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, welcome to Castle Whiterock (DnD3.5)

11:52, 25th April 2024 (GMT+0)

OOC.

Posted by CaninrokFor group 0
Caninrok
GM, 3 posts
Wed 17 Mar 2010
at 16:23
  • msg #1

OOC

Here it be. The always necessary OOC thread. We'll probably be using this a lot as the game progresses and it will be our first stop in hashing things out and getting the game started.
Caninrok
GM, 9 posts
Fri 19 Mar 2010
at 00:50
  • msg #2

Re: OOC

Ok folks, if you can see this thread then you have been accepted for one of the two Whiterock games. (This one, to be exact!) For now we just have this OOC thread as things get all sorted and organized. Please feel free to start chatting about characters and all the fun we're going to have or whatever.

I should mention that Cha Wiz gets first option at a Cleric, Cha Qui gets first option at a rogue and Cha ApM gets first option at a magic user.

Of course, I don't care much about the actual make up of the party. Almost anything is ok with me. But I don't recommend 5 Diviners.

Finally please post a message here or in a new PM to me that lets me know you understand whats going on and continue to desire to play in this Castle Whiterock Campaign.

Thanks.
Cha Bas
player, 1 post
Fri 19 Mar 2010
at 01:05
  • msg #3

Re: OOC

I understand what's going on and am still here ready to go.

Greetings lads :)

With a cleric, rogue and wizard dibsed I guess that leaves a biffer and open role for the remaining two of us.

Canin, what source material is open to us to create our characters, and what's the point buy?
This message was last edited by the player at 01:12, Fri 19 Mar 2010.
Cha Wiz
player, 1 post
Fri 19 Mar 2010
at 01:06
  • msg #4

Re: OOC

Sweet!  I still need a diety list to work up my idea. I still wish to proceed in the game.
This message was last edited by the player at 01:12, Fri 19 Mar 2010.
Cha ApM
player, 1 post
Fri 19 Mar 2010
at 01:08
  • msg #5

Re: OOC

Greetings all! Your Wizard here. I expect this will be great fun!
Cha Ver
player, 1 post
Fri 19 Mar 2010
at 02:19
  • msg #6

Re: OOC

Hey everyone!

I'm entirely in the picture of what's going on. I'm still fine to play anything, so I'll be probably filling up a spot that's needed and not picked. :)
Cha Qui
player, 1 post
Fri 19 Mar 2010
at 03:20
  • msg #7

Re: OOC

Rockin'.  I'll be playing a rogue of one sort or another.

Oh, and I understand what's going on.
Cha Ver
player, 2 posts
Fri 19 Mar 2010
at 08:27
  • msg #8

Re: OOC

Guess that leaves me the spot of a frontliner type, eh? Hmmm

Would be good to know resources, level and such so I can start actually brainstorming :P
Caninrok
GM, 10 posts
Fri 19 Mar 2010
at 08:38
  • msg #9

Re: OOC

Sorry all, right now just trying to get organized. I'll be using this weekend to get you some better information and make this place start looking game-ready.

AS for material, I generally am willing to at least consider anything. Just know that I keep a handy by item veto power handy. Most WoTC material is acceptable but other things may be as well. Just let me know what you're looking at (and be prepared to explain in detail if I don't have access to the material; though I have access to a lot of resources) and I'll make a call on whether it'll be acceptable or not. I like providing my players with lots of option but I will say no to things that I feel are unworkable for reasons of balance or logic or whatever. For example, there a several spells in the Spell Compendium that I'll probably be giving the big NO to because I really think they are far too powerful or open to abuse. However, other spells from the same book are more than welcome.
Cha Bas
player, 2 posts
Fri 19 Mar 2010
at 09:03
  • msg #10

Re: OOC

Awesome! So how do you want us to roll stats? Point-buy? If so, how many points we got to play with?
Cha Ver
player, 3 posts
Fri 19 Mar 2010
at 09:38
  • msg #11

Re: OOC

Also, what level are we starting at? Or did I miss this information? :)
Caninrok
GM, 11 posts
Fri 19 Mar 2010
at 09:46
  • msg #12

Re: OOC

Level 1. Roll 4d6 reroll 1s drop the lowest. Use the RpOL Dice Roller
Cha Bas
player, 3 posts
Fri 19 Mar 2010
at 09:47
  • msg #13

Re: OOC

And arrange where we like?
Caninrok
GM, 12 posts
Fri 19 Mar 2010
at 09:50
  • msg #14

Re: OOC

but of course
Cha Bas
player, 4 posts
Fri 19 Mar 2010
at 09:51
  • msg #15

Re: OOC

Sweet! Canin, could you please make my character sheet field user-editable so I can start typing him up?

Many thanks.
Caninrok
GM, 13 posts
Fri 19 Mar 2010
at 10:15
  • msg #16

Re: OOC

All the players now have a user editable character sheet.

Oh and just a note: Have fun making characters and such but please don't get too attached to any particular aspect of the character including background (personality you can probably safely start crafting without any fear of DM law coming down). You are all approved players but no particular character or aspect of a character is final until we actually getting the ball rolling with some IC threads.

Also, I know lots of players, including me at times, love to make elaborate backgrounds for their characters. Just remember you are only level 1 at the beginning of this campaign and hopefully the really defining moments of your characters lives will be the ones that happen in game. A well crafted personality including fears, hopes, dreams, addictions or whatever else it is that determines how your character acts and lives their life now is more important than a well written story about what happened in the past.
Cha Qui
player, 2 posts
Fri 19 Mar 2010
at 13:27
  • msg #17

Re: OOC

Are there any generic rules you can give us on backstories.  i.e. _____ and _____ are good sources of info, don't _____ unless your character _____, don't you dare _____ or I'll _____ your _____ out, etc.
Cha Ver
player, 4 posts
Fri 19 Mar 2010
at 13:48
  • msg #18

Re: OOC

I think I'll go with a... Paladin? How's that sound guys? Kinda like a big moving thin bucket. Frontliner.

Not sure yet thou. I might go barbarian or something like that.
Cha ApM
player, 2 posts
Fri 19 Mar 2010
at 14:02
  • msg #19

Re: OOC

Paladins and Barbarians can be great. Are we shooting for a Lawful Good
group?
Cha Wiz
player, 2 posts
Fri 19 Mar 2010
at 14:29
  • msg #20

Re: OOC

I tend toward NG myself.  I'm still waiting for a deity list, for a specific.  I tend to focus on healing, without taking the healing domain.  I'm also more of a ranged attacker than a melee.  Although with the stats I rolled up, I might have to dump DEX since it's the least important stat for a cleric.
Cha Wiz
player, 3 posts
Fri 19 Mar 2010
at 14:35
  • msg #21

Re: OOC

A Pally would be nice to have.  A backup spellcaster. For whoever our rogue is, look at Scout from Complete Adventurer.
Cha Bas
player, 5 posts
Fri 19 Mar 2010
at 14:49
  • msg #22

Re: OOC

So at the moment we got tentatives:

Cha Ver: biffer (paladin or barbarian)
Cha Wiz: healer (cleric, non-frontliner)
Cha Apm: caster (wizard, non-frontliner)
Cha Qui: rogue (various, unknown)

That sound about right?

I'm pretty happy with good as well. Not a fan of evil.
Caninrok
GM, 14 posts
Fri 19 Mar 2010
at 14:54
  • msg #23

Re: OOC

There will be rules about alignment coming. Nothing too drastic.

In fact I think I have to politely ask everyone to slow down slightly. As we all know I'm trying to get three games up and running and we're looking for long epic games here. We can afford to take a little time putting the characters together. I'm glad everyone's excited, so am I, and good things are coming. Before the weekends out I hope to have all the relevant info your going to need for character creation posted in threads and then we can get down the some serious character generation and roleplaying. Feel free to keep talking concepts and/or roll stats to start giving yourselves ideas of what you have to play with but give me a little time and you'll have everything else you need too.
Cha Qui
player, 3 posts
Fri 19 Mar 2010
at 15:12
  • msg #24

Re: OOC

Certainly not evil.  Scout looks cool, but for the character I have in mind, I'm probably going to go with a Rogue/Swashbuckler combo with the Daring Outlaw feat from Complete Scoundrel
Cha Wiz
player, 4 posts
Fri 19 Mar 2010
at 15:16
  • msg #25

Re: OOC

That's a nice combo.  Plus it will give us a 2nd line warrior type.  Flank with the Pally or our mysterious #5, and that should help big time.
Caninrok
GM, 17 posts
Fri 19 Mar 2010
at 17:07
  • msg #26

Re: OOC

I've got the info on Gods up now and there's much more to come about character Generation and the world in general but as it is 2:00am my time I must pack it in for the evening. I'm actually getting to PLAY a game (for the first time in months) on Sunday but Saturday and Sunday Evening should provided opportunity for more of these important posts.
Cha Wiz
player, 5 posts
Fri 19 Mar 2010
at 18:07
  • msg #27

Re: OOC

I am going with Olidyra.  Travel will be one domain, and I am kicking around the other.
Cha Ver
player, 5 posts
Fri 19 Mar 2010
at 19:13
  • msg #28

Re: OOC

Hmm...

I don't want to rush anywhere. That's a fact. I personally, would like to develop a character form a background I have in mind. What do I mean under that? I mean, I'm not picking a class and write a background for it, but the other way around. I think up a possible personality and background, and then give it a class.

But yea, it's probably around something that will be a frontline kicker. Paladin, barbarian, fighter or something completely other thing, I don't know.

DM, am I allowed to take in consideration the Book of the Nine Swords by chance? Has some interesting things.

Once our DM has more time on his hands and I'm done putting together a draft of background and personality, I'll see about getting the info down.

Questions:

Will our characters know each other up in advance? Or just some of us?

In either case, would anyone be interested in making a shared background? :)
Cha Qui
player, 4 posts
Fri 19 Mar 2010
at 19:43
  • msg #29

Re: OOC

Personally, this character is one I tried playing before, but the game collapsed after just two sessions.  So I know his background and personality pretty well.

There's always the possibility of my character having a casual link to another's past, though it may not be positive. =D

And, yes, I should be a frontline "assistant."  Sneak Attack where possible.
Cha Bas
player, 6 posts
Sat 20 Mar 2010
at 01:51
  • msg #30

Re: OOC

With such a nicely balanced group seemingly forming, I am thinking of taking a bard, with a leaning towards frontline fighting. I rolled pretty well on the stats, so he could be a nice back-up for everyone.
Cha Qui
player, 5 posts
Sat 20 Mar 2010
at 03:22
  • msg #31

Re: OOC

Cha Bas:
...a bard... could be a nice back-up...


Two drums and a cymbal fall off a cliff.
Cha Ver
player, 6 posts
Sat 20 Mar 2010
at 12:10
  • msg #32

Re: OOC

Hmmm...

I've been reading BotN recently, and I've found Swordsage or Warblade to be quite interesting. Especially the Swordsage. Crusader is as well an interesting thing, but my approach of personality would not really fit.

What I really like in Swordsage is the whole "mind clarity" thing. I have an interesting personality I would like to play out.

So I'm asking our kind DM, should I continue thinking about this concept or now? :)

I might as well consider a Warblade as mentioned above. Difference is, Swordsage is not really a frontliner, while a Warblade is exactly that...
This message was last edited by the player at 12:37, Sat 20 Mar 2010.
Caninrok
GM, 19 posts
Sat 20 Mar 2010
at 12:40
  • msg #33

Re: OOC

In reply to Cha Ver (msg #32):

I tend to hear very bad things about that book and I know a lot of DMs disallow it. However, my personal experience with it is nill but I have access to it with my face to face playing friends so let me check out a swordsage and get back to you as soon as I have.
Cha Ver
player, 7 posts
Sat 20 Mar 2010
at 13:02
  • msg #34

Re: OOC

All righto. Thanks for the heads up. :)

What I can say: lots of DMs disallow it because they do not actually understand how the whole martial process work. I know for a fact lots of them just look at powers and say "no I won't allow it", but they don't check actually how they work, how restricted they are, and so on. (especially the part that you need to prepare your powers like a regular wizard).

But hey, if it's a problem - I have no problem with that either. I have about 20 ideas still in my pocked, and still growing. :D

If anyone has any suggestions for frontliner classes, I'm all ears (eyes). :)
Caninrok
GM, 20 posts
Sat 20 Mar 2010
at 13:24
  • msg #35

Re: OOC

In reply to Cha Ver (msg #34):

You know what, I borrowed the book just now (one of my game buddies is a neighbor) and this doesn't look too bad to me at all. Also, if I decide I was wrong then I can think of a few easy ways to lessen the power of the class very easily, such as making the full round action to re-ready a maneuver provoke attacks of opportunity. So go ahead and we'll see how it goes. In case it needed to be said: I reserve the right to disallow any maneuver, stance or feat from this book on a case by case basis. Especially as I don't know most of them.
Caninrok
GM, 21 posts
Sat 20 Mar 2010
at 13:28
  • msg #36

Re: OOC

Hey all, I thought I would copy this post of mine over from the other Whiterock game as I thought it might apply here too. I posted it to give my opinion on their discussion about shared backgrounds, whether or not they know each other, should they be a mercenary group etc. One of the players had just said they had always thought the idea of professional adventurer was kind of silly.

__________________________________________________________________________________________
Personally I prefer professional adventurer to mercenary company but I won't force you.

However, the land your going to be "adventuring" in does have a tradition of companies of adventurers often naming themselves in some way such as: The Company of the Tempest, or the Fellowship of the Broken Arrow. Basically, they are a meeting ground between adventurer and mercenary. They may take contracts and broker deals like Mercenaries but they are often as much in it for Glory, exploration or personal missions of some sort and will often act according to their own agendas and not just as simple swords (or spells) for hire. Personally, I won't force any such decision on you all (this is a group decision for yourselves to make) but I would suggest that you agree to be a VERY recently formed such company of adventures looking for their first job/mission/quest/goal/purpose whatever. Perhaps some of more shared history than others or not as you like.

That's your DMs two cents.
________________________________________________________________________________________
Cha Bas
player, 7 posts
Sat 20 Mar 2010
at 13:45
  • msg #37

Re: OOC

A Mercenary group sounds fine to me :)
Cha Bas
player, 8 posts
Sat 20 Mar 2010
at 13:47
  • msg #38

Re: OOC

Hey Canin, for money should we roll for it or start with the maximum as per the PHB?
Caninrok
GM, 22 posts
Sat 20 Mar 2010
at 13:53
  • msg #39

Re: OOC

Cha Bas:
A Mercenary group sounds fine to me :)

I don't suppose you mean adventuring company do you? :)
Caninrok
GM, 23 posts
Sat 20 Mar 2010
at 14:03
  • msg #40

Re: OOC

Cha Bas:
Hey Canin, for money should we roll for it or start with the maximum as per the PHB?


It looks the pregens are all outfitted with about 150gp worth of stuff so everybody can take that as their starting gold.
Cha Bas
player, 9 posts
Sat 20 Mar 2010
at 14:07
  • msg #41

Re: OOC

Caninrok:
Cha Bas:
A Mercenary group sounds fine to me :)

I don't suppose you mean adventuring company do you? :)


Of course, that's what I meant ;)
Caninrok
GM, 24 posts
Sat 20 Mar 2010
at 14:11
  • msg #42

Re: OOC

Excellent, Cha Bas is allowed to continue playing. (or you know, getting ready to play)

By the way, as soon as anyone decides on a character name I'd be happy to change your monikers from the Cha series to something more respectable like Bob the Human.
Cha ApM
player, 3 posts
Sat 20 Mar 2010
at 16:15
  • msg #43

Re: OOC

Few question:
Languages: 1] Is Draconic the language for Magic?
           2] Are there other languages associate with magical lore?
           3] Are there human languages besides Common.
           Basically, besides free Common I have 4 language points
           and I want to get languages that can be useful.

Backgrounds - Do you want to go over them first as a PM or just added
            it to the character sheet?
Caninrok
GM, 27 posts
Mon 22 Mar 2010
at 05:02
  • msg #44

State of things as of this post

Ok everyone, a couple new notices have been put up. Feel free to discuss or ask any questions you may have.

Two of you have new names now.

A couple specific answers to some specific questions:

Cha Qui - The Lasher prestige class lucks fun to me. I envy you, always had a desire to play a whip user myself. That and an all dagger, all the time, fighter/rogue.

Mordred - magic stuff could be in any language. Definitely Draconic, Celestial, Abysall,
Elven, and possibly any of the elemental languages. Other possible useful languages? Gnomes have some history in this kingdom and Dwarven kingdoms both Good and Evil exist in the mountains which border the kingdom to the East. Knowing the languages of your enemy is always a good tactic and without giving anything away you can always assume D&D enemies at some time will probably include various goblinoid, orc and giant races. I won't promise or rate the usefulness of any particular language because I'm a big believer in the enjoyment of discovery in a game like this.
This message was last edited by the GM at 05:25, Mon 22 Mar 2010.
Caninrok
GM, 28 posts
Mon 22 Mar 2010
at 05:24
  • msg #45

State of things as of this post (1.1)

Oh and Mordred, backgrounds can be discussed in PM or you can drop them right in your description or character sheet and let me know. I might ask for changes either way but you can always just edit your sheet if I do so go with whatever makes you most comfortable.
This message was last edited by the GM at 05:25, Mon 22 Mar 2010.
Cha Wiz
player, 6 posts
Mon 22 Mar 2010
at 13:08
  • msg #46

Re: State of things as of this post (1.1)

Howdy gang.  I don't get around here much on the weekends.  Married, 3 kids, and all that. Plus it was worldwide game day at my FLGS on Saturday, along with 2 stores giving out free stuff for the first day of spring. Wheee!

I am willing to consider a shared background. I'm a human cleric, who worships Olidyra, with domains of Travel, and either Celerity or Trickery.

Beyond that, anything goes.  Someone drop me a PM if they are interested.
Cha Ver
player, 8 posts
Mon 22 Mar 2010
at 13:23
  • msg #47

Re: State of things as of this post (1.1)

Ooh. Travel? Nice. My final decision is to go with a monk. :) So we can actually fit together well. Still waiting for an approval from our DM about specific details thou.
This message was last edited by the player at 13:23, Mon 22 Mar 2010.
Lonhro
player, 10 posts
Mon 22 Mar 2010
at 13:29
  • msg #48

Re: State of things as of this post (1.1)

Wow, main party frontliner with no armour. Good luck :)
Cha Ver
player, 9 posts
Mon 22 Mar 2010
at 13:32
  • msg #49

Re: State of things as of this post (1.1)

Hey. It's just an idea. :P But I rolled well. Do not doubt in me :D

It's still not a final decision. I'm sliding between paladin and monk :)


EDIT:

I'll go with a paladin :)
This message was last edited by the player at 13:34, Mon 22 Mar 2010.
Lonhro
player, 11 posts
Mon 22 Mar 2010
at 13:39
  • msg #50

Re: State of things as of this post (1.1)

Ooh, I hope I didn't sway you!

The rogue is apparently a frontline support (I'm not really familiar with swashbuckler), and my bard is going to be up there next to you yelling and screaming (in tune!), so you're not alone.

But a paladin sounds pretty good :) I'd be nervous about my protector wearing less armour than me!
Caninrok
GM, 30 posts
Mon 22 Mar 2010
at 14:04
  • msg #51

Re: State of things as of this post (1.1)

Hey folks, I don't know if you're aware of this (I only just discoverd myself!) but...

THE DM SEES ALL!

Apparently I get auto CCed all PMs between players. So best not be saying bad stuff about me!
Cha Ver
player, 10 posts
Mon 22 Mar 2010
at 14:17
  • msg #52

Re: State of things as of this post (1.1)

Yes, DM sees all. :)

So do moderators.

It's just made for the sake of keeping up rules when it comes to content.
Mordred
player, 4 posts
Mon 22 Mar 2010
at 14:51
  • msg #53

Re: State of things as of this post (1.1)

Interesting alignment system. I know you let us select where we start, but will the BM move our numbers based on actions taken in the game - becoming more or less good, or chaotic or lawful? I think that would be very interesting.
Cha Wiz
player, 7 posts
Mon 22 Mar 2010
at 16:01
  • msg #54

Re: State of things as of this post (1.1)

I am about and L2 and G6 for my character.

WRT, the caster level check for diseases/curses/etc.  Could these be improved with high ranks in certain skills, such as arcana, heal, or nature?
Mordred
player, 5 posts
Mon 22 Mar 2010
at 16:10
  • msg #55

Re: State of things as of this post (1.1)

I went:
    Align : Law 4/ Good 3
Cha Ver
player, 11 posts
Mon 22 Mar 2010
at 16:14
  • msg #56

Re: State of things as of this post (1.1)

I'll probably go something like L5G5.
Radoslav Meick
player, 6 posts
Mon 22 Mar 2010
at 17:02
  • msg #57

Re: State of things as of this post (1.1)

G1 C5

Uh oh... All these lawful people!
Cha Ver
player, 12 posts
Mon 22 Mar 2010
at 17:46
  • msg #58

Re: State of things as of this post (1.1)

You have some problems with law?! *serious look*

^^

Well. I have to stick to law. And hopefully, you won't give me the reason to smite you :D
Caninrok
GM, 31 posts
Tue 23 Mar 2010
at 07:57
  • msg #59

Re: State of things as of this post (1.1)

Answers for questions:

Mordred: Like in the regular alignment system if I feel that your character is behaving in ways not matching your stated alignment I'll probably ask you to change it. For RP reasons you yourselves may decide that your characters outlooks on life are changing and alter them yourselves. Without a traumatic reason drastic changes quickly would be unrealistic and I don't intend to punish anyone whose alignment is changing. People (and monsters!) change and very few beings alignments should be completely rigid anyway.

Cha Wiz, just as there are no skills which benefit dispel magic there are no skills which benefit those other spells either. However its not a bad idea. I might consider allowing a synergy bonus of +2 for those who have a certain number of ranks in relevant skills but for now I'd like to try out the system as I originally found it and see how it goes. Lets try tinker level 1 and see how it goes before we up it to tinker level 2.

Radoslav, with the removal of use rope as a skill perhaps we'll add an equivalent requirement in say...balance...for the Prestige Class you were looking at.

Ok folks, we're rolling along nicely, next step for me later today or maybe tomorrow will be to provide the general background and geography and stuff for the game. (Where are we and what does it look like!) As well as some guidance to tie all your characters together and into the game. I'm going to suggest you all know each other to some degree (perhaps some almost not at all!) and have decided to form an Adventuring Company as previously discussed. I'll give more later like I said.

Near as I can tell the IC game should be starting within a couple days (or less!)

I think we've got a very nice group shaping up here. Should be fun.
Caninrok
GM, 36 posts
Tue 23 Mar 2010
at 13:25
  • msg #60

The Rumors

Hey everyone, after you've posted your rolls in the rumors thread I go in and edit your post with private lines to you with the rumors you've heard. You can of course share or not share any information you have at your leisure. Or according to what your character would do.
Radoslav Meick
player, 8 posts
Tue 23 Mar 2010
at 15:40
  • msg #61

Re: The Rumors

Cool.  I like rumors.

BTW, are we using Flaws and Traits from Unearthed Arcana?
Dena Silverwrath
player, 14 posts
Tue 23 Mar 2010
at 15:47
  • msg #62

Re: The Rumors

Do paladins get free pancakes? :D

Anyway. Yea, the flaws/traits thingy could be interesting. ^^

EDIT:
DM, Can we use "The Tangled Web" online sheets? :)

If you don't know what that is, see here, one of my older sheets:
http://www.thetangledweb.net/f...w_char.php?cid=33523
This message was last edited by the player at 15:53, Tue 23 Mar 2010.
Cha Wiz
player, 9 posts
Tue 23 Mar 2010
at 16:00
  • msg #63

Re: The Rumors

I suppose I should name my character, eh?  I'm so horrible at this.  Anyone with ideas on where to get good names?

Also, I see some of us have surnames, and others don't.  Is there some pattern we should follow?
Radoslav Meick
player, 9 posts
Tue 23 Mar 2010
at 18:13
Dena Silverwrath
player, 15 posts
Tue 23 Mar 2010
at 18:18
  • msg #65

Re: The Rumors

Radoslav Meick
player, 10 posts
Tue 23 Mar 2010
at 18:24
  • msg #66

Re: The Rumors

I just used the edit feature and the power of the Internet to make a Word-o-matic for iconic D&D character names.  (Those names that appear in the D&D books.)

http://ohthehugemanatee.net/word-o-matic/1530/
Mordred
player, 7 posts
Tue 23 Mar 2010
at 18:43
  • msg #67

Re: The Rumors

   I fear I was a foundling and carry no family name.
Lonhro
player, 13 posts
Tue 23 Mar 2010
at 20:01
  • msg #68

Re: The Rumors

I sometimes see names that I'm sure people put a lot of effort into without considering their practicality. El'eieiala't'dul Meid'd'ataigneola, I'm sure, carries great significance for a large slab of the world's fictional characters, but it makes it hard for someone to call out your name in a hurry. "Hey! Ebl'eri, Elleembra, Eieid'mai, El'eieiala't'dul! Watch out... for... that.... 50ft..... drop.... :("
This message was last edited by the player at 20:02, Tue 23 Mar 2010.
Dena Silverwrath
player, 16 posts
Tue 23 Mar 2010
at 21:17
  • msg #69

Re: The Rumors

That reminded me of a sentence. :D

"It's an illusion. No spell can reshape the side of a mountain like that. I disbelieve and walk off the 500' cliff."
Caninrok
GM, 37 posts
Wed 24 Mar 2010
at 08:26
  • msg #70

State of things as of this post (2)


Flaws from Unearthed Arcana. Uh, I'll allow one per character. Two as suggested by the book is too many in my opinion. Also, if you're going to have a flaw make it fit your character. I don't like things like taking flaws thoughtlessly simply to grab extra feats.

Dena, that's a nice looking character sheet and you or anyone else is welcome to use that resource. But I won't be making it a requirement. Anyone who decides to put together their character sheet in that manner: please put a link to it in your character sheet section of this game.

Backgrounds: Ok everyone, I'd like to suggest some conceit to ease of play and quicker getting startedness. As this is PbP things can sometimes seem to move at a glacial pace. So lets skip the IC part where you all make introductions and work your way around to deciding to work together for some reason. Let's assume you've already done that.

All of you are adventures for some reason or another, you may be looking for wealth or glory. You may be looking for experience and knowledge. Perhaps, as in the case of our cleric exploration is a religious calling. Or as in the case of a Paladin, working with other adventures often provides opportunity to fight evil and help the downtrodden. Your reasons for wanting to adventure are your own, but you all want to do it. (and seriously, if you don't, why the heck did you apply to play "the greatest dungeon story ever told!"??) Some of you may have known each other for a long time or even be related - Mellar and Lonhro I'm looking at you. Others may be more recent relations.

Of course, an aspiring adventure in the Kingdom of Morrain at this time knows that the town of Cillamar is the place to go. There is a famous inn there, The Slumbering Drake, widely known to be run by a a wealthy and purportedly powerful sorceress, is a favorite of travelers for its good comfort and relatively cheap and fair prices and the sorceress is known to be found of explorers and adventurers. So what is a young aspiring seeker of ________ (whatever applies to your character) going to do but head to Cillamar and the Slumbering Drake. Whether along the way or prior to or just after arrival you have met one another, swapped a few notes and come to the conclusion that forming an adventuring company makes sense for each of your own reasons. Along the road you have all also picked up at least one interesting story or rumor. The sort adventurers love to hear.

Thus, I'd like to start you as a group in The Inn of the Slumbering Drake in the town of Cillamar. Hows this all sound to you folks?

Also, just waiting on Millar and Dena's character sheet and then we're probably ready to roll.

Any questions?
Lonhro
player, 14 posts
Wed 24 Mar 2010
at 08:29
  • msg #71

Re: State of things as of this post (2)

None here, and I'm ready to go :)
Dena Silverwrath
player, 17 posts
Wed 24 Mar 2010
at 08:59
  • msg #72

Re: State of things as of this post (2)

Sheet will be done in an hour. :)
Caninrok
GM, 38 posts
Wed 24 Mar 2010
at 09:04
  • msg #73

Re: State of things as of this post (2)

Oh and it'd probably be easiest for everyone to give a little introduction of their characters. Just cover whatever details of appearance or personality or background that the group as a whole would know. Feel free to keep secrets, you don't have to assume everyone is your best friend yet or ever will be, but a little general knowledge will probably help the group gel together more easily.
Mellar
player, 11 posts
Wed 24 Mar 2010
at 17:04
  • msg #74

Re: State of things as of this post (2)

Mellar is a priest of Olidyra, newly ordained.  He and his brother Lonhro were raised by halflings when their parents died in house fire when they were only children.

Mellar is very easy going, but also very curious.  He is obviously a bit of an outdoorsman, skilled in nature, and survival.  He is also knowledgeable about religious matters, and can cook quite well.  He is also skill in the treating of wounds and injuries.

More to come when I have time to write it.
Mordred
player, 9 posts
Wed 24 Mar 2010
at 17:27
  • msg #75

Re: State of things as of this post (2)

   Mordred is a scholar. A Wizard who recently completed his apprenticeship. He
was an orphan raised by a kindly blacksmith and his wife. At about 11 he was
made an apprentice.

    Perhaps he seems a bit too quiet at times. But 7 years as someone's assistant
as they travel from town to town may make a scholar but not improve social skills
very much.

    Mordred dresses in black robes, and black gloves and black leather boots. Easier
to keep clean then white or colorful garments. He walks with a staff that looks like
he cut it from a tree limb. There is also a dagger at his belt.

   One could consider him handsome if his features were not always half hidden with
the cowls of his robes. He tends to talk softly. Oh, if the group has been together
for a while there is a small tattoo on his left shoulder. Beautiful work - of a Red
Dragon flying over a Black Moon.
Dena Silverwrath
player, 18 posts
Wed 24 Mar 2010
at 18:04
  • msg #76

Re: State of things as of this post (2)

I'll leave the overall personal detail for the game.

What I've posted in character description however is there for anyone to read if he or she wills so.

"A young human in her early twenties. Dena wears a full set of clothes suited for someone who never knows what to expect. Sturdy boots, leather breeches, a belt with a few pouches and a sword sheeted on the side, a sturdy shirt, heavy gloves and a cloak. She wears a large, silver holy symbol of Justicia around her neck. Dena wears no armor at all, but a large shield that she wears on her back, half of her very own size. Beside the sword on her waist, another weapon, a crossbow hangs on her shoulder, next to the shield. The young woman certainly does look attractive, and seems to be a very friendly person from the first impression. An immediate notice in her appearance is certainly her silvery hair."
Radoslav Meick
player, 11 posts
Wed 24 Mar 2010
at 20:07
  • msg #77

Re: State of things as of this post (2)

Radoslav "Rav" Meick is a young human, 5'7" and around 160 lbs.  His dark brown hair is kept relatively long and kept back out of his chestnut eyes.  The studded leather he wears is well worn but looks sturdy, and the rest of his clothes are in other shades of brown.  At his hip is a coiled whip, and the handle of another peeks from behind his backpack.  He has a good number of knives secured about his person, and takes great care to remember where each is.

He has a compulsive personality and will act on a whim.  He has a disdain for laws he doesn't agree with and with authority in general.  Regardless, he avoids conflict when possible.
Lonhro
player, 16 posts
Thu 25 Mar 2010
at 06:44
  • msg #78

Re: State of things as of this post (2)

Lonhro is Mellar's brother and is, for all intents and purposes, a fighter. He wear a chain shirt and carries a shield around, and his only real weapon is a rapier. He spent some years keeping order in his foster parents' tavern in Bread-in-Hand and took to spinning tales to keep the guests' minds on something other than fighting. He has the gift of the gab and is a likeable chap, and over the course of his tenure in his family's inn he has picked up all sort of interesting skills and snippets.
Caninrok
GM, 43 posts
Thu 25 Mar 2010
at 06:55
  • msg #79

Re: State of things as of this post (2)

Ok folks, I've put up the first IC thread and a map of the Inn's main room where you all are currently sitting together.

I think everyone's ready to go and any little details of character creation or background witing left can be fixed up as we go.
Caninrok
GM, 44 posts
Fri 26 Mar 2010
at 01:20
  • msg #80

Re: State of things as of this post (2)

Hey everyone, the Half-elven bard is in fact a woman. I should have been more clear about that. Lonhro, I edited your post to reflect this fact.
Lonhro
player, 19 posts
Fri 26 Mar 2010
at 01:35
  • msg #81

Re: State of things as of this post (2)

That's okay. I only thought she sounded awful as a man ;)
Radoslav Meick
player, 15 posts
Fri 26 Mar 2010
at 18:58
  • msg #82

Re: State of things as of this post (2)

Lonhro, when I was looking through the books for musical instruments for Rav to "prefer" (he's just being difficult) I found an entry in Complete Adventurer, page 124, on Masterwork Instruments.  It lists several, each offering a different effect with Bardic Music.  Have a look if you've not already.
Lonhro
player, 20 posts
Fri 26 Mar 2010
at 19:31
  • msg #83

Re: State of things as of this post (2)

Yeah I like those slight modifications. I think Drum was probably the toughest from memory. But I chose Oratory with this guy, mostly because he has a shield and a weapon and a ukelele or harp would get in the way :)
Caninrok
GM, 45 posts
Sat 27 Mar 2010
at 01:28
  • msg #84

Re: State of things as of this post (2)

Love the idea of Lonhro reciting bold epic poetry while wading into battle to bolster the spirits of his comrades.
Lonhro
player, 22 posts
Sat 27 Mar 2010
at 01:41
  • msg #85

Re: State of things as of this post (2)

That's the plan. Whether I can actually produce award-winning inspirational poetry on the fly is another issue :)
This message was last edited by the player at 01:41, Sat 27 Mar 2010.
Radoslav Meick
player, 17 posts
Sat 27 Mar 2010
at 05:51
  • msg #86

Re: State of things as of this post (2)

Before I get crumbled by Cookie, what's the price on such a bottle of wine?
Dena Silverwrath
player, 21 posts
Sat 27 Mar 2010
at 18:26
  • msg #87

Re: State of things as of this post (2)

Usual pricing is around these numbers:

Wine:
Common (pitcher) 2 sp 6 lb.
Fine (bottle)         10 gp 1½ lb.

Caninrok
GM, 47 posts
Sat 27 Mar 2010
at 23:39
  • msg #88

Costs of Things at the Inn

Imported Dwarven Stout: 3sp/mug

Imported Elven Blush Wine: 10gp/bottle

Common Ale: 5cp/mug
Fancy Ale: 7cp/mug
Pumpkin Spice Ale: 1sp/mug

Common Wine: 1sp/pitched
Local mixed berry wine: 2sp/pitcher

Cheese and fruit platter: 3sp
Bread and Cheese platter: 2sp
Assorted Meat jerky and cheese platter: 7sp
Assorted smoked fish platter: 5sp
Seasonal steamed or roasted vegetables: 1sp

Meal: roast venison with herb potatoes: 4sp
Meal: beef stew with crusty bread: 2sp
Meal: poached trout with vegetables: 6sp

Assoted sweetcakes, pastries, or pie (per serving): 2cp

Stabling (per horse): 3sp/day or 2gp/week
Common Room: 4sp/day
Double Room: 1gp/day
Suite: 3gp/day or 20go/week
Hot bath: 1sp
Food delivered to room: +2 sp to cost of food.
Caninrok
GM, 48 posts
Sun 28 Mar 2010
at 15:44
  • msg #89

Re: Costs of Things at the Inn

I'll be posting after work tomorrow.
Radoslav Meick
player, 20 posts
Mon 29 Mar 2010
at 21:49
  • msg #90

Re: Costs of Things at the Inn

Wait a minute... do three of our five members have goatees?

