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03:41, 11th May 2024 (GMT+0)

Out Of Character: The Circle W Ranch ((OOC IV))

Posted by The StrayFor group 0
Wildcat Hawkins
player, 1222 posts
Texas Ranger
P5 T6 W0 F0 B1W2R6B Cha 2
Wed 8 Jan 2014
at 03:26
  • msg #890

Re: A realisation

All black birds actually kind of creep me out...
Exodus
NPC, 30 posts
El Cuervo Diablo
P5 T4 F0 Extra
Wed 8 Jan 2014
at 08:54
  • msg #891

Re: A realisation

That's really a thing? I thought it was made up by the corporations that create modern holiday/media traditions, from a very dim folk memory of Celtic/Northern shamans/witches having corvid helper spirits...even mynahs? Black guillemots? Black cockatoos? Groove-billed ani (look at their little smiles!)?

I have a great urge to show you cute corvid videos now, 'cause most of my most favourite birds are black, but I won't. ('cept this one. It's albino! Preeeetty birdie.)

Entirely unrelated to the above and purely out of curiousity, have you ever read Blood Meridian?
This message was last edited by the GM at 08:55, Wed 08 Jan 2014.
Wildcat Hawkins
player, 1224 posts
Texas Ranger
P5 T6 W0 F0 B1W2R6B Cha 2
Thu 9 Jan 2014
at 03:08
  • msg #892

Re: A realisation

Well they don't creep me out a lot, but they are creepy.

And never heard of it.
Alouette
GM, 1485 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 9 Jan 2014
at 08:56
  • msg #893

Re: A realisation

But...but birdies...being creeped out by a tawny frogmouth or a whiskered nightjar I can understand, or those Polynesian birds I forget the name of that secrete toxins from their backs, but aw crows...

Apparently it is Famous Modern American Literature, but I only read it recently. It's the first one Cormac McCarthy, the guy who wrote No Country For Old Men and The Road got published...sort of like a super-distilled Western that's pretty much nothing but preindustrial beauty and raw violence, but it was Judge Holden (who might be the Devil) resembling Thaddeus Whateley that made me wonder. It's a very deep, surprisingly quiet book, just bloody as all Hell. I would recommend it, I think.

@ Stray - The way two of the characters meet early on reminded me so much of (younger) Carl and Jesse, I laughed.
Adrian Vega
player, 599 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W2R5B2
Thu 9 Jan 2014
at 13:33
  • msg #894

Re: A realisation

A good friend of mine has highly recommended Blood Meridian to me, I just haven't gotten around to it yet.
Alouette
GM, 1486 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 9 Jan 2014
at 19:38
  • msg #895

Re: A realisation

You would like it (and CB would not) - his use of the English language and his handling of the contrast of beautiful scenery to wretched acts of men is stunning. It's one of those books it's effortless to hear in the mind's ear - some soft and Southern drawl, but educated.
Adrian Vega
player, 603 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W2R5B2
Wed 15 Jan 2014
at 04:48
  • msg #896

Re: A realisation

Alistair Milburn:
What is it with you guys and shooting the exposition?



This message was last edited by the player at 04:49, Wed 15 Jan 2014.
Charging Bear
player, 1033 posts
Native Warrior
P8(1)T6 W- F1 FC:W3R1B5
Mon 20 Jan 2014
at 13:16
  • msg #897

Re: A realisation

Work has gotten slightly crazy so please forgive me if I'm slow in getting posts up ... feel free to puppet CB/Jake as needed
Alouette
GM, 1493 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 20 Jan 2014
at 20:31
  • msg #898

Alone in the lab

Thanks for the heads-up, CB! We're going to have to find a way to put Jake's investigatin' skills to use without attracting the attention of sundry nasties somehow, methinks...

@Adrian - actually, no-one's shot at Alouette for over an hour now...


