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Living Force: Cularin! [Star Wars Saga Edition]

Posted by Yaztromo
Yaztromo
supporter, 177 posts
Fri 4 May 2018
at 13:14
  • msg #1

Living Force: Cularin! [Star Wars Saga Edition]

Today is the Force Day,
MAY THE 4TH (BE WITH YOU),
the perfect time of the year to launch this game!

This campaign is made of multiple short adventures (typically for 4-6 characters, each of them designed to take approx 3-4 hours in real time play). Rather than a classic, linear campaign, it is a living world, where multiple adventures can be happening at the same time in different places of the gaming world.

This game is always open to new players and each player may have more than one character playing at the same time in different adventures. Right now, we are two GMs, so we can follow different groups of characters in parallel, but, if in the future there will be too many characters, we will simply look for more GMs to keep up with them.

As a player, you will first join the game, you will create your character(s) and then you will apply from time to time with your characters to the various adventures, as they open up for applications.

Please note that we are very open to transferring characters from other Star Wars Saga Edition games and even from other Star Wars games, once we figure out together the best way to convert the Character Sheets.

This living world campaign is set on the peculiar world of Cularin, it starts about one year after the events of The Phantom Menace and it follows in general the Living Force Campaign Guide (RPGA Network) by Robert Wiese and Andy Collins. The ruleset of choice is Star Wars Saga Edition (the Core rulebook is all that you need to play - nothing less, nothing more) and character creation follows the guideline proposed for Dawn of Defiance official campaign.

Welcome to Cularin system!
Cularin is a system in the Expansion Region of the Galaxy, close to the Corellian Run Trade Route and it possesses a variety of resources that attracts the interest of sentient beings across the galaxy. Gravitic anomalies and gravity shadows make hyperspace travel to Cularin expensive and time-consuming, giving the system a sense of remoteness while still being in the midst of galactic activities.
Tibanna and irolunn gas, rare woods, ch'hala trees and various crystals are all valuable commodities here. The Republic Government, the Metatheran Trading Cartel, the so-called Smugglers' Confederation and many honest (and dishonest) merchants flock to the system like mynocks to a ship's hull. In their wake come explorers, bounty hunters, fringers hoping to make their fortunes, gamblers, exiled politicians from other systems - everything the galaxy has to offer. The system's main planet, Cularin, serves as a base for many of these interests, as well as a home to the system's native sentient species, the Tarasin. Genarius, a planetary gas giant, harbours huge floating cities that mine gas, manufacture technology, offer gambling and entice with other entertainment. The asteroid belt hides smugglers, pirates, rogue Jedi and even a few honest beings that just want privacy. Even the moons hold life, supporting many commercial operations. Unfortunately, with ten million beings living on the system's three main planets and seven moons, evil finds plenty of places to hide.
The Force is strong here, as the ancient Sith knew well. A half-buried fortress on the desert side of Almas stands as a mute testament to their interest to the system over a thousand years ago. The Tarasin have a natural ability with the Force that Jedi only begun to understand. One of the moons provides excellent crystals for lightsabers - the crystals have drawn Jedi here for decades. The natural strength of the Force is the reason why Nerra Ziveri cam here to build a new Jedi academy. That, and the need to keep a watchful eye on the Sith fortress.

Players commitment
If you want to participate to this campaign, we need two specific commitments from you when you request to join:
1) Do follow the post rate indicated in each specific adventure that you will join. There may be faster or slower games available, but, if you have occasional issues with posting, we expect you to give notice of it to the GM. I do understand that unexpected issues can sometimes happen, but if you can't keep up with the agreed pace the GM will not wait for your posts and in the short term will freely manage your character in order to avoid breaking the flow of the adventure. If over ten days pass without notice, the character will be removed from the adventure. This will probably impact your ability as a player to join other adventures in the future.
2) In order to participate to this game you need to commit that, when you join an adventure, you will play it until its end. We are talking about single adventures and won't take years to finish, but rather weeks or months at most. Longer adventures will have a specific note about this.
If you want to leave the game, you can do it only at the end of the adventure(s) that you are currently playing.
This message was last edited by the user at 20:23, Mon 01 Aug 2022.
Yaztromo
supporter, 178 posts
Fri 4 May 2018
at 13:19
  • msg #2

Adventures status (to be kept always up to date)

PAST ADVENTURES

A Cularin Presence Group 1, status: over!
quote:
The Metatheran Cartel has maintained its presence in the Cularin system for years, but recently their presence has become more... defined. Shipments have gone missing from several non-Cartel trading houses, and rumors point to some kind of conspiracy that threatens the well being of of the system and all her inhabitants. Are the citizens of Cularin ready to become the heroes they must be, to survive?

