RolePlay onLine RPoL Logo

, welcome to Sixguns & Spellslingers: The Storm [Deadlands: Reloaded]

00:35, 25th April 2024 (GMT+0)

Out Of Character: The Circle W Ranch ((OOC IV))

Posted by The StrayFor group 0
The Stray
GM, 1730 posts
The Marshal
'round these parts
Mon 7 May 2012
at 05:03
  • msg #1

Out Of Character: The Circle W Ranch ((OOC IV))

Wow. This is the 4th OOC thread I've made for this game. The Lodge of The Enlightened is reaching the 1000 post limit. I wonder what I'll name the next thread...

Anyhoo, resume posting OOC comments here!
This message was last updated by the GM at 05:05, Mon 07 May 2012.
The Stray
GM, 1732 posts
The Marshal
'round these parts
Mon 7 May 2012
at 05:06
  • msg #2

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Oh, and because it had to be said...

FIRST!!!!11!!1!
Alouette
player, 1015 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 May 2012
at 06:44
  • msg #3

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I think that means you have to do some sort of dance...

Carl's last card pulled was 3S, it says right there - think that means the giant psycho gets to hit him some more before he can do anything about it...also, I think Murphs should get an instant chip from heaven since you have a summary and Murphs needs chips.

For some reason I now expect Wildcat to pull a string of really nice trade beads from one of her many pockets.
This message was last edited by the player at 07:10, Mon 07 May 2012.
The Stray
GM, 1734 posts
The Marshal
'round these parts
Mon 7 May 2012
at 15:56
  • msg #4

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Murphy, take 1 Random chip for having to deal with several problems at once.

Wildcat, take one Blue chip for your awesome summary. I know how hard it can be for writers to deliberately misspell words for effect.
William Pierce
player, 231 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Mon 7 May 2012
at 16:21
  • msg #5

Re: Out Of Character: The Circle W Ranch ((OOC IV))

It's rhe heart at the end that makes that letter pure awesome!
Mad Irish Murphy
player, 25 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R0B0
Mon 7 May 2012
at 16:22
  • msg #6

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to The Stray (msg #4):

18:21, Today: Mad Irish Murphy rolled 28 using 1d35, rerolling max with rolls of 28. random chip.

A red chip for the Irish guy. Of course!
Wildcat Hawkins
player, 1146 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Mon 7 May 2012
at 16:36
  • msg #7

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The speech is bad enough, writing for her is even worse.  The more I look at the world from Alouette's perspective the more my head hurts.

William Pierce:
It's rhe heart at the end that makes that letter pure awesome!


It's become a recurring joke at this point.  It was originally meant to be a character trait of sorts (an inappropriately sincere and gentle salutation next to her moniker says a lot) but it just turned into a gag.
Alouette
player, 1018 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 May 2012
at 16:49
  • msg #8

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Oh, the clank's perspective's what's on the punchcards there, nice and neat, logged and summarised - I was not writing all that witter out, hell no.

As for the Hawk, it's just wacked out on its bindings (and suffering severe PTSD), that's about as much sense as it makes to itself...

This is a Ranger who's weaponised hugs, though.
Wildcat Hawkins
player, 1149 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Mon 7 May 2012
at 19:59
  • msg #9

Re: Out Of Character: The Circle W Ranch ((OOC IV))

And angel clanks.  At least once I find an ax handle.  May have to whittle the ends down so Alouette can hold it...
Alouette
player, 1022 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 May 2012
at 20:12
  • msg #10

Re: Out Of Character: The Circle W Ranch ((OOC IV))

It's actually very elegant, hand-wise, part of its whole "impossible obsessively-worked tech" shtick...whilst it probably couldn't deal with guns very well (if at all) you could probably get it to grip the thinner end of an axe handle without issue...it'd just be explaining the concept of deliberately hurting people with it that'll be tricky.


quote:
William shrugs.
"You have a point to make?"


She has a whole stake!
The Stray
GM, 1737 posts
The Marshal
'round these parts
Mon 7 May 2012
at 22:58
  • msg #11

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Boo! hiss! Bad joke!

But while we're on the subject of Indians and rape...
The Stray
GM, 1738 posts
The Marshal
'round these parts
Mon 7 May 2012
at 23:46
  • msg #12

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Adrian, take one Blue Chip for your summary.
The Stray
GM, 1739 posts
The Marshal
'round these parts
Tue 8 May 2012
at 06:49
  • msg #13

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Just got back from seeing The Avengers. This movie. is. AWESOME!
Adrian Vega
player, 290 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R4B1
Tue 8 May 2012
at 09:59
  • msg #14

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to The Stray (msg #13):

I'm hearing that all around. Gonna have to see it.
The Stray
GM, 1742 posts
The Marshal
'round these parts
Wed 9 May 2012
at 04:28
  • msg #15

Re: Out Of Character: The Circle W Ranch ((OOC IV))

If you're wondering why I'm kind of quiet today, this happened two blocks from where I live. It's kind of exciting and scary.
Alouette
player, 1025 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 May 2012
at 06:59
  • msg #16

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Distillery fire? Be sure not to make the same mistake as the Dubliners did in 1875: two firefighter burns casualties from the flames, at least half a dozen deaths from drinking hot whiskey.

(cf. http://www.londonancestor.com/iln/whisky-irish.htm)
Wildcat Hawkins
player, 1151 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Wed 9 May 2012
at 12:22
  • msg #17

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Yikes.
William Pierce
player, 235 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Wed 9 May 2012
at 12:49
  • msg #18

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Wildcat hasn't staked William or shot him in the back yet. I consider this a breakthrough in my vampire-human relations.
Wildcat Hawkins
player, 1153 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Wed 9 May 2012
at 13:57
  • msg #19

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Shoot it or Recruit it.

Seriously think about it, this is pretty much the worst situation imaginable as far as the Rangers are concerned.  Without going into a silly amount of detail why, this is a time to recruit.

I personally find this conversation ironic because WC is delivering a lecture she needs to hear herself.  If she lives through it all somehow, I actually do not see good things for her when the Rangers figure out one of theirs "came back wrong".

Well not so much "wrong" as "on a mission from God".  Point is they will exploit the hell out of her!
The Stray
GM, 1743 posts
The Marshal
'round these parts
Wed 9 May 2012
at 16:43
  • msg #20

Re: Out Of Character: The Circle W Ranch ((OOC IV))

We don't know yet. I think the investigation is still ongoing.

They will certainly "ask" her to join The Chaplain Corp...
Alouette
player, 1028 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 May 2012
at 17:18
  • msg #21

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Adrian, you are its mummy now - that gaping beak means "feed me!"

...I have to draw this thing.
Adrian Vega
player, 294 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R4B1
Wed 9 May 2012
at 17:20
  • msg #22

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I know just what its first meal is going to be. This will be awesome.
The Stray
GM, 1744 posts
The Marshal
'round these parts
Wed 9 May 2012
at 17:24
  • msg #23

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Yay! can I post it when you're done with your doodleage?
Mad Irish Murphy
player, 29 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Wed 9 May 2012
at 17:30
  • msg #24

Re: Out Of Character: The Circle W Ranch ((OOC IV))

How far could i throw Sally and how far is the indian away? And would that take a throwing roll or would that count as an agility trick?
The Stray
GM, 1747 posts
The Marshal
'round these parts
Wed 9 May 2012
at 17:54
  • msg #25

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I would think you'd have to move a bit closer to the Indian to throw Sally. You can move half your pace with her in tow. I'd say you need to roll the higher of your Strength or Agility vs. Sally's Strength. Your roll will also determine what the Indian has to roll to avoid the Trick. If both Sally and the Indian fail their opposed rolls, I'll count this as a Trick, with all the benefits applied to both. If the Indian wins but Sally doesn't, you'll land her adjacent to the Indian and the trick fails (though Sally will still be Shaken). If Sally wins her check, you're still grappling with her.
Alouette
player, 1029 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 May 2012
at 18:01
  • msg #26

Re: Out Of Character: The Circle W Ranch ((OOC IV))



Bwee, you can hold it up at Comanches and let them die horrible, horrible deaths by turning to stone until it needs a nap...
Adrian Vega
player, 297 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R3B1
Wed 9 May 2012
at 18:10
  • msg #27

Re: Out Of Character: The Circle W Ranch ((OOC IV))

That looks awesome.
Alouette
player, 1030 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 May 2012
at 18:13
  • msg #28

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Couldn't find a pencil or I'd have drawn in moar! fluff! Considering it's about sparrow-size, your enemies might just die of cute.

...Wildcat is going to have a fit, isn't she?
Wildcat Hawkins
player, 1155 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Wed 9 May 2012
at 21:51
  • msg #29

Re: Out Of Character: The Circle W Ranch ((OOC IV))

So the Chaotic Neutral and the Lawful Good fail to come to an accord at last.
The Stray
GM, 1748 posts
The Marshal
'round these parts
Thu 10 May 2012
at 01:12
  • msg #30

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Alouette:


Bwee, you can hold it up at Comanches and let them die horrible, horrible deaths by turning to stone until it needs a nap...


It's cute, horrific, and awesome all at the same time!

So now we have the Hometown Harrowed Huckster trying to make a pet of El Pollo Diablo there. *sigh*

Yeah, I think Wildcat is gonna have kittens.

On a lighter note, we now have something comparable to Pig Witch in this game...
Adrian Vega
player, 298 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R3B1
Thu 10 May 2012
at 02:31
  • msg #31

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I think if Wildcat had kittens (literally) that would put the icing on the cake to pretty much every situation.
Wildcat Hawkins
player, 1156 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Thu 10 May 2012
at 02:51
  • msg #32

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Adrian Vega:
I think if Wildcat had kittens (literally)


O_o

What has been seen cannot be unseen

On a much different note...

DAMN YOU ITZA CHU DAMN YOU TO HELL

I had my fingers and toes crossed for Carl for DAYS.  GET 'IM CARL, GET 'IM!
William Pierce
player, 238 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Thu 10 May 2012
at 08:26
  • msg #33

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Damn it Stray... you were taunting the dice roller! :-)
"Roll anything but a 1", he said... Yeah, I'll show him!
The Stray
GM, 1750 posts
The Marshal
'round these parts
Thu 10 May 2012
at 08:32
  • msg #34

Re: Out Of Character: The Circle W Ranch ((OOC IV))

It seems to be my special talent...I told Alouette's player the only way to hatch an abomination from the egg goop was to roll a Raise on Weird Science...and now we have El Pollo Diablo hopping around.
Alouette
player, 1032 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 May 2012
at 08:40
  • msg #35

Re: Out Of Character: The Circle W Ranch ((OOC IV))

It is the cutest abomination unto the laws of nature ever.


Wildcat Hawkins:
DAMN YOU ITZA CHU DAMN YOU TO HELL

I had my fingers and toes crossed for Carl for DAYS.  GET 'IM CARL, GET 'IM!


Believe me, he's trying. You notice Carl's picked up the mirror image of Wildcat's Danny-inflicted shallow head injury? Be his lucky charm and don't get stabbed.
The Stray
GM, 1751 posts
The Marshal
'round these parts
Thu 10 May 2012
at 08:48
  • msg #36

Re: Out Of Character: The Circle W Ranch ((OOC IV))

*does a reflexive male wince at the event that just occurred in the thread...*

ow. I feel very, very sorry for Murphy right now.
Mad Irish Murphy
player, 34 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Thu 10 May 2012
at 08:55
  • msg #37

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I'm just happy that was not a damage roll to my nuts. Paddy might have a third child after all!
Wildcat Hawkins
player, 1158 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Thu 10 May 2012
at 12:20
  • msg #38

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Oh Wildcat, for whom vowels are strictly optional, except when you pick the wrong ones.

PS IT'S OVER 9000!
Charging Bear
player, 779 posts
Native Warrior
P6T6 W:- F:- FC:W3R2B3L1
Thu 10 May 2012
at 12:43
  • msg #39

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Congrats to The Stray on longest running and most posted to game I've seen here

9K worth of posts wowie
William Pierce
player, 239 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Thu 10 May 2012
at 14:10
  • msg #40

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Awesome game. Now let's take it to 10.000!

Mr. Lurch:
It's an Animate Hand (obviously)

I fondly remember the time when my friends and I were talking about game night the day after in a public place earning lots of funny looks.
We didn't even do it consciously.
Most priceless: We're talking about a cyberpunk game and the infiltration of a military camp.
We reminiscence who killed who and when and how and what, until finally I ask:
"Where was Stephen the whole time, by the way?"
- Harry answers: "He lost his legs when we crossed the minefield, don't you remember? I think he's still bleeding out there."
...at whcih point an elderly lady got up and sat down in another booth. :-)
The Stray
GM, 1752 posts
The Marshal
'round these parts
Thu 10 May 2012
at 16:20
  • msg #41

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Because it had to be said...

It's over 9000!

Though I know of a Deadlands game that's currently ongoing that is, in fact, longer than this one...Adrian Vega's game!
William Pierce
player, 241 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Thu 10 May 2012
at 16:27
  • msg #42

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Impressive. Looking for more players, Vega?
Adrian Vega
player, 301 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R3B1
Thu 10 May 2012
at 16:39
  • msg #43

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Loving the "over 9000" references here :)

In reply to William Pierce (msg #42):

My game is in recent days a little slower paced than this one and the system is Classic, and not Reloaded. If you're interested, send me a PM and I can give you more info.
Alouette
player, 1036 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 May 2012
at 17:13
  • msg #44

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Evans' response to the cockatrice reminds me of an early Victorian "Birdwatcher's Guide" I read in the course of my studies, which in all seriousness recommended against the use of fowling pieces (think shotgun) on anything smaller than thrushes. Quite how many sparrow-sized birdies the author had reduced to a few sad feathers and a sort of smear in the process of determining this lower limit were not mentioned.

On the theme of small passerines, Adrian might be familiar enough with mining canaries and possibly minahs in New Orleans to know that if you want to pick a bitty birdie up on your finger you put said finger right in front of them to trigger the step-up reflex. I've actually done this with wild sparrow fledgies too young to know they're supposed to fly away - if something's built to perch, it'll do it.
William Pierce
player, 242 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Thu 10 May 2012
at 17:35
  • msg #45

Re: Out Of Character: The Circle W Ranch ((OOC IV))

By the by, this game is very educational. I was never aware that "Luck of the Irish" was supposed to be an ironic term.
Alouette
player, 1039 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 May 2012
at 17:40
  • msg #46

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to William Pierce (msg #45):

http://www.youtube.com/watch?v=ISZLymQnbJM
The Stray
GM, 1754 posts
The Marshal
'round these parts
Thu 10 May 2012
at 17:43
  • msg #47

Re: Out Of Character: The Circle W Ranch ((OOC IV))

It can be used both ironically and unironically...it refers to both particularly good AND spectacularly bad luck, which seems to follow the Irish around.
The Stray
GM, 1755 posts
The Marshal
'round these parts
Thu 10 May 2012
at 17:46
  • msg #48

Re: Out Of Character: The Circle W Ranch ((OOC IV))

On the subject of Irish luck, this.
Alouette
player, 1042 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 11 May 2012
at 09:22
  • msg #49

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Mad Irish Murphy:
He helps Joel up and they both look down at Sally. Murphy takes off his head.


The Gathering approaches!
Mad Irish Murphy
player, 40 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Fri 11 May 2012
at 11:10
  • msg #50

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Well, I had to go and remedy this... I had to avoid confusion!
Also, there has been an example of a player character chopping off his own head, so I gotta be careful.

Gotta dig through the internet to see if I can still find that story...
The Stray
GM, 1765 posts
The Marshal
'round these parts
Fri 11 May 2012
at 17:26
  • msg #51

Re: Out Of Character: The Circle W Ranch ((OOC IV))

*clap, clap, clap*

Nice Adventure Card use, Carl. Post the usage in the thread, then draw a random chip for teh awesome.

And now I need to find out something...heading to the Pinnacle boards for a ruling.
William Pierce
player, 246 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Fri 11 May 2012
at 17:46
  • msg #52

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Well played indeed.
Alouette
player, 1044 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 11 May 2012
at 17:49
  • msg #53

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I wouldn't, but 3 wounds straight off...really, no.

3 - yay, my white chip came back!

...why does that make me nervous?

@Murphs - shving!
Alouette
player, 1045 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 11 May 2012
at 17:52
  • msg #54

On the theme of "literally", which we left not long ago

Mood music for the Comanche raiders?

http://www.youtube.com/watch?v=8qSkaAwKMD4
William Pierce
player, 247 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Fri 11 May 2012
at 17:53
  • msg #55

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Alouette:
@Murphs - shving!


To quote Carl: ?
Charging Bear
player, 784 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B3L1
Fri 11 May 2012
at 18:02
  • msg #56

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Now I'm having a player dilemma. CB is Heroic (yes with a capital H) but Hates (also with a capital H) Itza-chu and what he represents with pretty much every fiber of his being.

Now Heroic just says "Character always helps those in need" so shooting Itza-chu from hiding is in theory fine for CB. If he had Code of Honor it would be very cut and dry, but I do try to play CB with a Honorable nature... except for shooting William Pierce for possibly going after Cantrell... BUT I do have the Feel It adventure card and a very nasty Dragoon to boot...
This message was last edited by the player at 18:06, Fri 11 May 2012.
Alouette
player, 1046 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 11 May 2012
at 18:07
  • msg #57

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Sorry, sudden sword noise. I don't even recall what corner of UK or possibly French pop culture it comes from.

@CB - what's wrong? Feel free to draw a dozen bulletproof Comanches and a crazy combat monster in your direction, really. You can always yell at him first so's he's facing you.
This message was last edited by the player at 18:10, Fri 11 May 2012.
Charging Bear
player, 785 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B3L1
Fri 11 May 2012
at 18:09
  • msg #58

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Hmm... does CB know they're bullet proof?
William Pierce
player, 248 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Fri 11 May 2012
at 18:12
  • msg #59

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The choice seems clear: Shoot Carl to make sure that you get to take out the crazy indian.
Alouette
player, 1047 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 11 May 2012
at 18:13
  • msg #60

Re: Out Of Character: The Circle W Ranch ((OOC IV))

No...just that they're a weird silvery colour and Alouette was going on about a leader who could do magic of some sort. 'Course, there's still a lot of them and only one actual Charging Bear, so he might be leery of potentially pissing them off anyway.
The Stray
GM, 1766 posts
The Marshal
'round these parts
Sat 12 May 2012
at 01:11
  • msg #61

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to Charging Bear (msg #56):

On the one hand, Cantrell specifically told Charging Bear not to engage anyone until he'd gotten the lay of the land, returned, and they could hash out a plan.

On the other hand, if CB attacks from his vantage point he can very likely get The Drop on Itza-chu, and with that awesome gun and the Feel It card might actually be able to take him out in one shot (or at least Incapacitate him for a follow-up attack).

On the other other hand, CB is badly outnumbered by experienced warriors who might or might not take exception to their leader getting shot from ambush. Warriors who are, though CB doesn't know it, bulletproof (though he has a magic gun, which might make a difference).

On the other other other hand (running out of hands here) CB has been known to leap first, look at some vague time later (due to the whole heroic thing) and I tend to award Fate Chips for Hindrances (such as Heroic). And if he doesn't want to use Feel It, he's always got a Legend Chip and the dreaded "Out Of The Frying Pan" card to play...

So really, I ask you...WWCBD?
This message was last edited by the GM at 03:17, Sat 12 May 2012.
The Stray
GM, 1769 posts
The Marshal
'round these parts
Sat 12 May 2012
at 04:04
  • msg #62

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to William Pierce (msg #59):

That's crazy talk. None of our players would ever do something like that... ;)
William Pierce
player, 249 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Sat 12 May 2012
at 05:01
  • msg #63

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The Stray:
In reply to William Pierce (msg #59):

That's crazy talk. None of our players would ever do something like that... ;)

Of course! I merely wanted to point out CB had one more option. :-)
Alouette
player, 1048 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 12 May 2012
at 08:11
  • msg #64

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Ha! I missed that post. No no,
it's going to go like this:
- CB shoots Itza-Chu with his Weapon of Doomy Doom and goes "Ha! That was easy...oh, crap." and runs away from the charging gang of spear-waving bulletproof Comanches in true Chased By Angry Natives style.

- Carl shrugs, kicks Itza-Chu in the head a bit to make sure he's dead for now, sets him on fire and explains a few things to the remaining natives, who realise the error of their ways (because zombies) and are a bit unenthusiastic about taking on Pale Eyed Devil anyway.

- CB sneaks and scuttles and throws off pursuit, then comes back to help Carl de-crucify folk because he is a nice guy usually, even if they are white.

- CB looks like he's about to touch a white woman or child already thoroughly traumatised by the local injuns.

- CB is attacked by Carl, who probably bites him.

- The Comanches sit and make popcorn on Itza-Chu's constantly regenerating-and-burning corpse and watch. Jesse too. Eventually the other Comanches come back and roast Cantrell, whom they captured whilst CB was doing heroics and didn't care. They have marshmallows.


Agh, McCoy, how I wish you displayed some competence! I hope they'll find the pincushioned horse and Carl's hat and presume he's dead by now.
The Stray
GM, 1770 posts
The Marshal
'round these parts
Sat 12 May 2012
at 08:50
  • msg #65

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Bill was scared almost to death by a brass hatrack after drunkenly shooting at (and missing) a treed cat, then pissed himself at the sight of a bloody girl. Not to mention the fact he got suckerpunched by Dave of all people and then sweet talked by Cantrell into going on a wild goose chase and leaving the prisoners behind to mind themselves. Whatever gave you the slightest impression Bill McCoy was in any way competent? He's the very model of a Clueless Deputy.
Ol' Snake Eyes
NPC, 22 posts
Spectral Gunman
P6 T7 W0 F0 B0 Cha+2
Sun 13 May 2012
at 03:04
  • msg #66

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Alouette:
Ha! I missed that post. No no,
it's going to go like this:
- CB shoots Itza-Chu with his Weapon of Doomy Doom and goes "Ha! That was easy...oh, crap." and runs away from the charging gang of spear-waving bulletproof Comanches in true Chased By Angry Natives style.

- Carl shrugs, kicks Itza-Chu in the head a bit to make sure he's dead for now, sets him on fire and explains a few things to the remaining natives, who realise the error of their ways (because zombies) and are a bit unenthusiastic about taking on Pale Eyed Devil anyway.

- CB sneaks and scuttles and throws off pursuit, then comes back to help Carl de-crucify folk because he is a nice guy usually, even if they are white.

- CB looks like he's about to touch a white woman or child already thoroughly traumatised by the local injuns.

- CB is attacked by Carl, who probably bites him.

- The Comanches sit and make popcorn on Itza-Chu's constantly regenerating-and-burning corpse and watch. Jesse too. Eventually the other Comanches come back and roast Cantrell, whom they captured whilst CB was doing heroics and didn't care. They have marshmallows.


We shall see, Carl. We shall see.

{Evil laugh}
Mad Irish Murphy
player, 46 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Sun 13 May 2012
at 08:45
  • msg #67

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Evans sounds as if he needs a slap from Murphy to get a grip on himself.
Alouette
player, 1051 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 13 May 2012
at 09:06
  • msg #68

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Do Murphy Slaps work on everyone? If so, he could start up his own buisness...

http://imagecache2.allposters.com/images/ADVG/888.jpg

"Next!" *whack*
This message was last edited by the player at 09:07, Sun 13 May 2012.
Mad Irish Murphy
player, 47 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Sun 13 May 2012
at 09:30
  • msg #69

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The only one I slapped was Joel and it worked. So I got like 100% success rate.
Alouette
player, 1053 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 May 2012
at 20:46
  • msg #70

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Not the best to counter national stereotypes, though...

Adrian Vega:
"Frank, Joel, Sally, come on in. The Marshal here can help y'all. He fixed me up right good earlier. What seems to be the matter?"


Manitou playing up?
Adrian Vega
player, 311 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 14 May 2012
at 20:55
  • msg #71

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Just responding to something I got in a private message. Assumed this must have been a different Sally.
Alouette
player, 1054 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 May 2012
at 21:04
  • msg #72

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Adrian as himself shouldn't know a Sally connected with the Robertsons if he'd been gone nine years, is all. ...does he need a hug?
Adrian Vega
player, 312 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 14 May 2012
at 21:08
  • msg #73

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Dead men don't need hugs
Alouette
player, 1055 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 May 2012
at 21:38
  • msg #74

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Are you sure?

I mean, we've got centuries of vivicist prejudice to get over here: people see a zombie coming towards them with arms wide and sort of flailing and they think "oh no! It wants to tear me up and maybe devour my brains!" - but c'mon, zombies have poor motor control, the tensile strength in those muscles not powered by demons is pretty rubbish, maybe they just want a hug. They try to communicate this, but when they want to say "Hugs!" it comes out "uuuuUUUUUUUuuuggg" and that's not really their fault now, is it. And then living people get the wrong end of the stick and things get ugly. Who knows how many terrible zombie massacres could have been avoided if folks just plumbed the creatures' motivations and showed them a little love? Not too much love, though. That could get wrong.
Adrian Vega
player, 313 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 14 May 2012
at 21:51
  • msg #75

Re: Out Of Character: The Circle W Ranch ((OOC IV))

It sounds like they need better motor control and vocal control more than they need hugs.
Alouette
player, 1056 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 May 2012
at 21:56
  • msg #76

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Well for that they'd need protein...
Adrian Vega
player, 314 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 14 May 2012
at 22:22
  • msg #77

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Or a more powerful manitou!
The Stray
GM, 1774 posts
The Marshal
'round these parts
Mon 14 May 2012
at 23:38
  • msg #78

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to Adrian Vega (msg #71):

I thought Adrian's been gone about 6 years. Sally would have been about 3 then.

Also, realized that the PM Adrian's referring to had a mistake in it...darn gremlins!

I've edited the post (and Adrian's response) for clarity.
This message was last edited by the GM at 00:08, Tue 15 May 2012.
Alouette
player, 1057 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 06:56
  • msg #79

Re: Out Of Character: The Circle W Ranch ((OOC IV))

No-one dares speak of

Spoiler text: (Highlight or hover over the text to view)
the Greater Manitou of Hugs
.

If he left when he was 22 and he's 31 now, that is more than six, see...
William Pierce
player, 251 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Tue 15 May 2012
at 08:14
  • msg #80

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Alouette:
[[The concept of "normal for Blackthorn" really sinks in when the locals don't even notice a guy with a tiny talking crowcatrice on his head. *so amused* ]]


I feel like taking inventory every few posts. There's a comedy western with Terrence Hill and Bud Spencer (They Call Me Trinity, I think, is the English title).
Spencer's the town marshal, Hill's his brother. Spencer has to leave town for 2 hours, leaving his brother in charge who gets in all sorts of trouble.
And then there's the hilarious scene where Spencer lists all the things that went wrong while he was away:
quote:
"One shop destroyed. Three heads split like overripe melons. One man wounded and one castrated. All in two hours. Just two hours I left you alone. Two hours"

Alouette
player, 1059 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 08:35
  • msg #81

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I just love how the Blackthornians adapt, I really do. I can picture Old Grandma Bennett pottering off down to the shops with a short-handled shovel and/or a shotgun on days when there's a zombie alert, barely noticing the musical *ding* of metal off undead skulls...

You leave the clank alone for two hours, now, you'd be lucky if the town was still standing.
The Stray
GM, 1778 posts
The Marshal
'round these parts
Tue 15 May 2012
at 10:49
  • msg #82

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I liked "They Call Me Trinity"...fun little spoof western. The second one in the series is the one with that little slap-fight I posted a while back (the other one was from "My Name Is Nobody," which just had Terrance Hill).

On the matter of the Crowcatrice, though, they've been too busy dealing with Emma to really look at the thing. Trust me, once Adrian's had a chance to respond I'll deal with the strangeness of the tiny talking monster....but they've simply mistaken Exodus for a trained crow. Still pretty unusual, but I'll get to it, don't worry.
This message was last edited by the GM at 10:51, Tue 15 May 2012.
Charging Bear
player, 788 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L1
Tue 15 May 2012
at 11:41
  • msg #83

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In other less wacky news - it looks like I MIGHT be out two characters rather shortly
This message was last edited by the player at 11:41, Tue 15 May 2012.
William Pierce
player, 253 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Tue 15 May 2012
at 11:45
  • msg #84

Re: Out Of Character: The Circle W Ranch ((OOC IV))

A Frankenstein's monster and a ghost... you must have donde something bad.
Don't worry, Carl's gonna light the wrong CB on fire and everything will be fine.
Charging Bear
player, 789 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L1
Tue 15 May 2012
at 11:48
  • msg #85

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I'm thinking this is going the way of a TPK, I've got that feeling.

Oh Stray cool nod to WildKitten's game with the James Van Owen reference
William Pierce
player, 254 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Tue 15 May 2012
at 11:52
  • msg #86

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The dice roller can't hate you that bad.
But it's frustrating. "Oh, 1 on the blue chip-d6. Let me re-roll that... 2."
Awesome. 100% improvement yet still sucking majorly.
Charging Bear
player, 790 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L1
Tue 15 May 2012
at 11:54
  • msg #87

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The Dice Roller is a fickle mistress, and it doesn't help that I've burned all but one chip.
The Stray
GM, 1779 posts
The Marshal
'round these parts
Tue 15 May 2012
at 11:56
  • msg #88

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to Charging Bear (msg #83):

Well, none of your characters are harrowed yet...so don't give up ALL hope! ;)

And thanks. I thought, "A gunslinger runs into a blonde Englishman...what would he think?" and I remembered Van Owen...I hope Wildcat enjoys the reference when she gets back.

William Pierce:
The dice roller can't hate you that bad.
But it's frustrating. "Oh, 1 on the blue chip-d6. Let me re-roll that... 2."
Awesome. 100% improvement yet still sucking majorly.


This is CB we're talking about. The Dice Roller hates him for some reason.
Charging Bear
player, 791 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L1
Tue 15 May 2012
at 11:58
  • msg #89

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I don't think CB would take well to being Harrowed ... Jake either for that matter.

Yes the Dice Roller and I have a love hate relationship, she loves to hate me
The Stray
GM, 1781 posts
The Marshal
'round these parts
Tue 15 May 2012
at 12:25
  • msg #90

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The manitou don't care if people take well to crawling out of their graves...in fact, they probably enjoy causing just that sort of misery. The question really is, would you be bothered playing a harrowed, if it came down to it?
Adrian Vega
player, 315 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 15 May 2012
at 13:38
  • msg #91

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I was gonna try and boost the Marshal's trait that he used for whipping up his concoction or the woman's Vigor, if that would have helped her chances of recovery.
The Stray
GM, 1783 posts
The Marshal
'round these parts
Tue 15 May 2012
at 16:04
  • msg #92

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Ah. Well, right now he's relying on his Mad Science skill, if you want to still try and boost it.
Alouette
player, 1060 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 16:37
  • msg #93

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The Stray:
On the matter of the Crowcatrice...
...they've simply mistaken Exodus for a trained crow. Still pretty unusual, but I'll get to it, don't worry.


A trained crow with glowing red eyes? Incidentally, I picture Exy's voice something like this: http://www.youtube.com/watch?v=Kc2zTAixMIQ


The Stray:
This is CB we're talking about. The Dice Roller hates him for some reason.


It's a Comanche. On the other hand, CB believing he's definitely going to die generally means the dramatic tension's a-humming. Walk through him, laddie! If he tries to be all solid at you, shoot 'im.

...I'm also amused that the preacher remembers his talk with Carl as a long chat, considering the man contributed two words to it. He should take the Good Friday service in the Town Hall, that'll cheer people up.
The Stray
GM, 1784 posts
The Marshal
'round these parts
Tue 15 May 2012
at 16:56
  • msg #94

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Ha! That does sound pretty nifty...Expy tends to be less foul-mouthed, though.

True, but they were the two most important words of his life. And most of the nonverbal communication got counted, as well. And the letter.

I dunno, a service by a brand new preacher about the day their savior was nailed to a stick of wood might not go over so well, especially if the little scene Itza-chu has prepared gets discovered.
Charging Bear
player, 793 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L1
Tue 15 May 2012
at 17:20
  • msg #95

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Did y'all see that the next PEG setting is going to be Deadlands Nior?

http://www.kickstarter.com/pro...20095/deadlands-noir

Thinking of kicking in some $$$ for it.
The Stray
GM, 1785 posts
The Marshal
'round these parts
Tue 15 May 2012
at 17:26
  • msg #96

Re: Out Of Character: The Circle W Ranch ((OOC IV))

hee! That's awesome.
Alouette
player, 1061 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 17:29
  • msg #97

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Heheh, and blow less raspberries, but you see what I mean. Did you just automatically call Exodus Expy?

True, true. [pause] I hope Percy doesn't go to church before that's washed off, I mean imagine sitting in Mass or what have you, then noticing the wall appears to be covered in bloody letters apparently commanding you to save the father of a devil bottle with bad phonetic spelling, it'd be enough to scar you for life...

Any preacher's better than none, surely? And Himself was nailed there to deliver them all...He just took a day off to redeem folks Downstairs first.
Charging Bear
player, 794 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L1
Tue 15 May 2012
at 17:30
  • msg #98

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Looks interesting, can't wait to see what PEG dreams up.

I'm giving them funds and blaming it on my home Deadlands game that I had set in New Orleans.
The Stray
GM, 1786 posts
The Marshal
'round these parts
Tue 15 May 2012
at 17:39
  • msg #99

Re: Out Of Character: The Circle W Ranch ((OOC IV))

@Charging Bear: I'd certainly like to see what the Deadlands world looks like time-adjusted...seems pretty sweet. I'd like to send funds myself, but I don't currently have a way of doing that (no debit card).

@Alouette: Er, yes?

I'm pretty sure he has by now.

True.
Adrian Vega
player, 317 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 15 May 2012
at 17:45
  • msg #100

Re: Out Of Character: The Circle W Ranch ((OOC IV))

You know, that Deadlands Noir concept looks like it would be perfect for a Deadlands/Call of Cthulhu mash-up adventure. I might have to run such a game if this becomes a reality.
Charging Bear
player, 795 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L1
Tue 15 May 2012
at 17:49
  • msg #101

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Not a bad combo Adrian!

I think I've got the PDFs of Agents of Oblivion and Realms of Cthulhu from Reality Blurs stashed on my home computer...
Alouette
player, 1062 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 17:51
  • msg #102

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to Adrian Vega (msg #100):

I want to make a sophisticated comment to this suggestion but my brain only comes up with 'eee'.
Adrian Vega
player, 318 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 15 May 2012
at 17:58
  • msg #103

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I think that is in some ways the most likely response to a vision of many entities of the Cthulhu mythos, if any response is possible.
Alouette
player, 1063 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 18:08
  • msg #104

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Really? I'd have thought of that as more of an 'aaa', myself...

to Jake: fly, you fools!
This message was last edited by the player at 18:10, Tue 15 May 2012.
Jake Lawrence
player, 230 posts
Huckster/Bitter Waters
P4 T5 W3 F0 FC:W0R0B0L1
Tue 15 May 2012
at 18:11
  • msg #105

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to Alouette (msg #104):

on it!
The Stray
GM, 1788 posts
The Marshal
'round these parts
Tue 15 May 2012
at 18:38
  • msg #106

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Yikes! Itza-chu is insane!

And lucky. Damn fucking lucky.
Alouette
player, 1064 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 18:57
  • msg #107

Re: Out Of Character: The Circle W Ranch ((OOC IV))

That man has clearly never heard of 'stop, drop and roll'.
not that it'd do him any good since he's covered in kerosene, but the alternative doesn't bear mentioning.
William Pierce
player, 256 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Tue 15 May 2012
at 19:12
  • msg #108

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Re: Deadlands Noir: Interesting. I'm just curious about how they want to set up the typical group adventures. Those detective stories usally are one man against the system, so to speak.

And I found the clues to be pretty hard...
The Stray
GM, 1790 posts
The Marshal
'round these parts
Tue 15 May 2012
at 19:16
  • msg #109

Re: Out Of Character: The Circle W Ranch ((OOC IV))

They'll probably add some pulp action in, as that's also the same time period as Doc Savage and his crew. Remember, Westerns are usually "one man against the system" style stories, too...lone gunmen and mysterious drifters abound. And yet Deadlands makes it work.
Alouette
player, 1065 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 19:25
  • msg #110

Re: Out Of Character: The Circle W Ranch ((OOC IV))

William Pierce:
"Victoria seems to be the obvious destination. So we go after the whores."


William and Vinny had the clank point them out that the "other vampires" went away southwest out of town, if they believe it (but then it did find them and know what they were).
William Pierce
player, 259 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Tue 15 May 2012
at 19:46
  • msg #111

Re: Out Of Character: The Circle W Ranch ((OOC IV))

... I thought that was where Victoria was at? I'll need to get the geography straight, I guess.
My awesome Tracking roll might help with that, though?

Also: As Undead, do I suffer from Wound penalities normally?
The Stray
GM, 1793 posts
The Marshal
'round these parts
Tue 15 May 2012
at 19:50
  • msg #112

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Since you're a Harrowed, yes, wound penalties affect you normally.

Alouette pointed in the general direction of Victoria (westerly). If course, he's going to find a lot of trouble no matter which way he goes...
Alouette
player, 1066 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 19:55
  • msg #113

Re: Out Of Character: The Circle W Ranch ((OOC IV))

You're not undead, you're just differently alive!

Blackthorn is slightly further south in my head than the Stray's, I think.

[pokes Long Ride thread] what be going on there? Also, is Itza-Chu really downed and on the floor or is that just for narrative propriety?
Charging Bear
player, 797 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L0
Tue 15 May 2012
at 19:59
  • msg #114

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I'm going to be out traveling for work tomorrow and Thursday so my posting might not be overly frequent... I'll do what I can via my cell phone
The Stray
GM, 1795 posts
The Marshal
'round these parts
Tue 15 May 2012
at 20:01
  • msg #115

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I dunno what Alouette and Adrian were going to do in response to the events.. I was waiting on you to post, actually. Though I was also working on a post for that thread. I'm only one person! And I have to get myself to Work soon, so I can't do everything that I'd like...

Adrian, would you like to gain control of an NPC in one of the threads that's about to erupt in combat? I have Jericho Cantrell and August Colby available close enough to ride in on the War Crimes thread.
Adrian Vega
player, 319 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 15 May 2012
at 20:08
  • msg #116

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I'll post something for Adrian, but I have to pass on taking control of an NPC for the moment, as fun as it sounds. I'm treading water in all of my games right now, including the ones I run.
Alouette
player, 1067 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 May 2012
at 20:21
  • msg #117

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Meeeee? The clank lacks a thing to react to, really, and its attention's on Emma.

chippits: 20,27,10 WRW...run away, CB!
Adrian Vega
player, 322 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 16 May 2012
at 03:40
  • msg #118

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Got Backlash on my latest hex, Marshal :)
The Stray
GM, 1798 posts
The Marshal
'round these parts
Wed 16 May 2012
at 03:43
  • msg #119

Re: Out Of Character: The Circle W Ranch ((OOC IV))

What were you trying to cast? And were you going to use that Joker?
This message was last edited by the GM at 03:43, Wed 16 May 2012.
William Pierce
player, 262 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W2R2B0L
Wed 16 May 2012
at 06:27
  • msg #120

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I love going into combat wounded! :-)
The Stray
GM, 1799 posts
The Marshal
'round these parts
Wed 16 May 2012
at 07:52
  • msg #121

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Seven DID try to get you to go to the Ranch instead... ;)
William Pierce
player, 263 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W1R2B0L
Wed 16 May 2012
at 10:36
  • msg #122

Re: Out Of Character: The Circle W Ranch ((OOC IV))

And miss my chance to take revenge?
I'm about to find out what happens when I drain a vampire, is my take. ;-)
Adrian Vega
player, 323 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 16 May 2012
at 13:20
  • msg #123

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The Stray:
What were you trying to cast? And were you going to use that Joker?


I was trying to Boost my own Persuade. I wasn't going to use the Joker, because I had a sufficient hand without it. But my Spellcasting roll was a complete bust - snake eyes (1,1).
The Stray
GM, 1800 posts
The Marshal
'round these parts
Wed 16 May 2012
at 16:33
  • msg #124

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Ok. Normally, it would just men you're shaken, but since you had the joker drawn and it's a Critical Failure (ie the worst possible failure you can get) I'll roll on the Blacklash table and apply something fiendishly creative to it.
Adrian Vega
player, 324 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 16 May 2012
at 16:43
  • msg #125

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Backlash is half the fun of being a Huckster, at least in my book. I look forward to whatever fiendishness you manage to conjure up.
The Stray
GM, 1801 posts
The Marshal
'round these parts
Wed 16 May 2012
at 19:28
  • msg #126

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Well, then...have a look at this!
Adrian Vega
player, 326 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 16 May 2012
at 19:36
  • msg #127

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Good fun for me, not good fun for Adrian :)
The Stray
GM, 1802 posts
The Marshal
'round these parts
Wed 16 May 2012
at 19:43
  • msg #128

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Or Evans, or Joel, or Emma, or Frank...they all got a Panicked result on their Fear checks.
The Stray
GM, 1803 posts
The Marshal
'round these parts
Wed 16 May 2012
at 19:44
  • msg #129

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Alouette, roll a d20 to see what your Fear fate is!
Adrian Vega
player, 327 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 16 May 2012
at 19:45
  • msg #130

Re: Out Of Character: The Circle W Ranch ((OOC IV))

They need to put some steel in their spines and not get afraid by little things like a guy throwing up a litter of chicken-lizard-crows!
Alouette
player, 1070 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 16 May 2012
at 19:46
  • msg #131

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Said witchcraft was bad for you.

Hey, you do that usually...4
The Stray
GM, 1804 posts
The Marshal
'round these parts
Wed 16 May 2012
at 19:48
  • msg #132

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I know, but I wanted to see what would become of it if I left fate in your hands this time.

