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Out Of Character: The Lodge of the Enlightened ((OOC III))

Posted by The StrayFor group archive 0
The Stray
GM, 1305 posts
The Marshal
'round these parts
Wed 9 Nov 2011
at 23:00
  • msg #1

Out Of Character: The Lodge of the Enlightened ((OOC III))

New OOC thread, since the old one is nearing the 1000 post limit.

And to kick this off on a somber note, my mom just called to tell me that her cat, Chica, has died of old age.

:(
Wildcat Hawkins
player, 884 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Wed 9 Nov 2011
at 23:38
  • msg #2

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

In reply to The Stray (msg #1):

=(

In less dire news play the card why not.
Alouette
player, 731 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Nov 2011
at 00:08
  • msg #3

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

sadness...

Vote for noted. On the theme of dire things, the name of this thread makes me picture it lit by a flaming Lurch, just so y'all know.
The Stray
GM, 1306 posts
The Marshal
'round these parts
Thu 10 Nov 2011
at 00:29
  • msg #4

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

Thank you.

So one vote against, 2 votes for. Still waiting on John and Adrian to add in their two cents.

Heh. Funny image. You know he's not dead, right? The flames hurt him to Incapacitated, but fire won't actually kill him. So you might be seeing him again.
Alouette
player, 732 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Nov 2011
at 00:38
  • msg #5

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

I do. Carl's aware of it, too, since he sees Lurch as a sort of pasty deadpan Tex. I...I can't help but imagine he'll still be on fire. I know it's illogical, but...
The Stray
GM, 1307 posts
The Marshal
'round these parts
Thu 10 Nov 2011
at 00:40
  • msg #6

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

Well, by now all his clothes would have burned off...here's an image for your visual imagination! Naked flaming Lurch!
Alouette
player, 733 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Nov 2011
at 01:01
  • msg #7

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

Uh, thank you. I am going to go sleeps now. If I have Naked Flaming Lurch dreams I will blame you unreservedly.
Adrian Vega
player, 106 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R2B1
Thu 10 Nov 2011
at 03:44
  • msg #8

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

For the record, my vote is for
The Stray
GM, 1308 posts
The Marshal
'round these parts
Thu 10 Nov 2011
at 06:29
  • msg #9

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

...that wasn't very helpful...
Alouette
player, 734 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Nov 2011
at 08:11
  • msg #10

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

[offers Adrian a full stop] 3 for, 1 against...unless JohnJohn has some pressing reason I shouldn't, I think that's a go.
Adrian Vega
player, 107 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R2B1
Thu 10 Nov 2011
at 12:24
  • msg #11

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

Well, when the only choice was "for" or "against" I thought that would have been sufficient, though I suppose the "." would have been helpful.

For the use of the Frying Pan card
The Stray
GM, 1310 posts
The Marshal
'round these parts
Thu 10 Nov 2011
at 16:05
  • msg #12

Re: Out Of Character: The Lodge of the Enlightened ((OOC III))

Cool. Frying Pan isn't limited to only being played on your turn, so if you want to spend it now, just post the intention to do so on the Adventure Card thread and I'll handle it when I get back from work tonight.
Jake Lawrence
player, 145 posts
Huckster
P4 T5 W0 F0 FC:W0R1B0
Thu 10 Nov 2011
at 17:44
  • msg #13

Frying Pan

We're all gonna die!!!!
Alouette
player, 736 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Nov 2011
at 17:56
  • msg #14

Re: Frying Pan

but think of the spectacle!
Alouette
player, 737 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 11 Nov 2011
at 13:27
  • msg #15

Re: Frying Pan

Random draw = 1 white & 2 red chippits, putting my lot at 2 white, 2 red.

That init. draw for the Dreaded Frying Pan? Best Ever. (Unless Alouette draws the RJ! next round, of course) PCs are now reminded that they are stood on a wet street next to a metal pole with a thunderstorm coming, and

Spoiler text: (Highlight or hover over the text to view)
also in the company of a lad with a now thoroughly over-excited baby thunderbird in his chest.

Charging Bear
player, 588 posts
Native Warrior
P6T6 W:2 F:- FC:W3R2B0
Fri 11 Nov 2011
at 15:12
  • msg #16

Re: Frying Pan

10:06, Today: Charging Bear rolled 14,21,14 using 1d35,1d35,1d35, rerolling max with rolls of 14,21,14. Fate Chips.

2 white and 1 red ...
so I total of 3 white and 2 red for me
Now that Natural Healing roll...
10:12, Today: Charging Bear rolled 5,5 using 1d8,1d6, rerolling max with rolls of 5,5. Natural Healing.
That'll put CB at 2 wounds.
This message was last edited by the player at 15:13, Fri 11 Nov 2011.
Adrian Vega
player, 109 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R2B1
Fri 11 Nov 2011
at 20:11
  • msg #17

Re: Frying Pan

I drew a red chip with a 29!

10:05, Today: Adrian Vega rolled 29 using 1d35 with rolls of 29.

Is there any way to know what chips NPC Wild Cards have?
This message was last edited by the player at 20:13, Fri 11 Nov 2011.
Wildcat Hawkins
player, 885 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Fri 11 Nov 2011
at 20:23
  • msg #18

Re: Frying Pan

If The Stray tells you.  It really is meant to be hidden from the players.  It is fair game however to ask how many personal chips they have burned.
Adrian Vega
player, 110 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R2B1
Fri 11 Nov 2011
at 20:34
  • msg #19

Re: Frying Pan

Gotcha. I was just thinking of using my Karma Thief card, but I didn't want to steal a chip from another player.
The Stray
GM, 1313 posts
The Marshal
'round these parts
Sat 12 Nov 2011
at 00:58
  • msg #20

Re: Frying Pan

As A Gm, I currently have 1 white and 1 red. The Wild Card NPCs in this fight have 2 White Chips each.
Wildcat Hawkins
player, 886 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Sat 12 Nov 2011
at 01:08
  • msg #21

Re: Frying Pan

In reply to The Stray (msg #20):

19:07, Today: Wildcat Hawkins rolled 25 using 1d35, rerolling max with rolls of 25. They call him Chipper, Chipper!

One of each color!  I have a feeling I am about to need them!
The Stray
GM, 1314 posts
The Marshal
'round these parts
Sat 12 Nov 2011
at 15:37
  • msg #22

Re: Frying Pan

Oy. Sorry for the delays, everyone. It's been a rough few days at work, which haven't made my brain thingy feel worky. That, and I've been trying to figure out the best way to kick off the Frying Pan event as well as a couple of other in-game events for those not involved in the big fight. I'll have stuff up either tonight or tomorrow during the day.
Wildcat Hawkins
player, 887 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Sat 12 Nov 2011
at 15:39
  • msg #23

Re: Frying Pan

Tis all right, I figured that card would throw you off a few days trying to figure out how to deal with it.  XD
John Smith
player, 270 posts
Bennies W:1 R:3 B:2
P: 7/8 T: 6 W: 0 F; 0
Sun 13 Nov 2011
at 04:02
  • msg #24

Re: Frying Pan

Note to Self: Asian Horror movies, in a candle lit room, with the wind howling like demons or something lovecraftian makes for a helluva evening!
Alouette
player, 738 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 13 Nov 2011
at 08:59
  • msg #25

Re: Frying Pan

Note to World: getting ginger on that bit at the back of your throat that's slightly up your nose = eye-watering discomfort. Marmite = headbanging agony.

BIRDIE! Aww, lookit the destroying angel impression...can I soak on my turn, now I have chips, or is it too late?

[Private to GM: Also, can the Hawk roll to break the command on the clank if people pose a genuine threat to the fledgie?]
This message was last edited by the player at 09:10, Sun 13 Nov 2011.
The Stray
GM, 1316 posts
The Marshal
'round these parts
Sun 13 Nov 2011
at 16:33
  • msg #26

Re: Frying Pan

In reply to Alouette (msg #25):

Yes, now that you folks have chips, you can make soak rolls for the damage inflicted by the crowd. This goes for everyone damaged in that last brawl who hasn't acted yet.

[Private to Alouette: Yes.]
Charging Bear
player, 591 posts
Native Warrior
P6T6 W:2 F:- FC:W3R2B0
Tue 15 Nov 2011
at 14:52
  • msg #27

Re: Frying Pan

For your comic book fans in the audience this mini-series looks to be worth the read when it hits

http://io9.com/5859616/read-an...weird-western-hawken
Alouette
player, 740 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 16 Nov 2011
at 19:40
  • msg #28

Re: Frying Pan

He looks pretty good for a scalped dude, that fellow does.

Y'know, the new situation could be solved very swiftly if only we had a beachball, a horse, and a priest inclined to throw tar...
William Pierce
player, 2 posts
Notorious Gunman
P5 T5 W0 F0 Cha # W2R1B0
Wed 16 Nov 2011
at 23:36
  • msg #29

Introduction

Hello all, new player here. Some might know me from other games here or from the TAG/Peginc forums, where I'm derfinsterling. (Haven't been active lately on both, though).

Looking forward to join a game that's already got way over 6000 posts!
Adrian Vega
player, 112 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R2B1
Wed 16 Nov 2011
at 23:41
  • msg #30

Re: Introduction

Welcome to the game!
Alouette
player, 741 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 16 Nov 2011
at 23:43
  • msg #31

Re: Introduction

Howdy! Mind the birdies, help yourself to a toasting fork and feel free to make use of our nice flaming Lurch, things are only going to get stranger.
Wildcat Hawkins
player, 888 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Wed 16 Nov 2011
at 23:45
  • msg #32

Re: Introduction

Normal is indeed relative around here.  I felt like Wildcat and Charging Bear were the last brother and sister of normalcy, and now Wildcat's lost to The Strange.
Alouette
player, 742 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 16 Nov 2011
at 23:59
  • msg #33

Re: Introduction

Aw, they can still be Terrible Luck siblings! At least Carl isn't going to learn how to trap his enemies in invisible boxes any time soon? Then you should probably be afraid.
Wildcat Hawkins
player, 889 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Thu 17 Nov 2011
at 00:00
  • msg #34

Re: Introduction

Oooooh game question.

If Danny Boy is floatin 18 feet in the air, can Wildcat and Adrian seem him or no?
The Stray
GM, 1321 posts
The Marshal
'round these parts
Thu 17 Nov 2011
at 00:34
  • msg #35

Re: Introduction

Yes, you can see him. He's kind of hard to miss.
The Stray
GM, 1323 posts
The Marshal
'round these parts
Thu 17 Nov 2011
at 02:24
  • msg #36

Re: Introduction

I think Wildcat is about to draw aggro from Alouette...Danny is kind of special to the clank...
Wildcat Hawkins
player, 892 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Thu 17 Nov 2011
at 02:41
  • msg #37

Re: Introduction

Better Wildcat than the Blackthornians.
Adrian Vega
player, 113 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R2B1
Thu 17 Nov 2011
at 05:07
  • msg #38

Re: Introduction

It's the Seven of Spades!
The Stray
GM, 1324 posts
The Marshal
'round these parts
Thu 17 Nov 2011
at 05:10
  • msg #39

Re: Introduction

It is indeed! And that "friend" he's "paying his respects" to? Guess who that is! }:D
Adrian Vega
player, 114 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R2B1
Thu 17 Nov 2011
at 05:12
  • msg #40

Re: Introduction

Gotta love it :)
The Stray
GM, 1325 posts
The Marshal
'round these parts
Thu 17 Nov 2011
at 05:19
  • msg #41

Re: Introduction

Indeed. Incidentally, he didn't shoot your horse...your horse is the one he's riding! (makes you wonder whose horse it was you saw there...and just how long Adrian was actually in the ground for...)
Alouette
player, 743 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 17 Nov 2011
at 07:51
  • msg #42

Re: Introduction

The Stray:
I think Wildcat is about to draw aggro from Alouette...Danny is kind of special to the clank...


Nature facts!

1. Many species of bird will attempt to hatch out or care for anything found in their nest (including golf balls, chicks of other species etc.) if their own young is removed or destroyed. Taking advantage of these extremely strong base instincts is how cuckoos propagate.

2. The bigger and more badass a bird of prey, the more likely it is to be female.


...ironically, the wee thunderbird was/is trying to help, in its own overkilling way, but now the Hawk is distracted from bringing down the source of the trouble because the kid is scarier than watching it attack thin air...
The Stray
GM, 1333 posts
The Marshal
'round these parts
Sat 19 Nov 2011
at 08:44
  • msg #43

Re: Introduction

Alert! I will be scarce this weekend (at least until Sunday morning). I will get some posts in, but I won't be around much on Saturday.
Wildcat Hawkins
player, 895 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 21 Nov 2011
at 18:51
  • msg #44

Hindrances Get Interesting

It's going to be fun should Wildcat meet up with someone else who actually is in her Bible.

Hey considering recent developments, that's a double entendre now!
The Stray
GM, 1335 posts
The Marshal
'round these parts
Mon 21 Nov 2011
at 18:59
  • msg #45

Re: Hindrances Get Interesting

Indeed. Seven isn't going to be happy to see the law coming to his tiny, corrupt little hide-a-way, and might leap to some assumptions. Another enemy for Wildcat! (like she needeed anymore)
Alouette
player, 747 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 21 Nov 2011
at 19:30
  • msg #46

Re: Hindrances Get Interesting

Evans is so terrible at dealing with Carl I feel sorry for him. I wonder if he'll catch that being allowed to potentially make the loaded weapon work is a trust offering, or whether he'll just give up and storm off... Carl, by this point, is somewhat annoyed by Evans' insistent attempts to touch him and mildly weirded out.

Oh, hey, will Seven (for some reason I keep trying to type Se7en) be looking for Nate when he hits town?
This message was last edited by the player at 21:55, Mon 21 Nov 2011.
Charging Bear
player, 601 posts
Native Warrior
P6T6 W:2 F:- FC:W2R2B0
Wed 23 Nov 2011
at 12:54
  • msg #47

FYI

After around 4pm today I'm going to be offline for the Thanksgiving holiday and won't be back near a computer till next Tuesday (Nov 29th) most likely.  This is do to my going to NYC for the holiday and the following few days. I'll do my best to monitor the happenings of the game but can't guarantee I'll have time to post anything
William Pierce
player, 13 posts
Notorious Gunman
P5 T5 W0 F0 Cha # W1R1B0
Wed 23 Nov 2011
at 13:17
  • msg #48

Re: FYI

Happy Thanksgiving US-players. ;-)

I think it's great how the only real way you've got to find out who you're sharing a game with is by these holiday-announcements that are copied and pasted to every game... :-)
Charging Bear
player, 602 posts
Native Warrior
P6T6 W:2 F:- FC:W2R2B0
Wed 23 Nov 2011
at 13:36
  • msg #49

Re: FYI

Doesn't help that I'm in a fair number of games. This is the current list


Spoiler text: (Highlight or hover over the text to view)
[SavW] Iron Dynasty - Intrigue & Betrayal -- GM
Sixguns & Spellslingers: The Storm [Deadlands: Reloaded] -- Charging Bear/Jack Lawrence
(SavW) 50 Fathoms -- Maximilien Monte
(SavW) Old School Fantasy -- Lyrial Duskhunter
(SavW) Daring Tales of Adventure -- Mauler Malone
(SavW) Slipstream -- Blood Claw
(SavW) Necessary Evil -- Menes/Golden Tiger
(SavW) Temporal Probability Agency: To Predict and Serve -- Aidan Rath
[MnM3e]/[SavW-Supers] No More Heroes -- Franklin Lucas/Obsidian
[Dresden Files] Unformed dreams (FATE) -- John Randolph Anthony Kent
[Savage Worlds] Interface Zero: Deep-Six -- Zdenko
SavW-Wake up in a new world -- LeMont Allen
Santa Angela [SavW Deadlands Reloaded] -- James Wilder


This message was last edited by the player at 15:34, Wed 23 Nov 2011.
Wildcat Hawkins
player, 896 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Wed 23 Nov 2011
at 13:53
  • msg #50

Re: FYI

Well that's just silly.  XD

<facetious on.  Bear in mind Carl doesn't have the context of what else has happened but if you ignore that consideration some hilarious implications result>

Incidentally I love the way Carl's mind, and the minds of the Blackthorn residents, works.

The black sorceror of a Mayor conjures up a crowd to attack her against their will (let's face it even people who don't like Wildcat wouldn't actually attack her without his manipulation), but that black magic is okay, no one goes after the Mayor for being a witch.  XD

And then Carl immediately jumps to the conclusion these circumstances are that's her fault, and then a Yankee flies into the air and throws lightning bolts, most likely killing several residents of his precious town at this point, and only Jake Lawrence and the Damned Ranger have managed a counter attack (not that anyone else is unwilling to, it just worked out that way).  But he's got to stop her!  That lightning fueled rampage must go on!

But apparently Jake Lawrence's particular brand of arcane dealings, attempts to stop a murderous rampage and all, are not acceptable, but throwing freaking lightning bolts at bystanders or mind controlling mobs to kill people is.  XD

It's also a bit amusing, and I realize this is just the often ignored power of Trappings, Wildcat throws off the single most visible arcane power shy of the lightning bolts, twice, and no one thinks much of it other than Wildcat whose mind is going What did I just do!?

I can see it now, Wildcat is going to be within inches of shoulder tackling Danny Boy when Carl shoots her in the back or something.  XD

<facetious off>

Complicated town social mores are complicated.
Adrian Vega
player, 117 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Wed 23 Nov 2011
at 15:26
  • msg #51

Re: FYI

In reply to Charging Bear (msg #49):

Good lord, you must be in almost every Savage Worlds game on RPOL! :)
Charging Bear
player, 603 posts
Native Warrior
P6T6 W:2 F:- FC:W2R2B0
Wed 23 Nov 2011
at 15:31
  • msg #52

Re: FYI

In reply to Adrian Vega (msg #51):

I'm in a few, I've been in most that have come through since I started on here.

RIP Games - Games that died
Necessary Evil -- Tuff
[SavW] Savage Stories -- Strickland5/Conall Aisling
[SavW] Stormwatch -- Richard "Blitz" Crous
Pirates of the Spanish Main - Rebels & Revenants -- Orson Kemp
Solomon Kane: The Path of Kane -- Itzli
DLR - On the Trail of Horror -- Caleb Aston Diver
[DnD 4E] The Ashes of Dragonstorm -- Kolbe
[SavW] Arena -- Elrohir Aelvin
[SavW] Necropolis -- Theron
DnD4e - Eberron: Five Nations -- Valandil
Fallout: Quest for the Northwest [SavW] -- Carter Mason
(SavW) - Necessary Evil - Omegan Resistance -- Discharge
Deadlands: How the West was Weird -- Wang Chi
Savage Worlds - Blue Box Adventure -- Fyver Bloodbeard
Fantasy Realms (Savage Worlds) -- Keth Tomas
SavW - Aliens vs. Predator -- CPL Keegan Boyd
Rippers-The Black Ankh -- Carl Wenham
[SavW] Sword and Planet -- Lyon Kilpatrick
[DnD4E] Shadows of the flame -- Amon
[DnD4e] The Wilderlands -- Ayadin Elrath
Slip Stream Adventures -- Blood Claw
Deadlands: The Big Boom -- Kit Randell
Mass Effect - Beyond the Varian Rift -- Kit Derkin
[Savage Worlds] Shadows of the flame in C'Th'outer space -- Roger Norville
[SavW] Do not go gentle -- GM
SavW (Deadlands) - Deadshot -- Terrence McSteven
Savage Worlds: Space Station Kronos -- Orion
(SavW) 50 Fathoms: Maiden Voyage -- Zahast
[DnD3.5] Shackled City Adventure Path -- Merrick Torchar
(Savage Worlds) Boreas -- Charles Eckert
Knights of the Sea (SW:Weird War II) -- Alex Sellers
(Savage Worlds) Mystaran Misadventures -- Kraig Krossmorn
(SavW) Fantasy Gaming -- Kadajj Dunerunner
(SavW) Dark Sun - Savaged -- Ger
The Keep on the Borderlands B2 [SavW] -- Fyver Bloodbeard
[SavW - Hellfrost] Fimbulwintr -- Kjartan Jonsunu
[SavW] Evernight -- Fintan
(SavW) Alien Conspiracy -- Reynard Fox
(SavW) Day after Ragnarok: Serpent's Legacy -- Jon Miller
(SavW) Realms of Cthulhu: Rise of Darkness -- Alejandro Cortez
Dresden Files: Sound of Drums -- Ashburn Fitzgerald

Completed/Finished Games
Savage RIFTS -- Brindle
[Dead] Precious Cargo -- GM
(SavW) The Gentleman Caller -- GM
[Savage Worlds] ScatterPoint -- Atticus
[SavW-POTSM] Welcome to Singapore! -- Eadwig Kemp
The Stray
GM, 1337 posts
The Marshal
'round these parts
Wed 23 Nov 2011
at 16:34
  • msg #53

Re: FYI

In reply to Wildcat Hawkins (msg #50):

The Black Magic the mayor used makes them susceptible to groupthink and mob mentality. It didn't have any flashy special effects aside from making the crowd speak in unison. It might be obvious to observers that they were manipulated, but not to the people themselves. Once the mental whammy was on them, cognitive dissonance convinced them that they really did want to do what the mayor told them to do. This is probably not the case for Alouette, who was hunting after the mayor to harm him...the cognitive dissonance would be too great.

Also, while they might remember the arcane powers used by Wildcat and Danny boy, they were mind controlled and unable to react. Now that they're free of the control, they're free to act however the please, keeping in mind many of them still are acting on the last order they received because they're convinced its what they really want to do. The ones who Wildcat yelled at, though, are the ones who are questioning the wisdom of attacking her, and the gunplay has clenched their decision to run away.

Danny, meanwhile, is still floating two yards above everyone and has been shooting scary lightning from his face. he's terrifying for your average unarmed townsfolk, and they've now missed him twice in a row with thrown rocks. The people are angry at all the "witches" but Jake is the only one they can reach right now. They're taking their anger and fear out on him because he's an easier target than Danny at the moment.

Never underestimate the capacity for large groups of people to do stupid things.
Jake Lawrence
player, 151 posts
Huckster
P4 T5 W0 F0 FC:W2R2B0
Wed 23 Nov 2011
at 16:50
  • msg #54

Re: FYI

I am NOT a witch!
The Stray
GM, 1338 posts
The Marshal
'round these parts
Wed 23 Nov 2011
at 16:52
  • msg #55

Re: FYI

Do you weigh more than a duck?
Jake Lawrence
player, 152 posts
Huckster
P4 T5 W0 F0 FC:W2R2B0
Wed 23 Nov 2011
at 16:54
  • msg #56

Re: FYI

In reply to The Stray (msg #55):

No
Wildcat Hawkins
player, 897 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Wed 23 Nov 2011
at 17:07
  • msg #57

Re: FYI

Hmmm... I think I failed to update WC's chip total.  I thought I only had one blue left.  I'm going to play it that way as right now I show one of each color.
The Stray
GM, 1339 posts
The Marshal
'round these parts
Wed 23 Nov 2011
at 17:14
  • msg #58

Re: FYI

Jake Lawrence:
In reply to The Stray (msg #55):

Ni!


Fixed that for you... XD
Alouette
player, 748 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 Nov 2011
at 18:58
  • msg #59

Re: FYI

Wildcat Hawkins:
I can see it now, Wildcat is going to be within inches of shoulder tackling Danny Boy when Carl shoots her in the back or something.  XD


Shoot her...with a rope? Naw, the only thing that'll stop him killing Danny if he sees/gets hold of the boy would be Danny's usefulness in manipulating the clank/the fact he'll listen to Alouette but believes it's just a robot (so when it says "don't kill him again, you'll make him worse!" he'll assume someone with the relevant knowledge programmed that in and therefore it's true).

I don't think you need worry too much about Carl, though, considering his current Pace of 3 and the way the means to improve said pace and actually pose a threat to anything is playing silly buggers.

Alouette, now...
Adrian Vega
player, 118 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Thu 24 Nov 2011
at 23:18
  • msg #60

Re: FYI

Happy Thanksgiving everyone! At least to the Americans among us. To everyone else, have a great next few days :)

And in the spirit of the Ghost Dance and the Sioux Nation and the Coyote Confederation, a remembrance of the native peoples of this land, a remembrance of the generosity which was given to the first colonists of this land.
Alouette
player, 750 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 25 Nov 2011
at 08:06
  • msg #61

Re: FYI

Happy Friday!
Adrian Vega
player, 120 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Mon 28 Nov 2011
at 05:47
  • msg #62

Re: FYI

You know, the Deadlands community is so insular and incestuous on RPOL. Out of all the people that run an active Deadlands game right now in whatever version of the rules or whichever particular setting, I either:

- am one of them
- have played in a game with them in another Deadlands game
- have been in a game run by one of them
- have GM'd for them
The Stray
GM, 1345 posts
The Marshal
'round these parts
Mon 28 Nov 2011
at 06:48
  • msg #63

Re: FYI

Heh. Well, you have to count on the overlap between:

A) people who are interested in Deadlands as a setting and
B) People who get their RP fix in PBP game sites like RPOL.

That's not a large pool of people. And most folks who like gaming are in multiple games. As long as we have good GMs and players, well, our community can be as insular as it wants to. And we have new blood, as well.
Alouette
player, 751 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 29 Nov 2011
at 08:08
  • msg #64

Ah, Internet...

I have randomly encountered someone who agrees with me about Harrowed and freckles (they can has!). This came up as a tangent from a gleeful discussion about what happens when you shine a laser pointer at a vampire standing in front of a mirror. ^_^
Adrian Vega
player, 121 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Tue 29 Nov 2011
at 12:49
  • msg #65

Re: Ah, Internet...

The Stray:
As long as we have good GMs and players, well, our community can be as insular as it wants to. And we have new blood, as well.


I agree completely!

Alouette:
I have randomly encountered someone who agrees with me about Harrowed and freckles (they can has!).


I would have to agree with you about Harrowed and freckles as well.
The Stray
GM, 1347 posts
The Marshal
'round these parts
Tue 29 Nov 2011
at 16:29
  • msg #66

Re: Ah, Internet...

Just waiting on CB's player, who said he'd be back by Wednesday or so...
Wildcat Hawkins
player, 900 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Wed 30 Nov 2011
at 01:56
  • msg #67

Wild ideas

I had an idea some years ago, a fleeting idea, that someone should run Deadlands in the Prohibition Era, with the player characters as bathtub spook juice moonshiners.  I even had a vague idea of metaplot, although it wouldn't fit the canon proper per se.

But I thought it would never work it's all wrong.

Then I played Red Dead Redemption.  And saw Oh Brother Where Art Thou?

But it's an idea that would take more time to do justice than I've energy for right now.
Adrian Vega
player, 122 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Wed 30 Nov 2011
at 05:46
  • msg #68

Re: Wild ideas

Wildcat, that sounds actually kinda cool...

Although when you said that what popped into my head was a 1920's Call of Cthulhu game with Hucksters, Shamans, Blessed, etc. as the investigators, with sort of a Pinkerton/Ranger "keep it quiet" mentality. Or something like that.
Alouette
player, 752 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 30 Nov 2011
at 08:30
  • msg #69

Re: Wild ideas

I don't think Cthulhu and moonshining are mutually exclusive. A poor combination for local sanity, yes, but you certainly wouldn't go blind (barring accidents such as clawing one's own eyeballs out in an attempt not to see the ghastly Things that dwell in dimensions Man was not meant to wot of, naturally).
Charging Bear
player, 604 posts
Native Warrior
P6T6 W:2 F:- FC:W2R2B0
Wed 30 Nov 2011
at 14:03
  • msg #70

Re: Ah, Internet...

In reply to The Stray (msg #66):

I'm back! Lots of interwebs to catch up on.
Wildcat Hawkins
player, 901 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Wed 30 Nov 2011
at 14:22
  • msg #71

Re: Wild ideas

In reply to Adrian Vega (msg #68):

My idea for it is an anachronistic approach of Roaring Twenties/Prohibition/Great Depression as the backdrop with The Secret Wars of World War I being fought in Europe.  The other metaplot idea in the background is that a Ravenite conspiracy is trying to form a spook juice cartel or something like that.

Part of the reason I haven't gotten into it like I might otherwise is because the early twentieth century is where Deadlands and Deadlands:  Hell on Earth would meet in the middle, and you'd need aspects of both rulesets and they have yet to get around to Hell on Earth Reloaded.  The last of the hucksters wouldn't be gone yet, but Alvin York is canonically a psyker.  Obviously you're not going to have cyborgs or Doomsayers though, and I don't think Junkers would exist yet necessarily although Mad Scientists would.

Then you have to dance around the metaplot consideration of a certain canon Mary Sue I personally detest.
Adrian Vega
player, 123 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Wed 30 Nov 2011
at 15:06
  • msg #72

Re: Wild ideas

In reply to Alouette (msg #69):

I once had a GM who ran "The Complete Masks of Nyarlathotep" (an old school Cthulhu campaign) set in the Weird West, 1876.

It was completely awesome.
William Pierce
player, 18 posts
Notorious Gunman
P5 T5 W0 F0 Cha # W0R1B0
Wed 30 Nov 2011
at 15:14
  • msg #73

Re: Wild ideas

Wildcat Hawkins:
I don't think Junkers would exist yet necessarily although Mad Scientists would.


Mad Scientists would all be German, of course. ;-)
Alouette
player, 755 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 30 Nov 2011
at 18:30
  • msg #74

Re: Wild ideas

@Adrian: Tell that GM some random on the Internet loves them.

@Wildcat: It's not my intent to force Wildcat to carry the clank's pet wendigo around like a handbag dog (though it'd be funny) - do feel free to drop Danny if she automatically took him in the first place.

Poor, poor CB...hopefully if his luck's contagious Cantrell'll catch some of it.
Charging Bear
player, 607 posts
Native Warrior
P6T6 W:2 F:- FC:W1R1B0
Wed 30 Nov 2011
at 18:34
  • msg #75

Re: Wild ideas

I'm just hoping CB can make it out of the death trap
The Stray
GM, 1353 posts
The Marshal
'round these parts
Wed 30 Nov 2011
at 18:57
  • msg #76

Re: Wild ideas

Well, he just made a goodly number of successes towards that end...
Alouette
player, 756 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 30 Nov 2011
at 19:05
  • msg #77

Re: Wild ideas

Hush! Do not take the favour of the dice gods for granted! [chucks a horseshoe at CB]
Wildcat Hawkins
player, 902 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Wed 30 Nov 2011
at 20:23
  • msg #78

Re: Wild ideas

Heh, Wildcat's going to hog tie him and give Deputy Clank the rope.  We'll see about stitching him later.  Rest assured after that he's not seeing unrestrained freedom, that is unless.... hmmmm.

Later.
The Stray
GM, 1355 posts
The Marshal
'round these parts
Wed 30 Nov 2011
at 20:24
  • msg #79

Re: Wild ideas

Yeah, let's hope the jail is still intact at that time...
Alouette
player, 757 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 30 Nov 2011
at 20:39
  • msg #80

Re: Wild ideas

Tie him up...with a gun?

The clank is right, though: a Danny in need of flesh and aetheric energy (and the baby bird with all the psycho powers has been fed almost exclusively on fear and hatred so far, so that's what it'll try to provoke) is far more likely to become a threat - and what a threat (or did you forget the lightning and mini-tornado?) - than a Danny not abruptly starving and terrified for his life.

Not that tying him up will keep him anywhere for more than five minutes if he hits the tipping-point of hunger, mind.
August Colby
player, 43 posts
Young would-be Ranger
P:4 T:6 W:0 F:0 B:3
Thu 1 Dec 2011
at 19:03
  • msg #81

Re: Wild ideas

Hi folks.  Some of you might remember me - I was a player here way back when the game first started, until I disappeared off the face of the earth the internet.

The Stray has kindly offered to let me rejoin the game, which I'm honestly really excited about.  My real life situation is more stable this time around so I have no intention of dropping out again, touch wood.

I'm looking forward to getting to play with you all, whether again or for the first time.
Charging Bear
player, 615 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Thu 1 Dec 2011
at 19:04
  • msg #82

Re: Wild ideas

In reply to August Colby (msg #81):

Welcome back!
William Pierce
player, 31 posts
Notorious Gunman
P5 T5 W0 F0 Cha # W0R1B0
Thu 1 Dec 2011
at 19:06
  • msg #83

Re: Wild ideas

Welcome!
Alouette
player, 758 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 1 Dec 2011
at 19:07
  • msg #84

Re: Wild ideas

You came back! Like Gandalf! Glad t'have ya.
Wildcat Hawkins
player, 904 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Thu 1 Dec 2011
at 19:19
  • msg #85

Re: Wild ideas

That's awesome!  Are you coming back as Colby I hope?  I could use some help here...
The Stray
GM, 1361 posts
The Marshal
'round these parts
Thu 1 Dec 2011
at 20:57
  • msg #86

Re: Wild ideas

Just remember, August, that there have been 4 Advances since you last were involved. I'm waiting for your proposed Advances before I work up a post for you.
August Colby
player, 44 posts
Young would-be Ranger
P:4 T:6 W:0 F:0 B:3
Thu 1 Dec 2011
at 22:37
  • msg #87

Re: Wild ideas

Thanks for the welcome.

Wildcat Hawkins:
Are you coming back as Colby I hope?  I could use some help here...


That's the plan, hopefully it'll actually work out that way...
Alouette
player, 760 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 1 Dec 2011
at 23:09
  • msg #88

Re: Wild ideas

William Pierce:
Pierce waits for Jenny to dismount then gets off the horse himself. He tethers Jumper to the fence.


Is it a white horse?
The Stray
GM, 1362 posts
The Marshal
'round these parts
Thu 1 Dec 2011
at 23:22
  • msg #89

Adventure Cards Issue

So, I'm noticing a problem. The limit on Adventure Cards, which I was hoping would get diversity in what cards were available, seems to be causing some frustration and confusion, as people draw stuff other people have.

This might be a problem with die roller bias, it might just be a problem with the fact that we have 8 active players drawing on a limited resource. It might be both.

I can only see this problem getting worse as we raise in Rank.

My question to you all is this: Should I continue to limit cards to create diversity, or allow anyone to have any card as long as they don't have multiples of the same one?
Charging Bear
player, 616 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Thu 1 Dec 2011
at 23:35
  • msg #90

Re: Adventure Cards Issue

8 players drawing 2-3 cards each from a 54 card deck definitely means we are more likely to pull the same card as the die roller doesn't care which cards were already drawn.

I say we just worry bout a player not having duplicate cards.
Adrian Vega
player, 125 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Fri 2 Dec 2011
at 00:25
  • msg #91

Re: Adventure Cards Issue

In reply to The Stray (msg #89):

From the perspective of the GM alone, I think it might be worth considering the latter option. It's just less for you or anyone to have to keep track of, and more time for you to dedicate to the telling of your most excellent tale.
Wildcat Hawkins
player, 905 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Fri 2 Dec 2011
at 00:36
  • msg #92

Re: Adventure Cards Issue

The Stray:
So, I'm noticing a problem. The limit on Adventure Cards, which I was hoping would get diversity in what cards were available, seems to be causing some frustration and confusion, as people draw stuff other people have.

This might be a problem with die roller bias, it might just be a problem with the fact that we have 8 active players drawing on a limited resource. It might be both.

I can only see this problem getting worse as we raise in Rank.

My question to you all is this: Should I continue to limit cards to create diversity, or allow anyone to have any card as long as they don't have multiples of the same one?


That works and is the easiest and therefore probably the best.  However I suggest some...

Alternatives:

Use your real Adventure Deck to deal the cards for us.  Yeah, clumsy.  I don't like it either.

Hybrid system (What I might do in response to this problem myself):  Pick a value, say 10.  Any card with a face value equal to or greater than 10 is unique.  The others are not.

Create a spreadsheet and see if you can figure anything out.  (Hehe, auditors,  We're silly.)
The Stray
GM, 1363 posts
The Marshal
'round these parts
Fri 2 Dec 2011
at 01:02
  • msg #93

Re: Adventure Cards Issue

Ugh. None of those seem very appealing.
Wildcat Hawkins
player, 906 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Fri 2 Dec 2011
at 01:11
  • msg #94

Re: Adventure Cards Issue

Then you know what to do.   <shrug>
The Stray
GM, 1366 posts
The Marshal
'round these parts
Sat 3 Dec 2011
at 05:03
  • msg #95

Re: Adventure Cards Issue

Hey, guys! I just discovered that there's a "Magic 8-Ball" setting in the drop-down list on the die roller!
Wildcat Hawkins
player, 907 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Sat 3 Dec 2011
at 06:11
  • msg #96

Re: Adventure Cards Issue

00:11, Today: Wildcat Hawkins got the result "Concentrate and ask again" on the magic 8-ball. is curious.

That is stupid good.  XD
Alouette
player, 761 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Dec 2011
at 16:43
  • msg #97

Re: Adventure Cards Issue

Eee, we should use it for important plot decisions!

Magic 8 Ball, will William get his fingers broken if he muffs this ToW?
[rollery]
16:33, Today: Alouette got the result "It is decidedly so" on the magic 8-ball.

ecksdee ecksdee...I've never encountered a real one of these, so it's even more fun. Magic 8, should we feed Danny a bottle of communion wine, since the majority of Blackthorn is Catholic and it should therefore be considered holy blood?

16:41, Today: Alouette got the result "Reply hazy, try again" on the magic 8-ball

Hmm. Apparently it doesn't have hard answers to the question of regular transubstanciation in a world with relatively frequent physical miracles either...
William Pierce
player, 36 posts
Notorious Gunman
P5 T5 W0 F0 Cha # W0R1B0
Sat 3 Dec 2011
at 16:45
  • msg #98

Re: Adventure Cards Issue

Alouette:
Eee, we should use it for important plot decisions!

Magic 8 Ball, will William get his fingers broken if he muffs this ToW?
[rollery]
16:33, Today: Alouette got the result "It is decidedly so" on the magic 8-ball.


Yes, I was hoping more for a 16 rather than a 6... here's to hoping that she rolls a crappy 2!
The Stray
GM, 1369 posts
The Marshal
'round these parts
Sat 3 Dec 2011
at 17:07
  • msg #99

Re: Adventure Cards Issue

In reply to William Pierce (msg #98):

Well, given that she has circumstance bonuses from having you surrounded and not being "quite right," there's a dim chance of that... }:D

But alas, I must be off to work, so I'll handle it when I get back this evening.
Alouette
player, 762 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Dec 2011
at 17:14
  • msg #100

Re: Adventure Cards Issue

At least he was using his left hand...

17:11, Today: Alouette rolled 5,20 using d36,d36. chippits.

2 white chippits for my randoms.
Wildcat Hawkins
player, 908 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Sat 3 Dec 2011
at 17:25
  • msg #101

Re: Adventure Cards Issue

11:24, Today: Wildcat Hawkins rolled 33,2 using 1d35,1d35, rerolling max with rolls of 33,2. Random Chippers.

Leaves me with the patriotic combo of a red, white and a blue.
William Pierce
player, 37 posts
Notorious Gunman
P5 T5 W0 F0 Cha # W0R1B0
Sat 3 Dec 2011
at 17:53
  • msg #102

Re: Adventure Cards Issue

18:51, Today: William Pierce rolled 7,26,8,8 using d35,d35,d35,d35, rerolling max with rolls of 7,26,8,8. Chippity chip.

3 white, 1 red. I got a feeling I'm gonna need them!
Alouette
player, 765 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Dec 2011
at 19:17
  • msg #103

Of nuts and boltcases

It means Carl uses the expedient of striking the flat of the bones of his fingers with the opposite fist to crack pecans against a hard surface, by the way (he once spent a good ten minutes throwing nutshells at the clank's head), not that Carl has freakish manly strength.

If I vanish very abruptly then the wind will have caused another blackout - the lights just flickered and we've had a couple of gale force 11-12 storms recently. They tend to throw bits of pylon into the sea.
August Colby
player, 48 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W2-R1-B0
Sat 3 Dec 2011
at 19:55
  • msg #104

Re: Of nuts and boltcases

Alouette:
If I vanish very abruptly then the wind will have caused another blackout - the lights just flickered and we've had a couple of gale force 11-12 storms recently. They tend to throw bits of pylon into the sea.

That sounds really alarming, good luck there.

Fate chips:

22:50, Thu 01 Dec: August Colby rolled 37 using 3d35, rerolling max with rolls of 11,4,22. Chips.

19:48, Today: August Colby rolled 22,12 using d35,d35 with rolls of 22,12. Chipses?

So August is sitting on three white and two red (assuming he gets the two basic chips from today's update).  Not that he's going to need them.  He'll be fine.  Yep.
Alouette
player, 767 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Dec 2011
at 20:09
  • msg #105

Re: Of nuts and boltcases

Seems all right at the moment, sleeting merrily. At least I know my chickenhouse can survive 80mph winds gusting up to 130, though - I was quite terrified it'd blown away when I was woken by a tremendous crash during Tuesday's storm. Turned out to be a wheelie bin* hitting my (fortunately double-glazed) window.

Ask the Magic 8 Ball!


*one of these: http://www.diggingthedirt.com/...36px-wheelie_bin.jpg I forget what y'all in the US call them. Ancestors of Daleks.
Wildcat Hawkins
player, 912 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Sat 3 Dec 2011
at 20:20
  • msg #106

Re: Of nuts and boltcases

That would be known generically as a garbage can, or a wheeled garbage can if you wanted to be specific.

http://www.youtube.com/watch?v=88FuCiac8IE

Because I had to.
Alouette
player, 768 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Dec 2011
at 20:36
  • msg #107

Re: Of nuts and boltcases

That is not a can. In any fashion.

*clickies*

O_o  'hinerhay' is a new one on me...though I do recall having to inform the US students over the summer that you don't tell children to sit on their fannies, especially if said group includes boys, who will (did) point out they don't have one...possibly more amusingly, a lot of said visiting students got souvenir bobble hats from the big summer dig with the highly amusing Ness of Brodgar site code on, apparently with no idea it's a double entendre and the intention to wear them out and about in the wide world...
Wildcat Hawkins
player, 913 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Sat 3 Dec 2011
at 20:51
  • msg #108

Re: Of nuts and boltcases

You think that's bad, there are regional variations on what common objects are called within the US.  I'm from Texas.  If you ask for a Coke, the response is "What kind?"

Some of you get it instantly, Alouette I'm fairly sure is baffled unless the explanation has been supplied to him previously.

I'm also curious if you could translate this movie clip for us, I've never been able to figure out what they're talking about once the subtitles stop.

http://www.youtube.com/watch?v=PgPH0tYXJrA
Alouette
player, 769 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Dec 2011
at 21:20
  • msg #109

Re: Of nuts and boltcases

We have diet/cherry Coke too...