*shifty eyes*
Lonhro
player, 26 posts
Mon 29 Mar 2010
at 21:58
  • msg #91

Re: Costs of Things at the Inn

It's a very current look in Bread-in-Hand :)
Caninrok
GM, 50 posts
Tue 30 Mar 2010
at 05:37
  • msg #92

Re: Costs of Things at the Inn

Lonhro, I've updated you last post with a PL to you. I'll also take the time to remind everyone that your posts in the rumors threads contain potentially useful (and potentially useless) information, some of it pertaining to the castle.
Caninrok
GM, 53 posts
Wed 31 Mar 2010
at 12:05
  • msg #93

Re: Costs of Things at the Inn

I've uploaded a map that's a little rough in places (had to stitch together a few different scans and way too tired to fiddle with the details right now) of your current base of operations: Cillamar.
Caninrok
GM, 54 posts
Wed 31 Mar 2010
at 12:16
  • msg #94

Re: Costs of Things at the Inn

Also, just curious, do you folks plan to head straight to the castle in the morning or do you have anything to do in town? Supplies to buy, info to research, whatever. You can talk things out as long as you'd like or I can move things along whenever you'd like or whatever.
Lonhro
player, 29 posts
Wed 31 Mar 2010
at 12:43
  • msg #95

Re: Costs of Things at the Inn

I'm happy to head there first thing. I'm also pretty much done at dinner, if everyone else is full :). I wouldn't mind having a poke around town to see if I can pick up anything else of interest. I was hoping to do it after the group has separated for the day.
Mellar
player, 17 posts
Wed 31 Mar 2010
at 12:47
  • msg #96

Re: Costs of Things at the Inn

I figure we're ready to go in the morning, but Deva brings up a good point.  We don't want to arrive at night.  Better to leave town at mid-morning, or noon, rest halfway, then arrive while it is still daylight.
Caninrok
GM, 55 posts
Wed 31 Mar 2010
at 12:52
  • msg #97

Re: Costs of Things at the Inn

Well you could always spend the next morning poking about town and then leave, take a half day's trip and then camp for the night and then take a half days trip the next day and approach the Castle just a mid day begins.
Radoslav Meick
player, 23 posts
Wed 31 Mar 2010
at 15:02
  • msg #98

Re: Costs of Things at the Inn

I think that's the best course of action.  I don't have anything in particular to buy or do in town.


edit: Should we compare languages spoken?
This message was last edited by the player at 15:13, Wed 31 Mar 2010.
Lonhro
player, 31 posts
Wed 31 Mar 2010
at 21:02
  • msg #99

Re: Costs of Things at the Inn

I'm ready to move it along when everyone else is :).

Also, Lonhro can speak elven, but not much else.
Caninrok
GM, 56 posts
Thu 1 Apr 2010
at 08:27
  • msg #100

Re: Costs of Things at the Inn

Heh all,

uh there seems to be a cascading error in the last few posts of the IC thread. :
I think Mellar intended to point out Arien, the drunk at the bar. The old man sitting alone with the teak box on his table is a different fellow, though people are welcome to go talk to him as well. I'm going to edit the posts to better reflect "reality" and then add a post and then you can all carry on from there. It'd probably be best if everyone posted here in the OOC thread who they'd like to talk to or what they'd like to do before heading out to check on Whiterock and then I'll try and keep it all organized and keep us moving along.

Oh, and a note about OOC stuff in the IC thread. Several players have been using PLs to give me information or ask questions, which is fine. But unless you really want the question or action to be a secret from other players feel free to simply type OOC: and the message for me at the end of a post and color it read as I've done here.

Like I said, you're welcome to continue to use the PLs if you want to or feel its more appropriate but there's no need to keep all mechanics secret from all players all the time.

This OOC thread is also a fine place to talk about things going on in the game or ask questions or just chat.
Caninrok
GM, 60 posts
Fri 2 Apr 2010
at 09:40
  • msg #101

Re: Costs of Things at the Inn

Hello all, I've added a Calendar for the game. You might notice that 10 days before the day the game started was the Day of Souls. This is a very special holiday in Morrain. It is the summer solsitice and also was the day the first to-be King of Morrain and his friends swore to overthrow the Harbinger king who had oppressed the land. (Ancient History at this time)

It is a day for vows and challenges and decisions. A day to let your feelings be known and to draw lines in the sand. Its a different for everyone but the rule is: on this day something must happen. So, its a perfect day for a group of young travelers and adventurers to make a pact to form a new company for glory or justice or wealth or whatever else floats your boat.

So let's all assume you did that, ok? :)
Lonhro
player, 34 posts
Fri 2 Apr 2010
at 10:02
  • msg #102

Re: Costs of Things at the Inn

Sounds like the right way to start a soon-to-be-elite adventuring group :)
Caninrok
GM, 62 posts
Fri 2 Apr 2010
at 10:17
  • msg #103

Re: Costs of Things at the Inn

Ok, kinda need a direct answer here from some people. Everyone please answer this question:

Do you want to do anything in town tonight or tomorrow morning before going to the Castle or shall I just start a new thread detailing your approach to Castle Whiterock?

I know some people have already answered this question but there has been some new info discovered in the Drake since then. Anyway, I just don't want to start at "at the castle gate's thread and have players upset cause they wanted to buy something or talk to someone" or start a "the next morning in town thread" and have it just sit there empty for two days because everyone just wants to get to the Castle.

BTW, I think I've mentioned this before but, while the Castle is the centerpiece of the campaign and I hope no one will ignore it and run away (kinda defeats the purpose) it should be noted that the town is only a day away if you need it and as the campaign progresses you may find reasons (or not) to do something elsewhere as well.
Lonhro
player, 35 posts
Fri 2 Apr 2010
at 11:38
  • msg #104

Re: Costs of Things at the Inn

I'm ready :)
Mordred
player, 18 posts
Fri 2 Apr 2010
at 11:54
  • msg #105

Re: Costs of Things at the Inn

I'm sleeping but do not mind the others searching out info.
Mellar
player, 19 posts
Fri 2 Apr 2010
at 13:12
  • msg #106

Re: Costs of Things at the Inn

I'm ready too.
Dena Silverwrath
player, 25 posts
Fri 2 Apr 2010
at 20:24
  • msg #107

Re: Costs of Things at the Inn

Dena is probably the most interested in the castle from us all :P So yea - ready.
This message was last edited by the player at 20:24, Fri 02 Apr 2010.
Caninrok
GM, 63 posts
Sat 3 Apr 2010
at 01:20
  • msg #108

Re: Costs of Things at the Inn

And Radoslav had already indicated a lack of any pressing issues so I'll be moving us on post haste.
Radoslav Meick
player, 26 posts
Mon 5 Apr 2010
at 04:10
  • msg #109

Re: Costs of Things at the Inn

Yes, sorry.  Holiday weekend with the families.

No issues from Rav.
Caninrok
GM, 66 posts
Wed 7 Apr 2010
at 08:32
  • msg #110

Re: Costs of Things at the Inn

Hey all,

just wanted to point out that the game is currently in your hands. When you all finish your talking (an important part of the game for sure) and decide to do something I'll do my part. :)

Not that I mind a slower pace; I assume that our group will find the pace which best suits it and it will probably have fast times and slow times. I just wanted to be clear that I'll be responding to you as much or more than you respond to me.

Of course, there's always the chance of random encounters popping up at surprising times too.
Lonhro
player, 38 posts
Wed 7 Apr 2010
at 08:34
  • msg #111

Re: Costs of Things at the Inn

I kinda thought we were all waiting for you to move us down the path. I made an extra post stating that intention and no one has refuted the proposition so I figured we're waiting to be moved.
Caninrok
GM, 67 posts
Wed 7 Apr 2010
at 08:47
  • msg #112

Re: Costs of Things at the Inn

See, I'm glad I clarified things then. :)

Lonhro I assumed you were indicating that you (Lonhro) were ready to move down the path. Dena had been asked a direct question by Radoslav that I assumed would be answered in some manner before people kept moving. Also, I assume, but would prefer to be sure that the party intends to follow the path through the apparent cave/tunnel entrance.

I guess things are going to take time for us as a group to really get into a smooth flow. We are really all still getting to know each other and we've got a hopefully long game ahead of us. I'd like to suggest that people use this OOC thread as well as OOC comments in the IC threads to communicate intentions explicitly to your humble DM and amongst yourselves, just as most groups would in a table top game.

As we go along feel free to offer (polite!) ideas on how to make our game work better.

Perhaps one good system might be that anyone and everyone who thinks any particular scene is finished or at least finished for their character to drop a note here in OOC so that no one has to wonder if someone else has more coming.
Lonhro
player, 39 posts
Wed 7 Apr 2010
at 08:56
  • msg #113

Re: Costs of Things at the Inn

Very true :)

I'm ready to go when everyone else is. I can't speak for others, but I don't mind you moving the game along at every opportunity. Rpol is a fairly slow beast, and I don't mind if you sometimes err on the side of speed to keep the game flowing :).

But that's only me :)
Caninrok
GM, 69 posts
Fri 9 Apr 2010
at 00:35
  • msg #114

Re: Costs of Things at the Inn

Just wanted to remind Mellar that Arien, the drunk from the bar, had mentioned that he originally set out for the castle around a year ago in order to join a group of monks he had heard tell were trying to reestablish themselves in the Castle Ruins because it was the ancient site of a monastery of their order.
Radoslav Meick
player, 31 posts
Fri 9 Apr 2010
at 03:27
  • msg #115

Re: Costs of Things at the Inn

Oh, on languages spoken, Rav speaks Common, Elven, Goblin & Halfling.
Caninrok
GM, 71 posts
Fri 9 Apr 2010
at 08:46
  • msg #116

Re: Costs of Things at the Inn

Denna, you just beat me to a post!
Dena Silverwrath
player, 29 posts
Fri 9 Apr 2010
at 08:52
  • msg #117

Re: Costs of Things at the Inn

I did?

Wait, what? :D
Caninrok
GM, 73 posts
Fri 9 Apr 2010
at 08:59
  • msg #118

Re: Costs of Things at the Inn

I just meant, that I was in the middle of putting a post together when you posted yours. Luckily I noticed your roll in the dice log so I just waited to finish mine and didn't have to go back and re-edit mine. No problem or anything, just some friendly "table banter".
Mellar
player, 24 posts
Fri 9 Apr 2010
at 14:49
  • msg #119

Re: Costs of Things at the Inn

Caninrok:
Just wanted to remind Mellar that Arien, the drunk from the bar, had mentioned that he originally set out for the castle around a year ago in order to join a group of monks he had heard tell were trying to reestablish themselves in the Castle Ruins because it was the ancient site of a monastery of their order.

I did remember this, but thought that getting this info from Arien, might not be credible. Plus, it might be a good thing if the monk think we know nothing about them.
Caninrok
GM, 74 posts
Fri 9 Apr 2010
at 15:01
  • msg #120

Re: Costs of Things at the Inn

Ah, sorry. Just making sure. Telling lies to monks, what kind of person are you?
Mellar
player, 26 posts
Fri 9 Apr 2010
at 16:20
  • msg #121

Re: Costs of Things at the Inn

Lies? Who said anything about lies. I'm simply not telling eveything I know. :-)
Caninrok
GM, 76 posts
Mon 12 Apr 2010
at 04:39
  • msg #122

State of things as of this post (3)

Hi all,

Sorry you had to wait so long for the newest IC post, it looks like after almost a month or so of being back into RPoL I've figured out my general availability. I can post quite frequently in the week but weekends seem to never leave me much computer time. That doesn't mean that I'll never post on the weekend, just that you shouldn't be surprised if your humble DM is not posting then.

As far as the game goes,I just wanted to be clear again (clarity I think is very important in a PbP game): Everyone passed their sense motive checks when the monks said:

"we are members of the Order of the Dawning Sun. We seek to reclaim lost knowledge and preserve it for all the world. You know how much everyone likes a good book yourselves, as you say."

That was a lie. These monks are not above board.

Finally, I just wanted to check in with everyone in general. Is the game coming together well enough for you all? Are the little maps useful? Any problems at all?
Lonhro
player, 44 posts
Mon 12 Apr 2010
at 05:43
  • msg #123

Re: State of things as of this post (3)

Hey Canin :)

The maps are excellent. If one is going to have a dungeon crawl then maps are essential. Game's going fine too. Continual forward motion is all we need to make this a good game. We have a good bunch of people by the looks :)
Mellar
player, 27 posts
Mon 12 Apr 2010
at 12:24
  • msg #124

Re: State of things as of this post (3)

My weekends are similar to the DM's.  Having 3 kids, and wife who works weekends, means I have almost zero time then as well. :-)
Radoslav Meick
player, 34 posts
Mon 12 Apr 2010
at 15:03
  • msg #125

Re: State of things as of this post (3)

Everything's been cool, so far.  Good job on everything!
Caninrok
GM, 79 posts
Sun 18 Apr 2010
at 16:07
  • msg #126

Slow weekend, slow week.

Hey all,

as usual the weekend has brought my RPoL time to a screeching halt. I had hope to get something up over the last couple days but it wasn't to be. It's 1:00am or so Monday morning my time and I've got to get to sleep but I wanted to just let everyone know that this next whole week may be quite slow. Its midterm exam time at the University I work at which means I've got about 30 hours of speaking exams to administer. These weeks are always very exhausting and unfortunately eat up most of the free time I'd other wise use for RPoL. They also make my evening times far more busy catching up with chores and family time. I hope to find time to give to my DMing here but I can't promises anything. Rest assured, these killer weeks (I know 30 hours doesn't sound like much but trust me when I say that it is an exhausting process, and when you factor in the break times necessary to not go crazy and eat and such its a very long week) only come 4 times a year so when its over I'll be in back full swing.
Mellar
player, 32 posts
Tue 20 Apr 2010
at 12:35
  • msg #127

Re: Slow weekend, slow week.

Unless the monks make a move, Mellar will not do much else for a few minutes.  If nothing happens after 5 mintues, he'll want to start walking away from this tent, and begin searching elsewhere.
Lonhro
player, 47 posts
Fri 23 Apr 2010
at 14:32
  • msg #128

Re: Slow weekend, slow week.

So Canin, how's your verbal exam thing progressing :)
Caninrok
GM, 81 posts
Sun 25 Apr 2010
at 11:31
  • msg #129

Back to gaming!

The exams are over, but I haven't done any of the relevant paper work yet. Also, didn't get much of a rest this weekend but after a good sleep I should be back to normal. The important thing is I got a post up and its full steam ahead.
Lonhro
player, 49 posts
Sun 25 Apr 2010
at 21:21
  • msg #130

Re: Back to gaming!

Hey Canin :)

It's only a suggestion, but if you rolled our initiative for us it would save a few days every combat. It's not a roll we can use skill or tactics to improve, and we can't avoid making one.

Having you roll it means when we log in we are ready to start slaying, rather than posting a single roll init and waiting another few days.

Just a thought :)
Caninrok
GM, 83 posts
Tue 27 Apr 2010
at 09:08
  • msg #131

Re: Back to gaming!

That's a good idea Lonhro and I think I'll adopt it in the future.

Also, if anyone makes an attack roll please roll damage as well. That way if you hit we don't need to waste time waiting for me to tell you such. Usually after a round or two of combat I will tell you the relevant ACs so you'll know if you hit or not but if your not sure just roll damage and I'll apply it as need be.

I will say that this is going to be my first RPOL combat and combat is the one thing I've been most worried about. I think its an important part of the game and there will be some nearly unavoidable ones in this adventure and potentially lots more so we'll have to find a comfortable way to do them. Anyone with suggestions on how to make our combats smooth and still D&Dy fun speak up and we'll consider it.

I fully expect the first couple times to perhaps go a little roughly but eventually we'll come up with a group system and rhythm to it that works for us.
Lonhro
player, 50 posts
Tue 27 Apr 2010
at 11:01
  • msg #132

Re: Back to gaming!

Best way to do it via pbp is to do the following.

1) You roll initiative for us and list everyone's initiative in order. To create an example:


Lonhro 22
Radoslav 19
Monks 17
Mellar 11
Mordred 8
Dena 3


2) Lonhro and Rado beat the monsters on initiative, so they go first. Just execute the actions in post order. That is, Lonhro and Rado have a go before anyone else but whoever posts first (out of those two) has their actions executed first. So say Rado gets in early and posts his actions an hour before mine gets posted. Then everyone else waits until you firstly process Rado's turn, then my turn (in post order), then go to step 3.

3) Once Lonhro and Rado have had their posts executed, you roll attacks, etc for the enemy, in this case, monks. You process all enemy attacks in the one go.
Just lump all of them into one initiative score. Once you have made all your attacks for the enemy, assigned damage to us, etc, then step 4.

4) EVERYBODY can now post, all five of us, because we all get a go before the monsters' next turn. You process the actions in order of post. Then rinse and repeat.....monks go, then we all go, monks go, then we all go.



Doing it this way means that initiative only affects the first round of any combat. It is still useful (as it can give you an extra round if you beat the enemy) but it becomes redundant for the rest of the combat because the rest of the battle comes down to us (in post order), then them, then us (in post order) then them. Removing initiative order (aside from seeing who beats the enemy in round 1) avoids an enormous amount of drama that can arise from not knowing what people who haven't posted are going to do (if they beat you in initiative). All someone hase to do to know what's happening prior to their turn is read the posts. When I was introduced to this method I was skeptical, but it has turned out to be a lifesaver and makes combats extremely uncomplicated.

So, to summarise:

1) Party members who beat the enemy initiative go first, in any order.
2) Enemy go next all in one go.
3) Everybody then gets a turn, in any order as actions are executed in post order.
4) Repeat until the end :)

This saves a LOT of time over 2 years, trust me :)
Caninrok
GM, 84 posts
Wed 28 Apr 2010
at 14:36
  • msg #133

Re: Back to gaming!

Part of me shakes with fear at Lonhro's idea (what! but initiative! initiative! the strategy! oh no!)

But part of me can see how it probably works pretty well for PbP D&D. So, I'd like to hear form the other player: How about trying Lonhro's sytem out?

We could switch to it for this combat pretty painlessly. If I take the average monsters initiative they'd be at about a 12 which is where Monk 4 sits.

That'd make the new (simplified) initiative order:

Mordred, Denna, Lonhro, The Monks, and then everybody.


Other things: Until (and if) Dena shows up again I'll NPC her turn for her. Mellar, sorry about your incorrect map placement I thought you were beside Lonhro out of the tent. I guess I should show you in the square between Lonhro and Dena inside the tent.

Seeing as how Dena, Radoslav and Mellar all have to deal with the tent first it doesn't really matter if they'd posted out of order for the first turn anyway. So, if we use Lonhro's system then we just need his action and then I can adjudicate Lohro, Denna and Mordred's actions, then the monks, then Radoslav and Mellar's.

At that point Dena, Mordred and Lonhro would need to post again before anything/anyone else. Then I would resolve their actions, followed by the monks. After that all the players would get to make another post and things would be rolling on fine as described by Lonhro.

How's that sound to everyone? As with anything in this game, if we try it and don't like it we can always try something different next time. And the more I look at Lonhro's suggestion vs. the overly complicated approach (from a PbP perspective) that I was originally going with the more I see the appeal.

EDIT: To keep my life somewhat simple and because traps are fun for the DM :) if we switch to Lonhro's system we'll still say the monk#2 went first and collapsed the tent but I won't give him another action until the monks as a group go for a second time.
This message was last edited by the GM at 14:39, Wed 28 Apr 2010.
Mellar
player, 35 posts
Wed 28 Apr 2010
at 14:43
  • msg #134

Re: Back to gaming!

I like it. I use something similar to a system on a private message board for a couple of games I run there.
Lonhro
player, 51 posts
Wed 28 Apr 2010
at 14:52
  • msg #135

Re: Back to gaming!

Caninrok:
Part of me shakes with fear at Lonhro's idea (what! but initiative! initiative! the strategy! oh no!)


That's exactly what I said the first time I saw it :). But it works.

I'll get to my turn, which will involve some serious slaying!
Radoslav Meick
player, 40 posts
Wed 28 Apr 2010
at 15:28
  • msg #136

Re: Back to gaming!

I like the method.  It does make for a streamlined and better experience.

As an alteration, I play in a game with a large group (eight PCs) who recently fought another large group (8 unique NPCs) and we broke combat down into groups.  The top four initiatives of the PCs were Group 1, the top four of the NPCs were Group 2, lowest PCs Group 3, lowest NPCs group 4.  Group 1's average Initiative was higher than Group 2, so they went first.

Group 1 would post their actions, then the DM would resolve Group 1 & 2's actions in a post.  Then Group 3 would post their actions, the DM would resolve those and the actions of Group 4.  Rinse, repeat.  It worked out spectacularly, and helped keep what was a larger battle very organized and easy to follow.

I would suggest that if we ever get into battle with multiple significant NPCs.
Caninrok
GM, 86 posts
Thu 29 Apr 2010
at 07:26
  • msg #137

Re: Back to gaming!

Ok, I guess we're going with this system for now. So the PCs are up. Once everyone has taken an action I'll do the monks and post the rounds results and so on.

Radoslav, I was thinking somewhat along those lines too. If there are very distinct groups of baddies then we may break it down a little more than PCs vs. Enemies. But I think we'll save it only for the most important times as every division potentially slows the game down a little bit.
Caninrok
GM, 88 posts
Sun 2 May 2010
at 06:30
  • msg #138

Re: Back to gaming!

Lonhro, and others: Monk 1 and 4 are down from a sleep spell and 5 and 6 are down from a color spray. Monk 2 is gutted and Monk 7 has left the combat area for now. #3 is the only currently up and active opponent and he's currently getting the better of Radoslav.

So, if you (Lonhro) want to go for #4 you can Coup de Gras him if you'd like or you can move to and engage #3 who is in range of a move action.

Sorry for not making it clear who was effected by the sleep spell in the first combat round.
Lonhro
player, 55 posts
Sun 2 May 2010
at 06:38
  • msg #139

Re: Back to gaming!

No prob I'll retarget to number 3 :)
Caninrok
GM, 89 posts
Sun 2 May 2010
at 07:01
  • msg #140

Re: Back to gaming!

Radoslav will be flanking and get the sneak attack damage so #3 is a goner. So Mellar and Mordred there will be no active monks when you choose your actions. The one down by spells are of course only down temporarily (the monks hit by color spray are unconscious for 2d4 rounds [which I rolled separately] and then stunned and blinded for 1d4 more so we are still in combat time for now).
Caninrok
GM, 90 posts
Tue 4 May 2010
at 07:27
  • msg #141

Re: Back to gaming!

Mellar: Are you able to see my other maps and pictures I've posted in the IC and other threads? They all are hosted at my personal smugmug photo page so they *should* all be being treated the same by whatever filters your work may be using. If not perhaps I did something different this time and I'll try to figure out what it is.

Anyone else having any problems?
Lonhro
player, 56 posts
Tue 4 May 2010
at 09:34
  • msg #142

Re: Back to gaming!

Msg #45 is the last one I've got with a map in it :)
Mellar
player, 38 posts
Tue 4 May 2010
at 12:34
  • msg #143

Re: Back to gaming!

No.  Even the little images for the player blocks are blocked from me.  My work does not block a lot, but personal hosting sites are on the list. Don't fret none.
Lonhro
player, 57 posts
Fri 7 May 2010
at 22:12
  • msg #144

Re: Back to gaming!

Things have gone pretty quiet....
Mordred
player, 31 posts
Fri 7 May 2010
at 22:17
  • msg #145

Re: Back to gaming!

I'm not sure who we are waiting for...
Caninrok
GM, 91 posts
Sun 9 May 2010
at 14:54
  • msg #146

Re: Back to gaming!

Waiting on me, my bad. Terribly sorry. Sorry, haven't been able to get into a good rhythm with my free time. I'll try and pick it up.
Caninrok
GM, 92 posts
Sun 9 May 2010
at 15:02
  • msg #147

Re: Back to gaming!

Damn. I just realized I had meant to make a post about something...potentially important. If you would rather not kill the baddies I don't see why you couldn't coup de grace for non-lethal damage. There helpless, so you get a free crit without a roll, so there's' no reason why you couldn't declare a non-lethal attack. I think the same rules would apply:

Critical Damage, Non-lethal. If the target does not fall unconscious they need to make a fort save of 10+damage dealt or fall unconscious.

I'm going to post the next turn as is and Mordred, if you would rather deal non lethal damage just let me know.
Mordred
player, 32 posts
Sun 9 May 2010
at 16:37
  • msg #148

Re: Back to gaming!

   With my alignment I would prefer doing that. Killing someone that is helpless does tend to be an evil act and I was quite worried it should have an effect on my alignment. I much prefer your solution. Thank you!
Radoslav Meick
player, 43 posts
Human Rogue
HP: 2/7
Sun 9 May 2010
at 17:47
  • msg #149

Re: Back to gaming!

Doesn't matter to me, but I'd get to add non-lethal sneak attack damage!
Mellar
player, 40 posts
Mon 10 May 2010
at 13:33
  • msg #150

Re: Back to gaming!

Our paladin has not logged on, in 3 weeks, and hasn't made a post in a month.  Concerns?
Caninrok
GM, 95 posts
Mon 10 May 2010
at 14:03
  • msg #151

Re: Back to gaming!

I have the primary concern that I hope the person behind the paladin is ok. She seemed one of the most interested in the game from the very beginning and also seemed the type that if something made her decide she didn't like the game anymore she'd have said so before leaving.

As far as the game goes, I'd rather she were playing but the adventure calls for 4-6 players and can be scaled for more or less so the game can continue without her.

Does anyone know if its considered against the rules to send a player who has stopped logging in/posting rMail?
Lonhro
player, 59 posts
Mon 10 May 2010
at 15:12
  • msg #152

Re: Back to gaming!

Nothing wrong with doing that at all. I would also send them a private message in-game. Sometimes people accidentally remove game from their sticky list, and if they have a dozen or more games going it's not always easy to pick up that one is missing.
Caninrok
GM, 97 posts
Thu 13 May 2010
at 07:52
  • msg #153

Re: Back to gaming!

Hey, uh...balls in your court everybody!
Mellar
player, 42 posts
Thu 13 May 2010
at 13:37
  • msg #154

Re: Back to gaming!

Sorry work and RL got in the way for a little bit.
Caninrok
GM, 99 posts
Sat 15 May 2010
at 01:33
  • msg #155

Re: Back to gaming!

Hey Mellar! House rule number 1:

1. You can all remove Use Rope from your skill lists.

:)

Don't worry about use rope rolls. Pretty much everyone gets to know how to tie really good knots.
Mellar
player, 45 posts
Mon 17 May 2010
at 14:18
  • msg #156

Re: Back to gaming!

Whoops, Sorry.
Mellar
player, 48 posts
Thu 20 May 2010
at 13:25
  • msg #157

Re: Back to gaming!

Any response from our paladin?  It's been a month now.
Caninrok
GM, 104 posts
Sat 22 May 2010
at 01:54
  • msg #158

Re: Back to gaming!

I'm afraid there's been no response to either the rMail or PM for our missing Paladin. I guess we continue to carry on without her.

Question for Lonhro, do you intend to check out the second collapsed room south of the closed doors? Or did you want to move into the room with the sleeping pallets and hornet nest? If you don't enter the room with the nest then there will be no danger of disturbing it.
Lonhro
player, 67 posts
Sat 22 May 2010
at 03:26
  • msg #159

Re: Back to gaming!

Intending to steer clear of the hornet nest for the time being. Indeed, forever, unless necessity makes it so.
This message was last edited by the player at 03:26, Sat 22 May 2010.
Lonhro
player, 72 posts
Thu 27 May 2010
at 05:52
  • msg #160

Re: Back to gaming!

Well there goes our diplomacy lol
Caninrok
GM, 109 posts
Mon 31 May 2010
at 03:51
  • msg #161

Re: Back to gaming!

Nice Max damage Lonhro, that will help.
Mellar
player, 52 posts
Tue 1 Jun 2010
at 13:21
  • msg #162

Re: Back to gaming!

Sorry guys. My anniversary was Friday, and I took a long weekend. :-)
Caninrok
GM, 110 posts
Tue 1 Jun 2010
at 14:24
  • msg #163

Re: Back to gaming!

Not a problem. You really can't do anything until The others and then I have posted again anyway, because of the combat situation.

Also, I have a feeling this past weekend has been an RPOL break for many people as all my games have been dead. Its a holiday weekend in the US isn't it?

Finally, congratulations on the anniversary, hope you had a nice time.
Mellar
player, 53 posts
Tue 1 Jun 2010
at 15:17
  • msg #164

Re: Back to gaming!

Yes. It was Memorial Day. Being a veteran, and it being my anniversary, this is somewhat of a big weekend for me. Not long, but busy.
Caninrok
GM, 114 posts
Mon 7 Jun 2010
at 08:10
  • msg #165

Re: Back to gaming!

Ok, so I know Melllar is often unavailable on the weekends (which is fine) and things could happen with others at any time, and as we can see this can sometimes cause quite a stall if we're in the middle of combat. Perhaps we should have a group agreement that after a certain amount of time (suggestions?) when in combat the the GM (I) should just step in and make a post for them to keep things going. It's less of a problem out of combat because everyone can just carry on the roleplaying and exploration regardless. Combat though is slow enough and kinda needs full participation.
Lonhro
player, 76 posts
Mon 7 Jun 2010
at 08:44
  • msg #166

Re: Back to gaming!

I can't speak for the others, but I'm happy for you to put me in total defence or just hit something generic (your choice) whenever I can't post within a respectable amount of time. Why don't you make it a 48-hour thing? You post every 48 hours and anyone who hasn't posted in that period goes into total defense OR (at your discression) uses their sword/mace, etc. I certainly won't bark at you if you're posting for me because I'm unavailable. I also respect the possibility that my death might ensue because of something you do with me in my absence. I can live with that as well.

48 hours is a fair period for everyone to get a post in. It's not as if they are being kicked out of the game for missing one period, but it will ensure you are able to post every 2 days. The more regular it becomes, the fewer people will miss the cutoff :).

That sounds fairly reasonable to me. Let's face it, I think everyone here is aware that if you are only able to post every 5 days then this game is pretty pointless because we will never see the end of it :)

Just my two bits worth.
Caninrok
GM, 115 posts
Mon 7 Jun 2010
at 08:57
  • msg #167

Re: Back to gaming!

Yeah, I was thinking of something similar. I do want to stress that its really only combat I'm worried about here. My main concern is that this adventure, while overflowing with cool story and characters and secrets and stuff is, on the surface at least, a dungeon crawl which means plenty of combat. Which, as we all know, is always the slowest part of any kind of RPing experience.
Mordred
player, 48 posts
Mon 7 Jun 2010
at 11:36
  • msg #168

Re: Back to gaming!

Sounds good to me.
Mellar
player, 55 posts
Mon 7 Jun 2010
at 13:19
  • msg #169

Re: Back to gaming!

I'm OK with this too. Weekends are nearly impossible for me to get online. With three kids and 5 people, someone has to loose.  Since I have a fair amount of time during the week, it's usually me.  There's also so much house stuff to do, I'm usually don't have the time anyway.
Radoslav Meick
player, 55 posts
Human Rogue
HP: 7/7 s:5
Mon 7 Jun 2010
at 15:45
  • msg #170

Re: Back to gaming!

Very reasonable.
Caninrok
GM, 117 posts
Mon 7 Jun 2010
at 16:18
  • msg #171

Re: Back to gaming!

A note for you others, Radoslav will drop #2 with his blow so you should all focus on #1, the guy who seems to be a real live monk.
Lonhro
player, 78 posts
Tue 8 Jun 2010
at 07:24
  • msg #172

Re: Back to gaming!

Good work lads :)

Hey DM, will you be giving out XP after each encounter? Also, will you be giving out XP for things other than encounters, eg. the RP at the inn, etc?
Caninrok
GM, 119 posts
Tue 8 Jun 2010
at 07:38
  • msg #173

Re: Back to gaming!

I don't know about XP after each encounter but I do plan to try and give it out at least every few encounters or so. I'll be trying to total up the accumulated amount soon, hopefully today (my time anyway).

There are also XP bonuses for non combat things built into the campaign. Some are for certain accomplishments like discovering a secret or puzzling out a problem others are sort of side-quest rewards. There won't be giant red flags waving to tell you about these side quests but I might let you know about the reward for them after they've been accomplished.

As for RPing I think there will be a reward for good rping also available. The game recommends a cap of no more than 50xp per player per PC level and I'll probably try to stick to that guideline.
Caninrok
GM, 120 posts
Tue 8 Jun 2010
at 07:53
  • msg #174

Re: Back to gaming!

Addendum to above - didn't take me long to calculate actually.

Everyone has earned 675 XP so far. It should be noted that this does not include Dena who didn't really do much anyway and who it seems, given the length of absolute silence, is probably not rejoining us.

I was planning on having her leave you when you returned to Cillimar but if you'd like her to stick around as an NPC ally then I'll have to recalculate the XP for 5 party members instead of 4 and give her her fair share.
Lonhro
player, 79 posts
Tue 8 Jun 2010
at 08:02
  • msg #175

Re: Back to gaming!

Is that 675xp each? Or between the group?

I vote we let Dena go.
Caninrok
GM, 121 posts
Tue 8 Jun 2010
at 08:09
  • msg #176

Re: Back to gaming!

That is each Lonhro. 675xp per player. Not long until we get to level 2.
Lonhro
player, 80 posts
Tue 8 Jun 2010
at 08:14
  • msg #177

Re: Back to gaming!

Hey that's awesome. I better start giving consideration to my level-up. I thought it would be way off yet!
Caninrok
GM, 122 posts
Tue 8 Jun 2010
at 08:27
  • msg #178

Re: Back to gaming!

Yeah, Ilkenvar was CR3 and Melchin was CR2, they certainly helped your totals. I was really worried they could do some serious damage, Mellar got a little taste of it when Melchin hit him for 6 damage and Ilkenvar might have taken our loveable rouge's head off if he had rolled even halfway decent on the attack, considering he had a +6 attack bonus.

The fates, though, they were with the party. Now to the looting!
Lonhro
player, 82 posts
Tue 8 Jun 2010
at 12:06
  • msg #179

Re: Back to gaming!

What type of sword is the MW sword Ikenvar was using?

Also, does anyone mind if I swap out the MW chain shirt for my own?

Either way, here's a list of what we found:

MW Chain shirt - Lonhro (tentative)
MW (ikenvar) sword
MW quarterstaff
MW short sword
Shortbow
20 arrows
potion

plus....

3 symbols of dawning sun
5 stenchpots
1 key

Is it okay if we sort treasure OOC so we don't have to RP it?

Also, what is a stenchpot lol
Caninrok
GM, 124 posts
Tue 8 Jun 2010
at 12:17
  • msg #180

Re: Back to gaming!

Dealing with equipment OOC is fine. I think the OOC thread should really be used to add that dimension of friendly tabletop play that is sometimes missing in PbP. In most games I play tabletop people don't really rp the division of loot so that's fine not to here too.

The sword is a longsword, sorry I forgot that.

I was wondering when someone would ask about the stenchpots. :) I think you found some earlier as well with the first crew of bad guys but no one seemed to pay them any attention.

