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18:18, 27th April 2024 (GMT+0)

Chapter 15.2: The Harrowing of Blackthorn.

Posted by The StrayFor group 0
The Stray
GM, 2008 posts
The Marshal
'round these parts
Wed 29 Aug 2012
at 04:02
  • msg #1

Chapter 15.2: The Harrowing of Blackthorn

Late Evening, April 11th, 1879. The Crossroads near the Grand Bull Saloon, Blackthorn, Texas. Good Friday.

some mood music

The battle for Blackthorn had begun. The Comanches were still picking themselves up from the traps laid by the Dust Adders when those same cowhands themselves popped out from hiding spots on the roofs of all the nearby buildings.

Adrian and Evans were still in the killing field. Evans was struggling to untangle himself from the wires that had tripped him up. john Smith, meanwhile, had made it behind the barricade, next to the surly Gus Shaw, who aimed his rifle.

"I sure do hope you figgered out how to hurt those fuckers." He grumbles at the martial artist. "Else this is gonna be a real short fight."

((OOC: Everyone draw Initiative! Those of you who want to play Extras or Wild Cards present in this battle, let me know and I'll send you the stats! If you want to know where everyone is, take a look at the new post on the Map thread.))
Adrian Vega
player, 435 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W2R2B1
Wed 29 Aug 2012
at 15:08
  • msg #2

Re: Chapter 15.2: The Harrowing of Blackthorn

OOC:
Initiative: 4S

08:43, Yesterday: Adrian Vega drew the single card: 4S using the Deadlands system. Initiative.

Dust Adders
player, 1 post
Ornrey Cowhands
P5 T5 F0 Cha 0 Extra
Thu 30 Aug 2012
at 20:08
  • msg #3

Re: Chapter 15.2: The Harrowing of Blackthorn

Devil's Island Eddie crept up along the rooftop of the livery, his deadly sixgun ready to deal out deadliness....

Edgar turned up his nose a bit at that thought and checked his pistol again.  He could think of better.  He'd have to or his dime novels would never sell.  The Adventures of...  No...the Amazing Adventures of Devil's Island Eddie....

Don glanced over at Ed from his spot on the warehouse roof.  Dumbass's probably thinking' of how he's gonna be the hero this time...  Damn idiot...  Shoulda left him back in Boone...  Hoofbears in the distance brought his attention back as he watched the chase tear down the street.  I shoulda stayed in Boone...

Felix peered over the barricade as the very ground felt like it shook at the rider's approach.  He glanced over to Gus, a man to be feared, then back to the approaching horde.  More men to be feared.  I hope they kill Gus quick so's I can run....

OOC - 15:52, Today: Dust Adders drew the single card: 2D using the Deadlands system. Eddie, Don, and Felix.
Dust Adders
player, 1 post
Ornrey Cowhands
P5 T5 F0 Cha -2 Extra
Fri 31 Aug 2012
at 19:59
  • msg #4

Re: Chapter 15.2: The Harrowing of Blackthorn

From the rooftops of Blackthorn, members of the famed and in some circles reviled Dust Adders gang watched what was going on nervously. Comanches, and fire and their booby traps and magic. Well, they hadn't expected Evans and Vega to get caught up in that mess, but it would at least slow them down.

Better them than us, thought Felix, before he realized that something Gus said earlier might have meant that Evans and Vega might have been some of the only people that could actually do anything about all the Comanche witchery.

OOC:
22:16, Yesterday: Dust Adders drew the single card: 10D using the Deadlands system. Dust Adders Group 2.

The Stray
GM, 2016 posts
The Marshal
'round these parts
Sat 1 Sep 2012
at 01:22
  • msg #5

Re: Chapter 15.2: The Harrowing of Blackthorn

((OOC: Unless John Smith posts today, I'll place him on hold for now.))

