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Felucian Sanctuary. Posted by GM Hammer. | Group: 0 |
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Author | Message | [bottom] |
GM Hammer GM, 169 posts Mon 2 May 2011 at 18:15 |
As you walked through the village, some of the smaller Felucians (probably children) approached you cautiously, touched your clothes, and then ran back to their parents. The adults seemed interested in you, but not overly so. As you walked, you noticed that though the village area had been cleared, small mushrooms and other plants still rose up from the ground, as though the jungle itself resisted any attempts at civilization. (Anything you guys want to do (skill checks) as you walk through the village?) This message was last edited by the GM at 00:09, Thu 19 May 2011. | |||
Urb'n'ploon player, 50 posts ex-Jedi Mon 2 May 2011 at 19:38 |
Urb'n glanced about ponderously, investigating as much of the village and its surroundings as he could while carrying the large Felucian. This message was last edited by the player at 13:01, Fri 13 May 2011. | |||
GM Hammer GM, 170 posts Thu 12 May 2011 at 21:50 |
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Urb'n'ploon player, 51 posts ex-Jedi Fri 13 May 2011 at 03:20 |
This message was last edited by the player at 09:19, Thu 19 May 2011. | |||
Jack Shepherd player, 108 posts Wed 18 May 2011 at 04:47 |
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GM Hammer GM, 171 posts Thu 19 May 2011 at 00:09 |
Speaking to Urb'n, the guide replied "No the cries have nothing to do with us. I will have to tell you about it later, right now we need to get these wounded to the chief." As you reached the center of the village, a number of native Felucians were gathered in a half circle, squatting by a cooking fire and turning to look at you as you entered. When they saw what you were carrying, they rose; but upon sighting your guide, remained calm. One of them approached your guide and spoke with him in the guttural Felucian tongue. The native pointed to a tall mushroom hut on the far side of the cooking fire. "We must take the wounded into the chief's hut. He will return soon and heal them." Your guide explained. (Any actions, questions?) | |||
Urb'n'ploon player, 52 posts ex-Jedi Thu 19 May 2011 at 09:27 |
"Where is the chief now?" Urb'n asked. | |||
GM Hammer GM, 172 posts Fri 20 May 2011 at 22:19 |
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Urb'n'ploon player, 54 posts ex-Jedi Mon 23 May 2011 at 13:06 |
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Jack Shepherd player, 109 posts Tue 31 May 2011 at 21:52 |
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GM Hammer GM, 173 posts Tue 31 May 2011 at 22:10 |
"I am Connus Amersu," your Twi'lek faceman said, stepping forward and offering his hand. "We certainly appreciate you reviving those Felucians for us. I believe we would have been in quite a spot here if you hadn't." Vazus took the offered hand as he replied to Connus' comments. "Don't forget what your young Jedi friend here did." "Padawan," Talamon corrected Vazus. "And my name is Talamon Vantika," he said, also offering his hand. Vazus vigorously shook it. "As a Separatist, they were all the same to me," Vazus replied. "Don't worry, as long as you're not trying to kill me, I don't mind either one." | |||
Urb'n'ploon player, 55 posts ex-Jedi Thu 2 Jun 2011 at 11:08 |
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GM Hammer GM, 174 posts Thu 2 Jun 2011 at 16:30 |
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Urb'n'ploon player, 56 posts ex-Jedi Thu 2 Jun 2011 at 17:15 |
"You obviously trust the Felucians, but considering the hostilities back at the marsh, can we trust them with our safety?" | |||
GM Hammer GM, 175 posts Tue 7 Jun 2011 at 20:46 |
Vazus looked at Jack, waiting for him to introduce himself. This message was last edited by the GM at 20:47, Tue 07 June 2011. | |||
Jack Shepherd player, 110 posts Wed 8 Jun 2011 at 05:31 |
This message was last edited by the GM at 16:16, Wed 08 June 2011. | |||
GM Hammer GM, 176 posts Thu 9 Jun 2011 at 16:45 |
