Sins of the Orishi is a Space Opera-ish game, taking a a heavy influence from Dark Matter, Killjoys and, at the players insistence, Firefly.
The PCs were awakened from cryo-sleep to find themselves aboard a space-station that was falling apart around them. Turns out they were all convicted criminals, but the awakening was botched and the PCs don't remember their life before awakening.
They fought their way onto a half-stripped space-ship (
The Orishi), and survived a FTL jump despite the ship--
supposedly--not having a jump drive. The ship has just tethered to an asteroid colony where they've got five cycles to come up with the cash to pay for their atmosphere, food, etc... And things are about to get ugly, because I got impatient after a couple of sudden ghosts.
I've got four pretty active players and could take on a couple more. The system is Fate Condensed. I don't mind teaching. The focus is on the story, but there
will be a strong meta-game discussion going on.
Sins of the Orishi
This message was last edited by the user at 05:39, Sun 31 July 2022.