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Chapter 13.2: Blood at Sundown.

Posted by The StrayFor group 0
The Stray
GM, 1428 posts
The Marshal
'round these parts
Thu 8 Dec 2011
at 07:55
  • msg #1

Chapter 13.2: Blood at Sundown

Near Sundown, April 11th, 1879. The Oriental Theater. Good Friday.

Some Mood Music

William Pierce:

The world sways and creaks a William Pierce's eyes flutter open. He finds himself looking down on the stage of the Oriental Theater from a distressingly great height. There's a horrible pressure around his neck.

A rope creaks in his ear as he wakens, and discovers that, in fact, that pressure around his neck is the only think keeping him suspended in the air...




Charging Bear:

The escape from the jail was much easier than it should have been. It seemed like the whole place had been abandoned. opening one room nearby, Charging Bear and his two bandit companions stumbled on a treasure trove of weapons: A shot gun and two pistols, as well as boxes and boxes of ammunition.

The bandits fall on the the weaponry like flies on shit. McCaivty takes both Peacemakers, reasoning that one of those weapons will go to Jenny when they find her. Rum Tum Tugger grabs the revolving shotgun and a generous amount of shells.

"I know it's Easter, but today it feels like Christmas!" Rum chuckles as he checks the action. "Oh, I like this. I like it very much. People should leave their guns laying around more often."
This message was last edited by the GM at 21:07, Mon 12 Dec 2011.
William Pierce
player, 66 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W0R0B0
Tue 13 Dec 2011
at 10:20
  • msg #2

Re: Chapter 13.2: Blood at Sundown

William flails his legs, fighting down a surge of panic, but all it does is making him swing gently from side to side.
He gasps for air, but can't breath... then he realizes he doesn't have to. And he feels a presence... somewhere... that seems to make itself comfortable like a stranger coming into his house and occupying William's favorite chair.

A cold shiver washes over him.
But the ogre goes with you.

He grits his teeth and takes a moment to assess his situation.

OOC: 11:16, Today: William Pierce rolled 5,7 using d6+2,d6+2, rerolling max with rolls of 3,5. Notice, Alertness.

Do I have my knife, my pistols? I guess not, but you'll never know...
Are my hands bound?
What is the rope tied to? Is there a gangway up there or is it slung across a beam and tied at the bottom...?

Charging Bear
player, 648 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 14:05
  • msg #3

Re: Chapter 13.2: Blood at Sundown

Glancing at the weaponry, Charging Bear says, "Something tells me those are the Ranger's reserve weapons. She was talking with your friend the salesman earlier." His eyes scan the room causally, Wonder what other presents people left but unfortunately his mind is else where as the combination of pain and dread are causing him to lack his normal focus.

"I'd suggest y'all leave 'em be but that's just a silly idea I'm guessing."

OOC:
08:59, Today: Charging Bear rolled 1,1 using 1d6-2,1d6-2, rerolling max with rolls of 3,3. Notice (-2 WP).
The Stray
GM, 1453 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 16:06
  • msg #4

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #2):

As William flails about, trying to get his bearings, he finds that he's not the only corpse swinging above the floor...poor Jenny is right next to him. His hands aren't bound, but as he moves the rope pitches downward a bit, while Jenny's corpse slides up. He looks around and realizes they've been tied together at the neck and then dropped from a railing from the balcony overlooking the stage.

His gun and his knife are gone. In fact, he isn't even wearing his original clothes. He and Jenny have been dressed as a bride and groom by someone with a sick sense of humor. The only thing he can find on himself is a piece of paper in his jacket pocket, which isn't helpful at the moment.
The Jellicle Gang
NPC, 34 posts
Quirky Miniboss Squad
P# T# B2 W0 F0
Tue 13 Dec 2011
at 16:28
  • msg #5

Re: Chapter 13.2: Blood at Sundown

"Yes." Says McCavity.

"Very silly." Rum says. "If she didn't want them taken, well, she should have locked them away better."

"We should try to find a trail." McCavity suggests. "If I know Jenny, she would have left by the back door, so we should start there."

"Yeah, she's a back door girl, alright." Rum snickers.

"Hey!"

"What? Someone had to say it."

"No." McCavity growls, his hand dipping toward one of his newly acquired guns. "Someone didn't."

"Alright, alright!" Rum throws up his hands in mock surrender. "Yeesh. Can't even make a joke around here without getting your head blown off."

"Let's just find her, shall we?"
Charging Bear
player, 651 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 18:10
  • msg #6

Re: Chapter 13.2: Blood at Sundown

Charging Bear remains quiet, letting the two mercenaries talk to each other. "Guess there's something I missed, but regardless I'd like suggest we see about horses. Ain't gonna get much of anywhere on food." The native son looks out at the wet earth outside the mining office. "I don't think you'll have much luck tracking her though, grounds mush thanks to the rain."
McCavity
NPC, 5 posts
The Mastermind
P5 T5 W2 F0 Cha +2
Tue 13 Dec 2011
at 18:24
  • msg #7

Re: Chapter 13.2: Blood at Sundown

"Just an old sore wound that Rum here won't stop picking at." McCavity grumbles. "It doesn't really concern you anyway." He sighs. "You're probably right about that, though. If it were just mud, it would be easier, but the current precipitation precludes much of a trail."

"The best place to find her would be at the emergency campsite." Rum says as they enter the streets and head for the livery. "That's where we were supposed to meet up if we all got separated. It's not far out of town, by an old dead tree."

"With the rain? There's no shelter out there, so unless she snatched a tent on her way out of town..."

"Do you have a better idea about where to look? I'd really like to hear it if you do."

"It's raining, but it's muddy. We could try following the bounty hunter's trail instead."

Rum looks at Charging Bear. "Well? Looks like you're the tie breaker, here. Campsite? follow the bounty hunter? Or perhaps you have some other plan stashed in that savage brain of yours."
Charging Bear
player, 652 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 18:31
  • msg #8

Re: Chapter 13.2: Blood at Sundown

Charging Bear looks back towards the front of the mining office. He takes a moment to gather thoughts; the native son shakes his head slightly before finally saying, "I done told yall my plan - I'm going after Cantrell. Given that he was the last person to leave here, I'm pretty sure I can sort out which way he went. As of right now I'm going to get my horse then see to killing that bastard."
Rum Tum Tugger
NPC, 13 posts
Contrary Beast
P5 T5 B2 W0 F0 Cha +2
Tue 13 Dec 2011
at 18:49
  • msg #9

Re: Chapter 13.2: Blood at Sundown

"Then follow him it is." Rum grins. "I told you, I want a piece of that bastard my own self. He didn't have the good sense to stay dead when I shot him before, and I mean to correct that oversight."

((OOC: Make a Tracking Roll, please. -4 for the rain, +2 for the mud))
Charging Bear
player, 653 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 19:37
  • msg #10

Re: Chapter 13.2: Blood at Sundown

OOC: Oh the should be good, let me get the modifiers here sorted
-4 for rain, +2 for the mud, -2 for wounds, +2 for Woodsman (doubtful) = -2 total (-4 if no Woodsman)

14:08, Today: Charging Bear rolled 9,2 using 1d6-2,1d6-2, rerolling max with rolls of (6+5)11,4. Tracking.
That'll do, 9 w/ Woodsman, 7 w/o it.
"I'm not sure there will be much left after I'm done." The native son walks towards the front door and when he gets there Charging Bear takes a moment to get his bearings. He hunkers down in the mud and starts looking over the tracks.
William Pierce
player, 72 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Tue 13 Dec 2011
at 19:55
  • msg #11

Re: Chapter 13.2: Blood at Sundown

In reply to The Stray (msg #4):
William stares at Jenny for a long moment.
I'm sorry for what happened to you, girl.

Then he starts pulling himself up on the rope, towards the railings.

OOC: Strength roll!
20:55, Today: William Pierce rolled 6,1 using d10,d6, rerolling max with rolls of 6,1. Strength.

Jenny Anydots
NPC, 12 posts
Distressed damsel?
P5 T5 W1 F0 Cha +2
Tue 13 Dec 2011
at 20:28
  • msg #12

Re: Chapter 13.2: Blood at Sundown

William swings his way over to the railing and pulls himself up...and feels a tugging and jerking at the other end of the rope...
The Stray
GM, 1461 posts
The Marshal
'round these parts
Tue 13 Dec 2011
at 20:31
  • msg #13

Re: Chapter 13.2: Blood at Sundown

In reply to Charging Bear (msg #10):

Charging Bear and the Jellicles follow the bounty hunter's trail to the livery (where Charing Bear's horse is missing...doesn't take a genius to figure out who took it).

From there they follow the hoofprints heading out of town...

But as they pass the Oriental Theater, Charging Bear spies his own horse, tied up outside under an awning, next to a couple other horses.

That seems...odd, to say the least.
Charging Bear
player, 654 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 20:36
  • msg #14

Re: Chapter 13.2: Blood at Sundown

"What's my horse doing here..." Charging Bear mutters as he puts the pieces together. He looks to the duo with him, "Looks like he left and came back. There's my horse."

"Either of you been in there before?"
he nods to the Oriental Theater.
The Jellicle Gang
NPC, 35 posts
Quirky Miniboss Squad
P# T# B2 W0 F0
Tue 13 Dec 2011
at 20:44
  • msg #15

Re: Chapter 13.2: Blood at Sundown

McCavity shakes his head, but Rum nods.

"Yup. Nice place, if a bit on the pricy side for a 'private dance' or two. But then, this was back when this town was still booming, so I don't know how business has been for them since." Rum say, then grins at McCavity. "Though I can see why Jenny might be hiding out there. Seems to suit her just fi..."

At this McCavity hauls off and punches Rum square in the mouth. "Thomas, I will tell you this once and only once. Jenny may be many things, but she is not, and never was, a whore. And if you insinuate such again I will blow your fucking head off." He leans in close, fire in his eyes. "Are we quite clear on that?"

Rum rubs a trickle of blood away from his jaw. "Yeesh. Don't have to get all bent out of shape."
Charging Bear
player, 655 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Tue 13 Dec 2011
at 20:55
  • msg #16

Re: Chapter 13.2: Blood at Sundown

Not wanting to get in the middle of things, Charging Bear lets the two sort out their differences, once they're done he says, "Not exactly the reason I had for asking, it looks like at least Cantrell is inside. He'd be the only person who'da taken my horse. So it looks like we're heading inside, but first I'd like to get something off my horse"

Charging Bear walks over to his horse, keeping an eye on the door and retrieves his  bladed war club.
William Pierce
player, 75 posts
Notorious Gunman
P5 T7 W3 F3 Cha 0 W3R1B0
Tue 13 Dec 2011
at 21:05
  • msg #17

Re: Chapter 13.2: Blood at Sundown

In reply to Jenny Anydots (msg #12):
"Jenny?!" William's whispers, not believing his own eyes.

He pulls himself over the railing, then slowly starts pulling up the rope, keeping eye contact with Jenny.

OOC: 22:04, Today: William Pierce rolled 18,9 using d10,d6, rerolling max with rolls of (10+8)18,(6+3)9. Strength.

Once she's up, he works the knot of his sling until he can pull his head through it.
This message was last edited by the player at 21:05, Tue 13 Dec 2011.
Jenny Anydots
NPC, 13 posts
Distressed damsel?
P5 T5 W1 F0 Cha +2
Wed 14 Dec 2011
at 03:38
  • msg #18

Re: Chapter 13.2: Blood at Sundown

Jeeny looks back up at him, struggling against the rope around her neck, clearly panicking. Her eyes have turned blood red, and William can see that her canines have lengthened.

He pulls her up and over the rail, where she curls into a ball and starts shivering.

"Thirsty..." she whimpers once she's loosened the noose. "...so very, very thirsty..."

Now that she mentions it, William also feels so very, very thirsty...

But he doesn't have time to ponder that. There's a light from below, coming from the very same entrance you were attacked at.

"why would she be here?" Someone asks.

"don't rightly know." says someone else. "but this is where the trail leads. perhaps she's seeking sanctuary with the soiled doves."

((OOC: William is Fatigued (-1 penalty) until he gets his pint of blood.))
Rum Tum Tugger
NPC, 14 posts
Contrary Beast
P5 T5 B2 W0 F0 Cha +2
Wed 14 Dec 2011
at 03:43
  • msg #19

Re: Chapter 13.2: Blood at Sundown

In reply to Charging Bear (msg #16):

"Well, there's a back door, if you want to try and get in discreetly." Rum says, lowering his voice and drawing his shotgun. "We could go that way. Or we could split up, and try to flank him."
William Pierce
player, 77 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Wed 14 Dec 2011
at 06:28
  • msg #20

Re: Chapter 13.2: Blood at Sundown

In reply to Jenny Anydots (msg #18):

Easy now, Jenny... something bad happened.

"We let you back, you'll be a monster." The words echo in his head...

"Let's get down there, somebody's coming. I need to find my guns. And then we're gonna kill those fanged bitches."


OOC: Assuming there's a way off the balcony behind the stage...


Slowly coming down the stairs, William keeps holding one of Jenny's hands to make sure she doesn't run off. He keeps scanning the surroundings for something he could use as a weapon.

07:28, Today: William Pierce rolled 9,4 using d6+2,d6+2, rerolling max with rolls of (6+1)7,2. Notice.

Jenny Anydots
NPC, 14 posts
Distressed damsel?
P5 T9 W1 F0 Cha +2
Wed 14 Dec 2011
at 06:45
  • msg #21

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #20):

"No shit, Captain Obvious." Jenny grumbles, but she follows along. "Yeah...find them...so thirsty...tear them apart, drink their blood down, make them pay..."

The balcony is part of the second floor. Rows of doors line the wall, and there's a staircase leading down.

The prospects for weapons isn't good here, but William spies the remains of a wooden chair smashed to flinders down below. Some of the bigger bits could be used as makeshift clubs...

...but even as William is pondering that, he feels something sharp cut the inside of his cheek, and realizes that it must be his own, also elongated fangs...
Charging Bear
player, 656 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Wed 14 Dec 2011
at 14:00
  • msg #22

Re: Chapter 13.2: Blood at Sundown

In reply to Rum Tum Tugger (msg #19):

With a gentle hand, Charging Bear checks on his horse making sure the animal is alright and been well taken care of. Three days in a barn hopefully haven't cause you too much harm girl, could be worse you could be shot like me. he thinks. Once satisfied that his horse is alright, Charging Bear retrieves his bladed war club and makes quick harness of some tent cord, so he has the nasty looking weapon within easy reach.

"Since none of us are in particularly good shape and have no clue as to who or what might be inside this place I suggest that we stick together." Charging Bear contends in hushed voice. His eyes scan the area but come up with no reason not to try the back entry. "Let's slip into the back quietly, hopefully Cantrell has given up looking for your number three and might be off guard. Though knowing him, I doubt that to be the case"

OOC:
08:55, Today: Charging Bear rolled 0,2 using 1d6-2,1d6-2, rerolling max with rolls of 2,4. Notice (-2 WP).
I'm loving these wound penalties!
This message was last edited by the player at 14:00, Wed 14 Dec 2011.
William Pierce
player, 79 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Wed 14 Dec 2011
at 15:01
  • msg #23

Re: Chapter 13.2: Blood at Sundown

"Monster..."

He stumbles, catching his fall against the wall.
No... Nooo!

In his head he can hear the freakish laughter of four demons, rounded out with the drunken chuckle of his father.

William presses his fingers against his temples and takes a few deliberate deep breaths.

"They turned us into things like them." He raises a hand. "Yes, I know, obvious. If it was so fucking obvious, then why did you want to go to the Oriental?"

He feels his anger flaring up and grabs one of the makeshift clubs, pounding it against the nearest wall again and again.
"Fuck, fuck, fuck, FUCK, NOOOOOO!"
Not caring about who... or what might hear them, he yells as loudly as possible: "I'LL KILL YOU, YOU BITCH! I'LL KILL YOU AND WATCH YOU BURN!"

That cools him off a bit and he glowers at Jenny, replacing the broken club with a newer one.
"Let's go and find my guns."
The Stray
GM, 1471 posts
The Marshal
'round these parts
Wed 14 Dec 2011
at 15:37
  • msg #24

Re: Chapter 13.2: Blood at Sundown

@ Charging Bear

Not noticing the shouting going on inside, Charing Bear and the Jellicles sneak to the back door and find it unlocked. There seems to be some kind of commotion going on further inside...


@ William

"I didn't know!" Jenny snarls at him. "I didn't know! I haven't been here in a couple years! I had a friend here who I thought could take us in but I didn't fucking know the girls who worked here had been replaced by blood sucking monsters! And furthermore, I told you we should've gone the other way! This was the only place I could think of that might have been a good place to lay low with all the crazy going on in town on short notice!"

There's a cough from nearby.

"Excuse me," says a giant black man in an old CSA army coat with a pair of huge pistols, one fitted with a wicked-looking bayonet, pointed at their direction. "I hate to interrupt, but...you're under arrest. Oughta come quiet-like, now."

Another fellow, small by comparison but still lean and muscular, also has a gun trained on them. He also has a deputy's badge. "Throw down your weapons, please." he says.

((OOC: And I'm going to need to get a tactical map of this up...just to be safe, I'd like everyone to state their intentions before things go down.))
Charging Bear
player, 658 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Wed 14 Dec 2011
at 15:54
  • msg #25

Re: Chapter 13.2: Blood at Sundown

In reply to The Stray (msg #24):

OOC: CB would like to kill Cantrell.
William Pierce
player, 80 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Wed 14 Dec 2011
at 18:24
  • msg #26

Re: Chapter 13.2: Blood at Sundown

In reply to The Stray (msg #24):

Within a split-second, Wiliam's world shrinks down to himself and the two armed men in front of him, Jenny being reduced to a presence on the edge. He feels the missing weight of his pistols at his belt, acknowledges it, then focuses on the two men, judges them, their proficiency with guns, by the way they hold them, how the holsters look and the look on their faces.

Darky's got crazy eyes... he'll be the first to make a move, he decides.

William slowly spreads his arms, showing he is unarmed. "Arrested on what charge?" he asks, his voice flat, unconcerned.
Charging Bear
player, 660 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Wed 14 Dec 2011
at 20:10
  • msg #27

Re: Chapter 13.2: Blood at Sundown

Moving quietly as he could, Charging Bear stops just inside the backdoor as he hears someone talking "Someones here," he whispers to the others. He points to the second door, "You two go that way work around, I'll go in this way."

OOC: Sending them through the "east" /right door and CB will take the "west"/left door.
Jericho Cantrell
NPC, 66 posts
Bounty Hunter
P7 T7 B2 W0 F0
Thu 15 Dec 2011
at 07:37
  • msg #28

Re: Chapter 13.2: Blood at Sundown

William:

The big guy smirks. "You want me to read the whole entry on her in the Bible, or just what she's been up to today?"

"Stand away from her, sir." The deputy says. "She's a stone killer. She's wanted for three counts of attempted murder in my town just in the last 24 hours."

There's a giggle from behind William. "Only attempted? None of them died? Such a shame."

William sees looks of horror cross the faces of the bounty hunter and the deputy.

"What the fuck!?" the bounty hunter gapes.

"Get away! Get away from her now! RUN!" The deputy screams, turning around and running for the door.

"Time for dinner, boys!" laughs the girl, and surges past William...

((OOC: Both of them fail their fear checks. Bill, as an Extra, is panicked. Jericho, as a Wild Card, rolls on the fear table. Big Bab Bounty hunter gets scared of a little girl...picks up a Minor Phobia (not quite sure of what yet).

Oh, and William? Draw a card for combat, please. We're now in Rounds.))


Charging Bear:

As Charging Bear enters the ballroom, he can see some figures in the distance. It looks like the girl he knocked out earlier, the third member of the gang, has been cornered by Jericho and that Dust Adder Evans hired on as a Deputy.

There's also someone there dressed as a groom, oddly enough...CB has no idea who the guy is, but he's facing down Cantrell, so he can't be all bad.

Then the girl moves, and the bounty hunter and the deputy start shouting...

((OOC: Draw cards! Do you want to control RTT and McCavity for this fight, or leave them under my control?))

Turn Order:
Bill: 10H
Charging Bear: 10C
Rum Tum Tugger: 9S
William Pierce: 9D
McCavity: 9C
Jericho Cantrell: 8C
Jenny Anydots: 2H

This message was last edited by the player at 16:48, Thu 15 Dec 2011.
William Pierce
player, 83 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Thu 15 Dec 2011
at 07:49
  • msg #29

Re: Chapter 13.2: Blood at Sundown

OOC:08:45, Today: William Pierce drew the single card: 9D using the Deadlands system. Initiative.

William steps to the side, then surges forward, seemingly away from Jenny... but once he's past Jericho, he swings that leg chair at the other fellow's head.

OOC: The Drop, maybe? Otherwise, I miss.
08:49, Today: William Pierce rolled 0,2 using d6-2,d6-2, rerolling max with rolls of 2,4. Fighting, head, wild attack, White chip.
08:49, Today: William Pierce rolled 1,3 using d6-2,d6-2, rerolling max with rolls of 3,5. Fighting, head, wild attack.

The Stray
GM, 1487 posts
The Marshal
'round these parts
Thu 15 Dec 2011
at 08:02
  • msg #30

Re: Chapter 13.2: Blood at Sundown

((OOC: Er...what penalties/bonuses are you assessing there? List them out, because I'm not sure where you're getting a net -2 penalty to your attack rolls...

As for attempting to get The Drop, well, that would be an attempt at a Smarts Trick, which would be an opposed roll. I'd allow you to do that in the same action with a -2 Multiple Action Penalty, but I'd still want to know where your penalties above are coming from.))

William Pierce
player, 84 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Thu 15 Dec 2011
at 11:59
  • msg #31

Re: Chapter 13.2: Blood at Sundown

OOC: I actually forgot my fatigue, but:
-4 for the "headshot"
+2 for the Wild attack

Charging Bear
player, 662 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Thu 15 Dec 2011
at 13:01
  • msg #32

Re: Chapter 13.2: Blood at Sundown

In reply to Jericho Cantrell (msg #28):
OOC: I'm fine with running RTT and McC. So here are a few cards
08:00, Today: Charging Bear drew the 3 cards: 10C, 9S, 9C using the Deadlands system. Initiative (CB, McC, Rum).
William Pierce
player, 85 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Thu 15 Dec 2011
at 14:23
  • msg #33

Re: Chapter 13.2: Blood at Sundown

OOC: Oh, right - new card!
15:23, Today: William Pierce drew the single card: QD using the Deadlands system. Initiative.

The Stray
GM, 1490 posts
The Marshal
'round these parts
Thu 15 Dec 2011
at 17:11
  • msg #34

Re: Chapter 13.2: Blood at Sundown

Alrighty, let me untangle some stuff.

@ William: So it was an actual called shot to the head instead of a description? Alrighty. In the future, please make sure you're calling out Called Shots in your OOC blurbs. I don't require a Called Shot if you're just trying to be descriptive, but if your actual intent was to get the bonus damage, then it's something I need to know. Also keep in mind that, per SWD, Improvised Weapons have a -1 penalty to the attack roll, so I'll be assessing that as long as you're using the chair leg and not your natural weapons.

Your action is also 3rd in line, behind Charging Bear and RTT, so they will get their actions in before your attack.

@ Charging Bear: here are the stats for RTT and McCavity. I've included some notes on their goals for this fight for RP purposes.


Charging Bear
player, 663 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Thu 15 Dec 2011
at 17:29
  • msg #35

Re: Chapter 13.2: Blood at Sundown

Charging Bear enters the ballroom, his eyes requiring a moment to adjust to the difference of illumination, but he keeps moving sticking close to the wall. His hands are empty as makes his way through the ball room

OOC: Just moving 6 spaces south as quietly as I can ..
12:25, Today: Charging Bear rolled -1,-1 using 1d4-2,1d6-2, rerolling max with rolls of 1,1. Stealth (-2WP).
which is like a bull elephant apparently

Rum Tum Tugger moves into the Orient like he owns the place. He smiles as hear the commotion in the other room. "I'll set up a little slice of fun. A trio of dynamite might do the trick."
OOC: Moving South and keeping an eye out for anything useful
12:28, Today: Charging Bear rolled 3,0 using 1d6-2,1d6-2, rerolling max with rolls of 5,2. Notice (-2 WP) RTT.
Or being blind...
The Stray
GM, 1491 posts
The Marshal
'round these parts
Thu 15 Dec 2011
at 17:50
  • msg #36

Re: Chapter 13.2: Blood at Sundown

Neither Charing Bear nor RTT are particularly quiet, and there isn't much around here excepts tables and chairs and a big stage.

Then CB sees the man move and swing a board at Cantrell's head. It doesn't seem to do much except make him mad...and in watching someone else take a swing at his hated foe, CB dislodges a chair and sends it clattering, drawing even more attention.

((OOC: I'll slip William's action here.))

William, swings his board, but the big bounty hunter catches it on his shoulder instead of in his face.

"You cocksucker!" He growls, then he looks over at the noise. "Fuck! Why aren't you dead!?"


Up next: McCavity!

Charging Bear
player, 664 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Thu 15 Dec 2011
at 18:01
  • msg #37

Re: Chapter 13.2: Blood at Sundown

"You'd best try harder next time!" Charging Bear barks back at Cantrell.

McCavity follows after Rum, he hears Charging Bear making noise so he picks up his pace alittle.

OOC: Run McCavity run!
12:56, Today: Charging Bear rolled 2 using 1d6. Running.
Just not too fast now. That'll make his total move 6 squares weeee.
12:54, Today: Charging Bear drew the 3 cards: 7S, 4H, 5S using a deck of 54 cards. Initiative (CB, McC, Rum).

This message was last edited by the player at 18:01, Thu 15 Dec 2011.
William Pierce
player, 86 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Thu 15 Dec 2011
at 20:30
  • msg #38

Re: Chapter 13.2: Blood at Sundown

The Stray:
Alrighty, let me untangle some stuff.

@ William: So it was an actual called shot to the head instead of a description? Alrighty. In the future, please make sure you're calling out Called Shots in your OOC blurbs.


Sure, will do. My apologies, I thought the "head" part in the roll description was enough.
Also, do you want me to run Jenny or do you want to run her yourself?

Jericho Cantrell
NPC, 67 posts
Bounty Hunter
P7 T7 B2 W0 F0
Fri 16 Dec 2011
at 08:35
  • msg #39

Re: Chapter 13.2: Blood at Sundown

Cantrell's Turn:

((OOC: Nah, we describe that kind of stuff here all the time. Flavor over mechanics for the most part. So when you really do want to make a called shot, let me know in the OOC. As for Jenny, well, I was going to control her during this fight.))

"I'll keep that in mind!" Cantrell shouts, then turns his attention on William. "And as for you...sorry 'bout this. Nothin' personal, but you picked the wrong side."

So saying, he sticks a sliver-plated, pearl-handled Peacemaker in Pierce's face and snaps off two quick shots, one in each of his eyes. The bounty hunter turns away from William and faces down Jenny, his bayonet-bladed pistol ready in his other hand.

He hasn't even noticed that the shots didn't even knock the other man down...

((OOC: Cantrell knows to get when the gettin's good. He's going to withdraw, but not before he clears a path. So he's going to fire at William, making a Called Shot to the head. He expects this to kill him so he can deal with Jenny.

He is making a Called Shot (-4) but Double Tapping (+1) and using Marksman (+2), for a net total of -1 to his shooting roll. Since he's firing into melee, he has to beat William's current Parry of 3 (normally 5, -2 for the Wild Attack)

01:00, Today: Jericho Cantrell rolled 7,1 using d10-1,d6-1, rerolling max with rolls of 8,2. Shooting (mrksmn, DT, called shot:head). That's a Hit and Raise.

Damage: 01:06, Today: Jericho Cantrell rolled 5 using 3d6+2, rerolling max with rolls of 1,1,1. Damage. ...and he completely muffs the damage roll. Even with the +4 from the head shot, that's only a total of 9 damage...William is only Shaken.

Cantrell's next Card: BJ!))


Jenny's Turn:

Jenny glides over to the big guy, a savage grin revealing her fangs.

"How many licks does it take to the get to the juicy red center of a big chocolate bully?" She giggles. "Let's find out!"

She weaves under his swing and sinks her fangs into Cantrell's arm, eliciting a yelp of surprise and pain. She moans and begins sucking on his bicep...

((OOC: Jenny is going to attack Cantrell, leaping at him with a Wild Attack in order to get around her one level of fatigue for being hungry.

01:17, Today: Jenny Anydots rolled 3,4 using d6+2,d6+2. Bite!  Not enough, so I'm going to spend a White Chip for a reroll.

01:17, Today: Jenny Anydots rolled 3,9 using d6+2,d6+2, rerolling max with rolls of 1,(6+1)7. White Chip. This time it's a hit.

Damage: 11, and Jericho must make an opposed Vigor roll with her or take a level of Fatigue.

01:20, Today: Jenny Anydots rolled 9,9 using d10,d6, rerolling max with rolls of 9,(6+3)9. Vigor (mistake in previous roll).

01:21, Today: Jericho Cantrell rolled 4,3 using d8,d6, rerolling max with rolls of 4,3. Vigor.

Jericho will spend a chip to soak: 01:22, Today: Jericho Cantrell rolled 1,5 using d8,d6, rerolling max with rolls of 1,5. Soak Roll. He soaks the damage, but not the Fatigue, which means Jenny heals the Fatigue level she was suffering and is back to full health.

Jericho Cantrell is now Fatigued.

Jenny's next card: 10H))


Turn Order for next round:
Jericho Cantrell: BJ!
William Pierce: QD
Jenny Anydots: 10H
Charging Bear: 7S
Rum Tum Tugger: 5S
McCavity: 4H


I'll skip Jericho for now...it's William's turn!
William Pierce
player, 87 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Fri 16 Dec 2011
at 10:15
  • msg #40

Re: Chapter 13.2: Blood at Sundown

OOC:
Jericho Cantrell:
She weaves under his swing and sinks her fangs into Cantrell's arm, eliciting a yelp of surprise and pain. She moans and begins sucking on his bicep...

Does he drop the pistol in his left hand, perchance? Or what would I need to do to pry hit from his not-cold-dead-hand yet?

The Stray
GM, 1496 posts
The Marshal
'round these parts
Fri 16 Dec 2011
at 16:24
  • msg #41

Re: Chapter 13.2: Blood at Sundown

OOC: You'd need to disarm him to get the gun, yes.
William Pierce
player, 88 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W3R1B0
Fri 16 Dec 2011
at 17:03
  • msg #42

Re: Chapter 13.2: Blood at Sundown

OOC: Then a disarm attack it is. I assume +1 Gang-up from Jenny, -2 Called shot.
17:55, Today: William Pierce rolled 3,-1 using d6-2,d6-2, rerolling max with rolls of 5,1. Disarm attack.
17:55, Today: William Pierce rolled 7,2 using d6-2,d6-2, rerolling max with rolls of (6+3)9,4. Disarm attack, white chip.
17:56, Today: William Pierce rolled 24,4 using d10-1,d6-1, rerolling max with rolls of (10+10+5)25,5. Strength, white chip.
17:56, Today: William Pierce rolled 1,2 using d10-1,d6-1, rerolling max with rolls of 2,3. Strength, Fatigue.
Cost me two chips, but I think I got a pistol now, unless he uses that Joker to beat that...
Actually forgot that I was Shaken...

17:58, Today: William Pierce rolled 16,2 using d8-1,d6-1, rerolling max with rolls of (8+8+1)17,3. Spirit to recover from Shaken. Halle-Frickin'-Luja! I would've hated for that Strength roll to be wasted!


William staggers back, for a second blinded by the mussle flash and blood, his world turning dark. He feels panic rise up in him, then blinks - and he can see!

He steps behind what has to be Cantrell, grabs Cantrell's right hand and the colt it is holding. Then he squeezes the black man's fingers, prying the weapon from his hand.
Jericho Cantrell
NPC, 68 posts
Bounty Hunter
P7 T7 B2 W0 F0
Fri 16 Dec 2011
at 17:26
  • msg #43

Re: Chapter 13.2: Blood at Sundown

William wrenches the gun from the bounty hunter, who stares at the man who should be dead.

"no..." He mutters, then switches his bladed LeMat to his right hand and begins firing wildly at both of them. Half a dozen rounds blast through the bride and groom as he slaps the hammer down on his gun.

"die...die...DIE...WHY WON'T YOU DIE!?" He shrieks in absolute terror as the bullets do...not a single thing to either Jenny or William.

"HELP!" He screams. "OH GOD SOMEONE HELP ME!"

((OOC: Yup, she gives you a gang-up bonus.

Jericho rolls strength to resist losing his weapon...10:08, Today: Jericho Cantrell rolled 4,2 using d6,d6, rerolling max with rolls of 4,2. Strength. Oh, and he get's +2 from the joker bu -1 from Fatigue, so no, that still doesn't help at all.

He's going to take his action now...He's quite clearly terrified, and is going to turn his LeMat on you and Jenny by fanning the hammer. Since he's in melee, he has to hit your Parry scores. He has +2 from his Joker, -4 to each attack from the Fan, and -1 from Fatigue, so a total of -3 to each attack.

He's going to shoot three times at Jenny and three times at William.

10:13, Today: Jericho Cantrell rolled 1,16,0 using d10-3,d10-3,d10-3, rerolling max with rolls of 4,(10+9)19,3. Fanning the Hammer! (Jenny).

10:13, Today: Jericho Cantrell rolled 1,5,4 using d10-3,d10-3,d10-3, rerolling max with rolls of 4,8,7. Fanning the Hammer! (William).

10:14, Today: Jericho Cantrell rolled 4 using 1d6-3, rerolling max with rolls of (6+1)7. Fanning the Hammer! (Wild Die).

That's one hit w/Raise on Jenny, and one hit on William.

Damage (Jenny): 18. Jenny is Shaken. She isn't otherwise hurt, because guns do dick all to vampires.

Damage William): 6. And apparently they do dick all to vampire-like Harrowed, too.

Card for next round: 9D.

Jenny will spend her turn attempting to Recover from Shaken. 10:24, Today: Jenny Anydots rolled 4,5 using d8,d6. Recover from Shaken. Success, but not a raise.

Jenny's next card: 7S))


Up next: Charging Bear!

Charging Bear
player, 665 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Fri 16 Dec 2011
at 17:56
  • msg #44

Re: Chapter 13.2: Blood at Sundown

Seeing Cantrell's bullets do nothing to the duo who fall upon him, Charging Bear tries to think of anything he might have seen that would act like that. Sadly he can't come up with anything, but the native son is quite sure neither of these individuals are quite right.

He considers how well this J. Stone pistol worked on the now re-dead'ed Deputy Fuller and thinks it to be his best option. The pistol comes to his hand with an ease only an experienced soul could manage.The single shot sounds like a train speeding towards its target.

OOC:
12:47, Today: Charging Bear rolled 1,0 using 1d4-2,1d6-2, rerolling max with rolls of 3,2. Know (Occult) -2WP.
Well spit...
My apologize William but tag you're it!
12:51, Today: Charging Bear rolled 8,6 using 1d8+2,1d6+2, rerolling max with rolls of 6,4. Shooting (+4 Gun, -2 WP).
8 is a hit w/ a raise (baring anything strange)
12:51, Today: Charging Bear rolled 25,2 using 2d6+5,1d6, rerolling max with rolls of (6+6+1)13,(6+1)7,2. Damage (Gun, Raise).
27 Damage to William

Rum Tum Tugger and McCavity continue to circle round, if they make it to the door they'll assess what's happening and act accordingly.


12:56, Today: Charging Bear drew the 3 cards: JD, 3S, 6H using a deck of 54 cards. Initiative (CB, McC, Rum).
William Pierce
player, 89 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Fri 16 Dec 2011
at 19:43
  • msg #45

Re: Chapter 13.2: Blood at Sundown

OOC: 20:40, Today: William Pierce drew the single card: 6H using the Deadlands system. Initiative,again. William has Quick.
20:40, Today: William Pierce drew the single card: 3H using the Deadlands system.
Since I guess this is some sort of magical weapon, I guess I need to soak that. White chippity chip.
20:41, Today: William Pierce rolled 8,9 using d10-1,d6-1, rerolling max with rolls of 9,(6+4)10. White Chip, soak roll.
That leaves me with two wounds and Shaken.

The Stray
GM, 1499 posts
The Marshal
'round these parts
Sat 17 Dec 2011
at 00:18
  • msg #46

Re: Chapter 13.2: Blood at Sundown

((OOC: You'd have to soak it even if it wasn't magical...you're only immune to nonlethal damage. It can't kill you unless he destroys your heart, but it can incapacitate you and put you out of action until you can heal.

I'm working on getting the new map up. The Jellicles are heading back around the ballroom, from what I understand.))


Turn Order:
Charging Bear: JD
Cantrell: 9D
Jenny: 7S
William: 6H
Rum: 6H
McCavity: 3S


Up next: Charging Bear!

William Pierce
player, 95 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Sat 17 Dec 2011
at 09:58
  • msg #47

Re: Chapter 13.2: Blood at Sundown

OOC: Between G and H - is that a wall that would provide me with cover?
The Stray
GM, 1501 posts
The Marshal
'round these parts
Sat 17 Dec 2011
at 10:08
  • msg #48

Re: Chapter 13.2: Blood at Sundown

((OOC: G and H are doors back into the lobby where William met his untimely end previously. There is a wall there, yes.))
William Pierce
player, 96 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Sat 17 Dec 2011
at 21:10
  • msg #49

Re: Chapter 13.2: Blood at Sundown

Then I think I'll fall down after being cowardly shot in the back.
Charging Bear
player, 669 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Sat 17 Dec 2011
at 21:20
  • msg #50

Re: Chapter 13.2: Blood at Sundown

"How bout y'all back off Cantrell, so I can put a bullet in his brain pan." Charging Bears says with a stern voice.

Ooc: Going on hold till William/Amy do something - assuming something  violent
William Pierce
player, 97 posts
Notorious Gunman
P5 T7 W0 F1 Cha 0 W1R1B0
Sat 17 Dec 2011
at 22:02
  • msg #51

Re: Chapter 13.2: Blood at Sundown

Cantrell? Why was he shooting me, then?

William is confused, but he remains lying on his back on the floor, his left arm spread out, his legs crossed, seemingly killed dead by the bullet to his back.

OOC: Going on hold, assuming that strange indian isn't finished yet... at at my wound & chip level I need all the advantages I can get.
Jericho Cantrell
NPC, 69 posts
Bounty Hunter
P7 T7 B2 W0 F0
Mon 19 Dec 2011
at 08:41
  • msg #52

Re: Chapter 13.2: Blood at Sundown

"You idiot!" Cantrell yells back. "We got a problem here a little more important than the shit between us!"

He puts the barrel up to Jenny's head and fires. The girl doesn't even flinch as the bullet exits the back of her skull.

"You need to go and get Hawkins! NOWAAAAAARRRRRRRGGGGGHHHHH!" he yells, then screams as Jenny dives for his throat and sinks her fangs into him, the wound in her face sealing over as she drinks...

