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OOC. Posted by Caninrok. | Group: 0 |
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Author | Message | [bottom] |
Caninrok GM, 3 posts Wed 17 Mar 2010 at 16:23 |
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Caninrok GM, 9 posts Fri 19 Mar 2010 at 00:50 |
I should mention that Cha Wiz gets first option at a Cleric, Cha Qui gets first option at a rogue and Cha ApM gets first option at a magic user. Of course, I don't care much about the actual make up of the party. Almost anything is ok with me. But I don't recommend 5 Diviners. Finally please post a message here or in a new PM to me that lets me know you understand whats going on and continue to desire to play in this Castle Whiterock Campaign. Thanks. | |||||||
Cha Bas player, 1 post Fri 19 Mar 2010 at 01:05 |
Greetings lads :) With a cleric, rogue and wizard dibsed I guess that leaves a biffer and open role for the remaining two of us. Canin, what source material is open to us to create our characters, and what's the point buy? This message was last edited by the player at 01:12, Fri 19 Mar 2010. | |||||||
Cha Wiz player, 1 post Fri 19 Mar 2010 at 01:06 |
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Cha ApM player, 1 post Fri 19 Mar 2010 at 01:08 |
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Cha Ver player, 1 post Fri 19 Mar 2010 at 02:19 |
I'm entirely in the picture of what's going on. I'm still fine to play anything, so I'll be probably filling up a spot that's needed and not picked. :) | |||||||
Cha Qui player, 1 post Fri 19 Mar 2010 at 03:20 |
Oh, and I understand what's going on. | |||||||
Cha Ver player, 2 posts Fri 19 Mar 2010 at 08:27 |
Would be good to know resources, level and such so I can start actually brainstorming :P | |||||||
Caninrok GM, 10 posts Fri 19 Mar 2010 at 08:38 |
AS for material, I generally am willing to at least consider anything. Just know that I keep a handy by item veto power handy. Most WoTC material is acceptable but other things may be as well. Just let me know what you're looking at (and be prepared to explain in detail if I don't have access to the material; though I have access to a lot of resources) and I'll make a call on whether it'll be acceptable or not. I like providing my players with lots of option but I will say no to things that I feel are unworkable for reasons of balance or logic or whatever. For example, there a several spells in the Spell Compendium that I'll probably be giving the big NO to because I really think they are far too powerful or open to abuse. However, other spells from the same book are more than welcome. | |||||||
Cha Bas player, 2 posts Fri 19 Mar 2010 at 09:03 |
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Cha Ver player, 3 posts Fri 19 Mar 2010 at 09:38 |
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Caninrok GM, 11 posts Fri 19 Mar 2010 at 09:46 |
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Cha Bas player, 3 posts Fri 19 Mar 2010 at 09:47 |
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Caninrok GM, 12 posts Fri 19 Mar 2010 at 09:50 |
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Cha Bas player, 4 posts Fri 19 Mar 2010 at 09:51 |
Many thanks. | |||||||
Caninrok GM, 13 posts Fri 19 Mar 2010 at 10:15 |
Oh and just a note: Have fun making characters and such but please don't get too attached to any particular aspect of the character including background (personality you can probably safely start crafting without any fear of DM law coming down). You are all approved players but no particular character or aspect of a character is final until we actually getting the ball rolling with some IC threads. Also, I know lots of players, including me at times, love to make elaborate backgrounds for their characters. Just remember you are only level 1 at the beginning of this campaign and hopefully the really defining moments of your characters lives will be the ones that happen in game. A well crafted personality including fears, hopes, dreams, addictions or whatever else it is that determines how your character acts and lives their life now is more important than a well written story about what happened in the past. | |||||||
Cha Qui player, 2 posts Fri 19 Mar 2010 at 13:27 |
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Cha Ver player, 4 posts Fri 19 Mar 2010 at 13:48 |
Not sure yet thou. I might go barbarian or something like that. | |||||||
Cha ApM player, 2 posts Fri 19 Mar 2010 at 14:02 |
group? | |||||||
Cha Wiz player, 2 posts Fri 19 Mar 2010 at 14:29 |
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Cha Wiz player, 3 posts Fri 19 Mar 2010 at 14:35 |
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Cha Bas player, 5 posts Fri 19 Mar 2010 at 14:49 |
Cha Ver: biffer (paladin or barbarian) Cha Wiz: healer (cleric, non-frontliner) Cha Apm: caster (wizard, non-frontliner) Cha Qui: rogue (various, unknown) That sound about right? I'm pretty happy with good as well. Not a fan of evil. | |||||||
Caninrok GM, 14 posts Fri 19 Mar 2010 at 14:54 |
In fact I think I have to politely ask everyone to slow down slightly. As we all know I'm trying to get three games up and running and we're looking for long epic games here. We can afford to take a little time putting the characters together. I'm glad everyone's excited, so am I, and good things are coming. Before the weekends out I hope to have all the relevant info your going to need for character creation posted in threads and then we can get down the some serious character generation and roleplaying. Feel free to keep talking concepts and/or roll stats to start giving yourselves ideas of what you have to play with but give me a little time and you'll have everything else you need too. | |||||||
Cha Qui player, 3 posts Fri 19 Mar 2010 at 15:12 |
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Cha Wiz player, 4 posts Fri 19 Mar 2010 at 15:16 |
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Caninrok GM, 17 posts Fri 19 Mar 2010 at 17:07 |
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Cha Wiz player, 5 posts Fri 19 Mar 2010 at 18:07 |
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Cha Ver player, 5 posts Fri 19 Mar 2010 at 19:13 |
I don't want to rush anywhere. That's a fact. I personally, would like to develop a character form a background I have in mind. What do I mean under that? I mean, I'm not picking a class and write a background for it, but the other way around. I think up a possible personality and background, and then give it a class. But yea, it's probably around something that will be a frontline kicker. Paladin, barbarian, fighter or something completely other thing, I don't know. DM, am I allowed to take in consideration the Book of the Nine Swords by chance? Has some interesting things. Once our DM has more time on his hands and I'm done putting together a draft of background and personality, I'll see about getting the info down. Questions: Will our characters know each other up in advance? Or just some of us? In either case, would anyone be interested in making a shared background? :) | |||||||
Cha Qui player, 4 posts Fri 19 Mar 2010 at 19:43 |
There's always the possibility of my character having a casual link to another's past, though it may not be positive. =D And, yes, I should be a frontline "assistant." Sneak Attack where possible. | |||||||
Cha Bas player, 6 posts Sat 20 Mar 2010 at 01:51 |
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Cha Qui player, 5 posts Sat 20 Mar 2010 at 03:22 |
Two drums and a cymbal fall off a cliff. | |||||||
Cha Ver player, 6 posts Sat 20 Mar 2010 at 12:10 |
I've been reading BotN recently, and I've found Swordsage or Warblade to be quite interesting. Especially the Swordsage. Crusader is as well an interesting thing, but my approach of personality would not really fit. What I really like in Swordsage is the whole "mind clarity" thing. I have an interesting personality I would like to play out. So I'm asking our kind DM, should I continue thinking about this concept or now? :) I might as well consider a Warblade as mentioned above. Difference is, Swordsage is not really a frontliner, while a Warblade is exactly that... This message was last edited by the player at 12:37, Sat 20 Mar 2010. | |||||||
Caninrok GM, 19 posts Sat 20 Mar 2010 at 12:40 |
I tend to hear very bad things about that book and I know a lot of DMs disallow it. However, my personal experience with it is nill but I have access to it with my face to face playing friends so let me check out a swordsage and get back to you as soon as I have. | |||||||
Cha Ver player, 7 posts Sat 20 Mar 2010 at 13:02 |
What I can say: lots of DMs disallow it because they do not actually understand how the whole martial process work. I know for a fact lots of them just look at powers and say "no I won't allow it", but they don't check actually how they work, how restricted they are, and so on. (especially the part that you need to prepare your powers like a regular wizard). But hey, if it's a problem - I have no problem with that either. I have about 20 ideas still in my pocked, and still growing. :D If anyone has any suggestions for frontliner classes, I'm all ears (eyes). :) | |||||||
Caninrok GM, 20 posts Sat 20 Mar 2010 at 13:24 |
You know what, I borrowed the book just now (one of my game buddies is a neighbor) and this doesn't look too bad to me at all. Also, if I decide I was wrong then I can think of a few easy ways to lessen the power of the class very easily, such as making the full round action to re-ready a maneuver provoke attacks of opportunity. So go ahead and we'll see how it goes. In case it needed to be said: I reserve the right to disallow any maneuver, stance or feat from this book on a case by case basis. Especially as I don't know most of them. | |||||||
Caninrok GM, 21 posts Sat 20 Mar 2010 at 13:28 |
__________________________________________________________________________________________ Personally I prefer professional adventurer to mercenary company but I won't force you. However, the land your going to be "adventuring" in does have a tradition of companies of adventurers often naming themselves in some way such as: The Company of the Tempest, or the Fellowship of the Broken Arrow. Basically, they are a meeting ground between adventurer and mercenary. They may take contracts and broker deals like Mercenaries but they are often as much in it for Glory, exploration or personal missions of some sort and will often act according to their own agendas and not just as simple swords (or spells) for hire. Personally, I won't force any such decision on you all (this is a group decision for yourselves to make) but I would suggest that you agree to be a VERY recently formed such company of adventures looking for their first job/mission/quest/goal/purpose whatever. Perhaps some of more shared history than others or not as you like. That's your DMs two cents. ________________________________________________________________________________________ | |||||||
Cha Bas player, 7 posts Sat 20 Mar 2010 at 13:45 |
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Cha Bas player, 8 posts Sat 20 Mar 2010 at 13:47 |
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Caninrok GM, 22 posts Sat 20 Mar 2010 at 13:53 |
I don't suppose you mean adventuring company do you? :) | |||||||
Caninrok GM, 23 posts Sat 20 Mar 2010 at 14:03 |
It looks the pregens are all outfitted with about 150gp worth of stuff so everybody can take that as their starting gold. | |||||||
Cha Bas player, 9 posts Sat 20 Mar 2010 at 14:07 |
Of course, that's what I meant ;) | |||||||
Caninrok GM, 24 posts Sat 20 Mar 2010 at 14:11 |
By the way, as soon as anyone decides on a character name I'd be happy to change your monikers from the Cha series to something more respectable like Bob the Human. | |||||||
Cha ApM player, 3 posts Sat 20 Mar 2010 at 16:15 |
Languages: 1] Is Draconic the language for Magic? 2] Are there other languages associate with magical lore? 3] Are there human languages besides Common. Basically, besides free Common I have 4 language points and I want to get languages that can be useful. Backgrounds - Do you want to go over them first as a PM or just added it to the character sheet? | |||||||
Caninrok GM, 27 posts Mon 22 Mar 2010 at 05:02 |
Two of you have new names now. A couple specific answers to some specific questions: Cha Qui - The Lasher prestige class lucks fun to me. I envy you, always had a desire to play a whip user myself. That and an all dagger, all the time, fighter/rogue. Mordred - magic stuff could be in any language. Definitely Draconic, Celestial, Abysall, Elven, and possibly any of the elemental languages. Other possible useful languages? Gnomes have some history in this kingdom and Dwarven kingdoms both Good and Evil exist in the mountains which border the kingdom to the East. Knowing the languages of your enemy is always a good tactic and without giving anything away you can always assume D&D enemies at some time will probably include various goblinoid, orc and giant races. I won't promise or rate the usefulness of any particular language because I'm a big believer in the enjoyment of discovery in a game like this. This message was last edited by the GM at 05:25, Mon 22 Mar 2010. | |||||||
Caninrok GM, 28 posts Mon 22 Mar 2010 at 05:24 |
This message was last edited by the GM at 05:25, Mon 22 Mar 2010. | |||||||
Cha Wiz player, 6 posts Mon 22 Mar 2010 at 13:08 |
I am willing to consider a shared background. I'm a human cleric, who worships Olidyra, with domains of Travel, and either Celerity or Trickery. Beyond that, anything goes. Someone drop me a PM if they are interested. | |||||||
Cha Ver player, 8 posts Mon 22 Mar 2010 at 13:23 |
This message was last edited by the player at 13:23, Mon 22 Mar 2010. | |||||||
Lonhro player, 10 posts Mon 22 Mar 2010 at 13:29 |
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Cha Ver player, 9 posts Mon 22 Mar 2010 at 13:32 |
It's still not a final decision. I'm sliding between paladin and monk :) EDIT: I'll go with a paladin :) This message was last edited by the player at 13:34, Mon 22 Mar 2010. | |||||||
Lonhro player, 11 posts Mon 22 Mar 2010 at 13:39 |
The rogue is apparently a frontline support (I'm not really familiar with swashbuckler), and my bard is going to be up there next to you yelling and screaming (in tune!), so you're not alone. But a paladin sounds pretty good :) I'd be nervous about my protector wearing less armour than me! | |||||||
Caninrok GM, 30 posts Mon 22 Mar 2010 at 14:04 |
THE DM SEES ALL! Apparently I get auto CCed all PMs between players. So best not be saying bad stuff about me! | |||||||
Cha Ver player, 10 posts Mon 22 Mar 2010 at 14:17 |
So do moderators. It's just made for the sake of keeping up rules when it comes to content. | |||||||
Mordred player, 4 posts Mon 22 Mar 2010 at 14:51 |
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Cha Wiz player, 7 posts Mon 22 Mar 2010 at 16:01 |
WRT, the caster level check for diseases/curses/etc. Could these be improved with high ranks in certain skills, such as arcana, heal, or nature? | |||||||
Mordred player, 5 posts Mon 22 Mar 2010 at 16:10 |
Align : Law 4/ Good 3 | |||||||
Cha Ver player, 11 posts Mon 22 Mar 2010 at 16:14 |
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Radoslav Meick player, 6 posts Mon 22 Mar 2010 at 17:02 |
Uh oh... All these lawful people! | |||||||
Cha Ver player, 12 posts Mon 22 Mar 2010 at 17:46 |
^^ Well. I have to stick to law. And hopefully, you won't give me the reason to smite you :D | |||||||
Caninrok GM, 31 posts Tue 23 Mar 2010 at 07:57 |
Mordred: Like in the regular alignment system if I feel that your character is behaving in ways not matching your stated alignment I'll probably ask you to change it. For RP reasons you yourselves may decide that your characters outlooks on life are changing and alter them yourselves. Without a traumatic reason drastic changes quickly would be unrealistic and I don't intend to punish anyone whose alignment is changing. People (and monsters!) change and very few beings alignments should be completely rigid anyway. Cha Wiz, just as there are no skills which benefit dispel magic there are no skills which benefit those other spells either. However its not a bad idea. I might consider allowing a synergy bonus of +2 for those who have a certain number of ranks in relevant skills but for now I'd like to try out the system as I originally found it and see how it goes. Lets try tinker level 1 and see how it goes before we up it to tinker level 2. Radoslav, with the removal of use rope as a skill perhaps we'll add an equivalent requirement in say...balance...for the Prestige Class you were looking at. Ok folks, we're rolling along nicely, next step for me later today or maybe tomorrow will be to provide the general background and geography and stuff for the game. (Where are we and what does it look like!) As well as some guidance to tie all your characters together and into the game. I'm going to suggest you all know each other to some degree (perhaps some almost not at all!) and have decided to form an Adventuring Company as previously discussed. I'll give more later like I said. Near as I can tell the IC game should be starting within a couple days (or less!) I think we've got a very nice group shaping up here. Should be fun. | |||||||
Caninrok GM, 36 posts Tue 23 Mar 2010 at 13:25 |
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Radoslav Meick player, 8 posts Tue 23 Mar 2010 at 15:40 |
BTW, are we using Flaws and Traits from Unearthed Arcana? | |||||||
Dena Silverwrath player, 14 posts Tue 23 Mar 2010 at 15:47 |
Anyway. Yea, the flaws/traits thingy could be interesting. ^^ EDIT: DM, Can we use "The Tangled Web" online sheets? :) If you don't know what that is, see here, one of my older sheets: http://www.thetangledweb.net/f...w_char.php?cid=33523 This message was last edited by the player at 15:53, Tue 23 Mar 2010. | |||||||
Cha Wiz player, 9 posts Tue 23 Mar 2010 at 16:00 |
Also, I see some of us have surnames, and others don't. Is there some pattern we should follow? | |||||||
Radoslav Meick player, 9 posts Tue 23 Mar 2010 at 18:13 |
No? Try these: http://ohthehugemanatee.net/word-o-matic/greek-heroes/ http://ohthehugemanatee.net/word-o-matic/star-wars/ http://ohthehugemanatee.net/word-o-matic/bible-names/ | |||||||
Dena Silverwrath player, 15 posts Tue 23 Mar 2010 at 18:18 |
http://www.seventhsanctum.com/index-name.php | |||||||
Radoslav Meick player, 10 posts Tue 23 Mar 2010 at 18:24 |
http://ohthehugemanatee.net/word-o-matic/1530/ | |||||||
Mordred player, 7 posts Tue 23 Mar 2010 at 18:43 |
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Lonhro player, 13 posts Tue 23 Mar 2010 at 20:01 |
This message was last edited by the player at 20:02, Tue 23 Mar 2010. | |||||||
Dena Silverwrath player, 16 posts Tue 23 Mar 2010 at 21:17 |
"It's an illusion. No spell can reshape the side of a mountain like that. I disbelieve and walk off the 500' cliff." | |||||||
Caninrok GM, 37 posts Wed 24 Mar 2010 at 08:26 |
Flaws from Unearthed Arcana. Uh, I'll allow one per character. Two as suggested by the book is too many in my opinion. Also, if you're going to have a flaw make it fit your character. I don't like things like taking flaws thoughtlessly simply to grab extra feats. Dena, that's a nice looking character sheet and you or anyone else is welcome to use that resource. But I won't be making it a requirement. Anyone who decides to put together their character sheet in that manner: please put a link to it in your character sheet section of this game. Backgrounds: Ok everyone, I'd like to suggest some conceit to ease of play and quicker getting startedness. As this is PbP things can sometimes seem to move at a glacial pace. So lets skip the IC part where you all make introductions and work your way around to deciding to work together for some reason. Let's assume you've already done that. All of you are adventures for some reason or another, you may be looking for wealth or glory. You may be looking for experience and knowledge. Perhaps, as in the case of our cleric exploration is a religious calling. Or as in the case of a Paladin, working with other adventures often provides opportunity to fight evil and help the downtrodden. Your reasons for wanting to adventure are your own, but you all want to do it. (and seriously, if you don't, why the heck did you apply to play "the greatest dungeon story ever told!"??) Some of you may have known each other for a long time or even be related - Mellar and Lonhro I'm looking at you. Others may be more recent relations. Of course, an aspiring adventure in the Kingdom of Morrain at this time knows that the town of Cillamar is the place to go. There is a famous inn there, The Slumbering Drake, widely known to be run by a a wealthy and purportedly powerful sorceress, is a favorite of travelers for its good comfort and relatively cheap and fair prices and the sorceress is known to be found of explorers and adventurers. So what is a young aspiring seeker of ________ (whatever applies to your character) going to do but head to Cillamar and the Slumbering Drake. Whether along the way or prior to or just after arrival you have met one another, swapped a few notes and come to the conclusion that forming an adventuring company makes sense for each of your own reasons. Along the road you have all also picked up at least one interesting story or rumor. The sort adventurers love to hear. Thus, I'd like to start you as a group in The Inn of the Slumbering Drake in the town of Cillamar. Hows this all sound to you folks? Also, just waiting on Millar and Dena's character sheet and then we're probably ready to roll. Any questions? | |||||||
Lonhro player, 14 posts Wed 24 Mar 2010 at 08:29 |
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Dena Silverwrath player, 17 posts Wed 24 Mar 2010 at 08:59 |
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Caninrok GM, 38 posts Wed 24 Mar 2010 at 09:04 |
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Mellar player, 11 posts Wed 24 Mar 2010 at 17:04 |
Mellar is very easy going, but also very curious. He is obviously a bit of an outdoorsman, skilled in nature, and survival. He is also knowledgeable about religious matters, and can cook quite well. He is also skill in the treating of wounds and injuries. More to come when I have time to write it. | |||||||
Mordred player, 9 posts Wed 24 Mar 2010 at 17:27 |
was an orphan raised by a kindly blacksmith and his wife. At about 11 he was made an apprentice. Perhaps he seems a bit too quiet at times. But 7 years as someone's assistant as they travel from town to town may make a scholar but not improve social skills very much. Mordred dresses in black robes, and black gloves and black leather boots. Easier to keep clean then white or colorful garments. He walks with a staff that looks like he cut it from a tree limb. There is also a dagger at his belt. One could consider him handsome if his features were not always half hidden with the cowls of his robes. He tends to talk softly. Oh, if the group has been together for a while there is a small tattoo on his left shoulder. Beautiful work - of a Red Dragon flying over a Black Moon. | |||||||
Dena Silverwrath player, 18 posts Wed 24 Mar 2010 at 18:04 |
What I've posted in character description however is there for anyone to read if he or she wills so. "A young human in her early twenties. Dena wears a full set of clothes suited for someone who never knows what to expect. Sturdy boots, leather breeches, a belt with a few pouches and a sword sheeted on the side, a sturdy shirt, heavy gloves and a cloak. She wears a large, silver holy symbol of Justicia around her neck. Dena wears no armor at all, but a large shield that she wears on her back, half of her very own size. Beside the sword on her waist, another weapon, a crossbow hangs on her shoulder, next to the shield. The young woman certainly does look attractive, and seems to be a very friendly person from the first impression. An immediate notice in her appearance is certainly her silvery hair." | |||||||
Radoslav Meick player, 11 posts Wed 24 Mar 2010 at 20:07 |
He has a compulsive personality and will act on a whim. He has a disdain for laws he doesn't agree with and with authority in general. Regardless, he avoids conflict when possible. | |||||||
Lonhro player, 16 posts Thu 25 Mar 2010 at 06:44 |
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Caninrok GM, 43 posts Thu 25 Mar 2010 at 06:55 |
