Diablo II reimagined.
FLUFF
Diablo, or Legion as he's otherwise known as, has been summoned to the world of Sylvane. His many monsters and demons have run rampant across the land. You have recently escaped the damned village of Tristram, and taken refuge in the Rogue encampment...but death comes...so it is after your have mended your wounds, you must press back the forces of Legion, and uncover the plot of many dark powers involved, and prevent the doom of Sylvane.
CRUNCH
Where D&D and Diablo II meet. This homebrew system using a mixture of pictures and text to elaborate encounters, will start in a traditional play of the Blood Moor and Rogue Encampment, but quickly become a brand new adventure.
Unlike Diablo II, there are other races of PCs; elves, dwarves, humans, and even some monstrous races. Class will also be a mixture of old school D&D classes (cleric, fighter, rogue, wizard) and mix in exceptions (like monks, and mentalists), and also subclasses for the core four (cantor, druid, seer; barbarian, paladin, ranger; assassin, bard, scout; illusionist, necromancer, shaman)
The game will use a homebrew ruleset based moderately off the Warlord TCG. When returning to camp, players will be awarded choices of social, or information gathering upgrades, as well as production or recruitment crafting time.
Unlike many RPGs, each PC will have small retinue of underlings, which once dead are not easily replaced. The PCs will eventually gain powerful mercenary companions; but not in the traditional Diablo 2 sense.
This message was last edited by the user at 04:07, Sat 01 May 2021.