OOC.   Posted by Caninrok.Group: 0
Caninrok
 GM, 540 posts
Thu 8 Sep 2011
at 00:30
Re: Anniversary
Ok,looks like it goes to Ealga then. Make sure its on your character sheet and update your relevant ACs.
Radoslav Meick
 player, 182 posts
 Human Rogue
 HP:12/12
Thu 8 Sep 2011
at 01:32
Re: Anniversary
 Ouch, watch that doorway. :-)
Lonhro
 player, 322 posts
Thu 8 Sep 2011
at 02:14
Re: Anniversary
DM, can I check please, is the hall the goblinoids are coming down 5ft wide or 10ft? If it's 5ft wide we might be better waiting here.
Caninrok
 GM, 543 posts
Thu 8 Sep 2011
at 03:15
Re: Anniversary
10ft wide hall. I will try to get a map soon. Also, there appears to be a T junction between the first enemy and the other two. The hallway also carries on past them.
Lonhro
 player, 326 posts
Fri 16 Sep 2011
at 07:35
Re: Anniversary
Is Rado up or still incapacitated ?
Mellar
 player, 220 posts
Fri 16 Sep 2011
at 11:58
Re: Anniversary
He should be up.  I gave him 12 hp.
Caninrok
 GM, 547 posts
Fri 16 Sep 2011
at 12:23
Re: Anniversary
He's up. I'll process the turn now, invoking the 48hr rule which is well passed. Perhaps he just intended on hanging back and didn't think to post it.
Radoslav Meick
 player, 184 posts
 Human Rogue
 HP:11/15
Fri 16 Sep 2011
at 13:09
Re: Anniversary
 aye, he was still recovering from being so near death. Kinda a shocking experience isnt it. :-)
Lonhro
 player, 328 posts
Mon 19 Sep 2011
at 23:08
Re: Anniversary
Yo Mellar, you're up bro :)
Caninrok
 GM, 549 posts
Tue 20 Sep 2011
at 01:32
Re: Anniversary
updating now, assuming Mellar is simply going to heal as necessary. Would've invoked the 48hr rule earlier but Every other sunday/monday is usually busy for me with every other Sunday being my tabletop day.
Caninrok
 GM, 551 posts
Tue 20 Sep 2011
at 03:36
Re: Anniversary
I think you've already done that move Radoslav. :)
Mellar
 player, 221 posts
Wed 21 Sep 2011
at 13:19
Re: Anniversary
Sorry work's been nuts the last 3 days.  big changes happening here, and we're left holding the bag, and playing service desk, when were 2nd level support.
Mellar
 player, 223 posts
Wed 21 Sep 2011
at 13:22
Re: Anniversary
In D&D 4e (I know, I know) they use a condition called 'bloodied', so a person can know who is wounded to 50% and who isn't.  Can we do something like that here, or should I try to make heal checks.
Caninrok
 GM, 552 posts
Thu 22 Sep 2011
at 00:59
Re: Anniversary
I think we can make it apparent when someone is injured to below half hp that's ok with me.
Mordred
 player, 338 posts
Tue 27 Sep 2011
at 02:15
Re: Anniversary
Something hit my computer today. It may need repairs. I can still access rpol, for now, but if I disappear I will be back.. grr.
Caninrok
 GM, 557 posts
Wed 28 Sep 2011
at 03:08
Re: Anniversary
That always sucks Mordred. Hope it doesn't cost you much.
Caninrok
 GM, 558 posts
Wed 28 Sep 2011
at 03:14
Re: Anniversary
Hey sorry folks, I'll get an overall level map going ASAP but I wanted to point out that the door just down the hall from the junction you are at (which is on the combat map) is open - it's probably where the bugbears came from.

Also, someone has a light source, right? That would let you see that continuing on past that door, is another passage branching of in a slanted-left direction.

At the limits of shadowy light (60') down the side passage Lonhro is talking abuot you can see a closed door on the left.

I'd also like it to be noted in the loot thread who actually is carrying any of the loot or where you plan to leave it if no one carries it. If you do start hauling around all the loot don't forget weight and encumbrance.
Lonhro
 player, 335 posts
Wed 28 Sep 2011
at 03:36
Re: Anniversary
Unless someone has any objections:

1) I have noted as a heading exactly where we are staching the goodies. I figure if we find anything really valuable someone will pick it up, but all this encumbering stuff we will just pile up and lump it all out when encumberence and speed aren't as much of an issue.

2) For simplicity's sake consider Lonhro to be carrying the gold pieces that I denote in the loot thread. I'll throw it all into party kitty when we hit town. I'm not denoting it on my character sheet, I'll just add it up at the end.

3) I am heading down the southern corridor. Figure we may as well cover all side passages as we go so we don't miss anything :)

4) I will cast Light on my shield so we can see where we are going :)

Happy to change any of this if anybody wants to :)
Caninrok
 GM, 561 posts
Thu 29 Sep 2011
at 13:55
Re: Anniversary
New level overview posted in the maps thread.
Caninrok
 GM, 562 posts
Thu 29 Sep 2011
at 14:31
Re: Anniversary
I seem to remember that no one knows orc, or undercommon. I don't think that's changed, but maybe I'm wrong.
Radoslav Meick
 player, 189 posts
 Human Rogue
 HP:11/15
Thu 29 Sep 2011
at 14:33
Re: Anniversary
 No, dont speak orcish but speak goblin, dont know how close the are to each other.
Mordred
 player, 340 posts
Thu 29 Sep 2011
at 14:53
Re: Anniversary
LANGUAGES SPOKEN: Common, Draconic, Celestial, Infernal, Dwarfish
Lonhro
 player, 339 posts
Sat 1 Oct 2011
at 11:53
Re: Anniversary
No sign of Mellar for 10 days, let's invoke the 48 hour rule :)
Mellar
 player, 224 posts
Mon 3 Oct 2011
at 20:28
Re: Anniversary
I'm sorry to all. I thought I had posted in here. and yet again I did not. I was sent on a business trip to NJ, and while I did have internet access in my flea-bag motel, I was working 12-13 hour days, for the last 2 weeks. It was no better when I returned today.

My company has taken over for a whole department which had been messing up (PG-words, here)  for the last year.  We had to get everything fixed or replaced in the span of a month, so the warehouse could be cleared out by October 1st.

I thought I had mentioned I might be unavailable, but I didn't.  I'm sorry. I'm back for some limited engagment the next two weeks. Hopefully after that, I will be back to normal.
Radoslav Meick
 player, 191 posts
 Human Rogue
 HP:11/15
Fri 7 Oct 2011
at 16:38
Re: Anniversary
Comp is on the fritz, so posting is going to be slow for a few until i can get it fixed.