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Choice Driven Fantasy.

Posted by Talon
Talon
member, 402 posts
Tue 7 Sep 2021
at 22:59
  • msg #1

Choice Driven Fantasy

Your Majesty, you requested I summarize the state of our land so that the nobility could be made aware of our dire circumstances. Here is the situation as it stands.

Our Kingdom of Leiric, greatest of the human lands, has known two centuries of idyllic peace. That ended a decade ago. Goblins and orcs have been ambushing farmers in the east. The elves to the north have cut off all contact with Leiric and sealed the borders of the Fey Wilds to any who try to enter, including their own kin. To the south the Storm Seas have been living up to their name, the majority of the royal fleet of Leiric was lost in one particularly violent tempest two summers ago and now pirates have been running amok causing shortages across the kingdom as our ports are strangled. The only reprieve for the moment is to the west, there life remains quiet... but word has it that our neighbors the spellslaving Gaumen are mobilizing. We suspect they plan to take advantage of the woes besetting our lands.

After years of peace our armies are ill trained. With our trade crippled we're poorly equipped. Our elven allies have turned their backs. There are dark days ahead, my lord.

Your humble court steward,
Ontamin Santival


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Does the above sound like generic fantasy to you? It should! The goal of this game is to embrace a fantasy game, but in the vein of fantasy stories rather than a game beholden to typical RPG balance. The focus of this game isn't on a unique fantasy setting, but rather on the Heroes. Expect to see many of your typical fantasy tropes from trolls under bridges, orcs and goblin marauders, dragons sitting atop hoards of treasure all while elves and dwarves bicker over ancient squabbles. All of this serves as a backdrop for your Heroes to adventure, make choices, and play out larger than life adventures.

Core Concepts

Fantasy is full of stories of wizards calling down lightning bolts, warriors lifting massive iron castle gates, heroes singing a forest into complacency and other wild undertakings that often aren't possible in roleplaying games because of concepts of balance.

This game is throwing that out the window and is aimed at letting players fulfill these grand ideas. Unbound Fantasy will be a game of your Hero's personal journey, who they end up will be equal part their intention and the adventures they undertake.

Unbound Fantasy will move at a brisk pace, expect 4 posts per week, or even up to one per day depending on how things are flowing.

The game is currently seeking 1 player.

Long and Short of It
Progression Based Freeform
Choice Driven
Sandbox
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