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15:18, 29th March 2024 (GMT+0)

OOC.

Posted by CaninrokFor group 0
Mellar
player, 52 posts
Tue 1 Jun 2010
at 13:21
  • msg #162

Re: Back to gaming!

Sorry guys. My anniversary was Friday, and I took a long weekend. :-)
Caninrok
GM, 110 posts
Tue 1 Jun 2010
at 14:24
  • msg #163

Re: Back to gaming!

Not a problem. You really can't do anything until The others and then I have posted again anyway, because of the combat situation.

Also, I have a feeling this past weekend has been an RPOL break for many people as all my games have been dead. Its a holiday weekend in the US isn't it?

Finally, congratulations on the anniversary, hope you had a nice time.
Mellar
player, 53 posts
Tue 1 Jun 2010
at 15:17
  • msg #164

Re: Back to gaming!

Yes. It was Memorial Day. Being a veteran, and it being my anniversary, this is somewhat of a big weekend for me. Not long, but busy.
Caninrok
GM, 114 posts
Mon 7 Jun 2010
at 08:10
  • msg #165

Re: Back to gaming!

Ok, so I know Melllar is often unavailable on the weekends (which is fine) and things could happen with others at any time, and as we can see this can sometimes cause quite a stall if we're in the middle of combat. Perhaps we should have a group agreement that after a certain amount of time (suggestions?) when in combat the the GM (I) should just step in and make a post for them to keep things going. It's less of a problem out of combat because everyone can just carry on the roleplaying and exploration regardless. Combat though is slow enough and kinda needs full participation.
Lonhro
player, 76 posts
Mon 7 Jun 2010
at 08:44
  • msg #166

Re: Back to gaming!

I can't speak for the others, but I'm happy for you to put me in total defence or just hit something generic (your choice) whenever I can't post within a respectable amount of time. Why don't you make it a 48-hour thing? You post every 48 hours and anyone who hasn't posted in that period goes into total defense OR (at your discression) uses their sword/mace, etc. I certainly won't bark at you if you're posting for me because I'm unavailable. I also respect the possibility that my death might ensue because of something you do with me in my absence. I can live with that as well.

48 hours is a fair period for everyone to get a post in. It's not as if they are being kicked out of the game for missing one period, but it will ensure you are able to post every 2 days. The more regular it becomes, the fewer people will miss the cutoff :).

That sounds fairly reasonable to me. Let's face it, I think everyone here is aware that if you are only able to post every 5 days then this game is pretty pointless because we will never see the end of it :)

Just my two bits worth.
Caninrok
GM, 115 posts
Mon 7 Jun 2010
at 08:57
  • msg #167

Re: Back to gaming!

Yeah, I was thinking of something similar. I do want to stress that its really only combat I'm worried about here. My main concern is that this adventure, while overflowing with cool story and characters and secrets and stuff is, on the surface at least, a dungeon crawl which means plenty of combat. Which, as we all know, is always the slowest part of any kind of RPing experience.
Mordred
player, 48 posts
Mon 7 Jun 2010
at 11:36
  • msg #168

Re: Back to gaming!

Sounds good to me.
Mellar
player, 55 posts
Mon 7 Jun 2010
at 13:19
  • msg #169

Re: Back to gaming!

I'm OK with this too. Weekends are nearly impossible for me to get online. With three kids and 5 people, someone has to loose.  Since I have a fair amount of time during the week, it's usually me.  There's also so much house stuff to do, I'm usually don't have the time anyway.
Radoslav Meick
player, 55 posts
Human Rogue
HP: 7/7 s:5
Mon 7 Jun 2010
at 15:45
  • msg #170

Re: Back to gaming!

Very reasonable.
Caninrok
GM, 117 posts
Mon 7 Jun 2010
at 16:18
  • msg #171

Re: Back to gaming!

A note for you others, Radoslav will drop #2 with his blow so you should all focus on #1, the guy who seems to be a real live monk.
Lonhro
player, 78 posts
Tue 8 Jun 2010
at 07:24
  • msg #172

Re: Back to gaming!

Good work lads :)

Hey DM, will you be giving out XP after each encounter? Also, will you be giving out XP for things other than encounters, eg. the RP at the inn, etc?
Caninrok
GM, 119 posts
Tue 8 Jun 2010
at 07:38
  • msg #173

Re: Back to gaming!

I don't know about XP after each encounter but I do plan to try and give it out at least every few encounters or so. I'll be trying to total up the accumulated amount soon, hopefully today (my time anyway).

There are also XP bonuses for non combat things built into the campaign. Some are for certain accomplishments like discovering a secret or puzzling out a problem others are sort of side-quest rewards. There won't be giant red flags waving to tell you about these side quests but I might let you know about the reward for them after they've been accomplished.

As for RPing I think there will be a reward for good rping also available. The game recommends a cap of no more than 50xp per player per PC level and I'll probably try to stick to that guideline.
Caninrok
GM, 120 posts
Tue 8 Jun 2010
at 07:53
  • msg #174

Re: Back to gaming!

