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Die Roll, Card and Chip Draws/Awards.

Posted by The MarshallFor group archive 0
The Marshall
GM, 138 posts
aka "helbent4"
aka Tony
Tue 6 Jul 2010
at 21:34
  • msg #1

Dice Rolls

Posse,

This thread is to record important Marshall or Posse dice rolls to avoid cluttering up the IC or OOC threads, as well as to make it easier to look rolls up afterwards.

Tony
Arthur Dayne
player, 49 posts
Veteran Templar
Sword of the Morning
Tue 6 Jul 2010
at 21:35
  • msg #2

Re: Dice Rolls

Academia: Occult:  4
08:21, Today: Arthur Dayne rolled 4 using 2d6, keeping the highest dice only, rerolling max with rolls of 4,3. Academia: Occult.

This message was last edited by the GM at 21:36, Tue 06 July 2010.
COL Kurt L. Schaeffer
player, 41 posts
Fernspaher
Ranger
Thu 8 Jul 2010
at 12:35
  • msg #3

Re: Dice Rolls

14:34, Today: COL Kurt L. Schaeffer rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,6,1,4. Sneak.
<14:34, Today: COL Kurt L. Schaeffer rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,4,3. Search.

This message was last edited by the GM at 12:42, Thu 08 July 2010.
The Marshall
GM, 158 posts
aka "helbent4"
aka Tony
Fri 9 Jul 2010
at 00:07
  • msg #4

Re: Dice Rolls

For Brother Edgar

17:05, Today: The Marshall, on behalf of Brother Edgar, rolled 7 using 1d6, rerolling max with rolls of (6+1)7. Sneak

17:04, Today: The Marshall, on behalf of Brother Edgar, rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 2,4,3. Search.

COL Kurt L. Schaeffer
player, 43 posts
Fernspaher
Ranger
Fri 9 Jul 2010
at 13:14
  • msg #5

Re: Dice Rolls

15:14, Today: COL Kurt L. Schaeffer rolled 6 using 2d6+3, keeping the highest dice only, rerolling max. Guts.
You rolled 10 using 3d8 ((2,4,4)). Search

This message was last edited by the player at 13:24, Fri 09 July 2010.
Arthur Dayne
player, 60 posts
Veteran Templar
Sword of the Morning
Fri 9 Jul 2010
at 21:01
  • msg #6

Re: Dice Rolls

The Sword of the Morning is not feeling very brave!

16:01, Today: Arthur Dayne rolled 5 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,4,5,3. Guts.
The Marshall
GM, 163 posts
aka "helbent4"
aka Tony
Fri 9 Jul 2010
at 21:38
  • msg #7

Re: Dice Rolls

Guts checks, TN 9, Fear Level -4.

14:11, Today: The Marshall, on behalf of Brother Edgar, rolled 5 using 2d12-4, keeping the highest dice only, rerolling max with rolls of 2,9. Guts Check Result.

14:12, Today: The Marshall, on behalf of Dakota Jack Cardinal, rolled -1 using 2d6-4, keeping the highest dice only, rerolling max with rolls of 1,3. Guts Check Result.

14:30, Today: The Marshall, on behalf of Ian Roadkill Colby, rolled 1 using 4d6-4, keeping the highest dice only, rerolling max with rolls of 3,2,5,2. Guts Check.

14:32, Today: The Marshall, on behalf of Jane Guin, rolled 15 using 3d6-2, keeping the highest dice only, rerolling max with rolls of (6+6+5)17,(6+3)9,3. Guts Check.

14:33, Today: The Marshall, on behalf of Michaela Fukushima, rolled 15 using 3d10-2, keeping the highest dice only, rerolling max with rolls of (10+7)17,3,1. Guts Check.

14:34, Today: The Marshall, on behalf of Peter Firecrow, rolled 0 using 2d6-4, keeping the highest dice only, rerolling max with rolls of 4,4. Guts Check.

14:35, Today: The Marshall, on behalf of Rowan Dawson, rolled 3 using 5d8-4, keeping the highest dice only, rerolling max with rolls of 3,6,7,1,6. Guts Check.

14:36, Today: The Marshall, on behalf of Smoker Nix, rolled 1 using 2d6-4, keeping the highest dice only, rerolling max with rolls of 5,4.


Marshall's Note: Wow, Michaela and Jane totally rocked the Guts checks due to drawing Aces. Brave is an Edge everyone's going to want to pick up sooner or later! At 2 points for a +2 on Guts checks that stacks with Grit, it's a steal.
This message was last edited by the GM at 22:12, Fri 09 July 2010.
The Marshall
GM, 164 posts
aka "helbent4"
aka Tony
Fri 9 Jul 2010
at 22:16
  • msg #8

Re: Dice Rolls

Scart Table Results:

14:43, Today: The Marshall, on behalf of Arthur Dayne, rolled 18 using 4d6. Scart. Dead Faint.

14:44, Today: The Marshall, on behalf of Brother Edgar, rolled 14 using 4d6. Scart. Weak in the Knees.

14:45, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 21 using 4d6. Scart.  Minor Phobia related to this event.

14:47, Today: The Marshall, on behalf of Dakota Jack Cardinal, rolled 13 using 4d6. Scart.  Weak in the Knees.

15:09, Today: The Marshall, on behalf of Ian Roadkill Colby, rolled 15 using 4d6. Scart. Weak in the Knees.

15:10, Today: The Marshall, on behalf of Peter Firecrow, rolled 13 using 4d6. Scart. Weak in the Knees.

15:10, Today: The Marshall, on behalf of Rowan Dawson, rolled 11 using 4d6. Scart. The Heebie-Jeebies.

15:11, Today: The Marshall, on behalf of Smoker Nix, rolled 12 using 4d6. Scart. The Heebie-Jeebies.


Marshall's Note:

Weak in the Knees:

The victim loses 1d6 Wind. At
grotesque scenes, he loses his
lunch and staggers away, choking
the entire way.

Dead Faint:

The character takes 3d6
Wind. If she’s reduced to 0 or less,
she faints dead away until she
recovers. Chips can be spent to
reduce Wind normally. If the
character has faith, she must make
an Onerous (7) faith total immediately.
If she fails, the horrors of the
Deadlands cause her to lose 1 level of
faith permanently.

The Heebie-Jeebies:

The character turns white as a sheet
and loses his entire turn and 1d6 Wind.
This message was last edited by the GM at 23:20, Fri 09 July 2010.
Arthur Dayne
player, 61 posts
Veteran Templar
Sword of the Morning
Fri 9 Jul 2010
at 22:28
  • msg #9

Re: Dice Rolls

Talk about bad rolls!

17:22, Today: Arthur Dayne rolled 15 using 3d6, rerolling max with rolls of (6+4)10,1,4. Wind Loss.

That's fifteen wind loss.  Spending two white chips to take it down to only 5 wind loss.
The Marshall
GM, 167 posts
aka "helbent4"
aka Tony
Sat 10 Jul 2010
at 00:24
  • msg #10

Re: Dice Rolls

Search Checks


17:20, Today: The Marshall, on behalf of Jane Guin, rolled 11 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+5)11,3. Search Check.

17:19, Today: The Marshall, on behalf of Smoker Nix, rolled 15 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+7)15,3,4. Search Check.

This message was last edited by the GM at 20:28, Sat 10 July 2010.
COL Kurt L. Schaeffer
player, 46 posts
Fernspaher
Ranger
Sat 10 Jul 2010
at 18:01
  • msg #11

Re: Dice Rolls

You rolled 15 using 3d8, keeping the highest dice only, rerolling max ((3,5,(8+7)15)).
20:00, Today: COL Kurt L. Schaeffer rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,2. Scroungin'

Arthur Dayne
player, 64 posts
Veteran Templar
Sword of the Morning
Sat 10 Jul 2010
at 20:31
  • msg #12

Re: Dice Rolls

Medicine: General on himself --> 8
15:29, Today: Arthur Dayne rolled 8 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+2)8,1.

The Marshall
GM, 171 posts
aka "helbent4"
aka Tony
Sat 10 Jul 2010
at 21:05
  • msg #13

Re: Dice Rolls

14:02, Today: The Marshall, on behalf of Rowan Dawson, rolled 11 using 4d12, keeping the highest dice only, rerolling max with rolls of 10,8,6,11. Healin' Smoker.
14:02, Today: The Marshall, on behalf of Rowan Dawson, rolled 9 using 4d12, keeping the highest dice only, rerolling max with rolls of 8,9,8,2. Healin' Peter.
14:02, Today: The Marshall, on behalf of Rowan Dawson, rolled 16 using 4d12, keeping the highest dice only, rerolling max with rolls of 2,8,8,(12+4)16. Healin' Roadkill.
14:02, Today: The Marshall, on behalf of Rowan Dawson, rolled 5 using 4d12, keeping the highest dice only, rerolling max with rolls of 5,2,4,2. Healin' Dakota.
14:01, Today: The Marshall, on behalf of Rowan Dawson, rolled 11 using 4d12, keeping the highest dice only, rerolling max with rolls of 11,9,10,10. Healin' Brother Edgar.

COL Kurt L. Schaeffer
player, 49 posts
Fernspaher
Ranger
Sat 10 Jul 2010
at 23:27
  • msg #14

Re: Dice Rolls

01:25, Today: COL Kurt L. Schaeffer rolled 8 using 3d8, keeping the highest dice only with rolls of 1,8,5. Trackin'.
01:26, Today: COL Kurt L. Schaeffer rolled 3 using 1d8, rerolling max with rolls of 3.

The Marshall
GM, 177 posts
aka "helbent4"
aka Tony
Mon 12 Jul 2010
at 02:03
  • msg #15

Re: Dice Rolls

In reply to COL Kurt L. Schaeffer (msg #14):

18:42, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 1,4,6. Trackin'.

COL Kurt L. Schaeffer
player, 57 posts
Fernspaher
Ranger
Tue 13 Jul 2010
at 23:16
  • msg #16

Re: Dice Rolls

01:15, Today: COL Kurt L. Schaeffer rolled 7 using 3d8, keeping the highest dice only, rerolling max. Trackin'.
01:15, Today: COL Kurt L. Schaeffer rolled 7 using 4d8, keeping the highest dice only, rerolling max. Sneak.
01:15, Today: COL Kurt L. Schaeffer rolled 15 using 3d8, keeping the highest dice only, rerolling max. Search in'.


The Marshall
GM, 222 posts
aka "helbent4"
aka Tony
Wed 28 Jul 2010
at 07:43
  • msg #17

Re: Dice Rolls

00:38, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 16 using 2d6, keeping the highest dice only, rerolling max. Professional Military. 1 White Chip.
This message was last edited by the GM at 20:16, Wed 28 July 2010.
COL Kurt L. Schaeffer
player, 71 posts
Fernspaher
Ranger
Wed 28 Jul 2010
at 17:59
  • msg #18

Re: Dice Rolls

19:59, Today: COL Kurt L. Schaeffer rolled 18 using 4d8+3, keeping the highest dice only, rerolling max with rolls of 5,(8+7)15,3,6. Sneak.
Michaela Fukushima
NPC, 20 posts
Squire
Thu 29 Jul 2010
at 03:31
  • msg #19

Combat

20:27, Today: Michaela Fukushima rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,8,6,6. Quickness.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to GM: Jack Diamond, Red Joker]
This message was last edited by the player at 03:07, Sat 07 Aug 2010.
Rowan Dawson
NPC, 25 posts
Medic
Story-Teller
Thu 29 Jul 2010
at 03:51
  • msg #20

Re: Combat

20:49, Today: The Marshall, on behalf of Rowan Dawson, rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,5,5,5. Quickness.


Marshall's Note: Card draw has been made and included as PM to player. [Private to GM: Club Nine, Three of Diamonds.]
This message was last edited by the GM at 12:24, Thu 29 July 2010.
Peter Firecrow
player, 49 posts
Not that kind of Indian
Wanna buy a gun?
Thu 29 Jul 2010
at 04:08
  • msg #21

Re: Combat

OOC: I have to say, it's kind of effing annoying that you can't reroll max AND keep the highest die. So that's a 13 total.

22:06, Today: Secret Roll: Peter Firecrow rolled 8 using 3d8, keeping the highest dice only. Quickness.
22:06, Today: Secret Roll: Peter Firecrow rolled 5 using 1d8. Quickness, rerolling max.


Marshall's Note: Card draw has been made and included as PM to player. Added note, the wording on the dice roller is unclear, but you can ask both to keep the highest die and reroll max, it's not "either or" although it sounds like it. [Private to Peter Firecrow: Ten Heart, Six of Diamonds, Three Hearts.]
This message was last edited by the GM at 20:55, Sat 31 July 2010.
COL Kurt L. Schaeffer
player, 72 posts
Fernspaher
Ranger
Thu 29 Jul 2010
at 06:58
  • msg #22

Re: Combat

08:58, Today: COL Kurt L. Schaeffer rolled 7 using 2d10, keeping the highest dice only, rerolling max with rolls of 7,3. Quickness.


Marshall's Note: Card draw has been made and included as PM to player. [Private to COL Kurt L. Schaeffer: Jack Spade, Five Clubs]
This message was last edited by the GM at 21:53, Thu 29 July 2010.
Smoker Nix
player, 52 posts
Scavenger & Tech
Thu 29 Jul 2010
at 07:12
  • msg #23

Re: Combat

08:09, Today: Smoker Nix rolled 12 using 4d6, rerolling max with rolls of 2,1,5,4. Quickness roll for Initiative.

Screwed up using the dice roller by recording a total rather than the highest but the final result is a 5.  I'll get it right next time!  Sorry.


Marshall's Note: Card draw has been made and included as PM to player. Additional note, don't worry, man! I screw up too. [Private to Smoker Nix: Three of Spades, Two of Diamonds.]
This message was last edited by the GM at 21:52, Thu 29 July 2010.
Jane Guin
NPC, 28 posts
Renegade Black Hat
Former USAF
Thu 29 Jul 2010
at 11:10
  • msg #24

Re: Combat

12:07, Today: Jane Guin rolled 5 using 3d8, rerolling max with rolls of 1,3,5.

I also got 5. For some reason, my dice roller also recorded the highest result. Though, I thought I selected "Keep highest".


Marshall's Note: Card draw has been made and included as PM to player.[Private to Jane Guin: Seven of Hearts, Five of Hearts.]

Who knows? Rpol is stable but occasionally has errors. You need to specify keep Highest 1 or else it just gives a total. Not a big deal if the individual numbers are recorded.
This message was last edited by the GM at 21:52, Thu 29 July 2010.
Arthur Dayne
player, 89 posts
Veteran Templar
Sword of the Morning
Thu 29 Jul 2010
at 13:40
  • msg #25

Re: Combat

08:37, Today: Arthur Dayne rolled 14 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+4)14,4,6,1. Quickness!.


14!  Damn, one shy of the next level heh.  But nothing to complain about.

Marshall's Note: Card draw has been made and included as PM to player. [Private to Arthur Dayne: Ace of Spades, Ace of Diamonds, Ten Spades. Not bad at all!]
This message was last edited by the GM at 21:45, Thu 29 July 2010.
Dakota Jack Cardinal
player, 93 posts
Gunslinger
aka Don
Thu 29 Jul 2010
at 16:26
  • msg #26

Re: Combat

11:25, Today: Dakota Jack Cardinal rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,2,8,8. Quickness Roll.

Ha, I sucked it up on that one!

Marshall's Note: Card draw has been made and included as PM to player. [Private to Dakota Jack Cardinal: Ten of Diamonds, Eight of Spades]
This message was last edited by the GM at 21:46, Thu 29 July 2010.
Ian Roadkill Colby
player, 62 posts
Road Warrior
Thu 29 Jul 2010
at 19:26
  • msg #27

Re: Combat

You rolled 19 using 3d8, rerolling max ((4,(8+6)14,1)).

So 14 is my best total. I'm a little unclear on the mechanics of how you want to run this ambush as far as the sleeved cards. Are we all starting with an additional sleeved card (effectively held over from the previous round) to represent our readiness? Or are we being allowed to automatically have our highest card pre-sleeved, or something else?


Marshall's Note: Card draw has been made and included as PM to player. See OOC Thread for combat particulars. [Private to Ian Roadkill Colby: Eight of Hearts, Six of Hearts, Five Spades.]
This message was last edited by the GM at 05:31, Fri 30 July 2010.
Brother Edgar
player, 83 posts
Doomsayer
Thu 29 Jul 2010
at 22:08
  • msg #28

Re: Combat

Brother Edgar rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,1,1. Quickness

Apparently I have gone bust on an Ambush.

Marshall's Note: Bummer!
This message was last edited by the GM at 22:20, Thu 29 July 2010.
Ian Roadkill Colby
player, 64 posts
Road Warrior
Fri 30 Jul 2010
at 00:59
  • msg #29

Re: Combat

I think I'm missing a card. 14 is 3 cards, no?

edit: Brother Edgar going bust reminds me that I need to save up and get to four dice on my quickness ASAP.
This message was last edited by the player at 01:14, Fri 30 July 2010.
Brother Edgar
player, 85 posts
Doomsayer
Fri 30 Jul 2010
at 10:55
  • msg #30

Re: Combat

06:49, Today: Brother Edgar rolled 11 using 1d6, rerolling max. Nimbleness.

Bust on 3d8...raise on 1d6.  Damn you Fickle Fate!  Heh
This message was last edited by the GM at 04:50, Sat 31 July 2010.
The Marshall
GM, 240 posts
aka "helbent4"
aka Tony
Sat 31 Jul 2010
at 04:48
  • msg #31

Re: Combat

Initiative Chart

Card    Name

Joker:  Michaela
Ace:    Arthur, Arthur
King:
Queen:
Jack:   Schaeffer, Michaela
Ten:    Peter, Dakota, Arthur
Nine:   Rowan
Eight:  Roadkill, Dakota
Seven:  Jane
Six:    Peter, Roadkill
Five:   Schaeffer, Jane, Roadkill
Four:
Three:  Rowan, Smoker, Peter.
Two:    Smoker
This message was last edited by the GM at 20:57, Sat 31 July 2010.
The Marshall
GM, 265 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 22:33
  • msg #32

Re: Combat

22:30, Today: Smoker Nix rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,1,3. Guts check.


Result:

Queasy: The victim stares in horror at
the scene, loses his next Action Card,
and subtracts –2 from any Trait or
Aptitude rolls made the rest of the
round.
Rowan Dawson
NPC, 30 posts
Medic
Story-Teller
Fri 6 Aug 2010
at 06:47
  • msg #33

Re: Combat

23:41, Today: The Marshall, on behalf of Rowan Dawson, rolled 6 using 5d8, keeping the highest dice only, rerolling max with rolls of 6,4,1,4,2. Fear Check.

23:43, Today: The Marshall, on behalf of Rowan Dawson, rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 2,4,1. Fear Check Result. "Queasy"

23:45, Today: The Marshall, on behalf of Rowan Dawson, rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,5,1,1. Initiative Check. 2 cards (discard highest).


Marshall's Note: Card draw has been made and included as PM to player. [Private to GM: King, Three of Diamonds.]
This message was last edited by the GM at 11:18, Sun 08 Aug 2010.
COL Kurt L. Schaeffer
player, 86 posts
Fernspaher
Ranger
Fri 6 Aug 2010
at 07:19
  • msg #34

Re: Combat

09:11, Today: COL Kurt L. Schaeffer rolled 1 using 2d6-1, keeping the highest dice only, rerolling max with rolls of 2,1. Fear Check. 09:14, Today: COL Kurt L. Schaeffer rolled 3 using 1d6, rerolling max with rolls of 3. Red Chip roll. 09:15, Today: COL Kurt L. Schaeffer rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,4,1. Fear Check result. -> The Willies
09:17, Today: COL Kurt L. Schaeffer rolled 2 using 1d6, rerolling max with rolls of 2. Wind loss. 09:16, Today: COL Kurt L. Schaeffer rolled 2 using 2d10, keeping the highest dice only, rerolling max with rolls of 1,2. Initiative (even though it's pointless).

Marshall's Note: Card draw has been made and included as PM to player.

[Private to COL Kurt L. Schaeffer: You toss back an Ace Club.]
This message was last edited by the GM at 03:07, Sat 07 Aug 2010.
Smoker Nix
player, 68 posts
Scavenger & Tech
Fri 6 Aug 2010
at 12:19
  • msg #35

Re: Combat

The Marshall:
Marshall's Note: Those in close proximity (Roadkill, Dakota, Schaeffer, Smoker, and Rowan must take a TN 7 Fear check at -4 (roll 3d6 if failing) and a regular Initiative check.


Tony, I believe that Nix has passed this guts check (see below) but please can I double check some terminology for future reference.  Does a "TN 7 Fear check at -4" mean a TN 11 Fear check?

13:15, Today: Smoker Nix rolled 11 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,4,(6+5)11. Guts check.

I've also rolled well enough for 3 cards on the initiative check:

13:17, Today: Smoker Nix rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,2,(6+4)10,5. Initiative.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Smoker Nix: Queen Clubs, Ten Spades, Ten Hearts.]
This message was last edited by the GM at 03:07, Sat 07 Aug 2010.
Dakota Jack Cardinal
player, 114 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 13:22
  • msg #36

Re: Combat

08:21, Today: Dakota Jack Cardinal rolled 11 using 3d6 with rolls of 4,6,1. Failed Guts Check.
08:20, Today: Dakota Jack Cardinal rolled -2 using 2d6-4, keeping the highest dice only, rerolling max with rolls of 2,2. Guts Check.


Edit:

11:06, Today: Dakota Jack Cardinal rolled 3 using 1d6, rerolling max with rolls of 3.

That was my roll to fix it, adding 3 to the 11 from before so 14.

I gots Weak in the Knees!  Well I won't be doing much to help with this!

13:59, Today: Dakota Jack Cardinal rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,2,5,2. forgot to roll an Init roll.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Dakota Jack Cardinal: You toss back an Ace of Spades, Nine of Spades.]
This message was last edited by the GM at 03:06, Sat 07 Aug 2010.
Jane Guin
player, 34 posts
Renegade Black Hat
Former USAF
Fri 6 Aug 2010
at 15:35
  • msg #37

Re: Combat

16:33, Today: Jane Guin rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,3,7. Quickness.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Jane Guin: Don't bother using the dice roller for cards, I draw from a deck and so cards drawn will affect the probability of cards yet to be drawn. Also, I will be able to do things like reshuffle.

Luckily, you drew the Red Joker, as well as the Seven of Diamonds. You can act first if you like or hold this card and automatically pre-empt the Doombringer's attack without rolling, but you can't hold onto this card past the end of your turn.
]
This message was last edited by the GM at 11:26, Sun 08 Aug 2010.
Ian Roadkill Colby
player, 71 posts
Road Warrior
Fri 6 Aug 2010
at 18:34
  • msg #38

Re: Combat

12:33, Today: Ian Roadkill Colby rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,2,7. Quickness.
12:32, Today: Ian Roadkill Colby rolled 18 using 5d8-1, keeping the highest dice only, rerolling max with rolls of (8+8+3)19,1,1,3,4. Guts -4 fear level +2 brave.

Made my guts and should have 2 cards coming.


Marshall's Note: Card draw has been made and included as PM to player.

[Private to Ian Roadkill Colby: You drew Ten of Clubs and Four of Hearts.]
This message was last edited by the GM at 20:52, Sat 07 Aug 2010.
Michaela Fukushima
NPC, 24 posts
Squire
Sat 7 Aug 2010
at 01:58
  • msg #39

Re: Combat

18:58, Today: Michaela Fukushima rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,3,7,7. Quickness.


Marshall's Note: Card draw has been made and included as PM to player.
[Private to GM: King Hearts and Seven Diamonds]
This message was last edited by the player at 03:08, Sat 07 Aug 2010.
Brother Edgar
player, 96 posts
Doomsayer
Sat 7 Aug 2010
at 13:52
  • msg #40

Re: Combat

Inititative Total - 7

09:50, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,5,7. Initiative.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Brother Edgar: Jack of Spades, Five of Hearts.]
This message was last edited by the GM at 20:51, Sat 07 Aug 2010.
Arthur Dayne
player, 113 posts
Veteran Templar
Sword of the Morning
Sat 7 Aug 2010
at 15:54
  • msg #41

Re: Combat

10:53, Today: Arthur Dayne rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,8,9,3. Quickness.


Marshall's Note: Card draw has been made and included as PM to player.

[Private to Arthur Dayne: King Club, Pair o' Nines (Diamond/Club).]
This message was last edited by the GM at 20:49, Sat 07 Aug 2010.
The Marshall
GM, 289 posts
aka "helbent4"
aka Tony
Sun 8 Aug 2010
at 11:26
  • msg #42

Re: Combat

u>Initiative Draws</u>

Card    Name

Joker:  Jane

Ace:    Doombringer

King:   Arthur, Michaela, Rowan

Queen:  Smoker

Jack:   Brother Edgar

Ten:    Roadkill, Smoker, Smoker

Nine:   Arthur, Arthur

Eight:

Seven:  Michaela, Jane

Six:

Five:   Brother Edgar

Four:   Roadkill

Three:  Rowan

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
This message was last edited by the GM at 10:27, Mon 09 Aug 2010.
Jane Guin
player, 36 posts
Renegade Black Hat
Former USAF
Sun 8 Aug 2010
at 11:41
  • msg #43

Re: Combat

12:39, Today: Jane Guin rolled 20 using 4d10, (Cumulative score) with 6,10,2,2. Damage.

12:39, Today: Jane Guin rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,10,8,4,11. Firing (Pre-mods).

This message was last edited by the player at 11:42, Sun 08 Aug 2010.
Smoker Nix
player, 70 posts
Scavenger & Tech
Sun 8 Aug 2010
at 12:39
  • msg #44

Re: Combat

13:34, Today: Smoker Nix rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,4,2. TN12 Vigor check vs. Flashblindedness.

Spend White Chip:
13:36, Today: Smoker Nix rolled 7 using 1d8, rerolling max with rolls of 7.

Spend Red Chip:
13:37, Today: Smoker Nix rolled 5 using 1d8, rerolling max with rolls of 5. Red Chip adding to TN12 Vigor check.

I believe that that means that Nix has passed as he now has a total of 12 after the expenditure of 1 White and 1 Red chip.

Tony - I haven't yet removed those two chips from Nix's character sheet.  Are you happy for PCs to do that or do you like to do that yourself?

Thanks,

Andy.

EDIT - Chips removed as instructed.  Thanks.
This message was last edited by the player at 12:44, Sun 08 Aug 2010.
The Marshall
GM, 291 posts
aka "helbent4"
aka Tony
Sun 8 Aug 2010
at 12:42
  • msg #45

Re: Combat

In reply to Smoker Nix (msg #44):

Andy,

Yes, Smoker has passed his Vigor check.

Posse, please remove the chips yourselves! That's fine. I'll adjust my records, too.

Tony
This message was last edited by the GM at 12:52, Sun 08 Aug 2010.
Jane Guin
player, 37 posts
Renegade Black Hat
Former USAF
Sun 8 Aug 2010
at 12:44
  • msg #46

Re: Combat

13:43, Today: Jane Guin rolled 3 using 1d10, rerolling max with rolls of 3. Blindness.

13:42, Today: Jane Guin rolled 5 using 1d8, rerolling max with rolls of 5. Vigor.

COL Kurt L. Schaeffer
player, 89 posts
Fernspaher
Ranger
Sun 8 Aug 2010
at 14:56
  • msg #47

Re: Combat

16:56, Today: COL Kurt L. Schaeffer rolled 15 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,3,(10+5)15,9. Vigor.
Ian Roadkill Colby
player, 77 posts
Road Warrior
Sun 8 Aug 2010
at 15:45
  • msg #48

Re: Combat

09:33, Today: Ian Roadkill Colby rolled 3 using 2d10, keeping the highest dice only, rerolling max with rolls of 2,3. Vigor. 
Flashblinded!

[Private to GM: Yeah, I'll spend the white chip. And on the note of me chip whoring, it looks like Roadkill's eagerness to have a crack at some of the best gear got him into some trouble. Any chance for a chip for the greedy hindrance?]
Dakota Jack Cardinal
player, 121 posts
Gunslinger
aka Don
Sun 8 Aug 2010
at 16:23
  • msg #49

Re: Combat

11:20, Today: Dakota Jack Cardinal rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 8,4. Vigor Roll.

Flashblinded and Scart, insult to injury!

11:22, Today: Dakota Jack Cardinal rolled 1 using 1d10, rerolling max with rolls of 1.

I take all my cards are spent trying to pass the Guts check, which is nearly impossible for me at this point with all the penalties?
Brother Edgar
player, 97 posts
Doomsayer
Mon 9 Aug 2010
at 02:38
  • msg #50

Re: Combat

22:37, Today: Brother Edgar rolled 4 using 1d6, rerolling max with rolls of 4. Nimbleness vs. Maniac Driver.
This message was last edited by the GM at 05:41, Mon 09 Aug 2010.
Arthur Dayne
player, 116 posts
Veteran Templar
Sword of the Morning
Tue 10 Aug 2010
at 16:58
  • msg #51

Re: Combat

Using the Blessing of Saint Wyatt Earp, I'm going to use a White Chip to take an extra Action Card for Arthur. (Deducted it from my Character Sheet too)
This message was last edited by the player at 16:58, Tue 10 Aug 2010.
Smoker Nix
player, 74 posts
Scavenger & Tech
Tue 10 Aug 2010
at 22:52
  • msg #52

Re: Combat

Tony - dice rolls for Nix's two actions on 10, both called shots to the head as discussed via PMs.

23:39, Today: Smoker Nix rolled 3 using 4d4, keeping the highest dice only, rerolling max with rolls of 2,1,2,3. 1st shot at Doomsayer.

This roll was a screw up as I rolled 4d4 rather than 4d10 therefore I'm ignoring it - I hope that that is ok?

23:41, Today: Smoker Nix rolled 12 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+2)12,8,4,6. 1st shot at Doomsayer.

According to the PM conversation we had this should be a hit on a called shot to the head (TN11) and therefore should do 2 extra dice damage.

23:45, Today: Smoker Nix rolled 46 using 6d8, rerolling max with rolls of (8+8+6)22,6,6,4,5,3. Damage for 1st head hit.

46 damage to the head with an AP2 round.

23:41, Today: Smoker Nix rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,4,2,7. 2nd shot at Doomsayer.

Initial roll is 7 so expended Red chip.  I have deducted this from Nix's character sheet.

23:42, Today: Smoker Nix rolled 8 using 1d10, rerolling max with rolls of 8. Red Chip adding to 2nd shot at Doomsayer.

Total attack roll is 15 which is also a successful called shot to the head (TN11) for 2 extra dice damage.

23:48, Today: Smoker Nix rolled 24 using 6d8, rerolling max with rolls of 3,2,2,7,4,6. Damage for 2nd head hit.

24 damage to the head with an AP2 round.

Hopefully that is all ok with you.  Obviously if there is some mystical armour in place or something then please adjust dice rolls as necessary.

Thanks,

Andy.
Brother Edgar
player, 100 posts
Doomsayer
Thu 12 Aug 2010
at 03:06
  • msg #53

Re: Combat

22:58, Today: Brother Edgar rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,1,7,5,5. Atomic Blast for the Doombringer (TN 8).
23:02, Today: Brother Edgar rolled 8 using 1d10, rerolling max with rolls of 8. Damage for Atomic Blast.


I'll chip it if there are any other modifiers to beat than just the +3 to TN for the 30 yards.

EDIT! Spent Red Chip to beat Modified Tn 10.  Result 13, which is a raise over Miracle's TN and adds another d10 Damage.  Bonus Damage result 6.  New Damage total 14.

06:10, Today: Brother Edgar rolled 4 using 1d12, rerolling max with rolls of 4. Red Chip Bonus for Blast.
06:14, Today: Brother Edgar rolled 6 using 1d10, rerolling max with rolls of 6. Bonus Raise Damage for Blast.

This message was last edited by the player at 10:16, Thu 12 Aug 2010.
The Marshall
GM, 308 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 07:07
  • msg #54

Re: Combat

In reply to Brother Edgar (msg #53):

I'd say that due to being in the back of a bouncing truck, add an additional -2 for being "Mounted". Let me know what chips you wanna spend. [Private to Brother Edgar: Sorry for any confusion, I meant that the dust won't have a direct effect, not that being in the back of the truck won't have an effect!]

Tony
This message was last edited by the GM at 07:07, Thu 12 Aug 2010.
Ian Roadkill Colby
player, 82 posts
Road Warrior
Sat 14 Aug 2010
at 12:07
  • msg #55

Re: Combat

It looks like we've finished off the round. Here is my new quickness roll

06:06, Today: Ian Roadkill Colby rolled 10 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,6,(8+2)10. Quickness.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Ian Roadkill Colby: 10D, 8D, 3D]
This message was last edited by the GM at 21:45, Sat 14 Aug 2010.
Smoker Nix
player, 81 posts
Scavenger & Tech
Sat 14 Aug 2010
at 21:10
  • msg #56

Re: Combat

22:10, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,5,2,2. Quickness roll for Initiative.

I make that 2 cards.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Smoker Nix: QH, 3S.]
This message was last edited by the GM at 21:44, Sat 14 Aug 2010.
Michaela Fukushima
NPC, 27 posts
Squire
Sat 14 Aug 2010
at 21:43
  • msg #57

Re: Combat

14:37, Today: Michaela Fukushima rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,5,6,9. Initiative Check.

2 Cards.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to GM: 6H, 4S.]
Brother Edgar
player, 104 posts
Doomsayer
Sun 15 Aug 2010
at 06:16
  • msg #58

Re: Combat

02:14, Today: Brother Edgar rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,3,6. Initiative.

2 Cards I think

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Brother Edgar: 5S, 2S.]
This message was last edited by the GM at 10:30, Sun 15 Aug 2010.
COL Kurt L. Schaeffer
player, 92 posts
Fernspaher
Ranger
Sun 15 Aug 2010
at 17:25
  • msg #59

Re: Combat

19:24, Today: COL Kurt L. Schaeffer rolled 9 using 2d10, keeping the highest dice only, rerolling max with rolls of 9,1. Initiative.


Marshall's Note: Card draw has been made and included as PM to player.

[Private to COL Kurt L. Schaeffer: 6C, 2D]
This message was last edited by the GM at 20:17, Sun 15 Aug 2010.
Jane Guin
player, 44 posts
Renegade Black Hat
Former USAF
Mon 16 Aug 2010
at 00:12
  • msg #60

Re: Combat

Here are my rolls, I decided to post once for both characters since there is no point making individual posts.

Tersal

01:11, Today: Rowan Dawson rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,1,4,5. Quickness.
01:11, Today: Jane Guin rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,6,2. Quickness.



Marshall's Note: Card draw has been made and included as PM to player.

[Private to Jane Guin: JD, JC]

[Private to Rowan Dawson: 8S, 8C. Also, did you get my PM regarding Rowan? It was sent via her account.]
This message was last edited by the GM at 00:24, Mon 16 Aug 2010.
The Marshall
GM, 322 posts
aka "helbent4"
aka Tony
Mon 16 Aug 2010
at 23:10
  • msg #61

Re: Combat

Arthur:

16:03, Today: The Marshall, on behalf of Arthur Dayne, rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,3,8,2. Initiative Check.

2 Cards.

Marshall's Note: Card draw has been made and included as PM to player.
[Private to Arthur Dayne: JH, 6D]


Dakota:

16:08, Today: The Marshall, on behalf of Dakota Jack Cardinal, rolled 17 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,(10+7)17,3,7. Initiative Check.

4 Cards.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Dakota Jack Cardinal: Black Joker. 7S, 5C, 2C.]
The Marshall
GM, 323 posts
aka "helbent4"
aka Tony
Mon 16 Aug 2010
at 23:26
  • msg #62

Re: Combat

Initiative Draws

Card    Name

Joker:

Ace:   Doombringer

King:

Queen:  Doombringer, Smoker

Jack:   Jane, Jane

Ten:    Roadkill

Nine:

Eight:  Roadkill, Rowan, Rowan

Seven:  Dakota Jack

Six:    Michaela, Schaeffer

Five:   Brother Edgar, Dakota Jack

Four:   Michaela

Three:  Roadkill, Smoker

Deuce:  Brother Edgar, Schaeffer, Dakota Jack

Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
This message was last edited by the GM at 09:06, Thu 19 Aug 2010.
Smoker Nix
player, 82 posts
Scavenger & Tech
Tue 17 Aug 2010
at 13:30
  • msg #63

Re: Combat

14:27, Today: Smoker Nix rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,1,1,9. Head shot at Doomsayer - TN11

14:28, Today: Smoker Nix rolled 2 using 1d10, rerolling max with rolls of 2. Red chip to add to headshot at Doomsayer.


I believe that's a hit.

14:29, Today: Smoker Nix rolled 21 using 6d8, rerolling max with rolls of 2,2,4,6,4,3. Headshot damage.


Damage isn't particularly good unfortunately!
Jane Guin
player, 45 posts
Renegade Black Hat
Former USAF
Wed 18 Aug 2010
at 13:55
  • msg #64

Re: Combat

14:53, Today: Jane Guin rolled 40 using 4d10, rerolling max with rolls of 7,9,7,(10+7)17. Damage 6.
14:53, Today: Jane Guin rolled 11 using 4d10, rerolling max with rolls of 1,1,7,2. Damage 5.
14:53, Today: Jane Guin rolled 46 using 4d10, rerolling max with rolls of (10+4)14,3,(10+10+3)23,6. Damage 4.
14:53, Today: Jane Guin rolled 26 using 4d10, rerolling max with rolls of 7,4,7,8. Damage 3.
14:53, Today: Jane Guin rolled 22 using 4d10, rerolling max with rolls of 8,7,1,6. Damage 2.
14:52, Today: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,9,5,1. Damage 1.
14:51, Today: Jane Guin rolled 8 using 5d12, keeping the highest dice only, rerolling max with rolls of 3,8,6,2,3. Attack 6.
14:51, Today: Jane Guin rolled 19 using 5d12, keeping the highest dice only, rerolling max with rolls of 5,10,(12+7)19,2,6. Attack 5.
14:51, Today: Jane Guin rolled 16 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,(12+4)16,8,5,4. Attack 4.
14:51, Today: Jane Guin rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 3,11,9,9,3. Attack 3.
14:51, Today: Jane Guin rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,1,10,1,5. Attack 2.
14:50, Today: Jane Guin rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,6,9,9,5. Attack 1.


Edit Added: Jane made 3 raises, so in fact 9 rounds hit for the 2 bursts. Damage has been rolled for 3 more rounds (not all with the dice roller, sometimes I just like to roll the dice the old fashioned way!)
This message was last edited by the GM at 08:52, Thu 19 Aug 2010.
Ian Roadkill Colby
player, 83 posts
Road Warrior
Thu 19 Aug 2010
at 03:19
  • msg #65

Re: Combat

22:16, Today: Ian Roadkill Colby rolled 9 using 4d6, rerolling max with rolls of 1,2,4,2. Damage 3 (lower guts).
22:15, Today: Ian Roadkill Colby rolled 28 using 5d6, rerolling max with rolls of 5,4,(6+4)10,4,5. Damage 2 (gizzards).
22:14, Today: Ian Roadkill Colby rolled 20 using 6d6, rerolling max with rolls of 3,(6+1)7,1,4,4,1. Damage 1 (bump to head).
22:14, Today: Ian Roadkill Colby rolled 7 using 1d20. Location 3.
22:14, Today: Ian Roadkill Colby rolled 10 using 1d20. Location 2.
22:14, Today: Ian Roadkill Colby rolled 19 using 1d20. Location 1.
22:12, Today: Ian Roadkill Colby rolled 6 using 4d10-2, keeping the highest dice only, rerolling max with rolls of 6,4,1,8. SA SMG Burst 2 (burst modifier factored).
22:12, Today: Ian Roadkill Colby rolled 12 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,9,8,(10+2)12. SA SMG Burst 1.

Looks like 3 hits. Two from the first burst and one from the second. I'll use my raise on the first burst to bump the first bullet to the noggin. The second rolled a natural gizzards and the bullet from the second burst rolled lower guts.

Dakota Jack Cardinal
player, 133 posts
Gunslinger
aka Don
Thu 19 Aug 2010
at 14:48
  • msg #66

Re: Combat



08:29, Today: Dakota Jack Cardinal rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 4,8. quick draw right pistol.

Making his Quick Draw Check
08:29, Today: Dakota Jack Cardinal rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 4,8. quick draw right pistol.

08:32, Today: Dakota Jack Cardinal rolled 25 using 5d12-6, keeping the highest dice only, rerolling max with rolls of (12+6)18,1,4,3,(12+12+7)31. firing lefty.

Hit Location:

08:34, Today: Dakota Jack Cardinal rolled 15 using 1d20 with rolls of 15.

That ought to be a raise and then some, so I'll move from upper guts to noggin to get the two damage dice.

08:37, Today: Dakota Jack Cardinal rolled 16 using 5d6, rerolling max with rolls of 3,3,3,3,4. damage, lefty.

Modifiers: -4 for Flashblinded, -2 for firing two weapons at once (Jack is Two Fisted so further modifiers for this do not apply) -2 for shooter walking

08:40, Today: Dakota Jack Cardinal rolled 3 using 5d12-8, keeping the highest dice only, rerolling max with rolls of 2,7,11,8,5. shooting righty.

That... is a miss but not by much.  Going to spend a Blue Chip...

08:43, Today: Dakota Jack Cardinal rolled 8 using 1d12, rerolling max with rolls of 8. blue chip.

Total result is 11, that ought to be a hit with a raise at this distance.

08:44, Today: Dakota Jack Cardinal rolled 7 using 1d20 with rolls of 7. hit location righty.

Using the raise to hit the gizzards for one extra damage die.

08:47, Today: Dakota Jack Cardinal rolled 20 using 4d6, rerolling max with rolls of 3,3,(6+6+1)13,1. damage, righty.

This message was last edited by the GM at 14:51, Thu 19 Aug 2010.
Rowan Dawson
player, 37 posts
Medic
Story-Teller
Thu 19 Aug 2010
at 23:07
  • msg #67

Re: Combat

00:06, Today: Rowan Dawson rolled 16 using 4d8, rerolling max with rolls of 2,6,6,2. Damage 4.
00:06, Today: Rowan Dawson rolled 17 using 4d8, rerolling max with rolls of 4,6,2,5. Damage 3.
00:05, Today: Rowan Dawson rolled 25 using 4d8, rerolling max with rolls of 6,5,7,7. Damage 2.
00:05, Today: Rowan Dawson rolled 32 using 4d8, rerolling max with rolls of (8+7)15,1,(8+2)10,6. Damage 1.
00:05, Today: Rowan Dawson rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,3,7,9. Shot 4.
00:05, Today: Rowan Dawson rolled 29 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,2,(10+10+9)29,4. Shot 3.
00:04, Today: Rowan Dawson rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,6,7,1. Shot 2.
00:04, Today: Rowan Dawson rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,7,2,7. Shot 1.

This message was last edited by the GM at 07:52, Fri 20 Aug 2010.
Ian Roadkill Colby
player, 87 posts
Road Warrior
Fri 20 Aug 2010
at 03:12
  • msg #68

Re: Combat

22:08, Today: Ian Roadkill Colby rolled 22 using 4d6, rerolling max with rolls of 1,(6+3)9,(6+3)9,3. Body.
22:07, Today: Ian Roadkill Colby rolled 22 using 6d6, rerolling max with rolls of 4,4,4,5,2,3. With right stuff checked Head.
22:06, Today: Ian Roadkill Colby rolled 7 using 1d20.
22:06, Today: Ian Roadkill Colby rolled 20 using 1d20.
22:05, Today: Ian Roadkill Colby rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,1,7,7. Barrel 2.
22:05, Today: Ian Roadkill Colby rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,5,5,8. Barrel 1.
22:04, Today: Ian Roadkill Colby rolled 6 using 2d8, keeping the highest dice only, rerolling max with rolls of 4,6. Quickdraw sawed off.


Edit: Actually I think I should have made my shootin' rolls at -1 (-4 for blindness, +2 for shotgun, +2 for the laser sight, and a -1 for range increment which I forgot to factor in. I don't think it changes anything though.
This message was last edited by the player at 06:48, Fri 20 Aug 2010.
COL Kurt L. Schaeffer
player, 95 posts
Fernspaher
Ranger
Fri 20 Aug 2010
at 23:24
  • msg #69

Re: Combat

PM

[Private to GM: 01:22, Today: Secret Roll: COL Kurt L. Schaeffer rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,(6+3)9,4. Counting Coup Spirit 3D6+1 White Chip. Chip already deducted from sheet]
Smoker Nix
player, 89 posts
Scavenger & Tech
Sat 28 Aug 2010
at 21:20
  • msg #70

Re: Combat

Tinkerin roll on the bikes - I can't remember what TN an Onerous check is but I'm guessing that the 23 is a success with one or even two raises! <G>

22:19, Today: Smoker Nix rolled 48 using 5d12, rerolling max with rolls of 8,1,(12+11)23,6,10. Tinkerin roll on the damaged bikes.
The Marshall
GM, 385 posts
aka "helbent4"
aka Tony
Sat 11 Sep 2010
at 04:09
  • msg #71

Re: Combat

Posse,

Following are the chip draws for the new Chapter. Be aware you may only have ten chips at one time.

In a sense this is also considered in between "sessions", so you can either spend your chips on new skills or at least convert them to Bounty and bank them for later.

[Private to Arthur Dayne: White +2, Red +1][Private to Brother Edgar: White +1, Red +1, Legend +1. Also, you got one White for good RP. Already added to your character sheet.][Private to COL Kurt L. Schaeffer: White +3][Private to Dakota Jack Cardinal: White +2, Red +1][Private to Roadkill: White +2, Red +1][Private to Jane Guin: White +1, Red +2][Private to Peter Firecrow: White +1, Red +2][Private to Rowan Dawson: White +1, Red +2, you also earned another White chip which has already been added to your character sheet.][Private to Smoker Nix: White +3]

Please update your character sheets where indicated! Thanks.

Tony
This message was last edited by the GM at 04:12, Sat 11 Sept 2010.
Brother Edgar
player, 129 posts
Doomsayer
Thu 16 Sep 2010
at 04:15
  • msg #72

Re: Combat

Brother Edgar will be trying to get a "read" on the sherrif.  Especially as he asks about the Eye.

00:13, Today: Brother Edgar rolled 10 using 3d6, keeping the highest dice only, rerolling max with rolls of (6+4)10,3,1. "Reading" the Sherrif .
This message was last edited by the GM at 08:23, Thu 16 Sept 2010.
Arthur Dayne
player, 171 posts
Veteran Templar
Only the worthy...
Fri 4 Feb 2011
at 13:58
  • msg #73

Re: Combat

05:57, Today: The Marshall, on behalf of Arthur Dayne, rolled 4 using 2d10, keeping the highest dice only, rerolling max with rolls of 4,4.
Roadkill
player, 190 posts
Road Warrior
former Road Ganger
Sat 12 Mar 2011
at 00:01
  • msg #74

At the temple

To see if Roadkill has any idea

08:00, Today: Roadkill rolled 4 using 2d6, keeping the highest dice only, rerolling max with rolls of 1,4. Cognition check.
This message was last edited by the player at 00:03, Sat 12 Mar 2011.
Roadkill
player, 195 posts
Road Warrior
former Road Ganger
Tue 15 Mar 2011
at 14:53
  • msg #75

Re: Combat

Someone is all about guts here.