The stenchpots are sealed clay jars or pots that have a faintly smelly odor to them. You suspect that if one were broken open it would stink to high heaven. Possibly they are some kind of thrown weapon designed to help incapacitate foes?

If anyone's got any knowledge alchemy they could perhaps learn more.
Mellar
player, 57 posts
Tue 8 Jun 2010
at 12:18
  • msg #181

Re: Back to gaming!

Well, there isn't much I can use.  Depending on what the potion is, of course.
Caninrok
GM, 125 posts
Tue 8 Jun 2010
at 12:41
  • msg #182

Re: Back to gaming!

Ways to identify magic items include:

Knowledge: Arcana, Detect Magic + Spellcraft (though just the Detect Magic might give you a good guess anyway), and of course Identify or Analyze Dweomer.

For potions you can also try:

Craft: Alchemy or just Spellcraft by itself.

If you were trying to identify something old or legendary or somehow associated with a well known faction or person (and you knew of the association) you could try Bardic Knowledge.
Caninrok
GM, 127 posts
Wed 9 Jun 2010
at 07:34
  • msg #183

Re: Back to gaming!

Lonhro, you're not quite sure you recognize the tattoo but something seems familiar. Perhaps if someone helped jog your memory? (i.e. maybe another player or two could try the aid another action with a Knowledge: Local roll of their own?)

Also, are either of the magic types going to take a crack at identifying the potion?

Anyone want the masterwork shortsword or swanky longsword?

Mordred, you might want to take the quarterstaff as its masterwork and an upgrade to the one you currently carry.
Mordred
player, 51 posts
Wed 9 Jun 2010
at 12:10
  • msg #184

Re: Back to gaming!

I revised my last post  concerning a craft alchemy attempt and the quarterstaff.
Caninrok
GM, 128 posts
Wed 9 Jun 2010
at 12:43
  • msg #185

Re: Back to gaming!

Mordred, you might not dream of a staff of head bashing but you managed to step up to the job and do a pretty good job of it none the less. Which reminds me, I've got to update the stats soon.
Mellar
player, 60 posts
Wed 9 Jun 2010
at 12:47
  • msg #186

Re: Back to gaming!

I can see the images today.  Not sure for how long though...
Caninrok
GM, 129 posts
Wed 9 Jun 2010
at 13:10
  • msg #187

Re: Back to gaming!

Cool. Not sure why a site like smugmug would be blocked anyway but I'm glad you can see some of them. Now quick commit everything to memory before they go away again!
Mellar
player, 62 posts
Wed 9 Jun 2010
at 14:40
  • msg #188

Re: Back to gaming!

And they are gone again.  Do we want to look for anoher player to take over Dena?  Or find a new player altogether?
Radoslav Meick
player, 57 posts
Human Rogue
HP: 7/7 s:5
Wed 9 Jun 2010
at 15:46
  • msg #189

Re: Back to gaming!

Rav could use the masterwork short sword, although it's not entirely his style.

The stink pots are, however, entirely his style.
Lonhro
player, 85 posts
Wed 9 Jun 2010
at 23:44
  • msg #190

Re: Back to gaming!

So we're all keen to return to town? If so, we'll take all of the booty and the prison wagon.
Caninrok
GM, 131 posts
Thu 10 Jun 2010
at 03:16
  • msg #191

Re: Back to gaming!

Ok, I'm going to need a list of what you intend to sell and what you intend to keep. Also, what are you going to do with the three dead bodies?

As far as the Dena situation goes

I think Lonhro's voted on dropping the character (and I think that means carrying on with just the four of you)

Mellar seems to be thinking about trying to get a fifth, either a replacement player or player + character (If we did that I'd probably go with whole new character its early enough it'd be easy to write someone in)

Radoslav and Mordred have yet to voice an opinion.

Also, it should be noted that if you decide to go with just the four for now it doesn't have to be a permanent choice. If you guys decide later you'd like another player to join I can always make it work.
Lonhro
player, 86 posts
Thu 10 Jun 2010
at 03:48
  • msg #192

Re: Back to gaming!

Okay, here's what we have and I've tried to allocate as best I could work out according to both OOC and IC thread. As no one has put their hand up for the  MW longsword I will take it and throw my rapier into the 'for sale' pile.

MW Chain shirt - Lonhro
MW longsword - Lonhro
MW quarterstaff - Mordred
MW short sword - Rado
Shortbow - to be sold
20 arrows - to be sold
potion - mordred (at least until he can identify it)
3 symbols of dawning sun (i'll carry one of these in case we need to show it to somebody but they seem worthless otherwise)
5 stenchpots - Rado
1 key - Rado (hold onto it until we find a door :p)

How does that look?

also, as we are swapping out stuff, the following are likely to be sold too:

Lonhro - chain shirt
Lonhro - rapier
Rado - (maybe or maybe not a wpn replaced by the short sword)
Mordred - quarterstaff.

All good?
Caninrok
GM, 132 posts
Thu 10 Jun 2010
at 03:54
  • msg #193

Re: Back to gaming!

Looks fine to me. Three things though:

1) Its your party fellas but I'd suggest giving Mellar perhaps a better share of the coins and sale than the others as in this particular haul there's not much to be had for him.

2) The first prisoners had some gear too.

3) Mordred's quarterstaff (as well as all the other non-MW quarterstaffs are worth nothing and therefor can't really be sold.)
Lonhro
player, 87 posts
Thu 10 Jun 2010
at 04:06
  • msg #194

Re: Back to gaming!

My mistake, I didn't go that far past the battle.  So were there six monks with chains shirts?

Regarding money, that sounds fine to me :). I certainly don't want any gold from the haul or subsequent sales.
Radoslav Meick
player, 59 posts
Human Rogue
HP: 7/7 s:5
Thu 10 Jun 2010
at 04:15
  • msg #195

Re: Back to gaming!

If we can get a new fifth, we're headed back to town now, anyways.  Either way, I don't think having Dena as a NPC party member will really benefit us.  I would, however, like to see her stay in town as a familiar face.
Caninrok
GM, 133 posts
Thu 10 Jun 2010
at 07:23
  • msg #196

Re: Back to gaming!

Ok, I placed an ad looking for a fifth player.

In a little while (today sometime) I'll get you all moved back to town and your goods offloaded and such. (unless you're attacked on the way)

Radolsav, I think I can come up with a way to keep Dena around town. And heck, if we ever find out what happened to her maybe she'll be able to rejoin. It was an interesting character and she seemed like a good player.

One note about XP, I'll give the new player the same XP as I've already stated you'd earned which will put you slightly ahead of where you should be for a 5 player group but that's ok, it won't be enough to matter.
Mellar
player, 63 posts
Thu 10 Jun 2010
at 12:44
  • msg #197

Re: Back to gaming!

Mellar would not overly worry about getting an even division of funds. However, he would insist upon a 'party fund' to pay for things like inns, food, and miscellaneous. (Tolls, travel fees, bribes..I mean gifts.  Yeah, gifts.)
Caninrok
GM, 134 posts
Thu 10 Jun 2010
at 12:51
  • msg #198

Re: Back to gaming!

Well, in the end there should be plenty of swank for everyone anyways. From a meta-game perspective its usually a good idea to try and keep things somewhat balanced but like I said, its really all about how the party decides to do things.
Lonhro
player, 89 posts
Thu 10 Jun 2010
at 13:38
  • msg #199

Re: Back to gaming!

Can I suggest, then, that Mellar take control of the 'party fund'? You would be responsible for simply carrying it, keeping count and paying people money out of it :)

If you're happy to do that it can start when we get some cash from all this gear. I'm not suggesting that everything go into it. We can divvy up the gold and people can take their share, but anyone who is happy to can lodge it or a portion of it) with Mellar for party use.

I find having some sort of 'party fund' usually means better purchasing of gear for the team anyway. I don't mind if I'm not the one getting it :)
Mordred
player, 53 posts
Thu 10 Jun 2010
at 14:02
  • msg #200

Re: Back to gaming!

Having a party fund does help. Then we get get some basics like food, ect. out of the fund.Who knows there may even be a reward for these slaver-monks.
Mellar
player, 66 posts
Thu 10 Jun 2010
at 14:21
  • msg #201

Re: Back to gaming!

I'm OK with managing the fund.  Mellar would be too.  In past games I've played in, the 'party fund' either received a full share, or a half-share, or simply anything that did not split evenly.  (9 gold found among 5 party members. Each member gets 1, while the fund gets 4.)

Which way should we run it?
Mordred
player, 55 posts
Thu 10 Jun 2010
at 14:45
  • msg #202

Re: Back to gaming!

I'd say use a full share for now - later when bigger funds come in we could even reduce it. But for now one share looks like it would build a good party fund.
Caninrok
GM, 141 posts
Thu 10 Jun 2010
at 15:47
  • msg #203

Re: Back to gaming!

So I thought as we're currently trying to get a fifth player that we might as well RP through this, your first return to Cillamar. To that end, a new thread has been started.

As for the loot I went back and checked myself and compiled a more complete list:

15 Stenchpots
9 fake symbols of the Dawning Sun
57 gold
9 pp
6 Chainshirts 300gold
A MW Chainshirt
Studded Leather 12gold
Ikenvar's Sword
MW Shortsword
MW Quarterstaff
Shortbow 15 gold
20 arrows
potion
key
14 light riding horses 525

The numbers after the entries are what you can expect to earn for selling these items. I'd like to keep to the rules suggested system of simply selling at half price for now.

So, once everything has been sold you'll be looking at 909gold and 9 platinum.
For simplicities sake we can call that an even 1000gp total. This assumes you sell the horses, shortbow, and regular armor but keep everything else. I'm afraid the arrows are going to be bought by anyone, so I guess they're pretty useless.
Mordred
player, 56 posts
Thu 10 Jun 2010
at 15:50
  • msg #204

Re: Back to gaming!

I think we should each keep a light riding horse. It would be a lot easier to get back and forth to the dungeon. Also are we keeping the wagon or selling it?
Caninrok
GM, 142 posts
Thu 10 Jun 2010
at 15:53
  • msg #205

Re: Back to gaming!

Oh I didn't think about the *two* wagons.

A better question: If you want to keep a wagon will you get rid of the cages and manacles?
Caninrok
GM, 143 posts
Thu 10 Jun 2010
at 15:58
  • msg #206

Re: Back to gaming!

If you do keep a horse each and a wagon (which should have two horses for it) then you'll only be selling half the horses.
Radoslav Meick
player, 60 posts
Human Rogue
HP: 7/7 s:5
Thu 10 Jun 2010
at 15:59
  • msg #207

Re: Back to gaming!

A riding horse a piece would be good, and a wagon.  Manacles/cage... depends on if we think we might capture someone/thing that will need to be brought back.  Might not be a bad idea...

BTW, how much to the stinkpots weigh?  And does their stink stack?  =D
Lonhro
player, 91 posts
Thu 10 Jun 2010
at 21:49
  • msg #208

Re: Back to gaming!

Hey yeah, a horse each and a wagon. It soulnds like a plan.
Mellar
player, 68 posts
Fri 11 Jun 2010
at 17:14
  • msg #209

Re: Back to gaming!

I am agreeable to that plan. However, I think we should ditch the cages and manacles.  It does not look right to be travelling with them.
Caninrok
GM, 149 posts
Sun 13 Jun 2010
at 16:11
  • msg #210

Re: Back to gaming!

Sorry to be slow guys, kinda had a terrible couple of days with some things in the old personal life going a little crazy. Nothing to make me drop the game or anything, just kept me out of an RPOL frame of mind for a couple days. I've added our new player though and hopefully she'll be ready to run into you all very soon.
Lonhro
player, 96 posts
Sun 13 Jun 2010
at 20:13
  • msg #211

Re: Back to gaming!

Hope it works out for you. Thanks for letting us know :)
Ealga The Bear
player, 1 post
Mon 14 Jun 2010
at 02:08
  • msg #212

Re: Back to gaming!

Hey everyone! I'm the newcomer :D The game looks like lots of fun and I look forward to joining in.
Lonhro
player, 97 posts
Mon 14 Jun 2010
at 02:11
  • msg #213

Re: Back to gaming!

Welcome Ealga :)
Mordred
player, 59 posts
Mon 14 Jun 2010
at 02:28
  • msg #214

Re: Back to gaming!

Glad to have you!
Radoslav Meick
player, 65 posts
Human Rogue
HP: 7/7 s:5
Mon 14 Jun 2010
at 04:47
  • msg #215

Re: Back to gaming!

Greetings!
Radoslav Meick
player, 66 posts
Human Rogue
HP: 7/7 s:5
Mon 14 Jun 2010
at 17:51
  • msg #216

Re: Back to gaming!

Could Dena stay behind to deliver our testimony?  Her word as a Paladin.  ;D
Caninrok
GM, 152 posts
Wed 16 Jun 2010
at 15:30
  • msg #217

Re: Back to gaming!

Excellent suggestion Radoslav.
Lonhro
player, 99 posts
Wed 16 Jun 2010
at 20:33
  • msg #218

Re: Back to gaming!

In an effort to maintain momentum, is there any chance we can avoid having to roleplay selling the loot? I understand that sometimes NPC interaction is necessary, but if it's not in this instance it will save a couple of weeks to just OOC-sell the horses, gear, manacles and cages.
Caninrok
GM, 153 posts
Thu 17 Jun 2010
at 15:00
  • msg #219

Re: Back to gaming!

Well Lonhro, the city, as far as I'm concerned, could either be a complete auto-pilot backdrop or an entire extra layer of the game, depending on what you folks wish to make of it. For now, if you wish, you can just say what you sell, what you'd like to try to pick up (if anything) and if there's nothing special anyone wants to do then we can move right back to the castle. If you want, we can even gloss over the meeting of our new player: You spend the night at the Slumbering Drake again and there talk a bit about your adventure and meet the Barbarian lady who would like to join you. Seeing as you guys could use the muscle you all say 'cool' and the next morning away you go.

So, everyone just clarify for me a final time what you're keeping, I'll give you the value of everything else and let me know if there's any shopping you'd like to do. We'll move on quickly. If anyone does have anything they want to explore about the town that's ok too.
Mordred
player, 62 posts
Thu 17 Jun 2010
at 15:15
  • msg #220

Re: Back to gaming!

  Right now I just was to get my spells back... :-)
Lonhro
player, 100 posts
Thu 17 Jun 2010
at 15:40
  • msg #221

Re: Back to gaming!

Thanks for your frankness, Caninrock. I'm personally happy to gloss a little over the town interaction at this early juncture, thinking that down that track we will probably be returning here so often with a swag full of booty we'll get to know the inhabitants.

Happy (my vote-wise) to gloss over everything you mentioned and have it summarised OOC, including new player introduction :) Let's get him/her in and let's get back to the business of conquering the ruins ;)

P.S. We may have purchases to make after we sell the goods. I don't personally want anything, but we may have enough money to buy something of use for somebody :)
Caninrok
GM, 154 posts
Mon 21 Jun 2010
at 04:26
  • msg #222

Re: Back to gaming!

Sorry for the slowness folks. Especially considering we were going with the trying to go faster option. Good news is that I'm done giving exams and am now basically on vacation for a couple months. I've got paperwork and grading to do this week but my schedule is mostly my own (although family will still take the lion's share of course). So I should be back to full speed.

As for your profits (and correct me if anything is wrong here):

Selling:

9 Horses for 338gp
7 Chainshirts for 350gp
Studded Leather for 12gp
Shortbow for 15 gp
Wagon for 18gp
rapier for 10gp
plus 57gp and 9pp

for a grand total of: 800gp and 9pp

Also, don't forget that people taking or selling equipment should alter there character sheets accordingly. The above totals assume that you are also selling Lonhro's chainshirt and rapier.

Split the gold according to your desires and just drop a note in here OOC about anything you want to buy. Standard equipment should be no problem, if you can afford it nicer stuff might be available too, just ask. Anything really fancy (and this goes for the future too) might need to be made to order or found and either way take some time.

In the interests of getting back to speed I'll simultaneously start the new IC thread and you can all do your shopping OOC while exploring IC. Do the shopping quickly though so that when the IC gets to a place where your purchases might matter they will have already been finalized.

Any problems just let me know.
Lonhro
player, 101 posts
Mon 21 Jun 2010
at 10:22
  • msg #223

Re: Back to gaming!

Hey DM, is it possible to buy potions of Cure Light Wounds from town?
Mellar
player, 73 posts
Mon 21 Jun 2010
at 12:21
  • msg #224

Re: Back to gaming!

133 gold per person, with 1 platinum. Party kitty gets 135 gold and 4 platinum.  If we can convert the platinum into gold, then everyone gets 15 more gold, or 148 gold, with the kitty getting 150.
Caninrok
GM, 156 posts
Mon 21 Jun 2010
at 15:14
  • msg #225

Re: Back to gaming!

Probably a little hard to convert the platinum to gold straight up. Also, it'd be ok for large purchases but I wouldn't suggest dropping a platinum for your 5cp cup of ale to get change.

There is a potion seller who sometimes operates out of the Slumbering Drake. He's not from Cillimar but, oh what's this, he happens to at the Slumbering Drake your night in town. His cleric based potions are a little pricier than normal but he does have some.

Here's his inventory the night you're in town (it may be different in the future) oh, and his name is Quintus.

POTION                PRICE  #   NOTES
Cure light wounds      75 gp 3   Caster level: 3
Cure moderate wounds  450 gp 2   Caster level: 5
Magic weapon           50 gp 5   oil
Jump                   50 gp 6
Delay poison          400 gp 1
Blur                  300 gp 2
Mage armor             50 gp 4
Barkskin              800 gp 1   +3
Invisibility          300 gp 4
Keen edge             750 gp 2   oil
Water breathing       750 gp 2
Resist energy (fire)  700 gp 2   20 hp of fire damage
Bull’s strength       300 gp 2
This message was last edited by the GM at 04:21, Tue 22 June 2010.
Lonhro
player, 102 posts
Mon 21 Jun 2010
at 22:43
  • msg #226

Re: Back to gaming!

Lonhro is going to buy a potion of Cure Light Wounds for 75gp. I suppose I'll hang onto the rest but if anyone needs money for something I'm usually happy to contribute :)
Radoslav Meick
player, 67 posts
Human Rogue
HP: 7/7 s:5
Mon 21 Jun 2010
at 23:41
  • msg #227

Re: Back to gaming!

Ya know, with 800gp and 9pp, everyone could get 148gp and the kitty could get 9pp and 60gp... just sayin'.

Rav would buy a Potion o' CLW, too.
This message was last edited by the player at 23:42, Mon 21 June 2010.
Mordred
player, 64 posts
Tue 22 Jun 2010
at 00:17
  • msg #228

Re: Back to gaming!

I'll gladly take as much platinum as I can get instead of gold. I'm not that strong and would rather have the platinum.
Caninrok
GM, 157 posts
Tue 22 Jun 2010
at 04:30
  • msg #229

Re: Back to gaming!

I've updated the potions list a couple posts up to reflect that two CLWs have been bought. Anyone else wanting any potions this go around?

Also, when Lonhro and Radoslav purchase their potions from Quintus he mentions that he'd be interested in purchasing any potions you find at either half price (standard rules) or in trade in value for other potions. If you elect to trade he'll give you 75% of the regular price. He could also identify potions without much hassle, being a potion making master himself. He'd charge a nominal fee for that service of say, 10gp, which he'll wave if you decide to sell or trade the potion to him after its identified.
Caninrok
GM, 158 posts
Tue 22 Jun 2010
at 04:42
  • msg #230

Re: Back to gaming!

Oh, and not that it matters to most of you nearly so much as Mordred I thought I'd point out that the calendar has been updated.
Mellar
player, 75 posts
Tue 22 Jun 2010
at 14:26
  • msg #231

Re: Back to gaming!

Radoslav Meick:
Ya know, with 800gp and 9pp, everyone could get 148gp and the kitty could get 9pp and 60gp... just sayin'.

Rav would buy a Potion o' CLW, too.


Actually, that works just fine!

Mellar will pick up a CLW potion.
Radoslav Meick
player, 69 posts
Human Rogue
HP: 7/7
Tue 22 Jun 2010
at 15:39
  • msg #232

Re: Back to gaming!

Mellar's comment about naming animals made me recall this.
http://www.pvponline.com/2010/05/20/equines-of-moria/
Mellar
player, 79 posts
Wed 30 Jun 2010
at 15:11
  • msg #233

Re: Back to gaming!

sorry guys. people on vacation. going to be really slow for the next 3 days.  down to a staff of 3 people from a normal 6.
Caninrok
GM, 161 posts
Wed 30 Jun 2010
at 16:44
  • msg #234

Re: Back to gaming!

Ok, thanks for letting us know.
Mellar
player, 80 posts
Tue 6 Jul 2010
at 14:12
  • msg #235

Re: Back to gaming!

one more day of crazy. hope to be back to normal tomorrow.
Mellar
player, 82 posts
Wed 7 Jul 2010
at 12:43
  • msg #236

Re: Back to gaming!

OK. Back to normal now.

I will also take this time to tell y'all now, that I am going on vacation in just 45 measly days.  (Not that I'm counting or anything...)

I will be departing on August 21, and not returning until late on August 30th.

I'll be going to Disney World.  Talk about repeating our honeymoon trip got my wife interested in taking the kids down there.  Turns out they are having a promotion for 40% off a package that includes a deluxe hotel, dining plan, and park tickets.  If interested in more details, PM me.
Mellar
player, 84 posts
Fri 9 Jul 2010
at 15:38
  • msg #237

Re: Back to gaming!

Got a deal on hotel in Atlantic city this weekend.  See y'all Monday!
Caninrok
GM, 171 posts
Tue 13 Jul 2010
at 13:42
  • msg #238

Re: Back to gaming!

Glad to have you back Mellar but as for the IC: Lonhro is fine (for now). Mordred, on the other hand, is dieing. Would you like to be as brave to save someone who isn't your brother? :)
Mellar
player, 86 posts
Tue 13 Jul 2010
at 13:52
  • msg #239

Re: Back to gaming!

Sorry. Totally read that wrong.  I corrected my post. :-)
Caninrok
GM, 172 posts
Wed 14 Jul 2010
at 02:37
  • msg #240

The Action this round

It seems important so I thought I'd give an update on the action this round:

Mellar will be hit, and almost critted for 8 damage - that was really really scary when I popped up a 20 on the AoO.

He's not taken out though which means he does get his heal spell off on Mordred which will bring Mordred back to 5hp (he was at -3 this round). So Mordred, you can take actions this round, which is good.

Lonhro's attack will hit, the beasts AC is 13 so that will do some solid damage even with its DR.

Ok, Mordred, Ealga, Radoslav - do something great before I have a TPK on my hands!
Caninrok
GM, 173 posts
Wed 14 Jul 2010
at 16:52
  • msg #241

Re: The Action this round

I can't believe this but Radoslav has successfully tripped the large and strong owlbear skeleton.

So for Ealga's attack it will be prone. It's very late here so I'll give Ealga until tomorrow morning when I wake up and get to my RPOLing to post an action and if not I'll act for her again.
Radoslav Meick
player, 76 posts
Human Rogue
HP: 7/7
Wed 14 Jul 2010
at 16:59
  • msg #242

Re: The Action this round

I figured it was a long shot... perhaps I should invest in some Luck feats for him... =D
Mordred
player, 75 posts
Wed 14 Jul 2010
at 17:48
  • msg #243

Re: The Action this round

A problem seems to be that Ealga The Bear was last on Thursday 8 July and she has not posted since Wed 30 June. Could you npc her attack?
Lonhro
player, 114 posts
Wed 14 Jul 2010
at 21:34
  • msg #244

Re: The Action this round

My thoughts are we should boot her immediately. We were obviously duped by her. The delay has gone paast ridiculous and is now into the offensive zone.

Rpol games are too fragile to hang onto utter non-posters in the hope they right themselves. They almost never do.
Mordred
player, 76 posts
Wed 14 Jul 2010
at 21:42
  • msg #245

Re: The Action this round

I tend to agree. We needed a combat character, but if they don't post we get ripped apart on encounters where we need them.
Caninrok
GM, 174 posts
Thu 15 Jul 2010
at 00:18
  • msg #246

Re: The Action this round

Feelings seem pretty strong on this and its basically the way I was going to go anyway seeing as I've given two PM notices and got nothing. The last logon is not so much the problem (by my time standards it was a Friday and the possibility of weekend + after weekend RL issues could easily explain that) as the long time since actually posting despite logging in. I prefer players to get involved.

I didn't NPC her when I last posted because it was 2:00am my time and I wasn't up for doing any more posts anyway so I figured I'd make it a last chance kind of situation.
Caninrok
GM, 176 posts
Thu 15 Jul 2010
at 01:44
  • msg #247

Re: The Action this round

About last round: I forgot the owlbear's actual attack! It lashed out at Ealga but missed.
Caninrok
GM, 177 posts
Thu 15 Jul 2010
at 01:57
  • msg #248

Re: The Action this round

Seriously guys, keep Mordred alive! Between his spells and that wicked staff of he has certainly dealt with more than his fair share of the baddies!

And I'm not sure you guys need another tank with your seriously beefy bard in the mix!

Oh, and Mordred - you picked up a Masterwork Quarterstaff didn't you? Don't forget that adds +1 to your attack rolls.
Mordred
player, 79 posts
Thu 15 Jul 2010
at 02:06
  • msg #249

Re: The Action this round

GM EDIT: Moved this to the OOC instead of IC for Mordred.

You are right. I forgot to add it in. It is so strange having a Wizard with a strength bonus!
Caninrok
GM, 179 posts
Thu 15 Jul 2010
at 02:18
  • msg #250

Re: The Action this round

Ok folks,

I sent an rMail to Ealga's player and removed them from the game. I've also finally removed Dena's player from the game too. Strangely enough Dena has actually been logging in a few times over the last week but has continued to ignore PMs and rMails, including offers to come back or even just be moved to lurker if they no longer have the time to play but want to keep up with the game. That frankly annoys me so anyway, they're both gone. We are again back to just 4, and a currently NPCed bruiser.

I'd like to suggest that if you again want to try for another player that we offer one of these characters to the player who wanted to take over Dena the first go around. I suggest this because that person is playing in another game of mine (the pathfinder one I started at the same time as this for the extra players who wanted in to the Whiterock game) and is also GMing there own games or is GMing at least one game here that I'm playing in myself. The person isn't a blazing fast poster or anything but I'd put them in the category most of this group seems to be: steady and reliable. Likely to be fast and frequent at times and slightly slower at others but unlikely to disappear on us as the last two fifths have.

Another option, if the group remains against a take over (and hey, I understand, not a big fan myself), if I could make a character for this player, with input from you guys on what you'd like to see in your party's fifth.

Or we could go back to one of the other replacement candidates and see if they're still interested, though at this point I'm finding myself in less faith in adding unknown elements to what is, I think, a very nice group.

Sorry to be long winded, GM necessity  sometimes.

Oh, and let's not let this slow us down. You've just won a very scary combat that almost killed at least your mage and cleric!
Mordred
player, 80 posts
Thu 15 Jul 2010
at 02:37
  • msg #251

Re: The Action this round

I just want someone good at stand up fighting. My robes are just not plate armor when it comes to swords and claws. Whatever works for you is fine for me. We have a good group we just need it filled out!

A key problem with rpol are the folks as players and GM who just stop posting. It gets very annoying and leaves the other players stuck waiting for them. In the last 4 months I was in 5 games where the GMs just disappeared - sometimes popping in again and again and never posting. I've also been in several games that just stopped because players disappeared and can't be bothered to give the GM a note that they are leaving - which is rude.
Caninrok
GM, 180 posts
Thu 15 Jul 2010
at 03:46
  • msg #252

Re: The Action this round

BTW, that fight nets you another 120XP, which brings you to 795xp, actually to give you some extra hope I'll top you up with your RP bonus for this level so that gives you 845XP total.

I should point out that the RP bonus is for good roleplay and is above and beyond the the xp you get for dealing with things like traps, non-combat encouters and challenges, and completing various story and side-quest objectives or events.
This message was last edited by the GM at 03:56, Thu 15 July 2010.
Mordred
player, 81 posts
Thu 15 Jul 2010
at 03:50
  • msg #253

Re: The Action this round

What xp did we get for the first fight with the Monks - I must have missed it?
Caninrok
GM, 181 posts
Thu 15 Jul 2010
at 03:59
  • msg #254

Re: The Action this round

In msg 174 on page 8 I gave out XP for all the events up to that point. It was 675xp, I don't blame you for missing it there was a bunch of stuff happening at the time.

So that plus the owlbear skeleton plus the RP bonus brings you up to 845xp, you're almost to the next level.
Mordred
player, 82 posts
Thu 15 Jul 2010
at 04:01
  • msg #255

Re: The Action this round

I definitely missed it! Thank you!
Lonhro
player, 115 posts
Thu 15 Jul 2010
at 04:12
  • msg #256

Re: The Action this round

I am flattered you think me beefy, but my beef won't really scale up that much as I level up unless I steer away from my current bard build and pick up some fighter (a chance I suppose). I would still therefore like to see a biffer in play. I don't mind what you want to go with, DM. If you think your friend is reliable and will post consistently (which for this group I think means within 48 hours of a DM post), then by all means add him in. I don't mind if he picks up Dena, but I would check with him and ask him what he prefers. I'm not fussed on picking up existing characters myself and maybe he, too, would prefer to start a new character. My only request is that it be a frontliner (which Dena is already) :).

Looking forward to this next level!

:)

L
Caninrok
GM, 182 posts
Thu 15 Jul 2010
at 04:29
  • msg #257

Re: The Action this round

Just to clarify, this person (who I think is a lady) is not a friend of mine outside of RPOL so I can only vouch for what I've seen in the other games. But the game she runs seems steady enough and she's pretty reliable as a player in the Kingmaker game.
Mordred
player, 84 posts
Thu 15 Jul 2010
at 04:56
  • msg #258

Re: The Action this round

She sounds good to me!
Caninrok
GM, 184 posts
Thu 15 Jul 2010
at 05:03
  • msg #259

Re: The Action this round

I rerolled your search for you Lonhro, came up bad.

Just wanted to remind players about the options for take 10 and, if you want to spend the time, take 20.
Mellar
player, 87 posts
Thu 15 Jul 2010
at 12:51
  • msg #260

Hate to leave.

I just got out of a meeting with my boss.  They are closing the site down where I work. The deadline is as of now, January 1, 2011.  It's generally regarded as an unresonable deadline, and is expected to be extended to July 1, of 2011.   (The company has leases on most of the buildings through the end of June 2011.)

However, my boss is proceeding from the position that some or all of us may need to be in new positions by year's end. He believes that while the employees may be out by year's end, our IT company, which has 2 years left on a 3 year contract, may be here to close the doors.  But not all of us will be needed for that.

If they officially close in June, the site firm will only have defaulted on 10 months of the last year of the contract.  Which they may just settle, rather than pay rents on the buildings for another year.

Anyway, what my boss wants is for us to concentrate on training, getting certified on as many things as we can.  Which means little to no goofing off anymore.    I'm going to have to quit this game, and several others I am in on this board.

I'm sorry, but that's how things have to be for now.  I have to focus on my certifications.  Sorry guys.  I don't have the time at home, and now my job skills need to take priority over the next 5 months.

Matt
Caninrok
GM, 185 posts
Thu 15 Jul 2010
at 13:33
  • msg #261

Re: Hate to leave.

Wow, that's terrible news for us (you're a great addition to the game) more so for yourself of course. But obviously this is just a game and you've got a family to take care of. Being employed certainly helps with that. I'll just say, I hope things work out for you. Also, if 5 or 6 months down the road you are able to pick up some hobby time again drop me an rMail and hopefully we can work something out. Also, you certainly don't have to use it but I'll switch you to lurker access so if you ever feel like a quick pop-in to see how things are going or just to say hi, well you'll have that option at least.

----------------------------------------------------------------------------------------

As for those of us left behind, this certainly puts a serious crimp in our game. I was going to offer the bruiser spot to my other player/gm but obviously now we need a whole other character. I mean, four is certainly fine to continue the game but I assume you'd like a cleric around. Of course, healing potions and wands can certainly help fill some of the gap but divine magic does more than that and turning undead can be nice too.

One thing off the top of my head is I could go to the same well for water twice and offer another player from the Kingmaker game (who originally wanted in to this game) a spot. There are 4 active players in that game but one of them is an off-line friend who I ran through the Whiterock campaign in our table-top group, so he can't join. Of the other three there is the one I was already going to ask and then the other two. They both seem like nice enough people, I just figure I'd offer this spot to the more frequent poster first.

We could go the advertisement route or back to some of the previous applicants but my thought is that going for the known qualities first best ensures getting a good player for the game.
Lonhro
player, 117 posts
Thu 15 Jul 2010
at 14:08
  • msg #262

Re: Hate to leave.

Mellar, good luck with all that. Hopefully fortune will favour a return to online gaming for you down the track as it's obviously a fun thing for you.

DM, I suggest we try your method of recruiting from your other game where people have a reasonable track record to date. If the initial person that is joining will be a frontliner, then the next person you recruit will have to be the cleric pretty much.

Given that we have the need for two new people to come into the group it might be an opportunity to allow them both to roll up new characters (rather than take one over) and they can join us at the same time without having to go back to town? Just a thought, as we need to make a big change and it may as well be all at once to prevent the game bogging down. They could be rolling up whiile we continue on.
Caninrok
GM, 186 posts
Thu 15 Jul 2010
at 14:19
  • msg #263

Re: Hate to leave.

I'll definitely deus ex machine gun (as a friend of mine would say) them into the game no matter what method of character creation we go with, I'll give them the situation and the options and let them decide how (and if!) they want to proceed. The way I figure it Dena and Ealga are both up for grabs (though only one of them!) if either player wants either one. As for the cleric type well, I'd prefer input from Mellar, if possible, and Lonhro - how would either of you feel about someone else playing Mellar (and Lonhro's brother)? Dena and Ealga have not been good to us and their characters are ours to do with what we will as far as I'm concerned. Mellar the player though has been nothing but respectful to us so I wouldn't want to do anything with Mellar the character that he'd rather we didn't.

I'm not even sure that either person would want either any of the characters (though I suspect the one might like to take over Dena as they had mentioned that before). But I'd just like to know what options I should present them.

Anyway, in the interests of expediency Mellar will join Ealga on auto-pilot for now, I'll start the recruitment drive and the remaining party members can continue their explorations.
Lonhro
player, 118 posts
Thu 15 Jul 2010
at 14:30
  • msg #264

Re: Hate to leave.

I'm happy for someone to take over Mellar if they understand that we get on well! lol
Mordred
player, 85 posts
Thu 15 Jul 2010
at 15:00
  • msg #265

Re: Hate to leave.

Wow Mellar good luck! You will be missed!

At this point you might as well let the two new characters create new characters if they will fit spots that will make the group well rounded. As for the party it might be best for the current party to return to town until the two new players are set up.
Caninrok
GM, 187 posts
Thu 15 Jul 2010
at 15:11
  • msg #266

Re: Hate to leave.

I've left the option of what the two new players do, take over or make new ones, entirely up to them. If you, Radoslav and Lonhro wish to explore right now that's totally cool. I don't want to see the game have to slow down because of this. I assume I'll have an answer from my two prospects within 24hrs or less so hopefully the transition can be quick. In the event they *want* a takeover of either character who is with you then they can jump right in. If they make new characters then its easy to say that one or two other people came wandering up to the ruins, or perhaps, hearing of your first exploits some down on their luck adventures come out to ask if they may join you, or perhaps Dena, worrying about her former companions in her absence, has been keeping an eye out for potential candidates and sent some along OR, well there are other options too...*insert knowing DM smile and devious eye twinkle*
Mordred
player, 86 posts
Thu 15 Jul 2010
at 15:45
  • msg #267

Re: Hate to leave.