1-4
Adrenaline Surge: The hero’s “fight” response takes over. He adds +2 to all Trait and damage rolls on his next action.
Adrian Vega
player, 328 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 16 May 2012
at 19:49
  • msg #133

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Bad? He just did the same thing Alouette did, except a lot better. Instead of only making one, he made a whole bunch. :)
Alouette
player, 1071 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 16 May 2012
at 19:52
  • msg #134

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Not Bad, bad for you. You know how sometimes you wake up (possibly wedged down the back of someone's sofa) and your mouth feels like the bottom of a parrot cage? Demon birdies.

...scree?
The Stray
GM, 1805 posts
The Marshal
'round these parts
Wed 16 May 2012
at 19:55
  • msg #135

Re: Out Of Character: The Circle W Ranch ((OOC IV))

*nod* Scree.
Adrian Vega
player, 329 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 16 May 2012
at 20:21
  • msg #136

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Maybe five rounds later I can start taming all the birds, then sic them on the Comanches.
Alouette
player, 1073 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 16 May 2012
at 20:27
  • msg #137

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Already on it.
William Pierce
player, 264 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W1R2B0L
Thu 17 May 2012
at 06:07
  • msg #138

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I'm in Hamburg for the next few days with little to no internet access. I'll be back Sunday evening.
That goes for Mad Irish Murphy, too, of course. ;-)
The Stray
GM, 1806 posts
The Marshal
'round these parts
Thu 17 May 2012
at 06:40
  • msg #139

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I'll have posts waiting for when you get back!
Alouette
player, 1075 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 17 May 2012
at 08:42
  • msg #140

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Poor Murphs, he will be most disconcerted to be teleported to Hamburg. Go well!

On the theme of zappiness, one for the Stray:
http://www.youtube.com/watch?v=PdrqdW4Miao
Charging Bear
player, 799 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0L0
Thu 17 May 2012
at 11:41
  • msg #141

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Jake is going to have some serious mental issues with the "spirit" crows he's been seeing coming to life... poor Jake.
The Stray
GM, 1814 posts
The Marshal
'round these parts
Fri 18 May 2012
at 16:37
  • msg #142

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Why do I have the feeling The Hawk isn't going to have much nice to say to Adrian?
Alouette
player, 1084 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 May 2012
at 16:58
  • msg #143

Re: Out Of Character: The Circle W Ranch ((OOC IV))

At least he wasn't doing it in church or near its adoptive chick. It's not entirely happy with him, though, no.

Charging Bear:
Taking a deep breath, Charging Bear notes where everyone is and tries to figure out some form of game plan.

OOC: NO idea what I want to do.


You want to stroll on in there and go "'sup guys, I'm your replacement Charging Bear, nice ring o' torture you got going here. Mind if I put a few planks on the fire? Nice, let's break out the marshmallows."
This message was last edited by the player at 17:02, Fri 18 May 2012.
The Stray
GM, 1815 posts
The Marshal
'round these parts
Fri 18 May 2012
at 17:08
  • msg #144

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I have no idea, either...the Comanche are about looking for the intruder, Carl and Is Not Afraid there are going round in circles in their discussion...I'm a little at a loss myself.

Oh, and Alouette? what was the Go go angel touch meant to do this time around?
Alouette
player, 1086 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 May 2012
at 17:15
  • msg #145

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Just introducing Adrian and Adrian's little friend to the Hawk - spirit check.

Carl'll think of something. He's good at that. Probably something racist, though, since his vast ignorance is why he'll never get over d6 Smarts. It amuses me no end that he's far more of a savage than CB or most of the Comanches there will ever be. What's the bowman's name?
The Stray
GM, 1816 posts
The Marshal
'round these parts
Fri 18 May 2012
at 17:21
  • msg #146

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Ah. Right-o!

Yellow Buffalo.
Alouette
player, 1088 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 May 2012
at 18:25
  • msg #147

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Charging Bear:
While Charging Bear is exactly a fan of Carl and the Dust Adders


Aww, it's nice to have fans, even though Carl and the Dust Adders aren't actually a Goth Rock/Country band...you could try de-crucifying a vampire for shits and giggles. Carl still might attack you if he notices, but his attention's more on his own "tribe".
Charging Bear
player, 806 posts
Native Warrior
P6T6 W:- F:- FC:W1R0B1
Fri 18 May 2012
at 18:27
  • msg #148

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Cause CB would WANT to unleash a vampire on the world... wait he doesn't.
The Stray
GM, 1821 posts
The Marshal
'round these parts
Fri 18 May 2012
at 18:31
  • msg #149

Re: Out Of Character: The Circle W Ranch ((OOC IV))

True, but neither Carl nor CB know they're vampires...at least, not yet.
Alouette
player, 1090 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 May 2012
at 18:40
  • msg #150

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Carl suspects from Evans' and Wildcat's talking about vampires in the theatre in front of him, though he's not entirely sure what a vampire is (something that flies, possibly?) or how to deal with one.

...he'd probably free them anyway if he knew, since undead or not they're the right colour and female, and likely they'll want to take being horribly abused out on the Comanche rather than him.
Charging Bear
player, 809 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Fri 18 May 2012
at 19:06
  • msg #151

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In other news the dice roller hates me

oh and I'm running Warrior Dash this weekend!
The Stray
GM, 1823 posts
The Marshal
'round these parts
Fri 18 May 2012
at 19:38
  • msg #152

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Carl, did you want to control Jesse during this little bit, or leave him in my hands?
Alouette
player, 1094 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 May 2012
at 19:41
  • msg #153

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Carl would be very confused by that, but the magic 8 ball's mysterious sources say "no", [points at edited post] so I won't.

Clank-speak is catching...
The Stray
GM, 1827 posts
The Marshal
'round these parts
Sat 19 May 2012
at 00:07
  • msg #154

Re: Out Of Character: The Circle W Ranch ((OOC IV))

So, I have a quandary. I don't want to ghost Wildcat, as I've not been given permission to do so, but her absence is beginning to get felt. Thoughts?
Adrian Vega
player, 338 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Sat 19 May 2012
at 01:03
  • msg #155

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Has the player ever asked you specifically not to ghost them?

In the absence of such a request, I believe it is the GM's prerogative to ghost an absent player's character when necessary and appropriate.

If not, then I'd send a PM to let them know that their character's integral role in the story thus far somewhat begs their presence, and that unless asked otherwise informed you'll be ghosting them to keep them in the scene so they don't get left behind.

Even otherwise, to put myself in an absent player's shoes, I would rather Adrian be involved even though not under my control than sitting around somewhere, missing all the major action (which is every five minutes in Blackthorn) and then making an awkward transition back into the game where the other characters are wondering why they missed the whole shebang.
The Stray
GM, 1828 posts
The Marshal
'round these parts
Sat 19 May 2012
at 04:15
  • msg #156

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I'm so sorry, Charging Bear. The Dice Roller is trying to kill you!

But wait! I've noticed a mistake, and one of those massive hits against you has to be rerolled!
This message was last edited by the GM at 04:25, Sat 19 May 2012.
Alouette
player, 1098 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 19 May 2012
at 09:49
  • msg #157

Re: Out Of Character: The Circle W Ranch ((OOC IV))

...and is still massive.
You know, I my theory is the dice roller is psychic, and knows when a character's supposed to be lucky or unlucky - some of you will know what I'm talking about when I say it adores Kerry Faust in much the way it deplores Charging Bear.

What Adrian said. We can't leave Wildcat locked in the privy indefinitely, and it'd be hugely unfair to leave her ambiguously wandering the streets in the event of Comanche attack. You could do it mininmally, like "posse comes up to find Wildcat overseeing the hauling of hot water to roofs, she signals she'll talk to them in a minnit" so that you could give her a presence but didn't have to navigate the angel-talk, even.
The Stray
GM, 1829 posts
The Marshal
'round these parts
Sat 19 May 2012
at 11:05
  • msg #158

Re: Out Of Character: The Circle W Ranch ((OOC IV))

It did seem to enjoy giving Faust the upper hand a lot. And it also seems to hate Danny, especially while he's trying to escape.

I figure she's currently engaged in that Streetwise Roll she made before we stated the new chapter threads, now that her conversation with William over. That was to check the towns defenses and see that everything was in place. This would put her over by either City Hall or The Old Mining Offices, both of which are out of earshot of the Grand Bull.
This message was last edited by the GM at 11:10, Sat 19 May 2012.
Alouette
player, 1099 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 19 May 2012
at 11:16
  • msg #159

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Danny is not good at making friends. Aye, and you can guarantee that the only one likely to remain unaffected by this run of Jokers in combat is Alouette...

If she was at City Hall that'd give her a bit more time (waiting on Murphs to get back), the knowledge from the sucessful check that Carl's gone missing and access to any holy buckshot already being made. Tim's there for her to bother, too, though he'd probably just growl at her and make the Adders there close in and growl at her too if she tried.
The Stray
GM, 1830 posts
The Marshal
'round these parts
Sat 19 May 2012
at 11:57
  • msg #160

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Actually, Aloutte's Schizophrenia is activated each time any player draws a Joker in combat, not just those present around it at the time...though I don't think that counts for the GM's characters. So the Hawk might get a chance for a few words...

Makes sense. I'll do that, then.
The Stray
GM, 1831 posts
The Marshal
'round these parts
Sat 19 May 2012
at 12:11
  • msg #161

Re: Out Of Character: The Circle W Ranch ((OOC IV))

WHYYYYYYYYYYYYYYYYYYYYYYYYYY does the Dice Roller hate Charging Bear so much!?
Alouette
player, 1100 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 19 May 2012
at 12:26
  • msg #162

Re: Out Of Character: The Circle W Ranch ((OOC IV))

You ever kill a Comanche, CB?

Really? Really really? You said that was a myth last I asked. Kee...
The Stray
GM, 1832 posts
The Marshal
'round these parts
Sat 19 May 2012
at 12:37
  • msg #163

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I re-read it. It says ANY player. That should make things fun...
Alouette
player, 1102 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 19 May 2012
at 16:42
  • msg #164

Re: Out Of Character: The Circle W Ranch ((OOC IV))

...unless Alouette just exploded. (Oops.)

Y'know, CB, I think letting Itza-Chu get his hands on the Doom Gun might be a really, really bad idea...
The Stray
GM, 1834 posts
The Marshal
'round these parts
Sat 19 May 2012
at 17:43
  • msg #165

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Heee...this has been a session for Magic Going Wrong, hasn't it?

Oh, don't think I haven't thought of that... }:D
The Stray
GM, 1835 posts
The Marshal
'round these parts
Sat 19 May 2012
at 17:46
  • msg #166

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In other news, I got a message from Wildcat. seems she was experiencing technical issues and should be able to resume posting soon.
Alouette
player, 1104 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 19 May 2012
at 18:56
  • msg #167

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Yay Wildcat! Aye...

You mean if CB plays his Frying Pan card, Stone walks in, kills Itza-Chu, then gives everyone else ice cream, right?
William Pierce
player, 265 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W1R2B0L
Sun 20 May 2012
at 19:54
  • msg #168

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Back from Hamburg! What did I miss? Oh, Jericho, again...
The Stray
GM, 1836 posts
The Marshal
'round these parts
Sun 20 May 2012
at 22:18
  • msg #169

Re: Out Of Character: The Circle W Ranch ((OOC IV))

You missed the bit with the demon crows. I haven't posted anything for Murphy yet...I figured it would get buried anyway, so I'll post something for you in a new thread (since you'll shortly be joined by Wildcat, when she resumes posting).
Alouette
player, 1105 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 20 May 2012
at 22:25
  • msg #170

Re: Out Of Character: The Circle W Ranch ((OOC IV))

William Pierce:
OOC: I know. William just doesn't think that a doctor would be able to do anything for him on account on him being dead and he doesn't want to drink human blood. It's a pickle he'll find himself in forever, I guess.


I am certain you'll find lots of volunteers to help you set up an arrangement involving Itza-Chu, a straightjacket, an upright trolley and a straw...
The Stray
GM, 1838 posts
The Marshal
'round these parts
Mon 21 May 2012
at 08:40
  • msg #171

Re: Out Of Character: The Circle W Ranch ((OOC IV))

PM
Mad Irish Murphy
player, 57 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Mon 21 May 2012
at 08:47
  • msg #172

Re: Out Of Character: The Circle W Ranch ((OOC IV))

In reply to The Stray (msg #171):
Adrian Vega
player, 339 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 21 May 2012
at 13:46
  • msg #173

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I like the name...Fortress o' Fear :)

The break in the numbering scheme though...shouldn't it be 14.5?
This message was last edited by the player at 13:46, Mon 21 May 2012.
The Stray
GM, 1839 posts
The Marshal
'round these parts
Mon 21 May 2012
at 16:27
  • msg #174

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Whoops! Did not notice that...fixed now.
Alouette
player, 1107 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 21 May 2012
at 20:10
  • msg #175

*sssscrackle*

Angels: they're like Templars, with feathers! This is the Best Mix.
The Stray
GM, 1840 posts
The Marshal
'round these parts
Mon 21 May 2012
at 20:52
  • msg #176

Re: *sssscrackle*

I have the feeling this won't end well for Adrian...
Adrian Vega
player, 342 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 21 May 2012
at 20:54
  • msg #177

Re: *sssscrackle*

Hah. Probably not. I'm not even sure what's going on, exactly. And so neither is Adrian.
Alouette
player, 1110 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 21 May 2012
at 20:54
  • msg #178

Re: *sssscrackle*

I suppose it is one big electric hand buzzer...
Wildcat Hawkins
player, 1160 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Tue 22 May 2012
at 12:53
  • msg #179

Re: *sssscrackle*

Sorry again everyone.  Work has been busy.  I usually get there early and I either update or work on updates before it's time to do work, or I get to work right away and stop to update later, but I haven't been able to do the update in the morning.

Normally when that happens I update at home, but my home ISP went out last Monday.  It's a 45 minute hold to get through to my cable company, so I couldn't call them until Tuesday after work, and even then the soonest they could get anyone out when I could be there was Thursday.

Thursday the guy came, said he found the problem but had to come back Friday.  I said I couldn't meet him, he said he technically didn't have to come inside to fix the problem, so he gave me his mobile number and said to call him when I got home.  Whatever he did worked.

Anyway Stray you have permission to sock puppet Wildcat when need be.
Wildcat Hawkins
player, 1161 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Tue 22 May 2012
at 12:59
  • msg #180

Re: *sssscrackle*

Okay I got out what I had to say to Willy P.  so that worked out okay.

Wildcat believes she's on a mission from God to save the town proper from Comanche raiders, so what thread is that.
Wildcat Hawkins
player, 1162 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Tue 22 May 2012
at 13:13
  • msg #181

Re: *sssscrackle*

Incidentally, sorry for the triple post, but last week was a terrible time to lose home internet access for a Diablo fan.  Although maybe not, as it seems most people couldn't play very much the first 2-3 days. XD
Adrian Vega
player, 344 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 22 May 2012
at 13:55
  • msg #182

Re: *sssscrackle*

Good to have you back, Wildcat.

As an FYI, I'm traveling today so if I'm not responding till later that's why.
The Stray
GM, 1841 posts
The Marshal
'round these parts
Tue 22 May 2012
at 16:45
  • msg #183

Re: *sssscrackle*

Hey, Wildcat!

I've been assuming that you were following up on that Streetwise roll you made a while back, checking on the defenses and the like, so that would lead you to City Hall, and the Fortress o' Fear thread.
Mad Irish Murphy
player, 70 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Tue 22 May 2012
at 17:20
  • msg #184

Re: *sssscrackle*

Charging Bear:
Using Out of the Frying Pan


Huh. Maybe you run into that lovely zombie private who was so fond of singing.
Vampires, Zombies, Immortals, oh my! It's the monster mash!
The Stray
GM, 1843 posts
The Marshal
'round these parts
Tue 22 May 2012
at 17:21
  • msg #185

Re: *sssscrackle*

No, he's about to run into someone worse than all of those combined... }:D
William Pierce
player, 275 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R2B0L
Tue 22 May 2012
at 17:23
  • msg #186

Re: *sssscrackle*

Me? :-)
Laughs At Darkness
NPC, 17 posts
Weird and Creepifyin'
Coyote Shaman
Tue 22 May 2012
at 17:26
  • msg #187

Re: *sssscrackle*

"heheheHAHAHAHAAAAAAAAAAAAAAAhahahahahahehhhhh...you're so stupid!"
Charging Bear
player, 819 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Tue 22 May 2012
at 17:57
  • msg #188

Re: *sssscrackle*

Oh the fun!
William Pierce
player, 279 posts
Notorious Gunman
P5 T7 W0 F0 Cha 0 W0R1B0L
Tue 22 May 2012
at 18:33
  • msg #189

Re: *sssscrackle*

Forgot to update my chips... down to one red, one legen... wait for it! .d
Alouette
player, 1113 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 May 2012
at 00:14
  • msg #190

Re: *sssscrackle*

Mad Irish Murphy:
Huh. Maybe you run into that lovely zombie private who was so fond of singing.
Vampires, Zombies, Immortals, oh my! It's the monster mash!


You forgot to add a link there: http://www.youtube.com/watch?v=FeZftK2kO6U

...I must say, it's great fun to watch vampires in action when one's not on the recieving end of them.
The Stray
GM, 1848 posts
The Marshal
'round these parts
Wed 23 May 2012
at 02:20
  • msg #191

Re: *sssscrackle*

In reply to Alouette (msg #190):

It certainly helps that I'm counting William's Fangs as magical weapons for the purpose of hurting them.
The Stray
GM, 1850 posts
The Marshal
'round these parts
Wed 23 May 2012
at 03:45
  • msg #192

Re: *sssscrackle*

PMage!
William Pierce
player, 282 posts
Notorious Gunman
P6 T7 W3 F1 Cha 0 W0R1B0L
Wed 23 May 2012
at 08:57
  • msg #193

Re: *sssscrackle*

The Stray:
In reply to Alouette (msg #190):

It certainly helps that I'm counting William's Fangs as magical weapons for the purpose of hurting them.


"I'm supernatural, bitch!"
Wildcat Hawkins
player, 1165 posts
Texas Ranger
P5 T6 W0 F0 B1W2R4B Cha 2
Wed 23 May 2012
at 13:15
  • msg #194

Re: *sssscrackle*

Laughs At Darkness:
"heheheHAHAHAHAAAAAAAAAAAAAAAhahahahahahehhhhh...you're so stupid!"


And you all are going to hate me forever.  XD
Charging Bear
player, 820 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 23 May 2012
at 13:23
  • msg #195

Re: *sssscrackle*

In reply to Wildcat Hawkins (msg #194):

I'm already dealing with
quote:
"PACKS THE COLT CANNOT BE KILLED BY A BULLET!"


Jake here has gone around with ole Laughs At Darkness, now CB is too. Apparently I'm all about the dream/vision quests... who know?
Alouette
player, 1116 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 May 2012
at 17:45
  • msg #196

Re: *sssscrackle*

At least CB already has a name...LaD is probably just going to make him do all his laundry or something.

[points at the Ride thread] With the choice of a deputy, an angel and a man favoured by Coyote, how did we end up with Danny in charge of decision-making?
The Stray
GM, 1852 posts
The Marshal
'round these parts
Wed 23 May 2012
at 17:56
  • msg #197

Re: *sssscrackle*

Actually...about that...well, you'll just have to see. It will be a bit more involved than laundry, I'll tell you that.

Lord knows. Going to be fun when I finish up my post there, though.
Charging Bear
player, 821 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 23 May 2012
at 17:59
  • msg #198

Re: *sssscrackle*

In reply to Alouette (msg #196):

Who's favored by Coyote?
This message was last updated by the player at 17:59, Wed 23 May 2012.
Alouette
player, 1117 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 May 2012
at 18:07
  • msg #199

Re: *sssscrackle*

Jake had LaD nab him from the path of a crow-mobbing and talk to him helpfully in a place sheilded from Tezcatlcoatl's hearing...Chuckles either belongs to Coyote, channels Coyote or is Coyote, possibly depending when you ask...

hee. Oh, and Vinny's black Joker...?
This message was last edited by the player at 18:10, Wed 23 May 2012.
The Stray
GM, 1853 posts
The Marshal
'round these parts
Wed 23 May 2012
at 18:15
  • msg #200

Re: *sssscrackle*

PM
Alouette
player, 1118 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 May 2012
at 18:24
  • msg #201

Re: *sssscrackle*

Mip?
Alouette
player, 1121 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 24 May 2012
at 19:37
  • msg #202

On Tricksters

Laughs At Darkness:
<DarkGreen>"I can give you some small fetishes to aid you."


Considering how this kind of thing usually works, I now half-expect Charging Bear to discover a hitherto unsuspected love for a well-strung barbed wire fence, giving him insights into the mind of his opponent.
Charging Bear
player, 826 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Fri 25 May 2012
at 11:31
  • msg #203

Re: On Tricksters

In reply to Alouette (msg #202):

I expect nothing good to come from all this, but have no doubt it'll be fun!
Alouette
player, 1123 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 25 May 2012
at 21:38
  • msg #204

Re: On Tricksters

Avoid the inevitable off-pissing of the Shrike as long as possible. You have not seen rage until you've seen bird rage. Also remember not to eat any apples or pomegranates, and if someone's boiling a salmon or a snake and you taste some, run away soon after.

Adrian, you have the dead crowcatrice as proof at least some are dead; it's a good start for telling the truth and that you've been told to repent (which is true, even if you won't)...though if you blamed everything on the clank Gus'd definitely believe that, too. They have a sort of hate-hate relationship.
The Stray
GM, 1859 posts
The Marshal
'round these parts
Fri 25 May 2012
at 21:41
  • msg #205

Re: On Tricksters

I have to show this off...someone wrote a Deadlands-themed filk song called "The Ballad of Lil' Lemon."
Alouette
player, 1124 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 25 May 2012
at 22:01
  • msg #206

Re: On Tricksters

! so much love.
The Stray
GM, 1860 posts
The Marshal
'round these parts
Sun 27 May 2012
at 07:49
  • msg #207

Re: On Tricksters

I think the situation with Gus is beginning to deteriorate.
Alouette
player, 1125 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 27 May 2012
at 08:03
  • msg #208

Re: On Tricksters

Considering the Ranger's given up on keeping occult occurrences secret, I think it's time to either tell the truth or demand you talk with an angel present.

...meanwhile, Comanches!
Adrian Vega
player, 357 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 28 May 2012
at 00:01
  • msg #209

Re: On Tricksters

The Stray:
I think the situation with Gus is beginning to deteriorate.


I've already begun thinking through another character.
The Stray
GM, 1862 posts
The Marshal
'round these parts
Mon 28 May 2012
at 01:02
  • msg #210

Re: On Tricksters

Well, don't count Adrian out just yet...
The Stray
GM, 1863 posts
The Marshal
'round these parts
Mon 28 May 2012
at 18:22
  • msg #211

Re: On Tricksters

For those of you in the states, happy Memorial Day!
Alouette
player, 1127 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 28 May 2012
at 18:46
  • msg #212

Re: On Holidays

In reply to The Stray (msg #211):

What's that about?
The Stray
GM, 1864 posts
The Marshal
'round these parts
Mon 28 May 2012
at 18:57
  • msg #213

Re: On Holidays

Alouette
player, 1128 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 28 May 2012
at 19:14
  • msg #214

Re: On Holidays

Wikipedia:
"Formerly known as Decoration Day, it originated after the American Civil War to commemorate the Union soldiers who died in the Civil War...
...
...[b]y the early 20th century, Memorial Day was an occasion for more general expressions of memory.....also...increasingly devoted to shopping, family gatherings, fireworks, trips to the beach, and national media events such as the Indianapolis 500 auto race."


That is a very strange holiday. May it include ice cream and/or other good things for y'all stateside, and be sure to think about the dead Yankees as well as the racecars.
Alouette
player, 1129 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 29 May 2012
at 08:01
  • msg #215

Re: On Tricksters

Adrian, look! Other people have scary talky crow friends, too: http://swanblood.tumblr.com/po...-172-other-wild-pets
Adrian Vega
player, 361 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 29 May 2012
at 14:57
  • msg #216

Re: On Tricksters

Alouette:
Adrian, look! Other people have scary talky crow friends, too: http://swanblood.tumblr.com/po...-172-other-wild-pets


LOL. Wow, I don't really even know what to say about that, but it has made my day so far. Granted, my day has only just begun, but still that's something.
William Pierce
player, 296 posts
Notorious Gunman
P6 T7 W3 F1 Cha 0 W1R0B1L
Tue 29 May 2012
at 19:05
  • msg #217

Re: On Tricksters

I know I've been beaten over the head with the fact that going on is a stupid idea. But William doesn't know that a doctor would be an option for him. Just sayin' :-)
The Stray
GM, 1867 posts
The Marshal
'round these parts
Tue 29 May 2012
at 19:08
  • msg #218

Re: On Tricksters

Oh, I figured you'd know. I like the reply you gave...gives me a hook to RP with.
William Pierce
player, 299 posts
Notorious Gunman
P6 T7 W3 F1 Cha 0 W1R0B1L
Wed 30 May 2012
at 09:51
  • msg #219

Extra Adventure card

I'll take the extra adventure card - QD Windfall.
The Stray
GM, 1872 posts
The Marshal
'round these parts
Wed 30 May 2012
at 17:28
  • msg #220

Re: Extra Adventure card

I may be out of touch for a little bit...having some internet issues. I'll let you know what's up later on today.
The Stray
GM, 1873 posts
The Marshal
'round these parts
Thu 31 May 2012
at 01:09
  • msg #221

Re: Extra Adventure card

I've fixed my Internet issues, and will resume regular posting.
The Stray
GM, 1877 posts
The Marshal
'round these parts
Fri 1 Jun 2012
at 18:24
  • msg #222

Announcement

Sorry it's been slow...it seems like a lot of you have been busy this week, and , truth be told, I've been busy myself. I don't expect to be around the rest of Today or Tomorrow, so I'll resume regular posting on Sunday.
Alouette
player, 1133 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 2 Jun 2012
at 21:12
  • msg #223

Re: Announcement

We'll be around, boss.

Anecdotally on the theme of busy, I didn't get time to change between the schools' living history event for the Thing* Project on Thursday and accompanying a visiting aunt to the bird sanctuary on one of the more remote islands. I can only put the airstrip assistant's look of startled horror on opening the tiny 'plane door to find a Viking sitting there down to folk memory, since most staff were merely a bit bemused. I remain unsure whether grinning brightly at her was quite the right thing to do.


*Þing anglisises poorly.
The Stray
GM, 1878 posts
The Marshal
'round these parts
Tue 5 Jun 2012
at 19:53
  • msg #224

Re: Announcement

Still been busy...will hopefully get some posts up later this week.
Adrian Vega
player, 366 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 11 Jun 2012
at 17:21
  • msg #225

Re: Announcement

Time for some plus plus witchery!
Alouette
player, 1135 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 11 Jun 2012
at 18:13
  • msg #226

Re: Announcement

[hopeful] Boom?

Hopefully without almighty backlash this time. I say, amused as I am by Murphs accidentally persuading puppet!Wildcat on a mission of madness mercy, I'm not sure how she'll justify that one IC...I mean, sure she wants to run off and kill injuns, but she seemed to be gaining an awareness that she should be proving to the People she's not a psycho and that maybe the Law gives a damn...thoughts from everyone else who's not Wildcat?
Mad Irish Murphy
player, 80 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Tue 12 Jun 2012
at 08:15
  • msg #227

Re: Announcement

Getting Carl back in one piece might help her get a few of the Dust Adders on her side, I'd say.
Alouette
player, 1138 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 12 Jun 2012
at 08:53
  • msg #228

Re: Announcement

I don't think Wildcat's really interested in the respect of the "whickid men" her "natural enemies" - Carl has offered bits of it repeatedly and she's taken it variously as bribery, cowardice, and opportunity to push for her way since she's still fundamentally unable to see them as other than black hats. She'd rather be friends with a Yankee vampire who is also an outlaw than with Carl, too - unless she really wants to escalate their...whatever it is those two have...by saving his life I don't see why she'd care for him more than the small and scared enough to run into danger. Murphs probably knows Carl's feelings on bringing white women within live capture reach of overexcited Comanche soldiers, too.

She might be coming to see that she (and thus the rule of Law) could be seen as less of a scary mean thing to the locals if she worked alongside the Adders in defense of the town, though. Also she's held on to Folk Hero for most of the game now, c'mon.
William Pierce
player, 305 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Tue 12 Jun 2012
at 09:00
  • msg #229

Re: Announcement

Alouette:
She'd rather be friends with a Yankee vampire who is also an outlaw


William has a very sunny outlook on life, a great and fun! guy to have around. Did that not come through?
Alouette
player, 1139 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 12 Jun 2012
at 12:04
  • msg #230

Re: Announcement

Oh, certainly, if a bit of a rake: the first thing he did on getting to town was to hit the whorehouse and let the girls know the drinks were on him, after all. As soon as he walked into the saloon the Blackthorn nightlife got more lively and several times louder, too - he's the very unlife and soul of the party, our Mr. Pierce.
Charging Bear
player, 831 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Tue 12 Jun 2012
at 12:05
  • msg #231

Re: Announcement

Did I mention Jake is a bit paranoid?
Adrian Vega
player, 367 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 12 Jun 2012
at 14:23
  • msg #232

Re: Announcement

Alouette:
bringing white women within live capture reach of overexcited Comanche soldiers


"Where the white women at?"
Charging Bear
player, 833 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Tue 12 Jun 2012
at 14:26
  • msg #233

Re: Announcement

In reply to Adrian Vega (msg #232):

http://youtu.be/jGQ-ISsDm8M
Adrian Vega
player, 368 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 12 Jun 2012
at 14:30
  • msg #234

Re: Announcement

Hah! Right on the money :)
Alouette
player, 1142 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 12 Jun 2012
at 19:19
  • msg #235

Re: Announcement

Heee...Real Charging Bear should see if he can find Sheriff Bart's big grey rabbit spirit animal, then he'd be in for the win for sure.

Carl...Carl was brought up back when you could own people paler than him if they had the 'wrong' racial label; he thinks of natives as a kind of wild animal, black people as a kind of domesticated animal, and 'irony' as meaning 'kinda like iron'.

Bizarrely, that and mild sociopathy makes him less overtly racist than Gus, since Carl bonds better to animals than people and is more ready to meet them on their own terms...and once someone is "tribe" he'll defend them to the death whether they're red, white, undead or Methodist.
Adrian Vega
player, 369 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 12 Jun 2012
at 19:47
  • msg #236

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Charging Bear:
Did y'all see that the next PEG setting is going to be Deadlands Nior?

http://www.kickstarter.com/pro...20095/deadlands-noir

Thinking of kicking in some $$$ for it.


To reply again to an old post, this thing had an original funding goal of $8,000 and is now funded at over $96,000. Pretty impressive level of interest for Deadlands out there.
Charging Bear
player, 834 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 13 Jun 2012
at 11:41
  • msg #237

Re: Out Of Character: The Circle W Ranch ((OOC IV))

As for 730EDT they're at $102,253, which is alot of $$$. With (2) $1000 pledges and (4) $500, wow amazing the support they're getting
Adrian Vega
player, 370 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 13 Jun 2012
at 17:14
  • msg #238

Re: Out Of Character: The Circle W Ranch ((OOC IV))

I pledged some at a much lower level than that, but the benefits are pretty good at all the levels.
William Pierce
player, 307 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Wed 13 Jun 2012
at 20:15
  • msg #239

Re: Out Of Character: The Circle W Ranch ((OOC IV))

At this point William is half-sure that he's either fast asleep and has the weirdest dream ever... or that he's already in hell.

This is still the same day, right?
Alouette
player, 1146 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 13 Jun 2012
at 20:27
  • msg #240

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Could be worse...they could sing.

http://www.youtube.com/watch?v=O163ogpOI7k
The Stray
GM, 1886 posts
The Marshal
'round these parts
Tue 19 Jun 2012
at 05:01
  • msg #241

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Ok, I has to share this...

http://www.youtube.com/watch?v=hA7lv1SDzno
The Stray
GM, 1889 posts
The Marshal
'round these parts
Mon 25 Jun 2012
at 04:10
  • msg #242

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Yay! Posts are up! And I'm another year older...my birthday was on the 21st!
Alouette
player, 1149 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 25 Jun 2012
at 16:51
  • msg #243

Re: Out Of Character: The Circle W Ranch ((OOC IV))

[gives Stray a balloon on a string]

William is properly introduced now, he can have many friends!
William Pierce
player, 310 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Mon 25 Jun 2012
at 17:13
  • msg #244

Re: Out Of Character: The Circle W Ranch ((OOC IV))

The Stray:
Yay! Posts are up! And I'm another year older...my birthday was on the 21st!

Congrats! How often have you turned 27 now? :-)
Adrian Vega
player, 374 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 25 Jun 2012
at 17:53
  • msg #245

Re: Out Of Character: The Circle W Ranch ((OOC IV))

Happy belated birthday! Gonna be a little slow but hopefully will catch up tonight. More dreaded business travel.
Alouette
player, 1152 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 29 Jun 2012
at 19:31
  • msg #246

On Phenomena

I swear this is not me (I can't knit, for a start):
http://www.bbc.co.uk/news/uk-s...ey-shetland-18633867

...but noting that the phenomenon apparently started in Texas and recalling my hero worship of the guy on the cover of The Manly Art of Knitting my imagination is taken with the idea of a band of iron-jawed, steely-eyed Texas cowboys who have vowed to bring the joy of knitwear to the very corners of the earth, Kirkwall included. This is surely the most plausible explanation.
Mad Irish Murphy
player, 86 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Mon 2 Jul 2012
at 10:26
  • msg #247

Re: On Phenomena

Intimidating a vampire - and failing the attempt - is a severe health risk. Ask William, he learned the hard way that you're always polite to fangsters.
Alouette
player, 1154 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 2 Jul 2012
at 16:59
  • msg #248

Re: On Phenomena

I dunno, I suspect Vinny's the type that bites when threatened.

Then again, so's Carl...hey, maybe if Carl breaks skin before Vinny reduces him to itty bitty pieces Vincent will find himself changing, consumed by a weird and unnatural urge! ...to herd cows, talk in a slow drawl and be nice to horses.

Meanwhile, Jake's pragmatisim and anachronistic monster/scientist confusion amuses me no end.
Jake Lawrence
player, 264 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W0R0B1
Mon 2 Jul 2012
at 17:07
  • msg #249

Re: On Phenomena

In reply to Alouette (msg # 248):

I double checked to make sure Frankenstein had already been published before making the reference ... it was published in 1818, plenty of time to make its way to the U/CSofA
Alouette
player, 1155 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 2 Jul 2012
at 17:32
  • msg #250

Re: On Phenomena

Aye, but people only started thinking the nameless monster was called "Frankenstein" after Boris Karloff as said monster appeared on posters screaming "FRANKENSTEIN", causing folk to confuse the two...Frankenstein in the book is about Jake's build and prone to nervous breakdowns, the poor faintly incestuous daftie, wheras the monster is an uncanny valley-inducing yellowy-grey dude built on a statuesque scale.

On a tangent, my undergraduate dissertation supervisor worked on the initial excavation of the laboratory complex of Crosse, the English scientist who inspired Frankenstein. He had a "lightning-collecting" device! Nothing above-ground, but the geophysical survey shows the place up as just a mass of metallic stuffs and funny buisiness.
This message was last edited by the player at 17:35, Mon 02 July 2012.
Jake Lawrence
player, 265 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W0R0B1
Mon 2 Jul 2012
at 17:36
  • msg #251

Re: On Phenomena

True... hmm... guess I should correct that.
Alouette
player, 1156 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 2 Jul 2012
at 17:41
  • msg #252

Re: On Phenomena

Nuuu, it (and justifying on the fly) is what alternate universes are for! (plus it is funny)

I'm pretty sure someone in the Deadlandsverse has whipped up something like Lurch before and called it a "Frankenstein man", you know, like the thing with the Coke and the...whatever you call plasters (as in what you stick on cuts) that is also a brand name but I can't remember at present.
The Stray
GM, 1891 posts
The Marshal
'round these parts
Mon 2 Jul 2012
at 18:08
  • msg #253

Re: On Phenomena

You mean Band-aids?
Adrian Vega
player, 377 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 2 Jul 2012
at 18:13
  • msg #254

Re: On Phenomena

In reply to The Stray (msg # 253):

plus plus band-aids
Alouette
player, 1157 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 2 Jul 2012
at 18:33
  • msg #255

Re: On Phenomena

Those! My brain kept coming up with "elastoplast", but I don't think you even have that brand.

@Adrian: I shall teach you an idiom, so you can tell Frenchmen how bad a fight is: une cause de sparadrap - "a thing that requires/will require plus plus bandaids" (loose translation).
Adrian Vega
player, 378 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 2 Jul 2012
at 18:44
  • msg #256

Re: On Phenomena

Thanks, Alouette :)

I will attempt to keep that in mind, guarding against the unlikely event in which I run into any Frenchmen and I need to communicate with them about rough fights.
Alouette
player, 1160 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 2 Jul 2012
at 20:38
  • msg #257

Re: On Phenomena

Be prepared, as it said on the scout buckle recovered from the alligator swamp.

Charging Bear:
"Why did I think for an instant this would be simple?" the native son questions quietly to himself as he watches the strange birds and decides what he should do. Charging Bear looks for something he could use to drive he birds away, a large branch perhaps.


Or a coup stick, waved in a ferocious fashion (before being mobbed to bits)!
Carl Allans
player, 375 posts
The Quiet One
P6 T5 Cha 0
Tue 3 Jul 2012
at 17:12
  • msg #258

Re: On Phenomena

Mad Irish Murphy:
Murphy pushes himself up to his elbows, his mouth open again.

"What the hell?" He mutters under his breath.


...just an addition to the list of
Things The Local Non-Talker Is Held To Mysteriously Communicate With:
dogs
ponies
small children
blood-drinking taloned fiends from the darkest vilest pits of Hackney

Augustus Spotswood
player, 208 posts
Scientist!
P2 T6 W0 F0 B C -1
Tue 3 Jul 2012
at 17:23
  • msg #259

Re: On Phenomena


Ahem...  Did someone call for a Scientist?
Alouette
player, 1161 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 3 Jul 2012
at 17:42
  • msg #260

!!!

Augustus?! Really really?

Sir, you are definitely getting tacklehugged if you get within launching reach of the clank. Hello!
William Pierce
player, 317 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Tue 3 Jul 2012
at 18:47
  • msg #261

Re: !!!

Welcome aboard!
Augustus Spotswood
player, 209 posts
Scientist!
P2 T6 W0 F0 B C -1
Tue 3 Jul 2012
at 19:07
  • msg #262

Re: !!!


Yep, from the murky twilight, the Light of Scientific Truth has returned!

And I'm quite sue Augustus will be duely mussed by said tackle hug.
The Stray
GM, 1894 posts
The Marshal
'round these parts
Wed 4 Jul 2012
at 16:36
  • msg #263

Re: !!!

Happy Independence Day, folks! (or at least those of you in the US)
Adrian Vega
player, 381 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 11 Jul 2012
at 17:04
  • msg #264

Re: !!!

On business travel, with spotty internet access, AND sick...not sure when I'll get to post but I will do so as soon as is feasible
Alouette
player, 1163 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 11 Jul 2012
at 21:52
  • msg #265

Re: !!!

[proffers electronic orange] May you get better soon and your internet less pimply.
The Stray
GM, 1896 posts
The Marshal
'round these parts
Fri 13 Jul 2012
at 01:22
  • msg #266

Re: !!!

Get well soon!
The Stray
GM, 1898 posts
The Marshal
'round these parts
Tue 17 Jul 2012
at 02:45
  • msg #267

Re: !!!

I'm sorry I haven't been around a lot this weekend...I'm dealing with some RL issues. a friend of mine is having some serious medical issues, and it's pulling at my concentration. Please, send some well-wishes for my friend.
Adrian Vega
player, 383 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 17 Jul 2012
at 04:19
  • msg #268

Re: !!!

No worries, Stray. Take your time, and the best of wishes to your friend.
Alouette
player, 1166 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Jul 2012
at 06:07
  • msg #269

Re: !!!

Self is busy also...but I had to share yesterday's quote of the day here. The Ness of Brodgar is part of a UNESCO/World Heritage site and is incredibly important for understanding the Neolithic in general, so we get lots of international students and volunteers coming to dig, including one great big fellow with a hefty handshake who declared:

"I got this grip fighting bears - it's what makes me American!"

...so Stray, it is official now, you can no longer deny it.
Adrian Vega
player, 384 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Thu 19 Jul 2012
at 14:33
  • msg #270

Re: !!!

Alouette:
Self is busy also...


You're talking like Alouette now LOL.

I have to admit, Alouette-speak is kind of infectious. I'm occasionally tempted to use it in character.
Alouette
player, 1167 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 19 Jul 2012
at 18:04
  • msg #271

Re: !!!

You know, at that time in the morning I couldn't even tell you if it was intentional or not.

It is! Heh, I do like how Adrian's been gamely trying to communicate with the clank on its own terms and I wouldn't be entirely surprised if the odd +/- slipped into his speech patterns, no...maybe he can become an approximate-interpreter between it and Wildcat, or just translate when the clank attempts to use the Ranger's idioms...
Adrian Vega
player, 385 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Thu 19 Jul 2012
at 19:11
  • msg #272

Re: !!!

Well, I have had for some weeks a planned line for him to say in clank-speak. We'll just have to see whether or not the opportunity to use it actually comes up in character.
Augustus Spotswood
player, 215 posts
Scientist!
P2 T6 W0 F0 B C -1
Thu 19 Jul 2012
at 20:49
  • msg #273

Re: !!!


Just reminded me how much fun I had with Augustus dealing with the clank.
Alouette
player, 1168 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 20 Jul 2012
at 06:01
  • msg #274

Re: !!!

Glad I'm not the only one who thinks 'ah, that'd be some fine phrasing' and hoards it sometimes.

