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Interlude: The Dream Quest of Charging Bear.

Posted by Laughs At DarknessFor group 0
Laughs At Darkness
NPC, 18 posts
Weird and Creepifyin'
Coyote Shaman
Wed 23 May 2012
at 03:34
  • msg #1

Interlude: The Dream Quest of Charging Bear

Somewhere in the Hunting Grounds

some mood music

There is darkness.

Somewhere, incense is burning. Somewhere, a rattle is being shaken, and holy chanting calls to the spirits to aid in his recovery. Somewhere, herbs are being pressed against his battered form, and soothing oils applied to his broken collarbone. Somewhere the pain is fading.

But it all seems so very far away. Charging Bear sinks into darkness for a time.

Sensation returns. Charing Bear feels stiff and sore, as if he's been laying in one spot for many days. He finds himself in a round hole beneath the ground. On the walls are colorful woven tapestries, depicting the Four Colors of the World--red to the east, yellow to the south, black to the west, and white to the north. He finds himself on a woven green rug. Above, a dome made of stitched hides and wood catches the steam rising from a circle of hot coals in the center of the pit.

Crouching by the ring of coals is a man wrapped in a coyote skin, his head hidden beneath the fur cloak. Pouches, feathers, beads and other things hang off of him. Next to him lie a flute, a carved stick decorated with feathers, a long pipe, and a bucket with a ladle. He's chanting softly to himself and shaking a rattle, watching Charging Bear come to.

It's stiflingly hot in here. As the native son watches, the fur-wrapped figure grabs the ladle and drips water on to the coals, sending up a fresh gout of steam. How he hasn't passed out by now, wrapped in all those skins, defies understanding.

The coyote head tilts in his direction, and the chant stops. He sets the rattle down and picks up the carved stick.

"Well?" The figure asks, expectantly.

((OOC: CB is now at full health. LaD had to spend four chips to get you to this point, so be grateful...as long as you can stand his presence ;) .))
Charging Bear
player, 821 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 23 May 2012
at 15:32
  • msg #2

Re: Interlude: The Dream Quest of Charging Bear

"Thank you." Charging Bear manages to croak out as he slowly sits up, and his body objects such action. His eyes adjust to the dim light as he glances around the room he finds himself in, though his eyes never stray more than a few seconds from the Coyote wrapped shaman before him.
Laughs At Darkness
NPC, 19 posts
Weird and Creepifyin'
Coyote Shaman
Wed 23 May 2012
at 18:10
  • msg #3

Re: Interlude: The Dream Quest of Charging Bear

"hehhehhehhehhehHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAhahahahahaaaa!" The coyote-wrapped shaman cackles. "SMART! And so polite, too. It's refreshing. Last person here was a rather rude white man." He half walks, half hops over the native son's bedside. He offers a hand up.

"So. Here we are." He says.

There's a long pause, as if he expects Charging Bear to speak.

But just when the native son opens his mouth, the shaman speaks again. "You owe me a favor, you know. I wasn't supposed to get involved. I just hate seeing Raven win, and Raven's annoying cousin Shrike was giving you quite the bashing. And he's done you so much harm already. It did not seem...fair."

He begins to laugh again. "hehhehhehhehHAAAAAA! As if I've cared what was fair or not before. Still. Not pleasant to watch, and not right to do nothing. So here you are."
Charging Bear
player, 822 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 23 May 2012
at 18:20
  • msg #4

Re: Interlude: The Dream Quest of Charging Bear

"Itza-Chu doesn't know the meaning of fair, shaman."

"Shrike... " Charging Bear mutters as though he doesn't quite grasp what the strange shaman has said. "The little bird that impales its meals? Grandfather used to say that most everything had a spirit, but I never thought he meant it quite that literally."

"Will you call in this favor now?"
Laughs At Darkness
NPC, 20 posts
Weird and Creepifyin'
Coyote Shaman
Wed 23 May 2012
at 18:36
  • msg #5

Re: Interlude: The Dream Quest of Charging Bear

"hehhehhehhehHAAAAAAAAAAAAAAAAAhahahahahe!" The shaman cackles. "You don't know half of it! Crying Hawk doesn't just cheat, he cheats big. Do you know what makes him so impossible to kill? He stole your name. He stole it from you, offered it to Shrike, and then went about wiping up all kinds of shit with it for fun."

He cackles again. "Smart! That's the one! Your grandfather was a wise man. I met him once, but he was Wakan Tanka's, and I have no quarrel with Buffalo, so I did not try to annoy him overmuch. Anyhow, smart, smart man. Knew the ways of the land well."

The coyote head nods so fast that it's a wonder the hood doesn't fly off. "Heeheeheehee! So smart! Your grandfather would be proud. But do not worry...it's a favor to both of us. I want you to steal your name back from Shrike."
Charging Bear
player, 823 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 23 May 2012
at 18:59
  • msg #6

Re: Interlude: The Dream Quest of Charging Bear

A slight look of sadness falls over Charging Bear as Coyote speaks of his grandfather. He looks at the small worn out doll hanging around his neck and a frown forms his lips. "He was very wise." The native son slips the doll back under his tattered shirt.

He shakes his head slightly before he looks back to the shaman as though to dispel the melancholy that was coming upon him. His eyes now a little harder than they were. "I will have my name back, but I have to ask ... how did he steal my name in the first place? I thought name were tied to things or person, and it was rather difficult to take or change them."
This message was last edited by the player at 19:01, Wed 23 May 2012.
Laughs At Darkness
NPC, 21 posts
Weird and Creepifyin'
Coyote Shaman
Wed 23 May 2012
at 19:25
  • msg #7

Re: Interlude: The Dream Quest of Charging Bear

"You'd think that, wouldn't you?" The shaman says. "But it is no real trick to borrow a name and use it, especially among those who would not know or care the difference. He started small, borrowing your name for use among the white men so they would not know his real one. The white men call this an alias. He used this alias to shield himself, to have another blamed for his misdeeds. Then he killed someone who knew you both...and did so while convincing the victim he was you."

He sighs. "That was when the true theft occurred. It was when the spirits themselves began to make the same mistake. It did not gain power until he offered it to Shrike in ritual, who stole it away to her larder. From then on, he could do many, many ills, and the curse of them would fall on you, instead. It turned the spirits against that name, drove them away so they would not help. I know it was Crying Hawk, not Charging Bear, who attacked the woman Rose and tried to violate her so. I know this because I have had practice using other names, voices, and skins to conceal my own pranks. But the other spirits were quite fooled."
Charging Bear
player, 824 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 24 May 2012
at 14:33
  • msg #8

Re: Interlude: The Dream Quest of Charging Bear

A shiver runs down Charging Bear's spine as the realization of how far Itza-Chu had to go to steal his name.

He doesn't try to fight back or brush away the few tears that roll down his cheek at the shaman's mentioning of those killed - Sequoya Smith and Jennifer McDonald - then Rose and what was done to her. He looks at the man for a long time, waiting and thinking but at last he simply asks, "So what is it I must do?"
Laughs At Darkness
NPC, 22 posts
Weird and Creepifyin'
Coyote Shaman
Thu 24 May 2012
at 19:10
  • msg #9

Re: Interlude: The Dream Quest of Charging Bear

"hehhehhehhehhehHAAAAAAAaaaaaaaaaa!" The shaman laughs.

Then he's quiet.

For a while.

A long, awkward while.

and then...

He's quiet some more.

He's so still, Charging Bear almost suspects he's fallen asleep, when suddenly...

...he starts snoring. But just as Charging Bear is about to shake him to wake him up, he says, "Well!"

He sits up straight again. "I won't lie. It won't be easy. Simple, yes, but not easy. You will have to travel to Shrike's larder. There you will have to find your name from among the souls she's stocked there to feast on. Then you'll have to escape. I would not recommend fighting Shrike herself...not without powerful medicine. That nasty thunder iron you brought with you might do the trick, but I warn you now that every time you use it you draw very bad attention to yourself. I can give you some small fetishes to aid you. If you defeat a spirit in a fight, you can draw a service from it or feast on its essence and gain a measure of its power, though I warn you not to do this too often or you will gain an unsavory reputation, and this time it will be all your own doing. You will need a guide...I know she lairs in the Roots of the Tree of Life, near the Deadlands, but that is the extent of my knowledge and I have too many things to watch here to go with you. Besides, the Deadlands scare the piss out of me. There are crows and snakes around here...you can defeat one and gain it as a guide, but never, ever trust it. Do not enter the Deadlands! Only the mightiest heroes can enter there and return, and while you're a nice fellow you aren't ready for that."

He pinches some tobacco into a peace pipe, lights it, takes a puff, then offers it to Charging Bear. "Any questions?"
Charging Bear
player, 825 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 24 May 2012
at 19:40
  • msg #10

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear smiles a sad smile, like someone who knows they're in way over their head perhaps, as he says, "Too many shaman, too many." His right hand lightly touches handle of the Dragoon he found in the vault. The old gun seems to have a life of its own, as though it longs to be used rather than to be put away. Leaving the gun where it lies, Charging Bear folds his hand around his mouth as his mind is busy in thought.

After a long few moments he asks, "What fetishes do you have and how can I use them?"
Laughs At Darkness
NPC, 23 posts
Weird and Creepifyin'
Coyote Shaman
Fri 25 May 2012
at 18:50
  • msg #11

Re: Interlude: The Dream Quest of Charging Bear

"HAAAAAAHAHAHAHAHAHA!" The old man cackles. "What a question!"

He keeps sniggering for a few more moments. Charging Bear is sure that he's missed something.

"Hee...well. Right." He mutters, and then reaches into his robe and pulls forth a small willow hoop with a woven net in the center. Three feathers hang at the bottom. "I traveled up north for a spell. The people there made these charms for their children. It's supposed to catch the spirits that bring bad dreams, letting only good dreams through. This one is of my own devising. Hold it and pray to the spirits, and it will keep manitou at bay. For a time. You won't be able to do anything else but pray while using this, but it should be helpful. Keep in mind that it only stops manitou and those spirits tainted by the Reckoners...you go poking Brother Bear with a stick and expect this to save you when he gets riled, well, you deserve what's coming next."

He picks up the carved, beaded stick. "This is a coup stick. The spirits favor those who can show their bravery and skill by touching their opponents without hurting them first. If you can get the strike off, you'll earn a little luck."

"Speaking of luck..." he pulls out a preserved rabbit foot. Or is it a rabbit? The foot looks just slightly too long... "This should help counteract the curse that has befallen you. You don't have to do anything with it, just wear it."

((OOC:

Dreamcatcher: Protects from supernaturally evil opponents. Roll Spirit to activate. As long as you concentrate (taking no further actions, and no movement), supernaturally evil creatures need to succeed in an opposed Spirit Roll to attack you.

Coup Stick: Make a Touch attack (Fighting +2) with the coup stick against an armed and dangerous opponent the first round of combat. This attack deals no damage, but you get to draw a free chip from the Fate pot. This attack can't be part of an attack that deals damage (No counting coup then swinging in with a tomahawk in your other hand, for instance). If you manage to escape the enemy without taking any damage in return, you get to draw another chip. You can only count coup against a particular person once.

Jackalope Foot: You gain the Luck edge while you possess this. This counters the Bad Luck hindrance the curse provides. You may also draw three fate chips, which you can only spend for Charging Bear.))

Charging Bear
player, 828 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 31 May 2012
at 13:42
  • msg #12

Re: Interlude: The Dream Quest of Charging Bear

Looking at the trio of mystical tokens the shaman is giving to him, Charging Bear nods. "I go hunting with items of a peaceful nature, an interesting strategy. I'm sure my grand father would have approved."

"How do I get into and out of the Shrike's larder? I know little of the spirit realm."
Laughs At Darkness
NPC, 24 posts
Weird and Creepifyin'
Coyote Shaman
Thu 31 May 2012
at 17:51
  • msg #13

Re: Interlude: The Dream Quest of Charging Bear

In reply to Charging Bear (msg #12):

"You already have tomahawks and a magic gun." The shaman shrugs. "What use would be more weapons?"

"That I cannot help you with. I can point you in the general direction of her tree, but you will need to find a guide. The paths of the Hunting Grounds shift and turn. Distances seem greater or less than they are. Even time is fluid here. You will want to find a spirit to be your guide. If you can bargain, do so. If not, well, you could always fight them and defeat them, and then compel them to service after. Just be aware that even nature spirits resent such things, so you'll have to watch your guide carefully if you've beaten it into submission."
Charging Bear
player, 829 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Mon 4 Jun 2012
at 15:16
  • msg #14

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear smiles, Nothing like stating the obvious to rile up a shaman.

"I'd prefer to ask a more friendly spirit, but I've a feeling there aren't too many of those around here as of late. Perhaps the spirit within Alouette might aid me."
Laughs At Darkness
NPC, 25 posts
Weird and Creepifyin'
Coyote Shaman
Mon 11 Jun 2012
at 07:16
  • msg #15

Re: Interlude: The Dream Quest of Charging Bear

The shaman shrugs again. "She may. But that would require you to free her from the automaton, which would destroy the automaton and might destroy Thunderbird as well. And as for Thunderbird herself, well...she may show favor to you, but she has a terrible, potent rage, and could prove just as destructive to the town as Mirror Serpent." The dog-faced cowl stares at Charging Bear, and the native son could swear that, just for a minute, he can see to the eyes concealed within the darkness of the hood. "I have come here to thwart Raven's plans, not to speed them along. I would urge you very strongly not to release Thunderbird here. Elsewhere, perhaps in the lands of the Coyote Confederation, she could be released without lasting harm to the surroundings. Not here, in the heart of the white man's village, where her anger could be vented against targets of opportunity, innocents who played no part in the tragedy that befell Thunderbird's people but who wear the same color skin as those that wronged them."
Charging Bear
player, 830 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Mon 11 Jun 2012
at 16:21
  • msg #16

Re: Interlude: The Dream Quest of Charging Bear

"Then I'll just have to find another way." Charging Bear says quietly, as though mostly to himself. "Any suggestions for one who doesn't know much about the spirits?"
Laughs At Darkness
NPC, 26 posts
Weird and Creepifyin'
Coyote Shaman
Tue 12 Jun 2012
at 07:43
  • msg #17

Re: Interlude: The Dream Quest of Charging Bear

"Crow might be your best option for a guide." The shaman says, dipping his ladle in the water bucket then raising it to his hood to take a drink. "The crows in the area are drawn from outside. Not all are corrupted...some are still just crows, drawn to the leavings as crows are wont to do. And none of the crows, manitou or otherwise, care three figs about the plans of Raven or Mirror Serpent. They're just drawn to the food. If you would make a deal with Crow, be sure to include food and shiny things. Just be warned that Crow is ornery as anything living. He enjoys his pranks and games as much as I do, but they always seem to be a bit more barbed and cruel. Crow likes to punish rather than teach. This especially true of a crow that has gone manitou, but those are the ones most likely to know the way into Shrike's larder. You take a chance either way."
Charging Bear
player, 832 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Tue 12 Jun 2012
at 12:32
  • msg #18

Re: Interlude: The Dream Quest of Charging Bear

"So go find a crow and have alittle talk with 'em?" Charging Bear asks ignorantly.
Laughs At Darkness
NPC, 27 posts
Weird and Creepifyin'
Coyote Shaman
Wed 13 Jun 2012
at 18:27
  • msg #19

Re: Interlude: The Dream Quest of Charging Bear

"Pretty much. It might be easier to draw one to you, though. Fresh kills work best."
Charging Bear
player, 835 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 14 Jun 2012
at 13:51
  • msg #20

Re: Interlude: The Dream Quest of Charging Bear

Looking into the fire, Charging Bear muses "Something tells me this is going to get difficult and strange quicker than either of us could imagine. Though I've a feeling you're imagination is probably much better at strange than mine."

After a moment or two of looking into the flames the native son stands and looks to the shaman, "I'd best get going, others are depending on me to do more than just sit here. Too much is already in motion for things to end without blood shed but if there's something I can do to minimize it and I wasn't there to do it..." he lets the words hang there for a moment. "Thank you for your help, I'm not sure I want to see you again but if we do meet hopefully it'll be during happier times."
This message was last edited by the player at 13:57, Thu 14 June 2012.
Laughs At Darkness
NPC, 28 posts
Weird and Creepifyin'
Coyote Shaman
Sun 17 Jun 2012
at 20:17
  • msg #21

Re: Interlude: The Dream Quest of Charging Bear

"Maybe stranger than you can imagine. I've been here a while. I can imagine quite a bit." The shaman chuckles. He points toward a ladder out of the kiva. "I sincerely wish you well. It is a terrible thing to have one's name stolen and used for ill."
Charging Bear
player, 836 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Mon 18 Jun 2012
at 17:31
  • msg #22

Re: Interlude: The Dream Quest of Charging Bear

With a nod Charging Bear says, "Thank you for your help."

After collecting all the fetishes the shaman gave him, the native son stands and glances up the ladder before he climbs up and out of the kiva.
The Hunting Grounds
Mon 25 Jun 2012
at 04:18
  • msg #23

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear finds himself looking at a storm-torn landscape as he climbs out of the kiva. It looks a lot like the landscape around Blackthorn...but everything seems more vibrant somehow, more alive. The storm clouds rip across the landscape, sending jagged bolts of lightning tearing through the ground. Winds whip and tear at Charging Bear, and he could swear he heard voices in it. In the distance, crows circle beneath the swollen yellow moon.

When he looks back toward the kiva, he finds that there isn't one. He seems to have crawled out of a coyote den. For an instant, he could swear he sees the shine of eyes from the back of the den, but they're gone in a blink.

Now it's up to Charging Bear. His quest awaits.

((OOC: So...what do you do first?))
Charging Bear
player, 838 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 28 Jun 2012
at 14:44
  • msg #24

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear adjusts his various weapons and talismans. The dream catcher he wears openly upon his chest, while the Jackalope foot is tied to his gun belt and the coup stick he holds onto as he's not sure if he'll have need of it sooner rather than later.

"So where's a friendly spirit when you need one..." the native son takes out a dollar coin and rolls it over in his hand. He then starts heading towards the crows.


OOC: Pulling chips
09:11, Today: Charging Bear rolled 34,27,1 using 1d35,1d35,1d35, rerolling max with rolls of 34,27,1. Fate Chips.
That should translate to 1 White, Red, and Blue


Fate Chips: White, Red, Blue
This message was last edited by the player at 14:44, Thu 28 June 2012.
Exodus
NPC, 12 posts
El Cuervo Diablo
P5 T4 F0 Extra
Sun 1 Jul 2012
at 20:05
  • msg #25

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear creeps towards the circle of crows, climbing a hill swiftly and silently. He has a brief sense of deja vu...then he realizes he has, in fact, experienced this all before. This was the same hill he climbed not long ago (minutes? hours? days? how long was he unconscious for, anyway?). The hill that lead to the circle of crucified bodies. The hill where he'd fought Itza-chu.

Except this time, the crows are there.

The crows aren't normal crows. Most of them seem to have some snake-like features--red, slitted eyes, scaled tales with rattles, fangs in their beaks. They whirl around shrieking ghosts lashed to poles and wagon wheels, diving every so often to pull of chunks of spirit matter from those poor souls unable to free themselves from their bonds.

((OOC: Make a Fear check, + Grit. You're in the Middle Hunting Grounds, so no Fear Level penalty.))
Charging Bear
player, 839 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Mon 2 Jul 2012
at 14:22
  • msg #26

Re: Interlude: The Dream Quest of Charging Bear

OOC: Fear check coming right up!
07:45, Today: Charging Bear rolled 7,12 using 1d6+2,1d6+2, rerolling max with rolls of 5,(6+4)10. Fear (+2 Grit).

"Why did I think for an instant this would be simple?" the native son questions quietly to himself as he watches the strange birds and decides what he should do. Charging Bear looks for something he could use to drive he birds away, a large branch perhaps.

Fate Chips: White, Red, Blue
Exodus
NPC, 13 posts
El Cuervo Diablo
P5 T4 F0 Extra
Mon 2 Jul 2012
at 19:51
  • msg #27

Re: Interlude: The Dream Quest of Charging Bear

There's the bare-branched tree he'd hid in before, which would be a prefect source of branches. Of course, driving them all away will be a daunting task, given how many there are around.
Charging Bear
player, 840 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 5 Jul 2012
at 18:54
  • msg #28

Re: Interlude: The Dream Quest of Charging Bear

"Too many birds to push away but perhaps I can use them to find out where I need to go." The native son looks at the landscape around him, for something of use perhaps a wagon wheel or other large item he can use to cause the birds to flee and leave the poor souls they are tormenting alone.

