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19:35, 19th April 2024 (GMT+0)

OOC.

Posted by CaninrokFor group 0
Cha Bas
player, 7 posts
Sat 20 Mar 2010
at 13:45
  • msg #37

Re: OOC

A Mercenary group sounds fine to me :)
Cha Bas
player, 8 posts
Sat 20 Mar 2010
at 13:47
  • msg #38

Re: OOC

Hey Canin, for money should we roll for it or start with the maximum as per the PHB?
Caninrok
GM, 22 posts
Sat 20 Mar 2010
at 13:53
  • msg #39

Re: OOC

Cha Bas:
A Mercenary group sounds fine to me :)

I don't suppose you mean adventuring company do you? :)
Caninrok
GM, 23 posts
Sat 20 Mar 2010
at 14:03
  • msg #40

Re: OOC

Cha Bas:
Hey Canin, for money should we roll for it or start with the maximum as per the PHB?


It looks the pregens are all outfitted with about 150gp worth of stuff so everybody can take that as their starting gold.
Cha Bas
player, 9 posts
Sat 20 Mar 2010
at 14:07
  • msg #41

Re: OOC

Caninrok:
Cha Bas:
A Mercenary group sounds fine to me :)

I don't suppose you mean adventuring company do you? :)


Of course, that's what I meant ;)
Caninrok
GM, 24 posts
Sat 20 Mar 2010
at 14:11
  • msg #42

Re: OOC

Excellent, Cha Bas is allowed to continue playing. (or you know, getting ready to play)

By the way, as soon as anyone decides on a character name I'd be happy to change your monikers from the Cha series to something more respectable like Bob the Human.
Cha ApM
player, 3 posts
Sat 20 Mar 2010
at 16:15
  • msg #43

Re: OOC

Few question:
Languages: 1] Is Draconic the language for Magic?
           2] Are there other languages associate with magical lore?
           3] Are there human languages besides Common.
           Basically, besides free Common I have 4 language points
           and I want to get languages that can be useful.

Backgrounds - Do you want to go over them first as a PM or just added
            it to the character sheet?
Caninrok
GM, 27 posts
Mon 22 Mar 2010
at 05:02
  • msg #44

State of things as of this post

Ok everyone, a couple new notices have been put up. Feel free to discuss or ask any questions you may have.

Two of you have new names now.

A couple specific answers to some specific questions:

Cha Qui - The Lasher prestige class lucks fun to me. I envy you, always had a desire to play a whip user myself. That and an all dagger, all the time, fighter/rogue.

Mordred - magic stuff could be in any language. Definitely Draconic, Celestial, Abysall,
Elven, and possibly any of the elemental languages. Other possible useful languages? Gnomes have some history in this kingdom and Dwarven kingdoms both Good and Evil exist in the mountains which border the kingdom to the East. Knowing the languages of your enemy is always a good tactic and without giving anything away you can always assume D&D enemies at some time will probably include various goblinoid, orc and giant races. I won't promise or rate the usefulness of any particular language because I'm a big believer in the enjoyment of discovery in a game like this.
This message was last edited by the GM at 05:25, Mon 22 Mar 2010.
Caninrok
GM, 28 posts
Mon 22 Mar 2010
at 05:24
  • msg #45

State of things as of this post (1.1)

Oh and Mordred, backgrounds can be discussed in PM or you can drop them right in your description or character sheet and let me know. I might ask for changes either way but you can always just edit your sheet if I do so go with whatever makes you most comfortable.
This message was last edited by the GM at 05:25, Mon 22 Mar 2010.
Cha Wiz
player, 6 posts
Mon 22 Mar 2010
at 13:08
  • msg #46

Re: State of things as of this post (1.1)

Howdy gang.  I don't get around here much on the weekends.  Married, 3 kids, and all that. Plus it was worldwide game day at my FLGS on Saturday, along with 2 stores giving out free stuff for the first day of spring. Wheee!

I am willing to consider a shared background. I'm a human cleric, who worships Olidyra, with domains of Travel, and either Celerity or Trickery.

Beyond that, anything goes.  Someone drop me a PM if they are interested.
Cha Ver
player, 8 posts
Mon 22 Mar 2010
at 13:23
  • msg #47

Re: State of things as of this post (1.1)

Ooh. Travel? Nice. My final decision is to go with a monk. :) So we can actually fit together well. Still waiting for an approval from our DM about specific details thou.
This message was last edited by the player at 13:23, Mon 22 Mar 2010.
Lonhro
player, 10 posts
Mon 22 Mar 2010
at 13:29
  • msg #48

Re: State of things as of this post (1.1)

Wow, main party frontliner with no armour. Good luck :)
Cha Ver
player, 9 posts
Mon 22 Mar 2010
at 13:32
  • msg #49

Re: State of things as of this post (1.1)

Hey. It's just an idea. :P But I rolled well. Do not doubt in me :D

It's still not a final decision. I'm sliding between paladin and monk :)


EDIT:

I'll go with a paladin :)
This message was last edited by the player at 13:34, Mon 22 Mar 2010.
Lonhro
player, 11 posts
Mon 22 Mar 2010
at 13:39
  • msg #50

Re: State of things as of this post (1.1)

Ooh, I hope I didn't sway you!

