RolePlay onLine RPoL Logo

, welcome to Sixguns & Spellslingers: The Storm [Deadlands: Reloaded]

17:46, 3rd May 2024 (GMT+0)

Chapter 15.3: How To Make A Monster.

Posted by The StrayFor group 0
Alouette
player, 1262 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 11 Sep 2012
at 19:16
  • msg #64

Re: Chapter 15.3: How To Make A Monster

The clank consults the air a bit more. "It wants to kill many people; high probability it is going where plus people are...self should locate demon and tell it to cease."

Then to Jake: "Hell should have plus demons, Bitter Waters: when it has minus demons, they are in another place. Where are hickory sticks obtained?"
Jake Lawrence
player, 296 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W1R3B0
Tue 11 Sep 2012
at 19:19
  • msg #65

Re: Chapter 15.3: How To Make A Monster

"I'm sure even hell would like less demons. As for the stick in question you'd get it from a hickory tree." Jake replies.
William Pierce
player, 369 posts
Notorious Gunman
P6 T7 W1 F0 W0R1B0
Tue 11 Sep 2012
at 19:21
  • msg #66

Re: Chapter 15.3: How To Make A Monster

"From hickory-trees", William replies, already following Jake and Danny.
"Why do you ask?"
Alouette
player, 1263 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 11 Sep 2012
at 20:09
  • msg #67

Re: Chapter 15.3: How To Make A Monster

The clank goes and collects Deputy Chicken and is confused for a while over how to ascend before placing the hen on its head and following that way. (Deputy Chicken clings on to the thing's crest, but only until they're within flapping distance of the entrance hall, where she struts around a bit looking peturbed)

"...Ranger Hawkins said a hickory stick was useful to whoop the ass of a man, which makes him stop fighting," it explains as it reappears from the floor, clearly having no idea what this action involves. "If the Pure Blooded Comanches are in the way between demon and self and start fighting instead of being arrested, this action may become necessary. Where are hickory trees found?"

Then it notices the tacky way its fingers clung to the rungs just then, and demonstrates this marvellous property against Jake's face. "Look, sticky!"
Mr. Lurch
NPC, 28 posts
A grave butler
P6 T9 B2 W3 F0 Cha 0
Wed 12 Sep 2012
at 07:15
  • msg #68

Re: Chapter 15.3: How To Make A Monster

"Ain't only hickory useful for that." Danny grumbles...but whatever point he was about to make dies as the huge form of Mr. Lurch steps into view.

"The...Master...Says...Kill...Anyone...Except...Him...Who...Leaves...The...Cellar." Lurch moans as he limps forward.

"Oh, bloody hell..." Danny groans.

((OOC: Draw Cards for Initiative!))
Alouette
player, 1265 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 12 Sep 2012
at 07:27
  • msg #69

Re: Chapter 15.3: How To Make A Monster

Alouette looks around. "Angels cannot be killed, Miiiister Luuuuurch: destruction of self would not accomplish objective, also high probability destroy the building," it chides, then to Jake: "Give Miiiister Luuuuurch a different order with your round shiny thing, Bitter Waters."

[[init. 9H, surprisingly.]]
William Pierce
player, 371 posts
Notorious Gunman
P6 T7 W1 F0 W0R1B0
Wed 12 Sep 2012
at 09:52
  • msg #70

Re: Chapter 15.3: How To Make A Monster

11:51, Today: William Pierce drew the single card: 9D using the Deadlands system. Initiative.
Jake Lawrence
player, 297 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W1R3B0
Wed 12 Sep 2012
at 14:45
  • msg #71

Re: Chapter 15.3: How To Make A Monster

OOC:
10:45, Today: Jake Lawrence drew the single card: 9D using a deck of 54 cards. Initiative.

The Stray
GM, 2059 posts
The Marshal
'round these parts
Wed 12 Sep 2012
at 18:57
  • msg #72

Re: Chapter 15.3: How To Make A Monster

Looks like Alouette gets to go first.

Turn Order:
Alouette: 9H
Jake Lawrence: 9D
William Pierce: Also 9D
Danny Boy: 6C
Mr. Lurch: 3C

This message was last edited by the GM at 18:57, Wed 12 Sept 2012.
Alouette
player, 1266 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 12 Sep 2012
at 19:19
  • msg #73

Re: Chapter 15.3: How To Make A Monster

The clank is sure to get between Lurch and the others, just in case it takes Jake a while to think of something.

[[Hearts are trumps? On hold, then, I s'pose. Next init. 3H, in true Alouette style]]

Jake Lawrence
player, 298 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W1R3B0
Wed 12 Sep 2012
at 19:38
  • msg #74

Re: Chapter 15.3: How To Make A Monster

Jake pulls out the 'badge' of the order and shows it to Mr big tall and can beat him to a pulp. "Your master let us go down there, why else would I have this and his book?" Jake then also shows Lurch the massive tome.
The Stray
GM, 2063 posts
The Marshal
'round these parts
Wed 12 Sep 2012
at 19:54
  • msg #75

Re: Chapter 15.3: How To Make A Monster

((OOC: Roll Persuasion. This is effectively a Test of Wills.))
Jake Lawrence
player, 299 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W1R3B0
Thu 13 Sep 2012
at 11:17
  • msg #76

Re: Chapter 15.3: How To Make A Monster

OOC: I can dig it
07:16, Today: Jake Lawrence rolled 4,4 using 1d6,1d6, rerolling max with rolls of 4,4. Persuasion.
Going to burn a Red chip for a +d6
07:16, Today: Jake Lawrence rolled 8 using 1d6, rerolling max with rolls of (6+2)8. Red Chip.
4 + 8 == 12

Mr. Lurch
NPC, 29 posts
A grave butler
P6 T9 B2 W3 F0 Cha 0
Thu 13 Sep 2012
at 17:47
  • msg #77

Re: Chapter 15.3: How To Make A Monster

The burned giant looks at the badge, looks at Jake, then shrugs and moves aside.

