Re: Chapter 14.4: Shootout at the Weeping Moon Lodge
The giant stagger back, his foot blown to bloody chunks by the explosive cards. But amazingly, he's still standing!
"Owwwwwwwwwwwwwwwwwwwwwwwwwwww." he complains, then rears back and punches Jake full on in the face. The huckster feels the bones grind at the stike...and then the giant swings again, this time a hammer blow to the chest, and Jake could swear he feels the ribs cracking...
((OOC: He takes a Wound, which, given he's at three wounds, would normally make him Incapacitated.
However, since he's an amalgam of sewn-together corpses, this simply means that one of his stolen parts fails.
10:19, Today: Mr. Lurch rolled 10 using 2d6. my what fell off? Leg. He now has the Lame hindrance. His pace is now 4, and his running die is a d4.
Om his turn, he rolls to recover from Shaken: 10:28, Today: Mr. Lurch rolled 5,5 using d6,d6, rerolling max with rolls of 5,5. unshake. That gives him an action with an MAP (he doesn't suffer any wound penalties because he is, in fact, undead)
He takes a swing at Jake: 10:30, Today: Mr. Lurch rolled 7,-1 using d8-2,d6-2, rerolling max with rolls of (8+1)9,1. Lurch Smash! Hit.
Damage: 10:31, Today: Mr. Lurch rolled 5,2 using d10,d4, rerolling max with rolls of 5,2. Damage. That's a total of 7, leaving Jake Shaken. Since he was Shaken already, that becomes a Wound unless you soak.
Card for next round: KC Ack! Higher than BOTH your characters!
He gets to go again!
Swing at Jake: 10:36, Today: Mr. Lurch rolled 7,5 using d8,d6, rerolling max with rolls of 7,5. Lurch Smash! Another hit.
Damage: 10:36, Today: Mr. Lurch rolled 16,1 using d10,d4, rerolling max with rolls of (10+6)16,1. Damage. 17! Ow. That's 3 wounds. Unless jake soaks the first attack, he'll be Incapacitated.
Card for the round after: KC again!))
Danny's up next!