With no healer and no main warrior - exploring may get us killed...
Caninrok
GM, 188 posts
Thu 15 Jul 2010
at 15:51
  • msg #268

Re: Hate to leave.

I'll make sure to use Ealga and Mellar to the best of their ability to get involved. The remaining three can feel free to make suggestions on what you'd like them to do OOC as well. Now that they are going to be officially NPCs for the time being I can also have them do things whenever I/we would like. Before I was sort of forced to wait until the end of every combat round in hopes the actual player would get involved.

Speaking of what we want them to do, Ealga too some damage in that fight, should we have Mellar heal her or hoard the healing power for now.
Lonhro
player, 120 posts
Thu 15 Jul 2010
at 15:54
  • msg #269

Re: Hate to leave.

Better heal her up, particularly if someone else will possibly be playing her.

We'd look pretty silly letting her die before they got here ;)
Caninrok
GM, 189 posts
Thu 15 Jul 2010
at 16:04
  • msg #270

Re: Hate to leave.

Yes, I wasn't holding back in that last combat. Thought I might get her at the end but failed to roll high enough to hit by one.

Would be an awkward PM. Yeah, uh...that character I offered you? Kinda got squished. Care to look at the rest of our selection?
Caninrok
GM, 190 posts
Thu 15 Jul 2010
at 16:06
  • msg #271

Re: Hate to leave.

currently ealga is at 5 of 12hp.
Mordred
player, 87 posts
Thu 15 Jul 2010
at 16:24
  • msg #272

Re: Hate to leave.

5 is far too low - she needs healing or will not take one hit
Caninrok
GM, 191 posts
Thu 15 Jul 2010
at 16:26
  • msg #273

Re: Hate to leave.

Says someone in the know. :)
Caninrok
GM, 192 posts
Thu 15 Jul 2010
at 16:32
  • msg #274

Re: Hate to leave.

Just remembered, Mellar also took a big hit and is at 2/10 hp

He has one more 1st level spell he can burn and 3 O-level spells. Can clerics burn domain spells for healing? I'm the one who is supposed to know that...
Mordred
player, 89 posts
Thu 15 Jul 2010
at 16:39
  • msg #275

Re: Hate to leave.

If he is healing they can.

Spontaneous Casting: A good cleric (or a neutral cleric of a
good deity) can channel stored spell energy into healing spells that
the cleric did not prepare ahead of time. The cleric can “lose” any
prepared spell that is not a domain spell in order to cast any cure
spell of the same spell level or lower (a cure spell is any spell with
“cure” in its name). For example, a good cleric who has prepared
command (a 1st-level spell) may lose command in order to cast cure
light wounds (also a 1st-level spell). Clerics of good deities can cast
cure spells in this way because they are especially proficient at it.
Caninrok
GM, 193 posts
Thu 15 Jul 2010
at 16:43
  • msg #276

Re: Hate to leave.

Dang, he has the travel and plant domains. So he has spells to burn to give 1 cure light and 3 cure minor. Some people bought CLW potions right?

Also, everyone say hi to our new player. "New 1" prefers to take over an existing character but isn't picky and is going to let our other potential joiner from the Kingmaker game pick first, if that's the road he wants to go down.
Mordred
player, 90 posts
Thu 15 Jul 2010
at 16:45
  • msg #277

Re: Hate to leave.

Welcome New 1 -- Glad to have you joining our fine company!
Lonhro
player, 121 posts
Thu 15 Jul 2010
at 21:14
  • msg #278

Re: Hate to leave.

Cheers new 1 :)

Maybe we could go outside the complex and rest, rather than going all the way back to town?
New 1
player, 1 post
Fri 16 Jul 2010
at 01:10
  • msg #279

Re: Hate to leave.

Hi all

I'm looking to take over one of the existing chars, just need to read through all the stuff until now :)
Caninrok
GM, 195 posts
Fri 16 Jul 2010
at 03:28
  • msg #280

Re: Hate to leave.

Seems like New 2 is in as well, so they just need to sort out their characters. As for going back to town, or leaving the castle to camp somewhere near or continuing exploration, that's all up for you players to decide amongst yourself. I just wanted to let you know I won't leave you hung out to dry just because some the the PCs players have left us.
Caninrok
GM, 196 posts
Fri 16 Jul 2010
at 03:51
  • msg #281

Re: Hate to leave.

It just occurred to me that if this works one way that it could always work the other too.

The Pathfinder: Kingmaker game that New 1 and New 2 are joining us from likewise has lost their fifth player, a two-weapon ranger. The rest of that party is a summoner, a druid, a bard, and an oracle so as you can see they too really need a fighter. So, I just thought I'd throw this out here, if any of you would like in on a Pathfinder Adventure Path game just let me know. I can't really choose between the three of you so it'll just have to be a first person to ask for the spot gets it situation.
Caninrok
GM, 197 posts
Fri 16 Jul 2010
at 05:44
  • msg #282

Re: Hate to leave.

BTW, just in case it was missed before in all the confusion with people being kicked out, having to leave and newly joining, I wanted to again take a chance to remind player of the options to take 10 and take 20. You can also use these options for rolls you've already failed (or think you have) that allow rechecks. Taking 20 in particular assumes you are trying many times over and over again. Just remember that a Take 20 requires a much longer commitment of time and isn't an automatic success if something is just beyond your ability (20s and 1s not being automatic successes or failures for skill checks). Just pointing this out because I find many players tend to completely forget these options. Don't forget there are also options for aid another (which I might sometimes do for you in a obvious situation so we don't have to wait on it) and just because one person fails at a task doesn't mean someone else can't try (unless its a one shot only situation).
New 2
player, 1 post
Sat 17 Jul 2010
at 05:15
  • msg #283

Re: Hate to leave.

Hey folks, New 2 here.  I'll likely be taking over Ealga.  Haven't seen any of her previous posts yet...
Caninrok
GM, 198 posts
Sat 17 Jul 2010
at 05:28
  • msg #284

Re: Hate to leave.

Ok, New 1 and 2 have made their choices and seeing as they've decided to take over Mellar and Ealga respectively there won't be any need for DM hand-wavery. Not that that would have been a problem at all.

Right now for the transition I've assigned Mellar and Ealga to their new players but kept the New 1 and New 2 personas until they're fully settled in. Those "characters should disappear in a day or so. I've moved Mellar's old character to a character called Temporary which I'll either be renaming or removing and putting him on lurker status.

Ok, so our new folks have a little be of a feeling out process to do but they can participate and do that at the same time so -> game on!

I don't have much more time right now but I'll have more to say to Ealga and the new Mellar when I'm back (nothing you have to worry about feel free to post!). Also, just wanted to say that my weekend and overall access is much greater right now as I have almost no work until September (ah, the life of the University Teacher in Korea) so if you're around feel free to post, I'll probably get to things sooner than you're used to (which you may or may not have already started to notice).
Ealga The Bear
player, 7 posts
Sat 17 Jul 2010
at 15:57
  • msg #285

Re: Hate to leave.

Just trying to get a feel for where we are.  The Gm had mentioned giving both the other new player and I a summary post of whats happened so far.  I'll get an IC post dropped in today.
Mordred
player, 93 posts
Sat 17 Jul 2010
at 17:05
  • msg #286

Re: Hate to leave.

Our party came to this ruin seeking adventure earlier and were confronted by slavers dressed as monks. We defeated them, captured wagons and horses, returning to town we sold our loot and turned our prisoners in to the authorities.

We just returned and began exploring again when we ran into a giant skeleton, that almost killed us. But we won again. Now we are just going to the stable, where our horses and wagon are  and resting. We used up our healing after the skeleton fight. I think that is where we are.
Ealga The Bear
player, 8 posts
Sun 18 Jul 2010
at 01:24
  • msg #287

Re: Hate to leave.

Well crap, I posted this morning, but it doesn't seem to have gone through.  Lost in the ether of the internet I suppose.
Caninrok
GM, 200 posts
Sun 18 Jul 2010
at 03:40
  • msg #288

Re: Hate to leave.

Sorry, intended to get to that summary but got more distracted by stuff than I expected.

Also part of the story was that the party, before setting out for the Castle where they had decided to start their adventuring career together, met a drunk (whom some had heard of before) named Arien who claimed to have been kidnapped by slavers and ended up in the hands of orcs somewhere under the castle. He had been going to try and join the order of monks who had moved into the castle recently (now about a year ago) but was captured before he ever got there.
Mellar
player, 88 posts
Sun 18 Jul 2010
at 15:16
  • msg #289

Weekend Slow

As usual, I have little time on weekends so I didn't get too far in reading yet.
Caninrok
GM, 206 posts
Tue 20 Jul 2010
at 06:44
  • msg #290

FF Time?

Now that Ealga has finished her very profitable demolishing of the half-orc's bedroom shall I fast forward through your camping and to the next morning? (assuming nothing jumps you in the night)

Anything anyone needs to do during the rest time?
Lonhro
player, 128 posts
Tue 20 Jul 2010
at 07:10
  • msg #291

Re: FF Time?

I'm good to go.
Caninrok
GM, 207 posts
Tue 20 Jul 2010
at 10:42
  • msg #292

The Story So Far

Here's that summary I promised. Figured I'd put it here for our new and old players alike. It may not be a perfect record of every important detail but I tried for it to be.

In the Inn of The Slumbering Drake

* The party came to Cillamar, a sort of boom-town of possibility for fame and fortune, by various routes meeting on the road and agreeing to work together to explore the nearby ruins of Castle Whiterock, a very old site about which many rumors swirled.

* They met Lady Chauntessa, proprieter of the Slumbering Drake and supposed ex-adventuring sorceress herself. She offered to pay for any all all books or similar things from the ruins and area of Whiterock.

*They also met Arien, the town drunk, and heard his tale of slavers and orcs, who supposedly had white skin and gray hair in a most un-orclike fashion.

At the Castle

*At the Castle’s “front door” the party were met by representatives of the monks who had been reported to be living in and searching the Castle for about a year.

*Some party members quickly realized that these “monks” were but putting on a show and became wary of the situation.

*The monks claimed to be of the Order of the Dawning Sun, a group dedicated to the preservation of knowledge and were at the Castle because it was the site of an ancient monastery of their order.

*After some standoffish discussion the greeting monks went to get their leader but actually came back with some more men and attempted to ambush and capture the party. Some party members did spend some time caught in a net trap but eventually the party managed to win out against 6  of the “monks” who fought more like simple brigands than monks. Interestingly enough the enemy made use of non-lethal damage in the battle. Several of the monks lived through the fight, having been incapacitated by Mordred’s magic.

*After the fight the party searched for means of binding the prisoners and discovered in the stables the evidence of what the “monks” truly were. After finding wagons fitted with cages and manacles it became apparent that they had actually found a nest of slavers.

*At about this time Mordred also made the discovery that the strange white-stone walls that gave this place their names were infused with a magical aura.

*Further exploration brought the party into conflict with Ikenvar, the half-orc apparent leader of the slavers, a slaver lackey and Melchin, an apparent true monk – though likely not a member of the Order of the Dawning Sun

*After this battle the party discovered that all the slavers, though not the monk, had a large, full-back, tattoo of two bloody and manacled hands. Also, Mellar made the realization that all of the symbols of the Dawning Sun carried by the “monks” were in fact fakes.

*At this time the party decided to bring their loot and prisoners back to Cillamar to get a good rest and to get rid of the living slavers in their custody.

Interlude 1: Return To Cillamar

*Upon returning to Cillamar the party turned the prisoners over to the captain of the Gate of Sorrows (at the time) and he identified them, via there tattoo, as probably the last remnants of the Iron Manacle, a vile cult of slavers.

*Dena, the parties Paladin, decided that she needed to stay in town for some personal reasons, and promised to give testimony at the slavers trial, thus freeing the party to return to the Castle after a good nights rest.

*Loot was offloaded and the party met another frequent patron of the Slumbering Drake: Quintus, the old traveling potion salesman.

*The party also met a barbarian by the name of Ealga who, upon hearing their tale of the battle with slavers and in need of something to do here in “civilization” asked to join the party on their return to the Castle and was accepted.

Return to Whiterock

*Upon returning to the castle the party discovers that the “front door” was left open. Someone had come or gone or come and gone and left the door open since the party had left themselves.

*After stabling their horses the party first went to explore the room that their last opponents had come from. Inside the found a simple but comfortably appointed bedroom/study with another door in it that apparently entered the bottom of one of the two towers still standing at Whiterock.

*While claiming an everburning torch Radoslav discovered a secret passageway leading out of the room. Exploring it the party found another room within the caldera wall. Apparently it once (and could again) connected to the main hallway of the inner complex but a roof collapse had blocked the way.

*In the room the party disturbed and had to do battle with a giant owlbear skeleton. The fight was nearly the last for Mordred and Mellar (and possibly the others as well) but the party was victorious in the end and managed to avoid the loss of any of their number.

*After the fight the adventurers felt a rest was in order and in the process of gathering fire supplies from Ikenvar’s room Eagle the Bear managed to find both a scroll with a magic spell on it and pouch with some money and gems. Settling in for a restful afternoon and night (hopefully) the party could only wonder, what would they find tomorrow?
Ealga The Bear
player, 14 posts
Tue 20 Jul 2010
at 22:45
  • msg #293

Re: The Story So Far

A fast forward is fine with me.

Seeing as how there seems to be so much hidden loot I must ask:  How thoroughly did you guys search the areas you've explored so far?
Have those unfortunate enough to have fallen in battle been looted?

If the boots of the dead are in decent enough condition Ealga will take them and consider them part of the collected loot.  What can I say?  She appreciates decent leather work.  And those with bare feet are often willing to pay handsomely for a good pair of boots.  Plus, she's a woman, and women love shoes :)
This message was last edited by the player at 22:49, Tue 20 July 2010.
Caninrok
GM, 208 posts
Wed 21 Jul 2010
at 05:15
  • msg #294

Re: The Story So Far

I haven't gone back and checked the posts specifically (they're not that far back in the current thread) but the party hasn't actually expolored or searched most areas. They've been stuck trying to deal with enemies. There was some cursory examination of the desk that failed to find the scroll but that's about it. I think they were planning more but got distracted by the secret door and then by the almost dieing.

The bodies of both the dead and the prisoners were thoroughly looted. I don't think there are any boots left around as either they'd still be on the feet of prisoners back in Cillamar or on the bodies of the few who were killed and I have presumed buried. I presume this because the party intended on returning to the castle so I don't think they wanted to leave bodies around to start rotting away and attacking vermin, scavengers and disease.
Lonhro
player, 131 posts
Sat 24 Jul 2010
at 12:37
  • msg #295

Re: The Story So Far

I admire your courage, Mordred, but you take a big risk running in in cloth in front of the better armoured people :)
Caninrok
GM, 214 posts
Sat 24 Jul 2010
at 12:55
  • msg #296

Re: The Story So Far

He's probably lucky he missed. Now it'll keep on concentrating on its first target. Also, Mordred looking at the two first level spells you've got memorized - you could definitely target a 10ft burst in such a way as the sleep spell only effected the creature (especially as its large) by simply targeting it behind the beast. Similarly, I'm sure you could target a 15ft cone to avoid harming your friends as the only one engaged with it at this point is Eagle. However, you would know that unless something really extraordinary is going on neither of your spells would effect the creature because it is a vermin and thus almost assuredly mind-less. So, you're in the same boat anyway.
Caninrok
GM, 216 posts
Sun 25 Jul 2010
at 06:03
  • msg #297

Re: The Story So Far

Uhoh Mordred. :)

That's another stupendous hit for the wizard with the stout oak but I hope for your sake someone hits the Mantis harder than you do! Otherwise the big nasty might have you for lunch.

I'm going to be a nice GM and point out that after you whack it something fierce you have the option to take a 5 foot step backwards and out of reach (as Eagle is still right in front of it). You aren't on difficult terrain yet (the mantis is right at the very front of the tower) and it doesn't have reach (which, if I haven't pointed out yet, you and Mellar would both know anyway because you totally rocked out the knowledge nature checks I rolled for you.
Mordred
player, 107 posts
Sun 25 Jul 2010
at 09:22
  • msg #298

Re: The Story So Far

Thank you I take the option to step back... Having a strength bonus is going to get me killed...
Mellar
player, 91 posts
Tue 27 Jul 2010
at 16:59
  • msg #299

Re: The Story So Far

Connection issues due to a fire (not in our house) and house hunting cause me to be away from the computer a lot but I'm not gone.

The connection only works some time, and while we have a business line, as we are not really a business, we are at the end of their line to be restored to full service, and thanks to summer time they only have a few workers, supposedly. On the bright side, we get a refund.

As I'm not always home when the line works well enough to connect to RpoL (or most forums) I will likely not be able to get up more a post or two per day over all the games I play in and run. No idea how long this lasts.
Lonhro
player, 133 posts
Tue 27 Jul 2010
at 22:28
  • msg #300

Re: The Story So Far

So does that mean this game will be in a rotation of your other games for getting a post?

Why would you join another game when this stuff is going on with your available time for Rpol?
Caninrok
GM, 217 posts
Tue 27 Jul 2010
at 23:31
  • msg #301

Re: The Story So Far

I think this is a new problem Lonhro, due to the fire.
This message was last edited by the GM at 23:32, Tue 27 July 2010.
Caninrok
GM, 218 posts
Tue 27 Jul 2010
at 23:45
  • msg #302

Re: The Story So Far

Oh and everyone its about 8:30am my time, just checking in before work. I'll update in about 4 hours or so from now.
Caninrok
GM, 220 posts
Thu 29 Jul 2010
at 14:30
  • msg #303

Re: The Story So Far

Heh everyone,

I know sometimes things happen but as we are in combat (and anything called a "Dungeon Crawl Classic" is going to have at least its fair share of sword and quarterstaff swinging) it really is important to try and keep things going.

It can be a little frustrating to see people checking in but not posting. There are really two basic reasons I was thinking this might be happening (let me know if its something else that we can work on):

1) The player is very busy and really can only just check in, perhaps in an inconvenient way, like on a phone.

2) Players might be preferring to wait to see what happens with other players first for tactical reasons given the first in first out nature of a combat round as we're doing things.

In case its the second I'd like to offer the option for *some* conditional orders. I don't want people going crazy but if, for example you're the cleric and you're worried about someone getting dropped on an AoO then you could post saying you'll attack BLAHBLAH at the end of the players turn if no one has been dropped, otherwise you'll heal the dropped person.

I'm just making that example up off the top of my head and typing quickly so hopefully you get what I'm going for. I shuold probably remind you all that readied actions are also still acceptable. As per normal D&D rules you can choose to ready an action based on some kind of trigger event. If the trigger occurs then you do you action.

If its the first problem, well I understand but I also don't want the game being dragged to a standstill and potentially damaged in the process. Combat is a particularly sensitive time for a PbP game. So, I think I'm going to enact a rule whereby if a certain amount of time has passed and people haven't posted combat actions then I'll just have to step in. Unfortunately, combat requires everyone's regular participation or the whole game freezes. Perhaps a double rule: after x amount of time without logging in the GM will do an action for you when in combat or waiting on something only your character can do (like check for or disable traps); the GM will also move things along a shorter x amount of time after a player logs in without posting.

Thoughts?
Mordred
player, 109 posts
Thu 29 Jul 2010
at 16:11
  • msg #304

Re: The Story So Far

Fine with me. I try to post as quickly as I can. If something comes up and I'm needed post for me.
Lonhro
player, 135 posts
Thu 29 Jul 2010
at 20:01
  • msg #305

Re: The Story So Far

That sounds fine to me too :). You could say you'll update combat say 48 hours after your previous post, and anyone who hasn't posted in that time will have their action decided and enacted by you. 48 hours is more than enough time for anyone to post, and it limits how much time everyone else will be waiting for slow posters.

If you find you are consistently posting for someone in particular, then you can look at other solutions.

Just a suggestion :)
Ealga The Bear
player, 20 posts
Thu 29 Jul 2010
at 22:19
  • msg #306

Re: The Story So Far

Sounds good to me
Caninrok
GM, 221 posts
Fri 30 Jul 2010
at 00:28
  • msg #307

Re: The Story So Far

Ok, as we know that Mellar is having connection problems I'll step in for him when I get back from work if he hasn't posted. I'd do it now but then I'd be late for work. Should be roughly 7 hours or so from now. Sorry it couldn't be sooner.
Caninrok
GM, 223 posts
Fri 30 Jul 2010
at 06:55
  • msg #308

Re: The Story So Far

Hey, hey guys...guess what?

I said killing the Mantis was worth 180 each right? Well you already had 845 so...welcome to 1025Xp total and LEVEL 2!!!!
Lonhro
player, 136 posts
Fri 30 Jul 2010
at 08:13
  • msg #309

Re: The Story So Far

Awesome! Just a query on hit points, are we rolling from here on in, or max, or something other? I thought there was mention of this somewhere at the beginning of the game but I can't seem to find any refernce to it.
Caninrok
GM, 225 posts
Fri 30 Jul 2010
at 10:14
  • msg #310

Re: The Story So Far

Uh, I'm not sure, nor can I find either, what I may have said about HPs in the beginning. Usually my table top group goes with roll and reroll if its under half. That obviously ensures that everyone gets better than average HPs but I don't see that as too much of a problem.

So, unless someone's got some strong complaints against that system its what I propose. Roll for your HP but you keep rolling until you get half your max possible roll or better.
Caninrok
GM, 226 posts
Fri 30 Jul 2010
at 11:31
  • msg #311

Re: The Story So Far

So anyone going for the early multiclass?

Also, as soon as you've adjusted your characters to the new level you can jump right back in to the IC thread no need to wait.
Caninrok
GM, 230 posts
Sat 31 Jul 2010
at 07:21
  • msg #312

Re: The Story So Far

Just in case Mordred was being literal instead of figurative wanted to remind you all that Radoslav has that everburning torch found in the now trashed half-orc's bedroom.
Lonhro
player, 145 posts
Wed 4 Aug 2010
at 07:06
  • msg #313

Re: The Story So Far

Nah, I didn't have a clue lol

I wondered why you kept saying it seemd to be better than I thought. It didn't occur to me that it might be magical lol

Dopey me :)
Caninrok
GM, 236 posts
Wed 4 Aug 2010
at 07:14
  • msg #314

Re: The Story So Far

LOL, yeah you've actually hit a couple times just because of that +1 and you've being doing an extra point of damage every time you hit.

That actually makes me pretty happy. I like magic items being special things you discover much more than simply handed out with a full instruction manual. Sort of an older school approach I guess.
Lonhro
player, 146 posts
Wed 4 Aug 2010
at 10:02
  • msg #315

Re: The Story So Far

Okay, does anyone have designs on any of this gear (listed below for your convenience :p).

Chainmail
Greatsword
Backpack
50ft of rope
Dagger
Studded Leather
MW silver longsword
longbow
30 arrows
Potion: pass without trace
Potion: healing type
Potion: transmutation type

DM, given some of this is unlikely to be claimed, do you see any merit in creating a treasure thread, where we can list those items not claimed that will be sold when we reach town again? It would expedite treasure sell-up when we do.
Caninrok
GM, 237 posts
Wed 4 Aug 2010
at 10:36
  • msg #316

Re: The Story So Far

Hey, I don't mind making another thread as long as you guys don't mind the clutter. :)

Such a thread would certainly have merit. One note though, if no one takes something to at least carry it then it stays were you find it or tell me you bring it to. I do want everyone to keep track of weight carried and stuff. So if you do take stuff or otherwise alter your equipment lists please make sure you mention it and actually alter the lists on your character sheets.
Lonhro
player, 147 posts
Wed 4 Aug 2010
at 21:40
  • msg #317

Re: The Story So Far

Okay, so if you make up the thread, we can make a list of everything in the party pile, and next to each item who is carrying it. Whenever it gets changed, we can cut and paste the list into the next post in the thread with whatever updates we need to make included :)

Sound good? :)
Ealga The Bear
player, 28 posts
Wed 4 Aug 2010
at 21:49
  • msg #318

Re: The Story So Far

I'll risk the transmutation potion, and carry the rope.
Lonhro
player, 148 posts
Wed 4 Aug 2010
at 21:52
  • msg #319

Re: The Story So Far

Ealga, are you strong enough to carry osme extra stuff with me? If so, I think we can probably take all of it with us, at least until we find a safer spot to place it.

If/when DM creates the thread, I'll remove the trans potion and rope, and put my name to as much as I can reasonably carry, and then we can see what's left.
Mordred
player, 120 posts
Wed 4 Aug 2010
at 22:18
  • msg #320

Re: The Story So Far

Our wagon is right up the stairs, out the tower and across to the stable. We could haul the trunk up and fill in and leave it on the wagon. Once we get to town we should get chains and locks to fix it to the wagon and lock it closed.
Ealga The Bear
player, 29 posts
Wed 4 Aug 2010
at 22:19
  • msg #321

Re: The Story So Far

With a strength of 15 I should.  I don't appear to be carrying anything other than 3 weapons and some hide armor.  She likely left the iron pot at last night's firepit near the stables.  I'll take the backpack as well then, to more easily carry more items.  Fill'er up.
Radoslav Meick
player, 82 posts
Human Rogue
HP: 7/7
Wed 4 Aug 2010
at 22:24
  • msg #322

Re: The Story So Far

Sorry, busy work and computer problems.
Caninrok
GM, 241 posts
Fri 6 Aug 2010
at 16:18
  • msg #323

Re: The Story So Far

Ok, I made the Loot List as an open notice thread. This was a good idea Lonhro because even I'm getting confused and the Loot List should help keep things straight.

Things I'm no longer sure about:

Who, if anyone is carrying any stenchpots and how many? What have you done with them otherwise? (The weren't on the sold list earlier in this OOC thread)

Who, if anyone took the MW Chainshirt from the first looting?

Did you guys ever figure out that potion from the first go round? Who has it?

And then there's all the new stuff to decide about, most of it remains unallocated.

Any other problems/questions?
Radoslav Meick
player, 85 posts
Human Rogue
HP: 7/7
Fri 6 Aug 2010
at 18:36
  • msg #324

Re: The Story So Far

Rav took the stenchpots.
Lonhro
player, 150 posts
Fri 6 Aug 2010
at 19:09
  • msg #325

Re: The Story So Far

Lonhro grabbed the MW chain short last time :)

I'll be adding my name to a number of these items in the loot list to carry until we reach town (or a wagon).

Ealga has grabbed the transmutation potion :)
Lonhro
player, 151 posts
Fri 6 Aug 2010
at 19:12
  • msg #326

Re: The Story So Far

Once items have been claimed as possessions by someone it probably makes sense to remove them from the treasure list so as to avoid confusion. When I mentioned putting our name beside items I was thinking more of the stuff that, for instance, Lonhro will be carrying but not wanting to keep (just so you know who has it and has adjusted their encumberance to carry it :p).
Caninrok
GM, 243 posts
Sat 7 Aug 2010
at 02:20
  • msg #327

Re: The Story So Far

In a perfect world that would probably be good Lonhro and I'll probably modify the initial system into something else but I worry about my memory sometimes. If I had forgotten you'd taken the sword you'd have missed out on it being a magic weapon.

Like the potion from the first fight I'm still not sure what the end result of that was. Gotta go back and read carefully to figure it out now...

Oh, and Eagle's suggestion of stashing the look in the secret passage is probably a good one.
Caninrok
GM, 247 posts
Wed 11 Aug 2010
at 05:13
  • msg #328

Re: The Story So Far

Mordred - are you coup de graceing with the original death laced flavor or our new, lower-karmic calories non-lethal version?

Not that I'll punish you for killing them, I mean, they're orc slavers and you're outnumbered! But I just wanted to be clear on your intentions this time.

Also, as you said your spell lasts longer now - 20 rounds to be exact. I've yet to see a combat ever go that long, but having four big strong orcs at your back would probably be a bad thing.
Mordred
player, 124 posts
Wed 11 Aug 2010
at 05:46
  • msg #329

Re: The Story So Far

    They are orc slavers and we got rid of the cages, chains and manacles. With just a few fighter types we need to get rid of them. I just can't see how we can control them to bring them back to town without major risks of one or more of us getting killed. So he he going for kills.
Caninrok
GM, 248 posts
Wed 11 Aug 2010
at 05:54
  • msg #330

Re: The Story So Far

Figured but just thought I'd check
Ealga The Bear
player, 36 posts
Wed 11 Aug 2010
at 20:42
  • msg #331

Re: The Story So Far

You could throw them in their own slave pits, but killing eliminates the worry of them coming back to haunt us.
Radoslav Meick
player, 87 posts
Human Rogue
HP: 7/7
Fri 13 Aug 2010
at 03:42
  • msg #332

Re: The Story So Far

Unexpected business trip.  I'll be back sometime this weekend.  Sorry for the late notice.
Ealga The Bear
player, 37 posts
Fri 13 Aug 2010
at 18:40
  • msg #333

Re: The Story So Far

So should I wait for the moves/results of Lonhro and Mellar before posting my own?  I finally got a decent attack roll!  Someone is going down!
Caninrok
GM, 251 posts
Sat 14 Aug 2010
at 01:28
  • msg #334

Re: The Story So Far

Sorry, should have done Mellar's attack with the last post. Its done now. #5 is dead. Ealga you don't have to wait for Lonhro, just don't kill the one in front of him.
Caninrok
GM, 255 posts
Wed 18 Aug 2010
at 15:18
  • msg #335

Re: The Story So Far

Sorry I wasn't able to update earlier today, my internet went all wonky and I was checking in on my phone. No problem now though, some technical upgrades at the ISP or something I guess.
Caninrok
GM, 257 posts
Fri 20 Aug 2010
at 06:18
  • msg #336

Re: The Story So Far

Thought I should mention that Mellar had not been hurt quite as bad as I thought. I mean, in D&D terms anyway. He did take a big hit and went from full to dieing in one go but he wasn't as deep into the negatives as I had thought.

On a related note it has now been a long time since the new Mellar had made any appearances anywhere I know of so I'm going to ask around to some people I know in other games who play with the player in yet other games to figure out what the general consensus is. I'm starting to think that the position of 5th player is just cursed though.
Lonhro
player, 160 posts
Fri 20 Aug 2010
at 06:45
  • msg #337

Re: The Story So Far

It would be nice if we could get a player for him, as he is my brother :)

But if no decent candidates are forthcoming, then I don't mind parking him in town.
Lonhro
player, 164 posts
Tue 24 Aug 2010
at 22:36
  • msg #338

Re: The Story So Far

There are quite a few slaves, and they have weapons and armour they can use, so I was wondering.......is anyone interested in asking Hugin to come along with us for added muscle?
Mordred
player, 133 posts
Tue 24 Aug 2010
at 22:41
  • msg #339

Re: The Story So Far

Honestly - I think the Mellar position needs a player. It's so important to the group it should be a player. If folks wanted to add Hugin if he was given to a player character I'd have no problem. We just need folks who will post and act in game.
Lonhro
player, 165 posts
Tue 24 Aug 2010
at 22:48
  • msg #340

Re: The Story So Far

Very true, I agree with that :)
Caninrok
GM, 261 posts
Wed 25 Aug 2010
at 00:41
  • msg #341

Re: The Story So Far

Yeah, I sort of decided awhile ago that I'd give the new Mellar until the 1 month mark (normally I wouldn't give so long but the player was a known active RPOLer as both GM and player across many games and not just the ones I was involved in). I assume as we rapidly approach that date that I'll be player hunting very soon.

As for Hugin he will accompany you if you like. He would also be willing to guard slaves for now and accompany you afterwards. While Hugin could certainly be turned into a PC he could also just as easily follow you for awhile as an NPC. (And as a true NPC I'd probably be far more active with him than I am with PCs on autopilot).
Lonhro
player, 166 posts
Wed 25 Aug 2010
at 01:29
  • msg #342

Re: The Story So Far

So at this point do we want to continue on, with Hugin coming along for muscle, and Caninrok in a couple of days will find a new mellar?
Ealga The Bear
player, 45 posts
Wed 25 Aug 2010
at 01:41
  • msg #343

Re: The Story So Far

What kind of shape is Hugin in?  I still think we should leave him with the slaves.  Why share xp?  ;)
Caninrok
GM, 262 posts
Wed 25 Aug 2010
at 06:55
  • msg #344

Re: The Story So Far

Hugin is banged up and currently at 3/12 hp.
Lonhro
player, 167 posts
Wed 25 Aug 2010
at 10:22
  • msg #345

Re: The Story So Far

Okay then, he can stay behind and guard lol
Caninrok
GM, 264 posts
Fri 27 Aug 2010
at 06:31
  • msg #346

Re: The Story So Far

Just a reminder that you were told the portcullises are controlled from the room through the north door and that crossing the narrow cells walls/tops is tricky but possible. Not that dealing with the dogs and their master first isn't a fine plan.
Caninrok
GM, 268 posts
Tue 31 Aug 2010
at 08:54
  • msg #347

Re: The Story So Far

Was about to do the updated but I've run out of time here so it'll have to wait until later. Also, I'm feeling a little fuzzy brained right now (too little sleep and way too much heat/humidity) so if anyone sees this before I get back could you remind me about the party lighting situation. I have this nagging feeling I've forgotten to give it due consideration as the orcs, being darkvisioned, don't bother with lighting in a lot of places.
Caninrok
GM, 270 posts
Thu 2 Sep 2010
at 07:20
  • msg #348

Re: The Story So Far

Sorry I've been a little spacey this week folks. Just getting back into a "full" working semester so having to get used to teaching at 8am, being at work (with a terrible computer) for most of the morning and afternoon, and having to sleep at reasonable hours. Its not a problem I've just got to get readjusted and back into a groove.

As promised I went seeking a Mellar replacement and have received a lot of responses so I've just got to filter those and make a choice.
Ealga The Bear
player, 50 posts
Sat 4 Sep 2010
at 00:37
  • msg #349

Re: The Story So Far

Having comp problems. Can't connect to Internet.  Using itouch to do this much
Caninrok
GM, 271 posts
Tue 7 Sep 2010
at 05:30
  • msg #350

Re: The Story So Far

Hope things clear up quickly there Ealga.

As for me I should be back to near daily updates now.  I can't progress the IC thread until I get home but I'm going to go put the finally touches on the Mellar situation right now.
Ealga The Bear
player, 51 posts
Tue 7 Sep 2010
at 12:43
  • msg #351

Re: The Story So Far

I can do short posts via iPod, it just takes forever
Caninrok
GM, 273 posts
Thu 9 Sep 2010
at 06:49
  • msg #352

Re: The Story So Far

Radoslav is now two weeks without a logon so I'm officially thinking about whether or not we need a replacement.

I'll cover him for now for combat to move forward. I just noticed something though about Eagla's post. Eagla you can't five foot step back because Mordred is right behind you. You could move back into the room but you'd be leaving Mordred and Lonhro on the front line for this round. If you can get back quickly on what you want I'll let you choose, when I check back later though I'll move the game on assuming you move back to the closest legal spot if I don't hear otherwise.

We have a new Mellar by the way! So that's something at least.
Ealga The Bear
player, 53 posts
Thu 9 Sep 2010
at 12:41
  • msg #353

Re: The Story So Far

In reply to Caninrok (msg #352):

Consider it part of his held action, taking a 5 foot step as soon as the spot behind him opens.
Caninrok
GM, 277 posts
Mon 13 Sep 2010
at 04:40
  • msg #354

Re: The Story So Far

Ah, forgot to mention Mellar - we aren't using any fumble rules.

