Alignment
Alignment: For the most part I would prefer non-evil alignments, however read on...
There will be a semi-drastic change to alignments in this game unless I
have an outright mutiny because of it. We will using the alignment spectrum
system from The Book of Hallowed Might. This means that everybody will have a
Lawful or Chaotic component and a Good or Evil Component and the two components
of your alignment will have a corresponding number from 1 - 9. The higher the
number the stronger its influence over your character. Examples:
Good
1 Doesn’t like to see bad things happen to others
2 Helps others occasionally, particularly friends
3 Willing to help strangers on occasion
5 Gives of himself to help others, whether it be time,
money, possessions, or something else
7 Takes concepts like purity, innocence, and other
higher principles very seriously
8 Would sacrifice anything, even his life, for others in
a heartbeat
9 Refuses to harm anything or anyone, even if it
brings misfortune or death on himself
Evil
1 Finds joy in the misfortune of others, but usually
wouldn’t act to hurt others
2 Willing to cause others pain or misfortune to better
himself
3 Actively enjoys lying, stealing, and inflicting pain
on others
4 Willing to cause harm even to friends to get ahead
5 Willing to kill to better himself
7 Will kill for the sheer pleasure of bringing pain and
death to others
9 Hates life, goodness, and light and does everything
in his power to destroy them
Law
1 Generally tries to keep his promises and, when in
doubt, follows the rules
2 Has a set of guidelines he generally lives by
3 Genuinely respects authority figures for their positions
4 Willing to see one person killed or hurt if it helps
large numbers of people
5 Willing to follow a code or a strict set of principles
even if it brings misfortune on himself
8 Would be willing to see many people harmed or
killed if it helped society as a whole
9 Follows a set path in so orderly a way as to risk blind
self-destruction. Despises and fears individuality.
Chaos
1 A bit of a nonconformist or free spirit
2 Will lie if it suits him, hates to be ordered around
3 Disorganized but extremely easygoing
5 Rejects the idea of majority rule
6 Prefers anarchy to any other form of organization
7 Occasionally destroys things in reckless abandon
9 Hates structure and order so much that destruction
for its own sake becomes desirable
What about neutrality? In this system no true neutrality exists. Or is so
exceedingly rare as to be a non-issue. For mechanics purposes a 1 rating is
equivalent to being neutral for spells and items, class requirements and such.
Also for effects like Holy Smite damage a 1 is treated as neutral, a
2-3 takes half damage or duration, 4-8 is normal and a 9 is double effect.
Please note: outsiders are not always at the extremes and the gods fit across
the spectrum as well. For example Zhühn might well be C9E9 but Tlachinozal
better fits L6E5. A Paladin who was L8G2 might very well be representative of
"Awful Lawful" but a Paladin who was L2G7 may very well be willing to resort
to violence to oppose a lawful but cruel tyrant or slave trade.