.
Spoiler text: (Highlight or hover over the text to view)
the Greater Manitou of Hugs
Adventure Card: | Description |
---|---|
AD - Mysterious Treasure! | “Ah…my precious…” Spend a fate chip and play when your hero searches an area containing treasure or loot. He finds a minor Relic of some sort. Use the Relic Table, but discard Kings, Aces, or Jokers until a lower card is drawn. |
5C- Feel It | “It’s like the gun took over and aimed itself” Spend a fate chip. Make a called shot with a ranged weapon with no penalties. |
8D - The Pass! | “We can head him off at the pass.” Play when you are in pursuit of a character or monster. The posse knows a shortcut that will put your characters ahead of whatever you were pursuing. The Marshal gets a draw from the fate pot. |
6S - Renown | “You’re the one who defeated the dragon of Innsburg?” Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance). Charisma bonuses from multiple Renown cards do not stack. |