((OOC: William is currently Shaken (and will need to Unshake before he can do anything with his Held Action), while Jenny isn't. Cantrell wants to withdraw, so he's going to fire off a bullet from his LeMat (yay for 9 bullet clips!) and hope it does enough damage to stun her so he can make a break for it.

01:17, Today: Jericho Cantrell rolled 4,2 using d10-1,d6-1, rerolling max with rolls of 5,3. Shooting! Not high enough t hit her Parry. Spending a chip...

01:17, Today: Jericho Cantrell rolled 6,3 using d10-1,d6-1, rerolling max with rolls of 7,4. White Chip. Hit.

01:20, Today: Jericho Cantrell rolled 8 using 2d6+1, rerolling max with rolls of 4,3. Damage. with Jenny's toughness bumped to 9 after going vampire, that's not enough.

Cantrell's Card: AC

Jenny isn't happy about the shot, and goes for Cantrell's throat (a Called Shot to the Head)

01:26, Today: Jenny Anydots rolled -3,6 using d6-4,d6-4, rerolling max with rolls of 1,(6+4)10. Go For The Throat! Almost enough...
01:27, Today: Jenny Anydots rolled 1 using 1d6, rerolling max with rolls of 1. Red Chip. Total of 7, hit.

01:28, Today: Jenny Anydots rolled 3,7 using d10,d4+4, rerolling max with rolls of 3,3. Damage. 10 total. That's a Shaken for Cantrell, plus he has to avoid another bout of Fatigue...

01:31, Today: Jenny Anydots rolled 9,2 using d10,d6, rerolling max with rolls of 9,2. Suck!

01:32, Today: Jericho Cantrell rolled 2,3 using d8-1,d6-1, rerolling max with rolls of 3,4. Vigor.

Ow. That's a Raise for Jenny. Fortunately for Cantrell, the Raise only heals her extra (which she didn't need anyway), it doesn't do extra levels of fatigue to the victim. But Cantrell is not fatigued. The next fail will make him Incapacitated, the one after that will kill him.

Jenny's Card: 4D))


Up Next: William!

William Pierce
player, 101 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 19 Dec 2011
at 09:57
  • msg #53

Re: Chapter 13.2: Blood at Sundown

OOC: Forgot about that Shaken.
Well, it'll make playing dead even more convincing.
10:54, Today: William Pierce rolled -1,1 using d8-3,d6-3, rerolling max with rolls of 2,4. Recover from Shaken, wounds, fatigue.

10:55, Today: William Pierce drew the single card: 6H using the Deadlands system. Initiative redraw, due to Quick. well, that payed off royally.
10:55, Today: William Pierce drew the single card: 3S using the Deadlands system. Initiative.


William lies there, apparently dead. But inside, he's still struggling with the pain from his bullet wounds - oh and that sweet smell of blood coming from Cantrell makes his jaws hurt even more.
Charging Bear
player, 671 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Mon 19 Dec 2011
at 12:55
  • msg #54

Re: Chapter 13.2: Blood at Sundown

OOC: At this points boss I'm going to give control of Tugger and McC to you as Charging Bear is going to be shooting Jenny
The Stray
GM, 1505 posts
The Marshal
'round these parts
Mon 19 Dec 2011
at 13:04
  • msg #55

Re: Chapter 13.2: Blood at Sundown

((OOC: Alrighty. Are you going to try to interrupt her or just shoot her after she goes?

Jenny has Dodge, which imposes a -1 penalty on Shooting Rolls against her. She also has a Seduction power which imposes a further -2 penalty on attack against her if the attacker is male, for a net total of -3 to hit before wounds are factored in. The gun's bonus will do a lot to compensate for that, but it's still a -1 pnealty to hit her overall.))

Charging Bear
player, 672 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Mon 19 Dec 2011
at 13:08
  • msg #56

Re: Chapter 13.2: Blood at Sundown

OOC: Did I ever mention that I hate Deadlands vampires? I'll try to interrupt before she gets to feast on ole Cantrell

08:07, Today: Charging Bear rolled 1,2 using 1d8-2,1d6-2, rerolling max with rolls of 3,4. Agility (-2WP).
Burning a red chip for +d6, enjoy the free chip sir~!
08:07, Today: Charging Bear rolled 3 using 1d6, rerolling max with rolls of 3. Red Chip.
5 total
I'm just going to assume I go after her
This message was last edited by the player at 13:15, Mon 19 Dec 2011.
The Stray
GM, 1506 posts
The Marshal
'round these parts
Mon 19 Dec 2011
at 13:14
  • msg #57

Re: Chapter 13.2: Blood at Sundown

((OOC: Indeed. But some of the vampire powers I'm using I lifted from the Horror Bestiary. Anyhoo, let's see if you can beat Jenny to the punch...

06:10, Today: Jenny Anydots rolled 11,2 using d8,d6, rerolling max with rolls of (8+3)11,2. Agility.

It looks like CB's infamous luck still holds. Jenny gets her action first, which is biting Cantrell. It is now CB's turn.))

Charging Bear
player, 673 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Mon 19 Dec 2011
at 13:15
  • msg #58

Re: Chapter 13.2: Blood at Sundown

It call comes into crystal clear focus as Jenny goes savage on Cantrell that something was the matter, but was that REALLY news in Blackthorn. Charging Bear leaves the big Dragoon on the wee woman and fires.

OOC:
08:11, Today: Charging Bear rolled 6,8 using 1d8-1,1d6-1, rerolling max with rolls of 7,(6+3)9. Shooting.
Hit with a raise
08:13, Today: Charging Bear rolled 8,3 using 2d6+5,1d6, rerolling max with rolls of 2,1,3. Damage (Gun, Raise).
11 Damage ... not a great roll at all.
The Stray
GM, 1508 posts
The Marshal
'round these parts
Mon 19 Dec 2011
at 13:38
  • msg #59

Re: Chapter 13.2: Blood at Sundown

((OOC: It's enough to make her Shaken. Since both William and Jenny are Shaken right now that give Cantrell a chance to get away...provided RTT doesn't kill you all with that dynamite he's prepared...

Oh yeah. Fun times.

Oh, and draw your card for next round, please.))

Charging Bear
player, 675 posts
Native Warrior
P6T6 W:2 F:- FC:W3R1B0L
Mon 19 Dec 2011
at 13:39
  • msg #60

Re: Chapter 13.2: Blood at Sundown

OOC: Yeah I expect CB isn't going to be having a long life here in Blackthorn... unlife maybe
08:39, Today: Charging Bear drew the single card: 10D using the Deadlands system. Initiative.
The Jellicle Gang
NPC, 36 posts
Quirky Miniboss Squad
P# T# B2 W0 F0
Mon 19 Dec 2011
at 20:32
  • msg #61

Re: Chapter 13.2: Blood at Sundown

The two bandits creep along, listening to all the shots.

"We're going to miss all the fun." Rum mutters.

"Quiet!" McCavity snaps back at him. "Look, head over to that door over there." He points to the exit to the lobby. "If the bounty hunter gets past us, well, you can spring your surprise on him."

The gunslinger creeps over to the door, his gun at the ready for an ambush.

((OOC: The Jellilces will spend their action moving and getting in to position to ambush anyone entering the Lobby area. McCavity doesn't have a clear shot on Cantrell and can't see much inside the room.

Rum Tum Tugger's card: 7S

McCavity's Card: 10S

I still need William's Card for the next round.))

William Pierce
player, 102 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 19 Dec 2011
at 20:39
  • msg #62

Re: Chapter 13.2: Blood at Sundown

Nope, drew the Six o' Hearts again:
10:55, Today: William Pierce drew the single card: 6H using the Deadlands system. Initiative redraw, due to Quick. well, that payed off royally.
10:55, Today: William Pierce drew the single card: 3S using the Deadlands system. Initiative.

Jericho Cantrell
NPC, 70 posts
Bounty Hunter
P7 T7 B2 W0 F0
Tue 20 Dec 2011
at 07:13
  • msg #63

Re: Chapter 13.2: Blood at Sundown

Charging Bear's shot knocks Jenny to her knees and off Cantrell's neck. The bounty hunter looks at Charging Bear, salutes...and runs out the door.

Unfortunately for him, McCaivty is hiding in the hallway just past the door. He only gets a few yards when the bandit leaps at him, gun at the ready. Cantrell grunts, flips his Bowie knife into his free hand, and turns to face his attack.

"Ain't there no end to you boys?" He growls. He swings with his gunblade, but it's just a feint for the knife in his other hand. Mccavity yowls as the bounty hunter cuts off a piece of his ear.

"Chew on that a little." The bounty hunter grins.

((OOC: Jericho takes advantage of both William and Jenny are shaken to withdraw...and runs right in to McCavity.

He's going to Quick Draw his Bowie Knife and go go Two-Fisted on McCavity. He's Exhausted (-2 penalty) and his Bowie knife has a -2 off-hand penalty.

00:00, Today: Jericho Cantrell rolled 1,0,12,7 using d10-2,d6-2,d10-4,d6-4, rerolling max with rolls of 3,2,(10+6)16,(6+5)11. Two-Fisted! Only one hit, but it's a Raise!

Damage: 8. That's a Shaken for McCavity.

McCavity attempts to unshake on his turn.

00:02, Today: McCavity rolled -1,-1 using d8-2,d6-2, rerolling max with rolls of 1,1. Unshake!

Hmm. Crit Fail. Sorry, MC. No unshake for you, and you'll need to wait 1d4 rounds before you can attempt to unshake again.

Next round:

Cantrell: JD
McCavity: 10S))


Turn Order:
Cantrell: AC
McCavity: 10S
Charging Bear: 10D
Rum Tum Tugger: 7S
William: 6S
Jenny: 4D


Charging Bear is up!

Charging Bear
player, 676 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L
Tue 20 Dec 2011
at 13:27
  • msg #64

Re: Chapter 13.2: Blood at Sundown

As usual nothing goes according to play for Charging Bear, should he go after a Cantrell or stay and fight off the obviously unnatural Jenny... he acts according to his nature and keeps firing at the lone female of the The Jellicle Gang.

OOC: Bang bang!
08:21, Today: Charging Bear rolled 1,3 using 1d8-1,1d6-1, rerolling max with rolls of 2,4. Shooting.
Burning a white chip to reroll
08:21, Today: Charging Bear rolled 8,0 using 1d8-1,1d6-1, rerolling max with rolls of (8+1)9,1. Shooting - reroll.
Hit w/ Raise
08:23, Today: Charging Bear rolled 8,9 using 2d6+6,1d6, rerolling max with rolls of 1,1,(6+3)9. Damage (Gun, Raise).
17 Damage

08:26, Today: Charging Bear drew the single card: 9S using a deck of 54 cards. Initiative.
Rum Tum Tugger
NPC, 15 posts
Contrary Beast
P5 T5 B2 W0 F0 Cha +2
Wed 21 Dec 2011
at 19:34
  • msg #65

Re: Chapter 13.2: Blood at Sundown

The gun kicks in Cb's hand, sending him back a step. Jenny pitches back as the bullet hits her...but she remains standing. She looks at CB and grins an evil, pointy-toothed grin.

"Looks like it's rematch time, honey." She giggles. "I'm going to drink you dry for hitting me earlier."

((OOC: So. Here's how I'm going to rule this. Although CB's new toy isn't one of Juenny's Weaknesses (and thus can't kill her)...It's Stone's freaking gun, so it can definitely injure her and make her incapacitated. Of course, if CB attacks her weak spot he can kill her that way.

So Jenny's going to spend a chip to soak. She's facing 2 wounds. 11:32, Today: Jenny Anydots rolled 5,14 using d10,d6, rerolling max with rolls of 5,(6+6+2)14. Soak.
That's...that's impressive. Wow, the die roller really DOES hate CB. Anyhoo, on to Rum Tum Tugger's turn...))




Rm Tum Tugger pops out of the corridor. "Hey nigger! Catch!" he shouts.

"Wait!" McCavity shouts as well. "Don't...!"

Too late. The lit bundle of dynamite flies through the air and Cantrell scrambles to get away. Not that he had to move much. The poorly-thrown bundle lands on the conutertop of the attendance desk.

{{BOOM!}}

The desk is torn to pieces by the explosion and some windows bust out in the foyer, but luckily no fires are started. Unluckily for Rum, the bounty hunter is unharmed.

((OOC: Rum Tum Tugger is going to toss a three-stick bundle of dynamite at Cantrell. That's 3d6+1 damage in a SBT. He's tossing it behind Cantrell, but he has no throwing and is wounded. What's the worst that could happen?

11:57, Today: Rum Tum Tugger rolled -2,-3 using d4-4,d6-4, rerolling max with rolls of 2,1. Throwing. Not even close. RTT is going to spend a White Chip on that.

11:57, Today: Rum Tum Tugger rolled -1,0 using d4-4,d6-4, rerolling max with rolls of 3,4. White Chip. Still a fail. Let's see where and how far it deviates. It can only deviate 1 square (since he was only throwing it 2 squares away from him). So it's time for a clock facing roll. I roll d8's on these because it's easier to adjudicate on a square grid.

12:02, Today: Rum Tum Tugger rolled 6 using 1d8. deviate. That puts the explosion...just behind Cantrell. He's not even singed.

It creates a terrific noise, though, one that will be heard by a certain up-and-coming Ranger...

Oh, and it might set the place on fire. Got to check for that. It's a wooden building, so I'll say that a fire starts on a 5-6.

12:13, Today: The Stray rolled 2 using 1d6 with rolls of 2. Oriental on fire? No. Not this time.

RTT's next card: 5H))


Up Next: William!

August Colby
player, 97 posts
Young would-be Ranger
P:5 T:6 W:0 F:1 W1-R0-B0
Wed 21 Dec 2011
at 20:55
  • msg #66

Re: Chapter 13.2: Blood at Sundown

Outside, August ducks instinctively as the windows blow out.  "Holy -!"

((OOC: 20:53, Today: August Colby drew the single card: 4D using the Deadlands system.
20:53, Today: August Colby drew the single card: 5S using the Deadlands system. Quick.
I've inherited William's luck with Quick re-rolls.))

William Pierce
player, 106 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 22 Dec 2011
at 08:02
  • msg #67

Re: Chapter 13.2: Blood at Sundown

OOC:
08:58, Today: William Pierce rolled 0,7 using d8-3,d6-3, rerolling max with rolls of 3,(6+4)10. Spirit to recover from Shaken. Yay!
08:59, Today: William Pierce drew the single card: 6H using the Deadlands system. Initiative. I believe the dice roller has the Six of Hearts hardcoded for William. Third time in a row!


What the hell is going on here? William wonders, pushing down the pain, clearing his head. The thirst was on him now, and he could see Jenny laying it on the indian who shot him.
He gripped the pistol tighter, but didn't move yet.
What - or who - was the biggest threat now...?
Jenny Anydots
NPC, 15 posts
Distressed damsel?
P5 T9 W1 F0 Cha +2
Thu 22 Dec 2011
at 09:21
  • msg #68

Re: Chapter 13.2: Blood at Sundown

Jenny runs at Charging Bear. "One ill turn deserves another." She says. "You should have killed me when you had the chance."

She pushes his arm aside and bites him, hard, right where his shoulder meets his neck. Charging Bear can feel his lifeblood draining away...

Isn't it obvious? whispers a voice in William's mind at his unvoiced question. What was it told me when you came upon my cabin? That you were on the run from bad folk, that you just needed a place to rest the night, to get from the cold. You told me just enough truth to get me to trust you, to take you in. Then you shot me in the back. Don't you recognize your own game when you see it?

((OOC: Jenny moves up to Charging Bear and Wild Attacks with her bite. She's still a little sore about the last fight between them and is looking to end this quickly.


01:53, Today: Jenny Anydots rolled 12,5 using d6+2,d6+2, rerolling max with rolls of (6+4)10,3. Bite! Ouch. Hit and Raise.

Damage: 7, which will make CB Shaken. He also needs to roll an opposed Vigor test with Jenny or suffer a level of fatigue as she sucks his blood away.

The number to beat is: 4

Jenny's next card: QD))


Turn Order:
Jenny: QD
Cantrell: JD
McCavity: 10S (Shaken for 4 rounds)
CB: 9S
William: 6H
RTT: 5H
August: 5D


Since there's a ton of NPCs up in a row, I'd like to have CB resolve his Vigor Roll before I proceed.
Charging Bear
player, 687 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 22 Dec 2011
at 13:07
  • msg #69

Re: Chapter 13.2: Blood at Sundown

OOC: Here we go
08:05, Today: Charging Bear rolled 1,1 using 1d8-2,1d6-2, rerolling max with rolls of 3,3. Vigor (-2 WP).
That ain't gonna do it. Burning my last red chip to add +d6 to that - enjoy your extra chip Stray
08:06, Today: Charging Bear rolled 8 using 1d6, rerolling max with rolls of (6+2)8. Red Chip.
9 works.
The Stray
GM, 1530 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 18:21
  • msg #70

Re: Chapter 13.2: Blood at Sundown

Jenny Anydots:

The girl giggles again. It's unnerving, hearing that childish sound from a figure soaked in blood down the front of a pristine wedding dress. She continues trying to gnaw on Charging Bear's shoulder.

((OOC: Jenny attacks again. She's Wild Attacking again, too.

11:03, Today: Jenny Anydots rolled 16,7 using d6+2,d6+2, rerolling max with rolls of (6+6+2)14,5. Bite! Hit and Raise. Why does the dice roller hate CB so?

Damage: 8. That's a Shaken. Since CB is already Shaken, that's a wound. Also, he needs to roll Vigor again. The number to beat is 3.

Jenny's card: 8C))


Cantrell:

The bounty hunter curses and snaps off a shot at the bandit, but Rum dives behind a doorway marked "Gentlemen" and the bullet hits only wood. Jericho curses, but he only has a single shot left before he has to reload and the door was not far now.

The bleeding bounty hunter runs for those doors and steps outside into the rainy twilight...right in front of August Colby!

August sees a huge black man in an old army coat and a black stetson bursting through the door, a large Bowie Knife in one hand and an even large LeMat grapeshot pistol with a bayonet blade in the other. He looks at the man and raises his gun.

"Shit! More trouble?" He growls. "Who the fuck are you?"

((OOC: Jericho is going to take a shot at Rum Tum Tugger, but RTT currently has Light Cover (-1) and Jericho is still Exhausted from the blood drain (-2). And right now he's more concerned about getting away than getting revenge.

10:54, Today: Jericho Cantrell rolled 0,0 using d10-3,d6-3, rerolling max with rolls of 3,3. Shooting! Well that's shitty, but expected. Cantrell will use his move to get outside...which will put him right in front of August.

Cantrell's card: BJ! ruh-roh.))



McCavity:

Meanwhile, back in the theater, McCavity stumbles into the great hall. The pain in his ear is intense. He pauses near William's body, taking it in, then looks over at Jenny attacking CB.

"Jenny! Wait! Stop!" he shouts. "He's on our side!"

((OOC: McCavity can't unshake yet. He's still reeling from the loss of his ear. He'll stagger half his pace into the theater. He can speak, because talking in a free action.

McCavity: On Hold until he Unshakes.))


Up Next: Charging Bear!

Charging Bear
player, 689 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 22 Dec 2011
at 18:30
  • msg #71

Re: Chapter 13.2: Blood at Sundown

OOC: First off I'm going to try and soak that wound - burning a white chip
13:23, Today: Charging Bear rolled 4,-1 using 1d8-2,1d6-2, rerolling max with rolls of 6,1. Soak Roll (-2 WP).
That'll soak and get ride of my shaken. Next up Vigor vs 3
13:24, Today: Charging Bear rolled 0,14 using 1d8-2,1d6-2, rerolling max with rolls of 2,(6+6+4)16. Vigor (-2 WP).
I think that will do it.
Charging Bear grunts as the newly formed vampire attempts to end his life. "Come come now, that's no way to treat someone who's trying to help. Besides you are ruinin' that nice dress of yours." He's still holding a mighty nasty weapon and does what comes naturally - uses it.

OOC:
13:25, Today: Charging Bear rolled 2,4 using 1d8-1,1d6-1, rerolling max with rolls of 3,5. Shooting.
Something tells me a lil'ole 4 isn't going to hit her. Burning a white chip to re-roll.
13:27, Today: Charging Bear rolled 5,1 using 1d8-1,1d6-1, rerolling max with rolls of 6,2. Shooting - reroll.
Guessing that 5 won't either but I'll roll damage just in case
13:28, Today: Charging Bear rolled 11 using 2d6+6, rerolling max with rolls of 1,4. Damage.

13:29, Today: Charging Bear drew the single card: 9H using a deck of 54 cards. Initiative.
This message was last edited by the player at 18:31, Thu 22 Dec 2011.
The Stray
GM, 1532 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 18:56
  • msg #72

Re: Chapter 13.2: Blood at Sundown

Jenny staggers back, but on;y a step and it's clear she wasn't overly hurt. "Your gun just isn't big enough, honey." she giggles.

"Charging Bear! Stop!" McCavity shouts over near William's body. "Jenny! Stop it! Please!"

((OOC: Actually, the 4 would have hit because her Parry is in the toilet right now from her Wild Attack. You get that White Chip back.

That's a hit and Wound. Jenny will attempt to Soak with that chip you gave me from your Red.

11:52, Today: Jenny Anydots rolled 7,1 using d10,d6, rerolling max with rolls of 7,1. Soak. That'll do it.))


William is up next!

William Pierce
player, 108 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 22 Dec 2011
at 18:58
  • msg #73

Re: Chapter 13.2: Blood at Sundown

You gotta stop Jenny.

But... sooo thirsty...

And he shot you.

Do him a favor and kill him before Jenny turns him into the likes of you.


All these thoughs and more tumble through William's brain, the sight of the indian's blood on Jenny's dress strangely mesmerizing.

Then the dead man raises the pistol in his right hand, fires off a shot at the indian, then aims the pistol at One-Ear, a grim look on his face.

OOC: 19:54, Today: William Pierce rolled 6,7 using d10-3,d6-3, rerolling max with rolls of 9,(6+4)10. Shooting. 2 Wounds and Fatigued.
The Stray, no idea what kind of pistol I got off of Cantrell, so I'm just going with 2d6 for the damage
19:57, Today: William Pierce rolled 13 using 2d6, rerolling max with rolls of (6+3)9,4. Shooting damage.

20:01, Today: William Pierce drew the single card: AH using the Deadlands system. Initiative.

This message was last edited by the player at 19:01, Thu 22 Dec 2011.
Charging Bear
player, 693 posts
Native Warrior
P6T6 W:2 F:- FC:W2R0B0L1
Thu 22 Dec 2011
at 19:15
  • msg #74

Re: Chapter 13.2: Blood at Sundown

OOC: Soaking
14:15, Today: Charging Bear rolled 13,-1 using 1d8-2,1d6-2, rerolling max with rolls of (8+7)15,1. Soak Roll (-2 WP).
YES!
The Stray
GM, 1533 posts
The Marshal
'round these parts
Thu 22 Dec 2011
at 19:17
  • msg #75

Re: Chapter 13.2: Blood at Sundown

((OOC: The pistol is a silver-plated double-action Peacemaker (which actually belongs to Jenny, as a point of interest), so the damage is 2d6+1.))
This message was last edited by the GM at 19:17, Thu 22 Dec 2011.
William Pierce
player, 111 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 22 Dec 2011
at 19:19
  • msg #76

Re: Chapter 13.2: Blood at Sundown

OOC: Well, I'll be happy to return it to her once I got my own weaponry back.
Rum Tum Tugger
NPC, 16 posts
Contrary Beast
P5 T5 B2 W0 F0 Cha +2
Sat 24 Dec 2011
at 10:21
  • msg #77

Re: Chapter 13.2: Blood at Sundown

While hi-jinx are going down on the dance floor and out the door, an unnoticed fellow in a wide-brimmed hat and ridiculously long scarf begins pulling out sticks of dynamite and wrapping them together...

((OOC: RTT is preparing 4 sticks of dynamite. This will take his action, so I'll just draw a new card.

Rum's Card: AD. Uh-oh. This won't be good for anyone except Jericho...))


Up Next: August!

August Colby
player, 98 posts
Young would-be Ranger
P:5 T:6 W:0 F:1 W1-R0-B0
Sat 24 Dec 2011
at 16:18
  • msg #78

Re: Chapter 13.2: Blood at Sundown

"Marshal's deputy," August half-yells, hearing gunfire from inside the building. "Heard there was trouble!"

He eyes the armed stranger in front of him, trying to work out which side he's on with a quickness.  It's clearly not just red-eyed monsters he has to worry about, unless there are beasts in there with fangs that also know how to use explosives... which really doesn't bear thinking about.

((OOC: Going on hold for now, will try to interrupt Cantrell if he makes a clearly aggressive move.))
Jericho Cantrell
NPC, 71 posts
Bounty Hunter
P7 T7 B2 W0 F0
Sat 24 Dec 2011
at 16:38
  • msg #79

Re: Chapter 13.2: Blood at Sundown

The big man lowers his gun. "Well thank god. The other deputy ain't worth a shit...soiled his trousers and ran like like a little girl." He says. "Here's the situation. The whole damn Jellicle gang staged a jailbreak and are holed up inside, along with a murderin', rapin' redskin. There seems to be some kind o' dissension in the ranks...whatever unholy alliance they had, it's comin' apart at the seams."

((OOC: Cantrell is going to give some brief and biased exposition and go on hold with his Joker, waiting to see what August does with the news.))

Turn Order:
Cantrell: On Hold (BJ! gives him the power to interrupt any action)
August: On hold
McCavity: On Hold
William: AH
Rum: AD
Charging Bear: 9H
Jenny: 8C

William Pierce
player, 113 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Sun 25 Dec 2011
at 20:11
  • msg #80

Re: Chapter 13.2: Blood at Sundown

Pierce growls at the one-eared man: "I'm with her.", then gets up.
"Everybody calm the fuck down! Jenny... Jenny! Don't kill him, just hold him!"

He tears himself away from the delicious sight of the blood and takes a step or two into the foyer, scanning the room for his belongings.

OOC: 20:51, Today: William Pierce rolled 2,2 using d6-1,d6-1, rerolling max with rolls of 3,3. Notice. Stupid two wounds cancel Alertness.

"Everybody just calm down", he repeats, softer now.

OOC: Going on hold - unless you consider the above a bit too much for a "free action of talking" ;-)
August Colby
player, 102 posts
Young would-be Ranger
P:5 T:6 W:0 F:1 W1-R0-B0
Thu 5 Jan 2012
at 19:26
  • msg #81

Re: Chapter 13.2: Blood at Sundown

"A jailbreak, huh?  Is that who's slingin' the dynamite around in there?" August asks, moving a little closer to the entrance while trying to stay out of the eyeline of anyone inside.  He's still wary of being caught in another blast, or ambushed by critters with fangs, but at least the big man seems to be talking sense.

What he isn't talking about is any monstrous creatures, August notices.  "Fella who sent me this way was hollerin' about some kinda monsters," he adds, with a questioning glance at the other man.
The Stray
GM, 1546 posts
The Marshal
'round these parts
Fri 6 Jan 2012
at 17:55
  • msg #82

Re: Chapter 13.2: Blood at Sundown

In the Theater:

The bleeding man looks away from William and up at Jenny. From his angle he can't see the blood, the fangs, or the glowing eyes...just his girlfriend's back.

"Jenny! Charging Bear! Enough! We've got bigger problems...Cantrell got past me, and he's probably on his way to get the Marshal and the Ranger!"

((OOC: William goes on hold. McCavity is still on hold. It's Charging Bear's turn.))


Just outside the theater:

The big man nods. "That would be them, yes."

As August peers into the gloom of the theater, he sees a figure toss something his direction. It looks like a bundle of sticks, with one end lit and smoking...

Incoming!

((OOC: Rum Tum Tugger takes his action to toss a 4 stick bundle of dynamite at the doors. That's a large burst template. Sadly, I have to rebuild my maps, so I don't have a map to put up, but suffice to say you need to dodge or take a huge explosion to the face.

Since August is still technically on hold, you can make an Agility check at -2 to get out of the blast range. Cantrell is on Hold as well. he has a -2 penalty for his fatigue, but a +2 bonus from his Joker, so it will all even out. I'll cover Cantrell's action when August goes. Escaping from this blast will consume your action for the round, so you'll need to draw a new action card on your post.))


Up Next: August and Charging Bear

August Colby
player, 103 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Fri 6 Jan 2012
at 18:24
  • msg #83

Re: Chapter 13.2: Blood at Sundown

August barely has time to register the incoming explosives before he's in motion, flinging himself backwards and away from the doorway.

Of course the big guy is the target, you damn fool, he thinks with surprising clarity as he falls.

((OOC: 17:58, Today: August Colby rolled 3,3 using d8-2,d6-2, rerolling max with rolls of 5,5. Evade! (-1 Fatigue, +1 Dodge).
17:59, Today: August Colby rolled 5,1 using d8-2,d6-2, rerolling max with rolls of 7,3. White chip of hopefully not dying.

It occurred to me to try and save Cantrell as well, but only after I rolled the dice, so he can look out for himself.

Next round: 18:01, Today: August Colby drew the single card: JC using the Deadlands system.))

This message was last edited by the player at 18:28, Fri 06 Jan 2012.
Charging Bear
player, 703 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Fri 6 Jan 2012
at 22:02
  • msg #84

Re: Chapter 13.2: Blood at Sundown

Charging Bear looks at the living dead girl and waits.

Ooc: Going on hold
The Stray
GM, 1549 posts
The Marshal
'round these parts
Mon 9 Jan 2012
at 21:19
  • msg #85

Re: Chapter 13.2: Blood at Sundown

August is able to roll away from the door just as the bomb goes off. The big guy moves with him...but is just a hair slower.

{{BOOOOOOOOOM!!!!!}}

The fireball engulfs the doors, the walls, and the big guy. Wood and flames shoot out as the front facade of the building groans and collapses, burying the entrance and the bounty hunter.

He's still moving, but there's a beam laying over him...and smoke is rising from the raging fire. The wet wood sputters and fizzes...but the interior is on fire as well, and that's bone dry.

Inside, the unholy noise of the blast is followed by an alarming creak. A fellow with a wide-brimmed hat and outrageously long scarf pokes his head in.

"I think it's time we all started running." He grins.

Jenny looks at Charging Bear. "Truce. For now."

((OOC: Cantrell also attempts to leap away from the bomb. He has a lowered agility from a permanent wound, a -2 penalty from his fatigue, and a +2 bonus from his Joker. He's on hold, so he can make his escape attempt at -2 instead of the normal -4.

13:53, Today: Jericho Cantrell rolled 1,2 using d8-2,d6-2, rerolling max with rolls of 3,4. Duck and cover! Fail.

He spends a Red Chip for a reroll, but Rum uses his Seventh Son ability to dutch it, so Cantrell is stuck with the fail. That's 4d6 damage to Cantrell and 4d6 damage to the surrounding building.

13:55, Today: Rum Tum Tugger rolled 20 using 4d6, rerolling max with rolls of (6+5)11,4,4,1. Damage (to Cantrell).
13:56, Today: Rum Tum Tugger rolled 11 using 4d6, rerolling max with rolls of 1,5,1,4. Damage (to Building).

Cantrell is facing 20 damage. That's a bit much even for him...it's a Shaken and 3 Wounds. He will attempt to soak, but again gets hit by Rum's Seventh Son edge, so he's stuck with this. Cantrell is very, very hurt, as well as fatigued. Any action he takes until he can get proper medical attention is going to be at -5.

The building, on the other hand, is toast. I rule that the walls of the building, being made of thick wood and plaster, are about as strong as a Heavy Door for the purposes of Breaking Things, which means it has a Toughness of 10. The 11 daamge rolled is more than enough to send the front of the building tumbling down.

Also, dynamite is a fire hazard. Let's see if the place catches. 14:09, Today: The Stray rolled 4 using 1d6. Fuego! That's a fire, folks. The Oriental Theater is now ablaze.

I'm dropping out of combat rounds. Time to start reacting.))


Combat Over
William Pierce
player, 124 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 9 Jan 2012
at 21:54
  • msg #86

Re: Chapter 13.2: Blood at Sundown

William shakes his head, clearing the ringing from his ears - which proves to be surprisingly easy.

Dead ears don't go deaf...

"You're a fucking fool!" He yells at scarf-man, then remembers the piece of paper in his pocket.

He takes it out and unfolds it, on the off-chance that it tells him where his stuff is - or where he might find the fanged bitch.

Probably just something to mock me,
he thinks, as he slowly walks away from the blaze back towards the ball room, one last time glancing around the foyer.

OOC: Okay, trying to notice my guns lying around here...
22:53, Today: William Pierce rolled 0,8 using d6-1,d6-1, rerolling max with rolls of 1,(6+3)9. Notice.

Now, what does the scrap of paper tell me?

August Colby
player, 105 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Mon 9 Jan 2012
at 22:53
  • msg #87

Re: Chapter 13.2: Blood at Sundown

August rolls with the blast, but it's still enough to send him sprawling and knock the air out of his lungs.  Lying flat out on his back, staring up at the darkening sky overhead, he almost forgets where he is for a moment.  Then he hears the sounds of flames rising over the ringing in his ears, and painstakingly climbs back to his feet.

"Son of a bitch," he says to himself reflectively, staring at the wreckage that was the Oriental, then repeats it with added feeling as he catches sight of the big man trapped in the debris.  "I ain't gonna leave you here..."

((OOC: Going to wade in to try and rescue Cantrell, like someone who thinks he still has chips to spend.))
Charging Bear
player, 707 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Wed 11 Jan 2012
at 16:36
  • msg #88

Re: Chapter 13.2: Blood at Sundown

"Not exactly how I imagined today would go." Wishing he could go after Cantrell, Charging Bear looks toward the back of the now inflames building to see if he can find a clear-ish path.

OOC:
11:35, Today: Charging Bear rolled 8,0 using 1d6-2,1d6-2, rerolling max with rolls of (6+4)10,2. Notice (-2 WP).

The Stray
GM, 1551 posts
The Marshal
'round these parts
Thu 12 Jan 2012
at 04:28
  • msg #89

Re: Chapter 13.2: Blood at Sundown

The floppy fop in the hat and scarf just laughs wildly. "Ain't this the life?" he crows.

The front of the building is on fire, true, but the back is fine. There's no obstructions to the back door Charging Bear and the Jellicles used to enter the building in the first place.

Sadly, William can't see his original clothes or gear anywhere around the theater. All he has is a silver peacemaker with (at a quick count) four bullets left. It's likely that his guns are probably in the hands of the vampire dance hall girls.

The note isn't very helpful, either.

quote:
"They won't let us be together, not in this life, so we will defy them like Romeo and Juliet! You who find his body, know that I die as I have lived, a fool for love, and I now say good bye to this cruel world and everyone in it! Bury us together, as we should have been in this life."

This message was last edited by the GM at 04:29, Thu 12 Jan 2012.
Jericho Cantrell
NPC, 72 posts
Bounty Hunter
P7 T7 B2 W0 F0
Thu 12 Jan 2012
at 04:34
  • msg #90

Re: Chapter 13.2: Blood at Sundown

In reply to August Colby (msg #87):

The flames leap into the night, sending waves of heat and smoke rolling over August. He can hear horses screaming in terror nearby...they're hitched to a post near the entrance, and now can't get away from the fire.

Cantrell groans in pain. The beam looks quite heavy.

((OOC: It'll be a Strength check at -2 to move the beam. Also, if you're going to remain in the smoke, make a vigor roll at +2 or suffer some Fatigue. You get an additional +2 if you put a wet cloth over your face first.))
William Pierce
player, 126 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Thu 12 Jan 2012
at 07:13
  • msg #91

Re: Chapter 13.2: Blood at Sundown

Pierce crumples up the piece of paper and tosses it into the flames.

They don't know I got back... that is interesting.

He turns to the group, holding a little speech.

He first looks at the indian, contempt in his eyes.
"You're name's Charging Bear? Word of advice: When you see someone you want to see dead and you got a clear shot at them: Take the shot. Don't try to kill the fella who's fucking distracting your real target. I was having the most fucked up day of my life already. Only reason you're still alive right now is that I got more important fish to catch."

"You two... you're too fucking crazy for my taste. No offense, I've ridden with cold-blooded killers before, but right now, I gotta lay low for a bit. Can't have whatever passes as 'the law' around these places be after me, too.

"Jenny: If somebody asks you what happened to me, you tell them you saw my body burn in the fire. I'll need every edge I can get. I'm sorry... 'bout everything, I guess."


He pushes the pistol into the waistband of his pants and tips his (imaginery? Not sure a hat's part of my costume...) hat.
"I'm getting the fuck out of here. Good luck to you all."

OOC: Plan is to get around the building, see if my horse is still there for my spare clothes and my rifle. Hoping that Cantrell's either dead by this point or too screwed up to make sense or recognise me.
Wildcat Hawkins
player, 1039 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Thu 12 Jan 2012
at 14:15
  • msg #92

Re: Chapter 13.2: Blood at Sundown

In the meantime, a very angry woman in an already bullet ridden gray duster approaches the Oriet, scattergun at the ready.

She makes no real attempt at stealth per se, but is advancing carefully, confident she will soon encounter errant prisoners freed by an incompetent and now completely untrustworthy jailer.

It had to be here didn't it?  The Marshal had found something here with his witch-a-ma-doo... well Kat didn't understand it, but it sounded bad.  Indeed she had unfinsihed business here, but like everything else in Blackthorn, it had just had to wait.

She steeled herself and tried to find serenity.  Odds were excellent that they'd gotten away and left this as a distraction, indeed odds were they were long gone now, out of her grasp, possibly in Cantrell's company, voluntary or otherwise, but it would have to be verified.

There wasn't time to go after them, so if they escaped they escaped, but this couldn't just be ignored while the town was so vulnerable.  Worse yet, the lives of the people coming to deal with the fire were in danger without at least a cursory check of the building.

But why did it have to be here?

OOC:  Pausing a bit to see if Vega followed Crazy Incoherent Ranger Woman, or went to help clean this mess up.  Also, does WC approach closer to the front, or back?  She intends to check both sides of the building, but one has to be done before the other.

Also, if she does the back first she possibly runs into Pierce, et al., is the other thing.

Charging Bear
player, 708 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Thu 12 Jan 2012
at 14:17
  • msg #93

Re: Chapter 13.2: Blood at Sundown

Not sure exactly what to make of this strange new comer Charging Bear lets the man rant and wander away as the native son has business else where. He turns to the Jellicles, nodding to them as he says, "Gents, lady. Good luck and I hope to never see you again." then Charging Bear heads towards where he believe Cantrell will exit the building.
August Colby
player, 106 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Thu 12 Jan 2012
at 18:58
  • msg #94

Re: Chapter 13.2: Blood at Sundown

August tugs his damp bandana up to cover his nose and mouth, even as the smoke billows around him, and pushes forward to get to the downed man.

((OOC: If it can be done very quickly, he'll free the horses first, either by unhitching them or, if that would take too long, just sawing through the reins with his knife.

Afterwards or instead, he's going into the smoke: 18:46, Today: August Colby rolled 9,5 using d8+4,d6+4, rerolling max with rolls of 5,1. Vigor +4, smoke inhalation.  That's actually 8,4, I forgot Fatigue for a moment like an eejit.

