Re: Chapter 16.1: The Serpent's Belly
The dead miners turn at Murphy's call...and begin to laugh.
"There's only one thing we crave now, Irish." Whispers a voice in Murphy's ear. "More bones!"
Three of the skeletons turn towards Murphy, shamble into the pile of bones...and then fall apart. The skeletons collapse back into the scattered pile of human remains...but the bones still twitch.
The two stung by Augustus's device continue to twitch and shake.
One of the skeletal monsters, the only one not dispersed or epileptic, follows Carl. It moves incredibly fast, blocking his path toward the light and spring ing at him. Bone fingers wrap around Carl's neck once again...
((OOC: That would be a Smarts trick. If you want Persuasion usable as a Test of Will, you'll want to pick up the Snake-oil Salesman edge.
Since Murphy doesn't have any edges that allow him to make tricks affecting an area, I'll roll randomly to see how many of the dead miners pay any attention to him.
03:18, Today: The Stray rolled 4 using 1d6. That's a goodly chunk of them. I'll ignore the ones Augustus hit...they've got ringing in their skulls from his Entangle power.
03:20, Today: The Stray rolled 6,6,3,19 using d8,d8,d8,d8, rerolling max with rolls of 6,6,3,(8+8+3)19. Resisting trick. Three fail, one by 4 (meaning it's Shaken). That gives them all -2 Parry until Murphy's next action. One of them succeeds and is unaffected.
The Dead Miners get their turn.
2 of the Miners are Shaken (one from Carl's Trick, one from Murphy's), two are Entangled (from Augustus), and two are just fine.
I roll for the two that are Shaken (they get a +2 bonus to recover, being Undead): 03:26, Today: Dead Miners rolled 4,11 using d6+2,d6+2, rerolling max with rolls of 2,(6+3)9. Recover from Shaken. Both succeed, one gets a Raise.
The two Entangled Skeletons try to escape Augustus' sonic attack: 03:34, Today: Dead Miners rolled 2,1 using d10,d10, rerolling max with rolls of 2,1. Agility. They remain trapped.
The ones nearest to Murphy move into the bone pile...and Burrow into it. Murphy, make a Notice check. This is opposed by their Stealth, which I've rolled in secret. If you fail, well...we'll get to that. }:D.
The other one Murphy got the attention of moves into the bone pile and hides, too...but it can't move any further, so there's no possibility of a surprise attack from it.
The one that wasn't affected attacks Carl. It has Improved Frenzy, so it gets two attacks.
03:40, Today: Dead Miners rolled 8,5 using d10,d10, rerolling max with rolls of 8,5. Frenzy! That's one hit.
03:41, Today: Dead Miners rolled 6,4 using d8,d6, rerolling max with rolls of 6,4. Damage. That's 10 Damage total, which is a Shaken and 1 Wound for Carl.
The Miners aren't done yet, so I'll wait on Murphy and Carl to resolve their rolls before continuing on with this action.))