I think everyone's ready to go and any little details of character creation or background witing left can be fixed up as we go. | |||||||
Caninrok GM, 44 posts Fri 26 Mar 2010 at 01:20 |
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Lonhro player, 19 posts Fri 26 Mar 2010 at 01:35 |
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Radoslav Meick player, 15 posts Fri 26 Mar 2010 at 18:58 |
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Lonhro player, 20 posts Fri 26 Mar 2010 at 19:31 |
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Caninrok GM, 45 posts Sat 27 Mar 2010 at 01:28 |
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Lonhro player, 22 posts Sat 27 Mar 2010 at 01:41 |
This message was last edited by the player at 01:41, Sat 27 Mar 2010. | |||||||
Radoslav Meick player, 17 posts Sat 27 Mar 2010 at 05:51 |
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Dena Silverwrath player, 21 posts Sat 27 Mar 2010 at 18:26 |
Wine: Common (pitcher) 2 sp 6 lb. Fine (bottle) 10 gp 1½ lb. | |||||||
Caninrok GM, 47 posts Sat 27 Mar 2010 at 23:39 |
Imported Elven Blush Wine: 10gp/bottle Common Ale: 5cp/mug Fancy Ale: 7cp/mug Pumpkin Spice Ale: 1sp/mug Common Wine: 1sp/pitched Local mixed berry wine: 2sp/pitcher Cheese and fruit platter: 3sp Bread and Cheese platter: 2sp Assorted Meat jerky and cheese platter: 7sp Assorted smoked fish platter: 5sp Seasonal steamed or roasted vegetables: 1sp Meal: roast venison with herb potatoes: 4sp Meal: beef stew with crusty bread: 2sp Meal: poached trout with vegetables: 6sp Assoted sweetcakes, pastries, or pie (per serving): 2cp Stabling (per horse): 3sp/day or 2gp/week Common Room: 4sp/day Double Room: 1gp/day Suite: 3gp/day or 20go/week Hot bath: 1sp Food delivered to room: +2 sp to cost of food. | |||||||
Caninrok GM, 48 posts Sun 28 Mar 2010 at 15:44 |
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Radoslav Meick player, 20 posts Mon 29 Mar 2010 at 21:49 |
*shifty eyes* | |||||||
Lonhro player, 26 posts Mon 29 Mar 2010 at 21:58 |
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Caninrok GM, 50 posts Tue 30 Mar 2010 at 05:37 |
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Caninrok GM, 53 posts Wed 31 Mar 2010 at 12:05 |
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Caninrok GM, 54 posts Wed 31 Mar 2010 at 12:16 |
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Lonhro player, 29 posts Wed 31 Mar 2010 at 12:43 |
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Mellar player, 17 posts Wed 31 Mar 2010 at 12:47 |
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Caninrok GM, 55 posts Wed 31 Mar 2010 at 12:52 |
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Radoslav Meick player, 23 posts Wed 31 Mar 2010 at 15:02 |
edit: Should we compare languages spoken? This message was last edited by the player at 15:13, Wed 31 Mar 2010. | |||||||
Lonhro player, 31 posts Wed 31 Mar 2010 at 21:02 |
Also, Lonhro can speak elven, but not much else. | |||||||
Caninrok GM, 56 posts Thu 1 Apr 2010 at 08:27 |
uh there seems to be a cascading error in the last few posts of the IC thread. : I think Mellar intended to point out Arien, the drunk at the bar. The old man sitting alone with the teak box on his table is a different fellow, though people are welcome to go talk to him as well. I'm going to edit the posts to better reflect "reality" and then add a post and then you can all carry on from there. It'd probably be best if everyone posted here in the OOC thread who they'd like to talk to or what they'd like to do before heading out to check on Whiterock and then I'll try and keep it all organized and keep us moving along. Oh, and a note about OOC stuff in the IC thread. Several players have been using PLs to give me information or ask questions, which is fine. But unless you really want the question or action to be a secret from other players feel free to simply type OOC: and the message for me at the end of a post and color it read as I've done here. Like I said, you're welcome to continue to use the PLs if you want to or feel its more appropriate but there's no need to keep all mechanics secret from all players all the time. This OOC thread is also a fine place to talk about things going on in the game or ask questions or just chat. | |||||||
Caninrok GM, 60 posts Fri 2 Apr 2010 at 09:40 |
It is a day for vows and challenges and decisions. A day to let your feelings be known and to draw lines in the sand. Its a different for everyone but the rule is: on this day something must happen. So, its a perfect day for a group of young travelers and adventurers to make a pact to form a new company for glory or justice or wealth or whatever else floats your boat. So let's all assume you did that, ok? :) | |||||||
Lonhro player, 34 posts Fri 2 Apr 2010 at 10:02 |
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Caninrok GM, 62 posts Fri 2 Apr 2010 at 10:17 |
Do you want to do anything in town tonight or tomorrow morning before going to the Castle or shall I just start a new thread detailing your approach to Castle Whiterock? I know some people have already answered this question but there has been some new info discovered in the Drake since then. Anyway, I just don't want to start at "at the castle gate's thread and have players upset cause they wanted to buy something or talk to someone" or start a "the next morning in town thread" and have it just sit there empty for two days because everyone just wants to get to the Castle. BTW, I think I've mentioned this before but, while the Castle is the centerpiece of the campaign and I hope no one will ignore it and run away (kinda defeats the purpose) it should be noted that the town is only a day away if you need it and as the campaign progresses you may find reasons (or not) to do something elsewhere as well. | |||||||
Lonhro player, 35 posts Fri 2 Apr 2010 at 11:38 |
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Mordred player, 18 posts Fri 2 Apr 2010 at 11:54 |
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Mellar player, 19 posts Fri 2 Apr 2010 at 13:12 |
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Dena Silverwrath player, 25 posts Fri 2 Apr 2010 at 20:24 |
This message was last edited by the player at 20:24, Fri 02 Apr 2010. | |||||||
Caninrok GM, 63 posts Sat 3 Apr 2010 at 01:20 |
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Radoslav Meick player, 26 posts Mon 5 Apr 2010 at 04:10 |
No issues from Rav. | |||||||
Caninrok GM, 66 posts Wed 7 Apr 2010 at 08:32 |
just wanted to point out that the game is currently in your hands. When you all finish your talking (an important part of the game for sure) and decide to do something I'll do my part. :) Not that I mind a slower pace; I assume that our group will find the pace which best suits it and it will probably have fast times and slow times. I just wanted to be clear that I'll be responding to you as much or more than you respond to me. Of course, there's always the chance of random encounters popping up at surprising times too. | |||||||
Lonhro player, 38 posts Wed 7 Apr 2010 at 08:34 |
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Caninrok GM, 67 posts Wed 7 Apr 2010 at 08:47 |
Lonhro I assumed you were indicating that you (Lonhro) were ready to move down the path. Dena had been asked a direct question by Radoslav that I assumed would be answered in some manner before people kept moving. Also, I assume, but would prefer to be sure that the party intends to follow the path through the apparent cave/tunnel entrance. I guess things are going to take time for us as a group to really get into a smooth flow. We are really all still getting to know each other and we've got a hopefully long game ahead of us. I'd like to suggest that people use this OOC thread as well as OOC comments in the IC threads to communicate intentions explicitly to your humble DM and amongst yourselves, just as most groups would in a table top game. As we go along feel free to offer (polite!) ideas on how to make our game work better. Perhaps one good system might be that anyone and everyone who thinks any particular scene is finished or at least finished for their character to drop a note here in OOC so that no one has to wonder if someone else has more coming. | |||||||
Lonhro player, 39 posts Wed 7 Apr 2010 at 08:56 |
I'm ready to go when everyone else is. I can't speak for others, but I don't mind you moving the game along at every opportunity. Rpol is a fairly slow beast, and I don't mind if you sometimes err on the side of speed to keep the game flowing :). But that's only me :) | |||||||
Caninrok GM, 69 posts Fri 9 Apr 2010 at 00:35 |
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Radoslav Meick player, 31 posts Fri 9 Apr 2010 at 03:27 |
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Caninrok GM, 71 posts Fri 9 Apr 2010 at 08:46 |
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Dena Silverwrath player, 29 posts Fri 9 Apr 2010 at 08:52 |
Wait, what? :D | |||||||
Caninrok GM, 73 posts Fri 9 Apr 2010 at 08:59 |
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Mellar player, 24 posts Fri 9 Apr 2010 at 14:49 |
I did remember this, but thought that getting this info from Arien, might not be credible. Plus, it might be a good thing if the monk think we know nothing about them. | |||||||
Caninrok GM, 74 posts Fri 9 Apr 2010 at 15:01 |
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Mellar player, 26 posts Fri 9 Apr 2010 at 16:20 |
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Caninrok GM, 76 posts Mon 12 Apr 2010 at 04:39 |
Sorry you had to wait so long for the newest IC post, it looks like after almost a month or so of being back into RPoL I've figured out my general availability. I can post quite frequently in the week but weekends seem to never leave me much computer time. That doesn't mean that I'll never post on the weekend, just that you shouldn't be surprised if your humble DM is not posting then. As far as the game goes,I just wanted to be clear again (clarity I think is very important in a PbP game): Everyone passed their sense motive checks when the monks said: "we are members of the Order of the Dawning Sun. We seek to reclaim lost knowledge and preserve it for all the world. You know how much everyone likes a good book yourselves, as you say." That was a lie. These monks are not above board. Finally, I just wanted to check in with everyone in general. Is the game coming together well enough for you all? Are the little maps useful? Any problems at all? | |||||||
Lonhro player, 44 posts Mon 12 Apr 2010 at 05:43 |
The maps are excellent. If one is going to have a dungeon crawl then maps are essential. Game's going fine too. Continual forward motion is all we need to make this a good game. We have a good bunch of people by the looks :) | |||||||
Mellar player, 27 posts Mon 12 Apr 2010 at 12:24 |
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Radoslav Meick player, 34 posts Mon 12 Apr 2010 at 15:03 |
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Caninrok GM, 79 posts Sun 18 Apr 2010 at 16:07 |
as usual the weekend has brought my RPoL time to a screeching halt. I had hope to get something up over the last couple days but it wasn't to be. It's 1:00am or so Monday morning my time and I've got to get to sleep but I wanted to just let everyone know that this next whole week may be quite slow. Its midterm exam time at the University I work at which means I've got about 30 hours of speaking exams to administer. These weeks are always very exhausting and unfortunately eat up most of the free time I'd other wise use for RPoL. They also make my evening times far more busy catching up with chores and family time. I hope to find time to give to my DMing here but I can't promises anything. Rest assured, these killer weeks (I know 30 hours doesn't sound like much but trust me when I say that it is an exhausting process, and when you factor in the break times necessary to not go crazy and eat and such its a very long week) only come 4 times a year so when its over I'll be in back full swing. | |||||||
Mellar player, 32 posts Tue 20 Apr 2010 at 12:35 |
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Lonhro player, 47 posts Fri 23 Apr 2010 at 14:32 |
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Caninrok GM, 81 posts Sun 25 Apr 2010 at 11:31 |
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Lonhro player, 49 posts Sun 25 Apr 2010 at 21:21 |
It's only a suggestion, but if you rolled our initiative for us it would save a few days every combat. It's not a roll we can use skill or tactics to improve, and we can't avoid making one. Having you roll it means when we log in we are ready to start slaying, rather than posting a single roll init and waiting another few days. Just a thought :) | |||||||
Caninrok GM, 83 posts Tue 27 Apr 2010 at 09:08 |
Also, if anyone makes an attack roll please roll damage as well. That way if you hit we don't need to waste time waiting for me to tell you such. Usually after a round or two of combat I will tell you the relevant ACs so you'll know if you hit or not but if your not sure just roll damage and I'll apply it as need be. I will say that this is going to be my first RPOL combat and combat is the one thing I've been most worried about. I think its an important part of the game and there will be some nearly unavoidable ones in this adventure and potentially lots more so we'll have to find a comfortable way to do them. Anyone with suggestions on how to make our combats smooth and still D&Dy fun speak up and we'll consider it. I fully expect the first couple times to perhaps go a little roughly but eventually we'll come up with a group system and rhythm to it that works for us. | |||||||
Lonhro player, 50 posts Tue 27 Apr 2010 at 11:01 |
1) You roll initiative for us and list everyone's initiative in order. To create an example: Lonhro 22 Radoslav 19 Monks 17 Mellar 11 Mordred 8 Dena 3 2) Lonhro and Rado beat the monsters on initiative, so they go first. Just execute the actions in post order. That is, Lonhro and Rado have a go before anyone else but whoever posts first (out of those two) has their actions executed first. So say Rado gets in early and posts his actions an hour before mine gets posted. Then everyone else waits until you firstly process Rado's turn, then my turn (in post order), then go to step 3. 3) Once Lonhro and Rado have had their posts executed, you roll attacks, etc for the enemy, in this case, monks. You process all enemy attacks in the one go. Just lump all of them into one initiative score. Once you have made all your attacks for the enemy, assigned damage to us, etc, then step 4. 4) EVERYBODY can now post, all five of us, because we all get a go before the monsters' next turn. You process the actions in order of post. Then rinse and repeat.....monks go, then we all go, monks go, then we all go. Doing it this way means that initiative only affects the first round of any combat. It is still useful (as it can give you an extra round if you beat the enemy) but it becomes redundant for the rest of the combat because the rest of the battle comes down to us (in post order), then them, then us (in post order) then them. Removing initiative order (aside from seeing who beats the enemy in round 1) avoids an enormous amount of drama that can arise from not knowing what people who haven't posted are going to do (if they beat you in initiative). All someone hase to do to know what's happening prior to their turn is read the posts. When I was introduced to this method I was skeptical, but it has turned out to be a lifesaver and makes combats extremely uncomplicated. So, to summarise: 1) Party members who beat the enemy initiative go first, in any order. 2) Enemy go next all in one go. 3) Everybody then gets a turn, in any order as actions are executed in post order. 4) Repeat until the end :) This saves a LOT of time over 2 years, trust me :) | |||||||
Caninrok GM, 84 posts Wed 28 Apr 2010 at 14:36 |
But part of me can see how it probably works pretty well for PbP D&D. So, I'd like to hear form the other player: How about trying Lonhro's sytem out? We could switch to it for this combat pretty painlessly. If I take the average monsters initiative they'd be at about a 12 which is where Monk 4 sits. That'd make the new (simplified) initiative order: Mordred, Denna, Lonhro, The Monks, and then everybody. Other things: Until (and if) Dena shows up again I'll NPC her turn for her. Mellar, sorry about your incorrect map placement I thought you were beside Lonhro out of the tent. I guess I should show you in the square between Lonhro and Dena inside the tent. Seeing as how Dena, Radoslav and Mellar all have to deal with the tent first it doesn't really matter if they'd posted out of order for the first turn anyway. So, if we use Lonhro's system then we just need his action and then I can adjudicate Lohro, Denna and Mordred's actions, then the monks, then Radoslav and Mellar's. At that point Dena, Mordred and Lonhro would need to post again before anything/anyone else. Then I would resolve their actions, followed by the monks. After that all the players would get to make another post and things would be rolling on fine as described by Lonhro. How's that sound to everyone? As with anything in this game, if we try it and don't like it we can always try something different next time. And the more I look at Lonhro's suggestion vs. the overly complicated approach (from a PbP perspective) that I was originally going with the more I see the appeal. EDIT: To keep my life somewhat simple and because traps are fun for the DM :) if we switch to Lonhro's system we'll still say the monk#2 went first and collapsed the tent but I won't give him another action until the monks as a group go for a second time. This message was last edited by the GM at 14:39, Wed 28 Apr 2010. | |||||||
Mellar player, 35 posts Wed 28 Apr 2010 at 14:43 |
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Lonhro player, 51 posts Wed 28 Apr 2010 at 14:52 |
That's exactly what I said the first time I saw it :). But it works. I'll get to my turn, which will involve some serious slaying! | |||||||
Radoslav Meick player, 40 posts Wed 28 Apr 2010 at 15:28 |
As an alteration, I play in a game with a large group (eight PCs) who recently fought another large group (8 unique NPCs) and we broke combat down into groups. The top four initiatives of the PCs were Group 1, the top four of the NPCs were Group 2, lowest PCs Group 3, lowest NPCs group 4. Group 1's average Initiative was higher than Group 2, so they went first. Group 1 would post their actions, then the DM would resolve Group 1 & 2's actions in a post. Then Group 3 would post their actions, the DM would resolve those and the actions of Group 4. Rinse, repeat. It worked out spectacularly, and helped keep what was a larger battle very organized and easy to follow. I would suggest that if we ever get into battle with multiple significant NPCs. | |||||||
Caninrok GM, 86 posts Thu 29 Apr 2010 at 07:26 |
Radoslav, I was thinking somewhat along those lines too. If there are very distinct groups of baddies then we may break it down a little more than PCs vs. Enemies. But I think we'll save it only for the most important times as every division potentially slows the game down a little bit. | |||||||
Caninrok GM, 88 posts Sun 2 May 2010 at 06:30 |
So, if you (Lonhro) want to go for #4 you can Coup de Gras him if you'd like or you can move to and engage #3 who is in range of a move action. Sorry for not making it clear who was effected by the sleep spell in the first combat round. | |||||||
Lonhro player, 55 posts Sun 2 May 2010 at 06:38 |
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Caninrok GM, 89 posts Sun 2 May 2010 at 07:01 |
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Caninrok GM, 90 posts Tue 4 May 2010 at 07:27 |
Anyone else having any problems? | |||||||
Lonhro player, 56 posts Tue 4 May 2010 at 09:34 |
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Mellar player, 38 posts Tue 4 May 2010 at 12:34 |
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Lonhro player, 57 posts Fri 7 May 2010 at 22:12 |
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Mordred player, 31 posts Fri 7 May 2010 at 22:17 |
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Caninrok GM, 91 posts Sun 9 May 2010 at 14:54 |
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Caninrok GM, 92 posts Sun 9 May 2010 at 15:02 |
Critical Damage, Non-lethal. If the target does not fall unconscious they need to make a fort save of 10+damage dealt or fall unconscious. I'm going to post the next turn as is and Mordred, if you would rather deal non lethal damage just let me know. | |||||||
Mordred player, 32 posts Sun 9 May 2010 at 16:37 |
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Radoslav Meick player, 43 posts Human Rogue HP: 2/7 Sun 9 May 2010 at 17:47 |
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Mellar player, 40 posts Mon 10 May 2010 at 13:33 |
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Caninrok GM, 95 posts Mon 10 May 2010 at 14:03 |
As far as the game goes, I'd rather she were playing but the adventure calls for 4-6 players and can be scaled for more or less so the game can continue without her. Does anyone know if its considered against the rules to send a player who has stopped logging in/posting rMail? | |||||||
Lonhro player, 59 posts Mon 10 May 2010 at 15:12 |
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Caninrok GM, 97 posts Thu 13 May 2010 at 07:52 |
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Mellar player, 42 posts Thu 13 May 2010 at 13:37 |
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Caninrok GM, 99 posts Sat 15 May 2010 at 01:33 |
1. You can all remove Use Rope from your skill lists. :) Don't worry about use rope rolls. Pretty much everyone gets to know how to tie really good knots. | |||||||
Mellar player, 45 posts Mon 17 May 2010 at 14:18 |
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Mellar player, 48 posts Thu 20 May 2010 at 13:25 |
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Caninrok GM, 104 posts Sat 22 May 2010 at 01:54 |
Question for Lonhro, do you intend to check out the second collapsed room south of the closed doors? Or did you want to move into the room with the sleeping pallets and hornet nest? If you don't enter the room with the nest then there will be no danger of disturbing it. | |||||||
Lonhro player, 67 posts Sat 22 May 2010 at 03:26 |
This message was last edited by the player at 03:26, Sat 22 May 2010. | |||||||
Lonhro player, 72 posts Thu 27 May 2010 at 05:52 |
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Caninrok GM, 109 posts Mon 31 May 2010 at 03:51 |
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Mellar player, 52 posts Tue 1 Jun 2010 at 13:21 |
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Caninrok GM, 110 posts Tue 1 Jun 2010 at 14:24 |
Also, I have a feeling this past weekend has been an RPOL break for many people as all my games have been dead. Its a holiday weekend in the US isn't it? Finally, congratulations on the anniversary, hope you had a nice time. | |||||||
Mellar player, 53 posts Tue 1 Jun 2010 at 15:17 |
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Caninrok GM, 114 posts Mon 7 Jun 2010 at 08:10 |
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Lonhro player, 76 posts Mon 7 Jun 2010 at 08:44 |
48 hours is a fair period for everyone to get a post in. It's not as if they are being kicked out of the game for missing one period, but it will ensure you are able to post every 2 days. The more regular it becomes, the fewer people will miss the cutoff :). That sounds fairly reasonable to me. Let's face it, I think everyone here is aware that if you are only able to post every 5 days then this game is pretty pointless because we will never see the end of it :) Just my two bits worth. | |||||||
Caninrok GM, 115 posts Mon 7 Jun 2010 at 08:57 |
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Mordred player, 48 posts Mon 7 Jun 2010 at 11:36 |
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Mellar player, 55 posts Mon 7 Jun 2010 at 13:19 |
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Radoslav Meick player, 55 posts Human Rogue HP: 7/7 s:5 Mon 7 Jun 2010 at 15:45 |
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Caninrok GM, 117 posts Mon 7 Jun 2010 at 16:18 |
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Lonhro player, 78 posts Tue 8 Jun 2010 at 07:24 |