An adventure for beginning Living Force characters.
Posting rate: minimum one post a day
Characters involved: Daxx Thorne, Koran, Vekmut, Navin Rendor, Ta'Rev, kivan cozuhl
GM involved: The Force
In game dates: year: 201 A.A. month: 1

* * *

The Price of Business Group A, status: over!
quote:
Just another day at the floating city of Tolea Biqua. Rodians. Blood Raptors. Tunnel racing on Eskaron.

A stand alone adventure for Living Force heroes of level 1-6.
Posting rate: minimum three posts a week
Characters involved: Jacen Arrick, Zerk, Dov Tzi'Fael, Pier Nub, Kara Starbloom, Asha Sarnova
GM involved: Cosmic
In game dates: year: 201 A.A. month: 1

* * *

Head in the Clouds Group 7, status: over!
quote:
A scientist goes on vacation to the resort of Rorkee, and doesn't return. Was it a simple accident, or something more? It seems someone wants to find out, and, if possible, bring the scientist (or at least her body) back.

An adventure for Living Force heroes of level 1-4.
Posting rate: thrice a week (indicatively Mondays-Wednesdays-Fridays)
Characters involved: Siri Escalus, W-A04, Kaal Vang, Murr, Kara Svitz, Drarfful, Scoldufin, Jorad Taron
GM involved: The Force
In game dates:  year: 201 A.A. month: 2

* * *

The Resistance within Group 2, status: over!
quote:
With the presence of the Metatheran Cartel established on Cularin, things continued to change in the rainforest world, and not for the better. People have been disappearing - not showing up for work, not coming home in the evening - and runors abound. Since the heroes proved themselves by uncovering the Cartel's presence, maybe they can discover what is happening in the jungles outside Gadrin.

An adventure for low-level Living Force characters, at least one of them must have partecipated to A Cularin presence.
Posting rate: minimum three posts a week (indicatively, Monday, Wednesday and Friday)
Characters involved: kivan cozuhl, Monnda Keeg, Kayden Ward and Ta'Rev
GM involved: The Force
In game dates: year: 201 A.A. month: 3

* * *

Revelation and Refutation Group 3, status: over!
quote:
Things grow steadily worse on Cularin as Metatheran Cartel's heavy hand settles atop the locals. All smiles and promises, the Cartel seems to believe they are indestructible, that they have Cularin firmly in their grasp. Do you have what it takes to save Cularin from the offworld threat of the Cartel?

An adventure for low to mid level Living Force characters. Preferrably, at least some of them partecipated to A Cularin Presence and/or The Resistance within.
Posting rate: at least thrice per week, indicatively on Monday, Wednesday and Friday
Characters involved: Drassk Kimsakt, Koran, B8-T1, Marrik Do'Faray, Aeriun Vithar, Ana, Zerk
GM involved: The Force
In game dates: year: 201 A.A. month: 4

* * *

TopWorld Group 4, status: over!
quote:
Something is very, very wrong in the Asteroid Belt where Nirama and his smugglers make their base, and it's not something Nirama trusts his own people to sort out. Are you up to the challenge?

An adventure for Living Force heroes of level 1-6.
Posting rate: minimum three posts a week
Characters numbers required: 4 to 6
Characters involved: kivan cozuhl, Monnda Keeg, Yarua, Rashu Lassa
GM involved: Cosmic
In game dates: year: 201 A.A. month: 4

* * *

Coruscani Dawn Group B, status: over!
quote:
An ancient artifact of the Sith has been uncovered beneath the wastelands of Almas and it needs to get to Coruscant now. A veritable fleet of ships has been organised for the mission, and the heroes of Cularin have quite a journey ahead of them. Coruscant awaits!