The rogue is apparently a frontline support (I'm not really familiar with swashbuckler), and my bard is going to be up there next to you yelling and screaming (in tune!), so you're not alone.

But a paladin sounds pretty good :) I'd be nervous about my protector wearing less armour than me!
Caninrok
GM, 30 posts
Mon 22 Mar 2010
at 14:04
  • msg #51

Re: State of things as of this post (1.1)

Hey folks, I don't know if you're aware of this (I only just discoverd myself!) but...

THE DM SEES ALL!

Apparently I get auto CCed all PMs between players. So best not be saying bad stuff about me!
Cha Ver
player, 10 posts
Mon 22 Mar 2010
at 14:17
  • msg #52

Re: State of things as of this post (1.1)

Yes, DM sees all. :)

So do moderators.

It's just made for the sake of keeping up rules when it comes to content.
Mordred
player, 4 posts
Mon 22 Mar 2010
at 14:51
  • msg #53

Re: State of things as of this post (1.1)

Interesting alignment system. I know you let us select where we start, but will the BM move our numbers based on actions taken in the game - becoming more or less good, or chaotic or lawful? I think that would be very interesting.
Cha Wiz
player, 7 posts
Mon 22 Mar 2010
at 16:01
  • msg #54

Re: State of things as of this post (1.1)

I am about and L2 and G6 for my character.

WRT, the caster level check for diseases/curses/etc.  Could these be improved with high ranks in certain skills, such as arcana, heal, or nature?
Mordred
player, 5 posts
Mon 22 Mar 2010
at 16:10
  • msg #55

Re: State of things as of this post (1.1)

I went:
    Align : Law 4/ Good 3
Cha Ver
player, 11 posts
Mon 22 Mar 2010
at 16:14
  • msg #56

Re: State of things as of this post (1.1)

I'll probably go something like L5G5.
Radoslav Meick
player, 6 posts
Mon 22 Mar 2010
at 17:02
  • msg #57

Re: State of things as of this post (1.1)

G1 C5

Uh oh... All these lawful people!
Cha Ver
player, 12 posts
Mon 22 Mar 2010
at 17:46
  • msg #58

Re: State of things as of this post (1.1)

You have some problems with law?! *serious look*

^^

Well. I have to stick to law. And hopefully, you won't give me the reason to smite you :D
Caninrok
GM, 31 posts
Tue 23 Mar 2010
at 07:57
  • msg #59

Re: State of things as of this post (1.1)

Answers for questions:

Mordred: Like in the regular alignment system if I feel that your character is behaving in ways not matching your stated alignment I'll probably ask you to change it. For RP reasons you yourselves may decide that your characters outlooks on life are changing and alter them yourselves. Without a traumatic reason drastic changes quickly would be unrealistic and I don't intend to punish anyone whose alignment is changing. People (and monsters!) change and very few beings alignments should be completely rigid anyway.

Cha Wiz, just as there are no skills which benefit dispel magic there are no skills which benefit those other spells either. However its not a bad idea. I might consider allowing a synergy bonus of +2 for those who have a certain number of ranks in relevant skills but for now I'd like to try out the system as I originally found it and see how it goes. Lets try tinker level 1 and see how it goes before we up it to tinker level 2.

Radoslav, with the removal of use rope as a skill perhaps we'll add an equivalent requirement in say...balance...for the Prestige Class you were looking at.

Ok folks, we're rolling along nicely, next step for me later today or maybe tomorrow will be to provide the general background and geography and stuff for the game. (Where are we and what does it look like!) As well as some guidance to tie all your characters together and into the game. I'm going to suggest you all know each other to some degree (perhaps some almost not at all!) and have decided to form an Adventuring Company as previously discussed. I'll give more later like I said.

Near as I can tell the IC game should be starting within a couple days (or less!)

I think we've got a very nice group shaping up here. Should be fun.
Caninrok
GM, 36 posts
Tue 23 Mar 2010
at 13:25
  • msg #60

The Rumors

Hey everyone, after you've posted your rolls in the rumors thread I go in and edit your post with private lines to you with the rumors you've heard. You can of course share or not share any information you have at your leisure. Or according to what your character would do.
Radoslav Meick
player, 8 posts
Tue 23 Mar 2010
at 15:40
  • msg #61

Re: The Rumors

Cool.  I like rumors.

BTW, are we using Flaws and Traits from Unearthed Arcana?
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