Crunch A.K.A System Mechanics.   Posted by Morninglight.Group: 0
Morninglight
 GM, 3 posts
Thu 27 May 2010
at 05:10
Crunch A.K.A System Mechanics
'Nuff said.
Flarelord
 player, 3 posts
Fri 28 May 2010
at 21:10
Re: Crunch A.K.A System Mechanics
Hah, I just broke Crane Style :3

Martial Arts Essence Flow
Starmetal Perfected Kata Bracers
Seven-Jeweled Peacock Fans (Each set with one of Seven-Leaping Dragon Stone and the other with a Precision of Form Gemstone)

After you Combo-OK activate the Form Charm, the charms benefit from -2m (minimum 1/2), then -2m (Minimum 1)

You can add in the excellency to the combo-free style where you see fit, can defend others while warding off blows, and the mote costs for Crossed-Wings Denial can outlast most combats before it starts becoming too pricy.

1st - 0m
2nd - 1m
3rd - 1m
4th - 1m
5th - 1m
6th - 1m
7th and beyond +1m each
And Wings Held To The Sky becomes affordable at 2m.
Morninglight
 GM, 8 posts
Sat 29 May 2010
at 00:06
Re: Crunch A.K.A System Mechanics
.....

You are wrong and broken. :P
GreenEarthPFC
 player, 3 posts
Sat 29 May 2010
at 00:11
Re: Crunch A.K.A System Mechanics
Is this where you would prefer potential House Rules, boss?

Or is this just a discussion of system mechanics as they are?
Morninglight
 GM, 9 posts
Sat 29 May 2010
at 00:12
Re: Crunch A.K.A System Mechanics
*smirk*

That actually doesn't look TOO broken.
Flarelord
 player, 4 posts
Sat 29 May 2010
at 00:13
Re: Crunch A.K.A System Mechanics
I didn't even bring in Epic Zeal of Compassion yet :P
Morninglight
 GM, 10 posts
Sat 29 May 2010
at 00:19
Re: Crunch A.K.A System Mechanics
*murders Flarelord*
Flarelord
 player, 5 posts
Sat 29 May 2010
at 00:20
Re: Crunch A.K.A System Mechanics
Owww~ Perfect soooaaak~
MisterBlaze
 player, 1 post
Sat 29 May 2010
at 01:31
Re: Crunch A.K.A System Mechanics
Man, what I love about threads like this regarding Exalted is how retarded I feel when I realise I have no idea how to break anything.

It's a heavy burden, being the retarded one in the (virtual) room :)
Becca
 player, 4 posts
Mon 31 May 2010
at 11:25
A Beginner's Guide to Charms
Hey - charms and combos are confusing. And yeah, many people hate the combo rules for exalted. Is there anywhere on the net that anyone has found which helps deal with the compexity?
GreenEarthPFC
 player, 5 posts
Mon 31 May 2010
at 11:36
Re: A Beginner's Guide to Charms
I, more or less, dislike that they have to be built to disallow some of the broken things, so they don't let you save time.
Becca
 player, 5 posts
Mon 31 May 2010
at 11:44
Re: A Beginner's Guide to Charms
I dont get you. But I don't agree that all combos are bad - I quite like them, even if I have only made one up, lol.
GreenEarthPFC
 player, 6 posts
Mon 31 May 2010
at 11:45
Re: A Beginner's Guide to Charms
You can't combine two things that take up time; two simple charms.
Becca
 player, 6 posts
Mon 31 May 2010
at 11:49
Re: A Beginner's Guide to Charms
Well, that makes sense
GreenEarthPFC
 player, 7 posts
Mon 31 May 2010
at 11:51
Re: A Beginner's Guide to Charms
In some cases it's a little silly, in other cases it saves the system from nuclear bomb levels of game balance threatening power.
Becca
 player, 7 posts
Mon 31 May 2010
at 11:52
Re: A Beginner's Guide to Charms
But combos are ment to be staggering wonderful abilities that totally kick ass, not your everyday charms...
GreenEarthPFC
 player, 8 posts
Mon 31 May 2010
at 11:56
Re: A Beginner's Guide to Charms
Well, unfortunately, the fact that not all players worry about the 'cinematic' value of game mechanics and some (I'd say more, sometimes) are solely out to make the best character possible.
Becca
 player, 8 posts
Mon 31 May 2010
at 11:57
Re: A Beginner's Guide to Charms
Ah - the problem isn't the system then, its the players. lol
GreenEarthPFC
 player, 9 posts
Mon 31 May 2010
at 12:26
Re: A Beginner's Guide to Charms
Well, it's more correct, in my opinion, to say it's a system problem caused by players, but you're correct.
Becca
 player, 21 posts
Tue 1 Jun 2010
at 22:13
Troupe-Style/ Circle-Style Play
Way back in the heady days of Vampire, the Masquerade, the creators of Exalted toyed with a concept called Troupe-style play. Essentially, it was turn-taking in playing the role of the GM, where each player played one of their two characters.  It was a good system, and led to diverse games. The only problem I found was meta plot suffered.

