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, welcome to Sixguns & Spellslingers: The Storm [Deadlands: Reloaded]

01:52, 20th April 2024 (GMT+0)

Out of Character: The Wendell Mine ((OOC: V))

Posted by The StrayFor group 0
Alouette
GM, 1651 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 20 Aug 2014
at 22:29
  • msg #113

Re: Angel talk

They're Dust Adders...they've heard a rumour Jesse's back, but haven't had it confirmed as Carl's been too exhaused/out of it to mention such. She's not popular with them, but so long as Carl's alive they'll respect his position on the matter. For now it's truce.

Mike probably has more sympathy than Henry does, knowing exactly what Jesse was like and that he probably went for Wildcat (who'd chased Jesse across county lines to make a technically-illegal but hilarious arrest by dropping him down a privy three years back...he was nearly hanged before the technicality came up, walked free only to be kidnapped by his small-time criminal associates, who'd also been left for the law to mop up and were out for revenge, and needed him to help them catch up with their boss...Jesse - and Carl, when he heard of the mess and went to fetch Jesse back - almost died violently several times in the ensuing shennanigans, came away with nothing, and put all the blame on That Damn Ranger). He probably thinks she's a misguided young gun and/or puts it down to her being a Protestant, though he's not about to be her BFF either.

Henry wasn't as close to Jesse and probably cares less/is more neutral towards the Ranger, if still wary. A lot of the Adders have petty (or not so petty) convictions and they know the Rangers wouldn't approve of them harbouring the Shaw Brothers or Ward's actions to 'safeguard' his herd.

Blackthorn in general and the Dust Adders in particular have one major driving force, and that's work. A threat to Ward and/or the town's economic stability/sufficiency - such as it is, and though Wildcat thinks it's bad now, they've clawed their way up from dirt - is considered a threat to everything they are and own. So that level of wariness.
Marina Vanderholt
NPC, 43 posts
Seductive Actress
P6 T9 W0 F0 B2 Cha+4
Tue 26 Aug 2014
at 17:47
  • msg #114

Re: Angel talk

I have to share this with y'all. The mighty Greater Vampire willpower of Marina Vanderholt vs. a d4 warding:

Alouette, for the NPC Ward's house, rolled 7 using 1d4, rerolling max with rolls of (4+3)7. ward check.
Marina Vanderholt, rolled 2,5 using d8,d6, rerolling max with rolls of 2,5. spirit!
...
Alouette, for the NPC Ward's house, rolled 3 using 1d4, rerolling max with rolls of 3. ward check.
Marina Vanderholt, rolled 3,3 using d8,d6, rerolling max with rolls of 3,3.

18:40, Today: Alouette got the result "Very doubtful" on the magic 8-ball. does Marina deserve a chip?

She is fuming.
Alouette
GM, 1658 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 26 Aug 2014
at 20:38
  • msg #115

Props dept.

Does Evans have both the remaining holy hand grenades on his person?

I recall him offering them more than once, but I haven't "seen" any except on him and among William's stakes (and I know he used his, because there is a very singed eldritch abomination drumming her appendages and looking peeved back in the Hunting Grounds).
The Amazing Evans
NPC, 429 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Tue 26 Aug 2014
at 20:51
  • msg #116

Re: Props dept.

He's offered them, but no one else has taken him up on it, so he does still have both.
Alouette
GM, 1662 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 26 Aug 2014
at 22:45
  • msg #117

Re: Props dept.

Thanks.

Additionally, Murphy rocks. Just in case it needed said.
Mad Irish Murphy
player, 239 posts
Irish Dust Adder
P6 T5 W0 F0 Cha 0 W4R2B2
Wed 27 Aug 2014
at 19:15
  • msg #118

Re: Props dept.

Why, thank you. It does bear repeating ever once in a while. The little Irish guy has little to go for him, after all.
Alouette
GM, 1664 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 27 Aug 2014
at 21:33
  • msg #119

Re: Props dept.

Maybe not as much as Rex Marksley, but hey, a silver tongue, ridiculous amounts of courage, a beautiful wife and the ability to survive random NPCs' attempts to kick his nuts into orbit have to count for something.
William Pierce
player, 669 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B3
Thu 28 Aug 2014
at 07:04
  • msg #120

Re: Props dept.

Sister Sarah:
OOC: Sarah's shotgun is on a sling, so she's always got it with her. It's not being held at the moment, though.


Ah, carrying it like Moses. :-)
The Stray
GM, 2413 posts
The Marshal
'round these parts
Fri 29 Aug 2014
at 04:12
  • msg #121

And now, the worst RPG ever

Behold. And then be afraid.
Adrian Vega
player, 812 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R1B1
Fri 29 Aug 2014
at 04:25
  • msg #122

Re: And now, the worst RPG ever

Oh wow. I can't believe that's even a real thing.
Alouette
GM, 1667 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 29 Aug 2014
at 08:37
  • msg #123

Re: And now, the worst RPG ever

I am kind of concerned as to hte potential relevancy of that to, um, anything. In the world. Ever. What?

If it was Marina complaining about society being mysogynistic and thus giving her a good supply of non-people to drag away and murder for kicks, food or minions, I'd point out that the core tragedy of Marina's existence is that for all she has phenominal monster powers, she's lost the ability to, well, live and grow.

She'll always be trying to be the man with the stick, never understand she - or any other woman - has worth beyond her body, never overcome the trauma or the need to avenge it, never come back to the daylight world with some drifter or farmer who doesn't give a damn about her past...she's got this massive power, huge strength and all this influence, but underneath it all is a ninteen-year-old backalley whore who just doesn't want to get beaten up again. That's all the Vampire Queen really is, and will ever be, and her immortality's come at such a price there is no end for her.

