Re: Prelude: Sicence Marches On! ((Augustus Spotswood))
Mike curls into a ball, still muttering the Lord's Prayer, over and over like a mantra. Ol' Snake Eyes turns his attention to Mr. Lazarus. "And now it's your turn."
"Yup." The gambler agrees, and flings another glowing card at him. It hits the ghost square in the chest, exploding in a shower of multicolored sparks.
The ghost howls. It doesn't exactly stagger like a living person would, but it seems faintly diminished. It definitely seems to be in pain as it flickers in and out of view for a few seconds.
((OOC: Mike gets to go next, then Harry.
Mike attempts to unshake. He got spared the curse, but he's still terrified. 10:33, Today: Mike Bennett rolled 3 using 1d6, rerolling max with rolls of 3. unshake. nope. He remains Shaken.
Harry is still suffering from the Backfire. He attempts to Unshake as well. 10:36, Today: The Stray, on behalf of Harry Lazarus, rolled 9,3 using d8,d6, rerolling max with rolls of (8+1)9,3. unshake. Success and Raise! He gets an action without penalty.
He's going to do a single Bolt this time around, and needs only a Pair to pull it off.
Deal with the Devil: 8D, 2H, 3C, 7C, 8S, 4D, 5D, KC, QD. That will do it.
He casts: 10:41, Today: The Stray, on behalf of Harry Lazarus, rolled 3,16 using d8,d6, rerolling max with rolls of 3,(6+6+4)16. Spellcasting. Nice. Raise.
Damage: 10:41, Today: The Stray, on behalf of Harry Lazarus, rolled 10 using 4d6, rerolling max with rolls of 4,2,1,3. Damage. That makes Ol' Snake Eyes Shaken.
Cards:
Harry: 9H
Mike 8D))
Next turn:
Augustus: BJ! (+2 to all trait rolls and damage)
Harry: 9H
Mike: 8D
Ol' Snake Eyes: 4S (oh that's all manner o' bad for him)