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20:18, 26th April 2024 (GMT+0)

Out of Character: The Wendell Mine ((OOC: V))

Posted by The StrayFor group 0
The Stray
GM, 2386 posts
The Marshal
'round these parts
Sat 26 Apr 2014
at 04:12
  • msg #1

Out of Character: The Wendell Mine ((OOC: V))

And away we go! Please resume posting OOC comments here.
Adrian Vega
player, 678 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R2B2
Sat 26 Apr 2014
at 13:24
  • msg #2

Re: Out of Character: The Wendell Mine ((OOC: V))

Plus plus OOC
Alouette
GM, 1552 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 26 Apr 2014
at 19:24
  • msg #3

Re: Out of Character: The Wendell Mine ((OOC: V))

https://www.youtube.com/watch?v=4yn9smP4Mkg

Jiang shi
with the wrong kind of prayer/blessings attached aces its running die c.3:46...
Adrian Vega
player, 681 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W3R2B2
Sun 27 Apr 2014
at 15:07
  • msg #4

Re: Out of Character: The Wendell Mine ((OOC: V))

I think we need to try and draw this guy back down the stairs, rather than chasing it up.
Tao Jing
NPC, 33 posts
Jiangshi
P7 T9 W0 F0 Cha -4
Sun 27 Apr 2014
at 17:23
  • msg #5

Re: Out of Character: The Wendell Mine ((OOC: V))

You want jiang shi hugs? You can have jiang shi hugs!
Adrian Vega
player, 687 posts
I'm dead...and I'm pissed
P4 T8 W0 F0 Cha 0 W5R2B2
Thu 1 May 2014
at 00:49
  • msg #6

Re: Out of Character: The Wendell Mine ((OOC: V))

That moldy rogue keeps getting away!
William Pierce
player, 613 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B0
Fri 2 May 2014
at 19:35
  • msg #7

Re: Out of Character: The Wendell Mine ((OOC: V))

13000 posts. This group is all kinds of awesome.
Alouette
GM, 1560 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 May 2014
at 16:22
  • msg #8

Re: Out of Character: The Wendell Mine ((OOC: V))

Yo, Jake, you want to make that a Wild Attack? 'cause then it's a hit.

Also just trotting up to a jiang shi to try and bop it on the head is an adorable bit of madness there, so it fits (also Jake will probably die very fast if he goes up and misses, lowered Parry or otherwise).
Jake Lawrence
player, 397 posts
Huckster/Bitter Waters
P4 T5 W- F- FCW3R1B2
Mon 5 May 2014
at 16:35
  • msg #9

Re: Out of Character: The Wendell Mine ((OOC: V))

In reply to Alouette (msg # 8):

SURE!

:)
Tao Jing
NPC, 39 posts
Jiangshi
P7 T9 W0 F0 Cha -4
Mon 5 May 2014
at 17:22
  • msg #10

Re: Out of Character: The Wendell Mine ((OOC: V))

[hat-tip] I must say that makes Jake look incredibly badass, considering the rest of the encounters -

Harry & Spades: *get PP demolished and variously shredded*
Adrian & Evans: [desperately chasing the thing around whilst trying to work out what to do with Jingles the Jiangshi, nearly dying a terrible death in the process]
Jake: *wanders up and pokes it on the forehead, immobilising same*

...you're a lucky fellow, is all I can say...
Jake Lawrence
player, 398 posts
Huckster/Bitter Waters
P4 T5 W- F- FCW3R1B2
Mon 5 May 2014
at 17:28
  • msg #11

Re: Out of Character: The Wendell Mine ((OOC: V))

Tao Jing:
...you're a lucky fellow, is all I can say...
... well #$^%& ... now I'm gonna die.
Alouette
GM, 1561 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 May 2014
at 17:34
  • msg #12

Re: Out of Character: The Wendell Mine ((OOC: V))

I must not be doing too terribly, then. ^_^
Father William O'Rourke
NPC, 117 posts
Itinerant Priest
P5 T5 W0 F0 Cha +2
Wed 7 May 2014
at 07:38
  • msg #13

Re: Out of Character: The Wendell Mine ((OOC: V))

The Amazing Evans:
"What's taking them so long, anyway?"


Y'all only left them outside to fight all the vampires. Names William Pierce is doing his best, but the buggers run away when he shoots at them...
The Stray
GM, 2389 posts
The Marshal
'round these parts
Wed 7 May 2014
at 15:52
  • msg #14

Re: Out of Character: The Wendell Mine ((OOC: V))

Weren't they supposed to be coming inside through the kitchen door, though?
Charging Bear
player, 1047 posts
Native Warrior
P8(1)T6 W- F1 FC:W2R1B7
Wed 7 May 2014
at 16:05
  • msg #15

Re: Out of Character: The Wendell Mine ((OOC: V))

quote:
((OOC: Yup, mystical reasons. EVERYONE with an arcane background knows that Bitter Waters is Jake's "real" name, thanks to Jake's interaction with Laughs at Darkness.))
and Jake is THRILLED about that too ... let me tell you!
Alouette
GM, 1562 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 May 2014
at 16:57
  • msg #16

Re: Out of Character: The Wendell Mine ((OOC: V))

In reply to The Stray (msg # 14):

Yes, but to get to the useable kitchen door one has to walk around the house and currently through the carriage house. It's a short stroll, but y'know, filled with vampires.

Ironically, if Jake accepted his Name, it wouldn't suit him so well...
This message was last edited by the GM at 16:58, Wed 07 May 2014.
Alouette
GM, 1564 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 May 2014
at 21:56
  • msg #17

Re: Out of Character: The Wendell Mine ((OOC: V))

Hey, this place looks as good a spot to lie low as Blackthorn:
http://www.shroud-movie.com/
Adrian Vega
player, 706 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Tue 13 May 2014
at 16:49
  • msg #18

Re: Out of Character: The Wendell Mine ((OOC: V))

After killing Jingles and leaving us all to deal with a jiang shi, did John Smith just conveniently disappear?
Alouette
GM, 1572 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 May 2014
at 17:12
  • msg #19

Re: Out of Character: The Wendell Mine ((OOC: V))

The player is still searching for a residence, last I heard, but I believe the character is conferring with his sifu in the library.

Also, it was not killing Jingles that left y'all with a jiang shi - if John had beaten the blind man to death in cold blood like his past self would have done, The Virus wouldn't have enough corpse to work with to resurrect.

Jingles was actually trying to get himself killed that way, since he already knew that weapons no longer worked on him, but he was too proud to beg, hence jiang shi. His soul's still trapped in there somewhere, poor bastard.
Adrian Vega
player, 707 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Tue 13 May 2014
at 17:17
  • msg #20

Re: Out of Character: The Wendell Mine ((OOC: V))

I will miss his fantastic dialog.
William Pierce
player, 624 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B0
Tue 13 May 2014
at 21:13
  • msg #21

Re: Out of Character: The Wendell Mine ((OOC: V))

I'm going to bed now... In case anybody starts calling William a vampire, he'll interject with "...hunter."
Just saying. ;-)
Alouette
GM, 1582 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 19 May 2014
at 21:58
  • msg #22

Re: Out of Character: The Wendell Mine ((OOC: V))

Might want to explain to Abbie that's the context William and the other vampire were fighting over her sister in...

Oh, and Props Dept. notice, now you're together again - don't do this to Adrian. It'll be a few days before his skin smells of garlic, Harrowed metabolisim being intermittent as it is, but standing too close to William and talking might make him twitch a bit. More than usual, I mean. Adrian is garlicky!
Adrian Vega
player, 715 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Tue 20 May 2014
at 13:54
  • msg #23

Re: Out of Character: The Wendell Mine ((OOC: V))

Yes, please - none of that. For both our sakes.
Alouette
GM, 1583 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 20 May 2014
at 16:54
  • msg #24

Re: Out of Character: The Wendell Mine ((OOC: V))

Well, y'know, gotta keep up the grand ol' Storm tradition of Foe Yay somehow, now Carl & Wildcat's thread/s are stalled...
Adrian Vega
player, 717 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Tue 20 May 2014
at 17:27
  • msg #25

Re: Out of Character: The Wendell Mine ((OOC: V))

Alouette:
Well, y'know, gotta keep up the grand ol' Storm tradition of Foe Yay somehow, now Carl & Wildcat's thread/s are stalled...


I think John Smith and Jingles have that covered.
Alouette
GM, 1584 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 20 May 2014
at 18:25
  • msg #26

Re: Out of Character: The Wendell Mine ((OOC: V))

Pfft, JohnJohn doesn't even remember his last encounter with the guy. Wildcat suggested cargo shippin' Jake with the clank waaaay back, but though they sort-of bicker there isn't that hate-hate magnetisim that makes that kind of thing juuuust plausible enough to be hilarious (via dramatic irony, naturally: if the characters ever became aware they were doing it, they'd stop). The clank tries to save Jake's soul, Jake tries to work out how the hell to get the talky bird armour into a postal crate. Vega and Pierce, however, just can't leave each other alone, from verbal sniping to actual...

The moral of this tale, of course, is that the Hollywood gender ratio that tends to crop up in Western settings is bad for one's sanity. :D

Unrelatedly, this gLammergaier in her bloody finery may have taken my mental perch from the crested caracara for what Thunderbirds look most like. Plus a 'teenage' goshawk really regretting trying to nom a raven as it gets its arse kicked.
This message had punctuation tweaked by the GM at 18:27, Tue 20 May 2014.
Adrian Vega
player, 718 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Tue 20 May 2014
at 18:41
  • msg #27

Re: Out of Character: The Wendell Mine ((OOC: V))

The gender ratio bit may not be just Western settings, but a reflection of the demographic drawn to this hobby. From in person to virtual, all gaming groups I've joined, started or interacted with have been male dominated, which tends generally to reflect the character make-up of groups as well. Not that it's necessary, but it is a tendency that I think goes beyond the genre.

And wow that is a crazy looking bird! The first one, that is.
Alouette
GM, 1585 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 20 May 2014
at 20:56
  • msg #28

Re: Out of Character: The Wendell Mine ((OOC: V))

Yeah - if ever you want some truly depressing reading, there are a lot of articles out there on how that trend perpetuates. It pretty much boils down to "guys make male-focused stuff like the stuff they grew up on because it's What You Do, women feel excluded, don't ask to play much, next generation of guys make stuff like they grew up on..."

[tangent] I found a hilarious picture the other day that gave me one of those lightbulb moments, though...you know how I said stupid woman-armour always makes me sad because y'know, a designer could have a badass character with that kind of concept, but just went with interchangeable megatits like everything else? This is what that looks like to women looking at it (WARNING: probably NSFW and frightening to Americans). [/tangent]

The thing about Westerns, though, is that it's one instance where the ratio is slightly justified: Victorian gender-segregation meant you did get a lot of mining camps, ranches, and military units where women were rare. Hell, legend has it that's where the bandana code comes from - not enough ladies in mining camps for dances of the era to be done properly, so red bandanas danced the man's part and blue bandanas danced the lady's.

It should be less pronounced and occasionally inverted in places with the long war (as it is in bits of Eastern Europe where all the men not ancient, teething, or dead in conflicts have gone elsewhere to find work) in the Deadlandsverse, but there we run into the male player bias. So I will just have fun with our theoretically-unusual two-plus-males-to-one-female gang and period-accurate touchy-feeliness (think Sam and Frodo).


I hold as a personal standard that any collection of stuffed beasts is inferior unless it contains a lammergaier. Unfortunately they're very rare now, since as the name implies, folk used to think they ate sheep and shot them all, when in fact they're purely scavengers (they don't just eat bones, though - they eat the post-vultured remains of carcasses including bones. That is omni-nommage in action). As for weird-looking, I seem to remember your Thunderbird reference being its likely relative, the Andean condor...alas, my Google-fu can't seem to locate pictures of a dominant male doing the wattle-puff thing. I still can't decide if a male thunderbird doing that would be crying-funny or utterly, utterly terrifying.

Evenki ones would definitely go {{{GLAM!}}} like a red-hot iron satyr tragopan, though.
Adrian Vega
player, 719 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Tue 20 May 2014
at 21:10
  • msg #29

Re: Out of Character: The Wendell Mine ((OOC: V))

One thing to remember about Deadlands is that as a setting, the gender segregation (or social mores) we might have expected of that era does not necessarily need to persist in this alternative-history RPG. Of course, every game is the interpretation of the GM and what kind of universe they want to run, but the good folks at Pinnacle have always made a type of inclusiveness a part of their 'alternate history' letting characters play their concepts as males or females and as members of minority ethnic groups with more freedom than they would otherwise be allowed to do (at least without serious abuse) in a traditional Western game.

I think it was mainly the desire to take the cool and interesting parts of that time period, and discard those that are unsavory or have no place among (most) modern players (specifically, outmoded views on race and gender).

As for Thunderbirds, did I really pick that silly looking bird to represent one? That is kinda funny. I don't seem to remember it, but will take your word for it.
Alouette
GM, 1586 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 20 May 2014
at 22:38
  • msg #30

Re: Out of Character: The Wendell Mine ((OOC: V))

That's what I was on about in the 'long war' bit. I'm not denying the devs are trying, they're just starting off from the same place most devs are. The genre itself isn't terribly historical, else you'd see ethnic-mishmash-and-odd-'trash white' gangs like the Dust Adders on the big screen and in books far more often, along with female wranglers (a lot of native wranglers were female, for a start), the odd soldier, 'whiskey doctors', high-profile activists and politicians.

What I personally love the Deadlands setting/alternate history for is that it's a version of ours that hasn't lost its innocence, yet is in some way more mature - there's none of the Reconstruction damage that made lynching commonplace, the natives have some capacity to fight back, and America has actually learned that "throw soldiers at 'em 'til Johnny runs out of ammo" doesn't work. From professional ethics alone I can't stand sanitised pick-and-choose history ("we're not guilty now! Still Sore About Genocide Indian is a baddie!" is preeeetty dodgy, c'mon), but history where you can go in there at turning points and help push the world we know into something utterly strange and shiny? That incites far more glee in me than saving another not-really-equal-but-we'll-say-it-is fantasy world.

It's like...history with plus plus freedom. History you can change. Also you can have a lot of fun with period prejudices without either remotely condoning them or turning the setting into Blazing Saddles: the RPG, it's just a matter of balance.

 You said the condor resemblance was a reference to American Gods' version, which is a worthy thing to reference. I mentioned the caracaras then, too, and the prime candidate for Northwestern thunderbird sightings, the Steller's Sea Eagle. They are some biiiig birdies.

...is Adrian going to go find those jars, or what?


edit: ...I should not be let near in-text links this late and full of tea...
This message was last edited by the GM at 22:41, Tue 20 May 2014.
Sister Sarah
player, 11 posts
Hellfire preachin'
P5 T6 W0 F0 R1W1B1 Cha2+2
Tue 20 May 2014
at 23:11
  • msg #31

Re: Out of Character: The Wendell Mine ((OOC: V))

In reply to Alouette (msg # 30):

Now you see why I thought Sister Sarah was so interesting.  Female preachers and "miracle workers" weren't unheard of in the west, but they were rare enough to stand out.  I like strong female characters, but the hard-as-nails lady gunslinger has been done to death.  Sarah can be strong without going stereotype.
Adrian Vega
player, 721 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Tue 20 May 2014
at 23:46
  • msg #32

Re: Out of Character: The Wendell Mine ((OOC: V))

I may be alone here, but I'm actually not terribly concerned with replicating period prejudices. I run a Call of Cthulhu 1920s game once a month, and I don't feel comfortable using racial epithets and treating certain characters in the vile way they were treated back at the time just for the sake of realism. Even if I did feel comfortable with that, I don't know that all of my players would. There is definitely a sense of prejudice that I will portray (someone is denied admission to a certain place or maybe ignored by some other NPCs, who will only talk to certain types of characters), just so that I don't completely shatter immersion, but I choose to focus on the many other cool things the genre and the period have to offer.

Now, that sort of thing is a little bit easier to divorce yourself from on RPOL, since we don't see each other face to face and generally know little about one another beyond our character names and handles in some cases, and what else we choose to divulge - so we can experiment with that to some degree in a less direct way.
Alouette
GM, 1587 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 May 2014
at 01:01
  • msg #33

Re: Out of Character: The Wendell Mine ((OOC: V))

Heh, not at all, though Victorians did make more of a fuss about them ("what next? Baboons in the pulpit!") than female boxers, which perplexes me running alongside all the other hyper-modesty stuff. I like her 'cause she seems the type to Get Stuff Done, maybe with amusingly bendy morals but a good heart.

Amen to that...Sister! The weird representational skew in media in general means people with boobs tend to get put in a leetle box, like that kind of person only comes in "hot and strong" or "weak and milky" (have I mentioned I've had too much tea? I found out yesterday that that's also a Japanese saying for overexciteable, oddly enough...) which is, well, bollocks. Also there are so many more kinds of strength than the much-touted modern-manly-smashing sort (which is why even those hostile Iroquois or whoever the 'Skraelings' were ran away when faced with a single pregnant Viking after routing the well-armed male settlers right back to camp. She put down her ladle and is coming for you!). It's hard to capture, because English doesn't have neutral-concept words like hvatir to describe doing something specifically 'with the strength of a woman' without sounding diminuitive.

Plus she has a big mule. I don't know why I like mules, but I do.

As for "replication" - that kind of accuracy's not the point and will probably be more innaccurate due to Hollywood (see above on the Western genre) than imposing our values on folk there, but acknowledging people suffered (and indeed still are suffering from the effects in our world, not magically poofed away as we so desire not to think about them) is the least courtesy we can do the dead. It is probably easier in text, true, and I do like how you go about it. But.

I'm not - really, really not, let me be super-clear as a crystally fountain on a glassy mountain of rock-candidness - saying Deadlands players or GMs should be nastier to certain folk for probably-just-as-fake/modern "realisim", just that it's only fair to acknowledge that characters have backgrounds reaching back into, well, chattel slavery and acts of genocide, and they're not going to be mindwiped of their parents' views, their own memories and/or whatever else contributes to making them people just so that 21st century folk have less to fix.

[thinks] If I played Rabbit as a cookie-cutter from-the-text "happy Asian slave"/"happy whore" (the ideas overlap, sharing a common root), say, d'you see that'd be so much more dodgy than facing up to the fact that if she's alive in her early twenties (the average lifespan of a Chinese whore from immigration being three years from the Chicago mission data, death from casual brutality, underfeeding, opiate addiction and/or disease usually occurring around 19), she must have had the 'protection' of being trafficked younger? I'm afraid of not doing the kid justice, but at least it gets me reading, thinking, paying attention to not being a colossal he-chicken, and maybe making things more interesting because there are fewer tropes and limitations on how that story's told, since it generally isn't.

I'm not saying anyone/everyone else should play on that difficulty level or would get as much out of it, only that I don't believe things are only fun if we pretend harder levels don't and didn't exist. Is all. I fear I've screwed up, but it's silly in the morning now, so I shall leave it there and hope I can make things make sense maybe later.
Adrian Vega
player, 722 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Wed 21 May 2014
at 14:10
  • msg #34

Re: Out of Character: The Wendell Mine ((OOC: V))

I certainly understand that perspective, and it's something that I do appreciate. I don't think the setting tries to write off the genocide against the native populace as a footnote, though it does try to do that with slavery unfortunately; the latter is a line I don't hold to in my games. I'm fine with living within the Deadlands canon and what happened to alter history, but not with pretending that one of the principle causes of a major war that is central to the setting and the primary motivation for the formation of an extant nation in the setting was just a minor detail that we shouldn't consider anymore.

On another subject, I've never had a "hard as nails lady gunslinger" in any of my Deadlands games that I've run, on RPOL or around the tabletop - so if it is overdone, I've yet to really experience it much. For female PCs (all from female players), I've had a Blessed and a Huckster on RPOL, and face to face games I've had a prospector and a Shaman. At least in my estimation, they've been fairly well balanced individuals.
William Pierce
player, 626 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B0
Wed 21 May 2014
at 18:54
  • msg #35

Re: Out of Character: The Wendell Mine ((OOC: V))

Busy days at work, crying kids at home. Will try to post soon.
Alouette
GM, 1589 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 May 2014
at 21:00
  • msg #36

Re: Out of Character: The Wendell Mine ((OOC: V))

Thanks for the notice, I assumed 'twas something like that. May your work become manageable and your bairns contented.


@Thundervega -
Not as much, no, though there are a couple of sourcebook pages that can only be described as...special, in terms of not thinking things through/being obliviously yet amazingly racist enough to make me laugh out loud. I realised shortly before you posted that simply put, the point I was aiming for was a belief in staying on the former side of the changing/denying history line, which I think you twigged already.

Good for them! I like to see an archetype done well then ambused by half a dozen vampire whores and utterly derailed now and then, but if we all resorted to such things'd quickly get boring. Not that Wildcat (character) slowly learning that she doesn't need to box her softer feminine self up in a mental corner to be a damn good lawdog/gunslinger isn't interesting, but that's down to well-done character development.

That aside, the canon setting/fluff is lousy with hot-and-strongs of the SFC variety, so even if you have players picking actually-sane PCs the Marshal still has to deal with either taming the canon or avoiding it. I'd love to see one of the female-dominated settlements that are theoretically out there in the post-long-war Deadlandsverse, for the mere novelty alone...as in, not the Wichita Witches or whatever other gang of sultry ladies with weaponry who talk about little else but how they're better than/sick of/short on/lusted after by men men and men, but just...ordinary farmers and shopkeepers and the local drunk and the telegraph operator and the bank clerks and the saloon owner and the road sweeper and the one-armed-mostly-deaf gal with the steam burns who was a steamship engineer once but got blown up that time...and the preacher and the poker players and the odd few whose husbands likely came in from outside the town who're raising families, and 3-5 cowgirls to every cowboy. Without it being considered odd (as it shouldn't be IC, at least not in the Disputed States where the drain on males of active service age would be similar to what Europe underwent in WWI). That sort of unusual-yet-sensical stuff makes me go 'ooo' and stare in fascination as much as Weird Beasties do.
Sister Sarah
player, 13 posts
Hellfire preachin'
P5 T6 W0 F0 R1W1B1 Cha2+2
Thu 22 May 2014
at 04:06
  • msg #37

Re: Out of Character: The Wendell Mine ((OOC: V))

quote:
On another subject, I've never had a "hard as nails lady gunslinger" in any of my Deadlands games that I've run, on RPOL or around the tabletop - so if it is overdone, I've yet to really experience it much. For female PCs (all from female players), I've had a Blessed and a Huckster on RPOL, and face to face games I've had a prospector and a Shaman. At least in my estimation, they've been fairly well balanced individuals.

Well, in the Stray's other game, I played Calamity Jane for a while.  As a historical figure, she's more an inspiration than a stereotype, but you get the idea.  Typically, in Westerns you see women as gunslingers or damsels, very seldom do you get something in between.
Alouette
GM, 1590 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 May 2014
at 08:42
  • msg #38

Re: Out of Character: The Wendell Mine ((OOC: V))

The idea is pervasive in modern media, I think: it just gets pronounced in historical fantasies (especially Westerns, a genre traditionally without women, barring whores) because a lot of people aren't aware of just how strongly biased towards the views of old white men History as a dicipline is (and see archaeologists as digging for treasure, not evidence with which to supplement and remedy the bias of past records).

So gamers and other storytellers today think 'well, I don't want to play a normal 19th-century woman, they didn't do anything except occasionally get chased around by sex-crazed bandits and native folk' and head for the other extreme, making the supposedly abnormal character as un- traditionally femminine and physically capable of destroying said bandits and savages (via weaponry, of course - a brawny or just plain big woman is still not automatically considered by most because the template we're repeatedly shown is slender and 21-century-stereotypical-attractive) as possible.

...is Sarah going to give Billy those carrots?
Sister Sarah
player, 15 posts
Hellfire preachin'
P5 T6 W0 F0 R1W1B1 Cha2+2
Thu 22 May 2014
at 09:30
  • msg #39

Re: Out of Character: The Wendell Mine ((OOC: V))

In reply to Alouette (msg # 38):

Missed that you posted, sorry.

Physically, I wanted to model Sarah after Lady Sybil Ramkin.  They've both got a very forceful personality and imposing physique, and I thought playing a non-waif would be more interesting.  She's not attractive, but she does have a lot of character; that's why I wanted to go the way I did with her Edges.  Attractive wouldn't ever fit her, but she needed the bonuses to be able to cow people.  Or in this case, cow cows.  :P
The Stray
GM, 2390 posts
The Marshal
'round these parts
Thu 22 May 2014
at 16:17
  • msg #40

Re: Out of Character: The Wendell Mine ((OOC: V))

Speaking totally off-topic (because I can't think of anything to add) but having something tangentially related to cows, did you know that "Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo" is actually a grammatically correct sentence? It means "Buffalo bison that other Buffalo bison bully, themselves bully Buffalo bison."

I love English sometimes.
Adrian Vega
player, 724 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Thu 22 May 2014
at 16:23
  • msg #41

Re: Out of Character: The Wendell Mine ((OOC: V))

In reply to Alouette (msg # 38):

I'm not as certain that gamers are choosing to actively discard the idea of playing "normal 19th century" men/woman, so much as that they are influenced by other factors away from that even being a choice. To begin with, they may not have had exposure to the knowledge of what life actually was like in that time period. Adding onto that, they have likely been exposed to more modern media that presents a more attractive picture of things. I think it's more likely that the possibility of playing such a character (for example, a matronly 19th century woman who became a cattle rustler to feed her children after her husband died in the war) just never occurred to the player.

With Deadlands specifically, take into account that it's intended as a horror Spaghetti Western, we start with a baseline of Hollywood's inaccuracies as part of the setting itself. So in some ways, a "stereotype" character is arguably more appropriate than one that is highly period accurate.

In reply to The Stray (msg # 40):

That buffalo business just boggles the mind. I read it up on Wikipedia, and it is craziness.
Alouette
GM, 1591 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 May 2014
at 17:02
  • msg #42

Re: Out of Character: The Wendell Mine ((OOC: V))

[laughing] Sorry, Stray. Hee...that is a lot of buffalo. Mind you, I've heard you can do that for pages in Mandarin and other strongly tonal languages.

@ Sister Sarah - Presence suits a preacher. It strikes me that she might've got her willingness to believe in people (deep down, anyway) from living off Southern hospitality provided in pretty much famine conditions as a kid. As for the cows...y'know, I'm going to give you a white chip there for setting yourself up and making me look clever, since you don't have them coming out of your ears yet.

@ Adrian - Aye, and indeed - that setting-based discouragement was what I meant with the "gamers making things-for-guys like the things-for-guys they grew up with" bit. They can research! ...but if they're not inclined to, they'll think there's a lot more options for interesting male characters, since again, all you see in the genre are whores and the odd weak-and-milky who wants no more than True Love and frequently needs saving around. Maybe a gunslinger who gets stared at for being female. Only the latter's a particularly attractive playable option, hence the pileup of them Sarah mentioned.

I would argue that if a genre gets stuck in defining itself more and more exclusively, it will kill itself and all its potential to come back roaring...and c'mon, zombies, mechas and giant spiders more commonly sighted than female engineers in a setting that should theoretically have both? There's something up with that.

Note the belated joker post, folks!
Adrian Vega
player, 726 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W5R1B2
Thu 22 May 2014
at 18:34
  • msg #43

Re: Out of Character: The Wendell Mine ((OOC: V))

Well, the setting should theoretically have both mecha-spiders and women engineers, definitely - but at that point, it's on the players for not rolling them up. I don't know what can be done about that really, besides coercing players to play certain character types, which (from experience) I don't think will work out favorably.

I'll do my part, though: I pledge that my next Deadlands character will be a woman. (I might forget, remind me if you notice).
John Smith
player, 353 posts
Bennies W:6 R:1 B:0
P: 7/8 T: 6 W: 0 F; 0
Fri 23 May 2014
at 02:11
  • msg #44

Re: Out of Character: The Wendell Mine ((OOC: V))

If you haven't seen this, you should, now. http://youtu.be/PGzghUQRVk8
Alouette
GM, 1592 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 23 May 2014
at 07:44
  • msg #45

Re: Out of Character: The Wendell Mine ((OOC: V))

Didn't we end an OOC thread with that film once? I do love the Undertaker and his crow buddies, they're just like "doop doop, doin' our jobs..." ^_^

On the theme of great short flimage, some of the raptor animation in Eyrie is pretty awesome...hell, the only Hobbit film I bothered to watch didn't pay that much attention to its birds (as well as giving the eagles chicken feet).

@Adrian -
mostly, but also the GMs for not making it clear they're there and interesting to be rolled up, and the devs for putting all their focus on sexay fighter ladies when female humans are mentioned at all, like nigh-every game before them. Increasing background presence would be a good start, I think - just things that make all us jaded folk used to seeing the 83% male world of films go 'oh, the bank teller/bartender/blacksmith/brave/bumblebee guy is female...huh...but then why wouldn't she be?' so that folk have options other than 'whore, gunslinger or meek Victorian lady potentially replaceable with a lamp for all her effect on the plot' in their head already.

