Imperial Prison Facility.   Posted by GM Hammer.Group: 0
GM Hammer
 GM, 222 posts
Fri 2 May 2014
at 20:07
Imperial Prison Facility
Early the next morning, a young Felucian scout showed up to guide you to the prison facility.  As you waded through the jungle, he helped you to avoid obstacles, like the insect swarms and sinkholes you had run into before, as well as rancors that you only ever heard from the distance.  Your guide didn't say much on the way, especially since Vazus wasn't there to translate, leading you to the facility with solemn determination.

The journey didn't take long, and soon you were peaking through the foliage at a squat, two-story building in characteristic Imperial style: gray walls with a slight outward slant, no visible windows, and a plain visage that left no room for accoutrements.  The second story was visibly smaller than the ground floor, and blinking lights lined the top floor's edges.  Crowning the roof was the anti-aircraft gun turret that had been the reason you couldn't just fly straight in.  A large set of blast doors denoted the ground floor entry to the building, with stormtroopers standing by.  A single gun turret jutted out a few meters to the door's left.  You could also hear the low hum of speeder engines, indicating that there might be scout troopers on patrol nearby.

OOC: Make Perception checks to see if you notice anything else.

This message was last edited by the GM at 20:29, Fri 02 May 2014.

Jack Shepherd
 player, 131 posts
Sun 4 May 2014
at 00:20
Re: Imperial Prison Facility
Jack turned his attentions to trying to spot (or hear) anything else.
 player, 85 posts
Wed 7 May 2014
at 00:16
Re: Imperial Prison Facility
Urb'n feels in tune with the Force as he makes his way forward.  (Rolled a 21 Perception check.)