Spelljammer 5e
Someone had to be first, and the rules have been out 3 whole days....
Now hiring:
Able bodied crew willing to go where no man (or other) has gone before.
Far Realm touched need not apply.
Please at least know what a ship looks like.
Some spell casting ability a plus.
Fear of heights a detriment.
Apply at Trident Trading's main Office, Avenue of the Merchants, Atlantis.
You are being hired by Trident Trading, proud to be the sole source of the ever handy Hot Plate, The Cook's Friend (patent pending) to open new markets for them.
Fresh off their success in opening up the Western Continents they are now sending an exploratory mission to Wildspace in search of...well, new markets.
Crew are being hired for the Ad Astra, a new ship built to explore the planets in the sky looking for new sources of untapped revenue (the Western Continent was a bit of a disappointment, other than they grey liquid the folks that rip out hearts like so much).
This is meant to be an introduction to the new SJ rules, including the unlearning of some of the older rules. Characters will NOT be previously experienced in Wildspace, and will come from my home brew Fantasy Earth setting, so there are some limits on what might be available by way of geography.