That is a noble undertaking! Also like two games at once, trying to stay out of the worse trope tarpits. [salutes] I will remember.


On the theme of remembering things, have we fed the mortals all day? JohnJohn might've offscreen and Evans has gained a few calories from alcohol at least, but I don't think Jake's eaten since breakfast...which would account for the ornery...
Adrian Vega
player, 727 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W5R1B2
Fri 23 May 2014
at 15:09
  • msg #46

Re: Out of Character: The Wendell Mine ((OOC: V))

That's definitely something that I'll have to take into account. And yes, I'll try to avoid tropes and stereotypes to an extent (though I'm not ruling out a gunslinger, because that's sorta what I wanted to play next regardless).
Alouette
GM, 1593 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 24 May 2014
at 19:50
  • msg #47

Re: Out of Character: The Wendell Mine ((OOC: V))

There are less-overdone flavours of gunslinger out there, I reckon...those fabled pale-eyed Tennesse snipers would've got even more specialised over a long war, for instance. Or you could have one that used to roam around shooting people very fast in the typical manner, but is now settled and doing steady work that may or may not relate to shooting people to put food on the table. Or a reformed scalper, weighted for ambush as well as gun skills...or a native far more competent with grand-uncle's rifle and its status-rich history of being traded about than most are with modern weapons...yep, there's room in 'gunslinger' yet.

Unrelatedly, today from the BBC news website's 'Victorian strangeness' series, a dude who died in the most steampunk non-explosion-related fashion I can currently think of: http://www.bbc.co.uk/news/blog...ine-monitor-27527035
Meet-On-The-Road
Tue 27 May 2014
at 08:18
  • msg #48

On font colours

It is a pity they don't have "Morgan Freeman colour" on the standard set...the fellow's voice isn't exactly Red, but it's not RoyalRed or Brown, either...
Alouette
GM, 1611 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 Jul 2014
at 20:50
  • msg #49

Cage fight!

I wonder if Evans wants Adrian to hold Spades down whilst he kicks him over there...

It amuses me that both Adrian and Spades are basically meeting the same kind of resistance to their issues with each other. You could even make their sentences interchangeable:
"This guy, this one, right here, he is blatantly a murderous bastard/dead guy...why does no-one care about this?"

*hem* Oh, and Jake, try not to set your moth friend on fire: it does not make them easier to catch.
The Stray
GM, 2393 posts
The Marshal
'round these parts
Mon 14 Jul 2014
at 23:26
  • msg #50

Re: Cage fight!

Actually, I was going to ask Adrian something, which is why I've been waiting on him.
Adrian Vega
player, 745 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W5R2B2
Tue 15 Jul 2014
at 00:26
  • msg #51

Re: Cage fight!

Sorry about that - been a little busy. I've posted now though.
The Stray
GM, 2394 posts
The Marshal
'round these parts
Thu 17 Jul 2014
at 01:00
  • msg #52

Re: Cage fight!

Lol JUMANJI!
Alouette
GM, 1613 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 17 Jul 2014
at 06:40
  • msg #53

Re: Cage fight!

Strangely enough, Ward doesn't seem to own a game of Snakes and Ladders.
Alouette
GM, 1614 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 17 Jul 2014
at 20:39
  • msg #54

Re: Cage fight!

Adrian Vega:
"Let me try that." Gently moving her aside, he took his knob and pushed against the door to see if it gave any flex.


I missed that the first time round - you almost caused a literal spit take.

http://youtu.be/6e1RBEyBFDo?t=47s
The Stray
GM, 2395 posts
The Marshal
'round these parts
Wed 23 Jul 2014
at 06:25
  • msg #55

Re: Cage fight!

I'm posting this for you all because it's funny.

https://www.youtube.com/watch?v=IH1PJTY9AVA
Adrian Vega
player, 754 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W5R2B2
Wed 23 Jul 2014
at 18:14
  • msg #56

Re: Cage fight!

How high up is the window?
Is there any stackable furniture?
Alouette
GM, 1617 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 Jul 2014
at 19:10
  • msg #57

Re: Cage fight!

You could get through the bit of the inner window/s that opens by grabbing someone to move the desk and balancing a chair on it, but you'd have the same drop the other side to deal with.

Evans' Aetheric Disturbance Detector can determine which/how much of the lower panels are safe to break, though. The bottom of the inside windows're about waist high to Adrian, so for that you'd need a chair at most.

Joker post delayed a wee bit 'til I've moved the clank downstairs, so that all effects are together - whilst the Hawk has the strength and could possibly be persuaded to dismantle the barricade, if she did she'd immediately try to eat the Mayor.
Adrian Vega
player, 755 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W5R2B2
Wed 23 Jul 2014
at 19:38
  • msg #58

Re: Cage fight!

Thanks for the info. I'll figure somethin' out.

Joker post? I didn't use the Joker I drew, for the record.

Also: Is it theoretically possible that with a ridiculous strength roll the door could be pushed open? And what kind of TN would someone need to hit for that?
This message was last edited by the player at 19:40, Wed 23 July 2014.
Alouette
GM, 1618 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 Jul 2014
at 20:54
  • msg #59

Re: Cage fight!

There's always the other option of making some kind of blanket ladder, abseiling out of the outside windows and running around the building to the carriage house/back door (mind William's noise trap)...or blowing up the floor...or getting JohnJohn, Gangassu or Zhang to punch the lock out of the door/Evans to sonic screwdriver it, work the metal loose and reach/stick a spoon through the holes thus left to knock the curtain rail away, leaving only the sheer weight of the objects piled in front to be dealt with...many options. Probably ones I haven't considered, too.

I saw - you don't have to use one for chips to happen and Alouette's Schizto Hinderance to go off, just draw one (I checked!).

Ach...well, since you're basically dealing with weight on a lever acting as a deadlock, I'd say you'd be aiming for 10 (standard metal object toughness) plus...hang on whilst I convert the bloody rules to metric...call the chest 15, the drawers 25kg...*calculates* for Adrian (Str d8) that'd be an encumberance of -2 to shift, so in theory I make it a base Strength roll of 12 to make the door moveable, 16 to push everything far enough to actually do something with it like wiggle out.

Possibly persuading some N/PCs to help (hilariously, I think everyone in there's feebler than Adrian bar William and Gangatsu - get them to snuggle up and help you push!) for a co-op effort would make things easier.
Adrian Vega
player, 756 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W5R2B2
Wed 23 Jul 2014
at 21:03
  • msg #60

Re: Cage fight!

Gotcha. Unspecified Joker talk just gets me nervous, because though I've never actually used a Joker that I've drawn, I've suffered backlash before because I did not sufficiently emphasize my lack of Joker use (at the time I didn't know the rules well enough to contest it). So now I try to be super super clear that I'm not using the Joker, because backlash sucks.
This message was last edited by the player at 21:22, Wed 23 July 2014.
Alouette
GM, 1619 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 Jul 2014
at 21:13
  • msg #61

Re: Cage fight!

I think the Stray just got confused on the Joker-drawing rules that one time, but it is helpful to see! I will try to keep my Joker Posts specific. This one is about...beets.



[double thumbs up]
Adrian Vega
player, 758 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W5R2B2
Wed 23 Jul 2014
at 21:22
  • msg #62

Re: Cage fight!

If only that poem were in iambic pentameter it would be so much better.

So my plan is to use ++witchery to boost up Adrian's strength to crazy amounts, and the ladies in question as well (assuming they agree to help).
This message was last edited by the player at 21:23, Wed 23 July 2014.
Alouette
GM, 1620 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 23 Jul 2014
at 21:53
  • msg #63

Re: Cage fight!

You know, now that you mention it, the Superdictionary does have a kind of pseudo-Oriental poetry to it...and that doesn't make it any less deranged at all (the fact that the cakes are now apparently canon just amuses me no end).

Go ahead - Liz was actually planning the same thing, but she's a bit whacked out on laudanum right now (she's plenty smart and actually quite powerful, but mentally fragile).
Adrian Vega
player, 760 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R2B2
Wed 23 Jul 2014
at 22:44
  • msg #64

Re: Cage fight!

Alright. I rolled and drew and rolled and drew and chipped, and Adrian made a 17 on his Strength roll (pending your review of the numbers and all). Feel free to PM with any questions.

Both the women should be boosted up a step, also.
The Stray
GM, 2396 posts
The Marshal
'round these parts
Thu 24 Jul 2014
at 00:42
  • msg #65

Re: Cage fight!

Just a quick note: If you want to affect multiple people with a Boost effect, you can affect them by increasing the base cost of the boost by +1 pp per additional target (up to 5 additional targets). This might be tricky to pull off with a Deal with the Devil, as it changes the hand needed to power the spell, but you could, in fact, do it with a single casting. (the change to boost is covered in the Savage Worlds Deluxe version of the spell).
Adrian Vega
player, 762 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R1B2
Thu 24 Jul 2014
at 02:46
  • msg #66

Re: Cage fight!

That's pretty awesome - and would have saved me at least four different rolls/draws. And would have saved our co-GM a lot of reading.

I have Savage Worlds Deluxe, but I just usually end up using my version of Deadlands Reloaded all the time, which is a lot older I suppose.
William Pierce
player, 646 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B1
Wed 30 Jul 2014
at 09:10
  • msg #67

Re: Cage fight!

Ooookaaaayyy... I'm kinda lost: Just let me see if I got this straight:

Most of us and the good guy NPCs are in the library. The priest and a few others are supposedly in the kitchen downstairs.
The door out of the library is barricaded with a chest or something.
Did Adrian manage to clear the doorway? Or are we still locked inside?
Do we have to go out through the window? Will there be climbing required?
Is that a unicorn or am I just high?
Alouette
GM, 1625 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 30 Jul 2014
at 17:21
  • msg #68

Re: Cage fight!

In order:

That is so.
It was-
-but he did, though he destroyed part of the furniture barrier in a fit of mightiness, so you can't run through the pointy wooden mess of destroyed drawers/contents without an Agility check, though stepping carefully (walking pace) is fine.
Not unless you want to.
Naw, it's just a jackalope that's lost an antler. Unicorns indeed!
William Pierce
player, 648 posts
Vampire... Hunter
P6 T7 W0 F0 W0R4B2
Wed 30 Jul 2014
at 20:23
  • msg #69

Re: Cage fight!

Updated/Edited my post.
Charging Bear
player, 1052 posts
Native Warrior
P8(1)T6 W- F1 FC:W0R2B8
Wed 30 Jul 2014
at 20:37
  • msg #70

Re: Cage fight!

And now I have a new NIN cover band name

minorly suicidal fireworks
Alouette
GM, 1627 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 30 Jul 2014
at 21:24
  • msg #71

Re: Cage fight!

Sweet.

...um. Is it bad that I somehow can't separate chi-devouring attacks from this mental soundtrack?
The Stray
GM, 2398 posts
The Marshal
'round these parts
Thu 31 Jul 2014
at 00:55
  • msg #72

Re: Cage fight!

Great. Now I will never get that out of my head.
Alouette
GM, 1628 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 31 Jul 2014
at 20:18
  • msg #73

Re: Cage fight!

ecksdee



Of course, now Jake has a particularly fun choice -

Stay quiet and stand a good chance of surviving until the cavalry get down there, or warn Evans & co. that the jiang shi's loose and Marina went thattaway and get munched?
This message was last edited by the GM at 20:20, Thu 31 July 2014.
The Stray
GM, 2399 posts
The Marshal
'round these parts
Thu 7 Aug 2014
at 06:33
  • msg #74

Re: Cage fight!

I'd like to know if some of the PCs who weren't involved in the Mine Thread (I think mostly Adrian and John) wanted to pick up some of the Dust Adders there, so I can ensure that both groups have players there.
Adrian Vega
player, 770 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R3B3
Thu 7 Aug 2014
at 12:50
  • msg #75

Re: Cage fight!

In reply to The Stray (msg # 74):

I am ready and willing to sign up for Dust Adder duty.
The Stray
GM, 2402 posts
The Marshal
'round these parts
Thu 7 Aug 2014
at 16:41
  • msg #76

Re: Cage fight!

Alrighty. We have:

* Mike Bennett (Easy-going fellow, one of Carl's Best friends, is religious but low-key about it)

* Heavy Henry (A larger fellow, hence the nickname, who was a miner before Blackthorn went belly up and thus knows a bit about the lay of the land. He has a drinking problem)

* Ned Flanders (A bit of a coward, Ned was part of the party who attacked Evans with Nathaniel Frost and is only here because he's afraid Nathanial's Ghost will seek him out and wants to be close to Ward if that should happen)

* Juh "Spanish Joe" Hernandez (half-Apache Mestizo, keeps his half-breed roots secret from the rest of the Dust Adders because of the Shaw Brother's well-known dislike of all Indians. He's here because Ward pays so much better than the vaquero jobs he could find back in Mexico, and because his family lived in Texas before the Texas War of Independance)
Adrian Vega
player, 771 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R3B3
Thu 7 Aug 2014
at 16:57
  • msg #77

Re: Cage fight!

I'll take Mike and Heavy Henry.
This message was last edited by the player at 17:03, Thu 07 Aug 2014.
The Stray
GM, 2403 posts
The Marshal
'round these parts
Thu 7 Aug 2014
at 17:08
  • msg #78

Re: Cage fight!

Alright. Characters moved. See the Wendell Mine thread for details on what they are up to.
Adrian Vega
player, 772 posts
Conqueror of Melons
P4 T8 W0 F0 Cha 0 W4R3B3
Thu 7 Aug 2014
at 17:12
  • msg #79

Re: Cage fight!

Sounds good.
Alouette
GM, 1630 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 7 Aug 2014
at 17:51
  • msg #80

Re: Cage fight!

Oh, Ned came back? I'm...kinda proud of him. Yay extras having second thoughts!

Also I get the impression that Joe's less secret-keeping than just accepted at his word... Like, if a Dust Adder says he's Mexican or his name's Johnny Cake or that he's totally not an outlaw who shot a man in Reno, then that's how it is.

NB Heavy Henry was with Murphs, gone to see what Wildcat and her mutant crowlets were.
The Stray
GM, 2405 posts
The Marshal
'round these parts
Thu 7 Aug 2014
at 17:56
  • msg #81

Re: Cage fight!

Since most of the posting you did while as Heavy Henry is there, if Adrian read the whole thread he should be able to get a good idea of what Henry is like. You were taking over Wildcat, right?
Wildcat Hawkins
player, 1231 posts
Texas Ranger
P5 T6 W0 F0 B1W2R5 Cha 2
Thu 7 Aug 2014
at 17:58
  • msg #82

Re: Cage fight!

Sure, I'm willing to keep babysitting our favourite Ranger.
William Pierce
player, 653 posts
Vampire... Hunter
P6 T7 W0 F0 W0R5B3
Fri 8 Aug 2014
at 17:29
  • msg #83

Re: Cage fight!

I'm on vacation for a week with limited time to post.
Alouette
GM, 1632 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 9 Aug 2014
at 08:04
  • msg #84

Re: Cage fight!

Thanks for the heads up, and happy holidaying!

My students seem to have generously shared their dig lurgy with me, so I'm likely to be intermittent/trying to sleep it off this weekend. Ugh.
Wildcat Hawkins
player, 1233 posts
Texas Ranger
P5 T6 W0 F0 B1W2R5 Cha 2
Mon 11 Aug 2014
at 07:19
  • msg #85

Angel talk

Skeered upsidowney goats: http://youtu.be/we9_CdNPuJg?t=17s
This message was last edited by the GM at 07:19, Mon 11 Aug 2014.
William Pierce
player, 654 posts
Vampire... Hunter
P6 T7 W0 F0 W0R5B3
Sat 16 Aug 2014
at 11:47
  • msg #86

Re: Angel talk

....and I'm back! Don't think I missed too much, did I?
Alouette
GM, 1635 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 16 Aug 2014
at 18:14
  • msg #87

Re: Angel talk

Nope, most things are how you left 'em.

Oh, and Wildcat passed on a message from Flora for Murphy to keep his shirt clean and not die - Murphs should recognise her from when they were cutting the crucified townsfolk down, though she wasn't glowing then.

Also, I think Jake just drew another Joker...
Alouette
GM, 1639 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 17 Aug 2014
at 19:41
  • msg #88

Re: Angel talk

William Pierce:
Why does everybody always assume, I'm a mindless sociopathic killer? I'm a reformed killer! I want to safe the boy. Or use him as a shield, whichever is more practical.


Heheh...I've never considered William a mindless/wanton murderer, for what it's worth. I tend to think of him as similar to what Carl might've been if he'd grown up with enough to resent not having more and no-one darker to look down on, sharing that same kind of almost-zen pragmatisim with little to no moral restraint (i.e. controlled sociopathy).

As such, my thought was that he'd either be cutting down the potentially-bitten/Marina's before his mother got on the scene, or using his Super Shooting Skills to get the poor lad in the lower leg, which would certainly stop him running off and getting minced by Marina. William'd probably wind up geting a >:( from the priest if he did that, though.

To add to the hilarity, the old Pierce's biggest fan is now outside, and he's brought a buddy...
Adrian Vega
player, 779 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R3B3
Sun 17 Aug 2014
at 22:07
  • msg #89

Re: Angel talk

I see him as similar to the eponymous protagonist of Dexter - a sociopath who is using his proficiency and proclivity for killing people in a socially beneficial manner.
Alouette
GM, 1640 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 17 Aug 2014
at 22:29
  • msg #90

Re: Angel talk

Dexter has the dis/advantage of being psychopathic (born without a natural empathic response) as well, mind, so his options are differently weighted...plus if one's a vampire already on the mortals' map, so to speak, becoming a vampire hunter is the most practical thing to do regardless.

...maybe William does have a heart, though. We'll just have to see if the posse can win it over before Marina does. Or before Sarah gets overenthusiastic and stakes him, if Percy doesn't accidentally shoot her first...

Don't forget, by the by, that Marina is a very different beastie to our hopping friend - being that old and that savvy, she's probably smarter than y'all and stronger than men; avoid giving her patterns she can work with and engaging her in close quarters.
Adrian Vega
player, 780 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R3B3
Sun 17 Aug 2014
at 22:37
  • msg #91

Re: Angel talk

Well, there's the vampire hunting part - and the walking into saloons and shooting folks he's never met part too.
Alouette
GM, 1641 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 17 Aug 2014
at 22:45
  • msg #92

Re: Angel talk

Are you suggesting that was an attempt to kill people in a socially beneficial manner?

...or that was how Adrian won his heart?
Adrian Vega
player, 781 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R3B3
Sun 17 Aug 2014
at 23:54
  • msg #93

Re: Angel talk

No, the beneficial manner is killing vampires.

But there's still the underlying 'mindless sociopath' lurking that is down with just shooting people for kicks.
Alouette
GM, 1642 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 18 Aug 2014
at 07:09
  • msg #94

Re: Angel talk

Spades was squealing about how Adrian was a zombie going to eat him at the time; it's quite rational to defend your contacts, even if your employment prospects might be changed a little by having been ambushed by half a dozen vampire whores...even the killings that resulted in his (vengeful) ghost friends were committed for gang status, law avoidance, and proving he was serious about killing hostages, though, so I don't see a case for joy-killing in his past.

The Belt Demon might, but the Hawk thinks it's some kind of large reptile and thus has no cause to be attached to puny humans anyway, though if it starts randomly murderin' it'll quickly be spotted and put down...Pierce's vampire instincts, now, those you might have to worry about. If he starts trying to go too long unfed and/or wounded, they'll prompt him to get food however possible, which is still practical, but so is disposing of witnesses if it gets out of hand...

Compare Vinny, who got vampire powers and subsequently saw no reason to stop at almost beating people to death, because that made him feel high and powerful. I suspect the buzz he got out of violently forceful exchange/spattering of bodily fluids as a vampire was a stand-in/escalation of the acts of a common rapist...William, on the other hand, has been wandering about for a while now with those physically weaker than him in easy reach and has even been trying to make friends with the mortals, albeit not entirely suscessfully.

He may need plus hugs and happy thoughts.
Adrian Vega
player, 783 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R4B3
Mon 18 Aug 2014
at 15:23
  • msg #95

Re: Angel talk

When you take into account that he wasn't in the building to hear the charges of undeath, and that any notion of defending a contact is premised upon out-of-character information and actions that hadn't happened yet (based on the Savage Worlds rules), the whole act does seem much more like a random act of violence, doesn't it?
Alouette
GM, 1643 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 18 Aug 2014
at 17:12
  • msg #96

Re: Angel talk

The clank heard him from outside (he was loud!), and William followed it in...to find Spades reacting to a dude with a weapon drawn and a large angry-looking buddy like they were a threat; I don't think any meta knowledge was required to draw the conclusion that Spades might be in immediate danger.

Now, you could make a case for the level of response being disproportionate, i.e. that Pierce should've pointed his gun and threatened Adrian rather than shooting him, but from Pierce's life experience, going in hard and snarling survivors into submission has likely kept him alive a few times. It's not mindless violence like Jesse off the leash, or Danny getting his hands on anything sharp: it's calculated violence in line with his character's past.

[offers peace oatcakes] ...the irony is, the whole incident is pretty much down to William's Heroic Hinderance, as I'm nigh-certain he doesn't like Spades even as much as Spades likes him.
Adrian Vega
player, 785 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R4B3
Mon 18 Aug 2014
at 17:34
  • msg #97

Re: Angel talk

Mindless may have been the wrong word, but I think that sociopathic is nonetheless applicable. Unless you think proclivity for murder is characteristic of a normative mental condition...
Alouette
GM, 1644 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 18 Aug 2014
at 19:09
  • msg #98

Re: Angel talk

Oh no, he's a sociopath all right, just a mindful one.

Worse, he had decent early socialisation, so he understands how people/society works and how to exploit it...our Billy's much like a feral dog, resentful of having to fend for comforts given to others and aware of what his teeth can do if he ignores "no!", but without fear of man (though individuals might privately faze him).
William Pierce
player, 659 posts
Vampire... Hunter
P6 T7 W0 F0 W1R5B3
Tue 19 Aug 2014
at 11:42
  • msg #99

Re: Angel talk

Heeeelllllooooo! I'm standing, like, right here! :-)

But yes, everything Alouette said. I *try* to keep player and character knowledge apart from each other, which isn't always easy (especially in this format - was William present when X was discussed in that conversation that happened in-game 30 minutes ago, but IRL 4 months ago?).

But yeah, shooting Adrian was just that - I was killed after barely setting a foot in this town, had been shot myself in the back by some guy as soon as he saw me (so, apparently, that's a local custom), my only other contact in town was threatened, and I am trying, really, really hard, to be a better man and to redeem myself.

Plus, I had an abusive father.

And please add to that that there was some player confusion as well - I remember that I thought I was facing you and didn't shoot you in the back, but rather your chest.
Ret-conning that seemed hardly worth the effort though.

Also: I was shot in the back by Alistair as well! So, two shots to my back compared to one to yours.
As I said, local customs.
Adrian Vega
player, 787 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R4B3
Tue 19 Aug 2014
at 13:49
  • msg #100

Re: Angel talk

I think William is a very well played character, and certainly do not mean to besmirch anyone - just engaging in idle discussion as I tend to do. I am very easily drawn into idle musings about in game events, characters, and game mechanics and how they relate. It really all started with the funny "why does everyone think he's a sociopath?" thing, and went down the rabbit hole.
William Pierce
player, 660 posts
Vampire... Hunter
P6 T7 W0 F0 W1R5B3
Tue 19 Aug 2014
at 14:17
  • msg #101

Re: Angel talk

No offense taken at all, I was getting a kick out of that whole discussion. ;-)
Alouette
GM, 1646 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 19 Aug 2014
at 19:37
  • msg #102

Re: Angel talk

Were your ears burning, William? [ruffles the vampire]

Character backgrounds/setting interactions interest me a lot, but then I'll jump at most things gaming-related, too.

Ahoy! Do we have any Spanish-speaking PCs? Presumin' maybe Adrian...?
Adrian Vega
player, 789 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R4B3
Tue 19 Aug 2014
at 19:54
  • msg #103

Re: Angel talk

¡Si!

Well, I looked for it on my character creation thread and my character sheet, and I don't seem to have ever made an official determination as to what my character's languages were supposed to be. So if it's alright with you:

- English (of course)
- Spanish (his daddy's Mexican, woulda learned some growin' up)
- French (probably just a little, picked up while living in New Orleans)
Jake Lawrence
player, 448 posts
Huckster/Bitter Waters
P4 T5 W- F- FCW2R0B2
Tue 19 Aug 2014
at 19:56
  • msg #104

Re: Angel talk

Jake speaks English, French, Spanish, and Cherokee
Alouette
GM, 1647 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 19 Aug 2014
at 21:43
  • msg #105

Re: Angel talk

Gracias; preparar vos orejas...

Sorry to get the last shot in with a karkadann, by the way. It was me getting annoyed/tired rather than NPC killstealing, and Jingles' eventual defeat was definitely down to Adrian, but I still feel awkward for it.
Adrian Vega
player, 790 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R4B3
Tue 19 Aug 2014
at 21:57
  • msg #106

Re: Angel talk

No worries - I'm pretty sure Jingles was gonna go down pretty soon anyway. Toughness buff expiring, and toughness down two steps from whatever it originally was, he would've been much easier the next time around.
This message was last edited by the player at 21:59, Tue 19 Aug 2014.
Alouette
GM, 1648 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 19 Aug 2014
at 22:27
  • msg #107

Re: Angel talk

Aye, but there's a certain  ^_^ feel for a PC ending a tough fight...at least you got to meet a 'lord of the desert' and not be squashed? He might actually be useful later, 'cause the Big encounter for the ranch was designed by the Stray and I have no idea how folk're going to get out of it in a minimum number of pieces.


Returning briefly to karkadanns and their close relatives, I've never been able to decide which version I like better for that legend about Ghengis Khan's forces leaving India alone:
- frikkin' kirin turns up and starts chatting to the generals.
- Ghengis' scouts encounter a real live wild rhino and are too weirded out to keep conquering this place because what the hell is that.
- Exit entire Mongol horde, pursued by a karkadann.
Adrian Vega
player, 791 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R4B3
Wed 20 Aug 2014
at 16:09
  • msg #108

Re: Angel talk

I really like, by the way, that on our way to the house a PC suggested burning it down, only to be strongly discouraged by an NPC clergyman as there may be living souls inside.

And then later when that group has gone inside the house, an approaching NPC suggests burning the house down only to be discouraged by a PC clergywoman.
Alouette
GM, 1649 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 20 Aug 2014
at 18:27
  • msg #109

Re: Angel talk

God says don't burn the house down!
Adrian Vega
player, 792 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R4B3
Wed 20 Aug 2014
at 18:31
  • msg #110

Re: Angel talk

Yeah...let's not burn it down. There are folks inside.
Alouette
GM, 1650 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 20 Aug 2014
at 20:52
  • msg #111

Re: Angel talk

Live folks, too! Took the liberty of shunting the Mine thread further towards action; please excuse wordiness and blatant pop-cultural anachronisim (Carl totally is Huckleberry Finn, though).

Murderin' that poor corbie baby broke my heart, it really did, but I couldn't justify Wildcat using it as a weapon/guide/mine canary/many other useful things with her b/w worldview (plus Vengeful Minor, which tends to come out hard on annoyances with her). I am sad now.

Dust Adder/Ranger dynamics update, as it's been a while:
Only Carl and Murphy know for sure that the rumour of their comrade Jesse (gunned down by said Ranger) "coming back right" is true - the others still think he's either plain dead or at worst there's a chance of him walking due to her actions, and expect Carl to revenge-kill her at the next sensible opportunity.

Wildcat also knows Jesse's back, but thinks the Dust Adders are Wicked Men who naturally want to kill shining paragons of the law like herself anyway (though she's beginning to realise killing their friends and throwing her weight around on their territory might have something to do with it) and has neglected to inform them.

Carl, for his part, doesn't like the Ranger but has started tolerating rather than outright murder-hating her since she's accepted that she can be like her dad without being her dad (getting less machimismo-poisoned/aggressive in the process and thus more sanely forivable) and the rumours that Jesse was back right started. The fact that she gave him food at one point helps, too (Carl isn't aware how deeply his childhood food issues affect him, but Mike has noticed over the years).
Adrian Vega
player, 795 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R4B3
Wed 20 Aug 2014
at 21:58
  • msg #112

Re: Angel talk

How do Mike and Heavy Henry view her?
Alouette
GM, 1651 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 20 Aug 2014
at 22:29
  • msg #113

Re: Angel talk

They're Dust Adders...they've heard a rumour Jesse's back, but haven't had it confirmed as Carl's been too exhaused/out of it to mention such. She's not popular with them, but so long as Carl's alive they'll respect his position on the matter. For now it's truce.