The clank adores AUG-US-TUS, like he's a comprehensable Evans or possibly its mother, I do hope they meet up again...a rare instance where Science loves you back!
The Stray
GM, 1900 posts
The Marshal
'round these parts
Fri 20 Jul 2012
at 19:27
  • msg #275

Re: !!!

Back to posting. Will post more when I get home from work. Thanks for being understanding in this difficult time.
Adrian Vega
player, 387 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 23 Jul 2012
at 19:27
  • msg #276

Re: !!!

I think I might have missed and/or forgotten something pretty significant here.

What's the deal with Wildcat's Ghost? Is the Ranger dead? Is someone else playing Wildcat while the player is away? These are the possibilities that immediately occur to me.
Alouette
player, 1170 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Jul 2012
at 19:50
  • msg #277

The Ranger liveth!

The Stray just really really didn't want to ghost a character as strong/noisy/idiosyncratic as Wildcat, so he made a copy of her stats so's I can collaborate in posts for her until she gets back, without giving me GM powers or locking her player out. She's still temporarily an NPC for now.

...so yes, there's two of us trying to work out Wildcat-speak at present and neither have quite managed yet. [amused by this]
Alouette
player, 1171 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Jul 2012
at 20:13
  • msg #278

Re: !!!

The Stray:
while Murphy was blessed by the priest, that blessing unfortunately does not extend to his gun.


Question: does this mean Murphy slaps are currently super effective against vampires whilst his lead is not?
Adrian Vega
player, 388 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 25 Jul 2012
at 19:16
  • msg #279

Re: !!!

Alouette, I saw this earlier. Reminded me of some of your earlier posts:


Alouette
player, 1172 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Jul 2012
at 19:37
  • msg #280

Re: !!!

I don't think I trust the Modern Man, he looks like he means to stab that wool with his handful of needles until it maybe turns into something...which in turn reminds me of a book obtained by my uncle in his youth, now owned by my mother:



...which turned out not to be about how to be a hit with the young ladies in the American style, but a book on how to turn things like curtains into dresses that looked like they were made out of curtains etc. The knitted beachwear section may have scarred me for life, but I will also forever remember the large caption beneath a picture of a young lady wearing something that had probably been a blanket or a throw rug at one point in its existence:

"A PONCHO IS NOT JUST A GARMENT. IT IS A WAY OF LIFE."

Words to live by.
The Stray
GM, 1907 posts
The Marshal
'round these parts
Sun 29 Jul 2012
at 05:32
  • msg #281

Re: !!!

Alouette:
The Stray:
while Murphy was blessed by the priest, that blessing unfortunately does not extend to his gun.


Question: does this mean Murphy slaps are currently super effective against vampires whilst his lead is not?


He'd have to slap Vincent and see, wouldn't he? }:D

In other news, posts up!
Alouette
player, 1174 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Jul 2012
at 07:25
  • msg #282

Re: !!!

Considering Murphy Slaps cure psychological trauma, now'd be the best time to apply them!

*SLAP!*
"The Blessit Ranger Hawkins can hurt me because I am a bad person. And I like-"

*SLAP!*
"-and I want to reform, it's just that the world seemed dark and awful and I should-"

*SLAP!*
"My mother never loved me!"
*SLAP!*

[Vinny surrenders]

...I hope Wildcat's player'll forgive me the liberty of playing up about the only thing the character feels secure expressing humility over, but staring down a vampire, what're you gonna do?

edit: [of Shakens] No...Vinny was Shaken, then he got hit for a Wound and a Shaken, but...the second injury-shaking doesn't count 'cause it came later? I need to go to work, though...
This message was last edited by the player at 07:29, Mon 30 July 2012.
The Stray
GM, 1910 posts
The Marshal
'round these parts
Mon 30 Jul 2012
at 08:52
  • msg #283

Re: !!!

O.o

Alrighty then...

SWD rulebook:
Applying Damage
The damage of an attack is compared to the victim’s Toughness just like a Trait roll (though it isn’t one so you can’t spend a Benny on it). With a success, the victim is Shaken. For each raise over his Toughness he suffers a wound as well, as shown below:
• Success: The character is Shaken. If he was already Shaken, he suffers a wound and remains Shaken. To cause a wound, the latter Shaken result must come from a physical attack of some kind—not a Test of Wills or other maneuver.
• Raise: The character suffers a wound for every raise on the damage roll, and is Shaken. (When wounds are caused, it doesn’t matter if the victim was already Shaken beforehand.)

Example: A barbarian hits an ogre with a Toughness of 11. The barbarian’s friend, a rogue, has already taunted the beast (a Test of Wills, see page 75) and Shaken it.

If the barbarian’s damage is 11-14, that’s a success and would normally Shake the ogre. Since it’s already Shaken, he suffers a wound and remains Shaken.

If the barbarian’s damage is 15+—a raise or more—he’d simply cause wounds. The ogre is already Shaken, and since a wound was caused, there’s no further effect.

William Pierce
player, 326 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Mon 30 Jul 2012
at 18:33
  • msg #284

Badges??

Mr. Lurch:
Wheeereeee Iiiiis Yooooour Baaaaadge?"</b></Mono>

Oh, I was thoroughly tempted to use the old: "Badges? I don't need no stinkin' badge!"
Alouette
player, 1175 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Jul 2012
at 18:38
  • msg #285

Re: !!!

That actually makes things less clear, but it's all right, I figured it out at work when I was actually awake and so on - it is timing.

Meanwhile, poor Wildcat fails to catch the bad guys once again...
Augustus Spotswood
player, 219 posts
Scientist!
P2 T6 W0 F0 B C -1
Mon 30 Jul 2012
at 18:42
  • msg #286

Re: !!!


That's because she's a Ranger.  Rangers don't always catch the bad guys.  Mounties on the other hand "always get their man"
(not actually their motto, but oft noted)
Alouette
player, 1177 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Jul 2012
at 18:58
  • msg #287

Re: !!!

...or their sasquatch, but yes! Yay for mountie organisation! ...although if there was one in Deadlands' Texas, they'd be very lost (or possibly very very determined to get that man...now there's a character concept for fun and confusion).

It's just Wildcat...well, the only person she's arrested in-game who's stayed under arrest more than 2-3 hours was Charging Bear. Who didn't do anything.
The Stray
GM, 1911 posts
The Marshal
'round these parts
Mon 30 Jul 2012
at 19:22
  • msg #288

Re: !!!

I think they might actually cover the Mounties in the Weird White North sourcebook...I'd have to reread it to be sure. I'm sure they exist, and I'm pretty sure they're analogs of the Rangers and the Agency, but I have no other details on them.

Yeah, it's almost enough to make someone start shooting things...I think chasing the vampire away is still a victory, though. Or at least gives Blackthorn one less thing to worry about.
This message was last edited by the GM at 19:23, Mon 30 July 2012.
Adrian Vega
player, 390 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 30 Jul 2012
at 19:47
  • msg #289

Re: !!!

In the Classic supplement called The Great Weird North, Mounties are covered in a small amount of detail (there's a one page write up about them, and an archetype page). To quote the book, "they've become the Canadian equivalent to the Texas Rangers, except that the Mounties have fewer men, usually operate solo, and are charged primarily to study any strange events and report back. They only interfere when human lives are at risk, which of course, is often the case." They sometimes serve as judges in some proceedings, and are well respected almost universally (in Canada) even by the Indian tribes.

That book is mostly a location sourcebook for conducting Deadlands adventures in Canada, so they're presented in that context.
Alouette
player, 1178 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 31 Jul 2012
at 19:42
  • msg #290

Re: !!!

I'd amend that to:
"They've become the Canadian equivalent to the Texas Rangers, except that the Mounties have fewer men and take themselves less seriously and their jobs moreso.


Wildcat's main issue with the vampires is contagion, though - she's more worried about them running around making more than just plain attacking people. On the other hand, she has the vampire whores to take it out on.

@Murphs Peculiar thing today - one of the Oregon students said he was in Austria recently and was amazed to see porcupines "all over the streets" - I presume he meant he'd seen some flattened hedgehogs, but he assured me the creatures were alive and wasn't sure what a hedgehog was, so I am perplexed. Can you elucidate?
The Stray
GM, 1913 posts
The Marshal
'round these parts
Fri 3 Aug 2012
at 07:20
  • msg #291

10,000 posts

This will be the 10,000th post for Sixguns & Spellslingers. I'd like to thank you all for sticking with me over the years. You guys are awesome.
Adrian Vega
player, 391 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Fri 3 Aug 2012
at 14:25
  • msg #292

Re: 10,000 posts

Five digits! Welcome to the club, Marshal :)
Alouette
player, 1180 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 3 Aug 2012
at 19:38
  • msg #293

Re: 10,000 posts

To the fist.

Augustus, you can do things at -2 in a round if you unshake without raising now, th'Stray changed it to stop people staying Shaken all fight.
Augustus Spotswood
player, 222 posts
Scientist!
P2 T6 W0 F0 B C -2
Fri 3 Aug 2012
at 19:47
  • msg #294

Re: 10,000 posts


Good to know!
Alouette
player, 1181 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 3 Aug 2012
at 20:10
  • msg #295

Re: 10,000 posts

There's a bunch of new edges n' suchlike stuff in the Rules thread, too, like you can't stick Blessed to the ceiling but you can summon bunnies or develop Jackie Chan scenery skills and so on.

Meanwhile, the situation in the Lodge is making me grin so very much.
Augustus Spotswood
player, 223 posts
Scientist!
P2 T6 W0 F0 B C -2
Sat 4 Aug 2012
at 04:40
  • msg #296

Re: 10,000 posts

Edited in my failed shot.

Curiosity about this rule...  Does it apply to everyone?  PCs?  NPCs?  Wild cards?  Extras?

Oh and dropped the Guts skil, moved the points to Persuasion.  He was a lecturer after all and had to pitch his inventions as well.
This message was last edited by the player at 04:43, Sat 04 Aug 2012.
The Stray
GM, 1915 posts
The Marshal
'round these parts
Sat 4 Aug 2012
at 05:15
  • msg #297

Re: 10,000 posts

I'll give it a look.

Yup. It has the practical effect that I spend fewer GM chips on unshaking, which means NPCs actually spend a bit more time Shaken than they otherwise might.

Awesome. We now have a character with Persuasion in the group again!
Mad Irish Murphy
player, 101 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Sat 4 Aug 2012
at 20:10
  • msg #298

Re: !!!

Alouette:
@Murphs Peculiar thing today - one of the Oregon students said he was in Austria recently and was amazed to see porcupines "all over the streets" - I presume he meant he'd seen some flattened hedgehogs, but he assured me the creatures were alive and wasn't sure what a hedgehog was, so I am perplexed. Can you elucidate?


You mean this: http://upload.wikimedia.org/wi...mons/d/d4/Igel01.jpg
?
They're actually endangered here, but there are some parks and public gardens where you can find them. Really depends on where specifically in Austria he was.
But I've never seen living hedgehogs all over the street. Dead ones a-plenty though.
Alouette
player, 1183 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 4 Aug 2012
at 20:33
  • msg #299

Re: !!!

Southeast, I think - I was wondering if there was some sort of zoological park that had housing in or an escaped population of porcupines like the Lomond wallabies (http://en.wikipedia.org/wiki/W...troduced_populations) or London parakeets...mysterious!

He probably just saw a live hedgehog or two and was so excited by the 'exotic' wildlife his imagination blew them out of all proportion. Sad to hear they're in decline over there, though. I was accused of hedgehog theft recently (I was bringing it back! It got stuck in a gate) but even way up here they're too common to get possessive about.
Adrian Vega
player, 393 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Sat 4 Aug 2012
at 22:53
  • msg #300

Re: !!!

We have an introduced population of Burmese pythons in the southeastern United States, and those things are nasty. Apparently, they've infested the Everglades and are competing for prey with the already endangered alligators.

http://science.time.com/2012/0...ring-the-everglades/
This message was last edited by the player at 22:54, Sat 04 Aug 2012.
Alouette
player, 1184 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 5 Aug 2012
at 07:11
  • msg #301

Re: !!!

Yikes! I hope those are edible. Poor alligators!
Adrian Vega
player, 394 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Sun 5 Aug 2012
at 13:33
  • msg #302

Re: !!!

I'm totally rooting for the gators here.
Alouette
player, 1186 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 6 Aug 2012
at 20:14
  • msg #303

XD

William's so mean I just want to give him cake. He must've lived a cake-deprived life.
Adrian Vega
player, 395 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Mon 6 Aug 2012
at 21:01
  • msg #304

Re: XD

He clearly lacks the refinement to appreciate the finer things in life, such as cake. Or a can of shrimp.
The Stray
GM, 1924 posts
The Marshal
'round these parts
Mon 6 Aug 2012
at 21:04
  • msg #305

Re: XD

I really wish John would post...I want to get to Adrian's bit. Ah, well. I'll put him on Ghost for a bit while I work out the next piece of Adrian's troubles.
Alouette
player, 1188 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 6 Aug 2012
at 21:17
  • msg #306

Re: XD

If wishes were fishes they'd be some sort of small goldfish or possibly shrimp. Something that multiplies fast but isn't much good to anyone on its own. [nods]

Ah, but I have a Theory on the inverse relationship between sugar availability and misanthropy, you see...the Stray wouldn't let me attempt to feed Stone 5 litres of molasses, though we did come to the conclusion it'd only mellow him out if we also fed him enough cornbread to give him coarse poteen bourbon for blood...and if a man merits all the canned shrimp he can appreciate, he is a noble man indeed.
Adrian Vega
player, 396 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 7 Aug 2012
at 00:28
  • msg #307

Re: XD

Now that's what I call plus plus shrimpery.

And take your time Marshal, I can wait for John or move ahead as the needs of the game require.
William Pierce
player, 332 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Tue 7 Aug 2012
at 05:13
  • msg #308

Re: XD

There definitely was a deficency of cake in William's live. Nougat, too.
Adrian Vega
player, 399 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 7 Aug 2012
at 05:14
  • msg #309

Re: XD

I think one might go so far as to say that his life was 'minus bakery.'
Alouette
player, 1191 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Aug 2012
at 06:55
  • msg #310

Re: XD

Alas! No wonder he goes around ignoring angels and pushing deputies into doom pits.

...I wonder if it's possible to make vampire-friendly ice cream...
Alouette
player, 1192 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Aug 2012
at 20:31
  • msg #311

Minor but significant correction

Mad Irish Murphy:
Bradshaw always reminded him of all things bad of the British. Not her fault, really but you didn't shake a lifetime of rebellion against the Saxons that easily.


Much as he might throw the insult "west Brit" at an Ulsterman, it's very unlikely Murphs'd consider the terms "British" and "Saxon" interchangeable (we're not all bloody Sassenach, after all). There was a Feen saying that translated along the lines of "Rob an Irishman, take his gold; rob a Scotsman, take his gold and beat him up; rob an Englishman, take his gold and beat him up and kill him dead...then spit on him." So although he might not care for harm done to non-English Brits (something that hasn't changed - growing up in London, five-year-old me came within half a street's length of being blown up by the IRA) it's unlikely he'd mentally lump them in with the English (the only Saxon population on the islands). Jus' saying.

I think you do Murphs' fanaticisim very well, by the by. There's something darkly amusing to me about antique prejudice, not sure why...perhaps because it shows off an eternal human foolishness and/or assures us that it's possible that in a century or so some of the great oppressions of our time will seem quite quaint.
Mad Irish Murphy
player, 106 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Tue 7 Aug 2012
at 20:47
  • msg #312

Re: Minor but significant correction

I've been searching for a good, general derogative the Irish would have used of the British. Sassenach or Saxon was the only one I really found, but I found it to be rather... unsatisfying. I was expecting there would be an equivalent to Yankee or Krauts or whatever. If you have a suggestion, I'd love to hear it.
Alouette
player, 1193 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Aug 2012
at 21:48
  • msg #313

Re: Minor but significant correction

Ah...there's a headache-inducingly complicated situation there. The Saxons/English are the oppressors Murphs was directing his efforts against, but they're fielding British troops, doubtless including Royal Irish volunteers..."British" is insult enough to non-English British troops/folk, since it implies they want to be there/are associated with the English, but it'd be a conscious one to Murphs.

So...if he hates the common soldiers, he can call them British, since they probably are. If he hates the people who own his country and are running it into the ground at that point in time, he hates the Saxons. It's very unlikely he'd confuse the two, or want to, unless personally insulting someone. The use of 'Saxon' for the English enemy is well-documented.

I've never heard an Irishman use 'Sassenach' (or rather, whatever their equivalent is) when speaking English, though...as for alternate names, again, it depends whether he hates the Crown or hates the redcoats.

Waiting on CB's player for game posts, by the way - I think he's going to to help/interfere in one case and set a flaming vampire on us or something in t'other, so. Since he mentioned Bill, though, Murphy might want to tell Carl the poor man'll be dithering down on the hillside with a bunch of nervous horses. Didja bring Carl's horse out?
William Pierce
player, 335 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Fri 10 Aug 2012
at 08:27
  • msg #314

Re: Minor but significant correction

What's a Roland-like noise?

Alouette:
[[init. 2C...yeah. William's just going to act quickly and heroically and...shut the trapdoor, isn't he?]]

Not a bad idea. :-)
The d William would've done that. You know, the hard-core bandit one, from up North. And right niw there's nothing down there to be hurt...
But let's see what card Jake gets.
William Pierce
player, 336 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Fri 10 Aug 2012
at 14:31
  • msg #315

Re: Minor but significant correction

I'll be on vacation wih limited to no acccess to the internet starting august 19th till the 27th.

Same goes for Murphy!
Adrian Vega
player, 406 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Fri 10 Aug 2012
at 17:18
  • msg #316

Re: Minor but significant correction

I think I've missed or forgotten something again. Who or what exactly is "Deputy Chicken"?
The Stray
GM, 1938 posts
The Marshal
'round these parts
Fri 10 Aug 2012
at 17:20
  • msg #317

Re: Minor but significant correction

It's the chicken that Alouette found and deputized. It's been staying at the church mostly, but followed William to the Lodge.
Adrian Vega
player, 407 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Fri 10 Aug 2012
at 17:25
  • msg #318

Re: Minor but significant correction

LOL

You know, that's kinda what I assumed, since it seems like the type of thing Alouette would do - but I had to confirm that Deputy Chicken was in fact a chicken, and not simply something that fit into Alouette's nomenclature scheme for another entity.
Alouette
player, 1197 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 10 Aug 2012
at 17:41
  • msg #319

Re: Minor but significant correction

She! Deputy Chicken is a hen...and a deputy, as overseen (ignored) by the Marshal and given orders by a Texas Ranger.

@William - a sort of French 'hmm'/mild growl of annoyance it picked up from Roland after trying to drag a dead Yankee into the Grand Bull's kitchen.
Ha! Like Jake'll help. What makes me laugh even harder is that not only has Danny ended up at least temporarily the group leader, but y'all make him look like a decent human being...
The Stray
GM, 1939 posts
The Marshal
'round these parts
Fri 10 Aug 2012
at 17:56
  • msg #320

Re: Minor but significant correction

In reply to Alouette (msg # 319):

Heh. Danny boy, leader and decent person. My how things change.
Alouette
player, 1198 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 10 Aug 2012
at 18:19
  • msg #321

Re: Minor but significant correction

Maybe he should run for Mayor once they expose the current incumbent as a dastardly witch.
The Stray
GM, 1940 posts
The Marshal
'round these parts
Fri 10 Aug 2012
at 18:29
  • msg #322

Re: Minor but significant correction

What makes you think Danny would even want that job?
Adrian Vega
player, 408 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Fri 10 Aug 2012
at 18:32
  • msg #323

Re: Minor but significant correction

Adrian is hoping to be Blackthorn's first "differently alive" mayor.
Jake Lawrence
player, 277 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W0R0B1
Fri 10 Aug 2012
at 18:36
  • msg #324

Re: Minor but significant correction

In reply to Alouette (msg # 319):

Jake's just been having a bad spell here of late. He's not that villainous ... honest!
The Stray
GM, 1941 posts
The Marshal
'round these parts
Fri 10 Aug 2012
at 18:38
  • msg #325

Re: Minor but significant correction

Heh. That would be an interesting campaign platform.

"What do we want?"

"Brains..."

"When do we want it?"

"Brains...."
Alouette
player, 1199 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 10 Aug 2012
at 18:44
  • msg #326

Re: Minor but significant correction

In reply to Jake Lawrence (msg # 324):

-he says, clutching a Doom Tome bound in what may or may not be pigskin.

@Stray - Now now, don't be vivicist...you know, if Adrian did become Blackthorn's first openly non-living Mayor the tourist-related economy would skyrocket as the town became known as a hub of the grey community...
The Stray
GM, 1942 posts
The Marshal
'round these parts
Fri 10 Aug 2012
at 18:47
  • msg #327

Re: Minor but significant correction

Until the Texas Rangers came by...they don't have a high tolerance for that kind of thing.
Alouette
player, 1200 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 10 Aug 2012
at 18:57
  • msg #328

Re: Minor but significant correction



The Revoloution will not be buried! ...twice.
The Stray
GM, 1943 posts
The Marshal
'round these parts
Fri 10 Aug 2012
at 19:13
  • msg #329

Re: Minor but significant correction

Is that Reg Shoe?
Alouette
player, 1201 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 10 Aug 2012
at 19:24
  • msg #330

Re: Minor but significant correction

Yes...you need to become familiar with the work of Paul Kidby, so you do. Here: http://www.paulkidby.net/

...do we have any non-Pratchetteers aboard? If so, sorry to confuse you.
Charging Bear
player, 852 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Fri 10 Aug 2012
at 19:34
  • msg #331

Re: Minor but significant correction

In reply to Alouette (msg # 330):

I'm in a constant state of confusion ...I'm married ;-)
Adrian Vega
player, 409 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Fri 10 Aug 2012
at 19:39
  • msg #332

Re: Minor but significant correction

The Stray:
Until the Texas Rangers came by...they don't have a high tolerance for that kind of thing.


Well, apparently Blackthorn doesn't have such a high tolerance for the Texas Rangers either. ;)
The Stray
GM, 1944 posts
The Marshal
'round these parts
Fri 10 Aug 2012
at 19:47
  • msg #333

Re: Minor but significant correction

In reply to Adrian Vega (msg # 332):

True, that.
The Stray
GM, 1948 posts
The Marshal
'round these parts
Tue 14 Aug 2012
at 06:40
  • msg #334

Re: Minor but significant correction

Calling all Characters!

Which characters (not players) have the ability to read Shorthand?
Augustus Spotswood
player, 230 posts
Scientist!
P2 T6 W0 F0 B C -2
Tue 14 Aug 2012
at 13:21
  • msg #335

Re: Minor but significant correction


I would think that Augustus would be versed in a few styles of shorthand.
Augustus Spotswood
player, 231 posts
Scientist!
P2 T6 W0 F0 B C -2
Wed 15 Aug 2012
at 01:00
  • msg #336

Re: Minor but significant correction


I'm still here, El Guapo!
The Stray
GM, 1951 posts
The Marshal
'round these parts
Wed 15 Aug 2012
at 01:40
  • msg #337

Question about Games

I'm kicking around the idea of running either The Flood or The Last Sons as a second game, and I wanted to know how much interest there was. Are any of you folks interested in dipping into one of the major Plot Point campaigns?
Augustus Spotswood
player, 232 posts
Scientist!
P2 T6 W0 F0 B C -2
Wed 15 Aug 2012
at 02:02
  • msg #338

Re: Question about Games


Yes!  Absolutely!  Sign me up!
Adrian Vega
player, 412 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Wed 15 Aug 2012
at 03:07
  • msg #339

Re: Question about Games

In reply to The Stray (msg # 337):

I'd love to.
The Stray
GM, 1952 posts
The Marshal
'round these parts
Wed 15 Aug 2012
at 04:39
  • msg #340

Re: Question about Games

Well, that's two enthusiastic nibbles so far...encouraging! Anyone else?

Also, any preference for which path? The Flood deals with Lost Angels and The Maze, while The Last Sons deals with Deadwood, the Sioux Nations, and the Deputed Lands.
Adrian Vega
player, 413 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Wed 15 Aug 2012
at 05:11
  • msg #341

Re: Question about Games

Either one sounds awesome, to be honest. I'm personally a big fan and somewhat familiar with the Great Maze area and that whole story arc (arguably in an earlier period)...but I'm also a huge, huge fan of the Native American side of things and I think that could also be awesome. I know absolutely nothing about either the Flood or The Last Sons campaigns, which will make it all quite fun regardless of what it is.
Augustus Spotswood
player, 233 posts
Scientist!
P2 T6 W0 F0 B C -2
Wed 15 Aug 2012
at 13:26
  • msg #342

Re: Question about Games


I dig the Great Maze to and the Flood is awesome.  I should know I own it and have tried to run it...  Never got far and never played in it.

But Last Sons does get into the rich Native American influence and culture.  I also don't own it so everything could be new and surprising...
William Pierce
player, 340 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Wed 15 Aug 2012
at 16:40
  • msg #343

Re: Question about Games

I'd be up for it as well.
No preference really, but I read the novelization of the Flood and own both books, but haven't really dug into Last Sons... so maybe a slight preference for that one.
Alouette
player, 1203 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 15 Aug 2012
at 17:03
  • msg #344

Re: Question about Games

The second one does sound interstring and then some...
The Stray
GM, 1954 posts
The Marshal
'round these parts
Wed 15 Aug 2012
at 17:25
  • msg #345

Re: Question about Games

So it looks like a lot of people are leaning toward The Last Sons, both here and elsewhere I've asked. I'll have some stuff up, but I don't plan on getting it running for a while...some of our folk are on vacation.
Alouette
player, 1205 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 15 Aug 2012
at 21:34
  • msg #346

Continuity dept.

Mad Irish Murphy:
Also, once I traumatised the kids explained the situation to them, I'd still like to go through the tents and do a quick search of that photo.


No tents to search, I 'spect - that place on the hill is some kind of feint/distraction/demonic sacrifice area nearish the town rather than a proper camp.

...Murphs will know the whole band was settled about six miles from the ranch recently, but where the main body of the Comanche is now isn't known to the Dust Adders or/and posse. When Carl said he thought magic things would be with the shaman, miles away, that was presuming the shaman was with the main band or herding the non-warriors if they've split up (Carl, presuming all Comanche braves are wife-beating lowlifes and their squaws hopeless cringing bitches, assumes the natives' noncombattants won't be left without an important male to tell them what to do).

Since they know their prisoners escaped and turned their easy target (the town) into a hostile area, it's possible the Comanches have just decided to send "Charging Bear" out terrorising with a token backup and concentrated their strength on the ranch, as the shaman seems to have something against Ward (in addition to his skin colour, that is).
The Stray
GM, 1960 posts
The Marshal
'round these parts
Thu 16 Aug 2012
at 00:56
  • msg #347

Re: Continuity dept.

Alouette:
Mad Irish Murphy:
Also, once I traumatised the kids explained the situation to them, I'd still like to go through the tents and do a quick search of that photo.


No tents to search, I 'spect - that place on the hill is some kind of feint/distraction/demonic sacrifice area nearish the town rather than a proper camp.

...Murphs will know the whole band was settled about six miles from the ranch recently, but where the main body of the Comanche is now isn't known to the Dust Adders or/and posse. When Carl said he thought magic things would be with the shaman, miles away, that was presuming the shaman was with the main band or herding the non-warriors if they've split up (Carl, presuming all Comanche braves are wife-beating lowlifes and their squaws hopeless cringing bitches, assumes the natives' noncombattants won't be left without an important male to tell them what to do).

Since they know their prisoners escaped and turned their easy target (the town) into a hostile area, it's possible the Comanches have just decided to send "Charging Bear" out terrorising with a token backup and concentrated their strength on the ranch, as the shaman seems to have something against Ward (in addition to his skin colour, that is).



Alouette has the right of it, on most counts. This is not the main Comanche camp--it's a distraction for the town's defenders.
The Stray
GM, 1961 posts
The Marshal
'round these parts
Thu 16 Aug 2012
at 01:47
  • msg #348

Re: Continuity dept.

Here's my blurb for The Last Sons game I'm working on: link to another game

I'm not quite ready yet, but you can check the game out and RTJ.
Adrian Vega
player, 417 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Thu 16 Aug 2012
at 20:01
  • msg #349

Re: Continuity dept.

Alouette, I think you've got the Wildcat impression almost perfect. Just throw in some more animal metaphors and I think it's a done deal!
Alouette
player, 1206 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 16 Aug 2012
at 20:07
  • msg #350

Re: Continuity dept.

Wildcat talk is haaaaaaard...

...but if you can think of any animals our favourite Ranger would know of that I could attempt to find an(y) excuse to fit into conversation, do feel free to suggest them. I know we need more snakes, for instance, and I suspect she doesn't know what a penguin is...

@Stray - I thought that kid's name was Charity?
Adrian Vega
player, 418 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Thu 16 Aug 2012
at 20:25
  • msg #351

Re: Continuity dept.

Yeah, I imagine wildcat talk would be quite taxing.

Well, you can always use generic farm animals, I suppose, but I think perhaps for Wildcat some Texas specific ones would be good.

Probably more interesting or colorful animals for metaphors might be armadillos, skunks, raccoons, javelinas, possum, tarantula, horny toad, gopher, weasel, porcupine, coyote. Most of them are listed here:

http://www.texasalmanac.com/to...environment/wildlife

As a bonus, I think it names most of the types of snakes we have at the bottom. :)
This message was last edited by the player at 20:25, Thu 16 Aug 2012.
Augustus Spotswood
player, 236 posts
Scientist!
P2 T6 W0 F0 B C -2
Thu 16 Aug 2012
at 20:36
  • msg #352

Re: Continuity dept.


Polecat perhaps? Mule? Steer?

Yankee?
Alouette
player, 1207 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 16 Aug 2012
at 20:57
  • msg #353

Re: Continuity dept.

O_O You have peccaries?! Now I know what a javelina is, it has to be used...and red wolves in Texas, I did not know that either.

Ooh, steer's a good one 'cause they're big but don't have balls when they oughta. Horny toads, massasauga, vinegarone, coati, porcupine, Yankees, right. [taking notes on scratchpad]

Ugh! "Red fox introduced for sport" - I wonder if Wilde's "unspeakable in pursuit of the uneatable" were there by then (though I doubt it), since it's hard to think of a graver insult than "red-coated foxhunter". The very epitome of English aristocratic casual cruelty seems out of place in Texas.
Augustus Spotswood
player, 238 posts
Scientist!
P2 T6 W0 F0 B C -2
Thu 16 Aug 2012
at 21:06
  • msg #354

Re: Continuity dept.


If you want to be treated as a gentleman of your era, behave as they do.  American nouveau riche would do anything to feel equal to Old World Old Money.
The Stray
GM, 1966 posts
The Marshal
'round these parts
Fri 17 Aug 2012
at 00:17
  • msg #355

Re: Continuity dept.

Alouette:
@Stray - I thought that kid's name was Charity?


Whoops! Sorry...I'll go edit that.
Mad Irish Murphy
player, 121 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Sat 18 Aug 2012
at 17:50
  • msg #356

Re: Continuity dept.

Murphy's not Heroic, but he is loyal. :-)

William is, ironically.
Alouette
player, 1213 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 18 Aug 2012
at 19:21
  • msg #357

Re: Continuity dept.

He's a Dust Adder! (Carl has Loyal, too)

Hey Stray, I think untangling that PC/NPC/Hinderance mess in a few sentences deserves some kind of good chippit next award. Also note that barring the reappearance of and forbiddance from Actual!Wildcat, I think her Folk Hero card should get played when she brings that information and those saved people into town.

...wait wait wait, William has Heroic? How did that happen?
This message was last edited by the player at 19:23, Sat 18 Aug 2012.
The Stray
GM, 1969 posts
The Marshal
'round these parts
Sat 18 Aug 2012
at 19:23
  • msg #358

Re: Continuity dept.

Both good suggestions. I'm planning on putting up Chip Awards soon (I want to get the fight with the hands and the chase with the Comanche done before I open new threads). Expect an Advance...this chapter was a long one.
William Pierce
player, 343 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Sat 18 Aug 2012
at 19:41
  • msg #359

Re: Continuity dept.

Alouette:
...wait wait wait, William has Heroic? How did that happen?


Well, he is a reformed criminal, trying to make amends for bad deeds in the past.
Don't judge him merely on his literally worst day of his life. And unlife. :-)
Alouette
player, 1214 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 18 Aug 2012
at 20:19
  • msg #360

Re: Continuity dept.

He is not very good at heroing, really he is not. Though if he hangs around Blackthorn maybe he'll learn that being killed by vampires and shot a few times really isn't that bad*.

Wahey Advance! What makes Murphy's allowance of Wildcat to use Folk Hero simultaneously the Best Thing and utterly hilarious to me is that it means Carl just about survived all that fighting with the Comanche, vampire, etc., freed an abused child so carefully she's Walking Wounded, and is set to take another Dust Adder on a real live wild Desperate Quest...and that damn Ranger gets all the credit! ecksdee ecksdee


*I'd list what Carl's been through today, but on thinking about it, that list is far too long to be bothered with. Ask CB about his day instead.

The Stray
GM, 1971 posts
The Marshal
'round these parts
Sat 18 Aug 2012
at 23:37
  • msg #361

Re: Continuity dept.

quote:
*I'd list what Carl's been through today, but on thinking about it, that list is far too long to be bothered with. Ask CB about his day instead.


Or Evans, or Wildcat, or Adrian Vega, or Jake Lawrence, or Robert Micklethwait, or...seriously. Wildcat, for instance, started the day being attacked in her dreams by Tezcatlcoatl, only to wake to an assassination attempt from Jenny Anydots, and it just went downhill from there. Good Friday has been HELL on the party.

Oh, I'm sure some of it would rub off on Carl, though I think Wildcat might suggest that the two of them get help (in the form of other PCs) before they try to track down the Shaman (oh, and the answer to your question in the thread it yes.)
Adrian Vega
player, 421 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Sun 19 Aug 2012
at 00:48
  • msg #362

Re: Continuity dept.

It has been a tragic day of epic proportions for pretty much everyone, I think - but also some pretty awesome and crazy story development. Seriously, this game is like the show 24, but set in the Weird West.
Augustus Spotswood
player, 241 posts
Scientist!
P2 T6 W0 F0 B C -2
Sun 19 Aug 2012
at 02:02
  • msg #363

Re: Continuity dept.


That is a very apt description!  Bravo!
William Pierce
player, 344 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Sun 19 Aug 2012
at 05:48
  • msg #364

Re: Continuity dept.

Alouette:
He is not very good at heroing, really he is not.

But he's trying real hard!
Alouette
player, 1215 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 19 Aug 2012
at 07:33
  • msg #365

Re: Continuity dept.

Yeah, but c'mon, if someone really really wanted to permanently maim CB all they'd have to do would be to put an anvil in the path of a tornado that might or might not be passing his vicinity...

...an' I dunno about Wildcat encouraging others to leave their posts protecting folk. (also if Murphs is away from today travel time gives him and Carl an excuse to be vanished for a bit) Guys?

@William - That's true, he does get points for trying. I did actually find a kind of ice cream that might possibly be vampire-friendly, but I think it would upset William a lot:
http://atticusinjapan.files.wo...hashi-aisu.jpg?w=418
...since the cartoon pony indicates the contents.
William Pierce
player, 345 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0L1
Tue 21 Aug 2012
at 09:26
  • msg #366

Re: Continuity dept.

I wish there was an android app or mobile site of rpol...
Charging Bear
player, 862 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Tue 21 Aug 2012
at 12:07
  • msg #367

Re: Continuity dept.

Alouette:
Yeah, but c'mon, if someone really really wanted to permanently maim CB all they'd have to do would be to put an anvil in the path of a tornado that might or might not be passing his vicinity...
Please don't get The Stray any ideas
The Stray
GM, 1974 posts
The Marshal
'round these parts
Tue 21 Aug 2012
at 17:10
  • msg #368

Re: Continuity dept.

Too late...}:D
Alouette
player, 1219 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 22 Aug 2012
at 07:52
  • msg #369

Re: Continuity dept.

*raspberry*
The Stray
GM, 1981 posts
The Marshal
'round these parts
Wed 22 Aug 2012
at 17:58
  • msg #370

Re: Continuity dept.

So I'm working on figuring out where everyone's going to be for the chapter 15 threads. here's what I have:

* Adrian and John are aiding in the defense of town. Wildcat will join this group

* Jake, William, and Alouette are in the Lodge, exploring...they're about to make some discoveries there, though, so I might just wait until they have their info to close that thread.

* Carl and Murphy are heading to Certain Death try and track down where the Comanches are. Are you taking Bill with you?

* Augustus is at the Ranch, getting seduced by the dark side offered a place in the Enlightened Society of the Weeping Moon.

* Charging Bear is still on his quest to secure his name.

Does that look about right?
This message was last edited by the GM at 18:00, Wed 22 Aug 2012.
Alouette
player, 1222 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 22 Aug 2012
at 18:14
  • msg #371

We're off to see the wizard!

Carl thinks Bill is less of a danger to himself and them if he stays and helps with the defence - apparently the man is not sneaky/good under pressure. On the theme of dangers to oneself, is Carl still at -3 and is that vampire up, all right and hopefully useful now?

A significant discovery could be a chapter bookend in itself...so all right for us, chief!
Adrian Vega
player, 423 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W3R2B1
Wed 22 Aug 2012
at 18:15
  • msg #372

Re: We're off to see the wizard!

Sounds good to me.
The Stray
GM, 1982 posts
The Marshal
'round these parts
Wed 22 Aug 2012
at 18:29
  • msg #373

Re: We're off to see the wizard!

In reply to Alouette (msg # 371):

-3? How many wounds did he take? The healing would have healed 1 wound.
Alouette
player, 1223 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 22 Aug 2012
at 18:39
  • msg #374

Re: We're off to see the wizard!

He took one from Isn't and one from the cumulative effect of Vinny trying to shake him to bits, then got a Fatigue level 'cause he thought he'd feed the vampire who was wailing since he was bleeding anyway...-2, then?

Also [points over at other game] did you see? Thunder Walker has the Awesome.
The Stray
GM, 1983 posts
The Marshal
'round these parts
Wed 22 Aug 2012
at 18:49
  • msg #375

Re: We're off to see the wizard!

In reply to Alouette (msg # 374):

Ah. The healing took care of the Fatigue as well, so you're down to -1. Or none if you can get another healer to look at it within the hour.

And yes, I saw, and am replying.
Alouette
player, 1224 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 22 Aug 2012
at 19:25
  • msg #376

Re: We're off to see the wizard!

Nice! Well, maybe if we catch and beat the shaman to death a health potion will fall out...

While we're on admin, chippits:
Carl: WWW inital draw, WRR awarded randoms, W awarded -> 5 white, 2 red
Alouette: WWR inital draw, R bunny chip, ??? awarded -> 2 white, 2 red, maybe more if there was anything intended to be in the blank space after its name in the awards.
Mad Irish Murphy
player, 123 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W2R2B1
Wed 22 Aug 2012
at 19:58
  • msg #377

Re: We're off to see the wizard!

Wait, what? I wasn't supposed to draw chips per character?
Sorry 'bout that.

Murphy has the Luck Edge, too, so random chip draw:
21:46, Today: Mad Irish Murphy rolled 17 using 1d36, rerolling max with rolls of 17. Luck chip. Another WHITE

Raising Notice and Persuasion

Since I also kept Adventure cards per character, I'll be discarding all of them and re-draw...
You drew the 3 cards: 8S, KS, 6S using the Deadlands system.
William Pierce
player, 348 posts
Notorious Gunman
P6 T7 W1 F0 W4R2B0
Wed 22 Aug 2012
at 20:07
  • msg #378

Re: We're off to see the wizard!

Not an easy choice what to take as an Advance, but I think it's time to embrace my Harrowedness and take another of those edges: Cat Eyes.


22:04, Today: William Pierce rolled 71 using 3d36 with rolls of 22,26,23. random chips. 3 Whites

Awesome that I held on to the Legend Chip until I couldn't use it. :-)

22:06, Today: Mad Irish Murphy rolled 42 using 3d36 with rolls of 18,17,7. random chips, again..  Also three more whites for Murphy
Augustus Spotswood
player, 249 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Wed 22 Aug 2012
at 20:10
  • msg #379

Re: We're off to see the wizard!


With all his rushed and bodied repair work he's had to do the past few days....

I feel Augustus has become a Mr. Fix-it.  Mostly as I am surprised to find out he wasn't allready.
The Stray
GM, 1984 posts
The Marshal
'round these parts
Wed 22 Aug 2012
at 21:13
  • msg #380

Re: We're off to see the wizard!

@Alouette: Whoops! Sorry 'bout that...got distracted. draw 2 more random chips for excellent RP with the Robertsons and the crows.

Thoughts on advances, or did you want to discuss that via email?

@Murphy/William: Yeah, sorry about that. It never became an issue, though. You can draw an extra card because you're playing 2 characters...each character can only use one card, though. And yeah, I rather wish you had used it, which is why I had to nudge you a bit. Advances should be fine. Oh, and I'm going to have so much fun playing with Moses's divine voice...

@Augustus: Mr. Fixit--yay! (had a character with that edge myself...) have you taken your chips?
Augustus Spotswood
player, 251 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Wed 22 Aug 2012
at 21:28
  • msg #381

Re: We're off to see the wizard!


Yep! Put the totals in the biography line
Alouette
player, 1226 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 22 Aug 2012
at 22:24
  • msg #382

Re: We're off to see the wizard!

2 more white, and yes.
The Stray
GM, 1985 posts
The Marshal
'round these parts
Thu 23 Aug 2012
at 05:39
  • msg #383

Re: We're off to see the wizard!

So where are Carl and Murphy heading, exactly? The last known location of the Comanche camp? The Ranch? The mine? Trying to pick up the trail of the Comanche through some other means?
This message was last edited by the GM at 05:40, Thu 23 Aug 2012.
Mad Irish Murphy
player, 124 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W5R2B1
Thu 23 Aug 2012
at 06:01
  • msg #384

Re: We're off to see the wizard!

