Re: Ambrosius Evans and the Masonic Temple of Doom
"Surprise!" Evans yells as the remains of the giant's shirt burst into merry flames. The giant stands there, not quite comprehending.
Evans takes the opportunity to run for the door and pull it open.
"Owwwwww." Mr. Lurch mutters as the flames grow more intense. His whole back is cheerfully ablaze by the time he realizes something is wrong. He turns and looks directly at Carl. "Yoooooouuuuu." He says.
"Oh no you don't! Over here!" Evans growls and shoots the giant in the back. Another chunk of the man-thing's chest burst, splattering Carl in dark red ichor.
"Owwwwwwww." Lurch mutters, but his attention is fixed on Carl.
((OOC: Yes, that was originally your only light source. not the only lantern in the room, just the only lit one. Of course, you've replaced it with a nice new flaming Lurch. The fire initially deals him 1d10 damage.
12:27, Today: Mr. Lurch rolled 8 using 1d10, rerolling max with rolls of 8. Fuego! Not really enough to bother him yet.
Evans takes the moment to run for the door and throw it open.
Mr. Lurch rolls to see if the fire gets worse. It does, dealing +2 damage. He takes 11 damage all told. That, he feels. Of course, he's already Shaken, but he has the Hardy trait, so the Shaken doesn't worsen into a wound. He still has to try to unshake, though.
12:29, Today: Mr. Lurch rolled 7,2 using d8,d6, rerolling max with rolls of 7,2. Roll to unshake. He does, but it consumes his action. Though since he's in Melee with Carl, if Carl attempts to withdraw Lruch will get a free attack.
Next round:
Evans: 8S
Lurch: 8C
Carl: 6C
Since The NPCs go before Carl, I'll continue my post.
Evans attempts to shoot Lurch with his Bolt again.
12:33, Today: The Amazing Evans rolled 5,1 using d6,d6. Bolt! Hit.
12:34, Today: The Amazing Evans rolled 15 using 3d6. Damage. That's a Shaken and 1 Wound for Lurch, putting him at 2 wounds total.
Lurch rolls to see if the fire gets worse. It does. Now the fire is at +4 damage. 13 damage. That's enough to deal another Wound. Lurch is at 3 wounds total. He rolls to unshake.
12:39, Today: Mr. Lurch rolled 3,6 using d8,d6. Roll to unshake. Again, he unshakes, so if Carl runs for the door Lurch will get one free attack against him. Carl could go for Defense while running for the door, though, which would give him +2 to Parry.))
Up Next: Carl Allans!