Following discussions about sharing the role of GM between players, I feel I need to clarify what I mean - I think its game rules, which means its crunch.



I envision the following, but am totally up to modify, change or scrap anything so that it fits a collective vision:

Circle Style Play
Each player recives a moderator account on the host game (if mod accounts allow you to examine character sheets, im not sure). Each player takes the role of either two characters of two different types, or a single Solar Exalt. They post the history and hooks for the character in a place where everyone can see it.

Players communicate with one another about what sort of stories they want to play in, about the overall metaplot, and about what the final aim is for the group in the coming couple of months. This is redrafted by one of the Circle and posted in a notice.

Players each volunteer to run a single strand of the different things going on in which they are not playing. Players get experience for each thread they GM as well as each thread they play in. The abstract xp is a reward for helping the rest of the circle out, and while abstract, facilitates a fairer system.

People play, and enjoy.

Some players might also volunteer to play important NPCs, such and Merela or Brigid, and might crop up in scenes that they wouldn't otherwise be in. This is accpetable.

Finally, at the end of a 'arc' after two or three (or four months), players stop, agree on xp rewards as a circle, and plan the next arc.

One Circle member takes the role of administrator to host the game and ensure fairness etc.

I REALLY WOULD LIKE FEEDBACK ON THIS
Flarelord
 player, 10 posts
Tue 1 Jun 2010
at 22:21
Re: Troupe-Style/ Circle-Style Play
Eh, I dunno. Partially becaus ei amno good at running games, so I dunno what would be fone for someone who doesn't run, becaus efrom my figuring, that's at leas thalf the XP influx...
Becca
 player, 22 posts
Tue 1 Jun 2010
at 22:32
Re: Troupe-Style/ Circle-Style Play
Thats the thing though Flare - we all dont feel that we want to run it, or someone would have stepped forward already and gone "here is the game, Rtj please".  I feel the same way - i can bearley run a game for 5 players in exalted. It is daunting.

But look at it this way, would you rather have a go by yourself, or with others around to help you out?

Plus, if people truly commit to the game, and put the effort in to facilitate other people's enjoyment, why shouldn't they reap the benefits too?
GreenEarthPFC
 player, 19 posts
Tue 1 Jun 2010
at 22:33
Re: Troupe-Style/ Circle-Style Play
Troupe/Circle style is...well, it's basically playing pretend.

It's what RPGs are about.
Becca
 player, 23 posts
Tue 1 Jun 2010
at 22:40
Re: Troupe-Style/ Circle-Style Play
*Nods*

But it is slightly more open than a game might otherwise be. I can see situations where I might really want to run, say, a sinister plot involving a forbidden god and his murdering ways and i need to find ways of tying it with other players.

Other players might want to have a simple jaunt to Malfeas to mock Elloge or go on safari... and they might need a gm for that... so, its kinda much more about negotiation and exploring the setting from both sides of the game.
Alhaja
 player, 5 posts
Wed 2 Jun 2010
at 01:24
Re: Troupe-Style/ Circle-Style Play
Troupe/Circle play is a lot more collaborative and it removes much of the burden from a single GM. I think it's a really good option for a game like this.

