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16:31, 23rd April 2024 (GMT+0)
This is an advertisement for a game that no longer exists.

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Spelljammer 5e.

Posted by tmagann
tmagann
member, 789 posts
Thu 18 Aug 2022
at 19:35
  • msg #1

Spelljammer 5e

Someone had to be first, and the rules have been out 3 whole days....

Now hiring:
Able bodied crew willing to go where no man (or other) has gone before.
Far Realm touched need not apply.
Please at least know what a ship looks like.
Some spell casting ability a plus.

Fear of heights a detriment.
Apply at Trident Trading's main Office, Avenue of the Merchants, Atlantis.


You are being hired by Trident Trading, proud to be the sole source of the ever handy Hot Plate, The Cook's Friend (patent pending) to open new markets for them.

Fresh off their success in opening up the Western Continents they are now sending an exploratory mission to Wildspace in search of...well, new markets.

Crew are being hired for the Ad Astra, a new ship built to explore the planets in the sky looking for new sources of untapped revenue (the Western Continent was a bit of a disappointment, other than they grey liquid the folks that rip out hearts like so much).

This is meant to be an introduction to the new SJ rules, including the unlearning of some of the older rules. Characters will NOT be previously experienced in Wildspace, and will come from my home brew Fantasy Earth setting, so there are some limits on what might be available by way of geography.
tmagann
member, 791 posts
Thu 25 Aug 2022
at 20:27
  • msg #2

Spelljammer 5e

We have 5 characters ready to go, but would like a couple  ore so that we can survive inevitable losses once the game starts.

If you're interested in trying the 5th edition Spelljammer rules out, please check the link above and consider sending me an RTJ.

The game will start on Monday the 29th.
catman63
member, 1 post
Mon 29 Aug 2022
at 04:56
  • msg #3

Spelljammer 5e

In reply to tmagann (msg # 2):

I am interested! I have been wanting to do a spell jammer game for  while now!
tmagann
member, 811 posts
Thu 13 Oct 2022
at 17:06
  • [deleted]
  • msg #4

Spelljammer 5e

This message was deleted by the user at 01:00, Sat 10 Dec 2022.
tmagann
member, 812 posts
Thu 13 Oct 2022
at 23:19
  • [deleted]
  • msg #5

Spelljammer 5e

This message was deleted by the user at 01:00, Sat 10 Dec 2022.
tmagann
member, 822 posts
Sat 10 Dec 2022
at 01:03
  • msg #6

Spelljammer 5e

And once again we have 2 openings.

We have six characters in play, but we have room and an opportunity to add 2 more.

This 2 new characters would actually be native to Space and in a position to act as guides, The current port of call is an asteroid shipyard, so new characters would have some space familiarity by necessity.

Note, also, that the new crew advertisement posted in play will be requesting at least one potential helmsman. Given the new rules that's actually a fairly low bar to meet.

If trying out the new Spelljammer rules interests you, please check the link above.

Please don't respond here, as such responses often go unseen. Use the link above and the game's RTJ button.
tmagann
member, 823 posts
Sat 10 Dec 2022
at 06:15
  • msg #7

Spelljammer 5e

And, once again, I'm am full up almost immediately. Recruit is closed for now.
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