I vote for the camp.
Carl Allans
player, 407 posts
The Quiet One
P6 T5 Cha 0
Thu 23 Aug 2012
at 06:59
  • msg #385

Re: We're off to see the wizard!

Carl was thinking to locate the force attacking the ranch, since it'd 1) be closer and 2) if the shaman wasn't with them they could distract the attackers, then, only being two of them, get through to Ward who has the kind of powers (Carl believes) to find out exactly where the shaman is without combing the landscape.

On the other hand, althought the assumption the noncombattants of the camp will have an important man (which may or may not be the shaman) with them is based on racisim rather than observation, if Murphy put his case well for the longer trek out to the last known camp location Carl knows the landscape well enough to narrow down where one might hide 50-odd women, elders and children - perhaps it's a discussion that should play out IC as they ride vaguely ranchwards? They'll be taking a wide angle anyway since the main track is likely to have lots of Comanches on.
Mad Irish Murphy
player, 125 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W5R2B1
Thu 23 Aug 2012
at 17:31
  • msg #386

Re: We're off to see the wizard!

IC sounds good. New thread or continue the old?
The Stray
GM, 1986 posts
The Marshal
'round these parts
Thu 23 Aug 2012
at 17:39
  • msg #387

Re: We're off to see the wizard!

Continue on the old for now...I'm still waiting for John Smith to get back to me about the rules issues I posted to him on the Ambush thread.
Adrian Vega
player, 425 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W3R2B1
Thu 23 Aug 2012
at 18:03
  • msg #388

Re: We're off to see the wizard!

So for the last chip thing, were we supposed to discard the chips we had and then redraw? Or simply draw up to three if we had fewer than that? Just checking to clarify and make sure I do things right.
The Stray
GM, 1987 posts
The Marshal
'round these parts
Thu 23 Aug 2012
at 18:06
  • msg #389

Re: We're off to see the wizard!

Draw up to three if you had less. The last bit was very grueling for most of the group...most didn't have chips left. Also, any ideas where you want to place your Advance?
Adrian Vega
player, 426 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W3R2B1
Thu 23 Aug 2012
at 19:26
  • msg #390

Re: We're off to see the wizard!

Sounds good. I'm going to go with Iron Jaw. Adrian's been in the frying pan a few times already, and I suspect he's gettin' used to it. Plus, he's gettin' used to bein' a deader, too. :)

Or..."differently alive," to be politically correct.
The Stray
GM, 1988 posts
The Marshal
'round these parts
Fri 24 Aug 2012
at 00:49
  • msg #391

Re: We're off to see the wizard!

Alrighty! go ahead and mark it down on your sheet.
The Stray
GM, 1993 posts
The Marshal
'round these parts
Fri 24 Aug 2012
at 06:24
  • msg #392

Spaghetti Western Titles

If you're curious about some of the odd names I make for these threads, look here: http://www.spaghetti-western.n...x.php/English_Titles

It's a treasure trove of Spaghetti Western names, and often very fun to twist into Blackthorn-specific things.
Alouette
player, 1228 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 24 Aug 2012
at 18:55
  • msg #393

Re: Spaghetti Western Titles

Certainly more sensical than what the "Western Title Generator" (http://novelistvmd.awardspace....nTitleGenerator2.htm) comes up with.

Adrian? So much glee.
Adrian Vega
player, 428 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W3R2B1
Fri 24 Aug 2012
at 20:09
  • msg #394

Re: Spaghetti Western Titles

Alouette:
Adrian? So much glee.


I'm glad :)
Adrian Vega
player, 429 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W3R2B1
Fri 24 Aug 2012
at 20:33
  • msg #395

Re: Spaghetti Western Titles

Also...that title generator is a piece of work.

Soft Stirrup? Lace of Hope? Silk Storms? I think they want this to be a Western Romance novel.

The Buffalo of the Whispering Bible and Women in the Lady are pretty awesome though, but more like awesomely bad.
Alouette
player, 1229 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 24 Aug 2012
at 21:02
  • msg #396

Re: Spaghetti Western Titles

It really is. You forget The Mother of the Living Gun, Dancing Bandit, Canoe in the Road and The Legend of the Obsessed Tree. I like to picture them shot in epic spagetti style.

...someday I am going to write Riders of the Butterfly, though. It sounds like it'd either be a tale of hardbitten valour set on a ranch run soley by incredibly tough camp gays, or a pixie rodeo ('Whoa! That thing has no idea where it's goin'!').
Adrian Vega
player, 430 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W3R2B1
Fri 24 Aug 2012
at 21:10
  • msg #397

Re: Spaghetti Western Titles

I think the person who got the idea to deputize a chicken could novelize any of those titles.
Alouette
player, 1230 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 24 Aug 2012
at 21:36
  • msg #398

Re: Spaghetti Western Titles

Ha! The last time I specifically wrote a chicken in Western-type fiction, two of the people who read it reported nightmares for days afterwards...The Legend of the Obsessed Tree should be more of a fringe/arthouse film, though: I picture wide, Technicolore landscapes, things going on in a small town where things cast long shadows, then a shot of the Tree...and some more stuff going on, and a trotting dog...and then a close-up shot of the Tree, like it's glaring, with ominous mood music...

On the subject of films (and to demonstrate quite how out of touch one can get on a small Scottish island) I only found out Lawless existed today. Nick Cave, Noir, violence and alcohol...something will explode in a truly poetic fashion, I think. Exciting!

Related to none of the above except perhaps Awesome, Thunder Walker's last roll should cause a deer to trip and stumble off a cliff onto his axe or something.
Adrian Vega
player, 431 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W3R2B1
Fri 24 Aug 2012
at 21:44
  • msg #399

Re: Spaghetti Western Titles

LOL

"Trust me guys, just wait here. You don't even have to do anything. A deer's just going to fall of a cliff in....wait for it...3...2...1.."
Alouette
player, 1231 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 24 Aug 2012
at 21:46
  • msg #400

Re: Spaghetti Western Titles

*whiiiiiiiiiiistle* *THUD*
Alouette
player, 1233 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 25 Aug 2012
at 21:12
  • msg #401

On mood music

Y'know, if the Hawk ever got free it'd be the first legitimate use of O Fortuna (lyrics considered) in, what, decades.
William Pierce
player, 351 posts
Notorious Gunman
P6 T7 W1 F0 W4R2B0
Sun 26 Aug 2012
at 06:33
  • msg #402

Re: On mood music

Somehow I don't think William and Alouette are going to be best friends anytime soon.
Alouette
player, 1234 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 26 Aug 2012
at 07:50
  • msg #403

Re: On mood music

I dunno, Bill's stopped actively running away from it now, and the Hawk nearly killed him in a single touch...

...but then, you oughtn't have kicked my chicken. [Clint voice] You see, I understand you were just playin' around, but the chicken, she just doesn't get it. Course, if you were to apologize...
William Pierce
player, 353 posts
Notorious Gunman
P6 T7 W1 F0 W4R2B0
Mon 27 Aug 2012
at 18:27
  • msg #404

Re: On mood music

Alouette:
the white man wantonly harming innocents


Wantonly? The chicken pecked me first! I was acting in self-defense.
The Stray
GM, 1999 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 18:31
  • msg #405

Re: On mood music

Why yes, because your dropping of the chicken down into that cellar to be attacked by creepy animated hands didn't provoke the pecking at all.
This message was last edited by the GM at 18:31, Mon 27 Aug 2012.
Alouette
player, 1237 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 27 Aug 2012
at 18:39
  • msg #406

Re: On mood music

She had a reason!

...and now you're getting pecked on by someone your own size. (Physically. I mean, "T-Rex" might be a good approximation of the spirit's "size" vs. that of a mortal soul, maybe a slight underestimation.) Fortunately she got a beakful of your "co-pilot" first...
William Pierce
player, 355 posts
Notorious Gunman
P6 T7 W1 F0 W2R2B0
Mon 27 Aug 2012
at 19:33
  • msg #407

Re: On mood music

The Stray:
Why yes, because your dropping of the chicken down into that cellar to be attacked by creepy animated hands didn't provoke the pecking at all.

The chicken wanted to go down there!
The Stray
GM, 2002 posts
The Marshal
'round these parts
Tue 28 Aug 2012
at 06:21
  • msg #408

Re: On mood music

Attention all players!

Who would like to run the Dust Adders in the fight on the upcoming Chapter 15.2 Thread? There are 6 Dust Adders there, as well as the Wild Cards Gus Shaw and Marshal Evans (the others are at the City hall location).

Who would like which character for this?
Augustus Spotswood
player, 254 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Tue 28 Aug 2012
at 11:30
  • msg #409

Re: On mood music


I'll run an Extra or two.
Charging Bear
player, 870 posts
Native Warrior
P6T6 W:1 F:- FC:W1R1B0
Tue 28 Aug 2012
at 19:11
  • msg #410

Re: On mood music

Time to pull some fate chips!
14:57, Today: Charging Bear rolled 27,4 using d36,d36, rerolling max with rolls of 27,4. Fate Chips.
Red, White

And now for Jake
14:56, Today: Jake Lawrence rolled 4,23 using d36,d36, rerolling max with rolls of 4,23. Fate Chips.
1 White, 1 Red

+ 2 Red and 1 white from the story advances is a total 2 white 3 red for the huckster.

As for the advance - CB is picking up Counterattack and Jake is picking up Jack-of-All-Trades
This message was last edited by the player at 19:11, Tue 28 Aug 2012.
Alouette
player, 1240 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 28 Aug 2012
at 19:41
  • msg #411

On nominative determinisim

...the thread "How to Make a Monster" seems to have answered its proposal in record time.

Aie...Stray, I have the nagging feeling (desperate hope?) that I'm meant to be rolling something at -2 (not that it'd change much) but I'm in free rounds with a grappled/currently-touched (no pun intended) victim and she's meant to be this powerful, so I'm not sure what/where/if I'm missing something. I am...bemused?

Someone (William?) please point out to 'erself that look, the poor man's trying, and he's not wholly abusive, probably.
The Stray
GM, 2004 posts
The Marshal
'round these parts
Wed 29 Aug 2012
at 01:50
  • msg #412

Re: On nominative determinisim

Well, activating a power while grappling is at a -4 penalty, and you can't attack with both the Soul Nom and the Lightning strike in the same round (though if they're touching you while youe Damage Field is active, that's a different story). If you want to make any more attacks with the Soul Nom, you have to either be grappling and using it as a replacement for dealing damage (which you have been) or making Touch attacks with it. there would have been a -2 to your Spirit check to Nom and a -2 penalty for activating the power, since those are Multiple Actions. You rolled well enough that the power is active, but it's only at 2d6 damage, not 2d8. Please reroll the damage.

Yeah, Alouette can be really scary when the powers are active. So can anyone who's taken as many powers as Alouette has (and is as crazy).
Augustus Spotswood
player, 256 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Wed 29 Aug 2012
at 02:08
  • msg #413

Re: On nominative determinisim


*salutes with a snifter of brandy*

True story.  You don't have to be crazy though...but it helps.
Alouette
player, 1242 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 29 Aug 2012
at 06:41
  • msg #414

Re: On nominative determinisim

Righto. Put the penalty down to the restraints, aaand...4 activation damage, so it's irrelevant, whee!

...now wouldn't this lethal capacity be good against the frikkin' Comanches?
The Stray
GM, 2009 posts
The Marshal
'round these parts
Wed 29 Aug 2012
at 06:52
  • msg #415

Re: On nominative determinisim

In reply to Alouette (msg # 414):

I think it would be, yes...
Alouette
player, 1243 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 29 Aug 2012
at 07:41
  • msg #416

Re: On nominative determinisim

Hm. Complicated trail thread is complicated. After work.
Augustus Spotswood
player, 257 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Wed 29 Aug 2012
at 12:34
  • msg #417

Re: On nominative determinisim


So..  New plan?  Get the comanche's to kick chickens, scare kittens, maybe say mean things about their horses?
Charging Bear
player, 872 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Wed 29 Aug 2012
at 12:59
  • msg #418

Re: On nominative determinisim

Augustus Spotswood:
So..  New plan?  Get the comanche's to kick chickens, scare kittens, maybe say mean things about their horses?

Sounds like a solid plan
The Stray
GM, 2010 posts
The Marshal
'round these parts
Wed 29 Aug 2012
at 18:55
  • msg #419

Re: On nominative determinisim

@ Augustus: now that the map is up, which two Dust Adders did you want control of?
Augustus Spotswood
player, 258 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Wed 29 Aug 2012
at 19:08
  • msg #420

Re: On nominative determinisim


I'll run the Adders on the Warehouse and the Livery.  Devil's Island Eddie and the Boone Kid (They're from North Carolina).  Less of course they have names already.

If ya need me to take a few more, just throw them my way.   I know big fights an be hard to track.
The Stray
GM, 2012 posts
The Marshal
'round these parts
Wed 29 Aug 2012
at 20:02
  • msg #421

Re: On nominative determinisim

In reply to Augustus Spotswood (msg # 420):

Edgar Baxter is probably only "Devil's Island Eddie" in his own mind, and the Boone Kid has a first name (Don), but otherwise not a problem.

There's also Felix, who's at the barricades next to the Grand Bull with Gus and John, whom I'd like you to take.

Does anyone else want to take the remaining 3 Dust Adders?
Alouette
player, 1245 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 30 Aug 2012
at 19:44
  • msg #422

A chicken story

Deputy Chicken is part-based on my two red hens, one more than the other. This morning I went out to feed the chooks and noted at once that there was one less eager beak wok-wokking at me to hurry up with the scraps bucket.

With a horrible sinking feeling I went round to look in the coop...and found Gings standing between the nest boxes and the wall with her head in the corner. Just standing: not sick, not wedged in in any way, quite easily able to back up, but clearly convinced that because her feathers were touching obstacles on both sides she must be stuck. She must've chased some errant bug that way, but for all I know she'd been like that all night. (I reached in there and physically backed her out - I wish my narrative powers were up to describing the look of chicken joy on discovering she was free! Free!) Poor Gings is very dense.
Adrian Vega
player, 436 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W2R2B1
Thu 30 Aug 2012
at 19:53
  • msg #423

Re: A chicken story

I can take some more of the Dust Adders if you need.
The Stray
GM, 2014 posts
The Marshal
'round these parts
Fri 31 Aug 2012
at 01:34
  • msg #424

Re: A chicken story

I would appreciate that. That way all I have to worry about are the bad guys and the Wild Cards. I'll give you the two on the houses and your old friend Frank, right there next to John.
Augustus Spotswood
player, 260 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Mon 3 Sep 2012
at 02:51
  • msg #425

Re: A chicken story


Went ahead and rolled my Adders who go at 2D.  Wasn't sure if I was up yet.  Crazy weekend.  I'll wait on the Raiders?
The Stray
GM, 2024 posts
The Marshal
'round these parts
Mon 3 Sep 2012
at 04:06
  • msg #426

Re: A chicken story

Works for me...I'm still waiting on Adrian's action.
Adrian Vega
player, 440 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W2R2B1
Tue 4 Sep 2012
at 15:53
  • msg #427

Re: A chicken story

Plus plus bravery
Alouette
player, 1249 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Sep 2012
at 16:25
  • msg #428

Re: A chicken story

Yay! You witch 'im, Adrian!

Murphs - don't mind the Stray & I wittering there, I'll shift that elsewhere before it gets Silly. Meanwhile, guess who's claustrophobic...
Charging Bear
player, 878 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Wed 5 Sep 2012
at 12:20
  • msg #429

Re: A chicken story

Sorry for "going dark", I'm back and shall update ASAP.
Charging Bear
player, 882 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Thu 6 Sep 2012
at 19:39
  • msg #430

Re: A chicken story

Egads a Hanging Judge... we're all going to die
Adrian Vega
player, 443 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W1R2B1
Fri 7 Sep 2012
at 05:45
  • msg #431

Re: A chicken story

Charging Bear:
Egads a Hanging Judge... we're all going to die


http://www.youtube.com/watch?v=Aq1qOE9cayg
Adrian Vega
player, 444 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W1R2B1
Fri 7 Sep 2012
at 16:36
  • msg #432

Re: A chicken story

I don't have my rules on me - what's the penalty for the Dust Adders to draw their non-broken weapons and shoot on the same action?
Charging Bear
player, 884 posts
Native Warrior
P6T6 W:1 F:- FC:W1R2B0
Fri 7 Sep 2012
at 16:49
  • msg #433

Re: A chicken story

It is a -2 for the multi-action penalty.
Alouette
player, 1253 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 7 Sep 2012
at 21:47
  • msg #434

Re: A chicken story

Bets those pots have designs like this http://www.texasindians.com/snakemen.jpg on?
The Stray
GM, 2039 posts
The Marshal
'round these parts
Fri 7 Sep 2012
at 22:02
  • msg #435

Re: A chicken story

That's an awesome design, but not on these pots. The designs on these pots Are a bit more prosaic in nature.
Alouette
player, 1254 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 7 Sep 2012
at 22:21
  • msg #436

Re: A chicken story

...little pictures for strawberry, blackcurrant, marmalade, porcupine?
The Stray
GM, 2041 posts
The Marshal
'round these parts
Sat 8 Sep 2012
at 00:29
  • msg #437

Re: A chicken story

More like abstract designs. Circles, spirals, stars, that kind of thing.

A reminder to folk in the fight!

Make sure you know what your adventure cards are. You may need to use them to save yourself or tip the battle in your favor.

That is all.
Alouette
player, 1255 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 9 Sep 2012
at 19:39
  • msg #438

Sticky!

...since the Notice was sucessful, can the sticky be written with?
The Stray
GM, 2046 posts
The Marshal
'round these parts
Sun 9 Sep 2012
at 19:40
  • msg #439

Re: Sticky!

Um...probably. Strange embalming cocktails aren't the best writing material, but it can be done...
Alouette
player, 1256 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 9 Sep 2012
at 19:46
  • msg #440

Re: Sticky!

The Magic 8-ball thinks so, therefore it must be so!
William Pierce
player, 370 posts
Notorious Gunman
P6 T7 W1 F0 W0R1B0
Tue 11 Sep 2012
at 19:24
  • msg #441

Re: Sticky!

The Dust Adders:
"...murderer..." The voices say. "...ravager...thief...kinslayer..."


I didn't know Charging Bear and William have so much in common! We should've been best friends!
Charging Bear
player, 889 posts
Native Warrior
P6T6 W:- F:- FC:W1R4B0
Tue 11 Sep 2012
at 19:29
  • msg #442

Re: Sticky!

In reply to William Pierce (msg # 441):

Who knew!
Alouette
player, 1264 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 11 Sep 2012
at 21:45
  • msg #443

Re: Sticky!

[nudges arrowheads in Murphy's direction] Points for trying, mate, points for trying. (Carl appreciates it, he's just growly when he's scared.)
Adrian Vega
player, 448 posts
Thu 13 Sep 2012
at 18:11
  • [deleted]
  • msg #444

Re: Sticky!

This message was deleted by the player at 18:11, Thu 13 Sept 2012.
Carl Allans
player, 436 posts
The Quiet One
P6 T6 Cha 0
Sat 15 Sep 2012
at 07:59
  • msg #445

Re: Snakes!

I'm halfway tempted to write the story of Pale Eyes and Little Hat as it would appear in Comanche or traditional Gaelic folklore, 'cause if Murphy pulls that off, he's a legend.
Vampire Dance Hall Girl
player, 8 posts
Living Dead Girl
P5 T8 F0 Cha 0 Extra
Mon 17 Sep 2012
at 22:10
  • msg #446

On invincibility

Itza-Chu:
"No man or spirit or god may hinder me! HAHAHAHAHAHAHAHAHAHA!"


http://media.tumblr.com/tumblr_ltj02pf70T1qeinv6.jpg
Adrian Vega
player, 450 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R2B1
Mon 17 Sep 2012
at 22:11
  • msg #447

Re: On invincibility

Love it!
The Stray
GM, 2081 posts
The Marshal
'round these parts
Mon 17 Sep 2012
at 22:14
  • msg #448

Re: On invincibility

Hee...Yeah. About like that.
Charging Bear
player, 898 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B0
Tue 18 Sep 2012
at 14:20
  • msg #449

Re: On invincibility

I'm heading out of town tomorrow (Sept 19) until Monday (Sept 23) and will have limited interweb access. I'll try to keep up with things, but I'm not promising that I'll post anything.
Augustus Spotswood
player, 268 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Tue 18 Sep 2012
at 17:50
  • msg #450

Re: On invincibility

I will be heading out on a trip this Friday for a little over a week.  Internet access shouldn't be a problem, but time might be.  IE, my ability to post maybe become even spottier than usual.
This message was last edited by the player at 17:55, Tue 18 Sept 2012.
Alouette
player, 1273 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Sep 2012
at 18:07
  • msg #451

Re: On invincibility

Adrian Vega:
Shoot and miss. How did these guys take over the town again? They couldn't hit a barn door with a gatling pistol at point blank range! :)


They have a Tex. http://www.youtube.com/watch?v=ufDTDUPZrag
Adrian Vega
player, 452 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Thu 20 Sep 2012
at 18:28
  • msg #452

Re: On invincibility

Oh and, I was joking with that question too, Stray. :)

A series of unfortunate dice rolls always call for some jokes.
Augustus Spotswood
player, 271 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Thu 20 Sep 2012
at 18:38
  • msg #453

Re: On invincibility


Or tears.  Sometimes they call for tears.
Adrian Vega
player, 453 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Thu 20 Sep 2012
at 18:43
  • msg #454

Re: On invincibility

Augustus Spotswood:
Or tears.  Sometimes they call for tears.


This too. But since they're bad rolls for the Dust Adders...mainly jokes.
The Stray
GM, 2092 posts
The Marshal
'round these parts
Fri 21 Sep 2012
at 01:10
  • msg #455

Re: On invincibility

I figured as much, but I also felt like answering the rhetorical question anyhow.
Adrian Vega
player, 454 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Fri 21 Sep 2012
at 14:58
  • msg #456

Re: On invincibility

Bravo, Alouette. Bravo.
William Pierce
player, 381 posts
Notorious Gunman
P6 T7 W1 F0 W2R0B1
Fri 21 Sep 2012
at 15:00
  • msg #457

Re: On invincibility

Was about to say so!
The Stray
GM, 2095 posts
The Marshal
'round these parts
Fri 21 Sep 2012
at 17:22
  • msg #458

Re: On invincibility

Indeed. Now I have to figure out how to respond...
Adrian Vega
player, 455 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Fri 21 Sep 2012
at 17:43
  • msg #459

Re: On invincibility

Another dance off?
The Stray
GM, 2098 posts
The Marshal
'round these parts
Fri 21 Sep 2012
at 17:45
  • msg #460

Re: On invincibility

The Harbinger is not the dancing type, though.
Alouette
player, 1278 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 21 Sep 2012
at 17:57
  • msg #461

Re: On invincibility

Yeah, hand jives just aren't the same. Did the Harbringer even hear the challenge/get accepted as leader, though? I sort of assumed you'd give a Comanche champion a wild die to play with for a bit and make it a straight-up first-grab rumble...someone's gotta hold my chicken, though.

Relatedly, Deputy Chicken's inspiration/RL counterpart died of some kind of pneumonies on Wednesday, it made me sad. Consider this somewhat like the funeral gladitorial games of Roman Emperors, only with more native Americans...
Adrian Vega
player, 456 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Fri 21 Sep 2012
at 17:59
  • msg #462

Re: On invincibility

If the Harbinger and Alouette had a dance off, I would say this game would resemble an episode of The Mighty Boosh.
The Stray
GM, 2099 posts
The Marshal
'round these parts
Fri 21 Sep 2012
at 18:02
  • msg #463

Re: On invincibility

The Harbinger never left the area...it was moving to attack the people behind the barricade by surprise when Alouette made her challenge. It had made it as far as The Grand Bull...plenty close enough. As for whether it's being accepted as their leader, well...if Itza-chu were there, he'd have stepped forth. The Harbinger is stepping forward because this is it's fight.
The Stray
GM, 2100 posts
The Marshal
'round these parts
Mon 24 Sep 2012
at 19:47
  • msg #464

Re: On invincibility

So it's quiet now, because there are a lot of spinning plates and Alouette and I are still hashing out the details of the harbinger showdown.
Adrian Vega
player, 458 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Mon 24 Sep 2012
at 21:30
  • msg #465

Re: On invincibility

*begins to set up the disco ball*
Alouette
player, 1280 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 24 Sep 2012
at 21:32
  • msg #466

Re: On invincibility

Sorry for the holdup, guys. I just hope the dice roller's fondness for thousand-to-one odds holds up, 'cause the clank is fundamentally designed so that the Hawk can't use it this way...she's kinda fighting with the equivalent of a thin blindfold, one arm straighjacketed, and one foot in a bucket...
Dust Adders
player, 12 posts
Ornrey Cowhands
P5 T5 F0 Cha -2 Extra 2W
Mon 24 Sep 2012
at 21:38
  • msg #467

Re: On invincibility

"It's all good," said the Dust Adders as they traded in their broken guns for some El Cheapo dancin' shoes.
Carl Allans
player, 445 posts
The Quiet One
P6 T6 Cha 0
Mon 24 Sep 2012
at 21:45
  • msg #468

Re: On invincibility

Them Injuns never could stand being line danced into submission...
The Stray
GM, 2101 posts
The Marshal
'round these parts
Wed 26 Sep 2012
at 00:45
  • msg #469

Re: On invincibility

So. I've been having some writer's block on this game, and I'm going through the process of scouring back and looking at what I can do to move things forward. Expect some major announcements soon.
The Stray
GM, 2110 posts
The Marshal
'round these parts
Sun 30 Sep 2012
at 06:06
  • msg #470

Re: On invincibility

An update on the Showdown:

For those of you wondering when I'll be updating The Harrowing of Blackthorn, we've finished the rolling, and now are fleshing out the story bits. The first time through, the showdown fell a little flat because the dice went wonky, leading to an anticlimax that just did not work for the mood. So we rerolled, and got a much better showdown out of it.

To whet your appetite for what's to come:

Someone goes down. Someone goes down hard. And there will be Hell To Pay...
Alouette
player, 1282 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Sep 2012
at 08:14
  • msg #471

Re: On invincibility

Yeah, the first time the dice said they ran up to each other then started flailing, and the second time we thought there was going to be just a smoking crater, but turned out the Stray miscalculated spirit damage...recalculating it, this happened.

'Tis wordy-wordy and not of the best writing, for which I apologise...alternately, you can picture the fight as a combination of Morpheus' leap in the dojo scene (http://www.youtube.com/watch?v=O4yuhvccQog) and this: http://www.youtube.com/watch?v=vAOYidfMvH4.

For you dark/goth country fans, (I know there's a few of you here) the high rolls were powered by Munly.
William Pierce
player, 384 posts
Notorious Gunman
P6 T7 W1 F0 W2R0B1
Sun 30 Sep 2012
at 08:38
  • msg #472

Re: On invincibility

Did the harbinger inadvertedly step on a chicken when going to meet Alouette?
Alouette
player, 1283 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Sep 2012
at 08:55
  • msg #473

Re: On invincibility

Dude, he threatened to burn all the chickens down (and the rest of the town, but eh).

The Hawk's actually more concerned with preventing the Comanches poking heap bad spirits with a stick and/or inviting reprisals on both their noncombattants and any nearby natives as a result than protecting Blackthorn for its own sake...she really is amused the Harbinger decided to duel her, though a little chargrined not to be able to use the Comanches' honour and gender assumptions as a stick to ensure submission with.
Alouette
player, 1287 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Oct 2012
at 19:06
  • msg #474

Props dept.

Hey, Jake, you still carrying that spellbook stolen from the witch lodge guarded by a guy made of stitched-together corpses? It occurs to me that it might be worth checking whether there's anything in the index under "Necromantic Conglomerate, control thereof".

Stray, may I have an Interlude chippit rather than a card?
Charging Bear
player, 908 posts
Native Warrior
P6T6 W:- F:- FC:W1R2B1
Tue 2 Oct 2012
at 19:21
  • msg #475

Re: Props dept.

In reply to Alouette (msg # 474):

Indeed so... should've thought of that myself... man I'm falling down over there X_x
The Stray
GM, 2120 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 19:28
  • msg #476

Re: Props dept.

Actually, the book that Alouette ate would be more useful...Trismesitgus is more of a general occult tome, while The Jeweler deals specifically with necromancy. Still, I will allow Jake to make a Knowledge (Occult) roll to consult the tome for any specifics on the 'glom on his next turn. The tome adds +1 to that roll.

@Alouette: It's your choice. Rember that there is now a second Legend Chip in the pot, so roll d37.
This message was last edited by the GM at 19:30, Tue 02 Oct 2012.
Adrian Vega
player, 464 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Tue 2 Oct 2012
at 19:53
  • msg #477

Ultimate Deadlands Crossover

Stray, while it would be unimaginably cool to put Adrian into the 'Duck you Sucker' thread, that's in a different game.

Which thread should I post in for this game, the Itza-Chu one?

:)
The Stray
GM, 2121 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 20:04
  • msg #478

Re: Ultimate Deadlands Crossover

Whoops! Yeah, go put Adrian on the "Itza-chu, Vampire Hunter" thread.

@Alouette: Still waiting for the Vampire Girls to post their actions...
Alouette
player, 1288 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Oct 2012
at 20:33
  • msg #479

Re: Ultimate Deadlands Crossover

Sorry, I can't brain today, stupids has.

Oooh, you tempt me...Magic 8 Ball, am I sensible?

21:28, Today: Alouette got the result "Yes - definitely" on the magic 8-ball

Chip it is then, I reckon.

Carl Allans rolled 14 using 1d37. chippit for Carl. Yep. 'll draw another Interlude to keep Murphs company, though life and/or the Vikings I owe money to might beat me up before I get to it...
Adrian Vega
player, 466 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Tue 2 Oct 2012
at 20:34
  • msg #480

Re: Ultimate Deadlands Crossover

I've drawn my card, but a quick question, before I roleplay Adrian's exit from the scene.

Did the Harbinger's clothing survive the Clank-Attack?
The Stray
GM, 2122 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 20:35
  • msg #481

Re: Ultimate Deadlands Crossover

Mostly. A lot of the clothing is ripped, but it was ripped a bit anyway. I think I like where you're going with that...
Adrian Vega
player, 467 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Tue 2 Oct 2012
at 20:35
  • msg #482

Re: Ultimate Deadlands Crossover

I hope so. Either way, it'll be fun.
Alouette
player, 1289 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Oct 2012
at 21:25
  • msg #483

Re: Ultimate Deadlands Crossover

You need to put smouldering hay in your trouser-cuffs, Adrian, so that your legs are minus visibility!

Straystray, how much is Evans leaning on Alouette and is he trying to go anywhere?

Lastly, re: Charging Bear's thread, shrikes have never needed to borrow scarier birdie sounds in my head since I watched The Animals of Farthing Wood when I was very small...here, I give you a sample of the BBC's gentle introduction of children to the ways of nature via cartoon:
http://www.youtube.com/watch?v=OVFhpgONi1I
About 3:15, there's a red-backed shrike (smaller than the American kinds, of course)...and bear in mind we'd been getting to know the mouse family in depth throughout the previous episodes. The butcher-bird's accurate-but-insane-in-context cries of " shrike! shrike! " have stayed with me forever.
Adrian Vega
player, 469 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Tue 2 Oct 2012
at 21:32
  • msg #484

Re: Ultimate Deadlands Crossover

Yeah, I figured the legs would be a tough sell, but I'll figure something out. I don't know if smoldering hay in the cuffs of his trousers would work though. He may be dead, but he can still burn himself.
Alouette
player, 1290 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Oct 2012
at 21:38
  • msg #485

Re: Ultimate Deadlands Crossover

He could fill his boots with more and damper hay sticking up as a protective layer...so long as he didn't set his trousers themselves on fire it should be fine.
Augustus Spotswood
player, 275 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Tue 2 Oct 2012
at 21:49
  • msg #486

Re: Ultimate Deadlands Crossover


Or perhaps a holocaust cloak?
The Stray
GM, 2127 posts
The Marshal
'round these parts
Wed 3 Oct 2012
at 01:47
  • msg #487

Re: Ultimate Deadlands Crossover

Alouette:
You need to put smouldering hay in your trouser-cuffs, Adrian, so that your legs are minus visibility!

Straystray, how much is Evans leaning on Alouette and is he trying to go anywhere?

Lastly, re: Charging Bear's thread, shrikes have never needed to borrow scarier birdie sounds in my head since I watched The Animals of Farthing Wood when I was very small...here, I give you a sample of the BBC's gentle introduction of children to the ways of nature via cartoon:
http://www.youtube.com/watch?v=OVFhpgONi1I
About 3:15, there's a red-backed shrike (smaller than the American kinds, of course)...and bear in mind we'd been getting to know the mouse family in depth throughout the previous episodes. The butcher-bird's accurate-but-insane-in-context cries of " shrike! shrike! " have stayed with me forever.


Evans has 3 wounds, so fairly heavily. He's limping along wherever Alouette leads him, which I assume as toward the church.

As for Shrike/Whippoorwill...the whippoorwill call is partly a reference to a legend about them referenced in "The Dunwitch Horror"--the part about Whippoorwills having the ability to capture the souls of the dead.
Alouette
player, 1291 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Oct 2012
at 21:22
  • msg #488

Re: Ultimate Deadlands Crossover

Huh...that does sound like your shrikes (or at least Wikipedia thinks the Loggerhead does a sort of rusty-gate twitter rather than the Great Grey's yelps of "shrike! shrike!") - our nightjars make a creepy sort of whirring rattle.

Hm. Where's a Charging Bear when you need someone to teach a clank to prioritise...
William Pierce
player, 388 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0
Sat 6 Oct 2012
at 07:32
  • msg #489

Re: Ultimate Deadlands Crossover

Awesome. 11.000 posts!
John Smith
player, 316 posts
Bennies W:0 R:0 B:0
P: 7/8 T: 6 W: 0 F; 0
Sat 6 Oct 2012
at 10:19
  • msg #490

Re: Ultimate Deadlands Crossover

Power supply died. Going to try and get a replacement over the weekend, or at least a loaner laptop. Consider John to be tagging along after tending to the wounded.
Alouette
player, 1295 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 6 Oct 2012
at 22:41
  • msg #491

Epilogue

To the long post of longness over in the skyful of Clouds thread -
Carl had to find a really obvious tree to fall out of three times before someone noticed and got a doctor to bind that fractured ulna properly.
Charging Bear
player, 914 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Sun 7 Oct 2012
at 16:53
  • msg #492

Re: Ultimate Deadlands Crossover

Alouette:
Hm. Where's a Charging Bear when you need someone to teach a clank to prioritise...
He's off in the Hunting Ground. Amazing that such a fun combat monster - which CB does tend to be - is missing the BIG combats
Alouette
player, 1296 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 7 Oct 2012
at 17:27
  • msg #493

Re: Ultimate Deadlands Crossover

Hey, you get a giant murderous Shrike to yourself...
Adrian Vega
player, 470 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Mon 8 Oct 2012
at 19:14
  • msg #494

Re: Ultimate Deadlands Crossover

Sorry folks, had a pretty busy weekend and didn't see that it was my turn! I'll jump on it soon.
Adrian Vega
player, 471 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Mon 8 Oct 2012
at 19:28
  • msg #495

Clarification

Pardon the double post, but I had a question about positioning and what's going on in this neck of the woods. So right now Gus Shaw and Adrian "Harbinger-Outfit" Vega have arrived at the Town Hall, where they encounter one Mr. Jericho Cantrell. Mr. Cantrell calmly alerts these two upstanding and well spoken gentlemen of a developing situation involving the cemetery, and they are about to attempt a resolution of said situation.

Meanwhile, on the street that leads past the Old Church to the Cemetery, there seems to be another conflict already in process according to the game maps thread.

As things seem to move along at quite a frantic pace, I have fallen short on keeping up with this second situation. Could the Marshal kindly provide an update so I'll know what we have to get through before we can get to the cemetery?

Many thanks.
The Stray
GM, 2136 posts
The Marshal
'round these parts
Wed 10 Oct 2012
at 02:40
  • msg #496

Re: Clarification

huh. I mad that map...and thought I'd posted it. Alrighty...Map updated.
Alouette
player, 1297 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 10 Oct 2012
at 21:57
  • msg #497

Re: Ultimate Deadlands Crossover

Mad Irish Murphy:
Ironic, considering she was Scottish-German and not from the Old Country. His mother would drop dead if she knew.


Murphs should get Billy to tell his mother he married a prostitute, then if he tells her she'll just think she misheard.

I wonder if Murphs and William will ever work out they're in the same town...
The Stray
GM, 2140 posts
The Marshal
'round these parts
Sat 13 Oct 2012
at 09:41
  • msg #498

Re: Ultimate Deadlands Crossover

It's been a rough couple of days. I should have updates by Sunday, when I'm actually off.
Mad Irish Murphy
player, 163 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W1R3B2
Tue 16 Oct 2012
at 18:03
  • msg #499

Re: Ultimate Deadlands Crossover

quote:
QH - Love Interest
“Come here often?”
Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of his/her abilities, but may frequently cause trouble as well.


Oy! Flora will have me flogged for this!
Alouette
player, 1299 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 16 Oct 2012
at 18:24
  • msg #500

Re: Ultimate Deadlands Crossover

Yeah...never play that card.

I think diamonds are desires/goals - we've had both black suits and hearts is hearts, so it must've been diamonds William got when he...interlud. Interluded?
Adrian Vega
player, 474 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Wed 17 Oct 2012
at 16:21
  • msg #501

Re: Ultimate Deadlands Crossover

Well, I guess since Itza-Chu has been consumed by the Glom, Adrian continuing to remain dressed as the Harbinger isn't strictly necessary :)
William Pierce
player, 391 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0
Wed 17 Oct 2012
at 18:01
  • msg #502

Re: Ultimate Deadlands Crossover

Maybe he heals out of it again?
The Stray
GM, 2145 posts
The Marshal
'round these parts
Wed 17 Oct 2012
at 18:04
  • msg #503

Re: Ultimate Deadlands Crossover

Even assuming he can heal out of the 'glom, I doubt that Itza-chu would have been fooled much by Adrian's costume...though it probably makes him look cool.
Alouette
player, 1300 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 17 Oct 2012
at 18:31
  • msg #504

Re: Ultimate Deadlands Crossover

The very term "plain clothes deputy" implies there should be fancy dress deputies, too...
The Stray
GM, 2154 posts
The Marshal
'round these parts
Sat 20 Oct 2012
at 09:00
  • msg #505

Re: Ultimate Deadlands Crossover

Quick question...how does Alouette know Itza-chu's name? As far as I'm aware, the people in town just know that one of the Comanche got away...
This message was last edited by the GM at 09:01, Sat 20 Oct 2012.
Alouette
player, 1303 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 20 Oct 2012
at 09:14
  • msg #506

Re: Ultimate Deadlands Crossover

Remember when Cantrell demonstrated rape on an egg? They were talking about Itza-Chu, before that in considerable detail.

edit: Therefore, the last time the clank saw Cantrell, he was looking for Itza-Chu. It makes no connection between the name and any recent events.
This message was last edited by the player at 09:16, Sat 20 Oct 2012.
Adrian Vega
player, 477 posts
The New Harbinger
P4 T8 W0 F0 Cha 0 W0R3B1
Mon 22 Oct 2012
at 15:38
  • msg #507

Re: Ultimate Deadlands Crossover

Alouette:
Remember when Cantrell demonstrated rape on an egg?


Wait...what happened now?

Also, sorry I've been a little quiet. Wasn't feeling well on Friday and it kind of lasted the weekend. But I'm back in fighting trim now! Or something akin to it.
Alouette
player, 1306 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 22 Oct 2012
at 17:41
  • msg #508

Re: Ultimate Deadlands Crossover

Une omlette à la ultraviolence...Exodus happened because Alouette was trying to tell Charging Bear his 'flower friend' would grow back and Cantrell basically fetched an innocent egg, focused the clank's attention on it and went 'no, Rose is a woman, and that word means Itza-Chu did something like this to her.' *dropsplat* 'See? All there, hopelessly broken. Now we're going to find Itza-Chu, ta-ta.'

May the trim be thoroughly defeated!
Adrian Vega
player, 479 posts
The New Harbinger
P4 T8 W0 F0 Cha 0 W0R3B1
Mon 22 Oct 2012
at 17:46
  • msg #509

Re: Ultimate Deadlands Crossover

Alright. I was pretty sure you were referring to that particular scene, but given that I haven't been here since the beginning I thought perhaps there might have been something else.

Needless to say, I thought you were referring to a literal interpretation of the above, which would have been quite hilarious/gross.
This message was last edited by the player at 17:47, Mon 22 Oct 2012.
Alouette
player, 1307 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 22 Oct 2012
at 18:16
  • msg #510

Re: Ultimate Deadlands Crossover

There are many ways one might add to that, so I won't. Ever.

Because with the Internet, you can never be sure there won't be an elderly nun walking by behind the person on the other end who happens to accidentally look over their shoulder and be mortified. Or, in the case of sufficiently horrific obscenity, possibly catch fire. I never want to be responsable for that.
William Pierce
player, 403 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0
Thu 25 Oct 2012
at 19:58
  • msg #511

Re: Ultimate Deadlands Crossover

The Amazing Evans:
((OOC: Congrats, William. You just tripped right over Evans' Evil Deeds Dementia...William has a knack for saying just the wrong thing to NPCs, doesn't he?

Evans activates his Detect Arcana power to confirm his suspicions.

11:42, Today: The Amazing Evans rolled 5,11 using d8,d6, rerolling max with rolls of 5,(6+5)11. Weird Science!))


I do seem to have that knack. I might even list it on my character sheet.