As long as there are a decent number of people willing to take some GM duties, not everyone absolutely has to do it.
Becca
 player, 25 posts
Wed 2 Jun 2010
at 01:28
Re: Troupe-Style/ Circle-Style Play
True - and even then, not everyone has to do a thread alone. Working as a pair to ensure a great scene could conceivably work much better than working alone! :)
Flarelord
 player, 12 posts
Wed 2 Jun 2010
at 01:33
Re: Troupe-Style/ Circle-Style Play
Well, I'd be willing to try. But I don't want to be penalized if I'm not able to :)
Becca
 player, 26 posts
Wed 2 Jun 2010
at 01:37
Re: Troupe-Style/ Circle-Style Play
Flare, as I understand it, you want to NPC Merela - thats quite a challenge, given that she is the RULER OF EVERYTHING on Creation. So, you'll be in scenes were you might be discussing 'next moves' (ie handing out assignments) or adjudicating duels (which she loved to watch). That is a GM role.

And no, we wont penalize, but I do think that a regard for other players needs to be rewarded in a game with no overall GM, don't you?
Alhaja
 player, 6 posts
Wed 2 Jun 2010
at 01:48
Re: Troupe-Style/ Circle-Style Play
In reply to Becca (msg #28):

Not everything, but certainly the greatest empire.
Becca
 player, 27 posts
Wed 2 Jun 2010
at 01:52
Re: Troupe-Style/ Circle-Style Play
Actually, she was given the Creation-Ruling-Mandate by the UCS. She rules everything on Creation (in name) while he ruled everythign in heaven. Basically, he gave her the go-ahead to conqor the world and unite it under the rule of the Solars.

And she did, almost, until the civil war broke out in 109.

OMG - ive become an expert on the dates of the Ochre Fountain period! eeek!
Alhaja
 player, 8 posts
Wed 2 Jun 2010
at 02:01
Re: Troupe-Style/ Circle-Style Play
She had the Mandate, but there were other kingdoms.
Lands of Creation, p 12:
Of the independent kingdoms founded in the lands beyond the Ochre Fountain, few records now remain. All agree that they were undoubtedly glorious, as all Solar kingdoms are, yet none were so magnificent as to eclipse, or even rival Merela's nation.


I think it's a good thing. It provides more potential opponents.
Becca
 player, 28 posts
Wed 2 Jun 2010
at 02:07
Re: Troupe-Style/ Circle-Style Play
Oh yes - I agree. Harbourhead was one such kingdom, and the Bull god taught 100 solars how to fight... And thats not far west of Rathess...
Flarelord
 player, 13 posts
Wed 2 Jun 2010
at 02:28
Re: Troupe-Style/ Circle-Style Play
I thought we were -playing- powerful, key figures when I said that, not the small fries. I've had several other character ideas being tossed out now that I'm getting the idea.

In any case, I'm willing to give it a try.
GreenEarthPFC
 player, 21 posts
Wed 2 Jun 2010
at 02:29
Re: Troupe-Style/ Circle-Style Play
Even the smallest Exalt cornered can fight like a lion.
Alhaja
 player, 9 posts
Wed 2 Jun 2010
at 02:32
Re: Troupe-Style/ Circle-Style Play
I don't think the PCs are going to be small fry, exactly, just not Merela herself. There's only one, after all. ^_^
Becca
 player, 29 posts
Wed 2 Jun 2010
at 02:37
Re: Troupe-Style/ Circle-Style Play
Im glad people are still interested, but im having difficulty making myself clear it seems. Im going to go quiet for a few hours/ maybe a day. I fell today, hurting my recently shattered leg, and the painkillers are miaking me very ill. I wouldn't care, i took the last one 10 hours ago, and Im still not well. I'll be around if you want to ask me questions, but other than that, im going to shut up.
Flarelord
 player, 14 posts
Wed 2 Jun 2010
at 02:45
Re: Troupe-Style/ Circle-Style Play
*patpats* no worries guys :P and rest up, Becky :P
Morninglight
 GM, 16 posts
Wed 2 Jun 2010
at 03:25
Re: Troupe-Style/ Circle-Style Play
I'm happy to come up with fluff for you guys. :)
Flarelord
 player, 15 posts
Thu 3 Jun 2010
at 04:37
Re: Troupe-Style/ Circle-Style Play
Sidereal Ox Body and Excellencies depress me... The first age game shot down all my Solar Ideas, so I made a Sidereal one.. but I do want her to be the sort not to turn tail and avoidance kata when things look bad, and they're throughing 'well you have SMA'  in my face anytime I try and suggest a system fix for Sidereals.