And Mordred, nice to see you continuing your streak of dishing out the damage with that quarterstaff.
Mordred
player, 142 posts
Mon 13 Sep 2010
at 04:44
  • msg #355

Re: The Story So Far

Very sad actually - my armor is cloth and my damage is drawing far too much attention to me..
Radoslav Meick
player, 90 posts
Human Rogue
HP: 7/7
Sat 18 Sep 2010
at 02:13
  • msg #356

Re: The Story So Far

 Hola amigos, looks like i drew the lucky straw to take command of Radoslav.
First and formost if he owes anyone money i (the new owner) take no claim for the amount. ;) LOL.

 Ok, looked over the sheet some, anyone feel up to giving me the cliff notes what everyone is involved in.?
Caninrok
GM, 281 posts
Sat 18 Sep 2010
at 02:25
  • msg #357

Re: The Story So Far

Here is my original recap for the last new player (hi Ealga!) so I figured this would be good for our new Mellar and Radoslav.




Here's that summary I promised. Figured I'd put it here for our new and old players alike. It may not be a perfect record of every important detail but I tried for it to be.

In the Inn of The Slumbering Drake

* The party came to Cillamar, a sort of boom-town of possibility for fame and fortune, by various routes meeting on the road and agreeing to work together to explore the nearby ruins of Castle Whiterock, a very old site about which many rumors swirled.

* They met Lady Chauntessa, proprieter of the Slumbering Drake and supposed ex-adventuring sorceress herself. She offered to pay for any all all books or similar things from the ruins and area of Whiterock.

*They also met Arien, the town drunk, and heard his tale of slavers and orcs, who supposedly had white skin and gray hair in a most un-orclike fashion.

At the Castle

*At the Castle’s “front door” the party were met by representatives of the monks who had been reported to be living in and searching the Castle for about a year.

*Some party members quickly realized that these “monks” were but putting on a show and became wary of the situation.

*The monks claimed to be of the Order of the Dawning Sun, a group dedicated to the preservation of knowledge and were at the Castle because it was the site of an ancient monastery of their order.

*After some standoffish discussion the greeting monks went to get their leader but actually came back with some more men and attempted to ambush and capture the party. Some party members did spend some time caught in a net trap but eventually the party managed to win out against 6  of the “monks” who fought more like simple brigands than monks. Interestingly enough the enemy made use of non-lethal damage in the battle. Several of the monks lived through the fight, having been incapacitated by Mordred’s magic.

*After the fight the party searched for means of binding the prisoners and discovered in the stables the evidence of what the “monks” truly were. After finding wagons fitted with cages and manacles it became apparent that they had actually found a nest of slavers.

*At about this time Mordred also made the discovery that the strange white-stone walls that gave this place their names were infused with a magical aura.

*Further exploration brought the party into conflict with Ikenvar, the half-orc apparent leader of the slavers, a slaver lackey and Melchin, an apparent true monk – though likely not a member of the Order of the Dawning Sun

*After this battle the party discovered that all the slavers, though not the monk, had a large, full-back, tattoo of two bloody and manacled hands. Also, Mellar made the realization that all of the symbols of the Dawning Sun carried by the “monks” were in fact fakes.

*At this time the party decided to bring their loot and prisoners back to Cillamar to get a good rest and to get rid of the living slavers in their custody.

Interlude 1: Return To Cillamar

*Upon returning to Cillamar the party turned the prisoners over to the captain of the Gate of Sorrows (at the time) and he identified them, via there tattoo, as probably the last remnants of the Iron Manacle, a vile cult of slavers.

*Dena, the parties Paladin, decided that she needed to stay in town for some personal reasons, and promised to give testimony at the slavers trial, thus freeing the party to return to the Castle after a good nights rest.

*Loot was offloaded and the party met another frequent patron of the Slumbering Drake: Quintus, the old traveling potion salesman.

*The party also met a barbarian by the name of Ealga who, upon hearing their tale of the battle with slavers and in need of something to do here in “civilization” asked to join the party on their return to the Castle and was accepted.

Return to Whiterock

*Upon returning to the castle the party discovers that the “front door” was left open. Someone had come or gone or come and gone and left the door open since the party had left themselves.

*After stabling their horses the party first went to explore the room that their last opponents had come from. Inside the found a simple but comfortably appointed bedroom/study with another door in it that apparently entered the bottom of one of the two towers still standing at Whiterock.

*While claiming an everburning torch Radoslav discovered a secret passageway leading out of the room. Exploring it the party found another room within the caldera wall. Apparently it once (and could again) connected to the main hallway of the inner complex but a roof collapse had blocked the way.

*In the room the party disturbed and had to do battle with a giant owlbear skeleton. The fight was nearly the last for Mordred and Mellar (and possibly the others as well) but the party was victorious in the end and managed to avoid the loss of any of their number.

*After the fight the adventurers felt a rest was in order and in the process of gathering fire supplies from Ikenvar’s room Eagle the Bear managed to find both a scroll with a magic spell on it and pouch with some money and gems. Settling in for a restful afternoon and night (hopefully) the party could only wonder, what would they find tomorrow?




Since then the party has fought a big preying mantis and found a way down to a lower level through the collapsed tower that was its nest. There they've found an establishment of orcs keeping slaves. They killed some of the orcs and freed the slaves and are now progressing through the rest of the orcs and hoping to free the other slaves they have been told are down here working on some mining operation.
Caninrok
GM, 283 posts
Sat 18 Sep 2010
at 07:32
  • msg #358

Re: The Story So Far

BTW, I am sorely disappointed I didn't get to use the Trollhound's crushing jaws special ability. :) Damn you efficient players! Damn you hateful RPOL diceroller! Also, think I'd better calculate some XP soon before I lose track...
Caninrok
GM, 286 posts
Sat 18 Sep 2010
at 11:17
  • msg #359

House Cleaning

So triple post from me here. Just wanted to mention that if the main game menu is looking a little different I've just been cleaning things up a bit around here.
Caninrok
GM, 288 posts
Sun 19 Sep 2010
at 01:53
  • msg #360

Re: House Cleaning

Just to be clear the bow has a +2str pull but is not a +2 Composite Longbow.

There are still 2 thunderstones someone may want to carry.

Also, Lonhro has the new unidentified potion. There is still the original unidentified potion floating around in someone's pack. Finally there is a potion of cure light wounds and a potion of pass without trace hanging out somewhere.

If someone could claim these it'd make my life easier. Also, I'd like everyone to take a look at the updated loot list, make sure their personal equipment lists are updated and then tell me so and I'll adjust the loot list as Lonhro suggested a while back to only contain the things the party intends on selling and not keeping.
Lonhro
player, 176 posts
Sun 19 Sep 2010
at 01:59
  • msg #361

Re: House Cleaning

Lonhro also has the key as well as that potion :)
Ealga The Bear
player, 59 posts
Sun 19 Sep 2010
at 04:00
  • msg #362

Re: House Cleaning

What is the difference between the bows you mentioned?
Caninrok
GM, 289 posts
Sun 19 Sep 2010
at 04:27
  • msg #363

Re: House Cleaning

Ealga composite bows are made with a certain strength bonus rating. A standard 100gp bow is str +0. Bows with higher ratings add 100gp of cost per +1 of strength bonus.

The advantage is that you may apply up to the bows rating of your strength bonus to damage for its attacks. The negative is that if your strength bonus is lower than the bows rating you suffer a -2 to attacks as you struggle just to pull the string.

On the other hand a +2 Composite Longbow would be a magic longbow with a +2 magical enhancement bonus that added +2 to attacks and damage.

In short, because Ealga has a 15 strength you can use this longbow as normal for your attack rolls and add your +2 strength bonus to its damage. But it is not a magical bow.
Caninrok
GM, 290 posts
Sun 19 Sep 2010
at 14:29
  • msg #364

XP Time

Ok folks, still need input on the loot and confirmation that your personal equipment lists are up to date. I know some of you probably haven't seen the posts about this yet but I'm just mentioning it to note that if you haven't you should probably read any of my above posts you may have missed.

This post though, is about XP, and quite a nice chunk of it!

I was kind of surprised about this but the 5 of you (well, your characters anyway) have, in fact, dealt with 8 normal orcs, a special orc and three trollhounds. You've also freed a bunch of slaves.

So, these acts have earned you...(drum roll please)...795XP putting your total at 1820XP. So, you're about 61% of the way to 3rd level. I don't know about you folks but I think that's pretty cool. So, again those numbers are:

795XP awarded now.

1820XP should be everyone's total thus far as no one has had a reason to have a different total from the group as a whole.
Lonhro
player, 178 posts
Sun 19 Sep 2010
at 19:55
  • msg #365

Re: XP Time

Put me down for the MW chain Shirt and double axe. I'll carry them until we can sell them :)
Lonhro
player, 180 posts
Mon 20 Sep 2010
at 05:40
  • msg #366

Re: XP Time

Can I ask, what are those dotted lines in the northern room?
Caninrok
GM, 292 posts
Mon 20 Sep 2010
at 06:14
  • msg #367

Re: XP Time

The dotted lines in the big room at either end of the walkway that runs along the side of the slave pits are portcullises that are currently down.

From the IC thread msg#154:

"This room is 50 feet wide and 70 feet long. The center of the room is recessed 10 feet below the floor level, and divided into 10-foot-by-10-foot cells. There are 20 such cells, each composed of thick iron bars but no doors. The tops of the cages are wooden beams, perhaps four inches wide. There is an access corridor along the west wall that provides a route to the other side of the room. However, a pair of portcullis, currently lowered, block the way. Doors are located in the southwest, southeast, and northeast corners of this chamber, and a pair of archways are on the south wall."

One of the slaves had mentioned that the portculises are controlled by levers in the Minotaur's room, which is through the door to the north.
Lonhro
player, 181 posts
Mon 20 Sep 2010
at 08:03
  • msg #368

Re: XP Time

Does that mean we can traverse the top of the cages to reach the northern door?
Caninrok
GM, 293 posts
Mon 20 Sep 2010
at 08:31
  • msg #369

Re: XP Time

You can cross the tops of the cages with balance checks to get across at half speed. If you use the planks from the storeroom the DC is only 5 so everyone can do it with a take 10. Without the planks only Lonhro and Radoslav could do it on a take 10. Everyone else would have to roll for it, failure would result in falling 10feet into a cell and taking 1d6 nonlethal damage.
Ealga The Bear
player, 62 posts
Tue 21 Sep 2010
at 01:23
  • msg #370

Re: XP Time

To mellar's of:  we freed the slaves that were caged already.  They are top side in the stables waiting for our return so we can escourt them back to town.
Mellar
player, 98 posts
Tue 21 Sep 2010
at 21:52
  • msg #371

Re: XP Time

Just wondering, has Mellar cast any spells since last the group rested.  I just realized that the last player had no spells recorded on the character sheet.
Caninrok
GM, 297 posts
Wed 22 Sep 2010
at 00:24
  • msg #372

Re: XP Time

Mellar, if you check out the statuses thread you'll see a Mellar post for keeping track of stuff that changes frequently. Mellar's out of O-level spells. But sill has all zero level spells and domain spell currently prepared as: Bless, Shield Of Faith and Entangle.

BTW - looking at Mellar's character sheet it is a tad sparse. When I started this game I let the players use whatever style they preferred for the character sheet. You are welcome to transfer it to an actual full sheet to better keep track of things if you like. Same goes for Ealga.
Ealga The Bear
player, 63 posts
Wed 22 Sep 2010
at 01:00
  • msg #373

Re: XP Time

Will post once I hear back about what bonuses are still active.  I keep forgetting I have cleave as well
Caninrok
GM, 299 posts
Sat 25 Sep 2010
at 09:17
  • msg #374

Re: XP Time

Where the heck did everybody go? Let's pick up the pace people not named Mordred or Lonhro.
Mordred
player, 154 posts
Sat 25 Sep 2010
at 09:58
  • msg #375

Re: XP Time

We two were in the last part of the round, after the minotaur went. I think the others are waiting until the round was over.
Caninrok
GM, 300 posts
Sat 25 Sep 2010
at 12:45
  • msg #376

Review of Combat

Hmm, if that's the case then we've all got confused, which is certainly possible what with some new players involved. A brief review of combat procedure:

I will roll all the initiatives and then any party members who beat the bad guys get an action.

Then the bad guys get an action.

Then the whole party is up again.

Then the bad guys.

Then the party.

etc...

Its been quite a while but you may remember Mordred that Lonhro taught us this method and its been the one we've been using. I also thought I was clear in the OOC comments of the current combat what was going on. If I was confusing I'm sorry and I'm also sorry if I forgot to explain the slight modification to combat that we use in this game to the new players.

For reference so far in this combat:

1.Radoslav opened the door and discovered the minotaur, thus starting combat.
2.Ealga, Lonhro and Mellar got to go before the Minotaur
3. The Minotaur attacked (and missed)
4. Now we are here, its the party's turn again. Lonhro and Mordred have posted actions, Mellar, Radoslav and Ealga must also post (in any order). If the minotaur survives he'll get his actions after they players have all posted theirs.
Ealga The Bear
player, 68 posts
Mon 27 Sep 2010
at 15:54
  • msg #377

Re: Review of Combat

Not sure if I can actually fire this round.
Caninrok
GM, 304 posts
Mon 27 Sep 2010
at 15:56
  • msg #378

Re: Review of Combat

Ealga you have a BAB of +1 or better so you can draw a weapon as part of a move action. So you could move and draw your bow as one move action and then shoot the orc as a standard action.
Caninrok
GM, 305 posts
Thu 30 Sep 2010
at 07:59
  • msg #379

Re: Review of Combat

The stats for the stenchpot are:

Stenchpot: These small clay or glass pots are filled
with an alchemical mixture of troglodyte gland oil and
skunk musk. If the pot strikes a hard surface or a crea-
ture with a successful ranged touch attack, it breaks,
dousing the target or area with an oily, reeking sub-
stance. The pot has a range increment of 10 feet (max-
imum 50 feet), and if a square is targeted, the AC for a
ranged touch attack is 5. All creatures within 5 feet of
the targeted square must make a DC 10 Fortitude save
or become sickened for 5 rounds. A creature struck
directly by the pot suffers a –4 to this save. Each addi-
tional pot that affects a creature incurs a cumulative –2
penalty to a new save.
Creation of a stenchpot requires a successful DC 25 Craft
(alchemy) check and access to an alchemical laboratory,
plus the required troglodyte gland oil and skunk musk.
Stenchpot: Price 25 gp; Weight 1 lb
Caninrok
GM, 307 posts
Thu 30 Sep 2010
at 14:02
  • msg #380

Re: Review of Combat

There's no duration for the mechanical effect of the stenchpot so, while it'll stink and suck you can move through it on the round after its initial effects.
The only duration is that the effected orcs are now more susceptible to another stenchpot effecting them, so you can move through Radoslav. (though beware the potential of readied actions.)

Oh, and anyone who wants to move into the room can declare part of their movement and then I'll update the map information and you can have the rest of your movement/action in a second post if you like. I know that's a little awkward and slower for a PbP game but sometimes I like the idea of you guys not knowing exactly what's around that door corner until you properly should.
Ealga The Bear
player, 70 posts
Thu 30 Sep 2010
at 14:24
  • msg #381

Re: Review of Combat

If one of the lanterns were to be thrown would it act as a flask of alchemist fire?
Caninrok
GM, 308 posts
Thu 30 Sep 2010
at 15:01
  • msg #382

Re: Review of Combat

I don't think it should be nearly so effective as alchemist's fire. Checking the rules on throwing oil as a weapon and also seeing as how the campaign had some rules made for the minotaur tossing a lantern himself here's what I can offer you:

Treat this as a grenade attack. If it hits an adventurer (or the target square), it causes one point of damage and there is a 25% chance the lantern breaks. If it breaks, the target (or target square) catches fire and suffers 1d6 points of dam
age. The target burns for one more round unless the character spends a full round extinguishing the fire with a Reflex save DC 15.

It should be noted that most of the stone floors down here will not catch fire and burn but the room you are currently in with the hay is definitely a fire hazard. Throwing the lantern at an orc or something that will obviously burn would put them to best effect.
Lonhro
player, 191 posts
Wed 6 Oct 2010
at 11:01
  • msg #383

Re: Review of Combat

First things first, DM do you want us to RP selling stuff or can we just do it all in OOC? I have quite a bit to sell on behalf of the group I think.
Caninrok
GM, 316 posts
Wed 6 Oct 2010
at 11:22
  • msg #384

Re: Review of Combat

Nah, we can just sell off the stuff OOC. I might make an IC summary post to help build up the flavor of Cillamar, but we don't need to do it all. If there's ever anything real weird or special to sell or buy we might roleplay finding a person to do business with but otherwise RPOL is too slow for that sort of thing, unless players want to.
Ealga The Bear
player, 75 posts
Wed 6 Oct 2010
at 22:53
  • msg #385

Re: Review of Combat

I'm smarter than my character.  If I as the PC, have an idea to share but Ealga wouldn't come up with on her own, could I suggest it in the ooc thread to aid the pc's with smarter characters?  Or should I keep it to myself?
Caninrok
GM, 317 posts
Thu 7 Oct 2010
at 00:12
  • msg #386

Re: Review of Combat

I prefer the camaraderie of a group of folks having fun together than the immersion of method acting into characters so as a GM I'm fine with some OOC interaction and discussion of options. In fact, in RPOL I think it might even be beneficial to helping keep players interested and invested in the game.

So, ya, go for it.
Ealga The Bear
player, 76 posts
Thu 7 Oct 2010
at 02:05
  • msg #387

Re: Review of Combat

Not used to how "civilized" society conduct themselves in certain situations, Ealga wouldn't come up with this but:  I don't think slavers would bother buying coffins, well not for the DEAD slaves anyways.  It would be a good way of moving bodies unnoticed.  Of course what we have is sparse in the way of evidence but may be worth looking into.

What do you guys prefer?  Dungeon dwelling or detective mystery?
Mordred
player, 165 posts
Thu 7 Oct 2010
at 02:13
  • msg #388

Re: Review of Combat

     Well, in game I already said we need to contact the authorizes so they understand our suspicions and then investigate that shop.
Ealga The Bear
player, 77 posts
Thu 7 Oct 2010
at 02:30
  • msg #389

Re: Review of Combat

Bah!  NPC authorities <pplbbbtt!>, nothing more than meat popsicles!  :)
Caninrok
GM, 318 posts
Thu 7 Oct 2010
at 05:26
  • msg #390

Re: Review of Combat

So give me an accounting of what's being sold and I think after we sort it all out I'll wipe the loot list clean and start a fresh one so things don't get too confusing. We can do the loot sell off here OOC while you folks also continue IC with whatever you're doing there, such as investigating the coffin makers place.
Ealga The Bear
player, 79 posts
Fri 8 Oct 2010
at 00:44
  • msg #391

Re: Review of Combat

How likely are magic items to be found in town?  A handy haversack may prove a wise investment.
Caninrok
GM, 319 posts
Fri 8 Oct 2010
at 04:45
  • msg #392

Re: Review of Combat

Hmm, I thought, given the way you left the castle that the bearskin rug remained left behind, but its not a big deal so I'll let you have it. Also, under the rug was a locked lockbox. The key recovered from the orc whose room it had been unlocked it and inside was a pouch of 47 gp, a scrimshaw carving of a nixie (wroth 125gp), a box of four carefully wrapped thunderstones, and a bottle of dwarven deepwine (worth 35gp).

I think there was also the dog and pups left behind with unlocked cage, though no way out of the room with the doors closed. It had enough food and water to last for some days but they will eventually die if left uncared for in the kennel room.

The magic items question is a little tricky. I'm always a little loathe to go for the standard D20 idea that you can just buy whatever you want whenever you want. On the other hand magic items are obviously very important to players. Luckily, the demographics of Cillamar make me a little more comfortable with the situation.

The single item gp limit for Cillamar is 3000gp
The total community wealth available (for buying/selling combined) is 400,000gp

There are caravans and traveling merchants, the grand bazaar, hawkers row and some weapons and armor shops where magic items may be found. 3000gp is fairly low so I'm comfortable letting you buy items under that limit in town, I don't think that should be unbalancing.

If you want to spend more than that though you'd either have to travel to another town (and really, even the capital of Morrain isn't all that big) or find someone who can do custom work.

I will offer a third option as well. The traveling potion salesman whom you've met, Quintus, could probably see his way to taking commissions to find you things you want. You'd have to tell him and he'd source it on his travels and bring it back to you. As it'd be being made custom by one of his sources you would need to wait for the item to be actually made before Quintus could return to town with it for you. You'd also have to pay a premium of at least 10% to Quintus for doing all the leg work for you.
Mordred
player, 167 posts
Fri 8 Oct 2010
at 05:18
  • msg #393

Re: Review of Combat

That sounds great for when we get a bit more gold!
Caninrok
GM, 320 posts
Fri 8 Oct 2010
at 06:18
  • msg #394

Re: Review of Combat

Well, I hope it will work out well.

Quintus could also be useful if you acquire something that is simply unreasonable to try and sell in Cillamar.

Also, I should point out that the option 2 in my above post about finding someone to custom make things for you yourselves is probably very very difficult and/or unlikely. There are very few known powerful arcanists in town and they're likely to be folks like the Patriarch's personal wizard-advisor. Who is obviously unlikely to be spending time filling out orders for adventurers.
Caninrok
GM, 323 posts
Fri 8 Oct 2010
at 06:28
  • msg #395

Looking for a New-New-New Mellar

Hey guys, bad news.

As I'm sure you've noticed I've put up advertisements for a replacement Mellar (again). We seem to simply be cursed with being unable to find a player for poor Mellar since his original had to leave us. Hopefully someone great will come through this time.
Mordred
player, 168 posts
Fri 8 Oct 2010
at 08:47
  • msg #396

Re: Looking for a New-New-New Mellar

I so agree! Thank you!
Temporary
player, 1 post
Fri 8 Oct 2010
at 13:23
  • msg #397

Re: Looking for a New-New-New Mellar

This is Mellar's oringal player.  I'm sorry my departure seems to have left you with a cleric curse.  Things are looking up here. My training is nearly completed, and I may have time again to join a game.  Keep lookin as I can make no promises yet.  Maybe by the end of the month....
Lonhro
player, 193 posts
Sat 9 Oct 2010
at 17:34
  • msg #398

Re: Looking for a New-New-New Mellar

I have a MW chain shirt and MW orc double axe to sell for the group DM :)
Ealga The Bear
player, 82 posts
Sat 9 Oct 2010
at 18:04
  • msg #399

Re: Looking for a New-New-New Mellar

We may want to keep one of the monk symbols.  It come in handy later, should we wish to infiltrate.
Caninrok
GM, 324 posts
Tue 12 Oct 2010
at 22:25
  • msg #400

Re: Looking for a New-New-New Mellar

Hey folks. Sorry to be quiet for awhile, I've been waiting to see what kind of options came in for filling our Mellar slot. I've chosen someone whose rtj answers I liked and if they haven't changed their mind in the last couple days we should be back to a full crew again.

Sorry if the current players have been waiting on me, this is one of those strange circumstances where I was also feeling like I was waiting on hearing from some of you! Ah, RPOL, it does have its problems.

Anyway, lets get back to speed here.

So we've got a MW Orc Double axe and a MW Chainshirt to definitely sell.

What about the 6 thunderstones (2 currently in Mordred's possession), the scrimshaw carving of a nixie (125gp)and the bottle of dwarven deepwine (worth 35gp)?

Was there anything else to sell? Anything anyone was hoping to buy?

You've also found: 755sp and 85gp in coins.
Mordred
player, 170 posts
Tue 12 Oct 2010
at 22:47
  • msg #401

Re: Looking for a New-New-New Mellar

    I think the Thunderstones are needed. In a couple of levels that will change, but right now they help!

 Sell:

W Orc Double axe
MW Chainshirt
Scrimshaw carving of a nixie (125gp)
bottle of dwarven deepwine (worth 35gp)

I thought we had this taken out with the slaves up to the wagon. But we might
 have left it. at our level this gear amounts to a bit of cash.:

From the 8 orcs: I did ask in game to take the pile up to the wagon with the slaves, but not sure:
8 sets scale mail
8 two-handed morning star
4 heavy crossbows
6 guisarmes
This message was last edited by the player at 22:47, Tue 12 Oct 2010.
Caninrok
GM, 325 posts
Tue 12 Oct 2010
at 22:54
  • msg #402

Re: Looking for a New-New-New Mellar

Oh, that's true Mordred - I forgot about that stuff.
Ealga The Bear
player, 83 posts
Tue 12 Oct 2010
at 23:13
  • msg #403

Re: Looking for a New-New-New Mellar

Seems like a good list to me.  I mentioned my buy list in character.
Lonhro
player, 194 posts
Tue 12 Oct 2010
at 23:52
  • msg #404

Re: Looking for a New-New-New Mellar

Sweet, so how much are we looking at for all that stuff then DM?

Should be able to buy some potions, at least.
Mordred
player, 171 posts
Wed 13 Oct 2010
at 00:30
  • msg #405

Re: Looking for a New-New-New Mellar

I'm saving my coins. What I need will cost a fortune done the road.
Caninrok
GM, 326 posts
Wed 13 Oct 2010
at 04:49
  • msg #406

Re: Looking for a New-New-New Mellar

Ok, sold loot + found coins = 1112 gp and 755sp

So, by my calculation a full share is: 222gp, 155sp
The above share calculation assumes you are continuing to keep a party fund at a full share, as had been previously discussed (though there has been some party turnover since then). But of course, its your characters money to wrangle over as you all see fit.
This message was last edited by the GM at 04:58, Wed 13 Oct 2010.
Mordred
player, 172 posts
Wed 13 Oct 2010
at 05:02
  • msg #407

Re: Looking for a New-New-New Mellar

I support the full share for the party fund! Did this reflect the 10 percent for the former slaves?
Caninrok
GM, 327 posts
Wed 13 Oct 2010
at 05:35
  • msg #408

Re: Looking for a New-New-New Mellar

No it didn't I forgot them.
Lonhro
player, 195 posts
Wed 13 Oct 2010
at 06:00
  • msg #409

Re: Looking for a New-New-New Mellar

Keeping a share for party funds sounds like a good idea to me. Was anyone holding the party fund money? If not, I'm happy to, and denote it separately on my sheet.
Caninrok
GM, 328 posts
Wed 13 Oct 2010
at 07:01
  • msg #410

Re: Looking for a New-New-New Mellar

Uh, I might be wrong but when original Mellar suggested the party fund I think *you* suggested that he manage it. :) So I guess its currently with Mellar, but you might want to take over that as we still don't have an official Mellar at this point.

The current party kitty, as listed on the loot list, is: 9pp and 60gp

So with the new funds (minus 10% for the former slaves) added in the total party kitty now stands at: 9pp, 259gp, 147sp, 5cp

A player's share minus 10% for the slaves works out to: 199gp, 147sp, 5cp

Seeing as you are in town I'm just freely changing one coin to another to make proper change and even splits.
Caninrok
GM, 329 posts
Wed 13 Oct 2010
at 07:08
  • msg #411

Re: Looking for a New-New-New Mellar

Oh, and everyone please update your character sheets with whatever it is you may own that is not currently on them. For example, Mordred make sure you note the thunderstones, you currently have 6 of them. Anyone who wants to keep carrying stinkpots please note the exact number. When we get back to the castle I'm going to blank out the loot list thread and start it clean for the next bit o' adventuring.
Mordred
player, 173 posts
Wed 13 Oct 2010
at 07:24
  • msg #412

Re: Looking for a New-New-New Mellar

     I will update my character sheet now.

Thunderstones 6
Stinkpot 1 (- thought I had 2 and used 1)
Adding 199gp, 147sp, 5cp to my wealth
spending 5 gold to handle food, drink, lodging, baths, and replacement of trail rations while in town.
No other expenditures.
Mordred
player, 174 posts
Wed 13 Oct 2010
at 07:33
  • msg #413

Re: Looking for a New-New-New Mellar

Character sheet updated. New spells assigned for the next day. Ready to investigate the Coffin shop.
Caninrok
GM, 330 posts
Wed 13 Oct 2010
at 13:48
  • msg #414

Re: Looking for a New-New-New Mellar

We've got an official new new new Mellar. So we're back to full strength.
Mordred
player, 175 posts
Wed 13 Oct 2010
at 13:55
  • msg #415

Re: Looking for a New-New-New Mellar

Welcome Mellar III. It's great to have you with us!
Mellar
player, 101 posts
Wed 13 Oct 2010
at 14:01
  • msg #416

Re: Looking for a New-New-New Mellar

Hi folks. It's only 3 levels until I can get Remove Curse. Let's see how we do until then...

So, if the aim is to run this character for the next thirteen or so levels, is there any room to adjust it to suit? Domains, frinstance...I see he has no alignment and no god, too :) Has he a personality yet?

EDIT: Ah, there is a god I see, from one of the first OOC posts. And a brother.
@Caninrok - is there a particular full sheet you prefer?
This message was last edited by the player at 14:20, Wed 13 Oct 2010.
Mordred
player, 176 posts
Wed 13 Oct 2010
at 14:21
  • msg #417

Re: Looking for a New-New-New Mellar

Multiple personalities has made it a bit hard to get to know you. He has healing, that's about all the players know.
Mordred
player, 177 posts
Wed 13 Oct 2010
at 14:26
  • msg #418

Re: Looking for a New-New-New Mellar

If it is not written down, the party gave you a scroll we found that I believe contains a 2nd level healing spell. GM need to give you the exact spell.
Mellar
player, 102 posts
Wed 13 Oct 2010
at 14:35
  • msg #419

Re: Looking for a New-New-New Mellar

Mordred:
If it is not written down, the party gave you a scroll we found that I believe contains a 2nd level healing spell. GM need to give you the exact spell.

Are you referring to this, from the loot list?

quote:
Scroll of Cure Moderate Wounds (CL 5) <Mellar>

Mordred
player, 178 posts
Wed 13 Oct 2010
at 14:40
  • msg #420

Re: Looking for a New-New-New Mellar

that is it!
Caninrok
GM, 332 posts
Thu 14 Oct 2010
at 05:27
  • msg #421

Re: Looking for a New-New-New Mellar

In reply to Mellar (msg #416):

For a full character sheet any of the ones from  the heaven forum character sheet thread found here: link to a message in another game
should be fine.

And yes, some tweaking of the characters crunch would be acceptable. Just let me know on any specifics.
Mellar
player, 103 posts
Thu 14 Oct 2010
at 20:44
  • msg #422

Re: Looking for a New-New-New Mellar

I've transferred the info to a new character sheet.

I have Profession: Cook, but I have yet to see a profession skill be used. In the rules it is only for getting money, so far as I can tell, and I'd rather do that by killing things... I can see a use for a Profession skill if the DM interprets it as getting around in society, getting on with people, say if I changed it to Profession: Priest.

But, perhaps I could just change those spent ranks to Diplomacy?

Ah, and...shall I put that 'Loot' scoll on the sheet? Can I actually use it?

Also, the party has just come into the money. Should I do something about this? Do I get a share? :) If so, can I spend any of it?
This message was last edited by the player at 20:45, Thu 14 Oct 2010.
Mordred
player, 180 posts
Thu 14 Oct 2010
at 21:25
  • msg #423

Re: Looking for a New-New-New Mellar

Can't speak for the GM, but Mellar (1 & 2) were on the extire adventure so you are entitled to your share!

FYI: I'm ready to go to the Coffin shop but it appears no one is awake but me yet...
Caninrok
GM, 333 posts
Fri 15 Oct 2010
at 04:57
  • msg #424

Re: Looking for a New-New-New Mellar

Mellar, the profession skill on your character sheet was more of a character flavor thing than an attempt to get any particular advantage. Mellar and Lonhro grew up in an inn if I'm not mistaken and Mellar learned the ins and outs of the kitchen there.

Profession skills could be used like knowledge skills for some limited or narrow applications or again as you mentioned could be useful when dealing with relevant people or places. I won't make you keep it, if you don't want to though.

Yes, put the scroll on your character sheet and as far as I know CMW is on your spell list and therefor you can use a scroll of CMW with no difficulty.

Yes, you definitely should get a share of the money, as should Radoslav, as both characters have been here earning it from the beginning. If you want to spend any of it just tell me what you want and I'll let you know if its available. Potions can be bought from Quintus (though he may not have everything available at one time - anyone interested in potions let me know and I'll provide his current list). Just about any mundane equipment can be bought in town that's under the above mentioned GP limits. Just let me know first, almost anything should probably be fine.
Caninrok
GM, 334 posts
Fri 15 Oct 2010
at 11:37
  • msg #425

What's in a name?

So is that going to be: "The Company of Free Souls" or "The Company of the Free Souls" ('The Company of' is a very traditional way for Morrianian adventuring bands to name themselves...)

Perhaps:

"The Band of Free Souls"
"The Circle of Free Souls"

or is it just

"The Free Souls"
This message was last edited by the GM at 11:37, Fri 15 Oct 2010.
Mellar
player, 104 posts
Fri 15 Oct 2010
at 12:27
  • msg #426

AFK

I'm gonna be AFK most of Sunday 17th to Thursday 22nd, with a likely slow return thereafter.
Mordred
player, 182 posts
Fri 15 Oct 2010
at 12:36
  • msg #427

Re: AFK

I like the "The Band of Free Souls"

   I'm ready to go!
Mellar
player, 105 posts
Fri 15 Oct 2010
at 13:55
  • msg #428

Re: AFK

Added that loot to my sheet and removed 5gp spending, as someone else did.
Buying a light crossbow and two sets of ten bolts.

In the absence of scrolls, and assuming the following are available, buying the following potions:
Potion - CLW
Potion - Remove Fear
Potion - Sanctuary

On the 'status' thread, I assumed that my hp are back up from 17/19 to 19/19 - I can revert that if necessary.
I added the two missing spell slots (should be 4 & 3+1). Spells chosen.
Mellar
player, 106 posts
Fri 15 Oct 2010
at 13:59
  • msg #429

Re: Looking for a New-New-New Mellar

Caninrok:
Mellar, the profession skill on your character sheet was more of a character flavor thing than an attempt to get any particular advantage. Mellar and Lonhro grew up in an inn if I'm not mistaken and Mellar learned the ins and outs of the kitchen there.

Profession skills could be used like knowledge skills for some limited or narrow applications or again as you mentioned could be useful when dealing with relevant people or places. I won't make you keep it, if you don't want to though.

With skills in such short supply in 3.5, I would like to change that if I may? Apart from anything else, I don't have any ranks in cooking :)

I might be interested in turning it into Profession:Healer - that could be fun because it'd command a certain amount of respect. The alternative would be Diplomacy, a pretty useful skill to have.

I'm still looking at that Combat Casting feat. I've never had it in a character before so I don't know how useful it is. I'd be inclined to change it to Scribe Scroll, to start stocking up a bit up.
Mellar
player, 107 posts
Fri 15 Oct 2010
at 14:08
  • msg #430

Re: Looking for a New-New-New Mellar

Although I am new here, I prefer the Company or the Circle. They each sound like they are a bit organised, whereas a band sounds like a mish-mash.
Mordred
player, 183 posts
Sat 16 Oct 2010
at 03:11
  • msg #431

Re: Looking for a New-New-New Mellar

   I'm easy. I'll go along with anything you folks agree to. Time to begin the new adventure!
Radoslav Meick
player, 102 posts
Human Rogue
HP:12/12
Sat 16 Oct 2010
at 04:00
  • msg #432

Re: Looking for a New-New-New Mellar

Hmm, have to agree, band is ...a music gathering.
Ealga The Bear
player, 86 posts
Sat 16 Oct 2010
at 14:31
  • msg #433

Re: Looking for a New-New-New Mellar

Mordred:
   I'm easy. I'll go along with anything you folks agree to. Time to begin the new adventure!