So, what now? Are we in combat mode?
The Stray
GM, 2157 posts
The Marshal
'round these parts
Thu 25 Oct 2012
at 20:22
  • msg #512

Re: Ultimate Deadlands Crossover

More like Mexican Standoff mode. If you can convince Evans otherwise, you might be able to avoid trouble...right now he's not attacking because Alouette is in the way and babbling, and there's a crazy man making laughing sobs back in the church who might have some important things to say...
Alouette
player, 1312 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 25 Oct 2012
at 21:10
  • msg #513

Re: Ultimate Deadlands Crossover

Remember, the church has a priest and an altar cloth in: if in doubt, claim sanctuary!

Did I miss anything else Carl's been attacked by today? Even if it's useless, that list makes me giggle like a loon(/shrike) because he's not exaggerating all that much and he really is just a very pissed-off wrangler.
The Stray
GM, 2159 posts
The Marshal
'round these parts
Mon 29 Oct 2012
at 19:43
  • msg #514

Re: Ultimate Deadlands Crossover

Check it out! I gots me a new avatar! Oh, and some PMs for folks.
Alouette
player, 1316 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Oct 2012
at 19:58
  • msg #515

Re: Ultimate Deadlands Crossover

Salut, Henri!
The Stray
GM, 2161 posts
The Marshal
'round these parts
Mon 29 Oct 2012
at 20:04
  • msg #516

Re: Ultimate Deadlands Crossover

I've always liked this pic...so much love, and I'm glad it got through the Avatar approval process.
Alouette
player, 1317 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Oct 2012
at 20:22
  • msg #517

Re: Ultimate Deadlands Crossover

Meanwhile, Carl worries about undead cannibal miners getting the drop on his knees...
The Stray
GM, 2162 posts
The Marshal
'round these parts
Mon 29 Oct 2012
at 20:26
  • msg #518

Re: Ultimate Deadlands Crossover

Heh...or worrying about all the shouting bringing the mine down around them...
Alouette
player, 1318 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Oct 2012
at 20:37
  • msg #519

Re: Ultimate Deadlands Crossover

He's never stopped worrying about that...or, y'know, being in the mine in general. I'm just glad Murphs nailed the phobia down to the minor level (thank you, Murphs!).
The Stray
GM, 2163 posts
The Marshal
'round these parts
Mon 29 Oct 2012
at 20:50
  • msg #520

Re: Ultimate Deadlands Crossover

Heh. And now Mike's speaking...that should get Carl's attention quick!
Alouette
player, 1319 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Oct 2012
at 21:13
  • msg #521

Re: Ultimate Deadlands Crossover

Attention yes, sound out of him, no. Unless you count that almost completely inaudible, very very faint/high back of throat whine, which isn't conscious and I doubt Murphy can hear (incidentally I think Carl'd make the same noise if you physically tortured him, since he'd refuse to scream until he couldn't).

He's not convinced that something/s that can pick up thoughts and names can't imitate nearby friends as a trap, too. What're the guys illuminated with, by the way, or did I miss that?
The Stray
GM, 2164 posts
The Marshal
'round these parts
Tue 30 Oct 2012
at 00:17
  • msg #522

Re: Ultimate Deadlands Crossover

I thought I mentioned they had lanterns...

I understand, though. Heh. More fun torture for Carl!
The Stray
GM, 2165 posts
The Marshal
'round these parts
Thu 1 Nov 2012
at 07:05
  • msg #523

Re: Ultimate Deadlands Crossover

Sorry for being quiet. I'll be back to regular posting soon...just been hit with a bit of Busy. When I get back to normal schedule, I'll be opening up the next chapter.
The Stray
GM, 2170 posts
The Marshal
'round these parts
Sat 3 Nov 2012
at 02:50
  • msg #524

Re: Ultimate Deadlands Crossover

I can't get this out of my head! GAAAAAAAAR! It's invaded my brain!
Alouette
player, 1324 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Nov 2012
at 14:02
  • msg #525

Never click that link, by the way.


'k, so a couple of peculiar but relevant questions here:

1. Are the skeletons proportionate? As in, is there a Tex-sized skeleton, a Joe-sized skeleton, seven skeletons altogether in roughly the same place as the real people etc., or just a sort of generic hoarde?

2. What do they smell like?
The Stray
GM, 2173 posts
The Marshal
'round these parts
Sat 3 Nov 2012
at 18:07
  • msg #526

Re: Never click that link, by the way.

In reply to Alouette (msg # 525):

1) Seven skeletons in roughly the same position as the real people, and proportional sizes.

2) Bloody and dust and died meat.
Alouette
player, 1326 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Nov 2012
at 18:18
  • msg #527

Re: Never click that link, by the way.

Fresh or old blood? ..."died meat"?

edit: Oh, and re: wounds, does that apply to the clank?
This message was last edited by the player at 18:20, Sat 03 Nov 2012.
Alouette
player, 1327 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Nov 2012
at 18:34
  • msg #528

chippits

Alouette: 24,14,17,18,25,32 -> 2R 3W 1B + legend (unless that's turned into a blue)...do I still need to draw a bunny chip, or does keeping the additional one count as that?

Carl: 35,19,29,17,30,8 -> 2R 3W 1B also. Huh.
The Stray
GM, 2175 posts
The Marshal
'round these parts
Sat 3 Nov 2012
at 19:08
  • msg #529

Re: chippits

Old blood. You know, leathery, kind of like jerky?

Any bonuses or penalties to chip draws apply, so Alouette gets a free chip from the rabbit's foot. The Legend chip does not count toward the 10 chip maximum limit.
William Pierce
player, 412 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0
Sun 4 Nov 2012
at 13:04
  • msg #530

Re: chippits

Do I draw for the Girls as well? Or are they supplied by the GM pool?

14:06, Today: Mad Irish Murphy rolled 10 using 1d37 with rolls of 10. extra chip for Luck.
14:06, Today: Mad Irish Murphy rolled 55 using 6d37 with rolls of 7,24,4,3,9,8. chips.
14:05, Today: William Pierce rolled 89 using 6d37 with rolls of 3,22,15,2,33,14. Chips.

Murphy: 6 White, 1 Red.
William: 4 White, 1 Red, 1 blue

Discarding all cards except Renown and High Noon.
Do I draw two more for a full set of four cards now?
that would be.... 14:12, Today: William Pierce drew the 2 cards: 6D, 6H using the Deadlands system. Adventure cards.

William takes a new Harrowed Edge. Hard decision this time.
Murphy... takes Level Headed.
This message was last edited by the player at 13:23, Sun 04 Nov 2012.
Augustus Spotswood
player, 282 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Sun 4 Nov 2012
at 14:05
  • msg #531

Re: chippits

For Fate!

09:01, Today: Augustus Spotswood rolled 194 using 6d37, rerolling max with rolls of 15,35,21,(37+28)65,24,34. Fate!

So....  1 White, 2 Red, 2 Blue and 1 Legend?

And Cards....

09:06, Today: Augustus Spotswood drew the 4 cards: 8S, 10H, 3H, 5S using the Deadlands system. Adventure!

8S - Arcane Inspiration
10H - Peace
2H - Reinforcements
5S - Seize the Day!

Now to Advance....  Goodness me the choices...
This message was last edited by the player at 14:09, Sun 04 Nov 2012.
The Stray
GM, 2176 posts
The Marshal
'round these parts
Sun 4 Nov 2012
at 19:21
  • msg #532

Re: chippits

@ William: The girls will get 2 white chips. If you want to spend any other chips on them, it will come from your personal pool.

You're controlling an extra character, so you should have 5 Adventure cards total (since we went up in Rank).

Remember you're at Veteran rank, so some options (Implacable, Soul Eater, Improved Claws, Improved Cat's Eyes, and Improved Stitchin') are now available.

@ Augustus: Congrats on the Legend Chip! Make sure you use it some time this session...

Could you post your cards in the Adventure Card thread as well? That way I know what Adventure Cards are available to the PCs.

Well, I know you've been building Augustus up towards Puppet, which is now within your reach. Though that would make Augustus even crazier than he is now...and you're also eligible for Connections (The Enlightened Society of the Weeping Moon) if you want it.

@ Everyone else, remember to roll d36 now. One of the Legend Chips has been taken from the pot
William Pierce
player, 414 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Sun 4 Nov 2012
at 20:04
  • msg #533

Re: chippits

21:03, Today: Mad Irish Murphy drew the single card: JC using the Deadlands system. another adventure card.
The Stray
GM, 2179 posts
The Marshal
'round these parts
Sun 4 Nov 2012
at 21:09
  • msg #534

Re: chippits

Ward...

Wut R U doin?

Ward...

STAHP!

;)
Carl Allans
player, 467 posts
The Quiet One
P6 T6 Cha 0
Sun 4 Nov 2012
at 21:30
  • msg #535

Re: chippits

http://www.youtube.com/watch?v=V4uV3icrmw0

Might be time for some firsthand Irish Psychiatric Care there.
This message was last edited by the player at 22:10, Sun 04 Nov 2012.
Augustus Spotswood
player, 284 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Sun 4 Nov 2012
at 23:09
  • msg #536

Re: chippits

In reply to The Stray (msg # 532):

I was actually only stymied because I wasn't sure I should take /another/ gizmo and go even more mad, but....  Puppet was the next iteration of his scientific peculiarity....

thinkthink

And will do about the cards, just put them there to save time this morning.
Adrian Vega
player, 490 posts
The New Harbinger
P4 T8 W0 F0 Cha 0 W3R2B1
Mon 5 Nov 2012
at 03:14
  • msg #537

Re: chippits

- My chips: 15,22,23,32,4,13 (3W, 2R, 1B)
Alouette
player, 1332 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Nov 2012
at 22:22
  • msg #538

Of the mine/enemy situation

Coupla things that might be useful:

- Ward doesn't know Carl's claustrophobic and that crowding would be really really bad for him right now, but Mike's dealt with this kind of thing before.
- Augustus knows(/forgets) Carl vaguely as the cattlehand that fed the sparrow he summoned and (possibly) more clearly as the man who blew Nate Frost's brains out with a shotgun in front of him. He probably won't remember the name Allans, but he may well remember the pale eyes with the generally darkened complexion that're the man's one striking feature.

Unrelatedly, [pushes cake in Augustus' direction]
Augustus Spotswood
player, 288 posts
Scientist! 4W1R1B
P2T6F/W/ C -2
Tue 6 Nov 2012
at 04:23
  • msg #539

Re: Of the mine/enemy situation


Alouette - First, I accept your cake.  How very observant.  Thanks!

Secondly, all very true.  But, Augustus is having a good bit of trouble with "details" lately.  Working too much and sleeping too little no doubt.
The Stray
GM, 2181 posts
The Marshal
'round these parts
Wed 7 Nov 2012
at 07:17
  • msg #540

Re: Of the mine/enemy situation

I think Election Day in the US has slowed things down a bit...waiting of a couple people before I continue posting.
Charging Bear
player, 926 posts
Native Warrior
P6T6 W:- F:1 FC:W0R0B1
Wed 7 Nov 2012
at 13:50
  • msg #541

Re: Of the mine/enemy situation

Sorry for being off the grid, had a work trip to Chicago, combined with being swamped by trying to get my photography side business website up and running... but I'm still around! Hope to post shortly

Chips
CB - 3 White, 1 Red, 1 Blue, 1 Legend (32,36,16,4,1,26)
Jake - 3 Red 2 Blue, 1 Legend (26,30,36,26,27,32)

I'm guessing Jake's legend chip will be just a blue chip as the 2 Legend chip is accounted for
This message was last edited by the player at 16:01, Wed 07 Nov 2012.
The Stray
GM, 2182 posts
The Marshal
'round these parts
Fri 9 Nov 2012
at 05:45
  • msg #542

Re: Of the mine/enemy situation

Just a note...I got sucked into a Deadlands book (Ghost Towns) this week. Tomorrow I'll have the day off (assuming the weather is as bad as it's predicted to be), so more movement will happen on the threads.
Adrian Vega
player, 494 posts
The New Harbinger
P4 T8 W0 F0 Cha 0 W3R2B1
Fri 9 Nov 2012
at 16:18
  • msg #543

Re: Of the mine/enemy situation

How is Ghost Towns? I've looked into getting it before, but I wasn't really sure what I'd be getting from the description.
The Stray
GM, 2183 posts
The Marshal
'round these parts
Fri 9 Nov 2012
at 18:23
  • msg #544

Re: Of the mine/enemy situation

I'm liking it a lot. There's a ton of towns with interesting hooks, as well as a "build your own town" system that can be used to generate your own weird locations (or, if you like to tinker like I do, you can use it to as a guide. I'm relatively confident I could recreate Blackthorn with the system, for instance).

The towns presented are very neat and flavorful--There's a town that's a permanent circus, a hidden pirate cove in the Maze, a town of people trapped on top of a ghost-rock laden mesa (they have a ton of ghost rock, but there's a bandit that's got them trapped up there), a town in the Northwest that's basically Uberwald, a former boomtown oasis given new life as a mad scientist's have (they have electricity!), a town torn between the white and Chinese population under siege from the Rail Barons, and a river port haunted by the legacy of the bloody pirate who used it as a base and is now home to a hangin' judge (not the supernatural kind). All in all, the collection is quite well thought out and interesting and chock full of ideas (I plan to use both the circus town and the former rail town in The Last Sons game at some point, once the party is out of Deadwood and roaming around the Disputed Lands).

I highly recommend it. It's not Boomtowns (none of the places are or were real cities) but a collection of unique Deadlands creations. Of course, most of the towns presented have about the same level of weird as Bonasco from Boomtowns, so if that's more weird than you typically like in your games, some of the towns presented may not appeal to you (as I said before, I could probably recreate Blackthorn with the build-your-own-city generator). Also a caveat--don't buy the PDF just yet. There were some tables missing from the pre-order that they are working on fixing (when I get an updated copy, I'll let you know).
Adrian Vega
player, 495 posts
The New Harbinger
P4 T8 W0 F0 Cha 0 W3R2B1
Fri 9 Nov 2012
at 21:13
  • msg #545

Re: Of the mine/enemy situation

Definitely keep me in the loop when you get your update. It's definitely something I could use, if not now, then at some point in the future.
Alouette
player, 1335 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 10 Nov 2012
at 23:10
  • msg #546

Observation

- From the current state of discussion, it is apparent the vampires are not bothering Danny, Evans, Gus, John, William or the clank.

...this means the Roman Catholic priest has all the guns and 'hos.


@Adrian - might you require a weird town in a forest/remote area? I've got a writing idea I've never really been able to use/have been trying to pass to a good home regarding that sort of thing, if you like.
Adrian Vega
player, 496 posts
The New Harbinger
P4 T8 W0 F0 Cha 0 W3R2B1
Mon 12 Nov 2012
at 21:40
  • msg #547

Re: Observation

@Alouette, I might have use for such a thing, depending on where the game in question takes me. Rmail me or something.

@ The Stray, and just in general:

I'm on business travel all week this week in the great State of Michigan, so if I'm a little slow, that's why. I don't know what my internet access situation and availability is going to be like. GM, feel free to take over my character as an NPC if needed or desired to keep things moving.
Augustus Spotswood
player, 292 posts
Scientist! 1W2R2B1L
P2T6F/W/ C -2
Tue 13 Nov 2012
at 02:54
  • msg #548

Re: Observation

Apologies...  My weekends sometimes get busy and this was a 3-day one for us.  Of course everything would start back right when my time was cut.

Back on it now though
This message was last edited by the player at 02:54, Tue 13 Nov 2012.
William Pierce
player, 419 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Tue 13 Nov 2012
at 18:37
  • msg #549

Re: Observation

Sorry for not posting earlier - I got a nasty case of stomach flu and didn't really feel up to posting. Or anything really.
Charging Bear
player, 932 posts
Native Warrior
P8(1)T6 W- F- FC:W1R1B2
Wed 14 Nov 2012
at 19:20
  • msg #550

Re: Observation

XP Spending!
Charging Bear is bumping his Fighting to d10
Jake Lawrence/Bitter Waters is bumping his Spirit to d10
Alouette
player, 1337 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 15 Nov 2012
at 18:47
  • msg #551

Re: Observation

Th' Stray just dropped me a note to say he'll be sporadically about until Sundayish due to work...so now you know.
William Pierce
player, 424 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Wed 21 Nov 2012
at 18:18
  • msg #552

Re: Observation

19:17, Today: Mad Irish Murphy rolled 1 using 1d36, rerolling max with rolls of 1. random chip.
19:17, Today: William Pierce rolled 3 using 1d36, rerolling max with rolls of 3. random chip.

White chips all around!
Alouette
player, 1343 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 25 Nov 2012
at 22:31
  • msg #553

Re: Observation

Murphy, Murphy, Murphy, you cannot out-taunt something once you've made it think it's French...

@Stray - what're all the tinsel and pyramids on the mine map representing, or am I not supposed to know?
The Stray
GM, 2197 posts
The Marshal
'round these parts
Sun 25 Nov 2012
at 22:55
  • msg #554

Re: Observation

Tinsel and pyramids? *goes to look*

Well, the tinsel is actually the closest I have to "pile of loose bones on the floor in that general area" and the "pyramids" are actually ore bins.
Mad Irish Murphy
player, 185 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W8R1B0
Mon 26 Nov 2012
at 07:48
  • msg #555

Re: Observation

Ah, but don'z you see? If I can convince the thing it's Fench, then it'll surrender on it's next action!
Alouette
player, 1344 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 26 Nov 2012
at 09:16
  • msg #556

Re: Observation

Haha, careful - the Americans'll think you don't need to burn a capital city first and run headfirst into the ferocity of its Taunting.

(just picture it going *RRROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOZZZZZZZZZZZZZZZZZZZZZptpt* - terrifying, no?)
William Pierce
player, 428 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Mon 26 Nov 2012
at 15:33
  • msg #557

Re: Observation

Hey CB, you might want to consider using the totem or Jeb for agility tricks, which lower the target's parry. Just saying... :-)
Charging Bear
player, 939 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Mon 26 Nov 2012
at 17:13
  • msg #558

Re: Observation

In reply to William Pierce (msg # 557):

You can't do an Agility trick as a reaction to someone withdrawing from combat, the rules are specific that it has to be an Attack.
Alouette
player, 1345 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 26 Nov 2012
at 17:15
  • msg #559

Re: Observation

How about grapples?
Charging Bear
player, 940 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Mon 26 Nov 2012
at 17:17
  • msg #560

Re: Observation

In reply to Alouette (msg # 559):
You still got to hit the opponents parry to grapple.
The Stray
GM, 2198 posts
The Marshal
'round these parts
Tue 27 Nov 2012
at 04:28
  • msg #561

Re: Observation

In reply to Charging Bear (msg # 560):

Where does it say that? The Grapple rules don't mention hitting the target's Parry as a condition of initiating the grapple, just that it becomes an Opposed Fighting roll between you and your opponent.
Charging Bear
player, 941 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Tue 27 Nov 2012
at 12:13
  • msg #562

Re: Observation

In reply to The Stray (msg # 561):
Upon further reading I sit/stand/am corrected ... oops
Alouette
player, 1346 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 27 Nov 2012
at 13:45
  • msg #563

Re: Observation

Do the Flying Bear! No, wait, that's a really bad idea on someone with First Strike and a spear isn't it...but you have friends, so...bundle!

Just make sure the bear goes first.
Charging Bear
player, 943 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Tue 27 Nov 2012
at 16:13
  • msg #564

Re: Observation

In reply to Alouette (msg # 563):

I figured shooting him first would be better... shaken people don't get first strike attacks :)
The Stray
GM, 2201 posts
The Marshal
'round these parts
Thu 29 Nov 2012
at 05:06
  • msg #565

Re: Observation

11400 posts. That's quite an achievement, y'all! You guys rock.
Alouette
player, 1347 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 30 Nov 2012
at 13:35
  • msg #566

Re: Observation

The totem:
"How can you end him? His totem still lives, fueling his healing. Were you to chop him into tiny pieces, he would find a way back together." The totem say.


That being the best case scenario. Personally I'm curious as to whether decapitation would result in a spare head, a spare body, or two Itza-Chus...be fun to experiment with whether he'd heal functionally with his head/feet/arms on backwards, too.

Semi-relatedly, I really hope Danny is only temporarily deaded.
Adrian Vega
player, 502 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Fri 30 Nov 2012
at 14:20
  • msg #567

Re: Observation

I think I first heard about Deadlands: Noir from someone here but...it's gonna be out today in PDF for anyone that backed it! I'm pretty stoked.
Charging Bear
player, 947 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Fri 30 Nov 2012
at 14:24
  • msg #568

Re: Observation

I know I can't wait to download mine :D
Adrian Vega
player, 503 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Fri 30 Nov 2012
at 14:26
  • msg #569

Re: Observation

I wish they had just put it out in the morning. I'm traveling for work today, and it would be fun killing time on the plane and sitting here in the airport by reading up on it. Instead, I'm sitting here anticipating it :)
Charging Bear
player, 948 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Fri 30 Nov 2012
at 14:29
  • msg #570

Re: Observation

In reply to Adrian Vega (msg # 569):

I was slightly confused about noon pacific time myself.... which is 3pm for us East Coaster and even later/earlier outside of the USoA
Adrian Vega
player, 504 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Fri 30 Nov 2012
at 15:09
  • msg #571

Re: Observation

On an unrelated note, I got to partially disrobe my PCs in another game as the result from Backlash from a hex. Great fun!
Gabby
NPC, 24 posts
Old 49er
P5 (4) T4 F0 Cha +2 Extra
Fri 30 Nov 2012
at 15:59
  • msg #572

Re: Observation

Why do I now have no pants?
Alouette
player, 1348 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 30 Nov 2012
at 17:18
  • msg #573

Re: Observation

I don't...even...what?
The Stray
GM, 2202 posts
The Marshal
'round these parts
Fri 30 Nov 2012
at 17:29
  • msg #574

Re: Observation

I play Gabby in the game that Adrian's talking about. Also, don't worry. Danny's down, but not forever.
Alouette
player, 1349 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 30 Nov 2012
at 17:39
  • msg #575

Re: Observation

Ah. You still owe me brain bleach for the half-second it took me to remember Americans wear their pants on the outside.

Good good. I'd rather not have any PCs summarily have their souls torn screaming from their crushed and half-charred flesh, really.
William Pierce
player, 429 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Fri 30 Nov 2012
at 19:08
  • msg #576

Re: Observation

Deadlands Noir.... looks mighty pretty!
The Stray
GM, 2203 posts
The Marshal
'round these parts
Fri 30 Nov 2012
at 19:09
  • msg #577

Re: Observation

Sadly, I was not able to kick in for the Kickstarter, so I'll have to wait until it's released to the general public.
William Pierce
player, 431 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Fri 30 Nov 2012
at 19:46
  • msg #578

Church fight tactical debate

I've got the High Noon card.. I could try to take Gus out in a Duel, unless anybody has a better idea.
Jake Lawrence
player, 326 posts
Huckster/Bitter Waters
P4 T5 W- F- FC: W1 R3 B3
Fri 30 Nov 2012
at 19:50
  • msg #579

Re: Church fight tactical debate

In reply to William Pierce (msg # 578):

Was thinking of dropping Here Comes The Cavalry, but I'm not sure who the Cavalry really would be
Alouette
player, 1351 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 30 Nov 2012
at 19:57
  • msg #580

Re: Church fight tactical debate

The God-Blessit Ranger Hawkins is known to be nearby with holy *(^@ buckshot, and might well bring Cantrell, Alistair and any Dust Adders dissuaded from starting new fights...might be a good idea, actually.

Otherwise, didn't someone have Parley? Gus is being so unreasonable that anyone with a decent Persuasion skill should be able to talk them out of immediate action...Evans has Snakeoil Salesman to help, but I don't know that they'd listen to him at all.
William Pierce
player, 432 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Fri 30 Nov 2012
at 19:58
  • msg #581

Re: Church fight tactical debate

I do have Parley. William's way better at intimidation than persuasion, though. That's more Murphy's game.
Adrian Vega
player, 505 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Fri 30 Nov 2012
at 20:03
  • msg #582

Re: Church fight tactical debate

Here Comes the Cavalry can be great fun, even if it is supremely unpredictable as to what type of help you call in - and even when the help you call in is sometimes just another enemy.

William, maybe you should use High Noon to challenge Gus to a dance-off...it would be awesome.

Parley does say that people stop fighting and listen for at least 30 seconds. Maybe we could use that time to sneak out the Marshal and the Clank.
William Pierce
player, 433 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Fri 30 Nov 2012
at 20:05
  • msg #583

Re: Church fight tactical debate

I've been itching for another one-on-one ever since Marina killed me right after coming into town. :-)
Jake Lawrence
player, 327 posts
Huckster/Bitter Waters
P4 T5 W- F- FC: W1 R3 B3
Fri 30 Nov 2012
at 20:06
  • msg #584

Re: Church fight tactical debate

In reply to Adrian Vega (msg # 582):

That's Out of the Frying Pan, Here Comes the Cavalry is just help
William Pierce
player, 434 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Fri 30 Nov 2012
at 20:16
  • msg #585

Re: Church fight tactical debate

That might be an option, then. Jake and Adrian: your moves, mates.
The Stray
GM, 2204 posts
The Marshal
'round these parts
Fri 30 Nov 2012
at 20:35
  • msg #586

Re: Church fight tactical debate

In reply to Jake Lawrence (msg # 584):

Help determined by the Marshal, mind. }:D I can and have had that "help" turn into more of a Summon Bigger Fish rather than anyone with the Posse's well-being in mind (as Adrian knows from experience).

Whichever card you guys decide to play, I can work with it.

My personal preference would be to have something climactic happen here, and High Noon always seems to deliver that...
This message was last edited by the GM at 20:37, Fri 30 Nov 2012.
Alouette
player, 1352 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 1 Dec 2012
at 17:35
  • msg #587

Re: Church fight tactical debate

Yeah, but if William duels Gus in a take-lumps-out-of-each-other rather than a disco kind of way, where does that leave Adrian, who has loyalties both to Evans and Gus?

As for the clank, its primary command is to protect mortals and so its only sense of self-preservation comes from not wanting to blow up around them, so trying to stop it innocently trotting out when it's at least semi-dealt with the vampires will be more urgent than trying to talk it into going somewhere else.

Didn't mean to vanish yesterday, if 'twas noticed - my internets frayed out for no apparent reason before I even found out what happened to Murphs. It was frustrating!
The Stray
GM, 2206 posts
The Marshal
'round these parts
Sat 1 Dec 2012
at 18:52
  • msg #588

Re: Church fight tactical debate

So the options before us are:

Jake's Here Comes the Cavalry card, which would likely be Wildcat, Cantrell, Bill McCoy, and potentially Seven of Spades (as he's in City Hall), along with any of the Dust Adders not convinced to join Gus' posse.

William's High Noon card, for a duel between two immortals, which sounds like all kinds of fun.

William's Parley card, to get a brief respite from the fight to try and talk the Dust Adders and the vampires down.

Is that basically correct?
This message was last edited by the GM at 18:53, Sat 01 Dec 2012.
Adrian Vega
player, 507 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Sat 1 Dec 2012
at 19:01
  • msg #589

Re: Church fight tactical debate

That looks like what I'm seeing, but I'll let those with the Adventure cards speak for it. Right now, I've got no cards that could help deal with the Gus Adders.
William Pierce
player, 435 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Sat 1 Dec 2012
at 19:29
  • msg #590

Re: Church fight tactical debate

I'd rather play a card where we're not relying on a few NPCs to deal with the NPCs threating us.
Parley: Adrian might be able to talk Gus down.
High Noon: I might be able to take him out. Or go down in a Blaze of Glory. Either way, it'd buy you time to get out.

Hey Adrian, want to talk this out in character?
Jake Lawrence
player, 328 posts
Huckster/Bitter Waters
P4 T5 W- F- FC: W1 R3 B3
Mon 3 Dec 2012
at 13:41
  • msg #591

Re: Church fight tactical debate

I'm fine with the dual cause well that's just an awesome way to handle the situation... my two bits :)
Adrian Vega
player, 510 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Tue 4 Dec 2012
at 16:08
  • msg #592

Re: Church fight tactical debate

Today's a bad posting day for me till the evening, but I was going to say I'd be willing to trade up for the High Noon card and settle it with him once and for all. Like I learned as a child when I read Old Yeller, if you're going to put down your rabid dog, best to do it yourself than to let a stranger do it.

That is, if the holder of the High Noon card is willing to make that trade. Otherwise, I'm content to see things handled however everyone else would like.
Adrian Vega
player, 511 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Tue 4 Dec 2012
at 18:15
  • msg #593

Re: Church fight tactical debate

By him, I mean Gus, just in case that wasn't clear earlier
Alouette
player, 1356 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Dec 2012
at 18:58
  • msg #594

Shaw vs. Pierce!

Alouette would endorse everybody shooting Gus together...regardless, Adrian (or John) should at least talk to the Dust Adders/show Gus is being all snakified and crazy-like at some point, just to stop the town reverting to all-out civil war whilst Tez Cattle-Coater gleefully munches a hole in the world large enough to get through.

I mean, consider how this looks to the Adders/town: Gus, a man with little imagination for creative lying, spreads a rumour that That Damnyank Marshal has finally snapped and means to pacify them by sabotaging their economic security, they turn up to where he's apparently holed in for a siege and Evans sends yet another criminal out to fight his battle...only this one cleared out of the North because he was so bad...yeah, that's just a recipe for Evans and anyone protecting him being lynched without some kind of local/neutral intervention.

...also, I sort of feel bad for nobody paying attention to Evans trying desperately to keep the crazed vampire off him, but it's really too funny (Jake sitting there unhurriedly telling his beads is particularly hilarious). Would JohnJohn's fighting sticks help in any way? I mean, the girls're supposedly weak against wooden weapons, but I've never heard of anyone beating a vampire to death with the blunt end of a stake (though I have heard a legend about a man doing one in with a shovel).
Adrian Vega
player, 512 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Tue 4 Dec 2012
at 19:07
  • msg #595

Re: Shaw vs. Pierce!

In reply to Alouette (msg # 594):

Well, I had initially planned for my next combat action to be shooting one of the vamps to try and help Evans, but then we got distracted with discussing our options for dealing with Gus both in and out of character.
Alouette
player, 1357 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Dec 2012
at 19:36
  • msg #596

Re: Shaw vs. Pierce!

I suspected as much...talking as a free action just has its limits is all, and it amuses me greatly even whilst I go 'poor Evans'. The clank was also wittering, and it's holding a vampire...

Unrelatedly, I think I'll vanish for the night/day/whatever it is there presently, since wee migraine has grown to roof-of-mouth-tastes-like-blood point and is inhibiting my vision, so.
Jake Lawrence
player, 330 posts
Huckster/Bitter Waters
P4 T5 W- F- FC: W1 R3 B3
Tue 4 Dec 2012
at 19:38
  • msg #597

Re: Shaw vs. Pierce!

Jake technically has an action... guess he COULD help Evans out.
William Pierce
player, 440 posts
Notorious Gunman
P6 T7 W0 F0 W4R1B1
Tue 4 Dec 2012
at 19:44
  • msg #598

Re: Shaw vs. Pierce!

Well, the girls are just hired help, as Kaje put it.
The Stray
GM, 2209 posts
The Marshal
'round these parts
Tue 4 Dec 2012
at 21:39
  • msg #599

Re: Shaw vs. Pierce!

There's always the option of a good/bad/ugly three-way standoff, since Adrian really does have a stake in all this.

Adrian vs. William vs. Gus would be an interesting way of resolving things, now that I think about it. What say you, William and Adrian? If you want to go this route, I'll set about working on some modifications on the duel rules to accommodate a three-way showdown. If not, I'll run it as a normal duel between Gus and William.

I understand the chatting and approve of it, actually, I just found it amusing to remind the two of you that, hey, vampires. In fact, both of you may take 1 Red chip for the interplay.

@Jake: Please do!
Adrian Vega
player, 513 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R4B2
Tue 4 Dec 2012
at 22:41
  • msg #600

Re: Vega vs. Shaw vs. Pierce!

Thanks!

After the back and forth between Adrian and William about Gus's fate just now and facing his own internal dilemma about his divided loyalties, I think I will pass on the three way duel and let Gus and William hammer things out. (It's the easiest alternative - whichever one of them dies in the duel, Blackthorn stands to gain from a lack of lawlessness.) More so if Gus dies, of course.

Besides, Adrian's attitude toward William is more spiteful than murderous at this stage. Now that he's found out that he was already already dead at the time, he's a little confused over whether or not he should still be upset.
Alouette
player, 1358 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 5 Dec 2012
at 08:29
  • msg #601

Re: Shaw vs. Pierce!

William Pierce:
Well, the girls are just hired help, as Kaje put it.


William Pierce:
"I will not abandon you, not like your mistress did."


Hmm. Y'know, I think William has a worse track record with dubious waifs and strays than I do with house plants.
William Pierce
player, 441 posts
Notorious Gunman
P6 T7 W0 F0 W4R2B1
Wed 5 Dec 2012
at 09:11
  • msg #602

Re: Shaw vs. Pierce!

Hey, this ain't over yet. Right now they're just held.
Charging Bear
player, 953 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Wed 5 Dec 2012
at 19:22
  • msg #603

Deadlands Nior

Just got my backer preview copy of Deadlands Nior and so far it looks pretty NICE!
Adrian Vega
player, 515 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R4B2
Wed 5 Dec 2012
at 22:51
  • msg #604

Re: Deadlands Nior

It definitely does look nice.

I'm slowly and painstakingly working on my Classic conversion.
Alouette
player, 1359 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 6 Dec 2012
at 09:47
  • msg #605

Re: Deadlands Noir

[points at pair of RJ!s in Serpent thread] Is that two chips all round and a very brief/double strength/Shaken-inducing schitzophrenic episode for the clank?
William Pierce
player, 443 posts
Notorious Gunman
P6 T7 W0 F0 W3R2B1
Thu 6 Dec 2012
at 09:53
  • msg #606

Re: Deadlands Noir

Re-reading the combat in the church: I realised I never rolled to recover from Shaken after rolling for Dominion. Dropped a white chip now to account for that.
Sorry for overlooking that!
Charging Bear
player, 954 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Thu 6 Dec 2012
at 13:10
  • msg #607

Re: Deadlands Nior

Adrian Vega:
It definitely does look nice.

I'm slowly and painstakingly working on my Classic conversion.

You're converting it to Classic?! Can I inquire as to why? I enjoyed DLClassic as much as many others but that systems is rather ... um... broken.
Adrian Vega
player, 515 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R4B2
Thu 6 Dec 2012
at 17:14
  • msg #608

Re: Deadlands Nior

I'm converting it to Classic mainly because I think it'll be a fun project just to do the conversion, and also because Classic is my system of choice for the Deadlands setting.
This message was last updated by the player at 17:14, Thu 06 Dec 2012.
Charging Bear
player, 956 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Thu 6 Dec 2012
at 17:14
  • msg #609

Re: Deadlands Nior

For CB
12:13, Today: Charging Bear rolled 27,22 using 1d35,1d35, rerolling max with rolls of 27,22. Fate Chips.
2 red chips
For Jake
12:13, Today: Jake Lawrence rolled 10,20 using 1d35,1d35, rerolling max with rolls of 10,20. Fate Chips.
2 white chips
This message was last edited by the player at 17:14, Thu 06 Dec 2012.
Adrian Vega
player, 516 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R5B2
Thu 6 Dec 2012
at 17:15
  • msg #610

Re: Deadlands Nior

That's a Red and a White for me.

11:14, Today: Adrian Vega rolled 27,3 using 1d35,1d35, rerolling max with rolls of 27,3. chippery.
The Stray
GM, 2211 posts
The Marshal
'round these parts
Thu 6 Dec 2012
at 17:28
  • msg #611

Re: Deadlands Noir

Alouette:
[points at pair of RJ!s in Serpent thread] Is that two chips all round and a very brief/double strength/Shaken-inducing schitzophrenic episode for the clank?


See Chip thread. Thanks for the reminder. As for Alouette, I'll let you decide how the double Joker affects the clank. William just posted a narrative action you can deal with (if you want brief control of Darla again).
This message was last edited by the GM at 17:29, Thu 06 Dec 2012.
Alouette
player, 1360 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 6 Dec 2012
at 17:29
  • msg #612

Re: Deadlands Nior

Our Mister Vega is a man of craft, methinks. Oftentimes faster, smoother, easier doesn't count for a lot if something doesn't feel right.

17:18, Today: Alouette rolled 30,13,30,17. all the chippits. (Alouette, Carl)
A white and a red each. So...what do the Jokers do to the craziness? A little ironically, the Hawk might be more inclined to simply hang on to the vampires than the clank whilst they're a threat to the mortals present.
Adrian Vega
player, 517 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R5B2
Thu 6 Dec 2012
at 17:37
  • msg #613

Re: Deadlands Nior

Alouette:
Our Mister Vega is a man of craft, methinks. Oftentimes faster, smoother, easier doesn't count for a lot if something doesn't feel right.


As you are often inclined to do, you have hit the nail on the head.
Augustus Spotswood
player, 297 posts
Scientist! 3W2R2B1L
P2T6F/W/ C -2
Thu 6 Dec 2012
at 21:26
  • msg #614

Re: Deadlands Nior


2 White chippos here
William Pierce
player, 444 posts
Notorious Gunman
P6 T7 W0 F0 W3R2B1
Thu 6 Dec 2012
at 21:45
  • msg #615

Re: Deadlands Nior

22:44, Today: William Pierce rolled 97 using 4d35, rerolling max with rolls of 23,33,34,7. chips.

One white, one blue for William and Murphy
The Stray
GM, 2216 posts
The Marshal
'round these parts
Sun 9 Dec 2012
at 07:51
  • msg #616

Re: Deadlands Nior

Sorry I've been quiet. I'm having some minor RL issues. Also got sucked into a book, which ate my free time. Back to regular posting on Sunday.
William Pierce
player, 446 posts
Notorious Gunman
P6 T7 W0 F0 W4R2B2
Sun 9 Dec 2012
at 10:10
  • msg #617

Re: Deadlands Nior

What book?
The Stray
GM, 2217 posts
The Marshal
'round these parts
Sun 9 Dec 2012
at 17:48
  • msg #618

Re: Deadlands Nior

The Disunited States of America by Harry Turtledove, part of his Crosstime Traffic series
Alouette
player, 1361 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Dec 2012
at 20:32
  • msg #619

Murphy sings!

The Stray:
((OOC: I have no idea what to have you roll for that...Smarts + Charisma mod, -4 for the echoes, perhaps?


I'd think such noise would likely attract the attention of things an action's action would be perhaps more profitably spent on...I mention this because I have no idea where Carl is by now, other than wounded on the other side of some zombies...
Charging Bear
player, 962 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Mon 10 Dec 2012
at 20:34
  • msg #620

Re: Deadlands Nior

In reply to The Stray (msg # 616):

Cold Days is stealing all my spare time ... oh how I love the Dresden Files
Adrian Vega
player, 518 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R5B2
Mon 10 Dec 2012
at 20:47
  • msg #621

Re: Deadlands Nior

I'm not reading anything at present, though I plan to lose myself in the last Wheel of Time book for a few days in January after it comes out.
Alouette
player, 1362 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Dec 2012
at 20:59
  • msg #622

Re: Deadlands Nior

I reread Heaney's (awesome) translation of Beowulf today, since I've very little work at present, then The Hobbit, so I am right in the mindset for hard-wrought underground lairs with doomful scaly nasties at the bottom and not at all for drawing "cute" things for my mother to stick on cards (never let your relatives know you can draw).
The Stray
GM, 2220 posts
The Marshal
'round these parts
Mon 10 Dec 2012
at 22:51
  • msg #623

Re: Murphy sings!

Alouette:
The Stray:
((OOC: I have no idea what to have you roll for that...Smarts + Charisma mod, -4 for the echoes, perhaps?


I'd think such noise would likely attract the attention of things an action's action would be perhaps more profitably spent on...I mention this because I have no idea where Carl is by now, other than wounded on the other side of some zombies...


Oh believe me, the noise will certainly be attracting critters to Murphy, I just wanted to know how well his original intention of providing a beacon to Carl came off. Also, It's now Carl's turn...
Alouette
player, 1363 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Dec 2012
at 23:03
  • msg #624

Re: Murphy sings!

Red chippits for mine.

[headscratch] So Carl can hear an unaltered Murphy well enough to pinpoint direction, or what's the effect there?
The Stray
GM, 2222 posts
The Marshal
'round these parts
Mon 10 Dec 2012
at 23:05
  • msg #625

Re: Murphy sings!

Just finished posting. See thread for details.
Carl Allans
player, 485 posts
The Quiet One
P6 T6 Cha 0
Mon 10 Dec 2012
at 23:11
  • msg #626

Re: Murphy sings!

How far away is the Marvellous Singing Murphs?
The Stray
GM, 2224 posts
The Marshal
'round these parts
Mon 10 Dec 2012
at 23:17
  • msg #627

Re: Murphy sings!

He's still back in the tunnel leading to the lair, while you've been limping down corridors. At least a couple rounds of movement for you, less if you run. But you also have to deal with the skeletons that went after you...
The Stray
GM, 2227 posts
The Marshal
'round these parts
Tue 11 Dec 2012
at 09:05
  • msg #628

Re: Murphy sings!

Father O'Rourke had 1w, 1r for chips.
William Pierce
player, 449 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Tue 11 Dec 2012
at 09:20
  • msg #629

Re: Murphy sings!

In reply to The Stray (msg # 628):

Then I'll take back one white chip for William, if you allow that.
The Stray
GM, 2229 posts
The Marshal
'round these parts
Tue 11 Dec 2012
at 09:34
  • msg #630

Re: Murphy sings!

Not a problem.
Adrian Vega
player, 521 posts
Wed 12 Dec 2012
at 15:17
  • [deleted]
  • msg #631

Re: Murphy sings!

This message was deleted by the player at 15:21, Wed 12 Dec 2012.
Alouette
player, 1367 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 14 Dec 2012
at 21:55
  • msg #632

Re: Murphy sings!

