RolePlay onLine RPoL Logo

, welcome to Sixguns & Spellslingers: The Storm [Deadlands: Reloaded]

11:29, 3rd May 2024 (GMT+0)

Chapter 15.4: Itza-chu, Vampire Hunter.

Posted by The StrayFor group 0
'Glom
NPC, 1 post
Undead Mass
P6 T11* W0 F0
Tue 2 Oct 2012
at 13:26
  • msg #50

Re: Chapter 15.4: Itza-chu, Vampire Hunter

The thing staggers under the spectral assault, but doesn't seem too injured by the attack. It does drop the squirming Apache, who lands roughly at the thing's feet. It looks down the street and screams, it's three voices mingling at different pitches. At least one of those horrible voices was once female.

((OOC: That makes the 'Glom Shaken. Before it's action, I need to resolve the Vampire Girls. Darla still has to make, her action, and Carmilla failed her check. Carmilla will be Panicked, running her Pace away from the thing and then be Shaken. She can attempt to Unshake on her action. Darla will still need to make her own fear check when she sees the thing, but she's filling quite full now.))
Adrian Vega
player, 465 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Tue 2 Oct 2012
at 20:11
  • msg #51

Re: Chapter 15.4: Itza-chu, Vampire Hunter

14:50, Today: Adrian Vega drew the single card: QC using the Deadlands system. Card!
Vampire Dance Hall Girl
player, 21 posts
Living Dead Girl
P5 T8 F0 Cha 0 Extra
Tue 2 Oct 2012
at 20:22
  • msg #52

Re: Chapter 15.4: Itza-chu, Vampire Hunter

Darla slowly uncurls and takes her fingers out of her ears. "What...?"

"I got a bad feeling 'bout that,"
she mentions, standing with no care for the way shredded petticoats leave long lines of leg exposed, then heads doorwards. She looks at the skull fragments on the threshold like someone trying to recall their shopping list, then turns to say something to the priest, but at that moment Carmilla sprints past waving her hands in the air.

"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!"


Perplexed, Darla looks out.


[[one failed fear check from the other gritless wonder if necessary/she can see the big nasty from there:
21:14, Today: Vampire Dance Hall Girl rolled -2,-4 using d6-6,d6-6, rerolling max with rolls of 4,2. fear. ]]

The Stray
GM, 2123 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 20:37
  • msg #53

Re: Chapter 15.4: Itza-chu, Vampire Hunter

((OOC: Yes, the 'glom is visible from where Darla is...but she actually should have 2 grit (1 for being a Novice character, one for being an Abomination herself). Still a fail, though.))
Vampire Dance Hall Girl
player, 24 posts
Living Dead Girl
P5 T8 F0 Cha 0 Extra
Thu 4 Oct 2012
at 07:58
  • msg #54

Re: Chapter 15.4: Itza-chu, Vampire Hunter

[[still a fail with her blue in, so go ahead and roll for her...]]

Carmilla stops a little way down the road and looks confused.

[[Carmilla, on the other hand, unshakes impressively with a 12 . She may act when Darla's resolved or just stay there, depending]]

The Stray
GM, 2131 posts
The Marshal
'round these parts
Thu 4 Oct 2012
at 17:26
  • msg #55

Re: Chapter 15.4: Itza-chu, Vampire Hunter

((OOC: The Stray rolled 3 using 1d20+2 with rolls of 1. Fear!

1-4 Adrenaline Surge: The hero’s “fight” response takes over. He adds +2 to all Trait and damage rolls on his next action.))

Vampire Dance Hall Girl
player, 25 posts
Living Dead Girl
P5 T8 F0 Cha 0 Extra
Thu 4 Oct 2012
at 18:21
  • msg #56

Re: Chapter 15.4: Itza-chu, Vampire Hunter

"Oh my, I never did see such a big monster before," Darla remarks, then spots her quarry at the mottled thing's "feet".

"Come on!"
she calls to Carmilla, hieing over there.