Oh, Lordi*, test my knowledge of Cockney, will you... [listens] I think they might be deliberately talking nonsense in the ??? bit, but they're going very fast...bottle = bottle & glass -> arse, Lyme Regis -> penis...the only reference to kettles I'm aware of is kettle & hob -> fob -> any kind of watch, and your turtles = pretty turtle doves -> gloves, so yeah, probably just an orphaned punchline gag. Or something about sodomy with a timepiece, requiring gloves. [shrug]


*Lordi: http://youtu.be/GUIS4Zn_E4o
Wildcat Hawkins
player, 914 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Sat 3 Dec 2011
at 21:23
  • msg #110

Re: Of nuts and boltcases

Alouette:
We have diet/cherry Coke too...


Hahahaha so gloriously missing the point while being technically absolutely correct.  Yay for language barriers and humorous results thereof!

So it's all dirty nonsense concocted to sound even more baffling to foreigners then?  That is what I suspected.
Alouette
player, 770 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Dec 2011
at 21:51
  • msg #111

Re: Of nuts and boltcases

Consider me bemused.

It is indeed filthy nonsense...it's Austin Powers!
The Stray
GM, 1370 posts
The Marshal
'round these parts
Sat 3 Dec 2011
at 23:59
  • msg #112

Re: Of nuts and boltcases

Alouette:
We have diet/cherry Coke too...


Yes, but in Texas (and much of the midwest), a "coke" is what you say instead of "soft drink,", "soda," or "pop," of which the various types of Coca-Cola are but a small fraction.
The Stray
GM, 1371 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 00:09
  • msg #113

Re: Of nuts and boltcases

Carl Allans:
...Abraham Lincoln materialised in a puff of brimstone and wrought general destruction...


heeheeheeHAHAHAHAHAHAHAHAHAHAHAHAHA! }:D

man...that's funny on so many levels for those of us who know the Deadlands metaplot...
Adrian Vega
player, 128 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R1B2
Sun 4 Dec 2011
at 00:45
  • msg #114

Re: Of nuts and boltcases

The Stray:
Carl Allans:
...Abraham Lincoln materialised in a puff of brimstone and wrought general destruction...


heeheeheeHAHAHAHAHAHAHAHAHAHAHAHAHA! }:D

man...that's funny on so many levels for those of us who know the Deadlands metaplot...


Good old A.L. :)
Charging Bear
player, 619 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Sun 4 Dec 2011
at 02:18
  • msg #115

Re: Of nuts and boltcases

In reply to The Stray (msg #112):

Y'all can come to Atlanta ... Visit the awesome World of Coke
Alouette
player, 771 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Dec 2011
at 10:27
  • msg #116

Re: Of nuts and boltcases

@ Stray: The excuse still only works once. (what happens if you want an actual Coke, then?)

@ CB: I'd likewise invite you to visit Glasgow, the World of Smack and Straight Razor Violence, but I don't think that was what you meant...
Wildcat Hawkins
player, 915 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Sun 4 Dec 2011
at 15:32
  • msg #117

Re: Of nuts and boltcases

Alouette:
@ Stray: The excuse still only works once. (what happens if you want an actual Coke, then?)


It literally goes like this.

"You want a Coke?"

"Sure."

"What kind."

"Coke."

Like so.
Adrian Vega
player, 129 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R1B2
Sun 4 Dec 2011
at 16:02
  • msg #118

Re: Of nuts and boltcases

In reply to Wildcat Hawkins (msg #117):

As a Texan, I have never conducted myself in such a manner; I ask for the drink I want. :)

Nevertheless, I can only agree that the strong branding of the Coke product has gained a notorious measure of synonimity with any and all carbonated beverage products to the extent of becoming a colloquialism of sorts and term of reference for what those in some other regions refer to as "soda" or laughably "a pop" or "soda pop."
Alouette
player, 772 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Dec 2011
at 16:57
  • msg #119

Re: Of nuts and boltcases

You are all strange people, wanting soda in your fizzy drinks.

Of no relation to the above, I think Pierce might arguably have attained the highest level of Screwed so far, within in-game minutes of hitting town...arguably because he's not going into the fight wounded and there's one potentally allied NPC there from the start, but on the other hand, he is surrounded by frikkin' vampires.
The Stray
GM, 1373 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 17:44
  • msg #120

Re: Of nuts and boltcases

Not only is he surrounded by vampires, he's angered the Ancient Vampire Queen and it's raining outside. So yeah, high levels of screwage indeed. At least Vinny's not there as well
Alouette
player, 773 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Dec 2011
at 17:58
  • msg #121

Re: Of nuts and boltcases

On the other hand, he's due to come home soon, and will have to use one of the doors to do so - possibly the side door that Pierce might just reach if he makes a run for it past Marina rather than fighting the pack gathered behind him.

I think there should be some sort of award for this.
The Stray
GM, 1375 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 18:08
  • msg #122

Re: Of nuts and boltcases

You mean like a "You're so screwed" award? William still has all his adventure cards and most of his chips...He has the ability to come back from the dead Harrowed (or as a vampire, as the case may be) AND the Last Stand card.

Still, it makes sense that because he's facing down a Legendary creature in a fight, he should get something for it...
William Pierce
player, 40 posts
Notorious Gunman
P5 T5 W0 F0 Cha 0 W1R2B0
Sun 4 Dec 2011
at 18:29
  • msg #123

Re: Of nuts and boltcases

The Stray:
Still, it makes sense that because he's facing down a Legendary creature in a fight, he should get something for it...


Since I just blew my draw for initiative, I guess I get some nice puncture wounds in my neck.
And I'm holding on to my cards since I can only play one...
The Stray
GM, 1377 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 18:35
  • msg #124

Re: Of nuts and boltcases

In reply to William Pierce (msg #123):

Given how close we are to the end of the current Chapter (now that the fight is over in the Wild in the Streets thread), you'll have a chance to redraw and use new Adventure cards fairly soon (within about a week or two would be my estimate). Keep that in mind.
Alouette
player, 774 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Dec 2011
at 18:42
  • msg #125

Re: Of nuts and boltcases

The Stray:
You mean like a "You're so screwed" award?


Most Screwed In Combat Award. Yes! - like a gold-painted corkscrew glued to some MDF. Or a legend chip works.

William Pierce:
I'm holding on to my cards since I can only play one...


This reminds me of reports of US Civil War soldiers (I'm sure it happened elsewhere a lot, too) dying of combined heat exhaustion and dehydration with full canteens.
William Pierce
player, 41 posts
Notorious Gunman
P5 T5 W0 F0 Cha 0 W1R2B0
Sun 4 Dec 2011
at 18:45
  • msg #126

Re: Of nuts and boltcases

Alouette:
This reminds me of reports of US Civil War soldiers (I'm sure it happened elsewhere a lot, too) dying of combined heat exhaustion and dehydration with full canteens.

I know, I know, but I have one card that I can play after death. And Last Stand gives me +2 to Parry and Toughness *but* costs me a red chip, too.
The Stray
GM, 1378 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 18:59
  • msg #127

Re: Of nuts and boltcases

Actually, I'm seriously reconsidering chip costs on Adventure Cards. I put them on some cards as a balancing mechanic, but I think they might be making some cards much too unattractive to play...thoughts, people?
William Pierce
player, 42 posts
Notorious Gunman
P5 T5 W0 F0 Cha 0 W1R2B0
Sun 4 Dec 2011
at 19:04
  • msg #128

Re: Of nuts and boltcases

For what it's worth, even if I didn't have to pay a red chip for Last Stand, I'd be hardpressed to play it - I don't see a big chance of winning that fight, +2 to parry and toughness might just prolong it.
But, since I'll probably need all my chips for soaking and damage control, it's much less likely that I would play it.
Alouette
player, 776 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Dec 2011
at 19:09
  • msg #129

Re: Of nuts and boltcases

Dead men can't spend chips, either.

...well, not for a while, anyway, unless they're particularly lucky with Harrowing. Wildcat'd know the numbers sense. Pers'nally I'd try to stay alive rather than risk winding up a vampire whore within twenty minutes of hitting town.

Of chips and cards...since Adventure cards tend to get played as a desperation move (i.e. when one really needs chips) I think it increases the importance of their results. It can be frustrating if those results can be mostly soaked/very sucessfully opposed, as in you've rolled unlucky on the card and automatically thrown a chip at it already, so maybe drop the chip costs on cards like that?
William Pierce
player, 44 posts
Notorious Gunman
P5 T5 W0 F0 Cha 0 W1R2B0
Sun 4 Dec 2011
at 19:23
  • msg #130

Re: Of nuts and boltcases

Alouette:
Dead men can't spend chips, either.


http://www.youtube.com/watch?v=rHgbPNK3YFM
The Stray
GM, 1380 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 19:57
  • msg #131

Re: Of nuts and boltcases

Wildcat, do you have an opinion on the "chips for cards" issue?
Wildcat Hawkins
player, 918 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Sun 4 Dec 2011
at 20:03
  • msg #132

Re: Of nuts and boltcases

I personally think it's okay, it might need to be reviewed on a case by case basis on certain cards perhaps, but you're not stingy with the chips so that mitigates things.

What I would suggest if you take the chip costs away is give characters one less card than they get now.
Alouette
player, 778 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Dec 2011
at 20:10
  • msg #133

Re: Of nuts and boltcases

In reply to William Pierce (msg #130):

William theme song can has!

Wildcat Hawkins:
As odd as it was, she was trusting the Dust Adder to help Deputy Lawrence.


...er, why?
Adrian Vega
player, 130 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R1B2
Sun 4 Dec 2011
at 20:11
  • msg #134

Re: Of nuts and boltcases

Marshal:

What does the room look like?
How far is Adrian from the door?

Wildcat:

Is our favorite Ranger still just outside in the street?
Wildcat Hawkins
player, 919 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Sun 4 Dec 2011
at 20:15
  • msg #135

Re: Of nuts and boltcases

RE: Alouette.  Desperate times.  Blackthorn has taught her she can't put out all the fires herself, and to find help in truly strange places.  She's not crazy about relying on the seemingly insane clank without supervision either but

RE:  Adrian Vega

I assume so, as she stopped to reload and tell Evans that much.
The Stray
GM, 1381 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 20:19
  • msg #136

Re: Of nuts and boltcases

@ Adrian:

The room is long and slightly large, as it's the entry foyer. There's a security checkpoint and a desk where a secretary would normally be working, as well as a number of chairs. Adrian isn't far from the door at all, perhaps one or two steps inside the building. Alistair is at the other end, standing by the corridor that leads deeper into the building.

Also, do you have any thoughts on whether I should ditch or modify the chip requirements for Adventure Cards?
Alouette
player, 779 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Dec 2011
at 20:31
  • msg #137

Re: Of nuts and boltcases

I was thinking more that she's seen the Dust Adders' reaction to percieved threats to the townsfolk - and Carl's specifically, shouting (and lobbing a bottle) at Evans for threatening the almost-lynch mob. There's at least one downed woman around, Wildcat claiming the Mayor did it, but folk attacking someone else for being a witch...and Carl will kill Danny if left to his own devices.

Hopefully Dutch'll see reason and Jake'll account for himself.

edit: I'm also amused Wildcat is too preoccupied pick up on the clank referring to one of her friends as differently alive...
This message was last edited by the player at 20:40, Sun 04 Dec 2011.
August Colby
player, 53 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W3-R2-B0
Sun 4 Dec 2011
at 20:34
  • msg #138

Re: Of nuts and boltcases



Going to listen to this while reading William's thread - good luck, seriously.

Also, the game just hit 7000 posts.  Wow.
The Stray
GM, 1383 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 20:39
  • msg #139

Re: Of nuts and boltcases

I know. We're a chatty bunch when we all get together.
William Pierce
player, 46 posts
Notorious Gunman
P5 T5 W0 F0 Cha 0 W1R2B0
Sun 4 Dec 2011
at 20:58
  • msg #140

Re: Of nuts and boltcases

I spent the Legend Chip... so it's in the pot. ;-)
Alouette
player, 782 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Dec 2011
at 21:11
  • msg #141

Re: Of nuts and boltcases

Lam the lamia with a lamp and leg it, laddie!

[of own thread] The problem with being your own Mad Science device is that critical malfunctions in certain areas can be sort of...critical.
Adrian Vega
player, 131 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R1B2
Sun 4 Dec 2011
at 22:12
  • msg #142

Re: Of nuts and boltcases

In reply to The Stray (msg #136):

It has been pointed out that you give out chips on a rather regular basis, and while this is true, there is also a lot of combat and a lot of need to spend those chips (or chances at least), so I think that balances itself out.

I'd be in favor of removing the chip requirement, as it may increase usage of the cards. If you wanted, you could even do an experiment by temporarily removing the chip requirement and see how it plays out, and reimplement it later if you think it is excessive.
The Stray
GM, 1386 posts
The Marshal
'round these parts
Sun 4 Dec 2011
at 22:17
  • msg #143

Adventure Card Rejiggering!

In reply to Adrian Vega (msg #142):

I think I'll take that advice.

ATTENTION SIXGUNS PLAYERS!

I've gone through the list of Adventure cards and removed the Fate Chip requirements for a great many of them, replacing them with an autodraw for me from the Fate Pot as a cost of some of the more problematic ones. I'm doing this as a temporary measure to see if I can encourage Card use.

Please, go through your list of Cards and use the new wordings. Post your current cards on the Adventure Cards thread.
Wildcat Hawkins
player, 920 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 06:18
  • msg #144

Re: Adventure Card Rejiggering!

Doesn't look like any of the ones I hold currently changed.

Incidentally I'm just waiting for Deputy Lawrence to get a word in edgewise before Wildcat presses the assault on City Hall.

I think she and Adrian are about to have an interesting conversation.  "You're going in where!?"
Alouette
player, 784 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Dec 2011
at 08:02
  • msg #145

Re: Adventure Card Rejiggering!

The back door. Because there's a dude with a shotgun 'round the front.
William Pierce
player, 50 posts
Notorious Gunman
P5 T5 W2 F2 Cha 0 W0R0B0
Mon 5 Dec 2011
at 09:07
  • msg #146

Re: Adventure Card Rejiggering!

Send him to the Oriental. I could use a Dude with a shotgun.
Charging Bear
player, 620 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Mon 5 Dec 2011
at 12:43
  • msg #147

Re: Adventure Card Rejiggering!

Apparently I need to slice out some time to check game on the weekends as I'm very behind here.

3 random chips for me
07:30, Today: Charging Bear rolled 26,21,34 using 1d35,1d35,1d35, rerolling max with rolls of 26,21,34. Fate Chips.
So that's 2 Red , 1 Blue , and 1 White which was awarded

Now I'll be reading through the Chapter 12.2 to see what all I've managed to miss.
Adrian Vega
player, 135 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R1B2
Mon 5 Dec 2011
at 15:22
  • msg #148

Re: Adventure Card Rejiggering!

Well, Adrian's got the "Overconfident" hindrance, or as it's called in Classic "Big Britches"...so he shouldn't take much convincing to follow pretty much any foolish plan.
Wildcat Hawkins
player, 922 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 16:49
  • msg #149

Re: Adventure Card Rejiggering!

Permission to strategize breaching OOC to save time Cap'n?
The Stray
GM, 1390 posts
The Marshal
'round these parts
Mon 5 Dec 2011
at 16:51
  • msg #150

Re: Adventure Card Rejiggering!

Permission granted.
Wildcat Hawkins
player, 923 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 17:04
  • msg #151

Re: Adventure Card Rejiggering!

Good because this is just tedious (but sometimes fun) IC.  Combat mechanics aren't really about accurately simulating the world the characters are in, they're just for resolving what happens, so discussing them IC is always awkward for me.

Wildcat's Super Special Awesome Plan for Breaching a Door With a Guy Waiting Behind it To Kill us With a Nasty Shotgun Attack

There's a specific way I want to set this breaching attempt up.  I could try to distract him but the best I've got is an unreliable stun that's really meant for large groups of Extras, I can create water, blow out a candle, and my big gun of distractions cannot be used indoors.  So I'm thinking we let him shoot me.

Round 1: Call down a Barrier Miracle (bear in mind I just got this AB so my arcane skill is a d6 and I'd roll at -2, but I've chips at least) 1" in front of the door.  This leaves a small gap for the other parts of the plan to work.  This is something of a hard roll but I feel I should try it.

Round 2:  Second round of the Barrier.  Call down a Deflection miracle if not out of chips from Barrier.  Assuming The Stray would reduce the damage of the attack by the Toughness of the Barrier (10),  WC stands behind barrier with Deflection.  I'm harder to hit, the barrier will soak the first 10 points of the damage anyway.

Adrian borrows Wildcat's shotgun and blasts the door's lock with both barrels as hitting a door is trivial.  Or he does something better, this is just what I have to offer up.

Our Man Inside might use his held action now or next round, it doesn't matter because:

Round 3:  Third Round of Barrier, second of Deflection - Adrian holds til the right time and kicks door open if needed, else he goes in after Wildcat has gone and attacks.  Our Man Inside will see WC and fire.  Bear in mind a Blessed's Barrier is invisible as is Deflection, so hopefully he fires his big attack at me and wastes it.

Then business as usual?  Any other ideas?  Adrian's probably actually better at taking him out than I am, but if we can make him "waste" his nasty 2x3d6 attack. it would be worthwhile.  Technically I'd like to call down two Barriers because each attack will destroy one possibly, but we'll have to see if the dice roller allows for any of this.  This is just the basic idea.
This message was last edited by the player at 17:06, Mon 05 Dec 2011.
The Stray
GM, 1391 posts
The Marshal
'round these parts
Mon 5 Dec 2011
at 17:13
  • msg #152

Re: Adventure Card Rejiggering!

You are assuming he's waiting right behind the door to shoot you. What if he's just waiting to shoot the first person who crosses the threshold?
William Pierce
player, 53 posts
Notorious Gunman
P5 T5 W3 F3 Cha 0 W0R0B0
Mon 5 Dec 2011
at 17:24
  • msg #153

Re: Adventure Card Rejiggering!

<Venkman>
"So I'm thinking we let him shoot me." That's your whole plan, huh? Very scientific.
</Venkman>
Wildcat Hawkins
player, 924 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 17:37
  • msg #154

Re: Adventure Card Rejiggering!

In reply to The Stray (msg #152):

We live in a cynical world that celebrates the snarky nitpicker and pans the creative idealist who generates ultimately unfeasible solutions, but ultimately it takes both kinds to get anywhere.  The first idea offered up to solve a problem is very seldom the one that is best or that is attempted.

This is why I'd use Deflection after Barrier.  Additonally Adrian probably has an idea to make this work, or his own idea that's better.  For instance if someone had the Taunt skill to coax him into shooting, this plan could work as written.

I also have no idea what Adrian brings to the table, for all I know he can make the illusion of someone walking through the door.  IC I have no idea he's a huckster or anything other than someone from Blackthorn who came back and seems to not like the idea of the Mayor using the people he knows as pawns.  OOC I can't see his character sheet.  XD
Alouette
player, 785 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Dec 2011
at 18:20
  • msg #155

Re: Adventure Card Rejiggering!

...what's wrong with just using the other door?

[pause]

Ah, right, heroes.
Wildcat Hawkins
player, 925 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 18:24
  • msg #156

Re: Adventure Card Rejiggering!

In reply to Alouette (msg #155):

He still has a held action and a loaded shotgun either way we come in.
Adrian Vega
player, 136 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R1B2
Mon 5 Dec 2011
at 18:41
  • msg #157

Re: Adventure Card Rejiggering!

See, the lesson I've learned from this encounter is to shoot first and ask questions later. If there's a dangerous looking fellow, assume the worst and put a bullet in him before he goes for his gun! :)

Well, here's a thought:

You've already talked about blowing up the Church. How about instead we toss a stick of dyanamite in there and flush out this guy? (Or kill him). I mean, from the impression I'm getting from NPCs at least between the Dust Adders, the Marshal, Ranger and company you guys have shot the town up one side and down the other. What's a little more dynamite on top of it all?

Either way, it's six up and half a dozen down.
Alouette
player, 786 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Dec 2011
at 18:44
  • msg #158

Re: Adventure Card Rejiggering!

Unless he's come over and is listening to you (Wildcat might need to take the homebrew edge Indoor Voice at some point) you'll have some measure of surprise that way at the least. Not that the Mayor's guard dog can cover both points on his oddy knocky.
The Stray
GM, 1393 posts
The Marshal
'round these parts
Mon 5 Dec 2011
at 18:50
  • msg #159

Re: Adventure Card Rejiggering!

In reply to Adrian Vega (msg #157):

The trouble with that idea is:

1) He didn't actually pull the trigger, just warned you off, which implies that he might not be totally evil, and

2) To date almost no one who has died in Blackthorn has actually stayed dead, and many have come back with supernatural powers.
Alouette
player, 787 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Dec 2011
at 19:15
  • msg #160

Re: Adventure Card Rejiggering!

So...you're saying Wildcat should shoot herself, then charge in? These plans are just getting better and better...
The Stray
GM, 1394 posts
The Marshal
'round these parts
Mon 5 Dec 2011
at 20:29
  • msg #161

Re: Adventure Card Rejiggering!

Ooo, Jake Lawrence snaps.
Wildcat Hawkins
player, 926 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 20:30
  • msg #162

Re: Adventure Card Rejiggering!

Well the thing is, blowing a hole in the door with a shotgun to defeat a lock (assuming he locks the door) to breach the building is one thing.  Tossing dynamite inside a structure we want to remain structurally sound is another, else we lose an option for the coming Comanche attack.

The simpler alternative is we jump him from both sides with whatever preperations we can each make at the ready.

My thoughts here are to A) capture or B) run him out of the building, with a strong preference for A.  If we kill him, he can't tell us anything, plus WC's done a surprisingly good job of not killing people in general (Other than Jesse, who picked a fight with a wounded ranger with a paralyzed arm, but of course she lost the face down so it looks like she drew first so yay me, who else has she really outright killed?  For all the Dust Adder talk that's it I think), and is so far perfect for not killing people who stand down.

If I were playing another character, our undead Yankee friend would be long dead, cut into pieces, and burned on a pyre.  But I choose to carry the Idiot Ball called Heroic because it's more fun that way.

Also, William Pierce:

0_o

That is some kind of record.  Hat's off to you.
The Stray
GM, 1395 posts
The Marshal
'round these parts
Mon 5 Dec 2011
at 20:36
  • msg #163

Re: Adventure Card Rejiggering!

@ Wildcat:

Aren't you glad you didn't get into a fight with Marina earlier?

And, of course, one of your deputies is currently having a meltdown...
Charging Bear
player, 624 posts
Native Warrior
P6T6 W:2 F:- FC:W0R1B1
Mon 5 Dec 2011
at 20:36
  • msg #164

Re: Adventure Card Rejiggering!

In reply to The Stray (msg #161):

He's not the heroic type... he's here to do a job, not save the world.
Wildcat Hawkins
player, 927 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 20:44
  • msg #165

Re: Adventure Card Rejiggering!

Hell I'd love to fight her.

I would likely lose.  Badly.  Mah blood's like a poison, bitch!  XD

But I'd love to scrap with Marina.  I've been carrying a stake around this whole time, and I've been meaning to ask the priest if he ever found any proper stakes but we've just been so busy.

(And I realize that clever bit so long ago about not responding to her subordinate's mind control probably wouldn't fly against her.)

To be fair, Lawrence is Evans' deputy, but she'd care all the same.  It's going to be massively entertaining if he goes to retrieve Alouette and the Clank opts to obey The Other Angel instead of listening to him.

Not to mention she's not going to trust a man who renedges like that to supervise what's basically a walking/tracking rolling Masquerade Violation, especially after he left The Clank be after purposefully putting him in charge of Alouette's supervision (although that was understandable).  He's massively qualified to supervise The Clank as far as she is concerned, but WC's standards of personal behavior are both at once lofty and bizarre.
Charging Bear
player, 626 posts
Native Warrior
P6T6 W:2 F:- FC:W0R1B1
Mon 5 Dec 2011
at 20:47
  • msg #166

Re: Adventure Card Rejiggering!

Wildcat Hawkins:
To be fair, Lawrence is Evans' deputy, but she'd care all the same.  It's going to be massively entertaining if he goes to retrieve Alouette and the Clank opts to obey The Other Angel instead of listening to him.
Oh Jake isn't going to ask Alouette to come with him, when has anything in a gaming situation been THAT simple
Wildcat Hawkins
player, 928 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 20:51
  • msg #167

Re: Adventure Card Rejiggering!

Oh this ought to be good.  XD

The thought just occurred to me.  Wildcat is the only person to gain supernatural powers from Blackthorn without dying.
Alouette
player, 789 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Dec 2011
at 20:55
  • msg #168

Re: Adventure Card Rejiggering!

I dare Jake to touch it and the Hunting Grounds simultaneously.

The Enlightened folks aren't differently alive...
Wildcat Hawkins
player, 929 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 21:09
  • msg #169

Re: Adventure Card Rejiggering!

Yeah but they're mad scientists and stuff, and they aren't actually from Blackthorn, they've just lived there for many years.  They didn't come there, touch the crazy, and get all sparkly...
William Pierce
player, 54 posts
Notorious Gunman
P5 T5 W3 F3 Cha 0 W0R0B0
Mon 5 Dec 2011
at 21:12
  • msg #170

Re: Adventure Card Rejiggering!

Wildcat Hawkins:
I've been carrying a stake around this whole time


Ah, you have something I need to borrow, then.
Wildcat Hawkins
player, 930 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 5 Dec 2011
at 21:13
  • msg #171

Re: Adventure Card Rejiggering!

Sorry I'm not there to loan it to you.
Alouette
player, 791 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Dec 2011
at 22:43
  • msg #172

Re: Adventure Card Rejiggering!

Wildcat Hawkins:
They didn't come there, touch the crazy, and get all sparkly...


If William Pierce has got sparkly that is just insult to mortal injury.
The Stray
GM, 1397 posts
The Marshal
'round these parts
Mon 5 Dec 2011
at 22:53
  • msg #173

Re: Adventure Card Rejiggering!

Oh, my vampires sparkle in the sun, alright...just before they catch fire and burn into powdery ash...
Wildcat Hawkins
player, 931 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 04:17
  • msg #174

Re: Adventure Card Rejiggering!

Well if we can't come up with anything brilliant, and it sounds like we can't, I guess we can just try to come around opposite sides and do the best we can separately.
The Stray
GM, 1398 posts
The Marshal
'round these parts
Tue 6 Dec 2011
at 04:19
  • msg #175

Re: Adventure Card Rejiggering!

Alrighty. If you have your plan in place, have Wildcat discuss it with Adrian on the IC.
The Stray
GM, 1399 posts
The Marshal
'round these parts
Tue 6 Dec 2011
at 04:26
  • msg #176

Re: Adventure Card Rejiggering!

Cool. That works. Oh, by-the-by, have you been watching Charging Bear's thread?
Wildcat Hawkins
player, 933 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 04:30
  • msg #177

Re: Adventure Card Rejiggering!

You will have to clarify.  There's NPC Charging Bear terrifying August Colby and new NPC Dr. Oswald, there's Charging Bear who got clobbered and I'm not sure where he is at this point, and silly Wildcat's too distracted to go try to help him which she really should be doing but there's too much shit going on, and then the same player is Jake Lawrence who apparently is about to shoot The Clank, which Wildcat would not approve of in the least, but alas there is but one of her in one place.
The Stray
GM, 1401 posts
The Marshal
'round these parts
Tue 6 Dec 2011
at 04:32
  • msg #178

Re: Adventure Card Rejiggering!

I'm talking about the PC Charging Bear. He's actually still in the Mining Office, just down in the vault. Oh, and remember that gun The Salesman was talking about? It's been found.
Wildcat Hawkins
player, 934 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 04:34
  • msg #179

Re: Adventure Card Rejiggering!

Which thread is following him again?

Should I be afraid or overjoyed?

What's with Charging Bear's aliases being so despicable and cowardly lately?

Will Mary ever learn if Tom is the father of her baby!?
The Stray
GM, 1402 posts
The Marshal
'round these parts
Tue 6 Dec 2011
at 04:38
  • msg #180

Re: Adventure Card Rejiggering!

Ah. I forgot, I've put CB's thread in a group Wildcat couldn't see. I'll fix that.

I will let you decide that.

He's been pushed to the limit for a job he wasn't really interested in doing in the first place, and trying to get back to his original goals.

I think she should be more worried about the fact that the baby is eating it's way out...
Wildcat Hawkins
player, 935 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 04:40
  • msg #181

Re: Adventure Card Rejiggering!

In reply to The Stray (msg #180):

How terrible of you.

My decisions never work out well for anyone least of all me.

I didn't say it was a bad thing, it's rather hilarious.

Soap opera riff.  Find out next time on the Young and the Useless!
The Stray
GM, 1403 posts
The Marshal
'round these parts
Tue 6 Dec 2011
at 04:45
  • msg #182

Re: Adventure Card Rejiggering!

Well, it's fixed now.

Heh. Still...

Indeed. The Marshal is going to chew him out so badly...though that's a funny thought in itself.

...and next week the show is preempted by Monday Night Foosball and then cancelled.
Wildcat Hawkins
player, 936 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 05:02
  • msg #183

Re: Adventure Card Rejiggering!

Oh God.

/facepalms

YOU JUST HAD TO PULL THE CANON MARY SUE OUT DIDN'T YOU

What the Salesman said makes perfect sense now.  I hate Stone.  Lazy ass Mary Sue metaplot writing pisses me off.

The worst part is, that gun is simultaneously the single most important object in the universe and yet UTTERLY FUCKING USELESS

Alouette
player, 792 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 6 Dec 2011
at 08:26
  • msg #184

Re: Adventure Card Rejiggering!

Wildcat Hawkins:
Jake Lawrence who apparently is about to shoot The Clank


I think he rather plans to threaten a hostage/everyone in the church, since he knows better than anyone else present (minus Evans) that shooting the clank in the head will have no effect and shooting it anywhere else could very well blow them all to blazes, leaving not only no clank to bring in but no-one to bring it...


Wildcat Hawkins:
...which Wildcat would not approve of in the least, but alas there is but one of her in one place.


Ever notice that whenever Wildcat takes a prisoner and leaves a locality, someone gets shot or stabbed?
Wildcat Hawkins
player, 937 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 13:54
  • msg #185

Re: Adventure Card Rejiggering!

Alouette:
Ever notice that whenever Wildcat takes a prisoner and leaves a locality, someone gets shot or stabbed?


She's cursed!
Charging Bear
player, 629 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Tue 6 Dec 2011
at 13:56
  • msg #186

Re: Adventure Card Rejiggering!

In other news there's about to be a nice big crater where the mining office used to be.
Wildcat Hawkins
player, 938 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 14:01
  • msg #187

Not getting a TV Show, that's for sure.

Charging Bear:
In other news there's about to be a nice big crater where the mining office used to be.


You may be both the worst Marshal's deputy and interior decorator ever, and it is glorious.
Charging Bear
player, 630 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Tue 6 Dec 2011
at 14:07
  • msg #188

Re: Not getting a TV Show, that's for sure.

Jake quit but he didn't kill anyone while a deputy... but right now all bets are off.

CB is just in the wrong place at the wrong time with the wrong people and weapon.
Wildcat Hawkins
player, 939 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 14:14
  • msg #189

Re: Not getting a TV Show, that's for sure.

Oh Jake I perfectly understand.  My theory is that the people of Blackthorn are some of the most myopic ingrates imaginable due to decades of supernatural manipulation through ambient Fear levels, allowing cognitive dissonance to rule their minds.

Ultimately the only weapons that will work are changing their hearts and minds, which is impossible as we lack a Tale Teller, and an amount of compassion for others which is in and of itself superhuman.

But Charging Bear just saying "All right fine I'll help you escape" to two guys he knows are just going to go start murdering people again is pretty bad (seriously those people are horrible).  XD  It's what Charging Bear would do, but it's still terrible.
Charging Bear
player, 631 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Tue 6 Dec 2011
at 14:20
  • msg #190

Re: Not getting a TV Show, that's for sure.

Wildcat Hawkins:
But Charging Bear just saying "All right fine I'll help you escape" to two guys he knows are just going to go start murdering people again is pretty bad (seriously those people are horrible).  XD  It's what Charging Bear would do, but it's still terrible.
CB knows the The Jellicle Gang are hired guns, which means they're in this for the money until it gets personal. He'd rather deal with one who he knows is rotten - aka Cantrell - now and sort out the Jellicle Gang later. He might be Heroic but CB isn't suicidal.
Wildcat Hawkins
player, 940 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Tue 6 Dec 2011
at 14:25
  • msg #191

Re: Not getting a TV Show, that's for sure.

But it just looks so bad.  XD

There's a fine explanation for it "Cantrell pulled some BS and if I didn't do it I was going to die" certainly works.

But it just looks so bad it makes me laugh hard OOC.

Pro tip: Given Wildcat's Batman style origin, you probably never want her to find out about this and all will be well.
Charging Bear
player, 632 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Tue 6 Dec 2011
at 14:49
  • msg #192

Re: Not getting a TV Show, that's for sure.

In reply to Wildcat Hawkins (msg #191):

No doubt it LOOKS horrible.

Just be glad CB is heroic else he might have accepted the offer to join the gang - though I'm not sure he'd change his name to go along with the 'theme'
Alouette
player, 794 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 6 Dec 2011
at 20:47
  • msg #193

Re: Not getting a TV Show, that's for sure.

Wildcat Hawkins:
Oh Jake I perfectly understand.  My theory is that the people of Blackthorn are some of the most myopic ingrates imaginable due to decades of supernatural manipulation through ambient Fear levels, allowing cognitive dissonance to rule their minds.

Ultimately the only weapons that will work are changing their hearts and minds, which is impossible as we lack a Tale Teller, and an amount of compassion for others which is in and of itself superhuman.


I suspect mostly they simply don't know what's going on (it's a survival mechanisim in itself, around there). As for Tale Telling, John Smith's doing all right in popularity and if Carl can stay upright another twenty minutes or so you might even get the Fear level down...yes, I know there's a strong irony in the choice of "tellers" there. The priest isn't set against the party and he's popular, too, and only gaining in such...we also have two crazy-compassionate deputies in the church at present (for a certain definition of 'compassion', anyway). Deputy Chicken passes no judgement on anyone.

...but CB, you could be Rumpleteazer! They could call you "Rumpy" so as not to confuse you with Rum...
Adrian Vega
player, 139 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R1B2
Wed 7 Dec 2011
at 03:20
  • msg #194

Re: Not getting a TV Show, that's for sure.

Super busy at work today so wasn't able to post till just now. Let's keep our fingers crossed on this one, Ranger!
The Stray
GM, 1409 posts
The Marshal
'round these parts
Wed 7 Dec 2011
at 13:04
  • msg #195

Re: Not getting a TV Show, that's for sure.

There's also the fact that, before the group arrived in Blackthorn, things weren't great but they were working. The folk didn't like the Dust Adders running around like they owned the town, but gave them a pass because the DA's kept the town safe. They liked the idea of having a Marshal, but were also mostly fine with the Marshal being relatively toothless. Evans only got his job because he helped the town defend against one of the few overt outbreaks of the supernatural that happened in recent months. The townsfolk figured they would let the DA's deal with mundane threats like bandits, over zealous tax collectors, and the like, while Evans could handle any wierd events.

For the most part, Alouette has it right. The people of Blackthorn don't know their town is a Hellmaw. Only one of the dead Yankees reached town, and it was put down before it could cause too many problems. The vampires hadn't gotten up to any serious mischief yet, and as for Ward's messing with the supernatural, well, the townsfolk didn't question why his beef was always the best quality and his herd had few of the illnesses that have rampaged other cattle herd in the area. They reaped the benefits of quality beef and never questioned the methods that brought that beef to them. The town is a company town, after all--it just switched one company for another. Really, the only overtly supernatural thing most in town have witnessed is the Angel Clank, who is a player character.

From the perspective of the townsfolk, Evans illegally hired on deputies to go to war with the Dust Adders and brought in a Ranger to give his campaign of Yankee domination over them a veneer of legitimacy. They hear that not one but two of these new deputies are wanted fugitives, which soured them on Evans' hiring methods. They see a ranger vowing to bring law and order to a town that was doing acceptably well without it, thank you very much, and resent the very visible times she's gone against public opinion on matters (i.e. stopping the lynch mob).

They have no idea that the mayor and Ward are dealers in supernatural forces. They have no idea the mayor has the power to sway minds. They have no idea someone hired assassins to strike at Wildcat. They have no idea there are vampires in the Oriental. They know something bad is in the mine, but only a few have ever seen it. They don't know Ward captured a band of bushwhackers who couldn't accept the war was over, and wouldn't be particularly displeased with how he held them captive if they had. They don't know that since the Fear Level in town began rising nobody who's died has stayed dead.

In short: What we've got here is a failure to communicate.
This message was last edited by the GM at 13:08, Wed 07 Dec 2011.
Adrian Vega
player, 141 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B2
Wed 7 Dec 2011
at 13:17
  • msg #196

Re: Not getting a TV Show, that's for sure.

I had the idea to play a native son of the town somewhat randomly, but it seems to fit relatively well into the agenda of trying to improve the law dogs in the local good graces. Hopefully I can work that into things as we move along.
Charging Bear
player, 634 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Wed 7 Dec 2011
at 13:23
  • msg #197

Re: Not getting a TV Show, that's for sure.

Stone:
"Well, g'bye, folks." he said, again to no one in particular. "It's been fun, but I got places to be. Someone found somethin' o' mine. Time to get it back."
...
Towards Blackthorn.

I'm gonna die!
The Stray
GM, 1410 posts
The Marshal
'round these parts
Wed 7 Dec 2011
at 13:33
  • msg #198

Re: Not getting a TV Show, that's for sure.

In reply to Adrian Vega (msg #196):

Indeed. I hope to work on that my own self. I like that Adrian is a local and I'm milking that for all I can.

In reply to Charging Bear:

On the upside, you'll probably be dead long before he gets to town...oh, wait. That's not much of an upside, is it? }:D
Charging Bear
player, 635 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Wed 7 Dec 2011
at 13:39
  • msg #199

Re: Not getting a TV Show, that's for sure.

In reply to The Stray (msg #198):

Considering no one in Blackthorn is staying dead... no it isn't.
William Pierce
player, 58 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W0R0B0
Wed 7 Dec 2011
at 13:40
  • msg #200

Re: Not getting a TV Show, that's for sure.

Charging Bear:
Stone:
"Well, g'bye, folks." he said, again to no one in particular. "It's been fun, but I got places to be. Someone found somethin' o' mine. Time to get it back."
...
Towards Blackthorn.

I'm gonna die!


Happens to the best of us. ;-)
Charging Bear
player, 637 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Wed 7 Dec 2011
at 15:07
  • msg #201

Re: Not getting a TV Show, that's for sure.

Did I miss when Wildkitten became Blessed?
Wildcat Hawkins
player, 943 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Wed 7 Dec 2011
at 15:13
  • msg #202

Re: Not getting a TV Show, that's for sure.

In reply to Charging Bear (msg #201):

Apparently.  But that just happened like 15 minutes ago (in game.)

You thought she was self righteous before...
Charging Bear
player, 638 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Wed 7 Dec 2011
at 15:15
  • msg #203

Re: Not getting a TV Show, that's for sure.

In reply to Wildcat Hawkins (msg #202):

I'm the worst player ever apparently.
The Stray
GM, 1413 posts
The Marshal
'round these parts
Wed 7 Dec 2011
at 18:20
  • msg #204

Re: Not getting a TV Show, that's for sure.

There was some PMs involved, so don't feel too bad.
Alouette
player, 797 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 Dec 2011
at 19:51
  • msg #205

Pronouns!

Lookit, the clank's got the hang of 'we'! I think that might be off Wildcat as well. Or lots of people making grouping statements around it.

@Stray - There is a piece of paper at work with lots of little Saints of Killers on (making snowmen, baking, playing dodgems etc.), I blame you for this.
The Stray
GM, 1417 posts
The Marshal
'round these parts
Wed 7 Dec 2011
at 19:53
  • msg #206

Re: Pronouns!

Sweet! I'd like to see that...
Alouette
player, 798 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 Dec 2011
at 20:21
  • msg #207

Re: Pronouns!

I'll put it in my bag next I remember. Relatedly, does Stone often get shot with his own guns, lying around as they do?

[Private to GM: Also I'm going to annoy you about having Molly react, since it's naught to do with Jake/Alouette interactions and once he's established the preacher will treat such wounds Carl may 'ask' if he's willing to treat the super-fun chomp mark out of his own arm...which leads on to Telling etc.]
The Stray
GM, 1418 posts
The Marshal
'round these parts
Wed 7 Dec 2011
at 20:41
  • msg #208

Re: Pronouns!

Actually, no. This gun was one he used when he was still alive, and he's coming for it specifically so he can destroy it like he's done with most of the other guns he's ever handled. This one slipped his attention because the guy who found it and locked it up died in the cave-in before Stone could get to him and get the location of it from him.

[Private to GM: Alrighty. I'll get to that after I get myself something to munch on.]
Alouette
player, 800 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 Dec 2011
at 20:54
  • msg #209

Re: Pronouns!

...has he ever been shot with his own guns, then?
The Stray
GM, 1419 posts
The Marshal
'round these parts
Wed 7 Dec 2011
at 20:58
  • msg #210

Re: Pronouns!

Not yet, and it's something he wants to avoid, which is why he's hunting them down and destroying them (and whoever has them) in the first place.
Alouette
player, 801 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 Dec 2011
at 21:07
  • msg #211

Re: Pronouns!

You have no idea how badly my prop obsession wants to experiment with this effect now.

Oh, and Adrian - yes, you are verily what the town needs (minus the dynamite), sorry to forget ye.
The Stray
GM, 1422 posts
The Marshal
'round these parts
Wed 7 Dec 2011
at 21:52
  • msg #212

Re: Pronouns!

In reply to Alouette (msg #211):

Well, the party has his gun, and he's heading the posse's way, so when he gets here you're welcome to try the experiment.
Charging Bear
player, 640 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Wed 7 Dec 2011
at 21:58
  • msg #213

Re: Pronouns!

... I'm gonna die ...
Alouette
player, 803 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 Dec 2011
at 22:10
  • msg #214

Re: Pronouns!

Neither of mine have any reason to throw guns on strings at him to see if it a) triggers catch reflex or/and b) makes him vaguely alarmed by the prospect of power implosion via said weapons the same way he's apparently wary of getting shot with this one.

Of course, there's my ongoing investigation into the inverse relationship between sugar availability and misanthropy, so maybe instead of attacking him we could take him out for ice cream and see if that stopped him wanting to kill CB (and everyone). Even if it didn't, at least he'd die full of ice cream.

Alouette's wittering reminds me of the extract from the gospel of St.James I once read which elevated him to the status of Favourite Saint Who Probably Existed* in my estimation...you can tell it's got some big idea, but expressing it is proving somewhat more difficult and it hasn't really got the hang of parables. Good luck, Jake!