Potentially amusing work anecdote for y'all: I'm doing a lot of lab-based stuff at present, and this morning I was peaceably ID'ing the contents of a late Viking/Early Norse midden. The pottery specialist had gone out (the door goes ca-CLUNK, which sort of precludes sneaking) and my end of the building was practically deserted. I continue to work...then something pulls at my sleeve.

me: ??? [brings sleeve up to look at]
*skeletal human hand is resting amicably on my arm*

me: #@%*~ [unhooks articulating wires of human reference skeleton from woolly jumper before disconnected hand falls into what I'm working on]
William Pierce
player, 545 posts
Notorious Gunman
P6 T7 W0 F0 W1R0B1
Mon 20 Jan 2014
at 22:56
  • msg #899

Re: Alone in the lab

That is funny. :-)



Say, didn't Evans bring his flame thrower? Wasting a sunlight grenade on Vincent seems like overkill...
Alouette
GM, 1494 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 20 Jan 2014
at 23:16
  • msg #900

Re: Alone in the lab

To be fair, I probably encourage them (our human ref. skeleton is at least two people) by talking to them...

I thought he did, too, but he seems to be preoccupied with covering the priest in Mad Science silly string o' healing. Apparently vampire blood is too thick to bless its water content and God disapproves of using puddles, too, I checked.

'Course, since he was the thing apparently keeping any other vampires around at bay, it's unlikely any of them would help him if we just left him there. He takes normal damage in sunlight, and half a frikkin' fencepost through the chest is a lot of damage...alternately, there's probably at least one lamp in the bunkhouse and possibly stores in the toolshed on the far side of the barn where y'all could get a supply of oil/kerosene...there might possibly be ghost rock still in the barn somewhere, though according to Milburn the barn has Bad in...
The Stray
GM, 2371 posts
The Marshal
'round these parts
Tue 21 Jan 2014
at 01:26
  • msg #901

Re: Alone in the lab

Evans is basing his reaction on the vampires from before, which weren't hurt by his flamethrower. He doesn't think fire will hurt Vincent any more than it did Darla and her groupies, so unless William tells him different, he's handing over the only other weapon he thinks will work.
This message was last edited by the GM at 01:29, Tue 21 Jan 2014.
Adrian Vega
player, 605 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W1R5B2
Fri 24 Jan 2014
at 00:59
  • msg #902

Re: Alone in the lab

On a plane, real post coming when I am back home. In the mean time, Chicken Police (deputies?)

 http://www.npr.org/blogs/13.7/..._source=npr&utm_
Alouette
GM, 1496 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 24 Jan 2014
at 09:00
  • msg #903

Re: Alone in the lab

Made of win. I forsee one small bastion of calm and order in the environs of Blackthorn gone mad, and that is Deputy Chicken's juristriction. Those ex-rampaging Comanches aren't going anywhere.
Zombie Dog
NPC, 11 posts
Dead li'l doggies
P6 T7 F0 Cha - Extra
Fri 7 Feb 2014
at 00:11
  • msg #904

On crossovers

Y'all may have seen these, but flashes of comedy in surroundings of sheer horror (and occasionally vice versa) feel true to the spirit of The Storm. Some fandoms that should never hybridise:

Pokémon x Lovecraft

Dr.Who x Muppets

(all right, the first one is sort of cute, but the second is the personification of D: )
Exodus
NPC, 31 posts
El Cuervo Diablo
P5 T4 F0 Extra
Sat 8 Feb 2014
at 21:08
  • msg #905

Re: On crossovers

Leading on from the above and the previous topic of creepy birds...well, I've always thought nightjars are kind of creepy-looking, but I did not know about some of the big South American kinds, and recently stumbled onto the existence of the Great Potoo. If that sounds somewhat Lovecraftian, that is probably because it refers to this. That is not a photomanipulation, that is its actual face.