Hey DM, will you be giving out XP after each encounter? Also, will you be giving out XP for things other than encounters, eg. the RP at the inn, etc? | |||||||
Caninrok GM, 119 posts Tue 8 Jun 2010 at 07:38 |
There are also XP bonuses for non combat things built into the campaign. Some are for certain accomplishments like discovering a secret or puzzling out a problem others are sort of side-quest rewards. There won't be giant red flags waving to tell you about these side quests but I might let you know about the reward for them after they've been accomplished. As for RPing I think there will be a reward for good rping also available. The game recommends a cap of no more than 50xp per player per PC level and I'll probably try to stick to that guideline. | |||||||
Caninrok GM, 120 posts Tue 8 Jun 2010 at 07:53 |
Everyone has earned 675 XP so far. It should be noted that this does not include Dena who didn't really do much anyway and who it seems, given the length of absolute silence, is probably not rejoining us. I was planning on having her leave you when you returned to Cillimar but if you'd like her to stick around as an NPC ally then I'll have to recalculate the XP for 5 party members instead of 4 and give her her fair share. | |||||||
Lonhro player, 79 posts Tue 8 Jun 2010 at 08:02 |
I vote we let Dena go. | |||||||
Caninrok GM, 121 posts Tue 8 Jun 2010 at 08:09 |
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Lonhro player, 80 posts Tue 8 Jun 2010 at 08:14 |
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Caninrok GM, 122 posts Tue 8 Jun 2010 at 08:27 |
The fates, though, they were with the party. Now to the looting! | |||||||
Lonhro player, 82 posts Tue 8 Jun 2010 at 12:06 |
Also, does anyone mind if I swap out the MW chain shirt for my own? Either way, here's a list of what we found: MW Chain shirt - Lonhro (tentative) MW (ikenvar) sword MW quarterstaff MW short sword Shortbow 20 arrows potion plus.... 3 symbols of dawning sun 5 stenchpots 1 key Is it okay if we sort treasure OOC so we don't have to RP it? Also, what is a stenchpot lol | |||||||
Caninrok GM, 124 posts Tue 8 Jun 2010 at 12:17 |
The sword is a longsword, sorry I forgot that. I was wondering when someone would ask about the stenchpots. :) I think you found some earlier as well with the first crew of bad guys but no one seemed to pay them any attention. The stenchpots are sealed clay jars or pots that have a faintly smelly odor to them. You suspect that if one were broken open it would stink to high heaven. Possibly they are some kind of thrown weapon designed to help incapacitate foes? If anyone's got any knowledge alchemy they could perhaps learn more. | |||||||
Mellar player, 57 posts Tue 8 Jun 2010 at 12:18 |
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Caninrok GM, 125 posts Tue 8 Jun 2010 at 12:41 |
Knowledge: Arcana, Detect Magic + Spellcraft (though just the Detect Magic might give you a good guess anyway), and of course Identify or Analyze Dweomer. For potions you can also try: Craft: Alchemy or just Spellcraft by itself. If you were trying to identify something old or legendary or somehow associated with a well known faction or person (and you knew of the association) you could try Bardic Knowledge. | |||||||
Caninrok GM, 127 posts Wed 9 Jun 2010 at 07:34 |
Also, are either of the magic types going to take a crack at identifying the potion? Anyone want the masterwork shortsword or swanky longsword? Mordred, you might want to take the quarterstaff as its masterwork and an upgrade to the one you currently carry. | |||||||
Mordred player, 51 posts Wed 9 Jun 2010 at 12:10 |
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Caninrok GM, 128 posts Wed 9 Jun 2010 at 12:43 |
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Mellar player, 60 posts Wed 9 Jun 2010 at 12:47 |
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Caninrok GM, 129 posts Wed 9 Jun 2010 at 13:10 |
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Mellar player, 62 posts Wed 9 Jun 2010 at 14:40 |
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Radoslav Meick player, 57 posts Human Rogue HP: 7/7 s:5 Wed 9 Jun 2010 at 15:46 |
The stink pots are, however, entirely his style. | |||||||
Lonhro player, 85 posts Wed 9 Jun 2010 at 23:44 |
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Caninrok GM, 131 posts Thu 10 Jun 2010 at 03:16 |
As far as the Dena situation goes I think Lonhro's voted on dropping the character (and I think that means carrying on with just the four of you) Mellar seems to be thinking about trying to get a fifth, either a replacement player or player + character (If we did that I'd probably go with whole new character its early enough it'd be easy to write someone in) Radoslav and Mordred have yet to voice an opinion. Also, it should be noted that if you decide to go with just the four for now it doesn't have to be a permanent choice. If you guys decide later you'd like another player to join I can always make it work. | |||||||
Lonhro player, 86 posts Thu 10 Jun 2010 at 03:48 |
MW Chain shirt - Lonhro MW longsword - Lonhro MW quarterstaff - Mordred MW short sword - Rado Shortbow - to be sold 20 arrows - to be sold potion - mordred (at least until he can identify it) 3 symbols of dawning sun (i'll carry one of these in case we need to show it to somebody but they seem worthless otherwise) 5 stenchpots - Rado 1 key - Rado (hold onto it until we find a door :p) How does that look? also, as we are swapping out stuff, the following are likely to be sold too: Lonhro - chain shirt Lonhro - rapier Rado - (maybe or maybe not a wpn replaced by the short sword) Mordred - quarterstaff. All good? | |||||||
Caninrok GM, 132 posts Thu 10 Jun 2010 at 03:54 |
1) Its your party fellas but I'd suggest giving Mellar perhaps a better share of the coins and sale than the others as in this particular haul there's not much to be had for him. 2) The first prisoners had some gear too. 3) Mordred's quarterstaff (as well as all the other non-MW quarterstaffs are worth nothing and therefor can't really be sold.) | |||||||
Lonhro player, 87 posts Thu 10 Jun 2010 at 04:06 |
Regarding money, that sounds fine to me :). I certainly don't want any gold from the haul or subsequent sales. | |||||||
Radoslav Meick player, 59 posts Human Rogue HP: 7/7 s:5 Thu 10 Jun 2010 at 04:15 |
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Caninrok GM, 133 posts Thu 10 Jun 2010 at 07:23 |
In a little while (today sometime) I'll get you all moved back to town and your goods offloaded and such. (unless you're attacked on the way) Radolsav, I think I can come up with a way to keep Dena around town. And heck, if we ever find out what happened to her maybe she'll be able to rejoin. It was an interesting character and she seemed like a good player. One note about XP, I'll give the new player the same XP as I've already stated you'd earned which will put you slightly ahead of where you should be for a 5 player group but that's ok, it won't be enough to matter. | |||||||
Mellar player, 63 posts Thu 10 Jun 2010 at 12:44 |
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Caninrok GM, 134 posts Thu 10 Jun 2010 at 12:51 |
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Lonhro player, 89 posts Thu 10 Jun 2010 at 13:38 |
If you're happy to do that it can start when we get some cash from all this gear. I'm not suggesting that everything go into it. We can divvy up the gold and people can take their share, but anyone who is happy to can lodge it or a portion of it) with Mellar for party use. I find having some sort of 'party fund' usually means better purchasing of gear for the team anyway. I don't mind if I'm not the one getting it :) | |||||||
Mordred player, 53 posts Thu 10 Jun 2010 at 14:02 |
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Mellar player, 66 posts Thu 10 Jun 2010 at 14:21 |
Which way should we run it? | |||||||
Mordred player, 55 posts Thu 10 Jun 2010 at 14:45 |
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Caninrok GM, 141 posts Thu 10 Jun 2010 at 15:47 |
As for the loot I went back and checked myself and compiled a more complete list: 15 Stenchpots 9 fake symbols of the Dawning Sun 57 gold 9 pp 6 Chainshirts 300gold A MW Chainshirt Studded Leather 12gold Ikenvar's Sword MW Shortsword MW Quarterstaff Shortbow 15 gold 20 arrows potion key 14 light riding horses 525 The numbers after the entries are what you can expect to earn for selling these items. I'd like to keep to the rules suggested system of simply selling at half price for now. So, once everything has been sold you'll be looking at 909gold and 9 platinum. For simplicities sake we can call that an even 1000gp total. This assumes you sell the horses, shortbow, and regular armor but keep everything else. I'm afraid the arrows are going to be bought by anyone, so I guess they're pretty useless. | |||||||
Mordred player, 56 posts Thu 10 Jun 2010 at 15:50 |
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Caninrok GM, 142 posts Thu 10 Jun 2010 at 15:53 |
A better question: If you want to keep a wagon will you get rid of the cages and manacles? | |||||||
Caninrok GM, 143 posts Thu 10 Jun 2010 at 15:58 |
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Radoslav Meick player, 60 posts Human Rogue HP: 7/7 s:5 Thu 10 Jun 2010 at 15:59 |
BTW, how much to the stinkpots weigh? And does their stink stack? =D | |||||||
Lonhro player, 91 posts Thu 10 Jun 2010 at 21:49 |
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Mellar player, 68 posts Fri 11 Jun 2010 at 17:14 |
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Caninrok GM, 149 posts Sun 13 Jun 2010 at 16:11 |
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Lonhro player, 96 posts Sun 13 Jun 2010 at 20:13 |
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Ealga The Bear player, 1 post Mon 14 Jun 2010 at 02:08 |
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Lonhro player, 97 posts Mon 14 Jun 2010 at 02:11 |
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Mordred player, 59 posts Mon 14 Jun 2010 at 02:28 |
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Radoslav Meick player, 65 posts Human Rogue HP: 7/7 s:5 Mon 14 Jun 2010 at 04:47 |
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Radoslav Meick player, 66 posts Human Rogue HP: 7/7 s:5 Mon 14 Jun 2010 at 17:51 |
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Caninrok GM, 152 posts Wed 16 Jun 2010 at 15:30 |
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Lonhro player, 99 posts Wed 16 Jun 2010 at 20:33 |
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Caninrok GM, 153 posts Thu 17 Jun 2010 at 15:00 |
So, everyone just clarify for me a final time what you're keeping, I'll give you the value of everything else and let me know if there's any shopping you'd like to do. We'll move on quickly. If anyone does have anything they want to explore about the town that's ok too. | |||||||
Mordred player, 62 posts Thu 17 Jun 2010 at 15:15 |
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Lonhro player, 100 posts Thu 17 Jun 2010 at 15:40 |
Happy (my vote-wise) to gloss over everything you mentioned and have it summarised OOC, including new player introduction :) Let's get him/her in and let's get back to the business of conquering the ruins ;) P.S. We may have purchases to make after we sell the goods. I don't personally want anything, but we may have enough money to buy something of use for somebody :) | |||||||
Caninrok GM, 154 posts Mon 21 Jun 2010 at 04:26 |
As for your profits (and correct me if anything is wrong here): Selling: 9 Horses for 338gp 7 Chainshirts for 350gp Studded Leather for 12gp Shortbow for 15 gp Wagon for 18gp rapier for 10gp plus 57gp and 9pp for a grand total of: 800gp and 9pp Also, don't forget that people taking or selling equipment should alter there character sheets accordingly. The above totals assume that you are also selling Lonhro's chainshirt and rapier. Split the gold according to your desires and just drop a note in here OOC about anything you want to buy. Standard equipment should be no problem, if you can afford it nicer stuff might be available too, just ask. Anything really fancy (and this goes for the future too) might need to be made to order or found and either way take some time. In the interests of getting back to speed I'll simultaneously start the new IC thread and you can all do your shopping OOC while exploring IC. Do the shopping quickly though so that when the IC gets to a place where your purchases might matter they will have already been finalized. Any problems just let me know. | |||||||
Lonhro player, 101 posts Mon 21 Jun 2010 at 10:22 |
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Mellar player, 73 posts Mon 21 Jun 2010 at 12:21 |
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Caninrok GM, 156 posts Mon 21 Jun 2010 at 15:14 |
There is a potion seller who sometimes operates out of the Slumbering Drake. He's not from Cillimar but, oh what's this, he happens to at the Slumbering Drake your night in town. His cleric based potions are a little pricier than normal but he does have some. Here's his inventory the night you're in town (it may be different in the future) oh, and his name is Quintus. POTION PRICE # NOTES Cure light wounds 75 gp 3 Caster level: 3 Cure moderate wounds 450 gp 2 Caster level: 5 Magic weapon 50 gp 5 oil Jump 50 gp 6 Delay poison 400 gp 1 Blur 300 gp 2 Mage armor 50 gp 4 Barkskin 800 gp 1 +3 Invisibility 300 gp 4 Keen edge 750 gp 2 oil Water breathing 750 gp 2 Resist energy (fire) 700 gp 2 20 hp of fire damage Bull’s strength 300 gp 2 This message was last edited by the GM at 04:21, Tue 22 June 2010. | |||||||
Lonhro player, 102 posts Mon 21 Jun 2010 at 22:43 |
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Radoslav Meick player, 67 posts Human Rogue HP: 7/7 s:5 Mon 21 Jun 2010 at 23:41 |
Rav would buy a Potion o' CLW, too. This message was last edited by the player at 23:42, Mon 21 June 2010. | |||||||
Mordred player, 64 posts Tue 22 Jun 2010 at 00:17 |
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Caninrok GM, 157 posts Tue 22 Jun 2010 at 04:30 |
Also, when Lonhro and Radoslav purchase their potions from Quintus he mentions that he'd be interested in purchasing any potions you find at either half price (standard rules) or in trade in value for other potions. If you elect to trade he'll give you 75% of the regular price. He could also identify potions without much hassle, being a potion making master himself. He'd charge a nominal fee for that service of say, 10gp, which he'll wave if you decide to sell or trade the potion to him after its identified. | |||||||
Caninrok GM, 158 posts Tue 22 Jun 2010 at 04:42 |
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Mellar player, 75 posts Tue 22 Jun 2010 at 14:26 |
Actually, that works just fine! Mellar will pick up a CLW potion. | |||||||
Radoslav Meick player, 69 posts Human Rogue HP: 7/7 Tue 22 Jun 2010 at 15:39 |
http://www.pvponline.com/2010/05/20/equines-of-moria/ | |||||||
Mellar player, 79 posts Wed 30 Jun 2010 at 15:11 |
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Caninrok GM, 161 posts Wed 30 Jun 2010 at 16:44 |
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Mellar player, 80 posts Tue 6 Jul 2010 at 14:12 |
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Mellar player, 82 posts Wed 7 Jul 2010 at 12:43 |
I will also take this time to tell y'all now, that I am going on vacation in just 45 measly days. (Not that I'm counting or anything...) I will be departing on August 21, and not returning until late on August 30th. I'll be going to Disney World. Talk about repeating our honeymoon trip got my wife interested in taking the kids down there. Turns out they are having a promotion for 40% off a package that includes a deluxe hotel, dining plan, and park tickets. If interested in more details, PM me. | |||||||
Mellar player, 84 posts Fri 9 Jul 2010 at 15:38 |
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Caninrok GM, 171 posts Tue 13 Jul 2010 at 13:42 |
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Mellar player, 86 posts Tue 13 Jul 2010 at 13:52 |
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Caninrok GM, 172 posts Wed 14 Jul 2010 at 02:37 |
Mellar will be hit, and almost critted for 8 damage - that was really really scary when I popped up a 20 on the AoO. He's not taken out though which means he does get his heal spell off on Mordred which will bring Mordred back to 5hp (he was at -3 this round). So Mordred, you can take actions this round, which is good. Lonhro's attack will hit, the beasts AC is 13 so that will do some solid damage even with its DR. Ok, Mordred, Ealga, Radoslav - do something great before I have a TPK on my hands! | |||||||
Caninrok GM, 173 posts Wed 14 Jul 2010 at 16:52 |
So for Ealga's attack it will be prone. It's very late here so I'll give Ealga until tomorrow morning when I wake up and get to my RPOLing to post an action and if not I'll act for her again. | |||||||
Radoslav Meick player, 76 posts Human Rogue HP: 7/7 Wed 14 Jul 2010 at 16:59 |
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Mordred player, 75 posts Wed 14 Jul 2010 at 17:48 |
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Lonhro player, 114 posts Wed 14 Jul 2010 at 21:34 |
Rpol games are too fragile to hang onto utter non-posters in the hope they right themselves. They almost never do. | |||||||
Mordred player, 76 posts Wed 14 Jul 2010 at 21:42 |
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Caninrok GM, 174 posts Thu 15 Jul 2010 at 00:18 |
I didn't NPC her when I last posted because it was 2:00am my time and I wasn't up for doing any more posts anyway so I figured I'd make it a last chance kind of situation. | |||||||
Caninrok GM, 176 posts Thu 15 Jul 2010 at 01:44 |
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Caninrok GM, 177 posts Thu 15 Jul 2010 at 01:57 |
And I'm not sure you guys need another tank with your seriously beefy bard in the mix! Oh, and Mordred - you picked up a Masterwork Quarterstaff didn't you? Don't forget that adds +1 to your attack rolls. | |||||||
Mordred player, 79 posts Thu 15 Jul 2010 at 02:06 |
You are right. I forgot to add it in. It is so strange having a Wizard with a strength bonus! | |||||||
Caninrok GM, 179 posts Thu 15 Jul 2010 at 02:18 |
I sent an rMail to Ealga's player and removed them from the game. I've also finally removed Dena's player from the game too. Strangely enough Dena has actually been logging in a few times over the last week but has continued to ignore PMs and rMails, including offers to come back or even just be moved to lurker if they no longer have the time to play but want to keep up with the game. That frankly annoys me so anyway, they're both gone. We are again back to just 4, and a currently NPCed bruiser. I'd like to suggest that if you again want to try for another player that we offer one of these characters to the player who wanted to take over Dena the first go around. I suggest this because that person is playing in another game of mine (the pathfinder one I started at the same time as this for the extra players who wanted in to the Whiterock game) and is also GMing there own games or is GMing at least one game here that I'm playing in myself. The person isn't a blazing fast poster or anything but I'd put them in the category most of this group seems to be: steady and reliable. Likely to be fast and frequent at times and slightly slower at others but unlikely to disappear on us as the last two fifths have. Another option, if the group remains against a take over (and hey, I understand, not a big fan myself), if I could make a character for this player, with input from you guys on what you'd like to see in your party's fifth. Or we could go back to one of the other replacement candidates and see if they're still interested, though at this point I'm finding myself in less faith in adding unknown elements to what is, I think, a very nice group. Sorry to be long winded, GM necessity sometimes. Oh, and let's not let this slow us down. You've just won a very scary combat that almost killed at least your mage and cleric! | |||||||
Mordred player, 80 posts Thu 15 Jul 2010 at 02:37 |
A key problem with rpol are the folks as players and GM who just stop posting. It gets very annoying and leaves the other players stuck waiting for them. In the last 4 months I was in 5 games where the GMs just disappeared - sometimes popping in again and again and never posting. I've also been in several games that just stopped because players disappeared and can't be bothered to give the GM a note that they are leaving - which is rude. | |||||||
Caninrok GM, 180 posts Thu 15 Jul 2010 at 03:46 |
I should point out that the RP bonus is for good roleplay and is above and beyond the the xp you get for dealing with things like traps, non-combat encouters and challenges, and completing various story and side-quest objectives or events. This message was last edited by the GM at 03:56, Thu 15 July 2010. | |||||||
Mordred player, 81 posts Thu 15 Jul 2010 at 03:50 |
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Caninrok GM, 181 posts Thu 15 Jul 2010 at 03:59 |
So that plus the owlbear skeleton plus the RP bonus brings you up to 845xp, you're almost to the next level. | |||||||
Mordred player, 82 posts Thu 15 Jul 2010 at 04:01 |
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Lonhro player, 115 posts Thu 15 Jul 2010 at 04:12 |
Looking forward to this next level! :) L | |||||||
Caninrok GM, 182 posts Thu 15 Jul 2010 at 04:29 |
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Mordred player, 84 posts Thu 15 Jul 2010 at 04:56 |
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Caninrok GM, 184 posts Thu 15 Jul 2010 at 05:03 |
Just wanted to remind players about the options for take 10 and, if you want to spend the time, take 20. | |||||||
Mellar player, 87 posts Thu 15 Jul 2010 at 12:51 |
However, my boss is proceeding from the position that some or all of us may need to be in new positions by year's end. He believes that while the employees may be out by year's end, our IT company, which has 2 years left on a 3 year contract, may be here to close the doors. But not all of us will be needed for that. If they officially close in June, the site firm will only have defaulted on 10 months of the last year of the contract. Which they may just settle, rather than pay rents on the buildings for another year. Anyway, what my boss wants is for us to concentrate on training, getting certified on as many things as we can. Which means little to no goofing off anymore. I'm going to have to quit this game, and several others I am in on this board. I'm sorry, but that's how things have to be for now. I have to focus on my certifications. Sorry guys. I don't have the time at home, and now my job skills need to take priority over the next 5 months. Matt | |||||||
Caninrok GM, 185 posts Thu 15 Jul 2010 at 13:33 |
---------------------------------------------------------------------------------------- As for those of us left behind, this certainly puts a serious crimp in our game. I was going to offer the bruiser spot to my other player/gm but obviously now we need a whole other character. I mean, four is certainly fine to continue the game but I assume you'd like a cleric around. Of course, healing potions and wands can certainly help fill some of the gap but divine magic does more than that and turning undead can be nice too. One thing off the top of my head is I could go to the same well for water twice and offer another player from the Kingmaker game (who originally wanted in to this game) a spot. There are 4 active players in that game but one of them is an off-line friend who I ran through the Whiterock campaign in our table-top group, so he can't join. Of the other three there is the one I was already going to ask and then the other two. They both seem like nice enough people, I just figure I'd offer this spot to the more frequent poster first. We could go the advertisement route or back to some of the previous applicants but my thought is that going for the known qualities first best ensures getting a good player for the game. | |||||||
Lonhro player, 117 posts Thu 15 Jul 2010 at 14:08 |