Fate Chips: White, Red, Blue
Exodus
NPC, 14 posts
El Cuervo Diablo
P5 T4 F0 Extra
Tue 10 Jul 2012
at 06:43
  • msg #29

Re: Interlude: The Dream Quest of Charging Bear

There certainly are a number of wagon wheels and large poles about...but unfortunately for Chargign Bear, those same items have been sunk partway into the ground and have the squirming, screaming souls of people in torment tied to them, which means those are where the crows are the thickest. But there's also a large stack of wood in the center of the circle of crucified souls. It looks like it was built for a bonfire, though it's currently unlit. There's plenty of loose wood and boards there, and there might be some way of setting it alight, which could potentially help drive the birds away.

The trouble is that he'd have to get to it first.
Charging Bear
player, 841 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Tue 17 Jul 2012
at 16:05
  • msg #30

Re: Interlude: The Dream Quest of Charging Bear

Cursing himself for not having matches, Charging Bear realizes that they might not work in the spirit world anyway. "Wait..." the native son mutters as he begins to look about, as he was pretty sure he'd seen flint on this hill last he was here.

OOC: Looking for the basic bits to make fire... aka flint and fuel (twigs/leaves/etc)

Fate Chips: White, Red, Blue
This message was last edited by the player at 16:05, Tue 17 July 2012.
The Stray
GM, 1899 posts
The Marshal
'round these parts
Fri 20 Jul 2012
at 18:49
  • msg #31

Re: Interlude: The Dream Quest of Charging Bear

((OOC: Would you have had any of that on you when you were yanked into the Hunting Grounds? Anything you were personally carrying when you got pulled here would still be with you.))
Charging Bear
player, 842 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Tue 24 Jul 2012
at 17:59
  • msg #32

Re: Interlude: The Dream Quest of Charging Bear

Searching his pockets, Charging Bear finds a match box. He gives the box a light shake to see if there are actually any matches inside. The clack of wood answers his un-vocalized question. Opening the box, Charging Bear hopes he didn't put back dead matches....
The Stray
GM, 1903 posts
The Marshal
'round these parts
Sun 29 Jul 2012
at 04:45
  • msg #33

Re: Interlude: The Dream Quest of Charging Bear

Looks like he's in luck. He's got about 5 good matches left.
Charging Bear
player, 843 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 1 Aug 2012
at 13:47
  • msg #34

Re: Interlude: The Dream Quest of Charging Bear

Looking for the closest burnable item, Charging Bear moves towards it as quickly and quietly as he can manage.

OOC:
09:46, Today: Charging Bear rolled 4,12 using 1d4+2,1d6+2, rerolling max with rolls of 2,(6+4)10. Stealth (+2 Woodsman).

Fate Chips: White, Red, Blue
Exodus
NPC, 15 posts
El Cuervo Diablo
P5 T4 F0 Extra
Fri 3 Aug 2012
at 05:29
  • msg #35

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear is lucky. The whirling swarm of crow manitou seem entirely uninterested in him, enough so that he's able to reach the giant pile of kindling in the center of the charnal scene unmolested. The bonfire stack looms before him, smelling of wood and lamp oil and despair, a giant mass of kindling just waiting for a spark to bloom into flame.
Charging Bear
player, 844 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Fri 3 Aug 2012
at 18:25
  • msg #36

Re: Interlude: The Dream Quest of Charging Bear

The native son takes a pair of matches and attempts to strike them. Should that actually work, he'll try to get the bonfire started again in a possible rather vain attempt to stop the murder of crow manitou from causing the poor souls any more distress.
Exodus
NPC, 16 posts
El Cuervo Diablo
P5 T4 F0 Extra
Sat 4 Aug 2012
at 17:53
  • msg #37

Re: Interlude: The Dream Quest of Charging Bear

The crow swarms screech as the pile of oil-soaked wood bursts into eerie blue flame at the touch of Charging Bear's match. The swarm takes wing, circling above the grisly tableau. It probably won't last...once their surprise wears off, they'll likely return to pecking at the crucified. But it gives Charging Bear enough time to free one or two of them before the swarm returns.
Charging Bear
player, 845 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Mon 6 Aug 2012
at 18:18
  • msg #38

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear looks about quickly for a tool to help release the crucified souls. When/if he finds something he begins to go about the task.

OOC:
14:17, Today: Charging Bear rolled 1,5 using 1d6,1d6, rerolling max with rolls of 1,5. Notice.

The Stray
GM, 1921 posts
The Marshal
'round these parts
Mon 6 Aug 2012
at 19:17
  • msg #39

Re: Interlude: The Dream Quest of Charging Bear

As Charging Bear searches around the hillside, he notices one of the souls drop from the wheel it was nailed to, then another, then a third. Something is happening to loosen them from their bonds without Charging Bear's help...

But it's not going very quickly, and the birds are starting to collect themselves again. Charging Bear finds a claw hammer...that should help pulling out the nails on the souls that remain.

((OOC: To figure out what's going on, make a Knowledge (Occult) check. To remove a soul from one of the wheels without harming it further, make a Strength -2 check.)
Charging Bear
player, 846 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Mon 6 Aug 2012
at 19:23
  • msg #40

Re: Interlude: The Dream Quest of Charging Bear

OOC: Oh why not
15:22, Today: Charging Bear rolled 2,14 using 1d4,1d6, rerolling max with rolls of 2,(6+6+2)14. Know (Occult).
nice!!!

The Stray
GM, 1922 posts
The Marshal
'round these parts
Mon 6 Aug 2012
at 19:35
  • msg #41

Re: Interlude: The Dream Quest of Charging Bear

Something must be happening in the worlds, Charging Bear realizes. This place is a refection of the horror Itza-chu perpetrated...things here affect the world, and vice versa. Someone must be acting on the other side to pull down the captives. That means the Dust Adder must have won his fight with Itza-Chu.

If Charging Bear frees people here, it might help the Dust Adder free people on the other side...

But what does that mean about the bonfire he just set?
Charging Bear
player, 847 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 8 Aug 2012
at 16:50
  • msg #42

Re: Interlude: The Dream Quest of Charging Bear

"Not much I can do about that blaze here..." mutters the native son as he makes the connection between where he is and the physical world. Charging Bear goes about trying to help free the souls.
The Stray
GM, 1929 posts
The Marshal
'round these parts
Wed 8 Aug 2012
at 17:04
  • msg #43

Re: Interlude: The Dream Quest of Charging Bear

((OOC: Getting one of the souls down without hurting it further is a Strength -2 Check))
Charging Bear
player, 848 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 8 Aug 2012
at 17:09
  • msg #44

Re: Interlude: The Dream Quest of Charging Bear

OOC:
13:08, Today: Charging Bear rolled -1,0 using 1d8-2,1d6-2, rerolling max with rolls of 1,2. Strength (-2 GM).
I'll burn my white chip.
13:08, Today: Charging Bear rolled 5,2 using 1d8-2,1d6-2, rerolling max with rolls of 7,4. Strength (-2 GM) FC.

Fate Chips: White, Red, Blue
The Stray
GM, 1930 posts
The Marshal
'round these parts
Wed 8 Aug 2012
at 17:23
  • msg #45

Re: Interlude: The Dream Quest of Charging Bear

((OOC: There is one male and three female spirits. The male looks like he's one of the Dust Adders, the women look like dance hall girls, though there's something odd about them. Which spirit is Charging Bear pulling down?))
Charging Bear
player, 849 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 8 Aug 2012
at 17:37
  • msg #46

Re: Interlude: The Dream Quest of Charging Bear

OOC: Ladies first naturally.
Vampires!
NPC, 14 posts
thirsty girl
P5 T8 F0 Extra
Thu 9 Aug 2012
at 17:20
  • msg #47

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear reaches the nearest woman and begins pulling her down. She cries out as the nails are removed from her arms, and flops limply into Charging Bear's arms. "So weak..." she murmurs. "so...thirsty...please...let me have a drink...just a few drops..." She begins kissing Charging Bear's neck...then bites down hard.

((OOC: Vampire Dance hall girl, yay! She attempts a Touch attack against Charging Bear to regain her strength. Since she's not at powerful as, say, Jenny or Marina, this attack won't do any damage, just Fatigue.

10:18, Today: Vampires! rolled 6 using 1d6+2, rerolling max with rolls of 4. she bites! That's a hit. CB, roll Vigor or suffer a level of Fatigue.))

Charging Bear
player, 850 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 9 Aug 2012
at 17:57
  • msg #48

Re: Interlude: The Dream Quest of Charging Bear

"No good dead..." Charging Bear says as he pushes the ravenous vampire away. "How bout you stop trying to hurt the guy's saving you, huh?"

OOC: 13:55, Today: Charging Bear rolled 5,4 using 1d8,1d6, rerolling max with rolls of 5,4. Vigor.
That'll keep 'em alive!

Fate Chips: White, Red, Blue
Vampires!
NPC, 15 posts
thirsty girl
P5 T8 F0 Extra
Thu 9 Aug 2012
at 18:21
  • msg #49

Re: Interlude: The Dream Quest of Charging Bear

"Please..." she whimpers. She collapses as Charging Bear shoves her away. "Please...I need something...I can help you, and I swear I mean no harm...but I'm hurt, and thirsty...I need it to heal myself...please! I only need a little. Just half a pint. Please!"
Charging Bear
player, 851 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Fri 10 Aug 2012
at 12:31
  • msg #50

Re: Interlude: The Dream Quest of Charging Bear

"I'm kind still using it right now miss." Charging Bear replies, taking a few steps away from the hungry hungry vampiress
Vampires!
NPC, 16 posts
thirsty girl
P5 T8 F0 Extra
Fri 10 Aug 2012
at 17:23
  • msg #51

Re: Interlude: The Dream Quest of Charging Bear

"Please..." the vampire girl moans. "I can help you...it doesn't have to be your blood...if you could just bring me one of the crows, that could tide me over...please!"

Speaking of the crows, they're beginning to descend again...
Charging Bear
player, 854 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Wed 15 Aug 2012
at 19:44
  • msg #52

Re: Interlude: The Dream Quest of Charging Bear

"Not sure you want to have a bit of these birds... I've a feeling nothing good would come of it." The native son leaves the vampiress for a moment to try and help another soul down.

OOC:
15:43, Today: Charging Bear rolled 3,-1 using 1d8-2,1d6-2, rerolling max with rolls of 5,1. Strength (-2 GM).
15:43, Today: Charging Bear rolled 0,2 using 1d8-2,1d6-2, rerolling max with rolls of 2,4. Strength (-2 GM) FC.

Fate Chips: White, Red, Blue
The Stray
GM, 1962 posts
The Marshal
'round these parts
Thu 16 Aug 2012
at 08:14
  • msg #53

Re: Interlude: The Dream Quest of Charging Bear

((OOC: What other soul are you helping? Theres two more women (both of whom look a lot like the vampire you just rescued) and a dark-skinned Dust Adder who isn't moving much.))
Charging Bear
player, 855 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 16 Aug 2012
at 11:51
  • msg #54

Re: Interlude: The Dream Quest of Charging Bear

OOC: The adder... just realized I should have just burn my red chip for a +d6... ugh
The Stray
GM, 1964 posts
The Marshal
'round these parts
Thu 16 Aug 2012
at 17:09
  • msg #55

Re: Interlude: The Dream Quest of Charging Bear

((OOC: Go ahead and roll the d6.))
Charging Bear
player, 856 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 16 Aug 2012
at 17:37
  • msg #56

Re: Interlude: The Dream Quest of Charging Bear

OOC:
13:37, Today: Charging Bear rolled 3 using 1d6, rerolling max with rolls of 3. Red Chip.
3 + 3 = 6

The Dust Adders
NPC, 76 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Thu 16 Aug 2012
at 17:48
  • msg #57

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear is able to free the trapped man. he looks up at Charging Bear. "Please don't hurt me none." he says, a tear leaking down his dark face. "I don't think I could bear no mo' hurt."
Charging Bear
player, 857 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Thu 16 Aug 2012
at 18:32
  • msg #58

Re: Interlude: The Dream Quest of Charging Bear

"I'm not going to hurt ya. Just stay calm." the native son says with a calm voice, hoping to ease the Dust Adders worries. He takes out a canteen and offers it to the hurt man.

OOC:
14:30, Today: Charging Bear rolled -1,14 using 1d4-2,1d6-2, rerolling max with rolls of 1,(6+6+4)16. Persuasion (untrained).

The Dust Adders
NPC, 77 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Fri 17 Aug 2012
at 05:13
  • msg #59

Re: Interlude: The Dream Quest of Charging Bear

The man takes the canteen as best he can in his ruined hands and drinks. He sighs. "So...if you not here to hurt me...would you kindly tell me where it is we are? This don't look rightly like home..."

The crows are getting lower and lower. The vampire girl is busy trying to free her sisteren.
Charging Bear
player, 858 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Fri 17 Aug 2012
at 18:22
  • msg #60

Re: Interlude: The Dream Quest of Charging Bear

"Hunting ground, spirit realm... has a bunch of names. Just know that dead here is as bad as in the physical world, if not worse."

His eyes dart over to the noise of the vampiress freeing her fellow mosquito "Hey! Stop that!" he barks. "We'll have enough trouble with just the three of us here."

No good deed goes unpunished they say.

OOC: I REALLY wanted to say The Nevernever... silly me reading too much Dresden Files
The Dust Adders
NPC, 78 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Sat 18 Aug 2012
at 05:29
  • msg #61

Re: Interlude: The Dream Quest of Charging Bear

The vampire girl shoots him a glare. "If this were your family up there, would you leave them like this?" She says, and pulls the nails out, sending her fellow vampire to the ground.

The Dust Adder looks up at the cloud of descending Demon Crows. "You know, maybe we oughta just think about runnin' our own selves. Find a way home. I don't wanna be here no more." He tries to stand, and does do with difficulty. But it's clear he won't be able to walk without help.

"Death! Despair! Murder! Murder!" The cloud of crows shriek as they begin to dive...

((OOC: 22:18, Today: Vampires! rolled 3 using 1d10-2, rerolling max with rolls of 5. Rescue!

22:19, Today: Vampires! rolled 6 using 1d10-2, rerolling max with rolls of 8. white chip.

Do you want to Escape or Fight? Jeb there will need your help either way, as he's Walking Wounded))

Charging Bear
player, 859 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Mon 20 Aug 2012
at 18:06
  • msg #62

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear's eyes shift from the vampires to the wounded Adder, "Alright, take my knife and stay here for a moment." After the man takes the knife, Charging Bear moves to take a branch out of the blazing fire. He pulls out the coup stick too. "Let's just keep the fangs away from me and the Adder, ladies."

With the tools in hand, the native moves to atop one of the caravans fend off the crows.

OOC: Hello heroic'ness!
Exodus
NPC, 17 posts
El Cuervo Diablo
P5 T4 F0 Extra
Mon 20 Aug 2012
at 18:29
  • msg #63

Re: Interlude: The Dream Quest of Charging Bear

The crows swirl about and dive at Charging Bear...

((OOC: Take a chip for that, please. If you want to make your Touch Attack with the coup stick, make it now. Then draw a card for initiative))
Charging Bear
player, 860 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B1
Mon 20 Aug 2012
at 18:51
  • msg #64

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear reaches out and 'touches' one of the villainous birds with the coup stick that the crazy shaman gave him. "Go back to where you came!" calls the native son, perhaps trying to draw the attention of the malicious murder.

OOC:
14:43, Today: Charging Bear rolled 1 using 1d35, rerolling max with rolls of 1. Fate Chip.
1 = White, so yay chip!
14:44, Today: Charging Bear rolled 8,11 using 1d8+2,1d6+2, rerolling max with rolls of 6,(6+3)9. Fighting (+2 touch).
I'm guessing that might hit, does my Grim Servant hindrance mean I do 1 damage even with the coup stick?
14:48, Today: Charging Bear drew the single card: 7C using a deck of 54 cards. Initiative.

Fate Chips: White,Blue
Exodus
NPC, 18 posts
El Cuervo Diablo
P5 T4 F0 Extra
Mon 20 Aug 2012
at 23:41
  • msg #65

Re: Interlude: The Dream Quest of Charging Bear

The demon crow squawks at the jab from the coup stick, and tries to peck his hands, but the stick is marvelously useful at keeping the crow at bay. The vampire gals head to their last sister, but she already seems to be free already, and is staggering about. Then she vanishes, and the two vampire girls looks a bit confused. Then they start to fade from view as well. Looks like their souls are returning where they came from.

The Dust Adder can barely hold the knife Charging Bear gave him, but he takes a couple swipes at the gathering crows nonetheless.

((OOC: This was a non-damaging attack, so no. But you do gat an additional chip, because you scored a Raise. And if you get away from this critters without taking damage (as in not having any wounds, weather you soak them or just don't take enough to have them inflicted), you get yet another chip!

Speaking of which, the crow you whacked pecks at you. Exodus rolled 1 using 1d6, rerolling max with rolls of 1. Peck! No dice.))

Charging Bear
player, 861 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Tue 21 Aug 2012
at 12:00
  • msg #66

Re: Interlude: The Dream Quest of Charging Bear

OOC: Nifty!
07:33, Today: Charging Bear rolled 30 using 1d35, rerolling max with rolls of 30. Fate Chip.
That's a red chip


Fate Chips: White, Red, Blue
This message was last edited by the player at 12:00, Tue 21 Aug 2012.
Exodus
NPC, 19 posts
El Cuervo Diablo
P5 T4 F0 Extra
Wed 22 Aug 2012
at 07:30
  • msg #67

Re: Interlude: The Dream Quest of Charging Bear

The crow-snake isn't giving up. It flutters around, screaming "Murder! Death! Die! Die Die!" at Charging Bear, then lands on a nearby wagon wheel and glares at him. There's a burst of light from the crow-snake's burning eyes, and suddenly...

quote:
Nathanial brings the butt of the carbine up into the Indian's jaw with a sickening *CRACK!* that leaves the Cherokee seeing stars. His balance on the ledge is precarious...the ground is crumbling...the native son isn't quite quick enough to get to solid ground. He tumbles down the gully wall to the floor below...


...and as the memory comes flooding back, Charging Bear feels all those scraps and bruises begin to ache again...

((OOC: Exodus drew the single card: BJ! using the Deadlands system. eek. Guess you torqued it off. It's going to give you the Evil Eye.

Exodus rolled 14 using 1d12+4, rerolling max with rolls of 10. Evil Eye! Roll vigor vs 14 or suffer a wound (plus one wound per raise) as the evil visions assault your spirit body.

Card for next round: 9D))

Charging Bear
player, 863 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Wed 22 Aug 2012
at 13:03
  • msg #68

Re: Interlude: The Dream Quest of Charging Bear

OOC: Alright Vigor vs 14
08:23, Today: Charging Bear rolled 10,4 using 1d8,1d6, rerolling max with rolls of (8+2)10,4. Vigor.
10... need 4... burning my red for +d6 and hoping!
08:23, Today: Charging Bear rolled 5 using 1d6, rerolling max with rolls of 5. Red Chip.
10 + 5 = 15! woot!

Looks like the evil birdies go first.


Fate Chips: White, Red, Blue
Charging Bear
player, 864 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Wed 22 Aug 2012
at 13:03
  • msg #69

Re: Interlude: The Dream Quest of Charging Bear

OOC: Alright Vigor vs 14
08:23, Today: Charging Bear rolled 10,4 using 1d8,1d6, rerolling max with rolls of (8+2)10,4. Vigor.
10... need 4... burning my red for +d6 and hoping!
08:23, Today: Charging Bear rolled 5 using 1d6, rerolling max with rolls of 5. Red Chip.
10 + 5 = 15! woot!

Looks like the evil birdies go first.


Fate Chips: White, Red, Blue
The Stray
GM, 1977 posts
The Marshal
'round these parts
Wed 22 Aug 2012
at 16:55
  • msg #70

Re: Interlude: The Dream Quest of Charging Bear

((OOC: Actually that was the evil birdie's turn, so you get to go...that 9H is for the NEXT round))
Charging Bear
player, 865 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Fri 24 Aug 2012
at 15:21
  • msg #71

Re: Interlude: The Dream Quest of Charging Bear

"Get!" Charging Bear swing his blazing tree limb at the birds hoping to drive them away again.

OOC: So Fighting or Intimidate?
The Stray
GM, 1994 posts
The Marshal
'round these parts
Fri 24 Aug 2012
at 16:25
  • msg #72

Re: Interlude: The Dream Quest of Charging Bear

((OOC: That's up to you. These things aren't Fearless, so Intimidation would work. On the other hand, you've yet to secure a guide, so whacking one and binding it to service might save you some time.))
Charging Bear
player, 866 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Fri 24 Aug 2012
at 16:35
  • msg #73

Re: Interlude: The Dream Quest of Charging Bear

OOC: Alright, fighting it is then...
12:34, Today: Charging Bear rolled 1,1 using 1d8,1d6, rerolling max with rolls of 1,1. Fighting.
and a swing and a miss!