No, I don't~! AGH!

I'm the only one over there looking for a Sidereal Character, and I'm working outnumbered.

;-;
Becca
 player, 66 posts
Tue 15 Jun 2010
at 07:43
Re: Troupe-Style/ Circle-Style Play
I can't find the rules about weilding two weapons in combat... does anyone have a page number to help me?
GreenEarthPFC
 player, 52 posts
Tue 15 Jun 2010
at 07:51
Re: Troupe-Style/ Circle-Style Play
Do you actually need the rules or just a citation?
Becca
 player, 67 posts
Tue 15 Jun 2010
at 07:52
Re: Troupe-Style/ Circle-Style Play
Just a page reference to read through for myself, yeah...
GreenEarthPFC
 player, 53 posts
Tue 15 Jun 2010
at 08:01
Re: Troupe-Style/ Circle-Style Play
I can't actually find the rules.

I've been told by people that the only rules are you have to be using weapons you can actually hold, you can attack or defend with either weapon, and the main point is to have a high attack or damage weapon in one hand and a high defense weapon in the other (or to fit your style).

Sorry that I can't be helpful on finding a page citation.
Becca
 player, 68 posts
Tue 15 Jun 2010
at 08:05
Re: Troupe-Style/ Circle-Style Play
Then it would seem daft to buy a pair of short daiklaives wouldn't it?
GreenEarthPFC
 player, 54 posts
Tue 15 Jun 2010
at 08:07
Re: Troupe-Style/ Circle-Style Play
Technically two makes them harder to take away, since two disarm actions in one go would be difficult for all but a twink or someone with great luck.
Becca
 player, 69 posts
Tue 15 Jun 2010
at 08:09
Re: Troupe-Style/ Circle-Style Play
hM, OK...


Ive just taken a pair of caustic knives, and i was wondering what the rules were for paired weapons, lol. I know in OWOD, you could split your dice pool between attacks, i was thinking maybe it was like that.
Flarelord
 player, 24 posts
Tue 15 Jun 2010
at 11:32
Re: Troupe-Style/ Circle-Style Play
Multiple Weapons: one benefit, you can combine their rates. Given a high enough base dice pool, this can be devastating to mortals/godblooded/dragonblooded, especially executed charmless so you can still defend.

A second benefit lies in disarm resistance, a third lies in the potentiality of charms or other powers which provide extra benefits for two-weapon use like Aegis of Dual Armament or similar powers.

Paired Set weapons negate offhand penalty -- which is normally -1 to the weapon in your off hand, on top of flurry penalties. Frankly, I always ignore that penalty, because it just doesn't fly with an epic game, and it's impossible to remember every little bump in the rules.
Alhaja
 player, 18 posts
Tue 15 Jun 2010
at 18:12
Re: Troupe-Style/ Circle-Style Play
In reply to Flarelord (msg #47):

My understanding is that these are the main benefits. Quite reasonably, a high Dex character can put out some nasty flurries and still defend effectively and dual wielding weapons designed for use like that makes it even better.
Demac
 player, 9 posts
Tue 15 Jun 2010
at 18:16
Re: Troupe-Style/ Circle-Style Play
I could be wrong, but I don't think the off hand penalty applies to calculation of defense.
Flarelord
 player, 25 posts
Tue 15 Jun 2010
at 18:17
Re: Troupe-Style/ Circle-Style Play
It does not.
Flarelord
 player, 28 posts
Wed 4 Aug 2010
at 15:46
Re: Troupe-Style/ Circle-Style Play
New Scroll of Errata, and Return of the Scarlet Empress is out!