DM, I suggest we try your method of recruiting from your other game where people have a reasonable track record to date. If the initial person that is joining will be a frontliner, then the next person you recruit will have to be the cleric pretty much. Given that we have the need for two new people to come into the group it might be an opportunity to allow them both to roll up new characters (rather than take one over) and they can join us at the same time without having to go back to town? Just a thought, as we need to make a big change and it may as well be all at once to prevent the game bogging down. They could be rolling up whiile we continue on. | |||||||
Caninrok GM, 186 posts Thu 15 Jul 2010 at 14:19 |
I'm not even sure that either person would want either any of the characters (though I suspect the one might like to take over Dena as they had mentioned that before). But I'd just like to know what options I should present them. Anyway, in the interests of expediency Mellar will join Ealga on auto-pilot for now, I'll start the recruitment drive and the remaining party members can continue their explorations. | |||||||
Lonhro player, 118 posts Thu 15 Jul 2010 at 14:30 |
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Mordred player, 85 posts Thu 15 Jul 2010 at 15:00 |
At this point you might as well let the two new characters create new characters if they will fit spots that will make the group well rounded. As for the party it might be best for the current party to return to town until the two new players are set up. | |||||||
Caninrok GM, 187 posts Thu 15 Jul 2010 at 15:11 |
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Mordred player, 86 posts Thu 15 Jul 2010 at 15:45 |
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Caninrok GM, 188 posts Thu 15 Jul 2010 at 15:51 |
Speaking of what we want them to do, Ealga too some damage in that fight, should we have Mellar heal her or hoard the healing power for now. | |||||||
Lonhro player, 120 posts Thu 15 Jul 2010 at 15:54 |
We'd look pretty silly letting her die before they got here ;) | |||||||
Caninrok GM, 189 posts Thu 15 Jul 2010 at 16:04 |
Would be an awkward PM. Yeah, uh...that character I offered you? Kinda got squished. Care to look at the rest of our selection? | |||||||
Caninrok GM, 190 posts Thu 15 Jul 2010 at 16:06 |
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Mordred player, 87 posts Thu 15 Jul 2010 at 16:24 |
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Caninrok GM, 191 posts Thu 15 Jul 2010 at 16:26 |
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Caninrok GM, 192 posts Thu 15 Jul 2010 at 16:32 |
He has one more 1st level spell he can burn and 3 O-level spells. Can clerics burn domain spells for healing? I'm the one who is supposed to know that... | |||||||
Mordred player, 89 posts Thu 15 Jul 2010 at 16:39 |
Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can “lose” any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name). For example, a good cleric who has prepared command (a 1st-level spell) may lose command in order to cast cure light wounds (also a 1st-level spell). Clerics of good deities can cast cure spells in this way because they are especially proficient at it. | |||||||
Caninrok GM, 193 posts Thu 15 Jul 2010 at 16:43 |
Also, everyone say hi to our new player. "New 1" prefers to take over an existing character but isn't picky and is going to let our other potential joiner from the Kingmaker game pick first, if that's the road he wants to go down. | |||||||
Mordred player, 90 posts Thu 15 Jul 2010 at 16:45 |
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Lonhro player, 121 posts Thu 15 Jul 2010 at 21:14 |
Maybe we could go outside the complex and rest, rather than going all the way back to town? | |||||||
New 1 player, 1 post Fri 16 Jul 2010 at 01:10 |
I'm looking to take over one of the existing chars, just need to read through all the stuff until now :) | |||||||
Caninrok GM, 195 posts Fri 16 Jul 2010 at 03:28 |
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Caninrok GM, 196 posts Fri 16 Jul 2010 at 03:51 |
The Pathfinder: Kingmaker game that New 1 and New 2 are joining us from likewise has lost their fifth player, a two-weapon ranger. The rest of that party is a summoner, a druid, a bard, and an oracle so as you can see they too really need a fighter. So, I just thought I'd throw this out here, if any of you would like in on a Pathfinder Adventure Path game just let me know. I can't really choose between the three of you so it'll just have to be a first person to ask for the spot gets it situation. | |||||||
Caninrok GM, 197 posts Fri 16 Jul 2010 at 05:44 |
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New 2 player, 1 post Sat 17 Jul 2010 at 05:15 |
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Caninrok GM, 198 posts Sat 17 Jul 2010 at 05:28 |
Right now for the transition I've assigned Mellar and Ealga to their new players but kept the New 1 and New 2 personas until they're fully settled in. Those "characters should disappear in a day or so. I've moved Mellar's old character to a character called Temporary which I'll either be renaming or removing and putting him on lurker status. Ok, so our new folks have a little be of a feeling out process to do but they can participate and do that at the same time so -> game on! I don't have much more time right now but I'll have more to say to Ealga and the new Mellar when I'm back (nothing you have to worry about feel free to post!). Also, just wanted to say that my weekend and overall access is much greater right now as I have almost no work until September (ah, the life of the University Teacher in Korea) so if you're around feel free to post, I'll probably get to things sooner than you're used to (which you may or may not have already started to notice). | |||||||
Ealga The Bear player, 7 posts Sat 17 Jul 2010 at 15:57 |
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Mordred player, 93 posts Sat 17 Jul 2010 at 17:05 |
We just returned and began exploring again when we ran into a giant skeleton, that almost killed us. But we won again. Now we are just going to the stable, where our horses and wagon are and resting. We used up our healing after the skeleton fight. I think that is where we are. | |||||||
Ealga The Bear player, 8 posts Sun 18 Jul 2010 at 01:24 |
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Caninrok GM, 200 posts Sun 18 Jul 2010 at 03:40 |
Also part of the story was that the party, before setting out for the Castle where they had decided to start their adventuring career together, met a drunk (whom some had heard of before) named Arien who claimed to have been kidnapped by slavers and ended up in the hands of orcs somewhere under the castle. He had been going to try and join the order of monks who had moved into the castle recently (now about a year ago) but was captured before he ever got there. | |||||||
Mellar player, 88 posts Sun 18 Jul 2010 at 15:16 |
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Caninrok GM, 206 posts Tue 20 Jul 2010 at 06:44 |
Anything anyone needs to do during the rest time? | |||||||
Lonhro player, 128 posts Tue 20 Jul 2010 at 07:10 |
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Caninrok GM, 207 posts Tue 20 Jul 2010 at 10:42 |
In the Inn of The Slumbering Drake * The party came to Cillamar, a sort of boom-town of possibility for fame and fortune, by various routes meeting on the road and agreeing to work together to explore the nearby ruins of Castle Whiterock, a very old site about which many rumors swirled. * They met Lady Chauntessa, proprieter of the Slumbering Drake and supposed ex-adventuring sorceress herself. She offered to pay for any all all books or similar things from the ruins and area of Whiterock. *They also met Arien, the town drunk, and heard his tale of slavers and orcs, who supposedly had white skin and gray hair in a most un-orclike fashion. At the Castle *At the Castle’s “front door” the party were met by representatives of the monks who had been reported to be living in and searching the Castle for about a year. *Some party members quickly realized that these “monks” were but putting on a show and became wary of the situation. *The monks claimed to be of the Order of the Dawning Sun, a group dedicated to the preservation of knowledge and were at the Castle because it was the site of an ancient monastery of their order. *After some standoffish discussion the greeting monks went to get their leader but actually came back with some more men and attempted to ambush and capture the party. Some party members did spend some time caught in a net trap but eventually the party managed to win out against 6 of the “monks” who fought more like simple brigands than monks. Interestingly enough the enemy made use of non-lethal damage in the battle. Several of the monks lived through the fight, having been incapacitated by Mordred’s magic. *After the fight the party searched for means of binding the prisoners and discovered in the stables the evidence of what the “monks” truly were. After finding wagons fitted with cages and manacles it became apparent that they had actually found a nest of slavers. *At about this time Mordred also made the discovery that the strange white-stone walls that gave this place their names were infused with a magical aura. *Further exploration brought the party into conflict with Ikenvar, the half-orc apparent leader of the slavers, a slaver lackey and Melchin, an apparent true monk – though likely not a member of the Order of the Dawning Sun *After this battle the party discovered that all the slavers, though not the monk, had a large, full-back, tattoo of two bloody and manacled hands. Also, Mellar made the realization that all of the symbols of the Dawning Sun carried by the “monks” were in fact fakes. *At this time the party decided to bring their loot and prisoners back to Cillamar to get a good rest and to get rid of the living slavers in their custody. Interlude 1: Return To Cillamar *Upon returning to Cillamar the party turned the prisoners over to the captain of the Gate of Sorrows (at the time) and he identified them, via there tattoo, as probably the last remnants of the Iron Manacle, a vile cult of slavers. *Dena, the parties Paladin, decided that she needed to stay in town for some personal reasons, and promised to give testimony at the slavers trial, thus freeing the party to return to the Castle after a good nights rest. *Loot was offloaded and the party met another frequent patron of the Slumbering Drake: Quintus, the old traveling potion salesman. *The party also met a barbarian by the name of Ealga who, upon hearing their tale of the battle with slavers and in need of something to do here in “civilization” asked to join the party on their return to the Castle and was accepted. Return to Whiterock *Upon returning to the castle the party discovers that the “front door” was left open. Someone had come or gone or come and gone and left the door open since the party had left themselves. *After stabling their horses the party first went to explore the room that their last opponents had come from. Inside the found a simple but comfortably appointed bedroom/study with another door in it that apparently entered the bottom of one of the two towers still standing at Whiterock. *While claiming an everburning torch Radoslav discovered a secret passageway leading out of the room. Exploring it the party found another room within the caldera wall. Apparently it once (and could again) connected to the main hallway of the inner complex but a roof collapse had blocked the way. *In the room the party disturbed and had to do battle with a giant owlbear skeleton. The fight was nearly the last for Mordred and Mellar (and possibly the others as well) but the party was victorious in the end and managed to avoid the loss of any of their number. *After the fight the adventurers felt a rest was in order and in the process of gathering fire supplies from Ikenvar’s room Eagle the Bear managed to find both a scroll with a magic spell on it and pouch with some money and gems. Settling in for a restful afternoon and night (hopefully) the party could only wonder, what would they find tomorrow? | |||||||
Ealga The Bear player, 14 posts Tue 20 Jul 2010 at 22:45 |
Seeing as how there seems to be so much hidden loot I must ask: How thoroughly did you guys search the areas you've explored so far? Have those unfortunate enough to have fallen in battle been looted? If the boots of the dead are in decent enough condition Ealga will take them and consider them part of the collected loot. What can I say? She appreciates decent leather work. And those with bare feet are often willing to pay handsomely for a good pair of boots. Plus, she's a woman, and women love shoes :) This message was last edited by the player at 22:49, Tue 20 July 2010. | |||||||
Caninrok GM, 208 posts Wed 21 Jul 2010 at 05:15 |
The bodies of both the dead and the prisoners were thoroughly looted. I don't think there are any boots left around as either they'd still be on the feet of prisoners back in Cillamar or on the bodies of the few who were killed and I have presumed buried. I presume this because the party intended on returning to the castle so I don't think they wanted to leave bodies around to start rotting away and attacking vermin, scavengers and disease. | |||||||
Lonhro player, 131 posts Sat 24 Jul 2010 at 12:37 |
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Caninrok GM, 214 posts Sat 24 Jul 2010 at 12:55 |
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Caninrok GM, 216 posts Sun 25 Jul 2010 at 06:03 |
That's another stupendous hit for the wizard with the stout oak but I hope for your sake someone hits the Mantis harder than you do! Otherwise the big nasty might have you for lunch. I'm going to be a nice GM and point out that after you whack it something fierce you have the option to take a 5 foot step backwards and out of reach (as Eagle is still right in front of it). You aren't on difficult terrain yet (the mantis is right at the very front of the tower) and it doesn't have reach (which, if I haven't pointed out yet, you and Mellar would both know anyway because you totally rocked out the knowledge nature checks I rolled for you. | |||||||
Mordred player, 107 posts Sun 25 Jul 2010 at 09:22 |
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Mellar player, 91 posts Tue 27 Jul 2010 at 16:59 |
The connection only works some time, and while we have a business line, as we are not really a business, we are at the end of their line to be restored to full service, and thanks to summer time they only have a few workers, supposedly. On the bright side, we get a refund. As I'm not always home when the line works well enough to connect to RpoL (or most forums) I will likely not be able to get up more a post or two per day over all the games I play in and run. No idea how long this lasts. | |||||||
Lonhro player, 133 posts Tue 27 Jul 2010 at 22:28 |
Why would you join another game when this stuff is going on with your available time for Rpol? | |||||||
Caninrok GM, 217 posts Tue 27 Jul 2010 at 23:31 |
This message was last edited by the GM at 23:32, Tue 27 July 2010. | |||||||
Caninrok GM, 218 posts Tue 27 Jul 2010 at 23:45 |
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Caninrok GM, 220 posts Thu 29 Jul 2010 at 14:30 |
I know sometimes things happen but as we are in combat (and anything called a "Dungeon Crawl Classic" is going to have at least its fair share of sword and quarterstaff swinging) it really is important to try and keep things going. It can be a little frustrating to see people checking in but not posting. There are really two basic reasons I was thinking this might be happening (let me know if its something else that we can work on): 1) The player is very busy and really can only just check in, perhaps in an inconvenient way, like on a phone. 2) Players might be preferring to wait to see what happens with other players first for tactical reasons given the first in first out nature of a combat round as we're doing things. In case its the second I'd like to offer the option for *some* conditional orders. I don't want people going crazy but if, for example you're the cleric and you're worried about someone getting dropped on an AoO then you could post saying you'll attack BLAHBLAH at the end of the players turn if no one has been dropped, otherwise you'll heal the dropped person. I'm just making that example up off the top of my head and typing quickly so hopefully you get what I'm going for. I shuold probably remind you all that readied actions are also still acceptable. As per normal D&D rules you can choose to ready an action based on some kind of trigger event. If the trigger occurs then you do you action. If its the first problem, well I understand but I also don't want the game being dragged to a standstill and potentially damaged in the process. Combat is a particularly sensitive time for a PbP game. So, I think I'm going to enact a rule whereby if a certain amount of time has passed and people haven't posted combat actions then I'll just have to step in. Unfortunately, combat requires everyone's regular participation or the whole game freezes. Perhaps a double rule: after x amount of time without logging in the GM will do an action for you when in combat or waiting on something only your character can do (like check for or disable traps); the GM will also move things along a shorter x amount of time after a player logs in without posting. Thoughts? | |||||||
Mordred player, 109 posts Thu 29 Jul 2010 at 16:11 |
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Lonhro player, 135 posts Thu 29 Jul 2010 at 20:01 |
If you find you are consistently posting for someone in particular, then you can look at other solutions. Just a suggestion :) | |||||||
Ealga The Bear player, 20 posts Thu 29 Jul 2010 at 22:19 |
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Caninrok GM, 221 posts Fri 30 Jul 2010 at 00:28 |
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Caninrok GM, 223 posts Fri 30 Jul 2010 at 06:55 |
I said killing the Mantis was worth 180 each right? Well you already had 845 so...welcome to 1025Xp total and LEVEL 2!!!! | |||||||
Lonhro player, 136 posts Fri 30 Jul 2010 at 08:13 |
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Caninrok GM, 225 posts Fri 30 Jul 2010 at 10:14 |
So, unless someone's got some strong complaints against that system its what I propose. Roll for your HP but you keep rolling until you get half your max possible roll or better. | |||||||
Caninrok GM, 226 posts Fri 30 Jul 2010 at 11:31 |
Also, as soon as you've adjusted your characters to the new level you can jump right back in to the IC thread no need to wait. | |||||||
Caninrok GM, 230 posts Sat 31 Jul 2010 at 07:21 |
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Lonhro player, 145 posts Wed 4 Aug 2010 at 07:06 |
I wondered why you kept saying it seemd to be better than I thought. It didn't occur to me that it might be magical lol Dopey me :) | |||||||
Caninrok GM, 236 posts Wed 4 Aug 2010 at 07:14 |
That actually makes me pretty happy. I like magic items being special things you discover much more than simply handed out with a full instruction manual. Sort of an older school approach I guess. | |||||||
Lonhro player, 146 posts Wed 4 Aug 2010 at 10:02 |
Chainmail Greatsword Backpack 50ft of rope Dagger Studded Leather MW silver longsword longbow 30 arrows Potion: pass without trace Potion: healing type Potion: transmutation type DM, given some of this is unlikely to be claimed, do you see any merit in creating a treasure thread, where we can list those items not claimed that will be sold when we reach town again? It would expedite treasure sell-up when we do. | |||||||
Caninrok GM, 237 posts Wed 4 Aug 2010 at 10:36 |
Such a thread would certainly have merit. One note though, if no one takes something to at least carry it then it stays were you find it or tell me you bring it to. I do want everyone to keep track of weight carried and stuff. So if you do take stuff or otherwise alter your equipment lists please make sure you mention it and actually alter the lists on your character sheets. | |||||||
Lonhro player, 147 posts Wed 4 Aug 2010 at 21:40 |
Sound good? :) | |||||||
Ealga The Bear player, 28 posts Wed 4 Aug 2010 at 21:49 |
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Lonhro player, 148 posts Wed 4 Aug 2010 at 21:52 |
If/when DM creates the thread, I'll remove the trans potion and rope, and put my name to as much as I can reasonably carry, and then we can see what's left. | |||||||
Mordred player, 120 posts Wed 4 Aug 2010 at 22:18 |
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Ealga The Bear player, 29 posts Wed 4 Aug 2010 at 22:19 |
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Radoslav Meick player, 82 posts Human Rogue HP: 7/7 Wed 4 Aug 2010 at 22:24 |
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Caninrok GM, 241 posts Fri 6 Aug 2010 at 16:18 |
Things I'm no longer sure about: Who, if anyone is carrying any stenchpots and how many? What have you done with them otherwise? (The weren't on the sold list earlier in this OOC thread) Who, if anyone took the MW Chainshirt from the first looting? Did you guys ever figure out that potion from the first go round? Who has it? And then there's all the new stuff to decide about, most of it remains unallocated. Any other problems/questions? | |||||||
Radoslav Meick player, 85 posts Human Rogue HP: 7/7 Fri 6 Aug 2010 at 18:36 |
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Lonhro player, 150 posts Fri 6 Aug 2010 at 19:09 |
I'll be adding my name to a number of these items in the loot list to carry until we reach town (or a wagon). Ealga has grabbed the transmutation potion :) | |||||||
Lonhro player, 151 posts Fri 6 Aug 2010 at 19:12 |
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Caninrok GM, 243 posts Sat 7 Aug 2010 at 02:20 |
Like the potion from the first fight I'm still not sure what the end result of that was. Gotta go back and read carefully to figure it out now... Oh, and Eagle's suggestion of stashing the look in the secret passage is probably a good one. | |||||||
Caninrok GM, 247 posts Wed 11 Aug 2010 at 05:13 |
Not that I'll punish you for killing them, I mean, they're orc slavers and you're outnumbered! But I just wanted to be clear on your intentions this time. Also, as you said your spell lasts longer now - 20 rounds to be exact. I've yet to see a combat ever go that long, but having four big strong orcs at your back would probably be a bad thing. | |||||||
Mordred player, 124 posts Wed 11 Aug 2010 at 05:46 |
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Caninrok GM, 248 posts Wed 11 Aug 2010 at 05:54 |
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Ealga The Bear player, 36 posts Wed 11 Aug 2010 at 20:42 |
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Radoslav Meick player, 87 posts Human Rogue HP: 7/7 Fri 13 Aug 2010 at 03:42 |
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Ealga The Bear player, 37 posts Fri 13 Aug 2010 at 18:40 |
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Caninrok GM, 251 posts Sat 14 Aug 2010 at 01:28 |
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Caninrok GM, 255 posts Wed 18 Aug 2010 at 15:18 |
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Caninrok GM, 257 posts Fri 20 Aug 2010 at 06:18 |
On a related note it has now been a long time since the new Mellar had made any appearances anywhere I know of so I'm going to ask around to some people I know in other games who play with the player in yet other games to figure out what the general consensus is. I'm starting to think that the position of 5th player is just cursed though. | |||||||
Lonhro player, 160 posts Fri 20 Aug 2010 at 06:45 |
But if no decent candidates are forthcoming, then I don't mind parking him in town. | |||||||
Lonhro player, 164 posts Tue 24 Aug 2010 at 22:36 |
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Mordred player, 133 posts Tue 24 Aug 2010 at 22:41 |
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Lonhro player, 165 posts Tue 24 Aug 2010 at 22:48 |
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Caninrok GM, 261 posts Wed 25 Aug 2010 at 00:41 |
As for Hugin he will accompany you if you like. He would also be willing to guard slaves for now and accompany you afterwards. While Hugin could certainly be turned into a PC he could also just as easily follow you for awhile as an NPC. (And as a true NPC I'd probably be far more active with him than I am with PCs on autopilot). | |||||||
Lonhro player, 166 posts Wed 25 Aug 2010 at 01:29 |
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Ealga The Bear player, 45 posts Wed 25 Aug 2010 at 01:41 |
