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House Rules.

Posted by ADMFor group 0
ADM
GM, 699 posts
Tue 6 Dec 2011
at 06:09
  • msg #1

House Rules

These will change with time, but here are a few random bits.

Posting daily is desired. Posting at least once every three days is required.

Mages get bonus spells like clerics based on their WISDOM

In general, no material components for mage's spells.

First three levels receive maximum hit points. After that, I use 'heroic dice' which guarantees you no less then 50% max +1.

Clerics can change any spell to a heal of equal or lesser level at will.

Mages with an intelligence of 16 can get a level 1 target spell that has the same affect. 17 get one for 1st, and one for 2nd.
Int. 18 for levels one, two and three.

The target spell can be determined at any time; but it must be in the mages book, and it never changes.

Detect magic has the potential to work as Identify.

The base stat is Charisma. The base chance is Charisma +1d6/level, cumulative per casting per item, but no more then 1/day/item. This does NOT count the initial detection.
If the magic is of the same category as the caster, i.e. mage or cleric, the value of the charisma is doubled.

There is an automatic bonus of 25% for normal potions.
This message was last edited by the GM at 22:21, Sun 11 Mar 2012.
ADM
GM, 701 posts
Tue 6 Dec 2011
at 06:31
  • msg #4

Re: House Rules

And what the heck, every class can the con bonus like fighters, up to +4/level.
ADM
GM, 703 posts
Tue 6 Dec 2011
at 08:53
  • msg #8

Re: House Rules

Need some way to make Charisma relevant. Hmmm... any house rules out there you've used or heard of?
Tairdelbach Clannach
player, 3 posts
Tue 6 Dec 2011
at 14:58
  • msg #9

Re: House Rules

In reply to ADM (msg #8):

Not until 3e
New Player One
player, 2 posts
Tue 6 Dec 2011
at 16:50
  • msg #10

Re: House Rules

In reply to ADM (msg #8):

Len Lakofka suggested using Charisma for saving throws against Fear and Charm (in place of Wisdom).

I've toyed with making Charisma a kind of "luck" and/or "courage" stat, but haven't found a good implementation.
ADM
GM, 709 posts
Fri 9 Dec 2011
at 03:03
  • msg #11

Re: House Rules

Coloring your text if optional. Does anyone want the NPC chatter in color, or not?
This message was last edited by the GM at 03:03, Fri 09 Dec 2011.
Alfric Wulfsson
player, 5 posts
Fearless Warrior
Cleric of Trithereon
Fri 9 Dec 2011
at 06:05
  • msg #12

Re: House Rules

Makes no difference to me, personally.

Another game I'm in uses colored text to indicate different languages (brown for dwarvish, green for elvish, etc).
ADM
GM, 711 posts
Fri 9 Dec 2011
at 06:20
  • msg #13

Re: House Rules

Oh, this one is important, I am very literal about the uses of infra-vision, and ultra-vision. It is NOT the same as being able to
see in the dark', it shows off degrees of heat. Some things don't give off heat, and these things will not be described to you.

That is not to say it has no value, especially when stealth is involved, but be aware of the limitations.

Infra-vision relies on radiation in the ultra-violet spectrum. Great, outdoors but most of the time useless in here. Still, in certain circumstances, it might be useful.
ADM
GM, 713 posts
Fri 9 Dec 2011
at 06:38
  • msg #14

Re: House Rules

I would like everyone to have a portrait please.
ADM
GM, 757 posts
Sat 17 Dec 2011
at 06:12
  • msg #15

Re: House Rules

While we are still kicking the tires, and getting the feel for this adventure, I was hoping to get feedback on a new idea.

You should all remember my request that you (and I) note at the top of the character sheet when a change is made.

In addition to that, I think it would be useful for the adjuster to highlight the changes with a color, then when the other of us has seen the change, to remove the color.

Does that sound like a good idea, too much work, or complete crap?
Daedelineien
player, 8 posts
Male Elf Fighter/Mage
Caela ie'lle
Sat 17 Dec 2011
at 06:46
  • msg #16

Re: House Rules

I think it's workable. :>

I've just modified my sheet to add a note to the top to remind me to use the <Red></Red> markers to show changes.
ADM
GM, 758 posts
Sat 17 Dec 2011
at 06:48
  • msg #17

Re: House Rules

Thanks D, I changed something on your sheet just a little while ago, did you see it?
ADM
GM, 759 posts
Sat 17 Dec 2011
at 06:49
  • msg #18

Re: House Rules

never mind, clearly you did. Sweet. We got system, we got players, now if we can only find pacing.
Mordecai Delmorn
player, 6 posts
Sat 23 Apr 2016
at 03:42
  • msg #19

Re: House Rules

What's our starting gold? Figured I'd post here so it can be edited in to the original post.
The Dreamer of Worlds
GM, 1846 posts
Sat 23 Apr 2016
at 04:10
  • msg #20

Re: House Rules

Give yourself double max for whichever class gets more....
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