And trying to move the beam: 18:47, Today: August Colby rolled 1,-2 using d6-3,d6-3, rerolling max with rolls of 4,1. Strength -3, ill-advised heroics.))

The Stray
GM, 1553 posts
The Marshal
'round these parts
Tue 17 Jan 2012
at 00:18
  • msg #95

Re: Chapter 13.2: Blood at Sundown

August:

Cutting through the reigns of the horses is the most expedient way of freeing them. All of them go riding off down the street.

The fallen timber (it looks like a piece of the sign) doesn't budge much at August's push. The injured man below doesn't comment, though...he's already passed out from the smoke! If August doesn't step up soon, the man might be beyond saving.

((OOC: Jericho attempts to resist fatigue from the smoke, though he has an impressive array of penalties against him from wounds & fatigue. 16:56, Today: Jericho Cantrell rolled 1,-2 using d8-3,d6-3, rerolling max with rolls of 4,1. Smoke. He's Incapacitated and near death. If August can't pull him out next action (or with the help of Wildcat), Cantrell is probably dead. Though a damp cloth over his mouth might help.

Make another Vigor roll, same modifiers, please.))



Wildcat:

Wildcat arrives to see horses galloping away. The bucket brigade is not far behind her, but the more immediate problem is that someone seems trapped by a burning sign. Someone else seems to be braving the flames to dig him out. Wildcat can't see who it is thanks to all the smoke...could be the Jellicles for all she knew.

((OOC: If you're coming by any of the major roads (and I assume you are), you'd be coming by the front entrance. She'd have to enter the alley to reach the back, where not just William but a whole mess of Jellicles are currently escaping.

Make a notice check to figure out who the figures she can see. If you succeed, you can identify Cantrell. If you raise, you can also see shenanigans in the alley.))



Charging Bear and William Pierce

McCavity nods at Charging Bear. "I hope we never have to meet again, either." He and the other two Jellicles hurry around the back, scurrying off into the growing night.

As it happens, Charging Bear and William have to head in the same direction to get to their goals...and already there's a line of citizens lining up and sloshing buckets on to the fire.

One of them is a blonde lady in a white stetson and grey duster cursing up a blue streak. A silver badge twinkles on her lapel twinkles in the firelight. The only sign of the horses are some dangling leather straps on the hitching post, straps that seem to have been hastily cut.

((OOC: up to you now. CB would recognize Wildcat, of course, but all William could see is a lawlady, and he's got blood all over his tux. What to do?))
Wildcat Hawkins
player, 1040 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 17 Jan 2012
at 00:44
  • msg #96

Re: Chapter 13.2: Blood at Sundown

18:41, Today: Wildcat Hawkins rolled 6,3 using 1d4,1d6, rerolling max with rolls of (4+2)6,3. Wildcat's Awesome Notice Roll.

"Con sarn it Cantrell!"  Wildcat rushes over to the trapped Bounty Hunter.

"All on God's earth ya'll done had ta did was watch a bunch o' hogtied critters..."

Is anyone else in her sight?
The Stray
GM, 1556 posts
The Marshal
'round these parts
Tue 17 Jan 2012
at 01:24
  • msg #97

Re: Chapter 13.2: Blood at Sundown

Cantrell would probably argue, spouting something self-serving that bore a passing family resemblance to the truth...if he were awake. Since he's not, the only one to hear her tirade is the young-looking man trying to heave the burning sign off him.

((OOC: There's August, whom you don't know. There's Bunyan and possibly Adrian (don't know where he's at, but he said he'd be posting soonish. There's the bucket brigade. You won't see CB or William until they post their actions, though.

It's a Strength check at -2 to lift the wood. If you just want to assist, it's a standard Strength check that will add +1 to August's roll for every Success and Raise.))

Adrian Vega
player, 184 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 17 Jan 2012
at 01:29
  • msg #98

Re: Chapter 13.2: Blood at Sundown

It took him a little while to think about it. On the one hand, lending a hand with the buckets might have helped an easily comprehensible problem, putting out a fire. On the other hand, he could follow the incomprehensible Ranger. But he did tell Carl he'd try to keep her safe, and he felt bad for the woman to be honest. It couldn't be an easy life to carry the burdens of upholding the law as well as mental instability.

He chose to follow Wildcat.

"Hell's goin' on here?" He regretted asking the question, now beginning to expect some manner of analogy and metaphor.

Notice: 3
Wildcat Hawkins
player, 1041 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 17 Jan 2012
at 01:42
  • msg #99

Re: Chapter 13.2: Blood at Sundown

19:36, Today: Wildcat Hawkins rolled 5,5 using 1d6,1d6, rerolling max with rolls of 5,5. Faith Roll.

Boost!  Strength!


Wildcat closed her eyes momentarily.

"We then that are strong ought to bear the infirmities of the weak, and not to please ourselves."

Cantrell's "weakness" was debatable, but he obviously had at least one to wind up in this position.

"Ya'll thar..."  She barks at August.  "This here feller's a dirty kingsnake, but if'n he get kilt here we won't know what happen'd.  Come on!"

19:41, Today: Wildcat Hawkins rolled 4,4 using 1d8,1d6, rerolling max with rolls of 4,4. Is Wildcat Mighty?

Well it's a +1.

August Colby
player, 107 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Tue 17 Jan 2012
at 07:43
  • msg #100

Re: Chapter 13.2: Blood at Sundown

So goddamn weak, a voice in the back of August's head is saying while he tries to catch his breath amidst the smoke, the muscles in his back and shoulders screaming.  Shame you were here instead of somebody else; somebody strong would've had him out of this by now.

Hearing a stranger adjure him to try and rescue the big man just adds to the chorus.  "What d'ya think I'm -" August snaps, but it's muffled by the bandana and the noise of the flames, and he regains control of his temper mid-sentence.  Wasting air isn't going to do him any good, and it looks like she's pitching in to help.

He holds up three fingers to her, then quickly counts down - two - one - before throwing himself into another desperate attempt to shift the debris.

((OOC: 07:06, Today: August Colby rolled 8,9 using d8+3,d8+3, rerolling max with rolls of 5,6. Vigor +4 (-1 Fatigue), smoke.
07:08, Today: August Colby rolled 8,3 using d6-2,d6-2, rerolling max with rolls of (6+4)10,5. Strength -2 (-1 Fatigue, +1 assistance).))

William Pierce
player, 133 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 17 Jan 2012
at 10:13
  • msg #101

Re: Chapter 13.2: Blood at Sundown

The Stray:

Charging Bear and William Pierce
As it happens, Charging Bear and William have to head in the same direction to get to their goals...and already there's a line of citizens lining up and sloshing buckets on to the fire.

One of them is a blonde lady in a white stetson and grey duster cursing up a blue streak. A silver badge twinkles on her lapel twinkles in the firelight. The only sign of the horses are some dangling leather straps on the hitching post, straps that seem to have been hastily cut.

((OOC: up to you now. CB would recognize Wildcat, of course, but all William could see is a lawlady, and he's got blood all over his tux. What to do?))


William curses under his breath. Great, just what I need.

My horse ran off... You're keen on meeting the law?

OOC: I don't have tracking, but following a bunch of horses shouldn't be too hard... I hope.

Charging Bear
player, 713 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Tue 17 Jan 2012
at 13:07
  • msg #102

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #101):

Charging Bear smiles, its not OVERLY convincing but that might because the man is pretty beat up at this point. "Since I know her... I don't mind so much. But regardless might be wise to lend a hand." Without much else to say the native son goes over to those bucket brigade to help... baring them attempting to lynch him again.
William Pierce
player, 135 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 17 Jan 2012
at 14:05
  • msg #103

Re: Chapter 13.2: Blood at Sundown

William looks after the indian and runs off into the dark, hoping to find his horse.

The fire and the dark suit should at least give me some cover...


OOC: 15:05, Today: William Pierce rolled 3,4 using d6-1,d6-1, rerolling max with rolls of 4,5. Notice.
Now where did my horse go...?

Adrian Vega
player, 186 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sat 21 Jan 2012
at 17:07
  • msg #104

Re: Chapter 13.2: Blood at Sundown

In a gesture that he knew was most likely to be futile, Adrian went to try and add his strength to the endeavor. He had never been accused of being a strong man, always tending more towards the skinny and lean depending on how well he'd been eating and what he'd been doing. Nevertheless, it seemed like the right thing to do.




21:44, Yesterday: Adrian Vega rolled 3,0 using d8-2,d6-2, rerolling max with rolls of 5,2. Strength
The Stray
GM, 1565 posts
The Marshal
'round these parts
Fri 6 Apr 2012
at 17:06
  • msg #105

Re: Chapter 13.2: Blood at Sundown

Together, August, Adrian and Wildcat are able to shift the rubble enough to pull the bounty hunter free, and they're able to drag him away before the rest of the Oriental collapses in on itself. He's unconscious, badly burned, and in need of medical attention...but he's alive.

Meanwhile, the bucket brigade works feverishly to keep the fire contained. The rain helps, although it seems to be clearing up as the minutes drag by. No one attempts to lynch Charging Bear. Only a few even spare him a passing glance, so focused are they on their task.

William is able to see the tracks his horse left in the mud of the street quite clearly. Following them would be a different matter.
Wildcat Hawkins
player, 1048 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 6 Apr 2012
at 18:10
  • msg #106

Re: Chapter 13.2: Blood at Sundown

The ranger, looking over the scene, isn't really sure what to do next, but she does know that this man Cantrell is before her dying for the second time in the same day.

Disgust filled Kat Hawkins' mind as she looked down at his sorry carcass.  That sorry snake deserved to die.

12:55, Today: Wildcat Hawkins rolled 1,3 using d6,d6, rerolling max with rolls of 1,3. Faith Roll Sans Modifiers.

Eeek!  Why do I constantly roll 1s!?


But a voice answered her, a voice she hadn't heard in her head for so long because she'd gotten so used to her split personality.

"That ain't your call to make, Ranger."

In the echo chamber that was Wildcat's internal dialog, silence reigned for what seemed like an eternity, when in reality all this occurred in a fraction of a second.  A single word came forth.

Daddy?

12:56, Today: Wildcat Hawkins rolled 5,1 using d6,d6, rerolling max with rolls of 5,1. That was a 1.  Reroll with a Red.

Faith restored!  Hallelujah!


The thinking stopped completely as Katrina hovered over Jericho Cantrell, a man who constantly needed mercy and compassion but deserved neither.  But she had an answer for that.

"When Jesus heard it, he saith unto them, They that are whole have no need of the physician, but they that are sick: I came not to call the righteous, but sinners to repentance."

Okay I'm trying for Healing, but I don't really care about taking his wounds away necessarily, it's just I'll never get an explanation if Cantrell dies.

I imagine Cantrell is tore up so I'm leaving it up to yon Stray to decide if the success is good enough to make him not die without removing any of his wounds, or if we're only going to go by the book and his wound penalties will apply.

If that's the case I did spend a chip trying to make the roll not suck, but it's probably not going to get it with a 6 less wound penalties.

12:56, Today: Wildcat Hawkins rolled 1 using 1d6, rerolling max with rolls of 1. Conditional Blue Chipper.

At this point I've tried very hard already and am saving my last chipper.


Wildcat stood over Cantrell and laid her hand on him.  Whatever it was might not see fit to save him this way at that moment, but she had the power to try.  If it didn't work it wasn't her decision.
Adrian Vega
player, 192 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Fri 6 Apr 2012
at 18:15
  • msg #107

Re: Chapter 13.2: Blood at Sundown

"This man needs a doctor," he said aloud, shaking his head as he watched Wildcat putting her hands on him and spouting off lines from the Bible. He thought they were from the Bible, at least. He'd never paid much attention in Sunday school. Hell, for all he know, she could just be makin' stuff up. She was a crazy woman after all. And I'm following her around, so what does that make me?

"Least she ain't talkin' 'bout snakes," he muttered dryly under his breath.
Charging Bear
player, 717 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Fri 6 Apr 2012
at 18:26
  • msg #108

Re: Chapter 13.2: Blood at Sundown

Charging Bear steps out of the water line as he sees Cantrel getting pulled out of the rubble. The native son moves slowly and slightly unsteadily, he's still hurting from the past few days of beating, gun shots and general lack of rest. Something within him keeps him moving, his feet growing more steady as he walks.

When he at last reaches the others, his eyes lock on Cantrel as he says "No, I think he needs Mr Dragoon here," the words come out in a cold anger that is a far cry from Charging Bear's usual kind demeanor.

OOC: Just a note on healing - regardless of the type (magic or skill) you have to take your wounds/fatigue AND those of the person your healing as modifiers to the roll.
This message was last edited by the player at 18:29, Fri 06 Apr 2012.
Jericho Cantrell
NPC, 73 posts
Bounty Hunter
P7 T7 B2 W0 F0
Sat 7 Apr 2012
at 01:46
  • msg #109

Re: Chapter 13.2: Blood at Sundown

((OOC: If a victim is Incapacitated the healer must first make a Healing roll to remove that state. He may then attempt further Healing rolls to remove actual wounds. I'm not charging the wound penalty for removing Incapacitated, but that roll won't heal any wounds. It will keep him from slipping further and get him able to talk, which is what Wildcat was going for. You can keep the Blue Chip.))

Cantrell's eyes flutter open. "angels comin' to sing me home?" he says weakly. He seems quite out of it. "no...not yet...gotta warn her...monsters...jellicles turned...fangs...charging bear with 'em..."
William Pierce
player, 145 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Sat 7 Apr 2012
at 10:39
  • msg #110

Re: Chapter 13.2: Blood at Sundown

The Stray:
William is able to see the tracks his horse left in the mud of the street quite clearly. Following them would be a different matter.



William stares at the tracks, but quickly loses them among the dozens of others.
Damn... could use that bloody indian now.

OOC: I'm kinda stumped. Wounded, fatigued, no weapon, no equipment...

For a minute, William just stands there, watching the people around Cantrell's body. Then he nods to himself and walks away, circling back, looking for the saloon Spades was talking about.
The Stray
GM, 1568 posts
The Marshal
'round these parts
Sat 7 Apr 2012
at 16:26
  • msg #111

Re: Chapter 13.2: Blood at Sundown

The Grand Bull saloon isn't far from the remains of the theater, only a block or so down the street. It's seen better days...the sign is on crooked, and a couple of the windows have been borded up. But it's a hive of activity. People are rushing in and out of it, joining the bucket line that's passing water towards those trying to keep the fire down the street down. It seems like this has become the meeting point of choice for the town...there's some sort of coordination effort going on between a sandy-haired man in an apron with a handlebar mustache, another mustachioed fellow in an expensive-looking black stetson, and a grizzled man who's seen a lot of trails. No one is paying any attention to William as he passes...there's quite a number of people who seem to be sporting minor injuries of some kind. The smell of blood in the air makes his stomach rumble.

The interior of the saloon is just as crowded as the outside. Wagon wheels festooned with candles form chandeliers above the tables crowded with men and women talking about some kind of attack. There was a giant mirror behind the bar at one time, but only shattered shards remain in the frame now. In one corner is a compact piano, but no one's playing. There isn't much food being served...the whole place has an air of quiet desperation rather than relaxation.

At a table not quite near the back sits Seven, scowling. He's nursing a bottle of some foul rotgut, and there's another empty bottle nearby, so he doesn't notice William immediately.
This message was last edited by the GM at 04:53, Sun 08 Apr 2012.
Adrian Vega
player, 194 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Sun 8 Apr 2012
at 04:47
  • msg #112

Re: Chapter 13.2: Blood at Sundown

Adrian looked at the Injun and said, "Hell, I think you could use a trip to the doc too. Or one of y'all's medicine men. I done seen them work some crazy shit one time. Or maybe the Ranger here can use some o' her snake magic on you."
Gus Shaw
NPC, 46 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Mon 9 Apr 2012
at 02:44
  • msg #113

Re: Chapter 13.2: Blood at Sundown

"I'd rather see the rapin' savage visit a grave," comes a gravelly voice from behind the native son. There's the unmistakable *click!* of a gun hammer being cocked. Gus stands, shaking in barely concealed rage, his own dragoon pointed at Charging Bear's head. As this distance, he'd have to be the world's poorest marksman to miss. "But let's all wait 'til the dyin' nigger here tells us why the fuck you ain't in a cell where you belong."
This message was last edited by the player at 02:58, Mon 09 Apr 2012.
William Pierce
player, 146 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 9 Apr 2012
at 10:09
  • msg #114

Re: Chapter 13.2: Blood at Sundown

In reply to The Stray (msg #111):


William pushes through the crowd, not acknowledging the complaints when he needs to shove a little harder. His right hand is tucked into his belt, not far from the pretty little pistol he took off of the bounty hunter.

4 bullets... won't take me far.


Once he's near the table of Seven, he looks down at the bastard.

"Reckon I should've listened to you", he says as a way of greeting.
Charging Bear
player, 718 posts
Native Warrior
P6T6 W:2 F:- FC:W1R0B0L1
Mon 9 Apr 2012
at 12:50
  • msg #115

Re: Chapter 13.2: Blood at Sundown

In reply to Gus Shaw (msg #113):

Charging Bear glancing over at the man point a gun at his head, the native son seems less than concerned. "That might have something to do with Cantrell making the building with that cell explode." He shifts slightly to give himself a better line on Gus, should he have to throw down, "Now put that pistol up before someone gets hurt, maybe make yourself useful and help put out the fire."
This message was last edited by the player at 14:39, Mon 09 Apr 2012.
Wildcat Hawkins
player, 1051 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Mon 9 Apr 2012
at 13:51
  • msg #116

Re: Chapter 13.2: Blood at Sundown

The Ranger gave Deputy Vega a strange look right back.  He seemed to be an all right sort but he sure was weird sometimes.  But it fit the bill for this place.

Wildcat's gun hand twitched.  Her first instinct was to put Gus in the Mexican standoff position.

Her fingers were open, preparing to index the grips, when she observed Charging Bear's steely eyed resolve and stone cold indifference.  Something calm and inhumanly rational in her prevailed.  It was not easy to resist the urge to point deadly weapons at someone like Gus Shaw, but it was that constant escalation between the two sides which had brought Blackthorn to the brink, and if indulged now, could spell doom.

But she didn't have to like his filthy mouth.

"Thar's more white niggers than there are black ones."  Wildcat's tone was factual.  She was by no means advanced to any point of racial sensitivity, but Kat had never been taught to hate, and tended to weigh actions far more than physiology for practical reasons.  She knew from her own experience people often weren't what they seemed, as the horrible effort at cross stitching in the bottom of her war bag was one of her deepest and most shameful secrets.

"Th' ev'dence to th' contrary o' Dep'ty's ah-lejed offenses is right thar fer ya'll ta go look at, ya orn'ry cuss, assumin' ya'll can cipher.  If'n ya can't get th' other feller ta cipher it fer ya.  A white man wouldn't go ta jail or hang fer it un'r th' same sir-come-dances, so he won't neither.

"'Sides, he's right.  Can't have th' darn place burning down 'round us now can we?  An ah reckon them 'scaped idjits wants nothin' but ta put bullets in me nohow.  Ah want 'em caught an' drug to th' judge worse than ya'll could ever know.  But even ah reckon we gots bigger problems here 'n now, it'll hafta wait.  An' we ain't gettin' no answer outta him soon."

Wildcat poked Cantrell with the toe of her boot.  She wanted to kick him, but he wasn't well enough for that.  Her gaze went to Charging Bear next however.  These circumstances were suspect at best.  How would the Jellicles escape and why would Cantrell blow a building up fighting the Deputy, it didn't make a lot of sense.

"An ah want a real damn good story outta you.  But later."
The Seven of Spades
NPC, 7 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Mon 9 Apr 2012
at 17:45
  • msg #117

Re: Chapter 13.2: Blood at Sundown

William Pierce:
In reply to The Stray (msg #111):

William pushes through the crowd, not acknowledging the complaints when he needs to shove a little harder. His right hand is tucked into his belt, not far from the pretty little pistol he took off of the bounty hunter.

4 bullets... won't take me far.


Once he's near the table of Seven, he looks down at the bastard.

"Reckon I should've listened to you", he says as a way of greeting.


The drunk gunslinger looks up. "I'll say. Where the fuck've you been?"

He paws at one of a couple shot glasses around him...apparently he'd started with shots before moving to whole bottles. He sloppily sloshes some of the foul-smelling rotgut into the glass and slides it over William's direction.

"Looks like this little shithole turned real ugly real quick. I've been hearing folk say there's been trouble here...the local law decided to man up and take on the Dust Adders. Suppose it was bound to happen eventually, but damn me if it isn't the worst piece of luck I've ever had. Can't get in touch with my contact, either. I'm beginning to thin comin' here was a bad idea."
Gus Shaw
NPC, 47 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Mon 9 Apr 2012
at 18:23
  • msg #118

Re: Chapter 13.2: Blood at Sundown

Charging Bear:
In reply to Gus Shaw (msg #113):

Charging Bear glancing over at the man point a gun at his head, the native son seems less than concerned. "That might have something to do with Cantrell making the building with that cell explode." He shifts slightly to give himself a better line on Gus, should he have to throw down, "Now put that pistol up before someone gets hurt, maybe make yourself useful and help put out the fire."


"Hurt? Me?" Gus gives an awful, nasty chuckle. There's a strange snake rattle buzzing in the air around him. "Ya'll look half dead to me already, son. I see how ya shake. Ya'll can barely lift that hand cannon. Yer just another dead injun to me."

Wildcat Hawkins:
Wildcat's gun hand twitched.  Her first instinct was to put Gus in the Mexican standoff position.

Her fingers were open, preparing to index the grips, when she observed Charging Bear's steely eyed resolve and stone cold indifference.  Something calm and inhumanly rational in her prevailed.  It was not easy to resist the urge to point deadly weapons at someone like Gus Shaw, but it was that constant escalation between the two sides which had brought Blackthorn to the brink, and if indulged now, could spell doom.

But she didn't have to like his filthy mouth.

"Thar's more white niggers than there are black ones."  Wildcat's tone was factual.  She was by no means advanced to any point of racial sensitivity, but Kat had never been taught to hate, and tended to weigh actions far more than physiology for practical reasons.  She knew from her own experience people often weren't what they seemed, as the horrible effort at cross stitching in the bottom of her war bag was one of her deepest and most shameful secrets.


"Is that a fact?" Gus drawls.

Wildcat Hawkins:
"Th' ev'dence to th' contrary o' Dep'ty's ah-lejed offenses is right thar fer ya'll ta go look at, ya orn'ry cuss, assumin' ya'll can cipher.  If'n ya can't get th' other feller ta cipher it fer ya.  A white man wouldn't go ta jail or hang fer it un'r th' same sir-come-dances, so he won't neither.


"Y'all think I care one shit about that? He's a savage. He done worse that the law ain't heard of. They ain't like us, girl. They look human, but they ain't no more related to us than I am a monkey's uncle. I seen this savage in action. I know what he can do. Don't bother defendin' him. He'll just turn on you like the scorpion in that tale. He can't help it, it's his nature."

quote:
"'Sides, he's right.  Can't have th' darn place burning down 'round us now can we?  An ah reckon them 'scaped idjits wants nothin' but ta put bullets in me nohow.  Ah want 'em caught an' drug to th' judge worse than ya'll could ever know.  But even ah reckon we gots bigger problems here 'n now, it'll hafta wait.  An' we ain't gettin' no answer outta him soon."


"They got the fire well in hand. It's what I come over here to tell you, afore I saw the red nigger tryin' to shoot the black one. But you're right. We got injuns to worry about. I say, kill their spy right now and string him up as a warnin' to the others."

That rattle coming from him is growing louder...

quote:
Wildcat poked Cantrell with the toe of her boot.  She wanted to kick him, but he wasn't well enough for that.  Her gaze went to Charging Bear next however.  These circumstances were suspect at best.  How would the Jellicles escape and why would Cantrell blow a building up fighting the Deputy, it didn't make a lot of sense.

"An ah want a real damn good story outta you.  But later."


"NO!" Cantrell shouts at the toe nudge. "ya..ya gots to know! I seen 'em!...Jellicles got turned, some sort o' monster..." he whimpers. "...Red eyes...long teeth...I been bit...oh Lordy, I been bit..." tears start curling down his face. "...the Jellicles is monsters now, and I been bit...i'm gettin' cold...I think I'm changin'...changin' into one o' them things..."

And he starts sobbing.

"Don't let 'em...don't let 'em change me...please! Don't let 'em turn me to nothin' unnatural..."
William Pierce
player, 147 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Mon 9 Apr 2012
at 18:30
  • msg #119

Re: Chapter 13.2: Blood at Sundown

The Seven of Spades:
The drunk gunslinger looks up. "I'll say. Where the fuck've you been?"

"Looks like this little shithole turned real ugly real quick. I've been hearing folk say there's been trouble here...the local law decided to man up and take on the Dust Adders. Suppose it was bound to happen eventually, but damn me if it isn't the worst piece of luck I've ever had. Can't get in touch with my contact, either. I'm beginning to thin comin' here was a bad idea."


William sits down, and downs whatever passes for whiskey around here. He appreciates the burning sensation as the liquid runs down his throat.
"You're right on that last part. Made the mistake to stop over at the Oriental. They....
killed me by sucking out my blood and turned me into a vampire before stringing me up in a scene out of some fucking english play...
..seem to have knocked me out and stole all my possessions. My horse took off because of the fire. Barely made it out...
alive? Well, that would be stretching it.
I just grabbed whatever I could get."

He pulls his wedding jacket open, as way of demonstrating his lack of choice in the matter. It has the added benefit of showing Spades that he, William, has a pistol tucked in his belt, too.

"The whores, apparently, took of. I'll be needing a gun and some ammo. And a horse if I can't find mine. Another suit would be nice, too. I inted to... repay them for their kindness."

The Seven of Spades
NPC, 8 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Mon 9 Apr 2012
at 20:24
  • msg #120

Re: Chapter 13.2: Blood at Sundown

The rotgut is soothing, but he finds he's still thirsty...thirsty for something altogether less wholesome than bad tequila.

Seven breaks out laughing at William's tale. "What, that nice piece of action you found wasn't enough for you? I notice you ain't with her no more...run oft and left you high and dry, huh? Well, you know, that's why I don't go to the low class places. Only the best whores for the Seven o' Spades!" After he laughs himself out, he considers William's requests.

"Well, I seen a salesman 'round here peddlin' guns. He was makin' good business, too...everyone's afraid Comanches are goin' to descend on the town. I can lend you a few bucks for some new irons, though I expect to be paid back. As for horses, well, there's the stable across from the street. I have no idea if it's open right now...too much shit going on. Same for the Gen'ral Store...the gun salesman might have something new to wear and I can lend you the money for that, too. It's none of my business if you want to go slap a whore around for robbin' you, but with all the law 'round here riled up, I recommend you keep it quiet. We can head out at first light."
Adrian Vega
player, 205 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Mon 9 Apr 2012
at 20:35
  • msg #121

Re: Chapter 13.2: Blood at Sundown

"Howdy, Gus - been a while," he said, calmly. He felt that some details were missing from his head, but he was pretty sure he'd worked the mine with Gus some years ago - or Gus's dad. They looked alike, or at least, he seemed to think they did. Shame, I can't hardly tell one thing from another these days.

Adrian remained quiet for a moment, though, hoping to defuse the situation. People here seemed to have no sense of priorities. The town was about to be under attack, and everyone decided that this was the right time to bring up all their grievances on everyone else.

"This ain't a good time for you to bring your grievances with this man up though," he said, pointing to Deputy Bear. "Maybe when we sort out shit with the other Injuns, you know the ones that're about to attack the town, you can come back and talk to this feller again." He spoke in a calm and relaxed manner, not trying to be commanding or threatening. Just making a good suggestion.

Suddenly his expression changed, and his eyes darted to the ground. "And am I the only one that hears a rattlesnake? Ranger, you're the snake expert - what do you think?" He looked about on the ground for a snake, and drew his pistol.
The Stray
GM, 1576 posts
The Marshal
'round these parts
Mon 9 Apr 2012
at 20:37
  • msg #122

Re: Chapter 13.2: Blood at Sundown

((OOC: Roll Persuasion for me, Adrian.))
Wildcat Hawkins
player, 1056 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Tue 10 Apr 2012
at 01:42
  • msg #123

Re: Chapter 13.2: Blood at Sundown

Knowledge: Occult Roll to connect the dots for Cantrell?
The Stray
GM, 1577 posts
The Marshal
'round these parts
Tue 10 Apr 2012
at 02:10
  • msg #124

Re: Chapter 13.2: Blood at Sundown

((OOC: Sure. Roll away))
Wildcat Hawkins
player, 1057 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Tue 10 Apr 2012
at 03:00
  • msg #125

Re: Chapter 13.2: Blood at Sundown

21:58, Today: Wildcat Hawkins rolled 2,4 using 1d6,1d6, rerolling max with rolls of 2,4. Smart, or Derpy Derpy Doo?

Hmmm that's neither Smart nor Derpy Derpy Doo, but apparently our Ranger must know something or be able to theorize a guess as to what might happen to Cantrell, or how to stop it, something...

The Stray
GM, 1578 posts
The Marshal
'round these parts
Tue 10 Apr 2012
at 03:37
  • msg #126

Re: Chapter 13.2: Blood at Sundown

PM
William Pierce
player, 148 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W0R1B0
Tue 10 Apr 2012
at 08:08
  • msg #127

Re: Chapter 13.2: Blood at Sundown

The Seven of Spades:
[..]We can head out at first light."</Coral>


First light... they were afraid of light. Does that mean I should be, too? Only one way to find out.


Thanks, I'll pay you back once I've dealt with the whores, earlier if I come into money somehow.
As for riding out... they'll have a headstart, but a horse should be able to catch up to few wagons mighty quick - if we know where to go. Any idea which direction they might take?

Wildcat Hawkins
player, 1058 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Tue 10 Apr 2012
at 12:17
  • msg #128

Re: Chapter 13.2: Blood at Sundown

In reply to Gus Shaw (msg #118):

Wildcat's gaze goes to Deputy Vega momentarily.  "Derned if'n ah know."

It is an honest answer but a distracted one.  She's obviously lost in thought, after all it is unfamiliar territory, but apparently she finds her way out quickly enough.  It's like a row of dominos in the Ranger's mind got a nudge and fell over all at once.

This was worse than spilling turpentine in the beans.  The pupils in her blue eyes went wide for a moment before refocusing to their usual narrow size.  When she spoke again it was to Gus Shaw.

"Ya'll need ta silence yer mess."  It was a strange thing to say, like she garbled two thoughts together at once, and it lacked her usual hard edged panache.

Her fingers went to her own shoulder, and her eyes were then alight on Deputy Bear and his blood spattered form.

"Neither of 'em kin be allowed ta die."  There was a pause as if something of great weight had just fallen on her.  "An' neither can ah."
Adrian Vega
player, 206 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Tue 10 Apr 2012
at 15:15
  • msg #129

Re: Chapter 13.2: Blood at Sundown

In reply to The Stray (msg #122):

10:13, Today: Adrian Vega rolled 0,1 using 1d4-2,1d6-2, rerolling max with rolls of 2,3. Persuasion.
The Seven of Spades
NPC, 9 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Tue 10 Apr 2012
at 16:41
  • msg #130

Re: Chapter 13.2: Blood at Sundown

William Pierce:

First light... they were afraid of light. Does that mean I should be, too? Only one way to find out.


Thanks, I'll pay you back once I've dealt with the whores, earlier if I come into money somehow.
As for riding out... they'll have a headstart, but a horse should be able to catch up to few wagons mighty quick - if we know where to go. Any idea which direction they might take?


Seven shrugs. "Ain't much out here they could've got to afore sunset. They might have made it to the Roadhouse toward Victoria, back the way we came. There's a few farms and ranches out here they might hole up at, too...the Circle W's the closest, and I bet them whores might get some good trade with the cowboys there afore movin' on."

This is assuming, of course, that they don't travel through night, but this does not seem to have occurred to Seven. He reaches into a pocket, pulls a wad of greybacks, and counts out $20. "Here." he says, sliding the money to William. "Won't get you anything fancy, but it should do. I saw the peddler by the old mining offices, but I have no idea who long he's going to be there past sunset. You ought to hurry."
Gus Shaw
NPC, 48 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Tue 10 Apr 2012
at 16:55
  • msg #131

Re: Chapter 13.2: Blood at Sundown

Adrian Vega:
"Howdy, Gus - been a while," he said, calmly. He felt that some details were missing from his head, but he was pretty sure he'd worked the mine with Gus some years ago - or Gus's dad. They looked alike, or at least, he seemed to think they did. Shame, I can't hardly tell one thing from another these days.

Adrian remained quiet for a moment, though, hoping to defuse the situation. People here seemed to have no sense of priorities. The town was about to be under attack, and everyone decided that this was the right time to bring up all their grievances on everyone else.

"This ain't a good time for you to bring your grievances with this man up though," he said, pointing to Deputy Bear. "Maybe when we sort out shit with the other Injuns, you know the ones that're about to attack the town, you can come back and talk to this feller again." He spoke in a calm and relaxed manner, not trying to be commanding or threatening. Just making a good suggestion.


"I think it's a perfect time." Gus growls. "Who's to say he ain't workin' with 'em? Rather be sure than..."

Wildcat Hawkins:
"Ya'll need ta silence yer mess."  It was a strange thing to say, like she garbled two thoughts together at once, and it lacked her usual hard edged panache.


"I was about to..." Gus growls again, the rattlesnake buzz growing louder.

quote:
Her fingers went to her own shoulder, and her eyes were then alight on Deputy Bear and his blood spattered form.

"Neither of 'em kin be allowed ta die."  There was a pause as if something of great weight had just fallen on her.  "An' neither can ah."


Gus's eyes follow hers, from the shoulder to Cantrell's arm and neck to the patch of blood down Charging Bear's shirt front.

"What do ya mean?" he says quietly, a quavering note of fear in his voice. "What's goin' on?"
Wildcat Hawkins
player, 1059 posts
Texas Ranger
P5 T6 W0 F0 B0W0R2B Cha 2
Tue 10 Apr 2012
at 17:41
  • msg #132

Re: Chapter 13.2: Blood at Sundown

Katrina Hawkins is living proof that sometimes a little knowledge is a very bad thing.

12:37, Today: Wildcat Hawkins rolled 1,3 using d8-2,d6-2, rerolling max with rolls of 3,5. Guts Check, sugar free with modifiers!

Oh dearie me.  All right it's not very Wildcat to fail a Guts check.  I just got this blue chip back so I'll use it again!

12:38, Today: Wildcat Hawkins rolled 4 using 1d6, rerolling max with rolls of 4. Blue Chipper.

A 7 all told.


A more timid soul would probably panic right about now.

Waiting to see ramifications of passing the roll, if any, before saying more.
The Stray
GM, 1581 posts
The Marshal
'round these parts
Wed 11 Apr 2012
at 00:56
  • msg #133

Re: Chapter 13.2: Blood at Sundown

((OOC: It's just an "oh crap, I might be infected" panic roll. You passed, so no panic.))
Wildcat Hawkins
player, 1061 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Wed 11 Apr 2012
at 01:34
  • msg #134

Re: Chapter 13.2: Blood at Sundown

Wildcat takes in a deep breath and calms down a bit upon considering the events of the last day or two.  She'd been hurt a lot, but she didn't feel sick beyond her usual night terrors.

"Th' Injun's bit.  Them critters, they can infect the folks they bite.  One of 'em done bit me th' other day though, an' nothin's happen'd.  Ah cain't rule it out though, not yet.

"Problem is we dunno what sets 'er off, th' two folks I done heard of that done gone loco, it happen'd when they was dyin' or dead as a doornail.  So you cain't kill him.  Ah don't think it would matter if you done cut his head off an threw it in a wood stove.  An' he cain't die."  She looks down at Cantrell.

"All of us better get to th' preacher, a blessin' 'gainst evil might not matter but ah reckon it's smartest thing we kin do."
William Pierce
player, 150 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Wed 11 Apr 2012
at 08:38
  • msg #135

Re: Chapter 13.2: Blood at Sundown

In reply to The Seven of Spades (msg #130):

William pockets the money.
"Obliged."

He downs another shot, fighting back the urge to draw back his lips as the liquor hits the back of his throat and stands up.
"They might know I'm after them... and with a Comanche attack coming, they might be inclined to go through the night. If that's the case, where'd you think they went?"


OOC: Do you want to play through the scene where I buy what little equipment I can get for 20 bucks or should I just hit the Equipment table?

Charging Bear
player, 725 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Wed 11 Apr 2012
at 11:43
  • msg #136

Re: Chapter 13.2: Blood at Sundown

OOC: 07:34, Today: Charging Bear rolled 1,4 using 1d4,1d6, rerolling max with rolls of 1,4. Know (Occult).
Oops forgot my -2 for wounds...

Charging Bear just laughs. It is the sound of someone who might have just lost it, or perhaps someone who just finds the whole situation funny in that, oh no I'm going to die and can't do anything about it sort of way.

After a few moments of this semi-insane laughter the native son stops and seemingly regains his composure. Charging Bear looks at Wildkitten and inquires, "Ranger mind sharing with the class why Cantrell there, you and I can't die? I'm pretty sure if I put a bullet into Cantrell's head he'll be most certainly dead."
Wildcat Hawkins
player, 1062 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Wed 11 Apr 2012
at 12:55
  • msg #137

Re: Chapter 13.2: Blood at Sundown

"Oh we kin still get kilt, but t'ain't a good ideer Dep'ty Bear.  Or more proper, it's even worse ideer than usual."  Wildcat informs him.  She's calmed down a bit.

"Good chance it ain't no thing, but our 'Christian friend' here ought not be so quick ta go pointin' shootin' irons at folks.  That... disease... been goin' round here since I done got here?  I got bit.  Cantrell here got bit.  You done been bit from th' looks of it.  An' Mr. Mickle-fwate got bit too, ah was there and seen it."

Wildcat paces speculatively.  The account of what happened to Mr. Mickle-fwate ran through her mind over and over again.

"S'posedly Mr. Mickle-fwate done got up after being kilt real good, an' he'd been bit.  He was fine 'n dandy 'til some idjits-"  She casts a sidelong glance at Gus Shaw.  "done kilt 'im in th' saloon, then he came back wrong.  An' ah know what you reckon, but this ain't the same as th' other, ah suspect yer pastime o' mutilatin' the corpses ain't gon' not stop this.  Everyone in this here town knows the dead ain't stayin' dead, but ah think th' deaders don't all play bah th' same rules.  Th' only way ta manage it is we don't kill no one."
The Seven of Spades
NPC, 10 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Wed 11 Apr 2012
at 17:23
  • msg #138

Re: Chapter 13.2: Blood at Sundown

William Pierce:
In reply to The Seven of Spades (msg #130):

William pockets the money.
"Obliged."

He downs another shot, fighting back the urge to draw back his lips as the liquor hits the back of his throat and stands up.
"They might know I'm after them... and with a Comanche attack coming, they might be inclined to go through the night. If that's the case, where'd you think they went?"


OOC: Do you want to play through the scene where I buy what little equipment I can get for 20 bucks or should I just hit the Equipment table?