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Caninrok GM, 262 posts Wed 25 Aug 2010 at 06:55 |
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Lonhro player, 167 posts Wed 25 Aug 2010 at 10:22 |
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Caninrok GM, 264 posts Fri 27 Aug 2010 at 06:31 |
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Caninrok GM, 268 posts Tue 31 Aug 2010 at 08:54 |
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Caninrok GM, 270 posts Thu 2 Sep 2010 at 07:20 |
As promised I went seeking a Mellar replacement and have received a lot of responses so I've just got to filter those and make a choice. | |||||||
Ealga The Bear player, 50 posts Sat 4 Sep 2010 at 00:37 |
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Caninrok GM, 271 posts Tue 7 Sep 2010 at 05:30 |
As for me I should be back to near daily updates now. I can't progress the IC thread until I get home but I'm going to go put the finally touches on the Mellar situation right now. | |||||||
Ealga The Bear player, 51 posts Tue 7 Sep 2010 at 12:43 |
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Caninrok GM, 273 posts Thu 9 Sep 2010 at 06:49 |
I'll cover him for now for combat to move forward. I just noticed something though about Eagla's post. Eagla you can't five foot step back because Mordred is right behind you. You could move back into the room but you'd be leaving Mordred and Lonhro on the front line for this round. If you can get back quickly on what you want I'll let you choose, when I check back later though I'll move the game on assuming you move back to the closest legal spot if I don't hear otherwise. We have a new Mellar by the way! So that's something at least. | |||||||
Ealga The Bear player, 53 posts Thu 9 Sep 2010 at 12:41 |
Consider it part of his held action, taking a 5 foot step as soon as the spot behind him opens. | |||||||
Caninrok GM, 277 posts Mon 13 Sep 2010 at 04:40 |
And Mordred, nice to see you continuing your streak of dishing out the damage with that quarterstaff. | |||||||
Mordred player, 142 posts Mon 13 Sep 2010 at 04:44 |
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Radoslav Meick player, 90 posts Human Rogue HP: 7/7 Sat 18 Sep 2010 at 02:13 |
First and formost if he owes anyone money i (the new owner) take no claim for the amount. ;) LOL. Ok, looked over the sheet some, anyone feel up to giving me the cliff notes what everyone is involved in.? | |||||||
Caninrok GM, 281 posts Sat 18 Sep 2010 at 02:25 |
Here's that summary I promised. Figured I'd put it here for our new and old players alike. It may not be a perfect record of every important detail but I tried for it to be. In the Inn of The Slumbering Drake * The party came to Cillamar, a sort of boom-town of possibility for fame and fortune, by various routes meeting on the road and agreeing to work together to explore the nearby ruins of Castle Whiterock, a very old site about which many rumors swirled. * They met Lady Chauntessa, proprieter of the Slumbering Drake and supposed ex-adventuring sorceress herself. She offered to pay for any all all books or similar things from the ruins and area of Whiterock. *They also met Arien, the town drunk, and heard his tale of slavers and orcs, who supposedly had white skin and gray hair in a most un-orclike fashion. At the Castle *At the Castle’s “front door” the party were met by representatives of the monks who had been reported to be living in and searching the Castle for about a year. *Some party members quickly realized that these “monks” were but putting on a show and became wary of the situation. *The monks claimed to be of the Order of the Dawning Sun, a group dedicated to the preservation of knowledge and were at the Castle because it was the site of an ancient monastery of their order. *After some standoffish discussion the greeting monks went to get their leader but actually came back with some more men and attempted to ambush and capture the party. Some party members did spend some time caught in a net trap but eventually the party managed to win out against 6 of the “monks” who fought more like simple brigands than monks. Interestingly enough the enemy made use of non-lethal damage in the battle. Several of the monks lived through the fight, having been incapacitated by Mordred’s magic. *After the fight the party searched for means of binding the prisoners and discovered in the stables the evidence of what the “monks” truly were. After finding wagons fitted with cages and manacles it became apparent that they had actually found a nest of slavers. *At about this time Mordred also made the discovery that the strange white-stone walls that gave this place their names were infused with a magical aura. *Further exploration brought the party into conflict with Ikenvar, the half-orc apparent leader of the slavers, a slaver lackey and Melchin, an apparent true monk – though likely not a member of the Order of the Dawning Sun *After this battle the party discovered that all the slavers, though not the monk, had a large, full-back, tattoo of two bloody and manacled hands. Also, Mellar made the realization that all of the symbols of the Dawning Sun carried by the “monks” were in fact fakes. *At this time the party decided to bring their loot and prisoners back to Cillamar to get a good rest and to get rid of the living slavers in their custody. Interlude 1: Return To Cillamar *Upon returning to Cillamar the party turned the prisoners over to the captain of the Gate of Sorrows (at the time) and he identified them, via there tattoo, as probably the last remnants of the Iron Manacle, a vile cult of slavers. *Dena, the parties Paladin, decided that she needed to stay in town for some personal reasons, and promised to give testimony at the slavers trial, thus freeing the party to return to the Castle after a good nights rest. *Loot was offloaded and the party met another frequent patron of the Slumbering Drake: Quintus, the old traveling potion salesman. *The party also met a barbarian by the name of Ealga who, upon hearing their tale of the battle with slavers and in need of something to do here in “civilization” asked to join the party on their return to the Castle and was accepted. Return to Whiterock *Upon returning to the castle the party discovers that the “front door” was left open. Someone had come or gone or come and gone and left the door open since the party had left themselves. *After stabling their horses the party first went to explore the room that their last opponents had come from. Inside the found a simple but comfortably appointed bedroom/study with another door in it that apparently entered the bottom of one of the two towers still standing at Whiterock. *While claiming an everburning torch Radoslav discovered a secret passageway leading out of the room. Exploring it the party found another room within the caldera wall. Apparently it once (and could again) connected to the main hallway of the inner complex but a roof collapse had blocked the way. *In the room the party disturbed and had to do battle with a giant owlbear skeleton. The fight was nearly the last for Mordred and Mellar (and possibly the others as well) but the party was victorious in the end and managed to avoid the loss of any of their number. *After the fight the adventurers felt a rest was in order and in the process of gathering fire supplies from Ikenvar’s room Eagle the Bear managed to find both a scroll with a magic spell on it and pouch with some money and gems. Settling in for a restful afternoon and night (hopefully) the party could only wonder, what would they find tomorrow? Since then the party has fought a big preying mantis and found a way down to a lower level through the collapsed tower that was its nest. There they've found an establishment of orcs keeping slaves. They killed some of the orcs and freed the slaves and are now progressing through the rest of the orcs and hoping to free the other slaves they have been told are down here working on some mining operation. | |||||||
Caninrok GM, 283 posts Sat 18 Sep 2010 at 07:32 |
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Caninrok GM, 286 posts Sat 18 Sep 2010 at 11:17 |
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Caninrok GM, 288 posts Sun 19 Sep 2010 at 01:53 |
There are still 2 thunderstones someone may want to carry. Also, Lonhro has the new unidentified potion. There is still the original unidentified potion floating around in someone's pack. Finally there is a potion of cure light wounds and a potion of pass without trace hanging out somewhere. If someone could claim these it'd make my life easier. Also, I'd like everyone to take a look at the updated loot list, make sure their personal equipment lists are updated and then tell me so and I'll adjust the loot list as Lonhro suggested a while back to only contain the things the party intends on selling and not keeping. | |||||||
Lonhro player, 176 posts Sun 19 Sep 2010 at 01:59 |
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Ealga The Bear player, 59 posts Sun 19 Sep 2010 at 04:00 |
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Caninrok GM, 289 posts Sun 19 Sep 2010 at 04:27 |
The advantage is that you may apply up to the bows rating of your strength bonus to damage for its attacks. The negative is that if your strength bonus is lower than the bows rating you suffer a -2 to attacks as you struggle just to pull the string. On the other hand a +2 Composite Longbow would be a magic longbow with a +2 magical enhancement bonus that added +2 to attacks and damage. In short, because Ealga has a 15 strength you can use this longbow as normal for your attack rolls and add your +2 strength bonus to its damage. But it is not a magical bow. | |||||||
Caninrok GM, 290 posts Sun 19 Sep 2010 at 14:29 |
This post though, is about XP, and quite a nice chunk of it! I was kind of surprised about this but the 5 of you (well, your characters anyway) have, in fact, dealt with 8 normal orcs, a special orc and three trollhounds. You've also freed a bunch of slaves. So, these acts have earned you...(drum roll please)...795XP putting your total at 1820XP. So, you're about 61% of the way to 3rd level. I don't know about you folks but I think that's pretty cool. So, again those numbers are: 795XP awarded now. 1820XP should be everyone's total thus far as no one has had a reason to have a different total from the group as a whole. | |||||||
Lonhro player, 178 posts Sun 19 Sep 2010 at 19:55 |
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Lonhro player, 180 posts Mon 20 Sep 2010 at 05:40 |
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Caninrok GM, 292 posts Mon 20 Sep 2010 at 06:14 |
From the IC thread msg#154: "This room is 50 feet wide and 70 feet long. The center of the room is recessed 10 feet below the floor level, and divided into 10-foot-by-10-foot cells. There are 20 such cells, each composed of thick iron bars but no doors. The tops of the cages are wooden beams, perhaps four inches wide. There is an access corridor along the west wall that provides a route to the other side of the room. However, a pair of portcullis, currently lowered, block the way. Doors are located in the southwest, southeast, and northeast corners of this chamber, and a pair of archways are on the south wall." One of the slaves had mentioned that the portculises are controlled by levers in the Minotaur's room, which is through the door to the north. | |||||||
Lonhro player, 181 posts Mon 20 Sep 2010 at 08:03 |
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Caninrok GM, 293 posts Mon 20 Sep 2010 at 08:31 |
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Ealga The Bear player, 62 posts Tue 21 Sep 2010 at 01:23 |
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Mellar player, 98 posts Tue 21 Sep 2010 at 21:52 |
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Caninrok GM, 297 posts Wed 22 Sep 2010 at 00:24 |
BTW - looking at Mellar's character sheet it is a tad sparse. When I started this game I let the players use whatever style they preferred for the character sheet. You are welcome to transfer it to an actual full sheet to better keep track of things if you like. Same goes for Ealga. | |||||||
Ealga The Bear player, 63 posts Wed 22 Sep 2010 at 01:00 |
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Caninrok GM, 299 posts Sat 25 Sep 2010 at 09:17 |
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Mordred player, 154 posts Sat 25 Sep 2010 at 09:58 |
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Caninrok GM, 300 posts Sat 25 Sep 2010 at 12:45 |
I will roll all the initiatives and then any party members who beat the bad guys get an action. Then the bad guys get an action. Then the whole party is up again. Then the bad guys. Then the party. etc... Its been quite a while but you may remember Mordred that Lonhro taught us this method and its been the one we've been using. I also thought I was clear in the OOC comments of the current combat what was going on. If I was confusing I'm sorry and I'm also sorry if I forgot to explain the slight modification to combat that we use in this game to the new players. For reference so far in this combat: 1.Radoslav opened the door and discovered the minotaur, thus starting combat. 2.Ealga, Lonhro and Mellar got to go before the Minotaur 3. The Minotaur attacked (and missed) 4. Now we are here, its the party's turn again. Lonhro and Mordred have posted actions, Mellar, Radoslav and Ealga must also post (in any order). If the minotaur survives he'll get his actions after they players have all posted theirs. | |||||||
Ealga The Bear player, 68 posts Mon 27 Sep 2010 at 15:54 |
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Caninrok GM, 304 posts Mon 27 Sep 2010 at 15:56 |
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Caninrok GM, 305 posts Thu 30 Sep 2010 at 07:59 |
Stenchpot: These small clay or glass pots are filled with an alchemical mixture of troglodyte gland oil and skunk musk. If the pot strikes a hard surface or a crea- ture with a successful ranged touch attack, it breaks, dousing the target or area with an oily, reeking sub- stance. The pot has a range increment of 10 feet (max- imum 50 feet), and if a square is targeted, the AC for a ranged touch attack is 5. All creatures within 5 feet of the targeted square must make a DC 10 Fortitude save or become sickened for 5 rounds. A creature struck directly by the pot suffers a –4 to this save. Each addi- tional pot that affects a creature incurs a cumulative –2 penalty to a new save. Creation of a stenchpot requires a successful DC 25 Craft (alchemy) check and access to an alchemical laboratory, plus the required troglodyte gland oil and skunk musk. Stenchpot: Price 25 gp; Weight 1 lb | |||||||
Caninrok GM, 307 posts Thu 30 Sep 2010 at 14:02 |
The only duration is that the effected orcs are now more susceptible to another stenchpot effecting them, so you can move through Radoslav. (though beware the potential of readied actions.) Oh, and anyone who wants to move into the room can declare part of their movement and then I'll update the map information and you can have the rest of your movement/action in a second post if you like. I know that's a little awkward and slower for a PbP game but sometimes I like the idea of you guys not knowing exactly what's around that door corner until you properly should. | |||||||
Ealga The Bear player, 70 posts Thu 30 Sep 2010 at 14:24 |
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Caninrok GM, 308 posts Thu 30 Sep 2010 at 15:01 |
Treat this as a grenade attack. If it hits an adventurer (or the target square), it causes one point of damage and there is a 25% chance the lantern breaks. If it breaks, the target (or target square) catches fire and suffers 1d6 points of dam age. The target burns for one more round unless the character spends a full round extinguishing the fire with a Reflex save DC 15. It should be noted that most of the stone floors down here will not catch fire and burn but the room you are currently in with the hay is definitely a fire hazard. Throwing the lantern at an orc or something that will obviously burn would put them to best effect. | |||||||
Lonhro player, 191 posts Wed 6 Oct 2010 at 11:01 |
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Caninrok GM, 316 posts Wed 6 Oct 2010 at 11:22 |
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Ealga The Bear player, 75 posts Wed 6 Oct 2010 at 22:53 |
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Caninrok GM, 317 posts Thu 7 Oct 2010 at 00:12 |
So, ya, go for it. | |||||||
Ealga The Bear player, 76 posts Thu 7 Oct 2010 at 02:05 |
What do you guys prefer? Dungeon dwelling or detective mystery? | |||||||
Mordred player, 165 posts Thu 7 Oct 2010 at 02:13 |
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Ealga The Bear player, 77 posts Thu 7 Oct 2010 at 02:30 |
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Caninrok GM, 318 posts Thu 7 Oct 2010 at 05:26 |
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Ealga The Bear player, 79 posts Fri 8 Oct 2010 at 00:44 |
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Caninrok GM, 319 posts Fri 8 Oct 2010 at 04:45 |
I think there was also the dog and pups left behind with unlocked cage, though no way out of the room with the doors closed. It had enough food and water to last for some days but they will eventually die if left uncared for in the kennel room. The magic items question is a little tricky. I'm always a little loathe to go for the standard D20 idea that you can just buy whatever you want whenever you want. On the other hand magic items are obviously very important to players. Luckily, the demographics of Cillamar make me a little more comfortable with the situation. The single item gp limit for Cillamar is 3000gp The total community wealth available (for buying/selling combined) is 400,000gp There are caravans and traveling merchants, the grand bazaar, hawkers row and some weapons and armor shops where magic items may be found. 3000gp is fairly low so I'm comfortable letting you buy items under that limit in town, I don't think that should be unbalancing. If you want to spend more than that though you'd either have to travel to another town (and really, even the capital of Morrain isn't all that big) or find someone who can do custom work. I will offer a third option as well. The traveling potion salesman whom you've met, Quintus, could probably see his way to taking commissions to find you things you want. You'd have to tell him and he'd source it on his travels and bring it back to you. As it'd be being made custom by one of his sources you would need to wait for the item to be actually made before Quintus could return to town with it for you. You'd also have to pay a premium of at least 10% to Quintus for doing all the leg work for you. | |||||||
Mordred player, 167 posts Fri 8 Oct 2010 at 05:18 |
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Caninrok GM, 320 posts Fri 8 Oct 2010 at 06:18 |
Quintus could also be useful if you acquire something that is simply unreasonable to try and sell in Cillamar. Also, I should point out that the option 2 in my above post about finding someone to custom make things for you yourselves is probably very very difficult and/or unlikely. There are very few known powerful arcanists in town and they're likely to be folks like the Patriarch's personal wizard-advisor. Who is obviously unlikely to be spending time filling out orders for adventurers. | |||||||
Caninrok GM, 323 posts Fri 8 Oct 2010 at 06:28 |
As I'm sure you've noticed I've put up advertisements for a replacement Mellar (again). We seem to simply be cursed with being unable to find a player for poor Mellar since his original had to leave us. Hopefully someone great will come through this time. | |||||||
Mordred player, 168 posts Fri 8 Oct 2010 at 08:47 |
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Temporary player, 1 post Fri 8 Oct 2010 at 13:23 |
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Lonhro player, 193 posts Sat 9 Oct 2010 at 17:34 |
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Ealga The Bear player, 82 posts Sat 9 Oct 2010 at 18:04 |
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Caninrok GM, 324 posts Tue 12 Oct 2010 at 22:25 |
Sorry if the current players have been waiting on me, this is one of those strange circumstances where I was also feeling like I was waiting on hearing from some of you! Ah, RPOL, it does have its problems. Anyway, lets get back to speed here. So we've got a MW Orc Double axe and a MW Chainshirt to definitely sell. What about the 6 thunderstones (2 currently in Mordred's possession), the scrimshaw carving of a nixie (125gp)and the bottle of dwarven deepwine (worth 35gp)? Was there anything else to sell? Anything anyone was hoping to buy? You've also found: 755sp and 85gp in coins. | |||||||
Mordred player, 170 posts Tue 12 Oct 2010 at 22:47 |
Sell: W Orc Double axe MW Chainshirt Scrimshaw carving of a nixie (125gp) bottle of dwarven deepwine (worth 35gp) I thought we had this taken out with the slaves up to the wagon. But we might have left it. at our level this gear amounts to a bit of cash.: From the 8 orcs: I did ask in game to take the pile up to the wagon with the slaves, but not sure: 8 sets scale mail 8 two-handed morning star 4 heavy crossbows 6 guisarmes This message was last edited by the player at 22:47, Tue 12 Oct 2010. | |||||||
Caninrok GM, 325 posts Tue 12 Oct 2010 at 22:54 |
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Ealga The Bear player, 83 posts Tue 12 Oct 2010 at 23:13 |
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Lonhro player, 194 posts Tue 12 Oct 2010 at 23:52 |
Should be able to buy some potions, at least. | |||||||
Mordred player, 171 posts Wed 13 Oct 2010 at 00:30 |
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Caninrok GM, 326 posts Wed 13 Oct 2010 at 04:49 |
So, by my calculation a full share is: 222gp, 155sp The above share calculation assumes you are continuing to keep a party fund at a full share, as had been previously discussed (though there has been some party turnover since then). But of course, its your characters money to wrangle over as you all see fit. This message was last edited by the GM at 04:58, Wed 13 Oct 2010. | |||||||
Mordred player, 172 posts Wed 13 Oct 2010 at 05:02 |
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Caninrok GM, 327 posts Wed 13 Oct 2010 at 05:35 |
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Lonhro player, 195 posts Wed 13 Oct 2010 at 06:00 |
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Caninrok GM, 328 posts Wed 13 Oct 2010 at 07:01 |
The current party kitty, as listed on the loot list, is: 9pp and 60gp So with the new funds (minus 10% for the former slaves) added in the total party kitty now stands at: 9pp, 259gp, 147sp, 5cp A player's share minus 10% for the slaves works out to: 199gp, 147sp, 5cp Seeing as you are in town I'm just freely changing one coin to another to make proper change and even splits. | |||||||
Caninrok GM, 329 posts Wed 13 Oct 2010 at 07:08 |
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Mordred player, 173 posts Wed 13 Oct 2010 at 07:24 |
Thunderstones 6 Stinkpot 1 (- thought I had 2 and used 1) Adding 199gp, 147sp, 5cp to my wealth spending 5 gold to handle food, drink, lodging, baths, and replacement of trail rations while in town. No other expenditures. | |||||||
Mordred player, 174 posts Wed 13 Oct 2010 at 07:33 |
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Caninrok GM, 330 posts Wed 13 Oct 2010 at 13:48 |
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Mordred player, 175 posts Wed 13 Oct 2010 at 13:55 |
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Mellar player, 101 posts Wed 13 Oct 2010 at 14:01 |
So, if the aim is to run this character for the next thirteen or so levels, is there any room to adjust it to suit? Domains, frinstance...I see he has no alignment and no god, too :) Has he a personality yet? EDIT: Ah, there is a god I see, from one of the first OOC posts. And a brother. @Caninrok - is there a particular full sheet you prefer? This message was last edited by the player at 14:20, Wed 13 Oct 2010. | |||||||
Mordred player, 176 posts Wed 13 Oct 2010 at 14:21 |
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Mordred player, 177 posts Wed 13 Oct 2010 at 14:26 |
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Mellar player, 102 posts Wed 13 Oct 2010 at 14:35 |
Are you referring to this, from the loot list?