Mike probably has more sympathy than Henry does, knowing exactly what Jesse was like and that he probably went for Wildcat (who'd chased Jesse across county lines to make a technically-illegal but hilarious arrest by dropping him down a privy three years back...he was nearly hanged before the technicality came up, walked free only to be kidnapped by his small-time criminal associates, who'd also been left for the law to mop up and were out for revenge, and needed him to help them catch up with their boss...Jesse - and Carl, when he heard of the mess and went to fetch Jesse back - almost died violently several times in the ensuing shennanigans, came away with nothing, and put all the blame on That Damn Ranger). He probably thinks she's a misguided young gun and/or puts it down to her being a Protestant, though he's not about to be her BFF either.

Henry wasn't as close to Jesse and probably cares less/is more neutral towards the Ranger, if still wary. A lot of the Adders have petty (or not so petty) convictions and they know the Rangers wouldn't approve of them harbouring the Shaw Brothers or Ward's actions to 'safeguard' his herd.

Blackthorn in general and the Dust Adders in particular have one major driving force, and that's work. A threat to Ward and/or the town's economic stability/sufficiency - such as it is, and though Wildcat thinks it's bad now, they've clawed their way up from dirt - is considered a threat to everything they are and own. So that level of wariness.
Marina Vanderholt
NPC, 43 posts
Seductive Actress
P6 T9 W0 F0 B2 Cha+4
Tue 26 Aug 2014
at 17:47
  • msg #114

Re: Angel talk

I have to share this with y'all. The mighty Greater Vampire willpower of Marina Vanderholt vs. a d4 warding:

Alouette, for the NPC Ward's house, rolled 7 using 1d4, rerolling max with rolls of (4+3)7. ward check.
Marina Vanderholt, rolled 2,5 using d8,d6, rerolling max with rolls of 2,5. spirit!
...
Alouette, for the NPC Ward's house, rolled 3 using 1d4, rerolling max with rolls of 3. ward check.
Marina Vanderholt, rolled 3,3 using d8,d6, rerolling max with rolls of 3,3.

18:40, Today: Alouette got the result "Very doubtful" on the magic 8-ball. does Marina deserve a chip?

She is fuming.
Alouette
GM, 1658 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 26 Aug 2014
at 20:38
  • msg #115

Props dept.

Does Evans have both the remaining holy hand grenades on his person?

I recall him offering them more than once, but I haven't "seen" any except on him and among William's stakes (and I know he used his, because there is a very singed eldritch abomination drumming her appendages and looking peeved back in the Hunting Grounds).
The Amazing Evans
NPC, 429 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Tue 26 Aug 2014
at 20:51
  • msg #116

Re: Props dept.

He's offered them, but no one else has taken him up on it, so he does still have both.
Alouette
GM, 1662 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 26 Aug 2014
at 22:45
  • msg #117

Re: Props dept.

Thanks.

Additionally, Murphy rocks. Just in case it needed said.
Mad Irish Murphy
player, 239 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W4R2B2
Wed 27 Aug 2014
at 19:15
  • msg #118

Re: Props dept.

Why, thank you. It does bear repeating ever once in a while. The little Irish guy has little to go for him, after all.
Alouette
GM, 1664 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 27 Aug 2014
at 21:33
  • msg #119

Re: Props dept.

Maybe not as much as Rex Marksley, but hey, a silver tongue, ridiculous amounts of courage, a beautiful wife and the ability to survive random NPCs' attempts to kick his nuts into orbit have to count for something.
William Pierce
player, 669 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B3
Thu 28 Aug 2014
at 07:04
  • msg #120

Re: Props dept.

Sister Sarah:
OOC: Sarah's shotgun is on a sling, so she's always got it with her. It's not being held at the moment, though.


Ah, carrying it like Moses. :-)
The Stray
GM, 2413 posts
The Marshal
'round these parts
Fri 29 Aug 2014
at 04:12
  • msg #121

And now, the worst RPG ever

Behold. And then be afraid.
Adrian Vega
player, 812 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R1B1
Fri 29 Aug 2014
at 04:25
  • msg #122

Re: And now, the worst RPG ever

Oh wow. I can't believe that's even a real thing.
Alouette
GM, 1667 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 29 Aug 2014
at 08:37
  • msg #123

Re: And now, the worst RPG ever

I am kind of concerned as to hte potential relevancy of that to, um, anything. In the world. Ever. What?

If it was Marina complaining about society being mysogynistic and thus giving her a good supply of non-people to drag away and murder for kicks, food or minions, I'd point out that the core tragedy of Marina's existence is that for all she has phenominal monster powers, she's lost the ability to, well, live and grow.

She'll always be trying to be the man with the stick, never understand she - or any other woman - has worth beyond her body, never overcome the trauma or the need to avenge it, never come back to the daylight world with some drifter or farmer who doesn't give a damn about her past...she's got this massive power, huge strength and all this influence, but underneath it all is a ninteen-year-old backalley whore who just doesn't want to get beaten up again. That's all the Vampire Queen really is, and will ever be, and her immortality's come at such a price there is no end for her.

I think at some level, Marina actually knows that, and has for a long time. That, gentlemen, is living in Hell. Which is where demons come from.
The Stray
GM, 2414 posts
The Marshal
'round these parts
Fri 29 Aug 2014
at 15:14
  • msg #124

Re: And now, the worst RPG ever

No, there's no relevance, I just came across this soul-shattering thing online and felt like I needed to share it to ease my pain.
Alouette
GM, 1668 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 29 Aug 2014
at 21:20
  • msg #125

Re: And now, the worst RPG ever

Oh, at least it's not mainstream-endorsed assholery. 50 Shades of Grey, anyone? (I refuse to touch the thing as it literally reduced a police officer friend of mine to tears of sheer despair, but I understand the plot to be "rich guy sexually abuses the hell out of naieve idiot, claims it's S&M"...and this has a film now.)

Anyway, sorry to vanish, I found a collared dove fledgie that I think must've fallen from its nest last thing at work, then came home to find my aunt had posted me cheese, which had got delayed somewhere and become an amorphous cheesemass singularity, so several things to sort out. Onwards!
William Pierce
player, 673 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B1
Sat 30 Aug 2014
at 11:09
  • msg #126

Re: And now, the worst RPG ever

Yeah... you all don't want to piss William off. :-)

And that was/is an... can't think of an adequate adjective... read. Kinda makes me want to look at FATAL myself. It can't be that bad, can it?
The Stray
GM, 2415 posts
The Marshal
'round these parts
Sat 30 Aug 2014
at 23:21
  • msg #127

Re: And now, the worst RPG ever

Against my better judgement, I have, in fact, looked at FATAL. And it is, in fact, horrific.
Alouette
GM, 1671 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 30 Aug 2014
at 23:34
  • msg #128

Re: And now, the worst RPG ever

When a clearly sexist and pulp-playing reviewer says something's incurably broken in its mechanics and rabidly mysogynist in its content, you'd probably have more fun hammering 6" nails into your sinuses.

On the theme of hammering and mysogyny, I've come to the conclusion that I am in fact profoundly disturbed by the acts of wood-through-ribcage violence in Dracula being the nearest thing to sex in a mainstream Victorian novel ("Oho, your wedding night coming up, is it laddie? Here, have a hammer."). Good grief.

As for Hardin's good side arms (to be fair, Lou did ask him what kind and was told it "didn't matter" so long as they got Hardin free), you can blame Bob Dylan. I mean, "every" means more than "both" or even "some" of his hands to me. Likewise I will forever think of the Arizona Ranger that rode into the town of Agua FrĂ­a as wielding a big iron rather than anything else.
Alouette
GM, 1672 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 30 Aug 2014
at 23:57
  • msg #129

Re: And now, the worst RPG ever

Almost-unrelatedly, this little weird western version of a certain folktale is the awesome and y'all should read it now:

http://www.lightspeedmagazine....nting-vixens-spring/
Sister Sarah
player, 83 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Tue 2 Sep 2014
at 08:06
  • msg #130

Re: And now, the worst RPG ever

Out of curiosity, what exactly does holy water do in Deadlands?
Alouette
GM, 1673 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Sep 2014
at 18:13
  • msg #131

Re: And now, the worst RPG ever

Universally speaking, it harms European vampires and can be used to trap or injure demonic entities. Other uses tend to be up to the GM, but it'd certainly help bless/heal things so far as I'm concerned.
Sister Sarah
player, 84 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Tue 2 Sep 2014
at 19:38
  • msg #132

Re: And now, the worst RPG ever

In reply to Alouette (msg # 131):

It can break a posession, right?
Alouette
GM, 1674 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Sep 2014
at 20:40
  • msg #133

And The Cows Will Dig Your Grave

If the possessed party could be induced to drink it or be partially submerged, with the attendance of an individual qualified in exorcisim, then I personally'd waive the system's looooong requirements for sanctification and do it as a Dramatic Task or something. You'd probably be better off using it as a boost to Smite (washing rounds/a knife in it, holy-weaponising random objects) than attempting to trap any one beef to exorcise, though.

Alouette's been trying to persuade O'Rourke to bless the local water supply pretty much since the start of the game, but, well, it talks like a tinhorn priest on peyote at the best of times...

NB remember that Sarah has only guessed it's holy water through a glimpse of the priest getting some in jars as makeshift anti-vampire grenades...unless she's Detecting Arcana she doesn't automatically know these things.

Ahoy, world, general question:
are we happy with this as combat, or would y'all sooner have it as a Situation? I admit that aside from the scenario in general I have no idea what was intended for this scene (except maybe that Marina wasn't supposed to literally walk straight into the arms of a well-warned PC...the dope) and am very much playing it by ear.
This message was last edited by the GM at 20:41, Tue 02 Sept 2014.
Sister Sarah
player, 85 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Tue 2 Sep 2014
at 22:13
  • msg #134

Re: And The Cows Will Dig Your Grave

What about as a boost to Dispel?
Alouette
GM, 1675 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Sep 2014
at 22:30
  • msg #135

Re: And The Cows Will Dig Your Grave

I'd allow it to help counteract a Black Magic spell, for sure. Percy'd appreciate that.

The cows don't have any spells on, mind: all their weird comes from their super-serpent buddies.
The Stray
GM, 2416 posts
The Marshal
'round these parts
Wed 3 Sep 2014
at 07:18
  • msg #136

Re: And The Cows Will Dig Your Grave

I have some Stampede rules from the Blood Drive adventure series, if that would help.
Alouette
GM, 1676 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Sep 2014
at 07:52
  • msg #137

Re: And The Cows Will Dig Your Grave

Sure, I'll compare and contrast with what I've got/what's happening. Any thoughts on the Situation vs. Combat for this scene?
Bane Cow
NPC, 9 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Fri 5 Sep 2014
at 07:48
  • msg #138

Re: And The Cows Will Dig Your Grave

[pokes game] All right: if Jake wasn't on Hold before he is now, making it Adrian's go. If we're sticking with combat (are we? I get a sense I'm failing to engage here; help me out).

To return briefly to a prior topic, I have an inherent interest in things to do with the manipulation of the past given my profession, but maybe someone else will find this article ( http://www.pastemagazine.com/a...noir-and-the-17.html
 ) on modern storytelling vs. what actually happens after a long war (in this case two world wars close together) quite interesting.

Takes a little wading past the author's mortification at not noticing the Hollywood gender ratio in a game under review until having it pointed out, but I find the stuff about The Big Sleep fascinating.
This message was last edited by the GM at 07:51, Fri 05 Sept 2014.
Adrian Vega
player, 815 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Fri 5 Sep 2014
at 11:26
  • msg #139

Re: And The Cows Will Dig Your Grave

I'm not sure what the Combat vs. Situation question meant. I couldn't find rules for anything termed a "Situation," presuming you meant to use it as a term of art. Some type of explanation of the options or page reference might be helpful - at least for me.
Alouette
GM, 1677 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 5 Sep 2014
at 18:42
  • msg #140

Re: And The Cows Will Dig Your Grave

Ah, sorry, I meant it in the sense of a defined event.

Like...do y'all read this as combat (requiring a clear order of who can move where/attack what when), or just a fast-paced happening (which could be freeform, though I'd worry about our less active/powered-up players' involvement)?
Adrian Vega
player, 816 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Fri 5 Sep 2014
at 21:30
  • msg #141

Re: And The Cows Will Dig Your Grave

When there's danger to our characters, I strongly prefer the formal structure of Combat rounds. At the very least, if we're outside of Combat and some combat action starts, it should put us into Combat.
The Stray
GM, 2417 posts
The Marshal
'round these parts
Sat 6 Sep 2014
at 05:59
  • msg #142

Re: And The Cows Will Dig Your Grave

Yeah, I agree with Adrian. The formal turn structure helps out a lot, and I've tried to run freeform situations that just ended up a mess because noone knew when they were going and they wound up waiting for others.
Alouette
GM, 1678 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 6 Sep 2014
at 08:24
  • msg #143

Re: And The Cows Will Dig Your Grave

Alright...then it remains Adrian's go.
Adrian Vega
player, 817 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Sat 6 Sep 2014
at 13:52
  • msg #144

Re: And The Cows Will Dig Your Grave

I took an action in my last post. It was, I believe, a failed Fightin' roll against Marina. Another stabbity stab.
Alouette
GM, 1679 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 6 Sep 2014
at 19:53
  • msg #145

Re: And The Cows Will Dig Your Grave

Oh...I'm not sure how I missed that, but you don't need to roll to hit an incap'd or immobilised person or thing, so if you want to leave another stake in her you can.

Amusingly, locking her up would currently do her good, as it'd stop her Bleeding Out and going dormant. Just out of interest, why does Adrian hate her so much anyway? Religious upbringing?

General notice:
since I'm going to have to do a loooot of rolls for this next bit and I have a busy weekend this week, it'll probably be tommorrow night/Monday.
Adrian Vega
player, 818 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Sat 6 Sep 2014
at 20:05
  • msg #146

Re: And The Cows Will Dig Your Grave

She's a murderer who has killed people in this town (with recently evidenced glee, actual malice, and utter remorselessness) and he feels strongly that she deserves justice. And he is a little vengeful.
Carl Allans
player, 509 posts
The Quiet One
P6 T6 Cha 0
Sat 6 Sep 2014
at 20:39
  • msg #147

Re: And The Cows Will Dig Your Grave

Handin' out the vicious non-judicial vengeance like a true Dust Adder...I probably shouldn't feel somehow obscurely proud of him, but I do.

I feel kinda bad for the mine gang, though...even if they survive the shennanigans down there, they're going to come back to find some of the ranch - and probably some of the cows - burnt down and Blackthorn's situation set back years if they have to rebury the Rock/silver seams to keep Tez down. Plus if y'all die and the Floor Beastie gets trapped down there, she is going to be both very hungry and very annoyed by the time anyone lets her out...

On a less gloomy note, I am disproportionately entertained by the fact that Carl's been out of his tree for about a year now.
Adrian Vega
player, 819 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Sat 6 Sep 2014
at 20:42
  • msg #148

Re: And The Cows Will Dig Your Grave

I suppose there is probably a functioning judicial process in Blackthorn right now somewhere. Or not. ;)
Alouette
GM, 1680 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 6 Sep 2014
at 21:17
  • msg #149

Re: And The Cows Will Dig Your Grave

Deputy Chicken does have a particularly judgemental look in her repertoire...
The Stray
GM, 2418 posts
The Marshal
'round these parts
Sat 6 Sep 2014
at 23:52
  • msg #150

Re: And The Cows Will Dig Your Grave

Well, both the local circuit judge and the circuit lawyer were Marina's victims, so...not so much on the judicial side.
Charging Bear
player, 1067 posts
Native Warrior
P8(1)T6 W- F- FC:W0R0B7
Mon 8 Sep 2014
at 20:43
  • msg #151

Re: And The Cows Will Dig Your Grave

Ah ... getting killed by a living poison gas cloud ... good times!
Adrian Vega
player, 820 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Mon 8 Sep 2014
at 20:46
  • msg #152

Re: And The Cows Will Dig Your Grave

This is Blackthorn. If he dies, he's probably not gonna stay dead.
Carl Allans
player, 511 posts
The Quiet One
P6 T6 Cha 0
Mon 8 Sep 2014
at 20:52
  • msg #153

Re: And The Cows Will Dig Your Grave

...in a poison gas cloud. Oh man, would his Death Wound be smelling like a swimming pool for eternity?

Wading on in there was pretty suicidal though, got to say. Is the rag soaked with pee, or what there?
The Stray
GM, 2426 posts
The Marshal
'round these parts
Mon 8 Sep 2014
at 20:56
  • msg #154

Re: And The Cows Will Dig Your Grave

Yeah, I'm kinda curious as to what that rag was damp with myself.
Adrian Vega
player, 821 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Mon 8 Sep 2014
at 20:58
  • msg #155

Re: And The Cows Will Dig Your Grave

It's coyote urine.
The Stray
GM, 2427 posts
The Marshal
'round these parts
Mon 8 Sep 2014
at 21:00
  • msg #156

Re: And The Cows Will Dig Your Grave

LOL. oh, is Heavy Henry going to follow after Carl? [points to post that might have gotten buried in the action]
Carl Allans
player, 513 posts
The Quiet One
P6 T6 Cha 0
Mon 8 Sep 2014
at 21:09
  • msg #157

Re: And The Cows Will Dig Your Grave

Pee would actually be more effective than anything from a canteen, since uric acid reacts with chlorine to make a relatively harmless salt (go WWI history lessons!).

Of course, since it was a sinister magical mist, maybe it'd have to be virgin urine or something.

...Tex?
Heavy Henry
player, 21 posts
Fat Dust Adder
P5 T6 F0 Cha -1 Hench
Mon 8 Sep 2014
at 21:10
  • msg #158

Re: And The Cows Will Dig Your Grave

Oh, it seems I missed that. Taken care of.
Adrian Vega
player, 822 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Mon 8 Sep 2014
at 21:10
  • msg #159

Re: And The Cows Will Dig Your Grave

Carl Allans:
Of course, since it was a sinister magical mist, maybe it'd have to be virgin urine or something.


Quick, someone go get Percy!
The Stray
GM, 2429 posts
The Marshal
'round these parts
Mon 8 Sep 2014
at 21:16
  • msg #160

Re: And The Cows Will Dig Your Grave

Carl Allans:
Pee would actually be more effective than anything from a canteen, since uric acid reacts with chlorine to make a relatively harmless salt (go WWI history lessons!).

Of course, since it was a sinister magical mist, maybe it'd have to be virgin urine or something.

...Tex?


Wouldn't be Tex. He was always ugly, but he wasn't always supernaturally hideous, and his brother encouraged him to have fun at the brothel at the train camp.
Alouette
GM, 1681 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Sep 2014
at 21:57
  • msg #161

Re: And The Cows Will Dig Your Grave

You owe me brain bleach.

...the sheer mechanics are boggling...
The Stray
GM, 2430 posts
The Marshal
'round these parts
Mon 8 Sep 2014
at 22:04
  • msg #162

Re: And The Cows Will Dig Your Grave

For that or for the forest of piss trees? }:D

He also wasn't always 7 and a half feet tall...
Adrian Vega
player, 823 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Mon 8 Sep 2014
at 22:07
  • msg #163

Re: And The Cows Will Dig Your Grave

And it's also not explicitly clear that he lost his virginity to a human being. It could have been a demon. Or a bear.
The Stray
GM, 2431 posts
The Marshal
'round these parts
Mon 8 Sep 2014
at 22:14
  • msg #164

Re: And The Cows Will Dig Your Grave

Demon bears?
Adrian Vega
player, 824 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Mon 8 Sep 2014
at 22:17
  • msg #165

Re: And The Cows Will Dig Your Grave

Yes, definitely demon bears.
Alouette
GM, 1682 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Sep 2014
at 22:18
  • msg #166

Re: And The Cows Will Dig Your Grave

The Stray
GM, 2433 posts
The Marshal
'round these parts
Mon 8 Sep 2014
at 22:32
  • msg #167

Re: And The Cows Will Dig Your Grave

Piss trees, giant virgins, furries, music that would be at home in Deliverance...wow, we've really wandered into a Magical Realm in this thread, haven't we?
This message was last edited by the GM at 22:35, Mon 08 Sept 2014.
Adrian Vega
player, 825 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Mon 8 Sep 2014
at 22:39
  • msg #168

Re: And The Cows Will Dig Your Grave

Don't forget the coyote urine.
Alouette
GM, 1683 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Sep 2014
at 22:41
  • msg #169

Re: And The Cows Will Dig Your Grave

You started it!

'sides, furries aren't what I think of when folk start talking about bears...
Adrian Vega
player, 829 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Wed 10 Sep 2014
at 18:45
  • msg #170

Re: And The Cows Will Dig Your Grave

A couple of questions about Fatigue:

1. By the book, Harrowed don't suffer fatigue from 'mundane sources.' I'm not sure whether being bitten and having blood sucked is a mundane source or not (it seems to be only physical damage). Part of the post implied that biting had some kind of a magical component to it. Is it magical?

2. If the answer to question is yes, then how does one recover from such fatigue? Savage Worlds Deluxe says that "Recovering from Fatigue varies depending on its source." It gives examples of hunger and cold, but I'm not sure about magical vampire bite.
Alouette
GM, 1686 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 10 Sep 2014
at 18:59
  • msg #171

Re: And The Cows Will Dig Your Grave

Her sheet has it down as 'vital energy' being lost as the effect of her Drain power - in a Harrowed's case, that's your manitou being nommed on. I'd say recovery would be dependent on either getting a good 0.5 kg of protein, a sucessful Spirit roll around very emotional people (terror works, but so would plus plus happy thoughts...depending on where William's actually taking Marina you might be able to let your Little Friend feed on her pain), or the passage of 1d4 hours' time.
Adrian Vega
player, 830 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Wed 10 Sep 2014
at 19:08
  • msg #172

Re: And The Cows Will Dig Your Grave

Cool, thanks!
Adrian Vega
player, 831 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Wed 10 Sep 2014
at 21:15
  • msg #173

Re: And The Cows Will Dig Your Grave

Also..it's been like a couple of years so I've forgotten, but are these the same cows that Evans wanted to kill? Are they cursed or something?
Bane Cow
NPC, 10 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Wed 10 Sep 2014
at 21:25
  • msg #174

Re: And The Cows Will Dig Your Grave

It was Gus who said Evans wanted to kill them: he was exaggerating the Marshal's concern over Ward's unorthodox methods of vaccination, which seem to involve drawing on Snake Power.

Alouette has been going on and on about witchcraft, witched cows, witched cow products etc. pretty much since it got to Blackthorn, and has been trying to get the priest to bless the entire local water supply.

People who've eaten Blackthorn cattle seem to come back.

The Dust Adders and the newcomers might have more information for you on what precisely is going on with those cows, but what Adrian knows boils down to "The local ornery Snake God has persuaded Ward to use its power to do something to his cows which makes them immune to all the disease/parasites around but also makes people/cougars consuming them turn walker."

...of course, Evans may now want to kill all the coos...
Adrian Vega
player, 832 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Wed 10 Sep 2014
at 21:38
  • msg #175

Re: And The Cows Will Dig Your Grave

Oh, alright. So they make people who eat them deaders presumably. Adrian's already a deader, so they've just brought him an ornery feast.
Adrian Vega
player, 834 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Wed 10 Sep 2014
at 23:49
  • msg #176

Re: And The Cows Will Dig Your Grave

Sarah, you're killin us with the puns!
The Amazing Evans
NPC, 438 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Thu 11 Sep 2014
at 00:09
  • msg #177

Re: And The Cows Will Dig Your Grave

Bane Cow:
...of course, Evans may now want to kill all the coos...


Well, I do have a flamethrower, and there's nothing quite like a down-home Texas Barbecue... :D

Adrian Vega:
Oh, alright. So they make people who eat them deaders presumably. Adrian's already a deader, so they've just brought him an ornery feast.


OOC, that's exactly what's going on, via the snake spirits lurking within playing manitou and raising them. They've also been trained to curse former Union soldiers who eat the tainted flesh, a curse that manifests as a nasty, contagious disease that is fatal and that eventually raises them as more deadders. That's what created the zombies that got the party's attention, way back when.
Bane Cow
NPC, 11 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Thu 11 Sep 2014
at 00:19
  • msg #178

Re: And The Cows Will Dig Your Grave

Would you like a side salad with your soloution?
Sister Sarah
player, 88 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Thu 11 Sep 2014
at 00:47
  • msg #179

Re: And The Cows Will Dig Your Grave

Adrian Vega:
Sarah, you're killin us with the puns!

Do you have a beef with the puns?  I'm just milking it for all it's worth.
Adrian Vega
player, 835 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Thu 11 Sep 2014
at 20:49
  • msg #180

Re: And The Cows Will Dig Your Grave

In reply to Sister Sarah (msg # 179):

I think the milk's gone sour.
Alouette
GM, 1688 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 11 Sep 2014
at 21:18
  • msg #181

Re: And The Cows Will Dig Your Grave

All right, all right, no locking horns, we don't want things stalled here...we're just going to have to balance Sarah's brand of humour against general amoosment.
Adrian Vega
player, 836 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Thu 11 Sep 2014
at 21:19
  • msg #182

Re: And The Cows Will Dig Your Grave

I'm actually just being silly about the puns, they don't actually bother me. Sorry if that didn't come through earlier :)
This message was last edited by the player at 21:19, Thu 11 Sept 2014.
Alouette
GM, 1689 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 11 Sep 2014
at 21:51
  • msg #183

Re: And The Cows Will Dig Your Grave

[griiiiiiiin] Clearly my mug was filled by ninjas this evening. *toasts with subtletea*

Let's try to keep the worst puns IC, though, else we'll never see the tail of it.
Sister Sarah
player, 90 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Thu 11 Sep 2014
at 23:49
  • msg #184

Re: And The Cows Will Dig Your Grave

I'll try and steer away from them.  I'm running out of puns, anyway, It'll take bovine intervention for me to come up with more.
Bane Cow
NPC, 12 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Fri 12 Sep 2014
at 00:08
  • msg #185

Re: And The Cows Will Dig Your Grave

"I am rubber you are glue"?
Alouette
GM, 1696 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 18 Sep 2014
at 21:35
  • msg #186

Re: And The Cows Will Dig Your Grave

Hey, CB, is that a song about burying a Rose in Boston, or just CB cracking up? If it is a song, I haven't heard of it and am very intrigued. I like broadside ballads and all that. Also pirates! I like pirates.
Charging Bear
player, 1076 posts
Native Warrior
P8(1)T7 W- F1 FC:W0R0B7
Fri 19 Sep 2014
at 12:34
  • msg #187

Re: And The Cows Will Dig Your Grave

In reply to Alouette (msg # 186):

Little both ... :)
The Stray
GM, 2444 posts
The Marshal
'round these parts
Fri 19 Sep 2014
at 16:20
  • msg #188

Re: And The Cows Will Dig Your Grave

Must be cracking up a little, since Rose was still alive when last CB heard...
Charging Bear
player, 1077 posts
Native Warrior
P8(1)T7 W- F1 FC:W0R0B7
Fri 19 Sep 2014
at 16:31
  • msg #189

Re: And The Cows Will Dig Your Grave

Who knows what CB (or his player) actually remembers! :)
The Stray
GM, 2445 posts
The Marshal
'round these parts
Sat 20 Sep 2014
at 01:11
  • msg #190

Re: And The Cows Will Dig Your Grave

In reply to Charging Bear (msg # 189):

Do yur characters go mad an awful lot, or is it just in my games?
Alouette
GM, 1698 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 20 Sep 2014
at 22:22
  • msg #191

Where's da beef?

If Adrian's eaten anything today, it's been "off-camera", hence intermittent prodding from your Little Friend (who's will start hauling on your hunger instincts even though it can't currently do anything else to signal its dissatisfaction with the way Original!Adrian is running the show).

Everyone else bar Alouette and probably Sister Sarah (who wasn't in Blackthorn proper very long before haring off thisaway on the trail of vampires) & accompanying NPCs has eaten Blackthorn beef and is as such likely to turn walker one way or another if they die.

Additionally, Percy's cursed, Charging Bear, Ginny Bruebaker and Wildcat have had recent exposure to vampire saliva, Widow Bradshaw, J.W. Hardin and Mayor Bruebaker have been messing with Things Man Ought Not To Wot Of and Spades, Jake and Harry Lazarus have jiang shi injuries, (though Jake's didn't break skin; he just needs to wash those scratches carefully and dispose of the water somewhere other than the watermelon patch). Fun times!
Charging Bear
player, 1079 posts
Native Warrior
P8(1)T7 W- F1 FC:W0R0B7
Mon 22 Sep 2014
at 13:38
  • msg #192

Re: And The Cows Will Dig Your Grave

In reply to The Stray (msg # 190):

Just your games
Adrian Vega
player, 841 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Mon 22 Sep 2014
at 14:40
  • msg #193

Re: Where's da beef?

