Dungeon Crawl with simple rules (and emotional trauma!)
A fast-playing but somewhat slow-moving (that is, the rules are built for speed, but we're busy with real life, so the posting pace is kind of slow) needs at least one new player, maybe two.
Come on a room-by-room dungeon crawl... except this "dungeon" takes the form of a derelict ship graveyard out on the rocks... There's dangerous stuff brewing out there...
The PCs are trying to get to the bottom of what's going on with ships that've run aground on rocks at sea-- about seven ships, all scrunched up next to each other. There's ghosts, and cultists, and monsters and stuff... Come help them finish their quest! This Warlock and Cleric need your help!