"Hell if I know," Seven shrugs. "The last thing I want from a whore is to know her mind. They could get to Victoria if they rode all night and didn't have any problems...from there they could take the train just about anywhere. But that's assuming they don't have a wagon wheel bust in the dark, or have Comanches descend on 'em. Like as not, they're already dead and you don't have to worry about 'em."

((OOC: Since you buying equipment would put you right in the path of a couple of PCs, I'd rather play it out...see what happens.))
William Pierce
player, 151 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Wed 11 Apr 2012
at 17:31
  • msg #139

Re: Chapter 13.2: Blood at Sundown

William nods. Victoria, then.

And hell, if he understood his situation correctly, it didn't really matter that much. He did have all eternity to catch up with that bitch.

"Again, obliged."

With that, he strodes off, getting directions to the general store to pick up some much-needed equipment.
And maybe my horse just happens to be in my path somewhere...

OOC: Fine with me.
Adrian Vega
player, 208 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Wed 11 Apr 2012
at 17:54
  • msg #140

Re: Chapter 13.2: Blood at Sundown

'Everyone in this here town knows the dead ain't stayin' dead.' The Ranger's words echoed in his head. Whether the woman was crazy or simply had an unusually heavy reliance on animal related metaphors and figures of speech, her recounting of events seemed to match with different things he'd been hearing.

Oh, Lord it can't be. As he thought through his own strange experiences that had taken place, and what he knew about these things from his time in the Lady Luck Society, he couldn't help but put two and two together.

"I'm gonna need a drink," was all he could think to say, and it came out a bit hoarsely.
The Generous Salesman
NPC, 30 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Wed 11 Apr 2012
at 17:54
  • msg #141

Re: Chapter 13.2: Blood at Sundown

William heads out of the saloon, and finds the town still in chaos. The bucket brigade has mostly managed to contain the fire at the Oriental down the road, but they're still passing water down the line, so all William gets is a few curt gestures.

The General Store is easily found...but is closed and locked up tight.

Luckily, from up the street come a voice hawking wares:

"Yes! Step right up, folks! I have guns! I have ammo! I have all your weaponry needs covered! Step right up, don't be shy! Protect your loved ones! Protect your families! End the renegade menace! I have exactly what you need...and I guarantee my prices cannot be beat!"
Gus Shaw
NPC, 49 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Wed 11 Apr 2012
at 18:10
  • msg #142

Re: Chapter 13.2: Blood at Sundown

Wildcat Hawkins:
Wildcat takes in a deep breath and calms down a bit upon considering the events of the last day or two.  She'd been hurt a lot, but she didn't feel sick beyond her usual night terrors.

"Th' Injun's bit.  Them critters, they can infect the folks they bite.  One of 'em done bit me th' other day though, an' nothin's happen'd.  Ah cain't rule it out though, not yet.

"Problem is we dunno what sets 'er off, th' two folks I done heard of that done gone loco, it happen'd when they was dyin' or dead as a doornail.  So you cain't kill him.  Ah don't think it would matter if you done cut his head off an threw it in a wood stove.  An' he cain't die."  She looks down at Cantrell.

"All of us better get to th' preacher, a blessin' 'gainst evil might not matter but ah reckon it's smartest thing we kin do."


Charging Bear:
Charging Bear just laughs. It is the sound of someone who might have just lost it, or perhaps someone who just finds the whole situation funny in that, oh no I'm going to die and can't do anything about it sort of way.

After a few moments of this semi-insane laughter the native son stops and seemingly regains his composure. Charging Bear looks at Wildkitten and inquires, "Ranger mind sharing with the class why Cantrell there, you and I can't die? I'm pretty sure if I put a bullet into Cantrell's head he'll be most certainly dead."


Wildcat Hawkins:
"Oh we kin still get kilt, but t'ain't a good ideer Dep'ty Bear.  Or more proper, it's even worse ideer than usual."  Wildcat informs him.  She's calmed down a bit.

"Good chance it ain't no thing, but our 'Christian friend' here ought not be so quick ta go pointin' shootin' irons at folks.  That... disease... been goin' round here since I done got here?  I got bit.  Cantrell here got bit.  You done been bit from th' looks of it.  An' Mr. Mickle-fwate got bit too, ah was there and seen it."

Wildcat paces speculatively.  The account of what happened to Mr. Mickle-fwate ran through her mind over and over again.

"S'posedly Mr. Mickle-fwate done got up after being kilt real good, an' he'd been bit.  He was fine 'n dandy 'til some idjits-"  She casts a sidelong glance at Gus Shaw.  "done kilt 'im in th' saloon, then he came back wrong.  An' ah know what you reckon, but this ain't the same as th' other, ah suspect yer pastime o' mutilatin' the corpses ain't gon' not stop this.  Everyone in this here town knows the dead ain't stayin' dead, but ah think th' deaders don't all play bah th' same rules.  Th' only way ta manage it is we don't kill no one."


Gus's face is unreadable for a few moments. The firelight reflects off his eyes. They shine like a cat's...or a snake's.

"I reckon creamtin' might work." he mumbles, but he lowers his gun. "Fine. Git yer blessins', if'n you've a mind to. Then you git these two locked away somewhere. I can't have 'em turnin' on us right in the middle o' everythin'."

He glares at Charging Bear. "This ain't over, redskin."

Adrian Vega:
"I'm gonna need a drink," was all he could think to say, and it came out a bit hoarsely.


"Fuck. Ain't that the truth. Come on, boy." Gus says, offering a hand to Adrian. "I'll take you to the saloon personal."
William Pierce
player, 152 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Wed 11 Apr 2012
at 18:43
  • msg #143

Re: Chapter 13.2: Blood at Sundown

In reply to The Generous Salesman (msg #141):

Pierce walks up to the salesman, his eyes scanning the street.

"What do you have?"

The Generous Salesman
NPC, 31 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Wed 11 Apr 2012
at 19:02
  • msg #144

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #143):

The stall has been set up in the ruins of a burned-out building half a block up from the saloon.  The street is filled with people...it looks like someone's directing folk into the large stone building across from where you are, and a number of them are stopping at the man's stall to purchase items. most of them are coming away with handguns, though the occasional shotgun or rifle makes an appearance.

The stall consists of a table under an awning in front of a big black peddler's wagon with the words "The Generous Salesman" emblazoned on the side. Oddly, there aren't any wares laid out on the table, just a large carpet bag.

The man himself is tall and rake thin, dressed in a dapper black suit. He gives William an easy smile.

"Oh, I have everything." He says. "Everything excepting foodstuff. What are you interested in purchasing today?"
Adrian Vega
player, 209 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Wed 11 Apr 2012
at 19:02
  • msg #145

Re: Chapter 13.2: Blood at Sundown

Adrian nodded to the others. "I think I'm gonna head to the saloon with Gus here for a minute. I'll be back out real soon like, just gotta wet my whistle. After what y'all just said..."

He shook his head and gave a half-hearted chuckle and a weak smile that lacked conviction. "I reckon talk of folks that ain't stayin' dead is about a good a reason as any to have a drink. Come get me in a little bit if you can, Ranger."

Giving Gus a rueful smile he said, "Come on, let's go get that drink and we can talk on old times for a little bit. How's your folks? I remember I used to dig that mine with him for a bit." He didn't holster his weapon this time. Once bitten, twice shy. It seemed every time he put it away, someone else had one out or drew down on him.
This message was last edited by the player at 19:04, Wed 11 Apr 2012.
Charging Bear
player, 728 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Wed 11 Apr 2012
at 19:14
  • msg #146

Re: Chapter 13.2: Blood at Sundown

Charging Bear just gives Gus a nod as the big lug threatens him some more. For a moment the native son contemplate shooting the snake man in the back but stop as he thinks better of himself than that.

When Gus and Adrian are out of ear shot, Charging Bear looks to WildKitten, "So Ms Ranger, now what? You putting me back in some jail to rot or going to let me lend a hand where I can? And what are you going to do with that sack of human waste?"
Wildcat Hawkins
player, 1066 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Wed 11 Apr 2012
at 19:26
  • msg #147

Re: Chapter 13.2: Blood at Sundown

Charging Bear is subjected to the most deadly of attacks, the angry Wildcat rapid fire hat strike.  He's so tall her usual habit of strinking about the head instead lands on his chest.

"Why in th' sam hill does ev'ry dern horse's ass 'round here keep tryin' ta kill ya'll!?"  In a classic case of the pot calling the kettle black, she blames the victim.

"Ennyway ah didn't get ol' tall snakey and ugly thar ta leave ya alone to lock ya'll up... tarnation whar would ya go now anyway!?"

It's obvious the Ranger is mad at the situation and Charging Bear is receiving her wrath for the moment.  She looks at Cantrell like she wants to kick him while he's down.

"Pick his sorry hide up, he's too big fer me, we need ta get ta gettin'.  Ah ain't none too convinced o' whatev'r happen'd here, but it don't matter a hill o' beans right now."

Curious, do WC/CB see the interaction with The Salesman/Pierce?
The Stray
GM, 1590 posts
The Marshal
'round these parts
Wed 11 Apr 2012
at 19:31
  • msg #148

Re: Chapter 13.2: Blood at Sundown

((OOC: Only if you're headed up by the Mining Office. If you're headed up to the church, you'd be taking the street just before The Grand Bull...more likely to run into Alouette and Evans, who are currently headed your way.))
Charging Bear
player, 729 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Wed 11 Apr 2012
at 19:49
  • msg #149

Re: Chapter 13.2: Blood at Sundown

In reply to Wildcat Hawkins (msg #147):

"I'm a full blood Cherokee in Texas, and there's a group of Apache coming to kill every man, woman and child in this town." Charging Bear looks down at Cantrell and then his own wounds. He tries REALLY REALLY hard not to laugh at Wildkitten when she tells him to carry the bounty hunter but he fails.

"I'm sorry Ranger, but I don't think I'm going to beable to carry him very far. I'll do what I can but don't expect me to carry him out of town or anything like that"

OOC: Just in case
15:49, Today: Charging Bear rolled 3,-1 using 1d8-2,1d6-2, rerolling max with rolls of 5,1. Strength (-2 WP).
Oh that's a fail...

William Pierce
player, 153 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Wed 11 Apr 2012
at 19:50
  • msg #150

Re: Chapter 13.2: Blood at Sundown

The Generous Salesman:
In reply to William Pierce (msg #143):

The man himself is tall and rake thin, dressed in a dapper black suit. He gives William an easy smile.

"Oh, I have everything." He says. "Everything excepting foodstuff. What are you interested in purchasing today?"


OOC: Why do I get a Needful Things chill all of a sudden? :-)


"You have a .45? I'll also need a box of ammo. And a new shirt and jacket if you have any."

Also, some blood would be nice. William suppresses the thought.
Gus Shaw
NPC, 50 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Wed 11 Apr 2012
at 19:50
  • msg #151

Re: Chapter 13.2: Blood at Sundown

Adrian Vega:
Giving Gus a rueful smile he said, "Come on, let's go get that drink and we can talk on old times for a little bit."


"Old times." Gus mutters. "Sure. Why not?" He sounds a bit distant.

quote:
"How's your folks? I remember I used to dig that mine with him for a bit." He didn't holster his weapon this time. Once bitten, twice shy. It seemed every time he put it away, someone else had one out or drew down on him.


Gus winces. "I ain't even started drinkin' yet, and you wanna rip that old wound open?" He sighs. "Well, I guess you don't know, since you done left afore it all got bad. Paw died in the cave-in in '74. Maw...she's hangin' in there, but her health ain't what it was. She seems to be gettin' weaker every day..." he stops abruptly, then shakes his head. "Anyhow. It ain't good. This town's got so bad, sometimes I wish that when I left I'd staid gone. Just me and Tex and Nate..." he chokes up again. "But when Ward came, it seemed like there might've been a chance again. That we could build this town back up, and get on with life bein' mostly as it was before. And we was doin' it, too, 'till that shithead Evans and that bitch Ranger started fuckin' it all up!" He slams his fist into a nearby hitching post. The wood dents and splinters. "Now look at this place! Dragged halfway back to hell just as it was crawlin' out! Ward had a plan, you know. A Goddamned Hail Mary raise-the-town-from-the-ashes plan! But it's all gone to shit."

He pushes through the line of bucket birgaders as he heads into the Grand Bull and stomps to the bar. No one seems to be tending it...all the people inside seem to be caught up in the preparations, though many more just seem to be confused. Gus helps himself to a bottle and a couple of shot glasses, pours a shot for Adrian, and one for himself.

"To Blackthorn. Town of the walkin' dead." he says, raising his glass.
The Generous Salesman
NPC, 32 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Wed 11 Apr 2012
at 19:56
  • msg #152

Re: Chapter 13.2: Blood at Sundown

William Pierce:

OOC: Why do I get a Needful Things chill all of a sudden? :-)


"You have a .45? I'll also need a box of ammo. And a new shirt and jacket if you have any."

Also, some blood would be nice. William suppresses the thought.


((OOC: It's just your imagination...probably. Possibly. Maybe. ;) ))

"Any preference in manufacturer?" The salesman asks as he begins rummaging through his bag.
The Stray
GM, 1591 posts
The Marshal
'round these parts
Wed 11 Apr 2012
at 19:57
  • msg #153

Re: Chapter 13.2: Blood at Sundown

Charging Bear:
In reply to Wildcat Hawkins (msg #147):

"I'm a full blood Cherokee in Texas, and there's a group of Apache coming to kill every man, woman and child in this town." Charging Bear looks down at Cantrell and then his own wounds. He tries REALLY REALLY hard not to laugh at Wildkitten when she tells him to carry the bounty hunter but he fails.

"I'm sorry Ranger, but I don't think I'm going to beable to carry him very far. I'll do what I can but don't expect me to carry him out of town or anything like that"

OOC: Just in case
15:49, Today: Charging Bear rolled 3,-1 using 1d8-2,1d6-2, rerolling max with rolls of 5,1. Strength (-2 WP).
Oh that's a fail...


Just as predicted, Charging Bear can barely lift Cantrell, and his wounds protest so loudly that he has to let the man down just moments after getting a grip.
Adrian Vega
player, 210 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Wed 11 Apr 2012
at 20:00
  • msg #154

Re: Chapter 13.2: Blood at Sundown

When he walked in, he did a quick survey around the saloon to see who there was most likely to pull on him next. It was a paranoid kinda day. He didn't for a moment put his back to them, lounging against the bar, his free hand ready for trouble. He toasted to Gus, and downed the shot quick.

"Sorry to open old wounds, Gus. I'm sorry 'bout your pa. My folks both died when I was out and away, as I'm sure you know. I was sorry that I was gone for that, and now I guess that I left at all. This town's gone to hell, that's for sure."

He took the bottle and poured them each another. "So I ain't been around, but I heard a little. Seems like everyone got a different story 'bout things. What's all this about Dust Adders? I ain't never heard o' such a thing till I got back here."
William Pierce
player, 154 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Wed 11 Apr 2012
at 20:06
  • msg #155

Re: Chapter 13.2: Blood at Sundown

In reply to The Generous Salesman (msg #152):

"I was always an admirer of Colonel Colt's design, but I'll take what I can get as long as it's in fine working order."

Wildcat Hawkins
player, 1067 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Wed 11 Apr 2012
at 20:11
  • msg #156

Re: Chapter 13.2: Blood at Sundown

In reply to Charging Bear (msg #149):

Wildcat sighs, hat soothed and replaced, as her better nature takes over.

"A Chair-oh-key ain't not a 'Patchy then, ah reckon.  Kin ya at least get 'em off th' ground 'gain, I reckon ah can drag 'em wit' ya, but ah cain't dead lift no one his size."

Wildcat's intuitive grasp of physics that her barely five foot frame and tiny size probably doesn't afford sufficient leverage is astonishing, but her choice of terms is most unfortunate.
This message was last edited by the player at 20:11, Wed 11 Apr 2012.
Gus Shaw
NPC, 51 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Wed 11 Apr 2012
at 21:05
  • msg #157

Re: Chapter 13.2: Blood at Sundown

In reply to Adrian Vega (msg #154):

"Yeah, well, all I got are old wounds." Gus says, pouring another shot. "I heard about that. Damn shame."

He sighs. "Well, I don't know what you heard...probably ain't nice, but we ain't nice folk. But here's the truth. We're the guys who keep this place runnin', the folk who watched over this town when everyone else abandoned it, the ones who stuck by to make it work. We was left high and dry by the Wendall folk when the mine closed. They just skedaddled without so much as a goodbye. Took all their promises with 'em. No pensions, no compensation for the workers that died...they just took the wealth they'd extracted from us and vamoosed."

"Me and Tex and Nate, we got word that Dr. Ward was gettin' a ranch set up here. We were workin' the railroad at the time, tryin' to make a wage to support our families back here. When we heard Ward was lookin' for cowhands, though, we came back. That was right around the Edict o' '77, when they laid off a whole mess o' railroad workers. When we got back, we found other folk had been drawn in, too. Mostly local boys, them that had ties here. Well, we all decided to make a pact. We weren't gonna let no one do what the Wendell folk had done. if there was going to be business in Blackthorn, well, we the folk would own it. We'd all get our fair slice. We'd be the ones what kept the peace. We organized. Dr. Ward understands. We get paid mighty fine for cowhands, and when we get the mine back up...that'll be ours, too. Ain't gonna be no fancy pants from Back East callin' the shots, no sir! Miner worked, miner owned...just gotta clear it out. Gonna use the profits from the next drive to buy all the equipment that we need."

"At least, that was the plan. Then Evans decides he don't like us havin' the power, and the fuckin' Yankee starts stickin' his nose in where it don't belong. We try to disuade him, and he calls in' a fuckin' Ranger bitch. And wouldn't you know it? She starts shootin' folk the instant she gets in town!" he swigs his drink, and pours another. "She'll get hers. We can work all friendly-like 'till we deal with the Comanche, but she'll get hers after. You remember jesse? Jesse Holfield? Well, she shot him down. Now, I don't know all the details. I heard Dave egged him on, but you know how Jesse was, always leapin' afore he looked. He didn't deserve to be shot like some rabid dog...just plugged down in the rain. Oh, yeah. If there's anythin' left o' that bitch when Carl gets through with her, you better believe I'm carvin' up a slice o' my own. For Jesse."

He downs his whiskey, and pours yet another glass.

"It's the fault o' The Powers That Be, y'see." He grumbles. "They don't like that we want to call the shots here in town. They think we all uppity, need to be slapped down some, so they sent their dogs in to do their dirty work. That ain't right. We didn't fight no war against the Yanks just so our own government can turn around and do the same ol' shit..." He keeps on rambling in this vein for quite some time.

((OOC: Make a Notice check at -3. Let's see what your paranoia brings up.))
The Generous Salesman
NPC, 33 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Wed 11 Apr 2012
at 21:14
  • msg #158

Re: Chapter 13.2: Blood at Sundown

William Pierce:
In reply to The Generous Salesman (msg #152):

"I was always an admirer of Colonel Colt's design, but I'll take what I can get as long as it's in fine working order."


"Sir, I guarantee all my wares to be of the finest quality." The man says, pulling forth a brass-and-blue Colt Peacemaker from his bag, as well as a box of rounds.



He sets these aside, and says, "Now, on the matter of shirt and jacket, I have a wide selection of styles to chose from. Anything specific you were thinking of, or would you prefer to browse?"
William Pierce
player, 155 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Wed 11 Apr 2012
at 22:46
  • msg #159

Re: Chapter 13.2: Blood at Sundown

"If I may?"
William gives the Colt a quick spin of the drum, eyes the barrel and the chambers, weighs it in his hand.

OOC: 00:41, Today: William Pierce rolled -2,0 using d10-3,d6-3, rerolling max with rolls of 1,3. Shooting, to gauge gun. *Sigh*
At least I should know if it's a SA or DA, right?


It feels fine in his hand, but his thirst makes it hard to focus.
He asks for a holster, and once he's got it, straps it on, carefully loading the colt, then holsters it.

"Just something that fits. Black would be fine, to go with the pants."


Then he remembers something.
"I'd also like some pliers, if you have them. Small ones, like to pull teeth? How much for all of that?"
Adrian Vega
player, 212 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Thu 12 Apr 2012
at 02:08
  • msg #160

Re: Chapter 13.2: Blood at Sundown

Adrian listened patiently to Gus, nodding to show that he was following. He kept up shot for shot with Gus, and when the man had finished, poured out a couple more. He tried to keep his eye on the bar, but his voice was calm and level. He didn't want to set Gus off, but he wanted to know the truth about what happened here. Evans seemed like a good enough sort to him, as did the Ranger. In all his expereience, they seemed like folk that tried to do the right thing. But half the townsfol seemed to think they were at least half responsible for the battlefield Blackthorn had become.

"What about before Evans and the Ranger came into town? The way I heard it told, y'all beat up or killed anyone who didn't like the way you were runnin' things. Like Revered Kaspar and Marshal Bentley. Word on the street is that them two just got disappeared after they said they didn't like how y'all were runnin' the show down here. Where'd them two go? Were they Yankees too, maybe?"

OOC: With Notice at a -3...I rolled a 3, including the use of a Red Chip.
Charging Bear
player, 730 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Thu 12 Apr 2012
at 11:49
  • msg #161

Re: Chapter 13.2: Blood at Sundown

In reply to Wildcat Hawkins (msg #156):

The native son shakes his head slightly at Wildkitten's butchering of the two names. He ponders for a moment on correcting her but in the end decides to skip it. "Alright, let's try this one more time..."

OOC:
07:38, Today: Charging Bear rolled 4,2 using 1d8-2,1d6-2, rerolling max with rolls of 6,4. Strength (-2 WP).

The Generous Salesman
NPC, 34 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Thu 12 Apr 2012
at 17:15
  • msg #162

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #159):

((OOC: The gun has nothing obviously wrong with it. It's a Single Action (as per Wildcat's lecture) and seems to be a solid weapon.))

"Hold still for a moment while I measure, then, if you please." The man says. He reaches into his pocket. William might be expecting a tailor's ruler of something similar, but he instead pulls a small metal wand. He presses a switch on it, causing the tip to glow blue. It emits a high-pitched whine as he waves it in William's general direction. He examines something on the wand, then turns to the side of the wagon, presses it, and slides open a panel, revealing a rack of coats and shirts. He selects a shirt and an Inverness Coat, pulls them from the rack, and sets them on the table for William's inspection before closing the panel up.



He wrinkles his brow at William's question. "A pair of dental pliers? Hmmm..." He goes back to his carpet bag and rummages around. "Ah! You're in luck, sir. One pair in stock." He pulls it forth and lays it on the clothing.

Then he says, "Oh! And as for your last request..."

What last request?

...he reaches into his bag once more and pulls a pint-size silver flask. Something sloshes inside.

"There. That comes to $18, sir."

That seems somewhat low, given that the last gun he bought was $17 all by itself...
Gus Shaw
NPC, 52 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Thu 12 Apr 2012
at 17:30
  • msg #163

Re: Chapter 13.2: Blood at Sundown

Adrian Vega:
"What about before Evans and the Ranger came into town? The way I heard it told, y'all beat up or killed anyone who didn't like the way you were runnin' things. Like Revered Kaspar and Marshal Bentley. Word on the street is that them two just got disappeared after they said they didn't like how y'all were runnin' the show down here. Where'd them two go? Were they Yankees too, maybe?"


((OOC: Awesome. Blind as a bat...with The Seven of Spades in the same room! This is gonna be hilarious.))

"Roughed up, maybe," Gus concedes, "But you got yer facts wrong. Sounds like you bin talkin' to Gabby." He takes another shot. The alcohol doesn't seem to be affecting Adrian quite as much, oddly. "In fact, I'd like to find the low-down sonovabitch what shot down Rusty Bentley. He was a good man, and didn't deserve to go like that. He was on our side o' the scuffle we had with them idjit sheep fuckers, you know. He didn't want to see the land all criss-crossed by barbwire neither. You know they found him near one o' them fences? All shot up with small caliber rounds, like a gatling pistol. Looked like mebbe they'd tied him up in barbwire first and dragged him along the ground." shakes his head. "Horrible thing them sheep fuckers did to him. But it was them, not us, that killed the Marshal."

He takes another shot. The bottle is getting quite low now. "And as for the Reverend, well, I ain't sorry 'bout that at all. Not after what he said about my brother."
The Stray
GM, 1597 posts
The Marshal
'round these parts
Thu 12 Apr 2012
at 17:34
  • msg #164

Re: Chapter 13.2: Blood at Sundown

In reply to Charging Bear (msg #161):

Charging Bear is able to get Cantrell's torso off the ground, at least...though he's still going to need help carrying it.
William Pierce
player, 158 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Thu 12 Apr 2012
at 17:37
  • msg #165

Re: Chapter 13.2: Blood at Sundown

Something about the whole situation makes William's neck hairs prick up, but he tries to keep a cool demeanor.
He puts the 20$ on the table and collects all items, resisting the urge to open the bottle right away.
He moves to change the jacket, then remembers the two bullet holes in his back from that damned indian... No, better to change in an alley out of sight and to not have to explain the blood.

"You don't happen to know where the girls from the Oriental went? I believe they wanted to leave town, but they didn't mention where to."
The Generous Salesman
NPC, 35 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Thu 12 Apr 2012
at 17:46
  • msg #166

Re: Chapter 13.2: Blood at Sundown

The salesman shrugs. "As a new arrival in town myself, I'm afraid I haven't collected many rumors yet. Ask for me tomorrow, and I may be able to help you. Or at least point you in the right direction. But as it stands..." He shrugs again.
William Pierce
player, 160 posts
Notorious Gunman
P5 T7 W2 F1 Cha 0 W1R2B0L
Thu 12 Apr 2012
at 18:19
  • msg #167

Re: Chapter 13.2: Blood at Sundown

"See you tomorrow, then."

William nods and walks away.
Did I just sell my soul to this fella? Well,... he can get in line, I guess.

He walks into a sidestreet and opens the small flask, smelling the metallic coppery smell. He downs the liquid in a few quick gulps, feeling the blood burn down its way to his belly, warming his very core... and he feels something squirm with delight inside of him.

20:14, Today: William Pierce rolled 8,-1 using d10-3,d6-3, rerolling max with rolls of (10+1)11,2. Natural Healing re-roll, red chipped.
20:14, Today: William Pierce rolled 1,-1 using d10-3,d6-3, rerolling max with rolls of 4,2. Natural Healing roll. Are you kidding me??

So, are both wounds healed and the fatigue done as well? Or does one wound remain?
Also, I only just now realized I had a white chip, too. Since I went for a re-roll, do you allow the spending of a white instead of the red chip?


He feels the bullets in his back move and pop out of his body as the wound close, the lead balls sliding down the inside of his shirt.
He chuckles, then quickly changes into his new set of clothes.

I'm coming to get you, fang-face...
"...and Hell is coming with me." He finishes speaking, half-loud.

Now, where was his damned horse?
This message was last edited by the player at 18:20, Thu 12 Apr 2012.
Wildcat Hawkins
player, 1071 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Thu 12 Apr 2012
at 19:00
  • msg #168

Re: Chapter 13.2: Blood at Sundown

In reply to The Stray (msg #164):

In perhaps an ominous fashion, Wildcat grabs Cantrell's massive legs and pulls up so that the pair of them can carry him between them like a corpse, because they sure aren't getting any help from the big man himself.
Adrian Vega
player, 214 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Fri 13 Apr 2012
at 02:44
  • msg #169

Re: Chapter 13.2: Blood at Sundown

"So I guess that's a yes on the Reverend, then. Nah, that Gabby didn't say nothin' 'bout y'all. Not that I'm gonna say who did, though, if its all the same. I'd just feel downright awful if y'all kilt someone just cause I talked to y'all about what's been goin' on. I'm just tryin' to see if I can't figure on some truce here. Some way to set things right again. This is my home town, even if I been gone a while. I wanna see it back on its feet as much as anybody," he said.

"I know some old wounds won't heal, but you kill that Ranger, and you'll bring down a hell storm on us down here in Blackthorn. Ranger Brigade don't take kindly to that kinda thing, as I hear it, and I think they gotta mite more firepower than the Dust Adders. Then where would we be? Just more folks dead for no good reason. And another setback for Blackthorn."
Vincent Kaje
NPC, 31 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Fri 13 Apr 2012
at 03:02
  • msg #170

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #167):

"Happy hunting!" The salesman says brightly as William heads into the darkness.

The blood has a faintly stale aftertaste, and obviously isn't fresh and warm from the vein, but that hardly matters as it begins to work it's magic. Something about the taste reminds William of a rare steak...might be cow's blood.

((OOC: The Fatigue is removed automatically by getting the blood down, so the raise heals both wounds. You are fully healed. I don't mind you subbing a white for the red...I only get a chip if you use it for a bonus, anyhow. And something tells me you might soon need that chip.))

Just as William is beginning to feel normal again, he hears a voice from right behind him.

"Did I hear you mention the girls at the Oriental?" says the voice...but before William can answer, pull a weapon, or even turn his head, the world suddenly spins and he finds himself slammed hard against the nearest wall and pinned there against the wood by a frothing madman.

"WHERE!?" The blond man screams in William's face, cold blue eyes boring into William's own as he bears a set of wicked fangs. "WHERE ARE THEY!?"
The Amazing Evans
NPC, 236 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Fri 13 Apr 2012
at 03:25
  • msg #171

Re: Chapter 13.2: Blood at Sundown

In reply to Wildcat Hawkins (msg #168):

As Wildcat and Charging Bear heft the delirious bounty hunter, Marshal Evans pushes through the bucket brigade, heading right for them, the strange mechanical clank close behind.

"What's this? What's happened?" He asks. "Did you get them all?"
Gus Shaw
NPC, 53 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Fri 13 Apr 2012
at 03:49
  • msg #172

Re: Chapter 13.2: Blood at Sundown

Adrian Vega:
"So I guess that's a yes on the Reverend, then. Nah, that Gabby didn't say nothin' 'bout y'all. Not that I'm gonna say who did, though, if its all the same. I'd just feel downright awful if y'all kilt someone just cause I talked to y'all about what's been goin' on. I'm just tryin' to see if I can't figure on some truce here. Some way to set things right again. This is my home town, even if I been gone a while. I wanna see it back on its feet as much as anybody," he said.

"I know some old wounds won't heal, but you kill that Ranger, and you'll bring down a hell storm on us down here in Blackthorn. Ranger Brigade don't take kindly to that kinda thing, as I hear it, and I think they gotta mite more firepower than the Dust Adders. Then where would we be? Just more folks dead for no good reason. And another setback for Blackthorn."


"Let's just say the Reverend's gettin' some face time with the Lord about practicing what he preached and not shooting his mouth off about a man's kin. Man was tryin' to incite the town to kill him, you know? That don't sit square with us that've bled for this place."

He frowns mightily. "Now, don't you go judgin' us by what some idjit says. I reckon I know who yer talkin' about now. You gotta remember, Roland never did get on with his brother all that well. And now that Nate's dead...he oughta know better than to go bad-mouthin' Nate's friends. But you ain't seen the shit we have. You don't know all we've had to do to keep the folk here safe. There's things in this world...unnatural things. Things that's singe yer hair and blacken yer eyes and make you wanna curl up and die o' fright if'n you saw 'em. I seen 'em. I even talked with one."

"The ranger chose her own fate when she done shot Jesse down. I ain't gonna stop Carl...them two were as close as me and Tex. Closer, perhaps. And it weren't the girl defendin' herself. It were cold-blooded murder, what she done. Jesse was just mouthin' off like he normally did, but she twitched and blew his chest in. His hand weren't nowhere near his gun. And instead o' doin' his fuckin' duty, that dipshit Evans lets her walk around without a care in the world. Just like he done with that murderin' savage you was so intent on savin'. You know he's wanted for rapin' another Ranger? O' course not. You'd've been pointin' iron with me if'n ya did. That's who the nigger come for. he's a bounty hunter. The injun got a price on his head so high that if we don't get 'em we'll be up to our necks in more scum like him if'n we don't act. They'll think Blackthorn's a good place to hide out, you know? A good place to lay low, 'cause we let trash like that savage walk free."

He tips the bottle and finishes it off. "You want to help Blackthorn? The law's gone crooked. We need to straighten it out. Then you'll see things change."
Alouette
player, 919 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Apr 2012
at 06:35
  • msg #173

Re: Chapter 13.2: Blood at Sundown

Alouette trots swiftly to heel by Evans, having been distracted investigating the bucket brigade.

"Howdy Ranger Hawkins! Howdy Called Charging Bear! Why is Cantrell sleeping in the middle of the road?"
William Pierce
player, 161 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Fri 13 Apr 2012
at 09:16
  • msg #174

Re: Chapter 13.2: Blood at Sundown

OOC: Yay for full health!

Vincent Kaje:
Just as William is beginning to feel normal again, he hears a voice from right behind him.

"Did I hear you mention the girls at the Oriental?" says the voice...but before William can answer, pull a weapon, or even turn his head, the world suddenly spins and he finds himself slammed hard against the nearest wall and pinned there against the wood by a frothing madman.

"WHERE!?" The blond man screams in William's face, cold blue eyes boring into William's own as he bears a set of wicked fangs. "WHERE ARE THEY!?"


Go to Blackthorn, it's the perfect place to lay low...
Spades' pitch of the town rings hollow in his head.

"Funny, I was wondering the same thing."

He draws the hammer of Jenny's colt back with an audible click.
"Now, we both know that I can't miss at this distance. And we also both know that a little bullet won't kill you. But we also both know that it would ruin your cheap suit and there's lots of nervous folks around who won't look kindly on a fella with a bloody shirt running around. SO BACK THE FUCK OFF!"

At the very least, William's own fangs are cleary visible while shouting that last part.
Wildcat Hawkins
player, 1072 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Fri 13 Apr 2012
at 12:08
  • msg #175

Re: Chapter 13.2: Blood at Sundown

In reply to The Amazing Evans (msg #171):

"Marshal, ah dunno what we got, other'n a damn mess."  Wildcat's response wasn't helpful, but it was honest.
Charging Bear
player, 732 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Fri 13 Apr 2012
at 12:18
  • msg #176

Re: Chapter 13.2: Blood at Sundown

In reply to The Amazing Evans (msg #171):

"Who all?"

In reply to Alouette (msg #173):

"Hello Alouette. Cantrell isn't sleeping; he's been badly hurt, and we're trying to get him someplace safe."
Adrian Vega
player, 215 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Fri 13 Apr 2012
at 14:19
  • msg #177

Re: Chapter 13.2: Blood at Sundown

Aside from harboring a touch more than the common bigotry that Adrian had long since outgrown after his time spent in New Orleans, he thought Gus wasn't such a bad sort, after a fashion. It wasn't that he believed or disbelieved Gus, but that the man seemed pretty honest. He'd heard multiple accounts of things, and no account from anyone that he'd grown up with had anything good to say about Marshal Evans or the Ranger, or really any of the other Deputies that he'd come to casually meet through his brief period of service.

"Well, I'm glad I got to talk to you, Gus. I hope I don't come 'cross the wrong way, but I gotta play Devil's Advocate here. Everybody's tellin' a different story, and I suppose there's more than one side of any story. How the hell's a man to figure out what's really been' goin' on here? I guess I just gotta keep talkin' to folks and make the best decision I can."

"But I may be in a position to try and calm shit down at some point. I'm on good terms with a lotta folks in town, includin' the law - got deputized earlier today. I don't want you to think that means I'm takin' a side against y'all. I just figured that well, if there's law men in town, maybe one o' them actually ought to be somebody that's a Blackthorn native, you know?"

Alouette
player, 920 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Apr 2012
at 16:36
  • msg #178

Re: Chapter 13.2: Blood at Sundown

Alouette tilts its head at the recumbent bounty hunter. "He shut down because he needs fixing?"

It looks between Charging Bear and Evans. "Primary command help Ranger Hawkins fix Cantrell, or collection of monsters, witches, quasidemonic entities?"
The Stray
GM, 1600 posts
The Marshal
'round these parts
Fri 13 Apr 2012
at 16:37
  • msg #179

Re: Chapter 13.2: Blood at Sundown

William Pierce:
Go to Blackthorn, it's the perfect place to lay low...
Spades' pitch of the town rings hollow in his head.

"Funny, I was wondering the same thing."

He draws the hammer of Jenny's colt back with an audible click.
"Now, we both know that I can't miss at this distance. And we also both know that a little bullet won't kill you. But we also both know that it would ruin your cheap suit and there's lots of nervous folks around who won't look kindly on a fella with a bloody shirt running around. SO BACK THE FUCK OFF!"

At the very least, William's own fangs are cleary visible while shouting that last part.


(((OOC: Roll Intimidation please. This is a roll opposed by his Spirit.))
William Pierce
player, 164 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Fri 13 Apr 2012
at 16:46
  • msg #180

Re: Chapter 13.2: Blood at Sundown

18:45, Today: William Pierce rolled 13,4 using d6+2,d6+2, rerolling max with rolls of (6+5)11,2. Intimidation. +2 due to my night terrors, not sure if that applies here.
The Amazing Evans
NPC, 237 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Fri 13 Apr 2012
at 16:48
  • msg #181

Re: Chapter 13.2: Blood at Sundown

Wildcat Hawkins:
In reply to The Amazing Evans (msg #171):

"Marshal, ah dunno what we got, other'n a damn mess."  Wildcat's response wasn't helpful, but it was honest.


"We were made to suffer." Evans sighs. "It's our lot in life."

Charging Bear:
In reply to The Amazing Evans (msg #171):

"Who all?"


"I have been reliably informed that the Jellicles, vampires, or both were in yon theater until very recently." He says. "I'm trying to ascertain how many of either were destroyed before we hunt down the others."

He glares at Charging Bear. "I've also been reliably informed that you attacked Cantrell while he was on guard duty, which allowed the Jellicles to escape in the first place. Well done, deputy. Well done."

The acid in his voice could eat through stone.

Alouette:
Alouette tilts its head at the recumbent bounty hunter. "He shut down because he needs fixing?"

It looks between Charging Bear and Evans. "Primary command help Ranger Hawkins fix Cantrell, or collection of monsters, witches, quasidemonic entities?"


Evans looks at Wildcat, then back at Alouette. "What on Earth could you even do to aid in mending this man's wounds?" he asks.
Vincent Kaje
NPC, 32 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Fri 13 Apr 2012
at 16:56
  • msg #182

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #180):

((OOC: 09:49, Today: Vincent Kaje rolled 4,5 using d8,d6, rerolling max with rolls of 4,5. Resisiting Intimidate. That's not going to cut it, not even close.))

The man snarls, then throws William to the ground. Not drops, throws. The impact would have driven the breath from him if he still breathed.

"I can smell her all over you. Whore." he says. "Well, I'm sick of cleaning up her messes. That bint isn't going going to see another sunrise if I catch up with her. She's got careless. Going to get us all killed."

