This is an advertisement for the game [Star Wars Saga Edition] Living Force: Cularin.
  • The game is located in the Action/Adventure, Fantasy, Sci-Fi categories.
  • It has 1,853 posts and is run by Yaztromo.
  • Its last post was made at 07:31, Yesterday.
  • The game is currently requesting players.

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Yaztromo
 supporter, 177 posts
Fri 4 May 2018
at 13:14
Living Force: Cularin! (Star Wars Saga Edition)
Today is the Force Day,
MAY THE 4TH (BE WITH YOU),
the perfect time of the year to launch this game!

This campaign is made of multiple short adventures (typically for 4-6 characters, each of them designed to take approx 3-4 hours in real time play). Rather than a classic, linear campaign, it is a living world, where multiple adventures can be happening at the same time in different places of the gaming world.

This game is always open to new players and each player may have more than one character playing at the same time in different adventures. Right now, we are two GMs, so we can follow different groups of characters in parallel, but, if in the future there will be too many characters, we will simply look for more GMs to keep up with them.

As a player, you will first join the game, you will create your character(s) and then you will apply from time to time with your characters to the various adventures, as they open up for applications.

Please note that we are very open to transferring characters from other Star Wars Saga Edition games and even from other Star Wars games, once we figure out together the best way to convert the Character Sheets.

This living world campaign is set on the peculiar world of Cularin, it starts about one year after the events of The Phantom Menace and it follows in general the Living Force Campaign Guide (RPGA Network) by Robert Wiese and Andy Collins. The ruleset of choice is Star Wars Saga Edition and character creation follows the guideline proposed for Dawn of Defiance official campaign.

Welcome to Cularin system!
Cularin is a system in the Expansion Region of the Galaxy, close to the Corellian Run Trade Route and it possesses a variety of resources that attracts the interest of sentient beings across the galaxy. Gravitic anomalies and gravity shadows make hyperspace travel to Cularin expensive and time-consuming, giving the system a sense of remoteness while still being in the midst of galactic activities.
Tibanna and irolunn gas, rare woods, ch'hala trees and various crystals are all valuable commodities here. The Republic Government, the Metatheran Trading Cartel, the so-called Smugglers' Confederation and many honest (and dishonest) merchants flock to the system like mynocks to a ship's hull. In their wake come explorers, bounty hunters, fringers hoping to make their fortunes, gamblers, exiled politicians from other systems - everything the galaxy has to offer. The system's main planet, Cularin, serves as a base for many of these interests, as well as a home to the system's native sentient species, the Tarasin. Genarius, a planetary gas giant, harbors huge floating cities that mine gas, manufacture technology, offer gambling and entice with other entertainment. The asteroid beld hides smugglers, pirates, rogue Jedi and even a few honest beings that just want privacy. Even the moons hold life, supporting many commercial operations. Unfortunately, with ten million beings living on the system's three main planets and seven moons, evil finds plenty of places to hide.
The Force is strong here, as the ancient Sith knew well. A half-buried forterss on the desert side of Almas stands as a mute testment to their interest to the system over a thousand years ago. The Tarasin have a natural ability with the Force that Jedi only begun to understand. One of the moons provides excellent crystals for lightsabers - the crystals have drawn Jedi here for decades. The natural strength of the Force is the reason why Nerra Ziveri cam here to build a new Jedi academy. That, and the need to keep a watchful eye on the Sith fortress.

Players commitment
If you want to participate to this campaign, we need two specific commitments from you when you request to join:
1) Do follow the post rate indicated in each specific adventure that you will join. There may be faster or slower games available, but, if you have occasional issues with posting, we expect you to give notice of it to the GM. I do understand that unexpected issues can sometimes happen, but if you can't keep up with the agreed pace the GM will not wait for your posts and in the short term will freely manage your character in order to avoid breaking the flow of the adventure. If over ten days pass without notice, the character will be removed from the adventure. This will probably impact your ability as a player to join other adventures in the future.
2) In order to participate to this game you need to commit that, when you join an adventure, you will play it until its end. We are talking about single adventures and won't take years to finish, but rather weeks or months at most. Longer adventures will have a specific note about this.
If you want to leave the game, you can do it only at the end of the adventure(s) that you are currently playing.