[[Darla goes and tries to grab Itza-Chu in case the 'Glom doesn't, damagingly if possible. Unless he managed to keep hold of his spear through all that, in which case she'll grab that instead.
19:08, Today: Vampire Dance Hall Girl rolled 4,5 using d6+2,d6+2, rerolling max with rolls of 2,3. get 'im, Darla!
Carmilla moves back towards the fight:
19:15, Today: Vampire Dance Hall Girl rolled 2 using 1d6-2, rerolling max with rolls of 4. attack! attack! ]]

'Glom
NPC, 2 posts
Undead Mass
P6 T11* W0 F0
Fri 5 Oct 2012
at 01:23
  • msg #57

Re: Chapter 15.4: Itza-chu, Vampire Hunter

Itza-chu is able to roll out of Darla's grip. He looks at her and giggles. "Dumb bunny..." he points at the writhing mound of flesh right next to him, but it's too late for her or Carmilla to run as the thing strikes.

Six arms reach out, and Darla finds herself up in the air...the thing slams her and Itza-chu together, driving the wind from them both but not otherwise harming them.

Carmilla is not so lucky. The mass of flesh and limbs grabs the squealing vampire girl.

"joIn...wIth...uS..." The thing gurgles through three different mouths, and it's flesh begins to ripple as it presses the vampire to it.

"NO!" Danny shouts, and runs at the thing. He leaps, burying his pitifully small blade into one of the bodies that make up the thing. The monster doesn't really seem to feel it.

Father O'Rourke mutters a quick prayer, then steps outside.

"Mary, mother of God..." He mutters as he sees the thing at the end of the street, but he sets his face. "It seems we have our work cut out for us."

((OOC: Itza-chu slips out of Darla's grip: 17:12, Today: Itza-Chu rolled 5,3 using d10-2,d6-2, rerolling max with rolls of 7,5. resisting grapple.

Danny boy needs to make a Fear Check. Jericho Cantrell is too far away to see the thing clearly...I'll be posting for him next, since that will also introduce Adrian and Gus to this fight.

17:18, Today: Danny Boy rolled 4,3 using d8-2,d6-2, rerolling max with rolls of 6,5. Fear Check. He passes his check. Having 4 grit helps.

The 'Glom goes. It spends one of it's chips to unshake. The Vampire Girls have put themselves in harm's way...

The Glom gets 3 attacks per round. It suffers no multi-action penalty until it takes more than 3 actions.

First attack - Slamming Itza-chu around: 'Glom rolled 10,2 using d8,d6, rerolling max with rolls of (8+2)10,2. Glom Smash #1. Hit.

Damage: 5. Not enough to really hurt him.

Second Attack - slamming Darla around: 'Glom rolled 5,2 using d8,d6, rerolling max with rolls of 5,2. Glom Smash #2. Hit.

Damage: 7. Again, not enough to seriously hurt her.

Third Attack - Grappling Carmilla: 'Glom rolled 19,4 using d8,d6, rerolling max with rolls of (8+8+3)19,4. Glom Grapple! Carmilla need to beat that in an opposed Fighting check or be grabbed. If she can't, well...it won't be pretty.

Glom Card:  7C

Danny gets to go now.

Danny will run up to the thing and try to stab it. he gets a Gang-up bonus for all the unshaken people adjacent to it other than him. That's just Darla right now, so he gets a +1 Gang-Up bonus.

Danny Boy rolled 6,16 using d8+1,d6+1, rerolling max with rolls of 5,(6+6+3)15. Fighting! Yay! Danny's finally Not Useless! That's a hit and Raise

Damage: 10. That would be really impressive if the 'glom didn't have 11 Toughness...

Danny's Card: 6H

Father o'Rouke will spend the round casting Armor on himself. Father William O'Rourke rolled 4,6 using d8,d6. Faith!

He moves out and sees the thing, and has to make a Fear check. Father William O'Rourke rolled 4,-3 using d8-4,d6-4. Fear!