[Private to GM: *sleepy bother-bother*]
*my Favourite Saint Who Probably Didn't Exist is Saint Uncumber - look her up!
Adrian Vega
player, 143 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B2
Thu 8 Dec 2011
at 05:28
  • msg #215

Re: Pronouns!

Should I assume that there is a backdoor and that I can sneak up from behind Mr. Shotgun?

If that is not the case, please let me know so I can know what kind of post I can make. :)

Thanks!
The Stray
GM, 1424 posts
The Marshal
'round these parts
Thu 8 Dec 2011
at 05:31
  • msg #216

Re: Pronouns!

In reply to Adrian Vega (msg #215):

Yes, there is a back door. Sorry for not mentioning that in my earlier post.
Adrian Vega
player, 144 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B2
Thu 8 Dec 2011
at 05:59
  • msg #217

Re: Pronouns!

No worries, I understand it is easy for these things to happen. I do them myself all the time.
The Stray
GM, 1429 posts
The Marshal
'round these parts
Thu 8 Dec 2011
at 08:00
  • msg #218

Re: Pronouns!

Announcement!

I'm going to be ending Chapter 12 and some of the associated threads (such as CB's thread and William Pierces' thread) in a bit. There will likely be a short time skip, long enough for folks to get wounds looked at and next moves plotted.

I'd like to get summaries from you folks on what sorts of tensions you'd enjoy RPing, and which you'd prefer I'd gloss over. Give me a short summary of your intentions for the next 20-30 minutes of game-time.
Alouette
player, 804 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 8 Dec 2011
at 08:48
  • msg #219

Re: Pronouns!

Intentions of clank:
- get people inside to be fixed
- persuade Jake to repent and live a better life
- get/make some sort of collar for Danny, preferably involving shiny/silver (if it manages this I suspect Carl'll offer to neuter Danny free, but I presume someone'll stop him), fix and chide said pet wendigo.

Intentions of Carl
:
- See if the preacher will treat what is clearly a wild animal bite, & if he's not afraid of possibly-rabid blood, the bullet wound as well
- Reassure everyone the cougar is dead for real this time (look, bits) and that everything is under control:
- Feel out just how unpopular Wildcat is (if she can't be used here any more, he'll make her change that stinky butcher shirt of hers - which can't really help her image - and spirit her away to the ranch, picking up the Mayor's wife and daughters along the way to get them out of their vulnerable, relatively isolated house & make sure the Mayor stops hiding and turns up at Ward's) and start organising/delegating town defense accordingly.
- Demonstrate there's a (somewhat shaky) truce in effect with the law, and that the Adders are concentrating their efforts on keeping y'all safe.
- Attempt to establish a protocol of decapitating corpses.

...think that's it.
William Pierce
player, 63 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W0R0B0
Thu 8 Dec 2011
at 09:47
  • msg #220

Re: Pronouns!

In no particular order...
... find my guns & horse
... find out about Jenny
... find new clothes (if needed)
... start plotting my revenge that ultimately ends the un-life of Marina and probably burns the Oriental to the  ground ;-)

... oh, and I probably should find Spades and tell hin that I hhave some other commitments now.

Some of these goals might change of course once I know what's going on in this town!
Charging Bear
player, 641 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Thu 8 Dec 2011
at 12:54
  • msg #221

Re: Pronouns!

Charging Bear's Intentions
1. STAY ALIVE!
2. Find and kill Cantrell
3. Repeat #1 as needed until no more Cantrell
4. See that the Hop Along Gang actually leaves town
5. Find Evans and Wildkitten for a status update
6. See about dealing with the spirit issues brought forth by Doc Ward and company

Jake's Intentions
See how long he can get the automaton to talk to him
Figure out how to turn off automaton
If all else fails see if he can get the automaton to run out of go-go juice
Alouette
player, 805 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 8 Dec 2011
at 13:18
  • msg #222

Re: Pronouns!

Jake Lawrence:
See how long he can get the automaton to talk to him


I think the answer is "indefinitely".
Wildcat Hawkins
player, 947 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Thu 8 Dec 2011
at 14:16
  • msg #223

Re: Pronouns!

20 to 30 minutes?

Wildcat's still dedicated to her plan.  She actually thinks her plan sucks.  I the player think it's simple enough to actually be useful but advanced enough to actually be effective until contact with the enemy.

Milburn, Carl, Marshal Evans, Deputy Vega are the key players so far, as she thinks the four of them appearing united is what's going to make this work.  If Milburn will see to the "shelter" component of City Hall, Wildcat wants to see if Carl will at least get the Dust Adders to listen to Adrian (she knows they won't listen to her even after not killing Dave).  As far as she knows, Evans and Carl are going to approach the Comanche under a white flag and attempt to parley.

If she happens to spot the Salesman, she's got another idea too.  But that's minor and of lower priority.

Wildcat herself plans to ride into the Comanche horde, but Carl would probably not have much trouble hood winking her into "saving" some civilians.  The problem is he's going to have to talk.  Wildcat can only really figure out what Carl means in retrospect at present.
Adrian Vega
player, 147 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B2
Thu 8 Dec 2011
at 14:52
  • msg #224

Re: Pronouns!

I might have a more detailed response for you if I wasn't working so many hours at present, but I think that at present I am content to strive to follow Wildcat's lead at present and also any directives from Evans - in an Adrian Vega fashion of course.
Alouette
player, 806 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 8 Dec 2011
at 20:53
  • msg #225

Re: Pronouns!

Wildcat Hawkins:
Wildcat herself plans to ride into the Comanche horde, but Carl would probably not have much trouble hood winking her into "saving" some civilians.  The problem is he's going to have to talk.  Wildcat can only really figure out what Carl means in retrospect at present.


Yeah, about that...he can't. The fact he's normally both mute and stubborn helps him hide the fact he's physically dying, but his throat's a mess: ghost rabies seems to cause lesions in addition to the normal attacks on/stiffening of the laryngal muscles. Don't worry, though, the Chaotic Practical will nail one of Lawful Stupid's feet to the floor if he has to.
Jake 'Rattler' Cuthings
player, 4 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 8 Dec 2011
at 21:57
  • msg #226

Re: Pronouns!

Sorry if im intruding and im way off topic, but looking back from watching the old 90s X-men cartoon, we could say Gambit was a huckster
Adrian Vega
player, 148 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B2
Thu 8 Dec 2011
at 22:04
  • msg #227

Re: Pronouns!

When I read the Deadlands dime novels, I always channel Gambit in my head when reading for Velvet van Helter.
Alouette
player, 808 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 8 Dec 2011
at 22:14
  • msg #228

Re: Pronouns!

You seem to have a Gambitty streak yourself, the Adrian - complete with literal Chronic Backstabbing Disorder. It makes me grin greatly.

Oh! and your manitou is apparently very handsome as birdies go. I'm not sure if that's a compliment, but there it is.
The Stray
GM, 1431 posts
The Marshal
'round these parts
Fri 9 Dec 2011
at 16:43
  • msg #229

Re: Pronouns!

In reply to Alouette (msg #225):

Well, actually...I'll get to that when I have more free time, but the priest might just be able to help with that problem...
Alouette
player, 809 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 9 Dec 2011
at 17:03
  • msg #230

Re: Pronouns!

Which? Problems in Blackthorn, you need to be specific.

Also, weather's still doing things like this:
http://www.youtube.com/watch?v=b1Sf2kGOJUU
so if I vanish... etc.
August Colby
player, 61 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W3-R1-B0
Fri 9 Dec 2011
at 17:41
  • msg #231

Re: Pronouns!

Good luck with the weather Alouette, it sounds amazingly unpleasant up there.
Alouette
player, 810 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 9 Dec 2011
at 17:58
  • msg #232

Re: Pronouns!

My chickens sincerely thank you for your wellwishes. Everything else I am less concerned about, since I have a good supply of blankets, candles and chocolate biscuits.

Heh - I may find myself being a stereotype sometimes, but I told my supervisor I was slightly late in on Tuesday due to fighting the coop door open through the layer of ice, and that because of said running late they'd got half my breakfast porridge...she said her father (who lives on Rousay, one of the smaller islands) always fed his chickens porridge in the morning of a winter, and his dog and the barn cats, too. Apparently he's never had a chook or a barn cat blow away...
Charging Bear
player, 642 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Sat 10 Dec 2011
at 00:35
  • msg #233

Re: Pronouns!

Alouette
player, 811 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 10 Dec 2011
at 00:52
  • msg #234

Re: Pronouns!

That was at Ardrossan windfarm, about 100 miles away on the West coast (that is very far away, here). I live in Kirkwall (yes, really), which does have a stupidly big turbine providing power for the docks, but it's geared for high winds - if that blows up it'll just fall into the sea.

Someone in the department had a neighbour lose his near-empty shipping container in yesterday's weather - it turned up on a hillside about half a mile away, miraculously redecorated in avant-guard style by the tins of paint that were in there when the storm hit.
Wildcat Hawkins
player, 949 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Sat 10 Dec 2011
at 00:56
  • msg #235

Re: Pronouns!

Alouette, you are wrong.  The only two places to live in the UK are certain blocks of London and in the castle.  I know because I seen it in the movies.  So please be so kind to correct yourself.
Alouette
player, 812 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 10 Dec 2011
at 01:17
  • msg #236

Re: Pronouns!

No, no: you go to the part of Scotland that is filmed in Romania and populated only by English holidaymakers and werewolves (see here: http://youtu.be/m79bTcHMqu8) and keep going North. If the people speak strangely and have horns on their helmets, you have gone slightly too far East. Polar bears, too far North.

If you find a hundred blokes having a massive punchup over a leather ball ( http://youtu.be/owRYiNOWtBY ) you're in the right place.
Charging Bear
player, 643 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Sat 10 Dec 2011
at 01:59
  • msg #237

Re: Pronouns!

In reply to Alouette (msg #234):

My mom lives ~100 miles from me, and that's not considered too far a drive here
The Stray
GM, 1433 posts
The Marshal
'round these parts
Sat 10 Dec 2011
at 02:40
  • msg #238

Re: Pronouns!

This is because we who live in the UA have a huge freaking country and an Interstate Highway system that is designed to bridge said huge tracts of land.

Remember: "In the UK, 100 miles is a long way. In the US, 100 years is a long time."
William Pierce
player, 64 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W0R0B0
Sat 10 Dec 2011
at 09:33
  • msg #239

Re: Pronouns!

Reminds of the Pinnacle forums where someone askes me if I went to see James Bond when they were shooting Quantom of Solace in Bregenz - which is like a 10-hour-drive away. When I pointed this out, most Americans where like "But, Dude - it's James Bond! And it's only 10 hours!"
Alouette
player, 813 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 10 Dec 2011
at 09:34
  • msg #240

Re: Pronouns!

Aye, that and even your kids have cars there, wheras here if you're under 25 it's unlikely...not that it'd avail you much in the Highlands and Islands, mind: so much of the country is vertical it's really either walk or get a boat. Or break in a Highland pony.

Hey Stray, I'm not wearing anything older than your state today!
Adrian Vega
player, 149 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B2
Sat 10 Dec 2011
at 16:23
  • msg #241

Re: Pronouns!

William Pierce:
Reminds of the Pinnacle forums where someone askes me if I went to see James Bond when they were shooting Quantom of Solace in Bregenz - which is like a 10-hour-drive away. When I pointed this out, most Americans where like "But, Dude - it's James Bond! And it's only 10 hours!"


I can drive for ten hours and still be in Texas.
The Stray
GM, 1434 posts
The Marshal
'round these parts
Sat 10 Dec 2011
at 16:28
  • msg #242

Re: Pronouns!

@ Alouette:

Wash all that mummy dust off, then? Or did the wind blow it away?

@ Adrian:

That's just because Texas is freakishly huge.

The sun is riz
the sun is set
and here I iz
in Texas yet.

Charging Bear
player, 644 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Sat 10 Dec 2011
at 18:15
  • msg #243

Re: Pronouns!

In reply to Adrian Vega (msg #241):

If I drive 10 hours I'd be in Texas or DC
August Colby
player, 64 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W3-R1-B0
Mon 12 Dec 2011
at 07:32
  • msg #244

Re: Pronouns!

Quick rules question, guys - I've got one foot out the door to get to work and can't see the answer at first glance.  Can you use a fate chip to re-roll snake-eyes?
The Stray
GM, 1436 posts
The Marshal
'round these parts
Mon 12 Dec 2011
at 07:40
  • msg #245

Re: Pronouns!

Yes.
Wildcat Hawkins
player, 950 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 12 Dec 2011
at 18:11
  • msg #246

Mirror Mirror

Is Carl Blessed now too but with Unholy trappings house ruled in?  Probably not but I hope so because that would just be hilarious beyond words, with that whole Anti-Wildcat theme running through him.

Or is Wildcat the Anti-Carl?  I forget.  Who started this ride?  Where do I get off?

*remembers Gangatsu's humorous comment from so long ago that they just need to have carnal relations and get it over with, I'm starting to feel the same way about Jake Lawrence and Alouette*
The Stray
GM, 1438 posts
The Marshal
'round these parts
Mon 12 Dec 2011
at 18:26
  • msg #247

Re: Mirror Mirror

If he's on the road to being Blessed, it wouldn't be with any Unholy trappings. People with the same powers can still be on opposite sides of issues.

Ad for Jake and Alouette...no. Just...no.
Alouette
player, 814 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 12 Dec 2011
at 18:51
  • msg #248

Re: Mirror Mirror

Naw, they're just going to start up the entire Protestant/Catholic fight on a personal level ("miracles should be performed by anyone, in the vernacular!" *Carl points insistently at priest*). I don't think Carl will ever have any special powers, though...possibly the more sparkly Wildcat gets, the more his mundane (but very useful) competence will show. I'm hoping he'll get to use the Word (which in reality is just knowing how to handle horses really really well) to great effect at some point...doubtless at the same time Wildcat gets opportunity to throw thunderbolts. Or something.

Also, you made me throw hot tea on myself. Alouette is not a fembot!
Wildcat Hawkins
player, 951 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 12 Dec 2011
at 19:17
  • msg #249

Re: Mirror Mirror

The Stray:
If he's on the road to being Blessed, it wouldn't be with any Unholy trappings. People with the same powers can still be on opposite sides of issues.


But that's not as much fun, it ruins our whole dynamic!  We should get combat bonuses against each other, it's epic that way!

Alouette:
Naw, they're just going to start up the entire Protestant/Catholic fight on a personal level ("miracles should be performed by anyone, in the vernacular!" *Carl points insistently at priest*).


BWAHAHAHAHAHAHAHAHA

The Stray:
Ad for Jake and Alouette...no. Just...no.


Is it any worse than the Other Thing Which Should Never Happen?  Good Lord, that coupling could actually produce a child, how #$%^ed up would that kid be!?

It's in your head now though isn't it...  whoever invents brain bleach will become so very rich.

Alouette:
Also, you made me throw hot tea on myself. Alouette is not a fembot!


But... is he a love machine?
The Stray
GM, 1439 posts
The Marshal
'round these parts
Mon 12 Dec 2011
at 19:24
  • msg #250

Re: Mirror Mirror

quote:
But... is he a love machine?


Technically, Alouette is an "it." The spirit that guides Alouette is more of a "she."
Alouette
player, 815 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 12 Dec 2011
at 20:00
  • msg #251

Re: Mirror Mirror

...but with a cardboard tube and some stickyback plastic, anything is possible!

{{twitchshudder}}
Wildcat Hawkins
player, 952 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 12 Dec 2011
at 20:01
  • msg #252

Re: Mirror Mirror

Alouette:
...but with a cardboard tube and some stickyback plastic, anything is possible!

{{twitchshudder}}


XD XD XD XD XD XD
Jake 'Rattler' Cuthings
player, 7 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 12 Dec 2011
at 20:04
  • msg #253

Re: Mirror Mirror

XD
There is no way that WOULDNT work
Charging Bear
player, 645 posts
Native Warrior
P6T6 W:2 F:- FC:W0R0B0
Mon 12 Dec 2011
at 20:07
  • msg #254

Re: Mirror Mirror

<.<

>.>

- inert the sound of exploding brain here -
August Colby
player, 66 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W1-R0-B0
Mon 12 Dec 2011
at 20:08
  • msg #255

Re: Mirror Mirror

Alouette:
...but with a cardboard tube and some stickyback plastic, anything is possible!

{{twitchshudder}}


Worst Blue Peter episode ever.
The Stray
GM, 1440 posts
The Marshal
'round these parts
Mon 12 Dec 2011
at 20:24
  • msg #256

Re: Mirror Mirror

...I need to get those threads finished and up before my brainstem leaps out of my skull and tries to strangle me out of mercy...
Wildcat Hawkins
player, 953 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 12 Dec 2011
at 20:26
  • msg #257

Re: Mirror Mirror

We are about to write the world's most disturbing Deadlands fan fiction.
The Stray
GM, 1441 posts
The Marshal
'round these parts
Mon 12 Dec 2011
at 20:28
  • msg #258

Re: Mirror Mirror

<DarthVader>NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!</DarthVader>
William Pierce
player, 65 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W0R0B0
Mon 12 Dec 2011
at 20:28
  • msg #259

Re: Mirror Mirror

...it's gonna be awesome though. Stray, you might need to up the rating to "Adult", though.
Jake 'Rattler' Cuthings
player, 8 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 12 Dec 2011
at 20:37
  • msg #260

Re: Mirror Mirror

No, not for another 2 years
Alouette
player, 816 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 12 Dec 2011
at 20:48
  • msg #261

Re: Mirror Mirror

It's all right, we can smurf all the really smutty bits. After all, it's the speculation that kills.

...poor Jake Lawrence...
Wildcat Hawkins
player, 954 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 12 Dec 2011
at 20:55
  • msg #262

Re: Mirror Mirror

Alouette:
...poor Jake Lawrence...


Sometimes when we touch,
the honesty's too much,
and I get a capacitor caught in my fly...
Hold still so I don't die
I'll be electrocuted if I cry...
Becaaaaause you're high amperage inside...

Alouette
player, 817 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 12 Dec 2011
at 20:56
  • msg #263

Re: Mirror Mirror

*brainbreak*
Wildcat Hawkins
player, 955 posts
Texas Ranger
P5 T6 W0 F0 B1W1R1B Cha 2
Mon 12 Dec 2011
at 23:23
  • msg #264

Re: Mirror Mirror

Wildcat Hawkins:
Alouette:
...poor Jake Lawrence...


Sometimes when we touch,
the honesty's too much,
and I get a capacitor caught in my fly...
Hold still so I don't die
I'll be electrocuted if I cry...
Becaaaaause you're high amperage inside...


Haha it fits!

http://www.youtube.com/watch?v=uVf940pO5ME
The Stray
GM, 1446 posts
The Marshal
'round these parts
Mon 12 Dec 2011
at 23:35
  • msg #265

A brief announcement

Hello, players!

Look at the Fate Chips thread, now back at me, now back to the Game Menu, now back to me.

Sadly, the game seems almost dead right now, but if you start posting on the new Chapter 13 threads the game can continue. Yay!

Look down, back up, where are you? You're in a long-running Deadlands game with newly unlocked threads just waiting for your replies and a spiffy new post on the Experience And Fate Chips thread.

What's on your screen? Back at me. I have it, it's a game with two threads for that RP you love. Look again, the threads are now open.

Anything is possible in Sixguns & Spellslingers and not a dead game. I'm high on sugar.

#doo doo doot-doot-doo doo-doot-doo#
Jake 'Rattler' Cuthings
player, 11 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 12 Dec 2011
at 23:36
  • msg #266

Re: A brief announcement

XD
RP you loive is too powerful to let this post end
Plot device!
Characters!
EXPLOSIONS!!!!!!
doo doo doot-doot-doo doo-doot-doo
August Colby
player, 67 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W1-R0-B0
Mon 12 Dec 2011
at 23:39
  • msg #267

Re: A brief announcement

In reply to The Stray (msg #265):

I have a whole new mental image of you.  Huh...

(Did I break August's thread, by the way?  It says the last post was fifteen minutes ago, but there's nothing visible in there since my fate-chip-aganza this morning.)
The Stray
GM, 1447 posts
The Marshal
'round these parts
Mon 12 Dec 2011
at 23:40
  • msg #268

Re: A brief announcement

No, I just bumped it so it wouldn't get buried.
August Colby
player, 68 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W1-R0-B0
Mon 12 Dec 2011
at 23:41
  • msg #269

Re: A brief announcement

Ah, right.  Understanding dawns.
Wildcat Hawkins
player, 957 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 13 Dec 2011
at 00:16
  • msg #270

Re: A brief announcement

Keeping a blue.

18:09, Today: Wildcat Hawkins rolled 26,33 using 1d36,1d36 with rolls of 26,33. Random Chippers.

Keeping Folk Hero.

18:11, Today: Wildcat Hawkins drew the 2 cards: KC, 6S using the Deadlands system. Replacement Cards.

Time to update the other thread!
The Stray
GM, 1449 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 00:25
  • msg #271

Re: A brief announcement

Renown and Folk hero? hey, if you get a chance to play 'em maybe the townsfolk won't hate your guts so much. ;)
Wildcat Hawkins
player, 959 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 13 Dec 2011
at 00:26
  • msg #272

Re: A brief announcement

Considering Carl and Miliburn are currently working on every possible plan to make sure I won't be able to use either, I'm not optimistic.
Adrian Vega
player, 150 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 13 Dec 2011
at 00:56
  • msg #273

Re: A brief announcement

Chips:
- Keeping 1 Blue
- Drew 2 Reds

Cards:
- Keeping Mysterious Treasure and Hidden Stash
- I drew 6H: Parley

Edit: If anyone with better Persuade or some such than me wants to trade for that Parley card, I'd be willing to do so readily. It could come in handy for the story to come soon, or at least that which seems imminent.
This message was last edited by the player at 00:59, Tue 13 Dec 2011.
Charging Bear
player, 646 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 13:22
  • msg #274

Re: A brief announcement

As I'm out of Chips

08:17, Today: Charging Bear rolled 85 using 5d36 with rolls of 36,28,4,5,12. Fate Chips.

36 = Legend
28 = Red
4,5,12 = White
William Pierce
player, 67 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Tue 13 Dec 2011
at 14:16
  • msg #275

Re: A brief announcement

Nice draw, CB.
Out of chips, too, sooo...

15:13, Today: William Pierce rolled 19 using 1d36, rerolling max with rolls of 19. Extra Fate chip.
15:12, Today: William Pierce rolled 8,30,23 using d36,d36,d36, rerolling max with rolls of 8,30,23. 3 draws from the pot.

3 Whites, 1 Red. (Yes, I'm taking that extra random chip)
Jake 'Rattler' Cuthings
player, 17 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 14:18
  • msg #276

Re: A brief announcement

In reply to The Stray (msg #271):

Oh but they might if my card comes into effect, or maybe it is just me they'll stone to death. I love suprises :D
Charging Bear
player, 649 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 14:19
  • msg #277

Re: A brief announcement

William Pierce:
Nice draw, CB.
Thanks, for some reason I feel that I'm going to need it.
This message was last edited by the player at 14:19, Tue 13 Dec 2011.
William Pierce
player, 69 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Tue 13 Dec 2011
at 14:21
  • msg #278

Re: A brief announcement

First Quick Funeral, now Eulogy... I do keep drawing death-related adventure cards! :-D
Jake 'Rattler' Cuthings
player, 18 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 14:23
  • msg #279

Re: A brief announcement

Congrats on the Legend Chip CB, *insert evil laugh here* 7 of spades
Wildcat Hawkins
player, 962 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 13 Dec 2011
at 14:50
  • msg #280

Re: A brief announcement

The original Jake made me laugh.

As did New Jake's reaction to Alouette.  Wait until he finds out the "clock bird thing" is an Officer of the Law.

As is the chicken.  But she's in reserve.
William Pierce
player, 70 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Tue 13 Dec 2011
at 15:09
  • msg #281

Re: A brief announcement

Looks like everybody in this game is either undead, or a lawdog... or both! :-)
Jake Lawrence
player, 167 posts
Huckster
P4 T5 W0 F0 FC:W3R1B0L
Tue 13 Dec 2011
at 15:09
  • msg #282

Re: A brief announcement

I am neither ... yet
Adrian Vega
player, 152 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 13 Dec 2011
at 15:16
  • msg #283

Re: A brief announcement

Are there that many of us Harrowed?
Wildcat Hawkins
player, 963 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 13 Dec 2011
at 15:19
  • msg #284

Re: A brief announcement

Depends on how you count it up, most of the PCs are deputized at this point.  Two Harrowed characters, even in a posse this size, is actually a lot.  Three, if we count Robert Micklethwait, but I'm not sure if he's pure Harrowed or some home brewed idea The Stray cooked up that acts a lot like a Harrowed.

The only one that's really a stickler for establishing that Blackthorn is in fact subject to state and national laws at this point is Wildcat, and she's had to put that idea aside here lately given all the other problems.

Is amazed Wildcat Hawkins isn't dead yet.
This message was last edited by the player at 15:21, Tue 13 Dec 2011.
Jake 'Rattler' Cuthings
player, 20 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 15:26
  • msg #285

Re: A brief announcement

In reply to Wildcat Hawkins (msg #280):

Officer of the kaw?? Seems legitiment
Wildcat Hawkins
player, 964 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 13 Dec 2011
at 15:31
  • msg #286

Re: A brief announcement

*Is overjoyed that Wildcat's hick vocabulary is barely intelligible*

I really do work on that, you have no idea how hard it is to consistently "sound" like Wildcat, a mixture of a few period expressions, a deep drawl, and the vocabulary of a poorly educated country girl are hard to reconcile.  I mess up a lot though, sometimes "th'" manages to come out as "the" implying she put a vowel there.  It amuses me further that both she and Carl have great difficulty communicating with others.
Adrian Vega
player, 153 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 13 Dec 2011
at 15:48
  • msg #287

Re: A brief announcement

Adrian can barely understand her, and he's starting to doubt her sanity - which really says something, because he's also starting to doubt his own sanity.
Charging Bear
player, 650 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 15:54
  • msg #288

Re: A brief announcement

No one in Blackthorn is overly sane... just a byproduct of a high fear level
Jake 'Rattler' Cuthings
player, 22 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 17:21
  • msg #289

Re: A brief announcement

I d believe I have found the page that our villan needs to read, tougholy, such as these rules

12.One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

60.My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
The Stray
GM, 1454 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 17:31
  • msg #290

Re: A brief announcement

I dunno, the villain's plan seems to be working smoothly so far...the Fear Level is ticking up quite nicely. Also, this one:

Evil Overlord List:
#34: I will not turn into a snake. It never helps.


Doesn't really help our villain much because he is already, in point of fact, a giant snake.
Jake 'Rattler' Cuthings
player, 23 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 17:32
  • msg #291

Re: A brief announcement

YES! Finaly someone else who know TVtropes (Sorry for random spam)
The Stray
GM, 1455 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 17:36
  • msg #292

Re: A brief announcement

Wildcat Hawkins:
Depends on how you count it up, most of the PCs are deputized at this point.  Two Harrowed characters, even in a posse this size, is actually a lot.  Three, if we count Robert Micklethwait, but I'm not sure if he's pure Harrowed or some home brewed idea The Stray cooked up that acts a lot like a Harrowed.


Not to mention the two NPC Harrowed running around town...

And Robert was harrowed, yes. Or rather, he used some variant harrowed rules I cooked up to make him more like a vampire. (Different hit location needed to redead him, needs blood instead of meat to heal, fangs and some associated hindrances, etc.)
The Stray
GM, 1456 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 17:38
  • msg #293

Re: A brief announcement

In reply to Jake 'Rattler' Cuthings (msg #291):

The Evil Overlord list has been around far, far longer than TVTropes, my friend. Not that there aren't Tropers here (Wildcat for one, me as another). But the Evil Overlord list is Older Than You Think.
Jake 'Rattler' Cuthings
player, 24 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 17:44
  • msg #294

Re: A brief announcement

touche salesman,
but im not always sure when people have seen what where
Carl Allans
player, 255 posts
The Quiet One
P6 T5 Cha 0
Tue 13 Dec 2011
at 18:27
  • msg #295

Re: A brief announcement

William Pierce:
Looks like everybody in this game is either undead, or a lawdog... or both! :-)


Carl is now un-unundead and not a lawdog, but that's probably because Wildcat is still very alive and lawful.
Jake 'Rattler' Cuthings
player, 25 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 18:43
  • msg #296

Re: A brief announcement

Jake cuthings isnt a low-dog eaither, hes a deserter
Alouette
player, 822 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Dec 2011
at 19:02
  • msg #297

Re: A brief announcement

Give it ten minutes.
Adrian Vega
player, 157 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 13 Dec 2011
at 19:06
  • msg #298

Re: A brief announcement

Jake 'Rattler' Cuthings:
Jake cuthings isnt a low-dog eaither, hes a deserter


If he is a deserter, I'm pretty sure some would consider him a low dog
Jake 'Rattler' Cuthings
player, 26 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 19:20
  • msg #299

Re: A brief announcement

Ahh, sorry, thought it said "Law-dog"
Adrian Vega
player, 158 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 13 Dec 2011
at 19:23
  • msg #300

Re: A brief announcement

Yeah, I'm just messin' with ya
Alouette
player, 823 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Dec 2011
at 19:49
  • msg #301

Re: A brief announcement

For some reason I find shiny!Wildcat completely hilarious. 101 uses for a shiny Ranger!

http://www.youtube.com/watch?v=8pQYtmb-f0w

I am also amused that Pierce got a free formal suit with his vampirisim.
William Pierce
player, 71 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Tue 13 Dec 2011
at 19:51
  • msg #302

Re: A brief announcement

That's one part I can cross off my list of goals, then.
Alouette
player, 824 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Dec 2011
at 19:54
  • msg #303

Re: A brief announcement

Check if you have a widow's peak hairdo, too.
Wildcat Hawkins
player, 968 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 13 Dec 2011
at 19:54
  • msg #304

Re: A brief announcement

It's not really the best argument either.  I'm going for more of an appeal to WTFery.

Rudolph the Red Nosed Ranger...

What's utterly hilarious though is the very best evidence that something is supernaturally wrong with Blackthorn is one of the people questioning me.  XD
Jake 'Rattler' Cuthings
player, 28 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 19:55
  • msg #305

Re: A brief announcement

Alouette:
For some reason I find shiny!Wildcat completely hilarious. 101 uses for a shiny Ranger!

http://www.youtube.com/watch?v=8pQYtmb-f0w

I am also amused that Pierce got a free formal suit with his vampirisim.

Ah my childhood, This is the version ive been listening too recently
http://www.youtube.com/watch?v=aY7OfZyTfQU
August Colby
player, 73 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W1-R0-B0
Tue 13 Dec 2011
at 19:57
  • msg #306

Re: A brief announcement

Fate chips, which I forgot to roll earlier today: one white, one red.

19:46, Today: August Colby rolled 10,23 using d35,d35 with rolls of 10,23. Chips, likely soon to be needed.

Adventure cards: keeping QH, replacing the others.  (Tale Teller would be great for anyone else, but August has no stories to tell that would help the rest of the group.  The sad tale of how he spent the last three days tied to a post, eating scraps and being menaced at regular intervals might earn him some sympathy, but that's about it...)

19:52, Today: August Colby drew the 2 cards: QH, 8H using the Deadlands system. Replacement cards.
19:52, Today: August Colby drew the single card: 6H using the Deadlands system. How many times can I roll QH?

New cards: 8H - Turncoat, 6H - Parley.
William Pierce
player, 73 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Tue 13 Dec 2011
at 20:01
  • msg #307

Re: A brief announcement

QH - Love Interest.... I know someone you should not play that card on.
Alouette
player, 826 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Dec 2011
at 20:05
  • msg #308

Re: A brief announcement

"Charging Bear"?
William Pierce
player, 74 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Tue 13 Dec 2011
at 20:06
  • msg #309

Re: A brief announcement

Alouette:
"Charging Bear"?

Actually, I think August and Bear would make a lovely couple.
The Stray
GM, 1458 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 20:07
  • msg #310

Re: A brief announcement

Because she's a maneater?
Wildcat Hawkins
player, 969 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 13 Dec 2011
at 20:07
  • msg #311

Re: A brief announcement

The world's most disturbing Deadlands fan fiction rears its ugly head again!
August Colby
player, 75 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W2-R1-B0
Tue 13 Dec 2011
at 20:10
  • msg #312

Re: A brief announcement

Really didn't need my brain to go there!  Thanks, guys!
Alouette
player, 827 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Dec 2011
at 20:13
  • msg #313

Re: A brief announcement

With added creepy!

Oops, I need to do chips too...er. [tallies] Chips of self, Carl chip, Carl extra chip of holiness, bunny chip. 6,25,6,30,31.
The Stray
GM, 1459 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 20:15
  • msg #314

Re: A brief announcement

What is it with you guys and kinky wrong stuff lately, anyhow?
Alouette
player, 828 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Dec 2011
at 20:16
  • msg #315

Re: A brief announcement

The Blessed started it!
The Stray
GM, 1460 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 20:21
  • msg #316

Re: A brief announcement

...and somehow that just makes it all the more disturbing.


Jake 'Rattler' Cuthings
player, 29 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 13 Dec 2011
at 20:26
  • msg #317

Re: A brief announcement

Adrian Vega
player, 159 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 13 Dec 2011
at 20:47
  • msg #318

Re: A brief announcement

August, I've got Parley already, so you may want to draw another one instead.
The Stray
GM, 1462 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 20:52
  • msg #319

Re: A brief announcement

Actually, I've ditched the rule about there only being one card of a certain type in the hands of the PCs, as it was getting too difficult to run. now the only limitation is that a PC can't have two of the same card.
Adrian Vega
player, 160 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 13 Dec 2011
at 20:56
  • msg #320

Re: A brief announcement

Ah, alright then. Neva mind!
Wildcat Hawkins
player, 972 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 13 Dec 2011
at 22:23
  • msg #321

Re: A brief announcement

The Stray:
What is it with you guys and kinky wrong stuff lately, anyhow?


I don't know but it's hilarious.

Like many Old West Towns Blackthorn's a total 'fest so all the pervy jokes are going to go 'bout like this...
Alouette
player, 829 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Dec 2011
at 22:57
  • msg #322

Re: A brief announcement

At least now William has a wedding suit he won't be walking like a gunslinger...

http://www.youtube.com/watch?v=pjiHaSYcVHg
Wildcat Hawkins
player, 973 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 14 Dec 2011
at 04:11
  • msg #323

Re: A brief announcement

How many player character vampires am I going to have to (unsuccessfully try to) kill!?

I mean you realize that's going to happen eventually, the Blessed Ranger is going to have a problem with this.  DB
The Stray
GM, 1463 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 04:13
  • msg #324

Re: A brief announcement

I think you should be more worried about the NPC Jellicles being vampires, personally...just picture RTT as a vampire. Picture it! MWAHAHAHAHAHA!
Wildcat Hawkins
player, 974 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 14 Dec 2011
at 04:17
  • msg #325

Re: A brief announcement

At least then I could finally just kill them and not worry about it!
Adrian Vega
player, 162 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Wed 14 Dec 2011
at 04:28
  • msg #326

Re: A brief announcement

You know, being that you're a Blessed Wildcat, Adrian should probably be siding with Captain Mustache on taking you down. Fortunately, he doesn't know he's a deader yet so he's still on your side. Hell, he'll probably be on your side even when he finds out. Just a little more wary.
The Stray
GM, 1464 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 04:37
  • msg #327

Re: A brief announcement

Alistair doesn't want to take Wildcat down...he just wants to remove an obviously crazed person from a position of authority. (Don't blame him too much...he doesn't know and wouldn't beleive his boss is a witch).
Wildcat Hawkins
player, 976 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 14 Dec 2011
at 05:09
  • msg #328

Re: A brief announcement

Adrian Vega:
You know, being that you're a Blessed Wildcat, Adrian should probably be siding with Captain Mustache on taking you down. Fortunately, he doesn't know he's a deader yet so he's still on your side. Hell, he'll probably be on your side even when he finds out. Just a little more wary.


Ah, but WC has two general options.  Shoot, or Recruit.

You're different, you have sort of control over yourself.  Kind of.  You can play nice and Wildcat can introduce you to some people in Austin who can make you an offer you can't refuse.  All Harrowed are two edged swords but there's plenty of people in the setting who exploit them effectively.

Vampires are a different problem however.  The problem with them is very simple: They create other vampires.

Marina alone, in the space of 3 days, has created 3 more vampires.  Now she may not create any more for another year or so, but the problem is, the vampires she creates, create other vampires, and you have exponential growth to the point there will within oh 18 or 19 generations of each vampire making 2 or 3 new vampires, there will be more vampires than people who live in the CSA.

Why does that not happen?  Well to be fair vampires are normally more careful and don't allow this to happen, not all vampiric creatures can create other vampires either, so it's a bit of plot contrived recklessness here, but even if they reproduce very slowly and not all of them can reproduce, exponents are exponents.  The only reason they don't get out of control is people like Wildcat hunt them down. :p
The Stray
GM, 1465 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 05:18
  • msg #329

Re: A brief announcement

In reply to Wildcat Hawkins (msg #328):

Her first feeding and the subsequent vampire that caught the Ranger's attention was a case of carelessness. Lucy, his Honor Melvin Blume, and Jenny were deliberate creations. Robert and William were not. She's hoping Jenny causes enough problems that she and her troupe can get away. The growing Fear Level is having an effect on these decisions, though, so saying it's a plot contrivance might be somewhat fair, in that Tez is hoping a flood of vampires snacking on Blackthorn will cause enough problems in addition to the other things he's working on that those trying to stop them will get overwhelmed.

And as far as I know, the only character who knows Adrian is "differently alive" is Alouette.
This message was last edited by the GM at 05:19, Wed 14 Dec 2011.
Adrian Vega
player, 163 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Wed 14 Dec 2011
at 05:28
  • msg #330

Re: A brief announcement

A Harrowed player in my Classic game took a year (maybe about 10,000 worth of game posts) to discover that he was Harrowed. He was also a Doubtin' Thomas, which made it even more fantastic. It was quite epic and spectacular.

I hope to not draw it that too much, but I'm enjoying his complete ignorance of his condition and state of self doubt.
The Stray
GM, 1466 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 05:31
  • msg #331

Re: A brief announcement

I like the fact Adrian's manitou seems content in undermining his actions rather than overtly blanking his mind when it tries to take over. It makes for a fun bit of a character arc when a character has Chronic Backstabbing Disorder and isn't quite sure why...but he's chalking it up to moral failure rather than malevolent influence.
Wildcat Hawkins
player, 977 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 14 Dec 2011
at 05:34
  • msg #332

Re: A brief announcement

Oh WC is clueless.  But the point is even if she figured it out somehow, she doesn't have to shoot Adrian in the head or anything, there's some room for cooperation there.  A plain Harrowed isn't something she's going to just kill out of reflex.

Plus recently Blessed Wildcat has merged the two parts of her internal identities together, and Katrina the kind hearted woman who loves her some Jesus is in the driver's seat of her crazy wagon now, with Wildcat the Cigar Chomping Ranger riding shotgun.
The Stray
GM, 1467 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 05:38
  • msg #333

Re: A brief announcement

Was it Katrina or Wildcat who left Riley Cardinal at the alter? (oh, I haven't forgotten that bit, no...guess what group he's going to wind up working for?)
William Pierce
player, 76 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Wed 14 Dec 2011
at 06:21
  • msg #334

Re: A brief announcement

Wildcat Hawkins:
A plain Harrowed isn't something she's going to just kill out of reflex.

I'm not sure if I should be looking forward to meeting you, then. ;-)
William Pierce
player, 78 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Wed 14 Dec 2011
at 06:29
  • msg #335

Re: A brief announcement

Oh and I just realized - I'm like Daniel Baldwin at the end of John Carpenter's Vampires...
The Stray
GM, 1468 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 06:56
  • msg #336

Re: A brief announcement

I should probably track down that movie...
Wildcat Hawkins
player, 978 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 14 Dec 2011
at 14:05
  • msg #337

Re: A brief announcement

Jenny Anydots:
The prospects for weapons isn't good here, but William spies the remains of a wooden chair smashed to flinders down below. Some of the bigger bits could be used as makeshift clubs...


Nice Chekhov's gun there.  XD

The Stray:
Was it Katrina or Wildcat who left Riley Cardinal at the alter? (oh, I haven't forgotten that bit, no...guess what group he's going to wind up working for?)


Hmmmm... that would have been a combiantion of the proto-nameless she-bitch which would later be dubbed Wildcat and Katrina...

<pinches nose>

If he shows up, not only am I going to have to elaborate on why that happened, but it's just going to be a humiliation conga.

"Who's trying to kill you now!?"

"Oh I know this one, that's Riley."

"How do you know him!?"

"Uh, well er... We were engaged... kind of ended... when I left him standing at the altar... and ran off to pretend I was a boy and became a Marshal's deputy..."

"Is there NOBODY you don't piss off!?  Seriously what is WRONG with you!?"
The Stray
GM, 1469 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 15:11
  • msg #338

Re: A brief announcement

Chekhov's Gun, nothing. It's a Continuity Nod!

And yeah, Riley showing up might make things more awkward for Wildcat...and as we can see, I have no problem making things awkward for Wildcat...
Charging Bear
player, 657 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Wed 14 Dec 2011
at 15:13
  • msg #339

Re: A brief announcement

Considering how much of CB's background has come into game, I can vouch for that!
Wildcat Hawkins
player, 980 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 14 Dec 2011
at 15:20
  • msg #340

Re: A brief announcement

Well now-over-herself Wildcat was going to apologize to him for that at least.  Probably won't matter now.
The Stray
GM, 1470 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 15:23
  • msg #341

Re: A brief announcement

We'll see. All things are fluid. Even Carl is talking now...
The Stray
GM, 1474 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 16:19
  • msg #342

Re: A brief announcement

It looks like Evans has reached the end of his rope...
Wildcat Hawkins
player, 982 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 14 Dec 2011
at 16:23
  • msg #343

Re: A brief announcement

Wildcat would hug him, but she's not there.  D=
Adrian Vega
player, 164 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Wed 14 Dec 2011
at 16:26
  • msg #344

Re: A brief announcement

FYI, I may be a little bit slower than I was yesterday
William Pierce
player, 81 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Wed 14 Dec 2011
at 18:28
  • msg #345

Re: A brief announcement

The Stray:
It looks like Evans has reached the end of his rope...



Actually, instead of:
The Amazing Evans:
He sinks to the floor and covers his head in his hands. "I can't...I can't do this any more...I just can't...can't..." He begins to sob.


I was half-expecting that he'd shout: "I'm not even supposed to be here today!"
Jake 'Rattler' Cuthings
player, 35 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 14 Dec 2011
at 18:31
  • msg #346

Re: A brief announcement

11:49, Today: Jake 'Rattler' Cuthings rolled -1 using 1d4-2, rerolling max with rolls of 1.
11:58, Today: Jake 'Rattler' Cuthings rolled -1 using 1d6-2, rerolling max with rolls of 1.