"Now Urb'n, I believe you asked about some disturbing noises as we were walking through the village," Vazus said, changing the subject. "I'm afraid that several of the younger Felucians have fallen ill recently, many of them deteriorating almost to the point of paralysis. I'm afraid the cries are coming from these children." | |||
Urb'n'ploon player, 57 posts ex-Jedi Thu 9 Jun 2011 at 16:48 |
"And what is being done to take care of them?" Turning to his companions, he said, "This could be an opportunity for us to gain the trust of the Felucians and diffuse any remaining hostilities between us." | |||
GM Hammer GM, 177 posts Fri 10 Jun 2011 at 23:46 |
"And it's the right thing to do," Talamon added, glaring at Connus. "Of course, of course, that too," Connus admitted. | |||
Urb'n'ploon player, 58 posts ex-Jedi Sat 11 Jun 2011 at 00:22 |
Aloud, he asked, "May we assist. At least one member of our party has healing skills and abilities." | |||
GM Hammer GM, 178 posts Mon 13 Jun 2011 at 22:47 |
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Urb'n'ploon player, 59 posts ex-Jedi Thu 16 Jun 2011 at 12:46 |
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GM Hammer GM, 179 posts Thu 16 Jun 2011 at 23:48 |
Talamon hung his head. "I'm afraid if the Force will not help, there's not much I can do." | |||
Jack Shepherd player, 111 posts Fri 17 Jun 2011 at 22:33 |
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Urb'n'ploon player, 60 posts ex-Jedi Mon 20 Jun 2011 at 13:16 |
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GM Hammer GM, 180 posts Mon 20 Jun 2011 at 23:58 |
This message was last edited by the GM at 22:22, Mon 16 Jan 2012. | |||
Urb'n'ploon player, 61 posts ex-Jedi Tue 21 Jun 2011 at 00:01 |
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GM Hammer GM, 181 posts Tue 21 Jun 2011 at 23:00 |
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Urb'n'ploon player, 62 posts ex-Jedi Wed 22 Jun 2011 at 13:34 |
This message was last edited by the player at 13:35, Wed 22 June 2011. | |||
GM Hammer GM, 182 posts Mon 27 Jun 2011 at 23:14 |
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Urb'n'ploon player, 63 posts ex-Jedi Tue 28 Jun 2011 at 08:57 |
This message was last edited by the player at 08:58, Tue 28 June 2011. | |||
GM Hammer GM, 183 posts Fri 1 Jul 2011 at 18:08 |
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GM Hammer GM, 184 posts Wed 6 Jul 2011 at 15:38 |
Talamon soon followed suit. | |||
Urb'n'ploon player, 64 posts ex-Jedi Wed 6 Jul 2011 at 16:48 |
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Jack Shepherd player, 112 posts Thu 7 Jul 2011 at 02:21 |
Jack followed as well. | |||
GM Hammer GM, 185 posts Thu 7 Jul 2011 at 17:03 |
"If you want to impress the Felucians, you'll need to show your willingness to do something permanent about the Imperial presence here on Felucia. If you set this charge in the prison facility's communications center, the blast should be powerful enough to destroy the prison and overload the Imperial communications on Felucia for some time." Vazus looked at each of you hopefully. As an afterthought, he added "It may even make your escape easier. So what do you say?" | |||
Urb'n'ploon player, 65 posts ex-Jedi Thu 7 Jul 2011 at 17:21 |
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GM Hammer GM, 186 posts Tue 12 Jul 2011 at 23:49 |
(OOC: Any comments before heading off to this meeting?) | |||
Urb'n'ploon player, 66 posts ex-Jedi Wed 13 Jul 2011 at 01:55 |
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GM Hammer GM, 187 posts Wed 13 Jul 2011 at 20:46 |
The chief spoke briefly in the guttural native language. "The chief is grateful that you have returned his scouts to him," Vazus translated. "He has been able to heal them and no permanent damage has been done, other than scars," he continued. "But scars here are like badges," Vazus appended on his own. "The chief will now scrutinize each of you." Vazus explained. The chief slowly walked by each of you: Connus first, then Talamon. When he passed Talamon, you noticed Talamon's nose wrinkle, and saw that Talamon was staring introspectively. He then slowly walked past Jack, and finally Urb'n. | |||
Urb'n'ploon player, 67 posts ex-Jedi Fri 22 Jul 2011 at 02:01 |
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GM Hammer GM, 188 posts Fri 22 Jul 2011 at 16:47 |