Ditto
Lonhro
player, 198 posts
Thu 21 Oct 2010
at 04:22
  • msg #434

Re: Looking for a New-New-New Mellar

Hey Caninrock, I seem to remember a fellow who was a potion merchant. Did he hang out at the inn of the Slumbering Drake? I can't find a reference to him for the life of me.
Ealga The Bear
player, 92 posts
Thu 21 Oct 2010
at 11:45
  • msg #435

Re: Looking for a New-New-New Mellar

Caninrok:
Potions can be bought from Quintus (though he may not have everything available at one time - anyone interested in potions let me know and I'll provide his current list). Just about any mundane equipment can be bought in town that's under the above mentioned GP limits. Just let me know first, almost anything should probably be fine.


You didn't look very hard, it was just a few posts above your own ;)
Lonhro
player, 199 posts
Fri 22 Oct 2010
at 05:09
  • msg #436

Re: Looking for a New-New-New Mellar

Wow I didn't actually see that. I spent almost an hour looking back through old posts trying to find the initial reference to him.

In that case, I have a few little items of business with Quintus.

1) I'd like to buy 2 potions of Cure Light Wounds if they're available.
2) I'd like to buy a potion belt (ref: Forg. Realms Campaign Supplement, page 96 give or take. 1 pound weight, 1gp cost) if it's available
3) I have the unidentified potion I'd like him to help me with.
Caninrok
GM, 339 posts
Sat 23 Oct 2010
at 02:47
  • msg #437

Re: Looking for a New-New-New Mellar

Yes, Quintus is in the Slumbering Drake again (there may actually be times he's not available, but this isn't one of them).

His current Stock Is thus:

Potion Price Quantity Avail. Notes

Cure light wounds 75 gp 5 Caster level: 3
Cure moderate wounds 450 gp 2 Caster level: 5
Magic weapon 50 gp 5 oil
Jump 50 gp 6
Delay poison 400 gp 1
Blur 300 gp 2
Mage armor 50 gp 4
Barkskin 800 gp 1 +3
Invisibility 300 gp 4
Keen edge 750 gp 2 oil
Water breathing 750 gp 2
Resist energy (fire) 700 gp 2 20 hp of fire damage
Bull’s strength 300 gp 2

Being a wizard he sells divine potions a bit higher than standard market.
He'll identify potions for free if you're doing other business with him.
If you have/find potions you don't want he'll buy them at 50% market value or trade from stock at 75% market value.

The unidentified potion from the orc with the hounds is a potion of bear's endurance.

You can buy one of those belts in the bazaar.
Caninrok
GM, 342 posts
Sat 23 Oct 2010
at 03:00
  • msg #438

Re: Looking for a New-New-New Mellar

Oh and Ealga, I just wanted to point out that there actually has been a fair amount of time for word to spread.

You, Mellar and Radoslav (the players of these characters that is) may not know this but the party had returned from the Castle with slavers in chains before Eagla joined the party. Then they spent a day or so in town before trekking back to the ruins to do more exploring and eventually finding and fighting the orcs and freeing some slaves. Then another (slower) journey back with the slaves brings us to now. So, if anyone in town was allied with the slavers they would have known after the first trip that their allies had been defeated.

Also, when returning to the Castle the party discovered that the "front door" was ajar. Someone had either entered or left via that exit after the party's original departure. (msg#8 in the Return to Whiterock thread)
Mellar
player, 109 posts
Sat 23 Oct 2010
at 08:11
  • msg #439

Re: Looking for a New-New-New Mellar

Hmm...so I need to revise what I did in post #428 above?
Lonhro
player, 200 posts
Sat 23 Oct 2010
at 08:18
  • msg #440

Re: Looking for a New-New-New Mellar

To DM, I think I'll trade the bear's endurance potion for 3 cure light wounds potions of caster level 3.

I'll go pick up the potion belt from the bazaar.

If anybody thinks they want the Bear's Endurance potion before I make the swap feel free to speak up, I just think it's probably not as useful as some healing potions. But I was kind of only carrying it, and if someone wants it instead of a healing pot I odn't mind :)
Caninrok
GM, 343 posts
Sat 23 Oct 2010
at 08:29
  • msg #441

Re: Looking for a New-New-New Mellar

Oh sorry Mellar, I had meant to check your post about potions you wanted before I posted Quintus' list.

You can still have them, but as they are divine they should run at 75gp each, not 50. You may not want to buy a CLW potion if the party is cool with Lonhro's idea of exchanging the bear's endurance for 3 CLW potions.
Mordred
player, 192 posts
Sat 23 Oct 2010
at 08:40
  • msg #442

Re: Looking for a New-New-New Mellar

fine with me
Lonhro
player, 201 posts
Sat 23 Oct 2010
at 08:45
  • msg #443

Re: Looking for a New-New-New Mellar

Mellar, hang off on your CLW purchase I'll just give you one of these. I was planning on offering them around anyway so you may as well grab one :)
Mellar
player, 110 posts
Sat 23 Oct 2010
at 16:02
  • msg #444

Re: Looking for a New-New-New Mellar

Okay, so I still spend the 150 and still have the CLW potion. That is book-keeping at its best :)
Lonhro
player, 202 posts
Mon 25 Oct 2010
at 06:25
  • msg #445

Re: Looking for a New-New-New Mellar

Can I just check, did we search tower 2, or just stand outside it and fight?
Mordred
player, 194 posts
Mon 25 Oct 2010
at 06:34
  • msg #446

Re: Looking for a New-New-New Mellar

We searched the camp, the stable and the fallen tower.

Need to search:
Tower 2
Tower 1 if we can find the way into it
The actual fortress and the entrance from there into the dungeon.
And the fortified tunnel in the north of the map.
Caninrok
GM, 348 posts
Tue 26 Oct 2010
at 05:53
  • msg #447

Re: Looking for a New-New-New Mellar

Hmm, I can't remember if you explored tower 2. I'll have to go back and check that out but I seem to think you didn't and Mordred also seems to think that so that must be the truth.

Uh, I'm not sure exactly what Mordred means by the fortress though, except that you have not explored past either door that exits the room you fought the owlbear in.
Mellar
player, 111 posts
Tue 26 Oct 2010
at 16:14
  • msg #448

AFK again

I'll be AFK Thu 28th to Tue 2nd. Beach!
Mordred
player, 195 posts
Tue 26 Oct 2010
at 16:48
  • msg #449

Re: AFK again

We never opened the main double doors leading inside. The inner rooms are marked on the map.inside
Caninrok
GM, 349 posts
Wed 27 Oct 2010
at 02:37
  • msg #450

Re: AFK again

So the question remains, where will the party go? So far you're all standing around the stables discussing the matter.
Radoslav Meick
player, 107 posts
Human Rogue
HP:12/12
Wed 27 Oct 2010
at 02:40
  • msg #451

Re: AFK again

 Alright, he will head towards tower #1. (just to prod the group)

 And remember the old addage: Never let the thief out of your sight. :)

Editted my last in game post to reflect this action.
This message was last edited by the player at 02:42, Wed 27 Oct 2010.
Lonhro
player, 205 posts
Thu 28 Oct 2010
at 03:47
  • msg #452

Re: AFK again

Just so I'm sure about the map, DM, looking at the room on the right hand side of the complex map, is the eastern door with the dot on it the secret door that opens up into the 'slave pits' map? Also, that would also mean that the only discovered door we haven't opene up is the double doors in that same room.

Is that all right?
Caninrok
GM, 351 posts
Thu 28 Oct 2010
at 07:25
  • msg #453

Re: AFK again

Ah, no Lonhro, totally wrong actually...sorry.

The secret way to the orcs' slave pits was discovered in the base of the fallen tower.

The room with the double-doors and the single door with the dot was where you fought the owlbear skeleton but you didn't explore anything else in there.

The door with the dot looks newly repaired and reinforced.
Radoslav Meick
player, 109 posts
Human Rogue
HP:12/12
Thu 28 Oct 2010
at 14:09
  • msg #454

Re: AFK again

 Just to clairify my old mind and confusion, are we all together or has Lonhro gone another direction from Radoslav and the party is split ?.
Mordred
player, 198 posts
Thu 28 Oct 2010
at 14:13
  • msg #455

Re: AFK again

(I'm following the group. I didn't think it broke apart.)
Radoslav Meick
player, 110 posts
Human Rogue
HP:12/12
Thu 28 Oct 2010
at 14:17
  • msg #456

Re: AFK again

 Hmm, Radoslav went to tower 1 and looking around didnt find any hidden doors at the base of the tower then i see Lonrho was at a reinforced door..umm sounds like two differant locations ?.
Lonhro
player, 207 posts
Thu 28 Oct 2010
at 19:20
  • msg #457

Re: AFK again

Rado, as far a sI can tell you can't actually get to tower 1, that's why I figured you were talking about tower 2.

"With a cautious look around the ruined interior of the tower he steps aside as others entered the place" certainly sounds like tower 2 to me, seeing for me tower 1 is completely blacked out.
Radoslav Meick
player, 111 posts
Human Rogue
HP:12/12
Thu 28 Oct 2010
at 19:36
  • msg #458

Re: AFK again

 Umm, Modred mentioned msg 446 that the two towers needed to be searched, tower 1 would need to find the possible secret entrance, thats were i got it from.
Lonhro
player, 208 posts
Thu 28 Oct 2010
at 19:47
  • msg #459

Re: AFK again

You are, at the moment, walking around looking at the interior of a tower referred to by the DM in this message immediately preceeding your post:

Caninrok:
Heading back in to the, mostly roofless, inner compound the party retraces its steps to find itself again in what you assume was the slaver's leader's quarters. It was here that you acquired the everburning torch and discovered the secret passage that distracted you from exploring the tower. Again Radoslav checks the tower's door and discovers it is unlocked and apparently safe to open. Doing so and entering the party finds that the ground level of the tower is 30 feet in diameter and the room is empty but tediously clean. Overhead, the open tower stretches to the sky for at least 100 feet. About 10 feet up, the partial
remains of a shattered wooden floor are present but otherwise the tower is naught but literally a shell of its former self.


I believe he is talking about Tower 2 the one we've been in before. I suppose he could be talking about the fallen tower, but there's just no way he's talking about tower 1 because we haven't found it yet.

So, assuming he is talking about tower 2, I have simply moved a little further ahead through the east door given I can't see anything of interest happening in the empty tower 2.
Ealga The Bear
player, 95 posts
Thu 28 Oct 2010
at 21:35
  • msg #460

Re: AFK again

Has the area of the map marked "Ancient Ruins" been explored by the group?
Caninrok
GM, 353 posts
Fri 29 Oct 2010
at 02:34
  • msg #461

Re: AFK again

Drat...looks like I messed up a little.

Ok, Radoslav had said he was going to check out tower 1, I read it/assumed it was tower 2 he was going to check out as the party had yet to find anyway to access tower 1. By that I also meant the party had no way yet of getting there. No easy/safe way anyway.

Radoslav, tower 1 is poking out of the top of the caldera wall (thats what the solid black is). Its visible base is much higher than anything else which is on the map. So, before going to check it out you'll need to find a way up there, some kind or entrance from down here, or make a very difficult climb up the caldera wall.

Everyone else, probably largely because of what I wrote afterwards, also assumed you were talking about tower 2. After looking in tower 2 and your search turning nothing up, decided to go down the short ex-secret hallway to the room with the door with a dot on the east wall, the double doors on the south wall and the rubble pile on the west wall. The party had previously been here and fought an owlbear skeleton that animated when Radoslav approached the pile of rubble.

Ok, so I think that should help clear up the problem. I'm sorry about the mistake I made, but for the sake of simplicity I'd ask that we assume Radoslav did in fact go to tower 2 and everything else has happened as written.

Rad, if you'd like to look for a way up to tower 1, just say where abouts you'd like to start searching and we'll see what happens. Again, sorry guys but these are the kind of things that will happen sometimes in a PbP game.

Finally, Ealga, no - no one has searched the "Ancient Ruins". They appear to be the completely dilapidated remains of some building/buildings. From the distance they look to be little more than the crumbling remains of some walls and a generally rubble strewn "interior". They look much older than the other ruined buildings in the courtyard.
Radoslav Meick
player, 112 posts
Human Rogue
HP:12/12
Fri 29 Oct 2010
at 02:57
  • msg #462

Re: AFK again

 No problem, if everyone is going to tower 2 he will go along.
Mordred
player, 202 posts
Sun 31 Oct 2010
at 07:12
  • msg #463

Re: AFK again

Happy Halloween
Caninrok
GM, 358 posts
Mon 1 Nov 2010
at 03:36
  • msg #464

Re: AFK again

Just wondering if Radoslav or anyone else will respond to Mordred or if Radoslav will just continue unlocking the door.
Caninrok
GM, 361 posts
Fri 5 Nov 2010
at 15:04
  • msg #465

Re: AFK again

Mordred, I think you have a sleep spell memorized right? Just wanted to point out that sleep doesn't target already unconscious characters and you can basically see the moment when Lonhro goes limp/eyes roll back in his head. I think Mordred would be pretty sure that Lonhro is safe from that spell. Of course, if I'm wrong about you having sleep memorized then ignore this.
Mordred
player, 206 posts
Fri 5 Nov 2010
at 15:11
  • msg #466

Re: AFK again

Sorry I miss read i!. My fault!~ If he went down my sleep is going off least they chop him to pieces. For some reason I thought he was still fighting.
This message was last edited by the player at 15:12, Fri 05 Nov 2010.
Caninrok
GM, 362 posts
Fri 5 Nov 2010
at 15:20
  • msg #467

Re: AFK again

Yeah, I probably could have been more explicit about it but unfortunately you've all just witnessed good old Lonhro get gang beat into unconsciousness. Luckily, unless they're orc-monks most of the damage should be non-lethal. :)
Mellar
player, 112 posts
Fri 5 Nov 2010
at 18:55
  • msg #468

Re: AFK again

Can Mellar see what is going on? Or is he too far back?
Caninrok
GM, 363 posts
Sat 6 Nov 2010
at 02:20
  • msg #469

Re: AFK again

All the PCs can see whats happening at the bottom of the stairs.
Ealga The Bear
player, 101 posts
Sat 6 Nov 2010
at 16:35
  • msg #470

Re: AFK again

If I run up to the low wall can I make a melee attack over it?
Caninrok
GM, 367 posts
Sat 6 Nov 2010
at 16:42
  • msg #471

Re: AFK again

Yes the wall grants cover so the orcs will have +4 to their AC but you can still attack them.
Caninrok
GM, 368 posts
Sat 6 Nov 2010
at 16:45
  • msg #472

Re: AFK again

Hmm, I just remembered - Hugin is supposed to be with you, isn't he? If I'm right, and not just doubly-insane then he will have also moved to the bottom of the stairs last round and will be getting involved this round.
Mellar
player, 114 posts
Sat 6 Nov 2010
at 17:16
  • msg #473

Re: AFK again

Large squares = 10', small = 5', right?
Mellar
player, 115 posts
Sat 6 Nov 2010
at 17:17
  • msg #474

Re: AFK again

Lonhro, can you tell me something of your character's personality, just so I have something to work with for mine? Ta.
Mellar
player, 117 posts
Sun 7 Nov 2010
at 16:43
  • msg #475

Re: AFK again

Well I used two spells up, but at least no-one got injured so I needn't heal, and I finally did something in character. Huzzah!
Caninrok
GM, 370 posts
Sun 7 Nov 2010
at 16:52
  • msg #476

Re: AFK again

Uh, Mellar...Lonhro got pretty beat up, mostly non-lethal but some lethal too and won't be back up again any time soon without healing.

Also, Orc #5 is alive and active.

Quick, go edit your last IC and OOC post while no one's looking. I won't tell. :)
Mellar
player, 119 posts
Sun 7 Nov 2010
at 17:22
  • msg #477

Re: AFK again

Caninrok:
Uh, Mellar...Lonhro got pretty beat up, mostly non-lethal but some lethal too and won't be back up again any time soon without healing.

Also, Orc #5 is alive and active.

Quick, go edit your last IC and OOC post while no one's looking. I won't tell. :)

Oops. That's what happens when I don't have pictures to work by, only words. D'oh!

Edited.
Mordred
player, 210 posts
Wed 10 Nov 2010
at 02:52
  • msg #478

Re: AFK again

I started a new loot list just so we don't lose anything.
Mordred
player, 212 posts
Fri 12 Nov 2010
at 17:43
  • msg #479

Re: AFK again

RPOL was down for over 12 hours - but it is back! I was beginning to get worried that it was just gone!
Caninrok
GM, 372 posts
Mon 15 Nov 2010
at 08:29
  • msg #480

Re: AFK again

Yeah, and that downage combined with my schedule in just the worst way. Glad both it and I are back now. Thanks for the new loot list Mordred, I did promise to delete the old one didn't I? I'll get to some house-keeping ASAP.
Caninrok
GM, 374 posts
Mon 15 Nov 2010
at 08:50
  • msg #481

Re: AFK again

2 things:

1) Lonhro's been on vacation for a little while and should be back in a day or two, so don't anyone feel the need to wait on him right now.

2) Tiny bit of game-related good news, I'm continuing to get better with the usefulness of layers, albeit in a very basic way, but every little bit of evolution in my skill makes it easier for me to do updates and makes me able to do them faster so that's a very good thing.

It's almost embarrassing to admit this, but I just realized in this past update that it I simply make a map of the entire level and then toss an all black layer on top of it I can erase the black as you guys explore. Much faster than my old method of basically starting from scratch and editing for each new update or at least each new section.
Lonhro
player, 215 posts
Fri 19 Nov 2010
at 01:37
  • msg #482

Re: AFK again

Hey fellas thanks for being patient, but I'm back! :)

I was only gone for three days, but man when I got back there was a whole world of hurt waiting for me lol.

DM, just a question on hp, I have received 10hp from Mellar, so whereabouts does that put me after my bout on the floor? I may need to do a bit more healing.
Radoslav Meick
player, 121 posts
Human Rogue
HP:12/12
Sat 20 Nov 2010
at 14:55
  • msg #483

Re: AFK again

 Umm, any chance to place a mark on the map where we are ?.
Lonhro
player, 216 posts
Sun 21 Nov 2010
at 21:15
  • msg #484

Re: AFK again

Me:
DM, just a question on hp, I have received 10hp from Mellar, so whereabouts does that put me after my bout on the floor? I may need to do a bit more healing


Hey DM, you may have missed this enquiry :)
Caninrok
GM, 378 posts
Mon 22 Nov 2010
at 03:25
  • msg #485

Re: AFK again

whoops, sorry Lonhro.

lets see. you took 6 lethal from the fall and 17 non-lethal from the gang beating.

Mellar healed 10 so you should be back at full hit points and 7 non-lethal. If your current hps fall below 7 again before those non-lethal are dealt with you'll fall unconscious again.
Caninrok
GM, 379 posts
Mon 22 Nov 2010
at 03:26
  • msg #486

Re: AFK again

Do you folks want to ignore the two doors and continue on the hall?
Ealga The Bear
player, 109 posts
Mon 22 Nov 2010
at 04:19
  • msg #487

Re: AFK again

If no one else opens a door Ealga will.  OOC I'm just used to rogues acting as doormen.
Lonhro
player, 217 posts
Tue 23 Nov 2010
at 16:35
  • msg #488

Re: AFK again

How do I heal non-lethal damage? Or will it come back of its own accord? And does that mean that I'm 10/17, or 17/17?
Mellar
player, 122 posts
Tue 23 Nov 2010
at 18:23
  • msg #489

Re: AFK again

Lonhro:
How do I heal non-lethal damage? Or will it come back of its own accord? And does that mean that I'm 10/17, or 17/17?

I should be able to try first aid, no? Alternatively, I can use some level 0 spell slots.
Mordred
player, 218 posts
Wed 24 Nov 2010
at 22:33
  • msg #490

Re: AFK again

Happy Thanksgiving! A bit of gamer fun for Turkey Day:
http://www.youtube.com/watch?v=_eJmYKN_1QE
Caninrok
GM, 380 posts
Thu 25 Nov 2010
at 16:52
  • msg #491

Re: AFK again

Non lethal damage should be kept track of on a separate track than regular hit points. Your HP total goes down when you take lethal damage. Your non lethal track goes up when you take non lethal damage. So if your non lethal ever exceeds your current hit points you fall unconscious.

So your HPs are currently full: 17/17 Your Non-lehtal total currently sits at 7

NL heals at the rate of 1 point per hour per HD or Character Level, whichever is higher. Any spell that heals HP also removes an equal amount of Non lethal damage.

About the only thing a heal check could do for NL damage is double the healing rate while resting.
Mellar
player, 123 posts
Mon 6 Dec 2010
at 17:22
  • msg #492

Re: AFK again

Hi folks.

Sorry for those I have been leaving hanging. Work has eased off with the end of term, but this has left me feeling burnt out rather than filled with vim and vigour.

I've been busy tying up loads of loose ends at work and have barely been able to open this site, not through lack of time but through some strange inner reluctance; hence my lack of posting.

My diagnosis is that I'm feeling a bit burnt out.

So, I'm very sorry for the inconvenience caused. I'm tying to sort this out, but i can't really make any promises at the minute.

Cheers,

Sam.
Lonhro
player, 223 posts
Mon 6 Dec 2010
at 21:58
  • msg #493

Re: AFK again

Her's hoping Caninrock comes back soon so we can keep moving :)
Caninrok
GM, 385 posts
Tue 7 Dec 2010
at 13:23
  • msg #494

Re: AFK again

Sorry, I had actually typed up an update a few days ago and then realized that Mellar hadn't posted an action yet. Decided to give some time and ended up violating our 48hr "rule" pretty badly.

As far as scheduling goes I'm going to try and be real good this week and next week but no matter what happens after that I will have plenty of free time on my hands for awhile as I move to a minimum work holiday period until march.
Caninrok
GM, 386 posts
Tue 7 Dec 2010
at 13:23
  • msg #495

Re: AFK again

Sorry, I had actually typed up an update a few days ago and then realized that Mellar hadn't posted an action yet. Decided to give some time and ended up violating our 48hr "rule" pretty badly.

As far as scheduling goes I'm going to try and be real good this week and next week but no matter what happens after that I will have plenty of free time on my hands for awhile as I move to a minimum work holiday period until march.
Caninrok
GM, 390 posts
Wed 15 Dec 2010
at 16:07
  • msg #496

Re: AFK again

Hey folks, very sorry about this week. Its final exams here and that means I basically have almost zero free time for the computer and RPOL when I normally would. This week has turned out even worse than a normal exam week as I have to help cover for one of my coworkers who had to fly home to the U.S. as his father suffered a major heart attack and unfortunately may not make it.

Again, thanks for bearing with my downtime here. Starting next week I have a few months of a very limited work schedule as I mentioned in my last post so I'll have lots of RPOL time.
Lonhro
player, 227 posts
Fri 17 Dec 2010
at 18:23
  • msg #497

Re: AFK again

Good to hear (about you schedule that is).

When you can, we're ready to rumble :)
Mordred
player, 225 posts
Mon 20 Dec 2010
at 03:44
  • msg #498

Re: AFK again

    I'm not sure how active folks are going to be
this week so I want to wish everyone a Merry Yule!
    For the first time in 456 years on the Winter
Solstice — this Tuesday - there will also be a full
lunar eclipse. I'm not sure how visible it will be,
because it depends where in the world you may live,
but such events are special.
    So may you all enjoy well the ending of the old
year and soon the birth of a new, and hopefully
a better year! Merry Holidays!
Lonhro
player, 228 posts
Sat 25 Dec 2010
at 18:27
  • msg #499

Re: AFK again

Merry Christmas people :)

Here's hoping we can resume the game after the festivities die down :)
Caninrok
GM, 391 posts
Tue 28 Dec 2010
at 03:00
  • msg #500

Re: AFK again

Sorry folks, that one week of too much work turned into two which ran into the holiday weekend. Literally had no time to do anything extra. Will be updating today. Oh, and I hope everyone had a good holiday weekend. Did any of you get to see the Eclipse that Mordred mentioned? Wish I'd been able to.
Mordred
player, 226 posts
Tue 28 Dec 2010
at 05:04
  • msg #501

Re: AFK again


Merry Yule!
Ealga The Bear
player, 117 posts
Thu 30 Dec 2010
at 16:02
  • msg #502

Re: AFK again

If I recall, the gnome's sister was one of those we found in the slave cells and escorted to Callimar.  We can have Hugin escort this Gnome back to town.  He doesn't seem to be doing much anyways ;)
Lonhro
player, 230 posts
Thu 30 Dec 2010
at 20:47
  • msg #503

Re: AFK again

Good idea :)
Caninrok
GM, 394 posts
Sun 2 Jan 2011
at 05:31
  • msg #504

Re: AFK again

Ah crap...keep forgetting about Hugin. I've never really liked bothering to make NPC characters in the game's cast list but now I know why people do, its so you don't forget them!

And Ealga is correct you met and freed Katanya Glimer on your first foray down here. Her introduction can be found in the "Return to Whiterock (IC)" thread, page 9, post 190.
Caninrok
GM, 399 posts
Fri 7 Jan 2011
at 17:45
  • msg #505

A Player Change!

This Post is to inform all the players that there has been a change in players controlling Mellar.

As the latest incarnation of Mellar has not shown any activity in over a month it was time to go looking again. Luckily, I think we have the best possible replacement for Mellar's player as the new-new-new-new-new (I think) Mellar will be played by (drumroll please).....ORIGINAL MELLAR. This news is probably most interesting to our other original players Mordred and especially Lonhro. I hope now that the strange, weird tale of the curse of the Mellar character will have finally finished in a wonderfully strange way.

On with the show!
Mellar
player, 124 posts
Fri 7 Jan 2011
at 18:05
  • msg #506

Re: A Player Change!

Yes, truly it is I.  The original Mellar player.  I hope things will be different this time around.  My job is still in limbo, but I've gotten all the training classes I can do, done.  Now, we'll see if it keeps me working.
Mordred
player, 233 posts
Fri 7 Jan 2011
at 18:34
  • msg #507

Re: A Player Change!

Welcome!
Caninrok
GM, 400 posts
Fri 7 Jan 2011
at 19:30
  • msg #508

and xp

Figured I'd celebrate with some XP:

530xp each to be exact. Bringing everyones total to 2350.
Lonhro
player, 235 posts
Sat 8 Jan 2011
at 08:53
  • msg #509

Re: and xp

Wow that's an amazing proclamation. Welcome back brother :)
Temporary
player, 2 posts
Mon 10 Jan 2011
at 17:15
  • msg #510

Re: and xp

Sure.  Punish the guy with a minus to his initiative. ;-)
Caninrok
GM, 403 posts
Tue 11 Jan 2011
at 01:38
  • msg #511

Re: and xp

Hmm, Mr. Temporary/Mellar I think I'm going to delete the Temporary character, not much point for it now. So, just let me know when you've got whatever you need from it and I'll send it to the abyss, less confusing that way.

Oh, and yes, I do love Mellar's Dex...
Mellar
player, 127 posts
Tue 11 Jan 2011
at 01:45
  • msg #512

Re: and xp

I'm done with it.
Lonhro
player, 238 posts
Tue 11 Jan 2011
at 02:29
  • msg #513

Re: and xp

Hey DM, I tried to find a rule for me attacking someone in a grapple but couldn't spot one. Am I able to move over and attack the dog on Ealga? If so, are there any penalties for my roll?
Ealga The Bear
player, 122 posts
Tue 11 Jan 2011
at 02:48
  • msg #514

Re: and xp

http://www.d20srd.org/srd/comb...htm#ifYoureGrappling

It looks like you can attack as normal, and the hound loses it's dex bonus to AC
This message was last edited by the player at 02:50, Tue 11 Jan 2011.
Lonhro
player, 239 posts
Tue 11 Jan 2011
at 02:52
  • msg #515

Re: and xp

Thanks Ealga. I did read all that, though, and I can't see any rules for someone who isn't involved with the grapple trying to hit someone who is. I don't want to join the grapple, I want to smack it with my longsword.
Caninrok
GM, 405 posts
Tue 11 Jan 2011
at 02:55
  • msg #516

Attacking Grapplers

Yep, you can attack people in grapples, its actually easier because they take ac penalties (denied dex bonus) against anyone not involved in the grapple. Making a ranged attack against grappling people is dangerous though because your attack has equal chances to hit either party.
Lonhro
player, 240 posts
Tue 11 Jan 2011
at 02:56
  • msg #517

Re: Attacking Grapplers

Sweet :)
Ealga The Bear
player, 123 posts
Tue 11 Jan 2011
at 03:13
  • msg #518

Re: Attacking Grapplers

Need to know if lonhro's attack killed the beast or not before I post
Caninrok
GM, 406 posts
Tue 11 Jan 2011
at 03:44
  • msg #519

Re: Attacking Grapplers

The Trollhound is still up.
Mellar
player, 128 posts
Tue 11 Jan 2011
at 04:16
  • msg #520

Re: Attacking Grapplers

Since the 'Orcs' have not gone, I assume I can not yet act.
Caninrok
GM, 407 posts
Tue 11 Jan 2011
at 04:18
  • msg #521

Re: Attacking Grapplers

No no, they went - the women are freaking out and the Chief used his actions to get up, get his weapon and free the hound. You're good to go.
Caninrok
GM, 408 posts
Tue 11 Jan 2011
at 07:58
  • msg #522

Re: Attacking Grapplers

Ok, now Ealga's 9 non-lethal will take the fight out of the dog. So its no longer a threat and lets go of Ealga.
Mellar
player, 129 posts
Tue 11 Jan 2011
at 14:50
  • msg #523

Re: Attacking Grapplers

Ah, so the other 'orcs' on the map are the female orcs, falling all over themselves.  I thought they were enemies.

What would happen if I cast my entangle spell in here, where there are no apparent plants.  Would it fail?  Reduced effect, in either area, duration, or something else?

The spell works in a 40 foot radius, so would cover 80 feet diameter.  Since I can't see the maps, can someone tell me if this would catch any allies, if used to it's full area.

(As ascii map would help.)
Caninrok
GM, 409 posts
Wed 12 Jan 2011
at 03:03
  • msg #524

Re: Attacking Grapplers

Ah Mellar, I forgot you can't see my oh so pretty maps usually (its been awhile). I'll see what I can do.

As for entangle it does need some kind of reasonable plant life to work so in a situation like this it won't help. That's not to say you won't find places where entangle will work as we go along, just not here.
Mellar
player, 131 posts
Wed 12 Jan 2011
at 04:24
  • msg #525

Re: Attacking Grapplers

I can only not see the maps from work.  Alas, it is where I do much of my posting.  I can see them fine from home. I saw the map at home.  Even if it would work down here, the room is too small. I would catch all of us in the effect.
Mellar
player, 132 posts
Mon 17 Jan 2011
at 13:55
  • msg #526

Re: Attacking Grapplers

Everything OK here?
Lonhro
player, 242 posts
Mon 17 Jan 2011
at 15:18
  • msg #527

Re: Attacking Grapplers

Ya just waiting for dm :)
Caninrok
GM, 410 posts
Tue 18 Jan 2011
at 11:12
  • msg #528

Re: Attacking Grapplers

Technically true as I should have invoked the 48hr rule as far as Radoslav goes. Updating as I type.
Ealga The Bear
player, 125 posts
Tue 18 Jan 2011
at 16:38
  • msg #529

Re: Attacking Grapplers

Ouch! Stop hitting me!  Mom!  :)
Caninrok
GM, 412 posts
Wed 19 Jan 2011
at 01:26
  • msg #530

Re: Attacking Grapplers

Ok, I'll see if I can't hit Mordred next. Smacking around wizards is always good for a laugh.
Mordred
player, 238 posts
Wed 19 Jan 2011
at 05:24
  • msg #531

Re: Attacking Grapplers

Oh my....
Caninrok
GM, 414 posts
Wed 19 Jan 2011
at 08:08
  • msg #532

Re: Attacking Grapplers

Wow folks, way to roll high. That was quite the beatdown you just laid on the poor orc barbarian.
Ealga The Bear
player, 128 posts
Wed 19 Jan 2011
at 18:34
  • msg #533

Re: Attacking Grapplers

One more hit and I would have been down and out.  Cleric!
Mellar
player, 137 posts
Mon 24 Jan 2011
at 13:56
  • msg #534

Re: Attacking Grapplers

Everything OK here?
Caninrok
GM, 417 posts
Mon 24 Jan 2011
at 16:17
  • msg #535

Re: Attacking Grapplers

Sorry for the lack of consistency I'll try to improve.

As for current IC things, I just thought I'd drop a reminder that I think there are some healing potions and a CMW scroll floating around the party if healing is the only thing keeping you from continuing. Resting is fine too though.
Caninrok
GM, 418 posts
Mon 24 Jan 2011
at 16:24
  • msg #536

More XP

Fight was worth 435xp so added to your previous total of 2350 you are all now sitting at: 2785xp.
Lonhro
player, 251 posts
Tue 25 Jan 2011
at 22:43
  • msg #537

Re: More XP

Mordred:
   "Yes.. I expect to be growing in power --- casting the second rank of magical spells on returning to town... Such would assist us greatly against our enemies I would think..."


We're not level 3 yet :). Also, a couple of second level spells automatically go into your book when you level up, so you shouldn't have to go to town to get some.
Mordred
player, 246 posts
Tue 25 Jan 2011
at 23:22
  • msg #538

Re: More XP

    That was said in character responding to a question.

    Right now - I'm out of spells. I need to rest and memorize a new set. We have left treasure in several places saying we were going to pick it up on the way out. Some of the treasure is bulk (weapons and armor, and needs several trips to haul it out and put on our wagon. With no one chasing us it seems a safe time to get it out.
    We have a wagon and horses. Using them it is not hard to get back to town.

    It seems this is a good point to rest so why not gather the treasure and rest in town and come back a lot richer, with renewed spells rather quickly? It would also give us an opportunity to check the two books we found to see if there is anything special about them and/or to see if the innkeeper is interested in buying those books. She wanted any books found in these ruins.

     Yes, we need 215 xps to hit 3rd. We may have it or just miss it. But I don't see an advantage of trying to hold up here, another night with watches in the ruins, when we have injuries and could just go to town.

     Even if we took two or three days in game, we could be back here tomorrow searching the ruins if we just gave the gm a note agreeing to what we planned to do after getting back to town - yes, best laid plans always go astray...

     These are just my (the player not the character's thoughts about what we should don.
Caninrok
GM, 422 posts
Wed 26 Jan 2011
at 01:32
  • msg #539

Re: More XP

A couple GM notes:

1) IF you wanted to go back to town we could do it in a finger snap without even needing another thread if we are clear on what you want to do there.

2) There is an apparently active mine just down the other corridor with people working in it right now. In case anyone's forgot this includes the remaining slaves.

3) It is logical to assume that since you've probably now killed the leader these orcs will be in some disarray when they discover this fact. That could mean many things. For example they might argue for a day or two about who the new leader is, they might decided to flee this area feeling its too dangerous, they might have other allies to call upon or who tell them what to do.

