This is an advertisement for the game Alien: Quarantine.
  • The game is located in the Horror, Sci-Fi, Survival categories.
  • It has 311 posts and is run by crimsonspecters.
  • Its last post was made at 05:02, Yesterday.
  • The game is currently requesting players.
  • The GM considers the game to be solely owned by them. ?

This advertisement is available for bumping. ?
crimsonspecters
 member, 180 posts
Sun 22 Mar 2020
at 21:09
Alien: Quarantine
Renee's heart pounded in her chest, her lungs burned, her legs ached. She screamed and ran, her blood soaked shoes struggling to find purchase on the smooth deck plates beneath her. Behind her, the creature screamed, and alien sound filled her whole body with terror. It was coming for her. It has just killed Julian. She'd watched it impale the ships pilot with its armored, segmented tail, and now it was coming for her.

Ahead, the corridor turned and she tried to turn with it, but her shoes slipped, smearing blood across the deck as she twisted sideways and fell, a strangled cry following as she slammed hard against the floor. She scrambled back up, giving up on making it to the Comms Room and diving through the nearest doorway in to one of the Science Labs. She had to hide, had to find a place to conceal herself from it.

Tears streamed down her face as she crawled beneath the table, mixing with the blood that had collected there. Julian's blood.

She let out a soft sob, one trembling hand and then the other reaching up to rub it off her cheeks, but she only managed to smear it. Overhead, the fluorescent lights flickered, and outside the door, Renee heard the creatures otherworldly scream one more time...



In 2027, with population and poverty levels steadily rising; war, disease, and terrorism running rampant; the global economy in shambles; and hundreds of thousands of people unemployed, the European Union embarked on a bold plan to send two thousand people out into space to colonize a new world. With faster-than-light technology only recently having been developed by Weyland Industries, the whole world looks on, and many call the plan insane. The European Union calls it Project: Ark.

Four faster-than-light colony ships are built: the Europa, the Ganymede, the Io, and the Callisto. In the summer of 2029, the first of the four ships, the Europa is launched, it's destination is the distant G-type star HD 102679, approximately 12.5 light-years away. It will take five years for the ship to get there, but the hope is that they will find at least one habitable planet. The other three ships would follow at five year intervals, with new families, new seeds, and new supplies to keep the colony running. But the Europa never made it.

Two years later, Project: Ark became obsolete, as Weyland Industries pushed forward the terraforming of Luna (Earth's moon), and the launch of their own deep-space exploration vessel, the Hellades. Project: Ark and the Europa were almost totally forgotten...

In deep space, twelve light-years away, the Europa had successfully reduced their speed to sublight velocities, but the reactivation sequence for the ships crew failed to initialize, and, without a crew to stop her, the Europa continued on her journey forward, rocketing in to deep space...

She would be just one of a dozen or so "lost ships", claimed by the void. A relic of a different time...

...or it would have been...



.....

SIGNAL DETECTED...

INITIATING CREW WAKE-UP...




Welcome to Alien: Quarantine, a new RPoL game set in the Alien universe developed by Ridley Scott and using the new Alien RPG system released by Free League. Players will take on the rolls of the crew of the UNCSS Persephone, a Star Hauler-class transport that has just completed a cargo run to the frontier world of Tanaka-5 and is enroute back to the core when their ship receives an automated distress signal.

If you are interested in playing a Roughneck serving as a engineer or a Pilot looking to explore space aboard a Corporate Star Ship, then take a look. Alien Xenomorphs need not apply.
crimsonspecters
 member, 181 posts
Tue 31 Mar 2020
at 03:23
Alien: Quarantine
It had started with a signal, little more than a random burst of static in the black void of space, but repeating, and irregular enough that the Europa's computer had judged it to be artificial, and dragged the crew out of cryostasis. That was when their problems started...

Parker was the first to notice that they were off-course. No, not just off-course, adrift, the engines still pushing them forward at the last sublight velocity they had achieved; and they were nearly out of fuel. They'd overshot the target plant by over hundred lightyears. Worse, if the computer was to be believed, they had been in cryostasis for over a hundred and fifty years.

The Europa had been one of the first interstellar missions, launched by the European Union in 2029, with the stated goal of reaching HD102679, a system with a G-type star that was believed to have at least one planet in the habitable zone. The trip had been expected to take only five years to complete, to transit the twelve and a half lightyears to their target planet, but something had obviously gone wrong.

The ships computer confirmed that the ship decelerated from FTL speeds at the appropriate point, but that a malfunction of the cryostasis systems meant the crew was not woken up. Worse, back-up systems, systems designed with the full knowledge that this was the Europa was the first interstellar ship, and therefore would be all alone in the far depths of space, ad failed to activate as well. A situation that could only be described as "Murphy's Nightmare". So the Europa had continued on her trajectory at sublight speeds until her solid fuel had run dry, and even then, with no friction to slow her down, had continued to hurtle forward into the ether. Had the intermittent signal not activated a fail-safe subroutine in the ships systems, the crew may never have woken up. It was a sobering thought.

With five-hundred colonists dependent on what the crew did next, they couldn't focus on the fact that they had overshot their target world; they had to deal with what was in front of them.

Lost, stranded in deep-space, with only the liquid fuel boosters and three shuttles, there only hope lay in that signal. Maybe, after a hundred years, another ship from Earth had found them. It was a thin hope, but on the edge of nothing it was a hope that every member of the crew clung to with fierce determination.

And so they set to their tasks. Identify and locate the signal...and pray...



Alien: Quarantine is off and running. We have the majority of the crew of the UNCSS Persephone having just woken up from hypersleep just outside of GJ2066, enroute to Anchorpoint Station to refuel, pick up some passengers, and hopefully pick up two more Engineers/Technicians to keep the ship in the air.

To that end, we are looking for two more players to play Roughneck characters. The Roughneck "class" is a catch-all that includes engineers, technicians, and laborers that handle all of the dirty and hard jobs aboard a starship or on a Frontier colony. Players would start off as transient crew picked up by the Persephone with the hope of maybe getting signed on full time.

If you are interested, drop an RtJ today!
More information about the game owner, crimsonspecters:

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