Re: Chapter 16.1: The Serpent's Belly
Murphy sighs.
"Anybody got a canteen?" He grabs the first one that is held out to him, opens it and sniffs.
"With Water! What's the matter with you?!"
He takes another and, finding this one more satisfactory, walks toward Carl, gently pushing Dr. Ward to the side and backwards.
"Here mate, have a sip of water. Bloody awful work that was, ey? All those bloody rocks and all... You know, they should call this the Allans-Murphy-Passage, no matter if there's a more leisurely route or not."
His tone is cheerful, but it doesn't quite reach his eyes.
"Funny thing, ey, how they show up just when we're about to be done with those bloody rocks, hm?" He leans in. "Between you and me, I think Tex is a bit of a shirker when it comes to hard work." He grins.
He pulls a somewhat clean handkerchief from his pocket and uses the canteen to make it wet. Then he wipes across Carl's brow, gently.
"There, I think the soot and sweat got into your eyes, made you see funny things, mate."
Don't you fall apart on me now, mate.
"Another sip of water, Carl? Then we'll sit back and let them handle the rest of the passage. And the bloody bastard ghosts behind that wall, of course. And then we'll take out that bloody shaman and tear up that fucking picture. Send them indians running home to their mamas, their feathered tails stuck between their legs. It'll be a sight so see, I tell you."
10:51, Today: Mad Irish Murphy rolled 7,3 using d8,d6, rerolling max with rolls of 7,3. Calming Carl White chip 2.
10:50, Today: Mad Irish Murphy rolled 1,2 using d8,d6, rerolling max with rolls of 1,2. Calming Carl White chip.
10:50, Today: Mad Irish Murphy rolled 3,1 using d8,d6, rerolling max with rolls of 3,1. Calming Carl.