He doesn't actually seem to be talking to William at all. More like he's thinking out loud.
This message was last edited by the player at 16:57, Fri 13 Apr 2012.
Gus Shaw
NPC, 54 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Fri 13 Apr 2012
at 17:08
  • msg #183

Re: Chapter 13.2: Blood at Sundown

Adrian Vega:
Aside from harboring a touch more than the common bigotry that Adrian had long since outgrown after his time spent in New Orleans, he thought Gus wasn't such a bad sort, after a fashion. It wasn't that he believed or disbelieved Gus, but that the man seemed pretty honest. He'd heard multiple accounts of things, and no account from anyone that he'd grown up with had anything good to say about Marshal Evans or the Ranger, or really any of the other Deputies that he'd come to casually meet through his brief period of service.

"Well, I'm glad I got to talk to you, Gus. I hope I don't come 'cross the wrong way, but I gotta play Devil's Advocate here. Everybody's tellin' a different story, and I suppose there's more than one side of any story. How the hell's a man to figure out what's really been' goin' on here? I guess I just gotta keep talkin' to folks and make the best decision I can."

"But I may be in a position to try and calm shit down at some point. I'm on good terms with a lotta folks in town, includin' the law - got deputized earlier today. I don't want you to think that means I'm takin' a side against y'all. I just figured that well, if there's law men in town, maybe one o' them actually ought to be somebody that's a Blackthorn native, you know?"


"Well, I reckon that's the truth, sure enough." Gus says. "But I reckon some o' the stuff we done looks pretty bad on the outside o' it, on account o' us tryin' to make sure none o' the really horrible things actually happen."

He nods. "Sure. Hope you do more'n Bill's done to keep 'em in line. I haven't seen hide nor hair o' him since he found Jesus and signed up with Evans and his crew. If'n you can get with Bill, maybe the two o' you can get Evans and his Ranger attack bitch out o' the picture."

Suddenly, someone stumbles over Adrian's chair, and the huckster is splashed with some pungent whiskey. The man in the monocle and black fringed-leather jacket snarls at him. "Watch where you're goin', asshole." he says...then gets a good look at Adrian's face and goes pale.

And well he should. It's the Seven of Spades, looking the man he'd murdered right square in the eye.

"Holy shit." he squeaks.
William Pierce
player, 165 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Fri 13 Apr 2012
at 17:13
  • msg #184

Re: Chapter 13.2: Blood at Sundown

William gets up, slowly, and releases the cocked hammer, pushing the colt back in his belt.

"We might have mutual interests, then. I have unfinished business with her. We could work together, then go our seperate ways."
Charging Bear
player, 734 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Fri 13 Apr 2012
at 17:17
  • msg #185

Re: Chapter 13.2: Blood at Sundown

The Amazing Evans:
"I have been reliably informed that the Jellicles, vampires, or both were in yon theater until very recently." He says. "I'm trying to ascertain how many of either were destroyed before we hunt down the others."

He glares at Charging Bear. "I've also been reliably informed that you attacked Cantrell while he was on guard duty, which allowed the Jellicles to escape in the first place. Well done, deputy. Well done."

The acid in his voice could eat through stone.
"Was that before or after his attempt to kill me and the Jellicles? He's the fool who tried to blew up the jail with some half cocked plan, I hope your informant told you that too." says the native son, his tone still managing to be even despite the obvious rage that should be in the words. "I don't take kindly to people who try to kill me nor folks threatening me. Cantrell here has tried done nothing but since he got here."

"I've done nothing but help you and this town since I got here Evan. I'll continue to do that, but don't push my good nature too far."

OOC: I'm alittle fuzzy on the time line so CBs "facts" might not be 100%
This message was last edited by the player at 11:01, Sat 14 Apr 2012.
Alouette
player, 922 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Apr 2012
at 17:34
  • msg #186

Re: Chapter 13.2: Blood at Sundown

"What does a Jellicles look like?" Alouette asks, not having heard of this sort of monster before.

"Self could make him wake up, then Ranger Hawkins could make him done plus fixed," the clank asserts, and bats gently at Cantrell's cheek. "Awake! Resemble the living!"


[[4, with that just-drawn red chippit, because the Healing rules scare me. I now have one chip of each colour, this pleases me.
Don't worry CB, Cantrell will get an angelic telling-off in stereo if he does get better.]]

Adrian Vega
player, 216 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Fri 13 Apr 2012
at 17:40
  • msg #187

Re: Chapter 13.2: Blood at Sundown

The stranger on the road. The man with the monocle. Ezekiel 25:17. Well maybe it hadn't been a nightmare after all. It had been a nightmare he'd never forget, whether he'd dreamed it or it happened for real, but now he was pretty certain that it was real. This would be too much of a coincidence otherwise.

Without thought, Adrian lifted up the gun he'd been holding and pointed it straight at the monocled man as he mentally filled in the whole picture. "Gus, I'd like to introduce you to the bastard that robbed me on my way into town. Shot my horse, knocked me out, took almost all my shit 'cept some bills I had tucked away and then the sick sonuvabitch buried me alive. If I didn't wake up sooner, well, no tellin' what woulda happened. I nearly suffocated as it was."

He continued in a frivolous, somewhat self satisfied tone as he now spoke to his murderer. "Hello, sick sonuvabitch. This is my minin' buddy Gus Shaw, and this is my Peacemaker. I'm Deputy Adrian Vega and you're under arrest. Oh yeah - welcome to Blackthorn, asshole."
Wildcat Hawkins
player, 1074 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Fri 13 Apr 2012
at 21:05
  • msg #188

Re: Chapter 13.2: Blood at Sundown

In reply to Alouette (msg #186):

Wildcat's face just tells it all.  Her eyes are wide, her brow is angry, her mouth is somehow scowling and open, and she can't decide between stalwart, furious, and aghast.

He has to stop and lower her half of Cantrell.  Well probably more like her third.  She then very carefully removes her hat and places it upon him upside down.

"Hold onta that."

Naturally Cantrell does no much thing as hold the hat, but he makes a good enough hat rack she is able to remove her buckskin gloves, one at a time, one finger at a time.

Wildcat's mind struggles to put this all together.  There's a certain cleverness to the way Katrina thinks in that her clarity of thought is amazingly consistent, even under extreme duress.  The ability to think, the presence of mind to act, even imperfectly, in terrible situations is a godsend.  But the downside is no one has ever accused her of being a know it all.  It takes her a minute to think about it all sometimes.  That inability to consider alternatives that saves her sometimes confounds her now.

She looks very different.  There's actually a lot of thought and work that goes into making something feminine look subtly masculine without looking like she's trying to accomplish same.  The gloves normally hide how small her hands are, and the delicate appearance of her fingers, and the straight lines and slight flare of their long cuffs makes her arms look bigger than they really are.  The hat diverts attention from the length of her hair and helps her appear to be taller.  Strands of blonde hair begin to curl up and dance.

She cups her hands over her face for a second.  She quits the gesture and looks like she's about to go off, but just suddenly stops.  She just stops.

Now back together, she begins to speak.

"It's better'n that Marshal.  It's better'n all that, though that's a doozy.  It's right 'pos'ble the three of us got th' infeckshun."

Deputy Clank's ministration's intrigue her.

"Deputy Clank what'n ya'll up to fer?"
This message was last edited by the player at 21:05, Fri 13 Apr 2012.
The Seven of Spades
NPC, 11 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Sat 14 Apr 2012
at 03:27
  • msg #189

Re: Chapter 13.2: Blood at Sundown

Adrian Vega:
The stranger on the road. The man with the monocle. Ezekiel 25:17. Well maybe it hadn't been a nightmare after all. It had been a nightmare he'd never forget, whether he'd dreamed it or it happened for real, but now he was pretty certain that it was real. This would be too much of a coincidence otherwise.

Without thought, Adrian lifted up the gun he'd been holding and pointed it straight at the monocled man as he mentally filled in the whole picture. "Gus, I'd like to introduce you to the bastard that robbed me on my way into town. Shot my horse, knocked me out, took almost all my shit 'cept some bills I had tucked away and then the sick sonuvabitch buried me alive. If I didn't wake up sooner, well, no tellin' what woulda happened. I nearly suffocated as it was."

He continued in a frivolous, somewhat self satisfied tone as he now spoke to his murderer. "Hello, sick sonuvabitch. This is my minin' buddy Gus Shaw, and this is my Peacemaker. I'm Deputy Adrian Vega and you're under arrest. Oh yeah - welcome to Blackthorn, asshole."


Gus, for his own part, stands and whips the rifle out of the sling on his back. "Nice to metcha, fucker." He growls at Seven. "This here is Miss Winchester. She's a beaut, ain't she? You wanna get all intimate with her business end, well, go ahead and twitch."

The man with the monocle, for his part, doesn't quite seem to have registered either of the guns pointed at him.

"You," he says to Adrian, pointing for emphasis, "are dead. You're dead! You're fucking DEAD!" He shouts in disbelief. "You're dead! Dead! Dead! DEEEEEAAAAAADDDDDD!" Then he breaks out into helpless, hysterical laughter. "Dead! Boom! Right to the chest! Right through the heart! Dead! Dead! Dead!"

Gus raises an eyebrow. "I done think he's lost his mind," he remarks, looking at Adrian quizzically.

The monocled man grabs a saltshaker and starts flicking salt at Adrian. "Back, zombie! Back to your bed! Back! I command it!" The salt doesn't seem to be doing anything except getting into Adrian's clothes and hair.

Everybody in the room is staring at Adrian, Gus, and the crazy man.
Vincent Kaje
NPC, 33 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Sat 14 Apr 2012
at 05:33
  • msg #190

Re: Chapter 13.2: Blood at Sundown

William Pierce:
William gets up, slowly, and releases the cocked hammer, pushing the colt back in his belt.

"We might have mutual interests, then. I have unfinished business with her. We could work together, then go our seperate ways."


The man eyes William, sizing him up.

"How do you figure that? Only one of us will get to kill her."
William Pierce
player, 166 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Sat 14 Apr 2012
at 06:17
  • msg #191

Re: Chapter 13.2: Blood at Sundown

Vincent Kaje:
The man eyes William, sizing him up.

"How do you figure that? Only one of us will get to kill her."

"She thinks I didn't get up again. That's gotta count for something. And partnering up doubles our chances that one does get to kill her."
Vincent Kaje
NPC, 34 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Sat 14 Apr 2012
at 07:08
  • msg #192

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #191):

The man raises an eyebrow. "Three of you sods in a week. I don't get it. That's far too sloppy for her. How can she be getting so careless?" He frowns deeply. "Fine. Allies until the end. The last sod was completely under her spell...had to stake him. Word of advice, friend. She bats her loverly eyes at you and you fall for it...I'll take you down."

"Oh, and I'm Vincent Kaje." he says, extending a hand.
Alouette
player, 924 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 14 Apr 2012
at 07:20
  • msg #193

Re: Chapter 13.2: Blood at Sundown

"Giving him energies," Alouette responds "so he grows minus holes...Ranger Hawkins can help fix him, too..."

It straightens and regards Wildcat a moment. "...but you feel of...of...like, similar to, a wire that goes *ping*." It looks at Evans, apparently assessing him in a similar manner. "Ambrose feels of scrunched. Y'all need more positive energies," it chirps, and pauses.

There isn't a lightbulb that goes on over its head, but there is a soft *tik* as the clank stands straight. Clearly it has had an Idea. It patters around the back of Evans and pushes him very gently forwards, then buisily patters 'round behind/beside Wildcat and pushes her forward so very carefully too. When it's satisfied its friends/minders are in good position, it steps back and does the extra explaining mortals sometimes need to get things, with a bit of Wildcat's imperative:
"Hug!"
The Amazing Evans
NPC, 238 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Sat 14 Apr 2012
at 07:56
  • msg #194

Re: Chapter 13.2: Blood at Sundown

Charging Bear:
"Was that before or after his attempt to kill me and the Jellicles? He's the fool who blew up the jail with some half cocked plan, I hope your informant told you that too." says the native son, his tone still managing to be even despite the obvious rage that should be in the words. "I don't take kindly to people who try to kill me nor folks threatening me. Cantrell here has tried done nothing but since he got here."

"I've done nothing but help you and this town since I got here Evan. I'll continue to do that, but don't push my good nature too far."


"At this point, it hardly matters." Evans snaps. "Right now I have an unknown number of vampires, outlaws, and combinations of such at large in the area, a situation which I understand is at least partly your fault. Thus far, the Dust Adders have shown more restraint!"

He takes a deep breath. "I'm sorry. This has been an exceedingly trying day. Perhaps we should start again. What happened? how did this great flaming mess come to be?"

((OOC: I've posted a timeline of events in the OOC thread...it's all the events that lead up to the blowing up of the Oriental, many of which CB wasn't present for, so would have no way of knowing.))

Alouette:
"What does a Jellicles look like?" Alouette asks, not having heard of this sort of monster before.

"Self could make him wake up, then Ranger Hawkins could make him done plus fixed," the clank asserts, and bats gently at Cantrell's cheek. "Awake! Resemble the living!"


Evans pinches the bridge of his nose. "Miss Hawkins...would you please offer an explanation? I don't think I can formulate one right now..."

At Alouette's touch, Cantrell groans. He's already awake, but not focused on anything. He's babbling softly to himself about angels and monsters, but the words are slurred and half-formed gibberish.

((OOC: That's not going to be high enough, given the -3 penalty Cantrell's wounds impose on the roll. Sorry.))

Wildcat Hawkins:
"It's better'n that Marshal.  It's better'n all that, though that's a doozy.  It's right 'pos'ble the three of us got th' infeckshun."


Evans blinks, and a moment of panic crosses his face before giving way to a resigned weariness that creeps into his voice. "Of course. That would be what was needed to make this horrific day complete." he sighs. "Should I have a stake ready to burrow into your heart when you pass, or do you think you might linger long enough to give the Comanche a good what for when they arrive to murder us all later on tonight?"

Alouette:
There isn't a lightbulb that goes on over its head, but there is a soft *tik* as the clank stands straight. Clearly it has had an Idea. It patters around the back of Evans and pushes him very gently forwards, then buisily patters 'round behind/beside Wildcat and pushes her forward so very carefully too. When it's satisfied its friends/minders are in good position, it steps back and does the extra explaining mortals sometimes need to get things, with a bit of Wildcat's imperative:
"Hug!"


At this, Evans just stands, dumbfounded.

((OOC: This is probably about the time Carl shows up...))
This message was last edited by the player at 08:00, Sat 14 Apr 2012.
William Pierce
player, 167 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Sat 14 Apr 2012
at 08:12
  • msg #195

Re: Chapter 13.2: Blood at Sundown

Vincent Kaje:
In reply to William Pierce (msg #191):
"Oh, and I'm Vincent Kaje." he says, extending a hand.


Three?


William takes the offered hand, shaking it.
"William Pierce. Allies till the end. If you cross me, I'll kill you, so that takes us back to an even footing. And I didn't fall for her the first time, but that bitch is hard to put down.
Now - where would she have gone and how do we kill her and her entourage?"

Carl Allans
player, 296 posts
The Quiet One
P6 T5 Cha 0
Sat 14 Apr 2012
at 08:40
  • msg #196

Re: Chapter 13.2: Blood at Sundown

[[Righto, chief!]]

A leggy dark horse half-slithers from a run to a perfect halt on the soaked street outside the Grand Bull, its rider barely touching the reins. There's a piercing whistle for attention, then the mounted man in the halo of porch light starts giving and rehashing orders to the townsfolk and present Dust Adders alike, his tone hard with tense authority:
"Git water boiling. Y'all start piling that - don't need t'be solid, jes' look solid, move to't. Ned, you got them sharps strung? Good, fetch what-all from the tanner, don't lay 'em down 'til we leave. You, find more blankets. Y'all t'arms. Tom, you find out why some non-combattents ain't at town hall, round 'em up - riding. Max, find any'f us who ain't here, get 'em here, we got Comanche down on us in twenty minutes if they ain't decided to push on, dismount an' sneak in the streets already - I ain't havin' that! Move, you goddamn hounds - we'll give 'em Hell!"

The words almost burn. Carl rides down the half-disintegrated bucket line as folk begin to realise who he is, assessing the damage and what can be re-used from the wreckage and assigning people to buildings.
Charging Bear
player, 736 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Sat 14 Apr 2012
at 13:33
  • msg #197

Re: Chapter 13.2: Blood at Sundown

Charging Bear shivers, "I'm not much good to you right now, too beaten to help in the coming fight."

The native son chuckles quietly at the angel and has a seat in the dirt/mud beside Cantrell. "I got a feeling unless something causes the Jellicles to return, they should be high gone... but given with how this town has been i expect they'll pop up again soon. What exactly is the plan for when this war party comes rolling through here exactly? I'd say you take everyone and run, let the Apache burn the town down but I've a feeling folk won't got for that idea."
Alouette
player, 925 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 14 Apr 2012
at 16:29
  • msg #198

Re: Chapter 13.2: Blood at Sundown

Alouette looks over at the ex-sergeant's movement. "Run where, Called Charging Bear?"
Vincent Kaje
NPC, 35 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Sat 14 Apr 2012
at 17:30
  • msg #199

Re: Chapter 13.2: Blood at Sundown

William Pierce:
William takes the offered hand, shaking it.
"William Pierce. Allies till the end. If you cross me, I'll kill you, so that takes us back to an even footing. And I didn't fall for her the first time, but that bitch is hard to put down.
Now - where would she have gone and how do we kill her and her entourage?"


"Don't think that makes you immune to her." he says. "If she likes you enough to keep at it, eventually you'll fall under her spell. It's how she works." he frowns in thought. "I would have thought she'd have waited for me. Our plan was to head to Victoria after we'd had a few nights revenue and perhaps gained some new hired help. We've been in town before, and there wasn't much of a problem then. But there was some sort of shootout a few nights back. A lone straggler made the mistake of seeking sanctuary with us, and we drained him. Horace was supposed to burn the damn corpse, but he must have dumped it instead. We got a visit from the law, poking around. They killed the decoy we'd kept, and she was hoping it'd thrown them off the scent, but we started talking of packing up much earlier than usual. The plan was to head to Victoria early and take the train, but there was a loose end to tie up. And while I was out, the theater blew up."

He pauses for thought, then continues. "No one could tell me what happened there, but the wagons were long gone. Perhaps if you can fill in some of the blanks for me, I can figure out where she might have gone. You smell freshly dead, so it couldn't have happened that long ago. Tell me what you remember."
The Stray
GM, 1604 posts
The Marshal
'round these parts
Sat 14 Apr 2012
at 17:34
  • msg #200

Re: Chapter 13.2: Blood at Sundown

In reply to Carl Allans (msg #196):

The theater is a gutted wreck, but by now the flames are contained and won't be spreading. It's still too hot to enter and search, but the wood around the back of the place seems mostly intact. Might make good barricade material.

As Carl moves up the line, he can see a knot of people: that crazy machine, the damn Yank marshal, the Ranger, that Indian who's supposed to be in jail, and some figure half-laying in the mud. They seem to be just...talking.
The Amazing Evans
NPC, 239 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Sat 14 Apr 2012
at 17:43
  • msg #201

Re: Chapter 13.2: Blood at Sundown

In reply to Charging Bear (msg #197):

"That doesn't answer my questions, Deputy." Evans says. "McCoy told me that he'd seen at least one of the Jellicles transformed into an unholy beast. That means we missed some in our initial examination of the place. We haven't found our vampire Patient Zero yet, so until we do we must assume that it's still out there, spreading it's infection among the populace. A populace currently being gathered in one place in order to withstand a siege. If we don't find and contain the vampires, well, I shudder to think what the results will be. How many of the Jellicles are afflicted? Where would they have gone? Did you see any other vampires? And what became of the girls who were staying here in all this?"
William Pierce
player, 168 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Sat 14 Apr 2012
at 19:54
  • msg #202

Re: Chapter 13.2: Blood at Sundown

Vincent Kaje:
Tell me what you remember."</Goldenrod>

I remember my old man tearing up my joints... and then four men I murdered sent me back here.

"There's not much. I rode into town with a girl I met shortly before. She wanted to hide at the Oriental, apparently a bounty hunter and the Texas Rangers were after her.
They were already packing up the wagons at that point. We went inside, talked to that Vanderholt woman. Things went south quickly then. The girls surrounded us, then they bared their fangs and attacked. I emptied my colt into that bitch's chest, but she didn't even flinch."


He sighs.

"Then I wake up and Jenny - that's the girl I was with - and I are strung up in the theater, dressed for a wedding. Once we got down, people started showing up. That bounty hunter, some other folks... A fucking indian shot me in the back. Then somebody played with dynamite and blew the house up. Barely made it out.
And I'm still trying to find my horse. Got scared away by the fire."


He shrugs. "They didn't say anything about where they were going. If they left any clues, they went up in the flames. And people are there, trying to kill the fire."
Vincent Kaje
NPC, 36 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Sat 14 Apr 2012
at 20:19
  • msg #203

Re: Chapter 13.2: Blood at Sundown

Vincent looks like he's about to say something, then stops.

"We?"
Wildcat Hawkins
player, 1076 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Sun 15 Apr 2012
at 16:31
  • msg #204

Re: Chapter 13.2: Blood at Sundown

Wildcat looks down upon Deputy Clank.  This has been a terrible day, but that is way too adorable even for her.  There is a hug, but it's for the automaton.

"Marshal, ain't no one wants ta get to tha bottom 'o this more'n me, but we need ya get Cantrell somewhar he kin lie down 'n naught die.  Deputy Bear's all tore up, an' he prolly cain't be left 'lone or some-nother Adder make trouble where thar don't need be any.  Jus' cause we done 'greed ta not come ta blows fer now don't mean they ain't achin' ta try."
William Pierce
player, 169 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Sun 15 Apr 2012
at 17:02
  • msg #205

Re: Chapter 13.2: Blood at Sundown

Vincent Kaje:
Vincent looks like he's about to say something, then stops.

"We?"

William nods. "The girl, Jenny, came back as well. She took off with a few friends... one of them wearing a weird scarf. He was the dynamite-happy fellow. The other one's missing an ear, but just recently. Not sure if the indian was with them, too."
Alouette
player, 927 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 15 Apr 2012
at 17:15
  • msg #206

Re: Chapter 13.2: Blood at Sundown

Alouette's chest casing carries a faint warmth, presumably distributed from its boiler. It smells of church and steam engine, though there's the very faintest trace of something else, a scent like snow on summer dust, or feathers. (It has been carrying Deputy Chicken around, though.) The automaton responds very naturally to Wildcat's hug, then realises it has two arms and drags the possibly-suspecting Evans in too.

There's a short whistle as Wildcat finishes her reasoning. Carl is clearly not going to ask about hug time, but the tense posture in the saddle, the readied gun and the headjerk at the clearly uncuffed Injun is a question in itself. " ? " Alouette is mostly in his peripheral vision, but the clank is rather hard to miss.
"Angel. Go find monsters."

"Okay!" Alouette chirps, and starts acting like a hound on a scent.

[[18:06, Today: Alouette rolled 5,1 using d6,d6, rerolling max with rolls of 5,1. go go gadget vampire hunting! ]]


"Many vampires..." it murmurs, Augustus-like, then walks up to Cantrell, leans right down to gently nudge him with its 'beak', informs Charging Bear "He needs steak, and onions, or possibly ramps. Plus plus ramps and not dying."

Charging Bear well-informed, it happily patters off along the nearest/most recent vampire trail.

[[how far away are William and Vinny?]]
This message was last edited by the player at 17:16, Sun 15 Apr 2012.
The Stray
GM, 1605 posts
The Marshal
'round these parts
Sun 15 Apr 2012
at 19:37
  • msg #207

Re: Chapter 13.2: Blood at Sundown

((OOC: While I'm waiting for CB to post (he usually doesn't post on weekends) I can work on the Detect Arcana info...))
Alouette
player, 928 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 15 Apr 2012
at 19:57
  • msg #208

Re: Chapter 13.2: Blood at Sundown

[[20:42, Today: Alouette rolled -1,5 using d4-2,d6-2 Untangling trails
...Alouette's intermittent attentiveness will never fail to amuse me.]]

Vincent Kaje
NPC, 37 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Sun 15 Apr 2012
at 19:58
  • msg #209

Re: Chapter 13.2: Blood at Sundown

William Pierce:
William nods. "The girl, Jenny, came back as well. She took off with a few friends... one of them wearing a weird scarf. He was the dynamite-happy fellow. The other one's missing an ear, but just recently. Not sure if the indian was with them, too."


Vincent groans and cradles his head in his hands. "Oh, fuck. Another one. And she has friends, which will swiftly wind up as more accidents if she's not careful. And you blokes are never careful when you're first sired. They'll be hired help by the end of the night." He sighs. "Nothing for it. Can't hunt them and Marina down at once."

He stands a while in thought. "Well. She sounds like she was in a hurry, to risk the daylight. Sunlight burns up the hired help, and makes her weaker, though rainstorms like today are a godsend...keeps the sun off, you know. I've been hearing blather about some kind of Indian attack that's supposed to be nigh, so she may have been trying to leave to avoid it. I'd like to think she would have waited while I tied up that other loose end, but I know her too well. She was going to leave me high an dry, take the fall for her mistakes."

He sighs again. "If they headed to Victoria, they might have at least made the Roadhouse by now. If they're going to continue on, they'll reach Victoria by sunrise. I don't know the train schedule, though...we usually take night trains when we aren't using our wagons."
William Pierce
player, 170 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 16 Apr 2012
at 11:59
  • msg #210

Re: Chapter 13.2: Blood at Sundown

"Once I find my horse, we could take off after them at once. We're bound to be faster than few weighed-down wagons."

He strokes his scraggy beard. "Since I'm new at... this... What do I need to know?"
Charging Bear
player, 737 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Mon 16 Apr 2012
at 12:19
  • msg #211

Re: Chapter 13.2: Blood at Sundown

In reply to The Amazing Evans (msg #201):

Taking a moment to think Charging Bear nods slightly, "There was the girl of the Jellicles - Jenny I thinks her name. She was a vampire and there was a man with her <insert William's description here> who I'm quite sure was as well as he did some of the same things she did. They were both dressed in wedding clothing, so I'd guess they weren't the start of all the vampire stuff here but rather pawns."

The native son pauses for a few seconds as though letting the bits and pieces of an idea slide into place, "As for your Patient Zero, I'd suggest looking at who was new in town and has since left. Now, I need to go sit somewhere and do my best not to bleed all over the place."
The Amazing Evans
NPC, 240 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Mon 16 Apr 2012
at 18:51
  • msg #212

Re: Chapter 13.2: Blood at Sundown

Wildcat Hawkins:
"Marshal, ain't no one wants ta get to tha bottom 'o this more'n me, but we need ya get Cantrell somewhar he kin lie down 'n naught die.  Deputy Bear's all tore up, an' he prolly cain't be left 'lone or some-nother Adder make trouble where thar don't need be any.  Jus' cause we done 'greed ta not come ta blows fer now don't mean they ain't achin' ta try."


Evans nods, pushing himself out of the Automaton's hug. "Yes. I'd certainly rather get the wounded to the church...the Father might be of some assistance to both our new issues here." he looks at Wildcat. "I would rather have some help dealing with our monster issue, though. You don't look like you're going to sprout fangs and go after my neck in the next hour. Can you lend assistance? Or at least help me find some of the other deputies?"

Carl:
There's a short whistle as Wildcat finishes her reasoning. Carl is clearly not going to ask about hug time, but the tense posture in the saddle, the readied gun and the headjerk at the clearly uncuffed Injun is a question in itself. " ? "


Evans sighs. "Mr. Allans, I understand, but I am only one person. Let us get medical attention for the wounded first, then deal with the Comanche issue, then deal with who should be in jail. Unless you want to call on some of your fellow Adders to act as escorts and jailers, I cannot worry about him right now. All i can tell you is that I have reason to believe the charges against him are false, or at least wildly exaggerated. Let us let him help."

Alouette:
[[20:42, Today: Alouette rolled -1,5 using d4-2,d6-2 Untangling trails
...Alouette's intermittent attentiveness will never fail to amuse me.]]


The nearest trail heads off toward the Mining offices. There's other trails, but they don't seem to be the same monster.


Charging Bear:
In reply to The Amazing Evans (msg #201):

Taking a moment to think Charging Bear nods slightly, "There was the girl of the Jellicles - Jenny I thinks her name. She was a vampire and there was a man with her <insert William's description here> who I'm quite sure was as well as he did some of the same things she did. They were both dressed in wedding clothing, so I'd guess they weren't the start of all the vampire stuff here but rather pawns."

The native son pauses for a few seconds as though letting the bits and pieces of an idea slide into place, "As for your Patient Zero, I'd suggest looking at who was new in town and has since left. Now, I need to go sit somewhere and do my best not to bleed all over the place."


Evans cocks his head at the description. "He doesn't sound familiar...granted, I've only been in town half a year, and haven't learned to identify everyone on sight, but he does not sound like a local. Mr. Allans, are you familiar with the gentleman described?" He turns to Carl.


Evans sighs. "Well, if the Vanderholt Troupe is a vector, and they've left town, I can't follow them very far. My jurisdiction ends about two miles outside of town limits. I'll wire on to Victoria and see if they can pick them up there, but with everything going on it will have to wait. My concern now is finding those infected left in town and quarantining them away from the rest of the citizens."

Something hardens in his face. "We need to find the Jellicles and destroy them. The same goes for our mystery man as well. We cannot allow this to spread. As of now, these suspects are to be incapacitated on sight. No quarter shall be given to them, and any victims of their predations are to be quarantined as well."
Vincent Kaje
NPC, 38 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Mon 16 Apr 2012
at 19:09
  • msg #213

Re: Chapter 13.2: Blood at Sundown

William Pierce:
"Once I find my horse, we could take off after them at once. We're bound to be faster than few weighed-down wagons."

He strokes his scraggy beard. "Since I'm new at... this... What do I need to know?"


"Well, the first lesson is horses hate you now. Good luck trying to get any to let you approach, let alone ride. The horses we had for our wagons were specially trained to ignore that instinctive terror they feel at our presence, and even then they were nervous, skittish beasts only fit to pull a load, not bear a rider. Horace did most of the stabling and driving....now that he's dead I'm not sure they will be able to make good time."

"Next, when you feed, try not to drain the sod dry unless you're willing to burn the corpse after. It won't always produce another mouth to feed, but it'll happen enough to cause you problems. It takes some effort to produce a full member of the family, so you don't have to worry about that...I'm not sure if you're hired help or a full family member, but either way I'm not teaching you to make more. You'll figure it out if you get the urge to procreate."

"Stay away from the sun. Stay away from the Church and it's agents. Stay away from fire. A stake of wood to the heart will kill you if you're hired help, or lock you up if you're family."

"Finally, you're a predator now. The sooner you accept that, the more useful you'll be to me. I can't stand those wankers who whine and try to pretend they aren't monsters. You eat people to survive. Get used to it or march into a bonfire."
Alouette
player, 929 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 16 Apr 2012
at 19:14
  • msg #214

Re: Chapter 13.2: Blood at Sundown

Alouette, with its strange talent for vanishing the moment people take their attention off it for two minutes, is already out of sight around buildings, a fair way off towards the mining offices, by the time Evans is making plans. It witters to itself/invisible lurking things on the rooftops and will happily greet/reassure anyone it happens to meet on the way.


[[as for Carl, I'll let Wildcat jump in and say something more convincing than "I let the supposed psychopathic rapist wander about because I really really think he's innocent and we haven't time to can him" because Carl's automatic reaction to that is along the lines of "shoot the problem"...]]

Charging Bear
player, 739 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Mon 16 Apr 2012
at 19:32
  • msg #215

Re: Chapter 13.2: Blood at Sundown

The Amazing Evans:
Something hardens in his face. "We need to find the Jellicles and destroy them. The same goes for our mystery man as well. We cannot allow this to spread. As of now, these suspects are to be incapacitated on sight. No quarter shall be given to them, and any victims of their predations are to be quarantined as well."
"Those are pretty harsh word, Marshall. The Jellicles are rather sly opponents, each making the whole better. Though I've a feeling their old dynamic won't be there with all that's happened to them here."

"If you think I'd be of any use I'll lend you a hand. Just point me in the right direction."
William Pierce
player, 173 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 16 Apr 2012
at 19:41
  • msg #216

Re: Chapter 13.2: Blood at Sundown

In reply to Vincent Kaje (msg #213):

That... takes a minute or two to sit in.

"My rifle... and my spare clothes are on that horse." is the first he manages, after a while.

He turns half-around and sees four figures standing at the edge of the alley - no, just shadows playing a trick on him.

"I've always been a predator",
he says, matter-of-factly, "but I was trying to leave that behind me. Marina's 'family' I suppose? So how do you kill her if a stake through the heart won't do it?"

He takes a step toward the main street.
"I'm going to search for my horse. If it won't stay near me, I'll put it down. But we'll need horses to get after them or do you plan to run?"
Vincent Kaje
NPC, 39 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Mon 16 Apr 2012
at 20:03
  • msg #217

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #216):

Vincent sighs. "Well, I suppose that it might be worth going after just for supplies. If they find it wandering around they might lead it to the stables and see if anyone claims it, especially if it's saddled and tacked. We can check there once the fire has died down and there aren't so many people about."

Yes, shadows. Shadows and a sense of being watched...

"In a sense, yes. You're part of the clan now." he says, then shrugs. "I was planning to light her on fire. Or stake her anyway and watch her crumble in the sunlight. Or maybe just keep her staked and watch her suffer."

"I shouldn't think it would go that far. We can just get a wagon and hitch it up. Difficult, yes, but as long as it's scared it will keep moving, which is what we want anyway."
Alouette
player, 931 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 16 Apr 2012
at 20:18
  • msg #218

Re: Chapter 13.2: Blood at Sundown

Some thing rounds the corner as William steps up to it. A gleaming thing, all weird angles and inhumanity, the sear of the pale and gentle light from two round lenses a reminder that the vampires' vision is adapted for darkness; this is not a thing of their umbral world.

Its body is vaguely humanoid, gangling and androgenous, its head somewhere between helmet and fragile avian cranium. For a moment, as static sighs within its eerie form, it moves with a grace that seems to separate its lines from mortal air. That part's short-lived, however, as it stops short like the bastard offspring of a hatstand and someone's kitchen sink.

"Howdy, Man In Black! Howdy Not Suspicious Man!" it chirps cheerfully at William and Vincent respectively. "Y'all should go out of town that way with the other vampires now."
It points to help them get the hint.
William Pierce
player, 175 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 16 Apr 2012
at 20:19
  • msg #219

Re: Chapter 13.2: Blood at Sundown

In reply to Vincent Kaje (msg #217):

"Walk. Now."
William turns around and walks away from the shadows where he felt eyes on him.

"Trust me, somebody's there." , he adds, quietly, his right fingering the handle of his new colt.

I could always trust my instincts... and see where it got me the one time I didn't trust them.
Vincent Kaje
NPC, 40 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Mon 16 Apr 2012
at 20:26
  • msg #220

Re: Chapter 13.2: Blood at Sundown

William Pierce:
In reply to Vincent Kaje (msg #217):

"Walk. Now."
William turns around and walks away from the shadows where he felt eyes on him.

"Trust me, somebody's there." , he adds, quietly, his right fingering the handle of his new colt.

I could always trust my instincts... and see where it got me the one time I didn't trust them.


Alouette:
Some thing rounds the corner as William steps up to it. A gleaming thing, all weird angles and inhumanity, the sear of the pale and gentle light from two round lenses a reminder that the vampires' vision is adapted for darkness; this is not a thing of their umbral world.

Its body is vaguely humanoid, gangling and androgenous, its head somewhere between helmet and fragile avian cranium. For a moment, as static sighs within its eerie form, it moves with a grace that seems to separate its lines from mortal air. That part's short-lived, however, as it stops short like the bastard offspring of a hatstand and someone's kitchen sink.

"Howdy, Man In Black! Howdy Not Suspicious Man!" it chirps cheerfully at William and Vincent respectively. "Y'all should go out of town that way with the other vampires now."
It points to help them get the hint.


Vincent stares at the impossible machine. "The fuck!?" he says, completely flabbergasted.

((OOC: This post should go here, as William's post is the perfect set up for it.))
Wildcat Hawkins
player, 1077 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Mon 16 Apr 2012
at 21:02
  • msg #221

Re: Chapter 13.2: Blood at Sundown

16:00, Today: Wildcat Hawkins rolled 9,7 using 1d6+2,1d6+2, rerolling max with rolls of (6+1)7,5. CK: Ranger's Bible.

"Ah don't like th' ideer o' sending Dep'ty Clank out there 'lone.  Ah don't like it none."

Will say/do more but the result of that CK roll will probably color things.
Alouette
player, 933 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 16 Apr 2012
at 21:09
  • msg #222

Re: Chapter 13.2: Blood at Sundown

"Not that," Alouette corrects with a bit of Ward-like severity "-self is angel. That is a Bad Word and should never be used in polite company."

It speaks as though there's more than the three of them there - then addresses the air over Vincent's shoulder: "Why do you want his eyes?"
The Amazing Evans
NPC, 241 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Mon 16 Apr 2012
at 21:28
  • msg #223

Re: Chapter 13.2: Blood at Sundown

In reply to Wildcat Hawkins (msg #221):

"Alone?" Evans say, raising an eyebrow. "Who said anything about letting Alouette...investigate...alone..." Evans say, trailing off as he starts looking around for the clank. "Oh. Oh dear."

The clank is nowhere in sight.
Wildcat Hawkins
player, 1078 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Tue 17 Apr 2012
at 01:59
  • msg #224

Re: Chapter 13.2: Blood at Sundown

Thinking quickly, Wildcat produces a thin volume which contains an extraordinary wealth of information.  The indexing in this book is amazing, and the page flipping is minimal.

"Wait a dad-burn minnit... Ah seen that 'scription in here somewheres."  She grumbles.

"Transients... right here not ten pages from whar ah found th' record fer th' oth'r Chargin' Bear these idjits all seem to think ya'll is. Ya'll need ta do somethin' 'bout that bah th' way, ah done left the real fugitive's picture in th' saloon fer ev'ry one ta gawk at, an ain't no one can be arsed ta actually look at th' damn evidence."  Wildcat looks up at Carl almost in passing for the last sentence.

"Ah here it is, feller's name is William Pierce.  He's an import like Evans, but he's a piece of... work, like th' other Chargin' Bear."

There's a resigned sigh on the Ranger's part.  She breaks the shotgun open and checks its load.  "A vampire 'n an outlaw.  Marshal ya'll help Dep'ty Bear. movin' this colossal pile is a two man job.  Ah've ignored a good many general order here considerin' th' mess this place is in, but ah got to move on this 'un.  Ah got me a Clank ta find first though."

Tracking roll to follow Alouette?

The Amazing Evans
NPC, 242 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Tue 17 Apr 2012
at 02:32
  • msg #225

Re: Chapter 13.2: Blood at Sundown



Evans looks at Carl, wildcat, and Charging Bear in turn before looking at Cantrell.

"Are you satisfied, Mr. Allans?" He says to Carl. "What we have is a simple case of mistaken identity. I do hope you're able to pass that on to your friends."

"As for your actions thus far..." he says, looking at Charging Bear.

"Excuse me..."

The voice comes from a slim young man, his face marred by a few days growth of beard but otherwise youthful and boyish. he's wearing a duster over a pale fringed-leather shirt with turquoise designs woven in. He's leading a pair of horses toward the group, horses with cut reigns.