In reply to Alouette (msg # 191):

Yeah, he does probably need to eat some meat. It's a good thing somebody brought steaks.
Alouette
GM, 1700 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 23 Sep 2014
at 22:25
  • msg #194

Re: Where's da beef?

@_@ So many cows...going to hold off scraping the init. together until Jake's had a chance to book it towards the library if he wants, so if anyone's been a muppet and not put theirs down, do so now.

Also, Pierce, where're you taking Marina, and Adrian, inside or outside the library right now? JohnJohn, are you with us or the Woolwich?
Adrian Vega
player, 842 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Tue 23 Sep 2014
at 22:52
  • msg #195

Re: Where's da beef?

Adrian would be outside the library, as far on his way to the roast beef as possible.
William Pierce
player, 679 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B1
Wed 24 Sep 2014
at 09:22
  • msg #196

Re: Where's da beef?

Is the porch still burning? That would be a good place, then...
Alouette
GM, 1701 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 24 Sep 2014
at 17:43
  • msg #197

Re: Where's da beef?

The porch is full of cows, as is the way to the porch. One of the cows is on fire, though...

Alternately, for extra hilarity he could go in and poke about Ward's bedroom until he found the top of the laundry chute, then stuff her down it to set off the booby trap.

Givin' Jake 'til later tonight before collecting init.
Charging Bear
player, 1080 posts
Native Warrior
P8(1)T7 W- F1 FC:W0R0B7
Fri 3 Oct 2014
at 18:07
  • msg #198

Re: Where's da beef?

I'm heading out of town Monday for a work trip so my updating will be spotting at best.
William Pierce
player, 680 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B1
Fri 3 Oct 2014
at 19:17
  • msg #199

Re: Where's da beef?

Sorry, folks, for disappearing.
Sister Sarah
player, 94 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Sat 4 Oct 2014
at 00:30
  • msg #200

Re: Where's da beef?

In reply to William Pierce (msg # 199):

I'm on vacation, partying with the stars of my favorite movie.  ;)

Is it my go?  I'll try and get something up soon.
Sister Sarah
player, 96 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B4 Cha2+2
Mon 6 Oct 2014
at 09:33
  • msg #201

Re: Where's da beef?

Question: Can I throw a spell into the front room from where I am?  I'm thinking of throwing an area spell there, assuming I can see into it clearly.
Alouette
GM, 1703 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Oct 2014
at 07:53
  • msg #202

Re: Where's da beef?

If the casting range is linked to smarts, and you know where you are aiming beyond your blinding barrier there, since you cannot see much beyond Evans, Hank and his steer right now.

Also I have yet to find most of the punctuation on the French iPad of my aunt, bear with me...
Adrian Vega
player, 849 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Tue 7 Oct 2014
at 16:31
  • msg #203

Re: Where's da beef?

Was the number of cattle mentioned previously?
Sister Sarah
player, 97 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B4 Cha2+2
Tue 7 Oct 2014
at 22:38
  • msg #204

Re: Where's da beef?

Alouette:
If the casting range is linked to smarts, and you know where you are aiming beyond your blinding barrier there, since you cannot see much beyond Evans, Hank and his steer right now.

Also I have yet to find most of the punctuation on the French iPad of my aunt, bear with me...

I'd like to throw an Entangle into the mass of cows in the front room.  Think I can do it?
Alouette
GM, 1705 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 13 Oct 2014
at 19:29
  • msg #205

Re: Where's da beef?

Apologies, I'm away from my rules and steady internet access at present.

Definite answer by the end of the week, but as for Entangle (Blessed can do that? dang...) I'd say only if the trappings could reasonably be beyond the barrier. You'd get some cows, but remember they're Large, too.

Also, Sarah might be interested in encouraging allies over the barrier there. Talk! Strategise! Wonder whether Jake's multi-coloured deathwish will transform into a rock-off between him and the Undead Cowboy Band...
Jake Lawrence
player, 462 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW3R0B3
Mon 13 Oct 2014
at 19:50
  • msg #206

Re: Where's da beef?

Alouette:
Wonder whether Jake's multi-coloured deathwish will transform into a rock-off between him and the Undead Cowboy Band...
What no love for the guy who's got the courage (or the stupidity) enough to face danger head on?
Alouette
GM, 1706 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 13 Oct 2014
at 20:08
  • msg #207

Re: Where's da beef?

All the love for Jake...he's a fruitcake with self-preservation issues, but he's our fruitcake with self-preservation issues.
Adrian Vega
player, 850 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Mon 13 Oct 2014
at 20:37
  • msg #208

Re: Where's da beef?

I'm now wondering if fruitcake means the same thing over there that it does over here
Jake Lawrence
player, 463 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW3R0B3
Mon 13 Oct 2014
at 20:42
  • msg #209

Re: Where's da beef?

Usually it means someone who is completely insane ... loony tunes ... crazy ... nuts ... etc
Alouette
GM, 1707 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 13 Oct 2014
at 20:44
  • msg #210

Re: Where's da beef?

Something sweet and nutty?

Otherwise it's the speculation that kills...
Bane Cow
NPC, 20 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Fri 17 Oct 2014
at 21:50
  • msg #211

Re: Where's da beef?

Right. Sarah: moving nearer the barrier/to where you can sort of almost see stuff would get you four cows at the edge of your range right now. It'd be -2 for the Medium Burst rather than entangling one cow, trappings still need to make sense, and Hank's still out of ammo and facing down a steer right there if you want to help your long lost differently alive half-brother out instead.

William:
Where're you taking Miss Marina?

Jake: Bear in mind 1) you have Darkness/visibility penalties out there 2) that making holes in lesser vampires without any means to do them permanent damage to hand will make them annoyed.
William Pierce
player, 683 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B2
Mon 20 Oct 2014
at 17:27
  • msg #212

Re: Where's da beef?

Bane Cow:
William:</b> Where're you taking Miss Marina?


I'd like to burn her, but I guess there's too many bloody cows in the way right now. Is there a bathroom with a tub or something?
Alouette
GM, 1708 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 20 Oct 2014
at 18:20
  • msg #213

Re: Where's da beef?

There's the one in the bathroom right next to you. There is a spider in it, though.
The Stray
GM, 2448 posts
The Marshal
'round these parts
Mon 20 Oct 2014
at 18:41
  • msg #214

Re: Where's da beef?

There's still a sunlight bomb set up in the laundry chute, if you want to trigger it by dumping her down it.
Alouette
GM, 1709 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 20 Oct 2014
at 18:51
  • msg #215

Re: Where's da beef?

[waves at the Stray]

Only -2 Agility to go through the cows in the way to that chute, since it's going with the flow.

Of course, the folk in the kitchen might or might not thank you...
Jake Lawrence
player, 464 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW3R0B3
Tue 21 Oct 2014
at 12:31
  • msg #216

Re: Where's da beef?

Bane Cow:
Jake: Bear in mind 1) you have Darkness/visibility penalties out there 2) that making holes in lesser vampires without any means to do them permanent damage to hand will make them annoyed.
Even if its pitch darkness (-4) Jake hits w/ 2 of the 3 bolts... just with craptastic damage
Vampires!
NPC, 42 posts
thirsty boys
P5 T8 F0 Extra
Tue 21 Oct 2014
at 21:32
  • msg #217

Re: Where's da beef?

Oh, the 9 will Shake him all right, would even injure him were he mortal...it's just that even if Jake did 90 damage to some vampires with something other than their Weaknesses all it does is piss them off (and let them know exactly where Jake is).

Unless he was aiming at the steed, of course...
William Pierce
player, 684 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B2
Sun 26 Oct 2014
at 19:27
  • msg #218

Re: Where's da beef?

Alouette:
There's the one in the bathroom right next to you. There is a spider in it, though.


William doesn't know that, though.
Adrian Vega
player, 851 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Sun 26 Oct 2014
at 19:57
  • msg #219

Re: Where's da beef?

This is a mighty long round...over a month!
Alouette
GM, 1711 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 26 Oct 2014
at 19:58
  • msg #220

Re: Where's da beef?

He can have a free Notice to notice it if he doesn't get run down by a cow.

For some reason I think I'd find it extremely funny if William was arachnophobic, probably because he's otherwise pretty fearless and level-headed. Also a vampire. #dum-de-dum...#

@Adrian - tell me about it. Trying to get back on-track, though.
This message was last edited by the GM at 19:59, Sun 26 Oct 2014.
Adrian Vega
player, 852 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Sun 26 Oct 2014
at 20:02
  • msg #221

Re: Where's da beef?

No worries. I've been there myself!
Alouette
GM, 1715 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 31 Oct 2014
at 23:23
  • msg #222

Re: Where's da beef?

[gently nudges Jake] ?

I will imagine all our Americans as having today off to dress as evil sexy household appliances and eat "candy" or something.

At any rate, it's a good excuse to re-recommend the cosmic horror shiny that is Broodhollow (on between-chapters hiatus right now and not huge, so an ideal time to jump in - check out those Hallowe'en links, too!) and, naturally, drink tea.
This message had punctuation tweaked by the GM at 10:21, Sat 01 Nov 2014.
Adrian Vega
player, 853 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Sat 1 Nov 2014
at 15:58
  • msg #223

Re: Where's da beef?

Well, we don't usually get the day off. But we do take the evenings to dress up as sexy household appliances and eat candy. My household appliance for the year was Kanye West, and my candy was mostly served from an open bar.
Alouette
GM, 1716 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 3 Nov 2014
at 22:18
  • msg #224

Re: Where's da beef?

Ugh. I cannot word today, I have the stupid in. Have sand dancing. Post good tommorrow, yes.

Adrian, you have made my imaginary America a better place. I have a very literal as well as a very visual imagination.
Alouette
GM, 1717 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 5 Nov 2014
at 09:16
  • msg #225

General Notice

The Stray is between accommodation at present and has asked me to let y'all know he won't be about until that's more stable. I'll cover Evans' posts and such in the meanwhile.
Adrian Vega
player, 854 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Wed 5 Nov 2014
at 15:48
  • msg #226

Re: General Notice

Best of luck to him in the interim.
The Stray
GM, 2453 posts
The Marshal
'round these parts
Thu 6 Nov 2014
at 03:00
  • msg #227

Re: General Notice

Thanks. It's been a not-so-great start to November, but I've at least found a place.
William Pierce
player, 690 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B2
Sun 9 Nov 2014
at 11:08
  • msg #228

Re: General Notice

Do you want me to change my action from bull-streaming to bitch-burning or is that my action for the next round?
I'm fine either way, but I'd have to redraw initiative.
Alouette
GM, 1718 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 9 Nov 2014
at 17:53
  • msg #229

Re: General Notice

Sorry, I'm a bit sick and apparently unclear today as well.

You changed your action (and I'll handwave that William had a match left, since that lamp wasn't lit). I try to avoid letting players waste actions if their character can reasonably do so. Also, I fear William might get a horrible shock if he gets into a conversation with the Hawk...




Entirely unrelatedly, I recently found out that the library had a copy of Emily Carroll's Through the Woods, and as short horror stories or graphic novels go, it is amazing. I recommend taking a look at the sample tale from the set here.
The Stray
GM, 2454 posts
The Marshal
'round these parts
Tue 11 Nov 2014
at 15:10
  • msg #230

Re: General Notice

The puns, the puns! They burn! ;)
Bane Cow
NPC, 27 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Tue 11 Nov 2014
at 19:57
  • msg #231

Re: General Notice

I was actually expecting her to break out something about a king cowbra or being a surprisin' civil serpent or how the scales had fallen from her eyes or something...
Sister Sarah
player, 102 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B4 Cha2+2
Tue 11 Nov 2014
at 20:53
  • msg #232

Re: General Notice

Bane Cow:
I was actually expecting her to break out something about a king cowbra or being a surprisin' civil serpent or how the scales had fallen from her eyes or something...

Nah, that's be bull.  But maybe I should stop milking it for all it's worth.

By the way: Does Sarah know anyone in the house but her brother and his friend?  And what does she know about them?
This message was last edited by the player at 20:56, Tue 11 Nov 2014.
Alouette
GM, 1719 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 11 Nov 2014
at 22:05
  • msg #233

Re: General Notice

She knows the Widow Bradshaw - whom she's been in correspondance with on matters spiritual and occult - might be at the mansion, and she might have picked up that the skinny occultist currently wounded and screaming at the snake is her from hearing her talk to Percy (she did the Parental Full Name thing on him just as Sarah was coming in). She hasn't approached and/or asked her if that's who she is/introduced herself, though.

She also knows:
- Hank hugged a grim, rugged-looking beareded guy called Billy like he was a long-lost friend.
- The Town Marshal's name is Doctor Ambrosius Botticelli Evans, and he was once attached to the Massachusetts Institute of Technology.
- Percy's full name is Percival Merrit Bradshaw, he's about 17, sickly, and the skinny underwear-clad lady's son.
- The clank is called Alouette, appears to have some ability to detect the occult and the others call it an angel.
- O'Rourke is the Catholic pries with an Irish accent.

She's seen other people about, mostly cowboy types and Abbie (who's what happens when Brawny meets Attractive and is wearing very weird clothes at the moment; she's hard to miss) but hasn't been given opportunity to attach names to people. All she knows is that most of 'em are upstairs right now.
Bane Cow
NPC, 28 posts
Uppity Cattle
P5 T12 F0 Cha 0 Extra
Wed 12 Nov 2014
at 22:05
  • msg #234

Re: General Notice

Upstairs folk wouldn't really hear what was going on in the kitchen, but they might notice Hawk!Alouette going nuts at the door or/and the crashes of Sarah, O'Rourke & co.'s exit.

I am going to have to do some hard thinking on the subject of what God thinks of all this.
Mirror Serpent's Brood
NPC, 22 posts
Look Mummy! A snake!
P6 T2 F0 Cha 0 Extra
Sun 16 Nov 2014
at 18:24
  • msg #235

Re: General Notice


Nature Facts!
(scaly edition!)

- Snakes hear via direct vibration across the nervous system rather than the indirect vibration of specialised bones in the ear, as in mammals.
- Pit vipers tend to select for larger, plumper mates, as this suggests a dominant and long-lived animal with high fertility.
- Rattlesnake courtship is generally no more elaborate than the male sidling up and sort of nudging the female a bit ('chin rubbing') until she either decides he's the sexiest thing ever or slithers away in annoyance.
William Pierce
player, 692 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B2
Sun 16 Nov 2014
at 21:36
  • msg #236

Re: General Notice

Mirror Serpent's Brood:
- Rattlesnake courtship is generally no more elaborate than the male sidling up and sort of nudging the female a bit ('chin rubbing') until she either decides he's the sexiest thing ever or slithers away in annoyance.


That's basically my move, too.
Alouette
GM, 1720 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 16 Nov 2014
at 22:06
  • msg #237

Re: General Notice

I'd remark that it's a mating strategy that's less effective in mammals, but you've got two kids, so...may you attain great size and never be eaten by predators.

On the theme of looking bigger and (?)sexier, this is one more reason ruffs need to come back into fashion.
Alouette
GM, 1723 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Nov 2014
at 19:29
  • msg #238

Re: General Notice


William Pierce:
Pierce takes a moment to make sure he has three steaks with him, then makes for the door.


Am I right in presuming that's a typo and William's taking bits of splintered door and such, rather than some tasty meat? If he wants he can just stroll out the carriage doors at the end of the carriage house now, they've been burst open.

Jake, you still hiding in the bushes?

Additionally, a combined heads-up as to me possibly being distracted and a call for ideas: I have been tasked with finding some means of creating a giant goat by the 1st of December.
Alouette
GM, 1726 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Dec 2014
at 19:43
  • msg #239

Off-topic

Good to know this was someone else's first thought, too.
Adrian Vega
player, 865 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Tue 2 Dec 2014
at 19:47
  • msg #240

Re: Off-topic

That trailer gave me goosebumps.
William Pierce
player, 696 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B2
Tue 2 Dec 2014
at 19:52
  • msg #241

Re: Off-topic

Very nice trailer. The lightsaber with the cross guards is rubbish, but we'll see... It's a few months to the release and they still might change the look of it.

Not a big fan of JJ Abrams, but the fact that Lucas is not at the helms of this is... promising.
Alouette
GM, 1727 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Dec 2014
at 20:03
  • msg #242

Re: Off-topic

I know...after the prequels I wasn't going to pay any attention to this new stuff, but they made it look so damn right. Aside from the Sith Army Knife, of course.

I'd love it if they introduced some non-laser-wielding random just to show what a monumentally bad idea it is to have a light!hiltguard...shearing off their blade into a shorter stabby blade at the point a guard counts (when the enemy is dangerously close) is just asking to be stabbed in the neck. It'd likely end up a double-kill due to some Jedi reflexes of Drama, but still.
Adrian Vega
player, 866 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Tue 2 Dec 2014
at 20:17
  • msg #243

Re: Off-topic

Yeah, the hilt-guard on the sword is strange for sure. But other than that, the overall "look and feel" seems somehow evocative of the original trilogy. Abrams wouldn't have been my first pick for this, but I think he'll do alright. And even "alright" is worlds better than the prequels.
Sister Sarah
player, 117 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B4 Cha2+2
Tue 2 Dec 2014
at 20:42
  • msg #244

Re: Off-topic

The hilt does seem odd.  I'm not sure how practical it would be, but it looks cool.  Kinda like Darth Maul's double lightsaber, it looked really good in the trailers.

JJ Adams has a really flashy style as a director, so I don't think it'll be important for anything other than looks.  The trailer doesn't impress me, but I'm sure that whatever happens with the movie, it'll looks smooth as hell.
Alouette
GM, 1728 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Dec 2014
at 20:47
  • msg #245

Re: Off-topic

Take it from an ex-broadsword-wielder & occasional re-enactor: blowtorches where your blade-catching thing should be have zero practical use. Unless you want to toast your fingers or enjoy frequently having your robes on fire or something. Darth Maul's staffsabre was a nice riff on the theme, but the hilt-guard is all kinds of stupid.

70s-style dirty spaceships for the win! It's that kind of frontier/lived-in feel I've missed, I think. I mean, CGI is great and all, but they make whole films of that now if that's what one wants to watch. Oh, amen to that. It's not a high bar, there.
Adrian Vega
player, 867 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Wed 3 Dec 2014
at 01:05
  • msg #246

Re: Off-topic

Alouette:
70s-style dirty spaceships for the win! It's that kind of frontier/lived-in feel I've missed, I think. I mean, CGI is great and all, but they make whole films of that now if that's what one wants to watch. Oh, amen to that. It's not a high bar, there.


That, and it is just a great feeling to watch the Falcon fly again :)
Alouette
GM, 1729 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Dec 2014
at 20:09
  • msg #247

Re: Off-topic

Oh, I know...precision-strike nostalgia nuke, that is, and so well done you can't even be annoyed. Dammit.

I do hope they go back to naming Sith Lords by the convention of 'bad thing beginning with in-, minus the in- bit' (like inVader and inSidious), though. Hey, maybe Daft Lightsabre Dude is Darth Ept!
This message was last edited by the GM at 22:12, Wed 03 Dec 2014.
Adrian Vega
player, 868 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Wed 3 Dec 2014
at 22:36
  • msg #248

Re: Off-topic

Don't forget Darth Sensitive, Darth Tractable, Darth Sane, and Darth Sipid!
Alouette
GM, 1730 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Dec 2014
at 23:03
  • msg #249

Re: Off-topic

I bet Darth Sipid drinks Lipton's Tea.

Oh, you've started me off now...

Darth Spector pays a lot of attention to detail.
Darth Iquity lives in a den of vice.
Darth Sinuator is a master manipulator.
Darth Quisition cannot be escaped (and turns up when you least expect).
Darth Solvent...has debt issues.
Darth Nate really gets under your skin.
Darth Stagram would be more use to the Dark Side if he weren't addicted to selfies.
Adrian Vega
player, 869 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Wed 3 Dec 2014
at 23:10
  • msg #250

Re: Off-topic

Darth Bred's parents were siblings
Alouette
GM, 1731 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Dec 2014
at 23:19
  • msg #251

Re: Off-topic

ewww... [laughing]

Darth Cision has knives. Lots of knives.
Darth Hibitor gets in the way.
Darth Jection scares a lot of people at the mere thought.
Darth Cite is an agent provocateur.
The Stray
GM, 2456 posts
The Marshal
'round these parts
Thu 4 Dec 2014
at 08:26
  • msg #252

Re: Off-topic

Darth Genue is so very sweet and pretty...until she stabs you in the back.
Darth Nocent doesn't really know what this whole "Dark Side" thing is all about.
Darth Fluenza makes folks sick just to think about.

Sorry I haven't been around much...my kidney stone had a flare up, so I'm in pain again.
Alouette
GM, 1732 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 4 Dec 2014
at 08:48
  • msg #253

Re: Off-topic

Ach...may it improve sooner rather than later. I'll draw Adrian into cake or investigation or something. Also, Darth Fluenza sounds like a flashy rapier-wielder in a cavalier hat to me...

Darth Grate doesn't care if you're being kind and merciful.
Darth Fract has a rap sheet as long as your arm.
Darth Furiate has a hair-trigger temper.
Darth Stinctive will slice you up without even thinking about it.
Adrian Vega
player, 870 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Thu 4 Dec 2014
at 23:11
  • msg #254

Re: Off-topic

Stray, hope you have an expedient recovery!
Jaquinta
NPC, 6 posts
la chupacabra
P7 T7 W0 F0 B2
Tue 9 Dec 2014
at 18:58
  • msg #255

Re: Off-topic

Jake Lawrence:
"Vampires and goat suckers, next we'll have a bigfoot and a jackalope roaming about,"he muttered.


Just wanted to say that made me laugh (and try to work out the location of the nearest sasquatch). Widow Bradshaw already failed to wrangle the unicorn, too.
The Stray
GM, 2457 posts
The Marshal
'round these parts
Tue 9 Dec 2014
at 20:25
  • msg #256

Re: Off-topic

Heh...we've already had the jackalope...
Charging Bear
player, 1086 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Tue 9 Dec 2014
at 20:29
  • msg #257

Re: Off-topic

The Stray:
Heh...we've already had the jackalope...

Jake doesn't know that
Alouette
GM, 1733 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 9 Dec 2014
at 20:34
  • msg #258

Re: Off-topic

Hi Stray! [crazy waving]

Its mangled corpse isn't far from where Jake's hiding in a bush, actually.

Tangentally, it just struck me that attempting to gank any of the horses of the Deadlandsverse's Riders of the Apocalypse whilst unattended would be simultaneously an epic and really bad idea.
This message was last edited by the GM at 20:38, Tue 09 Dec 2014.
The Stray
GM, 2458 posts
The Marshal
'round these parts
Wed 10 Dec 2014
at 06:19
  • msg #259

Re: Off-topic

[waves back, though with a wince as I'm still in pain] Hey, guys. Just moved again, and still in transition. Hopefully my trip to the urologist tomorrow will get me moving toward getting this stone broken up and removed.
Alouette
GM, 1734 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 10 Dec 2014
at 09:43
  • msg #260

Re: Off-topic

I am glad you have a roof and aren't dead. May things look up for you soon.
Adrian Vega
player, 871 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Wed 10 Dec 2014
at 13:59
  • msg #261

Re: Off-topic

^ Ditto
Alouette
GM, 1735 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 10 Dec 2014
at 19:13
  • msg #262

Re: Off-topic

You settling in all right yourself, the Adrian?

Oh, and yo, Jake - you waiting on William or something else? If you're particularly stuck you can take a Smarts roll at -2 for the distractions for a bit more information...
Jaquinta
NPC, 10 posts
la chupacabra
P7 T7 W0 F0 B2
Sun 14 Dec 2014
at 21:56
  • msg #263

Re: Off-topic

Jackie is so much fun to draw...Hey, CB, d'you mind if I draw Jake in his current predicament?
Charging Bear
player, 1087 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Mon 15 Dec 2014
at 14:16
  • msg #264

Re: Off-topic

Oh SURE why not ... Jake will love it I'm sure
Jaquinta
NPC, 12 posts
la chupacabra
P7 T7 W0 F0 B2
Tue 16 Dec 2014
at 01:04
  • msg #265

Man vs. chupe!

This is where I hope that's not sarcasm up there (I am hopeless with tone, especially in text).



...at least my dodgy connection gave me time to draw chupacabras, I suppose. Jake's a leeetle off, not quite sure why...he is more D: than 'hmm, I have an angry chupacabra on, gosh,' in the original, but my scanner doesn't care for pencil detail.

Oh, William...it is good to see him laugh. They are adorable little murder birdies, aren't they?

I tend to play manitou not directly in contact with the setting's Reckoners like the native fey around here - morally ambiguous, non-empathic and not always seelie, but all heart and motion in whatever they're doing.
Adrian Vega
player, 872 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Wed 17 Dec 2014
at 19:57
  • msg #266

Re: Off-topic

Alouette:
You settling in all right yourself, the Adrian?


Indeed I am. Pardon my recent silence - I'm taking full advantage in the reprieve in action around Adrian as I'm presently in the middle of a series of job interviews and the like.
Alouette
GM, 1738 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 26 Dec 2014
at 21:37
  • msg #267

Re: Off-topic

Good luck! I hope your new place smells like home by now.

Meanwhile, some seasonal Victorian disasters for your collective entertainment: http://www.bbc.co.uk/news/magazine-30514644
Alouette
GM, 1739 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 3 Jan 2015
at 17:32
  • msg #268

Happy New Year!


Have some aetherotype plates.
The Stray
GM, 2459 posts
The Marshal
'round these parts
Sun 4 Jan 2015
at 17:41
  • msg #269

Re: Happy New Year!

Those are neat, and kind of how I picture Epitaph camera images working.
Alouette
GM, 1740 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 4 Jan 2015
at 18:22
  • msg #270

Re: Happy New Year!

I admit I went "Oh no!" at the howitzer decoy one.

We all still here? [tries poking Evans since the Stray's temporarily here, too]
The Stray
GM, 2460 posts
The Marshal
'round these parts
Mon 12 Jan 2015
at 16:22
  • msg #271

Re: Happy New Year!

Happy New Year, everyone! It looks like things have stabilized a bit for me, so it's time to get things back on track.
Adrian Vega
player, 875 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Mon 12 Jan 2015
at 17:06
  • msg #272

Re: Happy New Year!

Happy new year to you too! And glad things are stabilized again.
Charging Bear
player, 1091 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Tue 13 Jan 2015
at 17:10
  • msg #273

Re: Happy New Year!

Poor poor Charging Bear ... being CB again ...

I think Jake's just drooling away at this point
Alouette
GM, 1741 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Jan 2015
at 21:23
  • msg #274

Re: Happy New Year!

Bear naked badassery! sorry.

The clank has noticed him! ...but isn't allowed to touch Jake, so isn't sure what to do now. Except maybe bring sheets to him, since it can't bring Jake to sheets.
Charging Bear
player, 1093 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Tue 13 Jan 2015
at 21:29
  • msg #275

Re: Happy New Year!

Alouette:
Bear naked badassery! sorry.
Well Nostly nekkid badassery anyways :D
Charging Bear
player, 1096 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Wed 14 Jan 2015
at 14:18
  • msg #276

Re: Happy New Year!

Anyone playing D&D 5e? Friend of mine sent me this site
http://whothefuckismydndcharacter.com/

which is pretty funny
The Stray
GM, 2465 posts
The Marshal
'round these parts
Wed 14 Jan 2015
at 15:33
  • msg #277

Re: Happy New Year!

I saw that site. :D And yeah, I've been playing 5e for a while now.
Charging Bear
player, 1097 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Wed 14 Jan 2015
at 15:41
  • msg #278

Re: Happy New Year!

I'm digging 5e - REALLY reminds me of the fluff from 2nd with some of the crunch from 3.X
The Stray
GM, 2467 posts
The Marshal
'round these parts
Wed 14 Jan 2015
at 16:23
  • msg #279

Re: Happy New Year!

I'll second that, though I also notice some bits of 4e in there (though generally done better), especially in monster design philosophy and the abilities you can gain back after short rests (though thankfully the rests aren't super short like in 4e, so characters aren't always at their best from fight to fight). I also really like how they finally decoupled bonuses from effects on magic items, so you can (for example) have a flaming sword that doesn't also pump your attack bonus. Sure, a powerful magic item might have both, but it helps keep power in check and makes bonuses more meaningful when they show up.
Charging Bear
player, 1098 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Wed 14 Jan 2015
at 16:30
  • msg #280

Re: Happy New Year!

Don't have the DMG or MM but from what I've seen from the various previews - yeah that's 100% right.  The overall decrease in magic item bonuses and making magic items nifty made me pretty happy.