4) Perhaps most important, there's always some chance of running into someone/thing down here as you move about so no matter what you choose to do if anyone is in dire straits HP wise its probably best to drop a healing potion or spell on them, just in case. It might end up being "wasted" if nothing comes across you but if a fight breaks out you'll be pretty glad you were prepared. At least I'd suggest that anyone beat up keeps a potion of healing readied to use at the first sign of trouble

5) Oh, one more - what are you doing about the dog? It's only KOed right now, not dead. (Though it is hurt)
Ealga The Bear
player, 134 posts
Wed 26 Jan 2011
at 02:27
  • msg #540

Re: More XP

I dealt with the hound in a post that obviously didn't make it through.  So I just now edited post #182.
Ealga The Bear
player, 135 posts
Wed 26 Jan 2011
at 02:31
  • msg #541

Re: More XP

If everyone else wishes to go to town, all I'm interested in doing is selling everything but the scrolls and potions.  I'll maybe pick up 1-2 cure potions, and do some healing (a medicine man may be cheaper than buying than immediately using a potion.)
Mordred
player, 248 posts
Wed 26 Jan 2011
at 04:55
  • msg #542

Re: More XP

I did not realize we could hear the folks mining... I missed that and so that is my fault.

We have a problem if we want to free the slaves. Once the orcs discover the female slaves behind the bars - they will panic - if they decide to move they could either take the slaves with them - or even kill them in their rage over the killing of their leader.

If we want to rescue the slaves we have to go on before the female orcs are discovered.

We need to determine if we have the strength to go on. So how far down are folks from being healed and do we have the means to heal them? I am not injured but all I can do is use my staff.
Caninrok
GM, 423 posts
Wed 26 Jan 2011
at 05:21
  • msg #543

Re: More XP

You know what Ealga? Your original dog killing post did go through, just not to my brain. I see it know. Funny thing is I did remember you switching armor and weapons in that post, just not killing the dog.

The mention of the mining sounds comes from post #121 for anyone who wants to know.
Caninrok
GM, 424 posts
Fri 28 Jan 2011
at 07:55
  • msg #544

Re: More XP

As Mordred said we need a determination on what you will do now.

It seems like going back to town has been fairly strongly voted down. So that leaves holing up in the ruins somewhere on this level or the top level or pressing on into the mine area.
Mellar
player, 143 posts
Fri 28 Jan 2011
at 15:04
  • msg #545

Re: More XP

Well, so long as the party is OK with thier healer being out of spells, I'm OK with moving forward.  :-)
Mordred
player, 249 posts
Fri 28 Jan 2011
at 16:42
  • msg #546

Re: More XP

If the slaves are that close we need to act now. The orc women are going to wake and start screaming in the cells. One the orcs know we are here those prisoners are in trouble. And breaking to sleep in the ruins is a problem if angry orcs track us down for revenge before we have rested enough to memorize spells.
Lonhro
player, 252 posts
Sun 30 Jan 2011
at 23:36
  • msg #547

Re: More XP

We need to rest. We have no spells and our abilities are drained. That only leaves here or town to rest. Town doesn't seem a popular choice, so that only leaves resting here. So, let's just rest here and be done with it :)

If we get attacked, we get attacked, and we can decide at that point what to do about it. My main interest at this point is to avoid dragging the decision whether to rest or not out for yet another week OOC.
Ealga The Bear
player, 137 posts
Mon 31 Jan 2011
at 01:03
  • msg #548

Re: More XP

Ealga has already eaten dinner and laid out on her bear rug.  She made her decision ;)
Radoslav Meick
player, 138 posts
Human Rogue
HP:12/12
Mon 31 Jan 2011
at 01:21
  • msg #549

Re: More XP

 With a shrug he moves over to the group and breaks his blanket out to take up the first watch of the night. Looking down at those lucky ones getting to sleep first, Hey, dont none of you guys start snoring, ok.
Caninrok
GM, 429 posts
Mon 7 Feb 2011
at 15:23
  • msg #550

Re: More XP

Radoslav, the slaves are probably being moved to the slave pits (where the orc women apparently are now). You heard mining sounds early before coming in here to deal with the orc chief so these slaves are probably finishing their work shift now. There's no way to be 100% certain right now but there is probably only one crew of working slaves since you freed what was effectively the "other shift" on your previous assault and exploration down here.
Ealga The Bear
player, 142 posts
Tue 8 Feb 2011
at 22:38
  • msg #551

Re: More XP

Ealga will try and sneak into the minotaurs room and use the porticulli to split up the orcs and slaves.  If I'm not mistaken there was a way to peek into the cell area from that room as well, are the "peep holes" lage enough to shoot arrows through?

If sneeking isn't an option she hopes to get a surprise round with her arrows.  Of course she will be cautious enough to pay attention to the # of orcs there are first.
Mellar
player, 148 posts
Fri 11 Feb 2011
at 14:21
  • msg #552

Re: More XP

We didn't rest long enough to recharge spells, did we?
Caninrok
GM, 431 posts
Fri 11 Feb 2011
at 14:29
  • msg #553

Re: More XP

Unfortunately not.
Caninrok
GM, 432 posts
Fri 11 Feb 2011
at 14:31
  • msg #554

Re: More XP

However, please don't feel that you have to just barrel in and assault these orcs. I mean you can, and hopefully you'll win and it'll be glorious. But there are other options than just barreling in and beginning a big ass battle. Course, big-ass battles are fun too.
Mellar
player, 149 posts
Fri 11 Feb 2011
at 14:37
  • msg #555

Re: More XP

No healing, no wizard spells, and our best fighter is still hurt.  We should back up, and 'advance to the rear' to recover.
Caninrok
GM, 433 posts
Fri 11 Feb 2011
at 14:58
  • msg #556

Re: More XP

Not a bad plan probably but, just to play devil's advocate, I will point out that you do have healing - in the form of several more potions of cure light wounds amongst the party and a cure moderate wounds scroll.

You also have some thunderstones and stinkpots that might be useful. You also have the advantage of surprise and terrain that you might be able to put to advantage.

Course, they have potential hostages.

Anyway, I won't punish the party no matter what path you take.
Ealga The Bear
player, 144 posts
Fri 11 Feb 2011
at 17:32
  • msg #557

Re: More XP

I keep forgetting this game isn't Pathfinder (which is what I usually play). If it were, chances are one of our magic users would have infinite Mage Hand with which to pull the levers.  I'm forced to change tactics.
Mellar
player, 151 posts
Fri 11 Feb 2011
at 17:48
  • msg #558

Re: More XP

Scrolls & Potions generally require 2 actions to put into use. One to get it, one to utilize it.  And unless you are right next to the poor soul, a third to get to the person who needs it.   Too much to do.   PLus there's the whole free hand thing.

Spells are faster.  Potions are best used 'after the fact'. Or in this case, before the fact.

Me thinks we should've gone back to town. :-)
Caninrok
GM, 434 posts
Fri 11 Feb 2011
at 17:55
  • msg #559

Re: More XP

I think I can hear Mordred's screams from here... :)
Ealga The Bear
player, 145 posts
Fri 11 Feb 2011
at 18:27
  • msg #560

Re: More XP

Hehe, in order to get his way he's going to have to be more stubborn than Ealga.  Good luck with that ;)
Caninrok
GM, 436 posts
Sat 12 Feb 2011
at 05:54
  • msg #561

Re: More XP

Sorry to take control of your characters, especially Ealga, but it seemed like the most likely way of dealing with the barrels in front of the secret exit.
Caninrok
GM, 440 posts
Sun 20 Feb 2011
at 06:02
  • msg #562

Re: More XP

A little DM prodding to help you along here. The "slave pits" as I refer to them are the prison cells where the slaves stay when not working. If you leave the throne room you'll come back to the main tunnel and be able to go right (east) to the mines that you haven't explored yet or left (west) towards the areas you've been through.

You're second rest was short so the slaves and majority of orcs, if they haven't fled, are probably back in the slave pit area resting before another mining shift. Of course, their routine might have been changed by your path of destruction through their lair.

Also, I think Mordred and Ealga's have done this already but could everyone make sure their entry on the status thread is updated. I want to get back to using that thread more and I think it'll be useful for everyone to be able to see the current conditions of everyone else.

Let's get going now, 3rd level is (almost literally) just around the corner.
Ealga The Bear
player, 149 posts
Sun 20 Feb 2011
at 16:43
  • msg #563

Re: More XP

No problem at all with the prodding, it keeps the game moving.
Caninrok
GM, 442 posts
Fri 25 Feb 2011
at 17:06
  • msg #564

Re: More XP

Crap. I just posted a big beginning of combat post and apparently closed the window without actually posting. Going to redo it now. Argh.
Caninrok
GM, 445 posts
Tue 1 Mar 2011
at 11:49
  • msg #565

Re: More XP

Mordred, are you going to try and cross the beams above the cells to get to the sleeping orcs? If so please note the rules in the OOC section of my last post in the IC thread.
Mordred
player, 264 posts
Tue 1 Mar 2011
at 11:54
  • msg #566

Re: More XP


::looks sad:: He was trying to...
Caninrok
GM, 448 posts
Mon 7 Mar 2011
at 03:02
  • msg #567

Even More XP! And a Level!

So, the 8 orcs work out to 360xp each for you all. That means by my numbers it looks like your XP total should be 3145. That means...

YOU JUST GOT A LEVEL! Welcome to level 3. Congratulations.

Please update your character sheets and post the changes for level three here in the OOC. Also, please make your your status post in the the statuses thread is up to date.

The game can continue in the IC thread while leveling up is occurring.
Lonhro
player, 263 posts
Mon 7 Mar 2011
at 06:41
  • msg #568

Re: Even More XP! And a Level!

I can't find a reference offhand - what source material are we permitted to draw from as we level up, feats, etc?
Caninrok
GM, 449 posts
Mon 7 Mar 2011
at 07:12
  • msg #569

Re: Even More XP! And a Level!

I generally run with the idea that anything may be but probably not everything will be allowed. Basically, if you're interested in something you're welcome to ask about it, and I give the ok far more often than I drop ye ole banhammer. Unlike some GMs I don't hate 3rd party. In fact, a lot of the 3rd party stuff that I own I find to be far better put together than a lot of WoTC official material. I should note that the Spell Compendium and Magic Item compendium seem to come up with things I'm far more likely to ban or require modification of than just about any other source I've ever come across. Of course, neither of those sources are likely to be relevant right now.

I guess the short answer is I take things on a case by case basis and don't have a list of completely acceptable or completely unacceptable books.
Mordred
player, 266 posts
Mon 7 Mar 2011
at 08:09
  • msg #570

Re: Even More XP! And a Level!

I can't remember or find it - we roll hit points right?
Caninrok
GM, 450 posts
Mon 7 Mar 2011
at 08:18
  • msg #571

Re: Even More XP! And a Level!

found it, msg #310

We roll for HP but you must get half hp or better. So if you roll under half then try again.
Mordred
player, 267 posts
Mon 7 Mar 2011
at 08:22
  • msg #572

Re: Even More XP! And a Level!

Changes:
03:28, Today: Mordred rolled 6 using 1d4+2. 6 hit points!

saves +1 Fort & Reflex

Feat:3rd level: Spell Penetration: +2 roll to overcome spell resistance

Sills 7 points:
2 (1 rank) Spot
1 rank Spellcraft
1 rank Knowledge Arcane
1 rank Knowledge history
2 ranks craft Alchemy



Spells carried now 4 cantrips, 3 first, 2 second

Added spells: Web and knock.
This message was last edited by the player at 17:56, Wed 09 Mar 2011.
Ealga The Bear
player, 153 posts
Mon 7 Mar 2011
at 21:03
  • msg #573

Re: Even More XP! And a Level!

+9 HP
+1 reflex, will, BAB
Trap sense +1
Feat: Extra rage
+1 to climb, listen, survival, jump, ride
Lonhro
player, 264 posts
Tue 8 Mar 2011
at 23:09
  • msg #574

Re: Even More XP! And a Level!

Just checking, are there actually any slaves in the pits?
Caninrok
GM, 451 posts
Wed 9 Mar 2011
at 00:20
  • msg #575

Re: Even More XP! And a Level!

Yes there are, I'll update everything later today.
Radoslav Meick
player, 150 posts
Human Rogue
HP:12/12
Wed 9 Mar 2011
at 01:59
  • msg #576

Re: Even More XP! And a Level!

 lvl gain
 HPs 3
 gain +1 to fort
 skills: heal,move silently,hide,search,jump
 Feat: two weapon fighting.
Mellar
player, 162 posts
Wed 9 Mar 2011
at 17:29
  • msg #577

Re: Even More XP! And a Level!

+8 HP. +1 BAB
+1 to Reflex
Skills: Concentration, Heal, Religion, Nature, Cook, Survival
Feat: Touch of Healing
Lonhro
player, 266 posts
Sat 12 Mar 2011
at 23:45
  • msg #578

Re: Even More XP! And a Level!

Level: bard
HP: 6
+1 BAB
+1 fort

Feat: Weapon Focus - longsword

+1 Balance
+1 Contentration
+1 Diplomacy
+1 Gather Information
+1 Knowledge: local
+1 Knowledge: history
+1 Perform: oratory
+1 Tumble

Ability: Inspire Competence

Spells:
0th: Lullaby
1st: Feather Fall
Caninrok
GM, 453 posts
Mon 14 Mar 2011
at 04:35
  • msg #579

Re: Even More XP! And a Level!

Doh, forgot to answer an important question for Mordred that might apply to others (or will in the future) so I'll answer it now. Sorry Mordred!

He asked about the new spells he has access to and whether or not he can use them immediately or if he needs to wait for rest. My answer/ruling is that, because he has not expended those new spell slots since his last rest they are still available but because they have not been prepared they are currently empty. Preparation takes between 15mins - 1 hour depending on how much of you capability you are preparing at the time. In this case Mordred or, other arcane casters, have only a small amount of spells to prepare so the minimum time of 15mins is all that will be required.

The RAW (rules-as-written) specifically say that divine casters CAN'T similarly prepare spells later in the day than their standard praying time but I'm willing to waive that ruling seeing as how RPOL games are slow enough as is, (especially when your GM gets busy for a few days - as always, sorry! I do try my best, I hope no one is too frustrated by the pace). So, with 15mins of prayer Mellar can choose to fill any NEW spell slots as well.
Caninrok
GM, 455 posts
Mon 14 Mar 2011
at 05:53
  • msg #580

Re: Even More XP! And a Level!

Just to clarify Mordred (or anyone else) only needs 15mins total prep time right now, not 15mins per spell.
Caninrok
GM, 457 posts
Fri 18 Mar 2011
at 08:26
  • msg #581

Re: Even More XP! And a Level!

Dammit! Hey everyone, apologies and all. I *know* I sat here and typed an update like a day or maybe two ago. I *know* I did this but somehow I failed to post it. I did update the game map but must have closed the tab with the composed post without posting it. Very frustrating. Will try to rectify the situation immediately but I may not have enough time to type it out again before an impending chore forces me away from the comp. Will do ASAP.
Lonhro
player, 272 posts
Mon 21 Mar 2011
at 22:42
  • msg #582

Anniversary

I just tghought I'd point out that we passed our one year game anniversary a couple of days ago.

So, happy birthday all :)
Mordred
player, 277 posts
Mon 21 Mar 2011
at 22:46
  • msg #583

Re: Anniversary

Congrats!
Caninrok
GM, 460 posts
Tue 22 Mar 2011
at 01:00
  • msg #584

Re: Anniversary

From what I've seen around RPOL in some games I've tried to play in over the last year that is quite an accomplishment. Thanks for sticking with it everyone, hope its been and continues to be worth it.

Now what do you get the party that survives a year on RPOL...hmm first anniversary probably isn't The Tarrasque...Lich? No he's at least a couple levels down...maybe the first anniversary is the Troll anniversary. Seems a bit more reasonable. Though, The Tarrasque does sound fun.


Hmm, I'll have to give it a couple days to decide. :) Still have the taste of blood in my mouth after one of my players got himself disintigrated on Sunday in my Table-top Ptolus /w Experimental Rules game.
Mordred
player, 279 posts
Sat 26 Mar 2011
at 02:53
  • msg #585

Re: Anniversary

Ouch! I've been whipped!
Mellar
player, 167 posts
Tue 29 Mar 2011
at 16:36
  • msg #586

Re: Anniversary

Sorry folks. Work got busy here for a few days, and my router died at home.  I'm still waiting for a replacment to arrive in the mail....
Mellar
player, 168 posts
Tue 29 Mar 2011
at 16:43
  • msg #587

Re: Anniversary

Is anyone wounded?  I was going to try to heal, but in the status thread, no one has posted thier damage.
Mordred
player, 282 posts
Tue 29 Mar 2011
at 16:55
  • msg #588

Re: Anniversary

Save it for when the two handed sword strikes - you probably will need to keep me someone alive.
This message was last edited by the player at 16:56, Tue 29 Mar 2011.
Caninrok
GM, 466 posts
Wed 30 Mar 2011
at 07:35
  • msg #589

Re: Anniversary

First off, which one of you paid off the dice roller?

Secondly, Radoslav (and everyone else) owes me one. If you're looking at the dice log things will look strange because I originally thought Tarik had beat the opposed check with Radoslav and kept hold of his whip. I had a little hunch as I went though and upon double checking realized that Radoslav forgot his +2 bonus that whips provide in disarming attempts. So, I backtracked and used the rolls I made for the things they should have been used for instead of what I originally named them.

That +2 bonus was just enough to make the difference and Radoslav disarmed the orc. To top it all off Ealga kept ahold of her ax by a difference of only one on the opposed disarm rolls! That plus the two people rolling natural 20s leads me back to my original question - Who paid off the dice roller?!
Ealga The Bear
player, 165 posts
Wed 30 Mar 2011
at 12:41
  • msg #590

Re: Anniversary

It is about time!  We were due some good rolls!  And no, i dont think anybody is hurt too bad.  Ealga is still down a few from the throne room encounter, but not too bad off.
Caninrok
GM, 467 posts
Wed 30 Mar 2011
at 13:27
  • msg #591

Re: Anniversary

Ealga, I'm not sure why you think the orc should be flat-footed.

As for the AoO, though I might sometimes make a mistake I haven't in this case. No AoOs for you :) (i.e. yes he does have improved disarm.)
Mellar
player, 169 posts
Wed 30 Mar 2011
at 16:59
  • msg #592

Re: Anniversary

So long as no one is below 50% hp, then I will continue to attack the weaponless orc.  (Who I think has ogre somewhere in his ancestry, but can't prove it...)
Caninrok
GM, 468 posts
Thu 31 Mar 2011
at 08:50
  • msg #593

Re: Anniversary

Lonhro, picking up a weapon is a move action that provokes an AoO. So you can actually attack the orc this round if you like. Also, there won't be any AoO because Tarik doesn't have improved unarmed attack or natural weapons so he currently doesn't threaten and can't take AoOs.
Ealga The Bear
player, 166 posts
Thu 31 Mar 2011
at 12:37
  • msg #594

Re: Anniversary

Improved unarmed strike feat:
You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.

This implies that without the feat (which you already said he doesn't have) then, attacking an armed opponent while unarmed youself provokes AoO.
Caninrok
GM, 469 posts
Thu 31 Mar 2011
at 12:50
  • msg #595

Re: Anniversary

Yes that is true. In my previous post I meant that "Tarik the orc" won't be taking any AoOs against you players while he is without a weapon. You folks will still get them against him if he provokes them. If he tries to punch anyone the person he punches gets an AoO. If he tries to pick up his weapon then all adjacent PCs get an AoO. He doesn't provoke AoOs on disarm attempts though as he does have improved disarm. (though he does take a -4 for disarming unarmed because it =s using a light weapon. This is countered by his +4 to disarm for having improved disarm though).
Lonhro
player, 277 posts
Thu 31 Mar 2011
at 22:18
  • msg #596

Re: Anniversary

Caninrok:
Lonhro, picking up a weapon is a move action that provokes an AoO. So you can actually attack the orc this round if you like. Also, there won't be any AoO because Tarik doesn't have improved unarmed attack or natural weapons so he currently doesn't threaten and can't take AoOs.


Thanks! I'll get right at him :)
Ealga The Bear
player, 167 posts
Fri 1 Apr 2011
at 00:21
  • msg #597

Re: Anniversary

Ok, thanks for clearing that up for me.
Caninrok
GM, 472 posts
Fri 1 Apr 2011
at 09:11
  • msg #598

Re: Anniversary

Look wizard, that's about enough of this rolling 20s on attack rolls crap.
Mordred
player, 285 posts
Fri 1 Apr 2011
at 09:13
  • msg #599

Re: Anniversary

   I'm just a Wizard. No one should consider me dangerous at all with a weapon...
Caninrok
GM, 473 posts
Fri 1 Apr 2011
at 10:40
  • msg #600

Re: Anniversary

At this point I'm expecting to Mordred to decided that the adrenaline he feels in these situations is fate calling out to him and then he'll start asking Ealga for barbarian lessons. Next thing you know we got a rage mage on our hands.
Mordred
player, 286 posts
Fri 1 Apr 2011
at 11:14
  • msg #601

Re: Anniversary

No! No! I'm a civilized scholar. That's suppose to be ink stains on my hands not blood!
Ealga The Bear
player, 169 posts
Fri 1 Apr 2011
at 18:35
  • msg #602

Re: Anniversary

Why would I train him?  He's already making me look bad :P
Mellar
player, 173 posts
Thu 7 Apr 2011
at 20:20
  • msg #603

Re: Anniversary

Sorry to have to do this folks, but I am going to have to take a hiatus from the game.  Where I work is closing down at the end of June. I am going on an intense job search, as well as busting my hump trying to work on the closing of the building.  It will leave me little to no time for posting for the next two weeks or so.  Please NPC me as necessary.  I am not leaving for good.  But the next two weeks are going to be super busy as we close down a large building.  And while at home, I am working on my networking, and job searching. Wish me luck!
Caninrok
GM, 479 posts
Fri 8 Apr 2011
at 03:27
  • msg #604

Re: Anniversary

Well, two weeks  to NPC is certainly not a big deal so good luck! Hope all the training and skill upgrading you went through pays off.
Caninrok
GM, 481 posts
Sat 16 Apr 2011
at 01:50
  • msg #605

Re: Anniversary

I'll give Radoslav and Ealga a few more hours and then make their choices for them. We've got to pick up the pace around here. There's all kinds of adventure out there and we've got to keep on finding it!
Radoslav Meick
player, 158 posts
Human Rogue
HP:12/12
Sat 16 Apr 2011
at 02:35
  • msg #606

Re: Anniversary

 Umm, had we made a decision where to start the hunt again for the necromancers or are we doing something else.?

 I was waiting to see if a choice had been made to where we might search again.?
Caninrok
GM, 482 posts
Sat 16 Apr 2011
at 02:40
  • msg #607

Re: Anniversary

*Clears throat* Uh Radoslav...I'm going to go assume you are mixing up your games here.  :)

As for looking for the dwarf in this game I assumed people were going to be trying some tactics to try and find him or randomly hope to hit him will Mordred tried to locate him with detect magic.
Radoslav Meick
player, 159 posts
Human Rogue
HP:12/12
Sat 16 Apr 2011
at 02:50
  • msg #608

Re: Anniversary

 Ok, so much for nightmares and bad dreams.

 What kind of material is on the floor, is there dust or gravel, or others?. If he had thought it might be needed he would have brought along some fine flour to coat the ground.
Mellar
player, 174 posts
Wed 20 Apr 2011
at 15:47
  • msg #609

Re: Anniversary

Good news. A job is lined up, and I begin May 2, unofficially.  I's need to be dotted and T's crossed, but that seems to be a foregone conclusion at this point.  This week should still be a little messy, but I should return to the game on Monday, April 25th.
Caninrok
GM, 484 posts
Thu 21 Apr 2011
at 15:47
  • msg #610

Re: Anniversary

Congratulations Mellar.
Mellar
player, 175 posts
Mon 25 Apr 2011
at 14:38
  • msg #611

Re: Anniversary

I am going to be picking up the reins again today.

I see we're in combat with a dwarf of some kind?
Caninrok
GM, 486 posts
Tue 26 Apr 2011
at 13:43
  • msg #612

Re: Anniversary

Indeed, a sneaky one with magic and tricks up his sleeve!

Apologies in advance if I suck as a DM this week folks. Its time once again to spend hours each day interrogating my students to verify their lack of English speaking ability (otherwise known as exam week). My schedule for these exams combined with where I do them and family and general house chore obligations means that most days I can't touch a computer until late night. Will do my best though.
Mellar
player, 179 posts
Tue 10 May 2011
at 13:13
  • msg #613

Re: Anniversary

I hope our DM is OK.
Caninrok
GM, 490 posts
Wed 11 May 2011
at 14:25
  • msg #614

Re: Anniversary

I'm ok, just worn out. My wife asked me to teach her afternoon classes (at our house) last Friday to go have a check up because she wasn't feeling well and she's been in the hospital ever since. She's mostly ok, wouldn't even be in the hospital if we were in Canada, but here in Korea doctors recommend hospital stays over pretty much every little thing and my wife, being a Korean, follows their suggestions. Anyway, that means I've been basically playing the single parent to a three year old for a few days now, leaving me without much free time.
Mellar
player, 181 posts
Wed 11 May 2011
at 16:19
  • msg #615

Re: Anniversary

Augh. I remember such times in the past.  My wife is going in for surgery at the end of June. Thankfully her parents are coming up from Florida to help with the kids for those 3 days.

Anywho, I have a rules type question:  Can my Travel Domain power, help me speed past these webs?
Mellar
player, 182 posts
Wed 11 May 2011
at 16:46
  • msg #616

Re: Anniversary

I went and looked it up.  Looks like it can.
Caninrok
GM, 493 posts
Wed 11 May 2011
at 23:49
  • msg #617

Re: Anniversary

Mellar, your last strength roll will get you to the place where the invisible creature is (though its a full round action to do so). You'll still be entangled
though. (An entangled creature moves at half speed, can’t run or charge, and takes a –2 penalty on attack rolls and a –4 penalty to Dexterity. Casting a spell while entangled requires a Concentration check (DC 15 + the spell’s level).

Your travel domain power will let you move freely, as a move action, and keep you from the entangled penalties for as long as it lasts if you still want to use it.

Mordred, you can actually get rid of the webs if you want because the web spell is dismissible.

(D) Dismissible: If the Duration line ends with “(D),” you can
dismiss the spell at will. You must be within range of the spell’s
effect and must speak words of dismissal, which are usually a mod-
ified form of the spell’s verbal component. If the spell has no verbal
component, you can dismiss the effect with a gesture. Dismissing a
spell is a standard action that does not provoke attacks of opportu-
nity. A spell that depends on concentration is dismissible by its very
nature, and dismissing it does not take an action, since all you have
to do to end the spell is to stop concentrating on your turn.
Mellar
player, 184 posts
Thu 12 May 2011
at 00:30
  • msg #618

Re: Anniversary

I do want to use the power long enough to get the farthest side of the area the webs are covering.  Or through them if possible. I want to get past the invisible target, if I can.  Mellar has no intention of attacking the invisible dwarf, but instead hopes to get through the webs to prevent his escape.  To do so, Mellar will 'double-move' until his is either out of the webs, or on the far side of the room. He will also avoid provoking OA's from the invisible dwarf. Again if he can.
Mordred
player, 298 posts
Thu 12 May 2011
at 00:37
  • msg #619

Re: Anniversary

Mellar when you are in position just yell in game and Mordred will dismiss the webs.
Ealga The Bear
player, 178 posts
Thu 12 May 2011
at 21:40
  • msg #620

Re: Anniversary

I'll be out of town and unable to post Fri, Sat, and most of Sun.  GMs feel free to NPC me as neccessary.
Caninrok
GM, 495 posts
Fri 13 May 2011
at 06:49
  • msg #621

Re: Anniversary

Ok Ealga, will do.

We just need to know what Lonhro and Radoslav are going to do now. I should mention that do to the struggling in the (now dismissed) webs and Mellar's previous information that you have a 50% chance of choosing the right square to attack if you want to try getting the dwarf (as there are only 2 he could be in).
Caninrok
GM, 501 posts
Mon 30 May 2011
at 06:00
  • msg #622

Re: Anniversary

Just updated my last IC thread post to note that the dwarf dropped the invisibility.
Caninrok
GM, 508 posts
Tue 14 Jun 2011
at 00:34
  • msg #623

Re: Anniversary

As has been pointed out to me players were probably waiting to see how the dwarf responded to Mellar, which makes sense. Sorry, my bad then. Though I will ask/remind all players that if you want to wait to post your action until you know the result of another action or for some other reason please drop a note here in teh OOC thread so everyone is aware of it. Anyway, I suspect I'll be able to put up the round summary after work today.
Mellar
player, 195 posts
Tue 14 Jun 2011
at 13:21
  • msg #624

Re: Anniversary

You had said something about nudging, but I forget to remind you.  My bad.
Mellar
player, 198 posts
Mon 20 Jun 2011
at 20:17
  • msg #625

Re: Anniversary

I'm going on vacation, of sorts, starting Friday. I  might be able to check in later in the week (June 29th, 30th), but then I'll be incommunicado again from July 1 to July 6.
Caninrok
GM, 511 posts
Wed 22 Jun 2011
at 15:21
  • msg #626

Re: Anniversary

Ok, thanks for the heads up.
Caninrok
GM, 514 posts
Tue 28 Jun 2011
at 17:00
  • msg #627

Re: Anniversary

Damn folks. Just spent a week or so of ridiculous days in the office (like in the 12+ hours variety). It was all my fault for falling way way behind in my marking and grading. The deadline for final grades was looming though and I had to get my classes in order. Its all done now though. Sorry for the delay.
Caninrok
GM, 522 posts
Fri 15 Jul 2011
at 15:55
  • msg #628

What now?

I've uploaded the level map of where you've been on the orc/slave pits/mining level to the maps thread and the game map link.

So, now where to - what to do?
Lonhro
player, 307 posts
Mon 18 Jul 2011
at 04:12
  • msg #629

Re: What now?

It could be time to head to that secret door behind the seat and what looks like a stairwell down.

The alternative I guess it to try and go down the elevator that big guy was operating.

Any thoughts?
This message was last edited by the player at 04:13, Mon 18 July 2011.
Ealga The Bear
player, 191 posts
Mon 18 Jul 2011
at 04:20
  • msg #630

Re: What now?

Or we can continue exploring the mines.
Lonhro
player, 308 posts
Mon 18 Jul 2011
at 04:58
  • msg #631

Re: What now?

Ealga The Bear:
Or we can continue exploring the mines.


Do you mean follow the tracks south out of that chamber we were in? I'm not sure where else in the mines we haven't checked (aside from down the elevator).
Mellar
player, 204 posts
Mon 18 Jul 2011
at 13:16
  • msg #632

Re: What now?

Mellar isn't interested in the mine shaft yet at this point.  The mine car tracks south, I think, are the only area we did not yet explore.  Not sure how safe that area is, but the only other area is the hidden staircase.
Mellar
player, 205 posts
Mon 18 Jul 2011
at 13:17
  • msg #633

Re: What now?

Modred hasn't checked in, in almost a month....
Ealga The Bear
player, 192 posts
Mon 18 Jul 2011
at 15:10
  • msg #634

Re: What now?

Are those not 4 more unexplored tunnels in the room with the mine tracks?
Lonhro
player, 309 posts
Mon 18 Jul 2011
at 15:51
  • msg #635

Re: What now?

I thought they were dead ends....DM?
Caninrok
GM, 523 posts
Tue 19 Jul 2011
at 03:22
  • msg #636

Re: What now?

Some will quickly turn into dead ends but the mines do continue on, especially along the tracks. They are currently silent though.

There are the stairs behind the "throne room" of course and the mine shaft. In all honesty and in a moment of meta-gameyness I would hasten to remind you that at it's heart the game is an old school dungeon crawl and in old school dungeon crawls the further down you go the tougher it gets. That shaft goes down pretty far. I won't stop you from exploring it but beware that like most large area campaigns it is possible to find your way into areas that you probably can't handle yet.

I'm sorry to say that I hadn't clued in to Mordred's long absence. I'll start trying to hunt him down and see what's what right now.
Lonhro
player, 310 posts
Tue 19 Jul 2011
at 03:36
  • msg #637

Re: What now?

Okay so I would say let's head behind the throne and check out the secret door. All those in favour or opposed say 'aye' or 'are you daft?'.

Also, I'm about on half strength with my spells and music, so I'd be happy to take a rest out here or in the throne room itself, depending on Mordred and Mellar's sitation. As we are without mordred for the time being, DM does he need a rest? Also Mellar, how you travelling for spells? Need a rest?
Caninrok
GM, 524 posts
Tue 19 Jul 2011
at 03:40
  • msg #638

Re: What now?

Looks like Mordred is out of 1st and 2nd level spells. He only has a light, detect magic and mage hand left.
Mordred
player, 315 posts
Tue 19 Jul 2011
at 08:03
  • msg #639

Re: What now?

Sorry I disappeared. The RPOL sticky list dropped the game. I searched through the seeking players list several times but could not find it... I apologize for slowing down the game.
Lonhro
player, 311 posts
Tue 19 Jul 2011
at 10:16
  • msg #640

Re: What now?

Good to see you're back anyway :)

I have wondered about that myself. When I have a large number of games going I tend to make a hard copy on paper every 4 months or so. If I feel like something's missing I can refer to the list :)
Mellar
player, 206 posts
Tue 19 Jul 2011
at 12:21
  • msg #641

Re: What now?

Actually, I think I'm OK on spells.  We rested back in March, and only been in this 'Slaves' thread. I can not find any spellcasting I have done.  Mellar picked up the Healing Touch feat when he got 3rd level, so if anyone is below half thier max HP, I can bring you up to that level 6hp at a time.
Mordred
player, 316 posts
Tue 19 Jul 2011
at 16:03
  • msg #642

Re: What now?

 Of course I need another nap!!!

    By the way shouldn't we be heading back to town to escort the slaves we freed. We also should have a wagon load of things to sell?
Lonhro
player, 312 posts
Tue 19 Jul 2011
at 22:48
  • msg #643

Re: What now?

To be honest I can't remember what we've got to sell. There isn't anything in the loot thread, but I suppose we could have overlooked putting something in there. Can anyone remember, or provide the message number(s) that included some booty?

In the interim I'll have a look as well.
Ealga The Bear
player, 193 posts
Sat 23 Jul 2011
at 15:13
  • msg #644

Re: What now?

I'm ready to go where ever the rest of the group decides.
Mordred
player, 317 posts
Sat 23 Jul 2011
at 17:52
  • msg #645

Re: Anniversary

   Here is our current unit funds and our treasure list that needs to be sold. It does not contain anything found on the dwarf and ogre - I did not see anything:

Current Party Kitty: 9pp and 60gp  <Carried by Mellar>

New Loot:

    Chest hidden back under rubble: 550gp and 7 pieces of minor jewelry. Mixed in with the coins you also find a key -- that Radoslav discovered fits the lock to the reinforced door into the complex.
---------------------------------------------------------------------------
Orc fight:

6 glaives,
6 heavy crossbows,
6 sets of scale mail,
50 bolts in a crate behind the wall,
28gp amongst the orcs.

    We also have freed slaves waiting upstairs for us to get them to safety. I don't believe it would take any real time for us to say wew are going to town - selling the gear -- freeing the former slaves, making a report. Eat, sleep, recover spells and be right back to begin exploring the lower levels.