Also, they do the nightjar thing and are perfectly camoflaged until they're not. My reaction was along the lines of 'aaa aaa aaa aaa aa'.
John Smith
player, 331 posts
Bennies W:5 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Sun 23 Feb 2014
at 23:55
  • msg #906

Re: On crossovers

I'M ALIVE!!!!!!!!
The Stray
GM, 2372 posts
The Marshal
'round these parts
Thu 27 Feb 2014
at 13:10
  • msg #907

Re: On crossovers

In reply to John Smith (msg # 906):

awesome. You should read up on The Hollow Men thread, as that's where your character was last seen.
Alouette
GM, 1502 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 1 Mar 2014
at 09:54
  • msg #908

Re: On crossovers

I'll get a rough map of the ranch up later so y'all have some idea what buildings/items of potential cover are where.
John Smith
player, 332 posts
Bennies W:5 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Mon 3 Mar 2014
at 16:23
  • msg #909

Re: On crossovers

Trying to catch up. Lots to read.
Father William O'Rourke
NPC, 99 posts
Itinerant Priest
P5 T5 W0 F0 Cha +2
Wed 5 Mar 2014
at 21:37
  • msg #910

On flailing

The priest doesn't actually know what he's doing, by the way: we just wanted to make sure someone went around the back of the house before the squealy person dies a terrible, terrible death, crow distraction notwithstanding.

Since this game is still semi-hibernating and there can be a loooong time between posts, I thought I'd sweep together the PCs' current intelligence here for reference to save forgetting.

Milburn's story:
- ruckus started up outside on the ranch
- survivors holed up in the house tried to rescue any still alive in the bunkhouse, then barricaded themselves more thoroughly
- Arthur Whateley introduced vampires to the house
- Milburn fled and recieved a (fatal) head injury on the way out
- Milburn 'woke up' to find Vinny having killed the ranch dogs and threatening all and sundry outside, and 'something bad' in the barn, and hid until the posse arrived and he thought it safe to try and reach them/better shelter.


Evans' Info (shared thus far):
- 'aetheric manipulation' was used to raise the Exposition Pony
- Exposition Pony had contact with vampires
- Milburn is a vampire


Jake's Info (shared thus far):
- these vampires can walk up walls!
- theorised low rate of survival


John's Info: upstairs is apparently barricaded like someone was expecting to be shot at, but lights remain lit up there.

The Exposition Pony's info (gathered and shared by William and Adrian):
- (un)dead when attacked
- cut throat (unlike the dogs, who were claw-slashed)
- moving away from the ranch
- present when a zombie dog was shot from above

William Pierce
player, 555 posts
Notorious Gunman
P6 T7 W0 F0 W1R0B0
Tue 11 Mar 2014
at 19:58
  • msg #911

Re: On flailing

Say, did we really go through the whole of 2013 without an XP award?

By the way... I think it's awesome that this game has been literally going for years, with much of the group still on.
...and that for William, this is still his first in-game-day! :-)
Vampires!
NPC, 28 posts
thirsty boys
P5 T8 F0 Extra
Tue 11 Mar 2014
at 21:48
  • msg #912

Re: On flailing

It was a slow year, I think. I am never not impressed at what this game's survived, though. Also that CB's still alive after everything Blackthorn's put him through.

Also, hold up, I just realised William's parry was lowered by that Wild attack, so he did get bitten in the nose...
Vampires!
NPC, 29 posts
thirsty boys
P5 T8 F0 Extra
Tue 11 Mar 2014
at 22:03
  • msg #913

Re: On flailing

[offers William a tin nose] ...er, sorry about that, old thing. Gosh.
Charging Bear
player, 1034 posts
Native Warrior
P8(1)T6 W- F1 FC:W3R1B5
Thu 13 Mar 2014
at 13:37
  • msg #914

Re: On flailing

Vampires!:
I am never not impressed at what this game's survived, though. Also that CB's still alive after everything Blackthorn's put him through.
I think CB will have horrible nightmares about Blackthorn ... or die horribly in it :)
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