Re: Chapter 16.1: The Serpent's Belly
And there I was wondering if I should pick Brave for my level up... :-)
22:45, Today: Mad Irish Murphy rolled 5 using 1d6, rerolling max with rolls of 5. Fear, red chip.
22:44, Today: Mad Irish Murphy rolled 3,-1 using d10-5,d6-5, rerolling max with rolls of 8,4. Fear, white chip.
22:44, Today: Mad Irish Murphy rolled -1,-4 using d10-5,d6-5, rerolling max with rolls of 4,1. Fear check.
Gives me a raise, first time I only really needed a 1 on the red chip and roll something different than a 1.
Oh, and I'll be happy to run Tex or another Adder. Tex might be fun. Who are the other Adders, by the way? Named ones or not?
22:48, Today: Mad Irish Murphy drew the 2 cards: 8C, AH using the Deadlands system. Initiative, Level headed.
Murphy turns around, and watches in utter astonishment the bone creature. He crosses himself, slowly.
"Jesus, Mary and Joseph!"
He draws his gun, but he gets the idea that tiny bullets might serve nothing else but annoy the thing and two: it has Carl. And while Murphy wasn't a bad shot at all, he wouldn't risk hitting his friend.
"Get back, mates, get back! We have to go find a narrow passage, we're sitting ducks here against this thing! Easy now, nice and steady, boys! Doc? Mister? That means you, too!"
Murphy's voice is tense, but controlled, his mind focused on getting these men to safety... and to help Carl get free of this thing.
22:54, Today: Mad Irish Murphy rolled 7,3 using d8,d6. Persuasion?
Really meant more as an "cooperative roll" for anybody failing his fear check, if that's possible. Since I also draw my gun, that#s actually a 5, but that success would still give +1 - if The Stray allows it.