12:35, Today: Charging Bear drew the single card: 8C using a deck of 54 cards. Initiative.

Exodus
NPC, 20 posts
El Cuervo Diablo
P5 T4 F0 Extra
Sun 26 Aug 2012
at 07:41
  • msg #74

Re: Interlude: The Dream Quest of Charging Bear

The bird-snake squawks angrily as Charging Bear wave the flaming brand at him, but the native son's grip is not as sure as he'd like it to be, and after a few wild passes the burning stick flies right out of his hands!

There's another burst from the critter's eyes...

quote:
Charging Bear lands a decisive chop right into the rotting guts of the black-clad dead soldier, a blow that would disembowel any normal man. Not only does the horror seem unable to even feel the blow, he stops singing and laughs.

"Tell me, Charging Bear...do you think your sister cried as the soldiers cut her to pieces with their rifles? Do you think she would have cried if she'd known you were the one who tipped off the soldiers to the village's presence when they spotted you playing down by the creek?"

While the native son is busy digesting the thing's words, it brings up its saber to spear him in the gut..
.


((OOC: And a Snake-eyes, at that.

The bird-snake attempts to hit you with it's Evil Eye again. Exodus rolled 11 using 1d12+2, rerolling max with rolls of 9. You need to beat 11 on an Opposed Spirit roll or suffer a wound.

Card for next round: 6H))

Charging Bear
player, 867 posts
Native Warrior
P6T6 W:1 F:- FC:W0R0B0
Mon 27 Aug 2012
at 14:21
  • msg #75

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear sinks to one knee as the visions overwhelm him. Tears well up in the native son's eyes at the memories being forced to the surface of his mind.

OOC: Here we go.
08:34, Today: Charging Bear rolled 3,4 using 1d6,1d6, rerolling max with rolls of 3,4. Spirit.
08:58, Today: Charging Bear rolled 4,2 using 1d6,1d6, rerolling max with rolls of 4,2. Spirit (White Chip).

Alright I've got a 4... going to hope my blue chip can ace... else it'll be a wound for me.
08:59, Today: Charging Bear rolled 1 using 1d6, rerolling max with rolls of 1. Blue Chip.
Fail! and I'm out of chips too. 5 vs 11....


Fate Chips: White, Red, Blue
Exodus
NPC, 21 posts
El Cuervo Diablo
P5 T4 F0 Extra
Tue 28 Aug 2012
at 05:54
  • msg #76

Re: Interlude: The Dream Quest of Charging Bear

The pain of the old wounds and the gloating hit Charging Bear hard, and the stitches from Dr. Ward's ministrations begin to bleed.

((OOC: That's 1 wound for Charging Bear. I'm going to refund your white chip, though...it always sucks to lose a chip on a gamble, and the outcome was the exact same. You can use this chip to try and soak the wound (which might have been a better strategy than improving the initial roll). You're up next!

Oh, and I forgot to take the Grim Servant o' death thing into account with your crit fail there...you get lucky this time.))

Charging Bear
player, 868 posts
Native Warrior
P6T6 W:1 F:- FC:W0R0B0
Tue 28 Aug 2012
at 13:56
  • msg #77

Re: Interlude: The Dream Quest of Charging Bear

OOC: I'll burn the white for a soak attempt
07:44, Today: Charging Bear rolled 3,2 using 1d8,1d6, rerolling max with rolls of 3,2. Soak Roll.
which of course failed... silly dice roller doesn't like CB it seems.

Charging Bear cries out perhaps in pain, anger, frustration, or a mixture of the three. The cry carries and echoes into the night. He swings the coup stick in a wide arch trying to scare off the birds.

OOC: Going to an intimate attempt... who knows it might work!
09:55, Today: Charging Bear rolled 1,2 using 1d4,1d6, rerolling max with rolls of 1,2. Intimidation.
or maybe not...
09:56, Today: Charging Bear drew the single card: 8C using a deck of 54 cards. Initiative.

Exodus
NPC, 22 posts
El Cuervo Diablo
P5 T4 F0 Extra
Tue 28 Aug 2012
at 18:38
  • msg #78

Re: Interlude: The Dream Quest of Charging Bear

This does, in fact, scare the bird away a little, and he can see it wavering, but it lands nearby and continues to glare at him. It's eyes flash...

quote:
"Carl's right!" one of the Dust Adders calls from the crowd "Most of us here have seen how quick he done goes from calm to raging an' bloodthirsty!"

The crowd of Dust Adders begins to rumble in agreement, their voices all clamoring together as they tell their tales.

"...went completely nuts when he got hit with a stray bullet..."

"...just leaped off the roof at Carl...like he thought he could fly..."

"...tore into that soldier, even with three feet of steel through his guts..."

"...charged right up a hill at a sniper...and when he was tossed off, I'd'a sworn he was fixin' to get up and go after him again..."

"...don't you have any human sympathy at all for that girl he done ravished, Ranger?..."

The rest of the crowd is mumbling invectives too.

"...lot of bodies piling up since he came to town..."

"...what was Evans thinking, hiring such a madman as a deputy?"

"...Frost had the right idea, we should tar and feather the whole lot of them..."

"...Oughta be stoned, is what we should do...hanging's too good for 'em..."

"Hang the savage!" The crowd yells, then, before Wildcat can stop them, the crowd surges forward, grabs the native son, force a rope around his neck...


Only that's not how it turned out...but Charging Bear can still feel the noose tightening around his neck as the crow glares at him...

((OOC: Goddamn does the dice roller hate you! Draw 2 random chips, please...this critter should NOT be this difficult for you to fight, and it's only your famously bad luck putting you in this much danger.

The crow attempts to resist the Intimidation attempt: Exodus rolled 1 using 1d6, rerolling max with rolls of 1. resisting Intimidate. Fail! CB gets +2 to his next action against it. I suggest drawing Stone's Gun and and blowing it away, myself...

El Cuervo Diablo there is going to keep on using his Evil Eye on CB, as that's it's most effective attack.

Exodus rolled 8 using 1d12+2, rerolling max with rolls of 6. Evil Eye! Roll Spirit to resist.

Card for next round: QH. Eek! Do you have any Adventure cards that might help? I don't remember you drawing any new cards for the start of the new session...nor do have you taken your Advance.))

Charging Bear
player, 871 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Tue 28 Aug 2012
at 19:17
  • msg #79

Re: Interlude: The Dream Quest of Charging Bear

OOC: I totally forgot all about the random chip in the advance and summery thread as well as the Advance. I'm a bad player these days

15:15, Today: Charging Bear rolled 3,29 using d36,d36, rerolling max with rolls of 3,29. Fate Chips.
1 White and 1 Red

15:16, Today: Charging Bear rolled 5,8 using 1d6,1d6, rerolling max with rolls of 5,(6+2)8. Spirit.
YAY resist! and now I believe you're up.

Exodus
NPC, 23 posts
El Cuervo Diablo
P5 T4 F0 Extra
Wed 29 Aug 2012
at 02:29
  • msg #80

Re: Interlude: The Dream Quest of Charging Bear

The Crow-snake huffs, apparently annoyed that it's little fabricated dream trap didn't work so well as real memories.

It sat back on the branch and watched Charging Bear, gauging his movements.

((OOC: You've been busy, and we were pretty quiet for a while before I got back up to steam. I understand.

The Crow is On hold, and will attempt to disrupt Charging Bear's own action. Describe what you intend t do, then roll an Opposed Agility check. You still get the +2 bonus for intimidating it.))

Charging Bear
player, 873 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Wed 29 Aug 2012
at 18:33
  • msg #81

Re: Interlude: The Dream Quest of Charging Bear

While for many its natural to draw a pistol, for Charging Bear his tomahawks are his trusted weapon of choice. They don't jam, tend not to break and don't mind if its raining out.

OOC: Pulling a tomhawk and swing at this evil bird!
14:11, Today: Charging Bear rolled 7,7 using 1d8+2,1d6+2, rerolling max with rolls of 5,5. Agility.
If quick draw factors in then the  roll would be 9

Exodus
NPC, 24 posts
El Cuervo Diablo
P5 T4 F0 Extra
Wed 29 Aug 2012
at 18:53
  • msg #82

Re: Interlude: The Dream Quest of Charging Bear

The birdy doesn't react in time to Charging Bear taking a swing at it...

((OOC: Quick draw only negates the MAP for drawing weapons...it doesn't grant any sort of bonus on this.

Exodus rolled 1 using 1d8, rerolling max with rolls of 1. Agility. Not that it matters...that's a fail for the birdie.

Remember that when trying to actually hit it, it's Small so you have a -2 penalty to hit (which cancels out the Intimidation bonus, leaving you with a flat roll).))

Charging Bear
player, 874 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Wed 29 Aug 2012
at 19:16
  • msg #83

Re: Interlude: The Dream Quest of Charging Bear

OOC: There's a clause in quick draw actually... that's the only reason I bring it up.
SWD pg36:
Quick Draw
This Edge allows a hero to draw a weapon as a free action
(and thus ignore the usual –2 multi-action penalty if he
chooses to fire as well). If the character must make an
Agility roll to draw a weapon (see page 66), he adds +2 to the roll.
But I don't think that really applies... so moving on!
15:13, Today: Charging Bear rolled 10,8 using 1d8,1d6, rerolling max with rolls of (8+2)10,(6+2)8. Fighting.
That's a hit with raise I believe
15:13, Today: Charging Bear rolled 3,12 using 1d8,2d6, rerolling max with rolls of 3,3,(6+3)9. Damage.
15 Damage vs 4...splat goes the birdie

The Stray
GM, 2011 posts
The Marshal
'round these parts
Wed 29 Aug 2012
at 19:54
  • msg #84

Re: Interlude: The Dream Quest of Charging Bear

The swing is true. The birdie goes down with a squawk.

It looks up at Charging Bear. "Mercy!" it squawks. "Mercy!"

((OOC: Yeah, I'll say. Now that you've killed it, you can do one of two things:

1) You can bind it into service for seven years (or until you leave the Hunting Grounds). It will follow your commands to the letter, though only to the letter. It could make a great guide to the Shrike's lair.

2) You can attempt to eat part of it's soul and count coup on it, possibly gaining some measure of magic from it.))

Charging Bear
player, 875 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Thu 30 Aug 2012
at 17:47
  • msg #85

Re: Interlude: The Dream Quest of Charging Bear

"Mercy... you cry for what you do not give." Charging Bear snarls at his fallen foe after a moment his features calm, "Fortunately for you, I do."

The native son picks up the spirit bird, and looks into its eyes "There is a price for my mercy... are you willing to pay it?"
Exodus
NPC, 25 posts
El Cuervo Diablo
P5 T4 F0 Extra
Thu 30 Aug 2012
at 18:24
  • msg #86

Re: Interlude: The Dream Quest of Charging Bear

"Yes! Yes!" the little demon crow squeaks.
Charging Bear
player, 876 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Thu 30 Aug 2012
at 21:13
  • msg #87

Re: Interlude: The Dream Quest of Charging Bear

After a long moment of looking at the spirit creature, Charging Bear says, "Then you and I are are bound, until such time my task here is complete. Help me find the Shrike's lair and help return back to my realm safely. That is the task I have for you."

"Aid me and we shall part in peace, but should you cause me further harm or fail to aid me when I am in need during this task, then I shall do everything in my power to end your existence."

Exodus
NPC, 26 posts
El Cuervo Diablo
P5 T4 F0 Extra
Fri 31 Aug 2012
at 01:30
  • msg #88

Re: Interlude: The Dream Quest of Charging Bear

"Agreed! Agreed!" the little crow thing chirps.

"Ya'll think that's a good idea, trustin' that thing?" came a voice from behind. It was the Dust Adder, the knife still held awkwardly in his mangled hands. In the light of the fire, Charging Bear could see that the man wasn't merely dark with dust and blood, as he'd assumed at first, but that he was actually brown-skinned. Not as dark as Cantrell, perhaps, but certainly darker than him. "I'm Jeb, by-the-by...Don't think we've made no proper introductions."
Charging Bear
player, 877 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Fri 31 Aug 2012
at 17:18
  • msg #89

Re: Interlude: The Dream Quest of Charging Bear

Charging Bear nods though a slight frown touches his face as he speaks, "It will stay true to the letter of our pact."

After a moment he extends his hand to Jeb, "Charging Bear."
The Dust Adders
NPC, 79 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Mon 3 Sep 2012
at 04:10
  • msg #90

Re: Interlude: The Dream Quest of Charging Bear

The man shakes his hand, then looks at him suspiciously. "Ain't you the one they said raped a woman?"

His tone is more curious than hostile, but there's still a hint of suspicion there.
Charging Bear
player, 879 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Wed 5 Sep 2012
at 17:24
  • msg #91

Re: Interlude: The Dream Quest of Charging Bear

With a slight nod, the native son says, "I have been falsely accused of such, yes. That's part of the reason I'm here."
The Dust Adders
NPC, 80 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Wed 5 Sep 2012
at 18:02
  • msg #92

Re: Interlude: The Dream Quest of Charging Bear

Jeb nods. "Yeah, wasn't sure about that my own self. Folk get a bit quick to believe the worst o' folk what have different skin tone than they do. So where to we go from here, ya reckon?"
Charging Bear
player, 880 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Thu 6 Sep 2012
at 17:12
  • msg #93

Re: Interlude: The Dream Quest of Charging Bear

"Just that it is the Shrike's larder in the Roots of the Tree of Life, near the Deadlands but our little feather friend there might be of some assistance."

Charging Bear's gaze shifts to the fiendish fowl. "Do you know where the Shrike's larder is?"
Exodus
NPC, 27 posts
El Cuervo Diablo
P5 T4 F0 Extra
Thu 6 Sep 2012
at 17:40
  • msg #94

Re: Interlude: The Dream Quest of Charging Bear

The little squirming thing shivers in Charging Bears Grip. "Yes! Danger! Danger!" it squeaks. "Bad place!"
Charging Bear
player, 881 posts
Native Warrior
P6T6 W:1 F:- FC:W2R2B0
Thu 6 Sep 2012
at 19:15
  • msg #95

Re: Interlude: The Dream Quest of Charging Bear

"Everything here is dangerous birdie, we just expect where we going to be even more so." Charging Bear lets go of the bird before looking back to Jeb

"Not sure how I'll be getting out once I've found my name and set things to rights. Jeb, you can come along or stay here. Might be safer here but who knows really."
Exodus
NPC, 28 posts
El Cuervo Diablo
P5 T4 F0 Extra
Fri 7 Sep 2012
at 10:55
  • msg #96

Re: Interlude: The Dream Quest of Charging Bear

"I reckon I ain't got a choice. You're the one with the guide." Jebs says.

The guide, in the meantime, has begun flying away from the pair. It heads deeper into the spirit World, toward the great dark storm on the horizon, which resembles the trunk of a tree if you squint. Thunder rumbles in the distance.

"This way! This way!" The murderous little bird calls.

((OOC: Make a Knowledge (Occult) roll for me. On a success, draw a card. On a failure, draw three cards.))
Charging Bear
player, 883 posts
Native Warrior
P6T6 W:1 F:- FC:W1R2B0
Fri 7 Sep 2012
at 12:01
  • msg #97

Re: Interlude: The Dream Quest of Charging Bear

"There is that," Charging Bear says quietly before asking. "Can you walk?"

OOC: So glad I got that skill.
07:58, Today: Charging Bear rolled 1,1 using 1d4,1d6, rerolling max with rolls of 1,1. Know (Occult).
Going to reroll that...
07:58, Today: Charging Bear rolled 1,10 using 1d4,1d6, rerolling max with rolls of 1,(6+4)10. Know (Occult) - WC.
10 is a raise, not sure if that helps

07:59, Today: Charging Bear drew the single card: KS using a deck of 54 cards. Card.

The Stray
GM, 2042 posts
The Marshal
'round these parts
Sat 8 Sep 2012
at 07:21
  • msg #98

Re: Interlude: The Dream Quest of Charging Bear

Jeb nods, and the two travelers turn to follow the demon crow.

some mood music

The trio move across the landscape, which begins to resemble the world Charging Bear left behind less and less. The path he follows twists and forks often, and more than once he'd have been completely lost without the sight of the demon crow to guide him along the right path. The manitou leads him and his companion into shadow, and Charging Bear finds himself climbing endless narrow passages, ladders, vines, and pits. He feels himself sinking, heading down, ever down, eternally downward.

The trip lasts a long time. The Native Son is forced to hunt at least twice to come up with adequate food for himself and his companion, and they have to stop to rest often, though the giant moon never sets and the sun never seems to rise.

The first time, Charging Bear and Jeb find refuge in a stand of massive pine trees grown into a hushed and cavernous chamber, like a cathedral with a roof of boughs and a ground covered in brown pine needles. Little people tend to trees and flowers in the pine catherdral, and welcome The Native Son and the Dust Adder with open arms, though they shoo away the crow, who huffs angrily at the ill-treatment. When Charging Bear awakes, he finds himself feeling refreshed and rested, and Jeb's hands have recovered enough that he can grasp his knife without wincing.

The second rest was in the cold. Charging Bear had started a fire to roast a rabbit he had captured, but the sky grew dark as a massive cloud with the face of an old man covered the moon and drenched him with rainwater. The flame was instantly doused, and Charging Bear and his companions had to flee before Old Man Thunder's wrath until they found a small stand of rocks for shelter. The thundercloud's fury was not spent for several hours.

The path Charging Bear follows becomes twisted and warped. Brambles and thorns pull at his clothing and leave long, bloody scratches on his hands, arms, and legs. Occasionally he spots a gobbet of flesh dangling from the thorns around him, then skeletons, then much fresher corpses. Men, women, animals, little folk, and even stranger things are impaled on the thorny brambles around the path. Once, Charging Bear passes a wisp of cloudstuff dangling from a branch, the remains of a storm spirit like the one that had soaked him that morning. Another time he passes a garden of impaled arms and legs, bundled in a mass that still writhed.

There was no mistaking it. The Shrike's Larder was near. Ahead of him, Charging Bear sees an arch woven of thorns, with two human skeletons impaled through the chest flanking the entryway.

((OOC: All your wounds are healed. You may draw 2 random chips.))
Charging Bear
player, 885 posts
Native Warrior
P6T6 W:- F:- FC:W1R4B0
Mon 10 Sep 2012
at 19:36
  • msg #99

Re: Interlude: The Dream Quest of Charging Bear

OOC: Chips!
12:11, Today: Charging Bear rolled 25,23 using 1d35,1d35. Chips.
Looks like a pair of Reds to me

Seeing the foreboding duo before him, Charging Bear pauses and frowns slightly, but he knows what he must carry on.

He turns back to his traveling companion and says, "Jeb,I don't expect you to go further in with me. It's going to be damn dangerous in there." The native son waits for the other man to answer, though his mind is working through the dozens upon dozens of possible horrors that are ahead of him.
The Dust Adders
NPC, 81 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Mon 10 Sep 2012
at 22:56
  • msg #100

Re: Interlude: The Dream Quest of Charging Bear

"Well, I appreciate that, but I've come this far already." Jeb relies. "I can't just abandon you now. The Dust adders don't work that way. What are you here for, anyhow?"
Charging Bear
player, 886 posts
Native Warrior
P6T6 W:- F:- FC:W1R4B0
Tue 11 Sep 2012
at 16:09
  • msg #101

Re: Interlude: The Dream Quest of Charging Bear

"Its going to sound strange, but I'm here for get back my name. Seems someone got the bright idea traded it to the birdie, then went off and to do horrible things  using it. Its actually the reason people think I did those terrible things that Cantrell wanted to bring me in for." Charging Bear says solemnly.
The Dust Adders
NPC, 82 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Tue 11 Sep 2012
at 18:40
  • msg #102

Re: Interlude: The Dream Quest of Charging Bear

"So I suppose just suin' them fer defamation o' character is out of the question, then?"Jeb asks, looking at the pair of corpses lining the thorny archway with a shudder. "Never mind. I reckon the court wouldn't give you the time o' day, anyhow. They're a might quick to judge when a fella's skin ain't lily white."

A chill wind blows from out of the archway, carrying whispered voices.

"...murderer..." The voices say. "...ravager...thief...kinslayer..."
Charging Bear
player, 887 posts
Native Warrior
P6T6 W:- F:- FC:W1R4B0
Tue 11 Sep 2012
at 18:52
  • msg #103

Re: Interlude: The Dream Quest of Charging Bear

The native son shakes his head slight, "No... this will help to set all that to right."