At the sight of the man, Evans looks astonished, then breaks out into an actual smile. 

"Deputy Colby!" he says, a mix of joy and befuddlement in his voice. "There you are! I'd thought you'd decided to leave town."

"Hardly." he says. "I got caught by the Comanches lookin' for one of those Yankee soldier bodies. Spent three days in their camp, just escaped in fact. I'd have got to you sooner, but I had to catch my horse...it got scared by the blast. But I heard you talkin' 'bout another Charging Bear. One o' the Comanches is callin' himself that. If'n you got a picture...I might be able to identify him."
Adrian Vega
player, 220 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Tue 17 Apr 2012
at 03:20
  • msg #226

Re: Chapter 13.2: Blood at Sundown

Dead, dead, dead, dead, dead. Folks ain't stayin' dead. Woke up buried in the ground. Thoughts ran through his head, and he pushed them out, clearing his mind.

"I'm inclined to be in agreement with you, Gus. This is one crazy sonuvabitch. I mean, who the fuck wears a monocle?" he said, not taking his eyes off the crazy man all the while.

"Gah! Stop that," he said in curious disgust as the other man began to inexplicably shake salt onto him.

"You've had too much to drink, and that's comin' from a man that just put down half a bottle of whiskey."

He cleared his throat and raised his voice, speaking loud and clear. "We can do this the easy way or the hard way. Why don't you sit down and shut up, and I'll make sure you get a proper trial for tryin' to kill me. Or we'll do it the hard way."

Adrian hardened his expression as he stared down the other man.
William Pierce
player, 177 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Tue 17 Apr 2012
at 08:21
  • msg #227

Re: Chapter 13.2: Blood at Sundown

Alouette:
"Not that," Alouette corrects with a bit of Ward-like severity "-self is angel. That is a Bad Word and should never be used in polite company."

It speaks as though there's more than the three of them there - then addresses the air over Vincent's shoulder: "Why do you want his eyes?"


William, automatically, takes a look into the direction the... thing was pointing.

He swallows, hard.
"You're... one of Hellstromme's, aren't you? Seen your like at work up in Colorado. Don't know what you're talking about vampires, friend, but we won't keep you."

He tugs at Vincents arm. "Let's go..." he says, with an urgent tone in his voice.

Don't see a gatling, must be one of them flamethrower-clanks.

He ignores the bit about "eyes". Too much crazy to go around already.
Carl Allans
player, 297 posts
The Quiet One
P6 T5 Cha 0
Tue 17 Apr 2012
at 08:44
  • msg #228

Re: Chapter 13.2: Blood at Sundown

Carl gives the Ranger the look of a man who does not, in fact, live in a saloon, but the gun returns to leather. Stride, still nose-blind from the traces of vinegar brushed over his muzzle, is ignoring the Ranger's horrible shirt in awful proof he'd also be oblivious to vampires. It unsettles the cowboy, and he wishes once again he had Hoss here. He wishes the Comanches away, the Ranger posted to Mexico and that section of the low pasture planted over with apple trees whilst he's at it.

Carl notes to shoot any stray Yankees he encounters and turns his mount about to see to the rest of the town. He's impressed August managed to catch a blast-spooked horse, and addresses him: "Colby - you up to ride against 'em again?"

Then to Wildcat, at a thought (still quite ignoring Evans): "Had a man strip church lead for th' ladies to make emergency shot." He nods at her gun. Consecrated lead might even help against vampires without a headshot.
Alouette
player, 936 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Apr 2012
at 08:56
  • msg #229

Re: Chapter 13.2: Blood at Sundown

It's pointing southeast, presumably out of town, though there are buildings in the way.

"Self does not belong to Hell Strom, Man In Black," the clank explains patiently, "-and cannot be kept: self belongs to God. The other vampires went that way," it points again. "Y'all should go that way, too." It patters around trying to herd them.
William Pierce
player, 179 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Tue 17 Apr 2012
at 11:31
  • msg #230

Re: Chapter 13.2: Blood at Sundown

William mutters to Vincent: "This one's crazy, let's move."

To the clank, louder: "We'll make sure to catch up with them. Thanks for the directions. Pal."

So I guess it's walking after all...

"We can get a wagon and a horse or something on the way, right? Let's get away from this thing before it blows."

Wildcat Hawkins
player, 1080 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Tue 17 Apr 2012
at 12:25
  • msg #231

Re: Chapter 13.2: Blood at Sundown

Wildcat has to nod at the cleverness of that as she closes the breach.

"Right then.  Deputy Colby, Ranger Hawkins, pardon me if'n ah don't make a longer 'quaintance.

"Marshal, you done got help here, ah've got me a Deputy Clank to go reclaim 'n see if'n ah cain't go 'bout an old fashioned man hunt.  If'n we's 'lucky', an' ah use that term mightly loosely, he done skipped town."

Man hunt or monster hunt?  Thought the Ranger.  But it didn't particularly matter at this point did it?  Evans was right, and anyone who might be of use was either tore to pieces or otherwise occupied.

She secretly hoped this problem hadn't escaped.  The normally obsessive Wildcat was suspending her own personality and sacred protocols right now for the sake of her sanity, if she didn't pick one priority and ignore all the others, she'd do nothing but agonize over her impossible choices.  She'd been content to mess with the Jellicles another day, although it made her sick to the pit of her stomach because they would kill again before they were found, she knew this.  But Evans was right, if there was an immediate threat of these creatures, someone had to do something about it.

Information containment may have been a completely lost cause in Blackthorn itself, a town where the residents knew more about the supernatural horrors that walked its streets than any Ranger did, but the funny thing about a place like Blackthorn is that when it's left on its own, no one really thinks much of it.  When it suddenly vanishes in the night one way or another, it becomes a rumor echoing through the entirety of the Confederacy.

Even if this town survived, and it had to so Wildcat was planning on it, the clean up here would take months, years even, and multiple Rangers to run down everyone who had been here and run away.  The outlaws would have to be ferreted out, the corrupt local officials spirited off for trial, the Indians subdued, and the monsters like that... that thing, or the man with the snake eyes she wasn't fond of at this point, would have to be situated.  People like Underhill would have to be discovered and accounted for.  The more people and things who just skipped town, the worse it was going to be, and Wildcat was getting sick of it.

There was more to it still.  She felt like the only one who had realized a small child was suddenly missing.

Following Alouette tracks.
Charging Bear
player, 740 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Tue 17 Apr 2012
at 14:20
  • msg #232

Re: Chapter 13.2: Blood at Sundown

Wildcat Hawkins:
"Ah here it is, feller's name is William Pierce.  He's an import like Evans, but he's a piece of... work, like th' other Chargin' Bear."
Deputy Colby:
"But I heard you talkin' 'bout another Charging Bear. One o' the Comanches is callin' himself that. If'n you got a picture...I might be able to identify him."
Charging Bearv1.0  looks rather concerned at the mention of there being someone be called by his name. "Could either of you describe this other Charging Bear?" The native son looks down at Cantrell as an though begins to come to life back of his mind.
This message was last edited by the player at 14:21, Tue 17 Apr 2012.
Vincent Kaje
NPC, 41 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Tue 17 Apr 2012
at 17:45
  • msg #233

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #230):

"How is...why is...wha...eye?" Vincent says, clearly uncomfortable with the machine. He follows along, though by his expression it's clear he's wondering weather to start shooting.

"I don't like it." He says, following along with William. He takes the lead, heading into the alley past the Generous Salesman's stall and to the block behind the Grand Bull. "I don't like this at all..."

As they're passing the door to the kitchen of the Grand Bull, William hears something faint from within.

Adrian Vega:
"We can do this the easy way or the hard way. Why don't you sit down and shut up, and I'll make sure you get a proper trial for tryin' to kill me. Or we'll do it the hard way."

Alouette
player, 938 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Apr 2012
at 20:27
  • msg #234

Re: Chapter 13.2: Blood at Sundown

Alouette follows behind its new vampire friends, making sure they keep going out of town. "Self will not explode unless internal components are breached by bullets, piercing, or untrained disassembly," it informs William. "Such holes in self may cause violent explosion, combustion, shrapnel, noxious fumes and disfavour of God."
The Seven of Spades
NPC, 12 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Wed 18 Apr 2012
at 02:13
  • msg #235

Re: Chapter 13.2: Blood at Sundown

Adrian Vega:
Dead, dead, dead, dead, dead. Folks ain't stayin' dead. Woke up buried in the ground. Thoughts ran through his head, and he pushed them out, clearing his mind.

"I'm inclined to be in agreement with you, Gus. This is one crazy sonuvabitch. I mean, who the fuck wears a monocle?" he said, not taking his eyes off the crazy man all the while.

"Gah! Stop that," he said in curious disgust as the other man began to inexplicably shake salt onto him.

"You've had too much to drink, and that's comin' from a man that just put down half a bottle of whiskey."

He cleared his throat and raised his voice, speaking loud and clear. "We can do this the easy way or the hard way. Why don't you sit down and shut up, and I'll make sure you get a proper trial for tryin' to kill me. Or we'll do it the hard way."

Adrian hardened his expression as he stared down the other man.


By now the entire room has fallen quiet.

Cap'n Mustache wanders up to the table. "Is there some trouble here, Senator Sideburns?" he says. His shotgun is lowered, but readied. "We don't want to cause poor Mr. Frost any more trouble in his establishment. Lord knows he's had enough already."

"Keep yer face out o' this, Milburn." Gus growls. "We can handle it. Cause this asshole ain't gonna give us no trouble." He looks back at the gunslinger. "Is you?"

The drunk gunslinger seem flummoxed by the fact that all those guns are getting raised near him, and annoyed that the salt doesn't seem to be doing anything to Adrian. "But...but..." He says. Then he starts screaming. "HELP! HELP! FOR GOD's SAKE! THERE'S A DEAD MAN WALKIN' IN HERE!" he points at Adrian. "KILL HIM! KILL HIM BEFORE HE KILLS US ALL! HE'LL KILL US ALL!"

And suddenly, Adrian is seized by the irrational impulse to just pull the trigger, to start shooting away at this bastard...before his secret gets out...
August Colby
player, 112 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Wed 18 Apr 2012
at 02:21
  • msg #236

Re: Chapter 13.2: Blood at Sundown

In reply to Carl:

August nods. "I ain't exactly eager to do so, but I'm willin' to help anyway I can."

In reply to Charging Bear (msg #232):

"Oh, I'm not likely to forget him." August says. "The man's a complete lunatic. He's 'bout your size and build, and got an army coat like you had, so I can see why someone might mistake 'em for you, but he's missing a tooth in his lower jaw, got scratches all over his face, and got this bloody red stripe tattooed over his eyes. Makes him look like he's cryin' blood. Sound familiar?"

Yes. Yes he does.

August has just described Itza-chu.
This message was last edited by the GM at 02:29, Wed 18 Apr 2012.
The Stray
GM, 1613 posts
The Marshal
'round these parts
Wed 18 Apr 2012
at 02:23
  • msg #237

Re: Chapter 13.2: Blood at Sundown

In reply to Wildcat Hawkins (msg #231):

((OOC: Were you going to show the picture in your bible to CB? If so, the pic shows a man remarkably like the person August just described. Otherwise, roll Tracking to follow Alouette's trail. The mods are +2 for mud, -2 for the light rain, -2 for the poor light, +2 because Alouette's tracks tend to stick out like a sore thumb. So a net neutral modifier.))
Wildcat Hawkins
player, 1081 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Wed 18 Apr 2012
at 03:03
  • msg #238

Re: Chapter 13.2: Blood at Sundown

Can WC do both?  I don't mind showing them.

But The Ranger is in a bad spot here, as far as WC is concerned, Alouette is of vital importance but is completely incompetent to be left alone for his perceived naivete, which is kind of funny coming from Wildcat.  This is priority.

22:03, Today: Wildcat Hawkins rolled 9,3 using 1d6,1d6, rerolling max with rolls of (6+3)9,3. Follow the Clank?

Adrian Vega
player, 221 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Wed 18 Apr 2012
at 03:05
  • msg #239

Re: Chapter 13.2: Blood at Sundown

Kill kill kill kill KILL KILL KILL KILL KILL KILL...

Sweat beaded down Adrian's forehead. He wanted to say something, but he couldn't. His brows were locked in a furious stare at the man with the monocle, but internally he had another battle to fight. It was happening again - the same thing that had made him take a shot at Evans earlier. He'd been lucky to miss then, but whatever was happening. He felt like he was starting to lose whatever had been holding him together. Like he was going to black out again, like after he'd been robbed and buried. He felt just like he felt when he clawed his way out of the ground, just after this bastard in front of him had put him down there. Sick bastard, buryin' folks alive. It wasn't right.

KILL KILL kill kill kill kill KILL HIM KILL HIM!

Sweat beaded down Adrian's forehead. His lips curled into a rictus snarl, and his hand began to shake, but then steadied itself. Conscious thought was a myth and an unknown quantum to the Huckster. Nothing existed save for himself and the other, and he was locked into a primal battle for control of everything he held dear for what seemed like an eternal moment.
The Stray
GM, 1614 posts
The Marshal
'round these parts
Wed 18 Apr 2012
at 03:33
  • msg #240

Re: Chapter 13.2: Blood at Sundown

In reply to Wildcat Hawkins (msg #238):

((OOC: I was expecting you to do both...just wanted to know what order you were planning to do them in. If you want to show off the picture first, I'd like to get an IC post with that info. If you wanted to wait, I can deal with the results of the tracking roll.))
Wildcat Hawkins
player, 1082 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Wed 18 Apr 2012
at 03:56
  • msg #241

Re: Chapter 13.2: Blood at Sundown

"Hold on a cotton pickin' minnit... here."  The Ranger carefully opens to a special section, one with small portraits beside each entry.  She does her best to block the rest of the pages with her hands and fingers, but shows the others the sketch.  It's a small image, but it's clear.

"They done sent me a big 'un, left that whar folks could go seen it."
Alouette
player, 940 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Apr 2012
at 07:43
  • msg #242

Re: Chapter 13.2: Blood at Sundown

Alouette pauses at the yelling. "Y'all keep going out of town," it tells the vampires. "-advise taking your ghost friends also: it is plus plus dangerous for lost souls in Town, Texas, because scavengers. Dr.Ward was feeding them when he was putting food out for his giant snake friend, so there are lots."

...instructions given, it detours at a lope with a crash of any- and everything in the way through the open door, the Bull's kitchens and the room beyond.
"Fear not!"

It skids to an ungainly halt some way behind/beside Gus to review the situation. "He's not dead," it informs Spades, "He's just differently alive."

It looks about, its pose quite the imitation of the Ranger's whem she's giving orders. "Y'all put those smokewagons away now: y'all might hurt someone."
William Pierce
player, 181 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Wed 18 Apr 2012
at 07:58
  • msg #243

Re: Chapter 13.2: Blood at Sundown

William argues with himself over what to do, hesitating to take another step.

On the one hand, he had no business in this god-forsaken town, so why get involved? Plus, that fanged bitch was his priority and after that... well, he'd cross that bridge when he'd be there.

On the other hand, even after he had dealt with her, he needed a place to stay. Going back North was not an option. Going south, down into Mexico... well, he couldn't order a damn whiskey in Spanish, making him stick out like a sore thumb. And with the war done, and Northern bounty hunters and law dogs roaming relatively freely, he didn't feel like sticking out like a sore thumb.

So, he'd need allies. Vincent was one for the moment, sure, but it never hurt to have a back-up. And the only one he knew in Blackthorn was that monocled bastard in there making a fool of himself.

And what the hell was going on with that Hellstromme-thing? He didn't remember hearing one talk before, the ones he'd seen had been busy gunning and burning down men and women during the Rail Wars. Didn't mean they weren't great conversationalists when they weren't busy massacring people, of course.

"Spades!", he finally calls out. "Come on out, we're leaving. I got us a lead!"
The Stray
GM, 1615 posts
The Marshal
'round these parts
Wed 18 Apr 2012
at 08:35
  • msg #244

Re: Chapter 13.2: Blood at Sundown

A dozen things happen all at once in the Grand Bull.

Some Mood Music

Adrian finds he's grappling with that horrific impulse again. He manages to reign it in...just barely. he feels like he's on a steel spring about to burst...

William and Alouette enter the Grand Bull's main room at roughly the same time.

Alouette:
"Fear not!"
The clank barks.

This does not quite have a calming effect on the situation.

Seven backpedals as the machine bursts into view, which is good, because Adrian's too distracted by his internal struggle to take a shot now anyway.

Gus's reaction to the sudden appearance of the machine is much more violent.

"You! AGAIN!" He shouts, his Winchester whirling about and pointing straight at the machine's boiler. There's murder in his snake eyes.

"Someone get the marshal!" Milburn shouts. "Get the Ranger! Dammit, get someone!"


OOC: Everyone, draw initiative! We've just moved into combat rounds!

The principals involved here are:

Gus Shaw
Adrian Vega
William Pierce
Seven of Spades
Alouette
Artheur Milburn
Roland Frost
A dozen Townsfolk

Wildcat, that tracking roll just became academic...it'll take you a few rounds to get to the Grand Bull from where you are, though.

Post cards and intended actions (but no rolls just yet).

It's a barroom blitz!

Alouette
player, 941 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Apr 2012
at 08:48
  • msg #245

Re: Chapter 13.2: Blood at Sundown

[[I think William was calling out rather than coming in...

Alouette's trademark terrible init: 3D]]

This message was last edited by the player at 11:57, Wed 18 Apr 2012.
William Pierce
player, 182 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Wed 18 Apr 2012
at 08:51
  • msg #246

Re: Chapter 13.2: Blood at Sundown

OOC: 10:49, Today: William Pierce drew the single card: 8D using the Deadlands system. Initiative.

Oh, it was electric... everybody was hectic and the music was soothing... then they all started shooting!

William has no apparent beef with anybody, but he will draw and shoot to defend himself. So, going on hold most likely.
Alouette:
<Lavender><small>[[I think William was calling out rather than coming in...
/Lavender>

That's true, so I guess I'm behind Alouette anyway.

This message was last edited by the player at 08:54, Wed 18 Apr 2012.
Charging Bear
player, 741 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Wed 18 Apr 2012
at 12:20
  • msg #247

Re: Chapter 13.2: Blood at Sundown

In reply to August Colby (msg #236):

"I know that individual quite well actually, as does Cantrell here." Charging Bear says. "Haven't seen 'em since I left the Army." He looks at the picture but says nothing.
Wildcat Hawkins
player, 1083 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Wed 18 Apr 2012
at 12:27
  • msg #248

Re: Chapter 13.2: Blood at Sundown

Wildcat had just started to track the itinerant Deputy Clank when there was that sound again.

It's hard to say exactly what the sound is; it's a very particular kind of pseudo-cacophony with the pitch of a shattering beer glass, the bass of wooden chairs sighing in relief as they are abandoned, and the rhythm of a heartbeat.  But by this point it's instantly recognizable to her.

It's the sound of trouble.  Before she can even comment about Deputy Bear's recognition of the image, she's off.

"An here we done go 'gain."  Wildcat sighed.  Why now?

Every Round I'm Shuffling... until she gets there.  On stand by!
This message was last edited by the player at 12:28, Wed 18 Apr 2012.
Adrian Vega
player, 222 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Wed 18 Apr 2012
at 13:32
  • msg #249

Re: Chapter 13.2: Blood at Sundown

OOC: 08:23, Today: Adrian Vega drew the single card: 5S using the Deadlands system. Initiative.

The Stray
GM, 1617 posts
The Marshal
'round these parts
Wed 18 Apr 2012
at 16:45
  • msg #250

Re: Chapter 13.2: Blood at Sundown

The crowd surges away, pouring out of the Grand Bull, up stairs, anywhere so long as they can get away from the action.

Milburn, reacting to Seven's movement, brings his shotgun up and takes aim. The gun roars and buckshot fills the air, and wood sprays around Seven's feet.

"Run, Billy!" Seven shouts toward the back of the restaurant where William shouted from. "It's the Law!"

((OOC: The townsfolk attempt to get out of Innocent Bystander range. Some of them might join in later, but right now they're just panicking.

Alistair takes a shot at Seven's legs in an attempt to slow him down. He has a -4 penalty for the called shot, but he's using a Shotgun and has the Marksman edge, so it's a wash. Still, he's an Extra, not a Wild Card, so he on;y rolls one die.

09:42, Today: Alistair Milburn rolled 2 using 1d10, rerolling max with rolls of 2. Shooting. Well, suck.

Next round:
Townies: 8D
Milburn: AD))



Initiative for this round:

The Townsfolk: 10S
Alistair Milburn: 9C
William Pierce: 8D
Roland Frost: 7S
Adrian Vega: 5S
The Seven of Spades: 5C
Gus Shaw: 4C
Alouette: 3D
Wildcat: en route (draw a card for next round)

Remember to draw a card for your next action when you post.

William Pierce
player, 185 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Wed 18 Apr 2012
at 17:00
  • msg #251

Re: Chapter 13.2: Blood at Sundown

OOC: Going on Hold, planning to interrupt Adrian or Rolandin case any fires at Spades.
Rolling to interrupt (just in case): 18:54, Today: William Pierce rolled 6,9 using d10,d6, rerolling max with rolls of 6,(6+3)9. Agility to interrupt Adrian Vega or Roland Frost.

Billy?!
He pushes the thought away as his hand moves to the handle of his colt, ready to draw and fire at anyone shooting at his only contact... well, only human contact in town.
This message was last edited by the player at 17:01, Wed 18 Apr 2012.
Wildcat Hawkins
player, 1084 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Wed 18 Apr 2012
at 17:11
  • msg #252

Re: Chapter 13.2: Blood at Sundown

As Wildcat closed in, she quickly realized where the trouble was coming from.

Dern it!  Not the saloon... again.

The thought occurred to her that the scattergun might not be the way to go here, too many people standing about.  Her trusty single action would have to do.

The Ranger also made a note of where her knuckle duster was.  And her stake.

Moving, but also switching weapons.

12:10, Today: Wildcat Hawkins drew the single card: BJ! using the Deadlands system. Round 2 Init.

Hot damn, WC finally drew a Joker for something.

Roland Frost
NPC, 45 posts
Friendly Barkeep
P4 T5 W0 F0 B0 Cha+2
Thu 19 Apr 2012
at 02:35
  • msg #253

Re: Chapter 13.2: Blood at Sundown

Roland the barkeep is, at this moment, separated from the bar (and the shotgun he keeps behind it) and is presently engaged in helping people get out of the place.

he stands by the door and sees Wildcat hurrying toward him. "Miss Hawkins! We have an outlaw on the loose!" he shouts to her. "And it sounds as if he has a partner out back! Hurry!"

((OOC: next round: AC. What is it with all the NPCS getting high initiative?))



It's Adrian's turn next. If you're going to attempt to shoot at Seven, you'll need to beat William's Agility roll of 9. Otherwise he'll get his action off first. What do you do?
August Colby
player, 113 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Thu 19 Apr 2012
at 02:38
  • msg #254

Re: Chapter 13.2: Blood at Sundown

In reply to Charging Bear (msg #247):

"It don't sound like you're on friendly terms." August replies, lifting Cantrell's arms. "Come on. Let's get somewhere you guys can get looked at."
Carl Allans
player, 298 posts
The Quiet One
P6 T5 Cha 0
Thu 19 Apr 2012
at 08:22
  • msg #255

Re: Chapter 13.2: Blood at Sundown

"If you're up to it, back here when you're done," Carl tells August, and rides off to attend to the barricading and Comanche watch.

[[this slightly before the chaos in the saloon making a distracting noise, since although he could possibly stop the fight dead someone needs to do the above.]]
William Pierce
player, 186 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Thu 19 Apr 2012
at 09:19
  • msg #256

Re: Chapter 13.2: Blood at Sundown

William Pierce:
OOC: Going on Hold, planning to interrupt Adrian or Rolandin case any fires at Spades.
Rolling to interrupt (just in case): 18:54, Today: William Pierce rolled 6,9 using d10,d6, rerolling max with rolls of 6,(6+3)9. Agility to interrupt Adrian Vega or Roland Frost.

Billy?!
He pushes the thought away as his hand moves to the handle of his colt, ready to draw and fire at anyone shooting at his only contact... well, only human contact in town.


Then time slows down again. The barkeep does as barkeeps do, just as William had expected. That left the other fella. Something was odd about him, but couldn't quite pin it down.
Whatever it was, he had no more time to think about it. The hesitation in the fella's face disappeared and he straightened his arm holding the gun, trailing Spades's movement.

The Colt almost springs into William's right hand as he yell: "Watch out, Spades, behind you!"

Then his gun blasts off, hitting Spades' would-be-assassin square in the chest.

OOC:18:57, Today: Secret Roll: William Pierce rolled 9,2 using d10,d6, rerolling max with rolls of 9,2. Shooting.
Damage would be:
18:58, Today: Secret Roll: William Pierce rolled 7 using 1d6, rerolling max with rolls of (6+1)7. Damage, bonus die. Total damage to Adrian 18.
18:58, Today: Secret Roll: William Pierce rolled 11 using 2d6+1, rerolling max with rolls of 2,(6+2)8. Shooting damage.


Then he takes one and a half-step to the side, taking cover behind the huge metal monstrosity.

As he settles down in cover, he glances around for Kaje, pretty sure the vampire has bailed on.
He swears under his breath when he sees another figure with a pistol in his - no, her, hand strolling toward the saloon.
He notices the glint of the badge on her chest.

Must be the crazy Ranger Jenny mentioned... how did I get into the middle of that shitstorm?


Then again, Jenny was crazier than a dog on fire. It should be interesting to see how that had clouded her judgement of the girl ranger.


19:01, Today: Secret Roll: William Pierce drew the single card: 10C using the Deadlands system. Initiative.
This message was last edited by the player at 09:20, Thu 19 Apr 2012.
The Stray
GM, 1625 posts
The Marshal
'round these parts
Thu 19 Apr 2012
at 16:34
  • msg #257

Re: Chapter 13.2: Blood at Sundown

Vincent is nowhere to be seen inside...it's possible he's outside, covering William's escape route, but it's just as likely he took a powder and skedaddled.

((OOC: You're taking cover behind the walking, talking steam-powered bomb? Alrighty, then. That's good for medium cover until Alouette moves or is hit by stray gunfire and explodes. Attackers have a -2 to hit you with Ranged attacks. You're also in Melee range of Alouette, who might give you a hug. Aloutte has a tendency to hug the dead in fights.))
Adrian Vega
player, 230 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B1
Fri 20 Apr 2012
at 02:17
  • msg #258

Re: Chapter 13.2: Blood at Sundown

"Get back, Gus! Fire in the hole!" he called out, using that old phrase used by miners to indicate to their fellows that a charge had been set.

Adrian couldn't quite figure out what was happening around him. Apparently someone he didn't even know popped into the bar and took a shot at him for no reason, and then ducked behind the machine. Not having expected this previously relatively peaceable situation to turn into an all out fire-fest, he ducked behind the bar popping up to take a shot at the man with the monocle - though for what he was gonna do, he didn't need to pull a trigger.

Behind the bar and out of sight and before Gus could get there, five ghostly cards flashed into and out of the gambler's hands and he won his bargain with the demons yet again. The barrel of his Peacemaker crackled unnaturally, arcs of blue lightning dancing along its surface as he focused on his would-be killer. He sought not to send a bullet forth from that weapon, but instead to cast forth those fey energies he couldn't quite name - the benefits of his bargain. Bolts of ghostly white light oozed forth from his weapon towards the man that he now knew only as Spades.



OOC:


Soak Attempt: 9 (Gets rid of Shaken condition and 2 Wounds)
Called:       Three Power Points
Hand:         Full House (success)
Spellcasting: 7,6,5
Damage:       5,14,12

Next Round: 2H

This message was last edited by the player at 18:12, Fri 20 Apr 2012.
The Seven of Spades
NPC, 13 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Fri 20 Apr 2012
at 03:33
  • msg #259

Re: Chapter 13.2: Blood at Sundown





The ghostly bolts shriek through the air, slashing through Seven's fancy coat and ripping through to his skin.

"Jeeeeeeeeeeeeeeeeeehoshaphat!" he screeches, diving behind the bar, a bloody trail dripping from the wounds. He must not be too hurt, though, as he's running without an obvious limp. "Why's everyone shooting at me? I ain't the goddamned walkin' dead!" he says as he ducks out the backdoor into the Grand Bull's kitchen.

((OOC: Seven spends some of the GM's chips to soak...I've got quite a stash built up from all those reds.

The first hit doesn't do enough damage to wound him (he has 6 toughness). The others...ow. That's Shaken and 2 from the second bolt and Shaken and 1 from the third.

Seven spends a white for the soak attempt against the first 2 wounds: 20:19, Today: The Seven of Spades rolled 3,2 using d8,d6, rerolling max with rolls of 3,2. Soak! Not good enough.

He spends a white for a reroll: 20:19, Today: The Seven of Spades rolled 5,10 using d8,d6, rerolling max with rolls of 5,(6+4)10. white chip. Success and Raise. That soaks 2 wounds.

He now makes a soak attempt against the last attack: 20:19, Today: The Seven of Spades rolled 7,11 using d8,d6, rerolling max with rolls of 7,(6+5)11. Soak! Success and Raise, though he only needed the success.

On his action, Seven decides to high-tail it. He's not even drawing his gun, he's just running for the back door.

20:24, Today: The Seven of Spades rolled 4 using 1d6, rerolling max with rolls of 4. Running. Seven can move 10 squares with that roll.

Next round: JC. He currently has Heavy Cover from the door.))



up next: Gus! (meaning I'm about to post again)
Gus Shaw
NPC, 55 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Fri 20 Apr 2012
at 03:59
  • msg #260

Re: Chapter 13.2: Blood at Sundown

"Goddammit!" Gus curses as the outlaw ducks out the back. He steps around the clank and glares at William. "Well, at least we got you."

The roughneck drops his rifle and lunges at the man in the heavy coat. "I aim to make sure you ain't goin' nowhere."

But as the big man lumbers forward, his foot catches on Alouette's brass leg casing, and he topples forward. Instead of landing a hold on William, he winds up staring up at the outlaw from the floor...

((OOC: Grapple time! Gus attempts to grab William. This will be an opposed fighting roll.

20:41, Today: Gus Shaw rolled 1,1 using d8,d6, rerolling max with rolls of 1,1. Grapple!

...or not. That is, in fact, a Critical Failure. So never mind. Gus duffs his roll and collapses, probably because he's a bit drunk at the moment. He is Prone right next to William and Alouette. That gives him Medium cover, but gives him a -2 Parry and a -2 on Fighting rolls until he stands again. Which means that he's kind of a sitting duck as far as William is concerned.

Next round: 10H ))



Up next: Alouette!
Charging Bear
player, 744 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Fri 20 Apr 2012
at 18:13
  • msg #261

Re: Chapter 13.2: Blood at Sundown

In reply to August Colby (msg #254):

"You could say we had a rough parting," says the native son as he gets up and give Colby a hand with moving Cantrell.
Alouette
player, 947 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 20 Apr 2012
at 20:29
  • msg #262

Alouette takes charge!

"Differently alive," Alouette corrects Seven, then is distracted by Adrian's less-than-subtle huckstering.

"Witchcraft!" It shifts slightly to crane over the bar, one brass heel edging into the path about to be taken by a lunging Gus. "Witchcraft is very bad, you shouldn't do it or you will go to Hell. Also, if you harm a mortal, self is not required to protect you. Man In Black," it addresses William with bizzarre authority, "Y'all take Ranger Hawkins' handsome differently alive friend away from Town, Texas with your ghost friends and the other vampire-"

*THUD*

Alouette twitches as though something inside threw itself against the casing of its chest, but just takes a step sideways and stands on Gus' shoulders, folding its arms like an annoyed Roland though its tone is very like a certain Ranger's:
"Cease! Self done reckons this all is enuff of all ya'll fightin' 'bout now, and may be liable to whoop the ass of a man or men unspecified! Minus violence!" It stamps its foot (rebounding Gus' head off the floor, but that's probably accidental).

[[Just for fun: 21:11, Today: Alouette rolled 11,1 using d4,d6, rerolling max with rolls of (4+4+3)11,1. boot to the head!
21:13, Today: Alouette rolled 4,2 using d6,d6, rerolling max with rolls of 4,2. damage can has?
...you can play with the modifiers on that one, application of inherent Brass Knuckles to feet etc.]]


"...y'all can shoot Gus Shaw if desired," it amends, still standing on the same. "He is a Bad Man and has harmed mortals though he is no longer mortal; he will not die and self is not required to protect him."

[[init. 3H]]
This message was last edited by the player at 20:35, Fri 20 Apr 2012.
The Stray
GM, 1632 posts
The Marshal
'round these parts
Sat 21 Apr 2012
at 09:04
  • msg #263

Re: Alouette takes charge!

"I'm gonna tear you apart, Tin Man." Gus growls from beneath Alouette's metal foot. The buzz of an angry rattlesnake fills the air around him.



New Round:
Wildcat: BJ!
Cap'n Mustache: AD
Roland: AC
Seven: JC
Gus: 10H
William: 10C
Townsfolk: 8D
Alouette: 3H
Adrian: 2H

This message was last edited by the GM at 09:05, Sat 21 Apr 2012.
August Colby
player, 114 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Sat 21 Apr 2012
at 09:16
  • msg #264

Re: Chapter 13.2: Blood at Sundown

In reply to Charging Bear (msg #261):

August, Chargign Bear, and Evans lay Cantrell across August's horse, then start heading up the street to the Chruch. Or at least, August and CB do...Evans heads back towards the Grand Bull.

"How rough are we talkin'?" August asks. "And who is he, anyhow? He seemed quite the pals with the Comanche chieftain, but I thought Apaches and Comanches weren't the greatest pals."
Wildcat Hawkins
player, 1093 posts
Texas Ranger
P5 T6 W0 F0 B0W1R3B Cha 2
Sat 21 Apr 2012
at 13:38
  • msg #265

Re: Chapter 13.2: Blood at Sundown

All right, thinking about this logically I'm going to assume Wildcat's probably not directly aware of Seven other than she might see him in the doorway, since he ran out or nearly out last turn, she sees Gus on the floor, Adrian has his gun out but she's not sure why, Alouette is being weird, and there's some guy hunkered down behind him.  It doesn't look like anyone's really doing anything, but Adrian's likely to be looking at the back door.

So here's what she's going to do.  As soon as anyone takes an aggressive action against Adrian Vega, Alouette, Roland, or the Townsfolk, she's going to use the power of the Black Joker to interrupt/pee-empt it and act right then.  If that doesn't happen, she will go right after William.

This message was last edited by the player at 13:39, Sat 21 Apr 2012.
The Stray
GM, 1633 posts
The Marshal
'round these parts
Sat 21 Apr 2012
at 17:32
  • msg #266

Re: Chapter 13.2: Blood at Sundown

Cap'n Mustache moves up next to Adrian and raises his shotgun again, pointing at the man taking cover behind Alouette.

"You oughta give up now, son. You're surrounded."

((OOC: Cap'n Mustache spends his action taking the Aim maneuver at William. He'll get a +2 to his next shot with his Shotgun, which already gets +2 from the buckshot.

Next Card: 7D))


Roland nods at Wildcat as she reaches the the doorway. "One's over there, using Alouette as a hostage! The other is in the kitchen, and I don't know...duck!"

He shouts, and takes cover himself, as a silver peacemaker sparkles in the lamplight from the doorway he just mentioned.

((OOC: Roland exposits at Wildcat, then moves to the cover of the nearest table. He takes no other action this round.

Next Card: QD))


((OOC: Wildcat, you can take your Joker Action before Seven fires. He currently has Heavy Cover (-4) and has the Dodge edge (-1). Total of a -5 penalty to hit.))
Wildcat Hawkins
player, 1094 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Sat 21 Apr 2012
at 18:57
  • msg #267

Re: Chapter 13.2: Blood at Sundown

The sinister glint of the burnished nickel is reflected in the Ranger's blue eyes.  That coward was hiding behind a door and taking cover to make a cheap shot at Deputy Vega!  And some other loser was using the clank as a hostage.  Oh this would not stand.

Wildcat sprinted inside as far as she could but realized she'd never close the gap in time to stop him.  Not knowing what to do, she suddenly recalled when Saul was blinded by the light of God.  It seemed lately all she had to do was believe something could happen, and it did...

"And the light shineth in darkness; and the darkness comprehended it not!"

Hmmm okay time to abuse the game system and the Black Joker.  Splitting my action this round.

First action:  Running!

13:44, Today: Wildcat Hawkins rolled 4 using 1d6, rerolling max with rolls of 4. Running Die.

I don't think that technically gets the Joker bonus because it's not a Trait.  XD  But it doesn't get the -2 MAP either so it is all good.

Set Wildcat on an intercept course with Seven of Spades via Alouette.

Second action, calling down a Miracle, using our new Deadlands Deluxified Rules.  The Miracle will be Blind, target The Seven of Spades!

Novice Miracle (-2) + Conviction Edge (+2) + MAP (-2) + Black Joker (+2) = 0

13:50, Today: Wildcat Hawkins rolled 2,2 using 1d6,1d6, rerolling max with rolls of 2,2. Faith Roll.

Well at least it didn't come up a 1 again, I get those a lot.  Chip time!

13:51, Today: Wildcat Hawkins rolled 3 using 1d6, rerolling max with rolls of 3. Faith Roll Blue Chip.

That's a 5, enough I hope.

13:58, Today: Wildcat Hawkins drew the single card: 9H using the Deadlands system. Initiative.

This message was last edited by the player at 18:58, Sat 21 Apr 2012.
Alouette
player, 949 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 21 Apr 2012
at 19:50
  • msg #268

Re: Chapter 13.2: Blood at Sundown

"That's Ranger Hawkins, the other angel," Alouette remarks conversationally to William, ignoring Gus' threats from underfoot.

"Man In Black has not harmed a mortal, Alistair," it informs the unconvinced Mister Moustache, "shooting him will only make him hungry and sad, and dangerous to men, women, children and pets."
The Stray
GM, 1634 posts
The Marshal
'round these parts
Sat 21 Apr 2012
at 22:03
  • msg #269

Re: Chapter 13.2: Blood at Sundown

((OOC: Blessed light from the heavens!

Alrighty, here's how this'll work:

Powers with ranges normally have to deal with Cover and Concealment interfering, just like ranges shots do. However, Blind has a special ability--if you pay more than the base cost, you can turn the power from a single-target effect into an area effect.

Since Blessed don't have to spend power points on their powers, this means they can tailor their effects as they like, providing they successfully cast the Miracle in question (we had this discussion in my TT Deadlands game when a Blessed wanted to use Barrier). So to actually hit Seven with that roll, Wildcat will need to declare it an area effect. You can hit Seven comfortably with a Medium Burst, and you can hit Seven and William both with a Large Burst. Which do you want to do, Wildcat?))

Wildcat Hawkins
player, 1095 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Sun 22 Apr 2012
at 15:11
  • msg #270

Re: Chapter 13.2: Blood at Sundown

Oops I did forget that.  Well assuming it catches no other targets, the Large Template of course.  Bigger is always better right?
The Seven of Spades
NPC, 14 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Sun 22 Apr 2012
at 19:01
  • msg #271

Re: Chapter 13.2: Blood at Sundown

A soft, holy light fills the room. The glow brightens in an instant to an almost painful intensity.