10:15, Today: Roadkill rolled 15 using 5d8+3, keeping the highest dice only, rerolling max with rolls of (8+4)12,1,6,1,5. Guts.
Arthur Dayne
player, 183 posts
Veteran Templar
Only the worthy...
Tue 15 Mar 2011
at 18:46
  • msg #76

Re: Combat

Also: I need Quickness roll for Smoker, Rowan and Arthur, as everyone else is Surprised. I'm going to go with the original DL Initiative rules for now. TN is 5 to get one card, for every +5 you get an extra card. Again, post these rolls in the "Die Roll" Thread and I'll draw your card.

Tony
</quote>
and from Aruther comes

18:43, Today: Arthur Dayne rolled 19 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,(10+9)19,(10+4)14,1.
Rowan Dawson
player, 226 posts
Medic
Story-Teller
Tue 15 Mar 2011
at 18:47
  • msg #77

Re: Combat

Also: I need Quickness roll for Smoker, Rowan and Arthur, as everyone else is Surprised. I'm going to go with the original DL Initiative rules for now. TN is 5 to get one card, for every +5 you get an extra card. Again, post these rolls in the "Die Roll" Thread and I'll draw your card.

Tony</quote>

Roll for Rowan is
You rolled 9 using 4d6, keeping the highest dice only, rerolling max ((4,(6+3)9,5,1)).
Hope I got that right
Ian
Smoker Nix
NPC, 132 posts
Scavenger & Tech
Played by Richard
Sat 19 Mar 2011
at 00:55
  • msg #78

Re: Combat

In reply to Arthur Dayne (msg #76):

Here's Smokers:

Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max.
The Marshall
GM, 589 posts
aka "helbent4"
aka Tony
Sat 19 Mar 2011
at 20:13
  • msg #79

Re: Combat

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:  Rowan

Jack:

Ten:

Nine:   Satan's Handmaids

Eight:  Smoker, then Arthur

Seven:  Arthur

Six:    Michaela

Five:

Four:

Three:  Arthur

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
This message was last edited by the GM at 06:51, Tue 22 Mar 2011.
Michaela Fukushima
NPC, 71 posts
Squire
Tue 22 Mar 2011
at 07:36
  • msg #80

Re: Combat

00:34, Today: Michaela Fukushima rolled 13 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,1,(10+3)13,1. Initiative.


[Private to GM: Black Joker, 4 Clubs.]
This message was last edited by the player at 10:44, Tue 22 Mar 2011.
Roadkill
player, 198 posts
Road Warrior
former Road Ganger
Tue 22 Mar 2011
at 08:45
  • msg #81

Re: Combat

16:43, Today: Roadkill rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,1,3. quickness round 2.

[Private to Roadkill: Seven Diamonds]
This message was last edited by the GM at 10:45, Tue 22 Mar 2011.
Arthur Dayne
player, 186 posts
Veteran Templar
Only the worthy...
Tue 22 Mar 2011
at 18:53
  • msg #82

Re: Combat

18:52, Today: Arthur Dayne rolled 6 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,4,6,5.

[Private to Arthur Dayne: Queen of Spades (Remember, you can hold one card as a saved action.]
This message was last edited by the GM at 21:38, Tue 22 Mar 2011.
Rowan Dawson
player, 232 posts
Medic
Story-Teller
Tue 22 Mar 2011
at 18:55
  • msg #83

Re: Combat

18:54, Today: Rowan Dawson rolled 2 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,2,2,1.

[Private to Rowan Dawson: Seven of Hearts]
This message was last edited by the GM at 21:38, Tue 22 Mar 2011.
The Marshall
GM, 597 posts
aka "helbent4"
aka Tony
Tue 22 Mar 2011
at 21:45
  • msg #84

Re: Combat

Initiative Draws

Card    Name

Joker:  [Private to GM: Michaela]

Ace:

King:

Queen:  Arthur

Jack:   Smoker

Ten:

Nine:

Eight:

Seven:  Rowan, Roadkill

Six:

Five:

Four:

Three:  [Private to GM: Covenites]

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
This message was last edited by the GM at 08:24, Thu 24 Mar 2011.
Smoker Nix
NPC, 134 posts
Scavenger & Tech
Played by Richard
Wed 23 Mar 2011
at 00:49
  • msg #85

Re: Combat

In reply to The Marshall (msg #84):



17:47, Today: Smoker Nix rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+2)8,(6+2)8,(6+3)9,(6+2)8. Quickness.
This message was last edited by the player at 00:49, Wed 23 Mar 2011.
Rowan Dawson
player, 235 posts
Medic
Story-Teller
Sun 27 Mar 2011
at 10:50
  • msg #86

Re: Combat

<quote Marshall>


11:47, Today: Rowan Dawson rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,2,(6+2)8,2.
Roadkill
player, 201 posts
Road Warrior
former Road Ganger
Sun 27 Mar 2011
at 13:14
  • msg #87

Re: Combat

That is some huge quickness roll

21:13, Today: Roadkill rolled 23 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+8+7)23,4,7. quickness.
Rowan Dawson
player, 237 posts
Medic
Story-Teller
Sun 27 Mar 2011
at 15:16
  • msg #88

Re: Combat

Roadkill:
That is some huge quickness roll

21:13, Today: Roadkill rolled 23 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+8+7)23,4,7. quickness.


Holy Bat mobile and I thought Rowan was quick off the mark

Ian
Michaela Fukushima
NPC, 71 posts
Squire
Mon 28 Mar 2011
at 19:52
  • msg #89

Re: Combat

00:20, Today: Michaela Fukushima rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,9,6,8.
This message was last edited by the player at 19:52, Mon 28 Mar 2011.
Smoker Nix
NPC, 137 posts
Scavenger & Tech
Played by Richard
Mon 28 Mar 2011
at 18:54
  • msg #91

Re: Combat

In reply to The Marshall (msg #90):

Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,5,3,3. Quickness.
The Marshall
GM, 610 posts
aka "helbent4"
aka Tony
Mon 28 Mar 2011
at 19:52
  • msg #92

Re: Combat

Initiative Draws

Card    Name

Joker:

Ace:    Roadkill

King:

Queen:

Jack:

Ten:

Nine:   Roadkill

Eight:  Smoker

Seven:

Six:

Five:

Four:   Roadkill

Three:  Roadkill

Deuce:  [Private to GM: Covenites ]Rowan, Michaela


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
The Marshall
GM, 616 posts
aka "helbent4"
aka Tony
Tue 5 Apr 2011
at 08:14
  • msg #93

Re: Combat

Posse,

I forgot to mention: it's the end of the turn, so please post your Quickness/Init rolls.

Sorry and thanks!

Tony
This message was last edited by the GM at 08:14, Tue 05 Apr 2011.
Rowan Dawson
player, 240 posts
Medic
Story-Teller
Tue 5 Apr 2011
at 05:10
  • msg #94

Re: Combat

Brother Edgar:
Posse,

I forgot to mention: it's the end of the turn, so please post your Quickness/Init rolls.

Sorry and thanks!

Tony

06:09, Today: Rowan Dawson rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+2)8,3,5,4.
Roadkill
player, 207 posts
Road Warrior
former Road Ganger
Wed 6 Apr 2011
at 04:10
  • msg #95

Re: Combat

In reply to Rowan Dawson (msg #94):

11:03, Yesterday: Roadkill rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,3,3. rk quickness.
Smoker Nix
NPC, 139 posts
Scavenger & Tech
Played by Richard
Fri 8 Apr 2011
at 08:40
  • msg #96

Re: Combat

01:40, Today: The Marshall, on behalf of Smoker Nix, rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,(6+2)8,2,3.

Michaela Fukushima
NPC, 71 posts
Squire
Fri 8 Apr 2011
at 10:15
  • msg #97

Re: Combat

03:14, Today: Michaela Fukushima rolled 15 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+1)11,(10+5)15,3,(10+3)13. Initiative.
This message was last edited by the player at 10:15, Fri 08 Apr 2011.
The Marshall
GM, 619 posts
aka "helbent4"
aka Tony
Fri 8 Apr 2011
at 10:15
  • msg #98

Re: Combat

Initiative Draws

Card    Name

Joker:

Ace:

King:   Michaela

Queen:  Rowan

Jack:   Michaela

Ten:    Roadkill

Nine:

Eight:

Seven:

Six:

Five:

Four:   Michaela

Three:

Deuce:  Smoker [Private to GM: Evil Coven]


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
This message was last edited by the GM at 10:17, Fri 08 Apr 2011.
Michaela Fukushima
NPC, 71 posts
Squire
Fri 15 Apr 2011
at 08:04
  • msg #99

Re: Combat

03:23, Today: Michaela Fukushima rolled 17 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,(10+7)17,1,4.

This message was last edited by the player at 08:04, Fri 15 Apr 2011.
Roadkill
player, 209 posts
Road Warrior
former Road Ganger
Thu 14 Apr 2011
at 11:47
  • msg #100

Re: Combat

19:46, Today: Roadkill rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,2,1. rk quickness.
Rowan Dawson
player, 242 posts
Medic
Story-Teller
Fri 15 Apr 2011
at 07:49
  • msg #101

Re: Combat

08:47, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,(6+5)11,(6+4)10,1.
Smoker Nix
NPC, 141 posts
Scavenger & Tech
Played by Richard
Fri 15 Apr 2011
at 16:11
  • msg #102

Re: Combat

09:10, Today: Smoker Nix rolled 13 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+6+1)13,5,3,2. Quickness.
This message was last edited by the player at 16:12, Fri 15 Apr 2011.
The Marshall
GM, 625 posts
aka "helbent4"
aka Tony
Sat 16 Apr 2011
at 08:24
  • msg #103

Re: Combat

Initiative Draws

Card    Name

Joker:

Ace:    Smoker

King:

Queen:  Rowan

Jack:   Smoker, Michaela

Ten:    Roadkill

Nine:

Eight:

Seven:  Michaela

Six:

Five:

Four:   [Private to GM: Evil Ones]

Three:  Michaela

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
Smoker Nix
NPC, 143 posts
Scavenger & Tech
Played by Richard
Tue 19 Apr 2011
at 18:19
  • msg #104

Re: Combat

In reply to The Marshall (msg #103):

11:16, Today: Smoker Nix rolled 9 using 4d10-5, keeping the highest dice only, rerolling max with rolls of 1,4,(10+4)14,7. shootin deady #3.

wanna make sure I got my maths right,

4d10 in shootin rolled 14
-1 for range
-3 for called shot head
-4 Defensive Spell Adjustment
-1 Slight Wound
+2 for drawin a bead

14 - 1 - 3 - 4 - 1 + 2 = 7


*Edit* fixed all the modifiers the total is 7 which if I'm not mistaken is a hit.

This message was last edited by the player at 15:04, Wed 20 Apr 2011.
Michaela Fukushima
NPC, 73 posts
Squire
Thu 28 Apr 2011
at 11:36
  • msg #105

Re: Combat

04:36, Today: Michaela Fukushima rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,5,8,1. Quickness.
Roadkill
player, 213 posts
Road Warrior
former Road Ganger
Thu 28 Apr 2011
at 11:50
  • msg #106

Re: Combat

In reply to Michaela Fukushima (msg #105):

Yay a 10 after having a -2
19:49, Today: Roadkill rolled 10 using 3d8-2, keeping the highest dice only, rerolling max with rolls of 2,(8+4)12,4.
Rowan Dawson
player, 245 posts
Medic
Story-Teller
Fri 29 Apr 2011
at 07:10
  • msg #107

Re: Combat

In reply to Roadkill (msg #106):

08:09, Today: Rowan Dawson rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+2)8,1,3,4.
Smoker Nix
NPC, 147 posts
Scavenger & Tech
Played by Richard
Fri 29 Apr 2011
at 18:45
  • msg #108

Re: Combat

I swear I though I posted this

09:07, Yesterday: Smoker Nix rolled 4 using 4d6-1, keeping the highest dice only, rerolling max with rolls of 5,1,4,4. Quickness.
The Marshall
GM, 631 posts
aka "helbent4"
aka Tony
Fri 29 Apr 2011
at 23:47
  • msg #109

Re: Combat

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:  Cultists

Jack:

Ten:    Roadkill

Nine:   Rowan

Eight:  Roadkill

Seven:  Michaela

Six:

Five:

Four:

Three:

Deuce:  Smoker


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
Rowan Dawson
player, 248 posts
Medic
Story-Teller
Thu 5 May 2011
at 15:56
  • msg #110

Re: Combat

In reply to The Marshall (msg #109):

16:55, Today: Rowan Dawson rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,3,4,5.
Smoker Nix
NPC, 149 posts
Scavenger & Tech
Played by Richard
Thu 5 May 2011
at 20:13
  • msg #111

Re: Combat

In reply to Rowan Dawson (msg #110):

13:12, Today: Smoker Nix rolled 7 using 4d6-1, keeping the highest dice only, rerolling max with rolls of (6+2)8,(6+2)8,2,1. Quickness.
Roadkill
player, 218 posts
Road Warrior
former Road Ganger
Thu 5 May 2011
at 23:31
  • msg #112

Re: Combat

In reply to Smoker Nix (msg #111):

07:30, Today: Roadkill rolled 4 using 3d8-2, keeping the highest dice only, rerolling max with rolls of 3,1,6. quickness.
Michaela Fukushima
NPC, 75 posts
Squire
Fri 6 May 2011
at 07:07
  • msg #113

Re: Combat

00:06, Today: Michaela Fukushima rolled 19 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,(10+9)19,1,2.

The Marshall
GM, 637 posts
aka "helbent4"
aka Tony
Fri 6 May 2011
at 09:27
  • msg #114

Re: Combat

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:  Undead Cultists

Jack:   Michaela

Ten:

Nine:

Eight:

Seven:

Six:    Michaela

Five:   Roadkill, Smoker

Four:

Three:

Deuce:  Rowan, Michaela
Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.

First Action: Queen (Undead Cultists)
This message was last edited by the GM at 11:09, Fri 06 May 2011.
Smoker Nix
NPC, 150 posts
Scavenger & Tech
Played by Richard
Fri 6 May 2011
at 16:29
  • msg #115

Re: Combat

In reply to The Marshall (msg #114):

Cognition roll: 3

09:25, Today: Smoker Nix rolled 3 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,2,3,1. Cognition.


Shootin' roll: 7

4d10 -4
-1 wound
-1 for range
-3 for called shot head
-4 Defensive Spell Adjustment
+4 Drawin a bead
+1 Braced


09:28, Today: Smoker Nix rolled 7 using 4d10-4, keeping the highest dice only, rerolling max with rolls of 2,3,5,(10+1)11. Shootin.


Damage Roll(if 7 hits): 24

8+7+6+3
Forgot to change the rolling options, so I added it up manually


09:34, Today: Smoker Nix rolled 14 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+6)14,7,6,3. Damage.


Edit Added:

04:19, Today: The Marshall, on behalf of Smoker Nix, rolled 15 using 2d8, rerolling max with rolls of 4,(8+3)11.

Head shots receive an additional 2 dice of damage, so the total damage roll is actually 39.
This message was last edited by the GM at 11:20, Tue 10 May 2011.
Rowan Dawson
player, 250 posts
Medic
Story-Teller
Tue 10 May 2011
at 18:39
  • msg #116

Re: Combat

In reply to The Marshall (msg #114):

19:38, Today: Rowan Dawson rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,5,1,3.
Roadkill
player, 220 posts
Road Warrior
former Road Ganger
Wed 11 May 2011
at 04:01
  • msg #117

Re: Combat


12:00, Today: Roadkill rolled 10 using 3d8-2, keeping the highest dice only, rerolling max with rolls of 3,(8+4)12,6. the quickening..

This message was last edited by the player at 04:02, Wed 11 May 2011.
Smoker Nix
NPC, 152 posts
Scavenger & Tech
Played by Richard
Thu 12 May 2011
at 18:02
  • msg #118

Re: Combat

In reply to Roadkill (msg #117):


11:01, Today: Smoker Nix rolled 8 using 4d6-1, keeping the highest dice only, rerolling max with rolls of 4,5,3,(6+3)9. Quickness.

Michaela Fukushima
NPC, 77 posts
Squire
Thu 12 May 2011
at 20:40
  • msg #119

Re: Combat

13:39, Today: Michaela Fukushima rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 1,8,9,3.
The Marshall
GM, 641 posts
aka "helbent4"
aka Tony
Fri 13 May 2011
at 08:52
  • msg #120

Re: Combat

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:

Jack:

Ten:    Rowan, Michaela

Nine:   Roadkill

Eight:

Seven:

Six:    Smoker

Five:

Four:

Three:  [Private to GM: Evil Coven] Roadkill

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
Michaela Fukushima
NPC, 79 posts
Squire
Wed 25 May 2011
at 09:22
  • msg #121

Re: Combat

2:22, Today: Michaela Fukushima rolled 13 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+3)13,2,9,(10+3)13.
Rowan Dawson
player, 255 posts
Medic
Story-Teller
Wed 25 May 2011
at 17:49
  • msg #122

Re: Combat

Michaela Fukushima:
2:22, Today: Michaela Fukushima rolled 13 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+3)13,2,9,(10+3)13.



18:48, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,(6+5)11,3,4.
Roadkill
player, 225 posts
Road Warrior
former Road Ganger
Thu 26 May 2011
at 04:25
  • msg #123

Re: Combat

12:23, Today: Roadkill rolled 5 using 3d8-2, keeping the highest dice only, rerolling max with rolls of 5,7,7.
have i done this for this round?. cant hurt to do again just incase
Smoker Nix
NPC, 154 posts
Scavenger & Tech
Played by Richard
Wed 1 Jun 2011
at 07:24
  • msg #124

Re: Combat

00:06, Today: The Marshall, on behalf of Smoker Nix, rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,5,1,(6+1)7.

The Marshall
GM, 652 posts
aka "helbent4"
aka Tony
Wed 1 Jun 2011
at 07:30
  • msg #125

Re: Combat

Initiative Draws

Card    Name

Joker:  Rowan

Ace:

King:   Rowan

Queen:  Michaela, Undead Cultists

Jack:

Ten:

Nine:   Roadkill, Michaela

Eight:  Smoker

Seven:

Six:

Five:

Four:

Three:

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
Roadkill
player, 236 posts
Road Warrior
former Road Ganger
Sun 3 Jul 2011
at 02:27
  • msg #126

Re: Combat

In reply to The Marshall (msg #125):

Tough Bishop
10:26, Today: Roadkill rolled 11 using 5d8+4, keeping the highest dice only, rerolling max with rolls of 5,4,3,5,7.
Rowan Dawson
player, 271 posts
Medic
Story-Teller
Sun 3 Jul 2011
at 09:41
  • msg #127

Re: Fear

Today: Rowan Dawson rolled 13 using 5d8+3, keeping the highest dice only, rerolling max with rolls of 7,1,7,3,(8+2)10.

Boy is Rowan pissed
Michaela Fukushima
NPC, 82 posts
Squire
Wed 6 Jul 2011
at 14:22
  • msg #128

Re: Fear

In reply to Rowan Dawson (msg #127):

07:22, Today: Michaela Fukushima rolled 11 using 5d10+3, keeping the highest dice only, rerolling max with rolls of 4,2,1,2,8. Guts check.

The Marshall
GM, 668 posts
aka "helbent4"
aka Tony
Wed 6 Jul 2011
at 14:24
  • msg #129

Re: Fear

In reply to Rowan Dawson (msg #127):

07:24, Today: The Marshall, on behalf of Smoker Nix, rolled 6 using 4d6+1, keeping the highest dice only, rerolling max with rolls of 3,2,5,4. Guts check.

Rowan Dawson
player, 275 posts
Medic
Story-Teller
Tue 12 Jul 2011
at 17:40
  • msg #130

Re: Fear

In reply to The Marshall (msg #129):

Today: Rowan Dawson rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,4,1,(6+1)7.
Roadkill
player, 240 posts
Road Warrior
former Road Ganger
Wed 13 Jul 2011
at 04:07
  • msg #131

Re: Fear

00:50, Today: Roadkill rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,2,3. quick.
Smoker Nix
NPC, 161 posts
Scavenger & Tech
Played by Richard
Wed 13 Jul 2011
at 07:31
  • msg #132

Re: Fear

In reply to Roadkill (msg #131):

00:30, Today: The Marshall, on behalf of Smoker Nix, rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,1,5,1. Quickness.

Michaela Fukushima
NPC, 83 posts
Squire
Wed 13 Jul 2011
at 07:32
  • msg #133

Re: Fear

00:31, Today: The Marshall, on behalf of Michaela Fukushima, rolled 13 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,6,(10+3)13,6. Quickness.

Trejo
player, 5 posts
Veteran Templar
Played by Richard
Wed 13 Jul 2011
at 18:25
  • msg #134

Initiative

11:20, Today: Trejo rolled 3 using 1d8, rerolling max with rolls of 3.
The Marshall
GM, 675 posts
aka "helbent4"
aka Tony
Thu 14 Jul 2011
at 09:07
  • msg #135

Re: Initiative

Initiative Draws

Card    Name

Joker:

Ace:    Anti-Bishop

King:   Trejo (1 Action)

Queen:

Jack:

Ten:

Nine:

Eight:  Michaela (2 Actions)

Seven:  Smoker (1 Action), Roadkill (0 Actions, Queasy)

Six:    Rowan (1 Action)

Five:

Four:   [Private to GM: Evil Coven Members]

Three:

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
Rowan Dawson
player, 280 posts
Medic
Story-Teller
Fri 15 Jul 2011
at 11:35
  • msg #136

Re: Initiative

<quote The Marshall>
Quickness rolls

12:34, Today: Rowan Dawson rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,3,(6+4)10,2.
Roadkill
player, 242 posts
Road Warrior
former Road Ganger
Sun 17 Jul 2011
at 02:10
  • msg #137

Re: Initiative

In reply to Rowan Dawson (msg #136):
The next quickness. Look at that, two max rolls. That is too make up for the queasy round.

10:07, Today: Roadkill rolled 15 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+6)14,(8+7)15,4. quickness round 2.
Michaela Fukushima
NPC, 85 posts
Squire
Sun 17 Jul 2011
at 02:21
  • msg #138

Re: Initiative

19:21, Today: The Marshall, on behalf of Michaela Fukushima, rolled 6 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,6,3,1. Quickness.

Smoker Nix
NPC, 162 posts
Scavenger & Tech
Played by Richard
Sun 17 Jul 2011
at 02:23
  • msg #139

Re: Initiative

19:22, Today: The Marshall, on behalf of Smoker Nix, rolled 14 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+6+2)14,2,(6+1)7,2. Quickness.

Trejo
player, 6 posts
Veteran Templar
Played by Richard
Mon 18 Jul 2011
at 15:53
  • msg #140

Re: Initiative



08:52, Today: Trejo rolled 7 using 1d8, rerolling max with rolls of 7. Quickness.
The Marshall
GM, 686 posts
aka "helbent4"
aka Tony
Tue 19 Jul 2011
at 09:32
  • msg #141

Re: Initiative

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:

Jack:

Ten:    Trejo (2)

Nine:

Eight:

Seven:  [Private to GM: Anti-Bishop 3 +  Hole Card]

Six:

Five:   [Private to GM: Evl Witches 3 + Hole Card] Smoker (2)

Four:   Michaela (2 + Hole Card), Roadkill (4)

Three:

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
This message was last edited by the GM at 09:42, Tue 19 July 2011.
Trejo
player, 7 posts
Veteran Templar
Played by Richard
Sun 24 Jul 2011
at 15:56
  • msg #142

Re: Initiative

In reply to The Marshall (msg #141):

Strength roll to break free of the grapple.  Total 15 (5 on first roll + 10 from blue chip)

08:55, Today: Trejo rolled 10 using 1d12+2, rerolling max with rolls of 8. Blue chip to add to strength roll.
08:55, Today: Trejo rolled 5 using 1d12+2, rerolling max with rolls of 3. Strength to break hold.

Trejo
player, 9 posts
Veteran Templar
Played by Richard
Fri 29 Jul 2011
at 16:24
  • msg #143

Re: Initiative

Quickdraw to grab a Machete, Total 6 after bluechip.

09:23, Today: Trejo rolled 2 using 1d8, rerolling max with rolls of 2. Blue Chip for Quickdraw.
09:22, Today: Trejo rolled 4 using 1d8, rerolling max with rolls of 4. Quick Draw.

Trejo
player, 10 posts
Veteran Templar
Played by Richard
Fri 29 Jul 2011
at 16:33
  • msg #144

Re: Initiative

Trejo's rolls to hit his ropes.

Rolled 29 to hit the ropes
Rolled 18 for damage


09:27, Today: Trejo rolled 29 using 5d10, keeping the highest dice only, rerolling max with rolls of 6,8,2,4,(10+10+9)29. Attack rool against ropes.

09:32, Today: Trejo rolled 7 using 2d6 with rolls of 2,5. Damage Pt 2.
09:31, Today: Trejo rolled 11 using 1d12+2 with rolls of 9. Damage.

Rowan Dawson
player, 288 posts
Medic
Story-Teller
Sat 30 Jul 2011
at 21:16
  • msg #145

Re: Initiative

In reply to Trejo (msg #144):

22:15, Today: Rowan Dawson rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,3,5,(6+1)7.
Smoker Nix
NPC, 164 posts
Scavenger & Tech
Played by Richard
Sun 31 Jul 2011
at 05:53
  • msg #146

Re: Initiative


22:53, Today: Smoker Nix rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,5,3,(6+4)10. Quickness.
Trejo
player, 12 posts
Veteran Templar
Played by Richard
Sun 31 Jul 2011
at 05:54
  • msg #147

Re: Initiative



22:53, Today: Trejo rolled 15 using 1d8, rerolling max with rolls of (8+7)15. Quickness.
Michaela Fukushima
NPC, 87 posts
Squire
Wed 3 Aug 2011
at 17:40
  • msg #148

Re: Initiative

10:38, Today: Michaela Fukushima rolled 24 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+5)15,(10+10+4)24,5,9. Quickness roll for next round.


I hope I got this right

Brian
The Marshall
GM, 697 posts
aka "helbent4"
aka Tony
Thu 4 Aug 2011
at 02:06
  • msg #149

Re: Initiative

In reply to Michaela Fukushima (msg #148):

Brian,

You sure did! Michaela is a demon in combat, very quick. She'll get the maximum 5 Actions this turn.

Movement in general is not an Action. Michaela can automatically move her Pace (12) in yards/metres every turn for free, doubled if running. To get a little bit of extra speed she can spend additional Actions to "Pick up the Pace" and add 1d4 per extra Action at a cost of 1 Wind (endurance point). So in theory, if she wants to close the distance to the anti-Bishop she could move 24 yards + 5d4 yeards by spending all her Actions to Pick up the Pace, at a cost of 5 Wind (she has 16 Wind total).

Tony
Roadkill
player, 245 posts
Road Warrior
former Road Ganger
Thu 4 Aug 2011
at 14:41
  • msg #150

Re: Initiative

In reply to The Marshall (msg #149):
... i may not have been on the right page for the last week.

22:40, Today: Roadkill rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,2,7. roll quick stuff.
Smoker Nix
NPC, 165 posts
Scavenger & Tech
Played by Richard
Mon 8 Aug 2011
at 17:04
  • msg #151

Shootin'

In reply to Roadkill (msg #150):

Smokers Roll to shot the Bishop: Total 6

+8 from Drawin a Bead
-3 for headshot
-3 for range (single shot)
-4 for Cloak o' Dooom
Total Modifier = -2

10:02, Today: Smoker Nix rolled 6 using 4d10-2, keeping the highest dice only, rerolling max with rolls of 4,8,1,4. Shootin'.
Trejo
player, 13 posts
Veteran Templar
Played by Richard
Wed 10 Aug 2011
at 16:24
  • msg #152

Trejo's Turn



09:10, Today: Trejo rolled 11 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+1)11,2,8,8. Dodge.
09:11, Today: Trejo rolled 3 using 1d8+1, rerolling max with rolls of 2. Quickdraw.
09:12, Today: Trejo rolled 24 using 5d10+1, rerolling max with rolls of 3,8,5,4,3. Attack Ropes on legs.
09:13, Today: Trejo rolled 5 using 1d8, rerolling max with rolls of 5. Quickdraw other machete.
09:17, Today: Trejo rolled 13 using 5d10-1, keeping the highest dice only, rerolling max with rolls of 6,(10+4)14,9,3,7. Swinging at the Anti Bishop.
09:18, Today: Trejo rolled 4 using 5d10-5, keeping the highest dice only, rerolling max with rolls of 9,9,4,1,6. Second swing at the Anti Bishop.
09:22, Today: Trejo rolled 11,12 using d12,2d8+3, rerolling max with rolls of 11,2,7. Damage on Bishop.


Here's an OOC breakdown of the 4 actions

First action Dodge, rolling off the altar towards his gear
Second failed action is a quickdraw of his big machete so the draw takes an action
Third action is to swing on his ropes and sever them
Forth Action, successful quickdraw of one of his other machetes, and then he swings at the bishop twice (two Weapon), First attack Templar Sword is 13 Second attack is 4.  I know the second misses, but if the first hits I rolled a total of 23 in damage.
Rowan Dawson
player, 294 posts
Medic
Story-Teller
Fri 12 Aug 2011
at 13:00
  • msg #153

next Turn

For next turn
13:58, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,(6+5)11,5,3.
Roadkill
player, 248 posts
Road Warrior
former Road Ganger
Sun 14 Aug 2011
at 12:04
  • msg #154

Re: next Turn

Road kill is a bit off now, stubbed his toe moving forward. So 4 vs TN5 would be one card plus the sleeved making it two.

19:59, Today: Roadkill rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,4,1. the quick and the dead
Michaela Fukushima
NPC, 89 posts
Squire
Tue 16 Aug 2011
at 14:18
  • msg #155

Re: next Turn

07:15, Today: Michaela Fukushima rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,8,1,7. Quickness roll for next round.
Trejo
player, 16 posts
Veteran Templar
Played by Richard
Wed 17 Aug 2011
at 18:40
  • msg #156

Re: next Turn

In reply to Michaela Fukushima (msg #155):

11:16, Today: Trejo rolled 7 using 1d12+2, rerolling max with rolls of 5. Strength Chip Bonus.
11:40, Today: Trejo rolled 4 using 1d8, rerolling max with rolls of 4. Quickness.

Smoker Nix
NPC, 167 posts
Scavenger & Tech
Played by Richard
Wed 17 Aug 2011
at 18:42
  • msg #157

Re: next Turn

In reply to Michaela Fukushima (msg #155):

11:41, Today: Smoker Nix rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,2,5,(6+5)11. Quickness.
The Marshall
GM, 708 posts
aka "helbent4"
aka Tony
Sat 20 Aug 2011
at 15:47
  • msg #158

Re: next Turn

Initiative Draws

Card    Name

Joker:

Ace:

King:   Trejo (1 Action)

Queen:  Evil Cultists (4 Actions + 1 Hole Card each)

Jack:

Ten:    Smoker (3 Actions)

Nine:   Anti-Bishop (4 Actions, no hole card)

Eight:  Michaela (2 Actions +  Held Card)

Seven:

Six:    Roadkill (1 Action + 1 Held Card)

Five:   Rowan (3 Actions)

Four:

Three:

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
This message was last edited by the GM at 04:22, Sun 21 Aug 2011.
Rowan Dawson
player, 298 posts
Medic
Story-Teller
Sat 20 Aug 2011
at 19:03
  • msg #159

Re: next Turn

The Marshall:
Initiative Draws

Card    Name

Joker:

Ace:
King:   Trejo (1 Action)
Queen:  Evil Cultists (4 Actions + 1 Hole Card each)
Jack:
Ten:    Smoker (3 Actions)
Nine:   Anti-Bishop (4 Actions, no hole card)

Eight:  Michaela (2 Actions +  Held Card)
Seven:
Six:    Roadkill (1 Action)
Five:   Rowan (3 Actions)
Four:
Three:
Deuce:
Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.


PD confused Rowan rolled an 11 yet you have me going on 5 for three actions?
Clarification please
Thanks Ian
For next turn
13:58, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,(6+5)11,5,3.

Roadkill
player, 249 posts
Road Warrior
former Road Ganger
Sun 21 Aug 2011
at 01:57
  • msg #160

Re: next Turn

In reply to Rowan Dawson (msg #159):

you get 1 card plus 1 for rolling over 5 and another for rolling over 10.
Then drawing a card gives you the position in which you can use those actions.

Roadkill has a held card too.
The Marshall
GM, 710 posts
aka "helbent4"
aka Tony
Sun 21 Aug 2011
at 04:18
  • msg #161

Re: next Turn

In reply to Roadkill (msg #160):

Ian,

What Roadkill says.

You roll Quickness for numbers of Actions. Minimum of 1 + more, depending on how well your roll. 11 gives you 1 free card, 1 more for beating a TN of 5, and a 3rd for beating the TN by 5 or more (a "raise").

Initiative order depends on a Card draw, which is not directly influenced by Quickness. The draws are made from 2 physical card decks I have by my computer, a matched set of Winchester playing cards I got for this purpose. You can improve your Initiative draw by using a held card, if you have one. Chip draws are made from a set of Casino-grade chips my wife won at a work Poker tournament.

Tony
This message was last edited by the GM at 15:00, Sun 21 Aug 2011.
Rowan Dawson
player, 299 posts
Medic
Story-Teller
Sun 21 Aug 2011
at 07:57
  • msg #162

Re: next Turn

The Marshall:
In reply to Roadkill (msg #160):

Ian,

What Roadkill says.

You roll Quickness for numbers of Actions. Minimum of 1 + more, depending on how well your roll. 11 gives you 1 free card, 1 more for beating a TN of 5, and a 3rd for beating the TN by 5 of more (a "raise").

Initiative order depends on a Card draw, which is not directly influenced by Quickness. The draws are made from 2 physical card decks I have by my computer, a matched set of Winchester playing cards I got for this purpose. You can improve your Initiative draw by using a held card, if you have one. Chip draws are made from a set of Casino-grade chips my wife won at a work Poker tournament.

Tony

Thanks for the explanation
That clears it up
Trejo
player, 17 posts
Veteran Templar
Played by Richard
Mon 22 Aug 2011
at 17:03
  • msg #163

rollin'



09:58, Today: Trejo rolled 4 using 5d10-5, keeping the highest dice only, rerolling max with rolls of 7,7,3,9,3. Attack #2.
09:57, Today: Trejo rolled 16 using 5d10-1, keeping the highest dice only, rerolling max with rolls of (10+7)17,(10+1)11,7,4,4. Attack.

Assuming attack 2 misses, and if attack 1 hits here is the damage roll:
 10:00, Today: Trejo rolled 3,8 using 1d12,2d8+3, rerolling max with rolls of 3,2,3. Damage.
10:02, Today: Trejo rolled 3 using 1d12+2, rerolling max with rolls of 1. Blue Chip for Extra Damages.

Total of 14 Damage


Trejo
player, 19 posts
Veteran Templar
Played by Richard
Mon 29 Aug 2011
at 18:23
  • msg #164

Re: next Turn

failed all three stun checks

11:22, Today: Trejo rolled 6 using 3d6, rerolling max with rolls of 2,3,1. 3 stun checks.
Michaela Fukushima
NPC, 92 posts
Squire
Sun 4 Sep 2011
at 15:10
  • msg #165

Re: next Turn

In reply to Trejo (msg #164):

08:09, Today: Michaela Fukushima rolled 9 using 4d12-2, keeping the highest dice only, rerolling max with rolls of 10,7,11,3. Attaking with katana.

08:15, Today: Michaela Fukushima rolled 13 using 5d8, keeping the highest dice only, rerolling max with rolls of 1,(8+5)13,1,4,4. Damage from katana.
This message was last edited by unknown at 15:15, Sun 04 Sept 2011.
The Marshall
GM, 717 posts
aka "helbent4"
aka Tony
Sun 4 Sep 2011
at 19:46
  • msg #166

Re: next Turn

In reply to Michaela Fukushima (msg #165):

Just so I can figure out what she did, could you provide a little more details on what her actions were? She probably hit but the effects depend on if it was a called shot, and so on. Adding this "mechanical" detail is what the tac.bloc is good for!

Just edit your post to clarify what her actions are and the modifiers, add it at the end.

Tony
Michaela Fukushima
NPC, 93 posts
Squire
Sun 4 Sep 2011
at 21:16
  • msg #167

Re: next Turn

In reply to The Marshall (msg #166):

Micheala has rushed up and is striking the anti-bishop. She is trying to down the anti-bishop before it is able to stab Trejo.

She is placing all of her strength and coming from a charge she hope to cut it down or have it move to block the hit.

If it blocks the hit there is a chance that one of the other chars might be able to do something to help Trejo in the next round.

Does that help?
The Marshall
GM, 718 posts
aka "helbent4"
aka Tony
Sun 4 Sep 2011
at 21:43
  • msg #168

Re: next Turn

In reply to Michaela Fukushima (msg #167):

So she has 2 Actions, plus a held card.

1) Run forward 24 yards, holstering SMG along the way and getting 2-handed grip on Katana. (Movement happens on the first Action of your Initiative Card/Turn.)

2) Attack with Katana: 4d12, -4 for Running so TN is 9.

This would be a hit (assuming it's not a called shot to the Noggin, which is an additional -3).

However, the Bishop has a held card and will attempt to parry. His sword gives him an additional +5 in this. His roll is 14, and that becomes the new TN for her attack.

Tony
Michaela Fukushima
NPC, 94 posts
Squire
Sun 4 Sep 2011
at 21:54
  • msg #169

Re: next Turn

In reply to The Marshall (msg #168):

I still have a held card, can I use it for something?
Rowan Dawson
player, 302 posts
Medic
Story-Teller
Sun 4 Sep 2011
at 21:58
  • msg #170

Re: next Turn

Rowan rolled
22:56, Today: Rowan Dawson rolled 13 using 4d10+4, keeping the highest dice only, rerolling max with rolls of 8,2,1,9.
To hit the bishop in the head
The Marshall
GM, 730 posts
aka "helbent4"
aka Tony
Thu 22 Sep 2011
at 01:56
  • msg #171

Re: next Turn

The following initial damage is taken on the run through the Ghost Storm Wall:

Rowan:    8
Roadkill: 23
Smoker:   1
Michaela: 4
Trejo:    14

Everyone needs to make a Spirit roll, and subtract the result from this damage. The remainder is taken to the Guts.

Tony
This message was last edited by the GM at 03:25, Thu 22 Sept 2011.
Trejo
player, 23 posts
Veteran Templar
Played by Richard
Thu 22 Sep 2011
at 21:34
  • msg #172

Re: next Turn

In reply to The Marshall (msg #171):

14:33, Today: Trejo rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,2,1. Sprit Roll.

I've taken 9 damage, how do I figure out what "wound" level that puts me at?

Not even gonna bother rollin for Smoker as he cant roll lower than 1.
This message was last edited by the player at 21:40, Thu 22 Sept 2011.
The Marshall
GM, 735 posts
aka "helbent4"
aka Tony
Thu 22 Sep 2011
at 22:25
  • msg #173

Re: next Turn

In reply to Trejo (msg #172):

Richard,

Wounds are cumulative in the same hit location, and you only consider the most serious Wound Level to determine effects. Fortunately, Trejo was never previously injured in the torso, so 9 points only results in a Light Wound. He already has a more serious wound level (Serious) in his right leg, so another Light wound has no real effect.

Ian: I need a Vigor roll from you (and Roadkill, Michaela) to reduce the damage taken when going through the storm wall!

Tony
This message was last edited by the GM at 22:49, Thu 22 Sept 2011.
Roadkill
player, 256 posts
Road Warrior
former Road Ganger
Fri 23 Sep 2011
at 02:33
  • msg #174

Re: next Turn

In reply to The Marshall (msg #173):

10:32, Today: Roadkill rolled 9 using 2d10, keeping the highest dice only, rerolling max with rolls of 9,4. vigor.

crashing the skull gave roadkill more determination.
Rowan Dawson
player, 312 posts
Medic
Story-Teller
Fri 23 Sep 2011
at 06:18
  • msg #175

Re: next Turn

The Marshall:
Ian: I need a Vigor roll from you (and Roadkill, Michaela) to reduce the damage taken when going through the storm wall!

Tony


Tony tried to roll 1d6 for Vigor for yoy.
Board gave this message

You cannot drop or keep as many dice as you're rolling.
Sorry can not see what I am doing wrong

Can you with my blessing rol for me please to keep game moving
Ian
The Marshall
GM, 737 posts
aka "helbent4"
aka Tony
Fri 23 Sep 2011
at 06:58
  • msg #176

Re: next Turn

In reply to Rowan Dawson (msg #175):

For future reference, where it says "Keep Highest 1" erase the "1" in the blank.

Tony
Michaela Fukushima
player, 100 posts
Squire
Sun 25 Sep 2011
at 14:21
  • msg #177

Re: next Turn

In reply to The Marshall (msg #176):


Today: Michaela Fukushima rolled 6 using 2d10, keeping the highest dice only, rerolling max with rolls of 4,6. Ghost Storm Wall Damage.

Michaela takes no damage.
The Marshall
GM, 738 posts
aka "helbent4"
aka Tony
Mon 26 Sep 2011
at 09:08
  • msg #178

Re: next Turn

Posse,

Everyone has taken the following wounds (to the Guts):
Rowan:    None
Roadkill: Heavy (Upper Guts). Because of his Thick Skinned, he's only at -1 penalty.
Smoker:   None
Michaela: None
Trejo:    Light (Upper Guts)
Tony
This message was last edited by the GM at 09:17, Mon 26 Sept 2011.
The Marshall
GM, 938 posts
aka "helbent4"
aka Tony
Fri 13 Jan 2012
at 08:42
  • msg #179

Re: next Turn

Chip Draws:

Roadkill:  2 Blue, 1 White
Rowan:     2 Blue, 1 Red
Trejo:     3 White
Schaeffer: 1 Blue, 2 White
Sullivan:  2 White, 1 Red
Peter:     2 White
Jane:      1 White, 2 Red
Crichton:  1 White, 2 Red

Tony
This message was last edited by the GM at 08:52, Fri 13 Jan 2012.
Trejo
player, 46 posts
Veteran Templar
Played by Richard
Mon 16 Jan 2012
at 18:43
  • msg #180

Re: next Turn



10:42, Today: Trejo rolled 4 using 1d12+1, rerolling max with rolls of 3. Search.
The Marshall
GM, 953 posts
aka "helbent4"
aka Tony
Tue 17 Jan 2012
at 21:14
  • msg #181

Re: next Turn

quote:
The main problem he had with violence was that he didn't have any special powers or great skill in running up and chopping people up. That meant that every fight he was firing guns at their enemies....AND THAT WAS JUST LIKE THROWING MONEY OFF THE SIDE OF A BRIDGE!!! It was almost enough to make him cry some days.


That's awesome, worth a White chip for Greedy. He can always ask Jane to mount her HI SAW on the pintle, move the .50 to the hood so he can operate it. Or at least add a second pintle to the bed or elsewhere to allow for mounting Jane's HI SAW in addition to the Ma-Deuce.

Tony
Trejo
player, 50 posts
Veteran Templar
Played by Richard
Wed 25 Jan 2012
at 07:55
  • msg #182

Re: next Turn

23:55, Today: The Marshall, on behalf of Trejo, rolled 5 using 1d8, rerolling max with rolls of 5. Quickness.

-1 Action for Driving (Continuous Action)

1 Action: Queen Clubs
This message was last edited by the GM at 08:22, Wed 25 Jan 2012.
Michaela Fukushima
NPC, 120 posts
Squire
Wed 25 Jan 2012
at 07:57
  • msg #183

Re: next Turn

23:56, Today: The Marshall, on behalf of Michaela Fukushima, rolled 34 using 4d10, rerolling max with rolls of 9,2,(10+2)12,(10+1)11. Quickness.


-1 Action for Driving (Continuous Action)

2 Actions: Queen Diamond
This message was last edited by the player at 08:21, Wed 25 Jan 2012.
Smoker Nix
NPC, 203 posts
Scavenger & Tech
Truck Crew
Wed 25 Jan 2012
at 08:20
  • msg #184

Re: next Turn

00:18, Today: The Marshall, on behalf of Smoker Nix, rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,3,1,4. Quickness.

2 Actions: 5 Hearts
Tech. Sgt. Airen Crichton
player, 54 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Wed 25 Jan 2012
at 19:04
  • msg #185

Re: next Turn

I rolled 3, 11, 5, 5. That should be a success and a raise. So 3 cards right?

Marshall's Note: a success and raise is 3 Actions (all actions are taken on the same Card unless engaging in a "Continuous Action" like driving.)

3 Actions: 3 Hearts.
This message was last edited by the GM at 19:46, Wed 25 Jan 2012.
Roadkill
player, 350 posts
Road Warrior
former Road Ganger
Thu 26 Jan 2012
at 01:31
  • msg #186

Re: next Turn

In reply to Tech. Sgt. Airen Crichton (msg #185):

09:23, Today: Roadkill rolled 15 using
4d8, rerolling max with rolls of 6,1,1,7.
rk quickness roll.

I think that should be 7. Phones are just wrong sometimes

Marshall's Note: Yeah, it's clear enough!

-1 Action for Driving (Continuous Action)

Actions: 1, 9 Spades.
This message was last edited by the GM at 01:45, Thu 26 Jan 2012.
COL Kurt L. Schaeffer
player, 222 posts
Fernspaeher
Ranger
Thu 26 Jan 2012
at 01:48
  • msg #187

Re: next Turn

17:46, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 5 using 2d10, keeping the highest dice only, rerolling max with rolls of 5,2. Quickness (NPC).

-1 Action for Driving (Continuous Action)

Actions: 1, 2 Spades.
Peter Firecrow
player, 119 posts
Not that kind of Indian
Wanna buy a gun?
Thu 26 Jan 2012
at 05:39
  • msg #188

Re: next Turn

22:38, Today: Peter Firecrow rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,5,2. Quickness? Not likely.

Still driving. And I am so fast it's not even funny. =)

Marshall's Note: you wish!

-1 Action for Driving (Continuous Action)

1 Actions: 3 Spades
This message was last edited by the GM at 06:49, Thu 26 Jan 2012.
Rowan Dawson
player, 498 posts
Medic
Story-Teller
Thu 26 Jan 2012
at 06:16
  • msg #189

Re: next Turn

COL Kurt L. Schaeffer:




06:14, Today: Rowan Dawson rolled 17 using 3d6+1, rerolling max with rolls of 1,4,(6+5)11.

[Private to Rowan Dawson: I need a re-roll using 3d6, just edit the note above.]

-1 Action due to Continuous Action (Driving)

Actions: 0, Jack Spade
This message was last edited by the GM at 18:59, Thu 26 Jan 2012.
The Marshall
GM, 968 posts
aka "helbent4"
aka Tony
Thu 26 Jan 2012
at 08:27
  • msg #190

Re: next Turn

Initiative Draws

Card    Name

Joker:

Ace:    Black Hats (2 Actions)

King:

Queen:  Michaela (2 Actions), Trejo (1 Action)

Jack:   Rowan (0 Actions)

Ten:

Nine:   Peter (1 Action)

Eight:

Seven:

Six:

Five:   Smoker (2 Actions)

Four:

Three:  Peter (1 Action), Crichton (3 Actions)

Deuce:  Schaeffer (1 Action)
Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.)
This message was last edited by the GM at 18:59, Thu 26 Jan 2012.
Rowan Dawson
player, 499 posts
Medic
Story-Teller
Thu 26 Jan 2012
at 18:33
  • msg #191

Re: next Turn

In reply to Rowan Dawson (msg #189):

Sorry[Private to The Marshall:
That was meant to be a minus not a plus
]
18:34, Today: Rowan Dawson rolled 8 using 3d6, rerolling max with rolls of 4,2,2.
This message was last edited by the player at 18:35, Thu 26 Jan 2012.
The Marshall
GM, 982 posts
aka "helbent4"
aka Tony
Thu 2 Feb 2012
at 08:27
  • msg #192

Card Draws/Quickness

00:25, Today: Jane Guin rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 1,5,4. Quickness (NPC).