I was waiting for the GMs lightning to strike me down

Charging bear...how mad would you be if you somehow lost that legend chip?
This message was last edited by the player at 18:33, Wed 14 Dec 2011.
The Stray
GM, 1477 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 18:40
  • msg #347

Re: A brief announcement

In Reply to William Pierce:

given that he did, in fact, try to resign that very morning, he might actually have cause to say that.

In reply to Jake 'Rattler' Cuthings (msg #346):

GM lightning for a crit fail on a persuasion attempt against a man who's crying? Nah...I'm not about to go at you with a bolt from the blue. And Jake stepped in with a Raise, so...I'm working on stuff, it's just that it has to be between other stuff I need to get done today.
Charging Bear
player, 659 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Wed 14 Dec 2011
at 18:44
  • msg #348

Re: A brief announcement

Jake 'Rattler' Cuthings:
Charging bear...how mad would you be if you somehow lost that legend chip?
X_x

The GM might not strike you down with lightning, but I might
Jake 'Rattler' Cuthings
player, 36 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 14 Dec 2011
at 18:52
  • msg #349

Re: A brief announcement

Charging Bear:
Jake 'Rattler' Cuthings:
Charging bear...how mad would you be if you somehow lost that legend chip?
X_x

The GM might not strike you down with lightning, but I might

its  hard choice but you will not have karma theif played upon you...probably *Insert evil laugh here*
The Stray
GM, 1478 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 19:02
  • msg #350

Re: A brief announcement

You might want to reconsider messing with Charging Bear's chips, as his alt character is right next to you and is in the process of trying to help you out...
Jake 'Rattler' Cuthings
player, 37 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 14 Dec 2011
at 19:06
  • msg #351

Re: A brief announcement

hmm, point taken, but there are some times I can resist shooting my imaginary bb-gun at the guy in power-armor
Wildcat Hawkins
player, 983 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 14 Dec 2011
at 22:21
  • msg #352

Trope out

So it's been a while.  I was going to do this elsewhere but you really need characters that have been played a while.

Absolutely everyone, save perhaps Alouette who's never the Butt Monkey - Butt Monkey and often The Woobie.  Even Carl qualifies at a few points.

Wildcat Hawkins - A Lawful Good Badass Longcoat Action Girl who is Made of Iron.  Also, the Lancer, the Determinator, and an Extraordinarly Empowered Girl Church Militant.  Amusingly, Wildcat fails The Bechdel Test.

That's only nine, and Church Militant is a stretch.  She seems to be attributed to Blondes are Evil sometimes though.
This message was last edited by the player at 22:23, Wed 14 Dec 2011.
Jake 'Rattler' Cuthings
player, 38 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 14 Dec 2011
at 22:25
  • msg #353

Re: Trope out

Well, if we end up with a mad scientist we could turn Alouette into the Woobie of Doom
Alouette
player, 831 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 14 Dec 2011
at 23:00
  • msg #354

Fluent Troperese

I think "Cloud Cuckoolander Nightmare Fuel Station Attendant" is still the best description for Alouette, though it has shades of Robot Buddy.

Carl (hilariously) fits the Anti-Heroic Shadow Archetype for Wildcat, and his sort of rural Satisfied Street Rat attitude has left him The Unfettered, though that might change if his Heel Faith Turn sticks and he ever gets further than Hero With An F in Good (and considering No Good Deed Goes Unpunished with that guy...).

I think Wildcat asked Katy to fetch some rope once. [mildly disturbed by test failure]
This message was last edited by the player at 23:25, Wed 14 Dec 2011.
The Stray
GM, 1481 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 23:17
  • msg #355

Re: Trope out

Actually:

Most of the party: Heroes with Bad Publicity (due to a combination of being Mis-blamed, no Hero Insurance, All Of The Other Reindeer joining in on the Malicious Slander, a Zero Approval Gambit saving one of their own from a Lynch Mob, as well as the fact that they are Weirdness Magnets and Walking Disaster Areas).

Alouette is already a Crouching Moron, Hidden Badass...

Edit: and now I have half a dozen trope tabs open....DAMN YOU, TV TROOOOOOPES!
This message was last edited by the GM at 23:26, Wed 14 Dec 2011.
Charging Bear
player, 661 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Wed 14 Dec 2011
at 23:38
  • msg #356

Re: Trope out

My brain just exploded
The Stray
GM, 1483 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 23:40
  • msg #357

Re: Trope out

Would you say that Wildcat is Nun Too Holy? *ducks*
Alouette
player, 833 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 14 Dec 2011
at 23:42
  • msg #358

Re: Trope out

[offers mop]
Wildcat Hawkins
player, 984 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Thu 15 Dec 2011
at 00:31
  • msg #359

Re: Trope out

The Stray:
Would you say that Wildcat is Nun Too Holy? *ducks*


My. God.

That is it to a T.
Jake 'Rattler' Cuthings
player, 39 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 15 Dec 2011
at 00:37
  • msg #360

Re: Trope out

Wildcat Hawkins:
The Stray:
Would you say that Wildcat is Nun Too Holy? *ducks*


My. God.

That is it to a T.

Look out! SHES GOT A "T"!!
Adrian Vega
player, 166 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Thu 15 Dec 2011
at 00:39
  • msg #361

Re: Trope out

I still don't completely 'get' Alouette, but I find all of its/her scenes greatly amusing and entertaining.
Wildcat Hawkins
player, 985 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Thu 15 Dec 2011
at 00:42
  • msg #362

Re: Trope out

Adrian Vega:
I still don't completely 'get' Alouette, but I find all of its/her scenes greatly amusing and entertaining.


I'm not completely sure what he is either, but that's the magic of a little liberal home brew.
The Stray
GM, 1484 posts
The Marshal
'round these parts
Thu 15 Dec 2011
at 01:09
  • msg #363

Re: Trope out

Alouette is a Mad Science automaton created by a missionary to house what he thought was an angel. Kind of like a Harrowed cast in brass instead of dead flesh.

This is, of course, a gross oversimplification.

Very homebrew, but Alouette's player has done such a fantastic job with this premise that I can't complain.
This message was last edited by the GM at 01:11, Thu 15 Dec 2011.
Adrian Vega
player, 167 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Thu 15 Dec 2011
at 01:20
  • msg #364

Re: Trope out

Oh, I didn't mean that as a criticism but a compliment. I've greatly enjoyed Alouette, and I understood the general concept.

I worded my statement poorly - what I meant was that I'm still figuring out the character's impetus and modus operandi, and I'm enjoying the process of stepping into the game and seeing something brand new to me and figuring it out as it is revealed in character. :)
The Stray
GM, 1485 posts
The Marshal
'round these parts
Thu 15 Dec 2011
at 01:28
  • msg #365

Re: Trope out

It's cool. I wanted to clarify without giving away too many spoilers. I'm sure Alouette's player will have more to say on the matter.
William Pierce
player, 82 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Thu 15 Dec 2011
at 07:10
  • msg #366

Re: Trope out

Ok, I'm staring at three pistols (one with a bloody bajonet!), but at the very least I don't have the T-1000 chasing me!

Head for the liquid nitrogen truck, August! :D
The Stray
GM, 1486 posts
The Marshal
'round these parts
Thu 15 Dec 2011
at 07:28
  • msg #367

Re: Trope out

I'm working on your post right now, and it's not YOU those pistols are pointed at...
August Colby
player, 83 posts
Young would-be Ranger
P:5 T:6 W:0 F:0 W2-R0-B0
Thu 15 Dec 2011
at 07:32
  • msg #368

Re: Trope out

In reply to William Pierce (msg #366):

Ha, I'll keep my eyes open for one.
Alouette
player, 835 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 15 Dec 2011
at 08:49
  • msg #369

Re: Trope out

The Stray:
It's cool. I wanted to clarify without giving away too many spoilers. I'm sure Alouette's player will have more to say on the matter.


Primary command: protect!
The Stray
GM, 1488 posts
The Marshal
'round these parts
Thu 15 Dec 2011
at 08:57
  • msg #370

Re: Trope out

And give knee polishes, which I'm still trying to wrap my head around...
Alouette
player, 836 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 15 Dec 2011
at 13:07
  • msg #371

Re: Trope out

It's like using the Heimlich Maneuver for comforting a crying woman, only not...
Adrian Vega
player, 168 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Thu 15 Dec 2011
at 21:19
  • msg #372

Re: Trope out

Alouette:
It's like using the Heimlich Maneuver for comforting a crying woman, only not...


LOL
Wildcat Hawkins
player, 991 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Fri 16 Dec 2011
at 15:48
  • msg #373

He was a hack, but he did have this one good line

Adrian Vega:
Silently, he agreed with Carl and disagreed with the Ranger. He wasn't sure how a member of the vaunted Texas Rangers could be innocent with respect to the matter of the strangeness that had been occurring with corpses in recent years. Whatever her thoughts on the sacrilege of desecrating a corpse, surely it was the lesser of the two evils, the greater evil being the abomination of dead rising.


She who fights monsters might take care, lest she become a monster.

Corrollary:  Then the abyss gazes back into you, let it whimper for it is your bitch.

You know it amazes me that the ethics of just destroying the dead like this, especially when they've seen that the dead can rise with sentience and a sense of themselves, are never ever championed by anyone in any game I've ever run or up to this point played in, I'm glad to be the stickler.  The undead of Blackthorn are all sentient, and several can exist without having to cause harm to others.  Carl and Adrian's attitude would have destroyed some of the greatest heroes in the setting, like The Ghost and Ronan Lynch.
Adrian Vega
player, 171 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Fri 16 Dec 2011
at 15:56
  • msg #374

Re: He was a hack, but he did have this one good line

I can certainly appreciate Wildcat's approach, even if Adrian cannot :)

At this point, Adrian is pretty sure that dead things getting back up is a bad idea.
The Stray
GM, 1497 posts
The Marshal
'round these parts
Fri 16 Dec 2011
at 16:39
  • msg #375

Re: He was a hack, but he did have this one good line

Man, I wish I had time for more than a short OOC post...plenty of stuff for me to get to. I hope I'm not too beat tonight to respond to things...
Wildcat Hawkins
player, 992 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Fri 16 Dec 2011
at 17:45
  • msg #376

Re: He was a hack, but he did have this one good line

Hey that's my day today.  I'm just going to let it go unti I have time.
Charging Bear
player, 666 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Fri 16 Dec 2011
at 18:04
  • msg #377

Re: He was a hack, but he did have this one good line

Egads! I've started player on player violence!

Sorry William!
Alouette
player, 841 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 16 Dec 2011
at 18:35
  • msg #378

Re: He was a hack, but he did have this one good line

1) None of the Dust Adders have interacted with self-aware undead other than Danny, whom they didn't know was differently alive at the time.

2) Carl was keeping that detail about orders given to Bill quiet because it would be so shocking to a majority-Catholic population: you might burn your bitterest enemy to get them damned by default (as they would see it, hence cremation being illegal in most states at the time), but not your grandma. He sees it as a distinctly lesser evil.

3) Carl is acutely aware of the damage done to morale when one has to put down zombie friends and relatives because they're trying to eat your face.

4) Even if he was aware of the exact odds of someone coming back right, Carl'd still probably set this policy up, because one face-eating zombie behind your lines during a hard-pressed defence is too many.


Meanwhile, Alouette is attempting to start a fledgeling undead civil rights movement. It's just not terribly good at it. On the other hand, Danny's still (differently) alive...
William Pierce
player, 90 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Fri 16 Dec 2011
at 19:45
  • msg #379

Re: He was a hack, but he did have this one good line

Charging Bear:
Egads! I've started player on player violence!

Sorry William!

I see very little chance of the two of us getting along greatly. ;-)
But since you got the luck of the better iniative draw against me, I see little chance for me getting out of this "alive" as well.
Charging Bear
player, 667 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Fri 16 Dec 2011
at 19:47
  • msg #380

Re: He was a hack, but he did have this one good line

Well you are trying to kill the target of CBs revenge...
William Pierce
player, 91 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Fri 16 Dec 2011
at 19:50
  • msg #381

Re: He was a hack, but he did have this one good line

Actually all I did was disarming him after he shot me in the face. The pretty girl with the fangs in the wedding dress is the one trying the killing.
William Pierce
player, 92 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Fri 16 Dec 2011
at 19:52
  • msg #382

Re: He was a hack, but he did have this one good line

Your "I started player on player violence" post was your 666th, though. That's kinda adding insult to injury since I *just* returned from hell.
The Stray
GM, 1498 posts
The Marshal
'round these parts
Fri 16 Dec 2011
at 19:58
  • msg #383

Re: He was a hack, but he did have this one good line

Alouette:
1) None of the Dust Adders have interacted with self-aware undead other than Danny, whom they didn't know was differently alive at the time.


And given how much they hated Danny Boy when he was alive...

quote:
3) Carl is acutely aware of the damage done to morale when one has to put down zombie friends and relatives because they're trying to eat your face.


Him and several other Dust Adders, in fact. This is not the first time the dead have risen in Blackthorn.

quote:
4) Even if he was aware of the exact odds of someone coming back right, Carl'd still probably set this policy up, because one face-eating zombie behind your lines during a hard-pressed defence is too many.


And the Dust Adders who were at the cemetery shindig with him (Gus, for one, though he was pretending to be dead himself at the time...long story) would side right with him.

quote:
Meanwhile, Alouette is attempting to start a fledgeling undead civil rights movement. It's just not terribly good at it. On the other hand, Danny's still (differently) alive...


Yeah, but the boy just keeps on making enemies as he goes along...even I'm surprised that he just...won't...DIE!
Charging Bear
player, 668 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Fri 16 Dec 2011
at 19:59
  • msg #384

Re: He was a hack, but he did have this one good line

Glad to see my number of the beast post was in good form.

As for shooting William vs Jenny Anyots... well the rest of the Get Along gang is right behind CB so he figured he'd shot the guy he doesn't know and not get killed by his temporary companions.
William Pierce
player, 93 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Fri 16 Dec 2011
at 20:01
  • msg #385

Re: He was a hack, but he did have this one good line

Charging Bear:
Glad to see my number of the beast post was in good form.

As for shooting William vs Jenny Anyots... well the rest of the Get Along gang is right behind CB so he figured he'd shot the guy he doesn't know and not get killed by his temporary companions.

I have it on good authority that that kind of opportunism will get you a nice chit-chat with at least one demon once you die... unless said demon is at the same time occupied with being tortured for all eternity.
Alouette
player, 842 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 16 Dec 2011
at 20:39
  • msg #386

Of wranglers and wendigoes

The Stray:
the boy just keeps on making enemies as he goes along...even I'm surprised that he just...won't...DIE!


Danny Albatross is just bad at making friends. Like William! They can be everyone-trying-to-kill-you buddies!

Next on How To Win Over A Hostile Town with Wildcat Hawkins: Insult The Gang Leader's Professional Skills In Front Of His Gang To Get Your Way!

[shakes head]
Wildcat Hawkins
player, 994 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Fri 16 Dec 2011
at 21:01
  • msg #387

Re: Of wranglers and wendigoes

I did think it utterly bizarre that Carl claimed they couldn't be bound.  But if it gets WC sent to the fore of the gauntlet, this pleases her.

<offers Carl pudding>

Don't take it so hard, I understand Carl's stance is perfectly logical IC, I just hate how often that stance comes up because of metagaming reasons.

And come on ya'll... at a deep level Adrian isn't wrong, there's something innocent and pure at the core of the character that conventional wisdom says shouldn't be in these situations.  But the crux of playing Wildcat is she never betrays that, even though it drives her to incredible undeserved guilt like "I murdered the Pony Express Rider" sometimes.  A more realistic and pragmatic Texas Ranger is another character.

That's why we went and made her a Blessed, that unwavering faith even when it causes problems is the character.  At some point she's got to stand up for something.
William Pierce
player, 94 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Fri 16 Dec 2011
at 21:02
  • msg #388

Re: Of wranglers and wendigoes

Alouette:
Danny Albatross is just bad at making friends. Like William!


Go down to Texas, they told me, there's a place called Blackthorn, great to lay low, they told me...
All I wanted was to get into town and have a nice whiskey and try to stay out of trouble.
*sigh*
Should've gone to California, I guess.
Alouette
player, 843 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 16 Dec 2011
at 22:17
  • msg #389

Re: Of wranglers and wendigoes

In reply to William Pierce (msg #388):

Next time, really go somewhere like Australia.


@Wildcat:

His logic as a man who deals with rope and butchery a lot is that rotten meat shouldn't have the tensile strength to do something like let long-dead muscles tear down a cemetery fence or impale a Charging bear on a sabre, so their power isn't purely of the flesh. She might as well have told him that if he couldn't rope ghosts he's doing it wrong. All this without knowing that things like Danny can spread the decay they themselves are denying into other objects and thus get out of ropes very easily...he's just seen things that shouldn't be able to tear up stamps tear up wooden boards and nails, and, well, people.

He would like pudding, I think. [tangerine] We should introduce Carl to ice cream, I think he'd think it the Best Thing Ever once convinced the weird cold semisolid stuff wasn't poison.

Surprisingly nice people do exist, and their resilience is often fascinating...I think Wildcat's really just discovering hers, after years trying to be tough not realising she was that strong, too (like her mum!). Proving to Carl that she's just a baby squaddie in terms of military experience won't get her sent to the front without a minder, though.

[deep sigh] ...although Wildcat'll probably think he's trying to growl her down because she's female rather than because she's being a complete numpty, which isn't true (except in that he really doesn't want to encourage worked-up enemy soldiers to rape anyone) - he'd make exactly the same threat to Evans, since he's 98% sure there is no law against laundering a law officer's trousers for them, forcibly or otherwise.
Alouette
player, 845 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 17 Dec 2011
at 01:01
  • msg #390

Re: Of wranglers and wendigoes

Huh. That worked surprisingly well. Those two could end up extremely powerful working together, 'specially as their areas of maturity happen to complement each other as well. Also it's funny 'cause if they ever realised they occasionally generate Foe Yay when they spark off each other they'd stop doing it...
Wildcat Hawkins
player, 997 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Sat 17 Dec 2011
at 04:43
  • msg #391

Warfare takes a new turn

I finally thought of it.  I finally thought of something to do to Carl.  The most twisted, evil thing imaginable, it looks batshit crazy to anyone else, and it's completely in character!  MWAHAHAHAHAHA
Carl Allans
player, 268 posts
The Quiet One
P6 T5 Cha 0
Sat 17 Dec 2011
at 10:29
  • msg #392

Re: Warfare takes a new turn

Actually, he understands that kind of dominance play, and is telling the truth - that is what they were going to do to her when she decided they were about to torture her/haul her away and abuse her in broad daylight right in front of the Marshal because they were Just That Evil. On the forehead, but still.

Fortunately he doesn't believe the Ranger capable of genuine pity, so he's just mildly annoyed rather than genuinely pissed off. So much for maturity...
Adrian Vega
player, 172 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sat 17 Dec 2011
at 14:58
  • msg #393

Re: Warfare takes a new turn

Wildcat Hawkins:
Carl feels something very hard against his hip


"Is that a Peacemaker in your pocket, Ranger, or are you just happy to see me?"
Wildcat Hawkins
player, 999 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Sat 17 Dec 2011
at 17:03
  • msg #394

Re: Warfare takes a new turn

Haha, Carl still doesn't quite get it.

Two words: Andy Kaufman
Alouette
player, 846 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 17 Dec 2011
at 17:26
  • msg #395

Re: Warfare takes a new turn

Who?
Adrian Vega
player, 174 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sat 17 Dec 2011
at 17:30
  • msg #396

Re: Warfare takes a new turn

The guy that hosts 60 minutes
Wildcat Hawkins
player, 1000 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Sat 17 Dec 2011
at 17:30
  • msg #397

Re: Warfare takes a new turn

Exactly.

(To answer the question, Andy Kaufman was the most bizarre and genius comedian to ever exist bar none; the thing is, his whole life was the joke.  He understood niche aspects of humor and human behavior and took a perverse delight in manipulating them.

One of Kaufman's signatures is that whenever he started a new ploy, a new joke if you will, is in his first few appearances he would just look like a jackass and undermine himself, and it looked like something else was going on other than what was really going on.  His goals were so bizarre, nobody understood what it was he was doing for some time.)
Alouette
player, 847 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 17 Dec 2011
at 17:47
  • msg #398

Re: Warfare takes a new turn

He hosts something and is dead and confusing? It's the speculation that kills.
William Pierce
player, 98 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Sat 17 Dec 2011
at 22:03
  • msg #399

Re: Warfare takes a new turn

Charging Bear:
"How bout y'all back off Cantrell, so I can put a bullet in his brain pan." Charging Bears says with a stern voice.


So you're a "shoot first, state your intentions later" kinda guy?
Charging Bear
player, 670 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Sat 17 Dec 2011
at 22:08
  • msg #400

Re: Warfare takes a new turn

In reply to William Pierce (msg #399)
Indeed so
Wildcat Hawkins
player, 1001 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 19 Dec 2011
at 04:03
  • msg #401

The universes are colliding!

The very thought of Jake Lawrence, who (although I admit Alouette's remarks are quite obtuse*) hates any form of spiritual counseling dealing with Laughs at Darkness brings me so much utter joy and hilarity.

*Although Alouette is never technically wrong, if you pay close attention.  Wildcat believes the clank is something utterly divine at this point.  XD
The Stray
GM, 1502 posts
The Marshal
'round these parts
Mon 19 Dec 2011
at 04:25
  • msg #402

Re: The universes are colliding!

I think Jake Lawrence is the perfect victim person to talk with Laughs At Darkness. It would tickle his funny bone just right...
Wildcat Hawkins
player, 1002 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 19 Dec 2011
at 04:55
  • msg #403

Re: The universes are colliding!

I also want to see if Wildcat's batshit crazy IC theory that she and the clank are somehow the vassals of God's will that's opposing what's going on in Blackthorn ever pans out.  XD
The Stray
GM, 1503 posts
The Marshal
'round these parts
Mon 19 Dec 2011
at 05:16
  • msg #404

Re: The universes are colliding!

Well, if she can get in touch with LAD, she might find out...or get saddled with the name Needs To Get Laid More. Or possibly both...
William Pierce
player, 99 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 19 Dec 2011
at 05:43
  • msg #405

Re: The universes are colliding!

The Stray:
or get saddled with the name Needs To Get Laid More.

More? :-)
Alouette
player, 850 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 19 Dec 2011
at 07:52
  • msg #406

Re: The universes are colliding!

That's a horrible name! She'd be Kitten Howls Like Cougar, and you know it. Seriously, LAD doesn't have the hatred to spare causelessly on women - it doesn't make a good joke!
This message was last edited by the player at 08:35, Mon 19 Dec 2011.
Charging Bear
player, 674 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Mon 19 Dec 2011
at 13:18
  • msg #407

Re: The universes are colliding!

There's officially WAY too much cross talk between the two Deadlands Marshals.
The Stray
GM, 1507 posts
The Marshal
'round these parts
Mon 19 Dec 2011
at 13:35
  • msg #408

Re: The universes are colliding!

Oh, it's not just me swiping Laughs At Darkness to confuse and torment the PCs in this game...I'm also building NPCs for Wildcat that will probably wind up being used against us... }:D
Wildcat Hawkins
player, 1004 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 19 Dec 2011
at 14:56
  • msg #409

Re: The universes are colliding!

Officially, Laughs at Darkness comes straight from an actual published Pinnacle product.  I did not make him up, he's not my character.  He has doubtlessly been portrayed by many marshals.

I did interpret him in a way I don't think Pinnacle thought of, gave him a schtick if you will, that was never intended by the game developers and as such he's hung around my little mythos.

In undergraduate I did a project on Native American Coyote tails across different tribes.  Laughs at Darkness is essentially the character of Coyote, only filtered through a moral lens of sorts.  He is trying to effect good, but he's bound by his own nature and anima that he can only do it through playing a trick and this, plus the fact he actually is tremendously powerful (it's left ambiguous whether he's an actual shaman or Coyote himself or something else), makes him very annoying.

As for the Naming aspect of it, I do use a formula for the names, but The Stray is not bound to that.  As for LAD and Wildcat, well LAD wouldn't come to Wildcat unless A) he had to serve as Deus Ex Machina or B) she got lost in the Hunting Grounds somehow, like if she died or got caught in the Snake's nightmare realm again somehow.   In fact one way I've allowed PCs to survive death is to use LADs as Death, and if they can pass his trial they get to not die.  But he'll only save you once.

In fact how I interpret this scene, LAD is in fact protecting Jake from The Snake, but he has to do it the only way he knows how.

While LAD would ridicule Wildcat to no end, the Needs to Get Laid More for example is too long and direct, he'd dub her Lusty Rabbit instead for example. The name is never flattering, but it's not mean spirited nor a direct mockery of that person unless they refuse to kowtow to his trickery, in which case all bets are off and then they get dubbed something like Sh*t for Brains.

So if she pissed him off you might get Growling Kitten or such, but otherwise he'd never do that.  But he's generally, well, for lack of a better word surprisingly sweet (in his own way) to characters who are Heroic, characters who are childlike, characters who are insane, or who are heartbroken (but this tends to be more a tough love kind of thing), or who just get picked on a lot (because then the trick is on all that character's tormentors).  Also the more genuinely hard or cruel the "victim" is, the nastier he will be to the point the player character will start growing patches of coyote fur once the whole episode is over.

He can in rare instances be kind and give a more neutral name, but generally if the name isn't insulting, very few people ever become aware of it.

There are also certain people he doesn't name ever.  Charging Bear for example would be immune, as would Goes to Mass, for these are their True Names.  Wildcat's a borderline case, my version of LAD would probably do something more insidious and subtle with it and make certain people seem to forget the name Katrina Hawkins, but only if she passed most of his trials.

Incidentally what is "smart" or "stupid" varies entirely on what LAD's goals are.  You can get all "stupids!" and still win, etc.  Asking very uncomfortable personal questions is one of his usual tactics mostly to make the players laugh, but I've avoided it on RPoL to keep the games more PG rated.  I have to dial my usual sense of gaming humor back a few notches on site in general as I'm used to people whose sense of humor revolves around perversion and flatulence.  It's too bad too as in one instance this actually led to a wedding.

[Private to The Stray: This is very meta as the humor depends on making the players just uncomfortable enough to laugh at each other.  Usually LAD gives the character the hypothetical choice between tongue kissing (or even sleeping with) any of the other player characters. "You must choose or you are STUPID!" The permutations of this get even more uncomfortable and hilarious as he keeps asking them to make such choices and forces them to choose between people of the non preferred gender on subsequent questions, etc.  The punchline is usually that whoever they pick mysteriously invariably receives a strange gift or something that seem to come from the hapless party and this happens in the most disruptive and subtle way possible (this is how the wedding ultimately happened).  This gag never gets old but you have to have players with a really thick skin who can laugh their own discomfort.  With the group I play with in real life right now I'd use advanced versions of this gag with no hesitation XD]

But that's my take on it over about three generations of the "gag", The Stray will do as suits this campaign.
The Stray
GM, 1509 posts
The Marshal
'round these parts
Mon 19 Dec 2011
at 18:21
  • msg #410

Re: The universes are colliding!

Nifty run-down!  Yeah, I will probably do my own take on how he works, but this is very helpful and close to how I was going to portray him anyway.

But now I'm trying to picture what would happen if he were to talk to, say, Carl...
Wildcat Hawkins
player, 1010 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 20 Dec 2011
at 01:33
  • msg #411

Re: The universes are colliding!

It wouldn't be good, unless LAD saw some good in Carl and even then it'd be quite harsh.  Carl cut a man's finger off.

Carl'd probably come out of it with a coyote snout or something.

Speaking of which, 5 minutes before she arrived, Carl told Gus he wanted Ranger Bars, and bet Gus he could trick the dummy into getting the dynamite to puree her with and the flour to cook her with.
Adrian Vega
player, 176 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 20 Dec 2011
at 07:56
  • msg #412

Re: The universes are colliding!

Funnily, I just got confused (momentarily, for only a second) when I saw the Dust Adders post - as their portrait is the same I use for myself in the game I Marshal.
Alouette
player, 851 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 20 Dec 2011
at 09:19
  • msg #413

Re: The universes are colliding!

The rest of the world sometimes sees Carl's generous, fair-minded side...like that time a city gambler cheated him out of $20 and he found out but let him keep all of it. Insisted, even. Though Jesse did spend several hours afterwards explaining you're supposed to nail their hands to the table. Ask his own what he's like and you wouldn't recognise the pale-eyed devil who'd tear your throat out without yap of warning and doesn't understand what the Yanks' problem is with finishing off their wounded.
...but yeah, I don't see him running into LAD ending well.

Nah, Ranger fritters are too bitter on the outside. He could put the dynamite in an empty barrel, but then you'd just get angry Comanche full of splinters...

@Adrian: See, you're a Dust Adder at heart!
William Pierce
player, 103 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 20 Dec 2011
at 13:31
  • msg #414

Re: The universes are colliding!

@CB: That's precious, you're helping your arch-enemy to escape! :-D
That may just be the beginning of a wonderful friendship...
Wonder if Cantrell is gonna get away or not.
Charging Bear
player, 677 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Tue 20 Dec 2011
at 13:34
  • msg #415

Re: The universes are colliding!

I know I know! I was in much debate about that, but CB is Heroic and unleashing an obvious supernatural horror upon the world isn't within him to do.

Now where did I put that Kami-Possessed Lion... wait that's another game
This message was last edited by the player at 13:35, Tue 20 Dec 2011.
The Stray
GM, 1515 posts
The Marshal
'round these parts
Tue 20 Dec 2011
at 16:15
  • msg #416

Re: The universes are colliding!

Hee...I don't know if Cantrell will make it. Remember, Rum is going next, and he has that El Cheapo dynamite...

But It will have to wait until I get back from work tonight. *sad face*
The Stray
GM, 1517 posts
The Marshal
'round these parts
Tue 20 Dec 2011
at 16:37
  • msg #417

Re: The universes are colliding!

Ok, I've opened up a thread for the preparations of your grand plan to defend Blackthorn, so if you could post there what preparations you intend to make, I'll work out a Dramatic Task or two to cover them.
William Pierce
player, 104 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 20 Dec 2011
at 16:39
  • msg #418

Re: The universes are colliding!

Bill:
Just as August and Dr. Franklin are about so set out, a man turns the corner and runs up the street. He's obviously panicked and breathing hard. He grabs as August. "Monsters!" he shouts in August's ear. "Monsters at the Oriental!"



Ugh. I can't catch a break! If I had had a pistol on round 1, things would've been waaayyy different.
Yeah, coulda,woulda,shoulda...
Adrian Vega
player, 177 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 20 Dec 2011
at 16:41
  • msg #419

Re: The universes are colliding!

Wildcat, I love your reaction when people call her ma'am.
Charging Bear
player, 678 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Tue 20 Dec 2011
at 16:45
  • msg #420

Re: The universes are colliding!

In reply to William Pierce (msg #418)

You'll be fine
...
maybe
Wildcat Hawkins
player, 1013 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 20 Dec 2011
at 21:01
  • msg #421

Re: The universes are colliding!

In reply to Adrian Vega (msg #419):

It's fun to selectively put a few expected social conventions of the time onto the character when it's humorous to do so.  She's still young enough it's "Miss".  "Ma'am" means you're old and married XD

That used to be a considerable source of angst to know you had gone from "Miss" to "Ma'am" before "madam" became the standard.
Jake 'Rattler' Cuthings
player, 50 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 21 Dec 2011
at 01:39
  • msg #422

Re: The universes are colliding!

*Shiver* Laughs At Darknes is one character im happy Jake Cuthings hasnt met yet.
Charging Bear
player, 679 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Wed 21 Dec 2011
at 02:03
  • msg #423

Re: The universes are colliding!

In reply to Jake 'Rattler' Cuthings (msg #422):

He's not THAT bad, just not that good ... I'm just waiting on what pearls of wisdom he has for Jake
Jake 'Rattler' Cuthings
player, 51 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 21 Dec 2011
at 02:07
  • msg #424

Re: The universes are colliding!

True, but he humbled me in what I thought was one of my best fields... Riddles
Alouette
player, 853 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Dec 2011
at 10:03
  • msg #425

Re: The universes are colliding!

He was using riddles translated from Old Norse (or did he teach the Icelanders, haha) to be sure you weren't familiar with them, though...and in the days of matches and modern convienience you'd have to be deeply in-character and thinking about how the natives make fire to get the "struck from stone..." one.

Though going around passing as a veteran as Refuge In Audacity ploy to avoid recognition as a deserter is not something I see LaD approving of...the trickery, yes, the mockery of brave warriors without their knowing they're being mocked, not so much. Additionally, if you look at the map I don't think August is in shouting range, though you can see pretty much all of Blackthorn from on top of the church. Let us know if you see Injuns.

I almost dreamt about Charging Bear last night...there was a serial killer in a mansion and I was stuck in an upstairs room full of bindweed and fine china with a toddler, and I thought it's all right, Charging Bear is down there, he was getting a beer earlier. Then the serial killer said Charging Bear had "gone away", and as I found a whiskey decanter and got the child to help me make up a moltov cocktail I thought That's not right: no-one can kill Charging Bear, he must be sneaking somewhere. I woke up before I found out, though.
Alouette
player, 854 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Dec 2011
at 18:13
  • msg #426

y'all might've seen this already, but...

http://www.youtube.com/watch?v=jiDTufRNL10

It made me laugh - they are enjoying themselves.
The Stray
GM, 1519 posts
The Marshal
'round these parts
Wed 21 Dec 2011
at 18:21
  • msg #427

Re: y'all might've seen this already, but...

XD Thank you for that. That was awesome.
Charging Bear
player, 680 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Wed 21 Dec 2011
at 18:24
  • msg #428

Re: y'all might've seen this already, but...

Speaking of fun things. Hobbit trailer anyone?

http://www.youtube.com/watch?v=eM--4UklaL4
This message was last edited by the player at 18:26, Wed 21 Dec 2011.
The Stray
GM, 1520 posts
The Marshal
'round these parts
Wed 21 Dec 2011
at 18:30
  • msg #429

Re: y'all might've seen this already, but...

Curse you! You ninja'd me! Now I'm going to have drop even more trouble on Charging Bear...
Charging Bear
player, 681 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Wed 21 Dec 2011
at 18:37
  • msg #430

Re: y'all might've seen this already, but...

I didn't ninja you ... honest! How exactly did I ninja you?
Alouette
player, 855 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Dec 2011
at 18:44
  • msg #431

Re: y'all might've seen this already, but...

If it's morning/lunchtime there, some folks might not've seen the trailer yet... (and that dwarf is crazy tall) I am excited to see a Del Toro Smaug, that I am. He'll probably have two dozen legs all covered in amythyst, or something.
Jake 'Rattler' Cuthings
player, 52 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 21 Dec 2011
at 18:47
  • msg #432

Re: y'all might've seen this already, but...

*insert swear combination here* CHARGIN BEAR!!
Was waiting for that on the TV!
Charging Bear
player, 682 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Wed 21 Dec 2011
at 18:49
  • msg #433

Re: y'all might've seen this already, but...

Um ... then don't click the link?
Jake 'Rattler' Cuthings
player, 53 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 21 Dec 2011
at 18:50
  • msg #434

Re: y'all might've seen this already, but...

I didnt read it completely first...ADHD, I saw it, it was shiney on my PC screen
Charging Bear
player, 683 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Wed 21 Dec 2011
at 18:50
  • msg #435

Re: y'all might've seen this already, but...

In reply to Alouette (msg #431):

I'm guessing Drawveses are taller than Hobbitses, but smaller than Humanses
Charging Bear
player, 684 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Wed 21 Dec 2011
at 18:51
  • msg #436

Re: y'all might've seen this already, but...

In reply to Jake 'Rattler' Cuthings (msg #434):

Then be sure to put it full screen and click the 1080 option
Jake 'Rattler' Cuthings
player, 54 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 21 Dec 2011
at 18:51
  • msg #437

Re: y'all might've seen this already, but...

hmm, touche salesman
Charging Bear
player, 685 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Wed 21 Dec 2011
at 18:56
  • msg #438

Re: y'all might've seen this already, but...

Sorry I had a dozen friends send me or share the trailer this morning. I've watched it three times so far...
The Stray
GM, 1521 posts
The Marshal
'round these parts
Wed 21 Dec 2011
at 18:56
  • msg #439

Re: y'all might've seen this already, but...

In reply to Charging Bear (msg #430):

Because I wanted to post it...aw, well. Time to blow up the Oriental.
Alouette
player, 856 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Dec 2011
at 19:00
  • msg #440

Re: y'all might've seen this already, but...

It could've been worse...he could've posted this:

http://www.youtube.com/watch?v=AGF5ROpjRAU
August Colby
player, 95 posts
Young would-be Ranger
P:5 T:6 W:0 F:1 W1-R0-B0
Wed 21 Dec 2011
at 19:01
  • msg #441

Re: y'all might've seen this already, but...

In reply to Alouette (msg #440):

I'm not sure why I clicked Play despite knowing exactly what that was...
Wildcat Hawkins
player, 1019 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 21 Dec 2011
at 19:03
  • msg #442

Re: y'all might've seen this already, but...

Great, another distraction, just what Blackthorn needs.  XD

I admit I have been contemplating with some glee the hissy fit Wildcat would throw if she were to catch Charging Bear and Cantrell fighting each other with the Jellicles freed.

<pinches nose>

Now I have to fight them again.  That's going to suck when they just kill me in the middle of the Comanche raid.
Alouette
player, 857 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Dec 2011
at 19:03
  • msg #443

Re: y'all might've seen this already, but...

c'est le shmuck bait. Someday one of us is going to cause a total party earworm.

^_^
Jake 'Rattler' Cuthings
player, 55 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 21 Dec 2011
at 19:04
  • msg #444

Re: y'all might've seen this already, but...

COuld have been worse, too bad I dont have my old stuff
August Colby
player, 96 posts
Young would-be Ranger
P:5 T:6 W:0 F:1 W1-R0-B0
Wed 21 Dec 2011
at 19:08
  • msg #445

Re: y'all might've seen this already, but...

In reply to Alouette (msg #443):

Hey, I resemble that remark.
The Stray
GM, 1522 posts
The Marshal
'round these parts
Wed 21 Dec 2011
at 19:11
  • msg #446

Re: y'all might've seen this already, but...

In reply to Wildcat Hawkins (msg #442):

Well, right now they're in the process of blowing the hell out of each other with dynamite, so it might not be the problem you think it is...

(Fire in Blackthorn just before the raid! Fun fun!)
Jake 'Rattler' Cuthings
player, 56 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 21 Dec 2011
at 19:11
  • msg #447

Re: y'all might've seen this already, but...

In reply to Wildcat Hawkins (msg #442):

You never know, they could roll natural 1s and invoke the innocent by-stander rule
The Stray
GM, 1523 posts
The Marshal
'round these parts
Wed 21 Dec 2011
at 19:15
  • msg #448

Re: y'all might've seen this already, but...

Innocent Bystander only applies to Shooting into Melee. if they're all vampires by the time they get a crack at WC again, they'll be biting her.
Jake 'Rattler' Cuthings
player, 57 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Wed 21 Dec 2011
at 19:16
  • msg #449

Re: y'all might've seen this already, but...

taht miht be problematic./...
Wildcat Hawkins
player, 1020 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 21 Dec 2011
at 19:19
  • msg #450

Re: y'all might've seen this already, but...

Well another thought occurs to me.  They aren't terribly interested in killing to kill, they like to get paid lots of money.

It seems like their arrangement to get paid lots of money to kill Wildcat may have lapsed.
The Stray
GM, 1524 posts
The Marshal
'round these parts
Wed 21 Dec 2011
at 19:23
  • msg #451

Re: y'all might've seen this already, but...

McCavity like getting paid lots of money to kill people. RTT and Jenny like killing people, and getting paid to do it is a bonus.
Alouette
player, 858 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Dec 2011
at 19:31
  • msg #452

Re: y'all might've seen this already, but...

Fire won't get far after an afternoon of rain without accellerant. If Carl knew of this he'd just shut the door on them all and let them get on with it, on fire all the better...which means if Wildcat gets down there (she'll probably run into Bill presently) she'll feel compelled to go in and pull them apart and put out anything they've started...on the upside, Wildcat won't be surprised if the vampires discover they can walk through walls (the easy way or the hard way).
Charging Bear
player, 686 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Wed 21 Dec 2011
at 19:47
  • msg #453

Re: y'all might've seen this already, but...

I'm now trying to contemplate a vampire Charging Bear ... probably a very bad thing
Wildcat Hawkins
player, 1021 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 21 Dec 2011
at 20:27
  • msg #454

Re: y'all might've seen this already, but...

Wow.  Do we all hear that?  I've not said much because I'm supposed to be fetching things and wouldn't hear the chatter near Carl or the scuffles elsewhere.

But I think Wildcat would hear 3 sticks of dynamite go boom.
The Stray
GM, 1526 posts
The Marshal
'round these parts
Wed 21 Dec 2011
at 20:34
  • msg #455

Re: y'all might've seen this already, but...

Well...Make a Notice check at -2 for the distance between Wildcat and the building. The three sticks are going boom indoors, which helps muffle things.
Wildcat Hawkins
player, 1022 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 21 Dec 2011
at 20:40
  • msg #456

Re: y'all might've seen this already, but...

14:39, Today: Wildcat Hawkins rolled 1,3 using d4-2,d6-2, rerolling max with rolls of 3,5. Notice.

Nope.  Wildcat flits about obliviously.  Probably just as well really.  Much like Evans, no one ever brings her good news anyway.
The Stray
GM, 1527 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 09:40
  • msg #457

Re: y'all might've seen this already, but...

In reply to Wildcat Hawkins (msg #456):

Well, Carl dispatched a rider to find her, but I figure by the time it happens it might be too late to matter...
The Stray
GM, 1529 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 11:28
  • msg #458

Re: y'all might've seen this already, but...

I'm almost afraid to ask, but why does Carl keep calling JakeII "Bunyan?"
Wildcat Hawkins
player, 1023 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Thu 22 Dec 2011
at 15:20
  • msg #459

Re: y'all might've seen this already, but...

In reply to The Stray (msg #458):

His height I would think.  He is a tall fellow probably well over a foot taller than WC.
Charging Bear
player, 688 posts
Native Warrior
P6T6 W:2 F:- FC:W3R0B0L1
Thu 22 Dec 2011
at 15:26
  • msg #460

Re: y'all might've seen this already, but...

I was thinking the same thing as Wildkitten, 6'+ is pretty tall in the 1800s, average male height was in the 5'5"-5'7" range.

This means CB is also rather tall and built like a ... bear.
This message was last edited by the player at 15:27, Thu 22 Dec 2011.
Alouette
player, 859 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 Dec 2011
at 16:45
  • msg #461

Re: y'all might've seen this already, but...