The light's so bright, it almost burns, but it's over in a moment.

The silver pistol poking from the doorway hasn't moved. It barks once, and a bullet smashes through Adrian's chest...

((OOC: Alrighty. Time to roll to see if Seven resists the light. Seven has to make an Agility test at -2 to avoid the light. He has a level of Fatigue because he's drunk, so that's an additional -1 penalty. Total of -3.

11:24, Today: The Seven of Spades rolled 4,1 using d8-3,d6-3, rerolling max with rolls of 7,4. Agility.

Wow. Nice going there, Seven. That's a success. He avoids the blinding effect.

He's going to continue his action, which was to take a shot at Adrian. He's drunk, so it's still at -1, and he doesn't get the benefit of his Marksman edge because he had to move to get into that position of cover. Adrian has a little bit of Cover from the bar (He's not directly behind it, but it's a factor) so that's a further -1 penalty to Seven's shot. Total of -2.

11:28, Today: The Seven of Spades rolled 4,2 using d10-2,d6-2, rerolling max with rolls of 6,4. Shooting.

...does the dice roller just hate you people? That's a hit. Ah well. Time for damage.

11:29, Today: The Seven of Spades rolled 24 using 2d6+1, rerolling max with rolls of 1,(6+6+6+4)22. Damage.

It's official. The dice roller just hates you people. 3 aces on a single die! That's 4 Wounds and a Shaken for Adrian. He'll be Incapacitated unless he soaks.

next round: 4D))


((OOC: William, you also have to roll Agility -2 against the Blind.))



Next up: Gus (which means I'm posting again shortly)
William Pierce
player, 192 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Sun 22 Apr 2012
at 19:12
  • msg #272

Re: Chapter 13.2: Blood at Sundown

OOC: 21:11, Today: William Pierce rolled 5,-1 using d10-4,d6-4, rerolling max with rolls of 9,3. Agility, to avoid the light.

How does this work? If it were a bomb being thrown, I'd basically jump just outside the blast radius. Is it the same here? If yes, I'd be jumping behind the bar to get the hell out of the back door!

The Stray
GM, 1636 posts
The Marshal
'round these parts
Sun 22 Apr 2012
at 19:24
  • msg #273

Re: Chapter 13.2: Blood at Sundown

((OOC: It's more like a sudden holy light from above. It doesn't have a physical component to dodge away from like a grenade. It's more like "OMG, FLASHBANG! CLOSE EYES!" than leaping anywhere.))
Gus Shaw
NPC, 56 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Sun 22 Apr 2012
at 19:38
  • msg #274

Re: Chapter 13.2: Blood at Sundown

"Adrian!" Gus shouts at the bullet slams into , then pushes the clank's foot off him and rolls to his feet. He glares at William. That rattlesnake buzz gets louder. There's something wrong with the man's eyes as the flash of light makes William squirm. His pupils don't contract...they narrow into slits, like a snake's. he whips out a Bowie knife. "I'm gonna carve your friend's face in for that!" He shouts at the back door, then lunges at William again.

This time, he doesn't trip, and the blade tears a bloody gash through William's brand new coat...

((OOC: Gus stands from Prone, draws his blade, and takes a swing at William. He doesn't have Quickdraw, so he gets a MAP for this.

12:32, Today: Gus Shaw rolled 1,0 using d8-2,d6-2, rerolling max with rolls of 3,2. Fighting! another crappy roll from Gus, but since it's not a Crit Failure he spends a White chip for a reroll.

12:33, Today: Gus Shaw rolled 0,7 using d8-2,d6-2, rerolling max with rolls of 2,(6+3)9. white chip. That's a hit from Gus.

12:35, Today: Gus Shaw rolled 4,3 using d6,d4+1, rerolling max with rolls of 4,2. Damage. 7 Damage total. William is Shaken.

Next card: 5C))



Up next: William Pierce!
William Pierce
player, 193 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Mon 23 Apr 2012
at 08:15
  • msg #275

Re: Chapter 13.2: Blood at Sundown

"I just bought this coat!" William snarls back, uncharacteristically concerned with his wardrobe.

OOC:10:13, Today: William Pierce rolled 3,5 using d8,d6, rerolling max with rolls of 3,5. Spirit to recover from Shaken. Well, not shaken, but not good enough to act.
10:15, Today: William Pierce drew the single card: 10S using the Deadlands system. Initiative redraw, due to Quick.
10:15, Today: William Pierce drew the single card: 4D using the Deadlands system. Initiative.

Looks like the 10 is my card for this combat...

The Stray
GM, 1639 posts
The Marshal
'round these parts
Mon 23 Apr 2012
at 08:22
  • msg #276

Re: Chapter 13.2: Blood at Sundown

"Then you'll look good when they bury you in it." The roughneck snarls. Meanwhile, the townsfolk are either cowering or out of the way.


Skipping the townsfolk, and now it's Alouette's turn!
Charging Bear
player, 745 posts
Native Warrior
P6T6 W:2 F:- FC:W2R1B0L1
Mon 23 Apr 2012
at 12:59
  • msg #277

Re: Chapter 13.2: Blood at Sundown

In reply to August Colby (msg #264):

"Like he'll probably try to kill me next time we met. Which sounds like it'll be rather soon." Charging Bear says as he walks with August. "Couldn't be helped, man has a sadistic streak the wise of the Mississippi river and when I saw what he was doing to the women prisoners ... I couldn't stand for it."
Alouette
player, 953 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Apr 2012
at 14:59
  • msg #278

Re: Chapter 13.2: Blood at Sundown

Alouette ambles off, ignoring the bullets, to get hold of Deputy Vega's leg and start dragging him out of town where it was instructed to take all witches and monsters it could find. It seems there are some people in the room it doesn't feel an urge to automatically protect.

[[init. if needed: 6D]]
This message was last edited by the player at 15:17, Mon 23 Apr 2012.
August Colby
player, 115 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Mon 23 Apr 2012
at 15:00
  • msg #279

Re: Chapter 13.2: Blood at Sundown

"You sure got that right." August mutters. "He threatened to cut off my delicates an' feed them to me at one point." He shivers. "I guess I'm glad there weren't no women prisoners there. I'd've probably gotten myself killed trying to stop him my own self. What could twist a man so wrong?"

By now they've reached the church. There's a lot of activity in the street here. The wounded are being moved to city hall across the street, but the preacher seems to be having an argument with a tall, thin, squinting man.

"Dr. Franklin!" August says, addressing the thin man. "Father O'Rourke!" He says to the preacher. "Got some wounded here!"

Both of the arguing men turn to look at August, Charging Bear, and the horse with the insensible Cantrell, and break off their discussion.

"Get inside." the Father says. "Let's get you patched up."

He examines Charging Bear and begins a very, very long prayer. By the end of it, he's sweating and exhausted, but Charging Bear feels better than he has in days. All his aches and pains seemed to have just melted away.

((OOC: Yay, here I am now running three former PCs at once...I'm going to skip around a little and just get to healing.

CB, Father O'Rourke is going to have to use Greater Healing on you, since your wounds are more than an hour old. Dr. Franklin will be working on Cantrell.

07:47, Today: Father William O'Rourke rolled -1,-1 using d10-4,d6-4, rerolling max with rolls of 3,3. Miracles! No, that will not do.

07:47, Today: Father William O'Rourke rolled 3,1 using d10-4,d6-4, rerolling max with rolls of 7,5. white chip. Better. Still need a chip

07:48, Today: Father William O'Rourke rolled 1 using 1d6, rerolling max with rolls of 1. red chip. Total of 4, which will heal 1 wound.

Since I'm planning to do a Chapter Change soon, and have no need to save chips, I'm going to blow some more of my stash on this roll to get you up to full health.

07:50, Today: Father William O'Rourke rolled 2 using 1d6, rerolling max with rolls of 2. another red chip. Total of 6. not quite enough.

07:50, Today: Father William O'Rourke rolled 3 using 1d6, rerolling max with rolls of 3. another red chip. total of 9. There we go. CB is all good again! And all your fatigue from being blood drained is gone, as well.

Back to Dr. Franklin and Cantrell...

Dr. Franklin just has the Healing Skill. Again, I plan on blowing chips like a mofo here, since Dr. Franklin hasn't used any since he stopped being a PC and came to my NPC stable.

07:56, Today: The Stray, on behalf of Dr. Oswald Franklin, rolled 1,-2 using d6-3,d6-3, rerolling max with rolls of 4,1. healing.
07:56, Today: The Stray, on behalf of Dr. Oswald Franklin, rolled 4 using 1d6, rerolling max with rolls of 4. red chip.
07:57, Today: The Stray, on behalf of Dr. Oswald Franklin, rolled 2,5,5 using d8-3,d6-3,d6, rerolling max with rolls of 5,(6+2)8,5. white chip to reroll all.

That winds up with a total of 10, which will heal 2 of Cantrell's wounds and restore his fatigue. This way, he'll be useful in the fight to come...))

Charging Bear
player, 749 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B0L1
Mon 23 Apr 2012
at 16:00
  • msg #280

Re: Chapter 13.2: Blood at Sundown


Charging Bear lets out a sigh of relief as the priest works his (literal) magic. "Thank you Father O'Rourke."
The Stray
GM, 1645 posts
The Marshal
'round these parts
Mon 23 Apr 2012
at 23:32
  • msg #281

Re: Chapter 13.2: Blood at Sundown

In Reply to Charging Bear:

"Think nothing of it. I've heard you were ill-used by the townsfolk, and I wish I had been there to intervene. Since I wasn't this is the least I can do."

Meanwhile, August and Dr. Franklin are discussing things as Dr. Franklin works on Cantrell. Apparently they were both captured by Comanches, as they're discussing their apparently death-defying escape from the other Charging Bear.

"Wait..." Cantrell mutters from the pew. "You're sayin' there's another Charging Bear?"

"Sure is." August says. "Nasty fella, too. CB says you've met him afore. Big guy, broad, missing a tooth, face tattooed all bloody, black hands?"

Cantrell is silent for a moment. "Yeah...yeah, I know 'im....'cept his name ain't Charging Bear. It's Itza-chu...why would he be callin' himself Charging Bear? They hate each other! He's missin' his tooth because CB slugged him in the face. I don't get it..." He falls silent a moment. "No. No, I get it now...bastard...I see what he done there..." He looks about the room and spots Charging Bear sitting near the priest. "Reckon an apology won't cover all I owe you, will it?"
Adrian Vega
player, 238 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R1B0
Tue 24 Apr 2012
at 03:02
  • msg #282

Re: Chapter 13.2: Blood at Sundown

Emitting a roar filled with some barely intelligible words that vaguely resembled profanities, Adrian was thrust into a world of pain, his body feeling like it was on fire. All he could think to do now was to find some cover and die in peace. He shoved away the attempts of the clank at grabbing at him. "Get off me, gizmo."

For some reason, Gus's fight with the man who shot him caught his attention. I ain't seen the man in years, and he's fighting alongside me like it was old times. Something about that gave him a new rush of energy, and the pain didn't seem so bad. He could take it for another minute or so. Caught my second wind he thought wryly, and almost chuckled, but stopped when it pained him. Opening his eyes, he looked at the man fighting Gus. But he couldn't bring himself to act. He slumped down completely behind the bar.

"Get him, Gus!" he said, clutching his wounded chest.





OOC:

  • Upon taking a look at my scratchpad, it's actually a Red I'm using to soak this time, which will leave me all out of chips.
  • 10:44, Today: Adrian Vega rolled 12,1 using d10,d6, rerolling max with rolls of (10+2)12,1. Vigor to Soak
  • I believe that eliminates a Shaken condition and two wounds, leaving Adrian still with two wounds.


22:15, Today: Adrian Vega drew the single card: 9S using the Deadlands system.


This message was last edited by the player at 03:15, Tue 24 Apr 2012.
The Stray
GM, 1648 posts
The Marshal
'round these parts
Tue 24 Apr 2012
at 03:13
  • msg #283

Re: Chapter 13.2: Blood at Sundown

((OOC: You can move up to William (you can move half your Pace while Shaken), but you'll need to unshake to grapple him. That's a Spirit roll. You need a Raise to both Unshake AND have an action left. Still, moving up behind William will give Gus a Gang-Up bonus. So...what's it gonna be?

Also, Card for next round?))

Roland Frost
NPC, 46 posts
Friendly Barkeep
P4 T5 W0 F0 B0 Cha+2
Tue 24 Apr 2012
at 03:49
  • msg #284

Re: Chapter 13.2: Blood at Sundown

Roland remains under cover, directing people out of the Grand Bull. He looks out the door, and says, "Marshal! Come quick! More outlaws in my saloon! Get them!"

((OOC: Roland isn't likely to have much more to do in this fight, so I'm going to stop tracking his rounds unless he gets shot at. He's On Hold for the rest of this fight.

However, Evans is on the way...he'll be there next round.))



Turn Order:
Roland: On Hold
William 4D 10S
Wildcat: 9H
Cap'n Mustache: 7D
Alouette: 6D
Gus: 5C
Seven: 4D
Adrian: 9S (also waiting on Unshake roll from last round)
The Amazing Evans: Still a round away from being dealt in.

This message was last edited by the player at 05:54, Tue 24 Apr 2012.
Wildcat Hawkins
player, 1105 posts
Texas Ranger
P5 T6 W0 F0 B0W1R2B Cha 2
Tue 24 Apr 2012
at 05:24
  • msg #285

Re: Chapter 13.2: Blood at Sundown

Wildcat was furious.  She was sick and tired of everyone being able to run into town, shoot bystanders, and just get away like that.

The man on the floor whom Roland had identified as a hostage taker was as yet unfamiliar but it seems he had pissed off not only Deputy Vega, but also Deputy Clank, that Dust Adder, and a local.  He might take a pass at her but he hadn't really done anything yet she could see.  She reckoned the one fleeing was the mastermind.

"You low down dern dirty ol' snake, ya 'bandon yer own, ya ain't gettin' away!"

Wildcat is moving, or attempting to move, to the space that's above William but 2" to the right, next to that cowering townsfolk.  Free shot!  Literally!  Step right up see if you can hit a Ranger and win a prize William!
William Pierce
player, 202 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Tue 24 Apr 2012
at 07:27
  • msg #286

Re: Chapter 13.2: Blood at Sundown

OOC: Now's about the point I wish William wasn't build to just be a damn good shooter, but also a half-decent fighter...

William registers the weird snake eyes on this "Gus" fella, but too much has happened to him in the last 24 hours or so to it make of an impact.

Then he hears the ranger calling Spades a snake.
Snake? Looks like there's only one snake here....

He had to make a decision. He couldn't see Spades, but he thought that Old Monocle would be able to get a clean getaway. He, William, had shot through the other mans jacket, but apparently didn't hit him. So that would be easy to write off, probably. Knowing his luck, the people here might just string him up *because*.

Then there was that girl ranger, but she seemed to be focused on Spades. She'd be a problem in a second.
But right now, the fella with the bowie knife was the bigger problem. And he could use a Bowie knife after that fanged bitch stole his...


OOC: Ok, trying to take the knife from Gus. That's fighting -2 for the called shot, right? Trying to grab his wrist and turn it, using my superhuman strength to break his wrist.
09:23, Today: William Pierce rolled 8,9 using d6-2,d6-2, rerolling max with rolls of (6+4)10,(6+5)11. Fighting, disarm, 2nd red chip.
09:23, Today: William Pierce rolled 1,2 using d6-2,d6-2, rerolling max with rolls of 3,4. Fighting, disarm, red chip.
09:23, Today: William Pierce rolled -1,1 using d6-2,d6-2, rerolling max with rolls of 1,3. Fighting, disarm.

Ok, down to the legend Chip. Now damage... straight up Strength, I think, right? 9 *might* be a raise, so I'm adding a d6 in an extra roll.
09:25, Today: William Pierce rolled 1 (potential total of 10) using 1d6, rerolling max with rolls of 1. Strength damage potential bonus.
09:25, Today: William Pierce rolled 9 using 1d10, rerolling max with rolls of 9. Strength Damage. Not too shabby!

Charging Bear
player, 750 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B0L1
Tue 24 Apr 2012
at 12:57
  • msg #287

Re: Chapter 13.2: Blood at Sundown

In reply to The Stray (msg #281):
The native son looks at Cantrell with a stare like daggers. He looks away, his chest heaving in breaths as his eyes closes for a moment. "I should kill you for what you tried to do to me ...." while he speaks the knuckles of Charging Bear's hand pop as he balls his hands into tight fists. He goes quiet abruptly and remains so for a few moments.

Standing slowly Charging Bear walks over to where Cantrell is sitting. "I'll bring that bastard Itza-chu in and clear my name then you can apologize to me." his words come out with a venom on them unlike any the native son has ever used.

With that said Charging Bear turns his back on Cantrell, leaving the bounty hunter to lick his wounds, and heads back to Father O'Rourke with a small trail of crimson following after him as blood drips from his still clinched fists.
Gus Shaw
NPC, 57 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Tue 24 Apr 2012
at 17:05
  • msg #288

Re: Chapter 13.2: Blood at Sundown

In reply to William Pierce (msg #286):

Gus struggles in William's iron grip, but the pain forces him to drop the blade within easy reach.

"Stronger...than you...look" Gus grunts through gritted teeth.

It's the work of a moment to snatch up the man's blade...and now the roughneck is unarmed.

((OOC: Alrighty, let's sort this out.

9 is a Hit but not a Raise, since Gus's Parry is 6. So no bonus damage (not that it would have helped anyhow, what with it so low).

9 Damage is enough to make Gus Shaken. Further more, he needs to succeed on a Strength roll vs. TN 9 to keep hold of his blade.

10:00, Today: Gus Shaw rolled 3,5 using d6,d6, rerolling max with rolls of 3,5. Strength.

William has a Success and Raise against Gus. Not only does Gus drop the knife, William is now holding it!

Since Gus doesn't have any Natural Weapons, he counts as an Unarmed Defender until he can draw another weapon.))



Wildcat, you can finish your turn now.
Jericho Cantrell
NPC, 74 posts
Bounty Hunter
P7 T7 B2 W0 F0
Tue 24 Apr 2012
at 17:13
  • msg #289

Re: Chapter 13.2: Blood at Sundown

In reply to Charging Bear (msg #287):

"Reckon I ain't got no cause to blame you for that..." Cantrell says. He stands, wincing in pain as his wounds protest, and walks after CB. "Though to be fair, you done just as much to me as I done to you. You cost me my commission, you tried to attack me while my back was turned, you let the Jellicles free to become worse monster than they already was. So don't get all self-righteous with me. We gonna have to settle things between us." He matches Charging Bear's gaze. "But I want to bring down that bastard down as much as you. The shit between us can wait until we take him down. So I propose a truce between us until that's done."

He holds out a hand. "Together?"
Charging Bear
player, 751 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B0L1
Tue 24 Apr 2012
at 17:31
  • msg #290

Re: Chapter 13.2: Blood at Sundown

In reply to Jericho Cantrell (msg #289):
A counter to each of Cantrell's accusations comes to Charging Bear's mind as freely as light from the sun. You lost your commission cause you were going to murder women and children, the Jellicles are free cause you tried to kill me. but he remains quiet and listens to the other man's offer.

The native son nods, "A truce." Charging Bear takes the offered hand and shakes it to 'seal the deal'.
Wildcat Hawkins
player, 1107 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Tue 24 Apr 2012
at 18:01
  • msg #291

Re: Chapter 13.2: Blood at Sundown

All right I realized in between postings that what I originally thought was so brilliant was actually full of problems, so this is going to take some artistry.  First, a Faith roll with MAP!

12:52, Today: Wildcat Hawkins rolled 2,3 using 1d6-2,1d6-2, rerolling max with rolls of 4,5. Will thou smite him oh mighty smiter?

12:53, Today: Wildcat Hawkins rolled 9 using 1d6, rerolling max with rolls of (6+3)9. Red Chip from Outer Space!

The Miracle is obviously Smite, and that's a raise.

12:55, Today: Wildcat Hawkins rolled 2,3 using d6-2,d6-2, rerolling max with rolls of 4,5. Shooting!

12:57, Today: Wildcat Hawkins rolled 2 using 1d6, rerolling max with rolls of 2. Blue Chip of Dooooom!

I forgot it's actually another -2 for the cover so I missed bad, I'm not going to try save that with chips either.  Should have just stuck to the Miracle but what can you do.

I have to stop and laugh, I am so useless in this combat.

13:01, Today: Wildcat Hawkins drew the single card: 9C using the Deadlands system. Dern it.


"Whoso sheddeth man's blood, by man shall his blood be shed!"  The ranger recited calmly.  The .45 barked once.  The shot nicked the corner of the doorframe, failing to find its target.

But where it hit, a small burning crater festered in the wood, as if the bullet were explosive.
William Pierce
player, 203 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Tue 24 Apr 2012
at 18:12
  • msg #292

Re: Chapter 13.2: Blood at Sundown

Forgot to draw initiative...

20:12, Today: William Pierce drew the single card: QH using the Deadlands system. Initiative,again. William has Quick.
20:12, Today: William Pierce drew the single card: 3H using the Deadlands system. Initiative.

Alistair Milburn
NPC, 18 posts
Cap'n Mustache
P5 T6 F0 Cha -2 Extra
Tue 24 Apr 2012
at 23:00
  • msg #293

Re: Chapter 13.2: Blood at Sundown

Cap'n Mustache, in the meantime, has drawn a bead on William with his shotgun.

"Time to put you down!" he says, squeezing the trigger.

The blast sends buckshot straight through William's back.

((OOC: Alistair spent last round Aiming and is firing buckshot well within short range, so he has a total +4 to his shooting roll.

15:54, Today: Alistair Milburn rolled 7 using 1d10+4, rerolling max with rolls of 3. Shooting. That's a hit, no raise.

15:55, Today: Alistair Milburn rolled 16 using 3d6, rerolling max with rolls of 5,(6+2)8,3. Damage. That's a Shaken and 2 Wounds for William.

Initiative for next round: JD))



Up next: Alouette!
Alouette
player, 957 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 24 Apr 2012
at 23:58
  • msg #294

Re: Chapter 13.2: Blood at Sundown

"Angel," Alouette corrects Adrian, stepping back a pace with slightly blood-smeared brass fingers as he moves, then trying to get hold of one of his feet. Static murmurs as he looks towards the fight. "You should go outside and not die again, and be minus witchcraft: it is bad for you."

The static crests, then falls sharply away as the clank continues its ignored attempts to manually disassemble the fight...though the voice Adrian hears behind him is definitely that of his mother. "Adrian, please. The ever-fighters..."

Should he look back, there's only the clank to see, its weird head raised to point in the direction of his face, the pale, lambent glow deep in its lenses barely tinged with gold. "Repent," it advises in a last crackling sigh of static. "-beware the men of the mirror's skin; beware the woman who walks as smoke. Cause the Serpent to strike at itself. Remember your horse."



[[00:18, Today: Alouette rolled 11,17 using d6,d6, rerolling max with rolls of (6+5)11,(6+6+5)17. go go gadget impossible knowledge! Raise and then some...orphan-tormenting impressions ahoy, then!
init. AD]]

The Seven of Spades
NPC, 15 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Wed 25 Apr 2012
at 03:31
  • msg #295

Re: Chapter 13.2: Blood at Sundown

"Yow!" Seven cries as the Ranger's bullet strikes the doorframe. He pulls himself deeper into the kitchen. "What are you doin', you crazy bitch!? We didn't start this! We're only shootin' in self-defense! It's that goddamned zombie callin' himself a deputy that started pullin' guns and shootin' away! Why aren't you pluggin' at him afore the damn deadder eats yo' brains!?"

((OOC: Seven moves back into Heavy Cover from Wildcat (moving into Total Cover regarding the rest of the saloon, so he can't fire at Adrian this turn and Adrian can't fire back), and attempts a Smarts trick to untangle the situation. It's an odd trick, because he's actually telling the truth (mostly) but his target is not likely to believe him.

20:27, Today: The Seven of Spades rolled 9,3 using d6,d6, rerolling max with rolls of (6+3)9,3.

Wildcat, roll Smarts, please. You have to beat his roll of 9.

next Card: 7H))



next round: Gus (which is me again).
Alouette
player, 958 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Apr 2012
at 07:08
  • msg #296

Re: Chapter 13.2: Blood at Sundown

"He's not undead, he's just differently alive!" a correction to the shouting comes from behind the bar.
Wildcat Hawkins
player, 1108 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Wed 25 Apr 2012
at 12:10
  • msg #297

Re: Chapter 13.2: Blood at Sundown

07:01, Today: Wildcat Hawkins rolled 4,1 using 1d6,1d6, rerolling max with rolls of 4,1. Smarts Trickery.

>L<

Combats where you just miss every.  single.  roll.  are so grating.


Wildcat Hawkins has been trained to survive in Death Valley, pursue the most dangerous men in the world for weeks on end, then subdue or capture them, and now inexplicably has the power of God on her side.  She's a veritable paragon of human focus and discipline.

But she's confused by this.  He might as well have shot her.  "What!?"
William Pierce
player, 205 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Wed 25 Apr 2012
at 14:41
  • msg #298

Re: Chapter 13.2: Blood at Sundown

Alistair Milburn:
Cap'n Mustache, in the meantime, has drawn a bead on William with his shotgun.

"Time to put you down!" he says, squeezing the trigger.

The blast sends buckshot straight through William's back.

((OOC: Alistair spent last round Aiming and is firing buckshot well within short range, so he has a total +4 to his shooting roll.

15:54, Today: Alistair Milburn rolled 7 using 1d10+4, rerolling max with rolls of 3. Shooting. That's a hit, no raise.

15:55, Today: Alistair Milburn rolled 16 using 3d6, rerolling max with rolls of 5,(6+2)8,3. Damage. That's a Shaken and 2 Wounds for William.

Initiative for next round: JD))



Up next: Alouette!

William is thrown forward by the massive hit to his back.

"Fucking town of fucking backstabbers!" he manages to groan, then turns around, raising his pistol at Shotgun-guy.

16:37, Today: William Pierce rolled 12 using 1d35, rerolling max with rolls of 12. random chip.
16:37, Today: William Pierce rolled 3,3 using d10,d6, rerolling max with rolls of 3,3. Soak roll.

Next round: 16:40, Today: William Pierce rolled 5,2 using d8-2,d6-2, rerolling max with rolls of 7,4. Recover fromShaken. No action for me.
Round after that:16:41, Today: William Pierce drew the single card: JH using the Deadlands system. Initiative.

This message was last edited by the player at 14:42, Wed 25 Apr 2012.
Gus Shaw
NPC, 58 posts
Roughneck Gun-for-Hire
P6 T7 W0 F0 B2
Wed 25 Apr 2012
at 16:32
  • msg #299

Re: Chapter 13.2: Blood at Sundown

"Give up!" The roughneck hisses at William as he raises his gun. That rattlesnake buzz has grown loud enough to shake glasses on the bar nearby. "What are you gonna do? You ain't got enough bullets to take down the whole bar! And lucky foe you, we got bigger fish to fry, so we won't hang ya immediately!"

((OOC: Gus gets his action now. He's going to attempt to Intimidate William.

09:26, Today: Gus Shaw rolled 3,1 using d8,d6, rerolling max with rolls of 3,1. intimidate. Oy. William, make a Spirit roll, but I think you might be able to beat that with ease...

Next round: 10C))



It's Adrian's turn!
William Pierce
player, 206 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Wed 25 Apr 2012
at 16:48
  • msg #300

Re: Chapter 13.2: Blood at Sundown

You'd think so...

18:47, Today: William Pierce rolled 1,1 using d8-2,d6-2, rerolling max with rolls of 3,3. Spirit vs. Intimidation.

Adrian Vega
player, 244 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Wed 25 Apr 2012
at 16:56
  • msg #301

Re: Chapter 13.2: Blood at Sundown

Whatever's goin' on, Adrian just can't seem to shake it. He wasn't in love, but he was certainly all shook up. Instead, he found himself on the ragged edge and didn't really have it in him to move. If he was gonna die, he was gonna just lay there and watch while at least one of the men that had shot at him was taken down. It would be some kind of rough justice for the man.

Then his eyes started to drift closed, and he heard his mama talkin' to him again, and his head started to loll against the bar as he clutched his chest and started mumbling to himself. "What the hell's an ever-fighter, mama? Oh, sorry 'bout the language...I just never heard'a no such thing..." His mutters began to trail off into an unintelligible and inaudible drone as he seemed to lose track of where he was, when he was, and what was going on around him.




OOC:

Dice roller hates me. I failed my Shaken check for last round, and this round as well. I'm just gonna have him lay there on the ground behind the bar, in what he incorrectly perceives to be the last moments of his life.

Initiative if needed next round:

11:55, Today: Adrian Vega drew the single card: QC using the Deadlands system. init?

This message was last edited by the player at 17:04, Wed 25 Apr 2012.
The Stray
GM, 1662 posts
The Marshal
'round these parts
Thu 26 Apr 2012
at 01:15
  • msg #302

Re: Chapter 13.2: Blood at Sundown

Turn Order:
Alouette: AD
Evans: KD
Adrian: QC
William: JH
Milburn: JD
Gus: 10C
Wildcat: 9C
Seven: 7H



Alouette is up!
Alouette
player, 964 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 26 Apr 2012
at 08:44
  • msg #303

Re: Chapter 13.2: Blood at Sundown

The clank tilts its head down at the half-hallucinating deputy, then leans in and nudges his face with its 'beak' like it did with Cantrell, infinitely gentle.
"Ever-fighters?" it queries. "Are the Pure Blooded Comanches here now?"

It stands up a moment to look for Comanches in the bar, then continues to witter as it takes Adrian's bar-clutching hand and starts trying to drag him towards Wildcat.

[[if it can get alongside/before her encumbered so, it will. Providing Adrian doesn't fight it off, naturally, but he's sort of Shaken, so...]]


"You should get food in before you go outside if you are being a witch," it tells him. "Otherwise you might be tempted to eat livestock and pets...do not eat people: eating people is wrong and differently alive people turn wendigo plus fast."

"You have holes in!" it exclaims at the sight of William, pausing in its dragging to tell Alistair off. "That was bad - Man In Black is not an outlaw or a Yankee any more." There's a distinct Wildcat tone to that declaration. "You should not make vampires that have not harmed mortals angry, holey or hungry, Moustache Man. Cease! Repent."

[[Persuade the Alistair to Stop Fiiiiighting!
Today: Alouette rolled 0,13 using d6-1,d6-1, rerolling max with rolls of 1,(6+6+2)14. go go gadget telling people off!  ecksdee, there should probably be higher penalties on that, but you can play with them - that is a plus plus funny roll.]]


"You can bite Gus Shaw," it advises William, pointing at that same bulk of giant angry rattlesnake man. "It will not harm him like a mortal and self is not required to protect him."


[[witter witter witter witter...
init: 7H]]

This message was last edited by the player at 17:06, Thu 26 Apr 2012.
Wildcat Hawkins
player, 1113 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Thu 26 Apr 2012
at 12:03
  • msg #304

Re: Chapter 13.2: Blood at Sundown

Well if Wildcat wasn't stunned by the circumstances before, she is now.  That little bit of clank talk just this moment sounded a little bit too familiar.
The Amazing Evans
NPC, 243 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Thu 26 Apr 2012
at 16:32
  • msg #305

Re: Chapter 13.2: Blood at Sundown

"...can't this place go five minutes without a crisis?" says a familiar voice from the entrance.

Evans enters the room, his strange gyromounted pistol drawn, and surveys the scene before him.

William sees a dapper gentleman with slicked-back black hair, curled mustache and goatee, and suit covered by a coat similar to the one he's wearing. He looks like the sort of character you'd have read about in a dime novel, the one that twirls his mustache as he tries to marry Polly Pureheart and steal the family farm. however, this gentleman has a tin star on his lapel, and is holding a modified six-shooter with pendulum gyromounts affixed to the side.

He looks around the chaos of the room, trying to make sense of everything. "Well?" He says, loud enough to be heard over the din. "What's all this, then?"

((OOC: Evans had to run to get this far, so he has no action this turn other than surveying the scene and wondering just what the hell is going on.

Card: QS))



Adrian is up next!
Adrian Vega
player, 251 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Thu 26 Apr 2012
at 16:45
  • msg #306

Re: Chapter 13.2: Blood at Sundown

His eyes fluttered open at the sound of the Marshal's voice, which somehow cut through the din to reach him. "Got shot, Marshal," he said, hiking a thumb back over his shoulder to point behind him, though at the moment it pointed only to the bar he was resting against. With another hand, he pointed at William, who was fighting with Gus and Milburn.

Adrian suddenly found it amusing that he was suddenly on the same side as a Dust Adder and the Mustache Man. He tried to chuckle, but it ended up in a sputtering cough. He leaned back against the bar.



OOC:
Still Shaken.
15:23, Today: Adrian Vega drew the single card: KH using the Deadlands system. cardddd.

This message was last edited by the player at 20:23, Thu 26 Apr 2012.
The Stray
GM, 1667 posts
The Marshal
'round these parts
Thu 26 Apr 2012
at 17:10
  • msg #307

Re: Chapter 13.2: Blood at Sundown

((OOC: Card for next round? i don't know if there will be one, but just in case...))


William is up next!
Alistair Milburn
NPC, 19 posts
Cap'n Mustache
P5 T6 F0 Cha -2 Extra
Thu 26 Apr 2012
at 18:22
  • msg #308

Re: Chapter 13.2: Blood at Sundown

"If he drops them weapons, I'm willin' to oblige." Cap'n Mustache replies to the machine, lowering his shotgun some. Of course, he has to reload anyhow...
William Pierce
player, 209 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 09:45
  • msg #309

Re: Chapter 13.2: Blood at Sundown

Great. Another Law Dog.

William still has his pistol trained on Shotgun guy. Both barrels smoking meant he was empty. That also explained the pain in his upper back.
The girl ranger was still next to him. Snake Eyes, too. The clank was acting weirder and weirder and he was still not sure it might not blow up any minute.

Face it, William, you're out of options. For now. The fanged bitch'll have to wait.

"You're empty, you yellow asshole." William says coldly to Milburn.
But then he releases the cocked hammer and puts his pistol - and Snake-eyes' bowie knife on the floor and stands up slowly, his arms raised.
The Stray
GM, 1673 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 09:59
  • msg #310

Re: Chapter 13.2: Blood at Sundown

There's a click, and Seven walks out of the back, hands raised, his pistol nowhere to be seen.

"Look, this here's all just a misunderstandin'." He says. "We're willin' to discuss things...as long as ya'll let us consult with a lawyer first." He glances at Adrain. "And as soon as ya'll plant that thing there back in the ground where it belongs."

"I can still shoot you." Gus growls as he retrieves his blade and his rifle. He heads over to Adrian. "You ok, son? Let me have a look at that."

Evans, meanwhile, holds his pistol trained on William. "Well, that's all well and good. But what are we to do with you? Just what on Earth happened here?"

((OOC: And we're out of combat rounds, unless someone wants to start another fight.))
William Pierce
player, 212 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 10:30
  • msg #311

Re: Chapter 13.2: Blood at Sundown

William slowly sits down on a barstool, grabbing the bar.

"That yellow bastard here shot me in the back. Without my coat, I'll be dead for sure... I could really use a doctor and I want him charged and arrested for attempted murder."

Wildcat Hawkins
player, 1118 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 12:43
  • msg #312

Re: Chapter 13.2: Blood at Sundown

Wildcat approaches the gunman, still armed, but producing her long suffering wrist manacles with her left hand.

"Ya'll got some nerve!  Ya'll done shot Dep'ty Vega in cold blood!  Ah seen ya do it!  An' I know Dep'ty Clank's a might queer lookin' but we ain't puttin' 'im in th' ground!  Now we'll done get ya lawy'r'd up real good mister, but if'n ya ain't noticed none too good, we's bout to get whacked by angry Comanch' enny sec'nd now, an' ya'll come here 'n start a dad burn shootout.  We's s'pose ta be out there ready for 'em, whole town could be dyin' right now cuz ya'll had to come in here 'n start 'er up."

Wildcat keeps her eye on the Seven while calling out to the others.  "Dep'ty Vega, Ornery Dust Adder, Mister Milburn, what all did that feller hunkerin' down by Dep'ty Clank actually go an' do?  We gotta reckon what ta do wit' these fellers right quick, we ain't got time fer figgerin'."
Alouette
player, 971 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 13:40
  • msg #313

Re: Chapter 13.2: Blood at Sundown

"Grrrrowrowrowrowr..." Alouette breaks off its growling at Gus when Wildcat asks what's going on, and jumps into an explaination:

"Man In Black was going out of town with Not Suspicious Man to be outside with the other vampires like self told him to." It chirps, pointing at people as it mentions them with its super pointing skills.

"-then we all heard Seven shouting because he had a recognition error and thought Deputy Vega was undead and Man In Black and self came in to tell him not to be scared because Deputy Vega is just differenly alive...then there was plus plus violence and Man In Black tried to be small and everyone done did shooting and Man In Black shot at Deputy Vega and used some Bad Words when Mister Milburn shot him - self told him not to, but he did."

It pauses briefly and looks about. "Fear not! No mortals were harmed!"
William Pierce
player, 213 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 13:47
  • msg #314

Re: Chapter 13.2: Blood at Sundown

"I don't know what's that thing saying about vampires, but he", William points at Vega, "was fixin' to shoot him. I drew and shot when he raised his pistol, but missed. Lucky for him."
Adrian Vega
player, 254 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 14:28
  • msg #315

Re: Chapter 13.2: Blood at Sundown

He looked at Gus gratefully. "I think if I see a doctor, maybe I'll be alright, but it does hurt somethin' bad." Or at least it should hurt somethin' bad.

"Ranger, I was in the middle of a peaceable arrest of that man for assault, armed robbery, attempted murder, and destruction of property," he said, pointing to Seven.

He next pointed to William. "Gotta lotta nerve calling anybody yeller, don't you? Ranger, this sonuvabitch right here walked in the door and shot me without provocation. Gus Shaw and Mustache Milburn came to my assistance in this matter, and without their intervention I surely would have perished."
This message was last edited by the player at 18:43, Fri 27 Apr 2012.
Wildcat Hawkins
player, 1120 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 15:06
  • msg #316

Re: Chapter 13.2: Blood at Sundown

Stray... Knowledge Occult roll here after being savagely beaten with the clue stick by Alouette?  If the 'Cat recognizes the nature of Adrian and/or William, it's probably going to change what her priorities are going to be here.
The Stray
GM, 1675 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 17:08
  • msg #317

Re: Chapter 13.2: Blood at Sundown

((OOC: Yes, Wildcat can make a knowledge (occult) roll. Given your past experiences in this very town, you get a +2 bonus))

Gus examines the wound and frowns a bit. "Yeah, I reckon you're lucky to be alive." he says. "Yer blood's all dark." he looks at Wildcat. "Adrian's got the right of it. We done tried to arrest that snake there," he points at Seven, "for attackin' him outside o' town. Milburn jumped in t' assist, the damn crazy clank started gettin' in everyone's way, then this fella," he points at William, "done started shootin' while his coward friend hid."