Actions: 2
Initiative Card: Queen Diamond

Jane Guin
NPC, 92 posts
Renegade Black Hat
Former USAF Pilot
Thu 2 Feb 2012
at 08:28
  • msg #193

Re: Card Draws/Quickness

00:13, Today: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,3,1,9. Quickness


Actions: 2
Initiative Card: Five Spades

Sgt. Ian Sullivan
Player, 11 posts
RCMP
GRC
Thu 2 Feb 2012
at 16:07
  • msg #194

Re: Card Draws/Quickness

In reply to Jane Guin (msg #193):

08:06, Today: Sgt. Ian Sullivan rolled 12 using 3d10, rerolling max with rolls of 4,7,1. Quickness roll for Ian in the Rig

Actions: 3
Initiative Card: Jack Spade

This message was last edited by the GM at 17:42, Thu 02 Feb 2012.
Peter Firecrow
player, 122 posts
Not that kind of Indian
Wanna buy a gun?
Thu 2 Feb 2012
at 16:08
  • msg #195

Re: Card Draws/Quickness

09:08, Today: Peter Firecrow rolled 13 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+5)13,3,2. Quickness.

Wow. That's about as good as Peter's ever gotten I think. LOL!

3 cards - 1 for driving.

Actions: 2
Initiative Card: Ten Clubs

This message was last edited by the GM at 17:44, Thu 02 Feb 2012.
Roadkill
player, 355 posts
Road Warrior
former Road Ganger
Fri 3 Feb 2012
at 03:27
  • msg #196

Re: Card Draws/Quickness

In reply to Peter Firecrow (msg #195):

Today: Roadkill rolled 7 using 4d8, rerolling max with rolls of 7,4,1,3. quickness. Keep highest.

Actions: 1 (-1 for Driving Action)
Initiative Card: Eight Spades

This message was last edited by the GM at 06:31, Fri 03 Feb 2012.
Smoker Nix
NPC, 205 posts
Scavenger & Tech
Truck Crew
Sun 5 Feb 2012
at 04:06
  • msg #197

Re: Card Draws/Quickness

20:06, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,5,3,4. Quickness (NPC).


Actions: 2
Initiative Card: King Spade

Trejo
player, 52 posts
Veteran Templar
Played by Richard
Sun 5 Feb 2012
at 04:10
  • msg #198

Re: Card Draws/Quickness

20:09, Today: The Marshall, on behalf of Trejo, rolled 5 using 1d8, rerolling max with rolls of 5. Quickness.



Actions: 1 (-1 due to Driving)
Initiative Card: King Diamond

Tech. Sgt. Airen Crichton
player, 55 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sun 5 Feb 2012
at 04:12
  • msg #199

Re: Card Draws/Quickness

20:11, Today: The Marshall, on behalf of Tech. Sgt. Airen Crichton, rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,4,4,5. Quickness.


Actions: 2
Initiative Card: Jack Diamond

Rowan Dawson
player, 505 posts
Medic
Story-Teller
Sun 5 Feb 2012
at 10:24
  • msg #200

Re: Card Draws/Quickness

Tech. Sgt. Airen Crichton:
20:11, Today: The Marshall, on behalf of Tech. Sgt. Airen Crichton, rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,4,4,5. Quickness.


Actions: 2
Initiative Card: Jack Diamond



10:24, Today: Rowan Dawson rolled 13 using 4d6, rerolling max with rolls of 3,5,4,1.

Actions: 2 (-1 for Driving)
Initiative Card: Two Hearts

This message was last edited by the GM at 11:14, Sun 05 Feb 2012.
The Marshall
GM, 984 posts
aka "helbent4"
aka Tony
Sun 5 Feb 2012
at 11:20
  • msg #201

Re: Card Draws/Quickness

Card    Name

Joker:

Ace:

King:   Smoker (2 Actions), Trejo (1 Action)

Queen:  Black Hats (2 Actions)

Jack:   Sullivan (2 Actions), Crichton (2 Actions)

Ten:    Peter (2 Actions)

Nine:

Eight:  Roadkill (1 Action)

Seven:

Six:

Five:   Jane (3 Actions)

Four:

Three:

Deuce:  Rowan (2 Actions)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
Roadkill
player, 363 posts
Road Warrior
former Road Ganger
Fri 17 Feb 2012
at 15:00
  • msg #202

Re: Card Draws/Quickness

In reply to The Marshall (msg #201):

22:13, Wed 15 Feb: Roadkill rolled 5 using 5d12, rerolling max with rolls of 1,5,1,3,3. for collision roll.

So that would be no good and almost a bust.
The Marshall
GM, 998 posts
aka "helbent4"
aka Tony
Fri 17 Feb 2012
at 17:54
  • msg #203

Re: Card Draws/Quickness

Roadkill:
In reply to The Marshall (msg #201):

22:13, Wed 15 Feb: Roadkill rolled 5 using 5d12, rerolling max with rolls of 1,5,1,3,3. for collision roll.

So that would be no good and almost a bust.


Roadkill has 7 White Chips and 3 Blue Chips.

White chips allow another roll like the others, in effect increasing your dice pool. A Blue chip will stack onto your highest roll. Time to spend a chip!

Tony
Roadkill
player, 364 posts
Road Warrior
former Road Ganger
Sat 18 Feb 2012
at 10:39
  • msg #204

Re: Card Draws/Quickness

In reply to The Marshall (msg #203):

might aswell blue it. what could possibly go wrong....
Roadkill
player, 365 posts
Road Warrior
former Road Ganger
Sat 18 Feb 2012
at 10:44
  • msg #205

Re: Card Draws/Quickness

In reply to Roadkill (msg #204):


18:40, Today: Roadkill rolled 5 using 1d12, rerolling max, unique dice with rolls of 5. blue d12. just need a 2.

5+5=10. I am so good at math.
Roadkill
player, 367 posts
Road Warrior
former Road Ganger
Mon 20 Feb 2012
at 09:38
  • msg #206

Re: Card Draws/Quickness

In reply to Roadkill (msg #205):


17:34, Today: Roadkill rolled 15 using 4d8, rerolling max with rolls of 7,3,(8+7)15,6. quickness.
Rowan Dawson
player, 511 posts
Medic
Story-Teller
Tue 21 Feb 2012
at 05:43
  • msg #207

Re: Card Draws/Quickness



05:41, Today: Rowan Dawson rolled 22 using 4d6, rerolling max with rolls of 2,(6+5)11,5,4. Quickness Roll.
Smoker Nix
NPC, 207 posts
Scavenger & Tech
Truck Crew
Tue 21 Feb 2012
at 06:44
  • msg #208

Re: Card Draws/Quickness

22:43, Today: The Marshall, on behalf of Smoker Nix, rolled 9 using 4d6, rerolling max with rolls of 4,(6+3)9,3,(6+1)7. Quickness (NPC).
COL Kurt L. Schaeffer
player, 222 posts
Fernspaeher
Ranger
Tue 21 Feb 2012
at 17:50
  • msg #209

Re: Card Draws/Quickness

NPC

22:45, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 15 using 2d10, keeping the highest dice only, rerolling max with rolls of 6,(10+5)15. Quickness (NPC).
This message was lightly edited by the GM at 17:50, Tue 21 Feb 2012.
Peter Firecrow
player, 127 posts
Not that kind of Indian
Wanna buy a gun?
Tue 21 Feb 2012
at 16:30
  • msg #210

Re: Card Draws/Quickness

09:18, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,1,3. Quickness.
Jane Guin
NPC, 94 posts
Renegade Black Hat
Former USAF Pilot
Tue 21 Feb 2012
at 17:51
  • msg #211

Re: Card Draws/Quickness

09:51, Today: The Marshall, on behalf of Jane Guin, rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 1,9,1,5.
Trejo
player, 55 posts
Veteran Templar
Played by Richard
Tue 21 Feb 2012
at 23:24
  • msg #212

Re: Card Draws/Quickness



15:12, Today: Trejo rolled 5 using 1d8, rerolling max with rolls of 5. Quickness.
Sgt. Ian Sullivan
Player, 14 posts
RCMP
GRC
Wed 22 Feb 2012
at 03:32
  • msg #213

Re: Card Draws/Quickness

In reply to Trejo (msg #212):

19:26, Today: Sgt. Ian Sullivan rolled 8 using 3d10, rerolling max with rolls of 3,8,5. Quickness roll for Ian in the Rig.
The Marshall
GM, 1000 posts
aka "helbent4"
aka Tony
Thu 23 Feb 2012
at 07:43
  • msg #214

Re: Card Draws/Quickness

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:

Jack:   Sullivan (2 Actions)

Ten:    Smoker (2 Actions), Rowan (3 Actions)

Nine:   Crichton (? Actions)

Eight:

Seven:  Schaeffer (2 Actions), Black Hat (2 Actions)

Six:    Peter (2 Actions -1 for Driving)

Five:   Jane (2 Actions), Trejo (2 Actions, -2 for Driving)

Four:   Roadkill (4 Actions, -1 for Driving)

Three:

Deuce:
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
Tech. Sgt. Airen Crichton
player, 57 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sun 26 Feb 2012
at 18:08
  • msg #215

Re: Card Draws/Quickness

Airen got a 5 as his best the rolls were 5,5,1, 3. That makes two cards I believe.

2 Actions
This message was last edited by the GM at 22:38, Mon 27 Feb 2012.
The Marshall
GM, 1006 posts
aka "helbent4"
aka Tony
Sun 26 Feb 2012
at 21:34
  • msg #216

Re: Card Draws/Quickness

In reply to Tech. Sgt. Airen Crichton (msg #215):

It does! Are you Drawing a Bead) as well as Sleeving a Card?

Tony
Sgt. Ian Sullivan
Player, 15 posts
RCMP
GRC
Mon 27 Feb 2012
at 19:17
  • msg #217

Re: Card Draws/Quickness

In reply to The Marshall (msg #216):

11:16, Today: Sgt. Ian Sullivan rolled 6 using 3d10, rerolling max with rolls of 6,4,4

2 Actions
This message was last edited by the GM at 22:39, Mon 27 Feb 2012.
COL Kurt L. Schaeffer
player, 222 posts
Fernspaeher
Ranger
Mon 27 Feb 2012
at 21:21
  • msg #218

Re: Card Draws/Quickness

In reply to Sgt. Ian Sullivan (msg #217):

13:19, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 9 using 2d10, keeping the highest dice only, rerolling max with rolls of 2,9. Quickness.

2 Actions
This message was last edited by the GM at 21:22, Mon 27 Feb 2012.
Jane Guin
NPC, 96 posts
Renegade Black Hat
Former USAF Pilot
Mon 27 Feb 2012
at 21:22
  • msg #219

Re: Card Draws/Quickness

13:21, Today: The Marshall, on behalf of Jane Guin, rolled 13 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,(10+3)13,2,4. Quickness (NPC).

3 Actions
Smoker Nix
NPC, 209 posts
Scavenger & Tech
Truck Crew
Mon 27 Feb 2012
at 21:23
  • msg #220

Re: Card Draws/Quickness

13:23, Today: The Marshall, on behalf of Smoker Nix, rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,1,3,4. Quickness (NPC).

2 Actions
Black Hat
Mon 27 Feb 2012
at 21:28
  • msg #221

Re: Card Draws/Quickness

13:27, Today: The Marshall rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,1,1. Quickness (NPC).

2 Actions
This message was last edited by the GM at 22:09, Mon 27 Feb 2012.
The Marshall
GM, 1009 posts
aka "helbent4"
aka Tony
Mon 27 Feb 2012
at 21:45
  • msg #222

Re: Card Draws/Quickness

Initiative Draws

Card    Name

Joker:  Black Hat (2 Actions, 1 Sleeve Card), Crichton (2 Actions)

Ace:

King:   Sullivan (2 Actions)

Queen:  Schaeffer (2 Actions)

Jack:   Peter (2 Actions, -1)

Ten:

Nine:   Roadkill (2 Actions, -1 Driving), Trejo (1 Action, -1 Driving)

Eight:  Rowan (3 Actions)

Seven:  Jane (3 Actions)

Six:

Five:

Four:

Three:  Smoker Nix (2 Actions)

Deuce:
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 09:50, Wed 29 Feb 2012.
Trejo
player, 56 posts
Veteran Templar
Played by Richard
Mon 27 Feb 2012
at 22:14
  • msg #223

Re: Card Draws/Quickness

In reply to The Marshall (msg #222):


14:13, Today: Trejo rolled 4 using 1d8, rerolling max with rolls of 4. Quickness.

1 Action

(Note: Trejo must spend 1 Action at the start of the turn to ride his bike.)
This message was last edited by the GM at 22:37, Mon 27 Feb 2012.
Rowan Dawson
player, 515 posts
Medic
Story-Teller
Mon 27 Feb 2012
at 22:36
  • msg #224

Re: Card Draws/Quickness

22:35, Today: Rowan Dawson rolled 21 using 4d6, rerolling max with rolls of 2,3,5,(6+5)11. Quickness.

3 Actions
This message was last edited by the GM at 22:39, Mon 27 Feb 2012.
Peter Firecrow
player, 128 posts
Not that kind of Indian
Wanna buy a gun?
Tue 28 Feb 2012
at 06:19
  • msg #225

Re: Card Draws/Quickness

Sorry. A big wig is in town so I have to be a leeeetle beet more careful with internet usage for this week lol.

3:18, Today: Peter Firecrow rolled 13 using 3d8, rerolling max with rolls of 5,1,7. Am I quick, or just really lagged?

Also I forget to say to keep only the highest so total is 7 not 13.
Roadkill
player, 370 posts
Road Warrior
former Road Ganger
Tue 28 Feb 2012
at 10:18
  • msg #226

Re: Card Draws/Quickness

18:11, Today: Roadkill rolled 7 using 4d8, rerolling max with rolls of 7,7,6,1. quickness.
The Marshall
GM, 1017 posts
aka "helbent4"
aka Tony
Wed 7 Mar 2012
at 09:39
  • msg #227

Re: Card Draws/Quickness

NEW TURN CARD DRAWS

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen: Roadkill (2 Actions), Peter (1 Actions)

Jack:   Jane (3 Actions)

Ten:

Nine:

Eight:  Black Hat (2 Actions), Rowan (3 Actions)

Seven:

Six:    Trejo (2 Actions, 1 Sleeve Card), Crichton (4 Actions, 1 Sleeve Card), Black Hats S Group (1 Action)

Five:

Four:   Sullivan (2 Actions, 1 Sleeve Card)

Three:  Smoker (4 Actions)

Deuce:  Schaeffer (2 Actions)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 07:55, Tue 13 Mar 2012.
Roadkill
player, 373 posts
Road Warrior
former Road Ganger
Wed 7 Mar 2012
at 11:49
  • msg #228

Re: Card Draws/Quickness

In reply to The Marshall (msg #227):

19:48, Today: Roadkill rolled 5 using 4d8, rerolling max with rolls of 2,3,2,5. quickness.
Trejo
player, 57 posts
Veteran Templar
Played by Richard
Wed 7 Mar 2012
at 18:41
  • msg #229

Re: Card Draws/Quickness


10:41, Today: Trejo rolled 6 using 1d8, rerolling max with rolls of 6. Quickness.
Peter Firecrow
player, 130 posts
Not that kind of Indian
Wanna buy a gun?
Wed 7 Mar 2012
at 19:30
  • msg #230

Re: Card Draws/Quickness

LOL! Can't I keep the roll from the one where it reverted to D6s on me right before I rolled? No? Dang.

12:29, Today: Peter Firecrow rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,3,3. Quickness - corrected. Sigh.

12:28, Today: Peter Firecrow rolled 8 using 3d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,(6+2)8,1. Quickness roll.


So I got a whopping 3. I don't get to do anything but drive. So much for the post I wrote up.
Rowan Dawson
player, 520 posts
Medic
Story-Teller
Sat 10 Mar 2012
at 07:53
  • msg #231

Re: Card Draws/Quickness

07:51, Today: Rowan Dawson rolled 32 using 4d6, rerolling max with rolls of (6+6+1)13,3,(6+5)11,5. Quickness roll as requested.

Bloody heck so blindingly fast Rowan nearly catches her self coming back
The Marshall
GM, 1021 posts
aka "helbent4"
aka Tony
Sat 10 Mar 2012
at 08:23
  • msg #232

Re: Card Draws/Quickness

In reply to Peter Firecrow (msg #230):

Ah, you're backing up, right. I guess there's other turns.

Rowan rolled a 13 (only keep the highest roll) so she gets 3 Actions. Rowan is rather quick, overall.

Tony
This message was last edited by the GM at 12:17, Sat 10 Mar 2012.
Rowan Dawson
player, 521 posts
Medic
Story-Teller
Sat 10 Mar 2012
at 08:32
  • msg #233

Re: Card Draws/Quickness

The Marshall:
In reply to Peter Firecrow (msg #230):

Ah, you're backing up, right. I guess there's other turns.

Rowan rolled a 13 (only keep the highest roll) so she gets 3 Actions. Rowan is rather quick, overall.

Tony

OOC awwwh shucks I was rather looking forwardto a speed of 32  Grin
Ian
This message was last edited by the GM at 12:17, Sat 10 Mar 2012.
Tech. Sgt. Airen Crichton
player, 59 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sat 10 Mar 2012
at 18:46
  • msg #234

Re: Card Draws/Quickness

Airen rolled a 17 as my best for the new round. Rolls were 17 5 13 5. Wow 4 actions if I remember correctly.
The Marshall
GM, 1023 posts
aka "helbent4"
aka Tony
Sat 10 Mar 2012
at 19:26
  • msg #235

Re: Card Draws/Quickness

In reply to Tech. Sgt. Airen Crichton (msg #234):

Correct, 4 Actions. You could make a combat post, too. Roadkill will continue to slow down this turn and stop. You could always go off your previously-posted Actions.

As a note, Roadkill is unlikely to turn the rig around as it has a trailer. A major production! Much more likely to back it up. There's a country-western song that's called "Give Me Forty Acres (to Turn This Rig Around)" and the title pretty much says it all.

http://www.youtube.com/watch?v=hFHhP5r2gps

Tony
This message was last edited by the GM at 19:30, Sat 10 Mar 2012.
Sgt. Ian Sullivan
Player, 18 posts
RCMP
GRC
Mon 12 Mar 2012
at 22:53
  • msg #236

Re: Card Draws/Quickness

In reply to The Marshall (msg #235):

Sgt. Ian Sullivan rolled 7 using 3d10, rerolling max with rolls of 2,2,7. Quickness roll for Ian.
Rowan Dawson
player, 523 posts
Medic
Story-Teller
Wed 14 Mar 2012
at 21:44
  • msg #237

Re: Card Draws/Cognition



21:43, Today: Rowan Dawson rolled 5 using 1d6, rerolling max with rolls of 5

okay with that roll she can not see the character
The Marshall
GM, 1032 posts
aka "helbent4"
aka Tony
Tue 20 Mar 2012
at 08:35
  • msg #238

Re: Card Draws/Cognition

Posse,

I will draw Initiative cards now. I need Quickness rolls for Actions, thanks!

Once I get them, I'll update the list below.


Initiative Draws

Card    Name

Joker:

Ace:

King:   Crichton (? Actions, 1 Hold Card)

Queen:  Main Force Black Hats (1 Action), Peter (2 Actions)

Jack:

Ten:

Nine:

Eight:  Trejo (1 Action)

Seven:  Jane (2 Actions, 1 Hole Card)

Six:

Five:   Smoker (2 Actions, 1 Hole Card)

Four:   Roadkill (3 Actions), Rowan (2 Actions)

Three:  Schaeffer (2 Actions)

Deuce:  Sullivan (? Actions, 1 Hole Card)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 08:33, Thu 22 Mar 2012.
Roadkill
player, 377 posts
Road Warrior
former Road Ganger
Tue 20 Mar 2012
at 10:12
  • msg #239

Re: Card Draws/Cognition

In reply to The Marshall (msg #238):

You rolled 14 using 4d8, rerolling max ((6,4,6,(8+6)14)).
Rowan Dawson
player, 524 posts
Medic
Story-Teller
Tue 20 Mar 2012
at 18:37
  • msg #240

Re: Card Draws/Cognition

The Marshall:
Posse,

I will draw Initiative cards now. I need Quickness rolls for Actions, thanks!

Once I get them, I'll update the list below.


Initiative Draws

Card    Name

Joker:

Ace:

King:   Crichton (? Actions, 1 Hold Card)

Queen: Main Force Black Hats (1 Action), Peter (? Actions)

Jack:

Ten:

Nine:

Eight:  Trejo (? Actions)

Seven:  Jane (2 Actions, 1 Hole Card)

Six:

Five:   Smoker (2 Actions, 1 Hole Card)

Four:   Roadkill (? Actions)

Three:  Schaeffer (2 Actions)

Deuce:  Sullivan (? Actions, 1 Hole Card)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

YOu missed ROWAN I think


In reply to Peter Firecrow (msg #230):

Ah, you're backing up, right. I guess there's other turns.

Rowan rolled a 13 (only keep the highest roll) so she gets 3 Actions. Rowan is rather quick, overall.

Tony
The Marshall
GM, 1033 posts
aka "helbent4"
aka Tony
Tue 20 Mar 2012
at 18:45
  • msg #241

Re: Card Draws/Cognition

In reply to Rowan Dawson (msg #240):

Ian,

Thanks, I'll add her. Still need a roll from you, eh?

Tony
Rowan Dawson
player, 525 posts
Medic
Story-Teller
Tue 20 Mar 2012
at 21:28
  • msg #242

Re: Card Draws/Cognition

The Marshall:
In reply to Rowan Dawson (msg #240):

Ian,

Thanks, I'll add her. Still need a roll from you, eh?

Tony

I thought that was the roll I made of 13 with three actions
The Marshall
GM, 1034 posts
aka "helbent4"
aka Tony
Wed 21 Mar 2012
at 00:44
  • msg #243

Re: Card Draws/Cognition

In reply to Rowan Dawson (msg #242):

Ian,

That was last turn, she went on Eight. Sorry if that got missed! I wondered why you didn't post her actions.

I assumed she would pick up Michaela as the truck got closer, as she couldn't hit any targets with her AK at that range anyways.

Tony
Rowan Dawson
player, 526 posts
Medic
Story-Teller
Wed 21 Mar 2012
at 06:02
  • msg #244

Re: Card Draws/Cognition

The Marshall:
In reply to Rowan Dawson (msg #242):

Ian,

That was last turn, she went on Eight. Sorry if that got missed! I wondered why you didn't post her actions.

I assumed she would pick up Michaela as the truck got closer, as she couldn't hit any targets with her AK at that range anyways.

Tony

Okay well on that roll 2 better than before


06:01, Today: Rowan Dawson rolled 15 using 4d6, rerolling max with rolls of 2,5,5,3.
Roadkill
player, 378 posts
Road Warrior
former Road Ganger
Wed 21 Mar 2012
at 12:23
  • msg #245

Re: Card Draws/Cognition

Rowan Dawson:
The Marshall:
In reply to Rowan Dawson (msg #242):

Ian,

That was last turn, she went on Eight. Sorry if that got missed! I wondered why you didn't post her actions.

I assumed she would pick up Michaela as the truck got closer, as she couldn't hit any targets with her AK at that range anyways.

Tony

Okay well on that roll 2 better than before


06:01, Today: Rowan Dawson rolled 15 using 4d6, rerolling max with rolls of 2,5,5,3.


The unfortunate thing is that it is 5 and not 15.
Trejo
player, 58 posts
Veteran Templar
Played by Richard
Wed 21 Mar 2012
at 17:48
  • msg #246

Re: Card Draws/Cognition

In reply to Roadkill (msg #245):


10:44, Today: Trejo rolled 4 using 1d8, rerolling max with rolls of 4. Quickness.
Peter Firecrow
player, 132 posts
Not that kind of Indian
Wanna buy a gun?
Thu 22 Mar 2012
at 02:57
  • msg #247

Re: Card Draws/Cognition

20:56, Today: Peter Firecrow rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,5,2. Quickness.
The Marshall
GM, 1035 posts
aka "helbent4"
aka Tony
Thu 22 Mar 2012
at 08:35
  • msg #248

Re: Card Draws/Cognition

Roadkill:
06:01, Today: Rowan Dawson rolled 15 using 4d6, rerolling max with rolls of 2,5,5,3.


The unfortunate thing is that it is 5 and not 15.
</quote>

Ian,

Yep, it's keep only the highest single die!

Posse: This should be the last combat turn. The last Black Hat is dead (although his grenade hasn't gone off) and the others are scattering. Get your actions in, I'll NPC Crichton and Sullivan if they need it.

Tony
Rowan Dawson
player, 527 posts
Medic
Story-Teller
Thu 22 Mar 2012
at 20:48
  • msg #249

Re: Card Draws/Cognition

The Marshall:
Roadkill:
06:01, Today: Rowan Dawson rolled 15 using 4d6, rerolling max with rolls of 2,5,5,3.


The unfortunate thing is that it is 5 and not 15.


Ian,

Yep, it's keep only the highest single die!Weird that it added them.
Oh well sorry
Sgt. Ian Sullivan
Player, 19 posts
RCMP
GRC
Fri 23 Mar 2012
at 16:42
  • msg #250

Re: Card Draws/Cognition

In reply to Rowan Dawson (msg #249):

09:42, Today: Sgt. Ian Sullivan rolled 5 using 3d10, rerolling max with rolls of 5,4,3. Quickness roll for Ian.
The Marshall
GM, 1096 posts
aka "helbent4"
aka Tony
Tue 1 May 2012
at 10:31
  • msg #251

Re: Card Draws/Cognition

Damage from the Storm Wall

Trejo: 27
Schaeffer: 2 (rolled 6, so damage 0)
Rowan: 13
Peter: 11
Jane: 41
Crichton: 11
Sullivan: 3
Smoker: 9
Roadkill: 37

Everyone needs to make Spirit checks, subtract this from the damage and the remainder is applied to your Guts.
Roadkill
player, 400 posts
Road Warrior
former Road Ganger
Tue 1 May 2012
at 13:39
  • msg #252

Re: Card Draws/Cognition

In reply to The Marshall (msg #251):

You rolled 8 using 2d8, rerolling max ((6,2)).
Smoker Nix
player, 235 posts
Scavenger & Tech
Truck Crew
Tue 1 May 2012
at 14:20
  • msg #253

Re: Card Draws/Cognition

15:18, Today: Smoker Nix rolled 33 using 3d6, rerolling max with rolls of (6+4)10,(6+6+4)16,(6+1)7. Spirit check requested

Is that right? I just used the settings in the die roller... (my Spirit's 3d6).
Jane Guin
player, 124 posts
Renegade Black Hat
Former USAF Pilot
Tue 1 May 2012
at 17:09
  • msg #254

Re: Card Draws/Cognition

In reply to Smoker Nix (msg #253):

I don't think I'm going to like this.  :)

Did I read Jane's sheet right?  I only get to roll a 1d6?  If so, then it's a:

12:08, Today: Jane Guin rolled 4 using 1d6, rerolling max with rolls of 4. spirit check?  What spirit.

I haven't done this before so not sure if doing right or what next.
Sgt. Ian Sullivan
Player, 29 posts
RCMP
GRC
Tue 1 May 2012
at 17:42
  • msg #255

Re: Card Draws/Cognition

In reply to Jane Guin (msg #254):

Ian's spirit roll

You rolled 8 using 3d6, rerolling max ((2,(6+2)8,2)).

As well I had a 2 for guts did I add that in?
Rowan Dawson
player, 563 posts
Medic
Story-Teller
Tue 1 May 2012
at 18:10
  • msg #256

Re: Card Draws/Cognition

The Marshall:
Damage from the Storm Wall

Trejo: 27
Schaeffer: 2 (rolled 6, so damage 0)
Rowan: 13
Peter: 11
Jane: 41
Crichton: 11
Sullivan: 3
Smoker: 9
Roadkill: 37

Everyone needs to make Spirit checks, subtract this from the damage and the remainder is applied to your Guts.


19:07, Today: Rowan Dawson rolled 17 using 3d8, rerolling max with rolls of 5,7,5. Spirit Roll.

Pity that was not a Guts roll
Jane Guin
player, 125 posts
Renegade Black Hat
Former USAF Pilot
Tue 1 May 2012
at 21:15
  • msg #257

Re: Card Draws/Cognition

In reply to Rowan Dawson (msg #256):

Jane looks over at the posse complaining about rolling more than 1d6 and rolls her eyes...oh wait...she's rolling her eyes for another reason.....gasp...thud.
The Marshall
GM, 1097 posts
aka "helbent4"
aka Tony
Tue 1 May 2012
at 21:17
  • msg #258

Re: Card Draws/Cognition

Posse,

Sorry, I forgot to say this is not a regular roll, which is "roll your die pool and take the single highest". It's "roll your Spirit and add all together". As usual, dice are open-ended.

You can use Fate chips to modify this roll. (In this case, chip spends are 1 White = +1 die, 1 Red/Blue = +2 dice.)

Trejo: 27 - ?
Schaeffer: 2 (rolled 6, so damage 0)
Rowan: 13 - 17 = 0
Peter: 11 - ?
Jane: 41 - 4 = 37 (Maimed/Fatal Wound to Guts/Chest)
Crichton: 11 - ?
Sullivan: 3 - 8 = 0
Smoker: 9 - 33 = 0
Roadkill: 37 - 8 = 29 (Critical Wound to Guts/Chest)

Wound Levels are taken internally to the Guts (torso) at 6 points per level (Light, Heavy, Serious, Critical, Maimed) so anyone who takes over 30 points (Maimed) is in bad shape and blacks out. That doesn't mean you'll die, however!

Tony

Tony
This message was last edited by the GM at 22:40, Tue 01 May 2012.
Jane Guin
player, 126 posts
Renegade Black Hat
Former USAF Pilot
Tue 1 May 2012
at 21:21
  • msg #259

Re: Card Draws/Cognition

In reply to The Marshall (msg #258):

see?  I had the "thud" part right.  I was the lucky recipient of the most damage with Roadkill coming in second.  Think somebody is trying to tell us something?
Roadkill
player, 402 posts
Road Warrior
former Road Ganger
Wed 2 May 2012
at 03:02
  • msg #260

Re: Card Draws/Cognition

In reply to Jane Guin (msg #259):

the pain. the horror.

That is brutal for the two of them.
This message was last edited by the player at 03:04, Wed 02 May 2012.
Jane Guin
player, 127 posts
Renegade Black Hat
Former USAF Pilot
Wed 2 May 2012
at 03:10
  • msg #261

Re: Card Draws/Cognition

In reply to Roadkill (msg #260):

I tell ya...they were gunnin for us Roadkill.

Ahh we'll see how much Peter likes Jane after this!  LOL.
Sgt. Ian Sullivan
Player, 31 posts
RCMP
GRC
Wed 2 May 2012
at 04:12
  • msg #262

Re: Card Draws/Cognition

In reply to Jane Guin (msg #261):

Ian's med roll in doing a first response to Roadkill injury.

You rolled 4 using 1d6+2, rerolling max ((2)).
Rowan Dawson
player, 565 posts
Medic
Story-Teller
Wed 2 May 2012
at 05:19
  • msg #263

Re: Card Draws/Cognition


In reply to Jane Guin (msg #261):

06:18, Today: Rowan Dawson rolled 40 using 5d12, rerolling max with rolls of 9,8,(12+6)18,3,2. Medical roll for treatment of Jane.
Sgt. Ian Sullivan
Player, 33 posts
RCMP
GRC
Thu 3 May 2012
at 18:38
  • msg #264

Re: Card Draws/Cognition

In reply to Rowan Dawson (msg #263):

11:37, Today: Sgt. Ian Sullivan rolled 9 using 3d6+2, rerolling max with rolls of 3,2,2. Ian's driving roll, if required.
Peter Firecrow
player, 159 posts
Not that kind of Indian
Wanna buy a gun?
Fri 4 May 2012
at 21:43
  • msg #265

Re: Card Draws/Cognition

15:42, Today: Peter Firecrow rolled 3 using 1d6, rerolling max with rolls of 3. Spirits roll. Ouch.

Right there with you on the low Spirits Jane. And I don't mean in a need of morale boost sort of way. I guess I know what I will be buying up next. Sheesh.

So Peter takes 8 which is a wound to the guts.
The Marshall
GM, 1101 posts
aka "helbent4"
aka Tony
Fri 4 May 2012
at 22:14
  • msg #266

Re: Card Draws/Cognition

In reply to Peter Firecrow (msg #265):

Don't worry, no one gets a wound. They're all miraculously healed by the Templars. By "miraculous" I mean it surprises even the Templars. You normally can't heal mortal wounds to the torso, and even Laying on of Hands takes a lot of time and only heals one level per day (not all in one shot and instantaneously, which is how laying on of hands traditionally works).

The reason for this miraculous healing being, of course, that I did standard damage for the Boise storm wall. Then needed to walk it back because, well, it sucks to put half the posse on their backs and/or kill them when I want to get going on the next chapter!

Tony
Peter Firecrow
player, 175 posts
Not that kind of Indian
Wanna buy a gun?
Mon 14 May 2012
at 13:04
  • msg #267

Re: Card Draws/Cognition

07:04, Today: Peter Firecrow rolled 15 using 3d10, keeping the highest dice only, rerolling max with rolls of 1,9,(10+5)15. Drivin', -1 to total.

So 14 total with the -1.
Roadkill
player, 452 posts
Road Warrior
former Road Ganger
Mon 14 May 2012
at 13:09
  • msg #268

Re: Card Draws/Cognition

In reply to Peter Firecrow (msg #267):

20:22, Today: Roadkill rolled 19 using 5d12-1, rerolling max with rolls of 6,1,6,(12+8)20,11. drivin.
Jane Guin
player, 163 posts
Renegade Black Hat
Former USAF Pilot
Mon 14 May 2012
at 13:37
  • msg #269

Re: Card Draws/Cognition

08:36, Today: Jane Guin rolled 11 using 3d6, rerolling max with rolls of 3,4,4. Jane searchin

Straight up dice roll.  Not sure of any more modifiers.

Where or where can that shelter be....oh where or where can it be?
Rowan Dawson
player, 598 posts
Medic
Story-Teller
Mon 14 May 2012
at 17:51
  • msg #270

Search roll

18:50, Today: Rowan Dawson rolled 10 using 3d6, rerolling max with rolls of 2,3,5. Search Roll.
Jane Guin
player, 164 posts
Renegade Black Hat
Former USAF Pilot
Mon 14 May 2012
at 18:10
  • msg #271

Re: Search roll

In reply to Rowan Dawson (msg #270):

Nice roll Rowan.  :)
The Marshall
GM, 1137 posts
aka "helbent4"
aka Tony
Mon 14 May 2012
at 20:21
  • msg #272

Re: Card Draws/Cognition

Jane Guin:
08:36, Today: Jane Guin rolled 11 using 3d6, rerolling max with rolls of 3,4,4. Jane searchin

Straight up dice roll.  Not sure of any more modifiers.

Where or where can that shelter be....oh where or where can it be?


I usually ask for straight-up rolls. I'll try and include the TN and modifiers if I think of them.

This is to do a visual check to find a location to camp. The stretch of road between Boise and Twin Falls is so bad that travelers between Boise and Junkyard typically detour around this stretch than go directly. It's possible that some of you have been this way but no one's familiar enough to know of any camping areas.

The rules are kind of ambiguous as to when to use the Search skill and the attribute it's based on, Cognition. The description for Cognition is rather vague ".... for perception and general awareness" while Search is used to both comb an area but also look for ambushes, a wide and narrow application.

This should have probably been a Cognition check over Search, but no harm no foul.

Tony

[Private to Smoker Nix: Open your character sheet and look up your Search skill, which I think is 3d8. Dice rolls based on skills or attributes are a dice pool, take the highest. Dice are open-ended/explode, that is, if they max you roll again. I will usually give you a Target Number (TN) that you need to beat.]
Jane Guin
player, 165 posts
Renegade Black Hat
Former USAF Pilot
Mon 14 May 2012
at 20:26
  • msg #273

Re: Card Draws/Cognition

In reply to The Marshall (msg #272):

My cognition is the same dice as my search so you can use whichever you like.  :)
Peter Firecrow
player, 176 posts
Not that kind of Indian
Wanna buy a gun?
Tue 15 May 2012
at 01:48
  • msg #274

Re: Card Draws/Cognition

Yes but having a skill is usually better for rolling.

Also, you only keep the highest die when you roll unless it's for damage.
The Marshall
GM, 1142 posts
aka "helbent4"
aka Tony
Tue 15 May 2012
at 08:31
  • msg #275

Re: Search roll

quote:
18:50, Today: Rowan Dawson rolled 10 using 3d6, rerolling max with rolls of 2,3,5. Search Roll.

08:36, Today: Jane Guin rolled 11 using 3d6, rerolling max with rolls of 3,4,4. Jane searchin


When making a typical Aptitude (skill) or Attribute check, count the highest die only.

So... Rowan rolled a 5 and Jane a 4. No joy!

Tony
Roadkill
player, 455 posts
Road Warrior
former Road Ganger
Thu 17 May 2012
at 01:50
  • msg #276

Re: Search roll

In reply to The Marshall (msg #275):


09:49, Today: Roadkill rolled 5 using 2d6, rerolling max with rolls of 1,5. cog.
Smoker Nix
player, 270 posts
Scavenger & Tech
Truck Crew
Thu 17 May 2012
at 10:30
  • msg #277

Re: Search roll

Sorry, Marshall, missed your advice.

11:29, Today: Smoker Nix rolled 11 using 3d8, rerolling max with rolls of 7,1,3.

Probably wasn't worth it, & a bit late now but... :)
The Marshall
GM, 1153 posts
aka "helbent4"
aka Tony
Thu 17 May 2012
at 10:39
  • msg #278

Re: Search roll

Smoker Nix:
Sorry, Marshall, missed your advice.

11:29, Today: Smoker Nix rolled 11 using 3d8, rerolling max with rolls of 7,1,3.

Probably wasn't worth it, & a bit late now but... :)


Yeah, I decided to pick on Roadkill for a variety of reasons.

Tony
Trickster
NPC, 8 posts
Thu 17 May 2012
at 10:49
  • msg #279

Re: Search roll

In reply to The Marshall (msg #278):

Question does tricksters Hearing and senses register anything
Roadkill
player, 457 posts
Road Warrior
former Road Ganger
Thu 17 May 2012
at 12:18
  • msg #280

Re: Search roll

In reply to The Marshall (msg #278):

Picking on poor little RK. Oh he is going to expect flowers or he will never talk to you again. *pout*
Jane Guin
player, 169 posts
Renegade Black Hat
Former USAF Pilot
Thu 17 May 2012
at 12:19
  • msg #281

Re: Search roll

In reply to Roadkill (msg #280):

What?  Only flowers?  Not a meal too?
Jane Guin
player, 171 posts
Renegade Black Hat
Former USAF Pilot
Fri 18 May 2012
at 00:04
  • msg #282

Re: Search roll

19:04, Today: Jane Guin rolled 9 using 3d6, rerolling max with rolls of 2,3,4. cognition check for Jane .
Roadkill
player, 460 posts
Road Warrior
former Road Ganger
Fri 18 May 2012
at 00:54
  • msg #283

Re: Search roll

In reply to Jane Guin (msg #282):


08:53, Today: Roadkill rolled 15 using 4d8, rerolling max with rolls of 7,(8+6)14,3,(8+7)15. quickness.
The Marshall
GM, 1157 posts
aka "helbent4"
aka Tony
Fri 18 May 2012
at 01:25
  • msg #284

Re: Search roll

In reply to Roadkill (msg #283):

Jane's not awakened.

The Intruder gets 2 Actions, moves on Queen.

Roadkill gets 4 Actions, moves on Jack. Plus, he also needs to resist an Overawe attempt, TN 3 (Foolproof).

Tony
This message was last edited by the GM at 01:47, Fri 18 May 2012.
Peter Firecrow
player, 182 posts
Not that kind of Indian
Wanna buy a gun?
Fri 18 May 2012
at 01:47
  • msg #285

Re: Search roll

19:45, Today: Peter Firecrow rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,5,3,4. Cognition.

Well I am likely awake after the nightmare but that don't mean I heard it. =)
The Marshall
GM, 1161 posts
aka "helbent4"
aka Tony
Fri 18 May 2012
at 01:56
  • msg #286

Re: Search roll

In reply to Peter Firecrow (msg #285):

Tragically, he's finally getting some sleep. The nightmares don't always wake you, even if they do rob you of sleep. I'll think about if he or Roadkill are more likely to be awake but Hindrances aren't usually supposed to have an upside.

Tony
Peter Firecrow
player, 185 posts
Not that kind of Indian
Wanna buy a gun?
Fri 18 May 2012
at 01:57
  • msg #287

Re: Search roll

Ha I don't consider being perma-tired and bleary-eyed an "upside" heh. =)
The Marshall
GM, 1162 posts
aka "helbent4"
aka Tony
Fri 18 May 2012
at 03:51
  • msg #288

Re: Search roll

Jason gets 1 action, moves on 2.

For combat, everyone please remember to include a ".tac bloc" in this format with your post so I'm aware how many actions your're taking.

Name (Actions)
Weapon (ammo/remaining)
Location
Action(s)


[Private to Jason Sinclair: So Jason would be:

Jason Sinclair (1 Action)
P90c (24/24)
By fire in mobile home trailer
Action: ready weapon, move outside to truck.
]
This message was last edited by the GM at 06:06, Fri 18 May 2012.
Roadkill
player, 462 posts
Road Warrior
former Road Ganger
Fri 18 May 2012
at 05:46
  • msg #289

Re: Search roll

In reply to The Marshall (msg #288):

13:45, Today: Roadkill rolled 4 using 1d6, rerolling max with rolls of 4. Overawe.
Rowan Dawson
player, 605 posts
Medic
Story-Teller
Fri 18 May 2012
at 07:26
  • msg #290

Re: Search roll

In reply to The Marshall
08:25, Today: Rowan Dawson rolled 19 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,11,7,(12+6)18,(12+7)19. witchcraft role.
Rowan Dawson
player, 606 posts
Medic
Story-Teller
Fri 18 May 2012
at 07:36
  • msg #291

Re: Search roll

Rowan Dawson:
In reply to The Marshall
08:25, Today: Rowan Dawson rolled 19 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,11,7,(12+6)18,(12+7)19. witchcraft role.


She has successfully cast the "Familiar" spell. This is already in effect.

[Private to Rowan Dawson: This spell allows the witch to turn a small beast, bird, reptile or amphibian (sized from mouse to average dog) that's already her pet into a familiar, that is, a magical pet. To do this, she must prepare a concoction from her blood and the animal body part, then smear some drops of this concoction on the animal's food and let the critter eat it, then read an incantation. The spell creates a minor spirit that possesses the animal, making it permanently loyal to the witch, much smarter (increase the Smarts die by one, 10 years old kid level) and constantly capable of speaking with the witch, as per the spell Beast Speak. The spell also grants the familiar longevity: it will not age and die while the witch herself is alive. The witch can only have one familiar at a time. If the familiar is killed, she loses her spellcasting powers for 1d6 days.]

As well, please make a Cognition check to wake up enough to function next turn.

Tony
Rowan Dawson
player, 607 posts
Medic
Story-Teller
Fri 18 May 2012
at 08:45
  • msg #292

Re: Search roll

Rowan Dawson:
Rowan Dawson:
In reply to The Marshall
08:25, Today: Rowan Dawson rolled 19 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,11,7,(12+6)18,(12+7)19. witchcraft role.


She has successfully cast the "Familiar" spell. This is already in effect.



As well, please make a Cognition check to wake up enough to function next turn.

Tony

Spell cast on Trickster
09:46, Today: Rowan Dawson rolled 4 using 1d6, rerolling max with rolls of 4. cog roll.
This message was last edited by the player at 08:46, Fri 18 May 2012.
Roadkill
player, 466 posts
Road Warrior
former Road Ganger
Fri 18 May 2012
at 09:31
  • msg #293

Re: Search roll

In reply to Rowan Dawson (msg #292):

nimble
17:21, Today: Roadkill rolled 2 using 2d12, keeping the highest dice only, rerolling max with rolls of 2,1. hmmmm
Peter Firecrow
player, 186 posts
Not that kind of Indian
Wanna buy a gun?
Fri 18 May 2012
at 13:56
  • msg #294

Re: Search roll

07:56, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,7,5. Quickness roll.
Jason Sinclair
player, 39 posts
Fri 18 May 2012
at 14:02
  • msg #295

Re: Search roll

In reply to Peter Firecrow (msg #294):

If we are doing new Quickness checks my best is an 11. Which gives me three actions. Just need posting order.
Roadkill
player, 469 posts
Road Warrior
former Road Ganger
Fri 18 May 2012
at 14:52
  • msg #296

Re: Search roll

In reply to Jason Sinclair (msg #295):

22:51, Today: Roadkill rolled 4 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,4,3,2. quickness.

That was pretty slow. 1 action I assume.
Smoker Nix
player, 273 posts
Scavenger & Tech
Truck Crew
Fri 18 May 2012
at 15:12
  • msg #297

Re: Search roll

It appears I am awake!

Drat you noisy lot...

16:11, Today: Smoker Nix rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,1,4,2. How awake is Smoker?
Jane Guin
player, 173 posts
Renegade Black Hat
Former USAF Pilot
Fri 18 May 2012
at 15:15
  • msg #298

Re: Search roll

In reply to Smoker Nix (msg #297):

They do tend to wake us up don't they.  Jane is still droggy though.
Sgt. Ian Sullivan
Player, 49 posts
RCMP
GRC
Fri 18 May 2012
at 15:23
  • msg #299

Re: Search roll

In reply to Jane Guin (msg #298):

08:22, Today: Sgt. Ian Sullivan rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+1)7,3,3. Waking up.
Sgt. Ian Sullivan
Player, 50 posts
RCMP
GRC
Fri 18 May 2012
at 15:25
  • msg #300

Re: Search roll

In reply to Sgt. Ian Sullivan (msg #299):

08:24, Today: Sgt. Ian Sullivan rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 9,5,6. Quickness roll for Ian, after waking up.
The Marshall
GM, 1167 posts
aka "helbent4"
aka Tony
Fri 18 May 2012
at 21:13
  • msg #301

Re: Search roll

Posse,

Actions

Roadkill = 1 Action.
Jason = 3 Actions.
Sullivan = 2 Actions. [Private to Sgt. Ian Sullivan: Sorry, keep forgetting him!]
Peter = 1 Action
Smoker = 1 Action
Rowan = 1 Action
Jane = 1 Action

Initiative Draws

Card    Name

Joker:

Ace:    Patchy (3 Actions)

King:

Queen:

Jack:   Jane (1 Action)

Ten:

Nine:

Eight:

Seven:  Peter (1 Action)

Six:    Smoker (1 Action), Jason (3 Actions), Rowan (1 Action)

Five:

Four:

Three:  Roadkill (1 Action)

Deuce:  Sullivan (2 Actions)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 12:00, Sat 19 May 2012.
Rowan Dawson
player, 608 posts
Medic
Story-Teller
Fri 18 May 2012
at 21:30
  • msg #302

Re: Search roll

In reply to The Marshall (msg #301):

22:29, Today: Rowan Dawson rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,(6+1)7,1.
One Quickness Roll
The Marshall
GM, 1168 posts
aka "helbent4"
aka Tony
Fri 18 May 2012
at 21:32
  • msg #303

Re: Search roll

Rowan Dawson:
In reply to The Marshall (msg #301):

22:29, Today: Rowan Dawson rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,(6+1)7,1.
One Quickness Roll


2 Actions, minus 1 for waking up (groggy).

Tony
Jane Guin
player, 174 posts
Renegade Black Hat
Former USAF Pilot
Fri 18 May 2012
at 22:01
  • msg #304

Re: Search roll

17:00, Today: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,4,2,9. quickness roll for jane.