Vazus translated: "Who are you? Why have you come to Felucia?" "If I may," Connus said stepping forward. The chief gave him a small nod. "We are agents representing a party interested in interfering with the Empire's dealings." After hearing Vazus's translation of Connus's words, the Chief asked (through Vazus): "And what do you intend to do about the Empire here?" "We intend to..." Connus made a dramatic pause so his words would have full impact. "...destroy the Imperial prison facility." Connus indicated that Urb'n should step forward with the explosive device that Vazus had given them. This message was last edited by the GM at 16:48, Fri 22 July 2011. | |||
Urb'n'ploon player, 68 posts ex-Jedi Tue 26 Jul 2011 at 02:52 |
Urb'n held out an explosive in one hand, and with the other splayed his fingers out like they were exploding. "Boom," he said in a somber, dry voice. Then with more sparkle in his eye, he added, "We'll gut the facility like an overly ripe Hutt." | |||
GM Hammer GM, 189 posts Tue 26 Jul 2011 at 20:27 |
Connus then turned back to the chief and said, "Of course it would be helpful if we knew all we could about the facility." The chief motioned for you to sit around the fire. Vazus translated: "We call this horrible building the 'Vanishing Place'. None of us go near it unless absolutely necessary. Many of our people have disappeared in the area around the 'Vanishing Place'. We sent a few shamans to find out what had become of them, but they had to leave quickly because they were overwhelmed with pain. I believe that many of our people who went missing are being held in the building, and that the Empire is causing them great pain. My shamans tell me that the source of the pain seems most concentrated on the west side of the facility. I'm afraid that is all that we know." (OOC: Any questions?) | |||
Urb'n'ploon player, 69 posts ex-Jedi Tue 26 Jul 2011 at 20:33 |
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Jack Shepherd player, 113 posts Thu 4 Aug 2011 at 01:42 |
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GM Hammer GM, 190 posts Thu 4 Aug 2011 at 23:33 |
This message was last edited by the GM at 23:37, Mon 08 Aug 2011. | |||
GM Hammer GM, 191 posts Mon 8 Aug 2011 at 23:51 |
The Chief then turned around and reentered his hut. The rest of the crowd dispersed as well. "I've offered to let you use my kybucks for the trip," Vazus informed you. "It should make the travel faster. Come, let's see what they think of you." As he led you back to his corral, Vazus continued on about his kybucks and how he named them all after his former comrades. Vazus opened the gate to the corral to allow you to enter and interact with the kybucks. This message was last edited by the GM at 20:00, Thu 11 Aug 2011. | |||
GM Hammer GM, 192 posts Thu 11 Aug 2011 at 20:07 |
(OOC: What do you do? And if your answer is jump on a kybuck and chase the scout trooper, then make an Initiative check. And if you want to try to fast mount, make a Ride check.) This message was last edited by the GM at 20:07, Thu 11 Aug 2011. | |||
Urb'n'ploon player, 72 posts ex-Jedi Mon 15 Aug 2011 at 04:07 |
Urbn' makes a break for the closest kybuck and mounts it as quickly as he can without startling the animal. OOC: Initiave roll = 17 | |||
Jack Shepherd player, 116 posts Tue 16 Aug 2011 at 21:48 |
OOC Ride roll = 20 (no mods) Init roll = 5 (no mods) This message was last edited by the player at 17:30, Thu 18 Aug 2011. | |||
GM Hammer GM, 195 posts Thu 18 Aug 2011 at 23:11 |
(OOC: Make a Ride check.) | |||
Jack Shepherd player, 117 posts Thu 8 Sep 2011 at 01:57 |
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GM Hammer GM, 197 posts Mon 19 Dec 2011 at 18:57 |
Jack seemed right at home in the saddle, his quick mount made it easy for him to move out. He seemed to make a special connection to his kybuck and they moved as one. Connus seemed to make a similar connection with his kybuck as he followed closely behind. Talamon ably encouraged his kybuck into a dash. You soon found yourself entering a massive fungal swamp. Shallow pools of water littered the landscape, and the kybucks sent up huge splashes as their hoofed feet passed through the puddles. Large, multicolored fungi drooped low over the landscape. Off the distance you could see huge birds swooping down to scoop up unsuspecting prey. The swamp was so thick you could hardly see in front of you; it was as if the jungle was closing in on you, though the kybucks seemed to have no difficulty navigating the swampy terrain. (OOC: Make a Ride check.) | |||