O'rouke's card: JH))

The Stray
GM, 2133 posts
The Marshal
'round these parts
Fri 5 Oct 2012
at 09:19
  • msg #58

Re: Chapter 15.4: Itza-chu, Vampire Hunter

((OOC: Once the Vampire Girl resolves the grapple and draws for the next round, I'll move on to Jericho Cantrell's action and start the new round))
Vampire Dance Hall Girl
player, 26 posts
Living Dead Girl
P5 T8 F0 Cha 0 Extra
Fri 5 Oct 2012
at 11:48
  • msg #59

Re: Chapter 15.4: Itza-chu, Vampire Hunter

[[Oops.
 12:46, Today: Vampire Dance Hall Girl rolled 3 using 1d10, rerolling max with rolls of 3. flail! Nope, Carmilla gets et.
init. KS]]

Jericho Cantrell
NPC, 91 posts
Bounty Hunter
P8 T7 W0 F0 Cha -2
Sat 6 Oct 2012
at 05:56
  • msg #60

Re: Chapter 15.4: Itza-chu, Vampire Hunter

Back at City hall, Jericho Cantrell starts a bit as Adrian and Gus arrive.

"What's the situation?" Gus says, hoisting his borrowed flamethrower.

The bounty hunter frowns, and looks over into the darkness. "Can't quite say. Only seen the one Indian so far. Took a shot at him, and he didn't go down. Now there's shootin' and screamin', and I can't quite see what's goin' on over that that graveyard there, but I think the gate's open."

"Shit. We're too late!" Gus says, and turns to Adrian. "We oughta get up there. Quick!"

((OOC: Jericho Cantrell is going On Hold))
Turn Order:
Vampire Girls: KS
William Pierce: QC
Adrian Vega: QC
Itza-chu: JS
Father William O'Rourke: JH
Jake Lawrence: 6H
Gus Shaw: 7S
Jericho Cantrell: On Hold
The 'Glom: 7C
Danny Boy: 6H

Vampire Dance Hall Girl
player, 27 posts
Living Dead Girl
P5 T8 F0 Cha 0 Extra
Sat 6 Oct 2012
at 08:11
  • msg #61

Re: Chapter 15.4: Itza-chu, Vampire Hunter

Carmilla shakes herself and starts struggling and kicking to get away.

[[08:57, Today: Vampire Dance Hall Girl rolled 12 using 1d6+2, rerolling max with rolls of (6+4)10. unshake Carmilla. She's super-unshaken!
08:57, Today: Vampire Dance Hall Girl rolled rolls of 9. squirm!]]


Darla, meanwhile, tries to hook her feet on a grabby arm or so and wrest herself onto the main bulk of the grabby mass.

[[09:02, Today: Vampire Dance Hall Girl rolled 5,3 using d6,d6, rerolling max with rolls of 5,3. climb! She has no idea what she's doing, by the way, but then she doesn't have a great deal of brain...
init.QC ]]

'Glom
NPC, 3 posts
Undead Mass
P6 T11* W0 F0
Sat 6 Oct 2012
at 08:25
  • msg #62

Re: Chapter 15.4: Itza-chu, Vampire Hunter

The squirming of vampire girl proves effective, and Carmilla's able to get out of the thing's grasp just as Darla makes it to the top of the creature's mass.

((OOC: 01:22, Today: 'Glom rolled 6,2 using d10,d6, rerolling max with rolls of 6,2. Keep hold! That's a fail on the 'glom's part.))

It's William Pierce's turn. Adrian Vega can also go...they have the same initiative.
This message was last edited by the player at 08:26, Sat 06 Oct 2012.
William Pierce
player, 389 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0
Sat 6 Oct 2012
at 09:12
  • msg #63

Re: Chapter 15.4: Itza-chu, Vampire Hunter

For a second, William is unsure what to do. Shoot the monster or the man that had summoned it?
Then he scoffs.
Finish one thing off, then move on he tells himself.
Quickly, he draws his second pistol, readying it on the huge creature.

His gun screams, quite literally, and two more bullets tear through the indians' body.

Got quick draw, so no map for drawing the second gun.

11:07, Today: William Pierce rolled 22 using 3d6+2, rerolling max with rolls of 4,1,(6+6+3)15. ghost gun damage.
11:06, Today: William Pierce rolled 7,2 using d10,d6, rerolling max with rolls of 7,2. double shot!

Good thing that william is quick!
11:10, Today: William Pierce drew the single card: JD using the Deadlands system. initiative.
11:10, Today: William Pierce drew the single card: 5H using the Deadlands system. Initiative .