17:00, Today: Jane Guin rolled 3 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,2,3. cognition roll for jane.
Rowan Dawson
player, 609 posts
Medic
Story-Teller
Fri 18 May 2012
at 22:08
  • msg #305

Re: Search roll

In reply to The Marshall (msg #303):

What do I roll for Trickster and his senses
The Marshall
GM, 1169 posts
aka "helbent4"
aka Tony
Fri 18 May 2012
at 23:11
  • msg #306

Re: Search roll

Posse,

Jane has 1 Action (uses 1 for waking up).

Trickster is awake and alert. His Traits have been posted. Trickster is extremely smart (about the level of a bright 10 year-old child) but has the Feral Hindrance, so can't be easily trained like a dog. That means, instead of 1-word commands Rowan has to explain, in detail, what she wants!

Tony
Smoker Nix
player, 274 posts
Scavenger & Tech
Truck Crew
Sat 19 May 2012
at 11:53
  • msg #307

Re: Search roll

12:52, Today: Smoker Nix rolled 3 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,2,3,3. Quickness roll requested.
Jane Guin
player, 175 posts
Renegade Black Hat
Former USAF Pilot
Sat 19 May 2012
at 22:58
  • msg #308

Re: Search roll

In reply to The Marshall (msg #306):

Is that Jane has one action after she wakes up or her one action is waking up.
The Marshall
GM, 1171 posts
aka "helbent4"
aka Tony
Sun 20 May 2012
at 10:34
  • msg #309

Re: Search roll

Jane Guin:
In reply to The Marshall (msg #306):

Is that Jane has one action after she wakes up or her one action is waking up.


She has one Action remaining after awaking, I decided to make it simple. Sorry for any confusion!

As well, I'm just waiting for Roadkill to post before continuing.

Tony
This message was last edited by the GM at 10:34, Sun 20 May 2012.
The Marshall
GM, 1174 posts
aka "helbent4"
aka Tony
Mon 21 May 2012
at 11:42
  • msg #310

Rolls

Initiative Draws

Card    Name

Joker:

Ace:

King:   Rowan (1 Action), Smoker (2 Actions)

Queen:

Jack:

Ten:   Jane (4 Actions)

Nine:   Sullivan  (3 Actions)

Eight:  Jason (3 Actions + Hole Card)

Seven:

Six:    Roadkill (2 Actions)

Five:

Four:   Peter (2 Actions)

Three:

Deuce:  Patchy (2 Actions + Hole Card)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 08:48, Tue 22 May 2012.
Jason Sinclair
player, 41 posts
Mon 21 May 2012
at 12:07
  • msg #311

Re: Rolls

In reply to The Marshall (msg #310):

Rolled a 14 for Quickness and a 4 for Cognition.
Jane Guin
player, 178 posts
Renegade Black Hat
Former USAF Pilot
Mon 21 May 2012
at 12:30
  • msg #312

Re: Rolls


07:29, Today: Jane Guin rolled 16 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,1,6,(10+6)16. quickness roll for Jane.
Peter Firecrow
player, 189 posts
Not that kind of Indian
Wanna buy a gun?
Mon 21 May 2012
at 13:51
  • msg #313

Re: Rolls

07:47, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,4,7. Quickness.

07:50, Today: Peter Firecrow rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,(6+5)11,1,1. Cognition.
Roadkill
player, 471 posts
Road Warrior
former Road Ganger
Mon 21 May 2012
at 15:58
  • msg #314

Re: Rolls

In reply to Peter Firecrow (msg #313):

23:58, Today: Roadkill rolled 5 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,5,1,5. quick rk.
Sgt. Ian Sullivan
Player, 54 posts
RCMP
GRC
Mon 21 May 2012
at 16:34
  • msg #315

Re: Rolls

In reply to Roadkill (msg #314):

09:34, Today: Sgt. Ian Sullivan rolled 13 using 3d10, keeping the highest dice only, rerolling max with rolls of 8,(10+3)13,8. Quickness roll for Ian.
The Marshall
GM, 1175 posts
aka "helbent4"
aka Tony
Mon 21 May 2012
at 20:49
  • msg #316

Re: Rolls

Posse,

Still need Quickness rolls for Smoker and Rowan.

As well, Roadkill and Jason should make Search rolls, TN 9, not Cognition, not that this changes anything so far! (Jason already failed, Roadkill's Search is the same as Cognition). No one else has LOS on whoever it is, so they can't perceive it. (Too much rain for location via sound.)

The fight isn't over, so don't switch to out-of-combat posts. Roadkill gets back into the truck, it won't be "minutes" before anything else happens. Anyone else have hole cards Aside from Jason?

Tony
Rowan Dawson
player, 612 posts
Medic
Story-Teller
Mon 21 May 2012
at 21:31
  • msg #317

Re: Rolls

In reply to The Marshall (msg #316):
Appologies

22:30, Today: Rowan Dawson rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,2,4.
Sgt. Ian Sullivan
Player, 56 posts
RCMP
GRC
Tue 22 May 2012
at 02:15
  • msg #318

Re: Rolls

In reply to Rowan Dawson (msg #317):

19:14, Today: Sgt. Ian Sullivan rolled 6 using 4d6+3, keeping the highest dice only, rerolling max with rolls of 3,2,3,1. Ian's search roll.
Roadkill
player, 474 posts
Road Warrior
former Road Ganger
Tue 22 May 2012
at 02:20
  • msg #319

Re: Rolls

In reply to Sgt. Ian Sullivan (msg #318):

10:19, Today: Roadkill rolled 4 using 2d6, keeping the highest dice only, rerolling max with rolls of 4,4. cognitive for search
The Marshall
GM, 1176 posts
aka "helbent4"
aka Tony
Tue 22 May 2012
at 08:42
  • msg #320

Re: Rolls

Posse,

1) I needed a Quickness roll for Smoker, and a little summary (.tac bloc) of what you're doing so it's clear to me what your character's doing.

2) I will roll Quickness for Smoker, add .tac blocs for Jane, Rowan and Smoker. In the future, lacking this your character simply will not do anything, regardless what you post.

3) Please be aware of your initiative Card (it's posted for everyone in this thread). If you post in reaction to someone who moves after you in the turn, then by definition you have chosen a Wait action. Also, you don't get "free" actions to post, then react to someone else's post.

Talking: it's technically a "free" Action, but only in the sense you can say a sentence or two in conjunction with an Action you're taking. For example, Roadkill, can speak while searching. So, Roadkill sleeves his unused Action, which could come in handy...

Tony
This message was last edited by the GM at 09:39, Tue 22 May 2012.
Smoker Nix
player, 279 posts
Scavenger & Tech
Truck Crew
Tue 22 May 2012
at 09:29
  • msg #321

Re: Rolls

Your wish is my command (whilst the students are out of the lab on break!):

10:28, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,2,3,2. Quickness roll requested.
The Marshall
GM, 1178 posts
aka "helbent4"
aka Tony
Tue 22 May 2012
at 10:24
  • msg #322

Re: Rolls

In reply to Smoker Nix (msg #321):

Patchy hits Roadkill with a TN of 5. Roadkill (coincidentally) has a Hole Card to spend to Dodge. He can use that Hole/Sleeved Card to make a Dodge check and beat a TN of 5.

Remember, you can use chips to increase your Dodge check. You do get a free action/post, either getting behind cover that's within 1 yard or throwing himself to the ground.

Jason didn't get hit (it's assumed he's dodging anyways) in the flurry of shots but he can still use his Hole Card to Vamoose (hit the deck or get behind cover.

Everyone else, remember, you cannot react until next turn (this is happening at the end of the current turn, and everyone's already acted).

Tony
This message was last edited by the GM at 10:39, Tue 22 May 2012.
Roadkill
player, 476 posts
Road Warrior
former Road Ganger
Tue 22 May 2012
at 10:43
  • msg #323

Re: Rolls

In reply to The Marshall (msg #322):

Damn that is one angry thing. I hope it realises that turning someone to Swiss Cheese means the body would be hard to harvest.

I think chips will be used if need be and yes. card used to dodge
Roadkill
player, 477 posts
Road Warrior
former Road Ganger
Tue 22 May 2012
at 10:49
  • msg #324

Re: Rolls

In reply to Roadkill (msg #323):


18:46, Today: Roadkill rolled 11 using 2d12, keeping the highest dice only, rerolling max with rolls of 2,11. dodge plus white chip.

That worked out OK in the end but I'm sure his hat flew off.... he sleeps with his hat on.

I think he would be trying to get back to the truck
This message was last edited by the player at 10:51, Tue 22 May 2012.
The Marshall
GM, 1179 posts
aka "helbent4"
aka Tony
Tue 22 May 2012
at 11:44
  • msg #325

Re: Rolls

In reply to Roadkill (msg #324):

Plan B is to go crazy and hope there's enough spare parts to harvest something.

Shit, I never realised he didn't have Dodge! Unskilled attempts are at -4 and only use 1 die (which works out fine as his Nimbleness is 1d12 anyways). He makes his Dodge with a roll of 7. Better spend 3 Bounty pronto to raise Dodge to at least 2d12!

Default Skill Rolls: Default Aptitude rolls work differently. Instead of using your Trait with a -8 penalty, you now roll one die of your Trait with a -4 penalty. This change was made for those who looked at their ld12 search skills and wondered why they wouldn't want to always roll their 4d12 Cognition instead - even with the -8 unskilled penalty - because their chances of going bust on the roll are much lower. Associated Skills are still at -4, but you use your full Trait Level for the associated skill.

Go ahead and make an extra post of Roadkill Dodging, he earned it. Making it into the truck cab is fine.

Tony
Roadkill
player, 478 posts
Road Warrior
former Road Ganger
Tue 22 May 2012
at 13:00
  • msg #326

Re: Rolls

In reply to The Marshall (msg #325):

Yeah. I think he has one bounty right now. When i can change the chips over, 3 sounds like a good thing to spend
Jason Sinclair
player, 44 posts
Tue 22 May 2012
at 23:06
  • msg #327

Re: Search roll

Next round Intiative is a 6. So two actions.
Sgt. Ian Sullivan
Player, 57 posts
RCMP
GRC
Tue 22 May 2012
at 23:57
  • msg #328

Re: Search roll

In reply to Jason Sinclair (msg #327):


16:57, Today: Sgt. Ian Sullivan rolled 4 using 3d10, keeping the highest dice only, rerolling max with rolls of 4,4,2. Quickness roll for Ian.
The Marshall
GM, 1181 posts
aka "helbent4"
aka Tony
Wed 23 May 2012
at 00:07
  • msg #329

Re: Search roll

Initiative Draws

Card    Name

Joker:

Ace:    Rowan (2 Actions)

King:

Queen:

Jack:

Ten:    Peter (3 Actions + Hole Card)

Nine:

Eight:

Seven:  Jason (2 Actions + Hole Card)

Six:

Five:   Roadkill (2 Actions), Smoker (2 Actions)

Four:   Patchy  (2 Actions), Jane (3 Actions)

Three:  Sullivan (1 Action + Hole Card)

Deuce:
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 07:28, Wed 23 May 2012.
Roadkill
player, 480 posts
Road Warrior
former Road Ganger
Wed 23 May 2012
at 02:44
  • msg #330

Re: Search roll

In reply to The Marshall (msg #329):

10:43, Today: Roadkill rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,5,2,6. quickness round 3.
Peter Firecrow
player, 190 posts
Not that kind of Indian
Wanna buy a gun?
Wed 23 May 2012
at 03:48
  • msg #331

Re: Search roll

21:47, Today: Peter Firecrow rolled 13 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+5)13,5,7. Quickness, round 2.
Rowan Dawson
player, 614 posts
Medic
Story-Teller
Wed 23 May 2012
at 05:15
  • msg #332

Re: Search roll

In reply to Peter Firecrow (msg #331):

06:14, Today: Rowan Dawson rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,3,(6+1)7,5.
Smoker Nix
player, 280 posts
Scavenger & Tech
Truck Crew
Wed 23 May 2012
at 07:16
  • msg #333

Re: Search roll

Here's my roll:

08:15, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,1,4,5. next Quickness roll.

I still want to go back to sleep, though!
The Marshall
GM, 1184 posts
aka "helbent4"
aka Tony
Wed 23 May 2012
at 07:28
  • msg #334

Re: Search roll

In reply to Smoker Nix (msg #333):

I'll roll on behalf of Jane, I think her player's finding it a little hard to post right now!

00:27, Today: The Marshall, on behalf of Jane Guin, rolled 13 using 4d10, keeping the highest dice only, rerolling max with rolls of 1,6,(10+3)13,8. Quickness.

3 Actions, not too shabby! I think everyone's done.

Tony
This message was last edited by the GM at 07:29, Wed 23 May 2012.
Jane Guin
player, 181 posts
Renegade Black Hat
Former USAF Pilot
Wed 23 May 2012
at 23:15
  • msg #335

Re: Search roll

In reply to The Marshall (msg #334):

Thanks for rolling Tony.  I think you should roll for Jane more often.  The dice roller likes you more.  :)

Still having internet problems but can convince it to connct for small amounts of time.
The Marshall
GM, 1185 posts
aka "helbent4"
aka Tony
Thu 24 May 2012
at 00:30
  • msg #336

Re: Search roll

In reply to Jane Guin (msg #335):

No worries, and in your case I'm okay with figuring out Actions and so on, as it's really a technical problem. I'm a little leery of doing it for everyone, because I don't want to make a judgement call for you and get your character killed!

Darkness Penalties:

I hate to bring this up (as it kind of slipped my mind) but to acquire a target on a moonless night is a TN 3 (Foolproof) Search check at -10. Using a flashlight negates this modifier up to 50 yards, halves it over (so, -5).

Shooting is the same modifier, -10 for pitch dark with correspondingly less penalty. People do not need to make a roll to see you if you're using a flashlight (and vice versa) and their lighting penalty is reduced by -2. So, shooting at someone holding a flashlight on a night with a -10 modifier is only -2.

Searching: As it's an Aptitude check, it's a "short" action (1 Action).

Tony
This message was last edited by the GM at 00:30, Thu 24 May 2012.
The Marshall
GM, 1187 posts
aka "helbent4"
aka Tony
Thu 24 May 2012
at 03:56
  • msg #337

Re: Search roll

20:37, Today: The Marshall, on behalf of Jane Guin, rolled 9 using 3d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,4,3.

Jane looks around, doesn't see any targets. (Patchy being blocked by the rig.)

Tony
This message was last updated by the GM at 03:56, Thu 24 May 2012.
The Marshall
GM, 1189 posts
aka "helbent4"
aka Tony
Fri 25 May 2012
at 12:20
  • msg #338

Re: Search roll

Those who are Searching must make rolls at Base TN is 3. This is if using a flashlight, if not, then there is a -10 penalty for the complete lack of light.

Tony
Roadkill
player, 494 posts
Road Warrior
former Road Ganger
Sun 3 Jun 2012
at 11:55
  • msg #339

Re: Search roll

In reply to The Marshall (msg #338):

driving to twin falls

19:54, Today: Roadkill rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 8,9,3,1,8. drive.
Jason Sinclair
player, 58 posts
Mon 4 Jun 2012
at 00:19
  • msg #340

Re: Search roll

Drivin: motorcycle roll best was a 9. Academia:Occult was an 8.
The Marshall
GM, 1213 posts
aka "helbent4"
aka Tony
Mon 4 Jun 2012
at 00:45
  • msg #341

Re: Search roll

In reply to Jason Sinclair (msg #340):

He made his Drivin' roll.

[Private to Jason Sinclair: Lamentations about the folly of war are nothing new. It's know that the Final War was started not purely due to human folly but due to the machinations of the Reckoners. In fact, humanity was pretty much free from large-scale warfare for pretty much the entire 21st century (several generation) until the Faraway War, the failure of the UN and then the Final War. This was due to the advance of technology and human society. It literally took the alteration of human history to engineer the conflict.]

Tony
Rowan Dawson
player, 638 posts
Medic
Story-Teller
Mon 4 Jun 2012
at 09:30
  • msg #342

Re: Search roll

In reply to The Marshall (msg #341):

Rowan Occult roll
10:29, Today: Rowan Dawson rolled 8 using 4d12, keeping the highest dice only, rerolling max with rolls of 8,1,3,8. Ocult roll .
The Marshall
GM, 1214 posts
aka "helbent4"
aka Tony
Mon 4 Jun 2012
at 10:59
  • msg #343

Re: Search roll

In reply to Rowan Dawson (msg #342):

PM [Private to Rowan Dawson: Lamentations about the futility of war are nothing new. It's known that the Final War was started not purely due to human folly but due to the supernatural machinations of the Reckoners. In fact, humanity was pretty much free from large-scale warfare for pretty much the entire 21st century (several generation) until the Faraway War, the failure of the UN and then the Final War. This was due to the advance of technology and human society. It literally took the alteration of human history to engineer the conflict.]
This message was last edited by the GM at 04:35, Tue 05 June 2012.
Peter Firecrow
player, 197 posts
Not that kind of Indian
Wanna buy a gun?
Tue 5 Jun 2012
at 03:01
  • msg #344

Re: Search roll

21:00, Today: Peter Firecrow rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 9,8,9. Drivin'.
Rowan Dawson
player, 653 posts
Medic
Story-Teller
Fri 8 Jun 2012
at 14:51
  • msg #345

Re: Search roll

In reply to Peter Firecrow (msg #344):

15:46, Today: Rowan Dawson rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,1,6,5,10. Medican roll to repair Smokers leg.
Peter Firecrow
player, 205 posts
Not that kind of Indian
Wanna buy a gun?
Fri 15 Jun 2012
at 04:50
  • msg #346

Re: Search roll

I assume it's Search and not Cognition to spot the Templar in the tree?

22:49, Today: Peter Firecrow rolled 2 using 1d6, rerolling max with rolls of 2. Search.
The Marshall
GM, 1229 posts
aka "helbent4"
aka Tony
Fri 15 Jun 2012
at 07:42
  • msg #347

Re: Search roll

In reply to Peter Firecrow (msg # 346):

Nice roll, but no roll needed!

Tony
Roadkill
player, 517 posts
Road Warrior
former Road Ganger
Thu 21 Jun 2012
at 11:19
  • msg #348

Re: Search roll

In reply to The Marshall (msg # 347):

19:18, Today: Roadkill rolled 16 using 5d12, keeping the highest dice only, rerolling max with rolls of 3,1,6,10,(12+4)16. riding.
Rowan Dawson
player, 667 posts
Medic
Story-Teller
Thu 21 Jun 2012
at 12:00
  • msg #349

Re: Search roll

12:59, Today: Rowan Dawson rolled 11 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,4,(6+5)11. Search roll.
Trickster
NPC, 10 posts
Thu 21 Jun 2012
at 12:03
  • msg #350

Re: Search roll

Not sure what settings to use for Trickster to help me find what is to him food

but rolled it as cog after Rowan had explained things to him
13:02, Today: Trickster rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 1,8. Cog roll for searching.
Sgt. Ian Sullivan
Player, 71 posts
RCMP
GRC
Fri 22 Jun 2012
at 17:22
  • msg #351

Re: Search roll

In reply to Trickster (msg # 350):

Okay, I missed that the mortocycle that I was going to be riding was a hover bike, so I spent some white chips to be able to ride.  I spent 4 white ones so I would not crash......

10:20, Today: Sgt. Ian Sullivan rolled 10 using 2d6, keeping the highest dice only, rerolling max with rolls of 2,(6+4)10. White chips for driving.
The Marshall
GM, 1243 posts
aka "helbent4"
aka Tony
Fri 22 Jun 2012
at 23:50
  • msg #352

Re: Search roll

In reply to Sgt. Ian Sullivan (msg # 351):

I would recommend instead that you just spend 3 Bounty (from 1 Red and 1 White) to buy the Motorcycle concentration. I will allow a re-roll. (That is, you don't need to spend the 4 White chips.)

Tony
Sgt. Ian Sullivan
Player, 73 posts
RCMP
GRC
Sat 23 Jun 2012
at 00:06
  • msg #353

Re: Search roll

In reply to The Marshall (msg # 352):

Okay, will still keep his actions in char.
Sgt. Ian Sullivan
Player, 74 posts
RCMP
GRC
Sat 23 Jun 2012
at 00:07
  • msg #354

Re: Search roll

In reply to Sgt. Ian Sullivan (msg # 353):

17:07, Today: Sgt. Ian Sullivan rolled 8 using 3d6+3, keeping the highest dice only, rerolling max with rolls of 2,5,1. Driving the hover cycle.
Smoker Nix
player, 321 posts
Scavenger & Tech
Truck Crew
Mon 25 Jun 2012
at 04:00
  • msg #355

Re: Search roll

I rolled on Smoker's behalf. There are 10 hours available for Scroungin' materials.

The usual time to Scrounge for Healing Poultices is 5 hours, less 1 hour per raise. Smoker was getting around 3 raises per roll, so he managed (in 10 hours) to make 4 successful Scroungin' rolls! (That is, his higher degree of success allowed him to cram more rolls into a shorter time.)

06:50, Today: The Marshall, on behalf of Smoker Nix, rolled 23 using 5d12, keeping the highest dice only, rerolling max with rolls of (12+11)23,10,7,(12+9)21,9.
06:50, Today: The Marshall, on behalf of Smoker Nix, rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 10,7,11,1,4.
06:49, Today: The Marshall, on behalf of Smoker Nix, rolled 22 using 5d12, keeping the highest dice only, rerolling max with rolls of 3,9,5,4,(12+10)22.
06:49, Today: The Marshall, on behalf of Smoker Nix, rolled 21 using 5d12, keeping the highest dice only, rerolling max with rolls of (12+9)21,1,5,3,6.

Trickster and Rowan each get at least 1 more roll. Trickster managed to get in another success:

06:52, Today: The Marshall, on behalf of Trickster, rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 5,8.

Rowan got another success (her Scroungin' is actually 4d10):

06:55, Today: The Marshall, on behalf of Rowan Dawson, rolled 19 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+9)19,7,7,1.

So that's 2 each for Rowan and Trickster, plus 4 for Smoker, total of 8 Healing Poultices.

Tony
Roadkill
player, 524 posts
Road Warrior
former Road Ganger
Thu 12 Jul 2012
at 11:55
  • msg #356

Re: Search roll

In reply to Smoker Nix (msg # 355):

19:49, Today: Roadkill rolled 14 using 5d12+3, keeping the highest dice only, rerolling max with rolls of 7,4,1,11,11. ride2.

19:49, Today: Roadkill rolled 14 using 5d12+3, keeping the highest dice only, rerolling max with rolls of 8,11,7,1,11. ride1

14 for both and the rolls are so similar. now that deserves a bonus.
Rowan Dawson
player, 677 posts
Medic
Story-Teller
Tue 24 Jul 2012
at 05:17
  • msg #357

Re: Search roll

as per request

06:15, Today: Rowan Dawson rolled 15 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,(12+3)15,9,9,1. witchcraft.
The Marshall
GM, 1263 posts
aka "helbent4"
aka Tony
Tue 24 Jul 2012
at 05:35
  • msg #358

Re: Search roll

In reply to Rowan Dawson (msg # 357):

Rowan's Eldritch Blast is not explosive as such, but it is a supernatural fire of some kind. For reasons unknown, it really makes Spook Juice explosively flammable. Possibly some kind of synergy going on, there.

Tony
The Marshall
GM, 1278 posts
aka "helbent4"
aka Tony
Sat 4 Aug 2012
at 08:35
  • msg #359

Re: Search roll

Ian,

Give me a Stealth (TN 5) and Cognition (TN 7) roll.

Tony
Rowan Dawson
player, 689 posts
Medic
Story-Teller
Sat 4 Aug 2012
at 09:26
  • msg #360

Re: Search roll

The Marshall:
Ian,

Give me a Stealth (TN 5) and Cognition (TN 7) roll.

Tony

10:26, Today: Rowan Dawson rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,5,1. cog roll.

 10:25, Today: Rowan Dawson rolled 11 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,(6+5)11,5. Stealth roll.
Smoker Nix
player, 345 posts
Scavenger & Tech
Truck Crew
Sat 4 Aug 2012
at 10:22
  • msg #361

Re: Search roll

Die rolls requested...

11:20, Today: Smoker Nix rolled 8 using 4d8+3, keeping the highest dice only, rerolling max with rolls of 4,5,2,3. Search check.

11:21, Today: Smoker Nix rolled 12 using 1d10+3, rerolling max with rolls of 9. Sneak check.
Rowan Dawson
player, 691 posts
Medic
Story-Teller
Tue 7 Aug 2012
at 18:30
  • msg #362

Re: throwing Roll

19:29, Today: Rowan Dawson rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,4,9,9.
The Marshall
GM, 1282 posts
aka "helbent4"
aka Tony
Wed 8 Aug 2012
at 02:34
  • msg #363

Re: throwing Roll

In reply to Rowan Dawson (msg # 362):

I rolled damage for you, a Critical Wound to the chest. Woo-hoo!

Tony
Rowan Dawson
player, 692 posts
Medic
Story-Teller
Wed 8 Aug 2012
at 05:23
  • msg #364

Re: throwing Roll

The Marshall:
In reply to Rowan Dawson (msg # 362):

I rolled damage for you, a Critical Wound to the chest. Woo-hoo!

Tony

06:22, Today: Rowan Dawson rolled 10 using 3d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,1,(6+4)10. STr check
Roadkill
player, 533 posts
Road Warrior
former Road Ganger
Sun 12 Aug 2012
at 04:28
  • msg #365

Re: throwing Roll

In reply to Rowan Dawson (msg # 364):

sneaking to save Rowan.... Just sneaking then

12:27, Today: Roadkill rolled 11 using 2d12, keeping the highest dice only, rerolling max with rolls of 11,11. sneak.
Sgt. Ian Sullivan
Player, 82 posts
RCMP
GRC
Sun 12 Aug 2012
at 19:43
  • msg #366

Re: throwing Roll

In reply to Roadkill (msg # 365):

12:42, Today: Sgt. Ian Sullivan rolled 9 using 3d6+1, keeping the highest dice only, rerolling max with rolls of (6+2)8,1,4. Sneak Roll for Ian with Roadkill.

Almost as sneaky as Roadkill
Roadkill
player, 535 posts
Road Warrior
former Road Ganger
Mon 13 Aug 2012
at 03:49
  • msg #367

Re: throwing Roll

In reply to Sgt. Ian Sullivan (msg # 366):

It is crazy right. RK has had so many high rolls of late.... you know it is all going to go pear shaped sooner or later
This message was last edited by the player at 03:50, Mon 13 Aug 2012.
Rowan Dawson
player, 697 posts
Medic
Story-Teller
Sat 18 Aug 2012
at 09:20
  • msg #368

Re: throwing Roll



10:20, Today: Rowan Dawson rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,4,4. Quickness roll.
The Marshall
GM, 1292 posts
aka "helbent4"
aka Tony
Sat 18 Aug 2012
at 09:35
  • msg #369

Re: throwing Roll

In reply to Rowan Dawson (msg # 368):

Ian, something was wonky with your roll, it should have open-ended the d4s. Use this roll instead:

02:34, Today: The Marshall, on behalf of Rowan Dawson, rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,1,(6+5)11,4. Quickness.


Also, she has to physically throw a small round object when casting this spell (this doesn't need to be a skull).

Tony
Smoker Nix
player, 348 posts
Scavenger & Tech
Truck Crew
Sat 18 Aug 2012
at 11:05
  • msg #370

Re: throwing Roll

12:05, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,2,3,2. Quickness roll requested.
Rowan Dawson
player, 699 posts
Medic
Story-Teller
Sat 18 Aug 2012
at 15:56
  • msg #371

Re: throwing Roll

Also, she has to physically throw a small round object when casting this spell (this doesn't need to be a skull).

Tony
</quote>

Thanks
16:55, Today: Rowan Dawson rolled 17 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+4)14,2,(10+7)17,3. Throwing Roll.
Sgt. Ian Sullivan
Player, 88 posts
RCMP
GRC
Mon 20 Aug 2012
at 02:13
  • msg #372

Re: throwing Roll

In reply to Rowan Dawson (msg # 371):

19:12, Today: Sgt. Ian Sullivan rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 9,3,4. Ian's quickness roll.
The Marshall
GM, 1297 posts
aka "helbent4"
aka Tony
Mon 27 Aug 2012
at 04:32
  • msg #373

Re: throwing Roll

Posse,

Whoever wants to can make an Academia Occult roll. That would be Rowan and Jason, if I'm not mistaken? TN7: Onerous.

Tony
Rowan Dawson
player, 703 posts
Medic
Story-Teller
Mon 27 Aug 2012
at 07:34
  • msg #374

Re: throwing Roll

The Marshall:
Posse,

Whoever wants to can make an Academia Occult roll. That would be Rowan and Jason, if I'm not mistaken? TN7: Onerous.

Tony





08:33, Today: Rowan Dawson rolled 11 using 4d12, keeping the highest dice only, rerolling max with rolls of 4,11,11,8. Occult roll.
Jason Sinclair
player, 95 posts
Mon 27 Aug 2012
at 07:35
  • msg #375

Acad:Occult roll

Best that I got was a 7.
Jane Guin
player, 239 posts
Renegade Black Hat
Former USAF Pilot
Mon 27 Aug 2012
at 13:25
  • msg #376

Re: Acad:Occult roll

When appropriate and if needed....

08:24, Today: Jane Guin rolled 11 using 3d6, keeping the highest dice only, rerolling max with rolls of (6+5)11,4,4. Scroungin’.
Peter Firecrow
player, 228 posts
Not that kind of Indian
Wanna buy a gun?
Tue 28 Aug 2012
at 02:58
  • msg #377

Re: Acad:Occult roll

20:57, Today: Peter Firecrow rolled 4 using 1d6, rerolling max with rolls of 4. Scroungin', -4 to total. So..a zero. At least I didn't roll 1s, lol. =)
The Marshall
GM, 1298 posts
aka "helbent4"
aka Tony
Tue 28 Aug 2012
at 08:52
  • msg #378

Re: Acad:Occult roll

Posse,

You attempt to get info out of someone via Persuasion, Overawe, Bluff, even Ridicule. Rowan and Jason both remember that some Doomsayers have a power that compels people to talk. He could have some very valuable information...

Ah never mind, Rowan wasted him. So, make a Willpower check for Rowan, TN 9 (Difficult). She's a paramedic, a dedicated healer, and she just killed (not murdered, necessarily) someone in cold blood. The chances she will be able to calmly go about searching the bodies for Gold Pieces should be rather low.

Tony
This message was last edited by the GM at 09:03, Tue 28 Aug 2012.
Rowan Dawson
player, 708 posts
Medic
Story-Teller
Tue 28 Aug 2012
at 17:24
  • msg #379

Re: Acad:Occult roll

<quote The Marshall>
Posse,

You attempt to get info out of someone via Persuasion, Overawe, Bluff, even Ridicule. Rowan and Jason both remember that some Doomsayers have a power that compels people to talk. He could have some very valuable information...

Ah never mind, Rowan wasted him. So, make a Willpower check for Rowan, TN 9 (Difficult). She's a paramedic, a dedicated healer, and she just killed (not murdered, necessarily) someone in cold blood. The chances she will be able to calmly go about searching the bodies for Gold Pieces should be rather low.

Tony
</quot
Excuse me but it was in her view a mercy killing, she could not help him and he was suffering
The Marshall
GM, 1300 posts
aka "helbent4"
aka Tony
Tue 28 Aug 2012
at 18:06
  • msg #380

Re: Acad:Occult roll

In reply to Rowan Dawson (msg # 379):

Balls, the Anti-Templar was unconscious, not suffering. Hell, she or someone else could have healed him. He wasn't even out of the capabilities of "normal" healing (those new Sulfa drugs, don'tcha know!) let alone supernatural healing like Laying on of Hands (maybe not the Healing Poultice).

It's still a very cold-blooded act for a healer. (Even a soldier.) And she didn't administer blandly-sounding "euthanasia" by drugs or other means, she put a .45 ACP hollowpoint in the back of his skull, gangster style. His brains and bone fragments are splattered on her eco-friendly moccasins, his blood from the backspray is all over her.

Look, we're all smart enough gamers to justify whatever actions we take however we wish. "Sure, that schoolbus full of children needed to die... for the greater good!" is one I've used in the past, much to my regret. (This was with Thanh in that TMP game in Vermont.)

Bottom line, roll them bones, and be prepared on there being further emotional repercussions. Rationalising away what we do is a fun part of roleplaying, sometimes accepting consequences is also a part of gaming.

Tony
Rowan Dawson
player, 709 posts
Medic
Story-Teller
Tue 28 Aug 2012
at 18:10
  • msg #381

Re: Acad:Occult roll

<quote The Marshall>
In reply to Rowan Dawson (msg # 379):

Balls, the Anti-Templar was unconscious, not suffering. Hell, she or someone else could have healed him. He wasn't even out of the capabilities of "normal" healing (those new Sulfa drugs, don'tcha know!) let alone supernatural healing like Laying on of Hands (maybe not the Healing Poultice).

Sorry hang on a miniute please
My understanding of my skills is this would be beyond my healing skills.
Now if you wish to add different and have me do a HEALER roll to realise i can keep him alive then I would with draw the action of what was to me a mercy killing
The Marshall
GM, 1301 posts
aka "helbent4"
aka Tony
Tue 28 Aug 2012
at 18:20
  • msg #382

Re: Acad:Occult roll

In reply to Rowan Dawson (msg # 381):

Ian, you posted essentially "let's kill him" and then Rowan actually did it herself... a little late to start treatment or ask if it's possible. I understand the desire to take back your action, by please accept my apologies. It's done.

Tony
Rowan Dawson
player, 710 posts
Medic
Story-Teller
Tue 28 Aug 2012
at 19:11
  • msg #383

Re: Acad:Occult roll

The Marshall:
In reply to Rowan Dawson (msg # 381):

Ian, you posted essentially "let's kill him" and then Rowan actually did it herself... a little late to start treatment or ask if it's possible. I understand the desire to take back your action, by please accept my apologies. It's done.

Tony

Not  really one way or another, though I will admit she is shocked at the actions she saw the results of on the hill
The Marshall
GM, 1302 posts
aka "helbent4"
aka Tony
Wed 29 Aug 2012
at 04:51
  • msg #384

Re: Acad:Occult roll

In reply to Rowan Dawson (msg # 383):

Ian,

So are you going to make that Will check or do you want me to do it for you?

Tony
Rowan Dawson
player, 711 posts
Medic
Story-Teller
Wed 29 Aug 2012
at 05:04
  • msg #385

Re: Acad:Occult roll

In reply to The Marshall (msg # 384):

Sorry was tiered last night went to bed early
I can not see a WILL stat on my sheet friend
if you need this done before this evening please do it
If not giveme the number of dice to roll and I will do it as soon as I get home

Ian
Jason Sinclair
player, 98 posts
Wed 29 Aug 2012
at 05:32
  • msg #386

Re: Acad:Occult roll

In reply to Rowan Dawson (msg # 385):

I think Tony means Spirit Ian. Will might be TMP. Spirit or possibly Mien if you want to push reasoning is Deadlands. Just trying to help Tony. If I'm off base don't hesitate to tell me to shut up. Just try and be gentle.
The Marshall
GM, 1305 posts
aka "helbent4"
aka Tony
Wed 29 Aug 2012
at 08:15
  • msg #387

Re: Acad:Occult roll

In reply to Jason Sinclair (msg # 386):

My mistake, as mentioned it should be a Spirit check!

As well, Rowan was focused on Scavenging, might as well give that a roll.

Tony
Rowan Dawson
player, 712 posts
Medic
Story-Teller
Wed 29 Aug 2012
at 18:23
  • msg #388

Re: Acad:Occult roll

The Marshall:
In reply to Jason Sinclair (msg # 386):

My mistake, as mentioned it should be a Spirit check!

As well, Rowan was focused on Scavenging, might as well give that a roll.

Tony





19:22, Today: Rowan Dawson rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,4,9,6. Scrounging.
 19:21, Today: Rowan Dawson rolled 14 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+6)14,6,2. Spirit.
The Marshall
GM, 1306 posts
aka "helbent4"
aka Tony
Fri 31 Aug 2012
at 07:39
  • msg #389

Re: Acad:Occult roll

In reply to Rowan Dawson (msg # 388):

I need a Scroungin' roll from Sullivan!

As well, it sounds like Rowan gave the Anti-Templar a buckshot enema. Hard-core! I'll edit my post.

Tony
Jane Guin
player, 241 posts
Renegade Black Hat
Former USAF Pilot
Fri 31 Aug 2012
at 12:39
  • msg #390

Re: Acad:Occult roll

Did Jane find anything with her scroungin?  If you replied yes or no I just missed it and will look again for it.
Sgt. Ian Sullivan
Player, 91 posts
RCMP
GRC
Fri 31 Aug 2012
at 13:38
  • msg #391

Re: Acad:Occult roll

In reply to Jane Guin (msg # 390):

06:38, Today: Sgt. Ian Sullivan rolled 5 using 2d6, keeping the highest dice only, rerolling max with rolls of 4,5. Scrounging for Ian.
Roadkill
player, 539 posts
Road Warrior
former Road Ganger
Fri 31 Aug 2012
at 14:35
  • msg #392

Re: Acad:Occult roll

In reply to Sgt. Ian Sullivan (msg # 391):

Something that is happening then roadkill might pick up something as he leaves

22:34, Today: Roadkill rolled 8 using 1d6, rerolling max with rolls of (6+2)8. Scroungin seems all are.
The Marshall
GM, 1308 posts
aka "helbent4"
aka Tony
Sun 2 Sep 2012
at 06:24
  • msg #393

Character Rolls

Posse,

I rolled for Smoker, Jane's results were folded in with the other scavengers...

In the future, please just go ahead and make a Scroungin' roll if that's what your PC is doing! Worse that happens is nothing happens.

Tony
This message was last edited by the GM at 06:59, Sun 02 Sept 2012.
Jane Guin
player, 243 posts
Renegade Black Hat
Former USAF Pilot
Sun 2 Sep 2012
at 12:38
  • msg #394

Re: Character Rolls

In reply to The Marshall (msg # 393):

Thanks Tony.  I had done a scrougin roll but just thought it might not have been seen because it was early on.

Keep up the good work.  I'm enjoying myself.
Jason Sinclair
player, 108 posts
Wed 12 Sep 2012
at 21:32
  • msg #395

Re: Character Rolls

   Hey Tony got an 11 on that Academia: Occult roll for the Anti-Templar's sword. Go Ranger training. Woot.
The Marshall
GM, 1313 posts
aka "helbent4"
aka Tony
Thu 13 Sep 2012
at 01:27
  • msg #396

Re: Character Rolls

In reply to Jason Sinclair (msg # 395):

Most Anti-Templar weapons have some kind of special, even unnatural sharpness or even powers, perhaps like Templars and their chosen weapons. It's not thought the influence is corrupting, but typical practice is to transfer the weapons to Boise where they are melted down to make new ones.

Tony
Rowan Dawson
player, 731 posts
Medic
Story-Teller
Sun 23 Sep 2012
at 10:21
  • msg #397

Re: Character Rolls

As per request for Rowan

11:19, Today: Rowan Dawson rolled 18 using 4d12, keeping the highest dice only, rerolling max with rolls of 5,3,(12+6)18,2. ack occult.
The Marshall
GM, 1320 posts
aka "helbent4"
aka Tony
Mon 24 Sep 2012
at 05:46
  • msg #398

Re: Character Rolls

In reply to Rowan Dawson (msg # 397):

Rowan remembers something from the spell book/cookbook she took from the Cathedral of Doom... It seemed like one of the spells, "Transformation", could be used to turn someone into something else, up to horse size. Even into the likeness of another specific person, although this was very difficult to do!
Smoker Nix
player, 360 posts
Scavenger & Tech
Truck Crew
Wed 3 Oct 2012
at 08:52
  • msg #399

Re: Character Rolls

09:51, Today: Smoker Nix rolled 18 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,(12+6)18,1,10,2. Hunting for material components.
Rowan Dawson
player, 739 posts
Medic
Story-Teller
Wed 3 Oct 2012
at 18:00
  • msg #400

Re: Character Rolls

18:59, Today: Rowan Dawson rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,9,1,2. Scrounging roll.
Jason Sinclair
player, 115 posts
Wed 3 Oct 2012
at 19:27
  • msg #401

Re: Acad:Occult roll

  Wow I hate my luck. With the -4 for no-skill I got a 13.
Sgt. Ian Sullivan
Player, 95 posts
RCMP
GRC
Thu 4 Oct 2012
at 18:09
  • msg #402

Re: Acad:Occult roll

In reply to Jason Sinclair (msg # 401):

11:07, Today: Sgt. Ian Sullivan rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,5,2. Ian's search roll.
The Marshall
GM, 1332 posts
aka "helbent4"
aka Tony
Sun 7 Oct 2012
at 10:16
  • msg #403

Re: Acad:Occult roll

Ian,

Gimmie 2 Witchcraft rolls, I'll continue on after that.

Tony
Rowan Dawson
player, 744 posts
Medic
Story-Teller
Sun 7 Oct 2012
at 10:45
  • msg #404

Re: Acad:Witch craft Roll

The Marshall:
Ian,

Gimmie 2 Witchcraft rolls, I'll continue on after that.

Tony

AS PER REQUEST


11:43, Today: Rowan Dawson rolled 14 using 5d12, keeping the highest dice only, rerolling max with rolls of 11,9,9,(12+2)14,4. WITCH CRAFT.

11:43, Today: Rowan Dawson rolled 7 using 5d12, keeping the highest dice only, rerolling max with rolls of 6,4,3,7,2. witch craft.
The Marshall
GM, 1333 posts
aka "helbent4"
aka Tony
Sun 7 Oct 2012
at 10:55
  • msg #405

Re: Acad:Witch craft Roll

In reply to Rowan Dawson (msg # 404):

Ian, thanks. The spell for Jason gets 2 successes and lasts for 2 hours, the one for Simon lasts 1 hour (1 success).

By the way, do you know how spending chips to affect rolls works?

Tony
This message was last edited by the GM at 10:56, Sun 07 Oct 2012.
Rowan Dawson
player, 745 posts
Medic
Story-Teller
Sun 7 Oct 2012
at 11:32
  • msg #406

Re: Acad:Witch craft Roll

The Marshall:
In reply to Rowan Dawson (msg # 404):

Ian, thanks. The spell for Jason gets 2 successes and lasts for 2 hours, the one for Simon lasts 1 hour (1 success).

By the way, do you know how spending chips to affect rolls works?

Tony

I did but was not sure on the numbers I applied to the One hour role what would be the effect
The Marshall
GM, 1334 posts
aka "helbent4"
aka Tony
Mon 8 Oct 2012
at 00:39
  • msg #407

Re: Acad:Witch craft Roll

In reply to Rowan Dawson (msg # 406):

When spending White chips, they give you an extra die in your pool. (You can choose to add it after making your roll.) So you roll 5d12, don't like the advice, spend a White chip to in effect re-roll another die. It's not added on, it's just another kick at the can.

Red chips (you have none) allow another die that is added to your highest result so they are better, with the downside they give the bad guys an extra chip draw. (Good guys aren't the only ones to have chips!) Blue chips are like Red, but with no downside. You also have a Legend chip but this is best saved until a special occasion.

Bottom line is you got 1 success on both attempts, so the effects will last an hour. Probably more than enough time if you start now. My chip question isn't so much you need it now but to remind everyone it's an option.

Tony
Rowan Dawson
player, 746 posts
Medic
Story-Teller
Mon 8 Oct 2012
at 05:25
  • msg #408

Re: Acad:Witch craft Roll

The Marshall:
.

Bottom line is you got 1 success on both attempts, so the effects will last an hour. Probably more than enough time if you start now. My chip question isn't so much you need it now but to remind everyone it's an option.

Tony

Thanks Tony
Jason Sinclair
player, 118 posts
Mon 8 Oct 2012
at 10:38
  • msg #409

Re: Acad:Witch craft Roll

 Just to let you know I failed the Cognition check.
The Marshall
GM, 1336 posts
aka "helbent4"
aka Tony
Mon 8 Oct 2012
at 10:49
  • msg #410

Re: Acad:Witch craft Roll

In reply to Jason Sinclair (msg # 409):

Trejo really looks like Simon to you, all right.

Tony
Jason Sinclair
player, 126 posts
Fri 9 Nov 2012
at 02:11
  • msg #411

Re: Acad:Witch craft Roll

  Umm yeah called that one. I got an unmodified 5 at best on that one Tony. And Aiken's Sword is on Jason. Under the black tabard to be exact.
Jason Sinclair
player, 128 posts
Thu 15 Nov 2012
at 04:06
  • msg #412

Re: Acad:Witch craft Roll

In reply to The Marshall (msg # 410):

Got a 7 on the Initiative check.
Roadkill
player, 562 posts
Road Warrior
former Road Ganger
Thu 15 Nov 2012
at 07:48
  • msg #413

Re: Acad:Witch craft Roll

In reply to Jason Sinclair (msg # 412):

Roadkill rolled 12 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,5,1,(8+4)12. like below.

quickness for when it happens. got to try and keep up with Jason
Jane Guin
player, 272 posts
Renegade Black Hat
Former USAF Pilot
Sat 17 Nov 2012
at 01:50
  • msg #414

Re: Acad:Witch craft Roll

Ok.  here are my quickness rolls.....everybody have a great Thanksgiving and/or weekend.  :)


19:49, Today: Jane Guin rolled 28,17,17 using 4d10,4d10,4d10, keeping the highest dice only, rerolling max with rolls of 2,(10+9)19,(10+10+8)28,(10+4)14,(10+7)17,1,(10+3)13,9,4,3,9,(10+7)17. three quickness rolls.
Rowan Dawson
player, 761 posts
Medic
Story-Teller
Sun 18 Nov 2012
at 12:13
  • msg #415

Re: Quickness roll

In reply to Jane Guin (msg # 414):

12:12, Today: Rowan Dawson rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,2,2,1. Quickness roll.
Grin
Peter Firecrow
player, 250 posts
Not that kind of Indian
Wanna buy a gun?
Mon 19 Nov 2012
at 20:17
  • msg #416

Re: Quickness roll

13:15, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,7,5. Quickness.
Jason Sinclair
player, 133 posts
Wed 21 Nov 2012
at 03:12
  • msg #417

The Ranger vs the Anti-Templar

Bluff check was a 9. Not too shabby. Not likely good enough, but still.  Might burn a chip. Nah let it ride.
The Marshall
GM, 1370 posts
aka "helbent4"
aka Tony
Tue 27 Nov 2012
at 06:39
  • msg #418

Re: The Ranger vs the Anti-Templar

Initiative Draws

Card    Name

Joker:  Destroyers (1 Action, no hole card)

Ace:    Smoker (5 Actions, no hole card)

King:   Rowan (2 Actions, no hole card)

Queen:  Barb (1 Action, no hole card) Peter (2 Actions, no hole card), Modeen (3 Actions, no hold card)

Jack:   Jane (5 Actions, no hole card) Roadkill (3 Actions, no hole card)

Ten:

Nine:

Eight:  Anti-Templar (2 Actions, no hole card)

Seven:

Six:

Five:

Four:   Jason Sinclair (2 Actions)

Three:

Deuce:
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 06:46, Tue 27 Nov 2012.
Jane Guin
player, 273 posts
Renegade Black Hat
Former USAF Pilot
Wed 28 Nov 2012
at 13:51
  • msg #419

Re: The Ranger vs the Anti-Templar

per Marshall - new quickness rolls.