Charging Bear shifts his attention to the corpses and the wind whispering accusations at him. "We'd best get moving, not much will come of us just jawing at each other here." He checks the fetishes the strange shaman gave him and hopes his courage holds.
The Stray
GM, 2052 posts
The Marshal
'round these parts
Tue 11 Sep 2012
at 19:22
  • msg #104

Re: Interlude: The Dream Quest of Charging Bear

And just as Charging Bear begins to bear forward, the skeletons on the thorn arch turn their heads toward him, empty eye-sockets glowing with a hellish light.

"...you shall not pass, kinslayer..." The corpses say in unison, and they begin to struggle against the thorns holding them up on the archway...

((OOC: Make a Fear check (+ Grit, no fear level) and draw for initiative. Do you want to control Jeb for this fight, too?))
Charging Bear
player, 888 posts
Native Warrior
P6T6 W:- F:- FC:W1R4B0
Tue 11 Sep 2012
at 19:29
  • msg #105

Re: Interlude: The Dream Quest of Charging Bear

"I've killed none of my kin." Charging Bear says firmly, his hand lightly touch the twin tomahawks at his side. The native son looks quickly about for what use he can make of the terrain against these forth coming foes.

OOC: Sure I'll run ole Jeb.
15:26, Today: Charging Bear rolled 13,5 using 1d6+2,1d6+2, rerolling max with rolls of (6+5)11,3. Fear (+2 Grit).

The Stray
GM, 2058 posts
The Marshal
'round these parts
Wed 12 Sep 2012
at 08:09
  • msg #106

Re: Interlude: The Dream Quest of Charging Bear

The corpses heave themselves off their thorns and land roughly in front of the gate.



The land around is rocky and choked with brambles with thorns as long as Charging Bear's forearm. Moving through them would be hazardous...it might be possible to hurt someone by tossing them into a briar patch. Though given how dead these things look, they might not be bothered by a half-dozen razor-sharp sticks through them.

((OOC: If you want to try impaling someone on the surrounding thorns, it would take a Raise on a Grapple check. Not only would the critter be Grappled and Shaken, he'd take 2d4 damage from the briars. Moving through the briars costs double and deals 2d4 damage.))

Jeb Jefferson
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Gambling d4, Intimidation d6, Knowledge (Cattle Ranching) d6, Notice d6, Riding d6, Shooting d6, Survival d6
Charisma: –2; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Vengeful (Major), Outsider (Black), Loyal
Edges: Steady Hands
Gear: Charging Bear's knife (Str+d4)

Turn Order:
Corpses: 10D
Jeb: Not yet drawn
Charging Bear: not yet drawn

Charging Bear
player, 890 posts
Native Warrior
P6T6 W:- F:- FC:W1R4B0
Wed 12 Sep 2012
at 14:44
  • msg #107

Re: Interlude: The Dream Quest of Charging Bear

OOC: Looks like we go after them
10:44, Today: Charging Bear drew the single card: 3D using a deck of 54 cards. Initiative.

The Stray
GM, 2061 posts
The Marshal
'round these parts
Wed 12 Sep 2012
at 19:21
  • msg #108

Re: Interlude: The Dream Quest of Charging Bear

The two skeletal things begin some kind of chant. Their hands begin to glow with a hard, sharp light, as if they were growing claws of sheer brilliance...

((OOC: The monsters open up by using their Smite power to give their claws some extra oomph...

The Stray rolled 3,2 using d10,d6, rerolling max with rolls of 3,2. Tribal Medicine (Group roll). No. Going to chip that...

The Stray rolled 4,5 using d10,d6, rerolling max with rolls of 4,5. white chip. Better! They both get +2 damage for the next three actions.

Card: 9S))

Charging Bear
player, 891 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B0
Wed 12 Sep 2012
at 19:31
  • msg #109

Round 1 Fight!

Not one to shy away from a fight, Charging Bear lives up to his name and moves quickly towards the pair of foes. His twin tomahawks appearing in his hands as he closes the distance.

OOC: Um... is one casting Smite on bother of them or are the two really one critter?
Fightx2 with -2 penalty for off hand (as usual)
15:26, Today: Charging Bear rolled 1,3,0,1 using 1d8,1d6,1d8-2,1d6-2, rerolling max with rolls of 1,3,2,3. Fighting.
Going to burn one of my red chips for a full re-roll.
15:26, Today: Charging Bear rolled 15,2,1,-1 using 1d8,1d6,1d8-2,1d6-2, rerolling max with rolls of (8+7)15,2,3,1. Fighting - red chip.
That should hit, hopefully w/ a raise.
15:27, Today: Charging Bear rolled 7,1,3 using 1d8,1d6,1d6, rerolling max with rolls of 7,1,3. Damage (Tomahawk, Strength, Raise).
11 damage

Jeb follows the native son's lead.

OOC: +1 gang up from CB.
15:29, Today: Charging Bear rolled 5 using 1d6+1, rerolling max with rolls of 4. Fighting (+1 gangup).
Not sure if that hits but here's damage anyways
15:30, Today: Charging Bear rolled 1,1 using 1d8,1d4, rerolling max with rolls of 1,1. Damage (Knife, Strength).
2 damage...

15:31, Today: Charging Bear drew the single card: 9C using a deck of 54 cards. Initiative.

This message was last updated by the player at 19:31, Wed 12 Sept 2012.
The Stray
GM, 2062 posts
The Marshal
'round these parts
Wed 12 Sep 2012
at 19:52
  • msg #110

Re: Round 1 Fight!

The Native Son's mighty blow breaks ribs and send the thing staggering, but it recovers swiftly to rake at Charing Bear's flesh. He fends it off, only for it's partner to creep up from behind. Charging Bear feels the thing's claws dig deep into his back.


((OOC: It was a Group Roll. If they were using separate powers, I would have rolled separately. Undead with magic! Whee!

Their Parry is 6, their Toughness is 8, so that was a Hit and Raise from your attack.

11 damage, however, leaves the critter Shaken, not Wounded.

The Dead Thing rolls to Unshake: The Stray rolled 8 using 1d12, rerolling max with rolls of 8. unshake. Success and Raise.

It swings back at you. The Stray rolled 5 using 1d8, rerolling max with rolls of 5. Fighting! No hitter.

The other one shambles over and takes a swing at you as well. Now it gets a Gang-up bonus. The Stray rolled 12 using 1d8, rerolling max with rolls of (8+4)12. Fighting! I forgot the Gang-Up bonus, but that's still a Hit and Raise for the walker.

The Stray rolled 3,7,3 using d10,d4+2,d6, rerolling max with rolls of 3,(4+1)5,3. Damage. Total of 13 damage which is a Shaken and 1 Wound if you don't soak.

Card: 10S (if you're curious about all those card rolls, they have a special penalty that makes them discard Face cards or higher). Please resolve your Soak before my next action.))

Charging Bear
player, 892 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B0
Thu 13 Sep 2012
at 11:22
  • msg #111

Re: Round 1 Fight!

OOC: Going to use my shiny new Counter Attack edge on the guy who missed!
07:20, Today: Charging Bear rolled 3,3 using 1d8-1,1d6-1, rerolling max with rolls of 4,4. Counter Attack! (-2 Edge, +1 Gangup).
And I miss... oh well. Now burning a white chip to roll soak
07:21, Today: Charging Bear rolled 6,5 using 1d8,1d6, rerolling max with rolls of 6,5. Soak Roll.
6 will soak and I'll be unshaken for their next attack

The Stray
GM, 2066 posts
The Marshal
'round these parts
Thu 13 Sep 2012
at 18:01
  • msg #112

Re: Round 1 Fight!

The counter attack seems to have riled one of the dead men, who roughly shoves at the Native Son, trying to knock him off balance with brute strength. The other attempts another rake at CB while he seems to be open.

((OOC: One of them tries an Agility trick against Charging Bear.

The Stray rolled 4 using 1d8, rerolling max with rolls of 4. Agility Trick. Please roll Agility to resist.

The other attempts to make use of CB's impaired state for an attack.

The Stray rolled 5 using 1d8+1, rerolling max with rolls of 4. Fighting!

That's a Hit if CB fails against the trick, a Miss (and potential Counter Attack) otherwise.

Either way, they need to draw for next round: 3H))

Charging Bear
player, 893 posts
Native Warrior
P6T6 W:- F:- FC:W0R3B0
Thu 13 Sep 2012
at 18:53
  • msg #113

Re: Round 1 Fight!

Charging Bear nimbly evades the first creature's shove and manages to catch the claws of the corpse in between his tomahawks. "Why don't y'all just let us pass?" This of course gives the native son an opening he does his best to exploit.

OOC: Alright one agility roll coming right up!
14:39, Today: Charging Bear rolled 5,7 using 1d8,1d6, rerolling max with rolls of 5,(6+1)7. Agility.
7 beats 4, so counter attack!
14:41, Today: Charging Bear rolled 6,0 using 1d8-1,1d6-1, rerolling max with rolls of 7,1. Counter Attack! (-2 Edge, +1 Gangup).
6 hits!
14:41, Today: Charging Bear rolled 3,5 using 1d8,1d6, rerolling max with rolls of 3,5. Damage (Str, Tomahawk).
Enough for a shaken before I get into my twin swings

And everybody was kung-fu fighting!
14:45, Today: Charging Bear rolled 2,4,11,2 using 1d8,1d6,1d8-2,1d6-2, rerolling max with rolls of 2,4,(8+5)13,4. Fightingx2 (Main, Wild, Off, Wild).
Miss with main-hand, hit with the off-hand!
14:46, Today: Charging Bear rolled 3,9 using 1d8,1d6, rerolling max with rolls of 3,(6+3)9. Damage (Str, Tomahawk).
Forgot my raise die.
14:47, Today: Charging Bear rolled 5 using 1d6, rerolling max with rolls of 5. Raise.
17 damage versus an 8 toughness is 2 wounds if my math is right.

Jeb again tries to aid the native son but melee isn't his thing.

OOC:
14:50, Today: Charging Bear rolled 5 using 1d6+1, rerolling max with rolls of 4. Jeb - Fighting (+1 Gangup).
missed!

14:51, Today: Charging Bear drew the single card: 5D using a deck of 54 cards. Initiative.
Looks like I go first, but I'll wait till you resolve the damage.

The Stray
GM, 2067 posts
The Marshal
'round these parts
Fri 14 Sep 2012
at 00:21
  • msg #114

Re: Round 1 Fight!

The swinging blades bring the skeleton down, leaving only one remaining. A chill mist seeps from the dead man's bones.

((OOC: Yup. You're up before them.))
Charging Bear
player, 895 posts
Native Warrior
P6T6 W:- F:- FC:W0R3B0
Fri 14 Sep 2012
at 12:11
  • msg #115

Re: Round 1 Fight!

Charging Bear presses what little advantage he's got at this point, unleashing his a fury of attacks with his twin blades.

OOC:
08:05, Today: Charging Bear rolled 8,8,6,3 using 1d8+1,1d6+1,1d8-1,1d6-1, rerolling max with rolls of 7,(6+1)7,7,4. Fightingx2 (Main,Wild,Off,Wild,+1GangUp).
Both attacks hit.
08:06, Today: Charging Bear rolled 4,4,5,1 using 1d8,1d6,1d8,1d6, rerolling max with rolls of 4,4,5,1. Damage (Str, Tomahawk)x2.
8 and 6 damage, so that should just shake.

Jeb seeing that he's not doing much in the way of pure physical damage, grabs a bit of dirt and throws it at the "eyes" of the corpse hoping to distract it while Charging Bear attacks

OOC: Agility trick?
08:08, Today: Charging Bear rolled 4 using 1d8, rerolling max with rolls of 4. Jeb - Agility Trick.

08:11, Today: Charging Bear drew the single card: QC using a deck of 54 cards. Initiative.


This message was last edited by the player at 12:12, Fri 14 Sept 2012.
The Stray
GM, 2076 posts
The Marshal
'round these parts
Mon 17 Sep 2012
at 07:03
  • msg #116

Re: Round 1 Fight!

The dirt goes into the critter's eyesockets, but doesn't seem to bother the thing at all. While it staggers about, trying to defend itself from Charging Bear's blows, the mist congealing about the dropped body suddenly coalesces into a vaguely humanoid form and leaps for Charging Bear!

He feels the mist sink into his skin, and a chill worms it's way along his skin, raising gooseflesh as the thing attempts to jerk his limbs around like a marionette.

No, kinslayer. You will not win this round, croaks a voice in Charign Bear's skull. We will make you atone for your sins...

((OOC: Resolving the Trick: The Stray rolled 12 using 1d8, rerolling max with rolls of (8+4)12. Resisting trick. Well, that's a fail on Jeb's part, sadly.

Both of these things are Shaken, and one of them has lost a host body, so I roll to see if either Unshake.

The Stray rolled 3,11 using d12,d12, rerolling max with rolls of 3,11. Unshake, unshake. Only one succeeds. That's the downed one. Having lost it's host, it decides to try and take another, fresh one. It has chosen to focus on Charging Bear!

The Stray rolled 7 using 1d12, rerolling max with rolls of 7. Possession! Please roll Spirit to resist.

Card: 9D))

Charging Bear
player, 896 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B0
Mon 17 Sep 2012
at 15:45
  • msg #117

Re: Round 1 Fight!

The native son gnashes his teeth as he fights off the possession of the free spirit. "I will not atone to the likes of you!" His eyes focus on the remaining corporeal creature at which Charging Bear another round of attacks with his blades.

"Jeb, take the dream catcher from my belt and concentrate on it"

OOC: Alright first to deal with the possession...
08:41, Today: Charging Bear rolled 3,1 using 1d6,1d6, rerolling max with rolls of 3,1. Spirit.
That won't do, burning a Red chip for +d6
08:41, Today: Charging Bear rolled 5 using 1d6, rerolling max with rolls of 5. Red Chip.
3 + 5 = 8. Woot!
10:17, Today: Charging Bear rolled 10,3,4,1 using 1d8+1,1d6+1,1d8-1,1d6-1, rerolling max with rolls of (8+1)9,2,5,2. Fightingx2 (Main,Wild,Off,Wild,+1GangUp).
1 hit but with a raise!
10:17, Today: Charging Bear rolled 4,2,4 using 1d8,1d6,1d6, rerolling max with rolls of 4,2,4. Damage (Str, Tomahawk, Raise).
10 damage will shake - which should be a wound.

Jeb not knowing much about spirits does as he's told.

OOC: 11:44, Today: Charging Bear rolled 5 using 1d6, rerolling max with rolls of 5. Jeb - Spirit.
That should activate it.

11:44, Today: Charging Bear drew the single card: 7S using a deck of 54 cards. Initiative.

The Stray
GM, 2080 posts
The Marshal
'round these parts
Mon 17 Sep 2012
at 22:13
  • msg #118

Re: Round 1 Fight!

The mist boils at the strength of Chargign Bear's will, and the ghostly thing fades away.

The vicious attack drops the skeletal doll, which crumbles into constituent bones. The mist leaps across the space, heading for Jeb, who clutches the dreamcatcher ineffectively. The mist tarts trying to swallow Jeb, the same way the other mist tried to to subsume Charging Bear...

((OOC: That will, indeed, drop the Kachina's host. The Kachina is still Shaken, so it will need to unshake before it can attempt to do anything.

The Stray rolled 9 using 1d12, rerolling max with rolls of 9. unshake. It does, and with a raise, so it can act.

Of course, they can't attack the pair unless they beat Jeb's Spirit roll. They have d12 spirits, so they have a good chance, but let's see:

The Stray rolled 23,5 using d12,d12, rerolling max with rolls of (12+11)23,5. Resisting protection. Both of those are successes.

The one that tried to take CB can't do so again for a few hours, so it's going to retreat. The one that just dropped, however, is going to go for Jeb.

The Stray rolled 2 using 1d12, rerolling max with rolls of 2. Possession! Have Jeb roll Spirit to resist!

Card: 7S. Looks like a tie, so I'll let you resolve your action first before they go.))

Charging Bear
player, 897 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B0
Tue 18 Sep 2012
at 12:06
  • msg #119

Re: Round 1 Fight!

Jeb concentrates really hard and manages to keep himself from being the spirits newest meat puppet.
OOC: 07:49, Today: Charging Bear rolled 4 using 1d6, rerolling max with rolls of 4. Jeb - Spirit.
woot!

Charging Bear shifts gears and puts away one of his tomahawk. He draws the coup stick from his belt and tries to hit the spirit attacking Jeb.

OOC: Worth a shot right?
08:05, Today: Charging Bear rolled 5,-1 using 1d8-2,1d6-2, rerolling max with rolls of 7,1. Fighting (-2MAP).
Wait... forgot the +2 touch attach bonus... so a 7 should hit!

08:06, Today: Charging Bear drew the single card: 6C using a deck of 54 cards. Initiative.

The Stray
GM, 2083 posts
The Marshal
'round these parts
Tue 18 Sep 2012
at 17:49
  • msg #120

Re: Round 1 Fight!

Charging Bear whacks the humanoid mist with his coup stick. The thing reacts as if struck, at least. It doesn't seem hurt at all, but it slinks away over the ground like a whipped dog.

The passage through the gate is clear.

((OOC: The Kachina doesn't have a Fighting score unless it's possessing someone who has Fighting, so I suppose I should just use the default Parry of 2 for it when it's incorporeal like this. Because of that, you scored a Raise on your attack, which means you get two chips. Technically, you should only get the chips if you use the coup stick at the beginning of the fight, but eh. You've humiliated it into running, and you haven't taken any damage this fight, so that's another chip. 3 chips total. Just keep in mind that you need to use the coup stick at the beginning of fights rather than the end. This fight is over.))
Charging Bear
player, 899 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B1
Tue 18 Sep 2012
at 18:12
  • msg #121

Re: Round 1 Fight!

OOC: Oops...
14:00, Today: Charging Bear rolled 13,22,33 using 1d35,1d35,1d35, rerolling max with rolls of 13,22,33. Fate Chips.
Looks like 1 white, 1 red, 1 blue

Charging Bear turns to Jeb, "You alright?" he asks.
The Dust Adders
NPC, 83 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Wed 19 Sep 2012
at 04:21
  • msg #122

Re: Round 1 Fight!

"Yeah, I reckon so." Jeb says, still a little rattled. He clutches the small dreamcatcher tightly in his dark fists, and shivers. "Don't reckon you got any idea what them things were, do ya?"
Charging Bear
player, 900 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B1
Mon 24 Sep 2012
at 17:57
  • msg #123

Re: Round 1 Fight!

"Some sort of spirit... obviously not the friendly kind." Charging Bear says with a slight frown. "We'll encounter more difficulties I fear." The native son looks over the two corpses quickly to see what he can make of them.

OOC: Notice?
13:57, Today: Charging Bear rolled 5,4 using 1d6,1d6, rerolling max with rolls of 5,4. Notice.

The Stray
GM, 2102 posts
The Marshal
'round these parts
Wed 26 Sep 2012
at 02:05
  • msg #124

Re: Round 1 Fight!

The bodies are old, mostly skeletons with only a few strings of leathery flesh left. Both have large round wounds through the back, probably from where they were impaled on the thorns of the archway. The shredded tatters of clothing provide little in the way of clues...one of the bodies was clad in clothes made from woven cotton, and may have once belonged to a funeral suit, the other looks like it was wrapped buckskins and fringed leather in a Sioux-style burial rite. The bones have score marks, as if the flesh had been pecked away one chunk at a time.
Charging Bear
player, 901 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B1
Wed 26 Sep 2012
at 18:46
  • msg #125

Re: Round 1 Fight!

Once satisfied that the bone will do little to harm them later, Charging Bear says a silent pray for the dead. When he's done he stands and looks at Jeb for a moment before heading into the bramble and thorn lined path. "Stay close Jeb, don't want to get separated in here." The native son shifts his focus to their feathered guide.
The Stray
GM, 2103 posts
The Marshal
'round these parts
Thu 27 Sep 2012
at 07:43
  • msg #126

Re: Round 1 Fight!

The demon crow's flight leads the pair past the arch, down a twisted path flanked on all sides by tumbleweeds and cacti.

In the distance Charging Bear can see a massive palo verde growing into the twisted clouds above. The wind brings with it a thousand low moans and wails, and the native son can see ghostly wisps struggling on the thorns of the tree. More crows flutter about the tree, occasionally pecking at the souls trapped on the branches.

Now Charging Bear knows where Itza-chu got his inspiration.

Jeb shudders as he looks at the tree in the distance, but says nothing.
Charging Bear
player, 902 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B1
Thu 27 Sep 2012
at 16:32
  • msg #127

Re: Round 1 Fight!