DISCUSS!~ :D
Starfall Smiting Prince
 player, 1 post
Fri 6 Aug 2010
at 15:57
Re: Troupe-Style/ Circle-Style Play
Scroll of Errata has a bunch of new charms that make solars  even more potent and make them want to play some of them again.

The clarifications are great and the new sidereal martial arts, throne shadow style is probably my favorite thing from the scroll of errata.
Flarelord
 player, 29 posts
Fri 6 Aug 2010
at 16:03
Re: Troupe-Style/ Circle-Style Play
That's a CMA, not SMA.

And yeah, it's awesome.


It makes me want to play a Solar Again. I made an Essence 4 solar with thrown using it (Established Template) who has a base 21 dice before adding the spirit weapon and its quality in Thrown Accuracy, and a base 15 to damage before adding 2x the weapon and quality's base damage (Doubled because of a Solar Essence Lens, the fiery solar chakram side I already doubled)

Heee, I adore Thrown now.. I just hate having to take the 'stealth attack' charms to get Torrent of Inner Light, since my thrown characters are generally solar mikos and demon slayers who are more honorable that sneak attacks.
Starfall Smiting Prince
 player, 3 posts
Fri 6 Aug 2010
at 16:05
Re: Troupe-Style/ Circle-Style Play
Awesome combo, I can't wait to see all those new charms into play.
Becca
 player, 75 posts
Thu 20 Jan 2011
at 17:31
Re: Troupe-Style/ Circle-Style Play
Anyone ever played 'In a Wicked Age' (IAWA)?  In that game, the plot is generated by four statements from something called 'oracles'.  There is an Oracle for exalted at http://www.random-generator.co...lted:_Age_of_Sorrows .

I was wondering if there was a way to use the plot generator to make a gm-less Exalted game?  In IAWA, the characters are all listed and then players take their choice from that list.

I envision a similar process, the characters listed, each player takes their choice, and develops the character concept further by standard Exalted char gen. After that, we make a list of possible scenes and play them out as we go along. The plot develops through character conflict.

In scenes where a player's character wasn't involved, they could GM any NPCs, rule on stunts, and just generally watch the plot unfold.

What do people think?
GreenEarthPFC
 player, 62 posts
Thu 20 Jan 2011
at 17:41
Re: Troupe-Style/ Circle-Style Play
I'm willing ot have a shot at this.

We need to have some initiative this time, o rit's gonna work just as well as last time.
Becca
 player, 76 posts
Thu 20 Jan 2011
at 17:49
Re: Troupe-Style/ Circle-Style Play
As in, not at all... Yeah, I agree. I know I don't have a great record with GMing Exalted games - but at least this way, its a group effort.
GreenEarthPFC
 player, 63 posts
Thu 20 Jan 2011
at 17:51
Re: Troupe-Style/ Circle-Style Play
I'll man up this time.  If I don't, after all, I can't stand next to everyone else who is manning up too.

This message was last edited by the player at 17:51, Thu 20 Jan 2011.

Becca
 player, 77 posts
Thu 20 Jan 2011
at 17:52
Re: Troupe-Style/ Circle-Style Play
Yes, I agree.  Lol. It all rests on you now :P

I jest :)

How many players, do you think? Three, four?
GreenEarthPFC
 player, 64 posts
Thu 20 Jan 2011
at 17:54
Re: Troupe-Style/ Circle-Style Play
SO MUCH PRESSURE.

I also realized my wording was pretty trash.

Seeing as players are helping with management, I'd say 3-6.
Becca
 player, 78 posts
Thu 20 Jan 2011
at 17:55
Re: Troupe-Style/ Circle-Style Play
Im just concious that with six people, there would be a lot of opinion and preference to balance out. Perhaps four or five might be a reasonable balance?
GreenEarthPFC
 player, 65 posts
Thu 20 Jan 2011
at 17:57
Re: Troupe-Style/ Circle-Style Play
If that's what you think, I'm fine with it.  I'm thinking six would wear down to five or four by the time the game started happening.
Becca
 player, 79 posts
Thu 20 Jan 2011
at 18:00
Re: Troupe-Style/ Circle-Style Play
Good point... And yeah, I agree actually. Accepted, six would be a good, inital grouping. :)

Given that this is a player-conflict manner of generating characters, and that the plot is all about them facing one another in some sort of competative manner, it might be good to insert limits about essence pools, or bump up DBs to be able to not Fail Epically against solars.