Jack Shepherd player, 118 posts Thu 22 Dec 2011 at 07:27 |
Jack was used to foreign terrain after the war and he took a brief second to enjoy the colors. | |||
GM Hammer GM, 198 posts Thu 22 Dec 2011 at 16:53 |
Urb'n's bad start with his mount did not help in the thick undergrowth of the swamp. Fortunately Urb'n kept his wits about him, and he was able to notice the path despite all the jostling. Jack managed to lead his kybuck out of the fungal swamp with no difficulties. Connus urged his kybuck on eagerly, zooming ahead. Talamon was able to keep up with everyone. | |||
Jack Shepherd player, 119 posts Thu 29 Dec 2011 at 02:28 |
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GM Hammer GM, 199 posts Thu 29 Dec 2011 at 05:03 |
(OOC: Pretend your "characters" don't know about the following, but you, as players, may know. All your characters know is that they can hear blaster fire in the distance.) Meanwhile, Connus headed through the thick foliage. The path was covered with thick overgrowth, and Connus soon found himself in treacherous terrain, filled with sinkholes and trenches. His kybuck leaped over the small gorges and chasms with bouncing grace. As the animal bounded through the area Connus dipped and rose along with the terrain, making it difficult to see very far ahead. However there was one thing that Connus could see: the tail end of a speeder bike. He pulled out his heavy blaster pistol and fired, but the ride was too bumpy and all his shot did was warn the scout trooper that he was being pursued. (OOC: Make a Ride check.) | |||
Jack Shepherd player, 120 posts Thu 29 Dec 2011 at 19:04 |
Jack was on the ball, he moved as one with his Kybuck. | |||
GM Hammer GM, 200 posts Fri 30 Dec 2011 at 23:08 |
As you exited, you noticed that Connus rejoined the group, so that whatever path he had followed connected back. You could also now see the speeder bike far ahead. Suddenly the ground in front of you erupted! A giant creature rose up from the dirt and undergrowth. It was a rancor! It was trying to snatch one of you and your kybuck for a meal. As it rose to it's full height, pieces of debris and detritus fell off its body creating a rain of soil and plants that spattered you as you raced past. (OOC: Make a Ride check.) | |||
Jack Shepherd player, 121 posts Sun 1 Jan 2012 at 20:51 |
Jack urged his Kybuck at full speed, weaving in and out of the debris. | |||
GM Hammer GM, 201 posts Mon 2 Jan 2012 at 17:44 |
Jack also had no problem avoiding both the beast and the accompanying rubble. Talamon was able to follow with equal skill. Connus had a little bit more trouble, but he was able to get past unscathed. After getting past the subsequent falling debris, Connus took another shot at the scout trooper, but the shot just missed. | |||
Jack Shepherd player, 122 posts Wed 4 Jan 2012 at 00:54 |
Jack was quick to move in closer to his prey then fire off a spot on shot. This message was last edited by the player at 04:40, Sun 15 Jan 2012. | |||
GM Hammer GM, 203 posts Mon 16 Jan 2012 at 22:41 |
You started pulling out of the dense fungal growth and moved into a clearing with a small river cutting through it. Though the river was shallow, it was relatively wide, and the kybucks splashed through the river as it turned north toward a narrow valley. The scout trooper flew through this area, just above the river, the speeder bike's damaged repulsors (from Jack's shot) split the water and kicked up an odd-shaped wake. Several large, bulbous mushrooms rose out of the riverbank, like ancient, natural columns. Unfortunately, it was difficult to enjoy their beauty as they created large obstacles for your group. (OOC: Make a Ride check.) | |||
Jack Shepherd player, 123 posts Sat 21 Jan 2012 at 04:09 |
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GM Hammer GM, 204 posts Mon 23 Jan 2012 at 18:59 |
