Part 14 - The Gundark's Dream.   Posted by The Force.Group: 0
The Force
 GM, 466 posts
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 rolls you're looking for.
Mon 10 Feb 2014
at 15:26
Part 14 - The Gundark's Dream
The Gundark's Dream is too big to enter the hangar, so it's currently sitting in a jungle clearing directly in front of the cave which serves as the hangar entrance.  The ship doesn't look like it was ever actually new, not even when it had just left the yards.  The hull panels are a mixture of unmatched colours, made to look even worse by the places where breaches have clearly been patched with anything the crew could get their hands on.

As the team approach the ship, with fifteen minutes to go before their expected lift, they hear a female voice yelling from  somewhere in the cavernous interior of the cargo hold, "... and if anything shifts in flight again, you'll all be looking for new jobs to pay for your surgery!"  A woman appears at the top of the access ramp, facing back into the hold as she adds, "Make sure it's secure!"

She's wearing orange coveralls, with the word's "YES, I AM THE BOSS OF YOU!" printed across the back in white, and has shoulder length blonde hair pulled back into an untidy tail.

She turns and catches sight of the approaching group, "You my passengers?  Yeah, guess you must be."  She eyes Juragga, "He fits the description.  Come aboard."
Haarmon Dak
 player, 321 posts
 Are you talking to me?
Mon 10 Feb 2014
at 15:54
Re: Part 14 - The Gundark's Dream
Haarmon stifled a laugh. "I like her style."
Rhijans Thanus
 player, 649 posts
 Just let me do my job and
 nobody else gets hurt.
Mon 10 Feb 2014
at 17:57
Re: Part 14 - The Gundark's Dream
Rhijans didn't comment one way or the other.  He had an analytical eye on the ship...it was the largest private transport he'd ever been on, and some part of him wondered how the woman had come into possession of it.

More of his attention, however, was focused on trying to analyze just how much of the piecemeal appearance might have been done for cosmetic effect...a ship this size, looking clean and shiny, would make an attractive target for pirates, and would attract a lot of attention in starports that were accustomed to seeing smaller ships with similarly scuffed-up appearances.  If he had access to a ship like this, he would have immediately done something to make it look not-new, too.

Of course, there was always an excellent chance that it looked piecemeal because it was...
Shard
 player, 675 posts
 Most days, I'm tired.
 ...or drunk.
Mon 10 Feb 2014
at 18:12
Re: Part 14 - The Gundark's Dream
"We would need something that size," Shard breathes as the ship comes in for its landing.  She stays silent after that, keeping her worries to herself.  A ship that large is a pig, normally - slow, not terribly maneuverable, and poorly armed.  Not really suited for quick in-and-outs, which seems to be their general sort of plan.

Of course, the last on the list might be incorrect; it could be a Q-Ship, after all, decently armed beneath an innocent exterior.

Course, we have to fight our way out in that thing, it better have good shields, as well.  Wonder if those patches cover gun ports?

The arrival of the captain gives a good idea of what the colonel meant, and an even better one of how their trip will proceed.

"Thank you, captain." Shard picks up her small bag - change of clothing, some energy packs, sundry personal effects - and paces up the ramp.  "Any specific rules we should follow aboard your ship?"
Juragga
 player, 314 posts
 Wookiee Warrior
 Bringing the Boom
Mon 10 Feb 2014
at 21:42
Re: Part 14 - The Gundark's Dream
Juragga raises his eyes to meet the captain's, and gives an "UhhhHHrrr," of greeting.  He would kind of be the member of the team to stand out like a sore thumb...
The Force
 GM, 468 posts
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 rolls you're looking for.
Thu 13 Feb 2014
at 15:49
Re: Part 14 - The Gundark's Dream
The captain leads them through the hold, a cavernous chamber where several men are working to secure cargo for take-off.  She gives them a suspicious glare as she passes, scrutinising their work.  Through a hatch, and she calls over her shoulder, "You better duck, Wook, she wasn't 'xactly built for your sort."

Onwards into a short corridor, and then an elevator platform.  "My name's Karja, by the way.  Lias tells me you're going to Carodol to make some sort of deal with Oomba.  Buying friends out of slavery.  Well, you don't need to worry.  Gundark's Dream won't get you there the fastest, but she will get you there.  The hull looks a mess, but it isn't.  All that drek is just welded onto the surface.  Underneath she's sound.  And she won't just take the punishment, she can give it back too."

Off the elevator, and there's a which turns sharply to run along one wall of the hold.  "She's not a passenger ship, mind, so I hope these friends of yours won't mind riding home in the hold.  You're lucky.  You and your droid will have this room for the trip."

The room in question is a workshop.  The walls are lined with bins containing components, and three workbenches have been dragged aside to make space for four cheap foam mattresses, each with an equally cheap foam pillow and som blankets laying on it.  All in all, the room is just big enough to avoid being cramped.

"Where is your droid, by the way?"
Rhijans Thanus
 player, 650 posts
 Just let me do my job and
 nobody else gets hurt.
Thu 13 Feb 2014
at 18:37
Re: Part 14 - The Gundark's Dream
Rhijans grinned inwardly as Karja answered his unspoken questions about the condition of the ship.