07:50, Today: Jane Guin rolled 23 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,3,(10+10+3)23,9. quickness roll for Jane.
Jason Sinclair
player, 134 posts
Wed 28 Nov 2012
at 19:30
  • msg #420

Re: Character Rolls

In reply to Rowan Dawson (msg # 397):

Best that I got was a 6.
Rowan Dawson
player, 763 posts
Medic
Story-Teller
Wed 28 Nov 2012
at 19:37
  • msg #421

Re: The Ranger vs the Anti-Templar

In reply to Jane Guin (msg # 419):


19:36, Today: Rowan Dawson rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,4,4,1. Quickness.

O dear
Peter Firecrow
player, 253 posts
Not that kind of Indian
Wanna buy a gun?
Fri 30 Nov 2012
at 04:11
  • msg #422

Re: The Ranger vs the Anti-Templar

21:11, Today: Peter Firecrow rolled 14 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,1,(8+6)14. Quickness.
The Marshall
GM, 1374 posts
aka "helbent4"
aka Tony
Mon 3 Dec 2012
at 06:37
  • msg #423

Re: The Ranger vs the Anti-Templar

Initiative Draws

Card    Name

Joker:

Ace:    Modeen (3 Actions), Rowan (1 Action)

King:   Daphne (2 Actions)

Queen:  Anti-Templar (2 Actions)

Jack:   Roadkill (2 Actions)

Ten:    The Destroyers (2 Actions)

Nine:   Jason (1 Action), Peter (3 Actions)

Eight:

Seven:

Six:

Five:   Smoker (2 Actions)

Four:

Three:

Deuce:  Barb (2 Actions)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 11:55, Tue 11 Dec 2012.
Smoker Nix
player, 372 posts
Scavenger & Tech
Truck Crew
Mon 3 Dec 2012
at 10:38
  • msg #424

Re: The Ranger vs the Anti-Templar

Blech.

10:37, Today: Smoker Nix rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,(6+3)9,4,4. Another quickness roll requested.
Roadkill
player, 566 posts
Road Warrior
former Road Ganger
Thu 6 Dec 2012
at 13:19
  • msg #425

Re: The Ranger vs the Anti-Templar

In reply to Smoker Nix (msg # 424):

I may ave missed this. RK was clearly a bit sleepy

21:18, Today: Roadkill rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,1,7,2. roadroll.
Smoker Nix
player, 378 posts
Scavenger & Tech
Truck Crew
Tue 11 Dec 2012
at 14:49
  • msg #426

Re: The Ranger vs the Anti-Templar

Drat! I think I fell off...

OOC: 14:48, Today: Smoker Nix rolled 3 using 2d10, keeping the highest dice only, rerolling max with rolls of 3,3. Attempt to get in behind Modeen..
Peter Firecrow
player, 257 posts
Not that kind of Indian
Wanna buy a gun?
Wed 12 Dec 2012
at 00:40
  • msg #427

Re: The Ranger vs the Anti-Templar

EFFING DICE ROLLER. GOD! Sigh

So that's a total of 4 chips spent and a grand total of 18.

**** me.

17:39, Today: Peter Firecrow rolled 8 using 1d10, rerolling max with rolls of 8. Blue chip #1.
17:39, Today: Peter Firecrow rolled 1 using 1d10, rerolling max with rolls of 1. Red Chip #1.
17:38, Today: Peter Firecrow rolled 1 using 1d10, rerolling max with rolls of 1. White Chip #2.
17:38, Today: Peter Firecrow rolled 9 using 1d10, rerolling max with rolls of 9. White chip #1.
17:37, Today: Peter Firecrow rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,3,8,7. Called shot Dawg with MachinePistol.

00:08, Today: Peter Firecrow rolled 13 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,(8+5)13,4. Quickness roll, -1 to total.

So 12 on Quickness roll.
This message was last edited by the player at 07:10, Wed 12 Dec 2012.
Smoker Nix
player, 380 posts
Scavenger & Tech
Truck Crew
Fri 14 Dec 2012
at 10:49
  • msg #428

Re: The Ranger vs the Anti-Templar

Ho, boy, am I shaken up by being blown off the side of the cab!!!!

10:48, Today: Smoker Nix rolled 2 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,2,2,2. Next quickness roll requested.
Roadkill
player, 574 posts
Road Warrior
former Road Ganger
Fri 14 Dec 2012
at 11:24
  • msg #429

Re: The Ranger vs the Anti-Templar

In reply to Smoker Nix (msg # 428):


19:23, Today: Roadkill rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,3,6,2. quickly there isn't time.
The Marshall
GM, 1391 posts
aka "helbent4"
aka Tony
Fri 14 Dec 2012
at 11:24
  • msg #430

Re: The Ranger vs the Anti-Templar

Initiative Draws

Card    Name

Joker:

Ace:    Schaeffer (3 Actions), Modeen (5 Actions)

King:   Daphne (2 Actions), The Destroyers (2 Actions), Rowan (3 Actions)

Queen:  Sullivan (1 Action)

Jack:

Ten:    Jane (2 Actions), Barb (1 Action)

Nine:

Eight:

Seven:  Smoker (1 Action), Peter (3 Actions)

Six:    Jason (1 Action, 1 held Action)

Five:

Four:

Three:

Deuce:
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 12:00, Tue 18 Dec 2012.
Jason Sinclair
player, 138 posts
Fri 14 Dec 2012
at 18:25
  • msg #431

Re: The Ranger vs the Anti-Templar

In reply to The Marshall (msg # 430):

Fun in a bucket I got a 4 on my Quickness.
Peter Firecrow
player, 260 posts
Not that kind of Indian
Wanna buy a gun?
Fri 14 Dec 2012
at 21:19
  • msg #432

Re: The Ranger vs the Anti-Templar

14:18, Today: Peter Firecrow rolled 14 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+6)14,2,6. Quickness.
Rowan Dawson
player, 768 posts
Medic
Story-Teller
Fri 14 Dec 2012
at 23:16
  • msg #433

Re: The Ranger vs the Anti-Templar

In reply to Peter Firecrow (msg # 432):

23:15, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+5)11,4,5,4. quickness roll.
Jane Guin
player, 275 posts
Renegade Black Hat
Former USAF Pilot
Mon 17 Dec 2012
at 14:16
  • msg #434

Re: The Ranger vs the Anti-Templar

In reply to Rowan Dawson (msg # 433):

Jane's not fast this time...not that it did much for her last time (grins).

08:15, Today: Jane Guin rolled 5 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,3,5,4. jane's quickness roll.
Peter Firecrow
player, 263 posts
Not that kind of Indian
Wanna buy a gun?
Wed 19 Dec 2012
at 05:23
  • msg #435

Re: The Ranger vs the Anti-Templar

22:21, Today: Peter Firecrow rolled 12 using 4d10-3, keeping the highest dice only, rerolling max with rolls of 7,7,5,(10+5)15. Shooting burst, multiple targets.

00:08, Today: Peter Firecrow rolled 6 using 4d10-3, keeping the highest dice only, rerolling max with rolls of 9,3,5,2. Shooting burst #2, multiple targets.

00:08, Today: Peter Firecrow rolled 15 using 4d10-3, keeping the highest dice only, rerolling max with rolls of 7,5,4,(10+8)18. Shooting burst #3, multiple targets.
This message was last edited by the player at 07:08, Wed 19 Dec 2012.
Jane Guin
player, 276 posts
Renegade Black Hat
Former USAF Pilot
Wed 19 Dec 2012
at 14:06
  • msg #436

Re: The Ranger vs the Anti-Templar

In reply to Peter Firecrow (msg # 435):

08:05, Today: Jane Guin rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 3,4,11,10,9. shooting burst 2.

08:05, Today: Jane Guin rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,3,8,3,9. shooting burst 1.
Jason Sinclair
player, 139 posts
Wed 19 Dec 2012
at 16:29
  • msg #437

Re: The Ranger vs the Anti-Templar

  Well I thought for a minute on the odds of the situation. And decided against dodging. I opted for a parry instead and tied Modeen's roll of 7.
Statistics just don't add up 1d8-4 or 4d8+ defense modifier of the saber. I'll take my chances on the swing and a block over a swing and a miss.
The Marshall
GM, 1398 posts
aka "helbent4"
aka Tony
Thu 20 Dec 2012
at 00:40
  • msg #438

Re: The Ranger vs the Anti-Templar

Jason Sinclair:
  Well I thought for a minute on the odds of the situation. And decided against dodging. I opted for a parry instead and tied Modeen's roll of 7.
Statistics just don't add up 1d8-4 or 4d8+ defense modifier of the saber. I'll take my chances on the swing and a block over a swing and a miss.


Reading the rules (which, honestly, I should do more!) I see parry is a passive defence and doesn't require a card. Jason's parry adds +6 to Modeen's TN of 5 (+2 for Aiken's sword's Defensive Bonus, + 4 for having 4 levels in Jason's Aptitude level).

While Modeen did roll 11, 11 for attacks he is at -4 for partial Blindness due to the fading effects of Flashblind so those are reduced to 7s. So Modeen swings and misses, Jason doesn't need to use his Hole card and can use his own Action.

Tony
Jason Sinclair
player, 141 posts
Thu 20 Dec 2012
at 00:46
  • msg #439

Re: The Ranger vs the Anti-Templar

In reply to The Marshall (msg # 438):

Awesome sauce. I rolled to be safe. Been FOREVER since I engaged in close combat in Deadlands.
The Marshall
GM, 1399 posts
aka "helbent4"
aka Tony
Thu 20 Dec 2012
at 00:53
  • msg #440

Re: The Ranger vs the Anti-Templar

In reply to Jason Sinclair (msg # 439):

On the minus side, attacks against Modeen are at -12, due to his 8 levels of Fightin' Aptitude, his Axe's +1 DB, and 3 levels of Guardian Angel.

Tony
Jason Sinclair
player, 142 posts
Thu 20 Dec 2012
at 01:48
  • msg #441

Re: The Ranger vs the Anti-Templar

In reply to The Marshall (msg # 440):

So in other words hitting him is gonna be a bastard of a time. So a 17 or better prefer much better. That's a double ace nice.
Jason Sinclair
player, 143 posts
Thu 20 Dec 2012
at 01:57
  • msg #442

Re: The Ranger vs the Anti-Templar

In reply to Jason Sinclair (msg # 441):

And now for the hilarity. LITERALLY a second or two after I say I gotta get a double ace at least I got an 18 on my attack roll. So 18-12=6 which unless I missed something is a hit. Who finds that funny? This Ranger that's who.
The Marshall
GM, 1400 posts
aka "helbent4"
aka Tony
Thu 20 Dec 2012
at 02:37
  • msg #443

Re: The Ranger vs the Anti-Templar

In reply to Jason Sinclair (msg # 442):

Nice shootin'! Or, swinging.

I rolled for location and damage.

Tony
This message was last edited by the GM at 09:17, Thu 20 Dec 2012.
Rowan Dawson
player, 772 posts
Medic
Story-Teller
Thu 20 Dec 2012
at 09:06
  • msg #444

Re: rowan Cog check

In reply to The Marshall (msg # 443):

09:05, Today: Rowan Dawson rolled 4 using 1d6, rerolling max with rolls of 4. Cog check as requested.
The Marshall
GM, 1402 posts
aka "helbent4"
aka Tony
Fri 21 Dec 2012
at 04:09
  • msg #445

Card Draws and Initiative Rolls

Initiative Draws

Card    Name

Joker:  Jane (3 Actions)

Ace:    Anti-Templar (2 Actions), Daphne (2 Actions)

King:

Queen:  Smoker (5 Actions)

Jack:   Trejo (2 Actions), Modeen (2 Actions), Destroyers (2 Actions)

Ten:

Nine:   Sullivan (2 Actions), Schaeffer (2 Actions, 1 Held)

Eight:  Peter (2 Actions)

Seven:  Barb (2 Actions)

Six:

Five:

Four:

Three:  Rowan (1 Action)

Deuce:
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 13:09, Tue 25 Dec 2012.
The Marshall
GM, 1403 posts
aka "helbent4"
aka Tony
Fri 21 Dec 2012
at 05:45
  • msg #446

Re: rowan Cog check

Rowan Dawson:
In reply to The Marshall (msg # 443):

09:05, Today: Rowan Dawson rolled 4 using 1d6, rerolling max with rolls of 4. Cog check as requested.


Ian,

Sorry no joy, TN is 9. You can spend chips to improve rolls.

Also, you can donate Fate chips to another player (at a poor 1-for-2 exchange). Perhaps to someone who's fighting tooth-and-nail with Modeen but is almost out. (I'm not necessarily looking at you, here.)

Tony
This message was last updated by the GM at 05:45, Fri 21 Dec 2012.
Peter Firecrow
player, 264 posts
Not that kind of Indian
Wanna buy a gun?
Fri 21 Dec 2012
at 05:25
  • msg #447

Re: Die Roll, Card and Chip Draws/Awards

22:25, Today: Peter Firecrow rolled 6 using 3d8-1, keeping the highest dice only, rerolling max with rolls of 2,5,7. Quickness.
This message had punctuation tweaked by the GM at 05:46, Fri 21 Dec 2012.
The Marshall
GM, 1404 posts
aka "helbent4"
aka Tony
Fri 21 Dec 2012
at 11:07
  • msg #448

Re: Die Roll, Card and Chip Draws/Awards

Let's have a Fair(TN 5) Cognition check from Peter and Jane to notice the door of the rig opening of its own accord.

Tony
Roadkill
player, 579 posts
Road Warrior
former Road Ganger
Fri 21 Dec 2012
at 11:36
  • msg #449

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 448):

"smoker will fix it"

Now, I'm not implying smoker is like jimmy savile at all. Just seemed like it. IF roadkill knew though, he would totally imply it in this situation
Smoker Nix
player, 382 posts
Scavenger & Tech
Truck Crew
Fri 21 Dec 2012
at 12:02
  • msg #450

Re: Die Roll, Card and Chip Draws/Awards

That's more like it: -

11:59, Today: Smoker Nix rolled 29 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,(6+6+6+6+5)29,(6+3)9,1. Quickness roll for next turn.

The difference between me & Jimmy Savile is that I am alive to defend myself against any allegations made.

I won't be impressed when I see what a mess you've made of the rig, Roadkill! But yes, I will fix it. After I've rescued the hostages. And probably you as well.
Jane Guin
player, 278 posts
Renegade Black Hat
Former USAF Pilot
Fri 21 Dec 2012
at 13:34
  • msg #451

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 448):

07:33, Today: Jane Guin rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,3,5. cognition check for Jane.

Whew!  was holding my breath there.  :)
The Marshall
GM, 1405 posts
aka "helbent4"
aka Tony
Fri 21 Dec 2012
at 13:48
  • msg #452

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 451):

Well, you can still roll for Quickness!

I guess there will always be an element of ambiguity, at least legally, regarding the allegations about Saville.

Tony
Rowan Dawson
player, 774 posts
Medic
Story-Teller
Fri 21 Dec 2012
at 14:26
  • msg #453

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 452):


09:19, Today: Rowan Dawson rolled 3 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,3,1. Quickness roll for new turn.
 OPPS
Roadkill
player, 580 posts
Road Warrior
former Road Ganger
Fri 21 Dec 2012
at 15:38
  • msg #454

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 453):

completely off topic but gotta say he was allowed to get away with whatever he wanted by bbc and anyone he ever met ever.
Still. "smoker'll fix it" Roll high! but leave the girls alone, Roadkill is dying.
The Marshall
GM, 1406 posts
aka "helbent4"
aka Tony
Fri 21 Dec 2012
at 15:48
  • msg #455

Re: Die Roll, Card and Chip Draws/Awards

In reply to Roadkill (msg # 454):

Ha ha, "allegedly". Okay, if people want to comment further, take it to OOC.

Tony
Peter Firecrow
player, 265 posts
Not that kind of Indian
Wanna buy a gun?
Fri 21 Dec 2012
at 22:51
  • msg #456

Re: Die Roll, Card and Chip Draws/Awards

15:50, Today: Peter Firecrow rolled 4 using 4d6-1, keeping the highest dice only, rerolling max with rolls of 5,3,3,4. Cognition.

Dang dice roller. Quit kicking me, I'm already down! =)
Jason Sinclair
player, 144 posts
Sat 22 Dec 2012
at 19:11
  • msg #457

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 456):

Got a 6 on the Intiative by the way. I am a category 8 idiot.
The Marshall
GM, 1408 posts
aka "helbent4"
aka Tony
Tue 25 Dec 2012
at 12:58
  • msg #458

Re: Die Roll, Card and Chip Draws/Awards

04:58, Today: The Marshall, on behalf of Jane Guin, rolled 12 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,3,4,(10+2)12. Quickness check.
The Marshall
GM, 1409 posts
aka "helbent4"
aka Tony
Tue 25 Dec 2012
at 13:11
  • msg #459

Re: Die Roll, Card and Chip Draws/Awards

Posse,

Merry XMas!

Jane drew the Red Joker this turn. This is good news! It means she automatically acts whenever she wants and draws another Fate Chip (it was Red).

However, Jason drew the Black Joker. He loses his turn! And the bad guys draw a chip, too.

Smoker maxed out his Quickness (capped at 25). Rowan only got 1 action and drew a 3, but she's still in the game!

Tony
Roadkill
player, 581 posts
Road Warrior
former Road Ganger
Tue 25 Dec 2012
at 13:57
  • msg #460

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 459):

Santa gives with one hand and takes with the other.

I hear you westerners have Christmas now.... i remember when i had that Christmas holiday.
The Marshall
GM, 1410 posts
aka "helbent4"
aka Tony
Tue 25 Dec 2012
at 14:01
  • msg #461

Re: Die Roll, Card and Chip Draws/Awards

In reply to Roadkill (msg # 460):

Merry XMas!

You should take a trip down to Cambodia, Thailand or Viet Nam where they celebrate Christmas. (Despite most people not being Christian everyone still likes an excuse to celebrate.)

Tony
Jason Sinclair
player, 146 posts
Tue 25 Dec 2012
at 21:10
  • msg #462

Re: Die Roll, Card and Chip Draws/Awards

   And that was the weirdest initiative turn yet. Black Joker nixes my hole card as well doesn't it.
The Marshall
GM, 1411 posts
aka "helbent4"
aka Tony
Wed 26 Dec 2012
at 00:08
  • msg #463

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 462):

Yeah, drawing a Black Joker and Red Joker is unusual, about 1-in-2500 or so. I got to the end and reshuffled the deck, that's why they both showed up. You discard your hole card, both decks are reshuffled again.

Tony
Jason Sinclair
player, 147 posts
Wed 26 Dec 2012
at 11:56
  • msg #464

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 463):

Yeah got a 15 on the Cognition Check Marshall.
The Marshall
GM, 1412 posts
aka "helbent4"
aka Tony
Wed 26 Dec 2012
at 12:12
  • msg #465

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 464):

Right, sorry. Will add the information to Modeen's post (which is up).

I didn't figure Jason's damage correctly. Modeen's AV3 body armour only applies to the damage dealt by Aiken's Sword (+2d8) and the hit location (Gizzards, +1d8), reducing these all to a die code of d4-1s. But AV does not apply to Jason's STR (3d8). All-in-all the damage roll should be something like (3d4-1) + 3d8 - 2 (Armour of the Saints).

I re-rolled the damage retroactively applied the effects.

Tony
Smoker Nix
player, 385 posts
Scavenger & Tech
Truck Crew
Wed 26 Dec 2012
at 13:33
  • msg #466

Re: Die Roll, Card and Chip Draws/Awards

Marshal, what do I need to roll for the dodge, please?
The Marshall
GM, 1413 posts
aka "helbent4"
aka Tony
Wed 26 Dec 2012
at 13:51
  • msg #467

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 466):

It's a skill listed on your character sheet. I think everyone has it? For Smoker, it's 3d10. (Pretty good!) The "friendly fire" was because Daphne busted her attack roll.

Tony
Smoker Nix
player, 386 posts
Scavenger & Tech
Truck Crew
Wed 26 Dec 2012
at 15:16
  • msg #468

Re: Die Roll, Card and Chip Draws/Awards

The dice gods apparently hate me...

15:15, Today: Smoker Nix rolled 6 using 3d10, keeping the highest dice only, rerolling max with rolls of 6,3,1. Dodge roll desperately needed!

Ouch!
Jason Sinclair
player, 152 posts
Fri 28 Dec 2012
at 14:15
  • msg #469

Re: Die Roll, Card and Chip Draws/Awards

   Well my Quickness roll is a 7.
Rowan Dawson
player, 780 posts
Medic
Story-Teller
Mon 31 Dec 2012
at 08:45
  • msg #470

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 469):

08:45, Today: Rowan Dawson rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,5,3,5. Quickness role.
Peter Firecrow
player, 268 posts
Not that kind of Indian
Wanna buy a gun?
Wed 2 Jan 2013
at 00:55
  • msg #471

Re: Die Roll, Card and Chip Draws/Awards

Oh wonderful.

17:54, Today: Peter Firecrow rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,3,3. Quickness.
The Marshall
GM, 1422 posts
aka "helbent4"
aka Tony
Fri 4 Jan 2013
at 06:40
  • msg #472

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws

Card    Name

Joker:

Ace:

King:   Jason (2 Actions), Trejo (2 Actions)

Queen:

Jack:   Rowan (2 Actions)

Ten:    Last of Posse (2 Actions), Modeen (1 Action)

Nine:

Eight:

Seven:  Barb (2 Actions)

Six:    Schaeffer (2 Actions), Jane (2 Actions)

Five:

Four:   Detroyers (2 Actions)

Three:  Peter (1 Action), Sullivan (2 Actions)

Deuce:  Daphne (2 Actions)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 06:53, Tue 08 Jan 2013.
The Marshall
GM, 1423 posts
aka "helbent4"
aka Tony
Fri 4 Jan 2013
at 06:45
  • msg #473

Re: Die Roll, Card and Chip Draws/Awards

Posse,

I need a Quickness check from Jane. Smoker and Roadkill are Stunned and Winded, so is Modeen, so they don't act this turn (although they are not unconscious).

Tony
Rowan Dawson
player, 783 posts
Medic
Story-Teller
Fri 4 Jan 2013
at 11:23
  • msg #474

Re: Die Roll, Card and Chip Draws/Awards



11:22, Today: Rowan Dawson rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 11,3,8,8,8. 2nd witch craft roll.

11:21, Today: Rowan Dawson rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,6,9,10,4. Witch craft roll.

As requested
Rowan Dawson
player, 784 posts
Medic
Story-Teller
Fri 4 Jan 2013
at 12:04
  • msg #475

Re: Die Roll, Card and Chip Draws/Awards

Rowan Dawson:
11:22, Today: Rowan Dawson rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 11,3,8,8,8. 2nd witch craft roll.

11:21, Today: Rowan Dawson rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,6,9,10,4. Witch craft roll.

As requested

12:03, Today: Rowan Dawson rolled 13 using 5d12, keeping the highest dice only, rerolling max with rolls of (12+1)13,5,2,10,10. Medican roll.
Jane Guin
player, 284 posts
Renegade Black Hat
Former USAF Pilot
Fri 4 Jan 2013
at 13:44
  • msg #476

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 473):

Oops.  Made the quickness check but forgot to post it.

19:25, Tue 01 Jan: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,4,9,8. Jane quickness

or do you need another one.
The Marshall
GM, 1428 posts
aka "helbent4"
aka Tony
Tue 8 Jan 2013
at 06:45
  • msg #477

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 476):

No worries, I should have checked! Weekends are rough, 12-hour shifts are tough on posting for me. All cards are posted.

Jason: you have 2 Actions. You can use the second to make another attack, or save it in case Modeen snaps out of his stun.

Tony
This message was last edited by the GM at 06:52, Tue 08 Jan 2013.
The Marshall
GM, 1431 posts
aka "helbent4"
aka Tony
Wed 9 Jan 2013
at 03:33
  • msg #478

Re: Die Roll, Card and Chip Draws/Awards

Jason,

Modeen's out of cards and out of options, you hit!

Location is 17, +3 for 1 Raise and Fightin'. Hit to the Noggin!

Go ahead, chief, roll for damage!

This would be a good time to spend that White chip for the STR part of your roll.

Make 3d6 (STR, so take the best) + 4d6 (noggin and sword bonus) -5.

Sword is STR 3d8 (take the best), + 2d6 (Noggin) and 2d6 (sword) -5. (Modeen has Armour of the Saints 5 plus the Greater Reward, so AV1 to his bare head and -5 to the damage.) A White chip will be worth the normal 1d8 towards his STR roll).

Tony
Jason Sinclair
player, 155 posts
Wed 9 Jan 2013
at 14:38
  • msg #479

Re: Die Roll, Card and Chip Draws/Awards

Damage was either 30 or 39 depending on whether the non-Strength damage is additive. That's a kill shot either way I think.
The Marshall
GM, 1432 posts
aka "helbent4"
aka Tony
Wed 9 Jan 2013
at 16:42
  • msg #480

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 479):

The non-STR damage is additive, like a bullet, but is affected by armour whereas STR is not affected by armour.

I read it as 22 points for the STR portion, plus 17 (22-5 for Armour of the Saints) for the sword/noggin portion. 39 damage = pop goes the weasel!

Tony
The Marshall
GM, 1434 posts
aka "helbent4"
aka Tony
Wed 9 Jan 2013
at 16:45
  • msg #481

Re: Die Roll, Card and Chip Draws/Awards

Rowan Dawson:
In reply to The Marshall (msg # 636):

Rowan Hands over the chip nesserry


I think he did it! Not necessary.

Smoker Nix:
If I have any chips, please reallocate to those who can make use of them.


Should be on your character sheet, but I think that should be good.

Tony
Jason Sinclair
player, 159 posts
Fri 11 Jan 2013
at 15:23
  • msg #482

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 481):

I did. By the way I am having Jason attempt to lay on hands. You never know right.

[Private to GM: It's an in character desperation move. As a player I don't have any expectation of it actually working. Let me know in a PM if you want me to actually roll please.]
Rowan Dawson
player, 792 posts
Medic
Story-Teller
Sat 12 Jan 2013
at 08:40
  • msg #483

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 482):

08:40, Today: Rowan Dawson rolled 17 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,(12+5)17,8,6,6. Witchcraft Roll.
Rowan Dawson
player, 793 posts
Medic
Story-Teller
Sat 12 Jan 2013
at 08:42
  • msg #484

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 483):

08:41, Today: Rowan Dawson rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 8,11,1,8,8. Medical Roll.
The Marshall
GM, 1439 posts
aka "helbent4"
aka Tony
Sun 13 Jan 2013
at 17:02
  • msg #485

Re: Die Roll, Card and Chip Draws/Awards

Smoker can make a repair (Tinkerin') check to properly assess the damage to the truck. It's somewhat more difficult (TN 7) due to the smoke.

Tony
Smoker Nix
player, 394 posts
Scavenger & Tech
Truck Crew
Sun 13 Jan 2013
at 17:29
  • msg #486

Re: Die Roll, Card and Chip Draws/Awards

Sounds like a plan...

17:29, Today: Smoker Nix rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,4,2,3,4. Fixin' RK's rig..
Roadkill
player, 589 posts
Road Warrior
former Road Ganger
Mon 14 Jan 2013
at 13:01
  • msg #487

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 486):


20:59, Today: Roadkill rolled 4 using 2d6, keeping the highest dice only, rerolling max with rolls of 4,3. search or track.

They are both the same and i'm sure one is needed for looking for Ian.
The Marshall
GM, 1444 posts
aka "helbent4"
aka Tony
Thu 17 Jan 2013
at 07:32
  • msg #488

Re: Die Roll, Card and Chip Draws/Awards

In reply to Roadkill (msg # 487):

Go ahead, Roadkill can roll to hit, 2 shots. Add aiming bonus for each if you wish.

Tony
Roadkill
player, 592 posts
Road Warrior
former Road Ganger
Thu 17 Jan 2013
at 09:20
  • msg #489

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 488):


17:18, Today: Roadkill rolled 21 using 5d10+2, keeping the highest dice only, rerolling max with rolls of 9,(10+4)14,5,6,(10+9)19. aimed shot 1.

17:18, Today: Roadkill rolled 10 using 5d10+2, keeping the highest dice only, rerolling max with rolls of 5,8,4,5,8. aimed shot 2.
Brad Modeen
NPC, 13 posts
Anti-Templar
The Destroyer
Mon 28 Jan 2013
at 12:02
  • msg #490

Re: Die Roll, Card and Chip Draws/Awards

Ian,

Have Rowan and Trickster make Cognition checks!

Tony
Rowan Dawson
player, 815 posts
Medic
Story-Teller
Mon 28 Jan 2013
at 19:05
  • msg #491

Re: Die Roll, Card and Chip Draws/Awards

Brad Modeen:
Ian,

Have Rowan and Trickster make Cognition checks!

Tony

19:04, Today: Rowan Dawson rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,3. Cog check.
Trickster
NPC, 11 posts
Mon 28 Jan 2013
at 19:06
  • msg #492

Re: Die Roll, Card and Chip Draws/Awards

Rowan Dawson:
Brad Modeen:
Ian,

Have Rowan and Trickster make Cognition checks!

Tony

19:04, Today: Rowan Dawson rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,3. Cog check.

19:05, Today: Trickster rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 2,6,9.
The Marshall
GM, 1455 posts
aka "helbent4"
aka Tony
Wed 6 Feb 2013
at 11:08
  • msg #493

Re: Die Roll, Card and Chip Draws/Awards

Group,

Hey, whoever's firing should make your rolls! Range is 50 yards (so divide this by your range increment), -6 due to vision penalties.

Tony
Rowan Dawson
player, 819 posts
Medic
Story-Teller
Wed 6 Feb 2013
at 19:26
  • msg #494

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
Group,

Hey, whoever's firing should make your rolls! Range is 50 yards (so divide this by your range increment), -6 due to vision penalties.

Tony

19:24, Today: Rowan Dawson rolled 11 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,(10+1)11,9,8.
 19:24, Today: Rowan Dawson rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,3,9,7. Shooting.
This then is adjusted as per the figure we discussed Marshal
Roadkill
player, 607 posts
Road Warrior
former Road Ganger
Thu 7 Feb 2013
at 11:48
  • msg #495

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 494):

At -6 but with +2 to fire.
19:45, Today: Roadkill rolled 16 using 5d10, keeping the highest dice only, rerolling max with rolls of 1,9,(10+3)13,(10+6)16,5. without mods. fire.
166 would be 12 then. The guts comes later?

Is the -9 a guts check
The Marshall
GM, 1457 posts
aka "helbent4"
aka Tony
Fri 8 Feb 2013
at 08:28
  • msg #496

Re: Die Roll, Card and Chip Draws/Awards

Group,

Yeah, let's get Guts checks for everyone!

TN is 9. Add your Grit and any appropriate Edges.

Roadkill:
Rowan:
Peter:
Jane:
Jason:
Smoker:

Tony
Jane Guin
player, 295 posts
Renegade Black Hat
Former USAF Pilot
Fri 8 Feb 2013
at 17:08
  • msg #497

Re: Die Roll, Card and Chip Draws/Awards

11:07, Today: Jane Guin rolled 11 using 3d6+3, keeping the highest dice only, rerolling max with rolls of 5,4,(6+2)8. guts check  for Jane.

The +3 came from +1 Grit and Brave (+2 to Guts)
Smoker Nix
player, 409 posts
Scavenger & Tech
Truck Crew
Fri 8 Feb 2013
at 17:15
  • msg #498

Re: Die Roll, Card and Chip Draws/Awards

Reckon I'm scared...

17:15, Today: Smoker Nix rolled 5 using 4d6+1, keeping the highest dice only, rerolling max with rolls of 4,3,4,4. Guts roll requested.
The Marshall
GM, 1458 posts
aka "helbent4"
aka Tony
Fri 8 Feb 2013
at 22:25
  • msg #499

Re: Die Roll, Card and Chip Draws/Awards

Group,

My apologies, you should have +1 Grit for taking out Modeen. Even though this was not a "fear" type situation (that is, Modeen was more existential threat and not a "grow three heads and tentacles kind of horror) he was a major force for evil in the world.

As well, I'm going re-check your characters, see if you have the Grit you should, or other bonuses.

Tony
Rowan Dawson
player, 821 posts
Medic
Story-Teller
Fri 8 Feb 2013
at 22:44
  • msg #500

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
Group,

My apologies, you should have +1 Grit for taking out Modeen. Even though this was not a "fear" type situation (that is, Modeen was more existential threat and not a "grow three heads and tentacles kind of horror) he was a major force for evil in the world.

As well, I'm going re-check your characters, see if you have the Grit you should, or other bonuses.

Tony

22:43, Today: Rowan Dawson rolled 10 using 5d8+3, keeping the highest dice only, rerolling max with rolls of 6,6,7,4,1. Guts roll.
Roadkill
player, 608 posts
Road Warrior
former Road Ganger
Sat 9 Feb 2013
at 09:02
  • msg #501

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 500):

Guts. Pretty sure it is +5. Brave +2. Grit +2. Modeen +1

17:00, Today: Roadkill rolled 12 using 5d8+5, keeping the highest dice only, rerolling max with rolls of 7,2,5,4,3. guts.
The Marshall
GM, 1459 posts
aka "helbent4"
aka Tony
Sat 9 Feb 2013
at 11:50
  • msg #502

Re: Die Roll, Card and Chip Draws/Awards

Posse,

Everyone's Grit should be correct now. This is a creepy place, although it's a lot better now the corpses have been cut down and the trees torched. Fear Level is 3, the Walkin' Dead have a Terror level of 9 so the TN is 12.

The rolls should look like:

Roadkill: 12 (7; Grit +3, Brave +2)
Rowan: 12 (7; Grit +3, Brave +2)
Smoker: 7 (4; Grit +3)
Jane: 12 (8; Grit +2, Brave +2)
Peter: ?
Jason: ?
Trejo: 14
Schaeffer: 14

Smoker: Queasy (loses 1 Action) but otherwise functional.

I added 1 white chip to everyone's character sheet for surviving, 1 Red for defeating the Destroyers, Jane and Peter get a Blue for machine-gunning an Anti-Templar, Jason gets a Blue for defeating Modeen.

Tony
This message was last edited by the GM at 12:11, Sat 09 Feb 2013.
Rowan Dawson
player, 822 posts
Medic
Story-Teller
Sat 9 Feb 2013
at 12:22
  • msg #503

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
Posse,

Everyone's Grit should be correct now. This is a creepy place, although it's a lot better now the corpses have been cut down and the trees torched. Fear Level is 3,

I added 1 white chip to everyone's character sheet for surviving, 1 Red for defeating the Destroyers, Jane and Peter get a Blue for machine-gunning an Anti-Templar, Jason gets a Blue for defeating Modeen.

Tony


Grin What nothing for safeing that Trucker life and other heroice deeds
Friendly mutter mutter mutter
Sorry could not resist Ian
The Marshall
GM, 1460 posts
aka "helbent4"
aka Tony
Sat 9 Feb 2013
at 12:34
  • msg #504

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 503):

Everyone wants somethin'!

Tony
Rowan Dawson
player, 823 posts
Medic
Story-Teller
Sat 9 Feb 2013
at 12:41
  • msg #505

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Rowan Dawson (msg # 503):

Everyone wants somethin'!

Tony

Chuckle aint that the truth
me I want to win the lottery
Roadkill
player, 611 posts
Road Warrior
former Road Ganger
Tue 12 Feb 2013
at 10:31
  • msg #506

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 505):

Trying to be a leader and keep people calm and on his side. maybe

18:29, Today: Roadkill rolled 9 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,5. leadership. see how it goes.
Peter Firecrow
player, 280 posts
Not that kind of Indian
Wanna buy a gun?
Wed 13 Feb 2013
at 14:49
  • msg #507

Re: Die Roll, Card and Chip Draws/Awards

07:48, Today: Peter Firecrow rolled 13 using 3d6+2, keeping the highest dice only, rerolling max with rolls of 4,(6+2)8,(6+5)11. Do I have guts or do they get spilled?

Wow I actually made a roll!
The Marshall
GM, 1466 posts
aka "helbent4"
aka Tony
Thu 14 Feb 2013
at 05:26
  • msg #508

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 507):

Hey, when the chips are down!

Speaking of chips, I'd give a White to Roadkill for his idea to use his Leadership skill in keeping people calm and organised, but he's full up on chips. Hoarder!

Added: This might be time for a Bluff check, if you're trying to lead the attackers away from the house! Everyone should make a Quickness check...

Tony
This message was last edited by the GM at 07:12, Thu 14 Feb 2013.
Roadkill
player, 614 posts
Road Warrior
former Road Ganger
Thu 14 Feb 2013
at 12:05
  • msg #509

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 508):

hoarder you say. You could always make it a red or blue one. Don't have many of those.
The Marshall
GM, 1468 posts
aka "helbent4"
aka Tony
Fri 15 Feb 2013
at 07:03
  • msg #510

Re: Die Roll, Card and Chip Draws/Awards

In reply to Roadkill (msg # 509):

The cap for all chips is 10! So either way...

Tony
Peter Firecrow
player, 282 posts
Not that kind of Indian
Wanna buy a gun?
Fri 15 Feb 2013
at 15:02
  • msg #511

Re: Die Roll, Card and Chip Draws/Awards

Does everyone make a Bluff check....or just...the driver....? lol

08:03, Today: Peter Firecrow rolled 12 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+4)12,2,2. Quickness.
This message was last edited by the player at 15:03, Fri 15 Feb 2013.
Jane Guin
player, 299 posts
Renegade Black Hat
Former USAF Pilot
Fri 15 Feb 2013
at 18:08
  • msg #512

Re: Die Roll, Card and Chip Draws/Awards

I think I was too busy watching how quick Peter was.


12:08, Today: Jane Guin rolled 5 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,2,5,5. jane's quickness roll.
The Marshall
GM, 1469 posts
aka "helbent4"
aka Tony
Sat 16 Feb 2013
at 06:27
  • msg #513

Re: Die Roll, Card and Chip Draws/Awards

Peter Firecrow:
Does everyone make a Bluff check....or just...the driver....? lol

08:03, Today: Peter Firecrow rolled 12 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+4)12,2,2. Quickness.


Good question, I would say anyone who has a bluff they want to try can roll. Peter can drive in such a way as to decoy them away, someone else can yell something to make it seems like you're the only ones there, etc. So, don't just roll but actually post a bluff!

Tony
The Marshall
GM, 1470 posts
aka "helbent4"
aka Tony
Sun 17 Feb 2013
at 09:39
  • msg #514

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws

Card    Name

Joker:  Smoker (1 Action)

Ace:

King:   Trejo (2 Actions), Daphne (2 Actions)

Queen:  Jane (1 Action), Barb (2 Actions)

Jack:   Roadkill (2 Actions)

Ten:    Peter (3 Actions), Rowan (2 Actions)

Nine:

Eight:

Seven:

Six:    Schaeffer (2 Actions)

Five:

Four:

Three:

Deuce:  Jason (2 Actions)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 07:59, Sun 24 Feb 2013.
The Marshall
GM, 1470 posts
aka "helbent4"
aka Tony
Sun 17 Feb 2013
at 09:41
  • msg #515

Re: Die Roll, Card and Chip Draws/Awards

Posse,

1) Unless your Quickness rolls are made ASAP, I will assume you get 1 Action.

2) If anyone's gonna Bluff, then roll it!

3) Smoker's wounds have been healed by Rowan, although it's fine for RP purposes if he's still suffering a bit.

Tony
This message was last updated by the GM at 09:41, Sun 17 Feb 2013.
Roadkill
player, 615 posts
Road Warrior
former Road Ganger
Sun 17 Feb 2013
at 12:17
  • msg #516

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 515):


20:17, Today: Roadkill rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,6,4,1. quickly.
Smoker Nix
player, 414 posts
Scavenger & Tech
Truck Crew
Sun 17 Feb 2013
at 14:58
  • msg #517

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
3) Smoker's wounds have been healed by Rowan, although it's fine for RP purposes if he's still suffering a bit.


Tony, we agreed at the time that given the narrowness of his escaping death, I'd leave him with a limp...
Roadkill
player, 616 posts
Road Warrior
former Road Ganger
Sun 17 Feb 2013
at 16:46
  • msg #518

Re: Die Roll, Card and Chip Draws/Awards

Smoker Nix:
The Marshall:
3) Smoker's wounds have been healed by Rowan, although it's fine for RP purposes if he's still suffering a bit.


Tony, we agreed at the time that given the narrowness of his escaping death, I'd leave him with a limp...


i will keep that in mind. RK will need to know of any limp that smoker has. Hop along.
Jason Sinclair
player, 169 posts
Sun 17 Feb 2013
at 18:54
  • msg #519

Re: Die Roll, Card and Chip Draws/Awards

  Jason got a 6 as his highest.
Peter Firecrow
player, 283 posts
Not that kind of Indian
Wanna buy a gun?
Sun 17 Feb 2013
at 22:32
  • msg #520

Re: Die Roll, Card and Chip Draws/Awards

15:32, Today: Peter Firecrow rolled 13 using 2d6, keeping the highest dice only, rerolling max with rolls of 4,(6+6+1)13. Bluff...may go poorly.
Rowan Dawson
player, 827 posts
Medic
Story-Teller
Sun 17 Feb 2013
at 22:45
  • msg #521

Re: Die Roll, Card and Chip Draws/Awards

Peter Firecrow:
15:32, Today: Peter Firecrow rolled 13 using 2d6, keeping the highest dice only, rerolling max with rolls of 4,(6+6+1)13. Bluff...may go poorly.


22:44, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,(6+5)11,1,4. quickness roll.
The Marshall
GM, 1471 posts
aka "helbent4"
aka Tony
Sun 17 Feb 2013
at 23:28
  • msg #522

Re: Die Roll, Card and Chip Draws/Awards

Posse,

1) Thanks for the rolls!

2) That bluff check might indeed do the trick.

3) Sorry, right, I forgot we already discussed Smoker's wounds. Regardless, seems we're on the same page, cool!

Tony
Roadkill
player, 643 posts
Road Warrior
former Road Ganger
Fri 19 Apr 2013
at 11:13
  • msg #523

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 522):

19:08, Today: Roadkill rolled 15 using 2d6, keeping the highest dice only, rerolling max with rolls of 2,(6+6+3)15. cog.
Rowan Dawson
player, 855 posts
Medic
Story-Teller
Fri 19 Apr 2013
at 11:52
  • msg #524

Re: Die Roll, Card and Chip Draws/Awards

<quote Roadkill>
In reply to The Marshall (msg # 522):

12:51, Today: Trickster rolled 7 using 3d10, keeping the highest dice only, rerolling max with rolls of 7,5,3. cog.

12:51, Today: Rowan Dawson rolled 4 using 1d6, rerolling max with rolls of 4. cog Roll
Smoker Nix
player, 429 posts
Scavenger & Tech
Truck Crew
Fri 19 Apr 2013
at 12:29
  • msg #525

Re: Die Roll, Card and Chip Draws/Awards

13:28, Today: Smoker Nix rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,6,2,6. Cognition check requested.

Not that I intend to be awake at 0230hrs!
Jane Guin
player, 316 posts
Renegade Black Hat
Former USAF Pilot
Fri 19 Apr 2013
at 15:23
  • msg #526

Re: Die Roll, Card and Chip Draws/Awards

10:22, Today: Jane Guin rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 2,1,4. Jane's Cognition Check
Peter Firecrow
player, 294 posts
Not that kind of Indian
Wanna buy a gun?
Sat 20 Apr 2013
at 04:15
  • msg #527

Re: Die Roll, Card and Chip Draws/Awards

22:13, Today: Peter Firecrow rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,2,2,2. Cognition check.

[Private to GM: Not sure if the Night Terrors flaw will boost his roll to make sure he gets no sleep... lol]
The Marshall
GM, 1498 posts
aka "helbent4"
aka Tony
Sat 27 Apr 2013
at 11:30
  • msg #528

Re: Die Roll, Card and Chip Draws/Awards

The scream had come from across the street, in the Hostel where petitioners stayed. The first floor was now also being used as an infirmary for those recovering from surgery from the battle the day before.

Roadkill and Jason are first in the door. A frightened-looking woman, probably the duty nurse, said, "the scream came from upstairs! Try the third floor!"

Once there, a man (obviously just woken up) pointed down the hall.

"That open door, there. Jesus, it sounded so horrible!"
Jason Sinclair
player, 192 posts
Texas Ranger
Squire
Sun 28 Apr 2013
at 13:54
  • msg #529

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 528):

Ummm Tony look up.
The Marshall
GM, 1500 posts
aka "helbent4"
aka Tony
Sun 28 Apr 2013
at 21:18
  • msg #530

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 529):

Ha ha, you could always quote and reply! Do I gotta do everything, eh?

Tony
Jason Sinclair
player, 193 posts
Texas Ranger
Squire
Sun 28 Apr 2013
at 21:46
  • msg #531

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 530):

No you don't meant to reply in the other thread was suddenly busy after my last post.
The Marshall
GM, 1501 posts
aka "helbent4"
aka Tony
Sun 28 Apr 2013
at 22:00
  • msg #532

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 531):

No problem, I am merely ashamed of my own failure. I FEEL SHAME!

Tony
Rowan Dawson
player, 859 posts
Medic
Story-Teller
Sun 28 Apr 2013
at 22:05
  • msg #533

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 532):

Good grief the DM is Human
The Marshall
GM, 1502 posts
aka "helbent4"
aka Tony
Sun 28 Apr 2013
at 22:22
  • msg #534

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 533):

Ian,

Don't worry, I'm kidding! I never feel shame. Nor am I human.

Tony
Roadkill
player, 645 posts
Road Warrior
former Road Ganger
Mon 29 Apr 2013
at 04:04
  • msg #535

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 534):

Thank goodness. I was worried about the human thing for a while
The Marshall
GM, 1503 posts
aka "helbent4"
aka Tony
Mon 29 Apr 2013
at 07:37
  • msg #536

Re: Die Roll, Card and Chip Draws/Awards

In reply to Roadkill (msg # 535):

Roadkill and Jason can make Trackin', Search and Medicine rolls. (That is, roll once for each.)

Tony
Roadkill
player, 647 posts
Road Warrior
former Road Ganger
Mon 29 Apr 2013
at 10:02
  • msg #537

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 536):

I am just going to say Roadkill fails. Not sure if what i have written has got the point across but he is a bit pissed. He would be lucky to notice a dog chewing on his leg


18:04, Today: Roadkill rolled 6 using 5d8, keeping the highest dice only, rerolling max with rolls of 2,2,2,6,1. guts.

Guts not so good either
This message was last edited by the player at 10:05, Mon 29 Apr 2013.
The Marshall
GM, 1505 posts
aka "helbent4"
aka Tony
Mon 29 Apr 2013
at 11:47
  • msg #538

Re: Die Roll, Card and Chip Draws/Awards

In reply to Roadkill (msg # 537):

Ha, yes, I could tell he was kinda loaded. Still, he can make those rolls if you like but it's cool if you don't think he'd be up to it!

Tony
Roadkill
player, 649 posts
Road Warrior
former Road Ganger
Mon 29 Apr 2013
at 12:46
  • msg #539

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 538):

oh he would be up for it! but I think of it more like drink driving. Good idea at the time but dumb when you think about it.
The Marshall
GM, 1506 posts
aka "helbent4"
aka Tony
Mon 29 Apr 2013
at 12:47
  • msg #540

Re: Die Roll, Card and Chip Draws/Awards

In reply to Roadkill (msg # 539):

I hear ya, so it's up to you, man!