That. It's thought that the original Bunyan folktales spread to the territories after heading down the Midwest, so I reckoned Carl'd probably heard some taking stock hither and yon.

Texan males were considered the tallest folk in the States at the time, vying with Albertans for tallest (white; historically chronicled at the time) people in the world with a towering average of...5'9". I make JakeII something like 6'4", meaning he's probably the tallest natural human Carl's ever run into. The relatively (compared to, say, Tex) slender build just exaggerates the effect.

When reckoning/comparing Victorian heights, CB could be termed period-6'. Consider how far CB would have to look up to talk to JakeII and you have some idea of how the fellow towers over the rest of the cast.
This message had punctuation tweaked by the player at 16:49, Thu 22 Dec 2011.
Jake 'Rattler' Cuthings
player, 59 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 22 Dec 2011
at 16:52
  • msg #462

Re: y'all might've seen this already, but...

Well...hmm... i guess its just like how the rest of my family veiws me
Alouette
player, 860 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 Dec 2011
at 17:36
  • msg #463

Re: y'all might've seen this already, but...

The Stray isn't used to looking up at anyone when talking, either, so it needed the explanation. It's not hard to be taller than Carl, though - I think Wildcat's the only PC/Wild Card that isn't now Katsu's gone, and only by a whisker - JakeII's just dramatically so.
Charging Bear
player, 690 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 22 Dec 2011
at 18:32
  • msg #464

Re: y'all might've seen this already, but...

Two wounds, down to just a white chip and a legendary chip while in melee with a vampire ... not good!
Alouette
player, 861 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 Dec 2011
at 18:37
  • msg #465

Re: y'all might've seen this already, but...

Maybe Mr.Stone will come and save you?
Charging Bear
player, 691 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 22 Dec 2011
at 18:40
  • msg #466

Re: y'all might've seen this already, but...

In reply to Alouette (msg #465):

Then promptly kill me
William Pierce
player, 107 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 22 Dec 2011
at 18:47
  • msg #467

Re: y'all might've seen this already, but...

Charging Bear:
Two wounds, down to just a white chip and a legendary chip while in melee with a vampire ... not good!


Been there, my friend. Been there.
The Stray
GM, 1531 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 18:48
  • msg #468

Re: y'all might've seen this already, but...

And then start murdering his way through Blackthorn just because it amuses him. No, Stone coming now would be a BAD thing. Though now that August is there...
Alouette
player, 862 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 Dec 2011
at 18:50
  • msg #469

Re: y'all might've seen this already, but...

That's sort of a given, but at least you wouldn't have to wear a suit for that. CB would look like a penguin who'd swallowed a fridge in a suit.
William Pierce
player, 109 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 22 Dec 2011
at 19:02
  • msg #470

Re: y'all might've seen this already, but...

CB, I think I just cost you another chip.
Charging Bear
player, 692 posts
Native Warrior
P6T6 W:2 F:- FC:W2R0B0L1
Thu 22 Dec 2011
at 19:08
  • msg #471

Re: y'all might've seen this already, but...

Remind me not to send you a Christmas Card!

I'm guessing that pistol is 2d6+1 so that's 14 damage vs 6 Toughness ... aka 2 wounds. Ugh! Likelihood of CB soaking with 2 wounds already is slim to none sadly.
This message was last edited by the player at 19:09, Thu 22 Dec 2011.
William Pierce
player, 110 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 22 Dec 2011
at 19:17
  • msg #472

Re: y'all might've seen this already, but...

Charging Bear:
OOC: Soaking
14:15, Today: Charging Bear rolled 13,-1 using 1d8-2,1d6-2, rerolling max with rolls of (8+7)15,1. Soak Roll (-2 WP).
YES!



Aw, come on - see how easy that was?
Charging Bear
player, 694 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 22 Dec 2011
at 19:18
  • msg #473

Re: y'all might've seen this already, but...

Considering its 2 on 1, CB is in need of all the help he can get! And my dice luck isn't the best
The Stray
GM, 1534 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 19:19
  • msg #474

Re: y'all might've seen this already, but...

Well, you do have the Legend chip...time to be Legendary!
Charging Bear
player, 695 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 22 Dec 2011
at 19:24
  • msg #475

Re: y'all might've seen this already, but...

In reply to The Stray (msg #474):

Still debating on exactly what to do with it. Adding +d6+2 to a roll vs rerolling damage, choices choices.
The Stray
GM, 1535 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 19:31
  • msg #476

Re: y'all might've seen this already, but...

I have another option...

[Private to Charging Bear: Would you be willing to trade the legend chip for the Quick Funeral Adventure Card?]
Charging Bear
player, 696 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 22 Dec 2011
at 19:38
  • msg #477

Re: y'all might've seen this already, but...

In reply to The Stray (msg #476):

[Private to The Stray: Does the party really need more trouble? Cause that is what it would be to have to deal with CB being run by a Manitou for 24hrs ]
The Stray
GM, 1536 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 19:40
  • msg #478

Re: y'all might've seen this already, but...

In reply to Charging Bear (msg #477):

[Private to Charging Bear: Well, here's the thing. I would give you the chance to beat the Manitou and have control of your mind, though you'd have to go through a nightmare scenario just like the others who've gone Harrowed in our game have. It would be a narrative-driven adventure, kind of like what Jake is doing with LAD.]
Charging Bear
player, 697 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 22 Dec 2011
at 19:57
  • msg #479

Re: y'all might've seen this already, but...

In reply to The Stray (msg #478):

[Private to The Stray: Not sure I'd want to put CB through his worst nightmare scenerio... I'll ponder on it for a bit, thinking it might be best for the party for CB to take the dirt nap rather than struggle with keeping himself under control ]
Alouette
player, 865 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 Dec 2011
at 20:57
  • msg #480

Re: y'all might've seen this already, but...

I am very tempted to try and chase yon invisible ball...waiting to let Franklin get a word in edgewise, too.
John Smith
player, 280 posts
Bennies W:1 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 22 Dec 2011
at 23:17
  • msg #481

Re: y'all might've seen this already, but...

Hey folks, so I figure I'll try another plug here.

I'm running a Hellfrost game, it's a tad slow on account of the Holidays but I expect it to pick up fairly quick right after. Currently the group is stopped in a village, some things will happen, then they'll be off on the next and last stretch of the current adventure. It's a classic fantasy game with a wintry twist, and while having the Hellfrost players guide is useful, it's not necessary. I'm mentioning this because we have a rather opportune moment to add a player into the game or, perhaps, have one take over one of the PC's that up and left. The group isn't terribly small, we have the 'standard' 4 person adventuring group, but it's always nice to have an extra body helping you out when you're surrounded by orcs or giant rats.

Speaking of which, this is an adventure that takes the 'Go kill me some rats' starting quest to a whole new level. Already a town drowned under a horde of the vermin (then promptly burned to the ground in a desperate attempt to cleanse the infestation) and now the group, done with their original mission of delivering some flour, are attempting to get to the bottom of who the originator of such a tragedy is. So if you think you aren't getting enough Savage Worlds under your belt, or if you just want to watch for a time, give me a PM and we'll see about getting you in.
William Pierce
player, 112 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Fri 23 Dec 2011
at 08:36
  • msg #482

Re: y'all might've seen this already, but...

Happy Holidays everybody!
I'll be celebrating with various parts of my family and will most likely have little to no time to post prior to New Years...
Looking forward to be back with you in 2012!

And I think I'm a player in John Smith's game, only joined recently, but it's a very interesting group.
Charging Bear
player, 698 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Fri 23 Dec 2011
at 12:50
  • msg #483

Re: y'all might've seen this already, but...

Hellfrost is on my list of games to look into as I've heard lots of good things about it-particularly about the magic system.

Sadly It isn't as the top as I'm not sure I want to run/play in another Fantasy game anytime soon. I'm presently running a modified Evernight game for my home TT group, and when I mentioned War of the Dead to my gaming group they were all about it. I think it has to do with one of my group being a relatively new gamer and isn't big into fantasy. My group did love Deadlands and Necessary Evil however, might give Deadlands another go.
The Stray
GM, 1537 posts
The Marshal
'round these parts
Fri 23 Dec 2011
at 15:00
  • msg #484

Re: y'all might've seen this already, but...

I think Wildcat and William are going to be out of town for the rest of this week and most of this week, and I'm not sure what the holiday plans are of all the rest of you.

I'll try to get some posts up today, but I won't be in town this weekend. Let me know your holiday plans so I can prep accordingly.
Charging Bear
player, 699 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Fri 23 Dec 2011
at 15:04
  • msg #485

Re: y'all might've seen this already, but...

I'm running around like crazy this weekend and spending quality time with the wife doing as little as possible Monday and Tuesday- so I might post once or twice then. Should be back online as normal Wednesday.
Alouette
player, 866 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 23 Dec 2011
at 17:13
  • msg #486

Re: y'all might've seen this already, but...

I'll be visiting my parents at some point in early January, but since your days are pretty much my evenings I think that's the only sporadic patch y'all will notice.
Adrian Vega
player, 178 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Fri 23 Dec 2011
at 22:10
  • msg #487

Re: y'all might've seen this already, but...

I've been very busy so far this holiday season, and I expect to be for some time. I notice things have been going on at a furious pace, and I haven't been able to keep up. I will try to find some time to remedy that soon as I have not yet gotten to, but hopefully that will change.
August Colby
player, 99 posts
Young would-be Ranger
P:5 T:6 W:0 F:1 W1-R0-B0
Sat 24 Dec 2011
at 16:19
  • msg #488

Re: y'all might've seen this already, but...

I'll be busy until the 28th or so, but should be able to check in now and then.

Hope you all enjoy the holidays.
Alouette
player, 867 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 28 Dec 2011
at 18:12
  • msg #489

Re: y'all might've seen this already, but...

Wikipedia-stumbled "whut?" of the day: 'parently there are Mormons who equate Quetzalcoatl with Jesus.

http://en.wikipedia.org/wiki/Q...of_Latter-Day_Saints
Wildcat Hawkins
player, 1024 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Thu 29 Dec 2011
at 02:26
  • msg #490

Re: y'all might've seen this already, but...

Well we're in no danger of that, the snake's name is "Tex-Ass-Coat-Ill".

Brought to you by Wildcat, who cannot properly pronounce 40% of all words beginning with a "Q".
The Stray
GM, 1538 posts
The Marshal
'round these parts
Thu 29 Dec 2011
at 05:31
  • msg #491

An Announcement

An Announcement!

My computer has finally failed on me. I currently have no stable internet access, and probably won't have any until the new computer I've ordered comes, which will be sometime next week. I am putting the game on hold until it gets here.

And, just for the record, I'd like to say...

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!!!!
John Smith
player, 281 posts
Bennies W:1 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 29 Dec 2011
at 06:48
  • msg #492

Re: An Announcement

Ouch. My sympathies.
Alouette
player, 868 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 29 Dec 2011
at 10:02
  • msg #493

Re: An Announcement

Alas...have you tried taking it apart and putting it together again or has the magic smoke that makes computers work all escaped?

@Wildcat: No no, that one's called Teth Cattle-Kettle, weren't you listening? Meanwhile I shall continue to be amused by the idea of a tendancy to swallow people whole being irresistably similar to the Mormons to the actions of Christ...
August Colby
player, 100 posts
Young would-be Ranger
P:5 T:6 W:0 F:1 W1-R0-B0
Thu 29 Dec 2011
at 10:34
  • msg #494

Re: An Announcement

Computers, you just can't trust 'em.  Hope your new one arrives quickly.

(And I hope everyone had a good Christmas / holiday season.)
Wildcat Hawkins
player, 1025 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Thu 29 Dec 2011
at 13:11
  • msg #495

Re: An Announcement

In reply to The Stray (msg #491):

That always seems to happen at the worst time too.  =C
Jake 'Rattler' Cuthings
player, 61 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 29 Dec 2011
at 15:23
  • msg #496

Re: An Announcement

In reply to The Stray (msg #491):

Your lucky, if it was a laptop it would mean you need to buy a whole new system. Since (im assuming ) its a desktopo you may only need a new cooling unit,posibly video-card, or maybe it might just be the motherboard itself, or the CPUs fan might have gone kaput, leaving it to fry after prolonged use without a cooling fan for it  :I
Alouette
player, 869 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 2 Jan 2012
at 23:48
  • msg #497

I drew Danny!

As a pony!



Yes, I know I'm strange. On the other hand, harrowed pony.
Jake 'Rattler' Cuthings
player, 62 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 3 Jan 2012
at 00:09
  • msg #498

Re: I drew Danny!

KILL IT WITH FIRE!!! Wait...no I dont think its only venrualble to fire, soo KILL IT WITH FIRE!
Wildcat Hawkins
player, 1026 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 3 Jan 2012
at 03:41
  • msg #499

Re: I drew Danny!

o_O

:o

=C
Alouette
player, 870 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 3 Jan 2012
at 08:27
  • msg #500

Re: I drew Danny!

"Do not burn Danny Albatross, Very Tall Man! He is plus plus wendigo now and if partially reduced to ash may end up in water supply, garden crops, grazing land!"

...poor Danny, he can't even make friends as an adorable ice-cream-coloured differently alive pony. [pictures pony!Danny fleeing from torch-bearing mob of pink ponies etc.]

@Wildcat: I have these rare fits of madness...the simplified horse shapes are just so easy to draw, and the challenge of getting recognisable personality into them just enough to keep me amused...for instance, Alouette makes a surprisingly good (mechanical) pony. The Joker looks entirely too cute, too. I took the liberty of drawing Sgt.MacAnalley this time round, but I shan't show her to anyone if you don't want.
Jake 'Rattler' Cuthings
player, 63 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 3 Jan 2012
at 13:56
  • msg #501

Re: I drew Danny!

Thats DAnny Albatross? Hunh I thought it was only a harrowed pony
Alouette
player, 871 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 3 Jan 2012
at 18:28
  • msg #502

Re: I drew Danny!

Look at the header/text above the image, you muppet.

...though Danny isn't usually a pony, he is usually just a contrary little shite whose notable lack of wisdom is only matched by his lack of grace or virtue. Which in some ways makes him a perfect match for the young, foolish, catastrophically powerful manitou who's taken up residence in his corpse, and in others makes the partnership much like wearing a big neon sign with 'O HAI, I IS ALL-CONSOOMIN FIEND, PLS KILL'. Alouette is trying to improve their temperment with kindness, patience, and possibly the maimed, screaming, still-living souls of its enemies. It is not usually a pony either.
Alouette
player, 872 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 3 Jan 2012
at 18:44
  • msg #503

Re: I drew Danny!



...but it makes a disturbingly good one.
The Stray
GM, 1539 posts
The Marshal
'round these parts
Thu 5 Jan 2012
at 02:15
  • msg #504

Re: I drew Danny!

Wheeeeee!!!! New computer ahoy! I'm still shaking it down, so I might need a few days to get things rolling, but I has compy again!

...and I see we have pony!Danny. Yes, Danny does often seem to be that miserable and grouchy...
William Pierce
player, 114 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 5 Jan 2012
at 08:36
  • msg #505

Re: I drew Danny!

Ah, the joy of a new computer... ;-)
Alouette
player, 874 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 5 Jan 2012
at 17:24
  • msg #506

Re: I drew Danny!

Yay computer!

You would also probably be grumpy if you'd been beaten, sickened and starved to death, chased around by nearly all the significant characters in the game, killed two more times in under 24 hours and adopted by an insane angel...
Jake 'Rattler' Cuthings
player, 65 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 5 Jan 2012
at 17:32
  • msg #507

Re: I drew Danny!

Dear Lord, thats all? Well then i guess we can call him "Grumpy"
Alouette
player, 875 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 5 Jan 2012
at 18:07
  • msg #508

Re: I drew Danny!

Well, he's also in danger of turning into an all-consuming, unstoppable cannibal fiend, possibly the key to either starting or avoiding the Apocalypse, accused of witchcraft by a mob and wanted by the law for rustling, murder and dangerous use of a gardening implement, but that's pretty normal for Blackthorn.

We should build him a house out of sticks, that would cheer him up.
William Pierce
player, 116 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 5 Jan 2012
at 18:19
  • msg #509

Re: I drew Danny!

Alouette:
Well, he's also in danger of turning into an all-consuming, unstoppable cannibal fiend, possibly the key to either starting or avoiding the Apocalypse, accused of witchcraft by a mob and wanted by the law for rustling, murder and dangerous use of a gardening implement, but that's pretty normal for Blackthorn.


And there I thought my predicaments were something special.
Alouette
player, 876 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 5 Jan 2012
at 18:30
  • msg #510

Re: I drew Danny!

Aww, but you are special! Nobody has ever before been so thoroughly screwed in so little time in the entire history of this game!

...wait, William's wanted for dangerous use of a gardening implement?
This message was last edited by the player at 18:32, Thu 05 Jan 2012.
Jake 'Rattler' Cuthings
player, 66 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 5 Jan 2012
at 18:47
  • msg #511

Re: I drew Danny!

In reply to Alouette (msg #508):

I do believe he is also wearting the remains of a union army shirt? I reserve the right for the (Kill it with fire) Death incase of spocalypse
William Pierce
player, 117 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 5 Jan 2012
at 19:23
  • msg #512

Re: I drew Danny!

Alouette:
Aww, but you are special! Nobody has ever before been so thoroughly screwed in so little time in the entire history of this game!


And all I wanted was to lay low!
Jake was lucky that he apparently traveled the same road I did into town - but just a few hours later.

Alouette:
...wait, William's wanted for dangerous use of a gardening implement?

Can't be picky when running out of bullets.
If I don't find my pistols and/or rifle anytime soon, I'll have to rip off somebody's arm, purely for matters of self-defense.
Alouette
player, 877 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 5 Jan 2012
at 19:24
  • msg #513

Re: I drew Danny!

Naw, he left that on the road outside Blackthorn. [points at Gangatsu/Augustus/Katy intro thread in the archive]

He's currently wearing Japanese-style black trousers that were loose on Gangatsu (vanished player, female ronan-type) but are probably more like skater shorts on him, standard-issue army boots, and a pale shirt stolen from Underhill's, currently bloodstained from the wound in his throat...oh yes, and a band of black-and-silver funeral brocade knotted in a neat bow around his neck at present, since Wildcat told the clank it had to "collar" him. Yes I have prop obsession. He'll be happy to fight you anyway, though. He's sort of like that.

As an aside, nearly all the casualties being brought into the church when JakeII arrived were due to Danny's manitou showing its full power for five minutes. It is crazy powerful. It is also under the protection of the spirit semi-powering the clank, which is like a grown-up version.

...and sometimes, "angel" or "demon" just refers to which side you take. Both birdies could be either and powerfully so, depending on how they're treated.
Alouette
player, 878 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 5 Jan 2012
at 19:27
  • msg #514

Re: I drew Danny!

William Pierce:
If I don't find my pistols and/or rifle anytime soon, I'll have to rip off somebody's arm, purely for matters of self-defense.


Pfft, you're a vampire - why render them armless one by one when you can just grab Jericho by the head and start swinging?
William Pierce
player, 118 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 5 Jan 2012
at 19:37
  • msg #515

Re: I drew Danny!

William was intended as a deadly gunfighter - my fighting skill sucks. You saw what happened when I blew away that walking dead at the start of my intro thread - and what happened when I was trying to club Cantrell in the head.
Alouette
player, 879 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 5 Jan 2012
at 20:00
  • msg #516

Re: I drew Danny!

Ah, the perils of specialisation...but d6 isn't so bad when you're slightly injured to start with. Though your main unarmed combat strength does now lie in literally jumping out and biting people...(+6 with the Drop, and benefits from sucessful Drain attacks) maybe you should run off and find a nice dark cupboard to hide in?
Charging Bear
player, 701 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 5 Jan 2012
at 20:10
  • msg #517

Re: I drew Danny!

Wounds in SW are a slippery slope... its amazing what a -1 can do not; to even think about a -2 or -3.
Alouette
player, 880 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 5 Jan 2012
at 20:31
  • msg #518

Re: I drew Danny!

Aye, but I think Wildcat worked out once that the higher die types compensated for their lower chance of raising when it came to +/-ses, though, and Wildcat is a mathemagician.

...additionally, the more I think of it, the more I think a Cantrell is probably a pretty good improvised weapon, though a Charging Bear might be less of an encumberance. Of course, I believe the theatre is also equipped with an Ominous Chandelier, which could be even better if someone's standing in the right place.
Charging Bear
player, 702 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 5 Jan 2012
at 20:58
  • msg #519

Out of Town

FYI folks - I'm going to be on limited interwebs starting tonight until Wednesday (1/11). This is due to going out of town to run a half-marathon then visit with friends afterwords. I'm hoping to pop online and check things during the time away, but I'm making no guarantees.
The Stray
GM, 1547 posts
The Marshal
'round these parts
Sat 7 Jan 2012
at 20:21
  • msg #520

Re: Out of Town

And now, a short message about the Occupy movement, courtesy of Cookie Monster.
Adrian Vega
player, 179 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sat 7 Jan 2012
at 21:52
  • msg #521

Re: Out of Town

In reply to The Stray (msg #520):

awesome
Wildcat Hawkins
player, 1028 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 9 Jan 2012
at 13:11
  • msg #522

Re: Out of Town

Blah.  I'm still trying to overcome my issues from last week.

It works out fine here though, Wildcat's in kind of an ether/Twilight Zone, she went off for 'mite and flour, and hasn't been heard from since in all the shuffle.  She also failed the Notice roll to realize something was going on.

Easiest way to get her back on track is just post:

Wildcat:  XXX finds Wildcat and says "Hey you need to go here!  It's on fire/Vampires!/Timmy fell down the well!"
William Pierce
player, 119 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 9 Jan 2012
at 15:34
  • msg #523

Re: Out of Town

Wildcat Hawkins:
Wildcat:  XXX finds Wildcat and says "Hey you need to go here!  It's on fire/Vampires!/Timmy fell down the well!"


There are no vampires. Don't believe the hype. There's just a bunch of idiots at the Oriental fooling around.
Wildcat Hawkins
player, 1029 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 9 Jan 2012
at 16:22
  • msg #524

Re: Out of Town

Wildcat's still at a point in life where she's more likely to believe in Vampires than honest Dust Adders  XD

(It doesn't help she killed at least two vampires in that same theater the day before)
William Pierce
player, 120 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 9 Jan 2012
at 16:37
  • msg #525

Re: Out of Town

Yes, I'll have a few questions about that topic...William needs to find out how to kill a vampire. Bullets in close combat clearly don't work.
Jake 'Rattler' Cuthings
player, 75 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 9 Jan 2012
at 16:39
  • msg #526

Re: Out of Town

Cheesy ROmance novels? That how they killed dracula 2 years ago and replaced him with one that sparkles
Wildcat Hawkins
player, 1030 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 9 Jan 2012
at 16:42
  • msg #527

Re: Out of Town

Jake 'Rattler' Cuthings:
Cheesy ROmance novels? That how they killed dracula 2 years ago and replaced him with one that sparkles


This weekend, someone finally explained the plot of Twilight to me.  I was under the impression it was a tale of two gay vampires having a schism in their relationship over an obssession with a 13 year old.  That apparently is not correct.

But I wish sorely that it was.  I wept.
William Pierce
player, 121 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 9 Jan 2012
at 16:43
  • msg #528

Re: Out of Town

Clearly I can't use Intimidation for that kind of novel, though. So there have to be some other means!
Wildcat Hawkins
player, 1031 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 9 Jan 2012
at 16:52
  • msg #529

Re: Out of Town

William Pierce:
Clearly I can't use Intimidation for that kind of novel, though. So there have to be some other means!


How do you think I feel?  Should WC wind up there, she's going to see Jellicles and vampires, two things she hates!
Jake 'Rattler' Cuthings
player, 76 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 9 Jan 2012
at 16:53
  • msg #530

Re: Out of Town

well look on the bright side, there is little chance that, if killed Wildcat will become HArrowed, and if she does, then Jakev2 is going to blow a gasket. And that should be entertaining
Wildcat Hawkins
player, 1032 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 9 Jan 2012
at 19:25
  • msg #531

Re: Out of Town

Alouette:
I took the liberty of drawing Sgt.MacAnalley this time round, but I shan't show her to anyone if you don't want.


This is actually Charging Bear and The Stray's IP, I just horribly mutilated it to the point they're both going "That's not right at all..."

Jake 'Rattler' Cuthings:
well look on the bright side, there is little chance that, if killed Wildcat will become HArrowed, and if she does, then Jakev2 is going to blow a gasket. And that should be entertaining


Yeah because Wildcat needs MORE issues

(is curious why Bunyan would particularly mind these circumstances.)
Charging Bear
player, 704 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Mon 9 Jan 2012
at 19:28
  • msg #532

Re: Out of Town

Greetings from sunny Miami, Florida! Ran my half marathon on Saturday in 2h12m14s. If you run definitely try to go to Disney for a race, they do a great job with everything.
Jake 'Rattler' Cuthings
player, 77 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 9 Jan 2012
at 19:50
  • msg #533

Re: Out of Town

Miami? Your only a couple hours away from me!

@ Wlidcat- Paul bunyon has not encountered anyhting yetsofar that would bring him to the conclusion of the supernatural, He inheriited his Pa's Mule-like stubborness of "Ill believe it when I see it"
Alouette
player, 884 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 9 Jan 2012
at 19:52
  • msg #534

Re: Out of Town

That is true: if Disney were near me, I would run very far. Bravo!

@ Wildcat - Little Timmy is not going to fall down a well. An' you're the first to actually write Rose, so the interpretation I've seen (and turned into a pony) is yours, at least.

@ William - You need to feed them steaks! And onions. Or possibly ramps.
Charging Bear
player, 705 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Mon 9 Jan 2012
at 20:00
  • msg #535

Re: Out of Town

In reply to Jake 'Rattler' Cuthings (msg #533):
Only here till tomorrow morning then back to Atlanta I go

Alouette - thanks!
William Pierce
player, 122 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 9 Jan 2012
at 20:01
  • msg #536

Re: Out of Town

Charging Bear:
Greetings from sunny Miami, Florida! Ran my half marathon on Saturday in 2h12m14s.

That is impressive.
The Stray
GM, 1548 posts
The Marshal
'round these parts
Mon 9 Jan 2012
at 20:38
  • msg #537

Re: Out of Town

@Wildcat: I don't claim any IP over Rose...that's CB's creation. But as Alouette points out, you are the one to do the most writing with Rose thus far, and should I bring her in to this game I'll probably be taking cues from that portrayal. But it's a cool pony, and I'm ok with Alouette sharing the pic if all the rest of you are on board.

@Alouette: well now, wait just a moment. The night's still young.
Wildcat Hawkins
player, 1033 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 9 Jan 2012
at 20:41
  • msg #538

Re: Out of Town

Oh Pony away if it pleases you.
August Colby
player, 104 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Mon 9 Jan 2012
at 20:44
  • msg #539

Re: Out of Town

Charging Bear:
Greetings from sunny Miami, Florida! Ran my half marathon on Saturday in 2h12m14s. If you run definitely try to go to Disney for a race, they do a great job with everything.


Awesome, sounds like you enjoyed it.
William Pierce
player, 123 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 9 Jan 2012
at 20:53
  • msg #540

Re: Out of Town

CB has a DL game going too?
Alouette
player, 885 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 9 Jan 2012
at 21:00
  • msg #541

Re: Out of Town

@Stray - I will give you Disapproving Stares if you think of it.
Wildcat Hawkins
player, 1034 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 9 Jan 2012
at 21:06
  • msg #542

Re: Out of Town

William Pierce:
CB has a DL game going too?


Rose is a background NPC I jacked because I needed someone quick and memorable.

CB could easily launch one any day though you've got to watch out for him.
Jake 'Rattler' Cuthings
player, 78 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 9 Jan 2012
at 21:48
  • msg #543

Re: Out of Town

Ah ha! I was wondering who played McAnally
Charging Bear
player, 706 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Mon 9 Jan 2012
at 21:51
  • msg #544

Re: Out of Town

In reply to William Pierce (msg #540)

I had one, it more or less wrapped up. Presently debating a Realms of Cthulhu game
Jake 'Rattler' Cuthings
player, 80 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 9 Jan 2012
at 22:54
  • msg #545

Re: Out of Town

If you do then i would finaly have a use for the book I have
Wildcat Hawkins
player, 1037 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 10 Jan 2012
at 17:17
  • msg #546

My laugh for the day

Adrian Vega:
Adrian stood there for a minute, as usual confused by what Wildcat was saying,


This made me laugh.  It's really quite difficult to say so much and yet convey so little (on purpose!).

Poor Wildcat, she never done learned her how to talk good 'n right proper.
Alouette
player, 887 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 10 Jan 2012
at 17:22
  • msg #547

Re: My laugh for the day

Wildcat Hawkins:
"That dad burn kingsnake of a bounty hunt'r were done s'posed to sit his dancin' ass right thar 'n mind th' pris'ners!  Sunuvabitch's half dead an' sorrier 'n a wedd'd preacher man caught wit' a whore in th' back of a saloon on Easter Sunday!  We's o'er here ta scare up th' them boomsticks, that's 'em goin' off'n that thar Theater!  Them suspects is more loco than a coon that done been run over wit' th' wagon!  That idjit done let th' coyotes inta th' chick'n coop!"


Clearly, the more comprehensable Carl gets to the world in general, the less Wildcat's attempts to communicate with folk suceed.

...that or that's just how angels talk.
Wildcat Hawkins
player, 1038 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 10 Jan 2012
at 17:27
  • msg #548

Re: My laugh for the day

I just had a terrible realization.

Alouette doesn't make much sense, unless you pay very careful attention and know extensive context.
Wildcat doesn't make much sense, unless you pay very careful attention and know extensive context.

The catch is though, they don't make a lot of sense to each other.  XD
Jake 'Rattler' Cuthings
player, 81 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 10 Jan 2012
at 17:30
  • msg #549

Re: My laugh for the day

Its like A pair of american HS'ers in a foreign language class!!!!
Adrian Vega
player, 181 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 10 Jan 2012
at 17:49
  • msg #550

Re: My laugh for the day

Haha, I really do like the way Wildcat talks, but I also do enjoy playing Adrian off as being totally confused by her.
John Smith
player, 284 posts
Bennies W:1 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Wed 11 Jan 2012
at 00:32
  • msg #551

Re: My laugh for the day

I think John understands Allouette more by virture of having known the tin angel from the beginning of the game. His interactions with Wildcat have been minimal. Now he's getting a kind of Evan's mentality where one thing after another occurs and quite frankly, other people will deal with it, he's got townsfolk to try and keep safe.
William Pierce
player, 125 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Wed 11 Jan 2012
at 17:36
  • msg #552

Re: My laugh for the day

Charging Bear:
"Not exactly how I imagined today would go."

Tell me about it! :D
Alouette
player, 888 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 11 Jan 2012
at 20:11
  • msg #553

Re: My laugh for the day

It suddenly struck me...both male Jellicles and CB were soaked in kerosene earlier. Rum Tum Tugger is minus clever.
William Pierce
player, 127 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 12 Jan 2012
at 14:29
  • msg #554

Re: My laugh for the day

The Jellicles aren't really that popular, are they? ;-)
Charging Bear
player, 709 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 12 Jan 2012
at 14:32
  • msg #555

Re: My laugh for the day

If I wasn't playing a heroic character they'd be okay, but CB made his deal and is now honoring it by not killing them ... then again with 2 wounds he's not in much shape to do anything to anyone really.
William Pierce
player, 128 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 12 Jan 2012
at 14:34
  • msg #556

Re: My laugh for the day

Yeah, I need a pint of blood or two, too.

...and it looks like I'm gonna get across Wildkat real soon now, too! ;-)
Charging Bear
player, 710 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 12 Jan 2012
at 14:35
  • msg #557

Re: My laugh for the day

Don't fear the Wildkitten, she's rather nice ... if you can understand what she's saying.
Jake 'Rattler' Cuthings
player, 85 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 12 Jan 2012
at 14:37
  • msg #558

Re: My laugh for the day

If you say so?
one conversation sofar and Jakev2 is still confused
William Pierce
player, 129 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 12 Jan 2012
at 15:02
  • msg #559

Re: My laugh for the day

Charging Bear:
Don't fear the Wildkitten


All of a sudden, I have the music of "Don't fear the Reaper" in my head...
Charging Bear
player, 711 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 12 Jan 2012
at 15:14
  • msg #560

Re: My laugh for the day

William Pierce:
All of a sudden, I have the music of "Don't fear the Reaper" in my head...
A fine song to be sure, always reminds me of the show Supernatural, that and "Carry on Wayward Son"
William Pierce
player, 130 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 12 Jan 2012
at 15:16
  • msg #561

Re: My laugh for the day

Don't forget "Eye of the Tiger". The episode where Dean is hiding in the car because he's suddenly scared of, basically, everything. ;-)

Season 6 started really slow, but it did pick up speed again after 8 or 9 episodes. But the first few made the whole show feel pointless after the Season 5 finale.
Charging Bear
player, 712 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 12 Jan 2012
at 15:20
  • msg #562

Re: My laugh for the day

My wife and I have bout given up on the show. Season 6 and 7 just aren't doing it for us as its just more monster of the week stuff with a little bit of overarching plot.

I wish they'd have spent more time with the end of season 5 as it didn't feel as epic as it should have. or just wrapped the show with epic Michael-Lucifer fight.
William Pierce
player, 131 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Fri 13 Jan 2012
at 07:57
  • msg #563

Re: My laugh for the day

Charging Bear:
Not sure exactly what to make of this strange new comer Charging Bear lets the man rant and wander away as the native son has business else where.


Hah! That's like the Sheriff's rant in Big Lebowsky and the Dude going:
"Yeah, that's just, like, your opinion... man."
John Smith
player, 287 posts
Bennies W:1 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Fri 13 Jan 2012
at 18:59
  • msg #564

Re: My laugh for the day

I think they could have made Season 6 more epic, they kind of offed the apparent big bad a little too easily for my tastes, though I do like that they went lovecraftian after that. I need to catch up on the 7th season, I'm liking it so far but haven't been able to keep up as I'm buying it episode by episode.
Wildcat Hawkins
player, 1042 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 17 Jan 2012
at 01:43
  • msg #565

Re: My laugh for the day

"I'm not doing this because I'm Heroic and a sucker... I need information from him!  That's the ticket!"
August Colby
player, 108 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Tue 17 Jan 2012
at 07:57
  • msg #566

Re: My laugh for the day

William Pierce:
All of a sudden, I have the music of "Don't fear the Reaper" in my head...


I was a film nerd long before I was into music, so part of me still thinks first of the Mutton Birds' version from The Frighteners - http://www.youtube.com/watch?v=qgwqoyJdlYk.

I probably shouldn't admit that...
Alouette
player, 889 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Jan 2012
at 09:59
  • msg #567

Re: My laugh for the day

Wildcat Hawkins:
"I'm not doing this because I'm Heroic and a sucker...


Considering that almost everything Cantrell's done so far has ended with him needing to be rescued in some fashion, I think he is the game's official Damsel...
William Pierce
player, 132 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 17 Jan 2012
at 10:07
  • msg #568

Re: My laugh for the day

Alouette:
Wildcat Hawkins:
"I'm not doing this because I'm Heroic and a sucker...


Considering that almost everything Cantrell's done so far has ended with him needing to be rescued in some fashion, I think he is the game's official Damsel...


He also had Jenny's gun which is pretty girly... which now I have to carry.
Alouette
player, 890 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Jan 2012
at 10:23
  • msg #569

Re: My laugh for the day

I would be...surprised if folk looked at a weapon c.1880 and went *snicker* "that's a girl gun". Besides, you could give it back to her. I suspect that if you ran straight out of town past the Comanches just waving your arms and going "bleh! bleh! bleh!" they'd leave you alone (Jake Lawrence got past their scouts earlier by weirding them out) - you might even catch up with Marina.
William Pierce
player, 134 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 17 Jan 2012
at 11:55
  • msg #570

Re: My laugh for the day

Horse first, then weapons... plis, I'm not sure if Marina already left town. Even if she did, I'll need that horse to catch up to her...
Alouette
player, 891 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Jan 2012
at 13:17
  • msg #571

Re: My laugh for the day

Ah. Then you'd better start running.

It's quite reasonable to assume the abscence of the wagon being loaded by Marina's girls and the abscence of Marina are connected, I think.
Wildcat Hawkins
player, 1043 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 17 Jan 2012
at 13:50
  • msg #572

Effeminate firearms?

You know the idea of the "girl gun" has been around for some time.

There were a few novelty firearms in the 1800s-1900s such as the famous "muff pistols" which had a distinctly female clientele in mind for their marketing, design and use.  But for the most part an expensive novel luxury is all they ever were.

I doubt Jenny's firearm would be considered particularly effeminate though as it's been described.

Circa 1880 or so after fudging things a bit, a high end firearm could very well have a super shiny nickel plated finish and a set of pearl grips, and be regarded as a highly refined and deadly tool of an expert user.

Your three main options at the time were case hardened finishes (and that's only for the brass part of the firearm, namely the frame), bluing (the familiar black finish we all know), and if we fudge a bit to allow for the fact certain technologies seem to arrive in anachronistic fashion in Deadlands, I bet that also popular would be nickel plating, which doesn't quite have the mirror sheen of modern stainless guns nor the sparkle of chrome, but it took a while before chrome became terribly popular and stainless firearms didn't happen for some time yet.

Still nickel plating can be very pretty with its warmer, more diffuse sheen.  It was at the time an expensive option and represented the closest they could come to a moisture resistant firearm.

Pearl was used for competitive shooting for quite a long time because pearl grips were not nearly as sensitive to thermal expansion and contraction, or ambient humidity, as wooden grips were, even if the pearl was more expensive and a bit more fragile.  Pearl grips on a pistol was a tell of a very accomplished shootist or at least a wealthy one.

There was hard rubber of course, but I am a little murky on when that overtook the traditional wood.  Hard rubber presents its own problems though, it's too grippy, almost tacky to the touch in certain conditions, and lacks the desireable hard veneer and smooth texture of pearl.

Of course in the Deadlands 'verse where Rule of Cool applies, a chromed sixgun with rose quartz inlays and sparkly pink acrylic grips with black onyx hearts inset in them is entirely within the realm of possibility.  XD
This message was last edited by the player at 13:54, Tue 17 Jan 2012.
William Pierce
player, 136 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 17 Jan 2012
at 14:09
  • msg #573

Re: My laugh for the day

Alouette:
Ah. Then you'd better start running.

It's quite reasonable to assume the abscence of the wagon being loaded by Marina's girls and the abscence of Marina are connected, I think.


Sure, and me not being from around here doesn't help either. I have little idea what the next logical desitination would be. I assume they have to spend the day somewhere buried or hidden from sunlight, but figuring out where to go has to come after getting myself cleaned up a bit and re-armed.
Wouldn't hurt to run across an old dog or something to get my wounds and Fatigue levels reduced.

Also, I need some pliers for teeth-pulling... but those are kinda optional.
The Stray
GM, 1557 posts
The Marshal
'round these parts
Thu 19 Jan 2012
at 16:30
  • msg #574

Re: My laugh for the day

Sorry there hasn't been much movement, folks...I've been having some issues at work that have been draining my attention. I hope to resolve these issues soon, but I'm not quite sure how it's going to all fall out.
Jake 'Rattler' Cuthings
player, 88 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 19 Jan 2012
at 16:37
  • msg #575

Re: My laugh for the day

In reply to William Pierce (msg #573):

Well this is the west, so how anout tying their limbs to horses?
Alouette
player, 892 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Jan 2012
at 17:47
  • msg #576

Re: My laugh for the day

No tying vampires to horses, that's just cruelty to animals. Tying rosaries to vampires' shoelaces, now...
Jake 'Rattler' Cuthings
player, 89 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 19 Jan 2012
at 17:50
  • msg #577

Re: My laugh for the day

In reply to Alouette (msg #576):

No, the pont is that the horses will rin in random directions, tearing the vamp LITERALY Limb from limb
Alouette
player, 893 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Jan 2012
at 18:08
  • msg #578

Re: My laugh for the day

I...think you forget the technicality of vampire strength, providing you could get several horses near enough something that smells like that (horses have very sensitive noses and Issues with dead blood, which is why Carl'd have made Wildcat change her splattered shirt if he intended for her to ride anywhere), whilst restraining your vampire in the first place...far more amusing to send them fleeing over the horizon because the holy object they can't touch keeps following them.

Seriously, vampires don't survive to Marina's age by being killable...tormenting them with holy water pistols etc. is probably the most one can do to them. Not that that can't be hilarious. I wonder if the sock thing works on Deadlands vampires...
Jake 'Rattler' Cuthings
player, 90 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Thu 19 Jan 2012
at 18:19
  • msg #579

Re: My laugh for the day

ONe more question then,
IF one could restrain Said vamp, would a direct hit from a speeding train gravely injure one?
William Pierce
player, 137 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 19 Jan 2012
at 18:20
  • msg #580

Re: My laugh for the day

Alouette:
No tying vampires to horses, that's just cruelty to animals. Tying rosaries to vampires' shoelaces, now...

Yes, I might have some difficulties doing that, myself, though.

Hey, I was wondering - can I wear a cross around my neck without harm? Ie, do I need to *see* a holy symbol to react to it or would that be to picky?

And before Aloutte points this out: yes, wearing a cross around my neck would have been a much better choice several dozen posts earlier.
Alouette
player, 894 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Jan 2012
at 19:00
  • msg #581

Re: My laugh for the day

Oo, we'll have to find some rails and try! Given their superfast healing they'd probably mend in a strange shape and really pissed off... Hey Stray, it's only a day or so's ride to the nearest express rail, right?

@ Will - interesting question...I think the idea is that such a symbol is a manifestation of holy force in the Deadlandsverse (as opposed to purely psychosomatically repellent), and as such would be painful for the intrinsically unholy to touch.

Another thing I wonder is whether Alouette itself counts as a holy symbol (it was specifically made to be "an angel"), and whether vampires would have to realise this for it to have effect...
William Pierce
player, 138 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 19 Jan 2012
at 19:18
  • msg #582

Re: My laugh for the day

Alouette:
Another thing I wonder is whether Alouette itself counts as a holy symbol (it was specifically made to be "an angel"), and whether vampires would have to realise this for it to have effect...


I think I remember reading somewhere on the listserv that christian holy symbols would still work on vampires who originally were muslims. Likewise, a taoist hol smbol would work as well, even if the vampire has no idea of the symbol's significance.
Alouette
player, 895 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Jan 2012
at 19:41
  • msg #583

Re: My laugh for the day

That's what I meant by manifestation of holy force (a slight pity, 'cause otherwise Bunyan would make the Best Vampire if he had the misfortune to be deaded by one), but on the other hand an Alouette-shape doesn't have the generations of channelled belief codified into it the way the yinyang would...and although it's fundamentally programmed with the knowledge of what it is, the rest of the world really only has its word for it (and a few rather ambiguous miracles that no-one's really noticed)...which begs the question of whether anyone/thing can repel vampires if they convince themselves/enough people they're an angel/manifestation of holy force, too.

