Re: Chapter 16.2: The Price of Power
The clank's beak comes down with lethal force...but the wounded man catches it.
"Fuck. You." Gus says, his snake eyes meeting the glowing eyes of the automaton. Then he heaves. His muscles strain. Blood pumps out of his ruined face. And yet, the movement is enough to send the clank off balance. It's either stagger back a couple steps, or be knocked over.
And it's that bit of leverage that gives the Dust Adders the chance to shoot again.
Fanning the hammer isn't as easy as the dime novels make it out to be. The ranch hands waste a lot of lead shooting up the clank, and man seriously jam their guns up. But this time one of the slugs rips through one of the patches in the automaton's brass skin, causing a sudden loss of pressure in one of the clockwork servos in Alouette's shoulder mechanism.
The damage they do to their boss is more impressive. By the time the smoke clears, Gus's body is riddled with bullet holes, and his blood is simply oozing all across the ground. But there's a smile on what's left of his face.
((OOC: Gus is at -2 (spell effect), -2 (wound), -2 (fatigue). Total of -6
23:11, Today: Gus Shaw rolled 0,-5 using d8-6,d6-6, rerolling max with rolls of 6,1. Spirit. I have only a couple White Chips left. Gus will spend one in a white chip, just to see.
23:11, Today: Gus Shaw rolled 13,-4 using d8-6,d6-6, rerolling max with rolls of (8+8+3)19,2. white chip. ...huh. he beats Alouette with a raise, whcih means he's going to be able to shove the clank off him. Alouette will need another Touch Attack to affect him.
Again, he orders the Dust Adders to attack. He orders them all to Fan The Hammer at Alouette.
There are 5 Dust Adders, and each has 5 bullets left in their guns. But all their Guns are El Cheapo. To make this somewhat more fair, if any die comes up 1 during a Dust Adder's roll, the guns fall prey to the El Cheapo and breaks, negating any further attacks they would have dealt.
23:17, Today: The Dust Adders rolled 7,-3,-1,-2,-1 using d6-4,d6-4,d6-4,d6-4,d6-4, rerolling max with rolls of (6+5)11,1,3,2,3. Fanning the Hammer! One hit, broken gun.
23:18, Today: The Dust Adders rolled 1,0,-2,-3,1 using d6-4,d6-4,d6-4,d6-4,d6-4, rerolling max with rolls of 5,4,2,1,5. Fanning the Hammer! No hits, broken gun.
23:19, Today: The Dust Adders rolled -1,-3,4,4,1 using d6-4,d6-4,d6-4,d6-4,d6-4, rerolling max with rolls of 3,1,(6+2)8,(6+2)8,5. Fanning the Hammer! Two hits negated by broken gun.
23:20, Today: The Dust Adders rolled 3,0,-1,-3,1 using d6-4,d6-4,d6-4,d6-4,d6-4, rerolling max with rolls of (6+1)7,4,3,1,5. Fanning the Hammer! No hits, broken gun.
23:21, Today: The Dust Adders rolled 7,-1,1,-2,5 using d6-4,d6-4,d6-4,d6-4,d6-4, rerolling max with rolls of (6+5)11,3,5,2,(6+3)9. Two hits
Three hits total.
23:22, Today: The Dust Adders rolled 6,7,14 using 2d6+1,2d6+1,2d6+1, rerolling max with rolls of 2,3,3,3,4,(6+3)9. Damage.
Two of the hits don't do anything more than further score Alouette's casing, but one of them hits a vital spot. Alouette takes 1 Wound and is Shaken.
This is not all that happens. As per the Innocent Bystander rule, Gus is hit as well. Several times, in fact.
Gus is not getting up. For a while, at least. He's been killed by something other than his Weakness or Alouette's soul nom, which means he's eventually going to regenerate. Healing the Fatigue damage will take some doing, of course...the spirit was seriously injured.))
This message was last edited by the player at 06:44, Sat 15 Dec 2012.