Tony
Roadkill
player, 650 posts
Road Warrior
former Road Ganger
Mon 29 Apr 2013
at 13:54
  • msg #541

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 540):


21:52, Today: Roadkill rolled 10 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+4)10,2. search.

As he is throwing up. He is pretty close to it all now so might see something. Lucky he is not drunk enough to start making blood angels.

All that actual, putting things together is for a sober Jason maybe
This message was last edited by the player at 13:55, Mon 29 Apr 2013.
Jason Sinclair
player, 194 posts
Texas Ranger
Squire
Mon 29 Apr 2013
at 16:58
  • msg #542

Re: Die Roll, Card and Chip Draws/Awards

   Okay got a 1 on Search, a 9 on Medicine, a 0 on Trackin'. Rolled a 9 on Guts, but I have Strong Stomach from Agency. So I likely passed the Medicine Check and I know I passed the Guts. So Can I blame Roadkill for my abysmal search/trackin' rolls?
Peter Firecrow
player, 297 posts
Not that kind of Indian
Wanna buy a gun?
Tue 30 Apr 2013
at 14:11
  • msg #543

Re: Die Roll, Card and Chip Draws/Awards

08:09, Today: Peter Firecrow rolled 11 using 3d6, keeping the highest dice only, rerolling max with rolls of 2,3,(6+5)11. Guts check ugh.
The Marshall
GM, 1507 posts
aka "helbent4"
aka Tony
Tue 30 Apr 2013
at 20:59
  • msg #544

Re: Die Roll, Card and Chip Draws/Awards

As Roadkill and Jason "worked", Trejo waited outside, not wanting to contaminate the small room further. He told the other people standing in their doors to not come into the hall. Coming back, he said, "the victim's name is Warren Moran, just arrived this evening. He missed the show with the bikers. No one knows why he was here, although the hostel is used as housing for people to petition Simnon."

Jason noted that the wounds were located on the thorax, abdomen and throat, and all on the front. There were no ligature marks on the body nor evidence of restraints on the bed. In his judgement, due to the amount of blood decorating the walls, bed and floor, Moran was still alive for most (if not all) of the proceedings. His heart was the last to be removed, likely still beating (from the lack of blood contained inside and the splash marks around it).

Looking anywhere but the body, Roadkill noted handprints on the wall. These were not made by human hands, being longer and thinner, with razor claws. Bloody footprints led out the door and down the hall to a fire escape. On the fire escape were trapped some wool threads, likely rough homespun.
Jason Sinclair
player, 199 posts
Texas Ranger
Squire
Sat 4 May 2013
at 17:07
  • msg #545

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 544):

Okay I rolled Acad:Occult to start piecing things together. Based on the prints and what not he would want a possible list of things that might have done this. Mind you it won't be complete by any means. Highest was a 22.
Rowan Dawson
player, 863 posts
Medic
Story-Teller
Sat 4 May 2013
at 17:09
  • msg #546

Re: Die Roll, Card and Chip Draws/Awards

Jason Sinclair:
In reply to The Marshall (msg # 544):

Okay I rolled Acad:Occult to start piecing things together. Based on the prints and what not he would want a possible list of things that might have done this. Mind you it won't be complete by any means. Highest was a 22.


You might talk to Rowan
The Marshall
GM, 1510 posts
aka "helbent4"
aka Tony
Sat 4 May 2013
at 23:01
  • msg #547

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 545):

This line of questioning seems like it's kind of a dead end. It seems there are quite a few Templar Gifts, Doomsayer miracles, Syker abilities, Mutant powers, Toxic Shaman Favours, Junker-Tech, etc. that will keep someone conscious and under control, or stunned and sedated while they're being ripped apart.

For an example, in the 1990's the Texas Rangers busted an unregistered Syker-turned wrestler who used a power later called "Paralyser" to subdue foes in the ring, even kill them. The victims were held completely helpless for minutes, even up to a half hour. A Toxic Shaman used "Toxic Shock" to stun a Kansas State Trooper at a traffic stop and cut his throat without resistance.

As, the victim could have simply been sedated to knock him out and keep him out while he was being eviscerated. It's not like you can get blood work done!

Tony
This message was last edited by the GM at 23:21, Sat 04 May 2013.
The Marshall
GM, 1512 posts
aka "helbent4"
aka Tony
Tue 7 May 2013
at 05:43
  • msg #548

Re: Die Roll, Card and Chip Draws/Awards

Ian,

I thought Trickster was downstairs? No matter, easy to bring him up.

Roll 4d12 for Rowan's Academia: Occult.
Roll 4d10 for Trickster's Trackin'.

Tony
Rowan Dawson
player, 865 posts
Medic
Story-Teller
Tue 7 May 2013
at 15:11
  • msg #549

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 548):

16:10, Today: Trickster rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 1,5,5,8. Tracking roll.

16:10, Today: Rowan Dawson rolled 15 using 4d12, keeping the highest dice only, rerolling max with rolls of (12+3)15,9,1,8. Occult role.

As requested
The Marshall
GM, 1513 posts
aka "helbent4"
aka Tony
Tue 7 May 2013
at 19:54
  • msg #550

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 549):

Ian,

Thanks! And Jeeze Louise, remember that you should not make all-OOC posts in the IC thread. If you want Rowan to search her memory or try to use Trickster to track, make that some kind of IC post. (I understand, the habit is from tabletop gaming.)

Tony
Rowan Dawson
player, 867 posts
Medic
Story-Teller
Tue 7 May 2013
at 20:02
  • msg #551

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 550):

crapo my apologies
Rowan Dawson
player, 867 posts
Medic
Story-Teller
Tue 7 May 2013
at 20:02
  • msg #551

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 550):

crapo my apologies
The Marshall
GM, 1514 posts
aka "helbent4"
aka Tony
Wed 8 May 2013
at 06:47
  • msg #552

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 551):

No problem, I've had my similar problems with wrong thread posting!

Tony
The Marshall
GM, 1515 posts
aka "helbent4"
aka Tony
Thu 9 May 2013
at 21:39
  • msg #553

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 552):

Jason can make both a Cognition and Scrutinize check.

Tony
This message was last edited by the GM at 21:43, Thu 09 May 2013.
Brad Modeen
NPC, 17 posts
Anti-Templar
The Destroyer
Thu 23 May 2013
at 10:06
  • msg #554

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 553):

Everyone who likes can make a Cognition check or Academia: Occult (whichever is higher).

Tony
Jane Guin
player, 324 posts
Renegade Black Hat
Former USAF Pilot
Thu 23 May 2013
at 12:54
  • msg #555

Re: Die Roll, Card and Chip Draws/Awards

In reply to Brad Modeen (msg # 554):

07:53, Today: Jane Guin rolled 10 using 3d6, keeping the highest dice only, rerolling max with rolls of (6+4)10,4,1. Jane's Cognition Check.
Rowan Dawson
player, 879 posts
Medic
Story-Teller
Thu 23 May 2013
at 12:57
  • msg #556

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 555):

13:56, Today: Rowan Dawson rolled 15 using 4d12, keeping the highest dice only, rerolling max with rolls of 1,1,6,(12+3)15. Ocult check.
Jane Guin
player, 325 posts
Renegade Black Hat
Former USAF Pilot
Thu 23 May 2013
at 12:59
  • msg #557

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 556):

Nice roll Rowan!
Rowan Dawson
player, 901 posts
Medic
Story-Teller
Sun 7 Jul 2013
at 09:49
  • msg #558

Re: Die Roll, Card and Chip Draws/Awards

Scrounging rolls

10:48, Today: Rowan Dawson rolled 13 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,4,(10+3)13,5. Scrounging.

10:48, Today: Rowan Dawson rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,4,6,8. Scrounging.
Smoker Nix
player, 454 posts
Scavenger & Tech
Truck Crew
Tue 16 Jul 2013
at 11:41
  • msg #559

Re: Die Roll, Card and Chip Draws/Awards

12:39, Today: Smoker Nix rolled 8 using 1d10, rerolling max with rolls of 8. Not falling off when Roadkill brakes!
Peter Firecrow
player, 312 posts
Not that kind of Indian
Wanna buy a gun?
Wed 17 Jul 2013
at 00:20
  • msg #560

Re: Die Roll, Card and Chip Draws/Awards

18:20, Today: Peter Firecrow rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,1,5,3. Cognition to notice Roadkill littering.
The Marshall
GM, 1540 posts
aka "helbent4"
aka Tony
Wed 7 Aug 2013
at 05:43
  • msg #561

Re: Die Roll, Card and Chip Draws/Awards

EVeryone can make Cognition checks, please post here.
Trejo
player, 119 posts
Veteran Templar
ex-Federale
Wed 7 Aug 2013
at 11:57
  • msg #562

Re: Die Roll, Card and Chip Draws/Awards

Rolled a 5.  (Pretty sure I did that right.)
Jane Guin
player, 357 posts
Renegade Black Hat
Former USAF Pilot
Wed 7 Aug 2013
at 12:34
  • msg #563

Re: Die Roll, Card and Chip Draws/Awards

In reply to Trejo (msg # 562):


07:33, Today: Jane Guin rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,3,2. jane cognition check
Walker
player, 9 posts
Mercenary
Don't get in my way...
Wed 7 Aug 2013
at 15:59
  • msg #564

Re: Die Roll, Card and Chip Draws/Awards

16:57, Today: Walker rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,1,8,1. Cognition GM Request.


8, with two 1s... Botch? Or Some Such?
Peter Firecrow
player, 321 posts
Not that kind of Indian
Wanna buy a gun?
Wed 7 Aug 2013
at 18:34
  • msg #565

Re: Die Roll, Card and Chip Draws/Awards

12:34, Today: Peter Firecrow rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,2,1,5. Cognition check.
Rowan Dawson
player, 912 posts
Medic
Story-Teller
Wed 7 Aug 2013
at 18:42
  • msg #566

Re: Die Roll, Card and Chip Draws/Awards



19:42, Today: Trickster rolled 6 using 3d10, keeping the highest dice only, rerolling max with rolls of 1,6,5.

19:41, Today: Rowan Dawson rolled 2 using 1d6, rerolling max. cog check.
The Marshall
GM, 1541 posts
aka "helbent4"
aka Tony
Thu 8 Aug 2013
at 10:09
  • msg #567

Re: Die Roll, Card and Chip Draws/Awards

In reply to Trejo (msg # 562):

Ya did! One quirk is that if you try and roll only 1 die, you get an error. Obviously, you figured it out.

quote:
8, with two 1s... Botch? Or Some Such?


You're good if you make the TN (which I forgot to mention was 5). If you fail, then half or more 1s is a botch.

Tony
Jane Guin
player, 359 posts
Renegade Black Hat
Former USAF Pilot
Thu 8 Aug 2013
at 13:01
  • msg #568

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 567):

Oh sure, make the TN one more than what Jane rolled (grins).
The Marshall
GM, 1543 posts
aka "helbent4"
aka Tony
Thu 8 Aug 2013
at 21:35
  • msg #569

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 568):

Yes, I actually decided AFTER! 5 is my usual default, anyways, for normal tasks. Easy is 3.

Tony
Jane Guin
player, 360 posts
Renegade Black Hat
Former USAF Pilot
Thu 8 Aug 2013
at 21:57
  • msg #570

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 569):

with my rolls it usually doesn't make any difference.  Just joshing you Marshall.  Nobody to see here...I'm just moving along.
Jane Guin
player, 364 posts
Renegade Black Hat
Former USAF Pilot
Sun 11 Aug 2013
at 11:59
  • msg #571

Re: Die Roll, Card and Chip Draws/Awards

For the onerous cognition check:

06:57, Today: Jane Guin rolled 8 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,(6+2)8,1. cognition check - Jane
Trejo
player, 125 posts
Veteran Templar
ex-Federale
Sun 11 Aug 2013
at 12:06
  • msg #572

Re: Die Roll, Card and Chip Draws/Awards


08:05, Today: Trejo rolled 2 using 1d12, rerolling max with rolls of 2.

08:05, Today: Trejo rolled 5 using 1d12, rerolling max with rolls of 5.

No help there!
Rowan Dawson
player, 920 posts
Medic
Story-Teller
Sun 11 Aug 2013
at 12:11
  • msg #573

Re: Die Roll, Card and Chip Draws/Awards

<quote Trejo>
/quote>


13:10, Today: Rowan Dawson rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,5,1. Cog Roll.
Yea know that feeling
Trickster
NPC, 25 posts
Sun 11 Aug 2013
at 12:13
  • msg #574

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 573):
how ever Trickster

13:12, Today: Trickster rolled 8 using 3d10, keeping the highest dice only, rerolling max with rolls of 3,5,8. Cog roll.
Smoker Nix
player, 469 posts
Scavenger & Tech
Truck Crew
Sun 11 Aug 2013
at 14:49
  • msg #575

Re: Die Roll, Card and Chip Draws/Awards

Smoker blinks around...

15:48, Today: Smoker Nix rolled 13 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,(8+5)13,7,1. Cognition roll requested.
Peter Firecrow
player, 328 posts
Not that kind of Indian
Wanna buy a gun?
Sun 11 Aug 2013
at 14:57
  • msg #576

Re: Die Roll, Card and Chip Draws/Awards

08:57, Today: Peter Firecrow rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,4,(6+2)8. Cognition vs 7.
Walker
player, 12 posts
Mercenary
Don't get in my way...
Sun 11 Aug 2013
at 15:20
  • msg #577

Re: Die Roll, Card and Chip Draws/Awards

16:19, Today: Walker rolled 18 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,(10+3)13,(10+8)18,8. Cognition GM Request.

Gog Check: 18.

16:21, Today: Walker rolled 7 using 2d12, keeping the highest dice only, rerolling max with rolls of 2,7. Survival (Mountain).

Survival (Mountain): 7
This message was last edited by the player at 15:27, Sun 11 Aug 2013.
The Marshall
GM, 1553 posts
aka "helbent4"
aka Tony
Mon 19 Aug 2013
at 03:56
  • msg #578

Re: Die Roll, Card and Chip Draws/Awards

Trejo can make a Cog check at TN 5.

Tony
Trejo
player, 134 posts
Veteran Templar
ex-Federale
Mon 19 Aug 2013
at 04:31
  • msg #579

Re: Die Roll, Card and Chip Draws/Awards

00:30, Today: Trejo rolled 1 using 1d12, rerolling max with rolls of 1. Cog check.

Clearly we're in Alaska.  And those men are Santa's Elves.  Obvious, huh?  ^_^
The Marshall
GM, 1555 posts
aka "helbent4"
aka Tony
Mon 19 Aug 2013
at 06:13
  • msg #580

Re: Die Roll, Card and Chip Draws/Awards

In reply to Trejo (msg # 579):

For one, Santa's Workshop is in Canada, not bloody Alaska! The address is:

Santa Claus,
North Pole,
Canada
H0H 0H0

Tony

[Private to Trejo: If you fail a roll, and half or more your dice come out 1s, it's a Bust. Instead, I took the liberty of spending 1 White chip to give you another 1d12, and the 10 is enough to pass the Cog check.]
Rowan Dawson
player, 937 posts
Medic
Story-Teller
Wed 4 Sep 2013
at 21:20
  • msg #581

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 580):

22:19, Today: Rowan Dawson rolled 1 using 1d6, rerolling max with rolls of 1.

22:19, Today: Rowan Dawson rolled 2 using 1d6, rerolling max with rolls of 2. scrutanise
The Marshall
GM, 1568 posts
aka "helbent4"
aka Tony
Mon 9 Sep 2013
at 09:31
  • msg #582

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 581):

Chip draws, yay!
Roadkill (Trucker)                          0/0/0
Rowan Dawson (Medic/Storyteller)            1/1/1
Peter Firecrow                              2/0/0 +1 Bounty
Jane Guin                                   3/0/0
Smoker Nix                                  0/3/0
Crichton/Sinclair                           3/0/0
Trejo (Templar)                             2/1/0
Shay                                        3/0/0
Walker                                      1/2/0

Rule Change: As a reminder, your maximum chips are 10. Going forward, once you are at max, every extra chip is converted to 1 Bounty. You can convert early, in order to save up for expensive XP buys like Edges and Traits.

New players: you earn chips by accomplishing important goals, of course. But you can also earn chips when I think you've done some awesome RP. As well, playing your disadvantages may earn you chips. (Hopefully in a way that's not overly disruptive!) I'll try to remember, but you can also PM me care of this thread if you think you have earned a chip, I'll decide if you get one.

Tony
The Marshall
GM, 1576 posts
aka "helbent4"
aka Tony
Fri 13 Sep 2013
at 07:31
  • msg #583

Re: Die Roll, Card and Chip Draws/Awards

Shay gets a White chip for RPing the reaction to being touched. [Private to Shay Mordred-Spades: I took the liberty of changing her Habit Flaw to "Doesn't like to be touched" as that seems to fit the character. You won't necessarily get a chip every time this happens (it's just a minor Habit) but when it seems appropriate.]

Everyone: remember to update your chip totals on your character sheets!

Tony
Shay Mordred-Spades
player, 28 posts
Gypsy
Wanted
Fri 13 Sep 2013
at 08:56
  • msg #584

Re: Die Roll, Card and Chip Draws/Awards

Ty! DM.
The Marshall
GM, 1578 posts
aka "helbent4"
aka Tony
Sat 14 Sep 2013
at 07:37
  • msg #585

Re: Die Roll, Card and Chip Draws/Awards

In reply to Shay Mordred-Spades (msg # 584):

My pleasure!

[Private to Peter Firecrow: I made a Scrutinize check for Peter, he thinks Walker is telling the truth. As well, this is not a correction but a comment: Peter grew up before the war (and was an arms dealer) but yes, he probably never saw the airships as they didn't visit Deadwood and were largely retired by then. - Tony]
Jane Guin
player, 380 posts
Renegade Black Hat
Former USAF Pilot
Sun 15 Sep 2013
at 16:16
  • msg #586

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 585):

Updated the character sheet for the chip draw.
Trejo
player, 157 posts
Veteran Templar
ex-Federale
Mon 16 Sep 2013
at 13:29
  • msg #587

Re: Die Roll, Card and Chip Draws/Awards

Same.
Jane Guin
player, 384 posts
Renegade Black Hat
Former USAF Pilot
Mon 23 Sep 2013
at 13:38
  • msg #588

Re: Die Roll, Card and Chip Draws/Awards

cognition check?  What's that?


08:38, Today: Jane Guin rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,2,3. jane cognition check while on bridge.
Smoker Nix
player, 487 posts
Scavenger & Tech
Truck Crew
Mon 23 Sep 2013
at 13:44
  • msg #589

Re: Die Roll, Card and Chip Draws/Awards

Here you go:

14:44, Today: Smoker Nix rolled 9 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,(8+1)9,5,5. Cognition check requested.
Jane Guin
player, 391 posts
Renegade Black Hat
Former USAF Pilot
Wed 2 Oct 2013
at 13:23
  • msg #590

Re: Die Roll, Card and Chip Draws/Awards


08:21, Today: Jane Guin rolled 18 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,5,(10+8)18,6. Janes initiative.
Peter Firecrow
player, 351 posts
Not that kind of Indian
Wanna buy a gun?
Wed 2 Oct 2013
at 15:05
  • msg #591

Re: Die Roll, Card and Chip Draws/Awards

09:05, Today: Peter Firecrow rolled 10 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,(8+1)9,(8+2)10. Quickness roll.
Trejo
player, 161 posts
Veteran Templar
ex-Federale
Wed 2 Oct 2013
at 17:05
  • msg #592

Re: Die Roll, Card and Chip Draws/Awards

Can't copy paste (on a tablet) but got a 6.
The Marshall
GM, 1594 posts
aka "helbent4"
aka Tony
Tue 8 Oct 2013
at 21:22
  • msg #593

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws

Card    Name

Joker:  Shay (2 Actions), Walker (2 Actions),

Ace:    Trejo (2 Actions), Smoker (2 Actions)

King:

Queen:  Peter (3 Actions), Rowan (2 Actions)

Jack:

Ten:

Nine:   Jane (4 Actions), Jason (2 Actions)

Eight:  Winnie/Denis (2 Actions)

Seven:

Six:

Five:

Four:

Three:

Deuce:  Raptor (2 Actions)
Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 21:23, Tue 08 Oct 2013.
Rowan Dawson
player, 951 posts
Medic
Story-Teller
Tue 8 Oct 2013
at 21:30
  • msg #594

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 593):

22:30, Today: Rowan Dawson rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,(6+1)7,4,1. Quickness roll.
The Marshall
GM, 1602 posts
aka "helbent4"
aka Tony
Mon 14 Oct 2013
at 09:44
  • msg #595

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 594):

Jane can make 9x Shootin' rolls using her Shootin' MGs Aptitude of 5d12. (M2HB ROF is 9, 3x 3-round bursts for each of 3 Actions.)

Smoker can make a Tinkerin' roll. Remember, you can add chips to improve your roll!

Tony
This message was last edited by the GM at 09:45, Mon 14 Oct 2013.
Jane Guin
player, 397 posts
Renegade Black Hat
Former USAF Pilot
Mon 14 Oct 2013
at 20:53
  • msg #596

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 595):

Do we have to state that we might be using chips before we roll or afterwards to see if we need it.
Jane Guin
player, 398 posts
Renegade Black Hat
Former USAF Pilot
Mon 14 Oct 2013
at 22:33
  • msg #597

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 595):

17:30, Today: Jane Guin rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 8,10,11,4,5. Jane shootin roll 9.

17:30, Today: Jane Guin rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,5,5,4,11. Jane shootin roll 8.

17:30, Today: Jane Guin rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,9,11,4,10. Jane shootin roll 7.

17:30, Today: Jane Guin rolled 21 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,1,1,(12+9)21,10. Jane shootin roll 6.

17:30, Today: Jane Guin rolled 13 using 5d12, keeping the highest dice only, rerolling max with rolls of 8,8,(12+1)13,8,4. Jane shootin roll 5.

17:29, Today: Jane Guin rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,2,10,11,10. Jane shootin roll 4.

17:29, Today: Jane Guin rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 10,5,6,2,7. Jane shootin roll 3.

17:29, Today: Jane Guin rolled 13 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,8,1,2,(12+1)13. Jane shootin roll 2.

17:29, Today: Jane Guin rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 6,1,3,4,10. Jane shootin roll 1.
The Marshall
GM, 1605 posts
aka "helbent4"
aka Tony
Tue 15 Oct 2013
at 09:42
  • msg #598

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 596):

Thankfully, this is a game where you can declare chip use after you roll. But you may not always know the TN! Fortunately, looks like every burst was a success (but not every bullet in the 3-round burst will hit).

In this case, all attack rolls have a TN of 5. The Raptor is large, so you get +3 to hit (TN 2). There is no range penalty, but -2 because the Raptor is travelling at 20 mph. Total TN is 4, beating this is 1 hit per burst, plus an additional round per raise (TN +5). So at this point 2 bullets hit for most of the bursts, with 1 burst getting 3 shots.

That said, the Raptor is heavily armoured enough that simply hosing it down may not be enough for a kill. (It has AV 6, reducing the damage from 5d10 to 2d4... and as .50 is classified a Light Weapon that's further divided by 5.) The Raptor can take 50 HP total of damage (in 5 stages of 10-HP damage steps) before being destroyed.

She can make a Called Shot for one of the 2 engine nacelles at a -2 penalty. This makes it a little harder to hit, but shouldn't affect the number of bullets that hit (with all them 11s!). All damage to one location is totalled before dividing by 5, which is good. And when a VTOL like the Raptor loses an engine, she knows it's completely screwed and drops like a brick. So you can choose to target an engine if you like.

If Smoker can't post today, I will be happy to make his roll for him. This is just to figure out the controls anyways, he can't use the magnet itself just yet.

Tony
This message was last edited by the GM at 11:37, Tue 15 Oct 2013.
Jane Guin
player, 399 posts
Renegade Black Hat
Former USAF Pilot
Tue 15 Oct 2013
at 14:36
  • msg #599

Re: Die Roll, Card and Chip Draws/Awards

quote:
She can make a Called Shot for one of the 2 engine nacelles at a -2 penalty. This makes it a little harder to hit, but shouldn't affect the number of bullets that hit (with all them 11s!). All damage to one location is totalled before dividing by 5, which is good. And when a VTOL like the Raptor loses an engine, she knows it's completely screwed and drops like a brick. So you can choose to target an engine if you like.


Yes please.  I'd like to make a Called Shot for one of the two engine nacelles at a -2 penalty.
The Marshall
GM, 1606 posts
aka "helbent4"
aka Tony
Wed 16 Oct 2013
at 10:37
  • msg #600

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 599):

Groovy. Make 17x 2d4 rolls. Divide the result by 5.

[Private to Jane Guin: Sorry, when you were asking for advice earlier I should have mentioned the Called Shot option. Doing the math, you probably are going to take the Raptor out, but if not at the very least you have a good chance to take out an engine.]

Tony
Jane Guin
player, 400 posts
Renegade Black Hat
Former USAF Pilot
Wed 16 Oct 2013
at 21:01
  • msg #601

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 600):

Let's see if I did this right.


15:59, Today: Jane Guin rolled 53 using 17d4, rerolling max.
15:59, Today: Jane Guin rolled 68 using 17d4, rerolling max. forgot to take out the one.  oops

Sooo...
53 and 68 = 121
121/5 = 24.2
Do I REALLY have to divide by 5?  I like the numbers so much better when I don't.  :)
The Marshall
GM, 1607 posts
aka "helbent4"
aka Tony
Thu 17 Oct 2013
at 03:42
  • msg #602

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 601):

Yeah, the vehicle combat rules are brutal. Small Arms (rifles, pistols, etc.) are divided by 10. Weapons up to 20mm (including theb .50 BMG) are "light" weapons: divide by 5. I think 25mm and up are "heavy" (half damage), AT guns and rockets are full damage.

If you were to roll random hit location, each 2d4 roll is divided by 5, round fractions down. (You can imagine what that does to the damage total.)

Tony
Peter Firecrow
player, 358 posts
Not that kind of Indian
Wanna buy a gun?
Fri 18 Oct 2013
at 04:00
  • msg #603

Re: Die Roll, Card and Chip Draws/Awards

22:00, Today: Peter Firecrow rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 9,3,7. Dodging hopefully.
The Marshall
GM, 1610 posts
aka "helbent4"
aka Tony
Sat 19 Oct 2013
at 04:22
  • msg #604

Re: Die Roll, Card and Chip Draws/Awards

Hi Posse,

OK!

Everyone roll for new Initiative!

Tony
Peter Firecrow
player, 361 posts
Not that kind of Indian
Wanna buy a gun?
Sat 19 Oct 2013
at 04:25
  • msg #605

Re: Die Roll, Card and Chip Draws/Awards

22:25, Today: Peter Firecrow rolled 15 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+7)15,2,4. Initiaitve.
Trejo
player, 170 posts
Veteran Templar
ex-Federale
Sat 19 Oct 2013
at 08:18
  • msg #606

Re: Die Roll, Card and Chip Draws/Awards

6 here...
Jane Guin
player, 403 posts
Renegade Black Hat
Former USAF Pilot
Sat 19 Oct 2013
at 14:19
  • msg #607

Re: Die Roll, Card and Chip Draws/Awards

09:19, Today: Jane Guin rolled 18 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,(10+8)18,7,1. jane init.
Rowan Dawson
player, 954 posts
Medic
Story-Teller
Sat 19 Oct 2013
at 14:25
  • msg #608

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 607):





15:23, Today: Rowan Dawson rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,1,(6+2)8,4.
The Marshall
GM, 1616 posts
aka "helbent4"
aka Tony
Mon 21 Oct 2013
at 07:36
  • msg #609

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws


Card    Name

Joker:

Ace:    Jane-Clubs (4 Actions)

King:   Shay-Spades (2 Actions - 1 Hole Card), Walker-Hearts (2 Actions - 1 Hole Card), Trejo-Clubs (2 Actions - 1 Hole Card)

Queen:  Peter-Spades (4 Actions)

Jack:   Rowan-Diamonds (2 Actions, 1 Hole Card)

Ten:

Nine:

Eight:

Seven:

Six:    Raptor-Hearts (2 Actions)

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
Smoker Nix
player, 502 posts
Scavenger & Tech
Truck Crew
Mon 21 Oct 2013
at 11:57
  • msg #610

Re: Die Roll, Card and Chip Draws/Awards

12:57, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,3,2,2. Quickness check.
The Marshall
GM, 1618 posts
aka "helbent4"
aka Tony
Mon 21 Oct 2013
at 20:06
  • msg #611

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 610):

Dang it! Drew the Black Joker for Smoker, he loses his turn.

Tony
Smoker Nix
player, 504 posts
Scavenger & Tech
Truck Crew
Tue 22 Oct 2013
at 13:48
  • msg #612

Re: Die Roll, Card and Chip Draws/Awards

Bugger!
The Marshall
GM, 1621 posts
aka "helbent4"
aka Tony
Fri 25 Oct 2013
at 10:03
  • msg #613

Re: Die Roll, Card and Chip Draws/Awards

Hi,

Jane can take her shots now. 3 actions of ROF 9 means 9 rolls at TN6.

Tony
Jane Guin
player, 409 posts
Renegade Black Hat
Former USAF Pilot
Fri 25 Oct 2013
at 21:06
  • msg #614

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 613):

Missed once with a five.

16:04, Today: Jane Guin rolled 10 using 2d12, keeping the highest dice only, rerolling max with rolls of 10,10. Jane shootin roll 9.
16:04, Today: Jane Guin rolled 20 using 2d12, keeping the highest dice only, rerolling max with rolls of (12+8)20,1. Jane shootin roll 8.
16:04, Today: Jane Guin rolled 9 using 2d12, keeping the highest dice only, rerolling max with rolls of 9,1. Jane shootin roll 7.
16:03, Today: Jane Guin rolled 16 using 2d12, keeping the highest dice only, rerolling max with rolls of 4,(12+4)16. Jane shootin roll 6.
16:03, Today: Jane Guin rolled 5 using 2d12, keeping the highest dice only, rerolling max with rolls of 5,2. Jane shootin roll 5.
16:03, Today: Jane Guin rolled 10 using 2d12, keeping the highest dice only, rerolling max with rolls of 4,10. Jane shootin roll 4.
16:03, Today: Jane Guin rolled 18 using 2d12, keeping the highest dice only, rerolling max with rolls of 3,(12+6)18. Jane shootin roll 3.
16:03, Today: Jane Guin rolled 6 using 2d12, keeping the highest dice only, rerolling max with rolls of 1,6. Jane shootin roll 2.
16:02, Today: Jane Guin rolled 11 using 2d12, keeping the highest dice only, rerolling max with rolls of 11,3. Jane shootin roll 1.
Jane Guin
player, 410 posts
Renegade Black Hat
Former USAF Pilot
Sat 26 Oct 2013
at 00:04
  • msg #615

Re: Die Roll, Card and Chip Draws/Awards

the rest of the rolls:


19:03, Today: Jane Guin rolled 11 using 3d12, keeping the highest dice only, rerolling max with rolls of 1,8,11. 9.
19:03, Today: Jane Guin rolled 10 using 3d12, keeping the highest dice only, rerolling max with rolls of 10,5,7. 8.
19:03, Today: Jane Guin rolled 9 using 3d12, keeping the highest dice only, rerolling max with rolls of 8,6,9. 7.
19:03, Today: Jane Guin rolled 10 using 3d12, keeping the highest dice only, rerolling max with rolls of 9,9,10. 6.
19:02, Today: Jane Guin rolled 15 using 3d12, keeping the highest dice only, rerolling max with rolls of 8,6,(12+3)15. 5.
19:02, Today: Jane Guin rolled 23 using 3d12, keeping the highest dice only, rerolling max with rolls of 11,6,(12+11)23. 4.
19:02, Today: Jane Guin rolled 18 using 3d12, keeping the highest dice only, rerolling max with rolls of (12+6)18,1,7. 3.
19:02, Today: Jane Guin rolled 3 using 3d12, keeping the highest dice only, rerolling max with rolls of 2,2,3. 2.
19:02, Today: Jane Guin rolled 9 using 3d12, keeping the highest dice only, rerolling max with rolls of 3,9,1. roll 1
The Marshall
GM, 1622 posts
aka "helbent4"
aka Tony
Sat 26 Oct 2013
at 03:10
  • msg #616

Re: Die Roll, Card and Chip Draws/Awards

Hi,

Please roll 16d4 for damage!

Tony
Jane Guin
player, 411 posts
Renegade Black Hat
Former USAF Pilot
Sat 26 Oct 2013
at 03:17
  • msg #617

Re: Die Roll, Card and Chip Draws/Awards


22:15, Today: Jane Guin rolled 50 using 17d4, rerolling max with rolls of 1,1,(4+2)6,2,1,(4+3)7,3,(4+2)6,2,1,2,1,(4+1)5,2,3,2,(4+1)5

oops.  i think it rerolled max so if that's the case then you probably need to subtract 7 points?
The Marshall
GM, 1623 posts
aka "helbent4"
aka Tony
Sat 26 Oct 2013
at 04:51
  • msg #618

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 617):

That's not a problem, damage also explodes (re-rolls max).

For some reason I mis-counted your successes/hits! You should have actually rolled 20d4, so please roll another 3d4 and add that to the 17d4 you've already rolled!

Tony
Jane Guin
player, 412 posts
Renegade Black Hat
Former USAF Pilot
Sat 26 Oct 2013
at 14:29
  • msg #619

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 618):


09:27, Today: Jane Guin rolled 6 using 3d4, keeping the highest dice only, rerolling max with rolls of (4+2)6,2,1. missing damage.  ;)

have fun :(  figuring it all out.  I think it would be 56 then?
The Marshall
GM, 1624 posts
aka "helbent4"
aka Tony
Sat 26 Oct 2013
at 21:13
  • msg #620

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 619):

It is. The damage threshold is 10, so you need to do 50 HP to affect it!

TOny
Jane Guin
player, 413 posts
Renegade Black Hat
Former USAF Pilot
Sat 26 Oct 2013
at 23:17
  • msg #621

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 620):

wow!  That's a tuff thing to take down.
The Marshall
GM, 1625 posts
aka "helbent4"
aka Tony
Sun 27 Oct 2013
at 12:01
  • msg #622

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 621):

It has 50 HP, at 1/5 damage you need to do 250 HP. You do a critical every 10 cumulative Hits (so 50 HP). So they're pretty tough. It's a lot easier with an AT rocket, like the ones in the armoury.

Tony
The Marshall
GM, 1644 posts
aka "helbent4"
aka Tony
Sun 24 Nov 2013
at 21:29
  • msg #623

Re: Die Roll, Card and Chip Draws/Awards

Hi Ian,

Make a Witchcraft roll (5d12) to cast "Shape-Changin'", TN9.

Tony
Rowan Dawson
player, 969 posts
Medic
Story-Teller
Sun 24 Nov 2013
at 22:49
  • msg #624

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
Hi Ian,

Make a Witchcraft roll (5d12) to cast "Shape-Changin'", TN9.

Tony

22:48, Today: Rowan Dawson rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,3,7,8,11. witch craft.
The Marshall
GM, 1648 posts
aka "helbent4"
aka Tony
Sat 30 Nov 2013
at 11:32
  • msg #625

Re: Die Roll, Card and Chip Draws/Awards

The PC with the highest Sneak or Survival: Mountains can make a roll to hide from the circling Raptors. I think that's Smoker, at 3d10?

Tony
Smoker Nix
player, 521 posts
Scavenger & Tech
Truck Crew
Thu 5 Dec 2013
at 15:09
  • msg #626

Re: Die Roll, Card and Chip Draws/Awards


15:07, Today: Smoker Nix rolled 8 using 3d10, keeping the highest dice only, rerolling max with rolls of 8,1,6. Sneak roll requested.
The Marshall
GM, 1654 posts
aka "helbent4"
aka Tony
Fri 20 Dec 2013
at 07:59
  • msg #627

Re: Die Roll, Card and Chip Draws/Awards

For some reason I thought Smoker had an appropriate Survival skill. It turns out that his Survival is "Urban", which doesn't help in the mountains.

Two PCs who can roll for the appropriate Survival are Jane (2d6) and Rowan (2d10).

Sorry about the confusion!

Tony
Jane Guin
player, 438 posts
Renegade Black Hat
Former USAF Pilot
Fri 20 Dec 2013
at 14:25
  • msg #628

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 608):

Obviously Jane is still shook up about losing baby.


08:17, Today: Jane Guin rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,2. survival - jane
The Marshall
GM, 1661 posts
aka "helbent4"
aka Tony
Sun 5 Jan 2014
at 20:40
  • msg #629

Re: Die Roll, Card and Chip Draws/Awards

Both Peter and Smoker should definitely make Search checks!

Tony
Peter Firecrow
player, 390 posts
Not that kind of Indian
Wanna buy a gun?
Mon 6 Jan 2014
at 01:34
  • msg #630

Re: Die Roll, Card and Chip Draws/Awards

With my whopping 1 in Search:
18:34, Today: Peter Firecrow rolled 5 using 1d6, rerolling max with rolls of 5. Search.
Smoker Nix
player, 531 posts
Scavenger & Tech
Truck Crew
Mon 6 Jan 2014
at 09:58
  • msg #631

Re: Die Roll, Card and Chip Draws/Awards

Grabs dice...

09:57, Today: Smoker Nix rolled 9 using 4d8+3, keeping the highest dice only, rerolling max with rolls of 5,3,1,6. Search roll requested.
Smoker Nix
player, 538 posts
Scavenger & Tech
Truck Crew
Sat 25 Jan 2014
at 12:50
  • msg #632

Re: Die Roll, Card and Chip Draws/Awards


12:49, Today: Smoker Nix rolled 15 using 2d12+5, keeping the highest dice only, rerolling max with rolls of 1,10. Seeing if there is anything worth taking.
The Marshall
GM, 1672 posts
aka "helbent4"
aka Tony
Sun 2 Feb 2014
at 11:44
  • msg #633

Re: Die Roll, Card and Chip Draws/Awards

Both Rowan and Peter have 1 die each in Cognition, the ability to tell if someone is lying. It also serves as a passive ability to tell something about someone's personality or character, good or bad. They can make a roll if they like.

Tony
Peter Firecrow
player, 401 posts
Not that kind of Indian
Wanna buy a gun?
Sun 2 Feb 2014
at 17:21
  • msg #634

Re: Die Roll, Card and Chip Draws/Awards

10:21, Today: Peter Firecrow rolled 5 using 1d6, rerolling max with rolls of 5. Cognition/Scrutinize.
Rowan Dawson
player, 986 posts
Medic
Story-Teller
Fri 7 Feb 2014
at 15:14
  • msg #635

Re: Die Roll, Card and Chip Draws/Awards

Peter Firecrow:
10:21, Today: Peter Firecrow rolled 5 using 1d6, rerolling max with rolls of 5. Cognition/Scrutinize.

15:14, Today: Rowan Dawson rolled 2 using 1d6, rerolling max with rolls of 2.
Yea blind as usual
Jane Guin
player, 454 posts
Renegade Black Hat
Former USAF Pilot
Fri 7 Feb 2014
at 15:29
  • msg #636

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 635):

Is that in an area where Jane could make a roll?  She has a decent cognition roll (if the dice roller likes her today).
The Marshall
GM, 1678 posts
aka "helbent4"
aka Tony
Sun 9 Feb 2014
at 21:26
  • msg #637

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 636):

You can make an unskilled Scrutinise check using your Cognition die code. 1d6-4.

Tony
This message was last updated by the GM at 21:26, Sun 09 Feb 2014.
The Marshall
GM, 1684 posts
aka "helbent4"
aka Tony
Tue 18 Feb 2014
at 22:31
  • msg #638

Re: Die Roll, Card and Chip Draws/Awards

We're going to do a special "split second" combat round here (that I just made up).

Anyone wanting to pre-empt "Winnie" must make a Quickness check. Remember, you can spend chips to improve your roll. (I see I've fallen behind on chip awards so you'll be getting more.) Instructions on what the chip values are is in the "Cheat Sheets" thread.

At this point, I consider Peter, Jane and Rowan have weapons at the ready. Peter has an auto-shotgun while Jane has an M260 machine-gun slung at the waist. Jane has no choice but to fire at full-auto, Peter's weapon is "select fire" (single shot or auto). Simon is right behind Winnie, so autofire could well hit him (and/or Fred and Trejo). Anyone else who wants to use a weapon must make a Quick Draw roll (TN5, I believe) to get it into play or else go at it bare handed.

As this is all happening simultaneously, please make your combat posts using the "spoiler" tags (see below) so you can't see what other people are doing before deciding your actions.

Tony
Jane Guin
player, 460 posts
Renegade Black Hat
Former USAF Pilot
Wed 19 Feb 2014
at 00:31
  • msg #639

Re: Die Roll, Card and Chip Draws/Awards

Hope I'm doing this right....


Spoiler text: (Highlight or hover over the text to view)
Jane has to hold her action, not wanting to hit others with her full auto
.
Peter Firecrow
player, 411 posts
Not that kind of Indian
Wanna buy a gun?
Wed 19 Feb 2014
at 00:59
  • msg #640

Re: Die Roll, Card and Chip Draws/Awards

Grr. Simon should have moved away like Peter told him to, lol.


Spoiler text: (Highlight or hover over the text to view)
Peter will fire on Winnie. He just fired a single shot earlier so he's still on that mode.

17:57, Today: Peter Firecrow rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,5,4. Quickness.
17:58, Today: Peter Firecrow rolled 3 using 1d8, rerolling max. 1 White chip.
17:58, Today: Peter Firecrow rolled 14 using 1d8, rerolling max. 2nd White Chip.


Smoker Nix
player, 548 posts
Scavenger & Tech
Truck Crew
Wed 19 Feb 2014
at 12:52
  • msg #641

Re: Die Roll, Card and Chip Draws/Awards

Smoker had been approaching Winnie (to remonstrate with her over her treatment of poor Trickster) when all this kicked off, so...


Spoiler text: (Highlight or hover over the text to view)
If Simon hasn't moved yet, Smoker will dive in to grab him and get him out of danger. If he has already moved, Smoker will move beside him to protect him.

This message was last edited by the player at 12:53, Wed 19 Feb 2014.
Kira 'Valkyrie' Herja
player, 8 posts
Templar
Wed 19 Feb 2014
at 17:06
  • msg #642

Re: Die Roll, Card and Chip Draws/Awards

Misposted, so here's what's going on...


Spoiler text: (Highlight or hover over the text to view)
16:54, Today: Secret Roll: Kira 'Valkyrie' Herja rolled 5 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,5. Special quickness roll.
Kira's action is to get between 'Winnie' and Simon. She'll take the blow if she can.


The Marshall
GM, 1691 posts
aka "helbent4"
aka Tony
Mon 24 Feb 2014
at 07:46
  • msg #643

Re: Die Roll, Card and Chip Draws/Awards

Sorry for the delay,

Peter goes first! Take your best shot...

Tony
Peter Firecrow
player, 412 posts
Not that kind of Indian
Wanna buy a gun?
Mon 24 Feb 2014
at 14:59
  • msg #644

Re: Die Roll, Card and Chip Draws/Awards

07:51, Today: Peter Firecrow rolled 5 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,2,4,5. Shooting FakeWinnie.
07:52, Today: Peter Firecrow rolled 9 using 1d10, rerolling max with rolls of 9. White chip.

17:03, Today: Peter Firecrow rolled 17 using 6d6, rerolling max with rolls of 2,1,4,4,1,5. Shotgun damage.

This message was last edited by the player at 00:03, Tue 25 Feb 2014.
Rowan Dawson
player, 993 posts
Medic
Story-Teller
Tue 25 Feb 2014
at 06:10
  • msg #645

Re: Die Roll, Card and Chip Draws/Awards


</quote>
06:09, Today: Rowan Dawson rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 1,5,2.
The Marshall
GM, 1695 posts
aka "helbent4"
aka Tony
Thu 27 Feb 2014
at 05:12
  • msg #646

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 644):

I only see the 1 shot, although you posted Peter taking 3? That's fine, it's better you don't take extra shots that miss, otherwise you're likely to hit Simon, Fred or Trejo, who are behind her.

Tony
Peter Firecrow
player, 415 posts
Not that kind of Indian
Wanna buy a gun?
Thu 27 Feb 2014
at 05:52
  • msg #647

Re: Die Roll, Card and Chip Draws/Awards

Yah I mistyped in the post. He didn't have it set to autofire. Sorry I'll go edit.
Peter Firecrow
player, 416 posts
Not that kind of Indian
Wanna buy a gun?
Thu 27 Feb 2014
at 05:55
  • msg #648

Re: Die Roll, Card and Chip Draws/Awards

22:55, Today: Peter Firecrow rolled 12 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+4)12,5,7. Quickness test for Round 2! Fight!
Rowan Dawson
player, 994 posts
Medic
Story-Teller
Thu 27 Feb 2014
at 06:04
  • msg #649

Re: Die Roll, Card and Chip Draws/Awards

Peter Firecrow:
22:55, Today: Peter Firecrow rolled 12 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+4)12,5,7. Quickness test for Round 2! Fight!

06:03, Today: Rowan Dawson rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,3,4,1.
Kira 'Valkyrie' Herja
player, 11 posts
Templar
Thu 27 Feb 2014
at 07:46
  • msg #650

Re: Die Roll, Card and Chip Draws/Awards


01:45, Today: Kira 'Valkyrie' Herja rolled 2 using 2d6, keeping the highest dice only, rerolling max with rolls of 1,2. New quickness check.

Aw yeah. I'm soooo fast...
Smoker Nix
player, 553 posts
Scavenger & Tech
Truck Crew
Thu 27 Feb 2014
at 10:48
  • msg #651

Re: Die Roll, Card and Chip Draws/Awards


10:47, Today: Smoker Nix rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,3,(6+3)9,5. New Quickness check.
Jane Guin
player, 462 posts
Renegade Black Hat
Former USAF Pilot
Thu 27 Feb 2014
at 14:03
  • msg #652

Re: Die Roll, Card and Chip Draws/Awards

Jane Guin rolled 36 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,(10+10+10+6)36,3,4. quickness.
The Marshall
GM, 1698 posts
aka "helbent4"
aka Tony
Sat 1 Mar 2014
at 23:22
  • msg #653

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 652):

Thanks for getting those rolls in! I will make card draws for initiative and post them tonight.

Jane is full up on chips (max 10) so as a reward for such a nice roll she'll go first (Ace) with 5 Actions. So she may post right away if she likes as she will beat Winnie's draw.

Tony
The Marshall
GM, 1699 posts
aka "helbent4"
aka Tony
Mon 3 Mar 2014
at 11:57
  • msg #654

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws


Card    Name

Joker:

Ace:    Jane (5 Actions)

King:

Queen:  Peter (3 Actions)

Jack:   Rowan (1 Action)

Ten:

Nine:

Eight:  Smoker (2 Actions)

Seven:

Six:

Five:

Four:   Winnie (3 Actions)

Three:  Kira (1 Action)

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
The Marshall
GM, 1700 posts
aka "helbent4"
aka Tony
Mon 3 Mar 2014
at 12:00
  • msg #655

Re: Die Roll, Card and Chip Draws/Awards

Posse,

Thanks for your patience! Initiative draws are posted.

Quick reminder of the initiative system and combat posts:

All Actions are taken on your card. You can save an action (called sleeving a card or a hole card) to use for Dodging in a later action. You can hold a maximum of 1 action. It can also be spent to change a future turn's initiative draw, or add an additional action on a future initiative.