"Now just a moment!" Seven interrupts. "Ya'll impugn my honor! I was simply enjoying a drink when the dead man here tripped me! And I know he's dead! I buried him myself! Only it wasn't I who attacked him! God's honest truth! I came across him after he's been set upon by bandits and breathing his last...nearly a month ago!"
Wildcat Hawkins
player, 1123 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 17:33
  • msg #318

Re: Chapter 13.2: Blood at Sundown

12:25, Today: Wildcat Hawkins rolled 13,5 using 1d6+2,1d6+2, rerolling max with rolls of (6+5)11,3. Knowledge Occult.

Differently alive...  oh heck.  She had to get talking, fast.

No harm in keeping the clank here.  Evans... she quite trusted him at this point, but she did not trust the Mayor's man alone and she didn't trust Gus Shaw not to just kill him.  She would leaf through her other Bible and figure out what she could about him and this other one soon enough.

She had to start talking, even if they said no she had to start directing this conversation.  She felt confident she could get Milburn to go along with her on this if no one else.

Wildcat looks at the gunman as if knowingly.  "All right now, ah think ah got a clear ideer what done went down here.  Ya'll were on the hooch juice an 'mag'ned somethin', probably on the damn peyote right now, an' here 'long comes Deputy Vega an' off ya go all crazy eights like a coyote that done swallered some rope.

"Feller you cain't be a shootin' folks for sech nonsense, yer under 'rest, we'll let a judge figger it out later.  By prov'dence, ya'll's lucky them fellers was here to calm this down 'fore it were even worse.  Ah've seen these fellers go an' they was a holdin' back on ya'll, or ya'll'd be deader 'n a doornail.  Now we'll get ya all lawyered up real good mister, but we got us some big ol' problems right now.

"Now we ain't got a lot of time folks, so how's about this.  This feller here is on th' dope, no reason ta waste time with' 'im tell he comes down off that junk.  Dep'ty Vega you's purty tore up so you shouldn't be movin' too fast just yet, but Dep'ty Clank's here, so you me and our barfly here we's just gonna stay here a minnit.  Mister Shaw yer our local expert, you see about some stitchin' fer Dep'ty Vega here, Mister Milburn, why don't you an' the Marshal go find a place to tie this feller down where the Injuns might not got 'em, but seperate from the rest of 'em.

"Ah think me an Dep'ty Vega an Dep'ty Clank can finish up with this feller.  Four of us need ta meet 'ncome ta Jesus right about now." Wildcat looks down at William Pierce with cobalt blue eyes.

Haha, will this be the first decision making conversation between all PCs!?  We can only hope!
Adrian Vega
player, 257 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 17:46
  • msg #319

Re: Chapter 13.2: Blood at Sundown

"Sounds good to me, Ranger," was all he said. He understood most of what she said, and got the feeling even in parts where he didn't that she was speaking in his favor. I owe you one, Ranger. He was glad for the Ranger's words to his benefit, and doubly glad that she took it easy on animal metaphors.

He leaned his head back a minute and didn't quite close his eyes. "Need to git me to the sawbones."
Alouette
player, 974 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 18:14
  • msg #320

Re: Chapter 13.2: Blood at Sundown

"Jesus can always hear you," the clank puts in serenely, then after a moment's quiet ticking:

"What is a hooch?"
Adrian Vega
player, 259 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Fri 27 Apr 2012
at 18:46
  • msg #321

Re: Chapter 13.2: Blood at Sundown

"Liquor. Spirits. Booze," he answered, before wondering why he was talking to a clank.
William Pierce
player, 215 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 19:15
  • msg #322

Re: Chapter 13.2: Blood at Sundown

"The hole near the dead tree..." William says, looking at Spades, at Vega and back at Spades.

William picks his gun up from the floor, slowly, with one finger, then pulls the second pistol from his belt and hands them both to the ranger.

"I'll want them back, Ranger. I didn't do anything wrong here. I was just watching out for him."

Alouette
player, 975 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 19:19
  • msg #323

Re: Chapter 13.2: Blood at Sundown

Alouette looks over at thin air. "Man In Black's ghost friends do not have any liquor, Deputy Vega," it informs him, apparently believing the spirits have been asked for the same.

"Self name value: Alouette," it corrects. "Self will help fix you, but you should repent; witchcraft is bad for you."

It patters up towards the kitchen, pausing to ask William: "Do your ghost friends have names? Self has seen them talking but cannot hear them because they are sixty-two percent in another place, like, similar to, the world in glass, and self hears only the Voice from there."
William Pierce
player, 217 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 19:26
  • msg #324

Re: Chapter 13.2: Blood at Sundown

William shakes his head. Too much had happened today, his world turned upside-down. And now one of Hellstromme's inventions was talking to him like... well, he wasn't reall sure like what.

"Alouette, hm?"
Williams leans a little bit closer. "They don't concern you. And chances are we all won't be here much longer."
Wildcat Hawkins
player, 1124 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 19:30
  • msg #325

Re: Chapter 13.2: Blood at Sundown

"What Dep'ty Vega done said, Dep'ty Clank.  It's th' devil's nectar."

Wildcat accepts the surrendered arms.  "Th' old reliable huh?  Nowadays everyun' an' their dog's gone in on one o' them double action jobs.  It's all right ah guess, but more parts that move, more things that ken go wrong.  Anyway we's gon' have us a little talk 'bout that..."

Wildcat's eye casts a sidelong glance to see if Evans, Milburne, the gunman who she didn't yet know was called the Seven of Spades, and Shaw were on their way yet.  This was not a conversation she wanted to have in front of any of them, except Evans, but she needed him to keep Gus Shaw from just killing a man who in the end came willingly.

She almost felt bad using Shaw's concern against him the one time in his life he was likely to be concerned about someone else's health.

Almost.
Alouette
player, 976 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 19:50
  • msg #326

Re: Chapter 13.2: Blood at Sundown

"Howdy!" the clank responds to its name, and copies the leaning until they're almost nose-to-'beak', since it seems to be the thing to do.

"All lost souls concern angels," it tells him gently, but is soon chirpy again. "You are probably a plus good man to take care of them and be their special friend."

It straightens, ticking a little, seemingly in deep thought. "If the other vampires went a long way out of town that way, they might be visiting Dr. Ward - he is a Man of Genius and Complicated - y'all should be careful if you go there, because Dr.Ward's snake friend might eat your ghost friends because the Snake is not all on this plane either. Also, do not hug Dr.Ward or break his rules or he will shoot you from ten paces away and then you will be plus plus hungry and annoyed."

It just looks confused at Wildcat, as much as a clank can. "Does the Devil have flowers on now?" It asks, then as it remembers: "How is whooping the ass of a man done done? Have declared self liable, but unsure how to effect action."
It looks at her trustingly.
Wildcat Hawkins
player, 1125 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 19:57
  • msg #327

Re: Chapter 13.2: Blood at Sundown

Wildcat is clearly wanting to say more of substance, but doesn't want the audience for it.

"Deputy Clank, when yer liable to whoop a man's ass, an' it needs to be done done, ya got a var'ty of options... hmmm ken you even hold a shootin' iron wit' them claws o' yours?  Ah reckon ya'll might have a probl'm there, and ah don't reckon it'd be too wise to trust ya'll wit' nonesuch anyhow.  Ah need to get you a good ol' hickory ass whoopin' stick.  Gotta start whoopin' a man's ass somewheres Deputy Clank and that's good as any."
The Stray
GM, 1677 posts
The Marshal
'round these parts
Fri 27 Apr 2012
at 19:57
  • msg #328

Re: Chapter 13.2: Blood at Sundown

Gus frowned. "Ain't nobody in town I know can stitch this." he says. "Least not since Underhill buggered out. Ward can do it, but he's at the ranch, and I reckon that if the Comanches don't come here, they'll be strikin' there, so he's gonna have his hands full. I hear tell the new preacher got some healin' skill, but I don't wanna go off on some wild goose chase talkin' to someone I don't know about skills he might not have." He looks at Adrian. "What do you say? Should I send you with one o' the boys to the ranch? It's about 20 minutes from here."

"I can go with him." Milburn says. "We may not get along, but as I should probably be informing my boss about the events here anyhow. It would be on my way."

Evans frowns. "I'm willing to let this incident slide. We have much, much larger problems to deal with right now than a drunken shootout. Miss Hawkins, unless you seriously want to press charges, I'm of a mind to let them off with a stern warning never to return to these parts again. We simply do not have the resources to prosecute."

"Now wait just a damn minute!" Gus shouts. "These here folks done shot up one o' my friends, one o' your fuckin' deputies, and you're just gonna let 'em walk away!?"

"Do you have a better idea, Mr. Shaw? One that perchance doesn't involve shooting them where they stand like some sort of savage? We can't afford to spare anyone to watch them! We can't afford the distraction of yet another jailbreak when the Comanche reach us! And we have other issues as yet not dealt with! This is something we can ill-afford to pursue, so I say cut them loose! Let them try to outrun the renegades, for all the good it will do them! Perhaps they'll be slaughtered on the way, and your bloodlust will be sated!"
Wildcat Hawkins
player, 1126 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 20:01
  • msg #329

Re: Chapter 13.2: Blood at Sundown

"Oh fer the love of perdition, you menfolks.  Don't let 'im go but don't fool with him none either.  Tie the sunuvabitch up in a buildin' somewheres the Comanch' won't bother with!  If we win, we can see about his lawyerin'.  If we done lose, he'll slip out eventually!  Dag nab it!

"Anyway if'n there ain't no doctor get us some gin cotton 'n gauze, we got whiskey here, we'll fix it ourselves, but he shouldn't be goin' nowhere!"
Alouette
player, 978 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 20:08
  • msg #330

Re: Chapter 13.2: Blood at Sundown

Alouette tilts its head at the other angel, probably not understanding a word of it. "Okay!"

"Father O'Rourke can fix many people," it adds, "-but Deputy Vega should eat a thing with eyes that is not a person or a pet so he will be fixed faster."
The Amazing Evans
NPC, 244 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Fri 27 Apr 2012
at 20:09
  • msg #331

Re: Chapter 13.2: Blood at Sundown

"Why, yes, because just tying prisoners up and leaving them to their own devices while we deal with other issues has worked so well for us in the past! What makes you think for a single instant we won't have another Jellicle Gang escape on our hands? We can't deal with this! Not now! Instead of setting up another potential dynamite explosion at the very worst possible time, I say just deal with the problem by turning them loose!"
William Pierce
player, 219 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 20:13
  • msg #332

Re: Chapter 13.2: Blood at Sundown

"We were on our way to leave this place anyway. Going after some... friends.", William offers, always keen to not go to jail.
This message was last edited by the player at 20:13, Fri 27 Apr 2012.
Wildcat Hawkins
player, 1127 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 20:19
  • msg #333

Re: Chapter 13.2: Blood at Sundown

"Ya know what Marshal, ain't got the sand in my craw to argue wit' ya right now.  Look ah'll make this real simple.  Marshal if ya want to jus' let 'im on down the road, that's yer call.  Ah won't kill a man who gave up 'n came along 'n th' end."

Wildcat stares hard at Seven.

"Ah'm tryin' hard ta save ya'll right now.  That man Gus Shaw there, he don't play by mah rules.  He will kill yer sorry hide if'n you just up and run.  Hell Mister Milburne might do it hisself.  Hell's bells, Ah can't stop neither of 'em, they will do as they please.

"But ah don't play by th' Marshal's rules neither.  Ah seen ya, Ah will find out who ya are.  You want to set things right 'n get a square trial, ya'll come find me when this here's over 'n it'll happen fair 'n square.

"Ah find out you skipped out on me, ah will hunt ya'll or ah'll get someone who ah know can.  Might take a few years, but it'll happen.  Choice is ya'll's.  Run off like a dumbass an' deal with Dust Adders now, 'n me later, or set your ass down 'n wait this out an' turn yerself in after it's over 'n make your case.

"But ah've got words with this one."  She look at William.
The Seven of Spades
NPC, 16 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Fri 27 Apr 2012
at 20:29
  • msg #334

Re: Chapter 13.2: Blood at Sundown

"I've done nothin' wrong here, mon cheri, 'cept get attacked by a crazified dead man and defend myself and my partner. I'm perfectly willin' to wait and be exonerated in court, but ya'll sound like you about to get scalped by angry redskins and I don't fancy me or my friend here gettin' scalped with ya. Tell ya what. We'll go down to this ranch ya'll mentioned, wait things out there." He looks at William. "Sound good?"
William Pierce
player, 220 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Fri 27 Apr 2012
at 20:34
  • msg #335

Re: Chapter 13.2: Blood at Sundown

William keeps his eyes on the ranger, but nods.
"I trust we two will just need a minute?"
Alouette
player, 980 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Apr 2012
at 20:49
  • msg #336

Re: Chapter 13.2: Blood at Sundown

"Differently alive," and "Ranger Hawkins," Alouette corrects patiently.

It seems happy with the plan, though. "Yes! Then there will be only one vampire in Town, Texas, and that is almost no vampires, so they will not fight and cause destruction of scenery." There's a slight pause. "If you want to fight other vampires you have to do it outside the house of Dr. Ward," it tells William seriously.

"Why are there lots of people outside the swingy doors?" it asks generally, craning.


[[Alouette rolled 1,7 using d4-2,d6-2, Notice]]
Wildcat Hawkins
player, 1128 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Fri 27 Apr 2012
at 21:20
  • msg #337

Re: Chapter 13.2: Blood at Sundown

"What ranch's that?"  Wildcat asks.  "What does ya'll mean Deputy Clank, or do ah even wants ta ask..."
The Dust Adders
NPC, 67 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Fri 27 Apr 2012
at 23:34
  • msg #338

Re: Chapter 13.2: Blood at Sundown

There are, in fact, quite a number of people gathered around the entrance to the Grand Bull...it looks like a large collection of the Dust Adders have been drawn to the commotion.

"The one outside of town." Seven says in reply. "The one this Dr. Ward lives at. The one the fat one was talkin' 'bout."

"Who are you callin' fat, nancyboy?" Gus says, that rattling buzz starting up again.
Adrian Vega
player, 262 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Sat 28 Apr 2012
at 00:07
  • msg #339

Re: Chapter 13.2: Blood at Sundown

"So I guess there ain't much use in bein' a law man 'round here," he said.

"I mean, I see your point, Marshal, but if you're just gonna let armed men walk in and shoot people and let them go, no wonder this town's gone to hell and everyone hates every law dog in the place. No disrespect, but nobody I talk to has anything good to say 'bout y'all. Now I see why." Adrian spat. He didn't actually look to be in that much pain any more, but every once in a while he gave a wince.
The Amazing Evans
NPC, 244 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Sat 28 Apr 2012
at 00:33
  • msg #340

Re: Chapter 13.2: Blood at Sundown

"See? Didn't I tell ya?" Gus crows. "Damn Yank ain't nothin' but useless."

Evans, however, is shaking in fury. He storms over, grabs Adrian by the lapel, and shakes him. "WHO STARTED THIS FIGHT!?" He screams. "Who was it, hmm? Who drew down first? Who pulled the trigger? Should I be arresting Mr. Shaw here? Mr. Milburn? The stranger? You!? Maybe I should arrest everyone in this whole blasted bar! Is that what you'd like? Everyone's under arrest! Lock them all away in the vault, throw away the key! Is that what you'd like? Hmm? Answer me! Answer me, goddamn it! What am I supposed to do!? I have ten million things going wrong at once, I've been in constant danger for the past three days, I have had nothing but scorn and ridicule heaped on my head by you ingrates, and all I have done, every last thing, has been done to Help. These. People. These people, who spit on me, scorn me, take my help for granted. So tell me, what am I to do? Deal with the bloodsucking fiends running loose in the streets? Find out why the dead are rising? Protect the town from being destroyed by renegade Indians? Fight stitched-together monstrosities pulled from the depths of Hell? Capture bandits sent to assassinate us in our beds? Or arrest some idiots in a bar who got a little drunk and angry!? What should I do, Adrian? What would you have me focus on?"
This message was last updated by the player at 00:33, Sat 28 Apr 2012.
Wildcat Hawkins
player, 1130 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Sat 28 Apr 2012
at 05:55
  • msg #342

Re: Chapter 13.2: Blood at Sundown

Wildcat raps the butt of her Remington on the bar of the Grand Bull, hard, six times with one hand, and removes her Stetson with the other.  When she speaks, her voice is loud and clear.

"Forasmuch then as Christ hath suffered for us in the flesh, arm yourselves likewise with the same mind: for he that hath suffered in the flesh hath ceased from sin;  That he no longer should live the rest of his time in the flesh to the lusts of men, but to the will of God!"

She puts William Pierce's guns down (with a pile of cartridges),she unloaded during Evan's verbal tear, tacitly acknowledging he should reclaim them now but not be quick to start back up.  But for now her attention is on Gus Shaw.

"For the time past of our life may suffice us to have wrought the will of the Gentiles, when we walked in lasciviousness, lusts, excess of wine, revellings, banquetings, and abominable idolatriesWherein they think it strange that ye run not with them to the same excess of riot, speaking EVIL of you!

"There are such among your number, Dust Adder.  Including thou."

Wildcat lifts a bottle and glass from the bar as her feet shuffle.  Her words shift to Alister Milburne.

"Who, I say who among you, shall give account to him that is ready to judge the quick and the dead?  He that is the King of Kings, who is the Lord of All, he that is called I Am?

"Or will you continue to hold true to this Mayor of yours, this monster in the form of a man?"

Her gaze isn't staying place as her voice lowers, and then builds to a crescendo.  Her eye lands square on Adrian Vega.

"For this cause was the gospel preached also to them that are dead, that they might be judged according to men in the flesh, but live according to God in the spirit."

She adds no comment.  Mercifully her eyes drift to William Pierce, then to the assemblage.

"But the end of all things is at hand: be ye therefore sober, and watch unto prayer."

Wildcat's gestures and voice somehow seem to point to Evans, even as she pours the shot.

"And above all things have fervent charity among yourselves: for charity shall cover the multitude of sins.  Use hospitality one to another without grudging as every man hath received the gift, even so minister the same one to another, as good stewards of the manifold grace of God."

She keeps pacing, next standing behind the tin angel, stopping to take the shot of whiskey.

"If any man speak, let him speak as the oracle of God; if any man minister, let him do it as of the ability which God giveth: that God in all things may be glorified through Jesus Christ, to whom be praise and dominion for ever and ever. Amen!

Wildcat takes a long pull on her cigar before resuming quietly.

"Beloved, think it not strange concerning the fiery trial which is to try you, as though some strange thing happened unto you:  But rejoice, inasmuch as ye are partakers of Christ's sufferings; that, when his glory shall be revealed, ye may be glad also with exceeding joy.  If ye be reproached for the name of Christ, happy are ye; for the spirit of glory and of God resteth upon you: on their part he is evil spoken of, but on your part he is glorified."

Wildcat's gaze goes back to Gus Shaw, The Seven of Spades, and well honestly most of the room at one point or another.

"But let none of you suffer as a murderer, or as a thief, or as an evildoer, or as a busybody in other men's matters.  Yet if any man suffer as a Christian, let him not be ashamed; but let him glorify God on this behalf."

Wildcat returns her bottle and glass to the bar.

"For the time is come that judgment must begin at the house of God: and if it first begin at us, what shall the end be of them that obey not the gospel of God?  And if the righteous scarcely be saved, where shall the ungodly and the sinner appear?

"Wherefore let them that suffer according to the will of God commit the keeping of their souls to him in well doing, as unto a faithful Creator."

Wildcat stands where she started originally, having made a great twisted circuit of the Grand Bull, her feet spaced, her head down, her hat in her hand.

"Thar's more sand, more Rebel fight, 'n more grit in that damn Yankee's dainty little lily white finger than there is ingratitude in this waterin' hole."

Wildcat walks slowly toward the exit as Blackthorn calls.

"Amen."
William Pierce
player, 222 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R0B0L
Sat 28 Apr 2012
at 09:33
  • msg #343

Re: Chapter 13.2: Blood at Sundown

William retrieves his single- and his double-action peacemakers, reloads them and slowly follows the ranger outside.

"Might take more than a minute"
, he says to Seven as he leaves, "she's a talker."
Adrian Vega
player, 263 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Sun 29 Apr 2012
at 13:36
  • msg #344

Re: Chapter 13.2: Blood at Sundown

The wounded Huckster grimaced in pain as the Marshal took him by the lapels and began to shake him. After the man's rant, he slowly removed the Marshal's hands from him, and leaned back against the bar counter. Any immediate response Adrian might have had to the Marshal was largely forestalled by the Ranger's lengthy religious discourse.

"Shit, alls I was gonna do was suggest we set us up a bail for 'em 'fore lettin' 'em just walk, that's all," he said.

"But you're the Marshal, and it's your call."

Truth be told, he could start to see why it was useful to have a gang around here like the Dust Adders. You couldn't trust the law to see to justice in Blackthorn. It was all just the way of the gun.
August Colby
player, 116 posts
Young would-be Ranger
P:5 T:6* W:0 F:1 W0-R0-B0
Mon 30 Apr 2012
at 01:28
  • msg #345

Re: Chapter 13.2: Blood at Sundown

Jericho Cantrell:
In reply to Charging Bear (msg #287):

"Reckon I ain't got no cause to blame you for that..." Cantrell says. He stands, wincing in pain as his wounds protest, and walks after CB. "Though to be fair, you done just as much to me as I done to you. You cost me my commission, you tried to attack me while my back was turned, you let the Jellicles free to become worse monster than they already was. So don't get all self-righteous with me. We gonna have to settle things between us." He matches Charging Bear's gaze. "But I want to bring down that bastard down as much as you. The shit between us can wait until we take him down. So I propose a truce between us until that's done."

He holds out a hand. "Together?"


Charging Bear:
In reply to Jericho Cantrell (msg #289):
A counter to each of Cantrell's accusations comes to Charging Bear's mind as freely as light from the sun. You lost your commission cause you were going to murder women and children, the Jellicles are free cause you tried to kill me. but he remains quiet and listens to the other man's offer.

The native son nods, "A truce." Charging Bear takes the offered hand and shakes it to 'seal the deal'.


"Well, I suppose I can help." August says as the two shake hands. "If'n you want, I can lead ya'll back to the camp where they held me. I ain't keen to face a whole army o' angry Comanches, mind, but I can at least point him out."

Cantrell nods. "Sounds good. Let's load up on ammo, get some horses, and get goin'. If we come across them on the way here, we can turn tail and lead 'em into the trap them Dust Adders been settin' up."

It sounds like a plan.
The Amazing Evans
NPC, 244 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Mon 30 Apr 2012
at 01:41
  • msg #346

Re: Chapter 13.2: Blood at Sundown

In reply to Adrian Vega (msg #344):

Evans sighs, and releases Adrian. He seems chagrined in the wake of the ranger's speech. "I suppose we've all been horses' asses here. That's...that's a good idea. Thank you Adrain. And sorry." He turns to Seven. "Bail is set at $100. Pay it, and you and your friend can walk out of here, wait out the troubles, and come back for trial."

"Fine." The fancy gunman says, pulling out a wallet. He pulls five $20 bills and lays them on the counter. "May I go now? I'd like to get in some pleasurable company afore I leave."

Evans takes the money. "Yes. Be aware, though," and then he raises his voice, so that all the Dust Adders milling about the front of the Grand Bull can hear, "If you don't return tomorrow at noon, this hundred dollars will fund the bounty for your capture. Do you understand? One hundred dollars for your capture if you or your friend fail to reappear by tomorrow noon."

The gunslinger goes pale.

Gus grins. "Why, Evens, you deviously sly dog. Ya'll can bet I'll pass that along." He says, looking at Seven like a wolf eyes a slab of beef.

The gunslinger gulps. "Billy! Billy, wait up, wont'cha?" he says, hurrying out of the bar.

Evans turns to Adrian. "Will that do?"
This message was last updated by the player at 01:41, Mon 30 Apr 2012.
Adrian Vega
player, 265 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R0B0
Mon 30 Apr 2012
at 04:17
  • msg #347

Re: Chapter 13.2: Blood at Sundown

"That's as much as I could ask for Marshal, at a time like this," he said, dipping his head in a nod to the lawman.

"I reckon I'll pass on a trip to the ranch, since those folks seem to be headin' that way. This ain't the first time I've been shot, and while I ain't no doctor, I figure as long as we can get a bandage strapped on here, I'll make it alright. Maybe I can sit up top of one o' them roofs and shoot at the Comanches when the shit goes down. If that's necessary."
The Amazing Evans
NPC, 245 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Mon 30 Apr 2012
at 04:57
  • msg #348

Re: Chapter 13.2: Blood at Sundown

"Well, I can take a look at it." Evans says. "They don't call me Doctor Evans for nothing. Though technically I'm not a medical doctor, I do know a few things about sutures, and the past few days have given me a greatly accelerated course in emergency aid." He excuses himself, retreats to the upstairs, and returns with two things.

One of them is a small black bag. The other is a strange device that looks like a large metal milk pail attached to a hose with a pistol grip.



Evans says nothing about the strange device strapped to his back as he directs Adrian to sit down and remove his shirt. The dandy examines the wound, frowns, pulls a flask out of the bag, some gauze, and a lump of black metal. He waves the black metal over Adrian's wound, and something inside him shifts. "Ah. There it is," he murmurs, pulling some tweezers out of his bag. "Drink this. It will help with the pain." he says, and offers Adrian the flask. This done, he begins to fiddle around in Adrian's wound with the forceps. It's exactly as painful as it sounds. But he pulls the bullet free after what feels like an eternity. "There we are. Care for a souvenir?" He places the bullet to the side, stitches up the wound, then bandages it.

Evans studies the bullet for a moment, frowning heavily. Then he looks Adrian eye to eye. "I'm afraid I have some news to impart to you. Shall we retire somewhere more private? I'm afraid it's quite grave."

((OOC: 21:40, Today: The Amazing Evans rolled 0,4 using d4-1,d6-1, rerolling max with rolls of 1,5. healing. That's good enough to remove Adrian's remaining wound. Of course, it's also enough to tell him something is amiss...))
Alouette
player, 986 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Apr 2012
at 08:05
  • msg #349

Re: Chapter 13.2: Blood at Sundown

Alouette, meanwhile, patters into the kitchen to explore (since no-one told it off for going in there before) pokes at the tubs of boiling water then hastily moves away in case they are a Bath, and sets about "eating" all the labels off the cans, because they don't all look the same, so although sardines come in cans and sardines are good for injured differently alive people, maybe not all the cans have sardines in.

[[...unattended clank...]]

Adrian Vega
player, 267 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R4B0
Mon 30 Apr 2012
at 14:20
  • msg #350

Re: Chapter 13.2: Blood at Sundown

He did as he was bid, drinking from the flask. Then he clenched his teeth while Evans did his work, but more because he expected intense pain than because he actually felt it. Oh, it certainly hurt like the devil, but for some reason he thought it should have been far worse. It was disquieting in a way; nothing hurt like it seemed it should. He picked up the bullet and looked at it, then up to Evans.

"Sure thing, doc. I mean, Marshal. Lead the way." He stood up, testing his shoulder a bit to see how bad the pain in his chest. Out of habit, he slid free a pack of cards from one of his pockets and absently started to shuffle them. Whenever a doctor said something like that, it was never good news.
This message was last edited by the player at 14:22, Mon 30 Apr 2012.
The Amazing Evans
NPC, 246 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Mon 30 Apr 2012
at 18:23
  • msg #351

Re: Chapter 13.2: Blood at Sundown



Evans leads him to a room and sits him down. "Now, before I begin, could you tell me everything you remember about your encounter with the fancy gentleman you claim shot and robbed you?"
Adrian Vega
player, 269 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R4B0
Mon 30 Apr 2012
at 18:58
  • msg #352

Re: Chapter 13.2: Blood at Sundown

"Well, it's a little fuzzy. I met a fella while I was on my way into town, the one that shot me in there. He was dressed all fancy like then too, and he wore that monocle. Anyway, he asked if he might travel with me for a spell, and I thought there was safety in numbers, so what the heck, right? He didn't seem like no bandito."

He paused to think. Gradually details from the encounter had come back to him over time. He hadn't really remembered it all at first. "Then he shot me in the knee, and started askin' me about the Bible. I went to church as a kid, but I don't remember no verses. Somethin' from Ezekiel, I think. He had the verse engraved on his gun - I just remembered that."

He shook his head in apology. "That's all I got, though. There was a lotta pain. Gettin' shot in the knee ain't no picnic. I figured I musta passed out from blood loss. Anyway, after that the sick sonuvabitch buried me alive, if you can believe it. I dug my way out, and I found my horse riddled full of bullets. All my things were gone, 'cept some bills I had tucked away in my boot." That was my horse, wasn't it? It musta been.

"When he came in, I drew down on him and told him he was under arrest. I woulda put him under arrest too, but then his partner in crime opened the door and shot at me first thing. Didn't ask questions or say nothin'. Just pulled the trigger on me. Gus was there for the whole thing and maybe Milburn too - and you may not have much love or trust for 'em, but they seen it. I'd wager Roland did too."
The Amazing Evans
NPC, 247 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Mon 30 Apr 2012
at 19:08
  • msg #353

Re: Chapter 13.2: Blood at Sundown

Evans nods. "Hmm...What's the current date?" He asks. It's an odd thing to ask, really.
Alouette
player, 989 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Apr 2012
at 19:08
  • msg #354

Re: Chapter 13.2: Blood at Sundown

Alouette does not find any sardines. It does helpfully put like with like according to its own patterns, though.
The Stray
GM, 1691 posts
The Marshal
'round these parts
Mon 30 Apr 2012
at 19:11
  • msg #355

Re: Chapter 13.2: Blood at Sundown

It certainly learns a lot about tomato soup, canned ham, and shrimp in the meantime.
Adrian Vega
player, 270 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R4B0
Mon 30 Apr 2012
at 19:16
  • msg #356

Re: Chapter 13.2: Blood at Sundown

Adrian felt a little silly, not remembering what date it was. It was one of those things he lost track of. However, he did have something of an idea. "Heck, I dunno, Marshal. Last time I checked it was...March 21st. I don't remember when that was, so maybe today's March 22nd. What's that gotta do with anything?"
The Amazing Evans
NPC, 248 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Mon 30 Apr 2012
at 22:11
  • msg #357

Re: Chapter 13.2: Blood at Sundown

"It answers a lot of questions, I'm afraid, because it's April 11th. Good Friday." Evans says with a sigh. "You've been in the ground, buried 'alive,' for three weeks. The showy gentleman called you a 'zombie,' not because he thought he killed you...but because he actually succeeded and you came back."

He pulls out a strange device, one that looks like small red box filled with dials and knobs, with some sort of indicator on the top. He turns it on, and an arc of electricity sparks along the metal ring at the top. Adrian feels his hair start standing on end from the ambient static.



Evans studies the readings, pursing his lips in thought. "As I suspected. The same readings as the other ones. You, sir, are one of three Post-Living Revenants I've encountered today, all of whom died within walking distance of Blackthorn." He sighs and turns off the device. "This is added to the vampire infestation we had at the Oriental, the post-living reanimated catamount Mr. Allans destroyed, the sighting of the ghosts of Robert Micklethwait and Nathanial Frost, and the reanimates that attacked town three days ago. It's starting again."

He stands and begins to pace.

"Let me explain. Six months ago, my traveling companion and I stopped to spend the night here. We operated a small pharmaceutical business together, selling tinctures and elixirs to those whom desperately needed such panaceas. While operating in town, we were involved in a most singular adventure. The dead within the local cemetery arose and began attacking the citizens. I lent aid to the struggle, using my inventions to quell the reanimate menace. I also faced down an extremely disagreeable Aetheric Entity, which proved to be the source of the reanimation, for when it was banished the dead ceased their assault. After this incident, I decided I wanted to delve further in to the mystery that was Blackthorn. My companion disagreed, as his constitution had been quite shaken by the whole ordeal. We dissolved our partnership and went our separate ways. I stayed in town, and when the populace decided to hold elections for a new marshal, I put my name up for consideration. I thought it would give me the resources and authority I needed to pursue my investigation."

He sighs. "It did not. My election to the position went unratified by the circuit judge, who never showed his face in all the time I spent here. And yet I had to carry out the duties of a marshal, keep order, keep the Dust Adders from bullying everyone in sight, and generally kept me so busy that I gained precious little ground in my investigation. I suspect that my election to marshal may have been a ploy to keep me 'kicked upstairs' and out of trouble, as it were, but I digress. As it was, no more reanimates arose until quite recently."

"Four nights ago, a reanimate began troubling the streets. It lurched down Main Street, yelling at everyone within earshot that the end was nigh and plague and pestilence and doom would fall on us all. Very melodramatic. What was odd was that the corpse was not a resident...it was a United States soldier. Furthermore, several people remarked that there had been more of these reanimated federal troops on the trails outside Blackthorn attacking travelers. Sensing a problem, I hired on these strangers to help me investigate the matter."

He sits down and sighs. "And that's when the troubles began. The Dust Adders took my hiring on of deputies as a sign that I wanted to clean up the town. They attacked us, attempting to drive us away. They took several casualties in the attack. Miss Hawkins, the Ranger, arrived during the struggle. She was here to investigate the missing circuit judge, but jumped into our struggle against the Dust Adders. Some of them apparently had personal history with her, complicating things further. Ever since then, I've been trying to find out where the dead federals are coming from, find out what other dead are rising, determine why they're rising, and fend off assaults from assassins, Dust Adders, vampires, giant stitched-together corpses, and other Revenants like you for the last few days. And now I learn that the Comanche are on the warpath. It's enough to drive a man to drink, so I am sorry that I snapped at you earlier, but I hope you can understand why a random gunslinger passing through town is low on my list of priorities."

He sighs. "So, now that you know more about the situation...is there anything more you can remember? Anything at all that might be useful to know?"
Adrian Vega
player, 272 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R4B0
Tue 1 May 2012
at 04:59
  • msg #358

Re: Chapter 13.2: Blood at Sundown

Adrian sat quietly and listened to the explanation. Had he not been a student of Hoyle's works, at this point he probably would have told the Marshal that the man was full of it. But he had seen things strange and unsettling and had heard these happenings. And though he had been living for a time in a state of denial, he had begun to have suspicions that something wasn't entirely right with him. His memories of being killed he had been pretending were something else entirely, and none of his stories about that particular day had made sense.

Still, he was left with something of a sullen and forlorn expression on his face. He opened his mouth to say something and worked silently for a moment before simply saying, "Well, shit."

"Marshal, as you observed keenly soon after meeting me, I'm a student of Hoyle, after a fashion. And so while others might not be so ready to believe the kinds of things you just told me, I have witnessed some of the weirdness that's out there and I just well...it just makes sense after a fashion. I think maybe it explains why I keep losing control of myself. It's like I'm blacking out and somethin's goin' on inside of me, and I just have to fight myself to get a grip...." He trailed off. Unable to fill the silence with words, he took out a cigarillo and a pack of matches, and lit it up, offering one to the Marshal. After a few puffs and some contemplation, he continued talking.

"The only other thing that I can remember is that the man that shot me, the one in the bar just now, he said that if I mess around in a rattler's den, that I was gonna get bit. I think that mighta had somethin' to do with me being a member of the Lady Luck Society. Have you heard o' them?"
The Amazing Evans
NPC, 249 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Tue 1 May 2012
at 05:46
  • msg #359

Re: Chapter 13.2: Blood at Sundown

"I suspected you might be more amenable to the truth than most folks." Evans said. "It's why I'm telling you all this now. It's why I haven't been able to fully explain my actions to the populace at large...they'd never believe it. But it's very important that you understand the full nature of what faces us. Too many people have already died because I wasn't able to explain the stakes they were facing."

He takes the cigarillo, lights it, takes a puff, and coughs a bit. "Very nice. Stronger than I'm used to, but very nice." He listens sympathetically to Adrian and nods. "Sounds much like what I've heard from the other Revenants. From what I understand of your condition, a Revenant is created when a sufficiently powerful Aetheric entity binds itself to the Aetheric resonance, the 'soul' if you will, of a recently deceased human. They differ from a simple reanimate in that the person's original personality and will remains intact, but the entity can attempt to override it's host's will and assume control. We saw the results of this at the riot today when the Irish boy lost control of his spirit. I don't know what purpose these entities have for choosing hosts, nor what criteria they use to pick them, though I suspect it to be nothing good. Struggle against it. Hold fast to your humanity, or else you may cause great harm unintentionally."

A rare smile graces his lips at the mention of the Society. "Ah, yes. I've met Clyde Paxton personally, in fact. A splendid gentleman. Done many good works around New Orleans. I'm a society member myself, though my gambling skills are not up to highly competitive levels." He frowns a little. "Though I was also approached by a man named Enoch Shaw, who mentioned that some of the society members have...rarefied interests, as it were. He mistook me for a Student of Hoyle, in fact, until I showed him my devices. He gave me a book that rated towns in terms of hospitality to gamblers, and asked me to keep notes of anything unusual I might encounter in my travels. I wired him about the goings on in Blackthorn months ago." He sighs. "Did he send you?"

((OOC: 22:21, Today: The Amazing Evans rolled 11,11 using d8,d6, rerolling max with rolls of (8+3)11,(6+5)11. Common Knowledge. That's a Success and Raise. Nice going, Evans.

So that means he's a member and knows a little bit about some of the Society's ultimate goals, but as he's a Mad Scientist and not a Huckster he's not fully aware of the Inner Circle, just that some of the hucksters in the society like to keep tabs on monsters in the Weird West.))

Adrian Vega
player, 273 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R4B0
Tue 1 May 2012
at 17:59
  • msg #360

Re: Chapter 13.2: Blood at Sundown

He didn't seem surprised to know that Evans had heard of the Lady Luck Society, but surprised that he seemed to know things about the Inner Circle that Adrian wouldn't otherwise have been allowed to talk about, and the name Enoch Shaw. Well, it made sense if Shaw tried to recruit him, though he still didn't yet feel the level of comfort at which he would discuss secret matters. Though there were things he could say.

"Well, I'm one of a group of members with the...rarified interests, as you call 'em. We try to keep tabs on the unnatural. Not just keep tabs of, but put down, and sorta protect folks. Shit, I guess like on shit like myself. But to answer your question, Shaw didn't send me personal, though I've met the man when he recruited me into the society and we have a trust of sorts between us." He certainly wasn't a close friend of Enoch Shaw, but it seemed the best way to describe the Inner Circle without divulging anything excessive.

"Still, I think this does fall within the interests of some of my colleagues back in New Orleans, and I might wire them if I can find five minutes when there isn't any lead flyin' about." He leaned forward as he continued, his voice a little lower now.

"Marshal, have you by chance heard of an organization called the Royal Court?"
This message was last edited by the player at 18:03, Tue 01 May 2012.
The Stray
GM, 1700 posts
The Marshal
'round these parts
Wed 2 May 2012
at 01:46
  • msg #361

Re: Chapter 13.2: Blood at Sundown

This thread is closed. Please resume posting on the "Chapter 14.2: Bad Moon Rising" thread.
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