Re: Chapter 16.1: The Serpent's Belly
Ward motions the Dust Adders around him to head into the tunnel and help. Spanish Joe nods and hustles up behind Heavy Henry, Rifle at the ready. He sees shapes swirling in the light, offers a song to the spirits, and takes aim at the monster attacking Murphy.
The rifle shot echoes down the corridor, and the rock head of the skeleton explodes into fine powder. The thing collapses.
Heavy Henry whoops at the sight. "Yeah! That's the way ya do it!" he says, then hustles up next to Mike. "Stand aside, and let a pro take over here!" he grins at his friend, and takes aim at the dead miner ripping in to Dr. Spotswood.
The skeleton looks up at him, and for an instant, Henry hesitates. "John?" He mutters, a catch in his throat. Then he frowns. "Sorry, John."
The blast sends the thing reeling, but it stands, still a threat. Henry curses at his hesitation.
Ned, meanwhile, doesn't look forward to creeping into the tunnel of death he'd just left, but Ward's orders were orders, so he did so. He stopped next to Spanish Joe, and squeezed off a round. The bullet ricocheted off a wall, doing nothing more than making noise. Ned shrugged. Wasn't his problem.
((OOC: Since we've lost Augustus's player, I'll get to rolling for the Dust Adders.
Spanish Joe moves and takes a shot with his El Cheapo Winchester. He's well within rifle range of the Dead Miners. Innocent Bystander rules apply, though.
10:56, Today: Dust Adders rolled 9 using 1d6, rerolling max with rolls of (6+3)9. Shooting! Hit and Raise!
10:57, Today: Dust Adders rolled 14,3 using 2d8,d6, rerolling max with rolls of 4,(8+2)10,3. damage (with Raise). Total of 17 damage which is enough to put the skeleton out of commission.
Heavy Henry hustles closer to the skeleton and takes aim with his scattergun.
11:03, Today: Dust Adders rolled 4 using 1d6+2, rerolling max with rolls of 2. Shooting! Hit.
11:04, Today: Dust Adders rolled 11 using 3d6, rerolling max with rolls of 4,2,5. Damage. 11 Damage will make this one Shaken, just like the last one.
Ned moves up as far as he can, up behind Spanish Joe. He's just out of Short Range for his pistol, so he has a penalty on his shot.
11:07, Today: Dust Adders rolled 1 using 1d6-2, rerolling max with rolls of 3. Shooting! That's a clean miss. Since it's not a natural 1, though, he doesn't hit any innocent bystanders.
I work on Augustus' post after I get home from work tonight.))