"Somebody bring a spade or a hatchet!" he yells.
Itza-Chu
NPC, 62 posts
Sadistic Apache
P8 (9) T7 W0F0 Cha -5
Wed 10 Oct 2012
at 02:50
  • msg #64

Re: Chapter 15.4: Itza-chu, Vampire Hunter

The psychotic Apache grunts as the bullets blow him backward into the fence. He slumps, unmoving, next to the giant flesh monster.

((OOC: Itza-chu has burned through all my GM chips, so he can't attempt to soak. That means that 22 damage deals 3 wounds to Itza-chu, which Incapacitates him. He can still regenerate, but until then he's helpless.))
Adrian Vega is up next!

Note: Visibility is quite poor. The only lights are from the Church and from city hall itself. It sounds like there's movement on the roof, probably the defenders setting up for an imminent attack (this is where Wildcat and Seven of Spades are right now, if you're curious.
Adrian Vega
player, 472 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Wed 10 Oct 2012
at 14:57
  • msg #65

Re: Chapter 15.4: Itza-chu, Vampire Hunter



OOC:
After surveying the situation, I'm going to Hold this action for the moment.

Father William O'Rourke
NPC, 72 posts
Itinerant Priest
P4 T5 W0 F0 Cha 0
Thu 11 Oct 2012
at 09:21
  • msg #66

Re: Chapter 15.4: Itza-chu, Vampire Hunter

The preacher lays his hands on William's ghostly pistol and whispers a few words. Then he looks up at William and Jake.

"I believe you should aim for the heads or the hearts...one of those contains the essence of the demon that makes that thing walk. Render the vessel useless, and the demon will depart."

((OOC: Itza-chu spends his action attempting to Regenerate. he has to remove the Incapacitated before he can get to his actual wounds.

02:07, Today: Itza-Chu rolled 2,8 using d8-3,d6-3, rerolling max with rolls of 5,(6+5)11. Regeneration. That heals his Incapacitation and 1 wound, but he's still Shaken.

02:09, Today: Itza-Chu rolled -1,3 using d8-2,d6-2, rerolling max with rolls of 1,5. Recover from Shaken. So for his turn, Itza-chu plays dead.

Father O'Rourke casts smite on William's gun.

02:10, Today: Father William O'Rourke rolled 5,9 using d8,d6, rerolling max with rolls of 5,(6+3)9. Faith! Success and Raise. William gets a +4 bonus to damage for the next 6 actions.

Cards:
Itza-chu: 9D
Father O'Rourke: 7S.))

Jake Lawrence is next!
Jake Lawrence
player, 309 posts
Huckster/Bitter Waters
P4 T5 W0 F1 FC:W1R2B0
Thu 11 Oct 2012
at 11:44
  • msg #67

Re: Chapter 15.4: Itza-chu, Vampire Hunter

In a moment of semi-brillance, Jake realizes he's got a rather large tomb of occult and arcane lore in hand and probably should use it for well something useful. He begins going through the pages. His eyes scanning, and fingers flipping as the huckster trying to find something useful against this creature.

OOC: Knowledge Occult!
07:41, Today: Jake Lawrence rolled 12,10 using 1d4+1,1d6+1, rerolling max with rolls of (4+4+3)11,(6+3)9. Know (Occult) +1 Book.
woot! 2 raises!

07:43, Today: Jake Lawrence drew the single card: 4D using a deck of 54 cards. Initiative.

Gus Shaw
NPC, 76 posts
Roughneck Gun-for-Hire
P6 T8 W0 F0 B2
Tue 16 Oct 2012
at 09:50
  • msg #68

Re: Chapter 15.4: Itza-chu, Vampire Hunter

Gus takes stock of the situation. His eyes fall on a barrel set off to one side in the crossroads. "Say...Adrian, I spy me one o' the traps we done set up." He points to the barrel. "That there has some old dynamite and a bunch o' flour in it...set it off, and it'll great a good boom. Might be enough to ward off an army o' deaders, or at least get them lit up so we can see 'em to shoot 'em...wanna help me grab it?"
Adrian Vega
player, 473 posts
Harrowed Huckster
P4 T8 W0 F0 Cha 0 W0R3B1
Tue 16 Oct 2012
at 15:00
  • msg #69

Re: Chapter 15.4: Itza-chu, Vampire Hunter

Adrian had been contemplating making a rush towards the graveyard, but had hesitated because he didn't know what was there. He knew it was probably something he could handle, he just liked to better know what he was getting into. He listened to the suggestion from Gus, and gave him a nod.