This message was last edited by the user at 14:06, Mon 08 July.

Yaztromo
 supporter, 178 posts
Fri 4 May 2018
at 13:19
Adventures status (to be kept always up to date)
PAST ADVENTURES

A Cularin Presence Group 1, status: over!
quote:
The Metatheran Cartel has maintained its presence in the Cularin system for years, but recently their presence has become more... defined. Shipments have gone missing from several non-Cartel trading houses, and rumors point to some kind of conspiracy that threatens the well being of of the system and all her inhabitants. Are the citizens of Cularin ready to become the heroes they must be, to survive?

An adventure for beginning Living Force characters.
Posting rate: minimum one post a day
Characters involved: Daxx Thorne, Koran, Vekmut, Navin Rendor, Ta'Rev, kivan cozuhl
GM involved: The Force
In game dates: year: 201 A.A. month: 1

* * *

The Price of Business Group A, status: over!
quote:
Just another day at the floating city of Tolea Biqua. Rodians. Blood Raptors. Tunnel racing on Eskaron.

A stand alone adventure for Living Force heroes of level 1-6.
Posting rate: minimum three posts a week
Characters involved: Jacen Arrick, Zerk, Dov Tzi'Fael, Pier Nub, Kara Starbloom, Asha Sarnova
GM involved: Cosmic
In game dates: year: 201 A.A. month: 1

* * *

Head in the Clouds Group 7, status: over!
quote:
A scientist goes on vacation to the resort of Rorkee, and doesn't return. Was it a simple accident, or something more? It seems someone wants to find out, and, if possible, bring the scientist (or at least her body) back.

An adventure for Living Force heroes of level 1-4.
Posting rate: thrice a week (indicatively Mondays-Wednesdays-Fridays)
Characters involved: Siri Escalus, W-A04, Kaal Vang, Murr, Kara Svitz, Drarfful, Scoldufin, Jorad Taron
GM involved: The Force
In game dates:  year: 201 A.A. month: 2

* * *

The Resistance within Group 2, status: over!
quote:
With the presence of the Metatheran Cartel established on Cularin, things continued to change in the rainforest world, and not for the better. People have been disappearing - not showing up for work, not coming home in the evening - and runors abound. Since the heroes proved themselves by uncovering the Cartel's presence, maybe they can discover what is happening in the jungles outside Gadrin.

An adventure for low-level Living Force characters, at least one of them must have partecipated to A Cularin presence.
Posting rate: minimum three posts a week (indicatively, Monday, Wednesday and Friday)
Characters involved: kivan cozuhl, Monnda Keeg, Kayden Ward and Ta'Rev
GM involved: The Force
In game dates: year: 201 A.A. month: 3

* * *

Revelation and Refutation Group 3, status: over!
quote:
Things grow steadily worse on Cularin as Metatheran Cartel's heavy hand settles atop the locals. All smiles and promises, the Cartel seems to believe they are indestructible, that they have Cularin firmly in their grasp. Do you have what it takes to save Cularin from the offworld threat of the Cartel?

An adventure for low to mid level Living Force characters. Preferrably, at least some of them partecipated to A Cularin Presence and/or The Resistance within.
Posting rate: at least thrice per week, indicatively on Monday, Wednesday and Friday
Characters involved: Drassk Kimsakt, Koran, B8-T1, Marrik Do'Faray, Aeriun Vithar, Ana, Zerk
GM involved: The Force
In game dates: year: 201 A.A. month: 4

* * *


CURRENT ADVENTURES

TopWorld Group 4, status: ongoing!
quote:
Something is very, very wrong in the Asteroid Belt where Nirama and his smugglers make their base, and it's not something Nirama trusts his own people to sort out. Are you up to the challenge?

An adventure for Living Force heroes of level 1-6.
Posting rate: minimum three posts a week
Characters numbers required: 4 to 6
Characters involved: kivan cozuhl, Monnda Keeg, Yarua, Rashu Lassa
GM involved: Cosmic
In game dates: year: 201 A.A. month: 4

* * *

Coruscani Dawn Group B, status: open for applications!
quote:
An ancient artifact of the Sith has been uncovered beneath the wastelands of Almas and it needs to get to Coruscant now. A veritable fleet of ships has been organised for the mission, and the heroes of Cularin have quite a journey ahead of them. Coruscant awaits!