"Droid's still in the base...someone neglected to inform us that we were going directly from meeting the Colonel to departure, so we didn't round up all of our gear."  For what the mission was supposed to be, they probably didn't need all their gear...but Rhijans was firmly in the 'better to have it and not need it than the other way around' school of thought.

"And anyone we bring back from Oomba should be happy with whatever accommodations you provide, seeing as they'll be coming back free.  A few days of discomfort is a pretty small price to pay for being able to determine your own fate for the rest of your life."
Haarmon Dak
 player, 323 posts
 Are you talking to me?
Fri 14 Feb 2014
at 13:43
Re: Part 14 - The Gundark's Dream
"You better be careful, there, Rhijans," Haarmon opined. "You're starting to sound like a philosopher." And then he both smiled and eyed Rhijans' reaction warily. He thought it was a pretty ballsy thing to say to the prickly invincible-tech-ninja. And he was pretty pleased with himself for saying it without his voice wavering.

And then, to the Captain, "You got a decent terminal hook-up in here? I left my PBD back on the base. But I'll need to be on the 'Nets eventually."
Rhijans Thanus
 player, 651 posts
 Just let me do my job and
 nobody else gets hurt.
Fri 14 Feb 2014
at 17:12
Re: Part 14 - The Gundark's Dream
A ghost of a smile flickered across Rhijans' face.  "Happens to the best of us on occasion, I suppose.  I'll be more mindful of it in the future..."  The tone was dry, but couldn't quite hide the amusement that lay underneath it.
Juragga
 player, 316 posts
 Wookiee Warrior
 Bringing the Boom
Sat 15 Feb 2014
at 01:11
Re: Part 14 - The Gundark's Dream
Juragga ducked his head on entry, nodding to the captain in appreciation for the warning.
Shard
 player, 677 posts
 Most days, I'm tired.
 ...or drunk.
Mon 17 Feb 2014
at 13:14
Re: Part 14 - The Gundark's Dream
"Curse it, the droid."  Shard's lips thin.  "Captain, unless we leave Right Now™, I'd rather head back and grab it.  Could get anything else we need that can be picked up on a short run, and be back here fast.  Are we off immediately, or do we have a bit of time?"
The Force
 GM, 470 posts
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 rolls you're looking for.
Mon 17 Feb 2014
at 14:48
Re: Part 14 - The Gundark's Dream
Karja frowns as her comm unit chirps.  She raises it and demands, "What is it, Dej?"  The voice that replies is tinny and indistinct.  "Bring it up to the workshop."

She clips the comm unit to her waistband, "Looks like your droid's found its own way here.  One of my people's bringing it up here.  The galley is along the walkway until you get to the far end and turn left - just follow the smell of coffeine."

"The fresher is down to the far end and turn right.  You shouldn't get them confused, it's a completely different smell."
  That last said with a completely deadpan expression.

The captain runs a hand through her hair, and thinks for a moment before turning to leave.  Then she stops and looks back at the group of rebels, "Oh, yeah... is there anything else you need?  Sorry, don't see a lot of passengers, so not really used to dealing with them."

"We'll be leaving as soon as I'm happy with the state of the cargo.  Which better be no more than ten minutes."

This message was last edited by the GM at 14:50, Mon 17 Feb 2014.

Shard
 player, 679 posts
 Most days, I'm tired.
 ...or drunk.
Tue 18 Feb 2014
at 14:07
Re: Part 14 - The Gundark's Dream
"Sounds good," Shard cheerfully replies.  They should have snagged You-Why earlier, but it seems he has found his way here on his own.  There's a brief moment of concern as she considers the whys and wherefors of the droid finding OUT about this mission, but perhaps the Colonel sent him.  Or perhaps You-Why just figured it out - the droid has been unexpectedly resourceful in the past.

"I think I'll...go enjoy that caffeine," she mutters to the others.  It'll end up with a trip down the other hall, but that's life.  "Ten minutes to go, and I'm already a little tired.  Anyone care for a cup?"

With that, Shard heads for the galley.
Rhijans Thanus
 player, 655 posts
 Just let me do my job and
 nobody else gets hurt.
Tue 18 Feb 2014
at 17:31
Re: Part 14 - The Gundark's Dream
Rhijans gave a microscopic shrug, and followed Shard.  He wasn't going for the drink...they were going to be spending time aboard this ship.  How much time, they didn't know...but his instinct was to get familiar with the layout.

So, he followed Shard...but took his time.  Without appearing to gawk, he tried to take in as much as he could...details about the interior, overheard tidbits about the crew, familiarizing himself with the interior layout so he wouldn't need to spend time trying to figure out if he was going to the right place in an emergency.  Mental preparations...
Juragga
 player, 317 posts
 Wookiee Warrior
 Bringing the Boom
Wed 19 Feb 2014
at 21:47
Re: Part 14 - The Gundark's Dream
"GrUUUUUH!"  Now you're talking.  Juragga was ALL ABOUT the galley.  He only hoped it had some real food in it.