    I am out of combat spells, so I will need to rest anyway to be of use. Just trying to get everyone on the same page. I will go along with whatever the party decides.
Ealga The Bear
player, 194 posts
Sat 23 Jul 2011
at 18:10
  • msg #646

Re: Anniversary

Sounds good to me.  Gm, can we fast forward though a quick town visit and start heading back down to the dungeons?
Radoslav Meick
player, 176 posts
Human Rogue
HP:12/12
Sat 23 Jul 2011
at 19:04
  • msg #647

Re: Anniversary

 Either way is fine with me, still if one used common judgement the enemy here would find out that someone had raided their base and it will be like a stirred up bee hive for a few days.

ooc: I know, common sense doesnt work often in fantasy games, so i will do what ever the others choose.
This message was last edited by the player at 14:20, Mon 25 July 2011.
Lonhro
player, 313 posts
Sun 24 Jul 2011
at 01:20
  • msg #648

Re: Anniversary

Okay it's settled, we will head back to town with our booty and the slaves. We will make a report, rest a night, pick up potions (if any are available and needed), then relearn spells and head back asap.

DM, when you get back from your holiday that's our plan of....err-um....attack ;)
Mellar
player, 207 posts
Mon 25 Jul 2011
at 12:27
  • msg #649

Re: Anniversary

I'm OK with that. Mellar's primary concern is those slaves first.
Mordred
player, 318 posts
Mon 1 Aug 2011
at 16:36
  • msg #650

Re: Anniversary

Ready then...
Mellar
player, 208 posts
Thu 18 Aug 2011
at 18:51
  • msg #651

Re: Anniversary

T-1 week until or Gm returns.  We hope....
Lonhro
player, 314 posts
Thu 18 Aug 2011
at 20:24
  • msg #652

Re: Anniversary

Still here :)
Mordred
player, 319 posts
Thu 18 Aug 2011
at 20:27
  • msg #653

Re: Anniversary

cross fingers
Mellar
player, 209 posts
Fri 26 Aug 2011
at 17:56
  • msg #654

Re: Anniversary

I'm headed on vacation tomorrow myself.  Back to Disney World again this year.  If our GM returns, please don't let him kill me off. :-)
Ealga The Bear
player, 195 posts
Fri 26 Aug 2011
at 22:43
  • msg #655

Re: Anniversary

Ok, torture and induced insanity instead then...
Caninrok
GM, 526 posts
Mon 29 Aug 2011
at 07:32
  • msg #656

Re: Anniversary

I'm back. Things back in Canada turned out way crazier than I expected. Had a couple, originally unplanned, road trips thrown in the mix and any time actually resting occurred at the lake and away from such things as internet. Sorry about that. Will update game momentarily, or in a few hours depending how fast I can manage it. Got to go drop buy a hospital to see a friends new baby soon. A quick return to down dealt with in a single fast-forward post is fine. As I said long ago the town is there to be interacted with, or not, as you choose. The potion seller will be in town so I'll make a list of what he's got available and you can just all say what you buy if anything.
Caninrok
GM, 527 posts
Mon 29 Aug 2011
at 08:13
  • msg #657

Re: Anniversary

Ok, the results of selling the equipment + the straight up gold found + the jewelry  gives the party a total of 1257gp.

Quintus is in town and has the following potions available:

5 Cure light wounds 75gp Caster level: 3
2 Cure moderate wounds 450gp Caster level: 5
5 Magic weapon 50gp  (oil)
1 Delay poison 400 gp
2 Blur 300 gp
5 Mage armor 50 gp
1 Barkskin 800 gp  +3
1 Enlarge Person 250gp
4 Invisibility 300 gp
2 Keen edge 750 gp (oil)
2 Water breathing 750 gp
2 Resist energy (fire) 700 gp 920 hp of fire damage0
1 Bull’s strength 300 gp
1 Levitate 300gp
Mordred
player, 320 posts
Mon 29 Aug 2011
at 08:44
  • msg #658

Re: Anniversary

Welcome back! We missed you!
Caninrok
GM, 528 posts
Tue 30 Aug 2011
at 01:29
  • msg #659

Re: Anniversary

So by my math if you are going with a 6 share split (assuming you still want to do a 1 share party fund) then you would all add 209gp,5sp to your personal funds and the party kitty would increase to a total of 9pp, 269gp, 5sp. Coins can be exchanged as you like.

Uh, probably best if everyone posts saying what they are buying (if anything). Even if you're not buying just post saying so and then I'll do a quick IC post taking you out of the dungeon and then back in a few days later.
Ealga The Bear
player, 196 posts
Tue 30 Aug 2011
at 01:34
  • msg #660

Re: Anniversary

not spending for now
Mellar
player, 210 posts
Tue 30 Aug 2011
at 02:52
  • msg #661

Re: Anniversary

Hello from Disney.  I'll try to look in tomorrow.  But just giving a quick hello.
Mordred
player, 321 posts
Tue 30 Aug 2011
at 16:24
  • msg #662

Re: Anniversary

I'd like to spend 75 gp on a cure light wounds potion. Will add 9pp, 195gp, 5sp to my wealth list if that is ok?
Lonhro
player, 315 posts
Wed 31 Aug 2011
at 12:17
  • msg #663

Re: Anniversary

Hey lads, my computer has been in a pile while our house got carpeted over the last couple of days, so I've been off air (for probably the longest time in five years!).

I also got cortizone injections in my foot today (yes, this is as bad as it sounds when you have a phobia of needles) and my body shut down to repair itself (or it might have been in protest).

Tomorrow I'll suss out my wealth and looking to make purchases and will post such asap. I'd like make our next stint there a really long one, so I might but some healing if I can.

Great to see you back DM :)

L
Mordred
player, 322 posts
Thu 1 Sep 2011
at 01:09
  • msg #664

Re: Anniversary

Character sheet updated - ready to go!
Caninrok
GM, 530 posts
Thu 1 Sep 2011
at 01:25
  • msg #665

Re: Anniversary

Hmm, I think we've made a big mistake.

Was going to update the calendar and went back through the thread to see how long it'd actually been (answer: not long) and realized that there was a ton of loot that never got recorded. Now correct me if I'm wrong but in the entirety of the To Free Slaves (IC) thread you've never gone back to town, right? Which means that all the loot in that thread is still in your possession, right?

Well if that's true here's what I've come up with:




Heavy Mace
3 Heavy Crossbows
10 2-handed morningstars
masterwork whip
masterwork greatsword
40 bolts
2 whips
8 suits of scale mail
3 suits of chainmail

323gp
49 rough quartz (5gp each)
32 finished quartz (50gp each)

Chu-thuk's amulet (magic)
leather scroll case with a divine scroll of CLW(x2) and Lesser restoration
potion of gaseous form

Chu-thuk's 2 books (Which Lady Chauntessa will pay for)

10 flash pellets
5 smokesticks




I'm pretty sure that Radoslav has the MW Whip. The other stuff I don't know. The quartz is straight GP value. I assume you want to sell all the weapons and armor for 1/2 price as per normal. I assume you're keeping the potion and scroll. What about the pellets and smokesticks? What about the amulet? Any of my assumptions wrong?
Mordred
player, 323 posts
Thu 1 Sep 2011
at 02:50
  • msg #666

Re: Anniversary

  I think that stuff did get lost. I remember the books. One of the players was carrying them for us... But I can't remember who. I know we never got around to selling them.
Lonhro
player, 316 posts
Thu 1 Sep 2011
at 06:10
  • msg #667

Re: Anniversary

I have a mushroom recipe book and a gemcutting book. Not sure if these are the books in question.

Happy to sell it all up and see what we have.

Can't remember going back to town this chapter. We did leave a heap of stuff lying in corners of rooms we have been through which hadn't been picked up yet, so this is probably it.
Ealga The Bear
player, 197 posts
Thu 1 Sep 2011
at 23:17
  • msg #668

Re: Anniversary

I'll take two smoke sticks and two flash pellets
Mordred
player, 324 posts
Thu 1 Sep 2011
at 23:31
  • msg #669

Re: Anniversary

I can throw identify on the amulet. How much does that spell cost me for use - I forget. I have money so I will cast it - just need to deduct the cost. Anything else we need identified?
Caninrok
GM, 531 posts
Fri 2 Sep 2011
at 03:58
  • msg #670

Re: Anniversary

Ok, taking out the MW whip and the alchemical stuff Ealga wants that gives you a total of:

3032gp which divides up six ways to be:

505gp each and 506gp for the party kitty.


The price of an identify spell is 100gp for the pearl. I assume you'll want to take that out of the party kitty funds.

The result of the identify spell is that the amulet is an Amulet of Natural Armor+1

Ealga, the rules for the flash pellets are thus:

Flash Pellet: These small clay or crystal pellets are
about the size of a typical sling stone. They can be
thrown with a 10-foot range increment (maximum 30
feet), and if a square is targeted instead of a creature,
the AC for a ranged touch attack is 5. On impact with a
hard surface, the pellet shatters, releasing an alchemical
mixture of powder that causes a blinding flash. This
is treated as a flare spell (CL 1st) on the target square.
Creation of a flash pellet requires a successful DC 15
Craft (alchemy) check and access to an alchemical laboratory.
Flash Pellet: Price 5 gp; Weight 1/10 lb.
Caninrok
GM, 532 posts
Fri 2 Sep 2011
at 03:59
  • msg #671

Re: Anniversary

Please remember the above mentioned funds are in addition to the previously mentioned funds for the glaives and such.
Mordred
player, 325 posts
Fri 2 Sep 2011
at 04:00
  • msg #672

Re: Anniversary

That amulet may help keep Ealga alive!
Caninrok
GM, 533 posts
Fri 2 Sep 2011
at 04:04
  • msg #673

Re: Anniversary

With over 700gp each on this big haul there might want to be some extra shopping but in the interests of really getting going again I'll allow purchases and special orders to be retconned over the next couple of days (not indefinitely) and make a new IC thread for your return.
Lonhro
player, 317 posts
Sat 3 Sep 2011
at 14:14
  • msg #674

Re: Anniversary

The DM:
The people you saved returned to civilization and the loot taken from the orcs sold, the five adventures return to Whiterock with fatter purses, new equipment and determination to see what else lies below the old castle. Standing in the courtyard in the sunlight of early morning you must now decide: which path of exploration beneath these stones will you take?


I'm thinking the stairwell behind the throne, through the secret door. Any takers?

Edit: P.S. Ealga, or anyone, I have 1,000gp to spare if anyone wants to maybe acquire a magic weapon (if that's possible) or something equally worthwhile.
This message was last edited by the player at 14:16, Sat 03 Sept 2011.
Ealga The Bear
player, 198 posts
Sat 3 Sep 2011
at 18:00
  • msg #675

Re: Anniversary

Ealga just need tasty food and sharp blade, and Ealga be happy.

The secret passage behind the throne sounds good to me!
Mordred
player, 326 posts
Sat 3 Sep 2011
at 19:42
  • msg #676

Re: Anniversary

   "I'm up for anything," Mordred said as he drank cool wine and ate roasted chicken.
This message was last edited by the player at 19:42, Sat 03 Sept 2011.
Radoslav Meick
player, 177 posts
Human Rogue
HP:12/12
Sat 3 Sep 2011
at 20:01
  • msg #677

Re: Anniversary

 The break had worth the effort if only to let his nerves rest a little while and he got to get sloppy without worrying about danger coming after him.

 Now they were back again to the stone monstrosity and prowling the dark corridors once more.

 I suppose you want me to take the lead ?. He was fairly alert and most of the time he spotted the little raised seams in the stone or the little flicker of light off a fine wire across the walkway.

 He moves off towards the secret room behind the stair case.
Caninrok
GM, 537 posts
Tue 6 Sep 2011
at 01:44
  • msg #678

Re: Anniversary

Looks like the OOC became they IC there for a minute. That's ok. I'll clean this up and try to move the posts to their proper spots soon.

I think I'm giving a 24hr deadline for any last minute (in the past) purchases people might want to make (have made) in town. After that you'll just have to wait until you next trek back to Cillamar.
Mellar
player, 211 posts
Tue 6 Sep 2011
at 12:36
  • msg #679

Re: Anniversary

Back to normal guys. So we got 505 gold each?  I am showing a current balanc of 39 gold on my sheet.  So now a total of 544.  I think I'd like to get 3 of the caster level 3 CLW potions.
Caninrok
GM, 538 posts
Tue 6 Sep 2011
at 13:00
  • msg #680

Re: Anniversary

714gp and 5sp would be the total for the trip back to town. There was actually two piles of loot to sell off, the small first recorded pile and the forgotten loot that was left strewn about the the dungeon that I assumed you actually took with you when you left.

So Mellar, your balance should be 753.5 gold - 225gp for the potions = 528gp, 5sp.

Forgot to mention Lonhro that the mushroom and gemcutting books were indeed the two books I had been talking about that I've assumed you sold to Lady Chauntessa.

Lastly, who is going to take that lovely amulet? Mordred mentioned Ealga but I don't think any official designation to its ownership has been made. I assume someone will take a useful item like that. (and properly record it on their character sheet and alter their stats accordingly)
Mellar
player, 213 posts
Tue 6 Sep 2011
at 13:04
  • msg #681

Re: Anniversary

Who has the worst AC?

And unless anyone has any objections, I will hold the two CLW scrolls and Lesser Restoration scroll.
This message was last edited by the player at 13:05, Tue 06 Sept 2011.
Mordred
player, 328 posts
Tue 6 Sep 2011
at 14:13
  • msg #682

Re: Anniversary

That would have to be me. But Wizards should never be judged by their AC.
Mellar
player, 214 posts
Tue 6 Sep 2011
at 15:43
  • msg #683

Re: Anniversary

True.  Who engages in melee the most with the worst AC?   I'm only a 14.
Lonhro
player, 319 posts
Tue 6 Sep 2011
at 16:43
  • msg #684

Re: Anniversary

My AC is 19, so I think I'm good. I think Ealga is probably top of the list for the amulet.
Ealga The Bear
player, 199 posts
Wed 7 Sep 2011
at 01:23
  • msg #685

Re: Anniversary

Actually, my AC is 14 as well, so I'll take it.  I kind of adopted this character from a previous PC.  It is a pretty horrible build from a min/max perpective, but I'm having fun playing her.
Mellar
player, 215 posts
Wed 7 Sep 2011
at 12:34
  • msg #686

Re: Anniversary

I'm OK with Ealga having the amulet.  Anything to keep her from getting hurt too much as she rages.
Caninrok
GM, 540 posts
Thu 8 Sep 2011
at 00:30
  • msg #687

Re: Anniversary

Ok,looks like it goes to Ealga then. Make sure its on your character sheet and update your relevant ACs.
Radoslav Meick
player, 182 posts
Human Rogue
HP:12/12
Thu 8 Sep 2011
at 01:32
  • msg #688

Re: Anniversary

 Ouch, watch that doorway. :-)
Lonhro
player, 322 posts
Thu 8 Sep 2011
at 02:14
  • msg #689

Re: Anniversary

DM, can I check please, is the hall the goblinoids are coming down 5ft wide or 10ft? If it's 5ft wide we might be better waiting here.
Caninrok
GM, 543 posts
Thu 8 Sep 2011
at 03:15
  • msg #690

Re: Anniversary

10ft wide hall. I will try to get a map soon. Also, there appears to be a T junction between the first enemy and the other two. The hallway also carries on past them.
Lonhro
player, 326 posts
Fri 16 Sep 2011
at 07:35
  • msg #691

Re: Anniversary

Is Rado up or still incapacitated ?
Mellar
player, 220 posts
Fri 16 Sep 2011
at 11:58
  • msg #692

Re: Anniversary

He should be up.  I gave him 12 hp.
Caninrok
GM, 547 posts
Fri 16 Sep 2011
at 12:23
  • msg #693

Re: Anniversary

He's up. I'll process the turn now, invoking the 48hr rule which is well passed. Perhaps he just intended on hanging back and didn't think to post it.
Radoslav Meick
player, 184 posts
Human Rogue
HP:11/15
Fri 16 Sep 2011
at 13:09
  • msg #694

Re: Anniversary

 aye, he was still recovering from being so near death. Kinda a shocking experience isnt it. :-)
Lonhro
player, 328 posts
Mon 19 Sep 2011
at 23:08
  • msg #695

Re: Anniversary

Yo Mellar, you're up bro :)
Caninrok
GM, 549 posts
Tue 20 Sep 2011
at 01:32
  • msg #696

Re: Anniversary

updating now, assuming Mellar is simply going to heal as necessary. Would've invoked the 48hr rule earlier but Every other sunday/monday is usually busy for me with every other Sunday being my tabletop day.
Caninrok
GM, 551 posts
Tue 20 Sep 2011
at 03:36
  • msg #697

Re: Anniversary

I think you've already done that move Radoslav. :)
Mellar
player, 221 posts
Wed 21 Sep 2011
at 13:19
  • msg #698

Re: Anniversary

Sorry work's been nuts the last 3 days.  big changes happening here, and we're left holding the bag, and playing service desk, when were 2nd level support.
Mellar
player, 223 posts
Wed 21 Sep 2011
at 13:22
  • msg #699

Re: Anniversary

In D&D 4e (I know, I know) they use a condition called 'bloodied', so a person can know who is wounded to 50% and who isn't.  Can we do something like that here, or should I try to make heal checks.
Caninrok
GM, 552 posts
Thu 22 Sep 2011
at 00:59
  • msg #700

Re: Anniversary

I think we can make it apparent when someone is injured to below half hp that's ok with me.
Mordred
player, 338 posts
Tue 27 Sep 2011
at 02:15
  • msg #701

Re: Anniversary

Something hit my computer today. It may need repairs. I can still access rpol, for now, but if I disappear I will be back.. grr.
Caninrok
GM, 557 posts
Wed 28 Sep 2011
at 03:08
  • msg #702

Re: Anniversary

That always sucks Mordred. Hope it doesn't cost you much.
Caninrok
GM, 558 posts
Wed 28 Sep 2011
at 03:14
  • msg #703

Re: Anniversary

Hey sorry folks, I'll get an overall level map going ASAP but I wanted to point out that the door just down the hall from the junction you are at (which is on the combat map) is open - it's probably where the bugbears came from.

Also, someone has a light source, right? That would let you see that continuing on past that door, is another passage branching of in a slanted-left direction.

At the limits of shadowy light (60') down the side passage Lonhro is talking abuot you can see a closed door on the left.

I'd also like it to be noted in the loot thread who actually is carrying any of the loot or where you plan to leave it if no one carries it. If you do start hauling around all the loot don't forget weight and encumbrance.
Lonhro
player, 335 posts
Wed 28 Sep 2011
at 03:36
  • msg #704

Re: Anniversary

Unless someone has any objections:

1) I have noted as a heading exactly where we are staching the goodies. I figure if we find anything really valuable someone will pick it up, but all this encumbering stuff we will just pile up and lump it all out when encumberence and speed aren't as much of an issue.

2) For simplicity's sake consider Lonhro to be carrying the gold pieces that I denote in the loot thread. I'll throw it all into party kitty when we hit town. I'm not denoting it on my character sheet, I'll just add it up at the end.

3) I am heading down the southern corridor. Figure we may as well cover all side passages as we go so we don't miss anything :)

4) I will cast Light on my shield so we can see where we are going :)

Happy to change any of this if anybody wants to :)
Caninrok
GM, 561 posts
Thu 29 Sep 2011
at 13:55
  • msg #705

Re: Anniversary

New level overview posted in the maps thread.
Caninrok
GM, 562 posts
Thu 29 Sep 2011
at 14:31
  • msg #706

Re: Anniversary

I seem to remember that no one knows orc, or undercommon. I don't think that's changed, but maybe I'm wrong.
Radoslav Meick
player, 189 posts
Human Rogue
HP:11/15
Thu 29 Sep 2011
at 14:33
  • msg #707

Re: Anniversary

 No, dont speak orcish but speak goblin, dont know how close the are to each other.
Mordred
player, 340 posts
Thu 29 Sep 2011
at 14:53
  • msg #708

Re: Anniversary

LANGUAGES SPOKEN: Common, Draconic, Celestial, Infernal, Dwarfish
Lonhro
player, 339 posts
Sat 1 Oct 2011
at 11:53
  • msg #709

Re: Anniversary

No sign of Mellar for 10 days, let's invoke the 48 hour rule :)
Mellar
player, 224 posts
Mon 3 Oct 2011
at 20:28
  • msg #710

Re: Anniversary

I'm sorry to all. I thought I had posted in here. and yet again I did not. I was sent on a business trip to NJ, and while I did have internet access in my flea-bag motel, I was working 12-13 hour days, for the last 2 weeks. It was no better when I returned today.

My company has taken over for a whole department which had been messing up (PG-words, here)  for the last year.  We had to get everything fixed or replaced in the span of a month, so the warehouse could be cleared out by October 1st.

I thought I had mentioned I might be unavailable, but I didn't.  I'm sorry. I'm back for some limited engagment the next two weeks. Hopefully after that, I will be back to normal.
Radoslav Meick
player, 191 posts
Human Rogue
HP:11/15
Fri 7 Oct 2011
at 16:38
  • msg #711

Re: Anniversary

Comp is on the fritz, so posting is going to be slow for a few until i can get it fixed.
Caninrok
GM, 565 posts
Wed 12 Oct 2011
at 03:46
  • msg #712

Re: Anniversary

Sorry to hear about your troubles guys. I'll just add my delay apology here as well. :) Just been a little burnt out lately, too long of days and too little of sleep for too long leaves me in a very non RPOL state. As always, never fear, my occasional (frequent?) delays are frustrating to be sure, but I'll always be back. Going to update now.
Caninrok
GM, 567 posts
Wed 12 Oct 2011
at 10:48
  • msg #713

Re: Anniversary

Hey Lonhro - you were adjacent to orc 1 so your action will provoke and AoO. I'm sure you can take the potential hit but I just thought I'd point it out.
Lonhro
player, 343 posts
Wed 12 Oct 2011
at 11:58
  • msg #714

Re: Anniversary

Can I ask which action will provoke an AoO?

EDIT: You're right. My attack wil just focus on orc 1.

Thanks DM :)
This message was last edited by the player at 12:06, Wed 12 Oct 2011.
Caninrok
GM, 571 posts
Mon 24 Oct 2011
at 14:28
  • msg #715

Re: Anniversary

Very cool new feature has been added in the recent RPOL upgrade.

Language Groups:

[Language unknown: Ofil ng dineretra]

[Language unknown: In t Encousnce]

[Language unknown: Prce ll Latsonainich]

[Language unknown: Melar u Yineauoveear]

[Language unknown: Paoer ce Ceuton]

[Language unknown: Pr le Thistishever]


[Language unknown: Wa p Undandlarwas]

[Language unknown: En a Whlopl]

I actually have no idea how that all looks to each of you because none of the games I play in have used this function yet. But as I understand it you should all be able to read you the things I typed in languages your characters speak and the languages you don't should appear as gibberish.
This message was last edited by the GM at 14:28, Mon 24 Oct 2011.
Mordred
player, 350 posts
Mon 24 Oct 2011
at 14:56
  • msg #716

Re: Anniversary

Wow I can read the languages I know - That is cool. Do you know how we write in it?
Lonhro
player, 348 posts
Mon 24 Oct 2011
at 22:08
  • msg #717

Re: Anniversary

Man that takes things to a new level :)
Lonhro
player, 350 posts
Mon 24 Oct 2011
at 22:16
  • msg #718

Re: Anniversary

Hey DM, I'm just looking at my xp. I know we are due to get some now for that battle we have only just finished, but I'm wondering if I have missed some.

According to my records, I have 3,145 xp, and the last time I received any xp of any sort was January 7, nine months ago.

Does that sound right? I would have thought I should have gotten some xp SOMEWHERE in that time so maybe I've missed some.
Ealga The Bear
player, 217 posts
Mon 24 Oct 2011
at 23:16
  • msg #719

Re: Anniversary

All I'm able to read is common, although technically Ealga can't even read that.
Caninrok
GM, 572 posts
Tue 25 Oct 2011
at 01:55
  • msg #720

Re: Anniversary

I'm not sure Lonhro, I keep meaning to do an XP update be keep putting it off. I will try and get back to you on that today.

I've just realized I shouldn't have even made a common language group as there would never be a need to use it unless the group had a PC who didn't speak common somehow. All well.

To post in a specific langauge (again, don't bother using the common language group, that's just redundant) use the "insert a pricate line to" drop down box. There are three sections there now. Use the last one "the language group" section.
The code for it is [Language Elven: Type your message here]

Elven should be changed to whatever langauge is required. The languages have to be defined by the GM for the game before it works though. So far I've added Elven, Halfling, Dwarven, Celestial, Draconic, Goblin, Infernal and Orcish and will add more as needed.
Lonhro
player, 351 posts
Tue 25 Oct 2011
at 13:21
  • msg #721

Re: Anniversary

Did anybody want any of this? If not, I will throw it into the loot thread to be gathered up next time we head back to town.

4 suits of scalemail
4 2-handed morningstars
1 Morningstar
2 tanglefoot bags
6 flash pellets
2 flasks of alchemist fire
a scroll with cure light wounds (x2), protection from good and command
a magic bag
three packets of powder with an orcish label (non-magical)

fully stocked alchemists lab,

2 doses of rust dust
4 flash pellets
3 vials of acid
4 "doses" of multicolored powder
some powdered quartz
some gold dust
four small amethysts
Caninrok
GM, 574 posts
Tue 25 Oct 2011
at 14:17
  • msg #722

XP

Ok, I went back and checked and here's the deal. Lonhro your XP total seems correct, but your date is wrong. On Jan. 7th your total was 2350xp. It went up to 3145 on March 7th. Unfortunately no, I have not given out any XP since then.

So, after checking through all the threads I've come up with 1713xp that I owe each of you which brings your total xp up to 4858xp.

Sorry its not a level, but you are progressing at just abuot the perfect rate as for the campaign itself. I'll try and keep the pace going faster so that you can actually get through things more quickly.

EDIT: In case you were wondering the last XP award came in msg #567 of this OOC thread.
This message was last edited by the GM at 14:17, Tue 25 Oct 2011.
Radoslav Meick
player, 196 posts
Human Rogue
HP:11/15
Tue 25 Oct 2011
at 14:16
  • msg #723

Re: Anniversary

 Hmm speaking from a rogues point of view he would have to say the rust dust could be handy for entering a locked position that was beyond his skills to open, then he might like the flash pellets for a distraction. I thought of the tanglefoot bags but if i remember correctly they are fairly heavy for their size so will pass on them.

 The cure light scroll could go into the party treasury for emergency need. The other gear?, still up for thought or who ever might be able to use it.
Lonhro
player, 352 posts
Tue 25 Oct 2011
at 14:28
  • msg #724

Re: Anniversary

Okay, well I will put all of it into the kitty thread, but if someone in this OOC thread claims something for their personal backpack then I'll just remove it :)
Mellar
player, 232 posts
Tue 25 Oct 2011
at 14:28
  • msg #725

Re: Anniversary

I can take the scroll, and we could use the cure light wounds on anyone wounded right now. Using scrolls in combat is tricky.  Not something I like to do.  Protection from good is useless to us, and the command spell is not a spell I like to use.  To easily saved.
Mellar
player, 234 posts
Tue 8 Nov 2011
at 15:07
  • msg #726

Re: Anniversary

Did we want to check that door we passed?
Caninrok
GM, 579 posts
Tue 8 Nov 2011
at 15:13
  • msg #727

Re: Anniversary

Oops, I think the door you mean is the storeroom with the dead trog in it that you did check out. I forgot to lift the "fog of war" on that room. I will do so on the next iteration.
Ealga The Bear
player, 221 posts
Tue 8 Nov 2011
at 23:50
  • msg #728

Re: Anniversary

Anywhere we haven't explored I'm fine with.
Lonhro
player, 358 posts
Sat 19 Nov 2011
at 12:13
  • msg #729

Re: Anniversary

I think DM is struggling with Rpol lethargy at the moment. Hopefully after a guilt-ridden break from it he will be back refreshed and ready to rock :)
Caninrok
GM, 580 posts
Mon 21 Nov 2011
at 03:38
  • msg #730

Taking a two week Hiatus.

Pretty much right Lonhro - and trust me it is guilt ridden. Really: I'm Catholic we do guilt right. The generic notice follows. I'd just like to say that this group in particular I want to come back to right. This would be the last game I ever drop - you're my number 1 game.

Hey all,

As is obvious I haven't been around (again). Fact is I just can't find the drive or time to come on and do the RPOL GMing thing. Mostly it's been a lot of personal stress. Partly it's been the fact that very little time in my life lately has been spent on just me. Whether it be relaxing or personal projects. I really enjoy GMing and the games I have on RPOL but I'd like to not feel like I'm facing responsibilities 100% of the time, even in my supposedly 'free time'. So what I'm going to do is take an official 2 week hiatus. I'm putting a specific time frame on this because I don't want to just leave the games hanging until the ambiguous sometime. After two weeks I'm going to get back on here and see what's what and try and get everything rolling again. I know I took a month long vacation not too long ago but that wasn't this. Hopefully in the next two weeks I'm going to get better control of my schedule and sleep habits, get caught up on marking for my classes and have my end of semester and exam time all prepped up so the job rolls smoothly. Etc. I hope everyone will be around when I get back - I've been gaming online with many of you for a long time right now and it is my hope to continue that.  But I'd like to try and do something so that it will continue well. Not, the way it has been.

Caninrok. (Jeff)
Lonhro
player, 359 posts
Mon 21 Nov 2011
at 03:51
  • msg #731

Re: Taking a two week Hiatus.

That sounds like a good plan canin :).

We'll be here when you get back. See you the 4th of december (or thereabouts)

:)
Mordred
player, 356 posts
Mon 21 Nov 2011
at 03:53
  • msg #732

Re: Taking a two week Hiatus.

Happy Turkey day all! I'll be here! Caninrok I enjoy your game just take what time you need.
Mellar
player, 235 posts
Wed 23 Nov 2011
at 15:20
  • msg #733

Re: Taking a two week Hiatus.

Personally for me, I will welcome this, but it would've been better two weeks ago. I got handled the additional duty to help clear a backlog of depot cases, and it took me until now to get caught up.  Day to day can be bad, but there now a chance each day to check in, and post.  I can wait for 2 weeks. I'll pop in now then I hope.
Caninrok
GM, 582 posts
Wed 7 Dec 2011
at 15:39
  • msg #734

Re: Taking a two week Hiatus.

I'm back. IC thread updated. Game Map updated.
Mellar
player, 236 posts
Thu 8 Dec 2011
at 17:21
  • msg #735

Re: Taking a two week Hiatus.

I'm sorry to say work has not gotten any better. I hope I can continue to maintain enough attention to this game.
Caninrok
GM, 584 posts
Fri 9 Dec 2011
at 15:36
  • msg #736

Re: Taking a two week Hiatus.

I hope so too.
Caninrok
GM, 586 posts
Tue 13 Dec 2011
at 02:12
  • msg #737

Re: Taking a two week Hiatus.

Mellar, when I said "despite these precuations" I was referring to the precautions of the party as a whole. Ealga and Lonhro weren't so stealthy this time round either, so there's plenty of blame to go around. :)
Ealga The Bear
player, 226 posts
Tue 13 Dec 2011
at 04:04
  • msg #738

Re: Taking a two week Hiatus.

What are you talking about?  It's all Mellar's fault.
Mellar
player, 239 posts
Tue 13 Dec 2011
at 15:25
  • msg #739

Re: Taking a two week Hiatus.

He'll accept blame.  Heavy armor is not made for stealthing.
Lonhro
player, 364 posts
Thu 5 Jan 2012
at 05:45
  • msg #740

Re: Taking a two week Hiatus.

No sign of DM?
Mellar
player, 240 posts
Fri 6 Jan 2012
at 15:59
  • msg #741

Re: Taking a two week Hiatus.

He's probably away for the holiday.
Mordred
player, 361 posts
Sat 28 Jan 2012
at 07:57
  • msg #742

Re: Taking a two week Hiatus.

It has been more then a month since our GM signed on. I so the GM is well. If the game is going to restart just PM me and I will be there. This game has been so much fun and I miss it!
Lonhro
player, 365 posts
Sun 6 May 2012
at 22:06
  • msg #743

Re: Taking a two week Hiatus.

I fear our DM may be gone for good :(
Lonhro
player, 366 posts
Wed 2 Jan 2013
at 01:55
  • msg #744

Re: Taking a two week Hiatus.

Hey Caninrok if you do return, send me a pm to reactivate this game on my sticky list.

cheers

lonhro
Lonhro
player, 367 posts
Thu 7 Nov 2013
at 22:30
  • msg #745

Re: Taking a two week Hiatus.

Bumping and hope everyone is still kicking :)
Lonhro
player, 368 posts
Tue 8 Jul 2014
at 08:41
  • msg #746

Re: Taking a two week Hiatus.

Just checking in and waiting for the DM to return.

From his very long holiday ;)
Lonhro
player, 369 posts
Tue 16 Sep 2014
at 23:10
  • msg #747

Re: Taking a two week Hiatus.

Bump :)
Lonhro
player, 370 posts
Thu 1 Jan 2015
at 09:15
  • msg #748

Re: Taking a two week Hiatus.

Happy new year!
Lonhro
player, 371 posts
Thu 16 Apr 2015
at 22:08
  • msg #749

Re: Taking a two week Hiatus.

Bump for Easter :)
Lonhro
player, 372 posts
Thu 27 Aug 2015
at 21:39
  • msg #750

Re: Taking a two week Hiatus.

Bump for spring :)
Lonhro
player, 373 posts
Sat 9 Jan 2016
at 21:31
  • msg #751

Re: Taking a two week Hiatus.

Happy new year game :)
Lonhro
player, 374 posts
Wed 6 Apr 2016
at 06:20
  • msg #752

Re: Taking a two week Hiatus.

Bump for Easter :)
Lonhro
player, 375 posts
Mon 6 Jun 2016
at 22:39
  • msg #753

Re: Taking a two week Hiatus.

Bump for International day of the Plant (I missed it).
Lonhro
player, 376 posts
Wed 28 Sep 2016
at 10:45
  • msg #754

Re: Taking a two week Hiatus.

Bumping, still hoping for a Phoenix-like rise from Caninrok :)
Mellar
player, 241 posts
Wed 28 Sep 2016
at 12:54
  • msg #755

Re: Taking a two week Hiatus.

After 5 years without a login?  Good luck man.
Lonhro
player, 377 posts
Sat 31 Dec 2016
at 08:03
  • msg #756

Re: Taking a two week Hiatus.

Bumping for a Happy New Year to everyone. I hope 2016 was better for everyone than 2015, and that 2017 gives everyone several levels in their respective other games :)
Lonhro
player, 378 posts
Sat 15 Jul 2017
at 08:58
  • msg #757

Re: Taking a two week Hiatus.

*Waves* :)
Lonhro
player, 379 posts
Fri 20 Oct 2017
at 23:34
  • msg #758

Re: Taking a two week Hiatus.

One for Labor day.
Lonhro
player, 380 posts
Mon 10 Sep 2018
at 07:43
  • msg #759

Re: Taking a two week Hiatus.

Still waiting in hope :)
Lonhro
player, 381 posts
Mon 10 Jun 2019
at 09:03
  • msg #760

Re: Taking a two week Hiatus.

Happy Queen's Birthday weekend all :)
Lonhro
player, 382 posts
Sun 29 Dec 2019
at 21:50
  • msg #761

Re: Taking a two week Hiatus.

Best wishes all :)
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