Addendum to above - didn't take me long to calculate actually.

Everyone has earned 675 XP so far. It should be noted that this does not include Dena who didn't really do much anyway and who it seems, given the length of absolute silence, is probably not rejoining us.

I was planning on having her leave you when you returned to Cillimar but if you'd like her to stick around as an NPC ally then I'll have to recalculate the XP for 5 party members instead of 4 and give her her fair share.
Lonhro
player, 79 posts
Tue 8 Jun 2010
at 08:02
  • msg #175

Re: Back to gaming!

Is that 675xp each? Or between the group?

I vote we let Dena go.
Caninrok
GM, 121 posts
Tue 8 Jun 2010
at 08:09
  • msg #176

Re: Back to gaming!

That is each Lonhro. 675xp per player. Not long until we get to level 2.
Lonhro
player, 80 posts
Tue 8 Jun 2010
at 08:14
  • msg #177

Re: Back to gaming!

Hey that's awesome. I better start giving consideration to my level-up. I thought it would be way off yet!
Caninrok
GM, 122 posts
Tue 8 Jun 2010
at 08:27
  • msg #178

Re: Back to gaming!

Yeah, Ilkenvar was CR3 and Melchin was CR2, they certainly helped your totals. I was really worried they could do some serious damage, Mellar got a little taste of it when Melchin hit him for 6 damage and Ilkenvar might have taken our loveable rouge's head off if he had rolled even halfway decent on the attack, considering he had a +6 attack bonus.

The fates, though, they were with the party. Now to the looting!
Lonhro
player, 82 posts
Tue 8 Jun 2010
at 12:06
  • msg #179

Re: Back to gaming!

What type of sword is the MW sword Ikenvar was using?

Also, does anyone mind if I swap out the MW chain shirt for my own?

Either way, here's a list of what we found:

MW Chain shirt - Lonhro (tentative)
MW (ikenvar) sword
MW quarterstaff
MW short sword
Shortbow
20 arrows
potion

plus....

3 symbols of dawning sun
5 stenchpots
1 key

Is it okay if we sort treasure OOC so we don't have to RP it?

Also, what is a stenchpot lol
Caninrok
GM, 124 posts
Tue 8 Jun 2010
at 12:17
  • msg #180

Re: Back to gaming!

Dealing with equipment OOC is fine. I think the OOC thread should really be used to add that dimension of friendly tabletop play that is sometimes missing in PbP. In most games I play tabletop people don't really rp the division of loot so that's fine not to here too.

The sword is a longsword, sorry I forgot that.

I was wondering when someone would ask about the stenchpots. :) I think you found some earlier as well with the first crew of bad guys but no one seemed to pay them any attention.

The stenchpots are sealed clay jars or pots that have a faintly smelly odor to them. You suspect that if one were broken open it would stink to high heaven. Possibly they are some kind of thrown weapon designed to help incapacitate foes?

If anyone's got any knowledge alchemy they could perhaps learn more.
Mellar
player, 57 posts
Tue 8 Jun 2010
at 12:18
  • msg #181

Re: Back to gaming!

Well, there isn't much I can use.  Depending on what the potion is, of course.
Caninrok
GM, 125 posts
Tue 8 Jun 2010
at 12:41
  • msg #182

Re: Back to gaming!

Ways to identify magic items include:

Knowledge: Arcana, Detect Magic + Spellcraft (though just the Detect Magic might give you a good guess anyway), and of course Identify or Analyze Dweomer.

For potions you can also try:

Craft: Alchemy or just Spellcraft by itself.

If you were trying to identify something old or legendary or somehow associated with a well known faction or person (and you knew of the association) you could try Bardic Knowledge.
Caninrok
GM, 127 posts
Wed 9 Jun 2010
at 07:34
  • msg #183

Re: Back to gaming!

Lonhro, you're not quite sure you recognize the tattoo but something seems familiar. Perhaps if someone helped jog your memory? (i.e. maybe another player or two could try the aid another action with a Knowledge: Local roll of their own?)

Also, are either of the magic types going to take a crack at identifying the potion?

Anyone want the masterwork shortsword or swanky longsword?

Mordred, you might want to take the quarterstaff as its masterwork and an upgrade to the one you currently carry.
Mordred
player, 51 posts
Wed 9 Jun 2010
at 12:10
  • msg #184

Re: Back to gaming!

I revised my last post  concerning a craft alchemy attempt and the quarterstaff.
Caninrok
GM, 128 posts
Wed 9 Jun 2010
at 12:43
  • msg #185

Re: Back to gaming!

Mordred, you might not dream of a staff of head bashing but you managed to step up to the job and do a pretty good job of it none the less. Which reminds me, I've got to update the stats soon.
Mellar
player, 60 posts
Wed 9 Jun 2010
at 12:47
  • msg #186

Re: Back to gaming!

I can see the images today.  Not sure for how long though...
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