I think at some level, Marina actually knows that, and has for a long time. That, gentlemen, is living in Hell. Which is where demons come from.
The Stray
GM, 2414 posts
The Marshal
'round these parts
Fri 29 Aug 2014
at 15:14
  • msg #124

Re: And now, the worst RPG ever

No, there's no relevance, I just came across this soul-shattering thing online and felt like I needed to share it to ease my pain.
Alouette
GM, 1668 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 29 Aug 2014
at 21:20
  • msg #125

Re: And now, the worst RPG ever

Oh, at least it's not mainstream-endorsed assholery. 50 Shades of Grey, anyone? (I refuse to touch the thing as it literally reduced a police officer friend of mine to tears of sheer despair, but I understand the plot to be "rich guy sexually abuses the hell out of naieve idiot, claims it's S&M"...and this has a film now.)

Anyway, sorry to vanish, I found a collared dove fledgie that I think must've fallen from its nest last thing at work, then came home to find my aunt had posted me cheese, which had got delayed somewhere and become an amorphous cheesemass singularity, so several things to sort out. Onwards!
William Pierce
player, 673 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B1
Sat 30 Aug 2014
at 11:09
  • msg #126

Re: And now, the worst RPG ever

Yeah... you all don't want to piss William off. :-)

And that was/is an... can't think of an adequate adjective... read. Kinda makes me want to look at FATAL myself. It can't be that bad, can it?
The Stray
GM, 2415 posts
The Marshal
'round these parts
Sat 30 Aug 2014
at 23:21
  • msg #127

Re: And now, the worst RPG ever

Against my better judgement, I have, in fact, looked at FATAL. And it is, in fact, horrific.
Alouette
GM, 1671 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 30 Aug 2014
at 23:34
  • msg #128

Re: And now, the worst RPG ever

When a clearly sexist and pulp-playing reviewer says something's incurably broken in its mechanics and rabidly mysogynist in its content, you'd probably have more fun hammering 6" nails into your sinuses.

On the theme of hammering and mysogyny, I've come to the conclusion that I am in fact profoundly disturbed by the acts of wood-through-ribcage violence in Dracula being the nearest thing to sex in a mainstream Victorian novel ("Oho, your wedding night coming up, is it laddie? Here, have a hammer."). Good grief.

As for Hardin's good side arms (to be fair, Lou did ask him what kind and was told it "didn't matter" so long as they got Hardin free), you can blame Bob Dylan. I mean, "every" means more than "both" or even "some" of his hands to me. Likewise I will forever think of the Arizona Ranger that rode into the town of Agua Fría as wielding a big iron rather than anything else.
Alouette
GM, 1672 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 30 Aug 2014
at 23:57
  • msg #129

Re: And now, the worst RPG ever

Almost-unrelatedly, this little weird western version of a certain folktale is the awesome and y'all should read it now:

http://www.lightspeedmagazine....nting-vixens-spring/
Sister Sarah
player, 83 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Tue 2 Sep 2014
at 08:06
  • msg #130

Re: And now, the worst RPG ever

Out of curiosity, what exactly does holy water do in Deadlands?
Alouette
GM, 1673 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Sep 2014
at 18:13
  • msg #131

Re: And now, the worst RPG ever

Universally speaking, it harms European vampires and can be used to trap or injure demonic entities. Other uses tend to be up to the GM, but it'd certainly help bless/heal things so far as I'm concerned.
Sister Sarah
player, 84 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Tue 2 Sep 2014
at 19:38
  • msg #132

Re: And now, the worst RPG ever

In reply to Alouette (msg # 131):

It can break a posession, right?
Alouette
GM, 1674 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Sep 2014
at 20:40
  • msg #133

And The Cows Will Dig Your Grave

If the possessed party could be induced to drink it or be partially submerged, with the attendance of an individual qualified in exorcisim, then I personally'd waive the system's looooong requirements for sanctification and do it as a Dramatic Task or something. You'd probably be better off using it as a boost to Smite (washing rounds/a knife in it, holy-weaponising random objects) than attempting to trap any one beef to exorcise, though.

Alouette's been trying to persuade O'Rourke to bless the local water supply pretty much since the start of the game, but, well, it talks like a tinhorn priest on peyote at the best of times...

NB remember that Sarah has only guessed it's holy water through a glimpse of the priest getting some in jars as makeshift anti-vampire grenades...unless she's Detecting Arcana she doesn't automatically know these things.

Ahoy, world, general question:
are we happy with this as combat, or would y'all sooner have it as a Situation? I admit that aside from the scenario in general I have no idea what was intended for this scene (except maybe that Marina wasn't supposed to literally walk straight into the arms of a well-warned PC...the dope) and am very much playing it by ear.
This message was last edited by the GM at 20:41, Tue 02 Sept 2014.
Sister Sarah
player, 85 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Tue 2 Sep 2014
at 22:13
  • msg #134

Re: And The Cows Will Dig Your Grave

What about as a boost to Dispel?
Alouette
GM, 1675 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 2 Sep 2014
at 22:30
  • msg #135

Re: And The Cows Will Dig Your Grave

I'd allow it to help counteract a Black Magic spell, for sure. Percy'd appreciate that.

The cows don't have any spells on, mind: all their weird comes from their super-serpent buddies.
The Stray
GM, 2416 posts
The Marshal
'round these parts
Wed 3 Sep 2014
at 07:18
  • msg #136

Re: And The Cows Will Dig Your Grave

I have some Stampede rules from the Blood Drive adventure series, if that would help.
Alouette
GM, 1676 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Sep 2014
at 07:52
  • msg #137

Re: And The Cows Will Dig Your Grave

Sure, I'll compare and contrast with what I've got/what's happening. Any thoughts on the Situation vs. Combat for this scene?
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