**********Time Jump***********
Time: March. You have jumped approx 4 months forward. It is approximately a year since Z-Land hit. The Caravan have been making the industrial park home for just under 1 month.
Weather: Warm, Sunny. Its getting less and less cold every night.
Setting: Small, abandoned chemical industrial park, north of Baton Rouge, Louisiana. Nearest civilization is the accompanying abandoned industrial town a few miles away. This town lies south of a state park/forest reserve that lies south of Jackson, MS, and between Interstate highways 20, 55, 10, and the Mississippi River to the west.
Supplies?: Find this info lower in the post.
Caravaneers : New additions have been made to the group over the winter, for not all survivors encountered over the winter were hostile. Some Caravaneers did not survive the winter, for varieties of reasons. A link to a list of current Caravaneers (
link to a message in this game)
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With winter imminent, the Caravan began making their way south after the destruction of Fort Dixie and after reuniting with the other survivors of the battle. They established themselves in various winter camps as they tried to collect supplies and secure themselves a defensible, but potentially temporary base of their own.
After moving south, and encountering other survivors along the way, some new allies but others new enemies, the Caravan settled in an abandoned industrial town north of Baton Rouge. The place had been abandoned long before Zombieland became the new normal. A hurricane season had battered the area, and it was too inconsequential to pay to rebuild. The people left, and urban decay set in. Because there was no one around when the undead began to spread, the area remained forgotten. It provided shelter for the Caravan as they rebuilt to wait out the frost, until the spring weather came, and with it prospective food.
The park is adjacent to a canal that still retains water, if dirty, and provides access to the bayou and Mississippi River should the Caravan repair or procure a boat. Forest is found further out from the area, to the north, and there are highways visible for travel should ground vehicles be found and/or repaired/fueled, yet the roads haven't been kept up even before the apocalypse, and therefore are very worn.
FOOD/WATER : Limited rations, random canned goods, boiled water (you don't want to drink whatever is in the canal). Not everyone is going to be able to eat.
FUEL : No Fuel. It was all used during winter for warmth.
VEHICLES : An old chemical truck that was on the grounds when the Caravan arrived. It is in disrepair and rust, and is out of gasoline. The helicopter used in Chapter 3 has long since been abandoned by the group.
WEAPONS: A handful of small arms, and plenty of melee-type weapons.
AMMO : Rare. You might find a bullet on a dead body or in the back of a drawer. The stockpiles are long gone. If you have a bullet, don't use it unless you have to.
SHELTER : The Caravan has plenty roofs to sleep under, yet the structural integrity of many is questionable. Also, its not a good idea to sleep apart from one another. Besides that, some leaky roofs, no heating, but walls and plenty of places to hide, fortify, and look-out.
SECURITY : The Caravan can be as secure as they
choose/try to be.
This message was last edited by the GM at 02:11, Sun 22 Feb 2015.