Re: Chapter 17.3 Two Fools For Sister Sarah
The snake near Sarah's left ankle coils around in confusion, apparently dazed by the lightning. Intermittent, half-hearted rattling from Hank's snake suggests that reptile is in a similar condition.
The snake a couple of paces before Sarah continues to ignore Clemmons' thoroughly snakeproof boots with their holy foelaces, fading from view with a dull, ominous rattling noise.
*shikashikashikashika*
Abruptly as the lightning, the snake from the scrub launches itself at Sarah's right calf, jaws wide.
[[Mirror Serpent's Brood rolled rolls of 3,1,4,5. unshake snakes. The one slightly away from/directly ahead of Sarah/behind Wes and the snake in the scrub to the right Unshake and opt to take actions at -2 to speed things the hell up:
ahead snake: Mirror Serpent's Brood, rolled 4 using 1d8-2, rerolling max with rolls of 6. *rattlerattlerattle* Sister Sarah, beat 4 or be Shaken!
scrub snake: Mirror Serpent's Brood, rolled 9 using 1d8+2, rerolling max with rolls of 7. Snakebite! (+2 Touch, +2 size difference, -2 unshaking) Hit, Raise.
Mirror Serpent's Brood rolled 1,9 using d4,d6, rerolling max with rolls of 1,(6+3)9. damage can has? 10 damage. That's 1 Wound for Sarah, and a roll vs. poison if she fails her soak.]]
Clemmons hops about, trying to shake off the holy snakes coiling about his ankles without getting bitten.
[[John Wesley Hardin rolled 3,2 using d8,d6, rerolling max with rolls of 3,2. unshake? *swears and throws a chip at him* Right.
John Wesley Hardin, rolled 2,3 using d8,d6, rerolling max with rolls of 2,3. Resist!
...he's Unshaken, but still Caught.
Sister Sarah, go!]]