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Felucian Sanctuary. Posted by GM Hammer. | Group: 0 |
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Author | Message | Page: 4 3 2 1 [all][bottom] |
Urb'n'ploon player, 67 posts ex-Jedi Fri 22 Jul 2011 at 02:01 |
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GM Hammer GM, 188 posts Fri 22 Jul 2011 at 16:47 |
Vazus translated: "Who are you? Why have you come to Felucia?" "If I may," Connus said stepping forward. The chief gave him a small nod. "We are agents representing a party interested in interfering with the Empire's dealings." After hearing Vazus's translation of Connus's words, the Chief asked (through Vazus): "And what do you intend to do about the Empire here?" "We intend to..." Connus made a dramatic pause so his words would have full impact. "...destroy the Imperial prison facility." Connus indicated that Urb'n should step forward with the explosive device that Vazus had given them. This message was last edited by the GM at 16:48, Fri 22 July 2011. | |||
Urb'n'ploon player, 68 posts ex-Jedi Tue 26 Jul 2011 at 02:52 |
Urb'n held out an explosive in one hand, and with the other splayed his fingers out like they were exploding. "Boom," he said in a somber, dry voice. Then with more sparkle in his eye, he added, "We'll gut the facility like an overly ripe Hutt." | |||
GM Hammer GM, 189 posts Tue 26 Jul 2011 at 20:27 |
Connus then turned back to the chief and said, "Of course it would be helpful if we knew all we could about the facility." The chief motioned for you to sit around the fire. Vazus translated: "We call this horrible building the 'Vanishing Place'. None of us go near it unless absolutely necessary. Many of our people have disappeared in the area around the 'Vanishing Place'. We sent a few shamans to find out what had become of them, but they had to leave quickly because they were overwhelmed with pain. I believe that many of our people who went missing are being held in the building, and that the Empire is causing them great pain. My shamans tell me that the source of the pain seems most concentrated on the west side of the facility. I'm afraid that is all that we know." (OOC: Any questions?) | |||
Urb'n'ploon player, 69 posts ex-Jedi Tue 26 Jul 2011 at 20:33 |
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Jack Shepherd player, 113 posts Thu 4 Aug 2011 at 01:42 |
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GM Hammer GM, 190 posts Thu 4 Aug 2011 at 23:33 |
This message was last edited by the GM at 23:37, Mon 08 Aug 2011. | |||
GM Hammer GM, 191 posts Mon 8 Aug 2011 at 23:51 |
The Chief then turned around and reentered his hut. The rest of the crowd dispersed as well. "I've offered to let you use my kybucks for the trip," Vazus informed you. "It should make the travel faster. Come, let's see what they think of you." As he led you back to his corral, Vazus continued on about his kybucks and how he named them all after his former comrades. Vazus opened the gate to the corral to allow you to enter and interact with the kybucks. This message was last edited by the GM at 20:00, Thu 11 Aug 2011. | |||
GM Hammer GM, 192 posts Thu 11 Aug 2011 at 20:07 |
(OOC: What do you do? And if your answer is jump on a kybuck and chase the scout trooper, then make an Initiative check. And if you want to try to fast mount, make a Ride check.) This message was last edited by the GM at 20:07, Thu 11 Aug 2011. | |||
Urb'n'ploon player, 72 posts ex-Jedi Mon 15 Aug 2011 at 04:07 |
Urbn' makes a break for the closest kybuck and mounts it as quickly as he can without startling the animal. OOC: Initiave roll = 17 | |||
Jack Shepherd player, 116 posts Tue 16 Aug 2011 at 21:48 |
OOC Ride roll = 20 (no mods) Init roll = 5 (no mods) This message was last edited by the player at 17:30, Thu 18 Aug 2011. | |||
GM Hammer GM, 195 posts Thu 18 Aug 2011 at 23:11 |
(OOC: Make a Ride check.) | |||
Jack Shepherd player, 117 posts Thu 8 Sep 2011 at 01:57 |
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GM Hammer GM, 197 posts Mon 19 Dec 2011 at 18:57 |