What do you think?
GreenEarthPFC
 player, 66 posts
Thu 20 Jan 2011
at 18:06
Re: Troupe-Style/ Circle-Style Play
I personally think that some sort of experience cost thing should be implemented.  Not a nerf to Solars so much as a buff to certain other splats.

I wouldn't sure exactly what to implement off of the top of my head...
Becca
 player, 80 posts
Thu 20 Jan 2011
at 18:08
Re: Troupe-Style/ Circle-Style Play
How about doubling the bp of Dragon Bloods, Adding 50% bp again to the Lunars/ Siderals, and leaving Solar-shard level exalts as they are?
GreenEarthPFC
 player, 67 posts
Thu 20 Jan 2011
at 18:09
Re: Troupe-Style/ Circle-Style Play
Hm...don't really know if it balances things out.

Then again, I don't know if it's over much, either.
Becca
 player, 81 posts
Thu 20 Jan 2011
at 18:14
Re: Troupe-Style/ Circle-Style Play
Hmmmm

Well, I know that the different exalt types are not meant to be balanced per se. I just dont want the gap too big. Imagine playing a Dragon-Blood Monk that gets his arse handed to him by a Twilight with a single melee excellency. That would be bad. For the game as a whole.

BTW
Heres an example of what I was talking about to get the different characters

Oracles:
A forlorn Lunar, searching for her reincarnated First Age mate.
At the center of a bustling city, Wyld-taint slowly expands.
A stone that gives fleeting command over demonic powers.
A company of barbarian riders, serving a noble’s purpose.


List of Characters
1. Forlorn Lunar
2. Lunar's mate
3. City God
4. A Noble
5. Barbarian Leader
6. Barbarian
7. City Local
8. Mutant/ Wyld-addict
9. The current holder of the 'stone'
10. A former holder of the 'stone'
GreenEarthPFC
 player, 68 posts
Thu 20 Jan 2011
at 18:16
Re: Troupe-Style/ Circle-Style Play
Ah, I see.  (I know the feeling, being a DB in one game and a Lunar in an all Solars)

Well, in any case, I think those fixes work.  They're not game ruining, at least.
Becca
 player, 82 posts
Thu 20 Jan 2011
at 18:18
Re: Troupe-Style/ Circle-Style Play
Cool :) Well, I guess we'll see who else is interested here, and then I'll resurrect a space to play in.
Becca
 player, 83 posts
Thu 20 Jan 2011
at 18:33
Re: Troupe-Style/ Circle-Style Play
Um, adult or mature?
GreenEarthPFC
 player, 69 posts
Thu 20 Jan 2011
at 18:33
Re: Troupe-Style/ Circle-Style Play
I qualify for either.  Is not my concern.
Becca
 player, 84 posts
Thu 20 Jan 2011
at 18:34
Re: Troupe-Style/ Circle-Style Play
Okay, Mature then. Less of a headache.
Becca
 player, 85 posts
Thu 20 Jan 2011
at 19:17
Re: Troupe-Style/ Circle-Style Play
link to another game

There is the link PFC, just putting stuff up atm.
Havocfett
 player, 1 post
Fri 21 Jan 2011
at 15:30
Charms Background
Question, for Alchemicals is the Charms background still a valid buy with exp after character creation. I was looking at the scroll of errata and realized that you could halve the cost of your first five charm buys by doing that.
pyrosorc
 player, 2 posts
Fri 21 Jan 2011
at 15:34
Re: Charms Background
*blinks* There's a charms background?  I think I'm missing something...  If you're talking about using the artifact background to acquire charms then I'd say no, since that would effect all charm purchases, not just the first five - thus making their actual cost completely moot.  (You can take the same background multiple times).