((OOC: Mr. Lurch rolled 3,9 using d4,d6, rerolling max with rolls of 3,(6+3)9. Duh... Looks like he fails.

Take a random chip for the nifty bluff.))

Jake Lawrence
player, 300 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W2R2B0
Thu 13 Sep 2012
at 18:02
  • msg #78

Re: Chapter 15.3: How To Make A Monster

Jake nods and hurries towards the door, hoping the others follow closely behind him.


OOC:
14:02, Today: Jake Lawrence rolled 8 using 1d35, rerolling max with rolls of 8. Fate Chip.
+1 White chip for me

Danny Boy
NPC, 105 posts
Sickly Yankee Soldier
P6 T5 W0 F0 B3 Cha -2
Sun 16 Sep 2012
at 09:43
  • msg #79

Re: Chapter 15.3: How To Make A Monster

Danny, at least, is keeping close. "Hey...d'ye hear that?" he asks. "Sounds like gunfire..."
William Pierce
player, 375 posts
Notorious Gunman
P6 T7 W1 F0 W0R1B0
Sun 16 Sep 2012
at 11:00
  • msg #80

Re: Chapter 15.3: How To Make A Monster

William followed the others outside, past that weird butler. Well, not so weird i this town.

Outside,he cocked his head. Yes, gunfire. Finally something William had expertise in.

"Looks like the savages have started their attack."
Alouette
player, 1269 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 16 Sep 2012
at 16:30
  • msg #81

Re: Chapter 15.3: How To Make A Monster

Alouette pauses atop the desk in the doorway, following Danny and Deputy Chicken. "Should we tell them to shoo?"
William Pierce
player, 376 posts
Notorious Gunman
P6 T7 W1 F0 W0R1B0
Sun 16 Sep 2012
at 18:32
  • msg #82

Re: Chapter 15.3: How To Make A Monster

The gunman nods, grimly.

"Yes. Something like that."
Danny Boy
NPC, 106 posts
Sickly Yankee Soldier
P6 T5 W0 F0 B3 Cha -2
Mon 17 Sep 2012
at 07:08
  • msg #83

Re: Chapter 15.3: How To Make A Monster

"I'd just as soon be avoidin' them." Danny grumbles. "Can't we just go back to the church? Tell the preacher what we learned an' be done with this place?"
Alouette
player, 1270 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 17 Sep 2012
at 08:06
  • msg #84

Re: Chapter 15.3: How To Make A Monster

The clank considers this, ticking. "High probability y'all will be done plus safe in church," it conceeds. "Y'all can go there and inform Shepherd."

"Fear not! Self will go where there are many people to locate and render affected area minus demon," it chirps, lurching off the desk to head that way.
William Pierce
player, 377 posts
Notorious Gunman
P6 T7 W1 F0 W0R1B0
Mon 17 Sep 2012
at 08:08
  • msg #85

Re: Chapter 15.3: How To Make A Monster

" I'll need to talk to the priest, but then I'd go with you, clank. Alouette."
Alouette
player, 1271 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 17 Sep 2012
at 08:23
  • msg #86

Re: Chapter 15.3: How To Make A Monster

"Okay!" the clank agrees, then turns to Jake: "If you meet Arthur again, Bitter Waters, you should tell him not to bury people in boxes when they aren't done dead, that is bad."

It doesn't seem to have grasped the idea that Jake might have been lying to Mr.Lurch. It gets several steps - until it touches the metal of the gate with the distant breath of thunder in the air - before turning and looking up at William, static sighing, the pale light in its lenses flared and eerie. "Washboard pneumonia, September 3rd 1878...you were always loved on this earth."
Jake Lawrence
player, 301 posts
Huckster/Bitter Waters
P4 T5 W0 F0 FC:W2R2B0
Mon 17 Sep 2012
at 17:36
  • msg #87

Re: Chapter 15.3: How To Make A Monster

"Off to the church we go..." Jake says as he looks around knowing that there will be dangers seen and unseen.
The Stray
GM, 2078 posts
The Marshal
'round these parts
Mon 17 Sep 2012
at 21:23
  • msg #88

Re: Chapter 15.3: How To Make A Monster

The trio of Danny, William, and Jake Lawrence head off for the church, while Alouette heads toward the shooting.

((OOC: So, time to split you folks into the various threads where the fights are going on. Jake, Danny, and William are heading to the "Itza-chu, Vampire Hunter" thread, while Alouette is going to the "Harrowing of Blackthorn" thread. Each of you will get two rounds worth of movement...I'll assume you've been using your action to move, so it will be at double pace. This will put you in the ballpark on each thread. I'll write up some intro posts for each of you. When I've done that, draw a card for initiative.))
Sign In