An adventure for Living Force heroes levels 1-9.
Posting rate: at least 5 posts per week
Characters numbers required: 4 to 6
Characters involved: Zerk, K8-E, Oberan Bata, Temmo Dorn, Scoldufin, Hyren Rothana
GM involved: The Force
In game dates: year: 201 A.A. month: 5

* * *

The Kaluthin Are Always Greener... Group C, status: over
quote:
Something is rotten on the planet Almas. The home of the Jedi Academy has always been a place of mysterious happenings; however, the current problem could affect the very existence of the world and dramatically change the balance of power and justice in the system...

Play before "Desert Cries" and "A Dark Fortress".
An adventure for Living Force heroes levels 1-9.
Posting rate: three a week
Characters numbers required: 2 to 6
Characters involved: Dromo Bremack, Klepto, Zerk, Pier Nub, Rashu Lassu
GM involved: Cosmic
In game dates:  year: 201 A.A. month: 6

* * *

Desert Cries Group D, status: over
quote:
In the place where Kibh Jeen fell victim to the dark side, others have begun to be lost as well. It seems that the problem with the kaluthin on Almas was only the beginning.

It is strongly recommended that this be played after The Kaluthin Are Always Greener and before A Dark Fortress.
An adventure for Living Force heroes levels 1-9.
Posting rate: three a week
Characters numbers required: 2 to 6
Characters involved: Dromo Bremack, Klepto, Zerk, Pier Nub
GM involved: Cosmic
In game dates:  year: 201 A.A. month: 7

* * *

A Dark Fortress Group E, status: over!
quote:
The search for a lost Palawan takes the Heroes of Cularin to places they have never seen - nor ever hoped to see

It is strongly recommended that you play this adventure after playing "The Kaluthin are always greener" and "Desert Cries".
An adventure for Living Force heroes levels 1-9.
Posting rate: five a week
Characters numbers required: 4 to 6
Characters involved: Zerk, Fengar, Seon Oonb, Tren Tacema, Kar'Li Ro, 2-1BZ
GM involved: The Force
In game dates: year: 201 A.A. month: 8

* * *

Clouded Paths Group 8, status: over!
quote:
Fesvk Wefos is again having employee problems. This time, he has lost one in Depatar, also known as the City of Masks. Are the heroes up for another rescue mission, and a chance to explore one of the largest black markets in existence?

An adventure for level 1-6 Living Force characters. Better if at least some of them participated to Head in the Clouds, but it is not absolutely necessary.
Posting rate:  five a week
Characters numbers required: 4 to 6
Characters involved: Zerk, 2-1BZ, Tren Tacema, Fengar, Seon Oonb
GM involved: The Force
In game dates: year: 201 A.A. month: 10

* * *

MidWorld Group 5, status: over!
quote:
The trouble among the smugglers has not disappeared, and in fact, recent reports indicate that internal conflict may be growing. Once again, Nirama summons the heroes of Cularin to further infiltrate the ranks of his opposition, the Cell.

An adventure for low-level Living Force heroes. To be played after TopWorld adventure is completed in the campaign timeline (done in this continuity).
Posting rate: five a week
Characters numbers required: 4 to 6
Characters involved: Rick Earthtreader, Star Morland, Agr Nevula, Pier Nub
GM involved: The Force
In game dates:  year: 202 A.A. month: 1

* * *

Into the Storm Clouds Group 9, status: over!
quote:
With a disastrous plot revealed, the heroes of Cularin must come to the aid of the floating cities of Genarius. Will they be in time to prevent civil war?

An adventure for heroes level 1-6. Better if at least some of them participated to Head in the Clouds and/or Clouded Paths.
Posting rate: five a week
Characters numbers required: 4 to 6
Characters involved: Zerk, Tren Tacema, Fengar, Seon Oonb and 2-1BZ
GM involved: The Force
In game dates:  year: 202 A.A. month: 1

* * *

UnderWorld Group 6, status: over!
quote:
Another call from the smugglers confirms that the heroes have yet to fully extricate themselves from the problems in the Belt, and more importantly, that Nirama has yet to discover the source of his opposition. All over the system, word is that things are about to come to a head. Now is the time for action.

