[Recycling an old game slot. Please ignore the posts above this one.]
Let's tell a wintry tale, gang!
The Icewind Dale lies north of the Spine of the World and is a land rarely traveled except for those bolstered by stout hearts, driven by daring hopes, or perhaps fleeing from a guilty conscience and the secrets of the past.
At the best of times, the scant foothold of civilization known as Ten-Towns is not for the faint of heart. Katabatic winds sweep down from the Reghed Glacier, ceaselessly battering anything that dares to grow or breathe in Icewind Dale. Without fail, these winds find their way through every chink and crack, every opening in the warmest furs, every tent flap, every roof and board of the strongest homes, draining away any hint of warmth.
These, however, are not the best of times. The region has become trapped in a perpetual winter that is getting worse by the day. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in more than a year. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as King and Queen.
It has become clear that this eternal winter is not a natural phenomenon and most believe that foul magic is at play! An observation strengthened by the fact that a shimmering curtain of light illuminates the sky each night, as if a spell is being cast over the land.
Some believe this everlasting winter to be the work of dark wizards and long-forgotten magic, while others blame mysterious creatures bubbling up from the Underdark. Still others believe that the endless winter is a punishment decreed by Auril the Frostmaiden, the god of winter’s wrath. Most don’t know what to believe – but nearly all agree that something has to be done about it, before Icewind Dale becomes naught more than a frozen tomb.
The folk of the Icewind Dale live in a scattering of settlements known as Ten-Towns. Caravans coming from the south have dropped off, and travel between settlements has become treacherous, which has left everyone feeling isolated. Some townspeople and even whole towns have even begun to try and appease the Frostmaiden with sacrifices of one kind or another.
For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and — in the spirit of heroes who have come before — leave one’s mark on this frigid, blighted land.
Rime of the Frostmaiden [5E] is now accepting players.
The tone of the adventure is dark, and as a self avowed horror nerd, I can absolutely get on board with that.
You can expect the campaign to fully lean into the bleak landscapes, brooding villains, a sense of isolation ... and more than a little bit of horror.
The author, Chris Perkins, took inspiration / worked to include elements of:
- The Thing by John Carpenter
- At the Mountains of Madness by HP Lovecraft
- The Shining by Stanley Kubrick
- Alien by Ridley Scott
If anything you've read so far has piqued your interest, pop on by and see if this one is for you. If so ... I'd love to see your RTJ.
This message was last updated by the user at 12:58, Sat 14 Jan 2023.