Also, narrative combat posts sometimes do a poor job of explaining your actions, if there are multiples. Please summarise (in Orange) your actions at the end of your post:

Action 1: Attack, Move
Action 2: Climb up ladder
Action 3: Hold Action (sleeve a card)

Tony
This message was last edited by the GM at 12:35, Mon 03 Mar 2014.
Peter Firecrow
player, 418 posts
Not that kind of Indian
Wanna buy a gun?
Wed 5 Mar 2014
at 00:17
  • msg #656

Re: Die Roll, Card and Chip Draws/Awards

17:15, Today: Peter Firecrow rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,5,7,1. Shotgun blast at FakeWinnie.

17:16, Today: Peter Firecrow rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,2,8,2. Shotgun blast 2 at FakeWinnie.

17:17, Today: Peter Firecrow rolled 25 using 6d6, rerolling max with rolls of 4,5,4,4,5,3. Shotgun damage if it hits.

17:17, Today: Peter Firecrow rolled 31 using 6d6, rerolling max with rolls of (6+5)11,1,2,3,4,(6+4)10. Shotgun damage 2 if it hits.

Kira 'Valkyrie' Herja
player, 15 posts
Templar
Tue 11 Mar 2014
at 16:16
  • msg #657

Re: Die Roll, Card and Chip Draws/Awards


11:14, Today: Kira 'Valkyrie' Herja rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,2,2,11,8. Attack roll: Hammer.

11:14, Today: Kira 'Valkyrie' Herja rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,2,6,6. Strength damage.

11:15, Today: Kira 'Valkyrie' Herja rolled 11 using 2d10, rerolling max with rolls of 4,7. Hammer damage.

The Marshall
GM, 1709 posts
aka "helbent4"
aka Tony
Fri 14 Mar 2014
at 07:32
  • msg #658

Re: Die Roll, Card and Chip Draws/Awards

Hi Posse,

Rowan and Kira may make rolls on Academia Occult, Jane on Professional: Military to glean more information.

Tony
Jane Guin
player, 468 posts
Renegade Black Hat
Former USAF Pilot
Fri 14 Mar 2014
at 12:40
  • msg #659

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 658):

Good luck on the other rolls.  This one wasn't very good.


07:39, Today: Jane Guin rolled 4 using 2d6, keeping the highest dice only, rerolling max with rolls of 4,3. Jane - professional military.
Rowan Dawson
player, 999 posts
Medic
Story-Teller
Fri 14 Mar 2014
at 19:04
  • msg #660

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 659):

19:03, Today: Rowan Dawson rolled 10 using 4d12, keeping the highest dice only, rerolling max with rolls of 2,10,9,6. occult accadiemia.
Kira 'Valkyrie' Herja
player, 19 posts
Templar
Fri 14 Mar 2014
at 22:55
  • msg #661

Re: Die Roll, Card and Chip Draws/Awards

Not bad for d6's

17:55, Today: Kira 'Valkyrie' Herja rolled 10 using 2d6, keeping the highest dice only, rerolling max with rolls of 1,(6+4)10. Academia : Occult.
The Marshall
GM, 1710 posts
aka "helbent4"
aka Tony
Sun 16 Mar 2014
at 03:46
  • msg #662

Re: Die Roll, Card and Chip Draws/Awards

PMs:

[Private to Kira 'Valkyrie' Herja; Rowan Dawson: from her medical experience, Rowan knows that the body was showing signs of decomposition, although not rigour mortis. Both Rowan and Kira figure that, due to the fact Winnie took sever wounds to the body but only a headshot killed her (him?) this was someone who was undead. Possibly a type known as "Harrowed". Almost all undead are bodies are possessed by Manitous (evil spirits) like Walkin' Dead, Nosferatu, etc.. Harrowed are as well but sometimes they can hold their demon at bay, part of the time. Tough to say what was going on here, and this doesn't explain the shape-shifting and metal/electronics inside the body.]

[Private to Jane Guin: Jane has heard rumours of some kind of prewar program that uses cybernetics to make infiltration and combat cyborgs. They were very rare and expensive, she doesn't know what abilities they possessed. The shape-shifting is new to her, but anything is possible.]
Peter Firecrow
player, 441 posts
Not that kind of Indian
Wanna buy a gun?
Tue 22 Apr 2014
at 15:14
  • msg #663

Re: Die Roll, Card and Chip Draws/Awards

09:13, Today: Peter Firecrow rolled 2 using 1d6, rerolling max with rolls of 2. Me? Scrutinize? Yeah right.
Jane Guin
player, 482 posts
Renegade Black Hat
Former USAF Pilot
Tue 22 Apr 2014
at 21:47
  • msg #664

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 663):

what do we roll for scrutinize?  I didn't see it (which might be a clue right there).
The Marshall
GM, 1730 posts
aka "helbent4"
aka Tony
Wed 23 Apr 2014
at 03:16
  • msg #665

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 664):

It's a Cognition aptitude. Jane doesn't have it, so she rolls 1d6 at -4.

Tony
Jane Guin
player, 483 posts
Renegade Black Hat
Former USAF Pilot
Wed 23 Apr 2014
at 21:21
  • msg #666

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 665):

I rolled just to make Peter better about his roll (yeah, that's it).


16:20, Today: Jane Guin rolled -1 using 1d6-4, rerolling max with rolls of 3. scrutinize?  We call all laugh now.
The Marshall
GM, 1757 posts
aka "helbent4"
aka Tony
Sat 21 Jun 2014
at 04:15
  • msg #667

Re: Die Roll, Card and Chip Draws/Awards

Everyone make a Cognition check, please!

Tony
Peter Firecrow
player, 465 posts
Not that kind of Indian
Wanna buy a gun?
Sat 21 Jun 2014
at 04:59
  • msg #668

Re: Die Roll, Card and Chip Draws/Awards

Man, I need to up my die type lol.

22:58, Today: Peter Firecrow rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,3,5,5. Cognition.
Rowan Dawson
player, 1036 posts
Medic
Story-Teller
Sat 21 Jun 2014
at 06:52
  • msg #669

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 668):

07:50, Today: Trickster rolled 11 using 3d10, keeping the highest dice only, rerolling max with rolls of 8,9,(10+1)11.

07:49, Today: Rowan Dawson rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,4,1. cog check.
Jane Guin
player, 508 posts
Renegade Black Hat
Former USAF Pilot
Sun 22 Jun 2014
at 16:27
  • msg #670

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 669):


11:27, Today: Jane Guin rolled 9 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,(6+3)9,3. jane cognition check.
The Marshall
GM, 1784 posts
aka "helbent4"
aka Tony
Wed 6 Aug 2014
at 20:14
  • msg #671

Re: Die Roll, Card and Chip Draws/Awards

1 white chip to Peter for referencing his Ravenite nature!

Tony
Peter Firecrow
player, 501 posts
Not that kind of Indian
Wanna buy a gun?
Thu 7 Aug 2014
at 03:20
  • msg #672

Re: Die Roll, Card and Chip Draws/Awards

Thanks! Silly Ravenites...
Jane Guin
player, 521 posts
Renegade Black Hat
Former USAF Pilot
Thu 7 Aug 2014
at 15:42
  • msg #673

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 672):

yeah but some of them can be endearing.
The Marshall
GM, 1797 posts
aka "helbent4"
aka Tony
Thu 9 Oct 2014
at 07:47
  • msg #674

Re: Die Roll, Card and Chip Draws/Awards

Smoker and Vundra can make Onerous (7) Cognition checks.

Everyone else needs to make an Incredible (11) Cognition check. You can spend chips to improve your roll. (I will draw for Vundra and Gibson when I get the chance.

Tonu
Vundra
player, 10 posts
Junker
Thu 9 Oct 2014
at 11:06
  • msg #675

Re: Die Roll, Card and Chip Draws/Awards

18:05, Today: Vundra rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+5)11,3,(6+2)8. Cognition check.
Pass
Peter Firecrow
player, 516 posts
Not that kind of Indian
Wanna buy a gun?
Thu 9 Oct 2014
at 14:44
  • msg #676

Re: Die Roll, Card and Chip Draws/Awards

08:40, Today: Peter Firecrow rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,5,2,(6+3)9. An incredible cognition roll! Amazing even!
Rowan Dawson
player, 1067 posts
Medic
Story-Teller
Thu 9 Oct 2014
at 19:01
  • msg #677

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 676):



20:00, Thu 09 Oct 2014: Rowan Dawson rolled 8 using 3d6, keeping the highest dice only, rerolling max ((1,(6+2)8,4)).
 Yish not good
Trickster
NPC, 37 posts
Thu 9 Oct 2014
at 19:02
  • msg #678

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 677):

20:01, Thu 09 Oct 2014: Trickster rolled 8 using 3d10, keeping the highest dice only, rerolling max ((8,5,4)).
Smoker Nix
player, 622 posts
Scavenger & Tech
Truck Crew
Fri 10 Oct 2014
at 07:54
  • msg #679

Re: Die Roll, Card and Chip Draws/Awards

Sorry, rarely read this thread!

08:54, Today: Smoker Nix rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,7,4,5. Cognition check requested.
Jane Guin
player, 534 posts
Renegade Black Hat
Former USAF Pilot
Fri 10 Oct 2014
at 14:20
  • msg #680

Re: Die Roll, Card and Chip Draws/Awards

In case you still need this:


09:19, Today: Jane Guin rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,4,5. jane cognition check.
The Marshall
GM, 1799 posts
aka "helbent4"
aka Tony
Sat 11 Oct 2014
at 20:58
  • msg #681

Re: Die Roll, Card and Chip Draws/Awards

Thanks, group!

Everyone (Peter, Smoker, Jane, Rowan) all get 1 Red and 2 White chips. I note both Jane and Smoker are already maxed out at 10 chips, so they receive 4 Bounty. (Although technically these chips should be lost. Spend them chips to improve your characters!)

Chip Draws for Vundra and Gibson (PMified)

[Private to Vundra: 1 Blue, 1 Red, 1 White]

[Private to Samuel Gibson: 2 White, 1 Red]

Tony
This message was last edited by the GM at 21:31, Sat 11 Oct 2014.
Vundra
player, 13 posts
Junker
Sun 12 Oct 2014
at 14:46
  • msg #682

Re: Die Roll, Card and Chip Draws/Awards

Do I need to like roll for sneak or something?
The Marshall
GM, 1801 posts
aka "helbent4"
aka Tony
Sun 12 Oct 2014
at 18:33
  • msg #683

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 682):

If you want to sneak then yes, please roll. That will slow you down so it's a possibly worthwhile trade-off.

Tony
Vundra
player, 14 posts
Junker
Sun 12 Oct 2014
at 23:50
  • msg #684

Re: Die Roll, Card and Chip Draws/Awards

Well after thinking about it, Vundra is crazy brave so i guess he wont be too careful. Let not sneak.
The Marshall
GM, 1807 posts
aka "helbent4"
aka Tony
Tue 14 Oct 2014
at 22:51
  • msg #685

Re: Die Roll, Card and Chip Draws/Awards

Awright, time for Smoker to roll them bones!

2d10.

Tony
Smoker Nix
player, 627 posts
Scavenger & Tech
Truck Crew
Wed 15 Oct 2014
at 10:00
  • msg #686

Re: Die Roll, Card and Chip Draws/Awards

Just as well I looked in here...

10:59, Today: Smoker Nix rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 8,4.
The Marshall
GM, 1808 posts
aka "helbent4"
aka Tony
Wed 15 Oct 2014
at 10:38
  • msg #687

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 686):

Hey, can't hurt to check more often!

Tony
The Marshall
GM, 1825 posts
aka "helbent4"
aka Tony
Tue 21 Oct 2014
at 09:41
  • msg #688

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 687):

1 White Chip awarded to Dakota for amusing the GM.

Tony
Smoker Nix
player, 644 posts
Scavenger & Tech
Truck Crew
Sat 1 Nov 2014
at 13:11
  • msg #689

Re: Die Roll, Card and Chip Draws/Awards

13:10, Today: Smoker Nix rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 2,3. Knowledge roll requested.
Dakota Jack Cardinal
player, 236 posts
Gunslinger
Lady's Man
Thu 6 Nov 2014
at 05:47
  • msg #690

Re: Die Roll, Card and Chip Draws/Awards

Figured I'd give it a shot on a Scrutinize check on those workers. Is that the right skill, or should I have rolled Search, either way i would have busted. So does my eyeball pop out or something?

22:44, Today: Dakota Jack Cardinal rolled -3 using 1d6-4, rerolling max with rolls of 1. Scrutinize.
Dakota Jack Cardinal
player, 239 posts
Gunslinger
Lady's Man
Fri 7 Nov 2014
at 13:01
  • msg #691

Re: Die Roll, Card and Chip Draws/Awards

Again rolling for stuff that may work lol! My overawe roll for lack of anything better to do, lets intimidate some menial laborers.

05:59, Fri 07 Nov 2014: Dakota Jack Cardinal rolled 16 using 3d8+4, keeping the highest dice only, rerolling max ((2,7,(8+4)12)).
The Marshall
GM, 1848 posts
aka "helbent4"
aka Tony
Sat 8 Nov 2014
at 23:33
  • msg #692

Re: Die Roll, Card and Chip Draws/Awards

In reply to Dakota Jack Cardinal (msg # 691):

I was going to post the results of Dakota's action but it occurred to me this would be a great time for an Overawe roll. Do you wanna handle that?

Tony
Dakota Jack Cardinal
player, 244 posts
Gunslinger
Lady's Man
Sun 9 Nov 2014
at 00:11
  • msg #693

Re: Die Roll, Card and Chip Draws/Awards

Sure I roll it again.

17:10, Sat 08 Nov 2014: Dakota Jack Cardinal rolled 10 using 3d8+4, keeping the highest dice only, rerolling max ((4,6,3)).
This message was last edited by the player at 00:12, Sun 09 Nov 2014.
The Marshall
GM, 1849 posts
aka "helbent4"
aka Tony
Sun 9 Nov 2014
at 00:22
  • msg #694

Re: Die Roll, Card and Chip Draws/Awards

In reply to Dakota Jack Cardinal (msg # 693):

Sorry, I must have skipped over that roll. There was no need to roll again.

Tony
Dakota Jack Cardinal
player, 256 posts
Gunslinger
Lady's Man
Thu 20 Nov 2014
at 01:09
  • msg #695

Re: Die Roll, Card and Chip Draws/Awards

Figured this is a good a time as any to sing and play guitar badly.

18:04, Today: Dakota Jack Cardinal rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,1,3. Perform: singing.
18:04, Today: Dakota Jack Cardinal rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,5,3. Perform: Gitar.

The Marshall
GM, 1861 posts
aka "helbent4"
aka Tony
Sat 22 Nov 2014
at 23:52
  • msg #696

Re: Die Roll, Card and Chip Draws/Awards

In reply to Dakota Jack Cardinal (msg # 695):

Everyone hates his playing!

OOC: Everyone make Cognition checks!
Peter Firecrow
player, 535 posts
Not that kind of Indian
Wanna buy a gun?
Sun 23 Nov 2014
at 00:31
  • msg #697

Re: Die Roll, Card and Chip Draws/Awards

Well. At least I didn't go bust lol.

17:31, Today: Peter Firecrow rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,1,4,1. Cognition check as requested.

Dakota Jack Cardinal
player, 257 posts
Gunslinger
Lady's Man
Sun 23 Nov 2014
at 02:37
  • msg #698

Re: Die Roll, Card and Chip Draws/Awards

Haha good shows them!


19:37, Today: Dakota Jack Cardinal rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,2,1. cognition or die!
Vundra
player, 57 posts
Junker
Sun 23 Nov 2014
at 03:11
  • msg #699

Re: Die Roll, Card and Chip Draws/Awards

0:11, Today: Vundra rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,3,3,1. Cognition check.
Jane Guin
player, 552 posts
Renegade Black Hat
Former USAF Pilot
Sun 23 Nov 2014
at 17:36
  • msg #700

Re: Die Roll, Card and Chip Draws/Awards

11:36, Today: Jane Guin rolled 8 using 3d6, keeping the highest dice only, rerolling max with rolls of (6+2)8,(6+2)8,5. cognition check - Jane.
The Marshall
GM, 1863 posts
aka "helbent4"
aka Tony
Tue 25 Nov 2014
at 12:02
  • msg #701

Re: Die Roll, Card and Chip Draws/Awards

Everyone make Quickness checks!

Combat notes for the new players: house rules are that all Actions are taken on your card draw, but you can save an action (sleeve a card) and sacrifice an Action to Dodge. As well, you cannot spend chips to negate Wounds. This is a big change from the basic Deadlands rules and makes combat a lot more serious.

Tony
Smoker Nix
player, 652 posts
Scavenger & Tech
Truck Crew
Tue 25 Nov 2014
at 13:52
  • msg #702

Re: Die Roll, Card and Chip Draws/Awards

Your wish is my command:

13:51, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,5,1,4. Quickness check requested.
Dakota Jack Cardinal
player, 259 posts
Gunslinger
Lady's Man
Tue 25 Nov 2014
at 15:41
  • msg #703

Re: Die Roll, Card and Chip Draws/Awards

07:41, Today: Dakota Jack Cardinal rolled 6 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,2,4,6. Quickness.
Vundra
player, 59 posts
Junker
Tue 25 Nov 2014
at 16:09
  • msg #704

Re: Die Roll, Card and Chip Draws/Awards

Vundra rolled 6 using 2d4, keeping the highest dice only
Quickness check
Peter Firecrow
player, 536 posts
Not that kind of Indian
Wanna buy a gun?
Tue 25 Nov 2014
at 16:18
  • msg #705

Re: Die Roll, Card and Chip Draws/Awards

09:18, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,2,3. Quickness roll.
Rowan Dawson
player, 1088 posts
Medic
Story-Teller
Mon 1 Dec 2014
at 19:12
  • msg #706

Re: Die Roll, Card and Chip Draws/Awards

Peter Firecrow:
09:18, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,2,3. Quickness roll.

19:09, Mon 01 Dec 2014: Rowan Dawson rolled 5 using 4d6, keeping the highest dice only, rerolling max ((1,5,2,1)).
Jane Guin
player, 554 posts
Renegade Black Hat
Former USAF Pilot
Wed 3 Dec 2014
at 01:18
  • msg #707

Re: Die Roll, Card and Chip Draws/Awards

This is sooooooo low.

19:17, Today: Jane Guin rolled 4 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,1,4,4. quickness check for Jane.
Dakota Jack Cardinal
player, 269 posts
Gunslinger
Lady's Man
Wed 3 Dec 2014
at 02:08
  • msg #708

Re: Die Roll, Card and Chip Draws/Awards

Ok now this much better for my Quickness, 18 so that means I get 2 additional actions correct (2 raises?).

19:04, Today: Dakota Jack Cardinal rolled 18 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+8)18,8,4,2. Quickness check.
Dakota Jack Cardinal
player, 272 posts
Gunslinger
Lady's Man
Wed 3 Dec 2014
at 14:38
  • msg #709

Re: Die Roll, Card and Chip Draws/Awards

My Guts check:
07:38, Today: Dakota Jack Cardinal rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,4,1. Guts.

My attack rolls:
I applies a -8 penalty, -2 for being Queasy, and -6 for a head shot.

08:01, Today: Dakota Jack Cardinal rolled -1 using 5d8-8, keeping the highest dice only, rerolling max with rolls of 7,2,6,6,6.

08:01, Today: Dakota Jack Cardinal rolled -2 using 5d8-8, keeping the highest dice only, rerolling max with rolls of 6,1,6,1,3. Shoot'n: Rifle.

My Damage rolls (if they somehow hit lol):

08:03, Today: Dakota Jack Cardinal rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,3,5,1.

08:03, Today: Dakota Jack Cardinal rolled 11 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,3,5,(8+3)11. Damage.
This message was last edited by the player at 15:04, Wed 03 Dec 2014.
Dakota Jack Cardinal
player, 274 posts
Gunslinger
Lady's Man
Thu 4 Dec 2014
at 13:57
  • msg #710

Re: Die Roll, Card and Chip Draws/Awards

My second Guts check was successful:
06:54, Today: Dakota Jack Cardinal rolled 10 using 3d6, keeping the highest dice only, rerolling max with rolls of (6+4)10,2,1. Guts #2.
The Marshall
GM, 1877 posts
aka "helbent4"
aka Tony
Thu 4 Dec 2014
at 15:19
  • msg #711

Re: Die Roll, Card and Chip Draws/Awards

In reply to Dakota Jack Cardinal (msg # 710):

Ah, OK, so this second roll is to shake off the effects of Scairt.

All his Actions until the end of the fight are at -2 unless you spend a White chip. Have you spent any White chips?

Tony
This message was last edited by the GM at 16:33, Thu 04 Dec 2014.
The Marshall
GM, 1879 posts
aka "helbent4"
aka Tony
Thu 4 Dec 2014
at 16:52
  • msg #712

Re: Die Roll, Card and Chip Draws/Awards

Posse,

Initiative Draws


Card    Name

Joker:  Delegate Grp. 1 RJ: 2 Actions

Ace:    Dakota AS: 4 Actions, VIPs AC: 1 Action

King:   Brother Edgar KD: 4 Actions, Jane KS: 1 Action, Delegate Grp. 2 KC: 2 Actions

Queen:  Smoker QH: 2 Actions, Rowan QD: 2 Actions, Black Hats QH: 2 Actions

Jack:   Automaton JHL 2 Actions

Ten:

Nine:

Eight:

Seven:  Peter 7D, 2 Actions

Six:    Gibson 6C: 2 Actions,

Five:

Four:   Vundra 4H: 2 Actions, Schaeffer 4S: 2 Actions,

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 14:18, Sun 07 Dec 2014.
The Marshall
GM, 1882 posts
aka "helbent4"
aka Tony
Thu 4 Dec 2014
at 23:51
  • msg #713

Re: Die Roll, Card and Chip Draws/Awards

Dakota's chip draw is 1 White, 1 Red, 1 Blue.

Tony
Smoker Nix
player, 655 posts
Scavenger & Tech
Truck Crew
Sat 6 Dec 2014
at 15:14
  • msg #714

Re: Die Roll, Card and Chip Draws/Awards

15:13, Sat 06 Dec 2014: Smoker Nix rolled 5 using 3d8, keeping the highest dice only, rerolling max ((5,4,1)).
Dakota Jack Cardinal
player, 283 posts
Gunslinger
Lady's Man
Sun 7 Dec 2014
at 18:13
  • msg #715

Re: Die Roll, Card and Chip Draws/Awards

Ok rolled crap on the Dodge roll, so I said "aww hell" and spent a red chip lol. So my total Dodge roll is 8 if I can do that. I have not removed the red chip from my sheet just yet. But sadly you get a chip lol.

11:12, Today: Dakota Jack Cardinal rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 2,3. Dodge.

11:16, Today: Dakota Jack Cardinal rolled 5 using 1d6, rerolling max with rolls of 5. Red Chip add to my Dodge roll.

11:14, Today: Dakota Jack Cardinal rolled 15 using 2d10, keeping the highest dice only, rerolling max with rolls of 7,(10+5)15. Vigor.

This message was last edited by the player at 18:18, Sun 07 Dec 2014.
Rowan Dawson
player, 1091 posts
Medic
Story-Teller
Sun 7 Dec 2014
at 22:42
  • msg #716

Re: Die Roll, Card and Chip Draws/Awards

<quote Dakota Jack Cardinal>

22:40, Today: Rowan Dawson rolled 14 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,(6+6+2)14,(6+5)11,4.
Trickster
NPC, 40 posts
Sun 7 Dec 2014
at 22:45
  • msg #717

Re: Die Roll, Card and Chip Draws/Awards


 Not sure why two rolls appeared only press go once

22:44, Today: Trickster rolled 8 using 1d12, rerolling max with rolls of 8.
Vundra
player, 69 posts
Junker
Sun 7 Dec 2014
at 23:36
  • msg #718

Re: Die Roll, Card and Chip Draws/Awards

One action!
Vundra rolled 3 using 2d4, keeping the highest dice only, rerolling max with rolls of 1,3. Quickness.
Peter Firecrow
player, 541 posts
Not that kind of Indian
Wanna buy a gun?
Sun 7 Dec 2014
at 23:42
  • msg #719

Re: Die Roll, Card and Chip Draws/Awards

16:41, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,5,1. Quickness apparently.
Dakota Jack Cardinal
player, 285 posts
Gunslinger
Lady's Man
Mon 8 Dec 2014
at 00:12
  • msg #720

Re: Die Roll, Card and Chip Draws/Awards

The gods have deemed I get 4 actions again haha! Good thing too, I think I need to run :D

17:11, Today: Dakota Jack Cardinal rolled 18 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,1,5,(10+8)18. Quickness check!

Smoker Nix
player, 658 posts
Scavenger & Tech
Truck Crew
Mon 8 Dec 2014
at 08:54
  • msg #721

Re: Die Roll, Card and Chip Draws/Awards

08:53, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,4,5,2. Another Quickness roll requested.

Slow old Smoker, cough cough :)
The Marshall
GM, 1895 posts
aka "helbent4"
aka Tony
Tue 9 Dec 2014
at 05:36
  • msg #722

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 721):

Ha, 2 Actions is fine.

I will try and do card draws ASAP. It being the beginning of the week it's a little tough as I am working 12-hour shifts with no access to the Initiative decks. I know the dice roller has a random deck but I like to pull actual cards because that way the decks cycle and no duplicate cards can be drawn. Plus, old school!

On my to-do list is to add the house rules for Leadership. As well, an idea I had for spending sleeve cards.

Tony
The Marshall
GM, 1899 posts
aka "helbent4"
aka Tony
Thu 11 Dec 2014
at 10:42
  • msg #723

Re: Die Roll, Card and Chip Draws/Awards

In reply to Dakota Jack Cardinal (msg # 720):

Dakota drew a Black Joker. He loses all his actions for the turn!

On the plus side, Vundra drew a Red Joker so he goes first. If he sleeves this card he can use it to automatically pre-empt any enemy turn.

Tony
This message was last edited by the GM at 10:46, Thu 11 Dec 2014.
The Marshall
GM, 1900 posts
aka "helbent4"
aka Tony
Thu 11 Dec 2014
at 11:00
  • msg #724

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws


Card    Name

Joker:  Vundra RJL 1* Action

Ace:     Schaeffer, Gibson, Brother Edgar AH, 2* Actions

King:   Black Hats KD: 1 Action

Queen:  Simon/Fred QC: 2* Actions

Jack:   Rowan JC: 3 Actions, Automatons JC: 5 Actions

Ten:

Nine:   VIPs #2 9S: 2* Actions, Peter 9C: 2* Actions

Eight:

Seven:  Drone 7C: 2 Actions

Six:    Jane Guin 6H: 2* Actions,

Five:   VIPs #1 5S: 2* Actions

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
The Marshall
GM, 1904 posts
aka "helbent4"
aka Tony
Fri 12 Dec 2014
at 02:11
  • msg #725

Re: Die Roll, Card and Chip Draws/Awards

Vundra draws 1 Red chip.
The Marshall
GM, 1911 posts
aka "helbent4"
aka Tony
Wed 17 Dec 2014
at 13:17
  • msg #726

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 725):

May as well get Guts checks in advance for Peter, Rowan, Smoker for this turn as you're gonna be be getting up close and personal with an Automaton. TN 9. (I believe Jane is NPCd for the mean time?)

Tony
Smoker Nix
player, 661 posts
Scavenger & Tech
Truck Crew
Wed 17 Dec 2014
at 14:52
  • msg #727

Re: Die Roll, Card and Chip Draws/Awards

All right... get those bones out...

14:50, Today: Smoker Nix rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,2,(6+2)8,1. Guts check...

Interesting. Sounds like Smoker is a gibbering wreck who takes a deep breath and tries to man up! But not quite... :)
Peter Firecrow
player, 545 posts
Not that kind of Indian
Wanna buy a gun?
Wed 17 Dec 2014
at 15:46
  • msg #728

Re: Die Roll, Card and Chip Draws/Awards

Of course I got a 1 on my reroll max die lol! Peter fails.

08:45, Today: Peter Firecrow rolled 7 using 5d6, keeping the highest dice only, rerolling max with rolls of 2,1,1,5,(6+1)7. Guts Check: Night of the Deadly Robots!
The Marshall
GM, 1912 posts
aka "helbent4"
aka Tony
Thu 18 Dec 2014
at 00:04
  • msg #729

Re: Die Roll, Card and Chip Draws/Awards

Hello,

Both Smoker and Peter pass, because you add in your Grit (+3) to Fear checks.

Everyone plus Dakota would have one point for taking out the posse of Doombringers outside Las Cruces.

Peter, Rowan, Jane and Smoker would get a second for defeating the anti-Bishop and the coven of undead witches in the Cathedral of Bone in the Wichita ruins, and a third for taking out Modeen, the Anti-Templar! (They all have Grit 3.)

Vundra will have earned none. But his Brave edge would add +2 to the Guts check, close but no cigar. Rowan and Jane are also Brave, they both roll +5 on Guts checks!

Tony
This message was last edited by the GM at 00:12, Thu 18 Dec 2014.
Peter Firecrow
player, 546 posts
Not that kind of Indian
Wanna buy a gun?
Thu 18 Dec 2014
at 00:27
  • msg #730

Re: Die Roll, Card and Chip Draws/Awards

Dang I forgot I HAD Grit (though I only show +2 not +3 - still enough for a 9 though). Thanks sir!
The Marshall
GM, 1913 posts
aka "helbent4"
aka Tony
Thu 18 Dec 2014
at 00:49
  • msg #731

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 730):

You are welcome. I just went through and updated everyone. Only Smoker's Grit was up to date!

I had to think of where the 3rd point of Grit came from (first was from the Doombringers, second was the Anti-Bishop) and remembered Modeen!

Tony
Rowan Dawson
player, 1095 posts
Medic
Story-Teller
Fri 19 Dec 2014
at 12:12
  • msg #732

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 731):

12:09, Today: Rowan Dawson rolled 17 using 5d8+5, keeping the highest dice only, rerolling max with rolls of (8+4)12,2,3,5,5. Guts Roll.
Rowan is pissed and very angry
The Marshall
GM, 1920 posts
aka "helbent4"
aka Tony
Fri 19 Dec 2014
at 12:20
  • msg #733

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 732):

Ha ha, right on!

Jane is fine as well:

04:19, Today: The Marshall, on behalf of Jane Guin, rolled 13 using 3d6+5, keeping the highest dice only, rerolling max with rolls of 5,(6+2)8,1. Guts check.

Tony
Rowan Dawson
player, 1096 posts
Medic
Story-Teller
Fri 19 Dec 2014
at 13:34
  • msg #734

Re: Die Roll, Card and Chip Draws/Awards

Rowan Dawson:
In reply to The Marshall (msg # 731):

12:09, Today: Rowan Dawson rolled 17 using 5d8+5, keeping the highest dice only, rerolling max with rolls of (8+4)12,2,3,5,5. Guts Roll.
Rowan is pissed and very angry

 Rowan snarles
13:32, Today: Rowan Dawson rolled 27 using 4d12, keeping the highest dice only, rerolling max with rolls of 11,1,6,(12+12+3)27. eldrich blast.
The Marshall
GM, 1922 posts
aka "helbent4"
aka Tony
Fri 19 Dec 2014
at 13:43
  • msg #735

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 734):

That was to activate the spell. You succeeded, obviously!

Now roll to hit. Due to the range the TN is 7. The skill is Throwing (4d10). If you want to aim for the head, that's a -6.

She has 3 Actions available (and 1 Saved). I suggest 2 Aim actions (draw a bead), throw, then keep your saved card to Dodge!

Tony
This message was last edited by the GM at 13:45, Fri 19 Dec 2014.
Rowan Dawson
player, 1097 posts
Medic
Story-Teller
Fri 19 Dec 2014
at 14:07
  • msg #736

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Rowan Dawson (msg # 734):

That was to activate the spell. You succeeded, obviously!

Now roll to hit. Due to the range the TN is 7. The skill is Throwing (4d10). If you want to aim for the head, that's a -6.

She has 3 Actions available (and 1 Saved). I suggest 2 Aim actions (draw a bead), throw, then keep your saved card to Dodge!

Tony

14:05, Fri 19 Dec 2014: Rowan Dawson rolled 14 using 4d10+2, keeping the highest dice only, rerolling max ((5,6,4,(10+2)12)).
Peter Firecrow
player, 550 posts
Not that kind of Indian
Wanna buy a gun?
Fri 19 Dec 2014
at 17:33
  • msg #737

Re: Die Roll, Card and Chip Draws/Awards

OOC: Firing twice for my 2 actions, keeping my sleeved card sleeved.

10:25, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 1,9,7,7. Shotgun shot on Automaton.
10:32, Today: Peter Firecrow rolled 14 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,2,8,(10+4)14. 2nd blast after a few seconds.

Huh I think I hit with both and the second shot hits with...2 slugs I think.

This message was last edited by the player at 19:26, Fri 19 Dec 2014.
The Marshall
GM, 1923 posts
aka "helbent4"
aka Tony
Fri 19 Dec 2014
at 23:34
  • msg #738

Re: Die Roll, Card and Chip Draws/Awards

I assume Rowan is taking an Aimed shot at the head. That will be a hit! 6d6 damage.

Yes, Peter hits 3 times with 6 shots fired (left arm, right arm, lower guts). Damage is 4d6.

I realise that Smoker's FAL has a level of armour piercing but his eyes are watering due to the tear gas. It might be a good idea for someone to flip the table to provide some cover?

Tony
Rowan Dawson
player, 1098 posts
Medic
Story-Teller
Fri 19 Dec 2014
at 23:45
  • msg #739

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
I assume Rowan is taking an Aimed shot at the head. That will be a hit! 6d6 damage.

23:43, Fri 19 Dec 2014: Rowan Dawson rolled 11 using 6d6, keeping the highest dice only, rerolling max (((6+5)11,(6+3)9,1,3,5,5)).
Peter Firecrow
player, 551 posts
Not that kind of Indian
Wanna buy a gun?
Sat 20 Dec 2014
at 02:54
  • msg #740

Re: Die Roll, Card and Chip Draws/Awards

19:53, Today: Peter Firecrow rolled 11 using 4d6, rerolling max with rolls of 4,1,5,1. Shotgun Damage #1.

19:53, Today: Peter Firecrow rolled 16 using 4d6, rerolling max with rolls of 5,4,5,2. Shotgun Damage #2.

19:53, Today: Peter Firecrow rolled 20 using 4d6, rerolling max with rolls of 3,5,(6+4)10,2. Shotgun Damage #3.

Smoker Nix
player, 663 posts
Scavenger & Tech
Truck Crew
Sat 20 Dec 2014
at 11:52
  • msg #741

Re: Die Roll, Card and Chip Draws/Awards

How many actions do I have?

Aim as long as possible then take a shot at that automaton with the FAL, is my intent.
The Marshall
GM, 1926 posts
aka "helbent4"
aka Tony
Sat 20 Dec 2014
at 20:39
  • msg #742

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 741):

My mistake, I forgot to draw a card for Smoker. I feel shame!

You rolled a 5, Smoker gets 2 Actions. Let's say he had a card sleeved from last turn, that should stay in effect.

Drawing a Bead is +2. Smoker is at -4 due to tear gas, net -2 to hit. Range is 8-9m, well within the shortest range bracket for an FN. There's an additional -6 if you want to aim for the head.

Vundra: you can make an Occult Engineering next turn at the cost of 1 Action to determine if he knows something about Automatons.

Tony
This message was last edited by the GM at 12:52, Sun 21 Dec 2014.
Smoker Nix
player, 664 posts
Scavenger & Tech
Truck Crew
Sun 21 Dec 2014
at 14:58
  • msg #743

Re: Die Roll, Card and Chip Draws/Awards

OK. I'm just trying to hit the blasted thing...

14:56, Today: Smoker Nix rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,2,7,9. Shooting at the automaton.

So that's a 9-2, or a result of 7 in all.

14:58, Today: Smoker Nix rolled 5 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,4,5,5. Damage if I hit it..
The Marshall
GM, 1927 posts
aka "helbent4"
aka Tony
Sun 21 Dec 2014
at 15:18
  • msg #744

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 743):

The base to-hit is always TN5. There is no range modifier, you have taken tear gas and aiming into account. You hit! Roll 1d20 for the location.

Tony
Smoker Nix
player, 667 posts
Scavenger & Tech
Truck Crew
Sun 21 Dec 2014
at 19:09
  • msg #745

Re: Die Roll, Card and Chip Draws/Awards

YAY!

19:08, Today: Smoker Nix rolled 8 using 1d20, rerolling max with rolls of 8. Where did I hit the automaton?
The Marshall
GM, 1930 posts
aka "helbent4"
aka Tony
Mon 22 Dec 2014
at 00:13
  • msg #746

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 745):

There is a handy chart in the reference section. 8 is Lower Guts.

Tony
Smoker Nix
player, 668 posts
Scavenger & Tech
Truck Crew
Tue 23 Dec 2014
at 13:18
  • msg #747

Re: Die Roll, Card and Chip Draws/Awards

13:17, Today: Smoker Nix rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,2,5,(6+2)8. Next turn's Quickness.

Intended actions: to shoot again with the FAL, letting the recoil walk further up the automaton having noticed that it's more troubled by Rowan's skull-thingy impacting the head than having the body shot up.
The Marshall
GM, 1934 posts
aka "helbent4"
aka Tony
Tue 23 Dec 2014
at 13:26
  • msg #748

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 747):

Thanks! To clarify, Quickness and other rolls go here.

Actions still go in the IC thread per usual once I draw cards for Initiative (which requires those Quickness checks).

Tony
This message was last edited by the GM at 15:15, Tue 23 Dec 2014.
Rowan Dawson
player, 1100 posts
Medic
Story-Teller
Tue 23 Dec 2014
at 15:12
  • msg #749

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Smoker Nix (msg # 747):

Thanks! To clarify, Rolls go here. Actions still go in the IC thread per usual.

Tony

15:11, Tue 23 Dec 2014: Rowan Dawson rolled 5 using 4d6, keeping the highest dice only, rerolling max ((2,5,3,1)).
Peter Firecrow
player, 553 posts
Not that kind of Indian
Wanna buy a gun?
Tue 23 Dec 2014
at 15:38
  • msg #750

Re: Die Roll, Card and Chip Draws/Awards

08:38, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,3,6. Quickness Round 4.
Dakota Jack Cardinal
player, 295 posts
Gunslinger
Lady's Man
Tue 23 Dec 2014
at 16:51
  • msg #751

Re: Die Roll, Card and Chip Draws/Awards


09:51, Today: Dakota Jack Cardinal rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,3,9,7. Quickness.
Vundra
player, 87 posts
Junker
Wed 24 Dec 2014
at 12:19
  • msg #752

Re: Die Roll, Card and Chip Draws/Awards

19:05, Fri 19 Dec: Vundra rolled 11 using 2d4, keeping the highest dice only, rerolling max with rolls of (4+3)7,(4+4+3)11.

I rolled it when the new map update as I thought it was a new round, should I reroll?
The Marshall
GM, 1935 posts
aka "helbent4"
aka Tony
Wed 24 Dec 2014
at 13:22
  • msg #753

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 752)

No, that's OK. You can also make an Occult Engineering roll at the cost of an action.

Tony.
Jane Guin
player, 562 posts
Renegade Black Hat
Former USAF Pilot
Wed 24 Dec 2014
at 14:17
  • msg #754

Re: Die Roll, Card and Chip Draws/Awards


08:16, Today: Jane Guin rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,2,6,2. jane's quickness roll.
Rowan Dawson
player, 1102 posts
Medic
Story-Teller
Wed 24 Dec 2014
at 14:20
  • msg #755

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Vundra (msg # 752)

No, that's OK. You can also make an Occult Engineering roll at the cost of an action.

Tony.

 Is there any Roll I as Rowan can make to judge the dame the thing has taken
The Marshall
GM, 1936 posts
aka "helbent4"
aka Tony
Wed 24 Dec 2014
at 15:09
  • msg #756

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 755):

You could make a Default Knowledge roll for Occult Engineering. 1d12. It will cost an Action.

Tony
Vundra
player, 88 posts
Junker
Wed 24 Dec 2014
at 17:10
  • msg #757

Re: Die Roll, Card and Chip Draws/Awards

Vundra rolled 7 using 5d12, keeping the highest dice only, rerolling max ((2,2,7,6,4)).
I guess I dont know much about cyborg :P
2 action left
The Marshall
GM, 1937 posts
aka "helbent4"
aka Tony
Thu 25 Dec 2014
at 00:42
  • msg #758

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 757):

Not too much, no!

Tony
This message was last edited by the GM at 04:42, Thu 25 Dec 2014.
The Marshall
GM, 1939 posts
aka "helbent4"
aka Tony
Sun 28 Dec 2014
at 11:23
  • msg #759

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws


Card    Name

Joker:  Peter (2 Actions*), Automaton 1 (2 Actions)

Ace:    Rowan (2 Actions*)

King:   Vundra (2 Actions remaining)

Queen:  Dakota (2 Actions)

Jack:

Ten:    VIPs/Delegates (2 Actions)

Nine:   Smoker (9S: 2 Actions*), Jane (9D: 2 Actions*)

Eight:

Seven:  Black Hats (2 Actions)

Six:    Schaeffer, Brother Edgar (2 Actions*)

Five:   Automaton 2 (1 Action)

Four:   Drone (2 Actions)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)
This message was last edited by the GM at 11:48, Sun 28 Dec 2014.
The Marshall
GM, 1940 posts
aka "helbent4"
aka Tony
Sun 28 Dec 2014
at 11:28
  • msg #760

Re: Die Roll, Card and Chip Draws/Awards

Posse,

Kind of an interesting situation here.

Because they both drew a Red Joker, Peter and the Automaton standing over Dakota go first. They act simultaneously. I drew a Red chip for Peter but as he's maxed for chips he gets 2 Bounty instead.

Then the rest of the Posse goes. Then the Black Hats, the Automaton that's facing you, then the Drone go.

So let's have Peter post his actions along with the 1 Automaton, then everyone else acts before the rest of the bad guys act.

Tony
This message was last edited by the GM at 11:53, Sun 28 Dec 2014.
Rowan Dawson
player, 1106 posts
Medic
Story-Teller
Mon 29 Dec 2014
at 10:42
  • msg #761

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 760):

10:40, Mon 29 Dec 2014: Rowan Dawson rolled 11 using 5d12, keeping the highest dice only, rerolling max ((4,6,6,11,10)).
Rowan prepps spell

10:45, Mon 29 Dec 2014: Rowan Dawson rolled 9 using 4d10, keeping the highest dice only, rerolling max ((9,6,1,8)).
 Rowan Throws Scull
This message was last edited by the player at 10:46, Mon 29 Dec 2014.
The Marshall
GM, 1948 posts
aka "helbent4"
aka Tony
Mon 29 Dec 2014
at 11:28
  • msg #762

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 761):

Honestly, aim for the head and blow a Blue chip (at least) to make the TN of 12! You have 3 blue chips. Plus a Legend Chip, for Pete's sake!

Tony
Rowan Dawson
player, 1107 posts
Medic
Story-Teller
Mon 29 Dec 2014
at 11:51
  • msg #763

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Rowan Dawson (msg # 761):

Honestly, aim for the head and blow a Blue chip (at least) to make the TN of 12! You have 3 blue chips. Plus a Legend Chip, for Pete's sake!

Tony

Blue chip spent sorry post done before coffee drunk ( Bad move that)
The Marshall
GM, 1949 posts
aka "helbent4"
aka Tony
Mon 29 Dec 2014
at 12:31
  • msg #764

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 763):

With range, your TN to hit the head is 13. I rolled a 6 for your Blue chip. Added to your roll of 9 that's 15: a hit! Roll 6d6 for damage.

Tony
Rowan Dawson
player, 1108 posts
Medic
Story-Teller
Mon 29 Dec 2014
at 12:42
  • msg #765

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Rowan Dawson (msg # 763):

With range, your TN to hit the head is 13. I rolled a 6 for your Blue chip. Added to your roll of 9 that's 15: a hit! Roll 6d6 for damage.

Tony

12:40, Mon 29 Dec 2014: Rowan Dawson rolled 5 using 6d6, keeping the highest dice only, rerolling max ((5,2,2,4,3,3)).
Crapy dice
The Marshall
GM, 1950 posts
aka "helbent4"
aka Tony
Mon 29 Dec 2014
at 12:51
  • msg #766

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 765):

Agreed. On the plus side, 16 damage is good for 2 Wound levels (8 per level for an Automaton, as opposed to 6 per level for people).

Tony
Smoker Nix
player, 670 posts
Scavenger & Tech
Truck Crew
Mon 29 Dec 2014
at 13:09
  • msg #767

Re: Die Roll, Card and Chip Draws/Awards

13:07, Today: Smoker Nix rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,8,4,7. Shooting at automaton.

Hurl whatever chips necessary to get a hit (I have a handful of red & white ones according to the character sheet).
The Marshall
GM, 1951 posts
aka "helbent4"
aka Tony
Mon 29 Dec 2014
at 15:14
  • msg #768

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 767):

Base TN is 5, up to 9 because of the -4 for tear gas.

I'll assume he uses an Action to Draw a Bead (+2) for a result of 10, a hit. This will be a random location. If he wants to aim for the head (-6) that bumps up the TN to 15.

We can spend chips to make the harder shot. A White chip will add another d10 to the pool (therefore it only helps if you roll a 10 and then a 5). A Red chip will add straight up add another d10 to your already-rolled 8, but I draw a chip for the bad guys to use for attacks (or Dodging).

Tony
Smoker Nix
player, 671 posts
Scavenger & Tech
Truck Crew
Mon 29 Dec 2014
at 16:55
  • msg #769

Re: Die Roll, Card and Chip Draws/Awards

Sling a red chip at it, then.
Peter Firecrow
player, 556 posts
Not that kind of Indian
Wanna buy a gun?
Mon 29 Dec 2014
at 16:55
  • msg #770

Re: Die Roll, Card and Chip Draws/Awards

Lol. I hear Rowan about the coffee. I should have waited to start rolling since I messed that up slightly.

So, 1st shot is a 7 to hit, which hits. Not sure if I roll location on a burst but I did just in case.

2nd shot hits with a 12 (not an 18 laugh) and location 9 which I could move to gizzards right?

09:52, Today: Peter Firecrow rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,7,2,3. Shooting at same Automaton (TN5).
09:52, Today: Peter Firecrow rolled 18 using 1d20, rerolling max with rolls of 18. Location shot #1.

09:53, Today: Peter Firecrow rolled 18 using 4d10, rerolling max with rolls of 4,(10+2)12,1,1. Shooting same automaton, action 2 (TN5).
09:53, Today: Peter Firecrow rolled 9 using 1d20, rerolling max with rolls of 9. Location shot #2, 1 raise if needed.

The Marshall
GM, 1952 posts
aka "helbent4"
aka Tony
Tue 30 Dec 2014
at 00:07
  • msg #771

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 770):

I'll have a look when I can, but please remember to count out your actions in your post.

Tony
Peter Firecrow
player, 558 posts
Not that kind of Indian
Wanna buy a gun?
Tue 30 Dec 2014
at 00:40
  • msg #772

Re: Die Roll, Card and Chip Draws/Awards

I'm not done yet though.... =)
The Marshall
GM, 1953 posts
aka "helbent4"
aka Tony
Tue 30 Dec 2014
at 01:26
  • msg #773

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 772):

Oh! Beg your pardon. Well, please proceed.