Helping!

Well, releasing an insane angel of vengeance on the vicinity...just put people you don't like in front of her first.
Adrian Vega
player, 522 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R5B2
Sat 15 Dec 2012
at 00:39
  • msg #633

Re: Murphy sings!

As to this church on fire situation, is there a back door?
The Stray
GM, 2233 posts
The Marshal
'round these parts
Sat 15 Dec 2012
at 02:02
  • msg #634

Re: Murphy sings!

Yes there is.
William Pierce
player, 450 posts
Notorious Gunman
P6 T7 W0 F0 W1R3B1
Sat 15 Dec 2012
at 10:20
  • msg #635

Re: Murphy sings!

I'm confused. Are we out of combat after the barrel explosion?
The Stray
GM, 2234 posts
The Marshal
'round these parts
Sat 15 Dec 2012
at 20:05
  • msg #636

Re: Murphy sings!

It seems that way. Are you all waiting on me? I was waiting on some reactions to the aftermath of the explosion. Adrian asked if there was a back door, I answered...were you planning to start moving, or did you want me to write up something more? The church is on fire and creaking, but it isn't actually going to collapse until the fire's had a chance to eat through the beams.
Adrian Vega
player, 523 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R5B2
Sun 16 Dec 2012
at 06:20
  • msg #637

Re: Murphy sings!

In reply to The Stray (msg # 636):

My social agenda has been a little to full to get any quality posting in  but I'll be back in the game tomorrow.
William Pierce
player, 451 posts
Notorious Gunman
P6 T7 W0 F0 W1R3B1
Sun 16 Dec 2012
at 08:05
  • msg #638

Re: Murphy sings!

I was waiting for the combat round to get resolved and for the next one to start, is all.
Adrian Vega
player, 525 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R5B2
Mon 17 Dec 2012
at 16:14
  • msg #639

Re: Murphy sings!

Just wanted to give the GM and my fellow players a bit of a heads up here. I'm going to be out of town for a good part of the holiday season, specifically between December 20th and 30th, and I'll be without internet access for that period (more than likely). As a player, I won't be able to do anything during that period, but I'll be back with the new year!
William Pierce
player, 453 posts
Notorious Gunman
P6 T7 W0 F0 W1R3B1
Mon 17 Dec 2012
at 17:20
  • msg #640

Re: Murphy sings!

I'll be spending time with the relatives, so my internet access will be spotty at best until New Year's (Starting with the 22nd, most likely).

I might log in to read, but probably will have little time to post.
Adrian Vega
player, 527 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R5B2
Tue 18 Dec 2012
at 19:44
  • msg #641

Re: Murphy sings!

Can chips be used to help other PCs/NPCs?

I've taken a quick look into my books, and can't seem to find an answer to this (though it's possible I've missed it) - so I thought I'd ping the more knowledgeable folks here on the matter.
William Pierce
player, 457 posts
Notorious Gunman
P6 T7 W0 F0 W1R3B1
Tue 18 Dec 2012
at 21:08
  • msg #642

Re: Murphy sings!

IIRC, only if you have the Common Bond edge. And if you're "around", i.e. close by. The chip symbolizes some moral support you're giving. Could be a nod, a slap on the shoulder or whatever really.

Hmmm, sounds like an edge for Murphy! :-)
The Stray
GM, 2238 posts
The Marshal
'round these parts
Tue 18 Dec 2012
at 21:58
  • msg #643

Re: Murphy sings!

William's correct...you need the Common Bond edge to give chips to other Wild Cards.
William Pierce
player, 459 posts
Notorious Gunman
P6 T7 W0 F0 W1R3B1
Thu 27 Dec 2012
at 19:06
  • msg #644

Re: Murphy sings!

The Stray:
((OOC: He actually has to eat (or be fed) the meat, so just dropping blood on him doesn't do anything.))


William doesn't know that, though. There should be a handbook you get when you get back from the dead! :-)
The Stray
GM, 2244 posts
The Marshal
'round these parts
Thu 27 Dec 2012
at 21:05
  • msg #645

Re: Murphy sings!

That, and since William is a vampire, blood DOES heal him.
Alouette
player, 1372 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 27 Dec 2012
at 21:34
  • msg #646

Re: Murphy sings!

You know, someone in Blackthorn could make some fast cash printing those.

like so:
DEAD? DEPRESSED?

Come along to church meetings, every Sunday and Tuesday, after service in the smoking ruins. Free sardines for newly post-living folks! Pick up a leaflet on blood, avoiding broody angels and your new urges towards rampant psychopathy!
Head along - you have nothing to lose!


Should Alouette be rolling to grapple, since Carmilla and the Hawk appear to be in the same doorway at the same time?
The Stray
GM, 2245 posts
The Marshal
'round these parts
Fri 28 Dec 2012
at 00:52
  • msg #647

Re: Murphy sings!

I've been waiting for someone to try something...we aren't in Combat rounds right now on the Price of Power thread.
Adrian Vega
player, 529 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R5B2
Mon 31 Dec 2012
at 06:23
  • msg #648

Re: Murphy sings!

Just wanted to say that I'm back and will be resuming posts sometime soon with luck.
William Pierce
player, 460 posts
Notorious Gunman
P6 T7 W0 F0 W1R3B1
Tue 1 Jan 2013
at 18:55
  • msg #649

Back!

Happy New Year, everybody!

Had an interesting Christmas/New Year's time this year... my 18-month old daughter passed on her Bronchitis to me. Which was fun all by itself, but then my nose started running too. Then not so much anymore, which gave me sinusitis. Which is awesome when you have to cough *a lot* Couldn't open my right eye for about a day and a half except immediately after I had another round of saltwater steam inhalation and spent most of the days between Christmas and New Years in a darkened room, listening to Wyatt Cenac, Lewis Black and Louis C.K., as well as an audiobook or two.

Listening to comics while suffering from clogged up sinusses comes not highly recommended, by the way. Not if they make you laugh.

The worst should be behind me, now... So 2013 is already an improvement over the last few days of 2012! :-)
The Stray
GM, 2250 posts
The Marshal
'round these parts
Fri 4 Jan 2013
at 01:11
  • msg #650

Re: Back!

PM
Alouette
player, 1375 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 4 Jan 2013
at 01:30
  • msg #651

Re: Back!

In reply to The Stray (msg # 650):

 Ever seen a golden eagle in flight? Like flying doormats, those things.
The Stray
GM, 2251 posts
The Marshal
'round these parts
Fri 4 Jan 2013
at 01:44
  • msg #652

Re: Back!

No, but I once saw a condor at the Grand Canyon.
Charging Bear
player, 972 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Thu 10 Jan 2013
at 20:41
  • msg #653

Re: Back!

I'm going to be away running a marathon/birthday/vacation starting on the 12th until the 21st with very little interweb access.
Alouette
player, 1376 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Jan 2013
at 23:37
  • msg #654

Re: Back!

That is a long run - good travelling!

For myself, expect nothing intelligible on Saturday, since it'll take almost literally that 24 hours to get home.
Adrian Vega
player, 535 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R3B2
Thu 10 Jan 2013
at 23:38
  • msg #655

Re: Back!

Does that mean we are to expect something unintelligible?
Alouette
player, 1377 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Jan 2013
at 23:51
  • msg #656

Re: Back!

Possibly, since if I get 'net access it'll either be 1) on the ferry, where I intend to dope myself up at the least sign of storms to avoid a repeat of the "critical dehydration from seasickness" episode coming down, or 2) back home c.1am after a crazy-long journey but too wound up to sleep...see if you notice a difference?
The Stray
GM, 2252 posts
The Marshal
'round these parts
Wed 16 Jan 2013
at 17:37
  • msg #657

Re: Back!

Garr!

I use MapTools to help run my combats and create those maps I post when fights break out.

I wanted to update the maps for the combat going on in the mines, as part of a drive to get this game up and running again.

To my horror, MapTools didn't start up. Apparently the latest Java patch has messed with it, and until I find a work around, I can't use it.

AAAAAAAAAAAAAAAAAAARRRRRRRRRRGGGGGGGGGGGGGGHHHHHHHHHHHHHH!

Damn you Java. Damn you.
Alouette
player, 1379 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 21 Feb 2013
at 21:15
  • msg #658

Re: Back!

The Stray
GM, 2253 posts
The Marshal
'round these parts
Wed 27 Feb 2013
at 18:31
  • msg #659

Re: Back!

And I've got MapTool functioning again, so we're back in business!

I want to give me an accounting of how many chips they have, because I'm planning to split the combat in the Serpent's Belly thread across a second chapter.

Everyone, what chips and Adventure cards do you have? Have you used any adventure cards? How many wounds are you carrying? How many of those are still within the Golden Hour?

I know it's been a month and a half since we had to care about this, which is why I need an accounting.
Adrian Vega
player, 536 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R3B2
Wed 27 Feb 2013
at 18:39
  • msg #660

Re: Back!

W4 R3 B2

Not wounded

Adventure Card:Description
AD - Mysterious Treasure!“Ah…my precious…”
Spend a fate chip and play when your hero searches an area containing treasure
 or loot. He finds a minor Relic of some sort. Use the Relic Table, but discard
 Kings, Aces, or Jokers until a lower card is drawn.
5C- Feel It“It’s like the gun took over and aimed itself”
Spend a fate chip. Make a called shot with a ranged weapon with no penalties.
8D - The Pass!“We can head him off at the pass.”
Play when you are in pursuit of a character or monster. The posse knows a shortcut
that will put your characters ahead of whatever you were pursuing. The Marshal
gets a draw from the fate pot.
6S - Renown“You’re the one who defeated the dragon
 of Innsburg?”

Play after completing a good deed of some import. You gain a permanent +1
 Charisma bonus toward those who have heard of you (typically a 50% chance).
 Charisma bonuses from multiple Renown cards do not stack.

Charging Bear
player, 973 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Wed 27 Feb 2013
at 19:00
  • msg #661

Re: Back!

CB!
Fate Chips - 3 Red 1 Blue
0 Wounds, 1 Fatigue

Jake!
Fate Chips - 1 White 3 Red 3Blue
0 Wounds

CARDS!
KD - Sagebrush and Starlight
“Sometimes a nap in the saddle is all you need!”
Play when a character has at least a half hour of undisturbed downtime to restore a character as if she had a full night’s rest. This restores all power points and removes all fatigue. The Marshal gets a draw from the fate pot.

9C - Let’s Settle This
“You gonna skin that smokewagon or just stand there and bleed?”
Spend a fate chip and play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.

AH - Here Comes The Cavalry
“I thought you guys would never get here.”
Help arrives on the scene from some source determined by the GM. The Marshal gets a draw from the fate pot.
Alouette
player, 1380 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 27 Feb 2013
at 19:55
  • msg #662

Re: Back!

Alouette has 1 red 1 white + 1 legend

It also has one wound from the hypnotised mob (mostly ignored thanks to Nerves o' Steel) and its Heal is knocked out from that Malfunction. It used 7C this/last chapter.


Carl has no chips, 3 wounds (all zombie-related), a -4 penalty for trauma-intensified claustrophobia (waived when Dust Adder in danger is in view as per Loyal), no shirt, no footwear and no hat. He used my 7S this/last chapter.

Remaining Cards:
8S - Arcane Inspiration

9H - Spill the Beans

8C - Riled Up
The Stray
GM, 2255 posts
The Marshal
'round these parts
Thu 28 Feb 2013
at 17:30
  • msg #663

Re: Back!

That looks like everyone except William Pierce/Mad Irish Murphy!

@Charging Bear: Charging Bear's action is up on the Serpent's Belly thread. I'll make a post to give him some context as to what he's seeing.
William Pierce
player, 464 posts
Notorious Gunman
P6 T7 W0 F0 W1R3B1
Sat 2 Mar 2013
at 08:03
  • msg #664

Re: Back!

Will post later today.
Adrian Vega
player, 538 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Sat 2 Mar 2013
at 08:36
  • msg #665

Re: Back!

I'm on the road this weekend so my posting will be sporadic and at times unpredictable - posting perhaps in one game though not in another
William Pierce
player, 465 posts
Notorious Gunman
P6 T7 W0 F0 W1R3B1
Sat 2 Mar 2013
at 19:00
  • msg #666

Re: Back!

No wounds or fatigue for my guys!
Murphy has W0R1B0
William has W1R3B1

Cards for William and Murphy:

KS- High Noon - Played by William
“Let’s settle this once and for all.”
Play when in group combat. Combat stops. Your character and the leader of the opposing group settle the fight with a one-on-one duel.


6S - Renown
“You’re the one who defeated the dragon of Innsburg?”
Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance). Charisma bonuses from multiple Renown cards do not stack.

6D - Rally
“To me!”
Spend a fate chip and play to cause all allies in sight and/or hearing to immediately lose their Shaken status.

6H-Parley
“I call on the ancient rite of parley!”
Spend a fate chip. All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

JC - Deadly Blow
“Oooh! That’ll leave a mark!”
Spend a fate chip and play after damage is rolled to double the total of a successful melee attack.
The Stray
GM, 2260 posts
The Marshal
'round these parts
Sun 3 Mar 2013
at 02:40
  • msg #667

Re: Back!

Cool beans!

@Adrian Vega:

Remember how you were asking me about ghost Towns and whether it was any good to pick up and I mentioned you should wait until the updated PDF was released? Well, the updated PDF has been released, and I give it my endorsement.
The Stray
GM, 2261 posts
The Marshal
'round these parts
Tue 19 Mar 2013
at 21:17
  • msg #668

An Annoncement

I recently lost my job. I'm hoping to find another one fairly soon, but until I stabilize my situation, I won't be able to run this game. I plan to get back on track when my life has settled down, but it's going to be a little while.
Charging Bear
player, 976 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Wed 20 Mar 2013
at 11:25
  • msg #669

Re: An Annoncement

We'll be here when you're able to get back
William Pierce
player, 467 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Wed 20 Mar 2013
at 16:24
  • msg #670

Re: An Annoncement

Good luck, mate. We'll be here.
Adrian Vega
player, 539 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Wed 20 Mar 2013
at 16:56
  • msg #671

Re: An Annoncement

I've been in the without job situation, and I greatly sympathize. You have our best wishes for a swift and satisfactory remedy to that situation. Good luck!
The Stray
GM, 2262 posts
The Marshal
'round these parts
Thu 28 Mar 2013
at 18:09
  • msg #672

Re: An Annoncement

It looks like my position is stabilizing (yay!). Watch this space for news soon.
William Pierce
player, 468 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Sat 20 Apr 2013
at 08:54
  • msg #673

Re: An Annoncement

Still watching! :-)
Carl Allans
player, 489 posts
The Quiet One
P6 T6 Cha 0
Sat 20 Apr 2013
at 12:17
  • msg #674

Re: An Annoncement

[points at Serpent thread] It's Murphy's go over there...
The Stray
GM, 2263 posts
The Marshal
'round these parts
Sat 20 Apr 2013
at 16:26
  • msg #675

Re: An Annoncement

It is, in fact, Murphy's turn...
Alouette
player, 1382 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 20 Apr 2013
at 16:48
  • msg #676

Re: An Annoncement

...and meanwhile the gang at the town might find out why they were sneaking?
The Stray
GM, 2264 posts
The Marshal
'round these parts
Sat 20 Apr 2013
at 16:50
  • msg #677

Re: An Annoncement

If Murphy gets a post up, then I'll get a post up over the weekend. Looks like we might be back in business here.
Adrian Vega
player, 540 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Sat 20 Apr 2013
at 17:24
  • msg #678

Re: An Annoncement

And here I thought the Storm might have died. Good to know that's not the case! This game is too epic to go quietly into the night.
Mad Irish Murphy
player, 196 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Sat 20 Apr 2013
at 18:33
  • msg #679

Re: An Annoncement

Yeah, yeah, yeah, go blame it on the small Irish guy!
Tezcatlcoatl
NPC, 14 posts
Smoking Serpant
P6 T20 (3, HA) W0 F0 B3
Sun 21 Apr 2013
at 00:32
  • msg #680

Re: An Annoncement

Adrian Vega:
And here I thought the Storm might have died. Good to know that's not the case! This game is too epic to go quietly into the night.


That is not dead which can eternal lie
And with strange aeons even death may die...

Alouette
player, 1383 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 21 Apr 2013
at 05:48
  • msg #681

Re: An Annoncement

...but we are minus strange Ians, Smoking Serpant...though we could have a guy like Odd Martin from that Bradbury story, he'd fit right in.
"I keep tellin' them I'm dead..."
Adrian Vega
player, 541 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Sun 21 Apr 2013
at 17:10
  • msg #682

Re: An Annoncement

Gotta like the Lovecraft quote
Alouette
player, 1384 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 30 Apr 2013
at 18:45
  • msg #683

Re: An Annoncement

Hey Murphs, how 'bout spending Tex's action on a bit more searching for that black skull that keeps the Boney Walker down?

I'm currently helping the Stray unpick potential plot/time snarls before they happen and being intermittently bothersome, so we should see movement here soon.

Meanwhile, song for Billy? http://www.youtube.com/watch?v=x7ZPwgsTV1U
Mad Irish Murphy
player, 198 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R1B0
Tue 30 Apr 2013
at 19:29
  • msg #684

Re: An Annoncement

Black skull... right...
Alouette
player, 1387 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 4 May 2013
at 09:05
  • msg #685

Props & sundries dept.

Pierce William Pierce might remember the vampire girl with the nail in trying to tell him that only Marina had escaped the Comanches outside town and doing her best to hint The Mistress was heading for the ranch...not clearly, since there was a bunch of loyalty programming in the way, but she did try.
The Stray
GM, 2269 posts
The Marshal
'round these parts
Sat 4 May 2013
at 09:17
  • msg #686

Re: Props & sundries dept.

I'm doing a bit of rearranging down in the closed threads pile...it's a bear trying to search any of them for the continuity.
Alouette
player, 1388 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 4 May 2013
at 09:21
  • msg #687

Re: Props & sundries dept.

A bear? Where?
William Pierce
player, 471 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Sat 4 May 2013
at 10:27
  • msg #688

Re: Props & sundries dept.

The Stray:
I'm doing a bit of rearranging down in the closed threads pile...it's a bear trying to search any of them for the continuity.


We can mark them as read, though, right? I was checking a few of them, didn't see any changes.
The Stray
GM, 2270 posts
The Marshal
'round these parts
Sun 5 May 2013
at 22:57
  • msg #689

Re: Props & sundries dept.

Yup. No changes, so go ahead and mark them read.

Attention PCs!

I have a ton of ally characters running around in the Serpent's Belly thread. Would any of you like to take control of:

* One or two of the Dust Adders (Heavy Henry, Ned, and Spanish Joe)
* Augustus Spotswood, the Mad Scientist (whose player has left)

This give me less to worry about when making my posts and will greatly speed my ability to post things.
Alouette
player, 1392 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 6 May 2013
at 07:32
  • msg #690

Re: Props & sundries dept.

I'll take another Dust Adder if you're keen.
Mad Irish Murphy
player, 200 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R0B0
Mon 6 May 2013
at 07:34
  • msg #691

Re: Props & sundries dept.

Oy, Augustus seems to be a handful, with his arcane background and all. Happy to take him over for now.
The Stray
GM, 2271 posts
The Marshal
'round these parts
Mon 6 May 2013
at 07:41
  • msg #692

Re: Props & sundries dept.

Alrighty. Augustus has been moved, and I'm whipping up a character sheet for Heavy Henry to give to Alouette.
William Pierce
player, 479 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Mon 6 May 2013
at 19:50
  • msg #693

Re: Props & sundries dept.

I think I just realized when and under what circumstances Murphy and William will run into each other...
Mike Bennett
NPC, 17 posts
Lean Dust Adder
P5 T5 F0 Hench
Mon 6 May 2013
at 19:54
  • msg #694

Re: Props & sundries dept.

Um...what exactly are you waiting on Carl to do there? He's kinda knocked out...
The Stray
GM, 2274 posts
The Marshal
'round these parts
Mon 6 May 2013
at 20:17
  • msg #695

Re: Props & sundries dept.

I dunno...If you want to take Heavy Henry's action instead, you can do that.
Adrian Vega
player, 550 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Mon 6 May 2013
at 20:36
  • msg #696

Re: Props & sundries dept.

What happened to Evans's flamethrower gun?
The Stray
GM, 2275 posts
The Marshal
'round these parts
Mon 6 May 2013
at 20:37
  • msg #697

Re: Props & sundries dept.

It's in the wagon. He'll bring it out when he expects to have to fight with it.
Mike Bennett
NPC, 18 posts
Lean Dust Adder
P5 T5 F0 Hench
Mon 6 May 2013
at 21:14
  • msg #698

Re: Props & sundries dept.

William Pierce:
I think I just realized when and under what circumstances Murphy and William will run into each other...


In the belly of a particularly large snake?
The Stray
GM, 2276 posts
The Marshal
'round these parts
Mon 6 May 2013
at 23:41
  • msg #699

Re: Props & sundries dept.

Heavy Henry:
[[ *headscratch* "I say to y'all how it is not heavy"? Good grief, where on earth are they carrying all that stuff?]]


Are you asking about the Bad Latin or commenting on the Dust Adders and their store of weapons? Because you can easily fit 20 pistol rounds in a gunbelt and shotgun shells in a bandoleer. As for the dynamite, well...Tex has a whole case of the stuff strapped to his back, and Ward had those four sticks on him in a harversack when he prepared this expedition.

As for the Latin, it was supposed to be "I am speaking nonsense to make you feel better"
Mike Bennett
NPC, 19 posts
Lean Dust Adder
P5 T5 F0 Hench
Tue 7 May 2013
at 07:37
  • msg #700

Re: Props & sundries dept.

*whistle* Still, lots. Also, they have to carry all the guns somewhere...did Mike Shake the 'Glom, or just make it angry?

Ah. I think I see how you got that.
The Stray
GM, 2277 posts
The Marshal
'round these parts
Tue 7 May 2013
at 08:09
  • msg #701

Re: Props & sundries dept.

I will be covering what mike's shot did to the 'glom when I'm more awake to do it.

Yeah, Google translation software...
Mike Bennett
NPC, 21 posts
Lean Dust Adder
P5 T5 F0 Hench
Thu 9 May 2013
at 07:38
  • msg #702

Re: Props & sundries dept.

No 'glom, one visible skelly, berserk Tex. Should Charging Bear start running?

Any auto-translator'd have trouble with Latin 'cause the grammar's so specific. It does kind of make Ward sound like Dyllon from The Magic Roundabout, though. ("Bone 'glom? Too heavy, man, too heavy.")
Alouette
player, 1404 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 3 Jun 2013
at 21:58
  • msg #703

Re: Props & sundries dept.

I heard a song that was very much Jake Lawrence's the other day - The Handsome Family's Birds You Cannot See - alas! The internet does not believe in freely listening to it.
Augustus Spotswood
NPC, 302 posts
Scientist! 2W2R1B1L
P2 T6 F/ W-1 C -2
Tue 4 Jun 2013
at 05:58
  • msg #704

Re: Props & sundries dept.

Hi all!  I'm taking over for Augustus.  Just don't call me "Gus", and we'll get aling fine!
Alouette
player, 1405 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Jun 2013
at 07:52
  • msg #705

Re: Props & sundries dept.

Re-howdy, different AUG-US-TUS!

Just to warn you: they're several miles apart at this point, but the twitchy scientist is sort of the closest thing around to the clank's mother.
William Pierce
player, 485 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Tue 4 Jun 2013
at 08:03
  • msg #706

Re: Props & sundries dept.

Howdy.

And you don't want to kick any chickens.
Jake Lawrence
player, 346 posts
Huckster/Bitter Waters
P4 T5 W- F- FC: W1 R3 B3
Tue 4 Jun 2013
at 12:24
  • msg #707

Re: Props & sundries dept.

In reply to Alouette (msg # 703):

- feels loved -
Adrian Vega
player, 555 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Tue 4 Jun 2013
at 21:48
  • msg #708

Re: Props & sundries dept.

It's too bad Deputy Chicken never had a player.
Alouette
player, 1406 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Jun 2013
at 22:21
  • msg #709

Re: Props & sundries dept.

I dunno...if she was a PC she'd probably be off being heroic by now. This way, if all the other lawmen get killed off, Deputy Chicken becomes Acting Marshal by default.

I predict a stellar career.
Gangatsu
player, 189 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 12 Jun 2013
at 01:51
  • msg #710

Re: Props & sundries dept.

Deputy Chicken? Whom is that referencing? I have a lot of crap to read through. I haven't been on here since.. What, the middle of chapter 9, I think.
The Stray
GM, 2282 posts
The Marshal
'round these parts
Wed 12 Jun 2013
at 02:14
  • msg #711

Re: Props & sundries dept.

Deputy Chicken is the random chicken Alouette adopted as a pet and then deputized.
Alouette
player, 1407 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 14 Jun 2013
at 07:59
  • msg #712

'Gatsu!!!

Deputy Chicken is a deputy, who is also a chicken. She is currently guarding the Comanche prisoners.

Wildcat made the clank promise to "fetch things" to help the priest, then ran off to deal with Blackthorn and neglected to tell it to stop...having the "other angel"'s example that you collect things that walk about by either arresting them or deputising them as a Person of Thing of Interest to the Confederated States, it deputised a particularly tolerant hen and the local law just rolled with it out of confusion.

Other happenings of possible interest:
- Charging Bear got out of jail!
- The new jail also exploded.
- Wildcat gave Carl a big hug, then he kissed her (it was a fight. sort of.)
- A notorious gunslinger called William Pierce came to town, adopted one of the Jellicles who looked scared, and decided to hide in the theatre with her. He's a vampire now.
- Alouette ate a Hanging Judge
- the Comanche are attacking and trying to raise the Serpent, and they are bulletproof
Gangatsu
player, 190 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 16 Jun 2013
at 09:12
  • msg #713

Re: 'Gatsu!!!

-turns the Metal Beak into a cute plushy and cuddles 'her'- So adorable! What, wait. Carl Kissed Cat?... O.O What!?  That's like a huge juicy gossip. Fight, my foot. Fight to get her jerkin off. XD

Alouette ate a Hanging Judge?

Wow.
Alouette
player, 1408 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 22 Jun 2013
at 18:57
  • msg #714

Re: 'Gatsu!!!

plus plus fuzzy!

I would summarise that situation for you, but their Foe Yay is so epic I cannot think of a way to do so without it sounding either extremely kinky or completely random.

Alas! Wildcat's player has probably been eaten by real life beasties, so after one last (somewhat one-sided) yelling match*, Blackthorn's favourite Ranger is now Holding the Fort at the town hall until further notice.

What else what else...oh! Danny made a friend and got blown up, the theatre and church got blown up...William Pierce (who might actually be meaner than 'Gatsu, but is having a Bad Day) unwittingly coined a phrase when he kicked Deputy Chicken and was nearly redecorated with by the Hawk...Deputy Vega found out he was differently alive and nearly suceeded in taming a strong candidate for the Deadlandsverse's most adorable itty-bitty abomination unto nature...hmm.


CB broke into a TARDIS and got thrown out with a gun cabinet, got repeatedly beaten up by a whole bunch of people both together and separately (but really just the dice roller) and then had Magical Adventures. He has Bear Care powers now.


*it ended with them both flushed, face-to-face and gazing deeply into each others' eyes. They still hate each others' guts, it is hilarious.
William Pierce
player, 486 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Sat 22 Jun 2013
at 19:24
  • msg #715

Re: 'Gatsu!!!

Alouette:
William Pierce (who might actually be meaner than 'Gatsu, but is having a Bad Day)


Thank you! I *am* having a bad day! So no wonder, I'm mean. Wulliam's firends might tell you that he's really a great guy... If any of his friends were still alive.
Well, there's one, but they both think the other is hundreds of miles away.
Alouette
player, 1409 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 22 Jun 2013
at 19:37
  • msg #716

Re: 'Gatsu!!!

William has ghost friends...and Gangatsu also had a cake-deprived childhood, maybe they will get on well together!

I wasn't sure how to introduce the Awesome that is the zombie-hurling "Saint" Paddy of Blackthorn, else I'd have made mention of him, too.
Gangatsu
player, 191 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 26 Jun 2013
at 07:16
  • msg #717

Re: 'Gatsu!!!

Maybe... Su is a bit unpredictable when it comes to people. Derpy Devon would probably like the wily dangerous gunman, seems like something out of a dime novel. She might make a cute vampire.. I think she'd make a better werewolf though.. Gun towing shifter.. Ha!

-Gaspies!- CB got a TARDIS? That didn't make the top list of the point bulletin? Care Bear powers are serious! Gotta watch out for that focused stare.

Ha. Well, Carl is a charmer, who could resist hate loving his jones. -Cuddles lil' Bird Song for a time and makes her dance. She had a great day playing Bioshock Infinite for the fourth time.-
Alouette
player, 1410 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 26 Jun 2013
at 07:45
  • msg #718

Re: 'Gatsu!!!

Somehow I can't picture Katy as anything but a were-corgi.

Nono, he got a gun cabinet. 'Cause he got thrown out of the TARDIS. Oh! He picked up one of Stone's guns, too, so now he has Death by Firearms incarnate hunting him from across state...yeah, kinda scared of those powers myself.

Actually, I'm gonna bother CB, 'cause that thread needs to get moving so's we can unstick and transition into his horrible death by the ambush party of bulletproof Comanches who've probably come to investigate the racket the Dust Adders have been making in the mine by now...

Carl certainly seems to have a certain magnetisim for large monsters, that's for sure... *kirp-cheep?* It's silly in the morning there, isn't it?
Charging Bear
player, 984 posts
Native Warrior
P8(1)T6 W- F1 FC:W1R1B1
Wed 26 Jun 2013
at 13:11
  • msg #719

Re: 'Gatsu!!!

To sum up the summing ... Charging Bear is probably going to die horribly but semi-heroically.
Mad Irish Murphy
player, 206 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W1R1B1
Wed 26 Jun 2013
at 13:48
  • msg #720

Re: 'Gatsu!!!

Alouette:
I wasn't sure how to introduce the Awesome that is the zombie-hurling "Saint" Paddy of Blackthorn, else I'd have made mention of him, too.


That was a one-time-thing, though. Don't hold that against him.
The Stray
GM, 2283 posts
The Marshal
'round these parts
Thu 27 Jun 2013
at 07:09
  • msg #721

Re: 'Gatsu!!!

Alrighty! So, time to get this game moving once again. I'm opening new chapters. Here's where the PCs are going to be:

Chapter 17.1 will be in the Wendell Mine
-- Carl (Mike, Heavy Henry)
-- Mad Irish Murphy
-- Augustus Spotswood (Special Guest Player!)
-- Charging Bear

Chapter 17.2 will be at the Circle W ranch!
-- Gangatsu (Welcome Back!)
-- The Seven of Spades (Special Guest Player!)
-- Harry Lazarus (Special Guest Player!)

Chapter 17.3 will be on the road to the Ranch!
-- Alouette
-- William Pierce
-- Adrian Vega
-- Jake Lawrence
Mike Bennett
NPC, 26 posts
Lean Dust Adder
P5 T5 F0 Hench
Fri 28 Jun 2013
at 22:19
  • msg #722

Cautionary tales

See, the overconfident bulletproof Comanches reminded me of a Thing I Read On The Internet, and I actually found it again (for once): http://www.funnydndstories.com...50035-light-the-fuse

...all I can say is that that must've been one hell of a creepy dungeon to go through.
Gangatsu
player, 192 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 30 Jun 2013
at 02:28
  • msg #723

Re: Cautionary tales

What about Katy, Stray?

And Noooo~o, I like CB. If they're bullet proof, let Gatsu chop them up!
The Stray
GM, 2288 posts
The Marshal
'round these parts
Sun 30 Jun 2013
at 04:01
  • msg #724

Re: Cautionary tales

I have no earthly idea where Katy would be, nor what she'd be up to, nor how she would get involved in shenanigans.

CB has Relic Tomahawks. He can hurt them, if not actually kill them. He'll be fine (unless the die roller hates on him, which it tends to).
Alouette
player, 1412 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Jun 2013
at 08:13
  • msg #725

Re: Cautionary tales

Katy is probably either Holding The Fort with Wildcat (that is, Put On A Bus), or got taken to the ranch when the Dust Adders were getting the town's outlying homesteaders to safety if she was trying to leave town on foot again.

Of course, being Katy, she might've wandered off into the hinterland again in search of Adventures when the raiders were driven away from the ranch, before the most recent situation developed there, and thus be on the road...ask the Magic 8-ball?

From years of being in this game, there would be something wrong with CB if he wasn't convinced he was going to die. It just means the tension's up.

@Paddy Hold it against him? I thought Murphs was just adapting to the great Southern tradition of Redneck Zombie Stompin'...
Katy Devon
player, 143 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Sun 30 Jun 2013
at 09:54
  • msg #726

Re: Cautionary tales

Well, Katy is a little whirlwind of adorable  blissful ignorance and happens to be good with a gun.Little darling killed a few blokes by sheer luck.
Adrian Vega
player, 556 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Sun 30 Jun 2013
at 20:08
  • msg #727

Re: Cautionary tales

As long as older characters that once disappeared are coming out of the woodworks, it would be cool if Wildcat showed back up also.
Katy Devon
player, 144 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Mon 1 Jul 2013
at 08:17
  • msg #728

Re: Cautionary tales

Not to sound conceded, but lucky I was able to come back. So far, this is the hottest time of year for me. Today, got up to almost 120 in the Mojave. Right now, it's 85 degrees outside and it's 1:16 a.m., I just got home an hour ago from watching a double feature at the Drive in and I finally stopped sweating.
Alouette
player, 1413 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Jul 2013
at 07:04
  • msg #729

Re: Cautionary tales

I have no idea what that is in C, but considering 13 degrees has me in a T-shirt I think I'd melt into a puddle of sticky goop. My pet cactus is loving the 22 hours of sunlight at present, but I've had to surround it with small bottles to counter the singeing effects of high-northern UV.

Is there anything in the Mojave to be catch fire? It seems like a lot of the Western US is on fire at the moment.
Charging Bear
player, 989 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B1
Wed 3 Jul 2013
at 11:45
  • msg #730

Re: Cautionary tales

In reply to Alouette (msg # 729):

120°F is 49°C... well 48.8888888

I know little to nothing about the wild fires as I personally avoid the news as it is often far far too depressing.
Katy Devon
player, 145 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Thu 4 Jul 2013
at 04:24
  • msg #731

Re: Cautionary tales

In reply to Alouette (msg # 729):

Nope, nothing. just sand and some erratically scattered Joshua Trees and Yuccas. Not easy to catch fire. Most of those fires are in places with grass and real trees, something we greatly lack.
Adrian Vega
player, 557 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Thu 4 Jul 2013
at 05:21
  • msg #732

Re: Cautionary tales

This is how I would have answered Alouette's temperature query:

http://goo.gl/RI64h
Gangatsu
player, 193 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Thu 4 Jul 2013
at 05:39
  • msg #733

Re: Cautionary tales

If everyone else didn't hear, Stray's boss is a douchebag and I hope the best for our nutty storytelling friend.
John Smith
player, 325 posts
Bennies W:5 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Wed 17 Jul 2013
at 10:37
  • msg #734

Re: Cautionary tales

Gangatsu's back? I really have been away for a long time. I posted, couldn't catch up on the entire thread just yet, so please forgive if I left out details I should have known about in character. Hell, I think I missed the whole 'Gus dying' thing even, so still playing catch up. Seems like I have time to do so though. Sorry your boss is a douche Stray. :-(
Alouette
player, 1414 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 17 Jul 2013
at 11:32
  • msg #735

JohnJohn!

Hi! The Storm's still pretty much hibernating whilst the Stray jobseeks but yes! The Suicide Samurai is back!

William killed Gus in a just and gunslingery manner...Gus was annoyed and blew up the church, then the Hawk went over and jumped up and down on Gus until his snake friend ran off and hid under a house. Gus may or may not de-marmalise himself in time for Easter eggs.
Alouette
player, 1415 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 17 Jul 2013
at 19:24
  • msg #736

Re: Cautionary tales

Had to share: http://rustyandco.com/extras/eldergodgenerator/

Certain rolls reminded me of this game -

quote:
To return him to his sleep, you must sprinkle those controlled by the god with heavy artillery.

Gangatsu
player, 194 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 19 Jul 2013
at 02:03
  • msg #737

Re: Cautionary tales

YoJohn. ^_^ I haven't made any posts, but yeah. Had a complicated time. Even now, had to shell out $700 to fix my car and now i'm all T.T for the moment.

I'll bounce back, just gimme a little time.
The Stray
GM, 2289 posts
The Marshal
'round these parts
Fri 19 Jul 2013
at 02:04
  • msg #738

Re: Cautionary tales

Ouch. Car troubles suck monkey ass.
Gangatsu
player, 195 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 19 Jul 2013
at 02:15
  • msg #739

Re: Cautionary tales

Damn straight.

Oh Alouette, you playing at the other Dead land game?
Alouette
player, 1416 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 19 Jul 2013
at 06:27
  • msg #740

Re: Cautionary tales

Aye: the bunny with the straight razor. Why, want to plot a takeover of the United States?
Gangatsu
player, 196 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 28 Jul 2013
at 01:51
  • msg #741

Re: Cautionary tales

I thought you was Tan. Tis the Mambo Mama! We could easily take it all over.. Been so long since I played Savage worlds, I even tried finding an RL game to keep up.  Should have told Stray I needed more time to learn. >.<
Adrian Vega
player, 558 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Sun 28 Jul 2013
at 02:00
  • msg #742

Re: Cautionary tales

I am, or was, Thunder Walker over there. And now I am temporarily Eagle Floating.
Augustus Spotswood
NPC, 305 posts
Scientist! 2W2R1B1L
P2 T6 F/ W-0 C -2
Sun 28 Jul 2013
at 02:36
  • msg #743

Re: Cautionary tales

I'm Janet in the other game.
Alouette
player, 1417 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 28 Jul 2013
at 09:56
  • msg #744

Re: Cautionary tales

Yep yep. I noticed the post style. We should! Only Deadwood's going to burn down without us, so there's no point in capturing Custer to immobilise segments of the US forces...raising a People's Army from the majority underclass for a blitzkrieg attack on D.C. is probably still viable, though, 'cause the US isn't going to take a blind bit of notice of a declaration of war from a country as small as the Nations until it's entirely too late...hmm.

Mama Gatsu:
Been so long since I played Savage worlds, I even tried finding an RL game to keep up.  Should have told Stray I needed more time to learn. >.<


Ach, the rust will come off soon enough. Besides, the GM always has an interest in keeping things running smoothly and Stray is pretty good at explaining, so just wail at him 'til it makes sense, that usually works.
William Pierce
player, 487 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Sun 28 Jul 2013
at 18:42
  • msg #745

Re: Cautionary tales

I'm Moses and Leopold von Steinhof.
Charging Bear
player, 990 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B1
Mon 29 Jul 2013
at 12:52
  • msg #746

Re: Cautionary tales

I'm James Wilder over there :)
Gangatsu
player, 197 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 31 Jul 2013
at 07:37
  • msg #747

Re: Cautionary tales

Vega - Thunder Walker? Avery's words to describe looking at him. 'Oops, my clothes fell off.'

Spotwood - You play an adorable dame. Though she reminds me of Katy a little, only with some magic talent :P

Alou -cuddles the chibi metalica chicken, it whirls into a clucking sound under her arm and occasionally chirps about the end is nigh in a silvery portal sentry voice. Ultra cute!- I'm different. I love youse forever, chickita.

Pierce, I do not know you well, but you can play a good crazy guy and a sweet-hearted gentlemen like the Major.

@ Bear -  You make loveable rugged characters. I still remember the scene of CB playing with the kitten after a whole year..


Now aside that...
Though i'm not sure if I missed too much to bring Gangatsu back... I inda forgot a majority of the story. She would have to kinda jump in blind of al of it...
Charging Bear
player, 991 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B1
Wed 31 Jul 2013
at 12:57
  • msg #748

Re: Cautionary tales

Gangatsu:
@ Bear -  You make loveable rugged characters. I still remember the scene of CB playing with the kitten after a whole year..
James is nice'ish(yay Loyal) but don't get on his bad side (hello MAJOR vengeful!)

CB is a very much a hero type, he's just caught on the wrong side of the whole being Indian in a town of mostly redneck bigot things. The getting Dandelion (the kitten) off the roof was a fantastic scene.

Jake just has issues ... no he's really got subscriptions
Alouette
player, 1418 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 31 Jul 2013
at 22:30
  • msg #749

Re: Cautionary tales

Kee...the combination "Alouette", "chibi" and "chicken" just cried out to be drawn.



'Gatsu'll be fiiine...she'll have been at the ranch all this time tending Master Zhang and preparing against Comanche attack anyway, so it makes sense that she'd not know anything about shennanigans in town. She might even be ignorant of a lot of ranch stuff if she's been avoiding the fancy pants witches downstairs.

Maybe rereading this thread (one of the shorter ones!) link to a message in this game will help? That has everything the Dust Adders know and 'Gatsu figured out about the general situation in one place.
Gangatsu
player, 198 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Thu 1 Aug 2013
at 03:14
  • msg #750

Re: Cautionary tales

Eee! You kill me with cuteness. -saves-

Well, alrighty. I'll try and read up on it. got a few fast pace games I'm in and making one.

CB - I'm surprised he hasn't been hung yet. I was thinking of just throwing Katy in somewhere as a surprise to Stray. ^_^ LoL, let's Play "where's Katy Devons."
Heck knows she couldn't be in town with stories circling about her.
Augustus Spotswood
NPC, 306 posts
Scientist! 2W2R1B1L
P2 T6 F/ W-0 C -2
Thu 1 Aug 2013
at 05:16
  • msg #751

Re: Cautionary tales

Gangatsu:
Spotwood - You play an adorable dame. Though she reminds me of Katy a little, only with some magic talent :P

I have the feeling I'm missing something....
Gangatsu
player, 199 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Thu 1 Aug 2013
at 05:56
  • msg #752

Re: Cautionary tales

Augustus Spotswood:
Gangatsu:
Spotwood - You play an adorable dame. Though she reminds me of Katy a little, only with some magic talent :P

I have the feeling I'm missing something....


