Re: Interlude: Wildcat Rides Again
""hehhehhehhehhehHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAhahahahahaaaa!" The old shaman laughs. He continues laughing for a while.
"Hee, pack up and run, run, run for the hills!" He giggles. "But that's not really what you're going to do, so do this instead. Take this rope," he points at the rope leading into the crack in the ground, "and mind the gap. Follow the halls to the cave-in and watch for snakes. Find the group within. Tell the Irishman what I have told you about the picture, and how destroying it will doom you all unless it is done right. Follow the rails AND the Ghost Rock to the silver lode...you can avoid the nest that way, and there is a secret tunnel to Mirror Serpent's slumbering lair. Sneak very very quiet through the lair...Pale Moon will not expect it unless the alarm is raised, and will be less guarded. Do not reason with the shaman--he is beyond reason. But Ghost Wolf is not, and if he is in charge, he will take his men far, far away. If you would kill Mirror Serpent, look very carefully about his nest for the things the Old Ones left behind, then have Ward open a way to the Hunting Grounds and confront him there, then use what you have been told to slay him. That way, the Ghost Rock will be there for the people of town to use. If you would rather let him sleep, well, Ward can do so, but then the mines must be sealed for all time, and the fortune lost, which is bad because the herd must also be killed. That will be good for the world, bad for the town. The choice is up to those below. If all goes very, very wrong, only the thunderhawk in the tin angel can stop Mirror Serpent. Releasing her will be very, very, very dangerous for all involved, but by that point it may be the only thing left."
"You are Wakan Tanka's messenger now, Wildcat. Go." The shaman waves her away. And as he says the name "Wildcat," Katrina Hawkins realizes that it's not just her nickname, not anymore. It's become a mark she will bear for the rest of her life.