I LOVE the backgrounds - adds a good RP element. I'm playing a Warlock in the tabletop came I'm in with the Folk Hero background. He's a Fae Warlock so he's story is that's been chosen by the lord of the hunt (ArchFey) to seal the Gate of Shadow ... only the character doesn't know what that means but it drives him and makes him slightly reckless as he's of the mind set that he's destined to do something so he can't die until he's done it.
The Stray
GM, 2468 posts
The Marshal
'round these parts
Wed 14 Jan 2015
at 17:35
  • msg #281

Re: Happy New Year!

The Backgrounds do add an extra dimension to D&D characters. It provides a touchstone for creating differentiation between the classes. I have two paladins in my group. One has the Acolyte background, the other took Hermit. They have very different outlooks despite being the same class (the Acolyte was raised in the faith of the Great Church, but her faith has been tested by some things she's learned recently; meanwhile the Hermit went into the wilds after his village was slaughtered and came away from his experience bringing the message of Bahamut to the world). We also have a Barbarian who was a Pirate (Sailor variant).
Charging Bear
player, 1099 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Wed 14 Jan 2015
at 17:40
  • msg #282

Re: Happy New Year!

The Stray:
We also have a Barbarian who was a Pirate (Sailor variant).
So Conan? :)
Adrian Vega
player, 878 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Wed 14 Jan 2015
at 19:53
  • msg #283

Re: Happy New Year!

Hmm. Maybe I'll check out 5e...I have a goal this year of learning a new system. Haven't decided which yet, but I thought I should finally learn some edition of D&D.
Charging Bear
player, 1100 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Wed 14 Jan 2015
at 19:58
  • msg #284

Re: Happy New Year!

You can check out the basic rules for the grand price of FREE over on WotC site

http://dnd.wizards.com/articles/features/basicrules
The Stray
GM, 2469 posts
The Marshal
'round these parts
Wed 14 Jan 2015
at 20:57
  • msg #285

Re: Happy New Year!

In reply to Adrian Vega (msg # 283):

5e is a good place to start, as it's a "greatest hits" version incorporating a lot of elements from past versions distilled down into a streamlined form.
Alouette
GM, 1745 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 14 Jan 2015
at 22:56
  • msg #286

Re: Happy New Year!

Charging Bear:
Anyone playing D&D 5e? Friend of mine sent me this site
http://whothefuckismydndcharacter.com/

which is pretty funny


"quick-tempered Tiefling Paladin from a notorious dungeon who has been exiled twice under different names"

...not the finest Paladin in the world, but the most enthusiastic!
Adrian Vega
player, 879 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Wed 14 Jan 2015
at 23:08
  • msg #287

Re: Happy New Year!

Yeah, if I ever become competent enough in a version of D&D to run a game in it, I'm totally going to make my players use http://whothefuckismydndcharacter.com/ to come up with a concept lol.

Here's one that I got:

DISCERNING GNOME SORCERER FROM THE GRAVE DIGGERS UNION WHO CONSTANTLY WATCHES THEIR BACK
Alouette
GM, 1747 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 14 Jan 2015
at 23:32
  • msg #288

Re: Happy New Year!

That's one kind of pre-gen cast I could really get behind. 'Sorcerer', eh...

As for the "depressed Dragonborn Barbarian from a village without a tavern who has a drinking problem", I think I know why she's depressed...
Adrian Vega
player, 880 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Thu 15 Jan 2015
at 16:16
  • msg #289

Re: Happy New Year!


Mad Irish Murphy
player, 250 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W5R3B2
Tue 20 Jan 2015
at 08:50
  • msg #290

Re: Happy New Year!

Adrian Vega:
13:12, Today: Adrian Vega rolled 1 using 1d36.

That chip is as white as it gets.


That chip is so white it could run as the Republican candidate for President.
Carl Allans
player, 522 posts
The Quiet One
P6 T6 Cha 0
Tue 20 Jan 2015
at 18:45
  • msg #291

Re: Happy New Year!

[griiiiiin] ...who wants to see if I can make a Blessed berserk?
The Stray
GM, 2475 posts
The Marshal
'round these parts
Tue 20 Jan 2015
at 21:57
  • msg #292

Re: Happy New Year!

Nice use of cardage!
Adrian Vega
player, 882 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R2B1
Tue 20 Jan 2015
at 23:09
  • msg #293

Re: Happy New Year!

In reply to Mad Irish Murphy (msg # 290):

LOL. True.
Alouette
GM, 1755 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 20 Jan 2015
at 23:45
  • msg #294

Re: Happy New Year!

In reply to The Stray (msg # 292):

I am laughing over their initiative cards. Wildcat wants to kill him.
The Stray
GM, 2478 posts
The Marshal
'round these parts
Tue 20 Jan 2015
at 23:48
  • msg #295

Re: Happy New Year!

So...Love Interest card? Though Carl already has one...but a love triangle between Carl, Wildcat, and Screaming Rabbit would be pretty funny...
Alouette
GM, 1756 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Jan 2015
at 00:19
  • msg #296

Wut.

The Stray:
So...Love Interest card? Though Carl already has one...but a love triangle between Carl, Wildcat, and Screaming Rabbit would be pretty funny...


O_o *brainbreak*

...

I am now so very glad that can't be used on PCs. Besides, as per the jail scene after Nate showed up, Wildcat would be very vocal about the fact that she is NOT his girlfriend.

No, the hilarious thing about these two and their serious foe yay is that they're utterly oblivious...if they ever realised they were doing it they'd stop and go "him/her?! ew ew ew."
Adrian Vega
player, 883 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R2B1
Wed 21 Jan 2015
at 00:46
  • msg #297

Re: Wut.

Pearls of Wisdom from The Stray:

The Stray:
You can, in fact, touch yourself

Wildcat Hawkins
player, 1255 posts
Texas Ranger
P5 T6 W0 F0 W2R4B2 Cha 2
Wed 21 Jan 2015
at 00:53
  • msg #298

Re: Wut.

The Stray:
In reply to Wildcat Hawkins (msg # 278):

((OOC: You can, in fact, touch yourself...))


If there's one thing most major religions agree on (cf. https://www.youtube.com/watch?v=Sx27vxPVBmk)...PM me with where that rule's from, though? I think I've missed an update/errata somewhere.
This message was last edited by the GM at 00:57, Wed 21 Jan 2015.
The Stray
GM, 2480 posts
The Marshal
'round these parts
Wed 21 Jan 2015
at 00:59
  • msg #299

Re: Wut.

Which rule? The rule about not affecting multiple people with a single casting? It has always been like that. The ability to target more than one person was added with the Deluxe ruleset.
Alouette
GM, 1757 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Jan 2015
at 01:17
  • msg #300

Re: Wut.

Aye... *lightbulb* It's stated in with the Arcane Backgrounds somewhere, right? That'd explain why it wouldn't be in with the descriptions of Powers... [dope] Sorry!

Clearly I need to try this 'sleeping' thing.
The Stray
GM, 2481 posts
The Marshal
'round these parts
Wed 21 Jan 2015
at 05:35
  • msg #301

Re: Wut.

Actually, looking over the power itself, it is very vague. It says "user" and the implication is that it is just one. The Armor power specifies that it affects one character. Since that power is clear and Deflection is a variant of it, you can make an inference, but...I'm going to look this up on the official forums.

*later* So, I found this. And he comes down on you being able to use the power on multiple people, as long as they are adjacent to you (and yes, you can still touch yourself). So...my bad. All the PCs Wildcat could reach without moving get the benefit of the spell.
Wildcat Hawkins
player, 1257 posts
Texas Ranger
P5 T6 W0 F0 W2R4B2 Cha 2
Wed 21 Jan 2015
at 20:46
  • msg #302

Re: Wut.

Yay! I think she got us Joker chips, too...
The Stray
GM, 2483 posts
The Marshal
'round these parts
Wed 21 Jan 2015
at 23:35
  • msg #303

Re: Wut.

Why, so she did.
Alouette
GM, 1762 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 26 Jan 2015
at 23:35
  • msg #304

Re: Wut.

Saw this anecdote today and thought of this game.
The Stray
GM, 2485 posts
The Marshal
'round these parts
Tue 27 Jan 2015
at 03:23
  • msg #305

Fiasco

So, I'm wondering if anyone has heard of and/or played the game Fiasco.
Charging Bear
player, 1105 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R1B7
Tue 27 Jan 2015
at 15:23
  • msg #306

Re: Fiasco

The Stray
GM, 2486 posts
The Marshal
'round these parts
Tue 27 Jan 2015
at 15:59
  • msg #307

Re: Fiasco

Yeah, I saw that, too. Made me really excited.
The Stray
GM, 2487 posts
The Marshal
'round these parts
Wed 28 Jan 2015
at 22:53
  • msg #308

Re: Fiasco

The reason I mention Fiasco here is because I'm noodling about with the idea of running a Fiasco game on Rpol with a palyset I designed to be set in Gomorra, which struck me as the most perfect place for a game about powerful ambition and poor impulse control as exists in the Deadlands universe. Anyone interested?
Alouette
GM, 1763 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 29 Jan 2015
at 20:24
  • msg #309

Re: Fiasco

1) would it work on RPol?
2) I know you said you wanted the Storm and the heftier bits of your rl D&D game wrapped up before throwing yourself back into Last Sons heart and soul, but might this not run on as well?
3) it's a talky system but you can still blow stuff up, right?
The Stray
GM, 2488 posts
The Marshal
'round these parts
Thu 29 Jan 2015
at 20:37
  • msg #310

Re: Fiasco

1) As well as any other Tabletop experience does on Rpol. What gets lost in the face-to-face chaos of gaming around a table gets made up for in being able to think deeply about what you are saying. It's loosing one benefit for another.

2) Fiasco has a set turn structure. I do expect it would take a few months to play out (Play-By-Post games are always slow compared to a tabletop experience) but the limited number of scenes gives a definite end point to the scenario.

3) Yes. It is a talky system that encourages Stuff Blowing Up, in fact.
The Stray
GM, 2489 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 02:09
  • msg #311

Kickstarter for Stone & A Hard Place

Alouette
GM, 1764 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 5 Feb 2015
at 09:37
  • msg #312

Re: Kickstarter for Stone & A Hard Place

I hope that evil albino fellow (really, world, did we need another?) has magic eyes, 'cause otherwise it's going to be like "Now you die!" *bang*bang*bang* *bang*bang*bang*
"...'d I hit anything?"

"Uh...ya shot the waterbutt up pretty good and them swing doors are sorry..."

"Dammit, stand somewhere with contrast!" *reloading*
Charging Bear
player, 1107 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R1B7
Thu 5 Feb 2015
at 14:45
  • msg #313

Re: Kickstarter for Stone & A Hard Place


I pondered it for a second but as I've got DLNoir, WWRome and ETU collecting dust on my virtual bookshelf ... I don't NEED to get any more books
The Stray
GM, 2490 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 15:34
  • msg #314

Re: Kickstarter for Stone & A Hard Place

Nobody needs more books, but since this is also the DLR Book o' The Dead and the Southwest Sourcebook in addition to the plot point campaign, well, how could I say no? I can't get more than the PDF, but every time I get a new DL book, it just pumps my interest in these games further.
Alouette
GM, 1769 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 10 Feb 2015
at 00:53
  • msg #315

Re: Kickstarter for Stone & A Hard Place

People with no books need more books. [nod]

Meanwhile, to return to the theme of unusual deputies and their career prospects, apparently Sir Nils Olav, Colonel-in-chief of the Norwegian Royal Guard, has been a knight for a while now.
Adrian Vega
player, 889 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W2R2B2
Tue 10 Feb 2015
at 06:08
  • msg #316

Re: Kickstarter for Stone & A Hard Place

I tend to agree with the following:

"I guess there are never enough books." - John Steinbeck
Carl Allans
player, 526 posts
The Quiet One
P6 T6 Cha 0
Sat 21 Feb 2015
at 21:47
  • msg #317

Re: Kickstarter for Stone & A Hard Place

I may have said it before, but Murphs is a legend.
Mad Irish Murphy
player, 257 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W3R1B2
Sat 21 Feb 2015
at 22:05
  • msg #318

Re: Kickstarter for Stone & A Hard Place

:-) Thanks, man!
Alouette
GM, 1775 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Feb 2015
at 20:12
  • msg #319

So.

Time to show you this.

Core Rules:
Highly Flammable targets, such as a scarecrow or someone covered in gasoline, catch fire on anything but a 1.



19:32, Mon 10 Nov: Alouette, on behalf of Marina Vanderholt, rolled 1 using 1d6, rerolling max with rolls of 1. fire check.
William Pierce
player, 727 posts
Vampire... Hunter
P6 T7 W0 F0 W2R4B3
Mon 23 Feb 2015
at 21:56
  • msg #320

Re: So.

Of course.
Alouette
GM, 1777 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Feb 2015
at 22:41
  • msg #321

Re: So.

To add to the dice roller's sudden fondness for our favourite vamp, Gangatsu then Al both failed their Notices to spot her licking cow blood/crawling along the hallway. Jake did see her escaping from outside, but didn't tell anyone.

...but hey, motivation to continue a career in vampire-hunting, am I right?
William Pierce
player, 728 posts
Vampire... Hunter
P6 T7 W0 F0 W2R4B3
Mon 23 Feb 2015
at 22:44
  • msg #322

Re: So.

*sigh* William just really, really wanted to kill her.
And now he has to go off after her, of course.
Alouette
GM, 1778 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Feb 2015
at 22:55
  • msg #323

Re: So.

I know, really I do...remember when I asked if he'd left the room there, and that William could sense her presence, but didn't feel it end when she 'died'? I didn't want to string that episode out, but I didn't want to give you no hints, either. In truth, I would have handwaved it and just jotted a note that she didn't make it to safety before sunup if no-one had checked.

Besides, now William knows/is starting to get the information to work out what he saw from the air (that rider with the 'bundle' on his saddle...?), he knows his goal is in the same direction as the posse's, so the sooner Sarah and O'Rourke are rescued, the better, yes?

Edit: Oh, and I'm pretty sure you guys downstairs heard Pierce going nuts.
This message was last edited by the GM at 22:58, Mon 23 Feb 2015.
The Stray
GM, 2496 posts
The Marshal
'round these parts
Tue 24 Feb 2015
at 00:24
  • msg #324

Re: So.

Marina's not dead!?
Alouette
GM, 1779 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 24 Feb 2015
at 00:33
  • msg #325

Re: So.

Despite everyone's extremely valiant efforts.

I'm between frustrated for William and a kind of awe at her sheer will to live, myself.
The Stray
GM, 2498 posts
The Marshal
'round these parts
Tue 24 Feb 2015
at 01:37
  • msg #326

Re: So.

I'm working out the language groups for this game. Everybody please let me know what languages your characters speak.
Sister Sarah
player, 150 posts
Hellfire preachin'
P5 T6 W0 F0 R0W3B5 Cha2+2
Tue 24 Feb 2015
at 02:01
  • msg #327

Re: So.

Spanish and Sioux.  Other than English, of course.
William Pierce
player, 729 posts
Vampire... Hunter
P6 T7 W0 F0 W2R4B3
Tue 24 Feb 2015
at 09:00
  • msg #328

Re: So.

William speaks English. Might have picked up a little Lakota or the like during his travels.

Murphy speaks Spanish, English and Gaelic.
Charging Bear
player, 1111 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R1B7
Tue 24 Feb 2015
at 14:14
  • msg #329

Re: So.

CB: Cherokee, English, Shoshonean
Jake : English, ,French, Spanish, Cherokee
This message had punctuation tweaked by the player at 14:39, Tue 24 Feb 2015.
Adrian Vega
player, 898 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R2B2
Tue 24 Feb 2015
at 14:36
  • msg #330

Re: So.

Adrian speaks English, Spanish, and French.
Alouette
GM, 1780 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 24 Feb 2015
at 16:49
  • msg #331

Re: So.

Alouette could speak Spanish if Spanish was spoken to it long enough to reconstruct its knowledge, and the Hawk speaks Chumash, Cherokee and English (and the Spirit Tongue, naturally, but not whilst bound).

Carl speaks English, a few Spanish words, and randomly-flailing-with-knife language.




Alouette:

[[Are you super-sure about that? Both?]]


Jake Lawrence:
"huh.. " Jake said with a slight shrug as nothing came of his willing power into himself. He put the coin away and went to see what was going on with the fuck-fuckity-fuck-fuck brigade.


Does that mean you wanted to do neither/had second thoughts about both? 'Cause it'll still draw attention your way, and that coin will be burning hot from the attempt.
Jake Lawrence
player, 509 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW3R0B1
Tue 24 Feb 2015
at 16:56
  • msg #332

Re: So.

In reply to Alouette (msg # 331):

Figured I'd just move the narrative along
Alouette
GM, 1781 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 24 Feb 2015
at 17:07
  • msg #333

Re: So.

...so neither?
Jake Lawrence
player, 510 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW3R0B1
Tue 24 Feb 2015
at 17:36
  • msg #334

Re: So.

In reply to Alouette (msg # 333):

nothing to see with Jake ... move along ... nothing to see.
Alouette
GM, 1782 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 24 Feb 2015
at 18:12
  • msg #335

Re: So.

Your evasiveness confuses me, sir. Also, your trousers are smouldering.
Adrian Vega
player, 899 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R2B2
Tue 24 Feb 2015
at 18:23
  • msg #336

Re: So.

Mouldy rogue!
Alouette
GM, 1783 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 24 Feb 2015
at 18:27
  • msg #337

Re: So.

Haha! If it were the boots, they'd be smouldery brogues...
The Stray
GM, 2499 posts
The Marshal
'round these parts
Sun 1 Mar 2015
at 20:23
  • msg #338

Re: So.

I am going out of town for the week. I'll have limited internet access, and I'm not sure if I'll be able to make regular posts. Look for me to start posting again on Friday, if you don't hear from me before.
Alouette
GM, 1785 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 15 Mar 2015
at 20:22
  • msg #339

Stairway confusion!

Evans, are you in the upstairs hallway with William, Abbie, Percy and Jake or in the study with Adrian, Abraham, and Alouette? Or did William follow you down?

Hank, meanwhile, has probably made it back outside by now...
The Stray
GM, 2501 posts
The Marshal
'round these parts
Sun 15 Mar 2015
at 20:50
  • msg #340

Re: Stairway confusion!

Oh. I thought William was explaining to Evans that Marina had escaped, and that the bit with Alouette was nearby...
Alouette
GM, 1786 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 15 Mar 2015
at 21:14
  • msg #341

Re: Stairway confusion!

Evans ran out of the study and (possibly? seemingly?) up the stairs when William started yelling and throwing baths up there...I've been careful to put dividers in and such since Jake got confused, but I don't know if that helps less visually-focused folk, especially with the low post rate.
Omitetlcoatl
NPC, 2 posts
Bone Serpent
P8 P8 T14(1)
Sun 15 Mar 2015
at 21:41
  • msg #342

Meanwhile...

...aaaand the in-game-time timer is on:

pr͟ies͠ţ ánni͝hálati͠o̶n in̴ 00͠h͡:2͞3m:̵17s̨
William Pierce
player, 733 posts
Vampire... Hunter
P6 T7 W0 F0 W2R4B3
Mon 16 Mar 2015
at 12:38
  • msg #343

Re: Stairway confusion!

Alouette:
especially with the low post rate.


That. Hard to keep in mind who could talk to whom when it's all one thread.
Maybe we should just cut to 5 minutes later and we're chasing after them?
Alouette
GM, 1787 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 16 Mar 2015
at 13:06
  • msg #344

Re: Stairway confusion!

I'd love to; tell me

-which NPCs y'all are taking
- how you're going (there's a steam wagon, a huge mule, Spades' horse and the half-eaten zombie horse around)
- and whether y'all plan to split up

..and I'll do that at once (with maybe some rolls in for Persuasion of NPCs, depending). I reckon about eight and a driver can squeeze into the steam wagon, maybe more if people sit on each others' laps.
Alouette
GM, 1788 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Mar 2015
at 09:27
  • msg #345

Re: Stairway confusion!

^ seriously, the above's all I'm waiting on.

Mine scene reminds me of this comic - http://wondermark.com/979/

...they're not gonna, though.
Adrian Vega
player, 900 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R2B2
Tue 17 Mar 2015
at 12:12
  • msg #346

Re: Stairway confusion!

Sorry, it got a bit hard to keep track of things at some point, and the impetus for action is less clear. Also everyone with information on smake stuff seems to be gone, and the defeat of snakes is more of a priority to Adrian than randon vampire hunting.
William Pierce
player, 734 posts
Vampire... Hunter
P6 T7 W0 F0 W2R4B3
Tue 17 Mar 2015
at 14:27
  • msg #347

Re: Stairway confusion!

Well, I'll be going, I'm assuming so is Hank and Evans.

@Adrian: But, the evil spirit took Father O'Rourke. Vampire hunting is just a side-job :-)
Alouette
GM, 1789 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Mar 2015
at 19:24
  • msg #348

Re: Stairway confusion!

@Adrian - Pierce has the right of it: the main goal is saving Sarah and the priest before anything nasty happens to them (Sarah has been stalling the one that took her all this time my making him run wedding-related errands). Vampires are in vaguely the same direction and would be a bonus.

So, let's see:

- Evans wanted to take Bruebaker, Lazarus and Hardin, and presumably the clank. Adrian has made no objections.
- Hank is going to take himself regardless, but William wants him around too
- Mrs. Bradshaw wanted to come to make amends, but whilst she's got useful knowledge and powers and is more tractable than Bruebaker, she's also prone to hysterics
- The Dust Adders (Percy, Al, Dave) have land/shortcut/mine knowledge, but no powers.
- Jake, though not an NPC, may or may not want to come
- There's a faint chance John Smith might turn up again
- Gangatsu, Spades, Mrs. Bruebaker and her girls, Master Zhang, Abraham, Georgia the cat, Tao Tao the Pekingese and the Goddamn Watermelon are also around, in decending order of usefulness to anyone.
Adrian Vega
player, 901 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R2B2
Tue 17 Mar 2015
at 20:18
  • msg #349

Re: Stairway confusion!

If the other PCs are still motivated to save the priest and Sarah, that's what Adrian has been wanting to do for some time now. It's just seems to me that the focus of the scene and discussion is getting diluted by random happenstances, sudden sounds, lots of in-thread room  hopping, etc. If there was someway to keep that separated a little more, it would be appreciated - and might even help the posting rate go a little higher. At least for my part.
This message was last edited by the player at 20:24, Tue 17 Mar 2015.
Alouette
GM, 1790 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Mar 2015
at 20:41
  • msg #350

Re: Stairway confusion!

I've been trying to herd y'all into one room to decide the above (honestly, if you can get it done OOC I don't mind, 'cause the lack of go-group/plan is what's causing all this milling) since the cows calmed down. I don't like to take Evans over to give orders because he's nominally the Stray's PC at present, else I'd have made him gather you all and shunted y'all onto a track by now.

Anyway. It looks like all PCs bar Jake (on a chair in the upstairs hallway watching Abbie and Percy - probably looking very bemused at Evans & William running downstairs again) are in/have run down to the study right now.

Send the butler to fetch Jake if you want him, then there'll be no need for extra threads.
Adrian Vega
player, 903 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R2B2
Tue 17 Mar 2015
at 20:45
  • msg #351

Re: Stairway confusion!

Jake, wanna get in the room with the rest of the characters so we can formulate a plan and move things along?
Jake Lawrence
player, 515 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW3R0B1
Wed 18 Mar 2015
at 14:26
  • msg #352

Re: Stairway confusion!

In reply to Adrian Vega (msg # 351):

It's that or go for an axe-wielding murder spree ...
Adrian Vega
player, 904 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R2B2
Wed 18 Mar 2015
at 14:37
  • msg #353

Re: Stairway confusion!

Well then...come in the room. We promise Jake plenty of time to mope and murder people with axes after the current conflict is resolved.
Alouette
GM, 1792 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 18 Mar 2015
at 20:20
  • msg #354

Re: Stairway confusion!

Axe nicely now...there's a cue to go see what the others are up to if you want it.
The Stray
GM, 2504 posts
The Marshal
'round these parts
Sun 22 Mar 2015
at 02:20
  • msg #355

Re: Stairway confusion!

In reply to Alouette (msg # 350):

Remember that I'm still doing the truck driving school, so go ahead and puppet Evans to get everyone moving. Because honestly, I'm not sure what is and is not on the table right now.
Alouette
GM, 1795 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 22 Mar 2015
at 07:57
  • msg #356

Re: Stairway confusion!

Ye-es, that would be why things are going slowly. [grumbling] All right, you bean-filled sandal-wearing Ood, you asked for it... [hefts a plot rail]

edit: Last call for objections, ere I start a new thread (thank all the gods) this evening/tommorrow maybe. Jake, you coming?

It won't make a difference to your conversation with Lou as you're sort of sideways from Time there. There're ways to catch up, too.
This message was last edited by the GM at 08:51, Sun 22 Mar 2015.
The Stray
GM, 2505 posts
The Marshal
'round these parts
Sun 22 Mar 2015
at 14:29
  • msg #357

Re: Stairway confusion!

Also still want to make sure Hardin is with us. I do not want to leave him behind at the ranch
The Amazing Evans
NPC, 482 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Sun 22 Mar 2015
at 17:09
  • msg #358

Re: Stairway confusion!

He would be a dubious bandit friend, yes.
Alouette
GM, 1797 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 24 Mar 2015
at 23:13
  • msg #359

Re: Stairway confusion!

Meanwhile, SCIENCE!
Alouette
GM, 1799 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 25 Mar 2015
at 22:22
  • msg #360

Re: Stairway confusion!

Right. Travelling PCs, I would like you to nominate one of your number (including the clank, if you like) to roll for each of the following:

Driving (Driving! or Mad Science if no-one has it)

Shotgun (Notice, -2 Dim light)

Navigation (Smarts, +2 for the crowlets' help, other mods depending)

Morale (Persuasion...effectively a mini-Tale Tellin')

I'd also like each of the nominated to draw a card and post it here, as though this were a Dramatic Task.
William Pierce
player, 735 posts
Vampire... Hunter
P6 T7 W0 F0 W2R4B3
Wed 25 Mar 2015
at 22:32
  • msg #361

Re: Stairway confusion!

Shotgun! Wiliam's glowing red eyes are kinda built for that purpose...
Adrian Vega
player, 908 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R2B2
Wed 25 Mar 2015
at 22:36
  • msg #362

Re: Stairway confusion!

Adrian can navigate!

How about Jake for Morale? He seems like a cheerful, upbeat fellow.
The Amazing Evans
NPC, 483 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Thu 26 Mar 2015
at 00:21
  • msg #363

Re: Stairway confusion!

Evans has the Science! needed for the Driving.
The Stray
GM, 2507 posts
The Marshal
'round these parts
Mon 30 Mar 2015
at 18:34
  • msg #364

Harrowed changes!

So the Harrowed got a significant change in Stone and a Hard Place. Do we want to continue using the old rules, or upgrade to the newer ones? I ask, because this will directly affect three of our characters.
Charging Bear
player, 1115 posts
Native Warrior
P8(1)T7 W- F1 FC:W1R1B7
Mon 30 Mar 2015
at 18:36
  • msg #365

Re: Harrowed changes!

I've no input one way or the other.
Alouette
GM, 1800 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Mar 2015
at 18:39
  • msg #366

Re: Harrowed changes!

Differently alive peeps, what do you think?

Adrian Vega:
Also...I see a couple of Jokers!


Oh, bloody hell...they just love Adrian, that's it. Anyway, please draw a card to see if there's any boost or complication to your roll.

Jake, since you are coming, do you want to handle morale or pass that job to the clank/an NPC?
William Pierce
player, 736 posts
Vampire... Hunter
P6 T7 W0 F0 W2R4B3
Mon 30 Mar 2015
at 18:40
  • msg #367

Re: Harrowed changes!

Aren't we close to the end of this tale, anyway? From my perspective, it makes little sense to shake things up now, fundamentally.
Jake Lawrence
player, 525 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW3R0B1
Mon 30 Mar 2015
at 18:52
  • msg #368

Re: Harrowed changes!

Alouette:
Jake, since you are coming, do you want to handle morale or pass that job to the clank/an NPC?
I totally nominate Deputy TinCan for morale officer
The Stray
GM, 2508 posts
The Marshal
'round these parts
Mon 30 Mar 2015
at 18:53
  • msg #369

Re: Harrowed changes!

That's why I wanted to ask before making and substantial changes. Because this story IS rather near the end.
Adrian Vega
player, 910 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R2B2
Mon 30 Mar 2015
at 19:12
  • msg #370

Re: Harrowed changes!

I'd say we keep going the way things are. Of course, I am biased, because it will cost me some Grit, which helps me Deal with the Devil - which helps everyone else of course.
Alouette
GM, 1802 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 1 Apr 2015
at 18:30
  • msg #371

Re: Harrowed changes!