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Mordred player, 178 posts Wed 13 Oct 2010 at 14:40 |
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Caninrok GM, 332 posts Thu 14 Oct 2010 at 05:27 |
For a full character sheet any of the ones from the heaven forum character sheet thread found here: link to a message in another game should be fine. And yes, some tweaking of the characters crunch would be acceptable. Just let me know on any specifics. | |||||||
Mellar player, 103 posts Thu 14 Oct 2010 at 20:44 |
I have Profession: Cook, but I have yet to see a profession skill be used. In the rules it is only for getting money, so far as I can tell, and I'd rather do that by killing things... I can see a use for a Profession skill if the DM interprets it as getting around in society, getting on with people, say if I changed it to Profession: Priest. But, perhaps I could just change those spent ranks to Diplomacy? Ah, and...shall I put that 'Loot' scoll on the sheet? Can I actually use it? Also, the party has just come into the money. Should I do something about this? Do I get a share? :) If so, can I spend any of it? This message was last edited by the player at 20:45, Thu 14 Oct 2010. | |||||||
Mordred player, 180 posts Thu 14 Oct 2010 at 21:25 |
FYI: I'm ready to go to the Coffin shop but it appears no one is awake but me yet... | |||||||
Caninrok GM, 333 posts Fri 15 Oct 2010 at 04:57 |
Profession skills could be used like knowledge skills for some limited or narrow applications or again as you mentioned could be useful when dealing with relevant people or places. I won't make you keep it, if you don't want to though. Yes, put the scroll on your character sheet and as far as I know CMW is on your spell list and therefor you can use a scroll of CMW with no difficulty. Yes, you definitely should get a share of the money, as should Radoslav, as both characters have been here earning it from the beginning. If you want to spend any of it just tell me what you want and I'll let you know if its available. Potions can be bought from Quintus (though he may not have everything available at one time - anyone interested in potions let me know and I'll provide his current list). Just about any mundane equipment can be bought in town that's under the above mentioned GP limits. Just let me know first, almost anything should probably be fine. | |||||||
Caninrok GM, 334 posts Fri 15 Oct 2010 at 11:37 |
Perhaps: "The Band of Free Souls" "The Circle of Free Souls" or is it just "The Free Souls" This message was last edited by the GM at 11:37, Fri 15 Oct 2010. | |||||||
Mellar player, 104 posts Fri 15 Oct 2010 at 12:27 |
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Mordred player, 182 posts Fri 15 Oct 2010 at 12:36 |
I'm ready to go! | |||||||
Mellar player, 105 posts Fri 15 Oct 2010 at 13:55 |
Buying a light crossbow and two sets of ten bolts. In the absence of scrolls, and assuming the following are available, buying the following potions: Potion - CLW Potion - Remove Fear Potion - Sanctuary On the 'status' thread, I assumed that my hp are back up from 17/19 to 19/19 - I can revert that if necessary. I added the two missing spell slots (should be 4 & 3+1). Spells chosen. | |||||||
Mellar player, 106 posts Fri 15 Oct 2010 at 13:59 |
With skills in such short supply in 3.5, I would like to change that if I may? Apart from anything else, I don't have any ranks in cooking :) I might be interested in turning it into Profession:Healer - that could be fun because it'd command a certain amount of respect. The alternative would be Diplomacy, a pretty useful skill to have. I'm still looking at that Combat Casting feat. I've never had it in a character before so I don't know how useful it is. I'd be inclined to change it to Scribe Scroll, to start stocking up a bit up. | |||||||
Mellar player, 107 posts Fri 15 Oct 2010 at 14:08 |
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Mordred player, 183 posts Sat 16 Oct 2010 at 03:11 |
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Radoslav Meick player, 102 posts Human Rogue HP:12/12 Sat 16 Oct 2010 at 04:00 |
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Ealga The Bear player, 86 posts Sat 16 Oct 2010 at 14:31 |
Ditto | |||||||
Lonhro player, 198 posts Thu 21 Oct 2010 at 04:22 |
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Ealga The Bear player, 92 posts Thu 21 Oct 2010 at 11:45 |
You didn't look very hard, it was just a few posts above your own ;) | |||||||
Lonhro player, 199 posts Fri 22 Oct 2010 at 05:09 |
In that case, I have a few little items of business with Quintus. 1) I'd like to buy 2 potions of Cure Light Wounds if they're available. 2) I'd like to buy a potion belt (ref: Forg. Realms Campaign Supplement, page 96 give or take. 1 pound weight, 1gp cost) if it's available 3) I have the unidentified potion I'd like him to help me with. | |||||||
Caninrok GM, 339 posts Sat 23 Oct 2010 at 02:47 |
His current Stock Is thus: Potion Price Quantity Avail. Notes Cure light wounds 75 gp 5 Caster level: 3 Cure moderate wounds 450 gp 2 Caster level: 5 Magic weapon 50 gp 5 oil Jump 50 gp 6 Delay poison 400 gp 1 Blur 300 gp 2 Mage armor 50 gp 4 Barkskin 800 gp 1 +3 Invisibility 300 gp 4 Keen edge 750 gp 2 oil Water breathing 750 gp 2 Resist energy (fire) 700 gp 2 20 hp of fire damage Bull’s strength 300 gp 2 Being a wizard he sells divine potions a bit higher than standard market. He'll identify potions for free if you're doing other business with him. If you have/find potions you don't want he'll buy them at 50% market value or trade from stock at 75% market value. The unidentified potion from the orc with the hounds is a potion of bear's endurance. You can buy one of those belts in the bazaar. | |||||||
Caninrok GM, 342 posts Sat 23 Oct 2010 at 03:00 |
You, Mellar and Radoslav (the players of these characters that is) may not know this but the party had returned from the Castle with slavers in chains before Eagla joined the party. Then they spent a day or so in town before trekking back to the ruins to do more exploring and eventually finding and fighting the orcs and freeing some slaves. Then another (slower) journey back with the slaves brings us to now. So, if anyone in town was allied with the slavers they would have known after the first trip that their allies had been defeated. Also, when returning to the Castle the party discovered that the "front door" was ajar. Someone had either entered or left via that exit after the party's original departure. (msg#8 in the Return to Whiterock thread) | |||||||
Mellar player, 109 posts Sat 23 Oct 2010 at 08:11 |
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Lonhro player, 200 posts Sat 23 Oct 2010 at 08:18 |
I'll go pick up the potion belt from the bazaar. If anybody thinks they want the Bear's Endurance potion before I make the swap feel free to speak up, I just think it's probably not as useful as some healing potions. But I was kind of only carrying it, and if someone wants it instead of a healing pot I odn't mind :) | |||||||
Caninrok GM, 343 posts Sat 23 Oct 2010 at 08:29 |
You can still have them, but as they are divine they should run at 75gp each, not 50. You may not want to buy a CLW potion if the party is cool with Lonhro's idea of exchanging the bear's endurance for 3 CLW potions. | |||||||
Mordred player, 192 posts Sat 23 Oct 2010 at 08:40 |
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Lonhro player, 201 posts Sat 23 Oct 2010 at 08:45 |
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Mellar player, 110 posts Sat 23 Oct 2010 at 16:02 |
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Lonhro player, 202 posts Mon 25 Oct 2010 at 06:25 |
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Mordred player, 194 posts Mon 25 Oct 2010 at 06:34 |
Need to search: Tower 2 Tower 1 if we can find the way into it The actual fortress and the entrance from there into the dungeon. And the fortified tunnel in the north of the map. | |||||||
Caninrok GM, 348 posts Tue 26 Oct 2010 at 05:53 |
Uh, I'm not sure exactly what Mordred means by the fortress though, except that you have not explored past either door that exits the room you fought the owlbear in. | |||||||
Mellar player, 111 posts Tue 26 Oct 2010 at 16:14 |
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Mordred player, 195 posts Tue 26 Oct 2010 at 16:48 |
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Caninrok GM, 349 posts Wed 27 Oct 2010 at 02:37 |
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Radoslav Meick player, 107 posts Human Rogue HP:12/12 Wed 27 Oct 2010 at 02:40 |
And remember the old addage: Never let the thief out of your sight. :) Editted my last in game post to reflect this action. This message was last edited by the player at 02:42, Wed 27 Oct 2010. | |||||||
Lonhro player, 205 posts Thu 28 Oct 2010 at 03:47 |
Is that all right? | |||||||
Caninrok GM, 351 posts Thu 28 Oct 2010 at 07:25 |
The secret way to the orcs' slave pits was discovered in the base of the fallen tower. The room with the double-doors and the single door with the dot was where you fought the owlbear skeleton but you didn't explore anything else in there. The door with the dot looks newly repaired and reinforced. | |||||||
Radoslav Meick player, 109 posts Human Rogue HP:12/12 Thu 28 Oct 2010 at 14:09 |
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Mordred player, 198 posts Thu 28 Oct 2010 at 14:13 |
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Radoslav Meick player, 110 posts Human Rogue HP:12/12 Thu 28 Oct 2010 at 14:17 |
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Lonhro player, 207 posts Thu 28 Oct 2010 at 19:20 |
"With a cautious look around the ruined interior of the tower he steps aside as others entered the place" certainly sounds like tower 2 to me, seeing for me tower 1 is completely blacked out. | |||||||
Radoslav Meick player, 111 posts Human Rogue HP:12/12 Thu 28 Oct 2010 at 19:36 |
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Lonhro player, 208 posts Thu 28 Oct 2010 at 19:47 |
I believe he is talking about Tower 2 the one we've been in before. I suppose he could be talking about the fallen tower, but there's just no way he's talking about tower 1 because we haven't found it yet. So, assuming he is talking about tower 2, I have simply moved a little further ahead through the east door given I can't see anything of interest happening in the empty tower 2. | |||||||
Ealga The Bear player, 95 posts Thu 28 Oct 2010 at 21:35 |
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Caninrok GM, 353 posts Fri 29 Oct 2010 at 02:34 |
Ok, Radoslav had said he was going to check out tower 1, I read it/assumed it was tower 2 he was going to check out as the party had yet to find anyway to access tower 1. By that I also meant the party had no way yet of getting there. No easy/safe way anyway. Radoslav, tower 1 is poking out of the top of the caldera wall (thats what the solid black is). Its visible base is much higher than anything else which is on the map. So, before going to check it out you'll need to find a way up there, some kind or entrance from down here, or make a very difficult climb up the caldera wall. Everyone else, probably largely because of what I wrote afterwards, also assumed you were talking about tower 2. After looking in tower 2 and your search turning nothing up, decided to go down the short ex-secret hallway to the room with the door with a dot on the east wall, the double doors on the south wall and the rubble pile on the west wall. The party had previously been here and fought an owlbear skeleton that animated when Radoslav approached the pile of rubble. Ok, so I think that should help clear up the problem. I'm sorry about the mistake I made, but for the sake of simplicity I'd ask that we assume Radoslav did in fact go to tower 2 and everything else has happened as written. Rad, if you'd like to look for a way up to tower 1, just say where abouts you'd like to start searching and we'll see what happens. Again, sorry guys but these are the kind of things that will happen sometimes in a PbP game. Finally, Ealga, no - no one has searched the "Ancient Ruins". They appear to be the completely dilapidated remains of some building/buildings. From the distance they look to be little more than the crumbling remains of some walls and a generally rubble strewn "interior". They look much older than the other ruined buildings in the courtyard. | |||||||
Radoslav Meick player, 112 posts Human Rogue HP:12/12 Fri 29 Oct 2010 at 02:57 |
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Mordred player, 202 posts Sun 31 Oct 2010 at 07:12 |
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Caninrok GM, 358 posts Mon 1 Nov 2010 at 03:36 |
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Caninrok GM, 361 posts Fri 5 Nov 2010 at 15:04 |
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Mordred player, 206 posts Fri 5 Nov 2010 at 15:11 |
This message was last edited by the player at 15:12, Fri 05 Nov 2010. | |||||||
Caninrok GM, 362 posts Fri 5 Nov 2010 at 15:20 |
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Mellar player, 112 posts Fri 5 Nov 2010 at 18:55 |
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Caninrok GM, 363 posts Sat 6 Nov 2010 at 02:20 |
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Ealga The Bear player, 101 posts Sat 6 Nov 2010 at 16:35 |
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Caninrok GM, 367 posts Sat 6 Nov 2010 at 16:42 |
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Caninrok GM, 368 posts Sat 6 Nov 2010 at 16:45 |
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Mellar player, 114 posts Sat 6 Nov 2010 at 17:16 |
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Mellar player, 115 posts Sat 6 Nov 2010 at 17:17 |
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Mellar player, 117 posts Sun 7 Nov 2010 at 16:43 |
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Caninrok GM, 370 posts Sun 7 Nov 2010 at 16:52 |
Also, Orc #5 is alive and active. Quick, go edit your last IC and OOC post while no one's looking. I won't tell. :) | |||||||
Mellar player, 119 posts Sun 7 Nov 2010 at 17:22 |
Oops. That's what happens when I don't have pictures to work by, only words. D'oh! Edited. | |||||||
Mordred player, 210 posts Wed 10 Nov 2010 at 02:52 |
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Mordred player, 212 posts Fri 12 Nov 2010 at 17:43 |
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Caninrok GM, 372 posts Mon 15 Nov 2010 at 08:29 |
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Caninrok GM, 374 posts Mon 15 Nov 2010 at 08:50 |
1) Lonhro's been on vacation for a little while and should be back in a day or two, so don't anyone feel the need to wait on him right now. 2) Tiny bit of game-related good news, I'm continuing to get better with the usefulness of layers, albeit in a very basic way, but every little bit of evolution in my skill makes it easier for me to do updates and makes me able to do them faster so that's a very good thing. It's almost embarrassing to admit this, but I just realized in this past update that it I simply make a map of the entire level and then toss an all black layer on top of it I can erase the black as you guys explore. Much faster than my old method of basically starting from scratch and editing for each new update or at least each new section. | |||||||
Lonhro player, 215 posts Fri 19 Nov 2010 at 01:37 |
I was only gone for three days, but man when I got back there was a whole world of hurt waiting for me lol. DM, just a question on hp, I have received 10hp from Mellar, so whereabouts does that put me after my bout on the floor? I may need to do a bit more healing. | |||||||
Radoslav Meick player, 121 posts Human Rogue HP:12/12 Sat 20 Nov 2010 at 14:55 |
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Lonhro player, 216 posts Sun 21 Nov 2010 at 21:15 |
Hey DM, you may have missed this enquiry :) | |||||||
Caninrok GM, 378 posts Mon 22 Nov 2010 at 03:25 |
lets see. you took 6 lethal from the fall and 17 non-lethal from the gang beating. Mellar healed 10 so you should be back at full hit points and 7 non-lethal. If your current hps fall below 7 again before those non-lethal are dealt with you'll fall unconscious again. | |||||||
Caninrok GM, 379 posts Mon 22 Nov 2010 at 03:26 |
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Ealga The Bear player, 109 posts Mon 22 Nov 2010 at 04:19 |
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Lonhro player, 217 posts Tue 23 Nov 2010 at 16:35 |
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Mellar player, 122 posts Tue 23 Nov 2010 at 18:23 |
I should be able to try first aid, no? Alternatively, I can use some level 0 spell slots. | |||||||
Mordred player, 218 posts Wed 24 Nov 2010 at 22:33 |
http://www.youtube.com/watch?v=_eJmYKN_1QE | |||||||
Caninrok GM, 380 posts Thu 25 Nov 2010 at 16:52 |
So your HPs are currently full: 17/17 Your Non-lehtal total currently sits at 7 NL heals at the rate of 1 point per hour per HD or Character Level, whichever is higher. Any spell that heals HP also removes an equal amount of Non lethal damage. About the only thing a heal check could do for NL damage is double the healing rate while resting. | |||||||
Mellar player, 123 posts Mon 6 Dec 2010 at 17:22 |
Sorry for those I have been leaving hanging. Work has eased off with the end of term, but this has left me feeling burnt out rather than filled with vim and vigour. I've been busy tying up loads of loose ends at work and have barely been able to open this site, not through lack of time but through some strange inner reluctance; hence my lack of posting. My diagnosis is that I'm feeling a bit burnt out. So, I'm very sorry for the inconvenience caused. I'm tying to sort this out, but i can't really make any promises at the minute. Cheers, Sam. | |||||||
Lonhro player, 223 posts Mon 6 Dec 2010 at 21:58 |
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Caninrok GM, 385 posts Tue 7 Dec 2010 at 13:23 |
As far as scheduling goes I'm going to try and be real good this week and next week but no matter what happens after that I will have plenty of free time on my hands for awhile as I move to a minimum work holiday period until march. | |||||||
Caninrok GM, 386 posts Tue 7 Dec 2010 at 13:23 |
As far as scheduling goes I'm going to try and be real good this week and next week but no matter what happens after that I will have plenty of free time on my hands for awhile as I move to a minimum work holiday period until march. | |||||||
Caninrok GM, 390 posts Wed 15 Dec 2010 at 16:07 |
Again, thanks for bearing with my downtime here. Starting next week I have a few months of a very limited work schedule as I mentioned in my last post so I'll have lots of RPOL time. | |||||||
Lonhro player, 227 posts Fri 17 Dec 2010 at 18:23 |
When you can, we're ready to rumble :) | |||||||
Mordred player, 225 posts Mon 20 Dec 2010 at 03:44 |
this week so I want to wish everyone a Merry Yule! For the first time in 456 years on the Winter Solstice — this Tuesday - there will also be a full lunar eclipse. I'm not sure how visible it will be, because it depends where in the world you may live, but such events are special. So may you all enjoy well the ending of the old year and soon the birth of a new, and hopefully a better year! Merry Holidays! | |||||||
Lonhro player, 228 posts Sat 25 Dec 2010 at 18:27 |
Here's hoping we can resume the game after the festivities die down :) | |||||||
Caninrok GM, 391 posts Tue 28 Dec 2010 at 03:00 |
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Mordred player, 226 posts Tue 28 Dec 2010 at 05:04 |
Merry Yule! | |||||||
Ealga The Bear player, 117 posts Thu 30 Dec 2010 at 16:02 |
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Lonhro player, 230 posts Thu 30 Dec 2010 at 20:47 |
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Caninrok GM, 394 posts Sun 2 Jan 2011 at 05:31 |
And Ealga is correct you met and freed Katanya Glimer on your first foray down here. Her introduction can be found in the "Return to Whiterock (IC)" thread, page 9, post 190. | |||||||
Caninrok GM, 399 posts Fri 7 Jan 2011 at 17:45 |
As the latest incarnation of Mellar has not shown any activity in over a month it was time to go looking again. Luckily, I think we have the best possible replacement for Mellar's player as the new-new-new-new-new (I think) Mellar will be played by (drumroll please).....ORIGINAL MELLAR. This news is probably most interesting to our other original players Mordred and especially Lonhro. I hope now that the strange, weird tale of the curse of the Mellar character will have finally finished in a wonderfully strange way. On with the show! | |||||||
Mellar player, 124 posts Fri 7 Jan 2011 at 18:05 |
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Mordred player, 233 posts Fri 7 Jan 2011 at 18:34 |
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Caninrok GM, 400 posts Fri 7 Jan 2011 at 19:30 |
530xp each to be exact. Bringing everyones total to 2350. | |||||||
Lonhro player, 235 posts Sat 8 Jan 2011 at 08:53 |
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Temporary player, 2 posts Mon 10 Jan 2011 at 17:15 |
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Caninrok GM, 403 posts Tue 11 Jan 2011 at 01:38 |
Oh, and yes, I do love Mellar's Dex... | |||||||
Mellar player, 127 posts Tue 11 Jan 2011 at 01:45 |
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Lonhro player, 238 posts Tue 11 Jan 2011 at 02:29 |
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Ealga The Bear player, 122 posts Tue 11 Jan 2011 at 02:48 |
It looks like you can attack as normal, and the hound loses it's dex bonus to AC This message was last edited by the player at 02:50, Tue 11 Jan 2011. | |||||||
Lonhro player, 239 posts Tue 11 Jan 2011 at 02:52 |
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Caninrok GM, 405 posts Tue 11 Jan 2011 at 02:55 |
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Lonhro player, 240 posts Tue 11 Jan 2011 at 02:56 |
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Ealga The Bear player, 123 posts Tue 11 Jan 2011 at 03:13 |
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Caninrok GM, 406 posts Tue 11 Jan 2011 at 03:44 |
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Mellar player, 128 posts Tue 11 Jan 2011 at 04:16 |
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Caninrok GM, 407 posts Tue 11 Jan 2011 at 04:18 |
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Caninrok GM, 408 posts Tue 11 Jan 2011 at 07:58 |
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Mellar player, 129 posts Tue 11 Jan 2011 at 14:50 |
What would happen if I cast my entangle spell in here, where there are no apparent plants. Would it fail? Reduced effect, in either area, duration, or something else? The spell works in a 40 foot radius, so would cover 80 feet diameter. Since I can't see the maps, can someone tell me if this would catch any allies, if used to it's full area. (As ascii map would help.) | |||||||
Caninrok GM, 409 posts Wed 12 Jan 2011 at 03:03 |
As for entangle it does need some kind of reasonable plant life to work so in a situation like this it won't help. That's not to say you won't find places where entangle will work as we go along, just not here. | |||||||
Mellar player, 131 posts Wed 12 Jan 2011 at 04:24 |
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Mellar player, 132 posts Mon 17 Jan 2011 at 13:55 |
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Lonhro player, 242 posts Mon 17 Jan 2011 at 15:18 |