"Sure, I can roll with that plan," he said, and started to make his way over to the location of said barrel, hoping to help carefully bring it back and set it up somewhere. And then hopefully get away from it.



10:00, Today: Adrian Vega drew the single card: 8S using the Deadlands system.
This message was last edited by the player at 15:01, Tue 16 Oct 2012.
Jake Lawrence
player, 310 posts
Huckster/Bitter Waters
P4 T5 W0 F1 FC:W1R2B0
Tue 16 Oct 2012
at 15:41
  • msg #70

Re: Chapter 15.4: Itza-chu, Vampire Hunter

Attempting to get peoples attention Jake lets out a loud whistle, like someone calling kids in for dinner. He then shouts "Shot the blasted thing in the heads!"
'Glom
NPC, 4 posts
Undead Mass
P6 T13* W0 F0
Wed 17 Oct 2012
at 06:24
  • msg #71

Re: Chapter 15.4: Itza-chu, Vampire Hunter

Jericho watches the pair run to the barrel, which isn't heavy so much as bulky and unwieldy.

"Be careful with this." Gus says. "It's got flour and three sticks o' sweaty dynamite. Strong jostlin' could set it off, and then we'd be in for a world o' hurt."

Meanwhile, up the street, the 'Glom looks over the fallen body of Itza-chu. his wounds are closing, but the Indian isn't moving.

Instinct takes over, and the fleshy mass picks up the psychotic Apache. Itza-chu screams as the thing presses him to it. Dead flesh melds with living flesh with a sickening sucking noise, and suddenly the thing seems larger...

"Mighty Christ!" Danny shouts, and leaps at the melded body of Itza-chu. He drives his knife deep into the Apache's eye, up into what must be his brain...but when Danny pulls the knife out, the flesh seals over and begins to knit, just as Itza-chu had been doing the entire fight.

"Oh...oh Jesus..." Danny gasps as the hole fills back in and a new eyeball forms in the destroyed socket.

((OOC: Jericho Cantrell remains On Hold, while Gus and Adrian use their action to grab the Dynamite barrel.

The 'Glom grabs Itza-chu, who is currently in no condition to resist, and spends it's action incorporating him into its mass. There's no roll for this.

This means the 'Glom gets bigger, as it now has 4 bodies instead of 3. That bumps up its Strength, Vigor, and Size. Itza-chu and the spirit animating the 'glom war for control, like a harrowed:

23:00, Today: Itza-Chu rolled 1,1 using d8,d6, rerolling max with rolls of 1,1. Opposed Dominion.
23:00, Today: 'Glom rolled 3,3 using d4,d6, rerolling max with rolls of 3,3. Dominion.

Lucky for you all, the 'Glom remains in control. But unluckily for you all, the 'Glom now has Itza-chu's Fast Regeneration. Unless you kill it with a head shot (and it has to be the right head), it will heal damage taken. And since it's undead, it doesn't have to worry about Wound Penalties like Itza-chu did. The thing has 4 heads (2 white male, one white female, and Itza-chu), so you'll need to make a Notice Check (-3) to find the right one to target.

For instance, it's now Danny's turn.

He attempts to find the right head: 23:07, Today: Danny Boy rolled 2,1 using d6-3,d6-3, rerolling max with rolls of 5,4. Notice to find the right head.

That's a fail, so he has to chose a head at random. He goes for Itza'chu's head.

23:09, Today: Danny Boy rolled 10,0 using d8-4,d6-4, rerolling max with rolls of (8+6)14,4. Stab 'em in the eye! That's a hit with a Raise. Go Danny!