Talamon also was able to get his mount to cooperate in order to allow him to prepare for combat. Connus continued to struggle to ride his kybuck and got himself into a very exposed position. You rode into an area where several huge mushrooms towered, nearly obscuring the Imperial outpost that stood across a narrow stream. The stream wound through the middle of a forest clearing, splitting around both sides of a humongous mushroom whose cap hung like an awning over much of the area. The outpost consisted of little more than a few small barricades and a tall computer system with a rotating satellite dish at its top. Four stormtroopers were stationed near the communications computers, while two more scout troopers on speeder bikes were ranging out from the computers, scouting the area. (See Game Map.) Urb'n was the first to react urging his kybuck closer to the speeder bike they had been chasing (SBC)he brandished and ignited his lightsaber. But the speeder bike looped around one of the large mushrooms, and fired at Jack and Talamon with autofire. The shots went wild, splattering around, but not actually doing any damage to the two heroes. One of the stormtroopers also reacted quickly, pulling out his blaster rifle and firing at the nearest target: Urb'n. Fortunately the large mushroom in the middle of the creek gave him enough cover: the troopers shot burned the mushroom instead. This message was last edited by the GM at 17:20, Thu 26 Jan 2012. | |||
Jack Shepherd player, 124 posts Fri 17 Feb 2012 at 16:15 |
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GM Hammer GM, 205 posts Mon 20 Feb 2012 at 17:47 |
One of the other stormtroopers (ST4) took another potshot at Urb'n, but missed. He then disappeared behind the mushroom he was standing next to. Talamon's lightsaber was quickly out and he was riding into battle, following Urb'n. Another speeder bike came zooming towards Jack, firing away. The shot ripped through Jack, nearly killing him Connus fired past Jack at the attacking speeder bike, punching a hole through the vehicle's fuselage. Connus then followed Jack to help him out. Urb'n and Talamon could hear another speeder bike zooming in on their position from around one of the mushrooms nearby, but apparently it couldn't move fast enough to bring it's blaster to bear. One of the stormtroopers (ST2) shot at Talamon, but some sort of local fauna must have distracted him because his shot hit nothing (not a mushroom, not anything). The last stormtrooper seemed to be working something on the equipment panel in front of him. This message was last edited by the GM at 17:48, Mon 20 Feb 2012. | |||
Urb'n'ploon player, 76 posts ex-Jedi Thu 23 Feb 2012 at 17:38 |
Urb'n takes two move actions and moves 24 squares to the left of his current position. Also, I see that Urb'n is down to 8 hp, is that number correct? | |||
GM Hammer GM, 207 posts Thu 23 Feb 2012 at 22:08 |
The stormtrooper closest to Urb'n (ST1) took advantage of this new unimpeded, closer position and fired at him, but he still missed. Jack wasn't going to let a nearly deadly hit keep him down. He gritted his teeth and taking a deep breath he urged his Kybuck on. Bringing his blaster back out he fired off another shot, doing even more damage to the speeder bike. The stormtrooper who had hidden behind the mushroom (ST4) came out from behind the mushroom to take a clear shot at Talamon, but he practically tripped over his own boots, and sent a wild shot up into the air. Talamon payed him no mind, instead changing course and heading off after the speeder bike he had heard coming. As soon as he got within sight of the speeder bike, he used a Force Slam, which scraped the bike into the ground, but did no major damage, except to the mushroom that they were next to, whose stalk shredded slightly. Meanwhile, the other speeder bike fired at Jack again, but missed, so he tried to zoom away, off towards Talamon. This message was last edited by the GM at 22:11, Thu 23 Feb 2012. | |||
GM Hammer GM, 208 posts Fri 2 Mar 2012 at 22:35 |
Seeing that things were handled on that side, Connus ran off to help Talamon with the other speeder bike (SB1). When he got within sight of the speeder bike, he fired, shooting right under Talamon's elbow, damaging one of the bike's steering vanes. The speeder bike fired at Talamon, but the damage to the steering vane cause his aim to be off, and fired into the ground at Talmon's left. Then the speeder bike continued his course around Talamon. One of the stormtroopers (ST2) fired at Urb'n, but again missed. The last stormtrooper seemed to still be working on something at the console in front of him. This message was last edited by the GM at 22:41, Fri 02 Mar 2012. | |||