Turn Order:
John Smith: RJ!
Itza-Chu: AH
Gus: JD
Evans: 8H
Dust Adders (Vega): 10D
Adrian: 4D
Comanche Group 1: 3S
Comanche Group 2: 2H
Dust Adders (Spotswood): 2D

This message was last edited by the GM at 01:50, Sat 01 Sept 2012.
John Smith
player, 309 posts
Bennies W:0 R:0 B:2
P: 7/8 T: 6 W: 0 F; 0
Sat 1 Sep 2012
at 01:39
  • msg #6

Re: Chapter 15.2: The Harrowing of Blackthorn

John reached the barricade and turned around to spy Evans and Adrian tumble down. "Aw shoot." he spat. A quick glance at Gus "Cover me." was all he said, and he went back out to the two ready to help or defend them as necessary, hoping the gunman would do just that. "Need to protect our secret weapons." he added, more to himself. The first Comanche to approach the fallen pair would find John ready to kick him to kingdom come. His booted feet aiming for vitals, in a battle like this, he cared not if his enemy was capable of breeding afterwards.


John Smith drew the single card: RJ! using the Deadlands system.
John Smith rolled 6,8 using d10+2,d6+2. Boot to the head, large or small.
John Smith rolled 4 using 1d6 for the raise. Total attack of 12.
John Smith rolled 4 using 1d6, rerolling max with rolls of 4. Damge for Raise.
John Smith rolled 6,5,5 using d10+2,d6+2,d4+2. Damage Total: 20
John Smith drew the single card: 5D using the Deadlands system. Initiative.

This message was last edited by the player at 03:45, Sat 01 Sept 2012.
The Stray
GM, 2017 posts
The Marshal
'round these parts
Sat 1 Sep 2012
at 02:07
  • msg #7

Re: Chapter 15.2: The Harrowing of Blackthorn

((OOC: 8 vs. 7 parry hits. however...that 8 should have aced. You accidentally turned off the defaults when you drew your initiative card, so none of your rolls rerolled the max. Go ahead and keep your blue...I'll count it as the roll you WOULD have gotten normally. Add an extra d6 to your damage from the Raise.

Since Superior Martial arts requires the Arcane Background, I'll say that your attacks using any of your Styles count as magical attacks and trip their Weakness to Magic. Which means you can, in fact, hurt them with your bare hands. Yay!

Oh, and draw a card for your next round, please.))

Gus Shaw
player, 69 posts
Roughneck Gun-for-Hire
P6 T8 W0 F0 B2
Sat 1 Sep 2012
at 04:46
  • msg #8

Re: Chapter 15.2: The Harrowing of Blackthorn

Gus knew he had to play it smart, for as long as he could remember he had never been shy of at least a handful of ways to kill a man and damned if he was going to let these dirty redskins beat him, let alone take his town. He took aim and steadied himself, fighting against the desire to give into the chaos of impending violence with with cold calm he'd of the killer he was. These Comanche's were immune to bullets, or at least they were heavily resistant, well then, it was time to test that resilience.

OOC: Gus Shaw spends his round aiming, taking a bead on any Comanche that seems a little close for comfort.

Itza-Chu
NPC, 48 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Sat 1 Sep 2012
at 05:17
  • msg #9

Re: Chapter 15.2: The Harrowing of Blackthorn

John's kung-fu kick sends the Comanche brave flying over fifteen feet into the nearest building. The brave bounces off the wooden siding and falls still.

Itza-chu, hiding behind a wall, watches the kick, impressed. That was not something he'd expected to break through his warrior's enchantment, and it might have even be enough to harm him. Best to head toward the Graveyard, so the Harbinger could work his promised magic. He slipped away, as speedily as he was stealthy.

((OOC: That kick will make the Comanche Incapacitated from the Fatigue he just took. Magic attacks won't kill them (they can only be killed by destroying the photo that holds the spell), but being knocked outputs him out of the fight.

Itza-chu attempts to sneak away from the battlefield and head toward the graveyard. he gets a -2 penalty because he's running, but anyone trying to Notice him right now has a -2 penalty because of the general noise and commotion.

22:12, Today: Itza-Chu rolled 7,2 using d8-2,d6-2, rerolling max with rolls of (8+1)9,4. Sneak. If anyone wants to try and figure out where he's gone, you can make a Notice check, -2, and try to beat that 7. Good luck on that.))

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