...which could prove troublesome if ever you need to work with Wildcat. Hmm!
William Pierce
player, 139 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 19 Jan 2012
at 21:16
  • msg #584

Re: My laugh for the day

Alouette:
...which could prove troublesome if ever you need to work with Wildcat. Hmm!

I see little chance of that. Aren't you guys all stayin' in town, trying to hold off the indian attack?
Alouette
player, 896 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Jan 2012
at 21:54
  • msg #585

Re: My laugh for the day

Possibly...
Adrian Vega
player, 185 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Thu 19 Jan 2012
at 22:07
  • msg #586

Re: My laugh for the day

William Pierce:
I see little chance of that. Aren't you guys all stayin' in town, trying to hold off the indian attack?


I don't know what everyone else is doing, but Adrian is helping Wildcat with what she seems to think is some kind of animal control problem.
Alouette
player, 897 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Jan 2012
at 22:59
  • msg #587

Re: My laugh for the day

Oh no, it is clearly a legal dispute: things are being exploded.

...although those can involve animals, too, like the Comanche who was an owl who was also a lion...
John Smith
player, 288 posts
Bennies W:1 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Sat 21 Jan 2012
at 03:38
  • msg #588

Re: My laugh for the day

>.< Oh gawdammit!
Alouette
player, 898 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 21 Jan 2012
at 14:02
  • msg #589

Re: My laugh for the day

Aw, it'll work out. Should probably wait 'til after the attack to clean Deputy Fuller off the ceiling, but some of the townsfolk'll remember where Adders various suggested for noncombattants and there's one there already prepping the place, so.

If it helps, Carl is also wondering how the hell he ended up in charge of just about everything over that last 24 hours and now half-expects someone to randomly hand him a baby or something just to top it off...
John Smith
player, 290 posts
Bennies W:1 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Sun 22 Jan 2012
at 04:48
  • msg #590

Re: My laugh for the day

Sit-com time! Carl, Charging Bear and Jericho not only have to live together as roommates but raise a baby!
August Colby
player, 109 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Mon 23 Jan 2012
at 17:56
  • msg #591

Re: My laugh for the day

Which one of them is played by Steve Guttenberg?
Wildcat Hawkins
player, 1044 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 23 Jan 2012
at 19:18
  • msg #592

Re: My laugh for the day

Alouette is the wacky neighbor, and Wildcat is the surly landlord always demanding the late rent!
The Stray
GM, 1558 posts
The Marshal
'round these parts
Tue 24 Jan 2012
at 05:18
  • msg #593

Bad Weekend

I'm sorry I've been quiet last couple days. I was in Las Vegas over the weekend, visiting my Aunt Pat. She's in the hospital. She has cancer. They've given her two months to live...that's the most optimistic diagnosis, anyway. She's in terrible pain, and it hurts me to see her struggling to draw breath.

I don't think I'll be able to get anything posted for a while.
William Pierce
player, 140 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 24 Jan 2012
at 06:22
  • msg #594

Re: Bad Weekend

I don't know what to say. I'm sorry about your aunt.
John Smith
player, 291 posts
Bennies W:1 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Tue 24 Jan 2012
at 09:10
  • msg #595

Re: Bad Weekend

Yeah I'd count that under the 'perfectly understandable' category. My sympathies, I won't say 'I know how you feel' but I will say 'I've been through similar'.
Wildcat Hawkins
player, 1045 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Jan 2012
at 13:01
  • msg #596

Re: Bad Weekend

We'll be around.  Take care of business Stray.
Charging Bear
player, 714 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Tue 24 Jan 2012
at 13:05
  • msg #597

Re: Bad Weekend

I am sorry to hear about your aunt. I'm in a similar boat to John with the 'I've been through similar'.
Adrian Vega
player, 187 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 24 Jan 2012
at 13:35
  • msg #598

Re: Bad Weekend

Take your time, bro. I'm going through something similar myself at the moment, so I can sympathize with you for sure.
Jake 'Rattler' Cuthings
player, 91 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 24 Jan 2012
at 13:54
  • msg #599

Re: Bad Weekend

My condolences to you and your family
The Stray
GM, 1559 posts
The Marshal
'round these parts
Tue 24 Jan 2012
at 16:21
  • msg #600

Re: Bad Weekend

Thank you, folks.
August Colby
player, 110 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Tue 24 Jan 2012
at 17:31
  • msg #601

Re: Bad Weekend

I'm so sorry as well.  Take care of you and yours.
Alouette
player, 899 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Jan 2012
at 00:54
  • msg #602

Re: Bad Weekend

That is sad news. Bon courage, mon vieux.
The Stray
GM, 1560 posts
The Marshal
'round these parts
Sun 29 Jan 2012
at 08:51
  • msg #603

Re: Bad Weekend

An update. My aunt passed away on Wednesday. May god speed her to her rest.
William Pierce
player, 141 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Sun 29 Jan 2012
at 14:25
  • msg #604

Re: Bad Weekend

My condolences.
Considering that her diagnosis was 2 months at most and that she was in pain, it's probably better for her and for you and your family that she went rather quickly.
It's not much of a comfort, but it's there.
August Colby
player, 111 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Sun 29 Jan 2012
at 14:48
  • msg #605

Re: Bad Weekend

My condolences to you and your family.
John Smith
player, 292 posts
Bennies W:1 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Mon 30 Jan 2012
at 16:06
  • msg #606

Re: Bad Weekend

My sympathies.
Wildcat Hawkins
player, 1046 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Wed 1 Feb 2012
at 01:02
  • msg #607

Re: Bad Weekend

My condolences.  She's gone somewhere there is no more pain.
Alouette
player, 900 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 14 Feb 2012
at 09:23
  • msg #608

Re: Bad Weekend

An almost-update: the Stray seems to be doing all right at present (allergy to winter notwithstanding), so I thought I'd change the subject here 'fore he comes back, because sad boards are sad.

I have found who I want to be when (ha) I grow up!



This guy. Anyone who can knit a sweater (?poncho) on horesback whilst simultaneously - nigh-effortlessly - herding cattle and rockin' wolvie sideburns is bordering on legend.
Adrian Vega
player, 188 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 14 Feb 2012
at 15:06
  • msg #609

Re: Bad Weekend

Alouette, that's too funny!
Jake 'Rattler' Cuthings
player, 92 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Tue 14 Feb 2012
at 18:21
  • msg #610

Re: Bad Weekend

Yall have a happy Val'nitnes day ya hear?
Alouette
player, 901 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Mar 2012
at 21:45
  • msg #611

Re: Bad Weekend

Graveyard Train play to the crickets:

http://www.youtube.com/watch?v=aX_2VYJSm74
Adrian Vega
player, 189 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sun 4 Mar 2012
at 23:30
  • msg #612

Re: Bad Weekend

Alouette
player, 902 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Mar 2012
at 00:12
  • msg #613

Re: Bad Weekend

O_o  That...reminds me of French "rap paysan"...

http://www.youtube.com/watch?v=qp7t5ZW9fm4

(and no, I'm not translating all that, but yes, they are singing about what it looks like they're singing about. Possibly with more tripe.)
Jake 'Rattler' Cuthings
player, 93 posts
CSA Deserter
P6 T6 W0 F0 Cha # W2R1B0
Mon 5 Mar 2012
at 00:30
  • msg #614

Re: Bad Weekend

The Stray
GM, 1561 posts
The Marshal
'round these parts
Mon 2 Apr 2012
at 17:17
  • msg #615

Oi! Roll Call!

Hey! Who of you are still out there?
William Pierce
player, 142 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 2 Apr 2012
at 17:55
  • msg #616

Re: Oi! Roll Call!

Yeah yeah, Oi Oi - put your dominant hand up high!
Alouette
player, 903 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 2 Apr 2012
at 19:20
  • msg #617

Re: Oi! Roll Call!

Comme toujours, chef.
Charging Bear
player, 715 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Mon 2 Apr 2012
at 19:20
  • msg #618

Re: Oi! Roll Call!

This train gettin' a rollin' once more?
Adrian Vega
player, 190 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 2 Apr 2012
at 19:22
  • msg #619

Re: Oi! Roll Call!

Welcome back, Marshal :)
The Stray
GM, 1562 posts
The Marshal
'round these parts
Tue 3 Apr 2012
at 18:46
  • msg #620

Re: Oi! Roll Call!

I'm working on it, especially if we hear from a significant number of folk. I'm glad to be hearing from folk, though.
The Stray
GM, 1563 posts
The Marshal
'round these parts
Thu 5 Apr 2012
at 04:17
  • msg #621

Re: Oi! Roll Call!

Still waiting on replies to see who's all around. Hopefully some will see the red in the post count and be drawn back.
Charging Bear
player, 716 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 5 Apr 2012
at 12:02
  • msg #622

Re: Oi! Roll Call!

I've not seen WildKitten in my Iron Dynasty game since January.
Wildcat Hawkins
player, 1047 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Thu 5 Apr 2012
at 12:46
  • msg #623

Re: Oi! Roll Call!

I am just now back.

Long story short:  My Santa Angela peeps will see my very long detailed write up about what happened to me, but the TL;DR version is some stupid shit happened and someone went to jail (not me) and I got caught up in the domino effect.  I'm back but in a very limited form.

Fortunately the way I'm coming back involves Sixguns. =D

Sadly it kind of screws everything else I'm involved in on site.  D=
The Stray
GM, 1564 posts
The Marshal
'round these parts
Thu 5 Apr 2012
at 15:43
  • msg #624

Re: Oi! Roll Call!

Yay! We has a white hat in the party again!

My current plan is to wait until the end of the week to hear from anyone else who might show up, then get new story threads started on Sunday.

Current Characters I've heard from:

--Wildcat

--Charging Bear/Jake Lawrence

--Adrian Vega

--William Pierce

--Alouette/Carl

I haven't heard from:

--August Colby

--John Smith

--Jake "rattler" Cuthings
Adrian Vega
player, 191 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Thu 5 Apr 2012
at 19:20
  • msg #625

Re: Oi! Roll Call!

In reply to The Stray (msg #624):

Glad you're back, Wildcat. I'd have greatly missed the batshit crazy always talking about snakes Ranger.
William Pierce
player, 143 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Fri 6 Apr 2012
at 05:23
  • msg #626

Re: Oi! Roll Call!

I'm on vacation for the easter weekend with limited to no internet access. I'll be back Tuesday or Wednesday.
The Stray
GM, 1566 posts
The Marshal
'round these parts
Fri 6 Apr 2012
at 17:12
  • msg #627

Re: Oi! Roll Call!

As a quick refresher:

Everyone is reacting to the explosion at the Oriental, Except Jake Lawrence, who is still on his dream quest, and Carl who is dragging Doctor Franklin to the church.
The Stray
GM, 1567 posts
The Marshal
'round these parts
Sat 7 Apr 2012
at 06:01
  • msg #628

Re: Oi! Roll Call!

In the spirit of getting things back on track, I'd like the PCs to give me an account of the following:

  • How many chips they have left (and what color)
  • how many wounds/fatigue they have
  • What adventure cards they have (and if they used one during the Chapter 13 threads)


This will help me figure out how to get everyone back to fighting trim when I post my next Chip post (which will be soon).
William Pierce
player, 144 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Sat 7 Apr 2012
at 10:28
  • msg #629

Re: Oi! Roll Call!

The Stray:
In the spirit of getting things back on track, I'd like the PCs to give me an account of the following:

  • How many chips they have left (and what color)
  • how many wounds/fatigue they have
  • What adventure cards they have (and if they used one during the Chapter 13 threads)


This will help me figure out how to get everyone back to fighting trim when I post my next Chip post (which will be soon).

2 wounds, 1 fatigue, 1red chip
Last stand, eulogy, contact
Alouette
player, 905 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 7 Apr 2012
at 16:30
  • msg #630

Re: Oi! Roll Call!

current chips:  according to my scratchpad I have 2 white, 2 red, 1 blue...
current wounds: 1 remaining wound, which Alouette's slightly tweaked Nerves of Steel ignores when not acting against the spirit's wishes.
[Private to GM: PP as best I can calculate them - Detect Arcana: 9 (of 25); Hunch: 25 (of 25), Healing: 19 (of 25)]
current cards:  KC - Not Today, 5D - Spurred On, KS - High Noon (again!), 9C - Let’s Settle This
Adrian Vega
player, 193 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sat 7 Apr 2012
at 18:30
  • msg #631

Re: Oi! Roll Call!

As best as I can recall and from what records I kept:
  • Two Reds and Blue
  • No wounds or fatigue
  • AD - Mysterious Treasure! and 10D - Hidden Stash. I used 7S - Karma Thief during the last little bit there.

Adrian Vega
player, 195 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sun 8 Apr 2012
at 14:05
  • msg #632

Re: Oi! Roll Call!

Alouette, your last post was particularly fantastic.
Alouette
player, 908 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 8 Apr 2012
at 16:18
  • msg #633

Re: Oi! Roll Call!

...because you want to see what happens when you tie a wendigo to a church, or because there's something irresistably hilarious about watching Evans have kittens?
Adrian Vega
player, 196 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sun 8 Apr 2012
at 17:27
  • msg #634

Re: Oi! Roll Call!

A little bit of both, but neither the predominating factor.

I simply have a great appreciation for the way you play that character, and at certain times as a result of a combination of factors including the general situation, the nature of the setting, the nature of your strange character, and perhaps most importantly your own personal style, a certain unique and quizzical brilliance shines forth from the Alouette posts.
Alouette
player, 909 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 8 Apr 2012
at 18:43
  • msg #635

Re: Oi! Roll Call!

Thank you, I am very glad the clank is not just a walking metal annoyance to everyone (and I am quite pink now, so yes, thank you). In fact, I often read posts here and go "dang that's cool", character- as well as action-wise; I think we're generally a strong group and I thoroughly enjoy the stories y'all weave into the plot. I hope Adrian likes fish...

Also, it'll be interesting to see if Jake Lawrence remembers the sacristry is full of tacks when he de-trances.
The Stray
GM, 1570 posts
The Marshal
'round these parts
Sun 8 Apr 2012
at 22:22
  • msg #636

Re: Oi! Roll Call!

I suspect that's why we keep coming back to this game year after year, even after hiatuses that would kill lesser games...the quality of players and the stories we produce together is just magnificent. And I mean that for everyone. Kudos!

(Now I need to get back to killing you all...)
Adrian Vega
player, 197 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 02:46
  • msg #637

Re: Oi! Roll Call!

Without a doubt this is the best groups of players I've encountered on RPOL. I've been in good games before, but other than the one I GM, never before one in which there have been so many good players and a good GM to boot. Hats off to everyone. :)
The Stray
GM, 1571 posts
The Marshal
'round these parts
Mon 9 Apr 2012
at 02:59
  • msg #638

Re: Oi! Roll Call!

Aw, that just made me ego swell right up. In return for that glowing praise, it's time for me to throw a bit more kerosene on this fire...
Adrian Vega
player, 198 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 03:36
  • msg #639

Re: Oi! Roll Call!

To use the title of The Stray's favorite movie...

BRING IT ON!
Wildcat Hawkins
player, 1049 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Mon 9 Apr 2012
at 13:13
  • msg #640

Re: Oi! Roll Call!

I should be down to 1 Blue.

Also I distinctly remember I had

KC - Not Today
6S - Renown
4H - Folk Hero

I've been holding onto Folk Hero for something like a year of real time at this point, or it feels like it anyway, just waiting to play it.  I will play that card gosh darn it!
Charging Bear
player, 719 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Mon 9 Apr 2012
at 13:17
  • msg #641

Re: Oi! Roll Call!

Chips: One White and one Legend

Cards: RJ! - Relic
            JC - Deadly Blow
            8C - Riled Up
Wildcat Hawkins
player, 1050 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Mon 9 Apr 2012
at 13:19
  • msg #642

Re: Oi! Roll Call!

I'm sorry I have two Blue Chips.
Charging Bear
player, 720 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Mon 9 Apr 2012
at 14:32
  • msg #643

Re: Oi! Roll Call!

Is it me or has Wildkitten's accent gotten thicker?
Adrian Vega
player, 199 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 14:46
  • msg #644

Re: Oi! Roll Call!

I'm pretty sure it's gotten thicker.
Wildcat Hawkins
player, 1052 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Mon 9 Apr 2012
at 14:52
  • msg #645

Re: Oi! Roll Call!

A) I'm out of practice and getting the cadence right again will take time.  Wildcat's dialog is difficult to parse, it's a kind of phonetic hick speech.  I even had some written rules for how to write it at one point.  Replace "the" with "th'", "I" becomes "Ah", "think" and "believe" and "estimate" all become "reckon", multiple syllable words either lose vowels or get mispronounced as smaller components, Bible verses are always perfectly audible, etc.

B) She's quite frustrated at the moment.  I deliberately make it harder to interpret when she's mad.  So it's actually a good time to be a bit out of practice.
Adrian Vega
player, 200 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 14:55
  • msg #646

Re: Oi! Roll Call!

I can imagine it's difficult to do. I know I'd have a heck of a time typing out a thick accent of any sort.
Wildcat Hawkins
player, 1053 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Mon 9 Apr 2012
at 15:23
  • msg #647

Re: Oi! Roll Call!

Making it more complex is that intuitive speech patterns are not reproducible by simply typing the dialog normally and then using a "Find Replace".

Translating that sentence would yield for example:

Ah done reckon if'n it's gon' sound right proper ah done got ta get after it like an ol' coon dog on steak, tain't no fancy clank box gon' do it fer me.
Adrian Vega
player, 201 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 15:37
  • msg #648

Re: Oi! Roll Call!

I think Wildcat needs to make more snake references.
Charging Bear
player, 721 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Mon 9 Apr 2012
at 15:46
  • msg #649

Re: Oi! Roll Call!

Just notice that we've almost "caught up" with the in game date, plus 233 years.
Alouette
player, 910 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 9 Apr 2012
at 18:02
  • msg #650

Re: Oi! Roll Call!

That the Stray managed to accidentally plonk the game timescale over the three days commemorating when the earthly part of the Christian God was "dead" amuses me greatly.

I wonder if Wildcat realises that when she says "white niggers", those of a low vocabulary are in all probability hearing "Irish"...it puts a weird slant on her tolerance admonishments, that's for sure.
Adrian Vega
player, 202 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 18:05
  • msg #651

Re: Oi! Roll Call!

I predict this development will herald the introduction of the phrase "whigga please!" into this Deadlands game.
Wildcat Hawkins
player, 1054 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Mon 9 Apr 2012
at 18:18
  • msg #652

Re: Oi! Roll Call!

Alouette:
I wonder if Wildcat realises that when she says "white niggers", those of a low vocabulary are in all probability hearing "Irish"...it puts a weird slant on her tolerance admonishments, that's for sure.


Inspired by real life.

When I was but knee high to a grasshopper, my granny once told me "There's a hell of a lot more white n*ggers than there are black ones." and "N*ggers come in every color of the rainbow."

In fact until about age 10 or 11, I had no idea it was derogatory slang for an ethnicity.  It was certainly a dirty word in my family and you got a whipping for saying it, but it was applied equally to all colors of people.

A n*gger, to try to define it, was a good for nothing lazy person who did not work and was highly untrustworthy, yet cowardly and unaccomplished in anything.  Such a person was not even good enough for infamy even though they tended toward alchohol abuse and petty theft.

Granny used the word a lot, but I distinctly remember her black neighbor, a man known for his lawn care business and maintaining the church literally down the street (it was a small town), was never once insulted thus or in any other way.

I've since evolved my own speech where I to this day do not like to say the word, for in either definition it is a most foul word, but it fascinates me what went wrong in American culture and language that it took on a racial connotation.  My parents expressed to me at some points growing up that "that word used to mean something else".

It appalls me to hear people use it in a friendly or social context.  That was never a word you called your companion unless you wished to initiate a duel.
The Stray
GM, 1572 posts
The Marshal
'round these parts
Mon 9 Apr 2012
at 18:32
  • msg #653

Re: Oi! Roll Call!

As for my use of it, well, the only one to regularly use it in game are Dave and Gus, who are the designated bigot characters. I don't personally like using it, but it's an unfortunate part of the time period, and I'm willing to discontinue it's use if someone complains.

On the subject of whiggers...that's both funny and horrifying at the same time. Though I've never heard of Irish folk being referred to by that term, I can believe it may have been, given how I have Gus refer to Native Americans.

As for the fact that I set the game close enough to a historical Easter, well, I think that's serendipity, and having learned it I decided to incorporate it into the fabric of the game itself, with excellent results.
Alouette
player, 911 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 9 Apr 2012
at 18:45
  • msg #654

Re: Oi! Roll Call!

My household decidedly did not swear - I asked my mother what the word meant when I was about 8, having found in a book of folklore a version of "catch a tiger by the toe" that lacked for tigers and got such a glare and terse explanation of "we don't use that word any more" I went for the next four years thinking it was some sort of anthropomorphic tiger - like Hobbes. It worries me slightly that I've lost the 'twinge' in typing the word via writing (alt-)historical fiction, but I don't think I could say it.

Being a corruption of Spanish diminuitive for "black"/"a black [something]", I suspect it came from people going "well yeah, I'm black, but not one of those"...it's a nasty word, but being specific to a group I think it's right/ripe for reclaimation by the same, though definitely not in general.

There are records of Irish settlers being listed as "coloured", it's...eye-opening...
Adrian Vega
player, 203 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 19:11
  • msg #655

Re: Oi! Roll Call!

I'm not against its use in roleplaying period games, but I don't personally use it myself because it's hard to bring myself to type that out and hit post, for some reason. When I run Deadlands NPCs, I still do have some of them express bigotry, but I find other ways to do it that I can manage.
The Stray
GM, 1573 posts
The Marshal
'round these parts
Mon 9 Apr 2012
at 19:50
  • msg #656

An announcement!

PM

[Private to Adrian Vega; Alouette; John Smith; Wildcat Hawkins; William Pierce: The next time you see Jake Lawrence, you'll know that his true name is Bitter Waters. You don't know how you know that, but you know it's true somehow.]
Adrian Vega
player, 204 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 20:14
  • msg #657

Re: An announcement!

Might an individual fairly refer to Gus as fat?
The Stray
GM, 1574 posts
The Marshal
'round these parts
Mon 9 Apr 2012
at 20:17
  • msg #658

Re: An announcement!

Stout, maybe, but he doesn't have a paunch. He's built like a professional wrestler.
Alouette
player, 912 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 9 Apr 2012
at 20:20
  • msg #659

Re: An announcement!

Or a bear!
The Stray
GM, 1575 posts
The Marshal
'round these parts
Mon 9 Apr 2012
at 20:27
  • msg #660

Re: An announcement!

In reply to Alouette (msg #659):

Yes...yes, he might accurately be described as being built like a bear. and yet, I feel I must add...


This message was last edited by the GM at 20:32, Mon 09 Apr 2012.
Alouette
player, 913 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 9 Apr 2012
at 20:47
  • msg #661

Re: An announcement!

Bear with me, I'm bearly bearing up with tireds...meanwhile, Adrian distracts us all!


Wildcat Hawkins
player, 1055 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Mon 9 Apr 2012
at 21:17
  • msg #662

Re: Oi! Roll Call!

The Stray:
As for my use of it, well, the only one to regularly use it in game are Dave and Gus, who are the designated bigot characters. I don't personally like using it, but it's an unfortunate part of the time period, and I'm willing to discontinue it's use if someone complains.


It's my honest opinion that when you don't remember that people were called terrible things, and even worse subjected to terrible things, you do a great disservice to those people.  Terrible things in history need to be acknowledged.

Otherwise you're trivializing the plight of the characters and the social injustices of the time to some degree when you do things like that.

This game is flagged Mature.  Being Mature means realizing sometimes things that aren't kid friendly happen and happened.
Wildcat Hawkins
player, 1060 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Tue 10 Apr 2012
at 18:01
  • msg #663

Re: Oi! Roll Call!

So it seems WC has stumbled across her own version of The Carl Problem.  XD

Deputy Vega prepare for more crazy!
Adrian Vega
player, 207 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 10 Apr 2012
at 18:02
  • msg #664

Re: Oi! Roll Call!

Bring on the snake talk, Ranger!
Charging Bear
player, 722 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Tue 10 Apr 2012
at 21:26
  • msg #665

Re: Oi! Roll Call!

Sorry for no activities today work sent me to Chicago for the day, I'll update in the morning US Eastern time
Charging Bear
player, 723 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Wed 11 Apr 2012
at 11:26
  • msg #666

Re: Oi! Roll Call!

Side note - I was looking over the combat between Charging Bear, Cantrell and Jenny Anydots and noticed that CB never actually took any wounds or failed a Vigor rolls versus Jenny Anydots. CB soaked all wounds and passed all vigor rolls... hopefully that means CB won't be turning into a vampire anytime soon. Now Cantrell is another story
Wildcat Hawkins
player, 1063 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Wed 11 Apr 2012
at 12:58
  • msg #667

Re: Oi! Roll Call!

You know that.  Wildcat does not.  And you're operating on the margins of benefit of doubt right now.

Wildcat might also be learning to leverage circumstances in such a way to point out to our Dust Adder friends that the consequences of simply killing people they don't like could be disastrous due to unknowable factors.  Of course that lesson cuts both ways, so things just got even more complicated.
Charging Bear
player, 726 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Wed 11 Apr 2012
at 13:09
  • msg #668

Re: Oi! Roll Call!

Why is WildKitten coming up with new Apple products?

quote:
Introducing the iDeer for all you're bambie needs

The Stray
GM, 1584 posts
The Marshal
'round these parts
Wed 11 Apr 2012
at 17:06
  • msg #669

Re: Oi! Roll Call!

In reply to Charging Bear (msg #666):

Robert didn't leave the battle with Lucy with any wounds, either...he soaked them. But he came back as a vampire anyhow. And Wildcat soaked her wounds as well.

As Wildcat points out, you don't know exactly how vampirism spreads. Is it when the person suffers a wound? When they inflict a wound, even if you soak it? Fail a vigor test in the fight?

In-character, none of you know.

Out of character, here are the rules I'm using:

The only vampires that can spread their curse are the Wild Card vampires. The minion vampires can't. Normally, the wild Card vampires create Extras with their bite, but can deliberately create other Wild Card vampires with some effort...this is how Jenny became a vampire (she was attacked by the minion vamps and killed, but Marina intervened and brought her back as a trap to mess with anyone who came into the Oriental after she left. William coming back from the dead wasn't part of her plan).

Jenny is a wild Card vampire, and she has no idea how easily she can spread her curse. Both Cantrell and Charging Bear are potentially infected. Cantrell is more likely than CB, because he actually failed several of the vigor rolls against her bite, while CB didn't. Since the infection wouldn't take hold until one of them dies, I don't have to roll anything. Since Tez has plans for Cantrell and CB is a PC, there might be other factors at work in the event of their deaths.

Robert and William aren't quite vampires...they're Harrowed with tweaks to the template to give them traditional vampire powers and weaknesses. They came back the same way Harrowed always come back: because a manitou hitched a ride with them and wanted to cause mischief in the physical world. But because of the circumstances of their demises, they had the option of coming back as Vampire Harrowed rather than normal harrowed, which gives them some extra edges at the cost of some of the vampire's traditional weaknesses.

[Private to Charging Bear: If Charging Bear were to die now and I pulled a Joker (or if he had Quick Funeral) he'd be offered the same option both of William and Robert had...to come back as a vampire harrowed rather than a normal one.]

So, to recap: Wildcat isn't infected, though she might be offered the chance to come back as a Vampire Harrowed if being a Harrowed is in her cards. The same applies to Cantrell and Charging Bear, except that they might in fact be infected with vampirism. It's more likely for Cantrell than CB, though.
Alouette
player, 914 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 11 Apr 2012
at 18:19
  • msg #670

Re: Oi! Roll Call!

Wildcat Hawkins:

So it seems WC has stumbled across her own version of The Carl Problem.


quote:
Wildcat might also be learning to leverage circumstances in such a way to point out to our Dust Adder friends that the consequences of simply killing people they don't like could be disastrous due to unknowable factors.  Of course that lesson cuts both ways, so things just got even more complicated.


Fortunately Wildcat has an incarnation of Carl's soloution to most things in decent working order. It probably works on vampires, harrowed, and vampire harrowed, too..
The Stray
GM, 1594 posts
The Marshal
'round these parts
Wed 11 Apr 2012
at 21:48
  • msg #671

Re: Oi! Roll Call!

Carl Allans:

[[22:19, Today: Carl Allans rolled 7,2 using d8,d6, rerolling max with rolls of 7,2. pickin' up women. Reckon that means he'll think to hold the unconscious lady epic cover art style rather than over the shoulder, then.]]


So basically going for "Touch of the Monster" style carry? ;)
Alouette
player, 917 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 11 Apr 2012
at 21:55
  • msg #672

Re: Oi! Roll Call!

Sure. Suggest that to Carl if you want a game of 32-tooth pickup...
The Stray
GM, 1595 posts
The Marshal
'round these parts
Wed 11 Apr 2012
at 22:03
  • msg #673

Re: Oi! Roll Call!

Well, I'd probably phrase it as Pieta Plagiarism...
Alouette
player, 918 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 11 Apr 2012
at 22:23
  • msg #674

Re: Oi! Roll Call!

...in which case Carl would probably wonder who Piotr was, and why he had a tendancy to carry mildly underfed and/or injured women around.
Wildcat Hawkins
player, 1068 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Wed 11 Apr 2012
at 23:16
  • msg #675

Nerd Rage

William Pierce:
OOC: 00:41, Today: William Pierce rolled -2,0 using d10-3,d6-3, rerolling max with rolls of 1,3. Shooting, to gauge gun. *Sigh*
At least I should know if it's a SA or DA, right?


LOOK.


LOOK.


LOOK I SAY.




ARGGGHHHHH

Obvious Gun is Obvious!  XD
Adrian Vega
player, 211 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Thu 12 Apr 2012
at 01:14
  • msg #676

Re: Nerd Rage

I don't get it.

Then again, I know nothing about guns.
Wildcat Hawkins
player, 1069 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Thu 12 Apr 2012
at 02:02
  • msg #677

Re: Nerd Rage

Long ejector rod.  Short trigger.

Third clue, look at the hammer.
William Pierce
player, 156 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Thu 12 Apr 2012
at 10:57
  • msg #678

Re: Nerd Rage

All these terms mean nothing to me. ;-)
Adrian Vega
player, 213 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Thu 12 Apr 2012
at 12:06
  • msg #679

Re: Nerd Rage

In reply to William Pierce (msg #678):

Ditto.

Obvious gun is obvious to the resident gun nut enthusiast, but not to those among us who have don't have much of an understanding of guns beyond what's on the Deadlands character sheet. :)
Wildcat Hawkins
player, 1070 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Thu 12 Apr 2012
at 12:44
  • msg #680

Re: Nerd Rage

/Face plant

<professor mode = on>

All right, working left to right:

1. The long ejector rod mounted underneath the barrel is a dead giveaway.  This pistol's spent cartridges are ejected by opening the loading gate and pulling this lever all the way back.

2. The presence of that pin sticking through the frame, and the release on the frame (the part that looks like a screw in front of the cylinder) clearly shows this pin is what holds the cylinder in place.  Note also there is no crane assembly, another dead giveaway.  Reference the famous Smith and Wesson Triple Lock (as endorsed by Elmer Keith).

3. Okay less technical but a dead giveaway:  the trigger is set far back into the trigger guard and has a less agressive curvature because it doesn't have to travel as far.  Contrast that trigger's shape and relative position with this one.



Notice how far back the trigger on the first revolver is positioned.  Why is it so far back compared to this one?  Answer, it doesn't have to go as far, there's no need or purpose for such a long trigger pull.

The purpose of having a longer trigger pull is the gun's user can impart more energy to the lockwork to do more work.  Now which kind of trigger would have to do more work, a single action trigger which merely has to release the hammer, or a double action trigger, which has to both cock and release the hammer?

4.  Finally observe the shape of the hammer, with that long, curved spur, and contrast it with the picture I just showed you.  One of these guns has a longer, curved hammer which the designer clearly intended to be manipulated constantly.  The other has a hammer which can be manipulated but is trimmed down because it's assumed the user won't be using it for each and every shot.  The defining characteristic of a single action is you have to manually cock the hammer yourself with each shot.
William Pierce
player, 157 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Thu 12 Apr 2012
at 14:12
  • msg #681

Re: Nerd Rage

So, the short answer: It's a SA pistol. :-)
Charging Bear
player, 731 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Thu 12 Apr 2012
at 17:30
  • msg #682

Re: Nerd Rage

The Generous Salesman:
He reaches into his pocket. William might be expecting a tailor's ruler of something similar, but he instead pulls a small metal wand. He presses a switch on it, causing the tip to glow blue. It emits a high-pitched whine as he waves it in William's general direction

Can we say sonic screwdriver class? Yes yes we can
The Stray
GM, 1596 posts
The Marshal
'round these parts
Thu 12 Apr 2012
at 17:31
  • msg #683

Re: Nerd Rage

Hee. :D

Well, you already were inside his Tardis...
William Pierce
player, 159 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Thu 12 Apr 2012
at 17:40
  • msg #684

Re: Nerd Rage

Reminded me of Men in Black, actually. ;-)
William Pierce
player, 162 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Fri 13 Apr 2012
at 12:31
  • msg #685

Re: Nerd Rage

Charging Bear:
In reply to Alouette (msg #173):

"Hello Alouette. Cantrell isn't sleeping; he's been badly hurt, and we're trying to get him someplace safe."


I have yet to run into Alouette... This will be interesting.
Charging Bear
player, 733 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Fri 13 Apr 2012
at 12:43
  • msg #686

Re: Nerd Rage

CB hasn't seen Alouette in a while now, a whole day I think... amazing how much goes on during a day in this game.
William Pierce
player, 163 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Fri 13 Apr 2012
at 12:48
  • msg #687

Re: Nerd Rage

Tell me about it. Ever since I set foot within city limits I had barely time to breathe.
Alouette
player, 921 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Apr 2012
at 16:39
  • msg #688

Re: Nerd Rage

Fortunately, you don't need to!

CB saw Alouette before the whole Jellicle breakout attempt (#1) thing - Cantrell had holes in then, too. I'm not sure whether the clank considers that his natural state...I am very interested to see what the vampires make of the self-declared angel, yes indeed...
Wildcat Hawkins
player, 1073 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Fri 13 Apr 2012
at 20:39
  • msg #689

New Favorite Quote

Adrian Vega:
"Hello, sick sonuvabitch. This is my minin' buddy Gus Shaw, and this is my Peacemaker. I'm Deputy Adrian Vega and you're under arrest. Oh yeah - welcome to Blackthorn, asshole."


Haha this ought to be good.
Wildcat Hawkins
player, 1075 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Fri 13 Apr 2012
at 21:06
  • msg #690

Affirmative Action

Cantell + Charging Bear + Wildcat = The Diversity Force!
The Stray
GM, 1601 posts
The Marshal
'round these parts
Sat 14 Apr 2012
at 01:27
  • msg #691

Re: Affirmative Action

I just don't know exactly what to say about that. Except that you forgot to mention Alouette, who I think bears mention of some sort. Not many Marshals would hire on a deranged angelic automaton as a deputy.
The Stray
GM, 1602 posts
The Marshal
'round these parts
Sat 14 Apr 2012
at 02:24
  • msg #692

Re: Affirmative Action

Charging Bear:
OOC: I'm alittle fuzzy on the time line so CBs "facts" might not be 100%</small>


Timeline:

1) Cantrell is left to watch over the Jellicle Gang by Wildcat.

2) Rum Tum Tugger attempts to escape...just as Cantrell arrives to watch over him.

3) Cantrell arrives, and starts roughing up Rum. Rum attempts to bribe him into letting the Jellicles escape in exchange for the money they were paid to kill Wildcat.

4) Cantrell decides he'd rather beat the location out of Rum instead.

5) Charging Bear, who had been listening in, confronts Cantrell. The two Duel. Charging Bear loses and gets his gun shot out of his hand. The Jellicles decide to take the opportunity to attempt to kill both of them and escape.

6) Charging Bear is knocked silly and McCavity helps him play dead to keep Jenny from killing him. Cantrell fights the Jellicles, knocking out Rum and McCavity, but Jenny is able to run. Charging Bear lets her go, and Cantrell decides to clean up the mess with the two unconsious bandits and Charging Bear instead of pursuing.

7) Charging Bear attempts to get the drop on Cantrell, but Cantrell is quicker. He shoots CB into unconsciousness, then finds the dynamite CB had been collecting and decides to be rid of his rival once and for all.

8) Jenny attempts to escape Blackthorn, running into William Pierce and The Seven of Spades. Jenny tries to convince William to turn around and run, but William is dead-set on entering town.

9) Jenny leads William to the Oriental, as she had been there before a long time ago and knew some of the girls that worked there. William and Jenny run into the Vanderholt troupe instead, and when William insults Marina Vanderholt the vampire mistress responds by having them both killed.

10) Cantrell sets up the vault of the mining office as a deathtrap, setting the corpse of Deputy Fuller to detonate the dynamite. He leaves the cell, confident that this time he's won.

11) Marina Vanderholt sets the bodies of William Pierce and Jenny Anydots up in the Oriental, hoping that the fuss will cause enough of a distraction that any wagon trails thr troupe leaves will be washed away in the rain. She transforms Jenny into a vampire like her to cause extra problems.

12) While CB and the Jellicles work to try and escape their grim situation, Cantrell runs into Deputy McCoy upstairs. He spins a half-true story about Chargign Bear attacking him, him putting the Jellicles down, and one of the Jellicles getting away. He claims that CB and the Jellicles are being guarded by Deputy Fuller and "enough dynamite to level the place" should the prisoners attempt anything. This is his intended cover story for his deathtrap.

13) Deputy McCoy and Cantrell head out to track down Jenny. CB and the Jellicles join forces to disarm the trap and escape, going their separate ways afterward. Rum insists on raiding the place before they break out, and CB finds Stone's Gun in a safety deposit box.

14) Cantrell and McCoy come across Jenny's trail and also run into Jake Cuthings. They follow the trail back into town.

15) CB and the Jellicles get the cell door open. There's talk about blowing the place, but after the corpse of Fuller reanimates and CB puts it down, Rum decides to take all the dynamite with him instead. The cell is left in shambles.

16) William Pierce convinces the souls of the men he'd murdered in life to give him a second chance at redemption. He wakes up next to Jenny, who is also undead. He gets Jenny to the balcony and the two try to get their bearings. However, by this time Cantrell and McCoy have tracked them down and confront them. McCoy fails a Fear check and runs away, leaving Cantrell to fight Jenny and William alone.

17) CB and the Jellicles arrive on the scene. CB attacks William because he's afraid William will steal his kill. William turns on CB. Cantrell escapes Jenny, though he's badly wounded. CB incapacitates William. Jenny turns on CB (because of the wound he dealt her during the first battle at the mining offices). McCavity and Rum attempt to hinder Cantrell. Rum throws a giant bundle of dynamite, which rips the front of the building to flinders and half-buries Cantrell under the Oriental's sign. August Colby starts trying to dig Cantrell out.

18) McCavity pleads for a truce so they can escape the burning building. CB and the Jellicles escape out the back while the front burns, then go their separate ways.

19) Wildcat and Adrian arrive on the scene and help Colby rescue Cantrell.

Any questions?
Alouette
player, 923 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 14 Apr 2012
at 07:07
  • msg #693

Re: Affirmative Action

Wildcat Hawkins:
Cantell + Charging Bear + Wildcat = The Diversity Force!


+ Adrian, for the differently alive!
...where's Gangatsu when you need her, eh?
Adrian Vega
player, 217 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Sat 14 Apr 2012
at 13:21
  • msg #694

Re: Affirmative Action

In reply to Alouette (msg #693):

Undead, and of Mex-Irish ancestry
Charging Bear
player, 735 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Sat 14 Apr 2012
at 13:21
  • msg #695

Re: Affirmative Action

In reply to The Stray (msg #692):

A lot happens in this game in a very short period... wowie
The Stray
GM, 1603 posts
The Marshal
'round these parts
Sat 14 Apr 2012
at 16:09
  • msg #696

Re: Affirmative Action

Yup. It's a rough summary of at least three threads and a sprinkle of others. All of which cover about an hour and a half of game time.

Every game I run seems to wind up this packed, really...it's something of a signature style of mine.
William Pierce
player, 171 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 16 Apr 2012
at 19:11
  • msg #697

Re: Affirmative Action

The Amazing Evans:
Something hardens in his face. "We need to find the Jellicles and destroy them. The same goes for our mystery man as well. We cannot allow this to spread. As of now, these suspects are to be incapacitated on sight. No quarter shall be given to them, and any victims of their predations are to be quarantined as well."


I don't think I like Evans.
Alouette
player, 930 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 16 Apr 2012
at 19:16
  • msg #698

Re: Affirmative Action

He has a Thing about vampires.

...and not in a kinky way. (That I know of. Whether that'd make things better or worse for William I don't know...)
The Stray
GM, 1606 posts
The Marshal
'round these parts
Mon 16 Apr 2012
at 19:27
  • msg #699

Re: Affirmative Action

Given what Evans has gone through in the past due to the vampire menace in town, can you blame him?
William Pierce
player, 172 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 16 Apr 2012
at 19:33
  • msg #700

Re: Affirmative Action

Still, what about the famous southern hospitality??


Oh, right, Evans is a Yankee...
The Stray
GM, 1607 posts
The Marshal
'round these parts
Mon 16 Apr 2012
at 19:37
  • msg #701

Re: Affirmative Action

And slowly cracking under the pressure. Don't forget that.
William Pierce
player, 174 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 16 Apr 2012
at 19:47
  • msg #702

Re: Affirmative Action

Certainly a new experience for William. He's been wanted for what he did before, but never just for what he was.
The Stray
GM, 1608 posts
The Marshal
'round these parts
Mon 16 Apr 2012
at 19:49
  • msg #703

Re: Affirmative Action

Well, if you can convince Evans you won't go on a blood-drinking murder spree, he might suffer you to live...but yeah. New painful experiences abound. Yay!
The Stray
GM, 1609 posts
The Marshal
'round these parts
Mon 16 Apr 2012
at 20:21
  • msg #704

Re: Affirmative Action

I think there was some crossposting...William, did you see Alouette's most recent post?
Alouette
player, 934 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 16 Apr 2012
at 23:30
  • msg #705

Re: Affirmative Action

Crosspostage apologies. Time to experiment with vampires and angelic tin cans!