Or beer.

Beer was good.
The Force
 GM, 471 posts
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 rolls you're looking for.
Thu 20 Feb 2014
at 15:04
Re: Part 14 - The Gundark's Dream
The interior of the Gundark's Dream would not be easy to get lost in.  It comprises, for the most part a large cargo hold, and a set of suspended walkways high above the deck.  The workshop, currently doubling as passenger accommodation, is located above the centre of the hold, between a pair of parallel walkways, with the galley (and the fresher) towards the stern, nestled against the bulkhead which seals off the drive room.

There is a locked hatch there, which presumably gives access to the drives.  There are two elevators, one giving access to the hold deck from each walkway.  Crew quarters, and escape capsules are located just aft of the workshop.  The bridge is located in a blister on top of the hull, and accessible only from the drive room.

The rebel team make their way along the walkway towards the galley.  The crew seem to be busy in the hold, judging by the comments that drift up from below.  Mostly to do with securing what's left of the cargo.

UY-3PO finds himself deposited in a workshop entirely devoid of familiar faces, and soon finds himself alone as the crewman returns to work.  Which, of course, doesn't stop him talking...

"Where is everybody?  The Colonel assured me that I would meet up with the rest of my team here.  I suppose that they are late.  Typical unpunctual organics I would surmise.  Absolutely no consideration for those of us who cannot help but arrive precisely on time, due to having an inbuilt chronometer."

"I shall make a note of their tardiness in my log, and report it to the Colonel when next I see him.  I shall also be sure to mention the rudeness of the crew of this vessel."

Haarmon Dak
 player, 326 posts
 Are you talking to me?
Thu 20 Feb 2014
at 17:06
Re: Part 14 - The Gundark's Dream
Haarmon stopped walking for a moment. Was he crazy? Or was there something odd about this whole driod business. Why would whasserface care if we had it with us? How did she even know to ask? It's not like having a pretentious, officious, pontificating protocol droid was in any way odd. Heck, it was almost a cliche.

And then he was here?

Never mind. Was probably just being paranoid.

"I'll. Um. See you guys in a few. K?"

And he went off to look for a decent terminal.

This message was last edited by the player at 13:02, Fri 21 Feb 2014.

Rhijans Thanus
 player, 657 posts
 Just let me do my job and
 nobody else gets hurt.
Thu 20 Feb 2014
at 17:13
Re: Part 14 - The Gundark's Dream
Metal interiors reverberate and carry sound, and Rhijans was already in 'observation mode'...the familiar sound of the droid's kvetching caught his attention.  As he was lingering behind the others on the way to the galley, it was easy enough for him to reverse directions back to the workshop.

"Glad you caught up with us...the Colonel didn't say anything about needing to bring you along, and since you weren't at the meeting with him earlier, I figured he had something else in mind for you."  He stepped over to the small bag of gear he'd brought along, making sure it was tucked away securely...partly to insure that no wandering eyes passing the room might see it and decide to look through it, and partly because there was no knowing what kind of maneuvers the ship might have to make.  The last thing Rhijans wanted was his gear bag sliding back and forth across the room, spilling its contents all over the place.
Shard
 player, 680 posts
 Most days, I'm tired.
 ...or drunk.
Thu 20 Feb 2014
at 17:50
Re: Part 14 - The Gundark's Dream
"No worries, Haarmon," Shard absently replies, studying the ship as she walks.  It's good to get an idea of the layout, so as to not need to inquire with a crewmember every single moment.  Or, worst case, if there's a running battle aboard.

Not pleasant to think about.

"C'mon, Juragga.  They'll catch up." Rhijans, she notes upon glancing after Haarmon, hasn't followed them either.

"I know next to nothing about ships, power systems, heavy weapons and the like," she mutters to the Wookie as they walk. "You see anything that might indicate this thing mounts anything worthwhile in a firefight?"
The Force
 GM, 474 posts
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 rolls you're looking for.
Mon 24 Feb 2014
at 19:27
Re: Part 14 - The Gundark's Dream
You-Why turns to face Rhijans, "Hello.  To be honest, nothing was mentioned to me until about twenty minutes ago.  There I was, happily helping a tech to understand an R3 unit with a terrible accent, when suddenly Colonel Kourene contacted me and said I should report to this vessel, where I would meet the rest of my team."

"Are you my team?"


The galley is small.  Basically a cubicle with a worktop, a chiller cabinet and some storage lockers, and a heater plate.  Not even a table and chairs.

This message was last edited by the GM at 19:39, Mon 24 Feb 2014.

Rhijans Thanus
 player, 661 posts
 Just let me do my job and
 nobody else gets hurt.
Mon 24 Feb 2014
at 20:14
Re: Part 14 - The Gundark's Dream
Rhijans nodded.  "That would be us, indeed.  Until such time as they decide to break us up...or some mishap catches up with us...you're part of our highly unorthodox and generally dysfunctional family."  While his tone was dry, those who'd been around him long enough might actually recognize this as Rhijans making his version of a joke.

"We're apparently off to go try and tie up a loose end from the mission where you joined us.  How's your Huttese?"