Re: Chapter 14.3.2 The Ambush
As Adrian is stumbling past Evans, the marshal raises the nozzle of his strange device. He pulls the trigger, and a jet of liquid shoots out of the nozzle. As it passes the tiny flame at the nozzle's tip, the liquid bursts into flames that smell of burning whiskey and flour paste. The stream of burning gunk hits the indians in the lead, and they scream in agony as the fire eingulfs them. Two of them keel over on the spot, while two more drop and try to put their burning clothes out.
"Well! It works!" Evans grins, obviously pleased with himself, then runs as the remaining Comanche shove past their burning kin and give chase.
The trio make it out to the street with the pack of Indians right on their tail. Arrows fly thick and free...apparently they don't want to alert too many of the defenders yet, or they'd use their rifles. One of the arrows catches John in the leg! He stumbles, and looks up in time to see a huge brave, naked to the waist and decked out in red war paint, bring his rifle to bear. The Indian gives him a gap-toothed grin as he takes aim. John realizes that this Indian is the only one who is in full living color.
((OOC: Evans gets an attack at no penalty, so he'll spend it shooting his flamethrower at the advancing pack of Comanche. He'll catch 4 of them in the blast if successful.
23:18, Today: The Amazing Evans rolled 2,11 using d8,d6, rerolling max with rolls of 2,(6+5)11. Fuego! Hit and Raise. He centers the area exactly where he wants it, and does an extra d6 of damage as well!
He rolls damage separately for each target and gets: 31(!),24(!!), 11, and 15. Nice. That will take down 2 of the Comanche, and 2 more will be Shaken (One gets 1 Fatigue, one gets 2 Fatigue...they don't take Wounds, but Magic attacks can fatigue them and knock them out).
That still leaves eight Comanche untouched, so Evans books it like he stole something.
The Comanche that remain can't attack Evans, so they split their attacks between Adrian and John. These are group checks, representing arrows. Because they went on King, they have no range penalty.
Attack Vs. Adrian: 23:30, Today: Comanche Raiders rolled 3,2 using d6,d6, rerolling max with rolls of 3,2. Arrows! Miss!
Attack Vs. John: 23:31, Today: Comanche Raiders rolled 3,4 using d6,d6, rerolling max with rolls of 3,4. Arrows! Hit!
Damage: 8. John is Shaken, and unless he successfully Unshakes on his action, he'll suffer a -2 on his Agility roll next turn.
Speaking of rolls, the Shaken Comanche attempt to Unshake. I roll separately for each of the two who are currently Shaken, since they have different fatigue levels. I roll 6,-1. One remains Shaken.
Agility rolls for next round's card:
Unshaken: 1,3. NO CARD!
Shaken: 2. NO CARD!))
Up Next: John Smith and Itza-Chu (both have the same Cards, but John needs to see if he unshakes. If he does, he can make an attack at Long Range (-4) if he wishes.)