Task cards please, Adrian and William...and I'll get to the clank's bit somewhat later, as I'm about to be busy for a bit.
Adrian Vega
player, 913 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W5R2B3
Wed 1 Apr 2015
at 18:32
  • msg #372

Re: Harrowed changes!

Here you go!

13:32, Today: Adrian Vega drew the single card: KH using the Deadlands system. Task Card.
William Pierce
player, 738 posts
Vampire... Hunter
P6 T7 W0 F0 W2R4B3
Wed 1 Apr 2015
at 20:40
  • msg #373

Re: Harrowed changes!


22:40, Today: William Pierce drew the single card: 2D using the Deadlands system. card.
Alouette
GM, 1805 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 3 Apr 2015
at 21:26
  • msg #374

Re: Harrowed changes!

Thank you. Adrian gets a minor bonus, not that he needed it, and I'm still in the process of calculating the results of general sucesses.

I hope the clank's summary of Christ's sacrifice and/or Good News isn't objectionable to our Christians or/and other Abrahamics - if it is, let me know where and how and I'll amend it forthwith (and Happy Easter!).
The Stray
GM, 2514 posts
The Marshal
'round these parts
Sat 4 Apr 2015
at 00:11
  • msg #375

Re: Harrowed changes!

Alouette:
Since it's Easter both here and there, I finally thought of a story the clank could parse as a True Thing that met Adrian's criteria, thus you get The Gospel According To Alouette.


I laughed so hard...thanks for that.
Alouette
GM, 1806 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 16 Apr 2015
at 08:14
  • msg #376

Re: Harrowed changes!

Given the clank's speech rhythms don't take heed of breathing, it's best read by your computer's narrator...I was enterteined to come across this comic soon after, though.

Folks heading down to the damsel, give me a run roll then init (though I doubt it'll be much of a scrap).

Jake, what're you at?

Adrian, you going to try and haul Bruebaker and/or Hardin with you?
Jake Lawrence
player, 526 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW5R0B1
Thu 16 Apr 2015
at 14:45
  • msg #377

Re: Harrowed changes!

Alouette:
Jake, what're you at?
Napping ... why did something happen?
Adrian Vega
player, 920 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W5R2B3
Fri 17 Apr 2015
at 05:59
  • msg #378

Re: Harrowed changes!

Alouette:
Adrian, you going to try and haul Bruebaker and/or Hardin with you?


Not sure what the point of asking me that was.
John Wesley Hardin
NPC, 24 posts
Mean Outlaw
P6 T6 B2 W0 F0
Fri 17 Apr 2015
at 07:34
  • msg #379

Re: Harrowed changes!

Sorry, hadn't seen your reply there. Unless you're bemused that Hardin's only here under duress and won't shift without an argument that appeals to him (he is Mean worse'n William, but under a gentlemanly veneer) ...in which case, hey, you're good at RP, you might've thought of something.
Adrian Vega
player, 921 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W5R2B3
Fri 17 Apr 2015
at 14:29
  • msg #380

Re: Harrowed changes!

I was bemused that I was gently prodded into having Adrian ask Hardin and the Mayor for their assistance...only for them both to refuse.

Given that I was not going to ask in the first place (being that he doesn't know Hardin, and that the Mayor is wounded), it seems to me a little ridiculous given that the outcome is the same as if I had not been prompted to ask at all and had gone on my merry way.

But...since few others seem motivated to move toward the climax...I'll just do my best to handle it on my lonesome. Maybe that'll take badgering Hardin and carrying Bruebaker (oof).
This message was last edited by the player at 16:46, Fri 17 Apr 2015.
Mayor Bruebaker
NPC, 29 posts
Unamused Mayor
P5 T7 W0 F0 Cha +2
Fri 17 Apr 2015
at 16:52
  • msg #381

Re: Harrowed changes!

The Mayor will come, just somewhat slowly...notice of which might prompt a strategy of distraction rather than running up and punching (which might not work so well on the beast). As for Hardin, I wasn't kidding that Adrian might have had a reason that would sway him - even pulling rank on him as a Deputy.

I'm sorry if it came across as messing with you; really it was just a reminder that NPCs were there for the using.
Adrian Vega
player, 923 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W5R2B3
Fri 17 Apr 2015
at 16:58
  • msg #382

Re: Harrowed changes!

No worries, I think it has if anything prompted a more interesting and perhaps better outcome (though perhaps worse).

I wonder if I can browbeat mopey Jake into lending a hand...
Alouette
GM, 1807 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Apr 2015
at 17:23
  • msg #383

Re: Harrowed changes!

What? Don't you enjoy being shot in the back?

Lazarus is helping! To be fair, William saw some dead things attacking Sarah's escaped slave (he has a Thing about damsels) and set up the alarm, meaning the clank ran off (because it can't prioritise), then guessed the dead things were vampires, which meant Evans ran off (he has a Thing about vampires)...they're not doing nothing, they're just a bit distracted.

Besides, if Adrian and his grumpy posse don't figure out a way to distract/put down Sarah's fiancé in a hurry, there'll be more snakes for everyone, everywhere! (yaaay!)

Tell Jake not to do anything, that should do the trick.
Adrian Vega
player, 925 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W5R2B3
Fri 17 Apr 2015
at 17:37
  • msg #384

Re: Harrowed changes!

Other than Lazarus, this posse is made of pure depression.
Jake Lawrence
player, 529 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW5R0B1
Fri 17 Apr 2015
at 17:38
  • msg #385

Re: Harrowed changes!

So at this point in the game Jake has pretty much failed a everything, his spells do either nothing or go so crazy that he attracts major spirits attention - thanks dice roller - and his reason for being in town has been tossed aside due to the plot train (which is fine for me as a player but the character is none too happy)

Yeah Jake's not the best character to ask for thing really.
Adrian Vega
player, 926 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W5R2B3
Fri 17 Apr 2015
at 17:41
  • msg #386

Re: Harrowed changes!

It's a self fulfilling prophecy of doom and gloom. Jake has been keeping bad company.

Anyway, Adrian is only going to ask him once. After that he is going to drag his ass up to the alter.
This message was last edited by the player at 17:41, Fri 17 Apr 2015.
Alouette
GM, 1809 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Apr 2015
at 20:44
  • msg #387

Re: Harrowed changes!

In reply to Jake Lawrence (msg # 385):

On the bright side, he's survived as a mortal in a supernatural warzone despite taking some crazy risks, had his butt saved by actual angels twice and posse members at least five times, been offered support multiple times, been offered great power by Lou Cipher from Hell, Michigan, not been killed by a critter that easily could do so despite shooting at her, still has all necessary anatomy intact and hasn't quite alienated his peers to the point of dumping him despite general orneryness.

He can still take the clank to New Orleans afterwards if he can persuade it to go, and if not he can stick around and help out the town for a living. Jake's really no worse off than the rest of the posse, he just happens to be the party Eyore.

Maybe we should build him a house?

Adrian Vega:
Anyway, Adrian is only going to ask him once. After that he is going to drag his ass up to the altar.


William, you've been jilted!
William Pierce
player, 742 posts
Vampire... Hunter
P6 T7 W0 F0 W4R1B4
Mon 20 Apr 2015
at 19:28
  • msg #388

Re: Harrowed changes!

My schedule is pretty hectic these days... I'll probably won't have time to post much. Just a heads up. ;-)
The Stray
GM, 2520 posts
The Marshal
'round these parts
Mon 20 Apr 2015
at 20:44
  • msg #389

Re: Harrowed changes!

I wonder where that leaves Evans, then, since last I remember, Evans and Pierce were out vampire-hunting.
Alouette
GM, 1811 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 20 Apr 2015
at 21:14
  • msg #390

Re: Harrowed changes!

He's scarce, not gone...I'll get you a sub-thread of your own and post for William if necessary if you're around.

(and if you're around...behold ye Joker chips and attend ye mine threads)
The Stray
GM, 2522 posts
The Marshal
'round these parts
Tue 21 Apr 2015
at 08:43
  • msg #391

Fun with Photoshop!


Adrian Vega
player, 933 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 21 Apr 2015
at 14:43
  • msg #392

Re: Fun with Photoshop!

Cool :)
The Stray
GM, 2523 posts
The Marshal
'round these parts
Tue 21 Apr 2015
at 16:22
  • msg #393

Re: Fun with Photoshop!

I'm working on a campaign wiki similar to the one I made for my D&D game, and one of the things I like to do for wikis is make banners. This was fun to make.
Alouette
GM, 1812 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 21 Apr 2015
at 18:12
  • msg #394

Re: Fun with Photoshop!

Plus plus colourful!
Adrian Vega
player, 934 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 21 Apr 2015
at 21:27
  • msg #395

Re: Fun with Photoshop!

Question for the GMs:

Is Harry Lazarus a Huckster? I feel like this was communicated to Adrian previously by Evans or Lazarus himself, but I can't remember if I'm perhaps making this up.
Alouette
GM, 1813 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 21 Apr 2015
at 21:41
  • msg #396

Re: Fun with Photoshop!

He is, and the Mayor has some tricks, too. Probably not a lot of time for fancy buffs, though.
Adrian Vega
player, 935 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 21 Apr 2015
at 22:03
  • msg #397

Re: Fun with Photoshop!

Well, one minute is ten rounds of six second each. So shouldn't be time for a lot of fancy buffs, but maybe time for a few.

Are friendly NPCs up for control during the fight?
Alouette
GM, 1814 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 21 Apr 2015
at 22:17
  • msg #398

Re: Fun with Photoshop!

You're not in combat yet, mind. You can have Harry or Hardin, if you like. Jake, want an NPC?

O'Rourke is in a rather nasty arrangement of bone restraints because he kept fighting and Omitetlcoatl is, as his name suggests, a natural necromancer; the priest is technically out of combat.

Also, seeing the current title of this message, I keep thinking of the ladybeast at the back here...
This message was last edited by the GM at 22:18, Tue 21 Apr 2015.
Adrian Vega
player, 936 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 21 Apr 2015
at 22:41
  • msg #399

Re: Fun with Photoshop!

In reply to Alouette (msg # 398):

I'll take Lazarus
Alouette
GM, 1817 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 23 Apr 2015
at 20:09
  • msg #400

Re: Fun with Photoshop!

*pokes Jake* ?

As a heads-up, I think it's probably the result of spending most of the day glued to a screen in the lab, but this headache hasn't gone away with anything I've thrown at it so far, so I am going to de-screen myself presently and vanish for the night.

*pokes Stray with bargepole meanwhile*
The Stray
GM, 2525 posts
The Marshal
'round these parts
Thu 23 Apr 2015
at 20:31
  • msg #401

Re: Fun with Photoshop!

I'm working on something for the other game. I'll get to posting soon, I promise.
Alouette
GM, 1818 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 27 Apr 2015
at 19:47
  • msg #402

Re: Fun with Photoshop!

[waits] Weren't you going to give me ten thousand men?
Adrian Vega
player, 939 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 28 Apr 2015
at 16:37
  • msg #403

Re: Fun with Photoshop!

Been a bit busy, going to try and update today with respect to what's going on in Snakeville
Alouette
GM, 1819 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 28 Apr 2015
at 16:45
  • msg #404

Re: Fun with Photoshop!

I had guessed as much - either that or Adrian'd just gone for popcorn. *dance dance*
Alouette
GM, 1820 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 29 Apr 2015
at 20:49
  • msg #405

Tales from work

You guys might be geeky enough to appreciate this...yesterday a volunteer I was set to oversee was late, so I went to dig up a reference specimen within sight of the path, since I knew that one would be ready.

I'd got it in my head that it was a puffin, then realised it couldn't be because I'd cleaned and recorded that puffin during the last lab inventory; when the volunteer promptly turned up and asked what I was doing I replied that I was digging up a reference skelly to compare to the bitty fragments we get on sites, the better to ID them with. Also that I didn't know what this one was because I'd forgotten and the thing was still in its shroud of old tights (to prevent the loss of tiny bones).

I got her settled dry sorting and went back to getting the specimen prepped for cleaning, and thought she might like to know the outcome when I came back in, since a lot of our retired volunteers are also interested in birdwatching/eco work.

me: It was a little auk!

volunteer: [looks at me like I'm completely mad]

me: The thing I was digging up, I mean.

[volunteer still looks utterly confounded]

me: Little auks...they're sort of small and dark, you'd see them off the coast but not inland...quite rare to spot them at all, really.

volunteer: ...

me: ...sort of like tiny black puffins?

volunteer: Ohhh. I watched all the Hobbit films last night on DVD; I thought you said orcs.
Charging Bear
player, 1126 posts
Native Warrior
P8(1)T7 W- F1 FC:W-R2B8
Mon 4 May 2015
at 14:51
  • msg #406

Re: Tales from work

Alouette
GM, 1821 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 4 May 2015
at 16:44
  • msg #407

Re: Tales from the forum

Pfft...unless the Stray says different or it's more useful than deadly to you guys I think we'll keep things as they are. Y'all are going to have enough trouble with one giant snake without him coming right back at you when he rolls over a 3...and if Adrian's super plan here doesn't work out, there may be more than one...

*pokes Adrian*

Adrian Vega
player, 940 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Mon 4 May 2015
at 19:19
  • msg #408

Re: Tales from the forum

Sorry for being tardy. Saturday was the first beautiful, warm, sunny day here in quite a long time, so it was spent day in excessive revelry. Sunday was spent recovering.

But I will get a chance to post today after work.
Alouette
GM, 1822 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 4 May 2015
at 19:59
  • msg #409

Re: Tales from the forum

Fair enough - since it stopped raining here I've spent the bank holiday evening thus far digging over the vegetable patch in exchange for boiled potatoes myself. Still, I'm keen to see what the super secret plan is.

Incidentally, I originally just had Lou about to give Hardin the Relic(s) he's wearing, but I realised he fits eerily well with this game's Biblical theme, specifically the apocalyptic part...also no-one's ever precisely located Biblical Armageddon, which is roughly '[town on] the plains near a lake'; it strikes me that now Lago is a ghost town, Blackthorn might be nearest...
Adrian Vega
player, 941 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Mon 4 May 2015
at 20:41
  • msg #410

Re: Tales from the forum

Alouette:
Still, I'm keen to see what the super secret plan is.


There's really not much of a secret, other than perhaps the execution, which is at best a dicey proposition. There was a limited window for the concoction of plans, and Adrian has an even more limited window in which to slay a gigantic serpent god using its own venom and freeing a priest that's about to be eaten.

The rest is just figuring out how precisely to do that. What kind of snake does this resemble, and is it common knowledge during this time period where snakes store their venom?
Alouette
GM, 1823 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 4 May 2015
at 21:09
  • msg #411

Re: Tales from the forum

He'd be best off distracting, tricking, or confusing Omitetlcoatl or - if Adrian doesn't mind risking Lazarus getting hit/falling to a terrible toasty fate now he's on human shield/hat duty - causing severe non-lethal damage to get the critter down long enough to lever his mouth open.

He most resembles a diamondback and Adrian has probably seen such snakes killed and skinned before, since there used to be a bounty on rattlers in various parts of Texas c.1870; he should have some idea of their anatomy/which bits one takes off before roasting. Getting access to Omitetlcoatl's mouth is the tricky bit (though running up and jumping in would be hilarious - he couldn't even stop you).

Jake might have a more useful weapon (or be in severe trouble) in a wee bit, but with the tight timeframe I was keen to see what Adrian would do first.

If one were truly cold-blooded, the ritual could be broken at the last second by killing the priest before he can be sacrificed, even.
Harry Lazarus
NPC, 54 posts
Huckster
P4 T5 F0 Cha+2 Henchman
Mon 4 May 2015
at 22:13
  • msg #412

Re: Tales from the forum

Oh, and don't forget Harry's about and might disregard his own safety if he thinks the act worthwhile...he has a hobbit-like kind of genteel bravery, that one. Plus he might be the only one who'll realise in time to act if Adrian's ploy doesn't work out, since we're down to seconds now.

Note that failing here won't be terrible...very bad, yes, but not quite the end of the world. It's unlikely Omitetlcoatl's siblings will stick about and be your problem alone, for instance, and Evans still has a couple of holy hand grenades.
Adrian Vega
player, 942 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Mon 4 May 2015
at 23:43
  • msg #413

Re: Tales from the forum

Well, getting near or inside the snake's mouth is kind of key to the 'grand' strategy. Out of character, it may appear a foolhardy undertaking, but Adrian is Overconfident. He is also Heroic and needs to save the Priest. He is also Vengeful and wants to kill the snake for its role in local calamities. And he's Loyal and will look out for Lazarus, who earned his friendship and respect by being the only one who entered into this dangerous but necessary enterprise willingly and without the need for any kind of coercion or guilt tripping. He won't put him into grave danger unless it's absolutely necessary, and nothing he wouldn't do himself.

Anyhow, I am home from work and am preparing to figure out how to get this snake. My posts are written, just waiting on a couple of questions below before I pull the metaphorical trigger.

From what I have looked at, the venom glands are near the side of the mouth. After several google image searches (that have rather creeped me the hell out), I think it might be possible to pierce the skin and rupture both the skin and the venom gland, poisoning the snake in one go and envenoming the weapon at the same time for further strikes. Of course, this is a tough snake, and chips.

Since distance is a bit of a question, I want to know if when he's leaning down to talk to the priest, Adrian might have access to make an attack at its head.

Out of curiosity, what would be the penalty for Lazarus to hit the blue thing (what does it look like?) between the serpent's horns?
This message was last edited by the player at 00:54, Tue 05 May 2015.
William Pierce
player, 745 posts
Vampire... Hunter
P6 T7 W0 F0 W2R3B4
Tue 5 May 2015
at 06:59
  • msg #414

Re: Tales from the forum

How far away is William from Adrian, by the way? I was originally under the impression that the detour would be just that and not a completely either/or fork in the road...
The Stray
GM, 2526 posts
The Marshal
'round these parts
Tue 5 May 2015
at 07:30
  • msg #415

Re: Tales from the forum

I think Pierce and Evans were heading for the poor girl being attacked by vampires...not sure how close that is to all this.
Alouette
GM, 1824 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 5 May 2015
at 08:00
  • msg #416

Re: Tales from the forum

Oh, no, it's as sensible as any plan involving charging a giant snake monster...comparatively speaking, Omitetlcoatl hasn't done that much yet, though, just generally helped with Tez's plans, and did actually save at least Percy and Lazarus' lives when cleansing the house and sending away the cattle. Worth mentioning.

Yeah, a wounding stab in the outer edge of the soft palate would do the trick...you wouldn't have to deal with his Natural Armour there, either.

I reckon Adrian can sprint it from where he is now (still with the Drop, mind) within the round...jumping into Om's mouth whilst he's about to crack the priest's ribcage with his teeth would be Agility -3 and we'd be in Combat thereafter, or trying to stab them from the outside would be Fighting -6 (-4 'headshot' for aiming at something human-head-sized, -2 for working on memory).

Remember Om's big enough to be +2 to hit in general, too. Lazarus can reach out and touch the greenish flame over the serpent's forehead if he likes, it's just halo...might get him slightly high, I'm not sure.

The blue point nearby from earlier has become a blue line, being as it is a nascent portal (requiring a life taken in great pain to fully open, as Widow Bradshaw theorised)...Harry could probably reach it at a running jump, but until it's opened there's nothing to interact with.

@William: To put it simply, there's a hill, they're out of sight on top, you're five minutes' jog away from the bottom. It would have been less of a split had tactics been otherwise, but fear not! I'm sure you'll get your shot at something scaly soon enough, and probably not under a vow not to harm you/otherwise shackled as Omitetloatl is. If Evans is still away sick on Wednesday night I'll post for him.
Charging Bear
player, 1127 posts
Native Warrior
P8(1)T7 W- F1 FC:W-R2B8
Tue 5 May 2015
at 12:47
  • msg #417

Re: Tales from the forum

Alouette:
Jake might have a more useful weapon (or be in severe trouble) in a wee bit, but with the tight timeframe I was keen to see what Adrian would do first.

?huhÂż
Adrian Vega
player, 944 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 5 May 2015
at 14:56
  • msg #418

Re: Tales from the forum

Charging Bear:
Alouette:
Jake might have a more useful weapon (or be in severe trouble) in a wee bit, but with the tight timeframe I was keen to see what Adrian would do first.

?huhÂż


Mayhaps the GM is referring to that Villainous Verbosity card.
Adrian Vega
player, 945 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 5 May 2015
at 14:56
  • msg #419

Re: Tales from the forum

In reply to Alouette (msg # 416):

Like his player, Adrian has clearly mixed up his serpentine villains with -coatl suffixes, so he is attributing the sins of the Tezcatl to Omitetl and believes that to be the case.

Alright, I think I have a plan. Stall a little with Harry to buy some time (and for fun), and then have Adrian make his move.
Alouette
GM, 1825 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 5 May 2015
at 19:41
  • msg #420

Re: Tales from the forum

In reply to Charging Bear (msg # 417):

Now you just need a bow like Thusla Doom...

@Adrian
- I was starting to wonder. The -coatl ("serpent") is something of a surname for the Brood, since they identify to each other by heat signature and word-names are pretty much just for human benefit, so they pick out a trait as identifier like a lot of native names e.g. Tezcatlcoatl = Mirror Serpent (associates/shares traits with with Smoking Mirror), Omitetlcoatl = Bone Serpent (natural necromancer) etc. You would surely know if Tez had arisen, though: that 'serpent as big as a hill' the cultist on Sarah's thread was speaking of has some Plans for the area.

I'd just handwave it/use of the card as Adrian consequently having it out for all snake-kin. My intent was just to point out that as ambitious priest-killing serpentine abominations go, Om is pretty personable and can be reasoned/bargained with.

He can probably guess what's in Harry's pocketses, though, so don't wager too high stakes on that...
Adrian Vega
player, 946 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 5 May 2015
at 20:04
  • msg #421

Re: Tales from the forum

I suppose he could bargain with Omi, but I don't know that he thinks it would be great to bargain with such an abomination. I know, that's quite rich coming from a Huckster, but he mostly takes from the manitous he deals with and there isn't much give in return. Cutting deals where they get something...from what he can tell that's what started this mess in the first place.

That and both he and I momentarily got our snakes crossed.

Alouette:
He can probably guess what's in Harry's pocketses, though, so don't wager too high stakes on that...


You know I was going to go for that eventually... With the Lazarus-as-hobbit reference I couldn't help myself.
Alouette
GM, 1826 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 5 May 2015
at 20:29
  • msg #422

Re: Tales from the forum

That is all quite true, but the option's there, and since Harry's drawn him into a bit of sport anyway, there's potential for a win/loss wager along those lines.

Heh.

ecksdee...Adrian should probably hurry along a bit, though, 'cause whilst Omi is pretty distracted now, the scaly necromantic goof doesn't want to miss his ritual's window of efficacy.
Charging Bear
player, 1128 posts
Native Warrior
P8(1)T7 W- F1 FC:W-R2B8
Tue 5 May 2015
at 20:48
  • msg #423

Re: Tales from the forum

Well ... yeah the dice roller hates me
Adrian Vega
player, 947 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Tue 5 May 2015
at 21:21
  • msg #424

Re: Tales from the forum

Alright, I'll go ahead and have Adrian


Alouette
GM, 1827 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 5 May 2015
at 21:40
  • msg #425

Re: Tales from the forum

In reply to Charging Bear (msg # 423):

It's because CB isn't being active for the dice roller to hate on...still, it might be worth holding back a white for use after a coloured chip in future, as that's often the roll that makes it.

eep...
Jake Lawrence
player, 538 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW4R-B-
Tue 5 May 2015
at 21:53
  • msg #426

Re: Tales from the forum

In reply to Alouette (msg # 425):

Jakes got 4 more white chips just seemed silly to burn 5 chips
Alouette
GM, 1828 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 6 May 2015
at 20:43
  • msg #427

Re: Tales from the forum

I'm having internet issues and have a nasty suspicion that this lovely headache/nausea combination I've got going is mostly likely a baby migraine since it's not responding to drugs and hydration, and indeed is getting rapidly worse...hopefully that's everyone unstuck now; I am going to tie a scarf over my eyes, lie on the floor and wish I was a rock for the rest of the evening. ta-ta!
Charging Bear
player, 1129 posts
Native Warrior
P8(1)T7 W- F1 FC:W-R2B8
Thu 7 May 2015
at 12:40
  • msg #428

Out of town!

I'm heading out for a week long vacation tonight so my posting will be limited, if any, until I get back. Feel free to puppet CB/Jake as needed.
Adrian Vega
player, 950 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Thu 7 May 2015
at 13:27
  • msg #429

Re: Tales from the forum

In reply to Alouette (msg # 427):

Hope you feel better!
Alouette
GM, 1829 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 7 May 2015
at 19:01
  • msg #430

Re: Tales from the forum

Aye - my migraines tend to last about 7-10 hours all told, and after a couple of hours I managed to fall asleep somehow. Has Lazarus got a dashing plan?

edit: he has!

The priest is indeed a Blessed, but I'm not sure what you mean and/or am being dense - are you looking for a Hunch on the bone restraints there?
This message was last edited by the GM at 19:09, Thu 07 May 2015.
Harry Lazarus
NPC, 61 posts
Huckster
P4 T5 F0 Cha+2 Henchman
Thu 7 May 2015
at 19:15
  • msg #431

Re: Tales from the forum

Yeah, I'm looking for a Hunch on the bone restraints.

The question about the Priest is completely separate. Basically: Shouldn't he be on the initiative list?

He's not going to be running up and stabbing things till he's freed, but he could offer some helpful Jesus-Magic to help slay dragons.
Alouette
GM, 1830 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 7 May 2015
at 19:31
  • msg #432

Re: Tales from the forum

I considered it, but I wasn't really sure what he could do from there...well, he can tell you a few things, I suppose, but he has to know people are there to boost them with plus Jesus...hmm. All right.

Hunch coming up.
Adrian Vega
player, 952 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R4B4
Fri 8 May 2015
at 15:15
  • msg #433

Re: Tales from the forum

A random RPOL question for anyone inclined to answer:

Below the text editing box in which we compose messages and posts there is a separate section labeled "Private to:" that features a series of checkboxes, allowing you to turn your post into a Private Message to send to a specific character....or one of dozens of NPCs. When you use this by checking a box, it (a) doesn't actually post to the thread (b) creates a private message and sends it to whoever you checked.

Does anyone ever intentionally use this?

I've used it several times on accident (to the chagrin of myself and others) but have never done it with anything resembling volition.
Alouette
GM, 1831 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 8 May 2015
at 17:49
  • msg #434

Re: Tales from the forum

I'm also curious to hear if that is of any use to anyone ever - certainly I've never done it on purpose.
The Stray
GM, 2527 posts
The Marshal
'round these parts
Sat 9 May 2015
at 16:09
  • msg #435

Re: Tales from the forum

Nor I. At least, not that I can recall.
Alouette
GM, 1834 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 13 May 2015
at 22:50
  • msg #436

Re: Tales from the forum

So, you guys remember the last thing that was needed to complete the ritual was a painful death...?
Adrian Vega
player, 956 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R3B1
Wed 13 May 2015
at 23:18
  • msg #437

Re: Tales from the forum

I do not actually remember that.
Alouette
GM, 1836 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 13 May 2015
at 23:36
  • msg #438

Re: Tales from the forum

I do believe I recapped Widow Bradshaw's explanation for why the priest was being sacrificed recently enough for easy reference, though I've been sick since Friday and possibly temporally confused.

Still, now you know why I had you jump through hoops to land a blow, then rolled a soak for it the first time...I'd have tried here, but Adrian being determined and (over)confident is 100% him, and I'm down to one GM chip.

Also and again, it doesn't make your life easier, but it's unlikely Omi's siblings will stick about unless forced...neither of them are as genial or interested in mortals as he was, but that mostly means they underestimate them.
Adrian Vega
player, 959 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R3B1
Fri 15 May 2015
at 02:46
  • msg #439

Re: Tales from the forum

Well, the explanation is there, though I suppose I misinterpreted it - or didn't understand that any painful death would suffice, or that the ritual had begun. For Adrian, it was simply the only way he could think to save the priest and Sister Sarah. I guess Omi can't make her his wife anymore, or kill the priest...so a technical success, though perhaps he won the battle only to lose the war.
Alouette
GM, 1837 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 15 May 2015
at 18:56
  • msg #440

Re: Tales from the forum

The ritual was the reason for the timer - y'all heard the chanting as you came up the hill.

Oh, no, this is absoloutely a win in my book: Omi dead, posse have access to a source of venom from Tez's close kin, Adrian has a supernatural boost, and, most importantly, O'Rourke hasn't had the still-beating heart ripped from his chest (the answer to that last riddle was 'a door', by the way, and Omi intended to kill the priest that way to open the portal as a hint...you saved him with seconds to spare, there).