Damage: 7 damage. ...aaaaand the Danny Boy Fail Trail rolls along. That's not even enough to tickle the thing. Time for the next round.))

Turn Order:
Vampire Girls: QC
William Pierce: JD
Adrian: 8S
Gus: Goes on Adrian's initiative
Father O'Rourke: 7S
Itza-chu 'Glom: 5S
Jake: 4D
Danny Boy: 2C
Jericho: On Hold

Vampire Dance Hall Girl
player, 28 posts
Living Dead Girl
P5 T8 F0 Cha 0 Extra
Wed 17 Oct 2012
at 08:15
  • msg #72

Re: Chapter 15.4: Itza-chu, Vampire Hunter

"C'mon sugar, it's got him," Carmilla says, trying to pull Danny away from the thing before it adds their mass to the bulk.

[[full defense for Carmilla, trying to retreat]]


Darla, still sitting on top of the thing, dutifully tries to smash the nearest head but is forced to concentrate her efforts on holding on.

[[09:04, Today: Vampire Dance Hall Girl rolled 1,1 using d6-4,d6-4, rerolling max with rolls of 5,5. Darla smash! Nope.
Init. 3D]]

William Pierce
player, 390 posts
Notorious Gunman
P6 T7 W1 F0 W0R0B0
Wed 17 Oct 2012
at 14:10
  • msg #73

Re: Chapter 15.4: Itza-chu, Vampire Hunter

"Well. Guess we can forget about that hatchet."
William deadpans.

With two pistols in his hands, he trails the heads of the thrashing monstrosity.

Shoot in the head... but which one?

That crazy indian was a new addition. So probably not him. Three whites, one girl, one two men.
His first instinct was to shoot the male heads. But then again, he had experienced first-hand how dangerous a woman could be.

He wished his former gang was here with him. They'd have split up the heads between them and taken them out. Hell, Mad Irish might have been able to figure this out on a hunch. He'd been a smart kid, but insane. He remembered how he beat up Three-Fingers Johnson for saying he could have been english... when actually what Frankie hat meant was that if Murphy had been an Englishman, he'd have had the brains to be a doctor.

While his trail of thought galloped on, his eyes cooly considered the targets, then he noticed something... a slight glimmer of intelligence maybe, in one of the 4 pair of eyes. Of course, it could be a trick of the light...

Only one way to fing out, I s'pose...

He fires off two more rounds from the eerie gun and the bullets fly shrieking toward the target, burying themselves deep in the skull of the targeted head.

Notice! +4 from Edges, -3 circumstances, -1 wound.
16:00, Today: William Pierce rolled 1,4 using d6,d6, rerolling max with rolls of 1,4. Notice.

Modifiers's completely off. It's -1 for the wound, +1 for the doubleshot, -4 (I guess) for the headshot. So it's a 3.
16:02, Today: William Pierce rolled 5,6 using d10-1,d6-1, rerolling max with rolls of 6,(6+1)7. Headshot, doubleshot.

Ooookkkayyy... Out of chips, but I did check my adventure cards just now. Playing ACE - giving me automatically a success and a raise on the shooting.

On to damage:
4d6+1, not sure about head bonus damage.
16:06, Today: William Pierce rolled 25 using 4d6+1, rerolling max with rolls of (6+5)11,2,1,(6+4)10. Ghost Gun damage.

If needed: 16:11, Today: William Pierce drew the single card: KC using the Deadlands system. Initiative.
16:11, Today: William Pierce drew the single card: 4C using the Deadlands system. Initiative.

This message was last edited by the player at 14:11, Wed 17 Oct 2012.
'Glom
NPC, 5 posts
Undead Mass
P6 T13* W0 F0
Wed 17 Oct 2012
at 18:17
  • msg #74

Re: Chapter 15.4: Itza-chu, Vampire Hunter

The woman's head blows apart like rotten fruit, and the thing screams from it's three remaining mouths...then falls to pieces, the corpses separating from each other into a putrid mass.

((OOC: The headshot deals +4 damage, with an additional +2 from the critter's Weakness, so that's a final total of 31 damage. Even with the creaturee's high toughness that's a Shaken and 4 wounds, so down it goes.))
Combat over.
Sign In