In a low grumbling tone, the native son starts to say "I think if I get a hold of that blood thirsty Apache again I'm going to ..." but stops mid-sentence and shakes his head. "Can't think like that here." Charging Bear sets himself towards the task at hand, rather than dwelling on could have and should have and will haves.

"Let's keep moving."
The Stray
GM, 2104 posts
The Marshal
'round these parts
Thu 27 Sep 2012
at 17:48
  • msg #128

Re: Round 1 Fight!

((OOC: So, do you have a plan on how to find the soul that's yours and retrieve it from the tree?))
Charging Bear
player, 903 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B1
Thu 27 Sep 2012
at 18:20
  • msg #129

Re: Round 1 Fight!

OOC: I think I have.

Names are typically tied to things they belong to... in this case Charging Bear should still have some connection to his own name. He's hoping if he concentrates on when he received his name - the day he fought off a young bear and managed to survive then his Grandfather 'renamed him' - it will help show him where his name lies within the tree.

The Stray
GM, 2105 posts
The Marshal
'round these parts
Thu 27 Sep 2012
at 18:27
  • msg #130

Re: Round 1 Fight!

((OOC: Make a Spirit check, then, to get a fix on the location.))
Charging Bear
player, 904 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B1
Thu 27 Sep 2012
at 23:14
  • msg #131

Re: Round 1 Fight!

OOC: here ya go
19:13, Today: Charging Bear rolled 4,1 using 1d6,1d6, rerolling max with rolls of 4,1. Spirit.

The Stray
GM, 2107 posts
The Marshal
'round these parts
Fri 28 Sep 2012
at 09:51
  • msg #132

Soul Tree

Charging Bear concentrates, seeking his name among the souls. He remembers the day of the bear, hungry and angry. He remembers the branches he'd grabbed to chase it off, keeping his little sister safe from the bear's attack. He remembers the pride in his grandfather's eyes as he bestowed the new name on the boy...and he feels it. A pulse, an echo, dimly beating like his own heart.

He can see a glimmer among the crying, wailing souls. There. It's high up. He'll have to climb. And who knows what dangers lurk in the tree itself? Who knows where Shrike is?
((OOC: It's time for a Dramatic Task!

Getting up to where your soul is will take a series of Climb checks (at +2 because of the abundant handholds). You'll need to make 5 checks in all. How well you do at the end of the 5 checks determines how close you are to your name when I spring the next bit on you.

Draw a card before you make each roll. A Club is a Complication which inflicts a -2 penalty to the roll. Come up with an interesting IC description of the complication. If you draw the Jack, Queen, or King of Clubs, expect an encounter instead. If you draw a Joker, you get a +2 bonus on your Climb check, but will also have an Interesting Event occur.

Draw your card and make your first roll, please.))

Charging Bear
player, 905 posts
Native Warrior
P6T6 W:- F:- FC:W1R2B1
Mon 1 Oct 2012
at 12:53
  • msg #133

Re: Soul Tree

OoC: first card 7C ... hello complication
That means +2-2= +0 on the climb check which is unskilled fun for CB.
First climb roll is a 2 ... going to burn a red chip for +d6 on that.
Red chip was a 5 so that gives me a 7 total on the first roll which is 1 success.

Charging Bear leaves Jeb near the tree base with his knife and the dream catcher. The native son was never much for tree climbing and recalls many a time where he managed to fall just as much as he climbed in his youth. He starts up easily enough, hand over hand with plenty of places to grip and push off from.

Unfortunately, for Charging Bear this tree has a mind if its own, as he gets a dozen or so feet into the air the tree seems to move branches causing Charging Bear to miss a hand hold and almost falls. A quick grab of a nearby limb keeps him from meeting his maker. That was close...
Charging Bear
player, 906 posts
Native Warrior
P6T6 W:- F:- FC:W1R2B1
Mon 1 Oct 2012
at 13:11
  • msg #134

Re: Soul Tree

OoC: here we go for the rest of this

Second card - JD
Second climb roll  - 4
That is 2/2.

Card three is a 6H
Third climb check - 8!
Woot 4/3

Forth Card - 6D
Forth climb roll - 2
Going to save my chips for the next roll if needed. At 4/4

Final card - 8H
Final Climb Check - 35 !!!!
11/5

Charging Bear takes his time for the rest of the climb. He pauses every few feet to adjust for the changes the tree throws at him. On more than one occasion he attempts to free trapped souls, even though it slows him down. After what seems like hours he reaches his name ...
The Stray
GM, 2117 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 10:34
  • msg #135

Re: Soul Tree

The soul fragments Charging Bear passes are mostly pale husks. There's still a few live ones, ones he can still free. It's difficult, however. The tree branches are sturdy, and cutting through them takes effort. He's rewarded by seeing the gratitude in the eyes of the luminous beings he frees.

Finally, he gets up near the top, where the footing is treacherous. And he spots his Name.

His name is a great, wooly bear, piteously moaning as it struggles against the spike it's impaled on. There's a sickly excremental smell coming from the bear's matted and stained pelt...it was ill-used even before it was caught here.

It looks up at Charging Bear's approach, despair and pain in its brown eyes. "Kill me..." it says. "Please...the pain...I can't take the pain..."

((OOC: So, now you have to get it free, heal it, and get it down from the tree. Maybe not in that order, but those three tasks have to be done before you can reclaim it as your own.

The easy part is getting it free. Make an attack against the Branch. It has a Parry of 2. You have to deal 10 damage to the branch in one hit to break it. Raises on the attack roll don't do extra damage, and the damage dice do not ace.

You can make as many attacks as you like until you break it, but there's a catch: you have to draw a card for each attempt. If you draw a Face card, Ace, or Joker, stop - You've attacked the attention of something, and will have to deal with it before you continue.))

Charging Bear
player, 907 posts
Native Warrior
P6T6 W:- F:- FC:W1R2B1
Tue 2 Oct 2012
at 14:24
  • msg #136

Re: Soul Tree

Charing Bear gently touches his name as speaks softly, "No need to fear, we'll be out of here and far away soon. Grandfather would be proud of you." After taking a few moment to attempt to comfort his name, Charging Bear gets to work at freeing it.

OOC: Alright here we go
10:18, Today: Charging Bear drew the single card: 3H using a deck of 54 cards. Card. We're good!
10:18, Today: Charging Bear rolled 7,7 using 1d8,1d6, rerolling max with rolls of 7,(6+1)7. Fighting. Hit!
10:18, Today: Charging Bear rolled 6,1 using 1d8+1,1d6, rerolling max with rolls of 5,1. Damage (Str, Tomahawk). 3 pts shy, +1 is from Grim Servent

Roll#2!
10:23, Today: Charging Bear drew the single card: QH using a deck of 54 cards. Card.

Uh oh....

Shrike
NPC, 1 post
Butcher Bird Spirit
P8 T7 W0 F0 Cha 0
Tue 2 Oct 2012
at 20:30
  • msg #137

Re: Soul Tree

As Charging Bear works at the branch holding his name hostage, he feels a chill in his spine...It's as if the air itself just went cold and dead.

From high above, the native son can hear a bone-chilling bird shriek, and then something falls, crashing, into the branches above. Charging Bear feels the spray of fresh blood on his face, and can see a deer spirit squirming on the thorns above.

Above that, Charging Bear can see the shadow of a massive, sparrow-like bird with bloody talons and beak. The bird lets out another hideous chirping, like a whippoorwill's call or sadistic laughter.

Shrike has returned to her Larder.

And then a small, crow-shaped shadow flitters near the larger sparrow. "Down below! Down below!" squawks the demon crow. "Thief! Thief!"

And Shrike turns her gaze down to the tree...

((OOC: Make a Fear Check, -2 for Shirke's Fear ability, + Grit. Then, if you succeed (or fail but get a Fear result that still allows you to act), you may attempt to hide with a Stealth check...)))
Charging Bear
player, 909 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Wed 3 Oct 2012
at 13:19
  • msg #138

Re: Soul Tree

Casting an evil eye at the traitorous crow, Charging Bear shifts his gaze to the bird that's come back to it's nest, and his heart seems to stop for a moment. He manages to get control of himself long enough to shift into some of thicker cover offered by the tree.

OOC:
07:23, Today: Charging Bear rolled 1,2 using 1d6,1d6, rerolling max with rolls of 1,2. Spirit (-2 fear +2 grit).
That's no good... burning a white chip to reroll that
07:24, Today: Charging Bear rolled 4,3 using 1d6,1d6, rerolling max with rolls of 4,3. Spirit (-2 fear +2 grit) - white chip.

Since we're in a tree I'm guessing my Woodsman edge counts
07:25, Today: Charging Bear rolled 9,3 using 1d4+2,1d6+2, rerolling max with rolls of (4+3)7,1. Stealth (+2 Woodsman).

Shrike
NPC, 2 posts
Butcher Bird Spirit
P8 T7 W0 F0 Cha 0
Thu 4 Oct 2012
at 07:14
  • msg #139

Re: Soul Tree

The black eyes of Shrike scan the tree branches, but luck is with Charging Bear for once. Apparently, she did not see the Native Son crouching under cover, and turns her attention to the demon crow.

Her beak spears at the fluttering manitou, but it dodges out of the way and flaps off in a huff. Shrike herself, losing interest, wings away, presumably to land in her nest.

Charging Bear is safe--for now. But Shrike is home, and that makes his job more complicated.

((OOC: 00:08, Today: Shrike rolled 2,1 using d6,d6, rerolling max with rolls of 2,1. Notice. Shrike doesn't see anything, and is annoyed enough at the crow demon for wasting her time to snap at it.

00:09, Today: Shrike rolled -1,1 using d12-2,d6-2, rerolling max with rolls of 1,3. Fighting! The crow manages to doge out of the way.

Go ahead and continue your rolling. You get one roll free, and then must continue drawing cards before your roll.))

Charging Bear
player, 910 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Thu 4 Oct 2012
at 13:33
  • msg #140

Re: Soul Tree

Waiting a few long breaths, Charging Bear goes back to attempting to free his name. He takes a solid swing at the branch, but it appears tougher than it looks. As he goes to make a second swing he hits the branch above causing a bit of noise. This won't end well will it...

OOC:
08:12, Today: Charging Bear drew the single card: 7D using a deck of 54 cards. Card.
Okay there
08:46, Today: Charging Bear rolled 3,22 using 1d8,1d6, rerolling max with rolls of 3,(6+6+6+4)22. Fighting.
That's a hit with 5 raises, that don't matter.
09:25, Today: Charging Bear rolled 2,2 using 1d8+1,1d6, rerolling max with rolls of 1,2. Damage (Str, Tomahawk).
And 4 damage.

Try #3!
09:29, Today: Charging Bear drew the single card: JS using a deck of 54 cards. Card.
Son of crap

Charging Bear
player, 911 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Thu 4 Oct 2012
at 13:43
  • msg #141

Re: Soul Tree

OOC: I think I totally messed up what you said to do... as you gave me a free roll without having to pull cards. Ugh!
The Stray
GM, 2132 posts
The Marshal
'round these parts
Thu 4 Oct 2012
at 17:28
  • msg #142

Re: Soul Tree

((OOC: Make your free roll now, then, before I resolve the Face card.))
Charging Bear
player, 912 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Thu 4 Oct 2012
at 17:40
  • msg #143

Re: Soul Tree

OOC: I'll take that!

13:38, Today: Charging Bear rolled 4,5 using 1d8,1d6, rerolling max with rolls of 4,5. Fighting.
13:38, Today: Charging Bear rolled 2,10 using 1d8+1,1d6, rerolling max with rolls of 1,(6+4)10. Damage (Str, Tomahawk).

12 points does the trick!

The Stray
GM, 2134 posts
The Marshal
'round these parts
Fri 5 Oct 2012
at 09:24
  • msg #144

Re: Soul Tree

With a heavy snapping, the branch gives way. The thorn shaft is still inside the poor creature, however, and it's still a long way down. Bears can climb, but this one needs medicine first.

((OOC: Indeed it does. Since that was your free one, we'll disregard the other draws. Instead, you might want to make a Survival check (-2) to see if you can find some kind of medicine to help ease the pain of your wounded name. Draw a card, as well...a club is a complication of some kind (which will depend on the card drawn).))
Charging Bear
player, 913 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Fri 5 Oct 2012
at 12:50
  • msg #145

Re: Soul Tree

Seeing the rather beaten up nature of his name, Charging Bear looks about for anything that might help heal the poor spirit. Has to be some useful bark or berries about...

OOC: And another card
08:08, Today: Charging Bear drew the single card: AS using a deck of 54 cards. Card.
Ace of Spades so we're good there

+2 Woodsman negates the -2 modifier
08:09, Today: Charging Bear rolled 8,2 using 1d6,1d6, rerolling max with rolls of (6+2)8,2. Survival (+2 Woodsman, -2 GM mod).
With a raise even!

The Stray
GM, 2139 posts
The Marshal
'round these parts
Wed 10 Oct 2012
at 06:27
  • msg #146

Re: Soul Tree

It takes Charging Bear about half an hour to scout around. The trees branches are heavy with dead things, and some new plant-life has begun to grow among the corpses impaled there. He finds what he's looking for growing on a corpse he can't identify, something that looks like it may have been made of solid rock and bled new soil. The herbs he finds are something his grandfather pointed out to him, many years ago, as plants helpful in stemming bleeding and keeping wounds from going sour.

He returns to the bear, who is still laying where he was pulled from the great trunk.

((OOC: Not only do you find herbs to help, but they provide a +2 bonus to the Healing roll I'm going to ask you to make now, which will cancel out the default penalty. This is a roll to remove Incapacitation, so there's no Wound Penalty on this check.))
Charging Bear
player, 915 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Wed 10 Oct 2012
at 12:06
  • msg #147

Re: Soul Tree

Taking his time, Charging Bear does as his grandfather showed him so long ago. Slowly chewing the plant and creating a slight paste which he then applies to the wounds carefully. Tastes like spoiled peaches, the native son thinks as he works

OOC: Alright one healing roll...
07:45, Today: Charging Bear rolled 6,1 using 1d4,1d6, rerolling max with rolls of (4+2)6,1. Healing.

The Stray
GM, 2141 posts
The Marshal
'round these parts
Tue 16 Oct 2012
at 04:40
  • msg #148

Re: Soul Tree

The bear moans in pain as Charging Bear works, but he's able to remove the thorn and stem the bleeding with a poltrice. Soon, the poor animal is able to limp about on it's own power.

Now all Charging bear has to do is get him and his name down out of the tree...

((OOC: I'm a bit stumped on this, so if you have any suggestions, I'm open to them.))
Charging Bear
player, 916 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Tue 16 Oct 2012
at 11:32
  • msg #149

Re: Soul Tree

OOC: I would guess it would be another Dramatic Task as those rules fit the situation quite well and I'd say using stealth probably... as the Shrike is about.
The Stray
GM, 2144 posts
The Marshal
'round these parts
Wed 17 Oct 2012
at 05:01
  • msg #150

Re: Soul Tree

((OOC: Sounds good! Draw a card to check fro complications, and then make a Stealth check at -2. If you get a complication, let me know... }:D))
Charging Bear
player, 917 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Wed 17 Oct 2012
at 11:00
  • msg #151

Re: Soul Tree

OOC: Alright... lets see what the die roller gives.
06:59, Today: Charging Bear drew the single card: 4C using a deck of 54 cards. Card.
a complications, how perfect ...

Itza-Chu
NPC, 63 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Thu 18 Oct 2012
at 18:35
  • msg #152

Re: Soul Tree

Itza-chu hurt. The thing had grabbed him, and then...everything got muddy afterward. he was sure he'd been stuck with something at least once. Then the strange hold had vanished, he'd tumbled, and, moving more on instinct than anything else, he'd crawled into the graveyard to hide. He'd found a nice open grave to leap into...

But he'd just kept falling. He looked up, past the prickly bushes that surrounded him, into the sudden twilight, to the tree stretching high above him, filled with thorns and dying things, and knew where he was.

"hee-he-HEE! hee-he-HEE!" shrieks a voice near him, and Itza-chu realized where he was.

"Oh, that'm bad." He mutters. He turns and faces Shrike.

The woman in bloody buckskins grinned at him with sharp teeth. She raised a sickle and began carving the body on the stone slab next to her. Her piercing black bird-eyes never left him.

"Um...how, totem." Itza-chu says. "What, er...what'em this all about?"

Am I actually dead? He wondered for a moment.

"There's a thief. In my tree." Shrike says, ripping at the carcass. The black man on the table moans...apparently he's not quite dead. "He's come for your name. The one you gave me." She carves off the man's hand, and begins to tear the flesh from it.

"Name? Charging Bear!" Itza-chu growls. "So that'm where he got to."

"Go. Get him now." Shrike says, stripping another gobbet of flesh from poor Jeb. "Or our deal is undone."

Itza-chu nodded, and grabbed a long thorn to use as a spear. He didn't need to be reminded of what would happen if the pact was broken...

He turned to the tree and began to climb.

((OOC: And there's your complication. Roll Stealth. All the rolls are now opposed rolls.))
Charging Bear
player, 918 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Thu 18 Oct 2012
at 19:03
  • msg #153

Re: Soul Tree

Not knowing what he can do for Jeb, Charging Bear moves to try to help the poor captured man.

OOC: Later in life I won't take Heroic with my characters... honest!
15:01, Today: Charging Bear rolled 7,12 using 1d4+2,1d6+2, rerolling max with rolls of (4+1)5,(6+4)10. Stealth (+2 Woodsman).

The Stray
GM, 2148 posts
The Marshal
'round these parts
Fri 19 Oct 2012
at 08:09
  • msg #154

Re: Soul Tree

Charging Bear and his namesake move quickly and quietly down the branches of the giant tree, even as Itza-chu begins his ascent...

((OOC: Itza-chu also has Woodsman, so he gets a +2 bonus to his check.

01:06, Today: Itza-Chu rolled 4,4 using d8+2,d6+2, rerolling max with rolls of 2,2. Tracking. Nope. Thus far, Charging Bear escapes detection, and he's got 2 successes out of 5 needed to get down. Draw another card.))

Charging Bear
player, 919 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Mon 22 Oct 2012
at 14:48
  • msg #155

Re: Soul Tree

Trying to be quiet isn't exactly Charging Bear's forte, but he goes about it as best he can. He also does try to keep his name sake from having more harm done. Now how do I help Jeb? he asks himself.

OOC: Looks like Itza-Chu's tracking is WAY better than CB's stealth
07:33, Today: Charging Bear rolled 3,6 using 1d4+2,1d6+2, rerolling max with rolls of 1,4. Stealth (+2 Woodsman).

Itza-Chu
NPC, 64 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Mon 22 Oct 2012
at 19:36
  • msg #156

Re: Soul Tree

As Charging Bear creeps down the tree trunk, Itza-chu giggles.

"I'm'a coming for you, Charging Bear! You can't'um hide from me! Never could hide from me..."

Below, Shrike pulls another gobbet of flesh from the moaning Dust Adder.

"I can help him." The bear rumbles in response to the native son's question to himself. "Get me to him, and keep the Shrike away, and I can help him."

((OOC: Yes. Yes it is. Still, what did you expect from an indian scout turned misanthropic psychopath?

12:23, Today: Itza-Chu rolled 13,5 using d8+2,d6+2, rerolling max with rolls of (8+3)11,3. Tracking. That eats up your success for the round. If you want to save Jeb, you'll need to either ditch your totem, or the two of you will need to move faster and it will become a chase.))

Charging Bear
player, 920 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Tue 23 Oct 2012
at 11:58
  • msg #157

Re: Soul Tree

"Then we had best move faster or there won't be anything to save." the native son says solemnly.  His eyes scan for a path to Jeb and the Shrike before he starts a controlled fall.

Ooc: a chase it is then!
Itza-Chu
NPC, 65 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Thu 25 Oct 2012
at 08:39
  • msg #158

Re: Soul Tree

((OOC: Alrighty. Roll Agility, please.

01:37, Today: Itza-Chu rolled 7,5 using d8,d6, rerolling max with rolls of 7,5. Agility. One card for Itza-chu.

Card: JC. Itza-chu suffers a complication!))