I was just re-pointing it out in case y'all thought Adrian's case of (to resort briefly to Troperese) Nice Job Breaking It Hero was completely out of the blue or mean-spiritedness.

Besides, now there's enough snake-wizards for everyone! Yay!
Adrian Vega
player, 960 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R3B1
Fri 15 May 2015
at 19:41
  • msg #441

Re: Tales from the forum

Here's to hoping we'll get Alouette, Evans, and Pierce to the scene at some point.

William Pierce:
They couldn't wait for 10 fucking seconds?"


10 seconds? I thought several minutes had passed by this time. I suppose, though, the divergence in events has created something of an odd timeline.
This message was last edited by the player at 20:20, Fri 15 May 2015.
Alouette
GM, 1838 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 15 May 2015
at 20:47
  • msg #442

Re: Tales from the forum

Yeah, it's been at least five minutes, probably more like seven, but you're still in sync - Team Vampire Hunter spent the same time running out onto the plain that Team Depression spent sneaking up to the rise. Then you both spent a round of combat plus talking, which is about the same.

William's just being his usual couth and patient self, is all, there's no temporal weirdness going on.

[waits for internet connection to return] #..dum de dum...#
William Pierce
player, 750 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B3
Sat 16 May 2015
at 09:44
  • msg #443

Re: Tales from the forum

Alouette:
William's just being his usual couth and patient self, is all, there's no temporal weirdness going on.


Yes, this.
Alouette
GM, 1840 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 16 May 2015
at 19:42
  • msg #444

Re: Tales from the forum

Y'know, I miss having Wildcat around to horribly mispronounce things' names.
Adrian Vega
player, 963 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R3B1
Sat 16 May 2015
at 19:50
  • msg #445

Re: Tales from the forum

In reply to Alouette (msg # 444):

Or the series of never ending animal metaphors.
Carl Allans
player, 535 posts
The Quiet One
P6 T6 Cha 0
Sun 17 May 2015
at 17:08
  • msg #446

Re: Tales from the forum

Heavy Henry:
Henry nods, and goes about pulling the snake skeletons free of the Indian skeleton, then pulls the fang knife from the dead man's hand. "Huh." he says as he looks it over. "Feels warm, and there's a squishy bit wrapped here. Wonder why it's like that..."

{{BANG! AIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEE!!!}}

The gunshot screams out of the darkness, accompanied by an unholy wailing. Heavy Henry pitches backward, propelled by the force of the shot, blood spurting from


From...? Is Wildcat going to have trouble laying on hands or something? Also can she/those not his original targets hear Nate this time?
The Stray
GM, 2528 posts
The Marshal
'round these parts
Sun 17 May 2015
at 18:19
  • msg #447

Re: Tales from the forum

Sorry. Edited.

As for who can hear him...everyone can.
Charging Bear
player, 1130 posts
Native Warrior
P8(1)T7 W- F1 FC:W-R2B8
Tue 19 May 2015
at 13:05
  • msg #448

Re: Out of town!

Charging Bear:
I'm heading out for a week long vacation tonight so my posting will be limited, if any, until I get back. Feel free to puppet CB/Jake as needed.

I'm back ... time to read all the crazy things you people have been up to while I was off in the UK
Alouette
GM, 1841 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 19 May 2015
at 19:31
  • msg #449

Re: Out of town!

Hi CB! We've mostly been pissing off minor snake-related deities and playing charades about bombs. Oh, and Nate's back and being annoying again, but at least it's not behind CB this time.

For interest, the new Greater Rattlesnake Manitou siblings' names translate roughly as "Sacrificial Knife Serpent" and "Scorches The Earth And Leaves None Alive Serpent".
Charging Bear
player, 1132 posts
Native Warrior
P8(1)T7 W- F1 FC:W-R2B8
Tue 19 May 2015
at 19:39
  • msg #450

Re: Out of town!

Alouette:
Hi CB! We've mostly been pissing off minor snake-related deities and playing charades about bombs. Oh, and Nate's back and being annoying again, but at least it's not behind CB this time.
This is why we cant' have nice things.
Alouette
GM, 1842 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 19 May 2015
at 19:48
  • msg #451

Re: Out of town!

Eh, it probably balances out...you get a Mysterious Plot Object, you get a vengeful ghost, y'know... https://youtu.be/r_pqnsKWlpc
Charging Bear
player, 1133 posts
Native Warrior
P8(1)T7 W- F1 FC:W-R2B8
Tue 19 May 2015
at 19:51
  • msg #452

Re: Out of town!

Alouette:
Eh, it probably balances out...you get a Mysterious Plot Object, you get a vengeful ghost, y'know...
You forgot the emphasis :)

No worries ...  CB is more than happy to shot Frost with Stone's pistol or slice him up with his tomahawks.
Alouette
GM, 1843 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 19 May 2015
at 20:01
  • msg #453

Re: Out of town!

Power mantra!

Hey, it works for Dr.McNinja. Unfortunately, Carl does not know this secret, and any attempts to attack the incorporeal would be likely to end up like Finland vs. the Scariest Ghost Ever...
Carl Allans
player, 538 posts
The Quiet One
P6 T6 Cha 0
Wed 20 May 2015
at 21:41
  • msg #454

Re: Out of town!

I just made oat-fruit-almond biscuits that involved the use of a sledgehammer and now I feel badass.
William Pierce
player, 753 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B3
Thu 21 May 2015
at 19:55
  • msg #455

Re: Out of town!

15.000 Posts. Nice...
Alouette
GM, 1846 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 26 May 2015
at 19:18
  • msg #456

Re: Out of town!

Hang on just a bit longer, Team Vampire - I just need a reply from Jake. That and I suspect I'll need to make the siblings profiles...
Charging Bear
player, 1134 posts
Native Warrior
P8(1)T7 W- F1 FC:W-R2B8
Tue 26 May 2015
at 20:00
  • msg #457

Re: Out of town!

In reply to Alouette (msg # 456):

Missed that the post had something for Jake in it ... oops :\
Alouette
GM, 1847 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 26 May 2015
at 20:22
  • msg #458

Re: Out of town!

Just Tez reminding Jake he exists, in case he got any funny ideas about atheisim.

Actually, given the way the Deadlandsverse works, I do wonder if a really determined atheist would be massively arcane resistant...it's an entertaining thought.
Jake Lawrence
player, 543 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW4R-B-
Tue 26 May 2015
at 20:59
  • msg #459

Re: Out of town!

In reply to Alouette (msg # 458):

Just because you don't believe in something doesn't mean it isn't there. Though if you wanted to make a trapping for Arcane Resistance that dealt with Atheism ... that would work.
Alouette
GM, 1848 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 26 May 2015
at 21:53
  • msg #460

Re: Out of town!

The Deadlandsverse uses faith in [insert aethericially active force/entity/person/thing] as the basic unit of magical power, though, so logically if someone had non-faith as genuine as the faith that gave people powers it would subtract from the effects of those powers, being the natural inverse.

I'd probably modify the edge like that if I were to make it a Thing, though I'd probably throw in some limitations (along the lines of 'has to really not believe') and related benefits (maybe ghosts can't interact with the Atheist in any way, or they get +4 vs. being cursed, something like that).
William Pierce
player, 757 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B2
Wed 3 Jun 2015
at 14:28
  • msg #461

Reminder needed

I remember that we discussed the snakes' weakness... but I don't remember what.
Could you refresh my memory?
Adrian Vega
player, 969 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R3B1
Wed 3 Jun 2015
at 14:35
  • msg #462

Re: Reminder needed

The weakness of the serpents are:

- Liquor
- Riddles/Wordplay (Maybe you can use these to buy time, though it seems like your snake is a bit past that stage)
- Their own poison or that of one of their kin

If you can hit it on a poison gland (talk to Alouette about the penalty; for me it was -6 for the first attempt and -4 for subsequent attempts) and pierce it's poison gland, it will probably kill the snake. The poison gland is also a less armored spot.

An alternative method would be to obtain some of the snake's poison from an already dead snake that Adrian is standing beside. William probably doesn't know much about that situation, but if he should find himself nearby Adrian or Harry Lazarus, that information can be communicated to him.
Ixquahuacoatl
NPC, 3 posts
Obsidian Knife Snake
P7 T14(1)
Wed 3 Jun 2015
at 16:51
  • msg #463

Re: Reminder needed

Yeah, they get drunk easily, get distracted by rhythm/rhyme/puzzles and can't soak wounds inflicted by things coated in their/relatives' venom.

The glands are only less armoured if you strike from inside the mouth, though (tricky!), plus Ix is wearing a hefty stone mask (+1 armour to his skull), so it'd be more sensible to use Omi's venom to coat weapons and work from there. Adrian's poisoned blades are pretty much why he wasn't eaten on sight.

It's also been mentioned that due to how spirits work, if they make a pact they can't deliberately break it (though if the other party breaks faith their obligations are immediately released). They're not the mindless murder kind of monsters - Tlachi is just having a bad day over there - and can be bargained with in a pinch.
Alouette
GM, 1853 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 10 Jun 2015
at 17:23
  • msg #464

Re: Reminder needed

Jake Lawrence:
Tlachinollicoatl:
Jake is Shaken and Shaken
If I'm shaken+shaken then I'm wounded ... right?


Not unless it's damage doing the shaking; you're just particularly Shaken.
Adrian Vega
player, 974 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W1R3B1
Wed 10 Jun 2015
at 18:04
  • msg #465

Re: Reminder needed

Would it be fair to say that Jake is All Shook Up over these snakes?

https://www.youtube.com/watch?v=3rQEbQJx5Bo
Alouette
GM, 1854 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 12 Jun 2015
at 16:27
  • msg #466

Re: Reminder needed

See, my first thought was this...

Sorry to be scarce, folks, I've had a case of the visiting aunt and am starting the process of buying a teeny-tiny house with the height of dig season looming, so...distractions. William, you are officially poked for your Danger Sense roll, unless you'd sooner I did that for you.

Oh, and as for wordplay, William's threats have caught Tlachi's attention.
This message was last edited by the GM at 16:33, Fri 12 June 2015.
Hank Miller
NPC, 37 posts
Angry Young Man
P5 T5 W0 F0 Cha 0
Sat 27 Jun 2015
at 18:48
  • msg #467

Re: Reminder needed

I feel bad for it, but I can't help thinking of this: https://www.youtube.com/watch?v=Z_JOGmXpe5I
William Pierce
player, 765 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B1
Sat 27 Jun 2015
at 21:04
  • msg #468

Re: Reminder needed

23:03, Today: William Pierce rolled 5,4 using d6,d6, rerolling max with rolls of 5,4. Smarts.

5 is enough?
Alouette
GM, 1855 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 27 Jun 2015
at 21:15
  • msg #469

Re: Reminder needed

Ties default to the defender; William probably won't be totally certain who/what is currently speaking to him right now or what its plans are, but he hasn't been tricked into letting his guard down, either.

William's jailbreak-buddy ghost friend will probably give him invisible dirty looks if he drills the kid who died taking a bullet for him, mind.
Alouette
GM, 1856 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Jun 2015
at 18:26
  • msg #470

Re: Reminder needed

Behold! A size/feather-cover-accurate cartoon depiction of Deputy Chicken's distant ancestors!

http://thepunchlineismachismo....a-joke-for-this-week

I shall refer to velociraptors as "adorable toothy roosters" ever after, I think.
Adrian Vega
player, 990 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W0R3B2
Thu 9 Jul 2015
at 22:20
  • msg #471

Re: Reminder needed

Hey, what ever happened to that leprechaun?
Jaquinta
NPC, 16 posts
la chupacabra
P7 T7 W0 F0 B2
Fri 10 Jul 2015
at 07:29
  • msg #472

Re: Reminder needed

She's currently down on the plain bonding with Sarah's escaped slave - the clank's Spanish is rapidly improving.
Adrian Vega
player, 998 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W0R2B2
Thu 23 Jul 2015
at 18:45
  • msg #473

Re: Reminder needed

"No soy leprechaun!"

Glad we're back in action.
Jaquinta
NPC, 17 posts
la chupacabra
P7 T7 W0 F0 B2
Thu 23 Jul 2015
at 18:57
  • msg #474

Re: Reminder needed

She will indeed bite you if you call her that.

Aye! Evans may need to yell at/roll the Mayor down the hill to get him to help, but there's movement going on. Hopefully y'all won't find a way to do in Ixi before he can lead you into the caverns...
Adrian Vega
player, 999 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W0R2B2
Thu 23 Jul 2015
at 19:00
  • msg #475

Re: Reminder needed

Well, it sounds like the caverns will be more fun anyway right? More snakes?
Tezcatlcoatl
NPC, 15 posts
Smoking Mirror Serpant
P7 T20 (3, HA) W0 F0 B3
Thu 23 Jul 2015
at 19:20
  • msg #476

Re: Reminder needed

B̢W̴ÁH͞A҉HA.̴..

(Sarah, too. Also cultists.)
William Pierce
player, 774 posts
Vampire... Hunter
P6 T7 W0 F0 W0R1B2
Tue 28 Jul 2015
at 20:34
  • msg #477

Re: Reminder needed

I'll be out on PTO from this Thursday for a week. No idea if I'll have time to post... but don't count on it.
Feel free to ghost William to move things along.
Alouette
GM, 1868 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Aug 2015
at 20:09
  • msg #478

Re: Reminder needed

So-o, He Of The Currently Broken-Down Lorry, how does a ghost muff a stealth roll?
The Stray
GM, 2530 posts
The Marshal
'round these parts
Tue 11 Aug 2015
at 02:25
  • msg #479

Re: Reminder needed

Jeb is just that bad at sneaking I guess.

Though honestly it was more a "can Nathanial detect Jeb's presence anyhow as he approaching him with hostile intent" sort of roll. Stealth and Notice are the only sort of Spider Sense/Fool Spider Sense skills availible to me. It's an abstraction.
Alouette
GM, 1869 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 11 Aug 2015
at 06:38
  • msg #480

Re: Reminder needed

I reckon he must've been going "sneak sneak sneak" under his, er...quietly.
Alouette
GM, 1870 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 18 Aug 2015
at 19:01
  • msg #481

Re: Reminder needed

William Pierce:
...William keeps his balance, ready to roll off of the thing if necessary.
"Easy now, easy boy" he calls, softly, as if he was still riding his chestnut colored stallion.


Jumper's a chestnut? Yay!

All this time I had been worried William had shot Lucky Luke.
William Pierce
player, 783 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B2
Thu 10 Sep 2015
at 19:55
  • msg #482

Re: Reminder needed

[[Ixquahuacoatl rolled 6,2 using d12,d6, rerolling max with rolls of 6,2.  intimidated? Ixi is slightly intimidated. You have +2 to actions against him for a few seconds, if you keep after him.]]


Why just a few seconds? According to the rules, I get +2 on my next action against the snake - whenever that may be.
Ixquahuacoatl
NPC, 11 posts
Obsidian Knife Snake
P7 T14(1)
Fri 11 Sep 2015
at 07:17
  • msg #483

Re: Reminder needed

Sorry, I must've been in combat rules or something. Still, if you really want to poke an alarmed snake monster you've still got to catch him...

If William chooses to pursue Ixi rather than go investigate vampire or/and Sarah's shennannigans I'll probably make it into a Chase or something even more streamlined.
William Pierce
player, 785 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B2
Mon 14 Sep 2015
at 07:56
  • msg #484

Re: Reminder needed

Can't I kill them both??? Ah, decisions, decisions...
Alouette
GM, 1873 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 Sep 2015
at 17:28
  • msg #485

Re: Reminder needed

Surely, but not at once. Unless they get captured by three Comanche, the rest of the posse will probably deal with whatever you don't. Evans is certainly keen to grill him some vampire.

Also, your noble steed keeps going on the last instruction until given a new one, so don't hesitate too long.
Abigail Bruebaker
NPC, 8 posts
Afraid of no ghosts
P4 T6 W0 Extra
Sun 27 Sep 2015
at 18:25
  • msg #486

Re: Reminder needed

So apparently we're not the only ones with undead vegetable-related problems:
https://twitter.com/TheStrange...s/532231381250633728
William Pierce
player, 788 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B2
Thu 1 Oct 2015
at 19:50
  • msg #487

Re: Reminder needed

I don't remember: Do I draw like for initiative or do I draw just one card for the chase?
Charging Bear
player, 1142 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R2B6
Thu 1 Oct 2015
at 19:56
  • msg #488

Re: Reminder needed

For a chase you roll the appropriate skill (Agility, Boating, Drivin' etc) and for each success/raise you get a card.

Check message 11 -> link to a message in this game
William Pierce
player, 789 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B2
Thu 1 Oct 2015
at 19:57
  • msg #489

Re: Reminder needed

Thanks!
Alouette
GM, 1888 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 1 Oct 2015
at 20:06
  • msg #490

Re: Reminder needed

CB is the Best Explainer.
Charging Bear
player, 1144 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R2B6
Thu 1 Oct 2015
at 20:07
  • msg #491

Re: Reminder needed

I like the chase mechanics ... and have run some very cool chases using them. Add in a skill challenge style chase ... good times!
Adrian Vega
player, 1033 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W1R2B3
Thu 1 Oct 2015
at 21:49
  • msg #492

Re: Reminder needed

Welcome back, Stray!
Carl Allans
player, 541 posts
The Quiet One
P6 T6 Cha 0
Sun 4 Oct 2015
at 20:19
  • msg #493

Re: Reminder needed

Uh-oh...I think this is the first the Dust Adders have heard about the death curse...or Ward cursing anyone, for that matter, let alone one of theirs...
The Stray
GM, 2532 posts
The Marshal
'round these parts
Sun 4 Oct 2015
at 20:49
  • msg #494

Re: Reminder needed

I know. }:D
Carl Allans
player, 543 posts
The Quiet One
P6 T6 Cha 0
Sun 4 Oct 2015
at 22:09
  • msg #495

Re: Reminder needed

Does...Ward feel slightly nervous about surrounding himself with wolves now...?

Carl isn't moving yet (this is Murphs' card "battle", and dammit he spent chips to stay sneaky there), but it should be clear he had no idea about the curse, and neither would Murphs...Murphs wouldn't know a thing about any of this firsthand, either, as he'd have been at home...he'd probably have heard that Nate died in a duel whose conditions were "you win, you get a horse and a free road out of here; you lose and I make certain neither you nor your family get shamed by you dying on the gallows."
William Pierce
player, 797 posts
Vampire... Hunter
P6 T7 W0 F0 W0R1B2
Mon 5 Oct 2015
at 19:48
  • msg #496

Re: Reminder needed

The Stray:
((OOC: The the sound of William's unique gun audible from the pit?))


I haven't fired it yet... :-)
Alouette
GM, 1892 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Oct 2015
at 19:51
  • msg #497

Re: Reminder needed

That too. Though this fight is beginning to remind me of Wildcat's story about Shoe Girl and the Worst Bandit...
Adrian Vega
player, 1039 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W1R2B3
Mon 5 Oct 2015
at 22:36
  • msg #498

Re: Reminder needed

I think it's kinda funny how outraged Ghost Wolf is about the crimes of whites here. If you look at historical accounts from other tribes in Comancheria about what the Comanche had done to them over the years...you'd hear some pretty messed up stuff to put it mildly. They routinely tortured people, killed without reason, a lot of rape was involved as well. Not that I'm justifying the conduct of the white settlers in their lands, but the Comanche are not the paragons of virtue they're pretending to be here.
The Stray
GM, 2534 posts
The Marshal
'round these parts
Mon 5 Oct 2015
at 23:03
  • msg #499

Re: Reminder needed

Hypocrisy is not an exclusively white phenomenon.
Alouette
GM, 1893 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 5 Oct 2015
at 23:06
  • msg #500

Re: Reminder needed

Maria (who's actually pregnant by her last master) would certainly agree with you.

On the other hand - and equally, not taking sides but just to be fair here - a) offences by settlers against Comanche bands (and by outlaws passing their raids off as Comanche attacks) were basically not reported in the period any more than killing coyotes,  b) the specific post-contact arrangement of Comanche society is kind of the screwed-up Mad Max version, since they've been through a literal plague-fire-and-the-sword cultural apocalypse, and c) Ghost Wolf personally has experienced grieviances he can't fit into his cultural framework.

In re: c) for Ghost Wolf it's like, yes, if those guys over the river are our enemies (we've forgotten why, but it was definitely their fault) it's all right to pincushion them or roast them over a fire or whatever if you catch some poor teenager out taking a shit, but to do that to someone whose community are not Enemies...that makes no sense at all to him. Add in things like gold (it doesn't make tools or weapons - what's it for?) and ghost rock (they burn this stuff to amuse themselves maybe? Then people get sick and the water tastes bad and sources we've relied on for generations becomes toxic, even to the settlers doing it - why do they do it?) and maybe you can see where he's coming from.

Basically he wants acknowledgement to come to an understanding with, and help to understand what would be "better", how that works and why without being completely disenfranchised, stripped of dignity and deemed unperson/expendable as was the norm for tribal leaders attempting to compromise. He's not after white guilt (his people can't eat that). Hell, you could offer him horses, flour and iron and he'd be happy with that, as it's something he could grasp.
Alouette
GM, 1894 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 6 Oct 2015
at 22:08
  • msg #501

On Props

Adrian Vega:
He pulled out a flask of his and sniffed it. Whiskey.


Y'know, I'd assumed he'd been reclaiming the same 1-2 flask/s "off-camera", but by the amount of whiskey Adrian's provided over the course of the night I begin to suspect that turning him upside-down and shaking him would result in a small heap of stored alcohol.

Also I need more animal metaphors for Wildcat, I think. She considered calling Nate a worthless worm but then thought that was too good for his jackassery...
Adrian Vega
player, 1042 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W1R2B3
Tue 6 Oct 2015
at 22:11
  • msg #502

On Props

An undead man has to stay pickled. I had assumed he had been refilling his flasks off camera as well. Some people are loaded with bullets, others with whiskey. In seriousness, over the last several months I've probably lost track of how much whiskey Adrian has consumed and how much refilling he's needed to do. :)
Alouette
GM, 1895 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 6 Oct 2015
at 22:19
  • msg #503

On Props

He needs bottle-holsters, I think. Or a seriously hardcore beer hat (I wonder if Smith & Robards'...?).
Adrian Vega
player, 1043 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W1R2B3
Tue 6 Oct 2015
at 23:00
  • msg #504

On Props

He needs a Camelbak. Maybe Marshal Evans can rig me up one of those.
This message was last edited by the player at 23:00, Tue 06 Oct 2015.
Alouette
GM, 1896 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 6 Oct 2015
at 23:02
  • msg #505

On Props

You...can tell me if I want to know what that is when I am awake again. [nod]

...
The Amazing Evans
NPC, 504 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Tue 6 Oct 2015
at 23:03
  • msg #506

On Props

Well, first I'd need to find a camel...

A Camelback is a backpack that can be filled with liquid and has a straw you can sip from.
Adrian Vega
player, 1044 posts
Serpentbane
P4 T9 W0 F0 Cha 0 W1R2B3
Tue 6 Oct 2015
at 23:05
  • msg #507

On Props

What he said:

http://shop.camelbak.com/sports-recreation/packs/l/754

In many cases, these are used by athletes and physically active people to hold water. In other cases, they are used to contain alcohol of various sorts.
Alouette
GM, 1897 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 Oct 2015
at 19:52
  • msg #508

On Props

...and ne'er the twain shall meet?

Evans, go peel Jake off the ground and hydrate him or something.
Jake Lawrence
player, 593 posts
Huckster/Bitter Waters
P5 T5 W- F- FCW3R1B1
Wed 7 Oct 2015
at 20:27
  • msg #509

Re: On Props

Alouette:
Evans, go peel Jake off the ground and hydrate him or something.
Feeling loved X_x
Jaquinta
NPC, 24 posts
la chupacabra
P7 T7 W0 F0 B2
Wed 7 Oct 2015
at 20:29
  • msg #510

Re: On Props

Or he could send Jackie to check up on you...
Adrian Vega
player, 1049 posts
Serpentbane
P4 T9 W0 F0 Cha 0 2W2R3B
Thu 8 Oct 2015
at 20:38
  • msg #511

Re: On Props

Random thought...it's been about a year since our last Advance.
Alouette
GM, 1900 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 9 Oct 2015
at 21:09
  • msg #512

Re: On Props

Next Chapter break or significant dead thing, I think. Stray?
The Stray
GM, 2536 posts
The Marshal
'round these parts
Fri 9 Oct 2015
at 21:11
  • msg #513

Re: On Props

Sounds like a plan to me.
William Pierce
player, 806 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B1
Sat 10 Oct 2015
at 08:03
  • msg #514

Re: On Props

The dice roller hates me, it seems. Looks like William's luck at killing monsters in single-blows has run out.

Should've gone after Marina, it seems.
Alouette
GM, 1901 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 10 Oct 2015
at 09:19
  • msg #515

Re: On Props

You were rolling decently these past few rounds: he's just hard to hurt. Plus if you were mortal you'd probably be poisoned and dying horribly by now. Or if you'd taken on Tlatchi alone...yeah, Jake trying to feed himself to that snake was a major factor in her not noticing a guy carrying her Weakness (and seriously, once a venomed weapon breaks skin these things die like fancy houseplants) until too late.

So Adrian just made it look easy, was all. Ixi's sort of confused as to why William hates him, though.

Ooo, look! I've reached the twentieth century!
William Pierce
player, 814 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B1
Fri 16 Oct 2015
at 08:32
  • msg #516

Re: On Props

William is scarier than an undead, movingm heap of bones.

That kinda makes you question certain choices he made in life, doesn't it?
Alouette
GM, 1904 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 16 Oct 2015
at 17:44
  • msg #517

Re: On Props

Like trying to intimidate Marina Vanderholt, or growing an outlaw beard?

Look at it this way, though: what's scarier, a moving, undead heap of bones, or a moving, undead heap of bones with a vampire screaming hell and vengeance on top? You're like the personal murder sauce on the terror sundae.
Alouette
GM, 1905 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 23 Oct 2015
at 19:32
  • msg #518

Re: On Props

Loud William is loud.
Alouette
GM, 1906 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 25 Oct 2015
at 21:30
  • msg #519

Re: On Props

Like so!


The Stray
GM, 2537 posts
The Marshal
'round these parts
Sun 25 Oct 2015
at 22:11
  • msg #520

Re: On Props

You know I was actually waiting for someone to ask him something that would allow him to launch into his technobabble and then have the machine say "It's demons."?
Alouette
GM, 1907 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 25 Oct 2015
at 22:16
  • msg #521

Re: On Props

ecksdee
Dust Adders
NPC, 10 posts
Ornrey Cowhands
P5 T5 F0 Cha 0 Extra
Wed 28 Oct 2015
at 22:14
  • msg #522

Re: On Props

Laughing pretty hard at this: https://www.youtube.com/watch?v=TXfltmzRG-g
The Stray
GM, 2538 posts
The Marshal
'round these parts
Wed 28 Oct 2015
at 23:26
  • msg #523

Re: On Props

That was great.
Mad Irish Murphy
player, 274 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W4R1B3
Thu 29 Oct 2015
at 08:15
  • msg #524

Re: On Props

That was awesome!
Carl Allans
player, 545 posts
The Quiet One
P6 T6 Cha 0
Wed 4 Nov 2015
at 19:14
  • msg #525

Re: On Props

Unrelated to anything except being a very creepy and Deadlands-ish song, have a music: https://www.youtube.com/watch?v=CnHkXZYN75o
Mad Irish Murphy
player, 276 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W5R1B3
Fri 6 Nov 2015
at 09:13
  • msg #526

Re: On Props

Whenever I get through reading Wildcat's monologues, my instinct is to just say: "Yes, ma'am."
Charging Bear
player, 1151 posts
Native Warrior
P8(1)T7 W- F1 FC:W1R1B7
Fri 6 Nov 2015
at 14:18
  • msg #527

Re: On Props

Mad Irish Murphy:
Whenever I get through reading Wildcat's monologues, my instinct is to just say: "Yes, ma'am."
As you should ... she talks with serious authority.
Wildcat Hawkins
player, 1277 posts
Texas Ranger
P5 T6 W0 F0 W3R1B3L Cha 2
Sat 7 Nov 2015
at 22:04
  • msg #528

Re: On Props

Not sure if her working increasingly well with her Shadow Archtype is a sign of her growing into her strength or vice versa, but I'm actually obscurely proud of her, if that's the word.
Adrian Vega
player, 1084 posts
Serpentbane
P4 T9 W0 F0 Cha 0 2W3R3B
Wed 11 Nov 2015
at 22:35
  • msg #529

Re: On Props

Is Charging Bear going to answer either Wildcat or Dr. Ward's question as to whether or not the Comanches are likely to take offense to working with a Cherokee? Both of them have queried him separately on the matter (see #msg 60 and #msg 65) but have gotten no response.
Charging Bear
player, 1156 posts
Native Warrior
P8(1)T7 W- F1 FC:W1R1B7
Wed 11 Nov 2015
at 22:58
  • msg #530

Re: On Props

CB and Comanche relationship questiom replied to
Alouette
GM, 1914 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 15 Nov 2015
at 20:39
  • msg #531

Re: On Props

I 'spect the Comanche will just think of him as 'Other Charging Bear' and/or an Americanised traitor to his roots, though they might try hazing Spanish a bit.