An adventure for Living Force heroes levels 1-9.
Posting rate: at least 5 posts per week
Characters numbers required: 4 to 6
Characters involved: Zerk
GM involved: Yaztromo
In game dates: year: 201 A.A. month: 5

* * *


FUTURE ADVENTURES?
Please note that new adventures may be proposed depending on how the games develop and on characters' actions.
Do NOT think that the adventures below are the only adventures available (there are hundreds, catering for all tastes and levels), some connected in story arcs, some other stand alone. These are just the ones that seem more logic and suitable at this moment in time, so feel free to approach the GM if you are thinking about some specific kind of challenge.
By default each adventure is for four to six adventurers, but occasionally there may be exceptions. If you are looking for a solo game, for example, or for some other kind of game that is not below, you can try and ask for it. Maybe you will be lucky!

MidWorld Group 5, status: not open for applications yet
quote:
The trouble among the smugglers has not disappeared, and in fact, recent reports indicate that internal conflict may be growing. Once again, Nirama summons the heroes of Cularin to further infiltrate the ranks of his opposition, the Cell.

An adventure for low-level Living Force heroes. To be played after TopWorld adventure is completed in the campaign timeline.
Posting rate: TBC
Characters numbers required: 4 to 6
Characters involved: TBC
GM involved: TBC
In game dates: TBC

* * *

Clouded Paths Group 8, status: not open for applications yet
quote:
Fesvk Wefos is again having employee problems. This time, he has lost one in Depatar, also known as the City of Masks. Are the heroes up for another rescue mission, and a chance to explore one of the largest black markets in existence?

An adventure for level 1-6 Living Force characters. Better if at least some of them participated to Head in the Clouds.
Posting rate: TBC
Characters numbers required: 4 to 6
Characters involved: TBC
GM involved: TBC
In game dates: TBC

* * *

No Place Like Home Group C, status: not open for applications yet
quote:
Oluna Biqua has always had a reputation as a wild port of call in the Cularin system. But when all contact with the floating city goes quiet and plumes of smoke can be seen rising from its many spires, has the never ending party finally gone too far

An adventure for Living Force heroes levels 1-9.
Posting rate: TBC
Characters numbers required: 4 to 6
Characters involved: TBC
GM involved: TBC
In game dates: TBC

* * *

This message was last edited by the user at 04:00, Mon 02 Dec.

Yaztromo
 member, 238 posts
Sun 26 May 2019
at 13:01
Living Force: Cularin! (Star Wars Saga Edition)

This message was deleted by the user at 16:17, Sun 16 June.

Yaztromo
 member, 242 posts
Sun 2 Jun 2019
at 15:03
Living Force: Cularin! (Star Wars Saga Edition)

This message was deleted by the user at 16:16, Sun 16 June.

Yaztromo
 member, 254 posts
Thu 27 Jun 2019
at 12:21
Living Force: Cularin! (Star Wars Saga Edition)

This message was deleted by the user at 16:06, Thu 11 July.

Yaztromo
 supporter, 256 posts
Thu 4 Jul 2019
at 15:34
Living Force: Cularin! (Star Wars Saga Edition)

This message was deleted by the user at 16:05, Thu 11 July.

Yaztromo
 supporter, 261 posts
Thu 11 Jul 2019
at 16:05
Living Force: Cularin! (Star Wars Saga Edition)

This message was deleted by the user at 05:27, Mon 02 Dec.

Yaztromo
 supporter, 308 posts
Mon 2 Dec 2019
at 04:01
Living Force: Cularin! (Star Wars Saga Edition)
A new adventure is now open for applications!

Coruscani Dawn Group B, status: open for applications!
quote:
An ancient artifact of the Sith has been uncovered beneath the wastelands of Almas and it needs to get to Coruscant now. A veritable fleet of ships has been organised for the mission, and the heroes of Cularin have quite a journey ahead of them. Coruscant awaits!

An adventure for Living Force heroes levels 1-9.
Posting rate: at least 5 posts per week
Characters numbers required: 4 to 6
Characters involved: Zerk
GM involved: Yaztromo
In game dates: year: 201 A.A. month: 5
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