It's probably worth noting that the ability to buy backgrounds with xp at all is only ever presented as a suggestion, not a hard-and-fast rule.
GreenEarthPFC
 player, 70 posts
Fri 21 Jan 2011
at 15:37
Re: Charms Background
Alchemicals can buy charms with background points at Char Gen.

I'm fairly sure this does not hold constant beyond char gen, but...if I ask, the worst that can happen is that someone tells me that I what I was sure of is right, right?
pyrosorc
 player, 3 posts
Fri 21 Jan 2011
at 15:40
Re: Charms Background
If they can buy charms with background dots post-chargen, then charms cost them 3xp each always.  Why would you ever buy them any other way?  Following that line of though, why would they even write a different xp cost into the book?  I'm fairly certain that there's a line somewhere saying that you can't craft new alchemical charms as artifacts in-game either, which seems to support this viewpoint.
GreenEarthPFC
 player, 71 posts
Fri 21 Jan 2011
at 15:42
Re: Charms Background
True enough.  As always, gathering opinions helps us to alter our understanding and to complete a more proper knowledge.

Thanks.
Becca
 player, 87 posts
Fri 21 Jan 2011
at 15:57
Re: Charms Background
I guess Alchemicals would get their normal char-gen rules, but like the game says, we'd look as a group at how that will impact on our game. Does that make our stance any clearer?
pyrosorc
 player, 4 posts
Fri 21 Jan 2011
at 16:06
Re: Charms Background
In reply to Becca (msg #79):

I'm not convinced that the question was specific to your game ;)
GreenEarthPFC
 player, 73 posts
Fri 21 Jan 2011
at 16:07
Re: Charms Background
It was not.  I'm sure out friend is asking it in at least two or three forums to better gather information for answering his question.
Becca
 player, 88 posts
Fri 21 Jan 2011
at 16:13
Re: Charms Background
Ohhhhhh

<shuts up then :P>
Havocfett
 player, 2 posts
Fri 21 Jan 2011
at 18:40
Re: Charms Background
In reply to Becca (msg #79):

It's not specific to our game. I'm just really confused and want to figure out an answer for general use.

And I want a more consistent one than my RL group has. Which as of earlier today has changed to calculus.
Becca
 player, 96 posts
Fri 21 Jan 2011
at 18:44
Re: Charms Background
Nod nod...
Yeah, sorry - my brain sorta made it relevant to the game i'm setting up. Thats all. Sorry, lol.
Havocfett
 player, 4 posts
Sun 15 May 2011
at 23:43
Re: Charms Background
COCD: Autochthon is out. Anyone have it yet?
GreenEarthPFC
 player, 78 posts
Sun 15 May 2011
at 23:47
Re: Charms Background
I may have it Wednesday or Thursday.  Depends on Cash Flows.
Demac
 player, 13 posts
Mon 16 May 2011
at 04:24
Re: Charms Background
I don't.  I might go pick it up two or three volumes in. My understanding is that it's going to be released piece meal, so I'll wait a bit so I can get more than a couple of chapters at a time.
pyrosorc
 player, 20 posts
Mon 16 May 2011
at 07:51
Re: Charms Background
Demac:
I don't.  I might go pick it up two or three volumes in. My understanding is that it's going to be released piece meal, so I'll wait a bit so I can get more than a couple of chapters at a time.


I have it.  You can "subscribe" now, which gets you:

1) Each quarter as it is released
2) A free download of the "complete" pdf of all 4 pieces merged, once the last piece is out
3) A discount on the "print on demand" option.

It's also significantly cheaper than any other method of buying it, so I'd well recommend it.
Demac
 player, 14 posts
Mon 16 May 2011
at 12:02
Re: Charms Background
It's cheaper?  I thought it was going to be the same price no matter what?  I might go look into it.
pyrosorc
 player, 21 posts
Mon 16 May 2011
at 12:33
Re: Charms Background
Well it's $12.99 for the subscription and each part is $4.99.  You then get the completed PDF for free with the subscription once its out, plus a discount on print on demand - looks cheaper to me :)
Vampir
 player, 13 posts
Thu 2 Jun 2011
at 21:46
Re: Charms Background
I think I'll wait until it's all out... wouldn't have time (nor the need) to read it now anyway...