Charging Bear
player, 921 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Thu 25 Oct 2012
at 11:20
  • msg #159

Re: Soul Tree

OOC: Agility!
07:16, Today: Charging Bear rolled 3,3 using 1d8,1d6, rerolling max with rolls of 3,3. Agility.
Burning a red chip to reroll.
07:16, Today: Charging Bear rolled 10,4 using 1d8,1d6, rerolling max with rolls of (8+2)10,4. Agility - red reroll.
That's a raise which means 2 cards for me
07:19, Today: Charging Bear drew the 2 cards: RJ!, 10S using a deck of 54 cards. Chase.
A good joker! yay! Looks like I'm in short range

This message was last edited by the player at 11:20, Thu 25 Oct 2012.
Itza-Chu
NPC, 66 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Fri 26 Oct 2012
at 02:21
  • msg #160

Re: Soul Tree

"There you are!" Itza-chu crows, spotting Charging Bear as he readies his descent. The psychotic Apache begins swinging through the branches, pulling his way up toward the native son, though some of the branches don't quite hold his weight and for one brief, heartstopping moment it looks like he might fall when a thorny branch snaps in his hands. He recovers, though, and continues

((OOC: Yup, that's short range. Do you want to take a swing at Itza-chu as you swing through the branches?  Remmber that the Joker adds +2 to your roll for cards next round, too.

Meanwhile, Itza-chu has to deal with a complication. He needs to make an Agility check to avoid Fatigue from Bumps and Bruises.

19:15, Today: Itza-Chu rolled 2,11 using d8,d6, rerolling max with rolls of 2,(6+5)11. Agility. Yup, he succeeds, though he still can't make an attack this round.

He gets a +2 bonus to his Chase rolls because he has a Pace of 8 from Fleet-Footed. I'll roll after CB has resolved his action and rolls for next round.))

Charging Bear
player, 922 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B1
Fri 26 Oct 2012
at 11:55
  • msg #161

Re: Soul Tree

Charging Bear takes a chance and swings his tomahawk at the psychopath's head but cleaves only air.

OOC:
07:52, Today: Charging Bear rolled 4,3 using 1d8-2,1d6-2, rerolling max with rolls of 6,5. Fighting (-4 Head, +2 Joker).
Burn a red to reroll that
07:53, Today: Charging Bear rolled 4,0 using 1d8-2,1d6-2, rerolling max with rolls of 6,2. Red Chip.
Still a miss.
Next around chasing rolls
07:54, Today: Charging Bear rolled 5,13 using 1d8+2,1d6+2, rerolling max with rolls of 3,(6+5)11. Agility (+2 Joker).
13 is 3 raises!
07:55, Today: Charging Bear drew the 3 cards: 10H, KS, 4H using a deck of 54 cards. Chase.
KS is close range

Itza-Chu
NPC, 67 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Mon 29 Oct 2012
at 03:22
  • msg #162

Re: Soul Tree

some mood music

Itza-chu slips away from Charging Bear's thrust. He bends a branch and sends it springing toward Charging Bear's face. Charging Bear nimbly avoids the razor-sharp thorns on the tree, but it does allow Itza-chu the chance to leap down a few branches below him.


((OOC: 18:54, Today: Itza-Chu rolled 3,5 using d8+2,d6+2, rerolling max with rolls of 1,3. Agility. One Card.

Card: 10C. Looks like Charging Bear can take a shot at him, though he'd need to take a Multi-Action Penalty to do so (unless he wants to cleverly disarm himself by throwing one of his tomahawks).

Make your attack.))

This message was last edited by the player at 23:08, Thu 01 Nov 2012.
Charging Bear
player, 923 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B1
Wed 31 Oct 2012
at 13:33
  • msg #163

Re: Soul Tree

OOC: Not sure if that's quite right... I've got a King so I'm in short range - the new chase rules are VERY abstract - at least that's how I read it from the rules and the two examples on page 86 of SWD
The Stray
GM, 2166 posts
The Marshal
'round these parts
Thu 1 Nov 2012
at 23:07
  • msg #164

Re: Soul Tree

((OOC: Looking over it again...King is Short range and it specifically calls out Melee Attacks as possible. So you can swing at him again. Make your attack!))
Charging Bear
player, 924 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B1
Fri 2 Nov 2012
at 12:04
  • msg #165

Re: Soul Tree

OOC: Yeah the new chase rules are very abstract
Charging Bear manages to get a clear swing at Itza-chu. Te other Indian is too quick on his feet, and Charging Bear manages to hit only air.

OOC:
07:54, Today: Charging Bear rolled 7,5 using 1d8,1d6, rerolling max with rolls of 7,5. Fighting.
A swing and a miss!

Itza-Chu
NPC, 68 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Fri 2 Nov 2012
at 12:40
  • msg #166

Re: Soul Tree

((OOC: Yes they are. I dunno if a chase was the right way to model this fight, but when CB reaches the ground I'll move into regular combat rounds. This will be the last round of the Chase, though.

05:38, Today: Itza-Chu rolled 5,3 using d8+2,d6+2, rerolling max with rolls of 3,1. Agility. one card.

Card: JD))

Charging Bear
player, 925 posts
Native Warrior
P6T6 W:- F:1 FC:W0R0B1
Fri 2 Nov 2012
at 13:23
  • msg #167

Re: Soul Tree

Charging Bear misses a foot hold and slips. He tumbles to the ground in a painful fashion.

OOC: 08:45, Today: Charging Bear rolled 1,2 using 1d8,1d6, rerolling max with rolls of 1,2. Chase.
Um... I'll burn my last red chip to re-roll that one...
08:45, Today: Charging Bear rolled 6,1 using 1d8,1d6, rerolling max with rolls of 6,1. Chase - Red re-roll.
08:46, Today: Charging Bear drew the single card: 5C using a deck of 54 cards. Card.
Oh goodie a complication
08:46, Today: Charging Bear rolled -1,1 using 1d8-2,1d6-2. Complication .
1 Fatigue or no chips left to fight Itza-Chu - aka either or I'm hosed. Guess I'll take the fatigue

Itza-Chu
NPC, 69 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Sat 3 Nov 2012
at 03:37
  • msg #168

The Shrike and The Grizzly

As Charging Bear and his namesake totem tumble out of the tree, the bear hugs the native son. The bear rolls with him, cushioning the fall.

The psychotic Apache hops down to the ground. Shrike is still pulling Jeb apart on the slab. The poor man screams and moans as the bird spirit continues to eat pices of his innards.

"My child, we must save that poor man." The bear rumbles. "Keep the shrike and her pawn busy, and I can yet save his life."

((OOC: Itza-chu doesn't have a ranged weapon, so he can't take advantage of things this round.

The totem spirit cushions Charging Bear, and takes the Fatigue instead of him. Chargign Bear and the Totem start the fight Prone.

Charging Bear is now on the ground, as is Itza-chu. Draw cards for regular combat. As for chips, see the new post on the Fate Chips thread. Also, you can draw chips for your totem (who is a Wild Card and thus starts with 2 chips of her own), and you can try to gain an extra chip with your coup stick.

You may also spend your Relic card before you draw new Adventure cards. Rescuing your Totem Spirit from the Shrike's tree counts as fulfilling the criteria of an epic task.

For the upcoming fight, I'll give you control of your Totem spirit. The Totem has two fate chips and an acts on your turn.))


*Charging Bear, Totem Guardian
Attributes: Agility d6, Smarts d6 (A), Spirit d8, Strength d12+4, Vigor d12+2
Skills: Fighting d8, Guts d10, Intimidation d10, Notice d8, Swim d6
Pace: 8; Parry: 6; Toughness: 11
Special Abilities:
  • Bear Hug: Bears don’t actually “hug” their victims, but they do attempt to use their weight to pin their prey and rend it with their claws and teeth. A bear that hits with a raise has pinned his foe. The opponent may only attempt to escape the “hug” on his action, which requires a raise on an opposed Strength roll.
  • Mama Bear!: A grizzly defending her cubs is a force of nature. Her Parry is reduced by 2 but she adds +2 to all Fighting and Strength rolls, and her Toughness. She ignores all wound penalties. Charging Bear counts as a cub for these purposes.
  • Claws: Str + d6.
  • Size +2: These creatures can stand up to eight feet tall and weigh over 1,000 pounds.
  • Favored Power: Charging Bear may use Greater Healing by making a Spirit check. She does not need to spend any Power Points to use this ability.



Turn Order:
Itza-Chu: KH
Shrike and the Crow Manitou: 10C
Charging Bear: Not drawn yet

This message was last edited by the player at 00:30, Sat 10 Nov 2012.
Charging Bear
player, 928 posts
Native Warrior
P6T6 W- F- FC:W3 R1 B1 L1
Wed 7 Nov 2012
at 16:12
  • msg #169

Re: The Shrike and The Grizzly

OOC: Sure I'll burn the Relic card now.
11:10, Today: Charging Bear drew the single card: QC using a deck of 54 cards. Initiative.
I'm going after Itza-Chu it appears
11:11, Today: Charging Bear rolled 31 using 2d36 with rolls of 7,24. Fate Chips for Totem.
Looks like the totem gets a white and a red chip.

Itza-Chu
NPC, 70 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Sat 10 Nov 2012
at 02:18
  • msg #170

Re: The Shrike and The Grizzly



Itza-chu giggles. "You ain't too smart, are you?" He says, dipping forward and stabbing the native son in the gut. "YOU! CAN'T! BEAT! ME!" he stabs again and again, tearing bloody rents all across Charging Bear's torso.

"Just DIE already, will'ya!?" He crows, as the native son stumbles from the assault...

((OOC: Itza-Chu attacks Charging Bear. He's wielding a spear, which gives him a bit of Reach. Your Relic Tomahawks give you a bonus to Parry, so I'm rolling this attack vs. Parry 7. I'll adjust if you decide to bump your Fighting.

Itza-chu uses Frenzy:

18:56, Today: Itza-Chu rolled 15,7,3 using d10-2,d10-2,d6-2, rerolling max with rolls of (10+7)17,9,5. Frenzy! That's either two hits or one hit, depending on how you spend your advance, so I'll roll damage.

First Damage: 18:58, Today: Itza-Chu rolled 23,10 using d10,2d6, rerolling max with rolls of (10+10+3)23,5,5. damage (with Raise). 33 damage! What the heck? DAMN does the dice roller hate you! That's 6 Wounds and a Shaken for CB to try to soak. That will Incapacitate him in one shot...Luckily you have your Totem around, who can attempt to heal you on his turn. I'm not even going to roll for the second attack.

I would be very surprised if you soak that, and would caution you not to waste a bunch of chips on the soak. By all means, try a soak roll, but save the rest of your chips for the Incapacitation roll and your totem bear's Healing power. I am again awarding you a Blue chip for the WTFery of the dice exploding on you again.

Card for next turn: 8H))

Relic: Charging Bear's Tomahawks

This pair of tomahawks was wielded by the warrior Charging Bear on his spirit quest to rescue his totem animal and clear his name. He used these blades to cut his totem spirit free of the thorns of The Shrike's Larder, then used them in defense of his totem against the villainous Itza-Chu, who had stolen Charging Bear's totem to cast blame on him for Itza-chu's misdeeds.

Power: Each of tomahawks have the following stats: (5/10/20, Str+d6+2, Parry +1). When wielded together, the warrior gains the benefits of the Florentine and Trademark Weapon edges (for a total bonus of +2 to Fighting vs. an opponent with a single weapon and no shield, and reducing the gang-up bonus of multiple foes by 1).

Taint: None.

This message was last edited by the player at 02:21, Sat 10 Nov 2012.
Charging Bear
player, 929 posts
Native Warrior
P8(1)T6 W- F- FC:W1R1B2
Sun 11 Nov 2012
at 18:43
  • msg #171

Re: The Shrike and The Grizzly

OOC: Burning a white chip for a soak attempt
13:24, Today: Charging Bear rolled 1,1 using 1d8,1d6, rerolling max with rolls of 1,1. Soak Roll.
Which is a COMPLETE fail... wow. Moving on into the Incap stage of this fun saga.

One Vigor roll w/ wounds - only at -2 for CB thanks to Nerves of Steel!
13:29, Today: Charging Bear rolled 3,-1 using 1d8-2,1d6-2, rerolling max with rolls of 5,1. Incap (-2 WP).  Not quite... White chip for a reroll
13:30, Today: Charging Bear rolled 3,0 using 1d8-2,1d6-2, rerolling max with rolls of 5,2. Incap (-2 WP) - White FC . Apparently I like 3
Since I'm close to success, I'm going to burn my Legend chip for add 1d6+2 to the 3
13:31, Today: Charging Bear rolled 7 using 1d6+2, rerolling max with rolls of 5. Legend Chip.
3 + 7 == 10 which is a raise! So now for the Injury table
13:33, Today: Charging Bear rolled 7 using 2d6, rerolling max with rolls of 2,5. Injury Table. Guts
13:33, Today: Charging Bear rolled 11 using 1d6, rerolling max with rolls of (6+5)11. Injury Table. Busted: Strength reduced a die type (minimum d4).

Charging Bear thought he'd caught Itza-chu's spear but the Apache knew the Native son's defenses from when they'd fought before. The spear pierces Charging Bear's abdomen, and Itza-chu drives the tip into the earth behind his victim. Charging Bear's hands drop his blades and grasp at the spear that has gone through him but his hands, like the rest of him, have lost their strength as he slumps over onto the weapon.

OOC: Handling Totem Guardian Charging Bear next

A touch of it's hand seems to awaken the fallen Native Son as mystical energy flows from the Totem Guardian into its name sake.

OOC: 13:44, Today: Charging Bear rolled 6,4 using 1d8,1d6, rerolling max with rolls of 6,4. Totem - Greater Healing.
That removes the incap status but still have 3 wounds to worry about
Initiative card time
13:45, Today: Charging Bear drew the single card: 4S using a deck of 54 cards. Initiative.

This message was last edited by the player at 18:48, Sun 11 Nov 2012.
Shrike
NPC, 3 posts
Butcher Bird Spirit
P8 T7 W0 F0 Cha 0
Tue 13 Nov 2012
at 10:26
  • msg #172

Re: The Shrike and The Grizzly

In reply to Charging Bear (msg # 171):

Shrike turns her attention from eviscerating Jeb and looks over at the battle.

"Take them down, Crying Hawk." She says. "Rip them up."

Then she begins to sing, and in her song is power. Itza-chu's already-muscular body swells and bulges as the song lends him power. He shrieks with laughter as the power fills him, and pulls his spear free of Charging Bear.

"Time to stick'em you back in the tree." he says, darting forward to stab the guar guarding the fallen warrior.

But his jabs don't seem to do more than make the grizzly mad...

((OOC: So the injury will go away in 24 hours or when all the wounds are healed, whichever happens first.

Shrike will cast Boost Trait on Itza-chu, targeting his Strength so he can punch through the grizzly's toughness.

22:23, Today: Shrike rolled 13,3 using d10,d6, rerolling max with rolls of (10+3)13,3. Tribal Medicine.

Itza-chu's strength is boosted to d12+1

Shrike's card for next round: KC

Since they all go before you, I'll just resolve the actions now.

Shrike is going On Hold, to watch the fight between Itza-chu and Charging Bear.

Itza-chu knows that to kill CB, he's going to need to incapacitated the totem as well, so he makes a Frenzy attack.

22:29, Today: Itza-Chu rolled 3,10,3 using d10-2,d10-2,d6-2, rerolling max with rolls of 5,(10+2)12,5. Frenzy! hit with Raise.

22:31, Today: Itza-Chu rolled 3,4 using d12+1,2d6, rerolling max with rolls of 2,2,2. damage (with Raise). 7 Damage total. Not enough to break the bear's toughness...that's bad for Itza-chu.

Shrike will go now. Shrike will Boost Itza-chu's Vigor.

22:34, Today: Shrike rolled 12,11 using d10,d6, rerolling max with rolls of (10+2)12,(6+5)11. Tribal Medicine.

Itza-chu's Vigor is now d12, and his toughness is now 9

Now it's CB's turn.

Cards for next round:

Itza-chu: JD
Shrike: 6S))

Next Up: Charging Bear! CB can take actions...he's at -2 from wound penalties, but he can take actions.
Charging Bear
player, 930 posts
Native Warrior
P8(1)T6 W- F- FC:W1R1B2
Wed 14 Nov 2012
at 19:00
  • msg #173

Re: The Shrike and The Grizzly

OOC: I'm going to "let" the Totem Guardian go first with another healing attempt on CB
The totem doesn't seems to care much for Itza-chu's efforts but rather touches Charging Bear again and the native son is restored to bloody but near-perfect health. The totem then takes a step closer to Itza-chu.

OOC: 13:43, Today: Charging Bear rolled 1,10 using 1d8,1d6, rerolling max with rolls of 1,(6+4)10. Totem - Greater Healing.
10 is a raise so 2 wound healed!
Going to use the Totem's red chip for a +d6 to finish healing CB and get ride of that lowered strenght die
13:44, Today: Charging Bear rolled 4 using 1d6, rerolling max with rolls of 4. Red Chip.
that'll do it!

Charging Bear glad to be alive, not happy that his foe has been given even more power to fight him unleashes a sloppy but fierce series of attacks upon Itza-chu.

OOC: 13:52, Today: Charging Bear rolled 6,8,6,12 using 1d8+4,1d6+4,1d8+2,1d6+2, rerolling max with rolls of 2,4,4,(6+4)10. Fighting (+2 WA,+1 Edge,+1TMW). Forgot +1 from the totem as gang up which means CB get 2 hits. Let's see if I can do any damage.
13:58, Today: Charging Bear rolled 6,5,2,4 using 1d8+1,1d6+2,1d8+1,1d6+2, rerolling max with rolls of 5,3,1,2. Damage (Str, Tomahawk)x2.
So... 11 and 6 points of damage. Alright I'm going to use an adventure card
quote:
JC - Deadly Blow
“Oooh! That’ll leave a mark!”
Spend a fate chip and play after damage is rolled to double the total of a successful melee attack.

22 vs 9 is 3 wounds.

14:00, Today: Charging Bear drew the single card: AH using a deck of 54 cards. Initiative.
Looks like I go first!

This message was last edited by the player at 19:02, Wed 14 Nov 2012.
Itza-Chu
NPC, 71 posts
Sadistic Apache
P8 (9) T7 (9) W0F0 Cha -5
Mon 19 Nov 2012
at 07:19
  • msg #174

Re: The Shrike and The Grizzly

Itza-chu staggers beneath the withering attack, grunting as some of Charging Bear's blows strike true. His flesh is healing, but if the native son keeps up his assault, he might be able to keep the psychotic Apache down...

((OOC: Itza-chu will, of course, attempt to Soak.

00:13, Today: Itza-Chu rolled 4,4 using d12,d6, rerolling max with rolls of 4,4. Soak! That soaks one of his 3 wounds, leaving him still Shaken with 2 wounds))

Up Next: Charging Bear!
This message was last edited by the player at 07:19, Mon 19 Nov 2012.
Charging Bear
player, 933 posts
Native Warrior
P8(1)T6 W- F- FC:W1R1B2
Mon 19 Nov 2012
at 13:37
  • msg #175

Re: The Shrike and The Grizzly

Charging Bear's totem moves to help Jeb. The massive totem lays its paws on the wounded Dust Adder.

OOC:
07:49, Today: Charging Bear rolled 4,0 using 1d8-1,1d6-1, rerolling max with rolls of 5,1. Totem - Greater Healing.
That should do it

Continuing his assault Charging Bear reigns in his anger and fights with more tactics rather than pure aggression. His twin blade slicing and cleaving through Itza-Chu's defenses.

OOC:
07:31, Today: Charging Bear rolled 4 using 1d35, rerolling max with rolls of 4. Fate Chip.
An extra white chip for me... woot!
08:04, Today: Charging Bear rolled 5,5,1,1 using 1d8+2,1d6+2,1d8,1d6, rerolling max with rolls of 3,3,1,1. Fighting (+1 Florentine,+1TMW).
Which I'll burn to re-roll that lack luster roll
08:05, Today: Charging Bear rolled 5,10,10,3 using 1d8+2,1d6+2,1d8,1d6, rerolling max with rolls of 3,(6+2)8,(8+2)10,3. Fighting - White Chip.
Two hits!
08:18, Today: Charging Bear rolled 6,7,5,5 using 1d8,1d6+2,1d8,1d6+2, rerolling max with rolls of 6,5,5,3. Damage (Str, Tomahawk)x2.
13 vs 9 is a wound, and 10 vs 9 is a shaken which will be another wound as well.

08:37, Today: Charging Bear drew the single card: QD using a deck of 54 cards. Initiative.

This message was last edited by the player at 13:37, Mon 19 Nov 2012.
Itza-Chu
NPC, 72 posts
Sadistic Apache
P8 (9) T7 (9) W0F0 Cha -5
Wed 21 Nov 2012
at 05:19
  • msg #176

Re: The Shrike and The Grizzly

some mood music

As Charging Bear's blades score on Itza-chu, he sees the previous wounds closing. The psychotic Apache rolls with the blows, and grins.

"My turn." He says, launching another flurry of vicious attacks at Charging Bear. His spear tears through the Native Son.

As the Bear pours healing energy into Jeb, Shrike shrieks in outrage. "Get AWAY!" She cries, her black eyes burning in rage. "He's MINE!"

