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D&D 5E: Darwell's Tower -- evil artifact, snatch and grab.

Posted by h3athrow
h3athrow
member, 29 posts
Wed 11 Nov 2020
at 19:27
  • msg #1

D&D 5E: Darwell's Tower -- evil artifact, snatch and grab

Darwell Umbruskor has long been know around town as an eccentric but ultimately harmless old sage. From what you've heard, he keeps odd hours, rarely speaks a word to anyone, and lets no one enter his tower save for a few servants. Though quiet and somewhat mysterious, Darwell has done nothing to arouse undue suspicion.

Sir Jeffers, the second in command of the town guard, claims otherwise. According to evidence he recently came across, Darwell Umbruskor is both a necromancer and a dedicated priest of Nerull.

Will you be able to sneak into the Darwell's Tower, obtain the glass sphere, and escape? Help thwart what might be a diabolical plan in this classic snatch and grab caper.

This game is for 4-6 characters of levels 3-4.

More information about the game owner:

Game: Danger in the Westermarck.

1 game running, 0 deleted games.
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