Jack seemed right at home in the saddle, his quick mount made it easy for him to move out. He seemed to make a special connection to his kybuck and they moved as one. Connus seemed to make a similar connection with his kybuck as he followed closely behind. Talamon ably encouraged his kybuck into a dash. You soon found yourself entering a massive fungal swamp. Shallow pools of water littered the landscape, and the kybucks sent up huge splashes as their hoofed feet passed through the puddles. Large, multicolored fungi drooped low over the landscape. Off the distance you could see huge birds swooping down to scoop up unsuspecting prey. The swamp was so thick you could hardly see in front of you; it was as if the jungle was closing in on you, though the kybucks seemed to have no difficulty navigating the swampy terrain. (OOC: Make a Ride check.) | |||
Jack Shepherd player, 118 posts Thu 22 Dec 2011 at 07:27 |
Jack was used to foreign terrain after the war and he took a brief second to enjoy the colors. | |||
GM Hammer GM, 198 posts Thu 22 Dec 2011 at 16:53 |
Urb'n's bad start with his mount did not help in the thick undergrowth of the swamp. Fortunately Urb'n kept his wits about him, and he was able to notice the path despite all the jostling. Jack managed to lead his kybuck out of the fungal swamp with no difficulties. Connus urged his kybuck on eagerly, zooming ahead. Talamon was able to keep up with everyone. | |||
Jack Shepherd player, 119 posts Thu 29 Dec 2011 at 02:28 |
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GM Hammer GM, 199 posts Thu 29 Dec 2011 at 05:03 |
(OOC: Pretend your "characters" don't know about the following, but you, as players, may know. All your characters know is that they can hear blaster fire in the distance.) Meanwhile, Connus headed through the thick foliage. The path was covered with thick overgrowth, and Connus soon found himself in treacherous terrain, filled with sinkholes and trenches. His kybuck leaped over the small gorges and chasms with bouncing grace. As the animal bounded through the area Connus dipped and rose along with the terrain, making it difficult to see very far ahead. However there was one thing that Connus could see: the tail end of a speeder bike. He pulled out his heavy blaster pistol and fired, but the ride was too bumpy and all his shot did was warn the scout trooper that he was being pursued. (OOC: Make a Ride check.) | |||
Jack Shepherd player, 120 posts Thu 29 Dec 2011 at 19:04 |
Jack was on the ball, he moved as one with his Kybuck. | |||
GM Hammer GM, 200 posts Fri 30 Dec 2011 at 23:08 |
As you exited, you noticed that Connus rejoined the group, so that whatever path he had followed connected back. You could also now see the speeder bike far ahead. Suddenly the ground in front of you erupted! A giant creature rose up from the dirt and undergrowth. It was a rancor! It was trying to snatch one of you and your kybuck for a meal. As it rose to it's full height, pieces of debris and detritus fell off its body creating a rain of soil and plants that spattered you as you raced past. (OOC: Make a Ride check.) | |||
Jack Shepherd player, 121 posts Sun 1 Jan 2012 at 20:51 |
Jack urged his Kybuck at full speed, weaving in and out of the debris. | |||
GM Hammer GM, 201 posts Mon 2 Jan 2012 at 17:44 |
Jack also had no problem avoiding both the beast and the accompanying rubble. Talamon was able to follow with equal skill. Connus had a little bit more trouble, but he was able to get past unscathed. After getting past the subsequent falling debris, Connus took another shot at the scout trooper, but the shot just missed. | |||
Jack Shepherd player, 122 posts Wed 4 Jan 2012 at 00:54 |
Jack was quick to move in closer to his prey then fire off a spot on shot. This message was last edited by the player at 04:40, Sun 15 Jan 2012. | |||
GM Hammer GM, 203 posts Mon 16 Jan 2012 at 22:41 |
You started pulling out of the dense fungal growth and moved into a clearing with a small river cutting through it. Though the river was shallow, it was relatively wide, and the kybucks splashed through the river as it turned north toward a narrow valley. The scout trooper flew through this area, just above the river, the speeder bike's damaged repulsors (from Jack's shot) split the water and kicked up an odd-shaped wake. Several large, bulbous mushrooms rose out of the riverbank, like ancient, natural columns. Unfortunately, it was difficult to enjoy their beauty as they created large obstacles for your group. (OOC: Make a Ride check.) | |||
Jack Shepherd player, 123 posts Sat 21 Jan 2012 at 04:09 |
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