But Jeb's flesh knits, and the instant he's put back together, he screams, grabs the Shrike's sickle, and buries it into her chest. Then he pulls the blade, ripping the buckskins and the flesh beneath.

Shrike's scream echoes across the glade, and she sheds her human form. The giant bloody-headed bird takes wing, blood streaming from the rip across her breast. She dives into the giant tree, tearing at one of the souls there. As she eats, the wound begins to clot.

"Charging Bear!" The totem roars. "Kill the Shrike, and her protection over the pawn fades! Shoot her!"


((OOC: Itza-chu attempts to soak the first wound.

21:17, Today: Itza-Chu rolled 9,2 using d12-2,d6-2, rerolling max with rolls of 11,4. Soak!

He has the Hardy trait, so making him Shaken twice will not inflict another wound. He sill spend a chip to unshake.

As his action starts, he attempts to Regenerate: 21:19, Today: Itza-Chu rolled 3,-1 using d12-2,d6-2, rerolling max with rolls of 5,1. Almost a success.

He spends a Red Chip: 21:20, Today: Itza-Chu rolled 3 using 1d6, rerolling max with rolls of 3. red chip. Total of 6, which will heal one Wound.

He Frenzies again, Wild Attacking to cancel out the Frenzy Penalty. That lowers his Parry to 7. He still has a -1 wound penalty.

21:32, Today: Itza-Chu rolled 0,2,8 using d10-1,d10-1,d6-1, rerolling max with rolls of 1,3,(6+3)9. Frenzy! (With Wild Attack). That's a hit.

21:33, Today: Itza-Chu rolled 4,12 using d12+1,d6+2, rerolling max with rolls of 3,(6+4)10. Damage. Total of 16 damage, which is a Shaken and 2 Wound for Charging Bear unless he soaks.


Jeb gets healed, and, in a fit of rage, leaps at Shrike, using the Shrike's own sickle and a Wild Attack.

21:39, Today: The Dust Adders rolled 11 using 1d6+2, rerolling max with rolls of (6+3)9. Fighting! Wow. That actually hits Shrike's Parry. He'll add a Red Chip and make that an automatic Raise.

21:42, Today: The Dust Adders rolled 14,14 using d8,2d6+2, rerolling max with rolls of (8+6)14,2,(6+4)10. Damage. Wow. 28 damage. that's 5 wounds(!) for Shrike.

Shrike will attempt to soak: 21:45, Today: Shrike rolled 9,3 using d10,d6, rerolling max with rolls of 9,3. Soak! That soaks 2 wounds, still leaving 3. Ow. That will give Shrike pause.


Shrike spends her action transforming into bird form. She heads up into the air, toward her tree, to attempt to snatch a soul off the tree to heal some of her wounds.

Itza-chu: 8H
Shrike: RJ!

You get a free chip from The Joker's Wild.

Shrike Uses the joker to Feed on a soul and try to heal. She needs to roll vigor. She has 3 wounds, which giver her a -1 wound penalty (she has Improved Nerves of Steel), but a +2 bonus from the Joker, for a total bonus of +1. She rolls Vigor:

21:55, Today: Shrike rolled 7,6 using d10+1,d6+1, rerolling max with rolls of 6,5. Vigor. She heals one wound.

Card for next round: JH))

Turn Order:
Shrike: RJ! (JH next round)
Charging Bear, Jeb, Totem Spirit: QD
Itza-chu: 8H

Charging Bear
player, 934 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Wed 21 Nov 2012
at 13:23
  • msg #177

Re: The Shrike and The Grizzly

OOC: First let's pick up that fate chip
07:55, Today: Charging Bear rolled 12 using 1d35, rerolling max with rolls of 12. Fate Chip.
That's 1 white which I'll burn to soak those 2 wounds
07:55, Today: Charging Bear rolled 2,1 using 1d8,1d6, rerolling max with rolls of 2,1. Soak Roll.
Not good... burn a second white for a re-roll.
07:56, Today: Charging Bear rolled 12,2 using 1d8,1d6, rerolling max with rolls of (8+4)12,2. Soak Roll x2.
That will soak both wounds

With a skilled twist of his tomahawks, Charging Bear's fends off Itza-chu's spear then draws the pistol at his hip without thought. He fires a shot at the fleeing Shrike. The gun sounds like a thunderclap as it's roar echos through the Hunting Ground.

OOC: 07:57, Today: Charging Bear rolled 2,2 using 1d8,1d6, rerolling max with rolls of 2,2. Shooting.
So close! I'll burn a red chip for +d6
07:57, Today: Charging Bear rolled 3 using 1d6, rerolling max with rolls of 3. Red Chip.

Scratch that ... Stone's gun gives +2 to shooting so that 2 is a 4 and a hit!
08:05, Today: Charging Bear rolled 11 using 2d6+4, rerolling max with rolls of 2,5. Damage (+1 Gun, +2 Magic, +1 Grim, AP1).
That is a wound I believe.

The totem lumbers sure make sure that Itza-chu doesn't take advantage of Charging Bear's divided attention. A massive paw slams into the smaller Indian but is more like a hello pat that a vicious attack.

OOC: 08:18, Today: Charging Bear rolled 3,6 using 1d8+1,1d6+1, rerolling max with rolls of 2,5. Totem Fighting (+1 Gang up).
08:19, Today: Charging Bear rolled 3 using 1d6, rerolling max with rolls of 3. Totem - Red Chip +d6.

That's a 9 so the totem hits!
08:19, Today: Charging Bear rolled 5,4 using 1d12+4,1d6, rerolling max with rolls of 1,4. Totem - Damage.
A shaken I think... which is nothing really.

08:23, Today: Charging Bear drew the single card: 5D using a deck of 54 cards. Initiative.

The Stray
GM, 2188 posts
The Marshal
'round these parts
Wed 21 Nov 2012
at 16:42
  • msg #178

Re: The Shrike and The Grizzly

((OOC: What about Jeb, who's now up and under your control?))
Charging Bear
player, 935 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Wed 21 Nov 2012
at 16:54
  • msg #179

Re: The Shrike and The Grizzly

OOC: Totally forgot about Jeb! Silly me. Has Shrike gotten too far away from him to get try to hit the spirit with the sickle again? If he's close enough or move can to attack the bird he will... else I guess he'll go after ole Itza-chu
The Stray
GM, 2189 posts
The Marshal
'round these parts
Wed 21 Nov 2012
at 17:21
  • msg #180

Re: The Shrike and The Grizzly

In reply to Charging Bear (msg # 179):

((OOC: Shrike's up in the tree, so there's no way Jeb could get into melee with her again unless she comes down.))
Charging Bear
player, 936 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Wed 21 Nov 2012
at 19:27
  • msg #181

Re: The Shrike and The Grizzly

Jeb follows the bear's lead and attack with the Shrike's sickle.

OOC: 14:25, Today: Charging Bear rolled 9 using 1d6+4, rerolling max with rolls of 5. Jeb - Fighting (+2 Gang, +2 Wild).
14:26, Today: Charging Bear rolled 1,5 using 1d8,1d6+2, rerolling max with rolls of 1,3. Jeb - Damage (+2 WA).

6... not enough to scratch him.

Itza-Chu
NPC, 73 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Fri 23 Nov 2012
at 06:54
  • msg #182

Re: The Shrike and The Grizzly

"NO!" Itza-chu shouts as Charging Bear takes the shot. He swings his spear at Charging Bear's gun arm, thrusting wildly. But Charging Bear is able to fend him off with his other tomahawk, and the attack is thwarted.

Way up high, Shrike whirls and dives in an intricate aerial dance that calls up a whirlwind around her. The cyclone whips around her like an aura, and will doubtlessly make future shots at her more difficult...then she dives into the branches of the tree, and is lost from view.

Itza-chu seems to deflate as the magic leaves him, and he looks at the circle of enemies he's found himself entrapped in.

"Darn." he says, then kicks Charging Bear in the groin and attempts to make a break for it.

((OOC: The Shrike spends a chip to Soak: 23:24, Today: Shrike rolled 2,2 using d10,d6, rerolling max with rolls of 2,2. Fail, and now Shrike is out of chips and is relying on the GM pool (and now has 3 wounds).

Itza-chu attempts to Regenerate: 23:30, Today: Itza-Chu rolled 2,0 using d12-1,d6-1, rerolling max with rolls of 3,1. Regeneration. Not good enough. He spends a white Chip to try again.

23:30, Today: Itza-Chu rolled 0,3 using d12-1,d6-1, rerolling max with rolls of 1,4. white chip. Still not enough.

He burns the chip CB gave the GM pool to unshake, and attempts to disarm Charging Bear. he has a -1 Wound Penalty and a -2 Called Shot Penalty, so he Wild Attacks to cancel out some of that penalty (Dropping his Parry to 7 again) and get more damage.

23:37, Today: Itza-Chu rolled 2,2 using d10-1,d6-1, rerolling max with rolls of 3,3. Disarm! He spends a White Chip for another shot...

23:37, Today: Itza-Chu rolled 2,3 using d10-1,d6-1, rerolling max with rolls of 3,4. white chip. Fail. Looks like Itza-chu's luck is running out.

Card for next round: 6C. That means he goes before CB, and doesn't suffer from his lowered Parry.

Shrike has no stomach for this fight. She drops both Boosts on Itza-chu and uses Tribal Medicine on herself for the Deflection power.

23:42, Today: Shrike rolled 19,2 using d10,d6, rerolling max with rolls of (10+9)19,2. Tribal Medicine. Success and Raise. All attacks against Shrike are now at -4.

Shrike uses her movement to doge behind the massive tree, gaining total cover from it. She's running away.

Itza-chu, realizing all is lost, also decides to book it. He takes a Full Defense and attempts to move his Pace.

CB, you and each of the NPCs you control each get a single attack against Itza-chu, but he has Parry 11.))

Charging Bear
player, 937 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Sat 24 Nov 2012
at 21:22
  • msg #183

Re: The Shrike and The Grizzly

OOC: Umm.. slight problem with the running thing w/ full D

SWD pg73:
A hero using the full defense maneuver cannot move at all,
however. He’s doing everything he can to fend off whatever
is attacking him. If he wants to move away as well, use the
Defend maneuver instead.


Oh and because he missed CB, CB gets a counterattack :)

16:18, Today: Charging Bear rolled 4,3 using 1d8+1,1d6+1, rerolling max with rolls of 3,2. Fighting (+2 Gang,+1TMW,-2 Counter).
16:18, Today: Charging Bear rolled 1 using 1d6, rerolling max with rolls of 1. Blue Chip.

Going to burn my last red chip to reroll my fighting roll.
16:19, Today: Charging Bear rolled 8,15 using 1d8+1,1d6+1, rerolling max with rolls of 7,(6+6+2)14. Fighting - Red Chip.
16 vs 7 is a hit w/ a raise.
16:21, Today: Charging Bear rolled 5,4,1 using 1d8,1d6+2,1d6, rerolling max with rolls of 5,2,1. Damage (Str, Tomahawk, Raise).
10 vs 7 is a shaken

The Stray
GM, 2193 posts
The Marshal
'round these parts
Sun 25 Nov 2012
at 06:48
  • msg #184

Re: The Shrike and The Grizzly

((OOC: Ah. Meant Defend maneuver...the one that adds +2 to Parry. That being the case, he needs to attempt to Unshake before he can complete his action.

23:47, Today: Itza-Chu rolled 5,10 using d8-1,d6-1, rerolling max with rolls of 6,(6+5)11. unshake.

So his action is the same. he's attempting to Withdraw and is using the Defend maneuver. His current Parry is 11.))

Charging Bear
player, 938 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Mon 26 Nov 2012
at 13:54
  • msg #185

Re: The Shrike and The Grizzly

The trio that Itza-chu is attempting to flee from all do their best to prevent the psychotic savage from getting too far away, but only Charging Bear manages to connect with his tomahawk.

OOC: First up Charging Bear
08:46, Today: Charging Bear rolled 15,11 using 1d10+3,1d6+3, rerolling max with rolls of (10+2)12,(6+2)8. Fighting (+2 Gang,+1TMW).
15 vs 11 is a hit w/ a raise!
08:46, Today: Charging Bear rolled 3,7,2 using 1d8+1,1d6+2,1d6, rerolling max with rolls of 2,5,2. Damage (Str, Tomahawk, Raise).
12 damage vs 7 is a wound

Next is the totem
08:47, Today: Charging Bear rolled 4,5 using 1d8+2,1d6+2, rerolling max with rolls of 2,3. Totem Fighting (+2 Gang up).
Swing and a miss! Burn the totem's red chip to a +d6 to that
08:48, Today: Charging Bear rolled 2 using 1d6, rerolling max with rolls of 2. Red Chip.
7 still misses w/ only 1 white chip left

And last but not least Jeb
08:51, Today: Charging Bear rolled 4 using 1d6+2, rerolling max with rolls of 2. Jeb - Fighting (+2 Gang).
Sadly he too misses

Itza-Chu
NPC, 74 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Tue 27 Nov 2012
at 04:59
  • msg #186

Re: The Shrike and The Grizzly

The blow from the Tomahawk, however, cuts deep into Itza-chu's leg, severing his tendon and sending him stumbling to the ground.

He snarls, then uses the spear as a crude crutch to get to his feet and continue hobbling away as fast as his feet can take him...but right now, he's no longer "swifter than any horse" and is just as fast as any normal man.

((OOC: 21:50, Today: Itza-Chu rolled 2,3 using d8-1,d6-1, rerolling max with rolls of 3,4. Soak! Fail. Itza-chu takes a wound and is Shaken, which lowers his Pace. Since being Shaken doesn't stop his movement, he continues his action. His Pace is down to 6 (he has the Fleet-footed edge), so he's easily reachable. However, he also has the First Strike edge, so if Charging Bear or one of his minions gets close enough to get into Melee with him, he gets a free attack. It's CB's action))
Charging Bear
player, 942 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B2
Tue 27 Nov 2012
at 16:10
  • msg #187

Re: The Shrike and The Grizzly

Charging Bear moves to try to get a better line of sight on the Strike but then decides to deal with Itza-Chu. "Puppet first, then the puppet master."

OOC: Moving around to get a better line then shooting the psycho!
11:02, Today: Charging Bear rolled 4,2 using 1d8,1d6, rerolling max with rolls of 4,2. Shooting.
Hit, no raise.
11:04, Today: Charging Bear rolled 12 using 2d6+4, rerolling max with rolls of 4,4. Damage (+1 Gun, +2 Magic, +1 Grim, AP1).
12 vs 7 is another wound

Totem follows Charging Bear's example and charges Itza-Chu!

OOC: Charging totem mean wild attack!
11:06, Today: Charging Bear rolled 8,7 using 1d8+2,1d6+2, rerolling max with rolls of 6,5. Totem Fighting (+2 Wild).
That's a miss... burn a white chip to reroll.
11:06, Today: Charging Bear rolled 6,5 using 1d8+2,1d6+2, rerolling max with rolls of 4,3. Totem Fighting (+2 Wild) - White Chip.
Still a miss and totem is out of chips. Ugh!

Jeb comes running right after the totem, but he also misses.

OOC: 11:08, Today: Charging Bear rolled 7 using 1d6+3, rerolling max with rolls of 4. Jeb - Fighting (+1 Gang, +2 Wild).
Dice roller must like Itza-Chu

11:08, Today: Charging Bear drew the single card: 5D using a deck of 54 cards. Initiative.

Itza-Chu
NPC, 75 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Wed 28 Nov 2012
at 17:08
  • msg #188

Re: The Shrike and The Grizzly

Itza-chu stumbles at the gunshot, and actually screams as the bear comes at him. He's quickly surrounded...

((OOC: There's only three GM chips left, and I have other fights to run, so Itza-chu is effectively out of chips now. He's now at 3 wounds.

Card for next round: 5C.

Charging Bear goes before him. Suck to be Itza-chu right now.

The Shrike, though, is gone, run away from the battle.))

Charging Bear
player, 944 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Wed 28 Nov 2012
at 17:31
  • msg #189

Re: The Shrike and The Grizzly

Charging Bear seeing that the Shrike has flown the coop holsters his pistol and retrieves his second tomahawk before closing in on Itza-chu

OOC: The -2 MAP for holstering and fighting is made up for by the ganging up.
12:19, Today: Charging Bear rolled 6,3 using 1d10+2,1d6+2, rerolling max with rolls of 4,1. Fighting (+1 Florentine,+1TMW).
12:20, Today: Charging Bear rolled 2 using 1d6, rerolling max with rolls of 2. Blue Chip.

TOTALLY forgot the off hand attack
12:29, Today: Charging Bear rolled 14,1 using 1d10,1d6, rerolling max with rolls of (10+4)14,1. Off Hand (-2 Offhand +1TMW, Florentine).
hit with a raise!
12:30, Today: Charging Bear rolled 5,4,5 using 1d8,1d6+2,1d6, rerolling max with rolls of 5,2,5. Damage (Str, Tomahawk, Raise).
14 damage should be another wound and drop Itza-chu to Incap.

Charging Bear's totem continues to attack the crazed indian.
OOC:
12:22, Today: Charging Bear rolled 9,5 using 1d8+4,1d6+4, rerolling max with rolls of 5,1. Totem Fighting (+2 Wild +2 Gang).
Totem hits!
12:25, Today: Charging Bear rolled 7,2 using 1d12+6,1d6, rerolling max with rolls of 1,2. Totem - Damage (Str, Claw +2 Wild).
That's a shaken... he's got hardy so its nothing.

Jeb flails at the psychopath with the sickle but misses.
OOC:
12:26, Today: Charging Bear rolled 6 using 1d6+4, rerolling max with rolls of 2. Jeb - Fighting (+2 Gang, +2 Wild).
Miss

Itza-Chu
NPC, 76 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Wed 28 Nov 2012
at 22:07
  • msg #190

Re: The Shrike and The Grizzly

Itza-chu collapses under the assault, and lies there in a pool of his own blood, his unnatural vigor struggling to close the grievous wounds inflicted on him.

Charging Bear's Totem looks over the downed Apache.

"The puppet is down, the puppet master has won the day. We must leave this place now. We must be rejoined, and you must be returned to the world." She says, turning to the Native Son. "Come. Let us leave this foul place."

((OOC: 15:00, Today: Itza-Chu rolled 3,0 using d8-3,d6-3, rerolling max with rolls of 6,3. Regeneration. Fail. He remains Incapacitated. Since he's not dead, you can't count coup on him.))
Charging Bear
player, 945 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Thu 29 Nov 2012
at 17:30
  • msg #191

Re: The Shrike and The Grizzly

The native son nods to his totem but doesn't move. His gaze shift to the fallen Apache as a murder darkens his eyes. "I cannot leave him here alive, not after all he's done, who he's hurt." His grip on the twin tomahawks tightens as he leans down to do what he believes needs to be done.

OOC: Unless the totem or Jeb is going to stop CB, he's going to end Itza-chu.
The totem
Thu 29 Nov 2012
at 17:57
  • msg #192

Re: The Shrike and The Grizzly

"How can you end him? His totem still lives, fueling his healing. Were to chop him into tiny pieces, he would find a way back together." The totem say.

"And besides that, wouldn't you prefer to turn him over to that Bounty Hunter what's been after you?" Jeb says. "And see him get hung for all that shit he did in your name?"
Charging Bear
player, 946 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Thu 29 Nov 2012
at 18:38
  • msg #193

Re: The Shrike and The Grizzly

"I doubt he'll stay in custody long." grunts Charging Bear as he puts away his weapons and checks Itza-chu for any hidden weapons.  "Jeb get his spear." Once satisfied, the native son lifts Itza-chu into a fireman's carry.

OOC: Notice?
08:04, Today: Charging Bear rolled 1,10 using 1d6,1d6, rerolling max with rolls of 1,(6+4)10. Notice.

This message was last edited by the player at 13:05, Fri 30 Nov 2012.
The Dust Adders
NPC, 86 posts
Ornery Thugs
P5 T5 Cha -2, Extra
Fri 30 Nov 2012
at 17:56
  • msg #194

Re: The Shrike and The Grizzly

Jeb picks up the spear...and snaps it in half. "There. Ain't gonna be no good to anyone no more." He says. Given he'd probably been stabbed with it, his anger toward that weapon is probably well-founded.

Itza-chu also had a steel knife on him. Charging Bear is able to bind the Apache with rope from the altar where Jeb had been tied, and gag him, too.

The Grizzly leads the trio out of the thorns, away from the murder tree. "We must travel to a sacred place." She says. "There, we can perform the ritual of cleansing. It will remove the taint from your name and place it where it belongs. Once this is finished, Itza-chu will never again be able to hide his misdeeds behind your good name, and when you are restored with your true name, you will have the power to cause him lasting harm, even through Shrike still lives."