Hey chief, do you want me to keep hold of Wildcat, and if so do I continue to treat her as a PC mechanics-wise?
The Stray
GM, 2542 posts
The Marshal
'round these parts
Sun 15 Nov 2015
at 21:01
  • msg #532

Re: On Props

Yes, please keep hold of Wildcat for now. You can continue to treat her as a PC.
Wildcat Hawkins
player, 1281 posts
Texas Ranger
P5 T6 W0 F0 W3R1B3L Cha 2
Sun 15 Nov 2015
at 21:25
  • msg #533

Re: On Props

...and draw Adventure cards for her separately, or just draw a pool of...7(?) for the lot of them?
The Stray
GM, 2543 posts
The Marshal
'round these parts
Sun 15 Nov 2015
at 21:37
  • msg #534

Re: On Props

Draw a pool of 7. It will probably be easier to remember that way.
William Pierce
player, 830 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B1
Wed 18 Nov 2015
at 12:54
  • msg #535

Re: On Props

Soooo... I guess William and Murphy are now in the same area?
The Stray
GM, 2545 posts
The Marshal
'round these parts
Wed 18 Nov 2015
at 17:07
  • msg #536

Re: On Props

They are, yes. You want to play their meeting out?
William Pierce
player, 831 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B1
Thu 19 Nov 2015
at 10:25
  • msg #537

Re: On Props

Sure. But I'm having a hard time how they'd react to meet each other. Considering everything that has happened in the last day or so...
That's why I haven't posted yet.
Carl Allans
player, 550 posts
The Quiet One
P6 T6 Cha 0
Thu 19 Nov 2015
at 18:29
  • msg #538

Re: On Props

Might Paddy be genial, but worried to see old gang buddies about and/or ask about the "good vampire" thing? William might get over his inital shock on noting Carl bristling at him and think to show the attention is affectionate by asking after Paddy's wife, I think.
Alouette
GM, 1926 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 6 Dec 2015
at 22:38
  • msg #539

General Notice

Howdy, amigos!

The Stray recently informed me that due to RL beasties/time constraints at present, The Storm is going back on hiatus. This shouldn't affect those of you in his supers game, which is being prioritised right behind work to keep up momentum.

Thank you all once again for being a great group and making The Storm what it is. With battle plans laid and dubious allies collected, I am exited for the finale when we do get there.

Meanwhile, good health and good holidays, and here is some awesome for y'all:
https://www.youtube.com/watch?v=QwoghxwETng
Charging Bear
player, 1167 posts
Native Warrior
P8(1)T7 W- F1 FC:W1R1B7
Mon 13 Mar 2017
at 21:33
  • msg #540

General Notice

The Stray:
So, it's been ages. Who's up for me skipping ahead to the final battle here?))
We're all gonna die!!!!
The Stray
GM, 2548 posts
The Marshal
'round these parts
Mon 13 Mar 2017
at 22:27
  • msg #541

General Notice

So in the realm of PCs, I have:

Alouette/Carl
Charging Bear/Jake Lawrence (? unsure about if you still want to run Jake in this coming fight)
William Pierce/Mad Irish Murphy
possibly Adrian Vega

Important NPCs are:

The Amazing Evans
Dr. Ward
Wildcat Hawkins
Ghost Wolf

There's also a bunch of former PCs/less important NPCs, but I want to send them off to Do Other Stuff while this core group deals with Pale Moon, his Snake Buddy, and his Ghost Warrior bodyguards. Sound reasonable? Any changes I need to make to that roster?
Adrian Vega
player, 1101 posts
Serpentbane
P6 T9 W0 F0 Cha 0 2W3R3B
Mon 13 Mar 2017
at 22:42
  • msg #542

General Notice

I'm in as well...though a recap would be greatly appreciated as I've slept a few times since we last played.
The Stray
GM, 2549 posts
The Marshal
'round these parts
Mon 13 Mar 2017
at 23:34
  • msg #543

General Notice

Our intrepid heroes are heading down into the Mines of Moria Wendell Mine in order to stop the Comanche shaman Pale Moon from cracking open the seal that keeps Tezcatlcoatl and his brood of snake manitou from overrunning Texas. Pale Moon has made his Ghost Warriors immortal by binding their souls into a photographic plate -- as long as the plate exists, the Ghost Warriors are invulnerable to most forms of harm. But breaking the plate isn't an easy answer, as warnings say that if the souls held inside the plate are released while inside the mine, they'll be drawn into the Ghost Rock and blow the whole mine sky-high, which will probably release Tez anyway and destroy the town of Blackthorn above.

Dr. Ward, the wizard cattle baron who made deals with the snake manitou in the first place, has repented his actions and is travelling with the posse in order to complete a ritual that will return Tezcatlcoatl to his slumber. He also thinks he can dispel the magic of the plate without killing everyone. Several members of the posse are in possession of weapons dipped in snake venom, which can harm the brood and Tez himself if things go horribly awry. The posse has also met up with Ghost Wolf, one of Pale Moon's warriors who leads a faction that is not particularly happy with the direction Pale Moon has been taking the tribe. Ghost Wolf has tentatively agreed to get as meany of his people out as he thinks will follow him.

Does that work?
Alouette
GM, 1928 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 14 Mar 2017
at 00:00
  • msg #544

General Notice

Adrian and his pet Bone Agglomination are going to help Ghost Wolf and everyone tell the Comanche to shoo, then Doctor Ward (who is a Man of Genius and Complicated) will make sure the Snake stays off this plane, and then the Apocalypse won't kick off in Blackthorn, Texas and we can have Easter Eggs. [nod]
The Stray
GM, 2550 posts
The Marshal
'round these parts
Tue 14 Mar 2017
at 03:59
  • msg #545

General Notice

So Alouette, are you fine with keeping hold of Wildcat and/or Ghost Wolf? Or should I ask if someone else wants to run them for this?
Adrian Vega
player, 1102 posts
Serpentbane
P6 T9 W0 F0 Cha 0 2W3R3B
Tue 14 Mar 2017
at 04:10
  • msg #546

General Notice

That is a good summary, both of you, thanks!
Alouette
GM, 1929 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 14 Mar 2017
at 22:28
  • msg #547

General Notice

@Stray - Alouette might be off dealing with whatever ruckus it is that frees the PCs up to go deal with Pale Moon without the NPC flotilla...does anyone want one of my babysat PCs? Stray, you don't want Ghost Wolf yourself?

@Adrian - and remember to let your conscience be your guide, not the demons in your mind!
The Stray
GM, 2551 posts
The Marshal
'round these parts
Tue 14 Mar 2017
at 23:04
  • msg #548

General Notice

Alouette is kinda important to this, though, and the clank not being part of this final battle just feels wrong. And as for Ghost Wolf...I'm not sure, because I think you run him better than I do.
Adrian Vega
player, 1103 posts
Serpentbane
P6 T9 W0 F0 Cha 0 2W3R3B
Tue 14 Mar 2017
at 23:07
  • msg #549

Re: General Notice

The Stray:
Alouette is kinda important to this, though, and the clank not being part of this final battle just feels wrong.


True. The people demand clank! Clank or bust!
Alouette
GM, 1930 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 15 Mar 2017
at 00:16
  • msg #550

General Notice

Yeah, but rest assured that if necessary(/with sufficient buildup of aetheric energies that the Hawk bursts another chain) Alouette could reappear to the Ride of the Valkyries, possibly by a bunch of crowlets on kazoos...

https://www.youtube.com/watch?v=tlo49pcDroo

All right, though. Go go gadget Actively In The Way!
Alouette
GM, 1934 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 26 Jun 2017
at 07:33
  • msg #551

Re: General Notice

Adrian Vega:
The people demand clank! Clank or bust!


If you want any semblance of stealth, you should probably grab it before it patters out there and starts greeting Comanches it hasn't met...

Speaking of, did we leave our NPC buddies fighting a thing offscreen? There should maybe be mention of the thing.
Ghost Wolf
NPC, 33 posts
Determined Brave
P7/8 T6/8 B2 W0 F0
Mon 26 Jun 2017
at 15:03
  • msg #552

Re: General Notice

Hoka Hey, Actively in the Way!
The Stray
GM, 2556 posts
The Marshal
'round these parts
Mon 26 Jun 2017
at 16:03
  • msg #553

Re: General Notice

The NPC buddies are off trying to find the other Ghost Warriors in the caverns, both to warn them about Pale Moon and to keep this group from being flanked. They're also dealing with a large brood of Snake Spirits elsewhere. I can mention that, yes.
Adrian Vega
player, 1106 posts
Serpentbane
P6 T9 W0 F0 Cha 0 2W3R3B
Wed 28 Jun 2017
at 19:10
  • msg #554

Re: General Notice

Here checking in. Real life has been all sorts of crazy yesterday, but I'll try to get in a post with Adrian today sometime.
Wildcat Hawkins
player, 1283 posts
Texas Ranger
P5 T6 W0 F0 W3R1B3L Cha 2
Thu 29 Jun 2017
at 15:44
  • msg #555

Re: General Notice

Adrian Vega:
Here checking in. Real life has been all sorts of crazy yesterday, but I'll try to get in a post with Adrian today sometime.


Ditto.

And posted.
Ghost Wolf
NPC, 35 posts
Determined Brave
P7/8 T6/8 B2 W0 F0
Mon 10 Jul 2017
at 18:46
  • msg #556

Re: General Notice

Hey,Stray: I don't see Ghost Wolf on the map. Am I not looking in the right place?
The Stray
GM, 2559 posts
The Marshal
'round these parts
Mon 10 Jul 2017
at 20:07
  • msg #557

Re: General Notice

*Checks*

Ah, darn it. Alrighty, give me a second to update it.
The Stray
GM, 2560 posts
The Marshal
'round these parts
Mon 10 Jul 2017
at 20:24
  • msg #558

Re: General Notice

Updated. Ghost Wolf added to the map.
Adrian Vega
player, 1108 posts
Serpentbane
P6 T9 W0 F0 Cha 0 2W3R3B
Mon 10 Jul 2017
at 20:53
  • msg #559

Re: General Notice

That really sucks about Photobucket. That's going to ruin all the image placements littered throughout my games. There are a lot of links I'm going to have to update now. Sheesh.
Alouette
GM, 1935 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Jul 2017
at 21:01
  • msg #560

Re: General Notice

I...I'm not affected yet, but likewise. Boo.
The Stray
GM, 2561 posts
The Marshal
'round these parts
Mon 10 Jul 2017
at 22:36
  • msg #561

Re: General Notice

Yeah. I have pics spread out across forums that are now broken and will need replacing, including my own game wikis and the games I run here on Rpol. I speant a good chunk of yesterday downloading my images (couldn't get them to download all at once) and uploading them to a new platform. I have the feeling I'm not alone, and I'm pretty sure Photobucket is about to collapse. This is not the sort of move that goes over well with a user base.
William Pierce
player, 840 posts
Vampire... Hunter
P6 T7 W0 F0 W0R0B1
Wed 12 Jul 2017
at 18:32
  • msg #562

Re: General Notice

I just read a few reactions about this on Twitter. head-->desk seems appropriate.
Alouette
GM, 1936 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 12 Jul 2017
at 21:34
  • msg #563

Re: General Notice

So...where are folk moving their images to and why there?

I'm still not affected, but scared to log in in case that changes. I don't really have a lot there, but it's been where I've been hosting the little banners for my game chapters and I'm fond of having those.
The Stray
GM, 2562 posts
The Marshal
'round these parts
Thu 13 Jul 2017
at 00:18
  • msg #564

Re: General Notice

I went to postimage.org. It's simple, free, and it's actually a little easier to use than Photobucket. I found it when I was having trouble with Photobucket earlier this year as a secondary hosting site.
Alouette
GM, 1937 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Jul 2017
at 19:10
  • msg #565

Re: General Notice

Oh, that's a nice little site! My banners look so much better now. ^_^

*hem* ...Charging Bear's shooting Ixi, right? It's a bit confusing having that artfully crafted 1,000 tons of Ghost Rock looking snake-coloured on the map there.

Also, lookit! Rattleshirt's squishy cousin (moderate gore warning, cosmic horror implications): https://www.youtube.com/watch?v=pKWB-MVJ4sQ
Charging Bear
player, 1171 posts
Native Warrior
P8(1)T7 W- F1 FC:W1R1B7
Thu 20 Jul 2017
at 19:21
  • msg #566

Re: General Notice

Alouette:
*hem* ...Charging Bear's shooting Ixi, right? It's a bit confusing having that artfully crafted 1,000 tons of Ghost Rock looking snake-coloured on the map there.

Yeah that giant snake there in middle of the circle of white boxes
Alouette
GM, 1938 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Jul 2017
at 19:43
  • msg #567

Re: General Notice

Ixquahuacoatl is the big green buddy up near the top, I think? It's really quite hard to tell who's what there. Pretty sure the thing that looks like a big rattlesnake on the map is the Texas-obliterating amount of mineral explosive, though. Stray, help us out here.

For added confusion, I think the white things in a circle might be Trogdors giant snake monsters, too...I reckon the white things at the top are all bulletproof Comanche, though...do we know if the Doom Gun works on those?
Charging Bear
player, 1172 posts
Native Warrior
P8(1)T7 W- F1 FC:W1R1B7
Thu 20 Jul 2017
at 21:21
  • msg #568

Re: General Notice

I know nothing
The Stray
GM, 2564 posts
The Marshal
'round these parts
Thu 20 Jul 2017
at 21:32
  • msg #569

Re: General Notice

Yeah, the big snake thing on the map is the form of Tezcatlcoatl, frozen in Ghost Rock. It's a statue, and those boxes around it are snake manitou (Trogdors!).

The Doom Gun is a Relic, so yes. It gets around their Invulnerability, but they can't actually be killed unless the photographic plate Pale Moon has is broken.
The Stray
GM, 2565 posts
The Marshal
'round these parts
Thu 20 Jul 2017
at 21:38
  • msg #570

Re: General Notice

For reference, here's a larger view of the baddies:


Alouette
GM, 1939 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Jul 2017
at 21:42
  • msg #571

Re: General Notice

Is...Ixi flipping us off?
Charging Bear
player, 1173 posts
Native Warrior
P8(1)T7 W- F1 FC:W1R1B7
Thu 20 Jul 2017
at 21:44
  • msg #572

Re: General Notice

Sorry, CB! Stray, I still have GM edit powers, I ate his message I'm sorry! I meant to hit 'reply', hit 'edit'. Sorry sorry sorry sorry.

content -

CB: who I shoot?
Alouette: shoot green or white, or go boom, yes.

Sorry!

This message was last edited by the player at 16:15, Mon 24 July 2017.
The Stray
GM, 2566 posts
The Marshal
'round these parts
Fri 21 Jul 2017
at 03:18
  • msg #573

Re: General Notice

Bear in mind that range is a factor. Assuming you're moving your pace and firing, it's between 6 and 7 squares to the nearest snake manitou, and 17 or so to the big green snake guy.
The Stray
GM, 2567 posts
The Marshal
'round these parts
Mon 24 Jul 2017
at 06:21
  • msg #574

Re: General Notice

So to clarify...which big snake are you shooting at, taking into account range penalties?
Charging Bear
player, 1174 posts
Native Warrior
P8(1)T7 W- F1 FC:W1R1B7
Mon 24 Jul 2017
at 16:16
  • msg #575

Re: General Notice

At this just point pick one and let's move along.... I rolled 13 which is good enough even at long range (-4) to hit anything with a raise.
Ghost Wolf
NPC, 36 posts
Determined Brave
P7/8 T6/8 B2 W0 F0
Mon 31 Jul 2017
at 17:06
  • msg #576

Re: General Notice

Can we tell what weapons, if any, the Ghost Braves are armed with? Likewise the Snakemen?
The Stray
GM, 2568 posts
The Marshal
'round these parts
Mon 31 Jul 2017
at 17:53
  • msg #577

Re: General Notice

The Ghost Warriors are armed with tomahawks and Spencer repeating rifles, and wear shirts that are enchanted to provide with with protection from bullets. Since the party has faced them before (and Ghost Wolf was there when they acquired them), this is already-known information. They also carry bows for when they run out of ammo.

The snake men don't appear to be armed, but the posse has battled the large one's siblings. From this they know the snake men have a dangerous poisonous bite and great strength. They also know that the snake men are vulnerable to weapons coated in rattlesnake venom. I believe most of the posse have such weapons, acquired from various previous battles.
Alouette
GM, 1941 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 31 Jul 2017
at 18:46
  • msg #578

Re: General Notice

CB, Adrian, Jake, William, Carl & Murphs have venomed weapons, & Wildcat has a fancy Smitey one. Murphs has one of the silver braves' own tomahawks, and we found a creepy squishy Relic one but I'm not sure who ended up with that, maybe Ward.

Everyone here also knows that Pale Moon plans to feed the souls of the grey guys to Tez, and that they'd probably object to that, too.

Adrian, Jake, William and Evans (if he's with us) know about Ixi's hypnotic, regeneration and earthquakey powers.
Wildcat Hawkins
player, 1284 posts
Texas Ranger
P5 T6 W0 F0 W3R1B3L Cha 2
Mon 31 Jul 2017
at 18:50
  • msg #579

Re: General Notice

Alouette:
& Wildcat has a fancy Smitey one


Sure, but she needs to re-read the instructions written on the handle. Might take a round or two.
Ghost Wolf
NPC, 38 posts
Determined Brave
P7/8 T6/8 B2 W0 F0
Tue 1 Aug 2017
at 20:31
  • msg #580

Re: General Notice

Small clarification on my post: I'm hoping that my 9 movement can put me far enough to use that rock/pillar to block me from the eight right-most Braves.
Mad Irish Murphy
player, 284 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W5R1B3
Wed 2 Aug 2017
at 08:50
  • msg #581

Re: General Notice

Dr. Dexter Ward:
16:42, Today: Dr. Dexter Ward rolled 3,-1 using d10-2,d6-2.  Summon Snakes.


Shouldn't that be "Summon More Snakes"? Or "Summon Bigger Snakes?"
Dr. Dexter Ward
NPC, 172 posts
Southern Gentleman
P4 T5 W0 F0 B2 Cha+4
Wed 2 Aug 2017
at 16:31
  • msg #582

Re: General Notice

"Collect upon previous Snake contract," in point of fact.
William Pierce
player, 842 posts
Vampire... Hunter
P7 T7 W0 F0 W0R0B1
Fri 4 Aug 2017
at 16:37
  • msg #583

Re: General Notice

I'll be out the next two weeks (second try at a vacation this year after all the kids have healed up again:-) ).

Ghost me as needed!
The Stray
GM, 2569 posts
The Marshal
'round these parts
Fri 4 Aug 2017
at 17:04
  • msg #584

Re: General Notice

Thanks for the heads up!
The Stray
GM, 2572 posts
The Marshal
'round these parts
Tue 8 Aug 2017
at 20:41
  • msg #585

Re: General Notice

So the Pinnacle Forums are back up, after being down all summer: https://www.pegforum.com/

It's a brand-new set-up (the old posts are now in an archive) so you'll have to re-register if you were there previously.
Dr. Dexter Ward
NPC, 173 posts
Southern Gentleman
P4 T5 W0 F0 B2 Cha+4
Fri 11 Aug 2017
at 05:29
  • msg #586

Re: General Notice

Dang, I was hoping to steal your username.
Adrian Vega
player, 1111 posts
Serpentbane
P6 T9 W0 F0 Cha 0 1W3R3B
Fri 11 Aug 2017
at 21:22
  • msg #587

Re: General Notice

Advance notice of absence - I will be at Gen Con from Aug 16-20 for the Best Four Days in Gaming™

(If anyone else is by chance there, feel free to PM me and we can try to meet up for a game or so)

Stray, if you need to puppet Adrian/Rattles, please do so. I may try to check, but with a lot of physical gaming to do in a short amount of time, won't be much time for virtual gaming.
William Pierce
player, 843 posts
Vampire... Hunter
P7 T7 W0 F0 W0R0B1
Thu 17 Aug 2017
at 13:28
  • msg #588

Re: General Notice

Damn, I haven't been active on those boards for a very long time...
Charging Bear
player, 1176 posts
Native Warrior
P8(1)T7 W- F1 FC:W0R1B7
Tue 22 Aug 2017
at 19:46
  • msg #589

Re: General Notice

Going on vacation starting tomorrow and will be out till Sept 2nd. Stray you can play CB/Jake as needed ... CB will probably start tomahawking the nearest baddies and Jake will shoot things :)
The Stray
GM, 2575 posts
The Marshal
'round these parts
Tue 22 Aug 2017
at 20:20
  • msg #590

Re: General Notice

Seems good, kemosabe. We'll keep the light on for you. The fight should still be going when you get back.
Charging Bear
player, 1178 posts
Native Warrior
P8(1)T7 W- F1 FC:W0R1B7
Tue 5 Sep 2017
at 16:30
  • msg #591

Re: General Notice

Back from vacation and glad to see the dice roller still hates me :)
The Stray
GM, 2576 posts
The Marshal
'round these parts
Tue 5 Sep 2017
at 17:10
  • msg #592

Re: General Notice

Yup. I will never understand what it is about CB that the dice roller hates so much.
Charging Bear
player, 1179 posts
Native Warrior
P8(1)T7 W- F1 FC:W0R1B7
Tue 5 Sep 2017
at 18:14
  • msg #593

Re: General Notice

The Stray:
Yup. I will never understand what it is about CB that the dice roller hates so much.
Not sure myself ... the dice roller only hates me as a player, as a GM it doesn't seems to care
Ghost Wolf
NPC, 40 posts
Determined Brave
P7/8 T6/8 B1 W0 F0
Tue 12 Sep 2017
at 20:43
  • msg #594

Re: General Notice

Is it Ghost Wolf's turn or Pale Moons? I got confused.
Alouette
GM, 1945 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 12 Sep 2017
at 21:01
  • msg #595

Re: General Notice

Pale Moon's - his last post was a reaction/soak of Billy's magnificent disarm. I think he has to spend it all fetching his knife, though.
Adrian Vega
player, 1114 posts
Serpentbane
P6 T9 W0 F0 Cha 0 1W3R3B
Mon 2 Oct 2017
at 01:39
  • msg #596

Re: General Notice

Just realize it looked like Rattleshirt was looking for spare change to take to the strip club:

Rattleshirt:
At Adrian's gesture, the skeletal construct focused intently on the serpentman that the Huckster had just finished dispatching, beginning to strip the corpse for its ones.

The Stray
GM, 2578 posts
The Marshal
'round these parts
Mon 2 Oct 2017
at 02:39
  • msg #597

Re: General Notice

Typos. The silent kriller.
The Stray
GM, 2579 posts
The Marshal
'round these parts
Sat 7 Oct 2017
at 18:04
  • msg #598

Re: General Notice

Hmmm...I wonder where Ghost Wolf/Dr. Ward's player is. They haven't logged on in a while. Jake Lawrence and Wildcat Hawkins are up after them, so I'll put them on Hold for now and let the others take their actions.
The Stray
GM, 2580 posts
The Marshal
'round these parts
Mon 9 Oct 2017
at 20:37
  • msg #599

Announcement!

Allo, everyone!

I've been working on getting a fantasy game together. I'm not quite ready to start accepting players for it, but I wanted to touch base with you guys and see how many of you were up for it. The idea is sort of a mishmash of the Arabian Nights, Ravenloft, and Game of Thrones.

Game info is here: link to another game

Any of y'all interested? I expect to have everything ready before the end of the week.
William Pierce
player, 848 posts
Vampire... Hunter
P7 T7 W0 F0 W0R0B0
Tue 10 Oct 2017
at 08:58
  • msg #600

Announcement!

Intrigued!
Wildcat Hawkins
player, 1287 posts
Texas Ranger
P5 T6 W0 F0 W3R1B2L Cha 2
Tue 10 Oct 2017
at 13:51
  • msg #601

Re: Announcement!

The Stray:
Allo, everyone!

I've been working on getting a fantasy game together. I'm not quite ready to start accepting players for it, but I wanted to touch base with you guys and see how many of you were up for it. The idea is sort of a mishmash of the Arabian Nights, Ravenloft, and Game of Thrones.

Game info is here: link to another game

Any of y'all interested? I expect to have everything ready before the end of the week.


I would love to join!
The Stray
GM, 2581 posts
The Marshal
'round these parts
Fri 13 Oct 2017
at 23:33
  • msg #602

Re: Announcement!

So I have most everything ready for my Arabian Gothic Horror game, City of Shadows, and I'm ready to start accepting player applications!
The Stray
GM, 2582 posts
The Marshal
'round these parts
Wed 3 Jan 2018
at 21:45
  • msg #603

Re: Announcement!

Hello, folks!

I think it's time to bring this game to an end. Since this combat has sort of bogged down, and I don't think Pale Moon can complete the ritual now that William shot his blade out of his hand, I think I just want to end this on a narrative note. No more rolling, just descriptions and narration to finish the fight off.

So...how do you want to see things wrapped up here? What bits do you think need to be covered to bring this all to a close?
Alouette
GM, 1946 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Jan 2018
at 21:59
  • msg #604

Re: Announcement!

Being minus the apocalypse in Blackthorn, Texas, would be plus good. Then cake!


quote:
What bits do you think need to be covered to bring this all to a close?


Considering the amount of clothing most of the guys present have lost already, my brain only comes up with "the naughty bits". Can...can we keep our underoos?
Adrian Vega
player, 1115 posts
Serpentbane
P6 T9 W0 F0 Cha 0 1W3R3B
Thu 4 Jan 2018
at 13:54
  • msg #605

Re: Announcement!

Speaking for myself, I'd be good with just a general wrap-up that wrapped up the fight, and the immediate aftermath.
William Pierce
player, 849 posts
Vampire... Hunter
P7 T7 W0 F0 W0R0B0
Thu 4 Jan 2018
at 16:36
  • msg #606

Re: Announcement!

Similar to Adrian. I'd also be happy to write an in-character epilogue for William and Murphy.
Charging Bear
player, 1180 posts
Native Warrior
P8(1)T7 W- F2 FC:W0R1B7
Thu 4 Jan 2018
at 16:58
  • msg #607

Re: Announcement!

*coughs as the dust attacks him as he attempts to unpack his PC*

UM ... what were we doing here again?
The Stray
GM, 2583 posts
The Marshal
'round these parts
Thu 4 Jan 2018
at 17:24
  • msg #608

Re: Announcement!

Alrighty. So give me any Cool Bits you want me to work into my wrap-up posts.
Alouette
GM, 1947 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 4 Jan 2018
at 17:35
  • msg #609

Re: Announcement!

For ourselves, or anyone? I still think Harry Lazarus and his ability to see through time and space should team up with Alouette/Jake any other casters not actively slaying snake people to reroute Tez into the distant future somewhere, and that Wildcat should arrest the hell out of Pale Moon when he's defeated.

For Carl I'd just like him to somehow stay alive/long enough to get out of the mine and see his pony again, though helping to kill something big is also appropriate.
William Pierce
player, 850 posts
Vampire... Hunter
P7 T7 W0 F0 W0R0B0
Thu 4 Jan 2018
at 20:45
  • msg #610

Re: Announcement!

William's could save Murphy's life with a well-aimed shot or two, and would then ride off into the sunrise. Or, probably hide somewhere to see if he's able to walk in the sunlight or not. He's still after that bitch, Marina.

Maybe Wildcat would like to extend a shoot it or recruit it offer to William? I do believe he fits the profile.

Murphy... just wants to talk some sense into people so that they hopefully will finally get along peacefully.
Alouette
GM, 1948 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 4 Jan 2018
at 21:43
  • msg #611

Re: Announcement!

Oh, and, uh, we should probably do something about Stone, seeing as he was last seen about half a mile away and is probably standing on top of the mine by now scratching his head. Should the clank get (containedly) blown up you'd gain a sudden thunderbird willing to drop him way out in the Gulf of Mexico on her way out, if that helps.

I'd be content to end Alouette's story like that, if the group agrees that's the best way to close the saga of the Blackthorn Angel/they can bear to lose their robot buddy.
Wildcat Hawkins
player, 1288 posts
Texas Ranger
P5 T6 W0 F0 W3R1B2L Cha 2
Fri 5 Jan 2018
at 03:36
  • msg #612

Re: Announcement!

William Pierce:
Maybe Wildcat would like to extend a shoot it or recruit it offer to William? I do believe he fits the profile.


Which of those options do you prefer?
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