The Story So Far
Here's that summary I promised. Figured I'd put it here for our new and old players alike. It may not be a perfect record of every important detail but I tried for it to be.
In the Inn of The Slumbering Drake
* The party came to Cillamar, a sort of boom-town of possibility for fame and fortune, by various routes meeting on the road and agreeing to work together to explore the nearby ruins of Castle Whiterock, a very old site about which many rumors swirled.
* They met Lady Chauntessa, proprieter of the Slumbering Drake and supposed ex-adventuring sorceress herself. She offered to pay for any all all books or similar things from the ruins and area of Whiterock.
*They also met Arien, the town drunk, and heard his tale of slavers and orcs, who supposedly had white skin and gray hair in a most un-orclike fashion.
At the Castle
*At the Castle’s “front door” the party were met by representatives of the monks who had been reported to be living in and searching the Castle for about a year.
*Some party members quickly realized that these “monks” were but putting on a show and became wary of the situation.
*The monks claimed to be of the Order of the Dawning Sun, a group dedicated to the preservation of knowledge and were at the Castle because it was the site of an ancient monastery of their order.
*After some standoffish discussion the greeting monks went to get their leader but actually came back with some more men and attempted to ambush and capture the party. Some party members did spend some time caught in a net trap but eventually the party managed to win out against 6 of the “monks” who fought more like simple brigands than monks. Interestingly enough the enemy made use of non-lethal damage in the battle. Several of the monks lived through the fight, having been incapacitated by Mordred’s magic.
*After the fight the party searched for means of binding the prisoners and discovered in the stables the evidence of what the “monks” truly were. After finding wagons fitted with cages and manacles it became apparent that they had actually found a nest of slavers.
*At about this time Mordred also made the discovery that the strange white-stone walls that gave this place their names were infused with a magical aura.
*Further exploration brought the party into conflict with Ikenvar, the half-orc apparent leader of the slavers, a slaver lackey and Melchin, an apparent true monk – though likely not a member of the Order of the Dawning Sun
*After this battle the party discovered that all the slavers, though not the monk, had a large, full-back, tattoo of two bloody and manacled hands. Also, Mellar made the realization that all of the symbols of the Dawning Sun carried by the “monks” were in fact fakes.
*At this time the party decided to bring their loot and prisoners back to Cillamar to get a good rest and to get rid of the living slavers in their custody.
Interlude 1: Return To Cillamar
*Upon returning to Cillamar the party turned the prisoners over to the captain of the Gate of Sorrows (at the time) and he identified them, via there tattoo, as probably the last remnants of the Iron Manacle, a vile cult of slavers.
*Dena, the parties Paladin, decided that she needed to stay in town for some personal reasons, and promised to give testimony at the slavers trial, thus freeing the party to return to the Castle after a good nights rest.
*Loot was offloaded and the party met another frequent patron of the Slumbering Drake: Quintus, the old traveling potion salesman.
*The party also met a barbarian by the name of Ealga who, upon hearing their tale of the battle with slavers and in need of something to do here in “civilization” asked to join the party on their return to the Castle and was accepted.
Return to Whiterock
*Upon returning to the castle the party discovers that the “front door” was left open. Someone had come or gone or come and gone and left the door open since the party had left themselves.
*After stabling their horses the party first went to explore the room that their last opponents had come from. Inside the found a simple but comfortably appointed bedroom/study with another door in it that apparently entered the bottom of one of the two towers still standing at Whiterock.
*While claiming an everburning torch Radoslav discovered a secret passageway leading out of the room. Exploring it the party found another room within the caldera wall. Apparently it once (and could again) connected to the main hallway of the inner complex but a roof collapse had blocked the way.
*In the room the party disturbed and had to do battle with a giant owlbear skeleton. The fight was nearly the last for Mordred and Mellar (and possibly the others as well) but the party was victorious in the end and managed to avoid the loss of any of their number.
*After the fight the adventurers felt a rest was in order and in the process of gathering fire supplies from Ikenvar’s room Eagle the Bear managed to find both a scroll with a magic spell on it and pouch with some money and gems. Settling in for a restful afternoon and night (hopefully) the party could only wonder, what would they find tomorrow?