"What will that do for the law?" Jeb says. "Will he still be wanted?"

The Grizzly shrugs. "He will be absolved in the eyes of the spirits."

"That's not an answer."

"Mortals have their own mind. I cannot give guidance there."
Charging Bear
player, 949 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Fri 30 Nov 2012
at 18:30
  • msg #195

Re: The Shrike and The Grizzly

Charging Bear trudges along with Jeb and his totem. As the other finish talking the native son say to Jeb, "Cantrell know's I'm innocent. He'll take this one in for the deeds, and my name will be cleared. Also the spirits have their own ways of influencing our world, and I've no doubt if this crazed fool tries this again very bad things will happen to him."
The Grizzly
Fri 30 Nov 2012
at 19:05
  • msg #196

Re: The Shrike and The Grizzly

In reply to Charging Bear (msg # 195):

"Then we can begin." The Grizzly rumbles. "Fetch sage and sweetgrass, a shell from the waterside, a feather. We shall need these things for the ceremony."

((OOC: We'll run this as a Dramatic Task. The first part of the task is gathering the right materials, so draw a card and make a Knowledge (Occult) check for me. If you draw a CLub (and thus a complication), things will get weird.))
Charging Bear
player, 950 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Fri 30 Nov 2012
at 19:09
  • msg #197

Re: The Shrike and The Grizzly

Charging Bear nods and goes about his 'task'

OOC: 14:07, Today: Charging Bear drew the single card: 4H using a deck of 54 cards. Card.
14:08, Today: Charging Bear rolled 3,4 using 1d4,1d6, rerolling max with rolls of 3,4. Know (Occult).

Yona the Grizzly
Mon 3 Dec 2012
at 03:48
  • msg #198

Re: The Shrike and The Grizzly

The Grizzly inspects the items Charging Bear brings to her, nodding in approval. Jeb brings forth some other items...a dozen cactus needles and a round stone.

"It is good. Now for the hard part. We will first begin with a cleansing. I will teach you my special song, which you will need to sing as you do this. Then, you will need to be tied to me forever. We will do this through scarification and tattoo, of myself, of you, and of the Apache. His will be the most difficult, as his flesh resists permanent marks. We shall use the ash from the cleansing for ink. Are you ready?"
Charging Bear
player, 951 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Mon 3 Dec 2012
at 19:02
  • msg #199

Re: The Shrike and The Grizzly

With a slight nod, Charging Bear says "I am as ready as I can be."

OOC: Guess I need another card and to do another Knowledge Occult roll to continue this Dramatic Task!
14:02, Today: Charging Bear drew the single card: 10S using a deck of 54 cards. Card.
13:59, Today: Charging Bear rolled 1,2 using 1d4,1d6, rerolling max with rolls of 1,2. Know (Occult).
I'll burn a red chip to reroll that
14:02, Today: Charging Bear rolled 3,5 using 1d4,1d6, rerolling max with rolls of 3,5. Know (Occult) - Red Chip.
That's a success.

This message was last edited by the player at 19:03, Mon 03 Dec 2012.
Yona the Grizzly
Tue 4 Dec 2012
at 07:27
  • msg #200

Re: The Shrike and The Grizzly

Charging Bear prepares the sage and Sweetgrass, weaving the plants into a braid. He sets the grass braid into the shell and sets it on fire, then uses the feather to direct the smoke. First he directs it over himself, letting the pungent sage smoke wash over him and carry his sins away. Then he does the same to the Grizzly, wafting the smoke over her with the feather. The wounds and sores on her hide seem a little less gangrenous and sour, though she's still clearly in pain. Last of all, he flicks the feather at Itza-chu, who glares at him and strains against his bonds.

Making the ink out of the ashes turns out to be the hardest part. He has to make the ash and water mixture just right. Too thick, and it gets clumpy and is of no use. Too thin, and the ash ink will just dribble away. He has to burn all the sage and sweetgrass he brought to get enough ink.

The next part of the process is shaving a small patch of the Grizzly's hide and then using the cactus needle to make the painstaking dots the tattoo requires. This isn't a task he's had much practice with...he wouldn't want to harm his totem further.

((OOC: That roll will cover learning the song and performing the cleansing. Now for the Tattoo and scarification.

First, draw a card to check for Complications. If no complications show up, make a Smarts check at -2 to mark the Bear with the proper symbols. If a Complication DOES show up, well, I'll get to that.))

Charging Bear
player, 952 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Tue 4 Dec 2012
at 17:43
  • msg #201

Re: The Shrike and The Grizzly

The shaving was relatively easy, it was the tattooing that was the more difficult task. The native son takes his time but doesn't waste time as he has a feeling that  there are things lurking.

OOC:
11:48, Today: Charging Bear drew the single card: 10D using a deck of 54 cards. Card.
Woot! Now the hard part
12:04, Today: Charging Bear rolled 1,6 using 1d6-2,1d6-2, rerolling max with rolls of 3,(6+2)8. Smarts (-2 GM mod).
No raises but that'll do unless you say otherwise.

Yona the Grizzly
Thu 6 Dec 2012
at 08:23
  • msg #202

Re: The Shrike and The Grizzly

When the tattoo is finished (after several hours, or at least it seems that way...), Charging Bear pauses and examines his work.



Not bad. Now he needed to do the same to his own skin.

((OOC: Draw a card to check for complications. Then, make a Vigor check (-2) for this next bit of work. If successful, you get another success but suffer a level of Fatigue from Bumps and Bruises. If you fail, you still suffer the fatigue, but the tattoo is horribly botched and you'll need to make another Vigor roll to avoid getting ill from the ink. If a complication occurs...well, I'll get to that.))
Charging Bear
player, 955 posts
Native Warrior
P8(1)T6 W- F- FC:W-R1B1
Thu 6 Dec 2012
at 15:33
  • msg #203

Re: The Shrike and The Grizzly

A slight nod acknowledging the work is all Charging Bear gives as he looks at the tattoo he's produced. Without much ado he goes about replicating the tattoo upon his forearm.

OOC: Alright another card
08:34, Today: Charging Bear drew the single card: KS using a deck of 54 cards. Card.
Woot! Now that Vigor @-2
08:35, Today: Charging Bear rolled 11,3 using 1d8-2,1d6-2, rerolling max with rolls of (8+5)13,5. Vigor (-2 GM mod).
With a raise!

The Stray
GM, 2212 posts
The Marshal
'round these parts
Thu 6 Dec 2012
at 18:33
  • msg #204

Re: The Shrike and The Grizzly

The inking process is long and painful, and the skin around the tattoo is puffed and swollen by the time Charging Bear is done, but he's able to work through the pain. Once he's done, he feels amazingly cleansed, as if a terrible weight had been lifted from him.

((OOC: Sweet! That's 5 successes altogether. What that means is you've passed the Dramatic Task challenge.

You lose the Cursed Mysterious Past and the Bad Luck hindrance that goes with it. You gain the Knack (Spirit touched--Bear) edge (you gain a power you can activate with a Spirit roll, though you have a limited number of Power Points) and the Elan edge (+2 bonus to rolls you spend Fate Chips on, including Soak rolls and rolls with Red or Blue chips added to the total). Because you're Charging Bear, you also gain the Trouble Magnet (Major) Hindrance from Last Sons (at least Once per session, the character experiences trouble of some sort).

The last part of the ritual is figuring out how to make a mark on Itza-chu that won't fade. Draw a card to check for complications, then make a Knowledge (Occult) roll (-2) to try and figure out what you need to do next. Remember that you have a Fatigue level.))

Charging Bear
player, 957 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Thu 6 Dec 2012
at 18:52
  • msg #205

Re: The Shrike and The Grizzly

The uplifted feeling makes Charging Bear smile. "Now to finish this ..." mutters the native son as he turns his attention to Itza-chu.

OOC:
13:44, Today: Charging Bear rolled -1,5 using 1d4-3,1d6-3, rerolling max with rolls of 2,(6+2)8. Know (Occult) -2GM, -1 Fatigue.

I'm thinking a tribal style tattoo of the Shrike would be a good idea.

The Stray
GM, 2213 posts
The Marshal
'round these parts
Thu 6 Dec 2012
at 18:57
  • msg #206

Re: The Shrike and The Grizzly

((OOC: And the card, to check fro complications?))
Charging Bear
player, 958 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Thu 6 Dec 2012
at 19:00
  • msg #207

Re: The Shrike and The Grizzly

OOC: Opps!
13:58, Today: Charging Bear drew the single card: 5S using a deck of 54 cards. Card.
Safe ... for now

What power and how many power points does this knack give?

The Stray
GM, 2214 posts
The Marshal
'round these parts
Thu 6 Dec 2012
at 19:08
  • msg #208

Re: The Shrike and The Grizzly

((OOC: Bear's favored power is Healing, though I will also allow Succor. To gain power points, you spend a chip at the beginning of the session. You get 5 pp for a white chips, 1d6+5 pp for a red chip, and 2d6+5 pp for a Blue chip. Once those power points are gone, you can't gain more until the next Session.))
Charging Bear
player, 959 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Thu 6 Dec 2012
at 19:33
  • msg #209

Re: The Shrike and The Grizzly

OOC: I'll go with Healing.
Itza-Chu
NPC, 77 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Fri 7 Dec 2012
at 07:13
  • msg #210

Re: The Shrike and The Grizzly

Charging Bear:
The uplifted feeling makes Charging Bear smile. "Now to finish this ..." mutters the native son as he turns his attention to Itza-chu.


Itza-chu grins. the gag falls away from his mouth. "Oh? You think'em so?" he says, then hops up. The ropes drop from him in a cascade of hemp, and Charging Bear can spy several raw gashes on his wrists. He must have spent all that time wearing his bonds against the rocks!

The psychotic Apache turns tail and runs. "Crying Hawk faster than any horse!" he crows as he starts to run.

((OOC: I'm pretty sure you saw this coming...))
Charging Bear
player, 960 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Fri 7 Dec 2012
at 13:44
  • msg #211

Re: The Shrike and The Grizzly

"But not faster than a bullet." Charing Bear says grimly as he pulls the massive pistol from its holster and fires at Itza-chu.

OOC: I always assume a twist will occur.
08:25, Today: Charging Bear rolled 14,4 using 1d8-1,1d6-1, rerolling max with rolls of (8+7)15,5. Shooting (-1 fatigue).
hit w/ raise
08:32, Today: Charging Bear rolled 14,2 using 2d6+4,1d6, rerolling max with rolls of 5,5,2. Damage (+1 Gun, +2 Magic, +1 Grim, AP1).
That another wound.

This message was last edited by the player at 14:06, Fri 07 Dec 2012.
Itza-Chu
NPC, 78 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Mon 10 Dec 2012
at 01:42
  • msg #212

Re: The Shrike and The Grizzly

The gunshot echoes like a cannon shot across the plain. Itza-chu pitches over and begins howling in pain. He continues flopping around in the dust, clutching his shoulder.

He doesn't seem to be getting better. Not any more.

((OOC: Two wounds, actually. I count 16 damage there. Now that I have a few chips in my stash thanks to Red Chip spending, Itza-chu can try to soak this.

18:35, Today: Itza-Chu rolled 2,1 using d8,d6, rerolling max with rolls of 2,1. Soak! Nope, that's a fail.

And since Charging Bear is now Itza-chu's Weakness, his regeneration is not going to help him.))

Charging Bear
player, 961 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Mon 10 Dec 2012
at 18:09
  • msg #213

Re: The Shrike and The Grizzly

Charging Bear moves quickly after the crazed Apache. "Couldn't just let this run its course Itza-chu? I want back what is mine. You took it and now have to suffer the consequences of your actions." His steps are long but measured not wanting to give any advantage to Itza-chu if he can help it. The barrel of the massive pistol is still lined up on his wounded foe as he closes in.
Itza-Chu
NPC, 79 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Mon 10 Dec 2012
at 22:58
  • msg #214

Re: The Shrike and The Grizzly

The Apache looks around at the rolling plain around him, and considers the wound in his arm.

"I give up." he says. "Look'em like you win." He gives Charging Bear a gap-toothed grin. "Ah, well. Lotta fun while it lasted. Gotta lotta laughs dragging your name through the mud."
Charging Bear
player, 963 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Tue 11 Dec 2012
at 15:38
  • msg #215

Re: The Shrike and The Grizzly

Charging Bear looks down at the Apache and just shakes his head. "No, you killed and hurt good people. People who deserved better." the words come out filled with disdain. The native son plants a booted foot onto Itza-Chu's injured arm/shoulder. "So why don't you just be still for a while and let me finish what you started."
Itza-Chu
NPC, 80 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Tue 11 Dec 2012
at 17:37
  • msg #216

Re: The Shrike and The Grizzly

Itza-chu grits his teeth in pain at the boot on his wound, but giggles in spite of the pain. "Like I said. Lotta fun." He waved one dark-stained hand at Charging Bear. "See this? Spirit's blood. Stains of a dead honored ancestor." He giggles again. "Had'um find an ancestor of the man who's name I wanted to steal. Part of the game. You know you have a lotta dead relatives, Charging Bear?" He grins even wider. "You wanna guess which one I gave to Shrike to lure your name to me in the first place? Wanna know which of your kin you'll never see again, in this life or the next?"
Charging Bear
player, 964 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Tue 11 Dec 2012
at 18:15
  • msg #217

Re: The Shrike and The Grizzly

"I have only dead kin." Charging Bear says looking down on the murderous retch. He holsters his pistol then reaches down and lifts Itza-Chu off the ground. "There's only that would fit your twisted nature."

OOC: I've a bad feeling about what Itza-chu's going to say and how CB should/will react to it.
Itza-Chu
NPC, 81 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Wed 12 Dec 2012
at 08:33
  • msg #218

Re: The Shrike and The Grizzly

"It's not as if it was hard to choose, given how you railed against General Kursch." Itza-chu grins wider as he starts mocking Charging Bear. "All the time, 'My parents are dead! My sister is deeeeeeeeeeeeeeead! Boo hoo hoo!' And that ugly little doll you wear everywhere...not hard to guess who gave'um you that, heh?" Itza-chu giggles again. "I wonder what Shrike did with her. Was she eaten all at once? Did Shrike make it linger, eating only a few parts at a time? You really can't tell sometimes." He looks Charging Bear deep in the eye. "And the best bit? Shrike gave me a piece of my own to keep hold of. The little piece of soul Shrike gave me, that heals my wounds and let me turn the spirits against you...that's what's left of her. And if you kill me, or let me die, she dies with me. How do you like them apples, heh?"

OOC: Wow. Just...wow. What an utter bastard I've created.
This message was last edited by the player at 08:38, Wed 12 Dec 2012.
Charging Bear
player, 965 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Wed 12 Dec 2012
at 15:20
  • msg #219

Re: The Shrike and The Grizzly

Charging Bear shakes his head as tears forming in the native son's eyes, "She didn't give it to me Itza-chu. No, she died with it in her hands as General Kursch cut her down as SHE WAS ran to find me." to emphasize the point, Charging Bear puts his thumb into Itza-chu's wound. "I keep it to remind me of them but you don't understand that sort of thing, you've never cared for a soul save your own."

"She's been dead a long time now and knowing that you've taken some part of her makes me all the more willing do everything possible to end you." He applies more and more pressure to the wound until his entire thumb is in the other man's shoulder

OOC: Yeah Itza-chu isn't exactly going to win any "nice person" awards
Itza-Chu
NPC, 82 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Wed 12 Dec 2012
at 17:04
  • msg #220

Re: The Shrike and The Grizzly

Itza-chu winces and grunt in pain as Charging Bear pokes his shoulder, but he continues to giggle in between winces of pain. "Does it hurt you, deep inside? You've beaten me, but you can't hurt me in all the ways I've hurt you! You have nothing! Nothing to threaten me with! No matter how much damage you do me, you can't win!"

and his giggle becomes a full-on, utterly insane cackle.
Charging Bear
player, 966 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Wed 12 Dec 2012
at 17:53
  • msg #221

Re: The Shrike and The Grizzly

"Actually ... no it doesn't. You no longer have Shrike's favor, you can't take my name again, and when we return to the physical realm Cantrel will see to it that you're locked up for a long time." Charging Bear says confidently as he drops the crazed injin. "Jeb ... chop off a leg or a foot if he tries to run again." Charging Bear then goes about finding more rope or vines to tie up Itza-chu.
Yona the Grizzly
Thu 13 Dec 2012
at 17:49
  • msg #222

Re: The Shrike and The Grizzly

Itza-chu doesn't have a clever rejoinder for that.

Jeb watches the Apache with ferocious glee, almost daring Itza-chu to do something so he can inflict pain on his tormentor. Yona, the great grizzly bear totem, watches impassively as Charging Bear gathers more materials to keep Itza-chu still for the branding.

Then Charging Bear sets about the arduous task of inking in a Shrike on Itza-chu's skin. With the power he now had over his captive, it went a lot smoother than Charging Bear expected.

Once done, Yona nods. "It is finished. Thank you for saving me from torment, Charging Bear. I know of a path back to your world. Be warned...it is a dangerous path. It leads into darkness, into the white men's mine, near where where Mirror Serpent dwells."
Charging Bear
player, 967 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Thu 13 Dec 2012
at 19:06
  • msg #223

Re: The Shrike and The Grizzly

Charging Bear smiles, "We are both now safe."

"I would expect nothing less," Charging Bear says as he looks back in the direction of Shirk's nest.
Yona the Grizzly
Fri 14 Dec 2012
at 10:16
  • msg #224

Re: The Shrike and The Grizzly

The Grizzly leads the group to a small tangle of roots concealing a cave.

"Through there." She says. "Tread swiftly."
Charging Bear
player, 968 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Fri 14 Dec 2012
at 16:33
  • msg #225

Re: The Shrike and The Grizzly

The native son nods, "We'll do what we can." then hugs the grizzly.

A quick glance into the cave is all Charging Bear gives it before looking at the others who'll be traveling with him. "Jeb, I'll go first, we'll have the psychopath between us, you take up rear and keep him in line." Without another word he starts into the cave.
The Stray
GM, 2232 posts
The Marshal
'round these parts
Fri 14 Dec 2012
at 18:32
  • msg #226

Re: The Shrike and The Grizzly

OOC: Draw a card for me. You're going to be placed in the Initiative order on the "Serpent's Belly" thread.
Charging Bear
player, 969 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Fri 14 Dec 2012
at 18:34
  • msg #227

Re: The Shrike and The Grizzly

OOC: Loojs like we're showing up late

13:34, Today: Charging Bear drew the single card: 4S using the Deadlands system. Initiative.

The Stray
GM, 2235 posts
The Marshal
'round these parts
Mon 17 Dec 2012
at 19:21
  • msg #228

Re: The Shrike and The Grizzly

The tunnel twists like a serpent's belly, and soon Charging Bear, Jeb, and Itza-chu are lost in darkness. From ahead, they can hear the sounds of battle...gunfire, shouting, and a strange triple-toned blare that sounds like a badly-tuned trombone.

Sounds like we got trouble. Jeb says. His voice is strangely weak and distant. What d'you think we should do?
Charging Bear
player, 970 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Mon 17 Dec 2012
at 19:45
  • msg #229

Re: The Shrike and The Grizzly

A smile forms on Charging Bear's lips as he takes in the sounds - attempting to discern what's going on beyond. "See what's going on of course."

OOC: Notice roll?
The Stray
GM, 2236 posts
The Marshal
'round these parts
Mon 17 Dec 2012
at 20:03
  • msg #230

Re: The Shrike and The Grizzly

((OOC: Sure. Just keep in mind that it's Pitch Black in here (-4).))
Charging Bear
player, 971 posts
Native Warrior
P8(1)T6 W- F1 FC:W-R3B1
Mon 17 Dec 2012
at 20:09
  • msg #231

Re: The Shrike and The Grizzly

OOC: Sure
15:08, Today: Charging Bear rolled 0,1 using 1d6-4,1d6-4, rerolling max with rolls of 4,5. Notice (-4 Pitch).
But a Red chip for +d6
15:08, Today: Charging Bear rolled 3 using 1d6, rerolling max with rolls of 3. Red Chip.

The Stray
GM, 2242 posts
The Marshal
'round these parts
Sat 22 Dec 2012
at 14:38
  • msg #232

Re: The Shrike and The Grizzly

Charging Bear can see the glimmer of lamp light from ahead, and make out vague movement. There's gunfire, shouts of surprise and horror, and a strange rattling, like bones being shaken in a sack. He can barely make out a very thin thing attacking a man, though it's too dim for details.

((I've put you in initiative order on the Serpent's Belly thread. You are off the map, within pistol range of Carl and the thing attacking him.))
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