Wildcaaat, could you throw Carl a more convincing reason than Evans' (e.g. "I wired for the warrant from headquarters, it's a completely different Charging Bear" or anything but "well he is") for CB being out, 'cause otherwise the Dust Adder sat listening quietly to everything nobody's told him about vampires is going to solve the "who'd guard him anyway?" problem with bullets.
Wildcat Hawkins
player, 1079 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Tue 17 Apr 2012
at 02:01
  • msg #706

Re: Affirmative Action

I shoe horned it in, it's annoying that's constantly still a problem despite taking pains to tell as many people as possible it's the wrong damn Indian.  XD
Adrian Vega
player, 219 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Tue 17 Apr 2012
at 02:54
  • msg #707

Re: Affirmative Action

Sorry I've been slow, folks. I had a bit of a crazy weekend and a pretty involved day aat work, but I'll be hopping back into the game here in a sec.
Alouette
player, 935 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Apr 2012
at 07:57
  • msg #708

Re: Affirmative Action

Adrian, your thread is highly amusing.

@Wildcat - Thank you. Unfortunately no-one's definition of "telling people" so far has included the Dust Adders.
William Pierce
player, 176 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Tue 17 Apr 2012
at 08:16
  • msg #709

Re: Affirmative Action

The Stray:
I think there was some crossposting...William, did you see Alouette's most recent post?


Nope, sorry. The clank beat me to it! :-)
William Pierce
player, 178 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Tue 17 Apr 2012
at 08:23
  • msg #710

Re: Affirmative Action

Wildcat Hawkins:
"Ah here it is, feller's name is William Pierce.  He's an import like Evans, but he's a piece of... work, like th' other Chargin' Bear."


Ah, another fan. Sorry, no autographs today, I'm definitely NOT here till tuesday.
Alouette
player, 937 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Apr 2012
at 09:02
  • msg #711

Re: Affirmative Action

I think Yankees are actually higher up the list of Things Carl Does Not Like than vampires, so it doesn't change a great deal from his viewpoint.

I love it that while the officers of the law are fretting and re-hashing arrangements, Alouette's already building a collection of vampires...knowing their luck, by the time they catch up with the clank it'll have a bunch of assorted pissed-off differently alive "friends" helpfully collected in one place...
Alouette
player, 939 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Apr 2012
at 21:33
  • msg #712

Re: Affirmative Action

Props dept. notice: Jake's read the Society's name on the badge he took off one of the captured assassins. So he knows they do tombolas, cake sales, zombie control and contract killing, at least.
Jake Lawrence
player, 196 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W2R1B0L1
Tue 17 Apr 2012
at 23:15
  • msg #713

Re: Affirmative Action

In reply to Alouette (msg #712):

Hmm... oops!
The Stray
GM, 1616 posts
The Marshal
'round these parts
Wed 18 Apr 2012
at 08:36
  • msg #714

Re: Affirmative Action

Whee! Trouble in the Grand Bull yet again! Yay crossposting!
William Pierce
player, 183 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Wed 18 Apr 2012
at 08:55
  • msg #715

Re: Affirmative Action

Alouette, in what timezone are you? We seem to be posting at the same time in our common threads all the time! :-)
William Pierce
player, 184 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Wed 18 Apr 2012
at 09:04
  • msg #716

Re: Affirmative Action

The Stray: Updated my character sheet and description to reflect my current equipment.
Alouette
player, 942 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Apr 2012
at 11:56
  • msg #717

Re: Affirmative Action

[dons top hat] Greenwich Mean Time, but I often work odd hours, so we're almost in perfect synch...just slightly off-beat, it seems.
Charging Bear
player, 742 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Wed 18 Apr 2012
at 18:48
  • msg #718

Re: Affirmative Action

I'm out of town tomorrow (4/19) for a work trip to Chicago but will be back in my own neck of the woods late that night. I should have some internet access just now sure how long I'll have to actually update/post.
Wildcat Hawkins
player, 1085 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Wed 18 Apr 2012
at 19:18
  • msg #719

One Riot, One Ranger, Medium Rare!

So Wildcat is possibly about to bust out on a scene where Gus Shaw, who she barely, barely talked out of trying to kill Charging Bear, is attacking Deputy Clank.

So if he does that WC has to pick a fight with Gus Shaw, and her only support is a robot which will lecture her that violence is bad.

I see something bad happening here.
Alouette
player, 943 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Apr 2012
at 19:27
  • msg #720

Re: One Riot, One Ranger, Medium Rare!

Roland has a shotgun and if he goes back behind the bar and frowns at people, they'll stop fighting: it's a law or an old charter or something.
Adrian Vega
player, 223 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Wed 18 Apr 2012
at 23:02
  • msg #721

Re: One Riot, One Ranger, Medium Rare!

In reply to Wildcat Hawkins (msg #719):

The same Gus Shaw that Deputy Vega has renewed something of an old friendship or acquaintance with in an attempt to help slowly bring together factions in this town. Oh lordy.
The Stray
GM, 1618 posts
The Marshal
'round these parts
Thu 19 Apr 2012
at 00:55
  • msg #722

Re: One Riot, One Ranger, Medium Rare!

This is what makes this game so fun...all the excellent character entanglements!
Adrian Vega
player, 224 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Thu 19 Apr 2012
at 01:54
  • msg #723

Re: One Riot, One Ranger, Medium Rare!

I agree.

What a tangled web you weave, Marshal
The Stray
GM, 1619 posts
The Marshal
'round these parts
Thu 19 Apr 2012
at 02:25
  • msg #724

Re: One Riot, One Ranger, Medium Rare!

It takes a lot of effort to keep it all straight sometimes. Which is why I'm glad I have Alouette's player to help me out.
Adrian Vega
player, 225 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Thu 19 Apr 2012
at 03:03
  • msg #725

Re: One Riot, One Ranger, Medium Rare!

Combat is always the time I wish this was Classic instead of Reloaded :P

So I made my Agility roll, and failed it even after spending a Red Chip in the process. I don't know what that means in character. I was planning on trying to shoot Seven, but it seems like that's not happening anymore.

Does that mean I don't get an action, or what?
The Stray
GM, 1620 posts
The Marshal
'round these parts
Thu 19 Apr 2012
at 03:09
  • msg #726

Re: One Riot, One Ranger, Medium Rare!

Well, William said he was holding his action to shoot anyone who attempted to shoot at Seven. You failed to beat his roll, so he gets his action before yours. Post your Agility roll. William will get his action, then you get yours. You might have to soak if he hits you.

[Private to William Pierce: William, opnce Adrian posts his action, go ahead and post your action (moving behind cover and shooting) and then the rolls you made.]
This message was last edited by the GM at 03:13, Thu 19 Apr 2012.
Wildcat Hawkins
player, 1086 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Thu 19 Apr 2012
at 03:11
  • msg #727

Re: One Riot, One Ranger, Medium Rare!

Ha, after getting used to Reloaded, I can barely remember Classic, although piles of chips, never used paper clips, and Wind still haunt my dreams...
Adrian Vega
player, 226 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Thu 19 Apr 2012
at 03:52
  • msg #728

Re: One Riot, One Ranger, Medium Rare!

In reply to The Stray (msg #726):

Sounds good, I'm ready for him...I think. I think this might be my first PvP encounter in a paper and pen style roleplaying game ever.

In reply to Wildcat Hawkins (msg #727):

Out of all the roleplaying systems I've ever used, Classic is my favorite. A lot more crunch (probably why Pinnacle abandoned it in favor of something that is a lot easier to learn and more streamlined) but I never found it hard to manage as a player. As a Marshal, well, it's hell sometimes. But I still dig it.
The Stray
GM, 1622 posts
The Marshal
'round these parts
Thu 19 Apr 2012
at 05:06
  • msg #729

Re: One Riot, One Ranger, Medium Rare!

Well, we'll see. I eagerly await your rules post.
William Pierce
player, 187 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Thu 19 Apr 2012
at 09:21
  • msg #730

Re: One Riot, One Ranger, Medium Rare!

Adrian Vega:
In reply to The Stray (msg #726):

Sounds good, I'm ready for him...I think. I think this might be my first PvP encounter in a paper and pen style roleplaying game ever.


It's my second :-)
Just posted my action.
Adrian Vega
player, 227 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Thu 19 Apr 2012
at 14:26
  • msg #731

Re: One Riot, One Ranger, Medium Rare!

In reply to William Pierce (msg #730):

Yeah, I'm thinking this only ends two ways.

I'll get rolls up later once I figure out what I'm doing. My first Savage Worlds game and all.
William Pierce
player, 188 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Thu 19 Apr 2012
at 14:46
  • msg #732

Re: One Riot, One Ranger, Medium Rare!

Adrian Vega:
In reply to William Pierce (msg #730):
Yeah, I'm thinking this only ends two ways.


...with a wonderful friendship between Adrian and William?

"Hey, remember the time I shot you? Legendary High Five!"
Wildcat Hawkins
player, 1087 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Thu 19 Apr 2012
at 15:32
  • msg #733

Re: One Riot, One Ranger, Medium Rare!

I just find it hilarious that two dead men are trying to kill each other.
Adrian Vega
player, 228 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Thu 19 Apr 2012
at 16:10
  • msg #734

Re: One Riot, One Ranger, Medium Rare!

In reply to Wildcat Hawkins (msg #733):

Well, Adrian hasn't actually shot anyone yet. So far he's been shot on suspicion of future shooting.

But yes, there is the possibility in the near future that two dead men will be trying to kill each other.

In reply to William Pierce (msg #732):

Alright...so maybe there's a slight chance at more than two possible endings. You never know, with the Stray and his tangled webs.
The Stray
GM, 1624 posts
The Marshal
'round these parts
Thu 19 Apr 2012
at 16:25
  • msg #735

Re: One Riot, One Ranger, Medium Rare!

quote:
One fine day, in the middle of the night
two dead men got up to fight.
Back to back they faced each other,
drew their swords and shot each other


Some info on the interior of the Grand Bull for combat purposes:

The interior of the saloon is a large common area filled with tables and chairs (as the place is as much a restaurant as a bar). There's a bar along the rear wall, as well as a door to the kitchens. There's a piano on the right-hand side. Hanging from the ceiling are wagon wheels that have been turned into chandeliers. If you can get at the ropes, it's easy enough to drop one. Along the left wall are the stairs leading to the rooms for let.

Crouching behind a chair would count as Light cover. Getting under a table would count as Medium cover. getting behind the Bar would be Heavy cover (or medium of you were standing up to take a shot). Dropping a chandelier on someone is an Agility Trick at -2, with the added bonus of entangling someone for a round on a success (or until they make a successful Strength roll on a Raise).
Alouette
player, 944 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Apr 2012
at 16:34
  • msg #736

Re: One Riot, One Ranger, Medium Rare!

William Pierce:
Then he takes one and a half-step to the side, taking cover behind the huge metal monstrosity.


Does that refer to Alouette? ...because taking cover behind Alouette is about as sensible as taking cover behind a hatstand with a small cask of dynamite strapped to it at chest height...
The Stray
GM, 1626 posts
The Marshal
'round these parts
Thu 19 Apr 2012
at 16:36
  • msg #737

Re: One Riot, One Ranger, Medium Rare!

Except that the explosive hatstand also has a tendency to hug dead people in fights...
Wildcat Hawkins
player, 1088 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Thu 19 Apr 2012
at 16:38
  • msg #738

Re: One Riot, One Ranger, Medium Rare!

OMG I didn't realize he meant Alouette...  hahahahaha oh this suddenly just became fantastic.
Alouette
player, 945 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Apr 2012
at 16:47
  • msg #739

Re: One Riot, One Ranger, Medium Rare!

@ Wildcat - I am still laughing.

@Stray - Or pick them up, if they're light enough. It won't stop differently alive people shooting at each other because that doesn't register to it as someone being in danger, but if William/Gus/Adrian start taking aim at mortals it will switch to Combat Mode: Actively In The Way to protect said mortals.
Wildcat Hawkins
player, 1089 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Thu 19 Apr 2012
at 16:57
  • msg #740

Re: One Riot, One Ranger, Medium Rare!

Oh it has the potential to just keeping getting better.

Wildcat comes through the batwing doors, right after hearing from Roland Frost, someone she'd actually want to take a bullet for, there's a terrible outlaw in here.

She comes inside and sees Deputy Clank has a man sitting behind him who Wildcat previously identified as a known outlaw with a Raise on the roll not 1 minute ago, and he just shot Deputy Vega!

What is she supposed to think!?
William Pierce
player, 189 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Thu 19 Apr 2012
at 17:16
  • msg #741

Re: One Riot, One Ranger, Medium Rare!

Well It's been one ride from the frying pan into fire after fire right around post 25 of my introduction thread.

But, a few things to consider:

-) I know Alouette *might* explode if a bullet pierces the armor. But others might know that as well and therefore refrain from firing at it. And I know *for sure* that cover is better than no cover.
Also, Alouette is just inside, so I think I'm just inside as well. And I try to get out soon.

-) Wildcat: You have a description of me, but a) you'd need to recognise me based on that description alone and I don't know how accurate that is (ie, not sure if the description in your ranger bible mentions a beard and I'm no longer wearing a groom's suit and b) you might have seen me take a shot at some target inside, but can't tell it's been at Vega.

But, even if I just met you in the street and shook your hand and asked you politely how you were doing - given that I'm a vampire, wouldn't you try to kill me on the spot anyway?
Wildcat Hawkins
player, 1090 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Thu 19 Apr 2012
at 17:28
  • msg #742

Re: One Riot, One Ranger, Medium Rare!

William Pierce:
But, even if I just met you in the street and shook your hand and asked you politely how you were doing - given that I'm a vampire, wouldn't you try to kill me on the spot anyway?


Shoot OR Recruit.

XD

Ahem... "Oh Jesus help me I've been turned into a terrible monster and I don't know what to do, oh won't someone help me, they'll find me and they'll kill me and I just want to be cured I know I did some bad things but I don't deserve this *bust out in tears*  I'm turning myself in before I hurt somebody!"

Not that anyone would do that, I'm just pointing out it doesn't have to automatic "OMG VAMPIRE!  **Stabby Stabby**

Plus I'm speculating, I have no freaking idea what I'm going to do.
William Pierce
player, 190 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Thu 19 Apr 2012
at 19:44
  • msg #743

Re: One Riot, One Ranger, Medium Rare!

You have a joker for initiative, don't you?
You could use it to clear your throat. That's what happened at my table once. And she didn't even use it for an intimidation attempt. ;-)
Alouette
player, 946 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Apr 2012
at 20:55
  • msg #744

Re: One Riot, One Ranger, Medium Rare!

William Pierce:
-) I know Alouette *might* explode if a bullet pierces the armor. But others might know that as well and therefore refrain from firing at it. And I know *for sure* that cover is better than no cover.


Gus Shaw has only once refrained from shooting the clank just because it would blow the surrounding area to blazes (though seriously, there are some parts of Blackthorn's hinterland where shooting the clank would result in people wondering "where'd Texas go?"), and that was because he was too injured at the time...pointing the clank's explosive potential out might at least turn the saloon's general hostility on Gus, though.

Mostly I find it funny because I picture William thinking "I take cover behind the huge metal monstrosity! This is the BEST place!" and it looking something like this: (yay Paint!)

The Stray
GM, 1627 posts
The Marshal
'round these parts
Fri 20 Apr 2012
at 00:32
  • msg #745

Re: One Riot, One Ranger, Medium Rare!

I'm a little confused at where everyone is, because as far as I'm aware, William's near the back door (to the kitchens) while Wildcat's coming in the front. As for recognizing people, well...we'll roll for that when we get to it.
Wildcat Hawkins
player, 1091 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Fri 20 Apr 2012
at 00:35
  • msg #746

Re: One Riot, One Ranger, Medium Rare!

You may have to draw it.
The Stray
GM, 1628 posts
The Marshal
'round these parts
Fri 20 Apr 2012
at 00:39
  • msg #747

Re: One Riot, One Ranger, Medium Rare!

-_- That's what I get for doing purely narrative-based fights...
Wildcat Hawkins
player, 1092 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Fri 20 Apr 2012
at 01:14
  • msg #748

Re: One Riot, One Ranger, Medium Rare!

Well I know I can imagine it, but the trouble is what I imagine is probably WRONG.
Adrian Vega
player, 229 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Fri 20 Apr 2012
at 01:59
  • msg #749

Re: One Riot, One Ranger, Medium Rare!

Sorry for the delayed response. I've been in Phoenix all day giving presentations in business meetings and such. That and refreshing myself on the rules and having proper time to post don't go hand in hand. I'm at the airport now, hoping to make a post before I hit the skies.
Adrian Vega
player, 231 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Fri 20 Apr 2012
at 02:46
  • msg #750

Re: One Riot, One Ranger, Medium Rare!

Given the new map, I'm not sure how to reconcile the positioning I tried to use in my post. And I'm about to board a flight and won't be able to figure out any better for a good few hours, so...there we go. I leave it in your hands Marshal. I'm mainly looking for the best cover that I can get and chance to send some bolts at Seven.
William Pierce
player, 191 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Fri 20 Apr 2012
at 05:28
  • msg #751

Re: One Riot, One Ranger, Medium Rare!

Haha, that's not at all how I pictured the scene in the saloon. I thought I was near the door, with Alouette being pretty much the only cover available...

Well, doesn't matter. Thanks for the map boss!
Charging Bear
player, 743 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Fri 20 Apr 2012
at 12:14
  • msg #752

Re: One Riot, One Ranger, Medium Rare!

I'm away from my computer for a day and all hell breaks loose... typical!


William & Adrian - You'd HATE some of the games I've been in and run as pvp is more common than we've seen in this game.
The Stray
GM, 1630 posts
The Marshal
'round these parts
Fri 20 Apr 2012
at 17:07
  • msg #753

Re: One Riot, One Ranger, Medium Rare!

Isn't that always the way with this game? :D
Adrian Vega
player, 232 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Fri 20 Apr 2012
at 18:16
  • msg #754

Re: One Riot, One Ranger, Medium Rare!

Sorry for my incomplete posts yesterday. Posting from the airport and using Savage Worlds and Reloaded PDFs on my phone don't make for the best I can do. I've updated my post with the results from my Soak attempt and my card for the next round (which probably ends with me going last)
Alouette
player, 948 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 20 Apr 2012
at 20:33
  • msg #755

Fly, you fool!

Good journeying, the Adrian!

I need to edit with init. too, must've got overexcited at the first instance of Wildcat telling people off before she's even there...
Alouette
player, 950 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 21 Apr 2012
at 19:57
  • msg #756

Re: One Riot, One Ranger, Lightly Miracled!

So, does holy light do something horrible to vampires? Them being allergic to light and holiness and all...
The Stray
GM, 1635 posts
The Marshal
'round these parts
Sat 21 Apr 2012
at 22:04
  • msg #757

Re: One Riot, One Ranger, Lightly Miracled!

Sure does. But William isn't a vampire...he's a vampiric harrowed. Still, there will certainly be some extra effect...
Alouette
player, 951 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 22 Apr 2012
at 19:46
  • msg #758

Re: One Riot, One Ranger, Lightly Miracled!

Like making Al go on about bust lanterns? Gives a whole new meaning to the idea of a holy flash power...
The Stray
GM, 1637 posts
The Marshal
'round these parts
Sun 22 Apr 2012
at 20:58
  • msg #759

Re: One Riot, One Ranger, Lightly Miracled!

So...anyone want to take bets on how much trouble Carl will find for himself on THIS minor errand?
Danny Boy
NPC, 53 posts
Sickly Yankee Soldier
P5 T5 W0 F0 B3 Cha 0
Sun 22 Apr 2012
at 21:39
  • msg #760

Re: One Riot, One Ranger, Lightly Miracled!

Anytime Danny goes running, I have the urge to play this...
William Pierce
player, 194 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 23 Apr 2012
at 08:17
  • msg #761

Re: One Riot, One Ranger, Lightly Miracled!

Just wanted to point out to Wildcat that the blast of holy light had no effect whatsoever on William.
Just sayin'. Roland or Gus is going to kill me now anyway, or at least they'll try.
Wildcat Hawkins
player, 1096 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 23 Apr 2012
at 12:42
  • msg #762

Re: One Riot, One Ranger, Lightly Miracled!

Powers like that aren't supposed to work all the time though or it'd be an "I win" button.
William Pierce
player, 195 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 23 Apr 2012
at 12:58
  • msg #763

Re: One Riot, One Ranger, Lightly Miracled!

Oh, now you're going to use the "Have Faith!" approach on me? ;-)

Doesn't that sow, like, a bit of doubt that I might not be a total villain? I'm clearly the victim here in this ballroom blitz! My coat's all torn up!
Wildcat Hawkins
player, 1097 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 23 Apr 2012
at 13:20
  • msg #764

Re: One Riot, One Ranger, Lightly Miracled!

At this point I wouldn't be too worried about WC, you haven't done anything she has seen, Seven has.  Seven will of course escape since I'm far too incompetent to actually catch him.  XD

The thought just occurred to me I am in such a terrible spot even if WC did catch him because she's completely lost all credibility with taking prisoners.  Our hapless Ranger is a classic case of Good is Dumb.  Danny Boy should have been shot in the head, ditto for all the Jellicles, Cantrell, etc.

Worst. Texas Ranger. Ever.  I'd surrender to Wildcat any day of the week, you're just going to be free again in 5 minutes.
William Pierce
player, 196 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 23 Apr 2012
at 13:23
  • msg #765

Re: One Riot, One Ranger, Lightly Miracled!

I thought I'd try the "I'm not even supposed to be here today!" defense on you.
Charging Bear
player, 746 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Mon 23 Apr 2012
at 13:29
  • msg #766

Re: One Riot, One Ranger, Lightly Miracled!

In reply to William Pierce (msg #765):

That never works
William Pierce
player, 197 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 23 Apr 2012
at 13:33
  • msg #767

Re: One Riot, One Ranger, Lightly Miracled!

In reply to Charging Bear (msg #766):

Oh, you're just hoping you get to shoot me in the back again. Figurativly, if not literally. ;-)
Charging Bear
player, 747 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Mon 23 Apr 2012
at 13:57
  • msg #768

Re: One Riot, One Ranger, Lightly Miracled!

In reply to William Pierce (msg #767):

Not at all!
William Pierce
player, 198 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 23 Apr 2012
at 14:47
  • msg #769

Re: One Riot, One Ranger, Lightly Miracled!

Danny Boy feels like a kindred spirit.
Alouette
player, 952 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Apr 2012
at 14:53
  • msg #770

Re: One Riot, One Ranger, Lightly Miracled!

I think you're the only major character who hasn't chased him at some point...you can be friends!
William Pierce
player, 199 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 23 Apr 2012
at 14:55
  • msg #771

Re: One Riot, One Ranger, Lightly Miracled!

In reply to Alouette (msg #770):

I could use a friend!
The Stray
GM, 1640 posts
The Marshal
'round these parts
Mon 23 Apr 2012
at 15:02
  • msg #772

Re: One Riot, One Ranger, Lightly Miracled!

Alouette, Adrian may not, in fact, be out of the fight...his character still has a Soak opportunity and an action. Just sayin'.
Alouette
player, 954 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Apr 2012
at 15:06
  • msg #773

Re: One Riot, One Ranger, Lightly Miracled!

You can be Everyone Trying To Kill You buddies!

The clank will protect you if you don't harm any mortals or "the other angel": as much can be implied from its speech so far - right now it thinks Alistair will shoot Gus rather than you because it told him to.
Wildcat Hawkins
player, 1098 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Mon 23 Apr 2012
at 15:07
  • msg #774

Re: One Riot, One Ranger, Lightly Miracled!

Pffft Danny's an ingrate.  WC showed tremendous restraint not killing him after he went one Winged Angel and started slaughtering civilian bystanders.

Granted she shot him in the neck, well and tried to swipe at him with a Bowie knife a couple of times, and okay she might have handcuffed him, so perhaps they will not be good friends, but he's still an ingrate.

Alouette's action stands either way, if Adrian soaks it, the clank fails, if not, the clank succeeds!

I like how Alouette either seems to dominate a given combat or else attempts nothing useful at all.  XD
Adrian Vega
player, 233 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Mon 23 Apr 2012
at 15:23
  • msg #775

Re: One Riot, One Ranger, Lightly Miracled!

Alright, I'm back from an awesome weekend trip to Vegas. Knowing how this game gets, I haven't really gotten a chance to get through the hundreds of posts that have taken place while I was away and I probably won't get a chance to till after work today.

That having been said, if someone could give me a nutshell recap on what has happened that I need to respond to, I can probably get a response in during the day so that I don't hold things up any further.
William Pierce
player, 200 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 23 Apr 2012
at 15:34
  • msg #776

Re: One Riot, One Ranger, Lightly Miracled!

You've been shot. Not by me, though, honestly.
But you need to soak something like 4 wounds or so or Alouette is dragging you out of Town.
Alouette
player, 955 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Apr 2012
at 15:36
  • msg #777

Re: One Riot, One Ranger, Lightly Miracled!

You got shot lots by Seven, Gus is attacking William to avenge you, Wildcat is being Shiny like God and the clank is trying to drag you off the battlefield.

Elsewhere CB is being healed, Danny is having a nervous breakdown after being hunted down as usual, and Carl is being killed by the raiders' scouts out of earshot of anyone else - they came sneaking rather than charging due to the rain, as he predicted. No-one knows where JohnJohn is.
Adrian Vega
player, 234 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B1
Mon 23 Apr 2012
at 15:42
  • msg #778

Re: One Riot, One Ranger, Lightly Miracled!

Thanks for the updates :)

Hot damn! That's a lot of wounds. Well, hopefully this soak roll goes pretty well.
Charging Bear
player, 748 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B0L1
Mon 23 Apr 2012
at 15:44
  • msg #779

Re: One Riot, One Ranger, Lightly Miracled!

In reply to Alouette (msg #777):

Yay healing!
The Stray
GM, 1641 posts
The Marshal
'round these parts
Mon 23 Apr 2012
at 16:11
  • msg #780

Re: One Riot, One Ranger, Lightly Miracled!

Re: Jake Lawrence

Er, I'm not sure why you're adding in fatigue penalties, since fatigue levels aren't wounds and don't reduce healing rolls the same as wounds would...not that it matters, it's still a fail, just something to keep in mind in the future.
Jake Lawrence
player, 203 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W2R1B0L1
Mon 23 Apr 2012
at 16:14
  • msg #781

Re: One Riot, One Ranger, Lightly Miracled!

In reply to The Stray (msg #780):

Cause I'm a silly silly man who thought you added fatigue to healing rolls
The Stray
GM, 1642 posts
The Marshal
'round these parts
Mon 23 Apr 2012
at 16:15
  • msg #782

Re: One Riot, One Ranger, Lightly Miracled!

You would if you were the one fatigued. Anyhoo. On to the trouble!

Oh, and how's Carl reacting to the ghostly pale Comanche?
Alouette
player, 956 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Apr 2012
at 16:20
  • msg #783

Re: One Riot, One Ranger, Lightly Miracled!

The way he usually does to anything shooting doesn't work on, when you tell me what I'm rolling for Dangerous Use of Props...

[Private to GM: asked in e-mail: 1) Agility or Smarts trick to (hopefully) entangle Comanche #1 in blanket 2) MAP to chuck bedside lamp at #2? Also, unshaking chips, do these need roll also?]
The Stray
GM, 1643 posts
The Marshal
'round these parts
Mon 23 Apr 2012
at 16:32
  • msg #784

Re: One Riot, One Ranger, Lightly Miracled!

In reply to Alouette (msg #783):

Hee! Alrighty then...

[Private to Alouette: Ah. Mail sent, but essentially:

It's an Agility trick for the blanket throw (-2 MAP), and then penalty on the lamp throw is -2 MAP, -1 Improvised (and you'd be using the Throwing skill, which Carl doesn't have, so you'd be Defaulting). Bashing with the lamp instead of throwing it would just be Fighting -2 MAP -1 Improvised. Damage on the lamp is Str + d4, with a 1 in 6 chance of spontaneously igniting the oil (otherwise you'd have to light it manually).

Spending a chip to unshake means you don't need to roll. Rolling is what you do when you need to unshake and have no chips left (or are trying to save chips).
]
Adrian Vega
player, 235 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B0
Mon 23 Apr 2012
at 17:03
  • msg #785

Re: One Riot, One Ranger, Lightly Miracled!

So I'm (more than) a little confused about positioning and such things.

Which part of the map is the kitchen?
Is Seven's gun still peeking out?
The Stray
GM, 1644 posts
The Marshal
'round these parts
Mon 23 Apr 2012
at 17:19
  • msg #786

Re: One Riot, One Ranger, Lightly Miracled!

The area that says Back Door is the door to the kitchen. Since Seven hasn't gone yet, he's still there. He's behind Heavy Cover (-4 penalty to hit) and has the Dodge edge (another -1 penalty to hit).
The Stray
GM, 1646 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 00:46
  • msg #787

Re: One Riot, One Ranger, Lightly Miracled!

nothing to see here...move along...
Adrian Vega
player, 236 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B0
Tue 24 Apr 2012
at 02:48
  • msg #788

Re: One Riot, One Ranger, Lightly Miracled!

Alright, I'm about ready to post, I just have a rules question:

So I've got 4 wounds. If I spend a chip and manage to soak two of the wounds, do I retain the Shaken condition?
Wildcat Hawkins
player, 1099 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Apr 2012
at 02:57
  • msg #789

Re: One Riot, One Ranger, Lightly Miracled!

Yes.  You have to soak all the wounds to get rid of the Shaken condition with your soak roll.

You could, at your option, discard another chip to get rid of being Shaken, but you'd still have 2 wounds.

Tough call.
Adrian Vega
player, 237 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B0
Tue 24 Apr 2012
at 03:01
  • msg #790

Re: One Riot, One Ranger, Lightly Miracled!

My version of the rules was really ambiguous about that, so I thought I'd ask. Well, ignore my fighting roll, Marshal. I'll just have Adrian sit down somewhere.
Wildcat Hawkins
player, 1100 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Apr 2012
at 03:04
  • msg #791

Re: One Riot, One Ranger, Lightly Miracled!

Interesting.  SWDX states explicitly that "If the character is left with any wounds from an attack, he’s still Shaken." on page 69, if you were curious.
The Stray
GM, 1647 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 03:08
  • msg #792

Re: One Riot, One Ranger, Lightly Miracled!

You rolled a 12...that soaks three wounds. You were facing 4, so you actually only have 1 wound against you.
Adrian Vega
player, 239 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B0
Tue 24 Apr 2012
at 03:16
  • msg #793

Re: One Riot, One Ranger, Lightly Miracled!

Edited my post to remove any text implying that I was going to make an attack and added my Initiative Card for the next round, for whatever it's worth.
The Stray
GM, 1649 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 03:18
  • msg #794

Re: One Riot, One Ranger, Lightly Miracled!

You can still attempt to unshake this round.
Adrian Vega
player, 240 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Tue 24 Apr 2012
at 03:23
  • msg #795

Re: One Riot, One Ranger, Lightly Miracled!

Roger that! :)
Wildcat Hawkins
player, 1101 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Apr 2012
at 04:00
  • msg #796

Marshal Call

Can WC catch up to Seven without running?  I have to ask because the exact positioning and nuance here is very important.

http://i.imgur.com/d7mgf.jpg

I think she could, check that out.
The Stray
GM, 1650 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 04:04
  • msg #797

Re: Marshal Call

You can if you make an Agility check to get over the bar and are willing to suffer a possible attack from William as you pass.
Wildcat Hawkins
player, 1102 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Apr 2012
at 04:06
  • msg #798

Re: Marshal Call

Ooh that's another issue, is William still effectively prone or did he ever get up?
The Stray
GM, 1651 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 04:15
  • msg #799

Re: Marshal Call

As far as i know, he crouched behind Alouette but was never technically prone. It was Gus who fell over.

Now, apart from his fangs (which he's been loathe to use thus far), William doesn't have any melee weapons readied. He could use his pistol as an Improvised weapon, but it's up to him if he wants to try the swing as you pass.
Adrian Vega
player, 241 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Tue 24 Apr 2012
at 04:17
  • msg #800

Re: Marshal Call

In reply to The Stray (msg #799):

What do I roll to unshake, Spirit?
The Stray
GM, 1652 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 04:18
  • msg #801

Re: Marshal Call

In reply to Adrian Vega (msg #800):

Yup. Spirit, less wound penalties.
Adrian Vega
player, 242 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Tue 24 Apr 2012
at 04:20
  • msg #802

Re: Marshal Call

In reply to The Stray (msg #801):

Thanks. No dice on the roll though - got a 2
The Stray
GM, 1653 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 04:22
  • msg #803

Re: Marshal Call

Well, you can try again on your next turn. Assuming Alouette doesn't manage to pull you out into the street in the meantime...
Wildcat Hawkins
player, 1103 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Apr 2012
at 04:32
  • msg #804

Re: Marshal Call

Face palms.

I'm an idiot I just realized what I should have done to begin with.
The Stray
GM, 1654 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 04:34
  • msg #805

Re: Marshal Call

And that is?
Wildcat Hawkins
player, 1104 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Apr 2012
at 04:42
  • msg #806

Re: Marshal Call

Well I can't beat myself up too bad, it wasn't possible last round, I'm technically out of range for it unless WC moves up just a smidge.

All right I'm going to have to move up to the bar without going over it (the square you arrive up directly above William Pierce and then 2" to the right, adjacent to the cowering townsfolk), but in the process of doing so William Pierce could kill me or otherwise ruin my day, a chance I'm just going to have to take.

How do you want to handle that, post that Wildcat moves, then see if Willy P shanks her with his pistol grips?
The Stray
GM, 1655 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 04:52
  • msg #807

Re: Marshal Call

Yes, post your move and let William know he has a free attack opportunity. If he declines to take it, you can continue with your action (if he takes it and hits, you'll stop moving and have to refigure your action from there). As a bonus, the space you're trying to reach will give you an easier time attacking Seven, lowering his cover to medium (-2).
William Pierce
player, 201 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Tue 24 Apr 2012
at 05:48
  • msg #808

Re: Marshal Call

Actually, I'm going before WC. Drew a 4D, but have the quick edge. Redraw netted me the 10S. Going to take a swing at Gus, though.
The Stray
GM, 1656 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 05:53
  • msg #809

Re: Marshal Call

Ah. missed that when I was collecting the initiative numbers.
Wildcat Hawkins
player, 1106 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Apr 2012
at 11:53
  • msg #810

Re: Marshal Call

I'll wait until William's attempt to wrestle knives away is resolved before posting more to keep from cluttering the thread up unduly.
The Stray
GM, 1658 posts
The Marshal
'round these parts
Wed 25 Apr 2012
at 03:15
  • msg #811

Re: Marshal Call

In reply to Alouette on the game thread:

Er...wut?
The Stray
GM, 1659 posts
The Marshal
'round these parts
Wed 25 Apr 2012
at 05:42
  • msg #812

Re: Marshal Call

Before I post Gus's action, I wanted to see how William reacts to Milburn's shot.
Alouette
player, 959 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Apr 2012
at 07:24
  • msg #813

Wise clank, it say

The blizzard of the world has crossed the threshold and has overturned the borders of the soul?
Wildcat Hawkins
player, 1109 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Wed 25 Apr 2012
at 12:26
  • msg #814

Re: Wise clank, it say

Dammit he's going to get away.  >L<

Arrrgghhhhh!  Why does everyone gets away!?

<frustrated Ranger is frustrated>
William Pierce
player, 204 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Wed 25 Apr 2012
at 14:36
  • msg #815

Re: Marshal Call

The Stray:
Before I post Gus's action, I wanted to see how William reacts to Milburn's shot.

Sorry, feeling a little bit under the weather today. I'm posting in a minute.
The Stray
GM, 1660 posts
The Marshal
'round these parts
Wed 25 Apr 2012
at 16:13
  • msg #816

Re: Wise clank, it say

In reply to Wildcat Hawkins (msg #814):

What would you do with Seven if you were to catch him? He's right...he didn't start this fight. He may be a right bastard and a stone killer, but in this instance at least he's the victim here. It's kind of hard to charge a man with murder when the guy he killed is the one pointing a gun at him...
Alouette
player, 960 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Apr 2012
at 16:34
  • msg #817

Re: Wise clank, it say

She probably has a warrant for him somewhere.

Amusingly, unless William attacks Alistair the clank won't let her arrest him either, because he's already dead and out of reach of mortal law...if he does hurt a mortal, however, he gets reclassified from "differently alive civilian" to "demonic menace" and it'll even help Wildcat attack him...
Adrian Vega
player, 243 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Wed 25 Apr 2012
at 16:48
  • msg #818

Re: Wise clank, it say

In reply to The Stray (msg #816):

Wildcat wasn't there for that part of the fight, in character, so she wouldn't really be able to know the veracity of Seven's statements (to the extent that they're accurate).

Should she catch him, she could hold him for questioning to find out why he was shooting at one of Blackthorn's deputies (not that anyone in this town seems to lack for reason to shoot at the deputies or the marshal), and get a chance to hear his side of the story.
Alouette
player, 961 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Apr 2012
at 17:00
  • msg #819

Re: Wise clank, it say

To amuse you while you're down there - the clank was talking to you, Adrian. So was the Hawk.
Adrian Vega
player, 245 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Wed 25 Apr 2012
at 17:01
  • msg #820

Re: Wise clank, it say

In reply to Alouette (msg #819):

Oh right, I forgot about that, I'll amend my post.
Wildcat Hawkins
player, 1110 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Wed 25 Apr 2012
at 17:06
  • msg #821

Re: Wise clank, it say

Exactly!  He shot a Deputy!

As for what I'd do with him...  I'd drink his milkshake.

If I'm standing across the room and Alouette has a straw, and I own all the land around you, and you have a milkshake, and there's drainage, and I have a milkshake, and mine is strawberry but yours is vanilla, and I have an eight foot crazy straw then I.  DRINK.  YOUR.  MILKSHAKE.

I drink it up!

Seriously consider WC's frame of reference at this point and how frustrated she is.

Dust Adders come into town and shoot people and throw dynamite with no negative consequences whatsoever.  They also kill a Deputy, no consequences there either.  Then the Jellicles, who also kill a Deputy.  Now this guy tries to kill yet another Deputy!  That's all she knows, he shot Deputy Vega and nearly killed him.

To borrow a Goes to Mass phrase, WC is watching her "tribe" get killed over and over again here.  She's a Vengeful character to boot!  Good grief it took threads of roleplaying gymnastics to get her to realize it's a better idea right now to toe the line for the Dust Adders for the greater good to keep everyone from dying.  You think she's got a lot of sympathy for this Seven guy?  He may very well have a point but he's in the wrong place at the wrong time with the wrong Ranger!
This message was last edited by the player at 17:07, Wed 25 Apr 2012.
Adrian Vega
player, 246 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Wed 25 Apr 2012
at 17:21
  • msg #822

Re: Wise clank, it say

In reply to Alouette (msg #819):

Changed up my post.
Alouette
player, 962 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Apr 2012
at 17:35
  • msg #823

Re: Wise clank, it say

[offers Wildcat Russian teacakes]

Though it doesn't count as far as Wildcat cares, the Adders did take consequences for the big fight, just not from the law - two of theirs died, leaving them with a very small Dust Adder and a commonlaw widow to look after, and they did hunt down and kill the leader of the attack for their own families' safety and the gang's reputation (though if he'd won the duel they'd have called it even and let him bugger off to Mexico, supplies and all).

The Hawk will sympathise, though. God help anyone in the way if those two ever team up.

@Adrian - Noted, just working out how init. stands and whether William's surrendering...
Wildcat Hawkins
player, 1111 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Wed 25 Apr 2012
at 18:18
  • msg #824

Re: Wise clank, it say

Alouette:
Though it doesn't count as far as Wildcat cares, the Adders did take consequences for the big fight, just not from the law - two of theirs died, leaving them with a very small Dust Adder and a commonlaw widow to look after, and they did hunt down and kill the leader of the attack for their own families' safety and the gang's reputation (though if he'd won the duel they'd have called it even and let him bugger off to Mexico, supplies and all).


Indeed knowing that would make the situation worse.  The Dust Adders is comprised of a set of people who in all fairness did nothing wrong but got screwed anyway, much like the Hawkins family, but the similarities end there.

Whether the Dust Adders would like it or not, Nate Frost, in her view, had a human right to sit before his accusers and have arbitration determine the course of events.

The worst part is, Wildcat is the one person in Blackthorn who understands how to keep young Tim from not only from making his parent's mistakes, but hers as well.
Alouette
player, 963 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Apr 2012
at 19:41
  • msg #825

Re: Wise clank, it say

Oo, eleventy-leventh post...

Seems t'me his dad's mistake was to put him and his at the mercy of (labour and land claim) laws, where Wildcat's was to think her dad's life consisted only of putting him and his at the mercy of outlaws, both ending up damagingly aggressive to the world outside their "tribe" when mercy failed...reckon it's best he just learns how to work cattle, really. I hope he gets the chance.

...aaand clank witterage'll go in with its action while we're having 'em, I think is sense - so waiting on Evans, I think.
The Stray
GM, 1663 posts
The Marshal
'round these parts
Thu 26 Apr 2012
at 01:17
  • msg #826

Re: Wise clank, it say

Oddly enough, for once Alouette has the highest initiative.

Gus has a +2 bonus vs. William on his next action (and is calling for surrender to end the fight, if William wants to do so), while Whildcat is Shaken. And Adrian is Shaken. and I thin William is still Shaken.

There are a lot of shaken characters this fight...
Adrian Vega
player, 247 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Thu 26 Apr 2012
at 02:12
  • msg #827

Re: Wise clank, it say

In reply to The Stray (msg #826):

All this shakiness reminds me of Classic Stun.
The Stray
GM, 1664 posts
The Marshal
'round these parts
Thu 26 Apr 2012
at 02:23
  • msg #828

Re: Wise clank, it say

Yeah, without a lot of chips, Shaken can be a frustrating stun-lock. But I'm planning on moving the chapters forward after this fight is done, so I'm not sure awarding chips now would be wise...especially since I'd rather save the RP chips you earned this last session for the major fight the next chapter might be...
Adrian Vega
player, 248 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Thu 26 Apr 2012
at 02:25
  • msg #829

Re: Wise clank, it say

Yeah, I think with this group of PCs and NPCs we will undoubtedly be heading towards more fights.

Everytime I think about it, I realize what a tangled web of conflicts are being run at the same time. I don't know how you do it, Marshal :)

But I enjoy it surely
The Stray
GM, 1665 posts
The Marshal
'round these parts
Thu 26 Apr 2012
at 02:38
  • msg #830

Re: Wise clank, it say

I have a day job that allows me a lot of time to stand around hating life and everyone in it plotting and planning, and a lot of this has been built over the last couple years (plus the initial prep work), plus tons and tons of improvised responses to PC actions and back-stories that I've woven back into the fabric of the narrative, plus the fact that this style of campaign (the City of Adventures) is the one I'm most comfortable and adept with. I would be perfectly fine running a campaign in say, Gomorrah, rather than one that encompassed the entire Maze. I like running games set in a single location because I can use recurring characters and build on previous events into continuing arcs. It does require a lot of notes, and I'm glad some of our players are just as invested in me in the setting and are willing to help me with continuity (thank you Alouette!).
Wildcat Hawkins
player, 1112 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Thu 26 Apr 2012
at 03:10
  • msg #831

Re: Wise clank, it say

I've gone to half and half.  I've noticed the single location seems to work better in the pbp games I've seen, but I favor the globe trotting games for table top.  Well really it turns to a hybrid as I tend to send PCs to certain locations until the players are tired of them or I am, then we move on.