An adventure for Living Force heroes level 1-6. It is very important that this be played after TopWorld and MidWorld adventures are completed in the campaign timeline.
Posting rate: five a week
Characters numbers required: 4 to 6
Characters involved: Agr Nevula, Luther Khan, Tren Tacema, Pier Nub
GM involved: The Force
In game dates: year: 202 A.A. month: 2

* * *

Depths of Dorumaa Group F, status: over!
quote:
The resort moon of Dorumaa has been a wonderful place for a vacation. Its beautiful beaches and placid seas have been perfect for rest and recreation. It still would be if not for the strange meteorites falling upon the beaches and towns. And now, a huge meteorite has splashed down just off Greentree Point. Will its recovery provide an important clue to this hazard?

An adventure for Living Force heroes levels 1-6.
Posting rate: at least five times a week
Characters numbers required: 4 to 6
Characters involved: Fengar, Zerk, Vaple Coul-Win, 2-1BZ, Starge Zaphlod
GM involved: The Force
In game dates: year: 202 A.A. month: 2

* * *

No Place Like Home Group I, status: over!
quote:
Oluna Biqua has always had a reputation as a wild port of call in the Cularin system. But when all contact with the floating city goes quiet and plumes of smoke can be seen rising from its many spires, has the never ending party finally gone too far

An adventure for Living Force heroes levels 1-9.
Posting rate: at least five times a week
Characters numbers required: 4 to 6
Characters involved: Seon Oonb, Sentra Skiviss, Mabacca, Jorad Taron
GM involved: The Force
In game dates: year: 202 A.A. month: 2

* * *

Something Uffel Group G, status: over!
quote:
The supply of droids for Cularin, long controlled by the droid production facilities on Uffel, is in jeopardy. When a tour turns into a job, and a job turns into an adventure, are the heroes of Cularin up to the task?

An adventure for Living Force heroes levels 1-6.
To be run in the continuity after Depth of Dorumaa, but the characters can be completely different
Posting rate: At least five a week
Characters numbers required: 4 to 6
Characters involved: Zerk, Kai Novar, Starge Zaphlod, 2-1BZ, Hector 'Hex' Decrilla, Red
GM involved: The Force
In game dates:  year: 202 A.A. month: 3

* * *

Quarters Group K, status: over!
quote:
The Metatheran Cartel has been ousted by the Cularin system, yet some of their dark legacy remains. Can the heroes of Cularin uncover the secrets and live to tell the tale? Travel to the lawless floating city of Varna Biqua and find out!

An adventure for Living Force heroes levels 1-9.
Posting rate: At least five a week
Characters numbers required: 4 to 6
Characters involved: Zerk, Hector 'Hex' Decrilla, Jayjax Bron, Ledo Braste, Kai Novar, Starge Zaphlod
GM involved: The Force
In game dates: year: 202 A.A. month: 3

* * *


CURRENT ADVENTURES

Something Uffel Group O, status: ongoing!
quote:
The supply of droids for Cularin, long controlled by the droid production facilities on Uffel, is in jeopardy. When a tour turns into a job, and a job turns into an adventure, are the heroes of Cularin up to the task?

An adventure for Living Force heroes levels 1-6.
To be run in the continuity after Depth of Dorumaa, but the characters can be completely different
Posting rate: At least five a week
Characters numbers required: 4 to 6
Characters involved: Mabacca, Agr Nevula, Ledo Braste, Kegan Tor
GM involved: The Force
In game dates: year: 202 A.A. month: 4

* * *

Halves Group L, status: open for applications!
quote:
The political manoeuvrings between the cities of Gadrin and Hedrett have escalated. What is the connection between Gadrin's Governor Chistor and the Methateran Cartel? What does Senior Counselor Impeveri have to do with it?