Wel, tis am surprised you didn't puck something that would out top Spotwood and his weird science. Erll, I guesa if she's fun to play, then that's all that matters. Heh. Gotta love a bloke that got to talk to a bull about heifers.
Alouette
player, 1419 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 1 Aug 2013
at 06:52
  • msg #753

Re: Cautionary tales

@ Augustus - Katy Devon was/is a ditzy kid who randomly picked Blackthorn as her real live wild west town to have Adventures in...she has Janet's drive and tendancy to gamble/act before thinking, though she doesn't try to piss off gangsters and other tough guys for her own ends, she just does it by being Katy.

For instance, taking a potshot at the local thugs as they retreated from a bout of harassing the town, which killed the victim and set his 12-year-old son on the warpath against the Ranger to whom confused accounts attributed the death. She got her head shaved and her bottom paddled instead of being brutally beaten to death by the Dust Adders because she's young, female and fast-talking, so she "borrowed" some of Jake's clothes and is cheerfully being androgenous by 19th-century standards somewhere.

@ Gatsu - it's like Where's Wally, with more Comanches! Whatcha making a game about?
The Stray
GM, 2290 posts
The Marshal
'round these parts
Fri 30 Aug 2013
at 07:12
  • msg #754

Re: Cautionary tales

So...who is still watching this game, and of those, who would like to make a push to the end here, once I've finished with the tourney this weekend and can devote more time to the game?
Alouette
player, 1420 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 30 Aug 2013
at 07:18
  • msg #755

Re: Cautionary tales

Godsdammit, yes.
Augustus Spotswood
NPC, 307 posts
Scientist! 2W2R1B1L
P2 T6 F/ W-0 C -2
Fri 30 Aug 2013
at 07:25
  • msg #756

Re: Cautionary tales

In reply to Alouette (msg # 755):

Ooh!  Ooh!  Me!
Adrian Vega
player, 559 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Fri 30 Aug 2013
at 10:08
  • msg #757

Re: Cautionary tales

Yo tambien.
William Pierce
player, 488 posts
Notorious Gunman
P6 T7 W0 F0 W0R3B1
Fri 30 Aug 2013
at 11:57
  • msg #758

Re: Cautionary tales

Pierce and Murphy are still here as well.
Charging Bear
player, 992 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B1
Fri 30 Aug 2013
at 11:59
  • msg #759

Re: Cautionary tales

CB and Jake reporting for duty!

:)
The Stray
GM, 2291 posts
The Marshal
'round these parts
Fri 6 Sep 2013
at 07:15
  • msg #760

Re: Cautionary tales

Alrighty. I'm still organizing my notes, but we seem to have at least most of you around.
Alouette
player, 1422 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 6 Sep 2013
at 22:15
  • msg #761

Re: Cautionary tales

For some reason (possibly related to conversations elsewhere) when I read this:

Dr. Ward:
"Ready yourselves!" Ward says. "We have company!"


I can't help but imagine he wants everyone to straighten up their clothes, possibly put on bonnets and certainly prepare a kettle and some french fancies...
Adrian Vega
player, 560 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Fri 6 Sep 2013
at 22:17
  • msg #762

Re: Cautionary tales

You've been watching Downton Abbey again, haven't you?
Alouette
player, 1423 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 6 Sep 2013
at 22:24
  • msg #763

Re: Cautionary tales

Perhaps my subconscious just thinks the world would be a better place if tough guys charged at each other to make friendly salutations?

http://thumbsandammo.blogspot.co.uk/
Adrian Vega
player, 562 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Mon 9 Sep 2013
at 04:40
  • msg #764

Re: Cautionary tales

You know, for some reason I still think of myself as "the new guy" in this game, but I just realized that it's coming up on two years this month. And this is the longest running Deadlands game on RPOL! Great stuff.
Charging Bear
player, 994 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B1
Mon 9 Sep 2013
at 15:08
  • msg #765

Re: Cautionary tales

In reply to Adrian Vega (msg # 764):

Yeah CB started back in 2009 and Jake in '10.

Its pretty amazing how long this game has been going despite stopping and starting ... just goes to show that this is a solid group which can deal with games slowing down and even pausing for a while.
Alouette
player, 1426 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 11 Sep 2013
at 21:16
  • msg #766

Re: Cautionary tales

William Pierce:
Pierce and Murphy are still here as well.


Murphs sounds creepy to me now in that purple colour...does anyone else 'hear' font colours as different tones/pitches of voice?
John Smith
player, 326 posts
Bennies W:5 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Wed 11 Sep 2013
at 22:12
  • msg #767

Re: Cautionary tales

Hey folks! So a bit of shameless self promotion, I've been working on a project of late: A series of video game reviews from the perspective of a very bored Super Villain inhabiting a hapless nerd. First video is uploaded. It's very new, so I'm working with a graphic designer to get a logo and eventually I'll have a website up and all of that fun stuff.

Take a gander if you care to. It's a bit crude, given it's my first attempt at video editing.
http://youtu.be/u9ejy8xBZXw
Mad Irish Murphy
player, 209 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W1R1B1
Thu 12 Sep 2013
at 12:24
  • msg #768

Re: Cautionary tales

In reply to Alouette (msg # 766):

Hah! Didn't notice that. Not on purpose... I just misremembered the color I used.

Fixed that. :-)
Adrian Vega
player, 564 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R2B2
Thu 12 Sep 2013
at 20:36
  • msg #769

Re: Cautionary tales

Sorry for the posting delay. I've gone ahead and done my witchin' for the moment.
Alouette
player, 1427 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 12 Sep 2013
at 21:09
  • msg #770

Re: Cautionary tales

In reply to Mad Irish Murphy (msg # 768):

Aw, thanks. I really appreciate the pandering to my visually-focused oddness, that I do.

Purple's sort of posh/plummy in my head, but that shade's a bit greyer than rpol's plain purple, and so lower and more sibilant to me...crossed with Murphy's supremely well-rendered accent and how I was "hearing" him in Coral...think Arthur Burns' softly psychopathic rambles from The Proposition. Creeeepy.
William Pierce
player, 493 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Fri 13 Sep 2013
at 08:52
  • msg #771

Re: Cautionary tales

Die roller, o die roller - why hast thou forsaken me?

5 Chips for a bloody Shaken result. If I'd be using real dice, I'd be throwing them away now.
Charging Bear
player, 997 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B1
Fri 13 Sep 2013
at 11:01
  • msg #772

Re: Cautionary tales

... why not just burn 1 chip to remove the shaken rather than roll for it?

<.<

>.>

<.<

>.>

-.-
William Pierce
player, 494 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Fri 13 Sep 2013
at 12:12
  • msg #773

Re: Cautionary tales

Ah, you misunderstand!
I had to burn 5 chips to a) hit) and then b)cause damage that amounts to a Shaken result of the enemy.

... which I'm pretty sure The Stray will get rid of by spending one of his own many, many chips he has now. :-)
Charging Bear
player, 999 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B2
Fri 13 Sep 2013
at 12:19
  • msg #774

Re: Cautionary tales

In reply to William Pierce (msg # 773):

D'oh! Sorry, guess too many 10+hr days this week and my brains are slightly fried
The Stray
GM, 2295 posts
The Marshal
'round these parts
Fri 13 Sep 2013
at 16:37
  • msg #775

Re: Cautionary tales

Well, you guys ARE kinda in the home stretch of this campaign...wouldn't want to make it easy for you now, would I? ;)

Also, it would have helped if you hadn't tried a head shot while running. -6 penalties are nothing to sneeze at.

But actually, I'll probably save the chips for other bad guys.
This message was last edited by the GM at 16:55, Fri 13 Sept 2013.
William Pierce
player, 495 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Fri 13 Sep 2013
at 17:50
  • msg #776

Re: Cautionary tales

The Amazing Evans:
Evans grabs his devices and bolts from the cabin as well, taking a shot at one of the bulls as he does do.

William's shot flattens against the bull, who bellows in rage. Evans' shot actually punctures the tough hide of another of the monsters, and it collapses, bleeding.

<Aqua><small>((OOC: You DO realize you just set William up to get gored, right?


Staring down his gun in a one-on-one duel is when William works best. I hope.
Adrian Vega
player, 568 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R3B2
Fri 13 Sep 2013
at 17:58
  • msg #777

Re: Cautionary tales

The Stray:
Well, you guys ARE kinda in the home stretch of this campaign...wouldn't want to make it easy for you now, would I? ;)


Certainly not, and you've hit the mark. Five of Los Diablos Negros or whatever they are are certainly not what I'd call easy! :)
Alouette
player, 1429 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Sep 2013
at 18:08
  • msg #778

Re: Cautionary tales

Where'd the priest go? Danny's been stashed/tied up a tree (a tree very firmly told to watch him) with the remainder of his clothing in the middle of nowhere, but we had Father O'Rourke when we left, I think...did JohnJohn come?
The Stray
GM, 2297 posts
The Marshal
'round these parts
Sat 14 Sep 2013
at 01:37
  • msg #779

Re: Cautionary tales

In reply to Adrian Vega (msg # 777):

There aren't actually Los Diablos...5 of those would result in a TPK. No, these are just some of the bulls that Ward has been monkeying with, driven to a rage by Mirror Serpent agitating the snake spirits within them.
William Pierce
player, 496 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Sat 14 Sep 2013
at 18:03
  • msg #780

Re: Cautionary tales

Uh-oh, Adrian. Hope the dice roller loves you when that boiler explodes... but hopefully, the thing takes a few of these damned bulls with it.
Adrian Vega
player, 570 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R3B2
Sun 15 Sep 2013
at 07:16
  • msg #781

Re: Cautionary tales

We'll have to see. I drew about as poorly as I could have, but I did post that he threw himself clear of the thing when it crashed, and I accordingly forfeited the defensive bonus taking cover in the wagon would have given him against the bull's first attacks, putting him out in the open to be attacked...so hopefully that counts for something in his favor when it blows.
The Stray
GM, 2298 posts
The Marshal
'round these parts
Sun 15 Sep 2013
at 17:18
  • msg #782

Re: Cautionary tales

The boiler will explode in a Large Burst Template for 3d10 damage. Being clear of the wreck doesn't put him far enough out side the radius of the explosion to come...
Adrian Vega
player, 571 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W4R3B2
Sun 15 Sep 2013
at 17:57
  • msg #783

Re: Cautionary tales

That's understandable
The Stray
GM, 2299 posts
The Marshal
'round these parts
Sun 15 Sep 2013
at 18:05
  • msg #784

Re: Cautionary tales

Alouette:
Where'd the priest go? Danny's been stashed/tied up a tree (a tree very firmly told to watch him) with the remainder of his clothing in the middle of nowhere, but we had Father O'Rourke when we left, I think...did JohnJohn come?


Ah. I think O'Rourke is busy tying up Danny and will be along shortly, and as for John...he contacted me as we were getting in gear, said he'd post that day, then vanished. I dunno if he's around or not.
Alouette
player, 1430 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 15 Sep 2013
at 18:12
  • msg #785

Re: Cautionary tales

The priest has stashed himself up a tree? Alouette-logic must be catching...good to know we still have a Blessed about somewhere, though.
The Stray
GM, 2303 posts
The Marshal
'round these parts
Thu 19 Sep 2013
at 07:31
  • msg #786

Re: Cautionary tales

Hey John! Good to see you're still around!
John Smith
player, 329 posts
Bennies W:5 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Thu 19 Sep 2013
at 07:34
  • msg #787

Re: Cautionary tales

Yeah, between dentist appointments, trying to keep the remaining players of one of my games from fleeing, and working on my video reviews, I found myself a little swamped. Anyway. I should be good. I'll try and hit a daily stride. If I falter, feel free to NPC. Don't want to hold up the game.
This message was last edited by the player at 07:35, Thu 19 Sept 2013.
William Pierce
player, 498 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Fri 4 Oct 2013
at 10:23
  • msg #788

Re: Cautionary tales

I know, the pace right now is very slow.. but 12.000 posts! That is impressive!
Charging Bear
player, 1000 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B2
Wed 9 Oct 2013
at 18:38
  • msg #789

Re: Cautionary tales

I'm going to be offline for a little while thanks to a combination of training for work and running a marathon Sunday followed by a short vacation. I'll update as often as possible, most likely via my phone

yes this is getting copy & pasted into all the games I'm in X_x
Alouette
player, 1434 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 Oct 2013
at 21:07
  • msg #790

Re: Cautionary tales

Happy running! I admire modern folk still capable of outpacing a pack of determined direwolves at need.

My flight to London is delayed...
Charging Bear
player, 1001 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B2
Thu 10 Oct 2013
at 00:34
  • msg #791

Re: Cautionary tales

Thanks! It will be my second time doing a marathon ... though I'm not sure I can outrun direwolves should they be determined to make me dinner ... eeps!
Charging Bear
player, 1002 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R1B2
Thu 17 Oct 2013
at 12:19
  • msg #792

Re: Cautionary tales

I'm back from marathon'ing and vacationing in the land of Chicago! Managed a 4:42:02 which is better than I was hoping so yay me!

How's the world here going?
Alouette
player, 1435 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 22 Oct 2013
at 22:37
  • msg #793

Re: Cautionary tales

*nudges game* There, that should help it unstick (the Stray was unhappy with the Dust Adders trying to rely on an NPC and Murphy's luck).

On a theme of alternate Americas, I got back to find a friend had sent me this book: http://www.shauntan.net/books/the-arrival.html
- I highly recommend it to the world in general, as it is a beautiful little thing and balances plain weird and darkness with a resilient humanity.
The Stray
GM, 2306 posts
The Marshal
'round these parts
Wed 27 Nov 2013
at 11:03
  • msg #794

Re: Cautionary tales

Game is still stuck, and I think I know why...I have two climaxes here to deal with. And I don't really look forward to splitting my attention between them. Every time I think, "Man, I should get back to this game!" I then think "But I got half the party going one way, and half going the other. I don't want to deal with that!."

So. I want to finish this game, but I'm going to do one of two things:

1) Consolidate the groups
2) Give co-gm status to one of the other players, then run one climax while that other player runs the other.

Thoughts?
Augustus Spotswood
NPC, 312 posts
Scientist! 3W2R1B1L
P2 T6 F/ W-0 C -2
Wed 27 Nov 2013
at 12:05
  • msg #795

Re: Cautionary tales

You could always do both.
Adrian Vega
player, 575 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R2B2
Wed 27 Nov 2013
at 16:27
  • msg #796

Re: Cautionary tales

Oddly enough, before I read this post, I'd been thinking about Adrian Vega and how it would be fun to play him again. My thoughts on the two propose solutions:

(1) This could always be fun as a player to have it be one big party, but as a GM you might find this large number of players in the same place might make it even harder to manage. If you think that based on the plot lines, this would actually make it more manageable, go for it. But if there's a possibility that it might only knot things up even more, perhaps look to #2.

(2) This could be a good approach, if the player is both willing and able to do so, someone who has been here since the beginning, knows the characters and mythologies well, and has played in many of the various arcs as one character or another, I think this could be a good alternative. Maybe the better one. It might let you forge ahead with less needing to rethink things that I think is the quandary with #1.

Ultimately, I'm up for either one of them.
William Pierce
player, 499 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Wed 27 Nov 2013
at 18:41
  • msg #797

Re: Cautionary tales

Combining the two groups might feel forced unless you have an "organic" way to make that happen.
So my vote would be for 2)!
Alouette
player, 1436 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 27 Nov 2013
at 20:48
  • msg #798

Re: Cautionary tales

I like the extra layer of tension added by both groups being oblivious to the fact that there's another one out there that has to succeed for Dire Consequences to be averted.

Also, short of the Salesman herding everyone through portals and getting a good chunk of Blackthorn killed by neglect I don't think there's a sane way to get everyone conglomerated.
The Stray
GM, 2307 posts
The Marshal
'round these parts
Thu 28 Nov 2013
at 10:08
  • msg #799

Re: Cautionary tales

It's good to see everyone has been thinking the same sort of things I have been thinking regarding the consolidation of the group. It's going to be a bit too difficult to be believable. I did have an idea, but it would probably have come off a bit forced.

Thus, I am promoting Alouette to GM. Alouette will take one group, I'll take the other.
This message was last edited by the GM at 10:11, Thu 28 Nov 2013.
A Summoned Spirit
NPC, 1 post
From beyond the pale
P8 T7 B2 W0 F0
Thu 28 Nov 2013
at 13:12
  • msg #800

Re: Cautionary tales

Really really? Ooo, all the things...
This message was last edited by the GM at 13:13, Thu 28 Nov 2013.
Jake Lawrence
player, 353 posts
Huckster/Bitter Waters
P4 T5 W- F- FCW1 R3 B3
Thu 28 Nov 2013
at 13:45
  • msg #801

Re: Cautionary tales

We're all going to die ...
William Pierce
player, 500 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Thu 28 Nov 2013
at 15:23
  • msg #802

Re: Cautionary tales

Well, a few of us are technically already dead, soooo....
The Stray
GM, 2308 posts
The Marshal
'round these parts
Thu 28 Nov 2013
at 17:56
  • msg #803

Re: Cautionary tales

And that's just going to make the eternal torture you'll face that much worse!

In reply to A Summoned Spirit (msg # 800):

Ah, I'd forgotten about that...built that back when Ward was planning a seance to show off his Aetheric Theory to Augustus, but that got derailed when Danny Boy got loose.
Alouette
GM, 1437 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 28 Nov 2013
at 19:04
  • msg #804

Re: Cautionary tales

Ugly bugger, isn't it?

Eh...don't suppose you have the notes as to which Dust Adders were at the ranch by any chance, do you? I can work it out, but mine are a bit confused due to guys going back and forth before the Comanche hit...
This message was last edited by the GM at 00:42, Fri 29 Nov 2013.
The Stray
GM, 2309 posts
The Marshal
'round these parts
Fri 29 Nov 2013
at 13:11
  • msg #805

Re: Cautionary tales

In reply to Alouette (msg # 804):

Let me check my notes...

Here are the ones I know are in town:

Gus Shaw (Dangerous and competent. Nathaniel Frost's second in command while he was alive. Stocky, and it's rumored he made a deal with the devil for the ability to heal from any wound.)
Bill McCoy (Somewhat dimwitted and clueless, but a good storyteller. Recently became a Deputy after being scared to death by some kind of automaton and deciding to turn a new leaf.)
Frank Miller (he's considered fairly smart. Former miner.)
Felix (Observant)
Don (Good kid, but somewhat clueless)
Eddy (Edgar Baxter. Fearless)
Elliot (Clever fingers.)
Slim (Dillon Conway, kind of skinny, skinner than the other guy named Slim, who was actually just normal-sized)
John Hollison (Excellent artist, married man)
Jack (Gung ho)
Jethro (From Tennessee, sounds like Boomhauer from King of the Hill. His uncle Ol' Crazy Pete runs the Red Eye Saloon, the Dust Adder's favorite bar.)
Big Tom (The taller of the two Toms. Somewhat lazy)
Todd (tends to spend more time in the saloon than on the trail)
Tim Landers (The littlest Dust Adder)

Here are the ones who are in the mines:

Tex Shaw (You will know him when you see him. Trust me.)
Carl Allans (The quiet one, but the one nobody wants to mess with. Has a drunkard as a father, fiercely loyal to the wolf pack that is the Dust Adders.)
"Mad Irish" Murphy (Irishman. Came to town after the bust)
Mike Bennett (one of Carl's friends. Level-headed and brave.)
Ned (Something of a coward)
Heavy Henry (Obese. Fond of his liquor)
Spanish Joe (AKA Joe the Spanish Prick, who is actually half Apache. He doesn't advertise this fact due to Gus's well-known Intolerance of Indians)

Here are the ones I know are at the ranch:

Percy Bradshaw (often called "Kid," which he hates. Young gun. Resents his prissy name. His mother is one of the Weeping Moons, and is thought to be crazy by most of the town, as she talks about being reunited with her dead husband someday soon).
Mighty Dave (David Baines. Bigger bark than bite. Thinks he's good enough to lead the Dust Adders. Isn't. Can be dangerous, though.)
Al (Been a miner, a railroad worker, cattleman...he's been around. One of the older Dust adders.)
Johny (Getting a little long in the tooth)
Johnny Boy (also getting old...his nickname is ironic)
Little Tom (The shorter of the two Toms. Recently murdered a deputy, and the guys have been protecting him.)

So that leaves these members unaccounted for:

Max (Considered light-fingered)
Ed (Edward Taylor. Good singer)
Nick (also black, but hasn't earned a nickname yet.)

Gus took half the DAs with him when he went to town, and Ward took about half the remaining DAs down to the mine, so I'm going to put the unaccounted-for members in the group remaining at the ranch.

Also at the ranch:

The Widow Bradshaw
Arthur Whateley
Harry Lazarus
Abraham
Mayor Glenn Bruebaker and his wife
Gangatsu
Alistair Milburn
The Seven of Spades
Zhang Hou-ku
This message was last edited by the GM at 13:18, Fri 29 Nov 2013.
William Pierce
player, 501 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Fri 29 Nov 2013
at 15:30
  • msg #806

Re: Cautionary tales

Hopefully (?), Marina's at the ranch, too.
Bane Cow
NPC, 3 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Fri 29 Nov 2013
at 15:45
  • msg #807

Re: Cautionary tales

Oh, all right, I see what's happened...the Eds in different places threw me, I think. [straightens own notes] I'll assume the Mayor's girls are down there too.

I already know where Marina is, don't fret. You should worry about where Vinny's got to...
The Stray
GM, 2310 posts
The Marshal
'round these parts
Fri 29 Nov 2013
at 17:19
  • msg #808

Re: Cautionary tales

Yeah, that's something that happens when you avert the One Steve Limit. Girls? Sure. You need stats for them, just in case?

Ah, right. OK, then.
This message was last edited by the GM at 17:31, Fri 29 Nov 2013.
Alouette
GM, 1438 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 29 Nov 2013
at 18:16
  • msg #809

Re: Cautionary tales

We don't actually have a Steve... Yes, just the girls because their brother's away at uni or apprenticed or something - you have the notes in an e-mail somewhere. Something like 17 and 11, so the elder one can use the Townsfolk stats at least.

Was reassurin' William we'd not lost her. That thread's waiting on Evans, whom you wanted to keep, if you were wondering what I was havering over.

Unrelated to any of the above, I have a new voice shiny, and looking him up on t'internet, he sings epic history songs: https://www.youtube.com/watch?v=e0iHrSWd7pw
The Stray
GM, 2311 posts
The Marshal
'round these parts
Sat 30 Nov 2013
at 01:32
  • msg #810

Re: Cautionary tales

In reply to Alouette (msg # 809):

I know that, but we got a few Eds and Johnnys, so the principle applies. Huh. Going to have to dig through it, then. Alrighty. Do you want me to post stats in the mayor's profile?

I know, I just wanted to make sure you got all the info you needed on things first.

neat!
Alouette
GM, 1439 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 30 Nov 2013
at 09:10
  • msg #811

Re: Cautionary tales

We have a lot of Johnnys. If you search for 'scarf', it was after we were trying to work out why Rum loved his choke hazard so much (and decided it was probably knitted by his nan). Sure, that'll work.

Good good. Well - and this applies to everyone - do tell me if I'm doing anything terribly wrong, and be prepared for a slight slant towards action-flavoured horror from the Stray's horror-flavoured action.

...and my strange taste in music, of course.
Adrian Vega
player, 576 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R2B2
Sat 30 Nov 2013
at 17:06
  • msg #812

Re: Cautionary tales

Definitely looking forward to the upcoming mix-up!
The Stray
GM, 2312 posts
The Marshal
'round these parts
Sun 1 Dec 2013
at 06:33
  • msg #813

Re: Cautionary tales

In reply to Alouette (msg # 811):

Ah. Alrighty. Nope. I get a bunch of unrelated stuff when I search for Scarf. Did we discuss any names?

Heh. I do seem to be a bit heavy on the action, don't I?

[is somewhat worried and yet intrigued...]
Bane Cow
NPC, 4 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Sun 1 Dec 2013
at 17:52
  • msg #814

Sneaking with Clanks

Kansas? "Bruebaker" might do it...I think the girls' names might be Abigail and Genevieve, but I don't think that was official anywhere.

It is the Thing That Strayses Do Best! ...aside from speech rhythms and making the numbers work, that is.

[beams]
The Stray
GM, 2313 posts
The Marshal
'round these parts
Sun 1 Dec 2013
at 18:31
  • msg #815

Re: Sneaking with Clanks

No, on both accounts. "Kansas" brought up some "Carlspeak," "Mayor" didn't narrow things down, and I was he only one who used "Bruebaker." Ah, well. They are now. The wife's name was Martha, if I remember correctly.

:D
Adrian Vega
player, 577 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R2B2
Sun 1 Dec 2013
at 21:08
  • msg #816

Re: Sneaking with Clanks

An FYI on Adrians current silence in the Hollow Men thread:

I'm still out of town on my Thanksgiving trip. I will try to post soon, but have limited access till Tuesday.
Alouette
GM, 1442 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 1 Dec 2013
at 21:23
  • msg #817

Re: Sneaking with Clanks

Thanks for the notice. The mortal men are unlikely to post before Monday, anyway.
The Stray
GM, 2315 posts
The Marshal
'round these parts
Sun 1 Dec 2013
at 23:18
  • msg #818

Re: Sneaking with Clanks

Indeed.
This message had punctuation tweaked by the GM at 23:19, Sun 01 Dec 2013.
Heavy Henry
NPC, 6 posts
Fat Dust Adder
P5 T6 F0 Cha -1 Extra
Mon 2 Dec 2013
at 22:54
  • msg #819

Re: Sneaking with Clanks

The Stray:
...Tex...well, the best that can be said for Tex is that he can try.


I never thought I'd say this, but aww Tex. He tried.

Say, Chief, looking at the Adventure Cards thread there're a couple of uses from last chapter and then one from last year...are we behind a draw or is that a timey-wimey hiatus hiccup or what's going on there?
The Stray
GM, 2317 posts
The Marshal
'round these parts
Mon 2 Dec 2013
at 23:05
  • msg #820

Re: Sneaking with Clanks

It doesn't look like anyone's used an adventure card since last year, does it? Let's do this the easy way.

EVERYONE! YOU MAY KEEP 1 ADVENTURE CARD FROM YOUR STASH. TOSS THE REST AND REDRAW.
Alouette
GM, 1444 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 2 Dec 2013
at 23:15
  • msg #821

Re: Sneaking with Clanks

[hides under a box]
Augustus Spotswood
NPC, 315 posts
Scientist! 3W2R2B1L
P2 T6 F/ W-0 C -2
Tue 3 Dec 2013
at 03:19
  • msg #822

Re: Sneaking with Clanks

I'm a little confused as to what's going on in my thread.  How many Comanches are we facing?  How close together are they?  And where can I find the writeup on the Pummel power?
The Stray
GM, 2321 posts
The Marshal
'round these parts
Tue 3 Dec 2013
at 03:35
  • msg #823

Re: Sneaking with Clanks

Once you get closer you will see one brave who is normal-colored fighting 2 braves who've gone silver-screen. They're all in melee with each other in a blocked-off tunnel, so they're all adjacent.

The Pummel power is in the SW Deluxe book. If you don't have it, I have a write up of the power in the System Info and House Rules thread. For ease of reference, here's a copy of what's written there:

Pummel
Rank: Seasoned
Power Points: 2
Range: Cone Template
Duration: Instant

Pummel allows a character to knock down multiple foes. The caster makes an arcane skill roll and then places a Cone Template in front of him. Any friend or foe touched by the template must make a Strength roll (at –2 if the caster gets a raise). Any target that fails is knocked back 2d6” and becomes prone. If the target strikes an inanimate object, he is Shaken as well. Targets with cover may subtract the cover modifier from the total distance moved (to a minimum of 0), and flying targets suffer an additional –2 to their Strength roll.
Mad Irish Murphy
player, 213 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R3B1
Tue 3 Dec 2013
at 11:13
  • msg #824

Re: Sneaking with Clanks

I have to say, it's far easier slipping back into William, both character and speech-wise, than it is with Murphy. So please contribute any personality change in the little Irish guy to the dark confinements of the mines.
Alouette
GM, 1451 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 4 Dec 2013
at 20:36
  • msg #825

Re: Sneaking with Clanks

Murphs rocks. I don't think I've ever seen a real live wild Fenian rebel written so well, speech or spirit, including in published fiction.

As for Evans' lot, remember that milady there has been known to be aware of things happening some way away...she could be useful for the asking, if you can decipher her answers.
Mad Irish Murphy
player, 214 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W0R3B1
Wed 4 Dec 2013
at 21:33
  • msg #826

Re: Sneaking with Clanks

Alouette:
Murphs rocks. I don't think I've ever seen a real live wild Fenian rebel written so well, speech or spirit, including in published fiction.

Uhm, wow. Thanks, that's quite a compliment!
Father William O'Rourke
NPC, 81 posts
Itinerant Priest
P4 T5 W0 F0 Cha 0
Wed 4 Dec 2013
at 22:50
  • msg #827

Re: Sneaking with Clanks

Well, it is true. Seriously, I find O'Rourke's watered-down-by-20-odd-years-in-the-US accent/speech rhythms hard to wrangle, and you capture that kind of bitter melancholy with a flash of fire that so often crops up in the Gaelic temperment remarkably well.

On the theme of acting strangely in confined spaces, Stray - assume Carl was looking at the shiny seams in the walls/ceiling...I rolled that mostly for my amusement and Carl's completely off his face, so he's not acting entirely logically (Logic is hard when you're not entirely convinced you're not a balloon).
Zombie Dog
NPC, 1 post
Dead li'l doggies
P6 T7 F0 Cha - Extra
Fri 6 Dec 2013
at 08:24
  • msg #828

Re: Sneaking with Clanks

The Amazing Evans:
"Of course." Evans sighs. "Naturally, the Hounds of Hell would attack right when half the team is either away or having nervous breakdowns. Why did I expect any different?"


To be fair, it was entirely you guys' decision to send your most zombie/damage-resistant members to the Mangled Exposition Pony waaay over there.
The Stray
GM, 2335 posts
The Marshal
'round these parts
Fri 6 Dec 2013
at 08:40
  • msg #829

Re: Sneaking with Clanks

At least I'm next to Alouette...wait, why is that a comforting thought?
Alouette
GM, 1456 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 6 Dec 2013
at 08:45
  • msg #830

Re: Sneaking with Clanks

...because three Jokers in a row leaves the insane angel of vengeance in charge?

Alternately, electric hugs!
The Stray
GM, 2336 posts
The Marshal
'round these parts
Fri 6 Dec 2013
at 08:50
  • msg #831

Re: Sneaking with Clanks

...Evans is gonna die...
Zombie Dog
NPC, 2 posts
Dead li'l doggies
P6 T7 F0 Cha - Extra
Fri 6 Dec 2013
at 09:04
  • msg #832

Re: Sneaking with Clanks

1,2,3,4, I declare an edit war!

*furious PMming*
This message was last edited by the GM at 17:00, Fri 06 Dec 2013.
The Stray
GM, 2337 posts
The Marshal
'round these parts
Fri 6 Dec 2013
at 09:09
  • msg #833

Re: Sneaking with Clanks

Shhh! She's not supposed to know about that!
Alouette
GM, 1458 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 7 Dec 2013
at 20:25
  • msg #834

Angel talk

All right... "burrow milk" - do I want to know?
Wildcat Hawkins
player, 1180 posts
Texas Ranger
P5 T6 W0 F0 B1W3R6B Cha 2
Sat 7 Dec 2013
at 20:47
  • msg #835

Re: Angel talk

Obscure frontier term for nonsense, to put it concisely.  Its origin, I have no idea.

It wasn't really used that way, one did not "pour" it per se and it wasn't an attempt to compare nonsense to liquids, but 'cat is a bit poetic in her own unintelligible way.
Alouette
GM, 1459 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 7 Dec 2013
at 21:09
  • msg #836

Re: Angel talk

Ah! I was wondering if it was supposed to be burro milk, which still makes no sense 'cause milk's, y'know, a lady thing.

She is that.
Charging Bear
player, 1015 posts
Native Warrior
P8(1)T6 W- F1 FC:W1R1B4
Mon 9 Dec 2013
at 14:32
  • msg #837

Re: Angel talk

Does anything good come from Laughs At Darkness's appearance?
Alouette
GM, 1460 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 9 Dec 2013
at 17:11
  • msg #838

Re: Angel talk

Soup?
The Stray
GM, 2342 posts
The Marshal
'round these parts
Mon 9 Dec 2013
at 17:14
  • msg #839

Re: Angel talk

In reply to Charging Bear (msg # 837):

Plenty of good things come from Laughs at Darkness...if you're smart. CB got showered with relics aplenty, remember, and got the opportunity to buy off his Cursed mysterious background.

Speaking of which, to answer your OOC question: You should have all three (coup stick, rabbit's foot, and dreamcatcher), as I remember Jeb giving you the dreamcatcher back after you guys defeated Itza-chu.

I think the last time you saw Carl in-game was when you fought Itza-chu for the first time and got beaten on top of the hillside, just before Laughs At Darkness snatched you up out of the world. Before that, I think you and he saw each other as the fiasco at the theater, but I'm not sure.
Carl Allans
player, 497 posts
The Quiet One
P6 T6 Cha 0
Mon 9 Dec 2013
at 17:38
  • msg #840

Re: Angel talk

Does Jeb have any kind of weapon spirit-side?

Charging Bear was injured and somewhat out of it after the theatre mess, I don't think he noticed Carl then.

He definitely saw him fighting Itza-Chu and the Comanches with nothing but a rope and Itza-Chu's own knife, though...that considered, he might doubletake at Carl being still alive.
Charging Bear
player, 1017 posts
Native Warrior
P8(1)T6 W- F1 FC:W1R1B4
Mon 9 Dec 2013
at 17:54
  • msg #841

Re: Angel talk

Unrelatedish note  - If you're a comic book fan you might want to pick up Pretty Deadly (http://prettydeadlycomic.tumblr.com/  https://www.imagecomics.com/co...series/pretty-deadly ) as the art is pretty epic and the overall story is fantastic.
The Stray
GM, 2343 posts
The Marshal
'round these parts
Mon 9 Dec 2013
at 18:21
  • msg #842

Re: Angel talk

Jeb has the knife CB gave him, so yes. He also has a chill touch he can use against the living, though it only does Nonlethal damage.
Wildcat Hawkins
player, 1194 posts
Texas Ranger
P5 T6 W0 F0 B1W3R6B Cha 2
Tue 10 Dec 2013
at 00:18
  • msg #843

Re: Angel talk

If only the horse head were being used as a hobby horse by a humanoid undead.
Horse head
Tue 10 Dec 2013
at 00:33
  • msg #844

Re: Angel talk

For the purposes of amusing ventriloquism?
Wildcat Hawkins
player, 1196 posts
Texas Ranger
P5 T6 W0 F0 B1W3R6B Cha 2
Tue 10 Dec 2013
at 00:44
  • msg #845

Re: Angel talk

... what other purpose is there?
Alouette
GM, 1461 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 10 Dec 2013
at 00:52
  • msg #846

Re: Angel talk

Wildcat Hawkins
player, 1197 posts
Texas Ranger
P5 T6 W0 F0 B1W3R6B Cha 2
Tue 10 Dec 2013
at 01:02
  • msg #847

Re: Angel talk

Alouette:
<a href=http://25.media.tumblr.com/234...zco7_250.gif>pale abomination dental demonstration?</a>


Made of win.  Laughing so hard. XD
The Stray
GM, 2345 posts
The Marshal
'round these parts
Tue 10 Dec 2013
at 01:05
  • msg #848

Re: Angel talk

Not that again. >_<

It gives me the screaming heebie-jeebies
Alouette
GM, 1463 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 10 Dec 2013
at 09:44
  • msg #849

Re: Angel talk

Laughs At Darkness:
The shaman is quiet for quite a while. The he stands, and begins danceing. he doesn't make a sound, he just moves, leaps, moves, leaps, sways, leaps, and moves. Wildcat has no idea just what the heck he's doing.


If it's the Lindy Hop, Wildcat better have smart! reflexes.
Adrian Vega
player, 583 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Tue 10 Dec 2013
at 23:14
  • msg #850

Re: Angel talk

Full day today, but I'm working up a post that I'll hopefully be able to make tonight (still have more work to do...gah).

What's my combined penalty for darkness and for hitting the horse head thingy?
Horse head
Tue 10 Dec 2013
at 23:32
  • msg #851

Re: Angel talk

-4 if you really want to shoot the dead horse.
Wildcat Hawkins
player, 1200 posts
Texas Ranger
P5 T6 W0 F0 B1W3R6B Cha 2
Wed 11 Dec 2013
at 04:32
  • msg #852

Re: Angel talk

Alouette:
Laughs At Darkness:
The shaman is quiet for quite a while. The he stands, and begins danceing. he doesn't make a sound, he just moves, leaps, moves, leaps, sways, leaps, and moves. Wildcat has no idea just what the heck he's doing.


If it's the <a href=http://youtu.be/ahoJReiCaPk?t=31s>Lindy Hop</a>, Wildcat better have smart! reflexes.


That... may be the greatest thing I've ever seen.  I'm still reeling, so I'm not sure.

See I was going to make a joke about him do doing this:

http://youtu.be/CS9OO0S5w2k?t=48s

But yours is much better.
Alouette
GM, 1464 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 11 Dec 2013
at 18:39
  • msg #853

Re: Angel talk

See, that is what people did for fun before the Internet. They got home from long days, had themselves a nice drink, then filled their trousers full of bees and went ballroom dancing (that is my theory, anyway. The women in the tiny shorts/large knickers? They are hardcore.).

Question: do the folk being eaten by wolves attacked by the zombie dogs want me to bring JohnJohn in on this fight? He's currently in the land of Somewhere Over There since his player has been about, just not recently.
Wildcat Hawkins
player, 1202 posts
Texas Ranger
P5 T6 W0 F0 B1W1R7B Cha 2
Thu 12 Dec 2013
at 23:43
  • msg #854

Re: Angel talk

So I just installed another HDD on this computer since the old was is full and there's nothing I wish to delete.

It became sentient with the increased terabyte of memory available, and it proceeded to curse me for not giving it limbs so it could Lindy Hop.

Before I pulled the SATA cable and destroyed the abomination, it was utterly terrifying.
The Stray
GM, 2348 posts
The Marshal
'round these parts
Fri 13 Dec 2013
at 02:25
  • msg #855

Re: Angel talk

So my Major Car Issue has been upgraded into a Fatal Car Issue.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFU~!!!

Luckily, I've worked out a temporary deal to borrow a car from a firend for a while, but it's only temporary.
Wildcat Hawkins
player, 1203 posts
Texas Ranger
P5 T6 W0 F0 B1W1R7B Cha 2
Fri 13 Dec 2013
at 02:39
  • msg #856

Re: Angel talk

Ugh, I've had that happen to me with my first car.  At 44,000 miles, the engine block cracked.

I'm dead serious.  The engine block just broke.

It's so stressful when you have car problems; most American cities that aren't from the colonial era have no pedestrian infrastructure at all.  It's like living in the center of a NASCAR track.

Poor Stray.
Alouette
GM, 1465 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Dec 2013
at 09:34
  • msg #857

Re: Angel talk

Alas, poor car, it did its best.
The Stray
GM, 2349 posts
The Marshal
'round these parts
Fri 13 Dec 2013
at 11:44
  • msg #858

Re: Angel talk

Indeed, it did. Ah, well.

In other news, I got a chance to see GallowWalkers, the film Wesley Snipes was working on before his tax evasion problems sent him to jail, on NetFlix.

The premise:  A cursed gunman whose victims come back from the dead recruits a young warrior to help in the fight against a gang of zombies.

Sounds awesome, right?

Well, not so much. The pacing is terrible, there's only 2 actual action sequences in the whole 90 minutes (the rest being Sergio Leone-inspired long shots without any of Sergio Leone's actual skill in making them interesting), the dialog is atrocious to the point of ridiculousness, and Snipes appears to be sleepwalking though a Boring Invincible Hero routine. But the visuals of the 5 harrowed baddies makes up for (some of) it, the villain is awesomely hammy and actually has an interesting villainous quest (he doesn't know why he and his minions were resurrected while his son wasn't, so his quest is finding a way to raise his son from the dead, which for some reason means he feels the need to skin people and sew their skin onto his son's corpse in order to find "the right fit"). The costumes are also particularly well done, and I plan on submitting a few to the Avatar Gallery (there's a character who would be a great fit for Jesse, for instance).

It's a movie with harvestible ideas for a Deadlands game, which is fine with me, and i consider it time well spent even if the movie itself was lacking.
This message was last edited by the GM at 11:45, Fri 13 Dec 2013.
Alouette
GM, 1466 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Dec 2013
at 13:02
  • msg #859

Re: Angel talk

Interesting concept, anyway. Which one looks like Jesse? (and does Fabulous glitter? Man, if I was called Fabulous I would go out of my way to be the shiniest thing in the West. Gunslingers wouldn't even be able to look at me.)
The Stray
GM, 2350 posts
The Marshal
'round these parts
Fri 13 Dec 2013
at 15:14
  • msg #860

Re: Angel talk

Fabulous, actually, once he gets his locks shorn a bit.
Wildcat Hawkins
player, 1204 posts
Texas Ranger
P5 T6 W0 F0 B1W1R7B Cha 2
Fri 13 Dec 2013
at 22:39
  • msg #861

Re: Angel talk

The Stray:
Indeed, it did. Ah, well.

In other news, I got a chance to see <a href=http://www.imdb.com/title/tt08...llowWalkers</a>;, the film Wesley Snipes was working on before his tax evasion problems sent him to jail, on NetFlix.