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Caninrok GM, 410 posts Tue 18 Jan 2011 at 11:12 |
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Ealga The Bear player, 125 posts Tue 18 Jan 2011 at 16:38 |
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Caninrok GM, 412 posts Wed 19 Jan 2011 at 01:26 |
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Mordred player, 238 posts Wed 19 Jan 2011 at 05:24 |
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Caninrok GM, 414 posts Wed 19 Jan 2011 at 08:08 |
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Ealga The Bear player, 128 posts Wed 19 Jan 2011 at 18:34 |
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Mellar player, 137 posts Mon 24 Jan 2011 at 13:56 |
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Caninrok GM, 417 posts Mon 24 Jan 2011 at 16:17 |
As for current IC things, I just thought I'd drop a reminder that I think there are some healing potions and a CMW scroll floating around the party if healing is the only thing keeping you from continuing. Resting is fine too though. | |||||||
Caninrok GM, 418 posts Mon 24 Jan 2011 at 16:24 |
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Lonhro player, 251 posts Tue 25 Jan 2011 at 22:43 |
We're not level 3 yet :). Also, a couple of second level spells automatically go into your book when you level up, so you shouldn't have to go to town to get some. | |||||||
Mordred player, 246 posts Tue 25 Jan 2011 at 23:22 |
Right now - I'm out of spells. I need to rest and memorize a new set. We have left treasure in several places saying we were going to pick it up on the way out. Some of the treasure is bulk (weapons and armor, and needs several trips to haul it out and put on our wagon. With no one chasing us it seems a safe time to get it out. We have a wagon and horses. Using them it is not hard to get back to town. It seems this is a good point to rest so why not gather the treasure and rest in town and come back a lot richer, with renewed spells rather quickly? It would also give us an opportunity to check the two books we found to see if there is anything special about them and/or to see if the innkeeper is interested in buying those books. She wanted any books found in these ruins. Yes, we need 215 xps to hit 3rd. We may have it or just miss it. But I don't see an advantage of trying to hold up here, another night with watches in the ruins, when we have injuries and could just go to town. Even if we took two or three days in game, we could be back here tomorrow searching the ruins if we just gave the gm a note agreeing to what we planned to do after getting back to town - yes, best laid plans always go astray... These are just my (the player not the character's thoughts about what we should don. | |||||||
Caninrok GM, 422 posts Wed 26 Jan 2011 at 01:32 |
1) IF you wanted to go back to town we could do it in a finger snap without even needing another thread if we are clear on what you want to do there. 2) There is an apparently active mine just down the other corridor with people working in it right now. In case anyone's forgot this includes the remaining slaves. 3) It is logical to assume that since you've probably now killed the leader these orcs will be in some disarray when they discover this fact. That could mean many things. For example they might argue for a day or two about who the new leader is, they might decided to flee this area feeling its too dangerous, they might have other allies to call upon or who tell them what to do. 4) Perhaps most important, there's always some chance of running into someone/thing down here as you move about so no matter what you choose to do if anyone is in dire straits HP wise its probably best to drop a healing potion or spell on them, just in case. It might end up being "wasted" if nothing comes across you but if a fight breaks out you'll be pretty glad you were prepared. At least I'd suggest that anyone beat up keeps a potion of healing readied to use at the first sign of trouble 5) Oh, one more - what are you doing about the dog? It's only KOed right now, not dead. (Though it is hurt) | |||||||
Ealga The Bear player, 134 posts Wed 26 Jan 2011 at 02:27 |
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Ealga The Bear player, 135 posts Wed 26 Jan 2011 at 02:31 |
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Mordred player, 248 posts Wed 26 Jan 2011 at 04:55 |
We have a problem if we want to free the slaves. Once the orcs discover the female slaves behind the bars - they will panic - if they decide to move they could either take the slaves with them - or even kill them in their rage over the killing of their leader. If we want to rescue the slaves we have to go on before the female orcs are discovered. We need to determine if we have the strength to go on. So how far down are folks from being healed and do we have the means to heal them? I am not injured but all I can do is use my staff. | |||||||
Caninrok GM, 423 posts Wed 26 Jan 2011 at 05:21 |
The mention of the mining sounds comes from post #121 for anyone who wants to know. | |||||||
Caninrok GM, 424 posts Fri 28 Jan 2011 at 07:55 |
It seems like going back to town has been fairly strongly voted down. So that leaves holing up in the ruins somewhere on this level or the top level or pressing on into the mine area. | |||||||
Mellar player, 143 posts Fri 28 Jan 2011 at 15:04 |
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Mordred player, 249 posts Fri 28 Jan 2011 at 16:42 |
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Lonhro player, 252 posts Sun 30 Jan 2011 at 23:36 |
If we get attacked, we get attacked, and we can decide at that point what to do about it. My main interest at this point is to avoid dragging the decision whether to rest or not out for yet another week OOC. | |||||||
Ealga The Bear player, 137 posts Mon 31 Jan 2011 at 01:03 |
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Radoslav Meick player, 138 posts Human Rogue HP:12/12 Mon 31 Jan 2011 at 01:21 |
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Caninrok GM, 429 posts Mon 7 Feb 2011 at 15:23 |
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Ealga The Bear player, 142 posts Tue 8 Feb 2011 at 22:38 |
If sneeking isn't an option she hopes to get a surprise round with her arrows. Of course she will be cautious enough to pay attention to the # of orcs there are first. | |||||||
Mellar player, 148 posts Fri 11 Feb 2011 at 14:21 |
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Caninrok GM, 431 posts Fri 11 Feb 2011 at 14:29 |
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Caninrok GM, 432 posts Fri 11 Feb 2011 at 14:31 |
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Mellar player, 149 posts Fri 11 Feb 2011 at 14:37 |
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Caninrok GM, 433 posts Fri 11 Feb 2011 at 14:58 |
You also have some thunderstones and stinkpots that might be useful. You also have the advantage of surprise and terrain that you might be able to put to advantage. Course, they have potential hostages. Anyway, I won't punish the party no matter what path you take. | |||||||
Ealga The Bear player, 144 posts Fri 11 Feb 2011 at 17:32 |
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Mellar player, 151 posts Fri 11 Feb 2011 at 17:48 |
Spells are faster. Potions are best used 'after the fact'. Or in this case, before the fact. Me thinks we should've gone back to town. :-) | |||||||
Caninrok GM, 434 posts Fri 11 Feb 2011 at 17:55 |
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Ealga The Bear player, 145 posts Fri 11 Feb 2011 at 18:27 |
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Caninrok GM, 436 posts Sat 12 Feb 2011 at 05:54 |
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Caninrok GM, 440 posts Sun 20 Feb 2011 at 06:02 |
You're second rest was short so the slaves and majority of orcs, if they haven't fled, are probably back in the slave pit area resting before another mining shift. Of course, their routine might have been changed by your path of destruction through their lair. Also, I think Mordred and Ealga's have done this already but could everyone make sure their entry on the status thread is updated. I want to get back to using that thread more and I think it'll be useful for everyone to be able to see the current conditions of everyone else. Let's get going now, 3rd level is (almost literally) just around the corner. | |||||||
Ealga The Bear player, 149 posts Sun 20 Feb 2011 at 16:43 |
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Caninrok GM, 442 posts Fri 25 Feb 2011 at 17:06 |
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Caninrok GM, 445 posts Tue 1 Mar 2011 at 11:49 |
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Mordred player, 264 posts Tue 1 Mar 2011 at 11:54 |
::looks sad:: He was trying to... | |||||||
Caninrok GM, 448 posts Mon 7 Mar 2011 at 03:02 |
YOU JUST GOT A LEVEL! Welcome to level 3. Congratulations. Please update your character sheets and post the changes for level three here in the OOC. Also, please make your your status post in the the statuses thread is up to date. The game can continue in the IC thread while leveling up is occurring. | |||||||
Lonhro player, 263 posts Mon 7 Mar 2011 at 06:41 |
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Caninrok GM, 449 posts Mon 7 Mar 2011 at 07:12 |
I guess the short answer is I take things on a case by case basis and don't have a list of completely acceptable or completely unacceptable books. | |||||||
Mordred player, 266 posts Mon 7 Mar 2011 at 08:09 |
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Caninrok GM, 450 posts Mon 7 Mar 2011 at 08:18 |
We roll for HP but you must get half hp or better. So if you roll under half then try again. | |||||||
Mordred player, 267 posts Mon 7 Mar 2011 at 08:22 |
03:28, Today: Mordred rolled 6 using 1d4+2. 6 hit points! saves +1 Fort & Reflex Feat:3rd level: Spell Penetration: +2 roll to overcome spell resistance Sills 7 points: 2 (1 rank) Spot 1 rank Spellcraft 1 rank Knowledge Arcane 1 rank Knowledge history 2 ranks craft Alchemy Spells carried now 4 cantrips, 3 first, 2 second Added spells: Web and knock. This message was last edited by the player at 17:56, Wed 09 Mar 2011. | |||||||
Ealga The Bear player, 153 posts Mon 7 Mar 2011 at 21:03 |
+1 reflex, will, BAB Trap sense +1 Feat: Extra rage +1 to climb, listen, survival, jump, ride | |||||||
Lonhro player, 264 posts Tue 8 Mar 2011 at 23:09 |
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Caninrok GM, 451 posts Wed 9 Mar 2011 at 00:20 |
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Radoslav Meick player, 150 posts Human Rogue HP:12/12 Wed 9 Mar 2011 at 01:59 |
HPs 3 gain +1 to fort skills: heal,move silently,hide,search,jump Feat: two weapon fighting. | |||||||
Mellar player, 162 posts Wed 9 Mar 2011 at 17:29 |
+1 to Reflex Skills: Concentration, Heal, Religion, Nature, Cook, Survival Feat: Touch of Healing | |||||||
Lonhro player, 266 posts Sat 12 Mar 2011 at 23:45 |
HP: 6 +1 BAB +1 fort Feat: Weapon Focus - longsword +1 Balance +1 Contentration +1 Diplomacy +1 Gather Information +1 Knowledge: local +1 Knowledge: history +1 Perform: oratory +1 Tumble Ability: Inspire Competence Spells: 0th: Lullaby 1st: Feather Fall | |||||||
Caninrok GM, 453 posts Mon 14 Mar 2011 at 04:35 |
He asked about the new spells he has access to and whether or not he can use them immediately or if he needs to wait for rest. My answer/ruling is that, because he has not expended those new spell slots since his last rest they are still available but because they have not been prepared they are currently empty. Preparation takes between 15mins - 1 hour depending on how much of you capability you are preparing at the time. In this case Mordred or, other arcane casters, have only a small amount of spells to prepare so the minimum time of 15mins is all that will be required. The RAW (rules-as-written) specifically say that divine casters CAN'T similarly prepare spells later in the day than their standard praying time but I'm willing to waive that ruling seeing as how RPOL games are slow enough as is, (especially when your GM gets busy for a few days - as always, sorry! I do try my best, I hope no one is too frustrated by the pace). So, with 15mins of prayer Mellar can choose to fill any NEW spell slots as well. | |||||||
Caninrok GM, 455 posts Mon 14 Mar 2011 at 05:53 |
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Caninrok GM, 457 posts Fri 18 Mar 2011 at 08:26 |
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Lonhro player, 272 posts Mon 21 Mar 2011 at 22:42 |
So, happy birthday all :) | |||||||
Mordred player, 277 posts Mon 21 Mar 2011 at 22:46 |
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Caninrok GM, 460 posts Tue 22 Mar 2011 at 01:00 |
Now what do you get the party that survives a year on RPOL...hmm first anniversary probably isn't The Tarrasque...Lich? No he's at least a couple levels down...maybe the first anniversary is the Troll anniversary. Seems a bit more reasonable. Though, The Tarrasque does sound fun. Hmm, I'll have to give it a couple days to decide. :) Still have the taste of blood in my mouth after one of my players got himself disintigrated on Sunday in my Table-top Ptolus /w Experimental Rules game. | |||||||
Mordred player, 279 posts Sat 26 Mar 2011 at 02:53 |
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Mellar player, 167 posts Tue 29 Mar 2011 at 16:36 |
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Mellar player, 168 posts Tue 29 Mar 2011 at 16:43 |
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Mordred player, 282 posts Tue 29 Mar 2011 at 16:55 |
This message was last edited by the player at 16:56, Tue 29 Mar 2011. | |||||||
Caninrok GM, 466 posts Wed 30 Mar 2011 at 07:35 |
Secondly, Radoslav (and everyone else) owes me one. If you're looking at the dice log things will look strange because I originally thought Tarik had beat the opposed check with Radoslav and kept hold of his whip. I had a little hunch as I went though and upon double checking realized that Radoslav forgot his +2 bonus that whips provide in disarming attempts. So, I backtracked and used the rolls I made for the things they should have been used for instead of what I originally named them. That +2 bonus was just enough to make the difference and Radoslav disarmed the orc. To top it all off Ealga kept ahold of her ax by a difference of only one on the opposed disarm rolls! That plus the two people rolling natural 20s leads me back to my original question - Who paid off the dice roller?! | |||||||
Ealga The Bear player, 165 posts Wed 30 Mar 2011 at 12:41 |
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Caninrok GM, 467 posts Wed 30 Mar 2011 at 13:27 |
As for the AoO, though I might sometimes make a mistake I haven't in this case. No AoOs for you :) (i.e. yes he does have improved disarm.) | |||||||
Mellar player, 169 posts Wed 30 Mar 2011 at 16:59 |
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Caninrok GM, 468 posts Thu 31 Mar 2011 at 08:50 |
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Ealga The Bear player, 166 posts Thu 31 Mar 2011 at 12:37 |
You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. This implies that without the feat (which you already said he doesn't have) then, attacking an armed opponent while unarmed youself provokes AoO. | |||||||
Caninrok GM, 469 posts Thu 31 Mar 2011 at 12:50 |
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Lonhro player, 277 posts Thu 31 Mar 2011 at 22:18 |
Thanks! I'll get right at him :) | |||||||
Ealga The Bear player, 167 posts Fri 1 Apr 2011 at 00:21 |
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Caninrok GM, 472 posts Fri 1 Apr 2011 at 09:11 |
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Mordred player, 285 posts Fri 1 Apr 2011 at 09:13 |
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Caninrok GM, 473 posts Fri 1 Apr 2011 at 10:40 |
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Mordred player, 286 posts Fri 1 Apr 2011 at 11:14 |
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Ealga The Bear player, 169 posts Fri 1 Apr 2011 at 18:35 |
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Mellar player, 173 posts Thu 7 Apr 2011 at 20:20 |
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Caninrok GM, 479 posts Fri 8 Apr 2011 at 03:27 |
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Caninrok GM, 481 posts Sat 16 Apr 2011 at 01:50 |
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Radoslav Meick player, 158 posts Human Rogue HP:12/12 Sat 16 Apr 2011 at 02:35 |
I was waiting to see if a choice had been made to where we might search again.? | |||||||
Caninrok GM, 482 posts Sat 16 Apr 2011 at 02:40 |
As for looking for the dwarf in this game I assumed people were going to be trying some tactics to try and find him or randomly hope to hit him will Mordred tried to locate him with detect magic. | |||||||
Radoslav Meick player, 159 posts Human Rogue HP:12/12 Sat 16 Apr 2011 at 02:50 |
What kind of material is on the floor, is there dust or gravel, or others?. If he had thought it might be needed he would have brought along some fine flour to coat the ground. | |||||||
Mellar player, 174 posts Wed 20 Apr 2011 at 15:47 |
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Caninrok GM, 484 posts Thu 21 Apr 2011 at 15:47 |
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Mellar player, 175 posts Mon 25 Apr 2011 at 14:38 |
I see we're in combat with a dwarf of some kind? | |||||||
Caninrok GM, 486 posts Tue 26 Apr 2011 at 13:43 |
Apologies in advance if I suck as a DM this week folks. Its time once again to spend hours each day interrogating my students to verify their lack of English speaking ability (otherwise known as exam week). My schedule for these exams combined with where I do them and family and general house chore obligations means that most days I can't touch a computer until late night. Will do my best though. | |||||||
Mellar player, 179 posts Tue 10 May 2011 at 13:13 |
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Caninrok GM, 490 posts Wed 11 May 2011 at 14:25 |
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Mellar player, 181 posts Wed 11 May 2011 at 16:19 |
Anywho, I have a rules type question: Can my Travel Domain power, help me speed past these webs? | |||||||
Mellar player, 182 posts Wed 11 May 2011 at 16:46 |
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Caninrok GM, 493 posts Wed 11 May 2011 at 23:49 |
though. (An entangled creature moves at half speed, can’t run or charge, and takes a –2 penalty on attack rolls and a –4 penalty to Dexterity. Casting a spell while entangled requires a Concentration check (DC 15 + the spell’s level). Your travel domain power will let you move freely, as a move action, and keep you from the entangled penalties for as long as it lasts if you still want to use it. Mordred, you can actually get rid of the webs if you want because the web spell is dismissible. (D) Dismissible: If the Duration line ends with “(D),” you can dismiss the spell at will. You must be within range of the spell’s effect and must speak words of dismissal, which are usually a mod- ified form of the spell’s verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportu- nity. A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn. | |||||||
Mellar player, 184 posts Thu 12 May 2011 at 00:30 |
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Mordred player, 298 posts Thu 12 May 2011 at 00:37 |
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Ealga The Bear player, 178 posts Thu 12 May 2011 at 21:40 |
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Caninrok GM, 495 posts Fri 13 May 2011 at 06:49 |
We just need to know what Lonhro and Radoslav are going to do now. I should mention that do to the struggling in the (now dismissed) webs and Mellar's previous information that you have a 50% chance of choosing the right square to attack if you want to try getting the dwarf (as there are only 2 he could be in). | |||||||
Caninrok GM, 501 posts Mon 30 May 2011 at 06:00 |
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Caninrok GM, 508 posts Tue 14 Jun 2011 at 00:34 |
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Mellar player, 195 posts Tue 14 Jun 2011 at 13:21 |
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Mellar player, 198 posts Mon 20 Jun 2011 at 20:17 |
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Caninrok GM, 511 posts Wed 22 Jun 2011 at 15:21 |
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Caninrok GM, 514 posts Tue 28 Jun 2011 at 17:00 |
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Caninrok GM, 522 posts Fri 15 Jul 2011 at 15:55 |
So, now where to - what to do? | |||||||
Lonhro player, 307 posts Mon 18 Jul 2011 at 04:12 |
The alternative I guess it to try and go down the elevator that big guy was operating. Any thoughts? This message was last edited by the player at 04:13, Mon 18 July 2011. | |||||||
Ealga The Bear player, 191 posts Mon 18 Jul 2011 at 04:20 |
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Lonhro player, 308 posts Mon 18 Jul 2011 at 04:58 |
Do you mean follow the tracks south out of that chamber we were in? I'm not sure where else in the mines we haven't checked (aside from down the elevator). | |||||||
Mellar player, 204 posts Mon 18 Jul 2011 at 13:16 |
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Mellar player, 205 posts Mon 18 Jul 2011 at 13:17 |
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Ealga The Bear player, 192 posts Mon 18 Jul 2011 at 15:10 |
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Lonhro player, 309 posts Mon 18 Jul 2011 at 15:51 |
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Caninrok GM, 523 posts Tue 19 Jul 2011 at 03:22 |
There are the stairs behind the "throne room" of course and the mine shaft. In all honesty and in a moment of meta-gameyness I would hasten to remind you that at it's heart the game is an old school dungeon crawl and in old school dungeon crawls the further down you go the tougher it gets. That shaft goes down pretty far. I won't stop you from exploring it but beware that like most large area campaigns it is possible to find your way into areas that you probably can't handle yet. I'm sorry to say that I hadn't clued in to Mordred's long absence. I'll start trying to hunt him down and see what's what right now. | |||||||
Lonhro player, 310 posts Tue 19 Jul 2011 at 03:36 |
Also, I'm about on half strength with my spells and music, so I'd be happy to take a rest out here or in the throne room itself, depending on Mordred and Mellar's sitation. As we are without mordred for the time being, DM does he need a rest? Also Mellar, how you travelling for spells? Need a rest? | |||||||
Caninrok GM, 524 posts Tue 19 Jul 2011 at 03:40 |
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Mordred player, 315 posts Tue 19 Jul 2011 at 08:03 |
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Lonhro player, 311 posts Tue 19 Jul 2011 at 10:16 |
I have wondered about that myself. When I have a large number of games going I tend to make a hard copy on paper every 4 months or so. If I feel like something's missing I can refer to the list :) | |||||||
Mellar player, 206 posts Tue 19 Jul 2011 at 12:21 |
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Mordred player, 316 posts Tue 19 Jul 2011 at 16:03 |
By the way shouldn't we be heading back to town to escort the slaves we freed. We also should have a wagon load of things to sell? | |||||||