Depends on the game too.  Deadlands lends itself well to certain nations or territories due to the transportation issues, even when trains are considered.  My face to face Aberrant game though... Okay I can freaking teleport to the moon, and I'm just one player character, and one of the weakest ones at that.
Adrian Vega
player, 249 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Thu 26 Apr 2012
at 04:20
  • msg #832

Re: Wise clank, it say

My own RPOL Deadlands game is Gomorra based (gotta leave the 'h' off in Deadlands) but it's more of a globetrotting game - my posse is right now in Mexico, making use of a lot of the South o' the Border material. It's not a traditional Deadlands game, though - but I do keep to a more traditional model of having players with varying allegiances but a shared goal.

This game works extremely well, and I think other than the awesome Marshal that is in large part attributable to a solid player base - which is a rarity on RPOL. Staying in one general location additionally allows for these overlapping plots, and also the fact that we've got players of varying allegiances. There are a lot more 'grey areas' here as well, as opposed to the traditional white hats vs. black hats approach. I'm having a blast! :)

As a side note, every time Cantrell posts I smile - because I'm glad that my upload of Black Jack Jackson's picture has come to good use :)
The Stray
GM, 1666 posts
The Marshal
'round these parts
Thu 26 Apr 2012
at 04:51
  • msg #833

Re: Wise clank, it say

The solid player base is essential. We've picked this game up twice after long hiatuses, and it's good to know I have a group that understands hand has patience for those times when life and/or burnout intrudes.
Wildcat Hawkins
player, 1114 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Thu 26 Apr 2012
at 12:04
  • msg #834

Re: Wise clank, it say

OMG, do you have any idea how weird it would be in an era where voice recording and playback was so limited to just hear yourself or even a facsimile thereof like that?
Alouette
player, 965 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 26 Apr 2012
at 12:27
  • msg #835

Re: Wise clank, it say

I can't quite imagine, because I grew up around parrots, but I imagine it'd have to seem pretty divine/demonic...since there are anecdotes of wild ravens deciding to learn bits of human languages to their own advantage (raven beaks are not pointy enough to pierce the skin of large corpses) it often amuses me to think of the reaction of early hunter-gatherers to hearing random forest birds calling out things like "over here!" or "deer!" in imitation of the hunters' own calls...little wonder so many hunt-focused societies have regarded them as gods or devils.

On the theme of parrots, my parents are decidedly not technologically 'with it', so they haven't worked out how to turn off the various sound clips my brother's attached to several software functions, like 'query'...so now both parrots in the house have a tone-perfect Jack Sparrow imitation: "but why is the rum gone?"
Adrian Vega
player, 250 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Thu 26 Apr 2012
at 14:41
  • msg #836

Re: Wise clank, it say

In reply to Alouette (msg #835):

That's amazing.
Alouette
player, 966 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 26 Apr 2012
at 16:58
  • msg #837

Re: Wise clank, it say

Birdies are! Even though parrots are nowhere near as smart as corvids, it's startling how fast they pick up associations...my mum's rescued parrot has a whole repetoire of "'bye! 'Bye! Good-bye! Bye!" for when someone's got their coat to leave - or she thinks they should.
Wildcat Hawkins
player, 1115 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Thu 26 Apr 2012
at 17:36
  • msg #838

Re: Wise clank, it say

Today's hard question.

quote:
For what fiscal year was the report "Outcome Measures FY 2011" produced?

I like questions I can answer right away. I answered it, can I go home now?
The Stray
GM, 1668 posts
The Marshal
'round these parts
Thu 26 Apr 2012
at 17:41
  • msg #839

Re: Wise clank, it say

Does that mean you're off for the day?
Alouette
player, 967 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 26 Apr 2012
at 18:06
  • msg #840

Re: Wise clank, it say

[gentle bargepole-prod of Stray] You want to resolve Alouette's persuasion of Milburn before William decides what he's doing, I think.
The Stray
GM, 1669 posts
The Marshal
'round these parts
Thu 26 Apr 2012
at 18:12
  • msg #841

Re: Wise clank, it say

What was it you were rolling, though? Smarts trick? Persuasion? I don't know what I'd be rolling against, other than very high.
Alouette
player, 968 posts
Thu 26 Apr 2012
at 18:14
  • [deleted]
  • msg #842

Re: Wise clank, it say

This message was deleted by the player at 18:15, Thu 26 Apr 2012.
Alouette
player, 969 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 26 Apr 2012
at 18:15
  • msg #843

Re: Wise clank, it say

Persuasion, like in the bolded description.
Adrian Vega
player, 252 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Thu 26 Apr 2012
at 20:25
  • msg #844

Re: Wise clank, it say

Added in my initiative card for the next round. Best thing about the high cards is I get to stay shaken early in the day and don't have to hold things up when my turn comes up while I'm at work. :)
The Stray
GM, 1670 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 02:41
  • msg #845

Rules Change Discussion--Shaken

I'm kicking around a house rule, and I wanted to get some input on it from you guys.

The current rule:

Current rules:
Shaken
If the damage of an attack is a simple success (0-3 points over Toughness), the target is Shaken. Shaken characters are rattled, distracted, or momentarily shocked. They aren’t stunned but are temporarily suppressed enough that they must make a Spirit roll to be effective.

On their action, a Shaken character must attempt to recover from being Shaken by making a Spirit roll:

• Failure: The character remains Shaken. He can only perform free actions (see page 66).

• Success: The character is no longer Shaken, but can still only perform free actions.

• Raise: The character is no longer Shaken and may act normally.

►►Spending Bennies: A player may spend a Benny at any time to remove his Shaken status. If it’s currently his action, he may act as if he gained a raise on the Spirit roll.


Here are my proposed House Rules (in bold italics):

quote:
If the damage of an attack is a simple success (0-3 points over Toughness), the target is Shaken. Shaken characters are rattled, distracted, or momentarily shocked. They aren’t stunned but are temporarily suppressed enough that they must make a Spirit roll to be effective. This roll is not modified by Wound penalties.

On their action, a Shaken character must attempt to recover from being Shaken by making a Spirit roll:

• Failure: The character remains Shaken. He can only perform free actions (see page 66).

• Success: The character is no longer Shaken. He may take a single normal action this turn, but at a -2 penalty.

• Raise: The character is no longer Shaken and may act normally.


Thoughts? Give me the Good, the Bad, and the Ugly.
This message was last edited by the GM at 04:14, Fri 27 Apr 2012.
Wildcat Hawkins
player, 1116 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 03:56
  • msg #846

Re: Rules Change Discussion--Shaken

At one point in response to this very same problem here is what I did, there's a long story behind it but this is long already.

So what I came up with was at the 20 XP  and 40 XP markers, I would sit down with each player and point out a role I thought the character had taken on beyond the basic concept.  Example:  "You make all the plans and everyone seems to listen to you, but you are just an absolute pessimist when someone wants to wing it, so I'll give you Charismatic but in exchange you have to take the Cautious hindrance."

I would actually then let the player pitch a counter offer to get a different Edge besides that one and if I thought it was groovy I'd say sure I'll do that instead.  It's an even split between the player saying no, I am good, sure I like that let's do it, and Well how about this instead.

It solves a few problems.  For one, it gives that player something for having a Hindrance they have in fact but not on the character sheet. Second, it's a way to give characters more meat without giving them more power.  An extra Edge is not the same as an advance, especially if you make it clear this can't usually be a new power or anything.  Three, I would do this and then tell the player good you got the sweet Edge you wanted so bad, so now you can take the Combat Reflexes edge soon and lose absolutely nothing, or never bitch to me about being Shaken ever again.

See, I specifically did this to give everyone in the posse a way to take Combat Reflexes without hurting their core "build" and pointed out to everyone that had a chance to get a free resource for the Shaken problem.

It worked.  <shrug>
This message was last edited by the player at 04:00, Fri 27 Apr 2012.
The Stray
GM, 1671 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 04:13
  • msg #847

Re: Rules Change Discussion--Shaken

Mostly the issue I have is that a success on a Shaken roll is just about the same as a failure, and that doesn't quite sit right with me. I'd rather keep Combat Reflexes as an edge that's "nice but not required."

No one has actually complained about it, but it's an issue I'm noticing and want to address.

Speaking of GM freebies, I'm going to be offering some soon. I just wanted to address this thing after seeing this last fight kind bog down into a Shaken-lock.

So, thoughts on the proposed rules?
Adrian Vega
player, 253 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 05:34
  • msg #848

Re: Rules Change Discussion--Shaken

I was merely making sport of my own poor luck with the dice roller, so hopefully that wasn't taken as a complaint :)

As for the rule change, y'all are far more experienced at this system than am I, but I think not having successfully managed to shake a Shaken condition, I can comment at least somewhat neutrally on the proposition:

The way it is, it basically seems as if a 'real' success is a success and a raise, basically a higher Target Number on the roll - which is fine for the mechanics of a system in a tabletop game, as these rolls would all be taking a matter of seconds. So being shaken for a long time wouldn't really be a big deal. But when you do it in a play-by-post game, often the result doesn't have a happy marriage with this online approach we use. Even as active we are, having an extended Shaken-speare festival has the end result of slowing things down.

A House rule of some sort may be in order. As to what that is, I leave that in your capable hands.
William Pierce
player, 207 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 05:38
  • msg #849

Re: Rules Change Discussion--Shaken

I don't like the part about wound modiefiers not counting. The worse you're hurt, the harder it should be to recover.

However, I like the idea of a sucess equalling an action, ie, take another one but at a multi-action penalty.
The Stray
GM, 1672 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 06:04
  • msg #850

Re: Rules Change Discussion--Shaken

Thanks for your input.

@ Adrian: I was thinking about the impact on several fights in this game, not just the latest one (though the latest one is the one that crystallized it in my mind). The fight with Carl getting captured, the fight in the Oriental with CB, William, and the Jellicles...Shaken doesn't matter much to my NPCs, because I usually have a ton of chips (both Wild Card chips and the GM's pool) to spend, but it can be very damaging to the PCs, as I'd rather watch you spend chips on soaking and being awesome on rolls than removing the shaken condition for the umpteenth time. I'd like to even the odds a little. So no, no complaint, but your thoughts are valuable.

@ William: *nods* I can see that. I'm mostly interested in weather the "Action at an MAP" was going to go over well or not, anyway. I'm not tied to the "No wound penalties on the roll." Right now, I'm collecting data.
William Pierce
player, 208 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 08:26
  • msg #851

Re: Rules Change Discussion--Shaken

Hrmpf. Surrender or not surrender?
Alouette
player, 970 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 08:31
  • msg #852

Re: Rules Change Discussion--Shaken

Self will protect you! Ineffectually, when paying attention...

...but everyone'll be distracted soon, and if you don't hurt a mortal the clank won't see anything wrong with questions like "may I have the keys to these handcuffs?"
William Pierce
player, 210 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 09:46
  • msg #853

Re: Rules Change Discussion--Shaken

Well, it's nice to finally meet the rest of the gang. How y'all doin'? :-)
William Pierce
player, 211 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 10:28
  • msg #854

Re: Rules Change Discussion--Shaken

Is Milburn a Deputy?
Charging Bear
player, 752 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B0L1
Fri 27 Apr 2012
at 11:54
  • msg #855

Re: Rules Change Discussion--Shaken

In reply to The Stray (msg #845):

I actually like this change ALOT, it lessens the likelihood of becoming "shaken locked".

Stray - you might want to post this idea up on the Savage Worlds Discussions "forum" here link to another game and maybe on the Pinnacle forums too so people can talk through it.

This was Clint Black's solution
quote:
Well, the main good reason not to change it completely is it will just be a trade-off of "Shaken and can't act" versus "I got wiped out by all these NPCs who were Shaken but can still act."

What I would recommend is trying a midway measure first. Instead of removing Shaken entirely, make it easier to recover from.

Instead of recovering with an action on a raise, just change the result to say that if you recover with a success, then you recover fully and can act.

So the results are fail and remain Shaken or succeed and recover fully.

That gives Wild Cards a significant advantage because the Wild Die adjusts their odds at that level tremendously compared to an Extra. So it's much easier for them to recover from being Shaken while still limiting Extras attacking them in return more.

One option to consider anyway.

This message was last edited by the player at 12:13, Fri 27 Apr 2012.
Wildcat Hawkins
player, 1117 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 12:28
  • msg #856

Re: Rules Change Discussion--Shaken

Well here's the thing I ran into when I made the change described above.

Generic roleplaying, SW or not, assumes a classic 4 character team where the "Fighter" is taking the punishment for the Wizard, then to a slightly lesser degree the theif, then to a slightly lesser degree the Cleric.

In generic roleplaying, you take your courageous paladin and you pile your heavy scale armor and your big heavy shield on her and you send her to hold the line.  Or in another setting it's your cybernetically enhanced space marine guy with a laser sword.  Or whatever.

I recall a long time ago seeing a very persuasive post from one of the Pinnacle personalities that the Combat Reflexes Edge was basically what they came up with to solve the "stun lock" problem for characters with this role, so you're right it wasn't supposed to be something everyone had to have.

The trouble in Deadlands is we all have pistols, and no one has armor.  We can all attack anyone usually so there's no "holding the line" and no one is all that tough anyway.

I see the point everyone's making that a raise is really a success, but the thing you have to watch out for there is SW is a system where you always wish you had more in every attribute.  If you want consistent raises on Shaken rolls, you should be raising Spirit and buying the appropiate Edges imho.

If success = raise, that player who put all his/her points in Spirit suddenly feels a little less rewarded.  Gotta watch for that.
This message was last edited by the player at 12:30, Fri 27 Apr 2012.
Wildcat Hawkins
player, 1119 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 12:58
  • msg #857

Men in Black Dusters

OMG Blackthorn is such a mess.  Honestly at this point the army should have come in.
Charging Bear
player, 753 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B0L1
Fri 27 Apr 2012
at 13:30
  • msg #858

Re: Men in Black Dusters

In reply to Wildcat Hawkins (msg #857):

"I say we take off and nuke the site from orbit. It's the only way to be sure."
Adrian Vega
player, 255 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 15:26
  • msg #859

Re: Men in Black Dusters

I've got to ask a few questions about how some substantive things are different between the Savage Worlds version of Deadlands, and the original Deadlands.

Mainly, how does one know that another is Harrowed in Deadlands: Reloaded? Obviously the Seven of Spades shot Adrian and killed him dead, and besides he's from the Royal Court, so he knows that Deputy Vega is Harrowed. But how does Alouette know? Is there a dice roll or something?

I'm just curious about the mechanics, now that the information is being widely disseminated.
Wildcat Hawkins
player, 1121 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 15:43
  • msg #860

Re: Men in Black Dusters

I think Alouette is the best possible example of how trappings make things mysterious.  That's my theory.

You'll also notice that the automaton refers to the enemy shaman as its totem animal, it calls Wildcat "the other angel", etc.  I'm not sure what the clank is under the hood, I'm guessing it has an Arcane Background with some powers swapped out for others since it seems to think Wildcat is the same type of creature as it is.

I think the Clank has some kind of Detect Arcana or Hunch like ability with a very peculiar trapping and a heap big Knowledge Occult die.  The only thing the clank can't seem to consistently identify are hucksters until he sees them use powers.

Wildcat herself at this point might or might not have the tools to piece it all together here but I think a Knowledge Occult roll is entirely fair for several reasons:

1.  WC is one of the few who now believes Alouette is exactly what he says he is.  "Self is angel."  She reasons he knows more than his strange words can coherently express to mere mortals.  I could go into all sorts of reasons why but who cares.

2.  She has now heard the clank describe Danny Boy, who she knows for a fact is a possessed monster risen from the grave as differently alive before.

3.  Wildcat figured out there could now be more vampires or more vampire disease carriers (possibly including herself).  But she has not been able to verify it happened to Mr. Micklethwait.

4.  Seven's testimony is damning.  It sounds crazy to other people, but not to Wildcat.

Of course the funny thing is if she figures it out, all you're going to get is more help keeping it a damn secret.  XD
Alouette
player, 972 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 16:04
  • msg #861

Re: Men in Black Dusters

Pretty much...Alouette was using its version of Detect Arcana (using more of the spirit's power to "turn up" its sensitivity and see more like the Hawk does) to "see" the Invisible Mayor (or rather his cloaking spell) during the random riot: it caught sight of you during the fracas and has seen the very handsome crow-spirit now living in your chest. That's a bit of an obvious indicator someone's differently alive.
[Private to Adrian Vega: It has Hunch too, though, just mostly limited to the Hawk's use, which is how it imitated Adrian's mother - a voice now only heard in the spirit realm. It can't Hunch anything without blood(/-line to follow) or a dead person/the Hunting Grounds involved...unfortunately its warnings/prophesies tend to come out gibberish because she's speaking a second language whilst on the spirit-binding equivalent of a cocktail of antipsychotic sedatives and enough vodka to kill a Comanche]

It knows William's a vampire because not only can it see his Belt Demon and his ghost friends to indicate something's up, but the slight aetheric variations denoting a Harrowed's condition - it's seen aetheric "tracks" like William's before, going to the theatre, and they're not exactly cannibal-like like Danny's or very even and normal like yours, or vivid and serpentine like Gus', so when everyone said there were vampires in the theatre it immediately pegged that aetheric signature as vampiric. (If people had described the theatre as only full of burlesque dancers after the "monster" description, it'd think William and Vinny were some of those.)
[Private to GM: Oh, and since it's seen William's "ghost friends", may I have a rough description of them, in case it has to prove it?]

Other characters just have to notice...
This message was last edited by the player at 16:10, Fri 27 Apr 2012.
Wildcat Hawkins
player, 1122 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 16:37
  • msg #862

Re: Men in Black Dusters

That oddly makes a lot of sense.  If that's how the clank perceives the supernatural, it wouldn't be able to pick out a Huckster by sight without seeing them cast spells because there's no manitou involved until the Huckster summons and tricks said spirit.

Strangely enough it shouldn't be able to perceive Blessed at all by the same logic.  Hmmm.
Charging Bear
player, 754 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B0L1
Fri 27 Apr 2012
at 16:44
  • msg #863

Re: Men in Black Dusters

The difference (to me) would be that Blessed have Faith (yes with a capital F) which is with them all the time.
The Stray
GM, 1674 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 16:54
  • msg #864

Re: Men in Black Dusters

Wow. There have been a ton of posts this morning.

On the shaken issue: Since no one has taken Combat Reflexes thus far, I don't feel as if I'm stepping on any toes with this. I want to keep raises relevant, but tip it in favor of having a success do something on the turn you roll it. Also, Spirit is the primary source of resistance against Fear, making it essential for Deadlands anyway. I think the vast majority of Spirit rolls made in this game so far have been either to resist fear or resist hostile magic. I hardly think anyone who invests in Spirit will feel cheated by this.

@ CB: I've been keeping up with the threads on Shaken in the Pinnacle forums, actually...it's where the "action at -2 MAP" idea came from.

@ William: Milburn is not a deputy. He's a hired gun that works for the mayor, currently acting as a liaison between the mayor (who has left town for the safety of the Circle W) and the law.

@ Adrian: As mentioned, Alouette has an Arcane Background and the Detect Arcana and Hunch powers (and uses both quite frequently). The trappings are that they're information detected by the "angel" that powers Alouette. Otherwise, it might take a Heal or Knowledge (Occult) check of someone examining a Harrowed to detect them (plus the Notice roll to detect the smell of grave earth).

[Private to Alouette: There's four of them. One is an older man dressed as a famer, one is dressed a lot like Carl, one is holding a bible and otherwise dressed as a homesteader, and one wears spectacles and is dressed as a bank teller.]
Adrian Vega
player, 256 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 16:55
  • msg #865

Re: Men in Black Dusters

Gotcha, that helps with my understanding greatly, and my appreciation of what's going on - as a player, like the reader of a story, I like to just have a pulse on what's going on even if my character doesn't.

Thanks folks :)
The Stray
GM, 1676 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 17:11
  • msg #866

Re: Men in Black Dusters

In reply to Wildcat Hawkins (msg #862):

Which is why Alouette freaks out when hucksters cast spells around it. And CB has the right of it...it sees the holy touch. I have no idea what Alouette sees when Mad Scientists use their powers around it...it hasn't actually come up. I know Alouette can detect a Device, though.
Alouette
player, 973 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 17:49
  • msg #867

Re: Men in Black Dusters

Witchcraft!

Additionally, before Wildcat was officially Blessed she was an androgenous thing (to the clank: it still isn't sure if all women have legs really or just Gangatsu) whose primary command was clearly "Protect!" and got shot a lot, so clearly she was an angel, too. Then she got powers to prove it! Her soul is generally shiny, though.

Wildcat also knows Jesse is differently alive 'cause she shot him herself (but nobody cares about Jesse*, least of all Wildcat).

No additional input on unshaking from this corner, it is confusing to me.

*except Carl, but he's thinking of other things like being tortured to death by Comanche right now, so not really him either.
William Pierce
player, 214 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 18:06
  • msg #868

Re: Men in Black Dusters

If I were another type of Character (Freiherr von Steinhof, for example, since some know him ;-) ), at this:
Adrian Vega:
"Ranger, I was in the middle of a peaceable arrest of the man that shot me for assault, armed robbery, attempted murder, and destruction of property," he said, pointing to Seven.


I might be pointin' out that if he shot you for assault, armed robbery, attempted murder and the like we should probably shoot you again! :-)
Adrian Vega
player, 258 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 18:41
  • msg #869

Re: Men in Black Dusters

A less than ideal construction, perhaps, but one that works if you could but read it properly :)

But I fixed it up for you, and anyone else that might have been confused
This message was last edited by the player at 18:44, Fri 27 Apr 2012.
William Pierce
player, 216 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 19:17
  • msg #870

Re: Men in Black Dusters

Aw, man, I just loved the natural-sounding confusing kinda way that was phrased.
Adrian Vega
player, 260 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 19:23
  • msg #871

Re: Men in Black Dusters

Haha. Perhaps I should have left it was it was.

I sort of have an OCD about fixing mistakes though, so I would have been a little hard pressed to keep myself from doing a retrospective edit.
Alouette
player, 977 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 19:58
  • msg #872

Re: Men in Black Dusters

You're not the only one with a tendancy towards idiosyncratic use of commas, if it helps.

William Pierce:
William shakes his head. Too much had happened today, his world turned upside-down. And now one of Hellstromme's inventions was talking to him like... well, he wasn't reall sure like what.


Like something with access to huge inhuman cosmic intelligence and the comprehensive abilities of a slightly autistic six-year-old?
William Pierce
player, 218 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 20:01
  • msg #873

Re: Men in Black Dusters

Well, yes.

Kudos, by the way to how you play Alouette. And kudos to The Stray for allowing such a character in the first place!
The Stray
GM, 1678 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 20:04
  • msg #874

Re: Men in Black Dusters

Yay Alouette!
Alouette
player, 979 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 20:24
  • msg #875

Re: Men in Black Dusters

Hee, yay - and to think, it's named for a tune all of France associates with strippers...
William Pierce
player, 221 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 20:36
  • msg #876

Re: Men in Black Dusters

I think I shouls get some steel plates sown intobthe back of my coat. Been shit in the back twice now within an hour or so of game time!
Adrian Vega
player, 261 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 20:51
  • msg #877

Re: Men in Black Dusters

Alouette:
Hee, yay - and to think, it's named for a tune all of France associates with strippers...


I thought it was a kids song...

William Pierce:
Been shit in the back twice now within an hour or so


I can see how that would be unpleasant, and certainly not fragrant.




Also...finding it odd/hilarious that the Ranger player changes the subject to Men in Black Dusters, the name of the Classic Agency supplement.
This message was last edited by the player at 20:52, Fri 27 Apr 2012.
Alouette
player, 981 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 21:10
  • msg #878

Re: Men in Black Dusters

I'm not sure cast iron underwear would even help with that problem.

Of singing: that too, but like the English nursery rhyme I Love Little Pussy that doesn't mean it's not a barrack and backalley entertainment favourite. Une alouette being femminine, it is a song about how the singer will pluck sweet lady lark's feathers off slowly and systematically, so it's hardly surprising.
This message was last edited by the player at 21:10, Fri 27 Apr 2012.
The Stray
GM, 1679 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 23:26
  • msg #879

Re: Men in Black Dusters

I know someone in town who could actually get one of the Agency's armored black dusters for you, William...question is, how much is your soul worth for it? ;)
The Stray
GM, 1681 posts
The Marshal
'round these parts
Sat 28 Apr 2012
at 00:37
  • msg #880

Re: Men in Black Dusters

O_O

Evans. Has lost. His shit.

Congratulations, Adrian, for being the straw that broke the lawman's mind.
Charging Bear
player, 755 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B0L1
Sat 28 Apr 2012
at 05:57
  • msg #881

Re: Men in Black Dusters

In reply to The Stray (msg #880):

Poor Evans.
Wildcat Hawkins
player, 1131 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Sat 28 Apr 2012
at 05:58
  • msg #882

Troping

Well I tried for a combination of Shaming the Mob and The Reason You Suck Speech since that set us up so perfectly for 1 Peter 4.
The Stray
GM, 1682 posts
The Marshal
'round these parts
Sat 28 Apr 2012
at 06:11
  • msg #883

Re: Troping

*clap clap clap*

Nice.
Alouette
player, 982 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 28 Apr 2012
at 07:28
  • msg #884

Re: Troping

I was going to comment by the way on how Wildcat "instructing" Alouette on the use of whuppin' sticks was bizzarrely adorable, but now I should say the Ranger deserves some wings. Or a chippit for Appropriate Use of Bible-Fu, or something.

Also for neatly avoiding hunger/thirst Fatigue, though she should probably drink something that isn't alcohol at some point or she'll survive all this and get Smote verily in the noggin...
The Stray
GM, 1683 posts
The Marshal
'round these parts
Sat 28 Apr 2012
at 07:40
  • msg #885

Re: Troping

I'd like to have Wildcat make a Persuasion or Intimidate roll with some kind of bonus, just to see the effect it has on some of the NPCs. The trouble is, Wildcat is horrible in both those skills (less so in Intimidate, due to a certain bonus). It's one of the things I'm going to be covering in my next Experience post.
Alouette
player, 983 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 28 Apr 2012
at 08:03
  • msg #886

Re: Troping

Self has skills! Not that they help much...but a big enough bonus would cancel out defaulting, though Wildcat walking out of the saloon to determine the problem of and rabble-rouse the confusedly milling defenders just then would make a good chapter-change (and a setup for using Folk Hero at last, we can only hope).
The Stray
GM, 1684 posts
The Marshal
'round these parts
Sat 28 Apr 2012
at 08:11
  • msg #887

Re: Troping

I agree, it would be a good chapter end, though I'd like a bit more closure so I know who is doing what where.
William Pierce
player, 223 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Sat 28 Apr 2012
at 13:36
  • msg #888

Re: Men in Black Dusters

Adrian Vega:
William Pierce:
Been shit in the back twice now within an hour or so


I can see how that would be unpleasant, and certainly not fragrant.

Alouette:
I'm not sure cast iron underwear would even help with that problem.


Well, I wouldn't have had to soak that shit! :-)
Adrian Vega
player, 264 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Sun 29 Apr 2012
at 13:36
  • msg #889

Re: Men in Black Dusters

Sorry for my lack of responsiveness - it's been a pretty partyin' weekend.
Alouette
player, 984 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 29 Apr 2012
at 21:01
  • msg #890

Re: Men in Black Dusters

The Stray:
*  Charging Bear's plans now that he has a truce with Cantrell. Where is he going to head now?

Charging Bear:
Well to go and clear his name of course!


[offers lampblack] If CB is going to wade into the Comanche in a storm of furious Charging Bearlike badassery until he catches one who knows where Not-Charging Bear is, he should do it in paint. It makes you look bigger and fiercer (and possibly go faster) - this is why the Roman army ran away from my distant ancestors.
William Pierce
player, 224 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R1B0L
Mon 30 Apr 2012
at 06:44
  • msg #891

Re: Men in Black Dusters

08:41, Today: William Pierce rolled 12,34,17 using d35,d35,d35, rerolling max with rolls of 12,34,17. Chips.
Sooo... two more Whites, one Blue

Also, I'm taking taunt at d4 (no idea what else to take) and I raise my fighting and riding. I'll definitely need the former, and I hope I'll need the latter as well.
Mad Irish Murphy
player, 1 post
P# T# W0 F0 Cha # W0R0B0
Mon 30 Apr 2012
at 07:03
  • msg #892

Raises and Howdy!

William's player here, I'm entering the fray with a second character: Patrick "Mad Irish" Murphy! Let's see if he can break William's record of dying within the least amount of gametime! :-)



09:00, Today: Mad Irish Murphy rolled 13,18,26 using d35,d35,d35, rerolling max with rolls of 13,18,26. Chips.

2 whites, one red.
Also adding Dodge and throwing to his many, many abilities.

Edit: 09:32, Today: Mad Irish Murphy rolled 29 using 1d35, rerolling max with rolls of 29. One more chip. Murphy's lucky!
Another red one.
This message was last edited by the player at 07:32, Mon 30 Apr 2012.
Alouette
player, 985 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Apr 2012
at 07:56
  • msg #893

Re: Raises and Howdy!

There is a Missus Murphs! Stray, y'got her name wrong...

chippits! (draw, additional character chip, lucky bunny chip)
29,20,28,11,7

...and being awarded RBWW puts me at...

5 white
3 red
1 blue

Gosh. How many reds become a blue when you condense them again?
The Stray
GM, 1689 posts
The Marshal
'round these parts
Mon 30 Apr 2012
at 07:58
  • msg #894

Re: Raises and Howdy!

Given that you'll probably be needing them to get Carl out of his predicament alive, you might just want to hold on to them...I'm awarding a lot of chips this session for a reason.
William Pierce
player, 225 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R1B0L
Mon 30 Apr 2012
at 08:05
  • msg #895

Re: Raises and Howdy!

Question about the Legend chip...
quote:
or reroll ANY roll,


Would that be any roll of me, or really ANY roll? Ie, could I have used the Legend Chip to force Alistair to re-roll his damage roll?
Alouette
player, 987 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Apr 2012
at 08:07
  • msg #896

Re: Raises and Howdy!

I would like to do that, yes. Itza-Chu + backlog of red chips is just a daunting prospect.
Adrian Vega
player, 266 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Mon 30 Apr 2012
at 12:08
  • msg #897

Re: Raises and Howdy!

Roll for Chips:

06:04, Today: Adrian Vega rolled 25,5,22 using d35,d35,d35, rerolling max with rolls of 25,5,22. Can't have just one.

Advance: Supernatural Trait: Vigor
Free Skill to Persuasion

Total Chips: 4R,2W




Question: If we used an Adventure Card last session, can we redraw a new one to replace it?
This message was last edited by the player at 12:10, Mon 30 Apr 2012.
Charging Bear
player, 757 posts
Native Warrior
P6T6 W:- F:- FC:W3R2B3L1
Mon 30 Apr 2012
at 13:02
  • msg #898

Re: Raises and Howdy!

Charging Bear is picking up Nerves of Steel and a d4 in Intimidation

Jake is going skill crazy with a bump to his Spellcasting and Notice. The bonus skill will indeed be Healing ... so he can have ALOT of d4 skills

Chips: Keeping my 1 legend and tossing the rest
08:58, Today: Charging Bear rolled 2,16,27,31 using d35,d35,d35,d35, rerolling max with rolls of 2,16,27,31. Fate Chips.

So my new total is 3 White, 2 Red, 3 Blue, 1 Legend
The Stray
GM, 1690 posts
The Marshal
'round these parts
Mon 30 Apr 2012
at 17:39
  • msg #899

Re: Raises and Howdy!

Rules questions ahoy!

@ William

I'll post the question to the official rules forum and get back to you. Until I get an answer, though, I'm going to rule that Fate Chips can on;y affect your own rolls.

@ Adrian

Yes, you can discard and redraw new Adventure Cards. I forgot to include that little tidbit in the notes...I'll add it now.

Remember my previous ruling on cards! I no longer care if you have cards another player has, I just care that you don't have duplicates of a single card.
Alouette
player, 991 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 1 May 2012
at 18:29
  • msg #900

Re: Raises and Howdy!

Jake! You gave Danny sharps! Have we not learnt about giving Danny sharps?

On the theme of stabbing random innocent bystanders, I've worked out what Itza-Chu's great plan is: he's going to set up his little display to look nice in the sunrise and write 'HAPPY EASTER' in big letters made of bits of disembowelled children on the hillside beneath because he wants to send CB something hand-made.

Also I may be permanently traumatised. Anyway, I wonder if Arthur's angry because Carl broke his nose or because he survived to send Ward messages (by setting the tyler on fire)...
Charging Bear
player, 761 posts
Native Warrior
P6T6 W:- F:- FC:W3R2B3L1
Tue 1 May 2012
at 18:31
  • msg #901

Re: Raises and Howdy!

In reply to Alouette (msg #900):

I know I know, but Jake's got to give the kid something to earn a bit of trust and keep him alive.
The Stray
GM, 1699 posts
The Marshal
'round these parts
Wed 2 May 2012
at 01:34
  • msg #902

Re: Raises and Howdy!

In reply to Alouette (msg #900):

I think that would move him from "horrific war criminal" to "comic book supervillain"...though it's a funny/horrific image nonetheless.

Traumatized by the thread? A bit of both, I feel...
The Stray
GM, 1702 posts
The Marshal
'round these parts
Wed 2 May 2012
at 03:23
  • msg #903

Re: Raises and Howdy!

I'm feeling silly.

Really silly.
The Stray
GM, 1703 posts
The Marshal
'round these parts
Wed 2 May 2012
at 04:03
  • msg #904

Re: Raises and Howdy!

@ William:

I got a reply from the official boards about your question on legend chips!

quote:
Any roll is any roll. But it is just a reroll. So he could spend the Legend Chip to force a reroll of an attack on him, but the reroll isn't guaranteed to miss, in fact it could roll another hit with a raise.


Looks like you can, in fact, dutch my rolls.
Alouette
player, 992 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 2 May 2012
at 16:17
  • msg #905

Re: Raises and Howdy!

I dunno, I there's a distinct Kurgan vibe to Itza-Chu sometimes.

Slaaaap fight!

Say, what happens if Danny tries to eat the flame-grilled Lurch?
Charging Bear
player, 762 posts
Native Warrior
P6T6 W:- F:- FC:W3R2B3L1
Wed 2 May 2012
at 16:27
  • msg #906

Re: Raises and Howdy!

CB is less than thrilled at Carl getting to duel Itza-Chu
The Stray
GM, 1705 posts
The Marshal
'round these parts
Wed 2 May 2012
at 16:32
  • msg #907

Re: Raises and Howdy!

I've not actually seen Highlander, so I can't comment on his similarity to the Kurgan. My inspiration for Itza-chu draws a lot from Heath Ledger's portrayal of The Joker in The Dark Knight.

Hee...I suppose you'll find out fairly soon, won't you? Or at least, Jake will... }:D
Alouette
player, 994 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 2 May 2012
at 16:37
  • msg #908

Re: Raises and Howdy!

You want to swap places, you're welcome!

Stray, Kurgan, Kurgan, Stray: http://www.youtube.com/watch?v=fOWvtB9OTHs

Jake, give the boy a fork.
Alouette
player, 999 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 May 2012
at 07:02
  • msg #909

Re: Raises and Howdy!

quote:
Hoss doesn't seem to want to go. Something is scaring her, that much is obvious. And while Murphy doesn't have Carl's knack with the mare, he does have enough horse sense to realize that skittish mares are usually skittish for a reason.


Hosanna is Carl's best Undead-Fiend Detecting Pony! Finds 100% of all known undead cougars. Seriously, trust the nose!


Also, I feel it worth mention that this is my favourite Bad Moon Rising cover, by Battlefield Band:
http://www.youtube.com/watch?v=xpdGR7JYiLc
Mad Irish Murphy
player, 12 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R0B0
Thu 3 May 2012
at 07:15
  • msg #910

Re: Raises and Howdy!

I have a feeling I'm going to run into a vampire again.
The Stray
GM, 1709 posts
The Marshal
'round these parts
Thu 3 May 2012
at 07:27
  • msg #911

Re: Raises and Howdy!

Naw, different trope this time around. }:D
This message was last edited by the GM at 07:31, Thu 03 May 2012.
Alouette
player, 1001 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 May 2012
at 07:35
  • msg #912

Re: Raises and Howdy!

Yeah...Carl thought the cougar'd dropped the kid dead somewhere in town but got too busy trying to get people to injun-proof it to go look for her, just hoped a mini-deadder wouldn't cause too much trouble.
The Stray
GM, 1710 posts
The Marshal
'round these parts
Thu 3 May 2012
at 07:36
  • msg #913

Re: Raises and Howdy!

Which gave me a great plot hook to use now!
Alouette
player, 1002 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 May 2012
at 07:42
  • msg #914

Re: Raises and Howdy!

It can suck when your relatives just won't stay down.
http://youtu.be/DzD1O7zZryM
Adrian Vega
player, 279 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R4B0
Thu 3 May 2012
at 16:12
  • msg #915

Re: Raises and Howdy!

Gotta love all the Pulp Fiction references
The Stray
GM, 1712 posts
The Marshal
'round these parts
Thu 3 May 2012
at 16:34
  • msg #916

Re: Raises and Howdy!

That movie is practically a modern-day Spaghetti Western by itself. Given Quentin Tarantino's love for the SW genre, it's no surprise that it comes off that way.

If you're curious, we're doing all the rolls for this duel in PM, so as not to break the narrative flow of the posts with a lot of blue OOC chatter.
Charging Bear
player, 770 posts
Native Warrior
P6T6 W:- F:- FC:W3R2B3L1
Thu 3 May 2012
at 17:35
  • msg #917

Re: Raises and Howdy!

And Charging Bear feels horrible for sending Alouette to Evans/Wildkitten but doesn't want him/her/it to get hurt when he, August, and Cantrell go after Itza-Chu
Alouette
player, 1005 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 May 2012
at 18:08
  • msg #918

Re: Raises and Howdy!

[offers CB a feather]

It's all right, it doesn't know one of its favourite mortals runs a risk of not coming back - it's pretty sure Charging Bear will be back very soon and they can get on with turning Blackthorn and its differently alive populace into the land of pancakes and merriness.

Mind you, it really did see off a war party of Comanches before, even if no restraining orders were involved.
Wildcat Hawkins
player, 1132 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 4 May 2012
at 01:33
  • msg #919

Re: Raises and Howdy!

Ugh... sorry I got pwned by real life, what was I doing again?

Edit:  Yay XP!  Yay getting Intimidate back!  Put a proposed advance on the bottom line of Yon Character Sheet, Raising THREE skills!  THREE!  MADNESS!

Second Edit:  I think last time I pulled Chips I forgot about my Nightmares Hindrance.  The 'Cat only should be drawing two.

20:53, Today: Wildcat Hawkins rolled 34,28 using 1d35,1d35, rerolling max with rolls of 34,28. Random Chippers

Third Edit:

20:55, Today: Wildcat Hawkins rolled 3,2 using 1d4,1d6, rerolling max with rolls of 3,2. Requested Roll - Persuasion.

So tempted to chippit but I shall not.
This message was last edited by the player at 01:56, Fri 04 May 2012.
The Stray
GM, 1713 posts
The Marshal
'round these parts
Fri 4 May 2012
at 03:08
  • msg #920

Re: Raises and Howdy!

Last I saw, you were taking William off for a private chat. Post on the Chapter 14.2 thread.

It's ok. The speech gave you a +2 awesome bonus, so you passed.
Wildcat Hawkins
player, 1137 posts
Texas Ranger
P5 T6 W0 F0 B1W2R3B Cha 2
Fri 4 May 2012
at 12:08
  • msg #921

Re: Raises and Howdy!

Huzzah. I shall take that as tacit raise approval, or TRA as we know it in the trade.
The Stray
GM, 1716 posts
The Marshal
'round these parts
Fri 4 May 2012
at 16:52
  • msg #922

Re: Raises and Howdy!

In reply to Wildcat Hawkins (msg #921):

At least it won't pat you down in uncomfortable places.
Alouette
player, 1010 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 4 May 2012
at 18:11
  • msg #923

The Virus

quote:
"I've seen  that before, what Sally has. Seen it in the war up North. Seen it in the old country, too. There is nothing anybody can do to help, I'm sorry. The best you could do is ease her suffering. But you, Emma, we must go and get that bite wound treated before the infection spreads."

There. It wasn't quite true what he told them, but how do you tell a parent that that thing in the other room was not Sally anymore? That their daughter died and they never knew it?


...considering exactly the same would be true of normal rabies, I don't think the deadder question ever has to be raised, providing the kid gets quarantined until the manitou gets bored and buggers off...
The Stray
GM, 1725 posts
The Marshal
'round these parts
Sun 6 May 2012
at 22:40
  • msg #924

Re: The Virus

I'm back! My video card fried, and I had to pull it. Ah, well. It sucks, but time to get back to posting.
Wildcat Hawkins
player, 1141 posts
Texas Ranger
P5 T6 W0 F0 B1W2R3B Cha 2
Sun 6 May 2012
at 23:08
  • msg #925

Re: The Virus

Yay!  The Stray lives, less a video card.  :C
The Stray
GM, 1726 posts
The Marshal
'round these parts
Sun 6 May 2012
at 23:11
  • msg #926

Re: The Virus

It was 5 years old. It was bound to happen eventually.
The Stray
GM, 1727 posts
The Marshal
'round these parts
Mon 7 May 2012
at 02:00
  • msg #927

Re: The Virus

I've posted up the two PoV tales I've gotten from the players so far. I'm hoping for more, but I can deal with these right now.

William, take one Red chip for your story.

Alouette, take one Blue chip for your story. If you want to do a tale from Carl's PoV, you can earn another one.
This message was last edited by the GM at 02:02, Mon 07 May 2012.
Wildcat Hawkins
player, 1143 posts
Texas Ranger
P5 T6 W0 F0 B1W2R3B Cha 2
Mon 7 May 2012
at 02:29
  • msg #928

Re: The Virus

Yeah I started one, I need to finish it.
The Stray
GM, 1731 posts
The Marshal
'round these parts
Mon 7 May 2012
at 05:04
  • msg #929

Time for a new thread!

This thread is now closed. Please resume posting on the new OOC thread, "The Circle W Ranch"
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