An adventure for Living Force heroes levels 1-9.
To be run in the continuity after Quarters
Posting rate: At least five a week
Characters numbers required: 4 to 6
Characters involved: Zerk, Seon Oonb, Jirana Narisha
GM involved: The Force
In game dates: year: 202 A.A. month: 4

* * *


FUTURE ADVENTURES?
Please note that new adventures may be proposed depending on how the games develop and on characters' actions.
Do NOT think that the adventures below are the only adventures available (there are hundreds, catering for all tastes and levels), some connected in story arcs, some other stand alone. These are just the ones that seem more logic and suitable at this moment in time, so feel free to approach the GM if you are thinking about some specific kind of challenge.
By default each adventure is for four to six adventurers, but occasionally there may be exceptions. If you are looking for a solo game, for example, or for some other kind of game that is not below, you can try and ask for it. Maybe you will be lucky!


Tilnes Rising Group H, status: not open for applications yet
quote:
Meteor storms, worms, collapsed tunnels, and surges of energy big enough to power glow rods from here to Coruscant - another typical day in the mines of Tilnes? Hardly.

An adventure for Living Force heroes levels 1-6.
To be run in the continuity preferably after Something Uffel, but the characters can be completely different
Posting rate: TBC
Characters numbers required: 4 to 6
Characters involved: TBC
GM involved: TBC
In game dates: TBC

* * *

Oblivion’s Kiss Group J, status: not open for applications yet
quote:
When an important member of Cularin’s government asks for a favor, you are caught up in a race against time to save lives and bring the guilty to justice. But when your true enemy is the sweet kiss of Oblivion, who really wants to be saved?

An adventure for Living Force heroes levels 1-6.
Posting rate: At least five a week
Characters numbers required: 4 to 6
Characters involved: TBC
GM involved: TBC
In game dates: TBC


* * *

Holes Group M, status: not open for applications yet
quote:
You have been invited by the Dariana, Mother of the Hiironi, to attend a celebration at the Hiironi irstat commemorating the Cularin Compact.

An adventure for Living Force heroes levels 1-9.
To be run in the continuity after Quarters and Halves
Posting rate: TBC
Characters numbers required: 4 to 6
Characters involved: TBC
GM involved: TBC
In game dates: TBC

* * *

An Official Engagement Group N, status: not open for applications yet
quote:
A private courtship ends in a very public, very controversial, wedding announcement. Even in Cularin, love and politics mix in the most curious of ways, but assassination threats? Hardly an ideal bridal shower present.

An adventure for Living Force heroes levels 1-9.
To be run in the continuity after Quarters and Halves
Posting rate: At least five a week
Characters numbers required: 4 to 6
Characters involved: TBC
GM involved: TBC
In game dates: TBC

* * *

This message was last edited by the user at 14:05, Fri 22 Dec 2023.
Yaztromo
member, 238 posts
Sun 26 May 2019
at 13:01
  • [deleted]
  • msg #3

Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
member, 242 posts
Sun 2 Jun 2019
at 15:03
  • [deleted]
  • msg #4

Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
member, 254 posts
Thu 27 Jun 2019
at 12:21
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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Thu 4 Jul 2019
at 15:34
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 16:05
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 04:01
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 02:37
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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Mon 9 Dec 2019
at 10:24
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 23:05
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 11:48
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 22:25
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 22:27
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 23:29
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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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at 20:32
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Living Force: Cularin! (Star Wars Saga Edition)

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Living Force: Cularin! (Star Wars Saga Edition)

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Living Force: Cularin! (Star Wars Saga Edition)

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Living Force: Cularin! (Star Wars Saga Edition)

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Living Force: Cularin! (Star Wars Saga Edition)

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Living Force: Cularin! (Star Wars Saga Edition)

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Yaztromo
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Living Force: Cularin! (Star Wars Saga Edition)

Bump!

More information about the game owner:

Game: The Atlantis Campaign [Advanced Fighting Fantasy].

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Game: Blackmoor: End Times [SWADE].

Game: Deathtrap Dungeon (solo) [Advanced Fighting Fantasy].

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Additionally, they used to own these deleted games:

Game: The Strange Case of the Bodies in the Docks [AFF].

Game: Star Wars: Lite Coldlancer (solo).

Game: Robot Commando (solo) [Stellar Adventures].

Game: The Crimson Tide - What is my destiny? (solo) [AFF].

5 games running, 4 deleted games.
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