The premise:  A cursed gunman whose victims come back from the dead recruits a young warrior to help in the fight against a gang of zombies.

Sounds awesome, right?

Well, not so much. The pacing is terrible, there's only 2 actual action sequences in the whole 90 minutes (the rest being Sergio Leone-inspired long shots without any of Sergio Leone's actual skill in making them interesting), the dialog is atrocious to the point of ridiculousness, and Snipes appears to be sleepwalking though a Boring Invincible Hero routine. But the visuals of the 5 harrowed baddies makes up for (some of) it, the villain is awesomely hammy and actually has an interesting villainous quest (he doesn't know why he and his minions were resurrected while his son wasn't, so his quest is finding a way to raise his son from the dead, which for some reason means he feels the need to skin people and sew their skin onto his son's corpse in order to find "the right fit"). The costumes are also particularly well done, and I plan on submitting a few to the Avatar Gallery (there's a character who would be a great fit for Jesse, for instance).

It's a movie with harvestible ideas for a Deadlands game, which is fine with me, and i consider it time well spent even if the movie itself was lacking.


I saw it myself and I concur with every word.

I think they shot it in too much contrast or something though, many of the characters seem too colorful.  I mean I liked the juxtaposition of the bright colors and the tone they were going for, but it was too bright, it took me out of the moment.

I hate to use a damn Batman example, but the Tim Burton and Christopher Nolan jokers are good examples of how to use a bright and colorful villainous character in this way without it being so... jarring.

My thoughts were:  This was someone's Deadlands campaign retold years later with a lot of the details missing.
Alouette
GM, 1467 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Dec 2013
at 23:09
  • msg #862

Re: Angel talk

[has by now found the picture on that site of shorn!Fabulous looking vaguely mean, confused and lightly freckled] He does look like Jesse!
The Stray
GM, 2351 posts
The Marshal
'round these parts
Sun 15 Dec 2013
at 05:45
  • msg #863

Re: Angel talk

@Wildcat

Not even a campaign. Just the munchkin's "I'm so tragic" backstory and a prelude adventure. I kinda would have liked to see more menace from the bad guys, really. They don't really make use of the "we're scary because it takes a lot to kill us" powers they supposedly have. They only go up against Aman, who already knows how to kill them, mooks who drop like flies, and townsfolk who don't even try to fight back. It would have been nice to see a "competent gunfighter attacks them, finds they are hard to kill, goes down hard" beat. Also, where did the zombies that Aman sent Fabulous after in the beginning come from in the first place?

@Alouette:

That is the EXACT picture I mean. :D
Alouette
GM, 1468 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 15 Dec 2013
at 19:39
  • msg #864

Re: Angel talk

Hey, chief, may I nudge O'Rourke's Rank up a step, since he's a Wild Card who's been in the campaign from the first zombie onward?
The Stray
GM, 2352 posts
The Marshal
'round these parts
Sun 15 Dec 2013
at 20:34
  • msg #865

Re: Angel talk

Good point. I can do the Advances, if you like.
Father William O'Rourke
NPC, 84 posts
Itinerant Priest
P4 T5 W0 F0 Cha 0
Sun 15 Dec 2013
at 21:10
  • msg #866

Re: Angel talk

Just thought Evans might like a little Mime Aid...
The Stray
GM, 2353 posts
The Marshal
'round these parts
Mon 16 Dec 2013
at 16:17
  • msg #867

Re: Angel talk

Mime Aid?

Anyhoo, I just finished Advancing him. Bumped his Spirit, his Faith & Fighting, then gave him Charismatic (everyone has come to him for answers over the course of the game) and Elan (he gets +2 to the final total whenever he spends a Fate Chip).
Wildcat Hawkins
player, 1207 posts
Texas Ranger
P5 T6 W0 F0 B1W1R7B Cha 2
Tue 17 Dec 2013
at 19:00
  • msg #868

And my television is full of sand

Silly story for today because I'm in a silly mood and a silly thing happened.

I'm not going to assume everyone's familiar with such a thing, so I apologize if you don't need all the explanation but otherwise the story doesn't make a lot of sense.

My computer is self assembled and the case I used is a little fancier than some other cases, and one of the fancy things it has are some features that keep your computer from getting hot and/or dusty inside, such as a, wait for it, dust filter.

Anyway it's not rocket science, you just pull it out of its bracket on the bottom of the case every so often and clean it out.

My mother saw me do this once several months ago and asked what on earth I was doing taking a part off of the computer (she has no idea how computers actually work and was afraid I had broken it).

I explained it was a filter that helps keep the interior of the computer clean and I was just going to clean it out.

She looked at it and said "Oh, it's like the linen filter in a clothes dryer".  And I responded yes, that's a fairly good comparison.

She seemd very pleased with this all, which didn't surprise me given her well documented hatred of dust.

Anyway fast forward a bit.  Apparently she's been in the process of collecting dryer lint to use in some sewing project as stuffing.  I had long since forgottent the moment I just described.

She calls me and out of the blue asks if my computer is full of dryer lint.
Mad Irish Murphy
player, 223 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W2R3B1
Tue 17 Dec 2013
at 19:09
  • msg #869

Re: And my television is full of sand

*Chuckle* Ah, mothers and their not-tech-savyness... ;-)

My mom will get the store manager on the line and complain about the new TV's washed-out-colors or the blow dryer not blowing or whatever appliance at home she recently bought either doesn't work at all or doesn't quite work like it's supposed to.

But, ever once in a while, we'll have coffee or lunch in a nice restaurant and I'd ask her if she'd seen the new pictures of our daughter I sent her and she'd say: "No, my internet wasn't working for the last week or two. I was meaning to ask you about that. Any idea, what the problem might be?"
Charging Bear
player, 1027 posts
Native Warrior
P8(1)T6 W- F1 FC:W2R1B4
Tue 17 Dec 2013
at 19:14
  • msg #870

Re: And my television is full of sand

Glad I'm not the only one with a mom who asks him those kid of questions.

It is always fun trying to do tech support for my mom over the phone as 9 times out of 10 the issue is due to some random flash game she downloaded.
The Stray
GM, 2354 posts
The Marshal
'round these parts
Tue 17 Dec 2013
at 19:44
  • msg #871

Re: And my television is full of sand

Heh. Glad I don't have that issue, since my mom was using computers before I was and tends to be a bit savvier about computer-issues. Then again, she usually turns to my dad for help before me anyway.
Alouette
GM, 1470 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Dec 2013
at 20:07
  • msg #872

Re: And my television is full of sand

My dad's not great with technology beyond hitting rocks together...he became enamoured of Outlook Express years back, and early on called me over to deal with the computer because "messages kept going to his Drafts folder".

I suspected connection issues, but no, everything was fine...so I asked him to show me what he was doing, and it's immediately clear that the problem is critical user error. It is very hard to think up a respectful way to suggest that if one wants to send messages, one should press "Send".
Carl Allans
player, 502 posts
The Quiet One
P6 T6 Cha 0
Tue 17 Dec 2013
at 22:58
  • msg #873

A realisation

The Dust Adders aren't super-keen on Charging Bear yet.

I just realised...since Wildcat left, if McCoy's tied up keeping Cantrell from bullying Blackthorn's noncombattants, there is only one (quasi)legally deputised individual in charge of the rest of the town/defenses.
Wildcat Hawkins
player, 1208 posts
Texas Ranger
P5 T6 W0 F0 B1W1R7B Cha 2
Wed 18 Dec 2013
at 01:11
  • msg #874

Re: A realisation

Yeah I'm not wild IC or OOC about leaving Kingsnake Cantrell there but taking him along seemed even worse.

Leaving him in town is a hedge against further mayhem.  I know he's going to do something bad, but I'm hoping what he does isn't as bad as what might happen if he weren't there.

Also, Cantrell seems the type to turn on you at the last second when the Big Bad makes him a better offer.
Jericho Cantrell
NPC, 95 posts
Bounty Hunter
P8 T7 W0 F0 Cha -2
Wed 18 Dec 2013
at 01:46
  • msg #875

Re: A realisation

Y'all are casting aspersions on me. It wounds me, it surely does.
Alouette
GM, 1471 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Dec 2013
at 08:29
  • msg #876

Re: A realisation

It's all right, Deputy Chicken will deathglare at him if he tries anything.
William Pierce
player, 521 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Wed 18 Dec 2013
at 21:18
  • msg #877

Re: A realisation

Huh, both William and Adrian got jokers... that should be interesting.
Alouette
GM, 1473 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Dec 2013
at 21:29
  • msg #878

Re: A realisation

Adrian's player may be sporadic from Thursday 'til after the holidays on account of going to Foreign Climes, so I doubt he'll mind overmuch if you want to go before him.

Plus, chips! I'll have to put a notification up and all.
William Pierce
player, 522 posts
Notorious Gunman
P6 T7 W0 F0 W0R0B0
Wed 18 Dec 2013
at 21:52
  • msg #879

Re: A realisation

Just let me know how far I am away at the start of next round and how many zombie wolves there are...
Alouette
GM, 1475 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Dec 2013
at 23:14
  • msg #880

Re: A realisation

At the start you'll be about 15 squares away, but you have 6 movement per round free, so that'll get you in decent range.

There remains:
- one hound circling round to get at Jake
- one next to the clank
- and one harassing O'Rourke and the downed Evans.

The latter group are marginally nearer y'all running back.
Alouette
GM, 1476 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Dec 2013
at 23:33
  • msg #881

Re: A realisation

Wildcat:
Well the matches didn't burn long, but she had quite a few of them.  Wildcat struck one near the floor to see if there was anything that might ignite that she could carry.

Really trying to not use two Miracles back to back.  XD


I vote that if Wildcat calls up a Light Miracle it should manifest as a bright circle over the crown of her head.
Wildcat Hawkins
player, 1216 posts
Texas Ranger
P5 T6 W0 F0 B1W2R7B Cha 2
Thu 19 Dec 2013
at 01:55
  • msg #882

Re: A realisation

Well I've been going with the more obscure radiant face of Moses for that one, but you never know.
Carl Allans
player, 503 posts
The Quiet One
P6 T6 Cha 0
Thu 19 Dec 2013
at 09:13
  • msg #883

Re: A realisation

Pfft...Moses didn't have rays of light, he grew holy horns, everyone knows that...



(in case you're confused, Stray, it's one of those Biblical transcription errors that caused various riots and bloodshed back when no-one could read and naturally took the magic guys who could's pronouncements literally, due to a metaphor that didn't translate.)
This message was last edited by the player at 09:13, Thu 19 Dec 2013.
Wildcat Hawkins
player, 1217 posts
Texas Ranger
P5 T6 W0 F0 B1W2R7B Cha 2
Fri 20 Dec 2013
at 04:42
  • msg #884

Re: A realisation

Amusingly, the statue of Moses in the U.S. Capitol depicts him with horns.
Alouette
GM, 1477 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 21 Dec 2013
at 18:29
  • msg #885

Re: A realisation

How else would he fight the golden calf?
Adrian Vega
player, 591 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W2R5B2
Mon 23 Dec 2013
at 00:44
  • msg #886

Re: A realisation

Hello everyone! I managed to get some internet access on my laptop over here, and so I got on, made a post and unleashed a little plus plus witchery. The next three days are going to be a festive series of events, so I'm not sure if I'll be back on, though I may. Hopefully the numbers are right.

In any case, hope y'all are well and have a good holiday.
Alouette
GM, 1478 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Dec 2013
at 19:23
  • msg #887

Re: A realisation

Try to spot a milkmaid/man with his/her/its bags, I want to know how they carry them!

Adrian, enjoy your time in foreign lands, and more generally, may the waxing year treat everyone well.

Have some singy Russians.

And some more, because shiny.
This message was last edited by the GM at 21:05, Mon 23 Dec 2013.
Exodus
NPC, 29 posts
El Cuervo Diablo
P5 T4 F0 Extra
Fri 27 Dec 2013
at 23:37
  • msg #888

Re: A realisation

Jake Lawrence has an interdimentional Chinese counterpart! http://www.gunsofshadowvalley....6/chapter-6-page-13/
Alouette
GM, 1484 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Jan 2014
at 19:22
  • msg #889

Re: A realisation

Oh Lordi inna bucket, Wildcat is going to die of cute.

...unless maybe she sings at them, like a Disney princess?
Wildcat Hawkins
player, 1222 posts
Texas Ranger
P5 T6 W0 F0 B1W2R6B Cha 2
Wed 8 Jan 2014
at 03:26
  • msg #890

Re: A realisation

All black birds actually kind of creep me out...
Exodus
NPC, 30 posts
El Cuervo Diablo
P5 T4 F0 Extra
Wed 8 Jan 2014
at 08:54
  • msg #891

Re: A realisation

That's really a thing? I thought it was made up by the corporations that create modern holiday/media traditions, from a very dim folk memory of Celtic/Northern shamans/witches having corvid helper spirits...even mynahs? Black guillemots? Black cockatoos? Groove-billed ani (look at their little smiles!)?

I have a great urge to show you cute corvid videos now, 'cause most of my most favourite birds are black, but I won't. ('cept this one. It's albino! Preeeetty birdie.)

Entirely unrelated to the above and purely out of curiousity, have you ever read Blood Meridian?
This message was last edited by the GM at 08:55, Wed 08 Jan 2014.
Wildcat Hawkins
player, 1224 posts
Texas Ranger
P5 T6 W0 F0 B1W2R6B Cha 2
Thu 9 Jan 2014
at 03:08
  • msg #892

Re: A realisation

Well they don't creep me out a lot, but they are creepy.

And never heard of it.
Alouette
GM, 1485 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 9 Jan 2014
at 08:56
  • msg #893

Re: A realisation

But...but birdies...being creeped out by a tawny frogmouth or a whiskered nightjar I can understand, or those Polynesian birds I forget the name of that secrete toxins from their backs, but aw crows...

Apparently it is Famous Modern American Literature, but I only read it recently. It's the first one Cormac McCarthy, the guy who wrote No Country For Old Men and The Road got published...sort of like a super-distilled Western that's pretty much nothing but preindustrial beauty and raw violence, but it was Judge Holden (who might be the Devil) resembling Thaddeus Whateley that made me wonder. It's a very deep, surprisingly quiet book, just bloody as all Hell. I would recommend it, I think.

@ Stray - The way two of the characters meet early on reminded me so much of (younger) Carl and Jesse, I laughed.
Adrian Vega
player, 599 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W2R5B2
Thu 9 Jan 2014
at 13:33
  • msg #894

Re: A realisation

A good friend of mine has highly recommended Blood Meridian to me, I just haven't gotten around to it yet.
Alouette
GM, 1486 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 9 Jan 2014
at 19:38
  • msg #895

Re: A realisation

You would like it (and CB would not) - his use of the English language and his handling of the contrast of beautiful scenery to wretched acts of men is stunning. It's one of those books it's effortless to hear in the mind's ear - some soft and Southern drawl, but educated.
Adrian Vega
player, 603 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W2R5B2
Wed 15 Jan 2014
at 04:48
  • msg #896

Re: A realisation

Alistair Milburn:
What is it with you guys and shooting the exposition?



This message was last edited by the player at 04:49, Wed 15 Jan 2014.
Charging Bear
player, 1033 posts
Native Warrior
P8(1)T6 W- F1 FC:W3R1B5
Mon 20 Jan 2014
at 13:16
  • msg #897

Re: A realisation

Work has gotten slightly crazy so please forgive me if I'm slow in getting posts up ... feel free to puppet CB/Jake as needed
Alouette
GM, 1493 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 20 Jan 2014
at 20:31
  • msg #898

Alone in the lab

Thanks for the heads-up, CB! We're going to have to find a way to put Jake's investigatin' skills to use without attracting the attention of sundry nasties somehow, methinks...

@Adrian - actually, no-one's shot at Alouette for over an hour now...


Potentially amusing work anecdote for y'all: I'm doing a lot of lab-based stuff at present, and this morning I was peaceably ID'ing the contents of a late Viking/Early Norse midden. The pottery specialist had gone out (the door goes ca-CLUNK, which sort of precludes sneaking) and my end of the building was practically deserted. I continue to work...then something pulls at my sleeve.

me: ??? [brings sleeve up to look at]
*skeletal human hand is resting amicably on my arm*

me: #@%*~ [unhooks articulating wires of human reference skeleton from woolly jumper before disconnected hand falls into what I'm working on]
William Pierce
player, 545 posts
Notorious Gunman
P6 T7 W0 F0 W1R0B1
Mon 20 Jan 2014
at 22:56
  • msg #899

Re: Alone in the lab

That is funny. :-)



Say, didn't Evans bring his flame thrower? Wasting a sunlight grenade on Vincent seems like overkill...
Alouette
GM, 1494 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 20 Jan 2014
at 23:16
  • msg #900

Re: Alone in the lab

To be fair, I probably encourage them (our human ref. skeleton is at least two people) by talking to them...

I thought he did, too, but he seems to be preoccupied with covering the priest in Mad Science silly string o' healing. Apparently vampire blood is too thick to bless its water content and God disapproves of using puddles, too, I checked.

'Course, since he was the thing apparently keeping any other vampires around at bay, it's unlikely any of them would help him if we just left him there. He takes normal damage in sunlight, and half a frikkin' fencepost through the chest is a lot of damage...alternately, there's probably at least one lamp in the bunkhouse and possibly stores in the toolshed on the far side of the barn where y'all could get a supply of oil/kerosene...there might possibly be ghost rock still in the barn somewhere, though according to Milburn the barn has Bad in...
The Stray
GM, 2371 posts
The Marshal
'round these parts
Tue 21 Jan 2014
at 01:26
  • msg #901

Re: Alone in the lab

Evans is basing his reaction on the vampires from before, which weren't hurt by his flamethrower. He doesn't think fire will hurt Vincent any more than it did Darla and her groupies, so unless William tells him different, he's handing over the only other weapon he thinks will work.
This message was last edited by the GM at 01:29, Tue 21 Jan 2014.
Adrian Vega
player, 605 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W1R5B2
Fri 24 Jan 2014
at 00:59
  • msg #902

Re: Alone in the lab

On a plane, real post coming when I am back home. In the mean time, Chicken Police (deputies?)

 http://www.npr.org/blogs/13.7/..._source=npr&utm_
Alouette
GM, 1496 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 24 Jan 2014
at 09:00
  • msg #903

Re: Alone in the lab

Made of win. I forsee one small bastion of calm and order in the environs of Blackthorn gone mad, and that is Deputy Chicken's juristriction. Those ex-rampaging Comanches aren't going anywhere.
Zombie Dog
NPC, 11 posts
Dead li'l doggies
P6 T7 F0 Cha - Extra
Fri 7 Feb 2014
at 00:11
  • msg #904

On crossovers

Y'all may have seen these, but flashes of comedy in surroundings of sheer horror (and occasionally vice versa) feel true to the spirit of The Storm. Some fandoms that should never hybridise:

Pokémon x Lovecraft

Dr.Who x Muppets

(all right, the first one is sort of cute, but the second is the personification of D: )
Exodus
NPC, 31 posts
El Cuervo Diablo
P5 T4 F0 Extra
Sat 8 Feb 2014
at 21:08
  • msg #905

Re: On crossovers

Leading on from the above and the previous topic of creepy birds...well, I've always thought nightjars are kind of creepy-looking, but I did not know about some of the big South American kinds, and recently stumbled onto the existence of the Great Potoo. If that sounds somewhat Lovecraftian, that is probably because it refers to this. That is not a photomanipulation, that is its actual face.

Also, they do the nightjar thing and are perfectly camoflaged until they're not. My reaction was along the lines of 'aaa aaa aaa aaa aa'.
John Smith
player, 331 posts
Bennies W:5 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Sun 23 Feb 2014
at 23:55
  • msg #906

Re: On crossovers

I'M ALIVE!!!!!!!!
The Stray
GM, 2372 posts
The Marshal
'round these parts
Thu 27 Feb 2014
at 13:10
  • msg #907

Re: On crossovers

In reply to John Smith (msg # 906):

awesome. You should read up on The Hollow Men thread, as that's where your character was last seen.
Alouette
GM, 1502 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 1 Mar 2014
at 09:54
  • msg #908

Re: On crossovers

I'll get a rough map of the ranch up later so y'all have some idea what buildings/items of potential cover are where.
John Smith
player, 332 posts
Bennies W:5 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Mon 3 Mar 2014
at 16:23
  • msg #909

Re: On crossovers

Trying to catch up. Lots to read.
Father William O'Rourke
NPC, 99 posts
Itinerant Priest
P5 T5 W0 F0 Cha +2
Wed 5 Mar 2014
at 21:37
  • msg #910

On flailing

The priest doesn't actually know what he's doing, by the way: we just wanted to make sure someone went around the back of the house before the squealy person dies a terrible, terrible death, crow distraction notwithstanding.

Since this game is still semi-hibernating and there can be a loooong time between posts, I thought I'd sweep together the PCs' current intelligence here for reference to save forgetting.

Milburn's story:
- ruckus started up outside on the ranch
- survivors holed up in the house tried to rescue any still alive in the bunkhouse, then barricaded themselves more thoroughly
- Arthur Whateley introduced vampires to the house
- Milburn fled and recieved a (fatal) head injury on the way out
- Milburn 'woke up' to find Vinny having killed the ranch dogs and threatening all and sundry outside, and 'something bad' in the barn, and hid until the posse arrived and he thought it safe to try and reach them/better shelter.


Evans' Info (shared thus far):
- 'aetheric manipulation' was used to raise the Exposition Pony
- Exposition Pony had contact with vampires
- Milburn is a vampire


Jake's Info (shared thus far):
- these vampires can walk up walls!
- theorised low rate of survival


John's Info: upstairs is apparently barricaded like someone was expecting to be shot at, but lights remain lit up there.

The Exposition Pony's info (gathered and shared by William and Adrian):
- (un)dead when attacked
- cut throat (unlike the dogs, who were claw-slashed)
- moving away from the ranch
- present when a zombie dog was shot from above

William Pierce
player, 555 posts
Notorious Gunman
P6 T7 W0 F0 W1R0B0
Tue 11 Mar 2014
at 19:58
  • msg #911

Re: On flailing

Say, did we really go through the whole of 2013 without an XP award?

By the way... I think it's awesome that this game has been literally going for years, with much of the group still on.
...and that for William, this is still his first in-game-day! :-)
Vampires!
NPC, 28 posts
thirsty boys
P5 T8 F0 Extra
Tue 11 Mar 2014
at 21:48
  • msg #912

Re: On flailing

It was a slow year, I think. I am never not impressed at what this game's survived, though. Also that CB's still alive after everything Blackthorn's put him through.

Also, hold up, I just realised William's parry was lowered by that Wild attack, so he did get bitten in the nose...
Vampires!
NPC, 29 posts
thirsty boys
P5 T8 F0 Extra
Tue 11 Mar 2014
at 22:03
  • msg #913

Re: On flailing

[offers William a tin nose] ...er, sorry about that, old thing. Gosh.
Charging Bear
player, 1034 posts
Native Warrior
P8(1)T6 W- F1 FC:W3R1B5
Thu 13 Mar 2014
at 13:37
  • msg #914

Re: On flailing

Vampires!:
I am never not impressed at what this game's survived, though. Also that CB's still alive after everything Blackthorn's put him through.
I think CB will have horrible nightmares about Blackthorn ... or die horribly in it :)
William Pierce
player, 557 posts
Notorious Gunman
P6 T7 W0 F0 WR0B0
Thu 13 Mar 2014
at 13:51
  • msg #915

Re: On flailing

Maybe even both! :-)
The Seven of Spades
NPC, 27 posts
Low-down dirty bastard
P5 T6 W0 F0 Cha 0 B2
Tue 18 Mar 2014
at 20:28
  • msg #916

Re: On flailing

quote:
"This... is getting ridiculous", William growls and draws his other gun, firing both at the watermelons surrounding Abby


Nonsense - nothing ever happens in Blackthorn!
Alouette
GM, 1511 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Mar 2014
at 20:55
  • msg #917

Re: On flailing

If Deputy Chicken ever became a Texas Ranger, I think I've found her nemisis:
http://www.washingtonpost.com/...tory.html?tid=pm_pop
Vincent Kaje
NPC, 67 posts
Lawn Ornament
P6 T9 W0 F0 B2
Sat 22 Mar 2014
at 20:31
  • msg #918

Re: On flailing

Vinny's not dead, by the way. Well, obviously he's dead, but no deader than he was before, just undead-dead. Not double dead. Kind of pissed off.
Charging Bear
player, 1037 posts
Native Warrior
P8(1)T6 W- F1 FC:W3R2B5
Tue 25 Mar 2014
at 17:02
  • msg #919

London Bound!

FYI: My wife and I will heading out of the ole USoA, across the pond to the London, England tomorrow evening and won't be back home for a week. We'll then be running in the local Ragnar Trail Relay after we get back. I will try to post when we get back from London - 4/3 and 4/4 - before going dark again till 4/7.

Feel free to puppet CB/Jake while I'm gone
William Pierce
player, 563 posts
Notorious Gunman
P6 T7 W0 F0 WR0B0
Tue 25 Mar 2014
at 20:24
  • msg #920

Re: London Bound!

Busy days at work, folks...

Also: My wife and I are expecting our second child - due date's April 7th.
Sooo... if I completely drop for about two weeks without prior announcement, that's probably why. :-)
Alouette
GM, 1516 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 25 Mar 2014
at 20:42
  • msg #921

Re: London Bound!

That's what you'd call a good reason!

@CB -
happy travelling! Remember that signs marked 'subway' don't necessarily lead to Underground stations.
Charging Bear
player, 1038 posts
Native Warrior
P8(1)T6 W- F1 FC:W3R2B5
Tue 25 Mar 2014
at 20:44
  • msg #922

Re: London Bound!

In reply to Alouette (msg # 921):

Thanks! :)

This is my second time to the UK and my 3rd to Eurpore (last time was to CERN). It never fails that the public transit impresses me
Alouette
GM, 1518 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 25 Mar 2014
at 23:26
  • msg #923

Re: London Bound!

The trains work sometimes, it is true. I hope London treats you well: there are always two or three bits of harmless crazy going on for every vicious thing you hear about the place.

Of yon monster
- and I am almost asleep, so I apologise for the likely quality of that post and this one - it probably could give Jake lots of info about plague and/or resurrect some mortals with enough persuading, but the price would be something like "shoot your mates" at the very least.

For future reference, though, assume where I'm in charge that anything and everything is potentially recruitable: some are just a lot harder than others (Marina's almost impossible, for instance, as were the dogs). Smooth-talking out of trouble can be as awesome as blowing things the hell up, after all, so I don't think they should be mutually exclusive.
John Smith
player, 335 posts
Bennies W:5 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Wed 26 Mar 2014
at 02:02
  • msg #924

Re: London Bound!

It's been awhile. No doubling up on Adventure cards right? If another player has the same one I needs to re-draw?
Alouette
GM, 1519 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 26 Mar 2014
at 08:32
  • msg #925

Re: London Bound!

You can double if you like, but you might want the High Noon soon.
The Stray
GM, 2374 posts
The Marshal
'round these parts
Wed 26 Mar 2014
at 16:39
  • msg #926

Re: London Bound!

All the characters should be veteran level, so you can keep all 4 of the cards you drew. I gave up trying to keep track of who had double cards long ago.
Charging Bear
player, 1039 posts
Native Warrior
P8(1)T6 W- F1 FC:W3R2B5
Wed 26 Mar 2014
at 17:32
  • msg #927

Re: London Bound!

You know ... there are times (well really most of this game) I feel REALLY bad for Jake.
William Pierce
player, 565 posts
Notorious Gunman
P6 T7 W0 F0 WR0B0
Thu 27 Mar 2014
at 21:40
  • msg #928

Re: London Bound!

Huh. So Vinnie might have been helping after all...
Well, he shouldn't have attacked the priest, then.
Alouette
GM, 1521 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 27 Mar 2014
at 22:09
  • msg #929

Re: London Bound!

To be fair, the priest is probably as close as Vinny had to having a natural predator - he did, in fact, think William was being a soft idiot and would eventually starve himself to death or/and be conned into a heroic sacrifice for those puny mortals under O'Rourke's bad good influence. A spectacular big brother instinct backfire resulting in a lethal tactical blunder, really. William was the threat, not the priest.

I wouldn't feel too bad for him, though - he may have coincidentally kept all the nasties off whilst raging around trying to find Marina, but he would have made a fox in a henhouse look restrained if he got at the survivors.
William Pierce
player, 566 posts
Notorious Gunman
P6 T7 W0 F0 WR0B0
Fri 28 Mar 2014
at 10:01
  • msg #930

Re: London Bound!

Oh, absolutely. He was a monster. Good riddance.
Tao Jing
NPC, 5 posts
Evil Kung Fu Guy
P7 T5 B2 W0 F0 Cha -4
Sun 30 Mar 2014
at 19:39
  • msg #931

Of Your  Mom

He's lying like a rug, if anyone was worried, just less obviously this time. I think he did catch some younger relative of John's, possibly during an attempt to defend family, but I don't think even the sneaky Tao Jing is a match for an alerted Southern matron with a shotgun, or even a frying pan.

JohnJohn is the reason for both his missing and capped teeth, though. At some point he seriously beat the shit out of this guy.
Adrian Vega
player, 639 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W2R4B2
Wed 2 Apr 2014
at 15:26
  • msg #932

Re: Of Your  Mom

I'd like to say that I'm really enjoying Tao Jing's insults and otherwise colorful language. All these things he's saying...calling John a "man of low desires," a "lewd, mean personage of rude society," and perhaps my favorite, "mouldy rogue"...it's all hilarious to me.
Tao Jing
NPC, 11 posts
Evil Kung Fu Guy
P7 T5 B2 W0 F0 Cha -4
Wed 2 Apr 2014
at 20:33
  • msg #933

Re: Of Your  Mom

Aw, thank you. I'll miss the nasty bastard.

His rants are mostly me fiddling a little with what happens when you feed Shakepeare to Google Translate - aiming for an impression of someone filled with rage and bitter poetry that just becomes ludicrous bathos across the linguistic and cultural gulf, which is Tao Jing all over. He could slander John beautifully in Cantonese, but he wants the other Americans to hear for maximum damage...thus crippling his own dignity in the process. A mouldy rogue is definitely worse than a normal one, though. Mildew!


William Pierce:
He squints into the darkness.
"There will be other vampires sired by Marina. She's close, I know it."


Ah, William, you are more right than you know.
William Pierce
player, 576 posts
Notorious Gunman
P6 T7 W0 F0 W1R2B1
Wed 2 Apr 2014
at 20:36
  • msg #934

Re: Of Your  Mom

Where are William and O'Rourke right now, mapwise? Between the barn and the bunkhouse?
Alouette
GM, 1526 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 2 Apr 2014
at 20:55
  • msg #935

Re: Of Your  Mom

Nope, still on the other side of the house: on the right edge of the map, almost off it. Currently William's about at that corner where the edge of the carriage-house meets the main building. The kitchen/back door there isn't obvious because no light's coming through a very thorough barricade; it's not an obvious entrance/exit.

The small door on the barn side of the carriage house was open (and banging) when William passed it, though, so he knows that might be a way in/where a girl, a woman, and a surprisingly dry Peke might have come from, if he wants to go into the house. The barn was also open when he passed it, and no longer has a Bad in (maybe a bad or so, but not a Bad), and he can see the feed shed from there.

Considering it's a ranch and the people were prioritising protecting themselves and their livestock from the Comanche before the vampires happened, most buildings are probably open for investigating, with only the house truly fortified. Bear in mind that Vinny was unleashing Hell around the place for a good while looking for Marina, though: if he didn't get her, she's pretty well hidden.
Adrian Vega
player, 643 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W2R4B2
Thu 3 Apr 2014
at 17:07
  • msg #936

Re: Of Your  Mom

Is the combat with Tao Jing over?
Alouette
GM, 1527 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 Apr 2014
at 17:27
  • msg #937

Re: Of Your  Mom

If you/Evans don't want to shoot him/intimidate him/whatever. He's a pretty easy target right now.
Adrian Vega
player, 645 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W1R4B2
Thu 3 Apr 2014
at 17:45
  • msg #938

Re: Of Your  Mom

Adrian's certainly not going to shoot him. He just came over to see if he could expedite the resolution of the conflict so they can get back to dealing with more serious threats. Maybe I'll try and persuade Tao Jing.
John Smith
player, 345 posts
Bennies W:6 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Fri 4 Apr 2014
at 23:14
  • msg #939

Blargh

Fever's suck. Just FYI.
Alouette
GM, 1528 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 5 Apr 2014
at 10:11
  • msg #940

Re: Blargh

Fever is suck, verily. I send you and the Stray well-wishes, since mashing oranges through a computer is impractical.
Tao Jing
NPC, 16 posts
Jiangshi
P7 T10 W0 F0 Cha -4
Sun 6 Apr 2014
at 17:27
  • msg #941

Re: Of Your  Mom

In reply to Adrian Vega (msg # 938):

He's a serious threat now!

Just making a special note here that y'all aren't compelled to engage it at once/without the time to go into the library and strategise/take a coffee break/wake up Zhang and see if he knows the right prayers to write down to render the thing dormant ('cause if there is anything more dangerous than a jiang shi, it's a jiang shi that knows kung fu): with the crowlets guarding upstairs and the room doors warded - a fact that'll soon be demonstrated to those that don't know - it's not really going anywhere other than the hall.

Additionally, jiang shi may be nigh-unstoppable without recourse to their weaknesses (there are books in the library that'd add to Knowledge: Occult rolls), but they're also pretty slow, especially if not goaded into a zombie rush by a nearby source of active chi.
Charging Bear
player, 1040 posts
Native Warrior
P8(1)T6 W- F1 FC:W3R2B5
Mon 7 Apr 2014
at 13:03
  • msg #942

Re: Of Your  Mom

And I'm back from London and my Ragnar Trail Relay ... how is everyone?
Alouette
GM, 1531 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 Apr 2014
at 19:37
  • msg #943

Re: Of Your  Mom

Have fun?

I am considering running away to sea or living feral on the moors as an alternative to the mess of early 90s excavation archiving I'm currently trying to beat into sensicality, but I worry about who would feed my chickens.
Adrian Vega
player, 655 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Mon 7 Apr 2014
at 19:43
  • msg #944

Re: Of Your  Mom

The moors? Beware of phosphorescent hounds.
Charging Bear
player, 1043 posts
Native Warrior
P8(1)T6 W- F1 FC:W2R-B7
Mon 7 Apr 2014
at 19:45
  • msg #945

Re: Of Your  Mom

In reply to Alouette (msg # 943):

We did, spent 3 days in Peaslake, Surrey before heading into London. Managed to mind the gap at appropriate times, got to roam around the British Museum seeing the Egypt exhibit, wandered around the Tate Modern trying to find the meaning of the art, and rode the London Eye like a tourist should.

As for the chickens ... bring them with you ;)
Alouette
GM, 1532 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 Apr 2014
at 20:04
  • msg #946

Re: Of Your  Mom

[ties internets together] Hee - did you wave to Ginger the sand burial or was he massively surrounded by schoolchildren as usual? Wheeeel!

! We could be highwaymen! ...highwayhens...run over. Hmm. This plan needs work...
Adrian Vega
player, 659 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Mon 7 Apr 2014
at 22:20
  • msg #947

Re: Of Your  Mom

We're getting to the point where 'some mood music' should probably be R. Kelly.
Tao Jing
NPC, 20 posts
Jiangshi
P7 T9 W0 F0 Cha -4
Mon 7 Apr 2014
at 22:29
  • msg #948

Re: Of Your  Mom

I feel so bad for Percy right now...he's actually a decently smart and very competent young man, but his greatest value to everyone in the house right now is to literally have the piss taken out of him (this is canonical jiang shi folklore, by the way).

That on top of getting death cursed and having a significant proportion of his friends murdered within a couple of days, some of them subsequently reanimating to try and kill him.

[looks up Mr. Kelly] ...do I want to know?
Adrian Vega
player, 660 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Mon 7 Apr 2014
at 22:33
  • msg #949

Re: Of Your  Mom

You know, if you don't know already, then don't look it up.

And yes, Percy is not in an enviable position. The group's salvation is his virginity and his urine, both openly bandied about - and soon he'll have to piss into a bucket in front of everybody.

Still, there's room for a lot of dry comedy.
Alouette
GM, 1533 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 Apr 2014
at 22:56
  • msg #950

Re: Of Your  Mom

Ye-eah...

To be fair, 'slut' was surprisingly close to gender-equal back then, so he gains Victorian Manly Self-Control points in context. Still, if there's anything worse than everyone in a room demanding you have to pee heroically, it's that "everyone" including your mother (who would point out she's seen it a thousand times before, and changed your nappies afterwards, if you objected). I should give him a kakadann or something, the kid needs some kind of epic reward for this.

[thought] I wonder if jiang shi are disproportionately attracted to Evans, since he's both an Arcane Type and the village bike...
Adrian Vega
player, 661 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R3B2
Mon 7 Apr 2014
at 23:47
  • msg #951

Re: Of Your  Mom

The village bike?

Edit: Nevermind. And yeah, that's what I thought it meant.
This message was last edited by the player at 23:48, Mon 07 Apr 2014.
Alouette
GM, 1541 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 Apr 2014
at 21:29
  • msg #952

Re: Of Your  Mom

How everyone who can't afford the upkeep of their own one gets a ride, naturally.

Alouette is on a Quest for a ladder now, if you were wondering. It knows that ladders are how you get on roofs if there are no stairs, and where to find one, so presumes William and his ghost friends are going to protect the mortal as it goes to be helpful...
William Pierce
player, 597 posts
Notorious Gunman
P6 T7 W0 F0 W0R2B1
Tue 15 Apr 2014
at 07:03
  • msg #953

Re: Of Your  Mom

I forgot that you have to be absolutely literal in your meanings when talking to Alouette.
Alouette
GM, 1542 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 15 Apr 2014
at 12:15
  • msg #954

Re: Of Your  Mom

At least there wasn't any superglue readily available back when he said the posse should stick together.
The Stray
GM, 2383 posts
The Marshal
'round these parts
Fri 18 Apr 2014
at 17:11
  • msg #955

Announcement

My internet is down (again) so I don't know if I'll be able to post much at all this weekend. Hopefully this is just a blip.
Alouette
GM, 1545 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 Apr 2014
at 17:47
  • msg #956

Re: Announcement

Righto. I'll put Evans on Hold and draw him into the next round, if that's all right, since he was specifically behind Adrian anyway.
vampire watermelons
Tue 22 Apr 2014
at 21:43
  • msg #957

Re: Announcement

...and that's where the third one went.
Alouette
GM, 1549 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 25 Apr 2014
at 17:31
  • msg #958

Geography - not my strong point

Is the Gulf of Mexico not part of the Atlantic? Wikipedia isn't very clear on the subject.
Adrian Vega
player, 676 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R2B2
Fri 25 Apr 2014
at 17:51
  • msg #959

Re: Geography - not my strong point

In Texas, we never refer to the Gulf of Mexico as the Atlantic, and I believe the same can be said for all of the Gulf Coast states. Whether or not it is technically 'part of the Atlantic' is another matter upon which I claim no expertise. The more important thing (arguably) in this case is at the least practically and colloquially, while nobody denies that the aforementioned labeled bodies of water are connected, the Gulf of Mexico is not considered part of the Atlantic and not discussed as such.

Edit: A case to consider from your perspective, and I don't know how this is dealt with practically in your part of the world: Do you refer to the North Sea or the English Channel (or the Irish Sea or the Celtic Sea, etc.) as the "Atlantic" in a practical sense? It is not the same, but similar.
This message was last edited by the player at 17:56, Fri 25 Apr 2014.
Alouette
GM, 1550 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 25 Apr 2014
at 18:20
  • msg #960

Re: Geography - not my strong point

Ah, right, I get it. Thanks for that. Put the error down to Widow Bradshaw's general ditziness and/or being on smack (they prescribed laudenum for just about everything back then, including depression).

Oh, and since William murdered Arthur on sight whilst being a grim needle-fanged god of war, thought I'd share his intro song with y'all anyway:

http://youtu.be/6rSYHY8txdk
Adrian Vega
player, 677 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R2B2
Fri 25 Apr 2014
at 19:34
  • msg #961

Re: Geography - not my strong point

Who says we don't all learn something new in the course of these roleplaying games of ours?

Oh, also, it appears that we are reaching the 1000 post limit on this thread. It may well be time for OOC V. Which Blackthorn location will it be named after? (I vote for Underhill's House of Rest).
William Pierce
player, 606 posts
Notorious Gunman
P6 T7 W0 F0 W0R1B0
Fri 25 Apr 2014
at 20:32
  • msg #962

Re: Geography - not my strong point

Alouette:
Oh, and since William murdered Arthur on sight whilst being a grim needle-fanged god of war, thought I'd share his intro song with y'all anyway:

http://youtu.be/6rSYHY8txdk


That's awesome. :-)
Alouette
GM, 1551 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 25 Apr 2014
at 21:31
  • msg #963

Re: Geography - not my strong point

Hee...are you busy or waiting on the priest to lead off, by the way?

As for the thread, I'll attend to it if we hit 980, but I feel it's the Stray's perro- peroga- his thing to do. I'd probably have it as part of the mine, or Ghost Wolf's camp, actually...the House of Rest would be sort of crowded.
The Stray
GM, 2385 posts
The Marshal
'round these parts
Sat 26 Apr 2014
at 04:12
  • msg #964

Re: Geography - not my strong point

Adrian Vega:
Who says we don't all learn something new in the course of these roleplaying games of ours?

Oh, also, it appears that we are reaching the 1000 post limit on this thread. It may well be time for OOC V. Which Blackthorn location will it be named after? (I vote for Underhill's House of Rest).


I typically name the OOC threads after important campaign areas.

This thread is now closed. Please resume posting on the Out of Character: Wendell Mine ((OOC V)) thread.
Sign In