Re: A wretched hive of scum and villainy - OOC thread
Pilots: I think I'm going to stick with NPCing pilots from now on. A ship is a major resource, so it makes sense to have the pilot as an NPC, and it saves sudden changes of pilot half way through a mission - seems that lots of people want to make a smuggler/pilot type character, but the shiny wears off very quickly.
And I agree with Rhijans, you all deserve credit for the way that mission ran. Unfortunately I can't spare the Credits, so you'll all have to make do with a few Character Points instead. :)
And to clarify, the main thing with moving things along even if somebody hasn't posted is that it serves to keep me posting - too often in the past I've looked at a game and thought, "Crap! I thought I posted there. Now I have six games to update, and only an hour before bed time, and the parties have split up in three of thos games." So now I have a timetable to make sure that I at least look at all my games a couple of times a week.
The "moving the plot along" thing is just a side benefit - if somebody doesn't do something, then opportunities may be missed: the guard patrol will eventually move closer, the king will eventually eat the poisoned donut, the house will eventually burn down.
This message was last edited by the GM at 08:35, Thu 31 May 2012.