Urb'n'ploon player, 78 posts ex-Jedi Wed 7 Mar 2012 at 15:01 |
Urb'n uses two move actions to cross the river and place himself in the square adjacent to ST1 (up and to the left of the guy). | |||
GM Hammer GM, 209 posts Wed 7 Mar 2012 at 18:09 |
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Urb'n'ploon player, 79 posts ex-Jedi Wed 7 Mar 2012 at 20:20 |
UtF roll: 17+8=25. Urb'n spends a force spent to negate all damage to himself from the attack. Attack roll: 8+2=10 pffffft, yeah like that does a lot of good. | |||
GM Hammer GM, 210 posts Fri 9 Mar 2012 at 18:07 |
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Jack Shepherd player, 126 posts Mon 12 Mar 2012 at 17:46 |
This message was last edited by the GM at 17:49, Mon 12 Mar 2012. | |||
GM Hammer GM, 211 posts Mon 12 Mar 2012 at 18:25 |
ST4 continued to sneak around the mushrooms to come up behind Talamon. He fired a shot that turned into a warning shot, as it narrowly missed Talamon. Talamon was able to keep from being distracted however, and moved in closer to the speeder bike, slashing at it with his lightsaber. He chopped off a good section of the steering vane. Connus faked out the scout trooper on the speeder bike, making him think he would cross his path, causing him to be flat-footed. He then fired at the speeder bike and fortunately, the Force was on his side, allowing him to finish off the speeder bike. He then rode towards the communications array to stop ST3 from doing whatever he was doing, since he was continuing to work away at the console. | |||
Urb'n'ploon player, 80 posts ex-Jedi Tue 13 Mar 2012 at 15:02 |
Attack roll: 20+2=22 Oh yeah! Damage: 12x2=24 This can't end well for the stormtrooper That makes up for the powder puff roll for deflecting slash. This message was last edited by the player at 17:20, Tue 13 Mar 2012. | |||
GM Hammer GM, 212 posts Tue 13 Mar 2012 at 18:12 |
This message was last edited by the GM at 16:20, Fri 16 Mar 2012. | |||
Jack Shepherd player, 127 posts Fri 16 Mar 2012 at 16:33 |
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GM Hammer GM, 214 posts Fri 16 Mar 2012 at 18:09 |
Talamon turned around and rode towards the stormtrooper, hoping to end the conflict, but he couldn't quite reach him yet. Connus rode forward to get a clear shot at the stormtroooper. Connus almost missed, but the Force was with him again and he finished off the last stormtrooper. "Jack, you might want to check what that stormtrooper was doing on the console," Connus suggested. This message was last edited by the GM at 18:09, Fri 16 Mar 2012. | |||
Jack Shepherd player, 128 posts Sun 18 Mar 2012 at 22:05 |
"Right," Shepard said. He jumped off his Kybuck and started in the the terminal. | |||
GM Hammer GM, 215 posts Tue 20 Mar 2012 at 20:35 |
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Jack Shepherd player, 129 posts Thu 22 Mar 2012 at 06:02 |
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GM Hammer GM, 217 posts Mon 26 Mar 2012 at 17:02 |
Talamon joined the rest of you and stepped down from his kybuck. "Let me see if I can heal some of everyone's wounds," he said gently. He softly touched Connus' forehead first, using the Force to heal him. He then moved on to Urb'n. Urb'n felt the familiar feel of the Force flowing through him from Talamon, repairing his body. Finally came Jack, who could feel his blaster wounds knitting together. This message was last edited by the GM at 20:15, Fri 13 Apr 2012. | |||
Jack Shepherd player, 130 posts Sat 21 Apr 2012 at 03:14 |
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GM Hammer GM, 219 posts Mon 23 Apr 2012 at 17:14 |
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Urb'n'ploon player, 84 posts ex-Jedi Mon 7 May 2012 at 17:45 |
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GM Hammer GM, 220 posts Fri 4 Apr 2014 at 15:25 |
This message was last edited by the GM at 19:53, Fri 02 May 2014. | |||
GM Hammer GM, 221 posts Fri 2 May 2014 at 19:59 |
This message was last edited by the GM at 20:07, Fri 02 May 2014. |
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