Lonhro player, 312 posts Tue 19 Jul 2011 at 22:48 |
In the interim I'll have a look as well. | |||||||
Ealga The Bear player, 193 posts Sat 23 Jul 2011 at 15:13 |
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Mordred player, 317 posts Sat 23 Jul 2011 at 17:52 |
Current Party Kitty: 9pp and 60gp <Carried by Mellar> New Loot: Chest hidden back under rubble: 550gp and 7 pieces of minor jewelry. Mixed in with the coins you also find a key -- that Radoslav discovered fits the lock to the reinforced door into the complex. --------------------------------------------------------------------------- Orc fight: 6 glaives, 6 heavy crossbows, 6 sets of scale mail, 50 bolts in a crate behind the wall, 28gp amongst the orcs. We also have freed slaves waiting upstairs for us to get them to safety. I don't believe it would take any real time for us to say wew are going to town - selling the gear -- freeing the former slaves, making a report. Eat, sleep, recover spells and be right back to begin exploring the lower levels. I am out of combat spells, so I will need to rest anyway to be of use. Just trying to get everyone on the same page. I will go along with whatever the party decides. | |||||||
Ealga The Bear player, 194 posts Sat 23 Jul 2011 at 18:10 |
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Radoslav Meick player, 176 posts Human Rogue HP:12/12 Sat 23 Jul 2011 at 19:04 |
ooc: I know, common sense doesnt work often in fantasy games, so i will do what ever the others choose. This message was last edited by the player at 14:20, Mon 25 July 2011. | |||||||
Lonhro player, 313 posts Sun 24 Jul 2011 at 01:20 |
DM, when you get back from your holiday that's our plan of....err-um....attack ;) | |||||||
Mellar player, 207 posts Mon 25 Jul 2011 at 12:27 |
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Mordred player, 318 posts Mon 1 Aug 2011 at 16:36 |
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Mellar player, 208 posts Thu 18 Aug 2011 at 18:51 |
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Lonhro player, 314 posts Thu 18 Aug 2011 at 20:24 |
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Mordred player, 319 posts Thu 18 Aug 2011 at 20:27 |
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Mellar player, 209 posts Fri 26 Aug 2011 at 17:56 |
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Ealga The Bear player, 195 posts Fri 26 Aug 2011 at 22:43 |
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Caninrok GM, 526 posts Mon 29 Aug 2011 at 07:32 |
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Caninrok GM, 527 posts Mon 29 Aug 2011 at 08:13 |
Quintus is in town and has the following potions available: 5 Cure light wounds 75gp Caster level: 3 2 Cure moderate wounds 450gp Caster level: 5 5 Magic weapon 50gp (oil) 1 Delay poison 400 gp 2 Blur 300 gp 5 Mage armor 50 gp 1 Barkskin 800 gp +3 1 Enlarge Person 250gp 4 Invisibility 300 gp 2 Keen edge 750 gp (oil) 2 Water breathing 750 gp 2 Resist energy (fire) 700 gp 920 hp of fire damage0 1 Bull’s strength 300 gp 1 Levitate 300gp | |||||||
Mordred player, 320 posts Mon 29 Aug 2011 at 08:44 |
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Caninrok GM, 528 posts Tue 30 Aug 2011 at 01:29 |
Uh, probably best if everyone posts saying what they are buying (if anything). Even if you're not buying just post saying so and then I'll do a quick IC post taking you out of the dungeon and then back in a few days later. | |||||||
Ealga The Bear player, 196 posts Tue 30 Aug 2011 at 01:34 |
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Mellar player, 210 posts Tue 30 Aug 2011 at 02:52 |
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Mordred player, 321 posts Tue 30 Aug 2011 at 16:24 |
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Lonhro player, 315 posts Wed 31 Aug 2011 at 12:17 |
I also got cortizone injections in my foot today (yes, this is as bad as it sounds when you have a phobia of needles) and my body shut down to repair itself (or it might have been in protest). Tomorrow I'll suss out my wealth and looking to make purchases and will post such asap. I'd like make our next stint there a really long one, so I might but some healing if I can. Great to see you back DM :) L | |||||||
Mordred player, 322 posts Thu 1 Sep 2011 at 01:09 |
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Caninrok GM, 530 posts Thu 1 Sep 2011 at 01:25 |
Was going to update the calendar and went back through the thread to see how long it'd actually been (answer: not long) and realized that there was a ton of loot that never got recorded. Now correct me if I'm wrong but in the entirety of the To Free Slaves (IC) thread you've never gone back to town, right? Which means that all the loot in that thread is still in your possession, right? Well if that's true here's what I've come up with: Heavy Mace 3 Heavy Crossbows 10 2-handed morningstars masterwork whip masterwork greatsword 40 bolts 2 whips 8 suits of scale mail 3 suits of chainmail 323gp 49 rough quartz (5gp each) 32 finished quartz (50gp each) Chu-thuk's amulet (magic) leather scroll case with a divine scroll of CLW(x2) and Lesser restoration potion of gaseous form Chu-thuk's 2 books (Which Lady Chauntessa will pay for) 10 flash pellets 5 smokesticks I'm pretty sure that Radoslav has the MW Whip. The other stuff I don't know. The quartz is straight GP value. I assume you want to sell all the weapons and armor for 1/2 price as per normal. I assume you're keeping the potion and scroll. What about the pellets and smokesticks? What about the amulet? Any of my assumptions wrong? | |||||||
Mordred player, 323 posts Thu 1 Sep 2011 at 02:50 |
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Lonhro player, 316 posts Thu 1 Sep 2011 at 06:10 |
Happy to sell it all up and see what we have. Can't remember going back to town this chapter. We did leave a heap of stuff lying in corners of rooms we have been through which hadn't been picked up yet, so this is probably it. | |||||||
Ealga The Bear player, 197 posts Thu 1 Sep 2011 at 23:17 |
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Mordred player, 324 posts Thu 1 Sep 2011 at 23:31 |
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Caninrok GM, 531 posts Fri 2 Sep 2011 at 03:58 |
3032gp which divides up six ways to be: 505gp each and 506gp for the party kitty. The price of an identify spell is 100gp for the pearl. I assume you'll want to take that out of the party kitty funds. The result of the identify spell is that the amulet is an Amulet of Natural Armor+1 Ealga, the rules for the flash pellets are thus: Flash Pellet: These small clay or crystal pellets are about the size of a typical sling stone. They can be thrown with a 10-foot range increment (maximum 30 feet), and if a square is targeted instead of a creature, the AC for a ranged touch attack is 5. On impact with a hard surface, the pellet shatters, releasing an alchemical mixture of powder that causes a blinding flash. This is treated as a flare spell (CL 1st) on the target square. Creation of a flash pellet requires a successful DC 15 Craft (alchemy) check and access to an alchemical laboratory. Flash Pellet: Price 5 gp; Weight 1/10 lb. | |||||||
Caninrok GM, 532 posts Fri 2 Sep 2011 at 03:59 |
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Mordred player, 325 posts Fri 2 Sep 2011 at 04:00 |
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Caninrok GM, 533 posts Fri 2 Sep 2011 at 04:04 |
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Lonhro player, 317 posts Sat 3 Sep 2011 at 14:14 |
I'm thinking the stairwell behind the throne, through the secret door. Any takers? Edit: P.S. Ealga, or anyone, I have 1,000gp to spare if anyone wants to maybe acquire a magic weapon (if that's possible) or something equally worthwhile. This message was last edited by the player at 14:16, Sat 03 Sept 2011. | |||||||
Ealga The Bear player, 198 posts Sat 3 Sep 2011 at 18:00 |
The secret passage behind the throne sounds good to me! | |||||||
Mordred player, 326 posts Sat 3 Sep 2011 at 19:42 |
This message was last edited by the player at 19:42, Sat 03 Sept 2011. | |||||||
Radoslav Meick player, 177 posts Human Rogue HP:12/12 Sat 3 Sep 2011 at 20:01 |
Now they were back again to the stone monstrosity and prowling the dark corridors once more. I suppose you want me to take the lead ?. He was fairly alert and most of the time he spotted the little raised seams in the stone or the little flicker of light off a fine wire across the walkway. He moves off towards the secret room behind the stair case. | |||||||
Caninrok GM, 537 posts Tue 6 Sep 2011 at 01:44 |
I think I'm giving a 24hr deadline for any last minute (in the past) purchases people might want to make (have made) in town. After that you'll just have to wait until you next trek back to Cillamar. | |||||||
Mellar player, 211 posts Tue 6 Sep 2011 at 12:36 |
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Caninrok GM, 538 posts Tue 6 Sep 2011 at 13:00 |
So Mellar, your balance should be 753.5 gold - 225gp for the potions = 528gp, 5sp. Forgot to mention Lonhro that the mushroom and gemcutting books were indeed the two books I had been talking about that I've assumed you sold to Lady Chauntessa. Lastly, who is going to take that lovely amulet? Mordred mentioned Ealga but I don't think any official designation to its ownership has been made. I assume someone will take a useful item like that. (and properly record it on their character sheet and alter their stats accordingly) | |||||||
Mellar player, 213 posts Tue 6 Sep 2011 at 13:04 |
And unless anyone has any objections, I will hold the two CLW scrolls and Lesser Restoration scroll. This message was last edited by the player at 13:05, Tue 06 Sept 2011. | |||||||
Mordred player, 328 posts Tue 6 Sep 2011 at 14:13 |
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Mellar player, 214 posts Tue 6 Sep 2011 at 15:43 |
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Lonhro player, 319 posts Tue 6 Sep 2011 at 16:43 |
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Ealga The Bear player, 199 posts Wed 7 Sep 2011 at 01:23 |
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Mellar player, 215 posts Wed 7 Sep 2011 at 12:34 |
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Caninrok GM, 540 posts Thu 8 Sep 2011 at 00:30 |
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Radoslav Meick player, 182 posts Human Rogue HP:12/12 Thu 8 Sep 2011 at 01:32 |
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Lonhro player, 322 posts Thu 8 Sep 2011 at 02:14 |
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Caninrok GM, 543 posts Thu 8 Sep 2011 at 03:15 |
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Lonhro player, 326 posts Fri 16 Sep 2011 at 07:35 |
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Mellar player, 220 posts Fri 16 Sep 2011 at 11:58 |
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Caninrok GM, 547 posts Fri 16 Sep 2011 at 12:23 |
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Radoslav Meick player, 184 posts Human Rogue HP:11/15 Fri 16 Sep 2011 at 13:09 |
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Lonhro player, 328 posts Mon 19 Sep 2011 at 23:08 |
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Caninrok GM, 549 posts Tue 20 Sep 2011 at 01:32 |
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Caninrok GM, 551 posts Tue 20 Sep 2011 at 03:36 |
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Mellar player, 221 posts Wed 21 Sep 2011 at 13:19 |
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Mellar player, 223 posts Wed 21 Sep 2011 at 13:22 |
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Caninrok GM, 552 posts Thu 22 Sep 2011 at 00:59 |
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Mordred player, 338 posts Tue 27 Sep 2011 at 02:15 |
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Caninrok GM, 557 posts Wed 28 Sep 2011 at 03:08 |
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Caninrok GM, 558 posts Wed 28 Sep 2011 at 03:14 |
Also, someone has a light source, right? That would let you see that continuing on past that door, is another passage branching of in a slanted-left direction. At the limits of shadowy light (60') down the side passage Lonhro is talking abuot you can see a closed door on the left. I'd also like it to be noted in the loot thread who actually is carrying any of the loot or where you plan to leave it if no one carries it. If you do start hauling around all the loot don't forget weight and encumbrance. | |||||||
Lonhro player, 335 posts Wed 28 Sep 2011 at 03:36 |
1) I have noted as a heading exactly where we are staching the goodies. I figure if we find anything really valuable someone will pick it up, but all this encumbering stuff we will just pile up and lump it all out when encumberence and speed aren't as much of an issue. 2) For simplicity's sake consider Lonhro to be carrying the gold pieces that I denote in the loot thread. I'll throw it all into party kitty when we hit town. I'm not denoting it on my character sheet, I'll just add it up at the end. 3) I am heading down the southern corridor. Figure we may as well cover all side passages as we go so we don't miss anything :) 4) I will cast Light on my shield so we can see where we are going :) Happy to change any of this if anybody wants to :) | |||||||
Caninrok GM, 561 posts Thu 29 Sep 2011 at 13:55 |
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Caninrok GM, 562 posts Thu 29 Sep 2011 at 14:31 |
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Radoslav Meick player, 189 posts Human Rogue HP:11/15 Thu 29 Sep 2011 at 14:33 |
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Mordred player, 340 posts Thu 29 Sep 2011 at 14:53 |
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Lonhro player, 339 posts Sat 1 Oct 2011 at 11:53 |
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Mellar player, 224 posts Mon 3 Oct 2011 at 20:28 |
My company has taken over for a whole department which had been messing up (PG-words, here) for the last year. We had to get everything fixed or replaced in the span of a month, so the warehouse could be cleared out by October 1st. I thought I had mentioned I might be unavailable, but I didn't. I'm sorry. I'm back for some limited engagment the next two weeks. Hopefully after that, I will be back to normal. | |||||||
Radoslav Meick player, 191 posts Human Rogue HP:11/15 Fri 7 Oct 2011 at 16:38 |
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Caninrok GM, 565 posts Wed 12 Oct 2011 at 03:46 |
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Caninrok GM, 567 posts Wed 12 Oct 2011 at 10:48 |
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Lonhro player, 343 posts Wed 12 Oct 2011 at 11:58 |
EDIT: You're right. My attack wil just focus on orc 1. Thanks DM :) This message was last edited by the player at 12:06, Wed 12 Oct 2011. | |||||||
Caninrok GM, 571 posts Mon 24 Oct 2011 at 14:28 |
Language Groups: [Language unknown: Overe u hatproder] [Language unknown: Ieto la Malinc] [Language unknown: Na nc Thuera'inttho] [Language unknown: All o Unen'peac] [Language unknown: Ce a Thusli] [Language unknown: Weast we Nackesis] [Language unknown: Inesi u Tioset'bleion] [Language unknown: Eauna e Ulunli] I actually have no idea how that all looks to each of you because none of the games I play in have used this function yet. But as I understand it you should all be able to read you the things I typed in languages your characters speak and the languages you don't should appear as gibberish. This message was last edited by the GM at 14:28, Mon 24 Oct 2011. | |||||||
Mordred player, 350 posts Mon 24 Oct 2011 at 14:56 |
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Lonhro player, 348 posts Mon 24 Oct 2011 at 22:08 |
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Lonhro player, 350 posts Mon 24 Oct 2011 at 22:16 |
According to my records, I have 3,145 xp, and the last time I received any xp of any sort was January 7, nine months ago. Does that sound right? I would have thought I should have gotten some xp SOMEWHERE in that time so maybe I've missed some. | |||||||
Ealga The Bear player, 217 posts Mon 24 Oct 2011 at 23:16 |
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Caninrok GM, 572 posts Tue 25 Oct 2011 at 01:55 |
I've just realized I shouldn't have even made a common language group as there would never be a need to use it unless the group had a PC who didn't speak common somehow. All well. To post in a specific langauge (again, don't bother using the common language group, that's just redundant) use the "insert a pricate line to" drop down box. There are three sections there now. Use the last one "the language group" section. The code for it is [Language Elven: Type your message here] Elven should be changed to whatever langauge is required. The languages have to be defined by the GM for the game before it works though. So far I've added Elven, Halfling, Dwarven, Celestial, Draconic, Goblin, Infernal and Orcish and will add more as needed. | |||||||
Lonhro player, 351 posts Tue 25 Oct 2011 at 13:21 |
4 suits of scalemail 4 2-handed morningstars 1 Morningstar 2 tanglefoot bags 6 flash pellets 2 flasks of alchemist fire a scroll with cure light wounds (x2), protection from good and command a magic bag three packets of powder with an orcish label (non-magical) fully stocked alchemists lab, 2 doses of rust dust 4 flash pellets 3 vials of acid 4 "doses" of multicolored powder some powdered quartz some gold dust four small amethysts | |||||||
Caninrok GM, 574 posts Tue 25 Oct 2011 at 14:17 |
So, after checking through all the threads I've come up with 1713xp that I owe each of you which brings your total xp up to 4858xp. Sorry its not a level, but you are progressing at just abuot the perfect rate as for the campaign itself. I'll try and keep the pace going faster so that you can actually get through things more quickly. EDIT: In case you were wondering the last XP award came in msg #567 of this OOC thread. This message was last edited by the GM at 14:17, Tue 25 Oct 2011. | |||||||
Radoslav Meick player, 196 posts Human Rogue HP:11/15 Tue 25 Oct 2011 at 14:16 |
The cure light scroll could go into the party treasury for emergency need. The other gear?, still up for thought or who ever might be able to use it. | |||||||
Lonhro player, 352 posts Tue 25 Oct 2011 at 14:28 |
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Mellar player, 232 posts Tue 25 Oct 2011 at 14:28 |
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Mellar player, 234 posts Tue 8 Nov 2011 at 15:07 |
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Caninrok GM, 579 posts Tue 8 Nov 2011 at 15:13 |
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Ealga The Bear player, 221 posts Tue 8 Nov 2011 at 23:50 |
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Lonhro player, 358 posts Sat 19 Nov 2011 at 12:13 |
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Caninrok GM, 580 posts Mon 21 Nov 2011 at 03:38 |
Hey all, As is obvious I haven't been around (again). Fact is I just can't find the drive or time to come on and do the RPOL GMing thing. Mostly it's been a lot of personal stress. Partly it's been the fact that very little time in my life lately has been spent on just me. Whether it be relaxing or personal projects. I really enjoy GMing and the games I have on RPOL but I'd like to not feel like I'm facing responsibilities 100% of the time, even in my supposedly 'free time'. So what I'm going to do is take an official 2 week hiatus. I'm putting a specific time frame on this because I don't want to just leave the games hanging until the ambiguous sometime. After two weeks I'm going to get back on here and see what's what and try and get everything rolling again. I know I took a month long vacation not too long ago but that wasn't this. Hopefully in the next two weeks I'm going to get better control of my schedule and sleep habits, get caught up on marking for my classes and have my end of semester and exam time all prepped up so the job rolls smoothly. Etc. I hope everyone will be around when I get back - I've been gaming online with many of you for a long time right now and it is my hope to continue that. But I'd like to try and do something so that it will continue well. Not, the way it has been. Caninrok. (Jeff) | |||||||
Lonhro player, 359 posts Mon 21 Nov 2011 at 03:51 |
We'll be here when you get back. See you the 4th of december (or thereabouts) :) | |||||||
Mordred player, 356 posts Mon 21 Nov 2011 at 03:53 |
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Mellar player, 235 posts Wed 23 Nov 2011 at 15:20 |
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Caninrok GM, 582 posts Wed 7 Dec 2011 at 15:39 |
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Mellar player, 236 posts Thu 8 Dec 2011 at 17:21 |
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Caninrok GM, 584 posts Fri 9 Dec 2011 at 15:36 |
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Caninrok GM, 586 posts Tue 13 Dec 2011 at 02:12 |
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Ealga The Bear player, 226 posts Tue 13 Dec 2011 at 04:04 |
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Mellar player, 239 posts Tue 13 Dec 2011 at 15:25 |
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Lonhro player, 364 posts Thu 5 Jan 2012 at 05:45 |
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Mellar player, 240 posts Fri 6 Jan 2012 at 15:59 |
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Mordred player, 361 posts Sat 28 Jan 2012 at 07:57 |
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Lonhro player, 365 posts Sun 6 May 2012 at 22:06 |
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Lonhro player, 366 posts Wed 2 Jan 2013 at 01:55 |
cheers lonhro | |||||||
Lonhro player, 367 posts Thu 7 Nov 2013 at 22:30 |
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Lonhro player, 368 posts Tue 8 Jul 2014 at 08:41 |
From his very long holiday ;) | |||||||
Lonhro player, 369 posts Tue 16 Sep 2014 at 23:10 |
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Lonhro player, 370 posts Thu 1 Jan 2015 at 09:15 |
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Lonhro player, 371 posts Thu 16 Apr 2015 at 22:08 |
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Lonhro player, 372 posts Thu 27 Aug 2015 at 21:39 |
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Lonhro player, 373 posts Sat 9 Jan 2016 at 21:31 |
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Lonhro player, 374 posts Wed 6 Apr 2016 at 06:20 |
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Lonhro player, 375 posts Mon 6 Jun 2016 at 22:39 |
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Lonhro player, 376 posts Wed 28 Sep 2016 at 10:45 |
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Mellar player, 241 posts Wed 28 Sep 2016 at 12:54 |
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Lonhro player, 377 posts Sat 31 Dec 2016 at 08:03 |
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Lonhro player, 378 posts Sat 15 Jul 2017 at 08:58 |
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Lonhro player, 379 posts Fri 20 Oct 2017 at 23:34 |
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Lonhro player, 380 posts Mon 10 Sep 2018 at 07:43 |
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Lonhro player, 381 posts Mon 10 Jun 2019 at 09:03 |
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Lonhro player, 382 posts Sun 29 Dec 2019 at 21:50 |
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