Tony
Peter Firecrow
player, 559 posts
Not that kind of Indian
Wanna buy a gun?
Tue 30 Dec 2014
at 02:37
  • msg #774

Re: Die Roll, Card and Chip Draws/Awards

I have edited the post for you. =)
Peter Firecrow
player, 560 posts
Not that kind of Indian
Wanna buy a gun?
Fri 2 Jan 2015
at 16:50
  • msg #775

Re: Die Roll, Card and Chip Draws/Awards

Actually, I think a raise means a 2nd shot hits on the 2nd burst, right? so I need to roll damage again?
The Marshall
GM, 1954 posts
aka "helbent4"
aka Tony
Sat 3 Jan 2015
at 01:46
  • msg #776

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 775):

Ah, right! Let's see. you rolled a 12, base TN is (always) 5.

Range is 8m, so -1 (Range increment is 5yds for the autoshotgun firing autofire). He is not firing a continual burst on one action but 2 bursts on 2 different actions so recoil isn't a factor. So far so good.

The rules for shotguns (core book pg. 93) are a little wonky; all shotguns seem to get a +2 to hit but slugs get a -2 to hit due to "poor rifling". The way the rule is worded seems to cancel each other out (+2 for shotguns vs. -2 for slugs) but the through logic is these should not stack. However, I've shot slugs before and they are accurate at short distances. My decision is the -2 only applies to targets at over 25yds range.

In other words, you hit a third time! Roll for location. (If you really want to be a keener then there is a hit location table in the cheat sheets thread.) I'll say the rule of raises allowing you to adjust hit location do not apply for autofire attacks (as the raise already results in an additional hit and autofire is less controllable).

Tony
Peter Firecrow
player, 561 posts
Not that kind of Indian
Wanna buy a gun?
Sat 3 Jan 2015
at 05:34
  • msg #777

Re: Die Roll, Card and Chip Draws/Awards

22:31, Today: Peter Firecrow rolled 13 using 1d20 with rolls of 13. Hit location for shotgun #3.

22:34, Today: Peter Firecrow rolled 10 using 4d6, rerolling max with rolls of 5,1,2,2. Shotgun Damage #3.

22:34, Today: Peter Firecrow rolled 11 using 4d6, rerolling max with rolls of 4,1,3,3. Shotgun Damage #2.

22:34, Today: Peter Firecrow rolled 11 using 4d6, rerolling max with rolls of 4,4,1,2. Shotgun Damage #1.
The Marshall
GM, 1955 posts
aka "helbent4"
aka Tony
Sat 3 Jan 2015
at 11:19
  • msg #778

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 777):

Earlier I incorrectly stated damage from Peter's shotgun was 4d6 in post #738 of this thread.

I corrected this in post #500 in the OOC thread to be 4d4. Sorry for the confusion! (This is because the Automaton has AV3.)

Tony
Peter Firecrow
player, 562 posts
Not that kind of Indian
Wanna buy a gun?
Sat 3 Jan 2015
at 16:56
  • msg #779

Re: Die Roll, Card and Chip Draws/Awards

Ah I did look but didn't easily see that post and couldn't remember if the 4d6 was right or not. I'll re-roll, sorry.
Peter Firecrow
player, 563 posts
Not that kind of Indian
Wanna buy a gun?
Sat 3 Jan 2015
at 16:57
  • msg #780

Re: Die Roll, Card and Chip Draws/Awards

Much less cool now lol

09:57, Today: Peter Firecrow rolled 12 using 4d4, rerolling max with rolls of 1,1,(4+3)7,3. Shotgun Damage 3.

09:57, Today: Peter Firecrow rolled 8 using 4d4, rerolling max with rolls of 2,3,2,1. Shotgun Damage 2.

09:57, Today: Peter Firecrow rolled 6 using 4d4, rerolling max with rolls of 1,3,1,1. Shotgun damage 1.
The Marshall
GM, 1956 posts
aka "helbent4"
aka Tony
Sun 4 Jan 2015
at 00:10
  • msg #781

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 779):

Not strictly your fault.

Tell you what, I'll let the original results stand for this round!

Tony
Dakota Jack Cardinal
player, 302 posts
Gunslinger
Lady's Man
Mon 5 Jan 2015
at 06:52
  • msg #782

Re: Die Roll, Card and Chip Draws/Awards

Ok attempting a sneak check (to move past the automaton), however I forgot to unclick reroll max lol. So I'm pretty sure it was just a 6, not a 14 (that'd be nice though).


23:51, Today: Dakota Jack Cardinal rolled 14 using 1d6, rerolling max with rolls of (6+6+2)14. Sneak!

The Marshall
GM, 1966 posts
aka "helbent4"
aka Tony
Fri 9 Jan 2015
at 14:41
  • msg #783

Re: Die Roll, Card and Chip Draws/Awards

In reply to Dakota Jack Cardinal (msg # 782):

Okey-Dokey, new turn!

Please post Quickness checks here.

Tony
Smoker Nix
player, 675 posts
Scavenger & Tech
Truck Crew
Fri 9 Jan 2015
at 14:52
  • msg #784

Re: Die Roll, Card and Chip Draws/Awards

Here you go... rather surprised I'm still in a position to roll it :)

14:51, Today: Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,4,4,2. Quickness for next round.
Rowan Dawson
player, 1110 posts
Medic
Story-Teller
Fri 9 Jan 2015
at 15:25
  • msg #785

Re: Die Roll, Card and Chip Draws/Awards

Smoker Nix:
Here you go... rather surprised I'm still in a position to roll it :)

14:51, Today: Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,4,4,2. Quickness for next round.

15:24, Fri 09 Jan 2015: Rowan Dawson rolled 5 using 4d6, keeping the highest dice only, rerolling max ((2,4,5,1)).
Jane Guin
player, 566 posts
Renegade Black Hat
Former USAF Pilot
Fri 9 Jan 2015
at 16:22
  • msg #786

Re: Die Roll, Card and Chip Draws/Awards

Today: Jane Guin rolled 11 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,(10+1)11,2,9. Jane quickness check.
Dakota Jack Cardinal
player, 305 posts
Gunslinger
Lady's Man
Fri 9 Jan 2015
at 17:39
  • msg #787

Re: Die Roll, Card and Chip Draws/Awards

With the quickness.
10:38, Fri 09 Jan 2015: Dakota Jack Cardinal rolled 9 using 4d10, keeping the highest dice only, rerolling max ((1,3,9,3)).
The Marshall
GM, 1967 posts
aka "helbent4"
aka Tony
Fri 9 Jan 2015
at 23:38
  • msg #788

Re: Die Roll, Card and Chip Draws/Awards

In reply to Dakota Jack Cardinal (msg # 787):

Ha ha... Dakota is unconscious!

Tony
Dakota Jack Cardinal
player, 306 posts
Gunslinger
Lady's Man
Sat 10 Jan 2015
at 01:04
  • msg #789

Re: Die Roll, Card and Chip Draws/Awards

But I'm Quick! I realize that now, since I did'nt read the other thread haha.
This message was last edited by the player at 01:05, Sat 10 Jan 2015.
Peter Firecrow
player, 565 posts
Not that kind of Indian
Wanna buy a gun?
Sat 10 Jan 2015
at 01:09
  • msg #790

Re: Die Roll, Card and Chip Draws/Awards

18:08, Today: Peter Firecrow rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,4,2. Quickness.

Whaddya want from me? I'm old and slow.
Vundra
player, 91 posts
Junker
Sat 10 Jan 2015
at 02:08
  • msg #791

Re: Die Roll, Card and Chip Draws/Awards

Somehow vundra manage to be unbelievably nimble
Today: Vundra rolled 18 using 2d4, keeping the highest dice only, rerolling max with rolls of 1,(4+4+4+4+2)18. Quickness.
Dakota Jack Cardinal
player, 307 posts
Gunslinger
Lady's Man
Sat 10 Jan 2015
at 02:27
  • msg #792

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 791):

Just gives you more time with that automaton before it explodes buddy!
The Marshall
GM, 1970 posts
aka "helbent4"
aka Tony
Sat 10 Jan 2015
at 04:47
  • msg #793

Re: Die Roll, Card and Chip Draws/Awards

In reply to Dakota Jack Cardinal (msg # 792):

Smoker and Jane may make new Vigor checks to resist the tear gas, TN 7.

This will require an action to actively wipe your eyes, nose, etc. Otherwise, the gas crystals are not likely to be washed off simply by being under sprinklers. As CS is activated by water, simply getting wet is probably worse than not doing anything.

Tony
This message was last edited by the GM at 06:27, Sat 10 Jan 2015.
The Marshall
GM, 1972 posts
aka "helbent4"
aka Tony
Sat 10 Jan 2015
at 06:25
  • msg #794

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws


Card    Name

Joker:

Ace:    Vundra: Ace Hearts (4 Actions*)

King:   Peter: King Clubs (1 Action)

Queen:  Simon: Queen Spades (4 Actions*), Schaeffer/Brother Edgar: Queen Hearts (1 Action*)

Jack:

Ten:

Nine:

Eight:  Combat Drone: 8 Spades (2 Actions), Smoker: 8 Clubs (2 Actions)

Seven:

Six:    Black Hats: 6 Spades (1 Action)

Five:

Four:   Rowan: 4 Spades (2 Actions) Automaton 1: 4 Diamonds (1 Action)

Three:

Deuce:  Jane: 2 Spade (2 Actions*)

Note: Underlined Cards are Continuing Actions/vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (hole/sleeved card)
This message was last edited by the GM at 11:59, Sat 10 Jan 2015.
Smoker Nix
player, 678 posts
Scavenger & Tech
Truck Crew
Sat 10 Jan 2015
at 12:54
  • msg #795

Re: Die Roll, Card and Chip Draws/Awards

12:53, Today: Smoker Nix rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,5,4. Vigor check vs, tear gas..

It would seem that Smoker doesn't know how to deal with CS crystals!
The Marshall
GM, 1975 posts
aka "helbent4"
aka Tony
Sat 10 Jan 2015
at 13:18
  • msg #796

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 795):

Yeah, sorry it won't wear off sooner. The effects normally last for hours! He can spend some time wiping at his face. That is, take more Actions.

I am taking Smoker's second Action to be he's sleeving a card (holding his Action).

As well, I should mention everyone is half-deaf from the firing and explosions so it's probably not surprising if people can't hear Simon's yells!

Tony
Smoker Nix
player, 679 posts
Scavenger & Tech
Truck Crew
Sat 10 Jan 2015
at 13:59
  • msg #797

Re: Die Roll, Card and Chip Draws/Awards

OK, Smoker will retreat into cover & wipe his face... I shall amend his post IC.
Smoker Nix
player, 682 posts
Scavenger & Tech
Truck Crew
Wed 14 Jan 2015
at 12:06
  • msg #798

Re: Die Roll, Card and Chip Draws/Awards

12:06, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,5,3,3. Yet another Quickness roll.
Jane Guin
player, 568 posts
Renegade Black Hat
Former USAF Pilot
Wed 14 Jan 2015
at 13:32
  • msg #799

Re: Die Roll, Card and Chip Draws/Awards


07:31, Today: Jane Guin rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,4,8,2. Jane's next quickness roll
Vundra
player, 107 posts
Junker
Wed 14 Jan 2015
at 14:19
  • msg #800

Re: Die Roll, Card and Chip Draws/Awards

Vundra rolled 2 using 2d4, at least it not a bust....
Peter Firecrow
player, 567 posts
Not that kind of Indian
Wanna buy a gun?
Wed 14 Jan 2015
at 21:17
  • msg #801

Re: Die Roll, Card and Chip Draws/Awards

14:16, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,6,4. Quickness.
Rowan Dawson
player, 1113 posts
Medic
Story-Teller
Wed 14 Jan 2015
at 22:19
  • msg #802

Re: Die Roll, Card and Chip Draws/Awards

Peter Firecrow:
14:16, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,6,4. Quickness.

22:18, Today: Rowan Dawson rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+2)8,(6+4)10,(6+1)7,(6+4)10.
The Marshall
GM, 1987 posts
aka "helbent4"
aka Tony
Sat 17 Jan 2015
at 12:32
  • msg #803

Re: Die Roll, Card and Chip Draws/Awards

Feet Altitude Miles To Horizon
     3               2.12
     6               3.00
     9               3.68
     12               4.24
     15               4.75
     18               5.20
     21               5.61
     24               6.00
     27               6.37
     30               6.71
Initiative Draws


Card    Name

Joker:  Combat Drone (2 Actions)

Ace:    Jane (2 Actions*)

King:   Black Hats (2 Actions)

Queen:

Jack:   Rowan (3 Actions*)

Ten:    Simon, Schaeffer, Brother Edgar (2 Actions*), Peter (2 Actions*)

Nine:

Eight:

Seven:

Six:    Smoker (2 Actions*)

Five:

Four:

Three:

Deuce:  Automaton 1 (2 Actions)

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 12:35, Sat 17 Jan 2015.
The Marshall
GM, 1988 posts
aka "helbent4"
aka Tony
Sat 17 Jan 2015
at 12:33
  • msg #804

Re: Die Roll, Card and Chip Draws/Awards

Hi Posse,

Nice roll for Rowan! All 4 dice aced.

Arrgh, Vundra drew a Black Joker. No Actions this turn.

Tony
Peter Firecrow
player, 574 posts
Not that kind of Indian
Wanna buy a gun?
Mon 26 Jan 2015
at 15:04
  • msg #805

Re: Die Roll, Card and Chip Draws/Awards

So a total of a 19 to dodge.

08:02, Today: Peter Firecrow rolled 12 using 3d10, keeping the highest dice only, rerolling max with rolls of (10+2)12,(10+2)12,5. Using sleeved card to dodge automaton.

08:03, Today: Peter Firecrow rolled 7 using 1d10, rerolling max with rolls of 7. Spending White chip on dodge.

08:03, Today: Peter Firecrow rolled 7 using 1d10, rerolling max with rolls of 7. Spending Blue chip on dodge.
The Marshall
GM, 1998 posts
aka "helbent4"
aka Tony
Mon 26 Jan 2015
at 15:07
  • msg #806

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 805):

Correct, none of the rounds hit. Go ahead and make a post, describing how he dodges the incoming fire.

Tony
Smoker Nix
player, 687 posts
Scavenger & Tech
Truck Crew
Mon 26 Jan 2015
at 15:24
  • msg #807

Re: Die Roll, Card and Chip Draws/Awards

Apparently Smoker shares my conviction that absense of body beats presence of mind.

15:23, Today: Smoker Nix rolled 17 using 1d10+3, rerolling max with rolls of (10+4)14. Dodging incoming fire.
The Marshall
GM, 1999 posts
aka "helbent4"
aka Tony
Mon 26 Jan 2015
at 15:34
  • msg #808

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 807):

I don't think you're using the dice roller correctly.

Skills are a die pool based on your skill level compared to the die type of the governing attribute. Smoker has Dodge 3, and d10 Nibleness: he rolls 3d10 and takes the highest result.

14 is nothing to sneeze at and as the Automaton already has a -5 due to range and Running, it will miss and you don't need to re-roll.

Tony
This message was last edited by the GM at 15:37, Mon 26 Jan 2015.
Smoker Nix
player, 689 posts
Scavenger & Tech
Truck Crew
Mon 26 Jan 2015
at 16:56
  • msg #809

Re: Die Roll, Card and Chip Draws/Awards

Sorry I think I got confused there...
Vundra
player, 111 posts
Junker
Thu 29 Jan 2015
at 12:15
  • msg #810

Re: Die Roll, Card and Chip Draws/Awards

Vudra got a three! One action :P
The Marshall
GM, 2001 posts
aka "helbent4"
aka Tony
Thu 29 Jan 2015
at 13:35
  • msg #811

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 810):

Better than none!

Tony
Jane Guin
player, 570 posts
Renegade Black Hat
Former USAF Pilot
Thu 29 Jan 2015
at 13:46
  • msg #812

Re: Die Roll, Card and Chip Draws/Awards


07:45, Today: Jane Guin rolled 29 using 4d10, keeping the highest dice only, rerolling max with rolls of 1,3,(10+10+9)29,4. jane quickness.
Smoker Nix
player, 690 posts
Scavenger & Tech
Truck Crew
Thu 29 Jan 2015
at 13:48
  • msg #813

Re: Die Roll, Card and Chip Draws/Awards

13:48, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,3,3,1. Quickness yet again.
Vundra
player, 112 posts
Junker
Thu 29 Jan 2015
at 13:58
  • msg #814

Re: Die Roll, Card and Chip Draws/Awards

Wow 6 actions.....
The Marshall
GM, 2002 posts
aka "helbent4"
aka Tony
Thu 29 Jan 2015
at 15:39
  • msg #815

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 814):

There is a maximum of five Actions (as turns are 5 seconds long).

Tony
Peter Firecrow
player, 576 posts
Not that kind of Indian
Wanna buy a gun?
Fri 30 Jan 2015
at 02:03
  • msg #816

Re: Die Roll, Card and Chip Draws/Awards

19:03, Today: Peter Firecrow rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,2,4. Quickness.
Rowan Dawson
player, 1116 posts
Medic
Story-Teller
Fri 30 Jan 2015
at 08:21
  • msg #817

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Vundra (msg # 814):

There is a maximum of five Actions (as turns are 5 seconds long).

Tony

08:20, Fri 30 Jan 2015: Rowan Dawson rolled 4 using 4d6, keeping the highest dice only, rerolling max ((2,3,4,4)).
Well that's pay back for what I rolled the other day
The Marshall
GM, 2003 posts
aka "helbent4"
aka Tony
Fri 30 Jan 2015
at 14:09
  • msg #818

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws


Card    Name

Joker:  Smoker (1 Action)

Ace:    Rowan (1 Action*)

King:

Queen:  Drone (2 Actions)

Jack:

Ten:    Automaton (2 Actions)

Nine:

Eight:

Seven:  Vundra (1 Action)

Six:    Black Hats (1 Action*)

Five:

Four:

Three:

Deuce:  Peter (1 Action)

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 14:09, Fri 30 Jan 2015.
Peter Firecrow
player, 578 posts
Not that kind of Indian
Wanna buy a gun?
Tue 3 Feb 2015
at 16:43
  • msg #819

Re: Die Roll, Card and Chip Draws/Awards

09:42, Today: Peter Firecrow rolled 8 using 1d10, rerolling max with rolls of 8. Gah! White Chip on Dodge.

09:42, Today: Peter Firecrow rolled 3 using 3d10, keeping the highest dice only, rerolling max with rolls of 3,3,2. Dodgey dodge.


I got an 8 to dodge, not sure what the TN was to not be hit.
Vundra
player, 122 posts
Junker
Sun 8 Feb 2015
at 13:49
  • msg #820

Re: Die Roll, Card and Chip Draws/Awards

Vundra rolled a 3 for 1 action!
Jane Guin
player, 572 posts
Renegade Black Hat
Former USAF Pilot
Sun 8 Feb 2015
at 13:52
  • msg #821

Re: Die Roll, Card and Chip Draws/Awards


07:52, Today: Jane Guin rolled 13 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+3)13,7,6,9. Jane's new quickness roll.
The Marshall
GM, 2017 posts
aka "helbent4"
aka Tony
Sun 8 Feb 2015
at 14:04
  • msg #822

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 819):

If you roll an 8 to Dodge, then the TN to hit goes from 5 up to 8.

Tony
Rowan Dawson
player, 1121 posts
Medic
Story-Teller
Sun 8 Feb 2015
at 14:08
  • msg #823

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Peter Firecrow (msg # 819):

If you roll an 8 to Dodge, then the TN to hit goes from 5 up to 8.

Tony

I presume I do not need to roll this turn
The Marshall
GM, 2018 posts
aka "helbent4"
aka Tony
Sun 8 Feb 2015
at 14:10
  • msg #824

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 823):

Correct!

Tony
Peter Firecrow
player, 581 posts
Not that kind of Indian
Wanna buy a gun?
Sun 8 Feb 2015
at 18:10
  • msg #825

Re: Die Roll, Card and Chip Draws/Awards

Wow! Dodgy dodginess!

11:09, Today: Peter Firecrow rolled 11 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,(8+3)11,3. Quickness for new turn.
Smoker Nix
player, 694 posts
Scavenger & Tech
Truck Crew
Sun 8 Feb 2015
at 18:21
  • msg #826

Re: Die Roll, Card and Chip Draws/Awards

18:20, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,5,2,2. Quickness yet again.
The Marshall
GM, 2019 posts
aka "helbent4"
aka Tony
Sun 8 Feb 2015
at 21:32
  • msg #827

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 825):

I would imagine that we're also going to need Dodge checks for Peter and Smoker very soon. Smoker's Dodge is 3d10, I can't remember Peter's. As well, do not forget to include a description of how you're dodging.

Tony
Smoker Nix
player, 695 posts
Scavenger & Tech
Truck Crew
Mon 9 Feb 2015
at 08:54
  • msg #828

Re: Die Roll, Card and Chip Draws/Awards

Here you go then:

08:53, Today: Smoker Nix rolled 7 using 3d10, keeping the highest dice only, rerolling max with rolls of 6,7,5. Dodging like fury.
Peter Firecrow
player, 582 posts
Not that kind of Indian
Wanna buy a gun?
Tue 10 Feb 2015
at 02:27
  • msg #829

Re: Die Roll, Card and Chip Draws/Awards

Hmm....I think I might need to spend chips on this...What do you guys think lol?

19:26, Today: Peter Firecrow rolled 6 using 3d10, keeping the highest dice only, rerolling max with rolls of 2,2,6. Peter moving fast and crouching low behind Smoker to dodge incoming fire.
Peter Firecrow
player, 583 posts
Not that kind of Indian
Wanna buy a gun?
Tue 10 Feb 2015
at 05:43
  • msg #830

Re: Die Roll, Card and Chip Draws/Awards

Cough! Holy spit! Uh. Lol forgot to turn off reroll max on location heh.

Are the Black Hats armored?

22:42, Today: Peter Firecrow rolled 23 using 1d10, rerolling max with rolls of (10+10+3)23. Spending White chip on dodge.

22:45, Today: Peter Firecrow rolled 15 using 4d10, rerolling max with rolls of 5,5,2,3. Shotgun blast on Black Hat in stairwell landing.

22:47, Today: Peter Firecrow rolled 22 using 4d10, rerolling max with rolls of 9,4,3,6. Second shotgun blast on Black Hat in stairwell landing.

22:48, Today: Peter Firecrow rolled 18,8 using d20,d20, rerolling max with rolls of 18,8. Lcations for blasts 1 and 2.

This message was last edited by the player at 05:50, Tue 10 Feb 2015.
The Marshall
GM, 2022 posts
aka "helbent4"
aka Tony
Tue 10 Feb 2015
at 11:29
  • msg #831

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 829):

Any Dodge over 5 is worth it, but that 23 really did a number.

I was going to have the BHs post first after I do card draws but I certainly do not mind you posting now.

The BHs are all wearing Kevlar, as they are dressed like Junkyard Militia.

Tony
Peter Firecrow
player, 585 posts
Not that kind of Indian
Wanna buy a gun?
Tue 10 Feb 2015
at 16:03
  • msg #832

Re: Die Roll, Card and Chip Draws/Awards

Hmm...so that was actually a 9 and a 5 to hit since I apparently forgot to turn back on the only keep the highest 1 on the shotgun attack rolls. Those should both still hit assuming the Black Hats don't dodge.
The Marshall
GM, 2023 posts
aka "helbent4"
aka Tony
Tue 10 Feb 2015
at 23:45
  • msg #833

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 832):

No problem, the correct numbers are easy to figure out.

So Peter is shooting at the BH's setting Claymores?

Tony
Peter Firecrow
player, 586 posts
Not that kind of Indian
Wanna buy a gun?
Tue 10 Feb 2015
at 23:56
  • msg #834

Re: Die Roll, Card and Chip Draws/Awards

....that....sounds....like a terrible idea...LOL

How far along do they look? Or rather...how much of a chance does Peter of hitting the claymores and/or setting them off?
The Marshall
GM, 2024 posts
aka "helbent4"
aka Tony
Wed 11 Feb 2015
at 00:27
  • msg #835

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 834):

He can't tell how far, and he probably lacks the technical knowledge to determine if shooting a Claymore will set it off.

Tony
Peter Firecrow
player, 587 posts
Not that kind of Indian
Wanna buy a gun?
Wed 11 Feb 2015
at 04:50
  • msg #836

Re: Die Roll, Card and Chip Draws/Awards

Alright. Then yeah, he is shooting them. He knows enough to know he doesn't want them setting explosives, lol.
The Marshall
GM, 2025 posts
aka "helbent4"
aka Tony
Wed 11 Feb 2015
at 06:26
  • msg #837

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 836):

Unless you're planning on stopping, that is probably going to happen!

I took the liberty of correcting your post. You are following the "drone", not the "automaton". The drone is carrying Simon, the automaton is following you. There was some confusing of the automaton with the drone before, be aware they are different things.

Tony
The Marshall
GM, 2026 posts
aka "helbent4"
aka Tony
Wed 11 Feb 2015
at 11:39
  • msg #838

Re: Die Roll, Card and Chip Draws/Awards

</pre>
Initiative Draws

Card    Name

Joker:

Ace:

King:   Jane KC (3 Actions)

Queen:

Jack:

Ten:

Nine:   Vundra 9D (1 Action)

Eight:  Drone 8H (3 Actions)

Seven:  Smoker 7D (2 Actions), Peter (3 Actions)

Six:

Five:   Automaton 5D (1 Action)

Four:

Three:

Deuce:  Black Hats (1 Action)

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)</pre>
The Marshall
GM, 2032 posts
aka "helbent4"
aka Tony
Sat 14 Feb 2015
at 23:34
  • msg #839

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws

Card    Name

Joker:

Ace:    Drone AH (2 Actions*)/Peter AH (3 Actions), Smoker AC (4 Actions)

King:   Black Hats KS (1 Action), Vundra KC (2 Actions)

Queen:

Jack:

Ten:    Automaton 10C (2 Actions)

Nine:

Eight:  Jane 8S (3 Actions)

Seven:

Six:

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 09:26, Sun 22 Feb 2015.
Smoker Nix
player, 697 posts
Scavenger & Tech
Truck Crew
Sun 15 Feb 2015
at 15:55
  • msg #840

Re: Die Roll, Card and Chip Draws/Awards


15:55, Today: Smoker Nix rolled 16 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+6+4)16,(6+6+1)13,1,(6+6+4)16. Yet another Quickness roll.
Vundra
player, 125 posts
Junker
Sun 15 Feb 2015
at 17:46
  • msg #841

Re: Die Roll, Card and Chip Draws/Awards

45, Today: Vundra rolled 9 using 2d4

2 action
Jane Guin
player, 574 posts
Renegade Black Hat
Former USAF Pilot
Mon 16 Feb 2015
at 13:38
  • msg #842

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 841):


07:38, Today: Jane Guin rolled 11 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,1,7,(10+1)11. jane quickness - maybe.
Smoker Nix
player, 700 posts
Scavenger & Tech
Truck Crew
Fri 20 Feb 2015
at 09:16
  • msg #843

Re: Die Roll, Card and Chip Draws/Awards

09:16, Today: Smoker Nix rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,5,5,1. Strength check to grab Simon.
Jane Guin
player, 577 posts
Renegade Black Hat
Former USAF Pilot
Sat 21 Feb 2015
at 01:24
  • msg #844

Re: Die Roll, Card and Chip Draws/Awards


19:23, Today: Jane Guin rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,2. medical roll 3.
19:23, Today: Jane Guin rolled 10 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+4)10,4. medical roll 2.
19:14, Today: Jane Guin rolled 7 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,4. med check.
Peter Firecrow
player, 588 posts
Not that kind of Indian
Wanna buy a gun?
Sat 21 Feb 2015
at 18:00
  • msg #845

Re: Die Roll, Card and Chip Draws/Awards

11:00, Today: Peter Firecrow rolled 11 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,(8+3)11,2. Initiative.

I think I need to roll initiative, right?

13:57, Today: Peter Firecrow rolled 14 using 3d10, keeping the highest dice only, rerolling max with rolls of (10+2)12,(10+4)14,6. Using 1 action to dodge drone.
08:03, Today: Peter Firecrow rolled 5 using 1d10, rerolling max with rolls of 5. Red chip spent on Dodge.
This message was last edited by the player at 15:04, Mon 23 Feb 2015.
The Marshall
GM, 2038 posts
aka "helbent4"
aka Tony
Sun 22 Feb 2015
at 09:26
  • msg #846

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 845):

Thanks, you needed to roll init and the Dodge is probably a very wise move.

Your cards have now been dealt. Peter moves simultaneously at the same time as the Drone.

Tony
Peter Firecrow
player, 589 posts
Not that kind of Indian
Wanna buy a gun?
Sun 22 Feb 2015
at 15:06
  • msg #847

Re: Die Roll, Card and Chip Draws/Awards

Thanks!

08:03, Today: Peter Firecrow rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,7,3,2. Autoshotgun blast on Drone.
08:06, Today: Peter Firecrow rolled 10 using 4d4, rerolling max with rolls of 2,(4+1)5,1,2. Shotgun damage on drone.
07:35, Today: Peter Firecrow rolled 3 using 1d10, rerolling max with rolls of 3. Blue chip spend on Dodge.

This message was last edited by the player at 14:35, Tue 24 Feb 2015.
Smoker Nix
player, 702 posts
Scavenger & Tech
Truck Crew
Wed 25 Feb 2015
at 10:02
  • msg #848

Re: Die Roll, Card and Chip Draws/Awards


10:02, Today: Smoker Nix rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 1,2,5. Vigor check requested.

I think a chip or two is indicated here.
Vundra
player, 130 posts
Junker
Wed 25 Feb 2015
at 14:55
  • msg #849

Re: Die Roll, Card and Chip Draws/Awards

21:55, Wed 25 Feb 2015: Vundra rolled 9 using 2d12, keeping the highest dice only, rerolling max ((9,8))
The Marshall
GM, 2043 posts
aka "helbent4"
aka Tony
Thu 26 Feb 2015
at 01:22
  • msg #850

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 849):

You need to beat a roll of 13. Spendez-vous some chips!

Tony
Vundra
player, 131 posts
Junker
Thu 26 Feb 2015
at 01:33
  • msg #851

Re: Die Roll, Card and Chip Draws/Awards

I believe I spend all my white chip now.. Still max at 9 , I will add one red chip to the 9
Vundra
player, 132 posts
Junker
Thu 26 Feb 2015
at 01:36
  • msg #852

Re: Die Roll, Card and Chip Draws/Awards

And he rolled a 1..... Look like he have to take the bullet..  Hope his armor saves him...
The Marshall
GM, 2047 posts
aka "helbent4"
aka Tony
Sun 1 Mar 2015
at 13:50
  • msg #853

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 852):

In fact, as Vundra is running they are -4 to hit, a 10 will do the job (13 - 4 = 9).

Tony
The Marshall
GM, 2048 posts
aka "helbent4"
aka Tony
Sun 1 Mar 2015
at 13:55
  • msg #854

Re: Die Roll, Card and Chip Draws/Awards


Initiative Draws

Card    Name

Joker:

Ace:

King:   Simon KS (3 Actions)

Queen:

Jack:   Vundra JC (2 Actions*)

Ten:

Nine:   Automaton 9C (2 Actions)

Eight:  Drone 8H (2 Actions)

Seven:

Six:    Black Hats 6S (1 Action)

Five:   Peter 5S (2 Actions*)

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)

This message was last edited by the GM at 09:45, Mon 09 Mar 2015.
Vundra
player, 134 posts
Junker
Sun 1 Mar 2015
at 14:07
  • msg #855

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 830):


21:06, Sun 01 Mar 2015: Vundra rolled 5 using 2d4
2 action!
Peter Firecrow
player, 592 posts
Not that kind of Indian
Wanna buy a gun?
Sun 1 Mar 2015
at 14:49
  • msg #856

Re: Die Roll, Card and Chip Draws/Awards

07:49, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,6,3. Quicnkess Initiative.
Jane Guin
player, 578 posts
Renegade Black Hat
Former USAF Pilot
Wed 4 Mar 2015
at 14:25
  • msg #857

Re: Die Roll, Card and Chip Draws/Awards

I had done the init on Sunday but guess I forgot to post it.  Oops.


12:24, Sun 01 Mar: Jane Guin rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,5,4,1. jane init.
Vundra
player, 138 posts
Junker
Thu 5 Mar 2015
at 01:29
  • msg #858

Re: Die Roll, Card and Chip Draws/Awards

Why is people getting joker almost every turn ......
The Marshall
GM, 2052 posts
aka "helbent4"
aka Tony
Thu 5 Mar 2015
at 01:36
  • msg #859

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 858):

It's statistics. 2 out of 52 cards is roughly 4% per each card drawn.

Each PC is drawing around 2 cards, sometimes a lot more. A base 6 PCs drawing 2 cards each is roughly a 48% chance of drawing a Joker per turn, 24% for a Black joker. These are base, rough amounts but you see my point?

Tony
Vundra
player, 144 posts
Junker
Thu 12 Mar 2015
at 02:42
  • msg #860

Re: Die Roll, Card and Chip Draws/Awards

09:42, Thu 12 Mar 2015: Vundra rolled 3 using 2d4
1 action
Rowan Dawson
player, 1132 posts
Medic
Story-Teller
Sun 26 Apr 2015
at 13:19
  • msg #861

Re: Die Roll, Card and Chip Draws/Awards

14:18, Sun 26 Apr 2015: Rowan Dawson rolled 26 using 4d10, keeping the highest dice only, rerolling max ((9,(10+10+6)26,2,7)).
The Marshall
GM, 2105 posts
aka "helbent4"
aka Tony
Wed 3 Jun 2015
at 07:44
  • msg #862

Re: Die Roll, Card and Chip Draws/Awards

Chip Awards:

Peter 2 White
Rowan 2 White
Jane 2 White
Smoker 2 White, 1 Red
Vundra 2 White

(Smoker gets a bonus chip for losing his hand to the Drone!)

Tony
The Marshall
GM, 2116 posts
aka "helbent4"
aka Tony
Tue 14 Jul 2015
at 21:09
  • msg #863

Re: Die Roll, Card and Chip Draws/Awards

You can make one roll for the group to negotiate a lower price.

Tony
Jane Guin
player, 613 posts
Renegade Black Hat
Former USAF Pilot
Tue 14 Jul 2015
at 21:17
  • msg #864

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 863):

so who wants to roll for the group?  This dice roller doesn't like me normally, so someone else should.  :)
Vundra
player, 188 posts
Junker
Tue 14 Jul 2015
at 23:46
  • msg #865

Re: Die Roll, Card and Chip Draws/Awards

Vundra got no negotiation skill so I won't be rolling;P
The Marshall
GM, 2118 posts
aka "helbent4"
aka Tony
Wed 15 Jul 2015
at 09:06
  • msg #866

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 865):

I should have specified that Persuasion is the skill in question. Rowan has the highest score.

Tony
Rowan Dawson
player, 1152 posts
Medic
Story-Teller
Wed 15 Jul 2015
at 17:40
  • msg #867

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 866):

18:40, Wed 15 July 2015: Rowan Dawson rolled 9 using 3d6, keeping the highest dice only, rerolling max ((3,(6+3)9,3)).
The Marshall
GM, 2128 posts
aka "helbent4"
aka Tony
Fri 31 Jul 2015
at 10:49
  • msg #868

Re: Die Roll, Card and Chip Draws/Awards

All Chips have been updated on character sheets.

Schaeffer has had his chip draw already: 1 White, 1 Red and 1 Blue.

Tony
This message was last edited by the GM at 10:51, Fri 31 July 2015.
COL Kurt L. Schaeffer
player, 411 posts
Fernspaeher
Ranger
Wed 30 Sep 2015
at 13:31
  • msg #869

Re: Die Roll, Card and Chip Draws/Awards

15:30, Today: COL Kurt L. Schaeffer rolled 9 using 4d8, keeping the highest dice only, rerolling max ((3,3,1,(8+1)9)).

15:31, Today: COL Kurt L. Schaeffer rolled 11 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,(8+3)11,6.  Search.
The Marshall
GM, 2165 posts
aka "helbent4"
aka Tony
Wed 30 Sep 2015
at 20:36
  • msg #870

Re: Die Roll, Card and Chip Draws/Awards

In reply to COL Kurt L. Schaeffer (msg # 869):

Let's have a Search roll for Jason as well?

Tony
Jason Sinclair
player, 269 posts
Texas Ranger
Templar
Thu 1 Oct 2015
at 02:47
  • msg #871

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 870):

Got a 4. 4,3,3 was the actual rolls. Burned 2 white chips
COL Kurt L. Schaeffer
player, 412 posts
Fernspaeher
Ranger
Sun 4 Oct 2015
at 22:35
  • msg #872

Re: Die Roll, Card and Chip Draws/Awards

Tracking roll. 00:34, Today: COL Kurt L. Schaeffer rolled 16 using 3d8, rerolling max ((5,4,7)).
Smoker Nix
player, 772 posts
Scavenger & Tech
Truck Crew
Thu 29 Oct 2015
at 12:10
  • msg #873

Re: Die Roll, Card and Chip Draws/Awards

12:09, Today: Smoker Nix rolled 10 using 4d8+3, keeping the highest dice only, rerolling max with rolls of 4,1,7,7.  Search roll requested.
Jane Guin
player, 644 posts
Renegade Black Hat
Former USAF Pilot
Thu 29 Oct 2015
at 12:50
  • msg #874

Re: Die Roll, Card and Chip Draws/Awards

Today: Jane Guin rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 1,5,1.  jane search.
Peter Firecrow
player, 661 posts
Not that kind of Indian
Wanna buy a gun?
Thu 29 Oct 2015
at 17:17
  • msg #875

Re: Die Roll, Card and Chip Draws/Awards

11:17, Today: Peter Firecrow rolled 2 using 1d6, rerolling max with rolls of 2.  Search (I really need to up this).
Rowan Dawson
player, 1196 posts
Medic
Story-Teller
Thu 29 Oct 2015
at 17:38
  • msg #876

Re: Die Roll, Card and Chip Draws/Awards



17:36, Today: Rowan Dawson rolled 8 using 3d6, keeping the highest dice only, rerolling max ((3,2,(6+2)8)).
Increase Trask
player, 33 posts
Robo Hunter
Thu 29 Oct 2015
at 18:45
  • msg #877

Re: Die Roll, Card and Chip Draws/Awards




Increase Trask rolled 22 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+8+6)22,7,1.  Search. Looks like there was an 8 in there.
The Marshall
GM, 2175 posts
aka "helbent4"
aka Tony
Thu 29 Oct 2015
at 19:32
  • msg #878

Re: Die Roll, Card and Chip Draws/Awards

In reply to Increase Trask (msg # 877):

Yep, I think you got a couple 8's, which stacked! Nice roll.

Tony
Jason Sinclair
player, 272 posts
Texas Ranger
Templar
Thu 29 Oct 2015
at 21:20
  • msg #879

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 878):

*sniffling* The Dice roller yelled at it said that I can't roll something about rerolls and can't keep the highest if there is only one. It doesn't like Highlanders. *end sniffling* Seriously I got a 5.
COL Kurt L. Schaeffer
player, 415 posts
Fernspaeher
Ranger
Thu 29 Oct 2015
at 21:38
  • msg #880

Re: Die Roll, Card and Chip Draws/Awards

22:37, Today: COL Kurt L. Schaeffer rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,7,7.  Search.
Jane Guin
player, 645 posts
Renegade Black Hat
Former USAF Pilot
Fri 30 Oct 2015
at 01:14
  • msg #881

Re: Die Roll, Card and Chip Draws/Awards

Jason Sinclair:
In reply to The Marshall (msg # 878):

*sniffling* The Dice roller yelled at it said that I can't roll something about rerolls and can't keep the highest if there is only one. It doesn't like Highlanders. *end sniffling* Seriously I got a 5.



pat pat....It's not only you.  The dice roller seldom likes me.
The Marshall
GM, 2176 posts
aka "helbent4"
aka Tony
Fri 30 Oct 2015
at 02:10
  • msg #882

Re: Die Roll, Card and Chip Draws/Awards

Jason Sinclair:
In reply to The Marshall (msg # 878):

*sniffling* The Dice roller yelled at it said that I can't roll something about rerolls and can't keep the highest if there is only one. It doesn't like Highlanders. *end sniffling* Seriously I got a 5.


It doesn't like when you have only 1 die in your pool.

You must take out the "1" in the "keep highest" space for it to work.

Tony
Jason Sinclair
player, 273 posts
Texas Ranger
Templar
Sat 31 Oct 2015
at 18:14
  • msg #883

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 882):

I know Tony just being funny.
COL Kurt L. Schaeffer
player, 417 posts
Fernspaeher
Ranger
Sat 31 Oct 2015
at 18:55
  • msg #884

Re: Die Roll, Card and Chip Draws/Awards

The dice roller is a fickle mistress.

Marc
The Marshall
GM, 2177 posts
aka "helbent4"
aka Tony
Sat 31 Oct 2015
at 19:25
  • msg #885

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 883):

Ha ha! Hey, sometimes I get tripped up in trying to figure out if it's a legitimate problem.

Tony
COL Kurt L. Schaeffer
player, 423 posts
Fernspaeher
Ranger
Tue 3 Nov 2015
at 20:22
  • msg #886

Re: Die Roll, Card and Chip Draws/Awards

2, Today: COL Kurt L. Schaeffer rolled 7 using 4d8, keeping the highest dice only, rerolling max ((1,7,7,1)).

Sneaking around.
Rowan Dawson
player, 1198 posts
Medic
Story-Teller
Tue 3 Nov 2015
at 20:51
  • msg #887

Re: Die Roll, Card and Chip Draws/Awards

COL Kurt L. Schaeffer:
2, Today: COL Kurt L. Schaeffer rolled 7 using 4d8, keeping the highest dice only, rerolling max ((1,7,7,1)).

Sneaking around.

20:50, Today: Rowan Dawson rolled 5 using 3d6, keeping the highest dice only, rerolling max ((5,1,5)).
Smoker Nix
player, 775 posts
Scavenger & Tech
Truck Crew
Thu 5 Nov 2015
at 12:33
  • msg #888

Re: Die Roll, Card and Chip Draws/Awards

12:32, Today: Smoker Nix rolled 10 using 4d8+3, keeping the highest dice only, rerolling max with rolls of 7,1,2,4.  Search check with NVGs as requested.

(Think I'm still getting used to them, I only just bought them after all!)
Peter Firecrow
player, 665 posts
Not that kind of Indian
Wanna buy a gun?
Thu 5 Nov 2015
at 16:37
  • msg #889

Re: Die Roll, Card and Chip Draws/Awards

09:37, Today: Peter Firecrow rolled 7 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,1.  Search check (NVGs).
Increase Trask
player, 35 posts
Robo Hunter
Thu 5 Nov 2015
at 18:26
  • msg #890

Re: Die Roll, Card and Chip Draws/Awards


Increase Trask rolled 15 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,(8+1)9,(8+7)15,(8+1)9.
COL Kurt L. Schaeffer
player, 426 posts
Fernspaeher
Ranger
Fri 13 Nov 2015
at 12:08
  • msg #891

Re: Die Roll, Card and Chip Draws/Awards

13:07, Today: COL Kurt L. Schaeffer rolled 5 using 2d10, keeping the highest dice only, rerolling max.  Initiative.
Smoker Nix
player, 780 posts
Scavenger & Tech
Truck Crew
Fri 13 Nov 2015
at 12:50
  • msg #892

Re: Die Roll, Card and Chip Draws/Awards

And if we are getting into a brawl, I'd better get the dice out...

12:49, Today: Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,(6+1)7,2,3.  Initiative.
Rowan Dawson
player, 1203 posts
Medic
Story-Teller
Fri 13 Nov 2015
at 14:54
  • msg #893

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 892):

14:53, Today: Rowan Dawson rolled 10 using 4d6, keeping the highest dice only, rerolling max ((1,1,(6+4)10,3)).
Increase Trask
player, 37 posts
Robo Hunter
Fri 13 Nov 2015
at 20:04
  • msg #894

Re: Die Roll, Card and Chip Draws/Awards


Increase Trask rolled 11 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,7,5,(8+3)11.  Initiative.
This message was last edited by the player at 02:50, Sat 14 Nov 2015.
Jane Guin
player, 651 posts
Renegade Black Hat
Former USAF Pilot
Fri 13 Nov 2015
at 20:07
  • msg #895

Re: Die Roll, Card and Chip Draws/Awards


14:06, Today: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,9,3,8.  Jane's init?
Peter Firecrow
player, 669 posts
Not that kind of Indian
Wanna buy a gun?
Fri 13 Nov 2015
at 21:16
  • msg #896

Re: Die Roll, Card and Chip Draws/Awards

14:16, Today: Peter Firecrow rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,1,5.  Initiative if requested.
Rowan Dawson
player, 1205 posts
Medic
Story-Teller
Fri 13 Nov 2015
at 23:32
  • msg #897

Re: Die Roll, Card and Chip Draws/Awards

Peter Firecrow:
14:16, Today: Peter Firecrow rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,1,5.  Initiative if requested.

Shooting
23:30, Today: Rowan Dawson rolled 9 using 4d10, keeping the highest dice only, rerolling max ((3,5,9,9)).
Increase Trask
player, 40 posts
Robo Hunter
Fri 13 Nov 2015
at 23:57
  • msg #898

Re: Die Roll, Card and Chip Draws/Awards


Increase Trask rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,2,6,11,8. Shooting.
Peter Firecrow
player, 674 posts
Not that kind of Indian
Wanna buy a gun?
Sat 14 Nov 2015
at 16:32
  • msg #899

Re: Die Roll, Card and Chip Draws/Awards

09:30, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,4,1,7.  Shootin' Rifle (a trog on the left).

09:30, Today: Peter Firecrow rolled 12 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+2)12,4,6,4.  Shootin' Rifle 2 (a trog on the left).
Smoker Nix
player, 781 posts
Scavenger & Tech
Truck Crew
Sat 14 Nov 2015
at 17:07
  • msg #900

Re: Die Roll, Card and Chip Draws/Awards

Suppose I'd better roll some shooting dice :)

17:06, Today: Smoker Nix rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 1,6,3,7.  Shooting at Trogs.
COL Kurt L. Schaeffer
player, 429 posts
Fernspaeher
Ranger
Sat 14 Nov 2015
at 22:11
  • msg #901

Re: Die Roll, Card and Chip Draws/Awards

23:03, Today: COL Kurt L. Schaeffer rolled 11 using 7d12, keeping the highest dice only, rerolling max with rolls of 11,4,1,7,10,11,8.  Shoot trog in head.
Forgot about the Red Dot. Roll was a 13 (11+2 from reddot)

23:05, Today: COL Kurt L. Schaeffer rolled 9 using 6d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,1,4,5,2,5. 26 Damage if hit.


23:10, Today: COL Kurt L. Schaeffer rolled 19 using 7d12+2, keeping the highest dice only, rerolling max with rolls of 6,3,(12+5)17,6,5,4,3.  Shoot trog in chest.

23:11, Today: COL Kurt L. Schaeffer rolled 13 using 4d8, rerolling max with rolls of 3,1,6,3.  Damage.
Vundra
player, 203 posts
Junker
Fri 20 Nov 2015
at 16:17
  • msg #902

Re: Die Roll, Card and Chip Draws/Awards

23:09, Today: Vundra rolled 22 using 6d6, rerolling max with rolls of 5,6,4,3,3,1.  dmg. shouldnt reroll max.
[Private to GM: 23:07, Today: Secret Roll: Vundra rolled 5 using 1d20, rerolling max with rolls of 5.  Cannon Stab 16.]
23:03, Today: Vundra rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,7,4.  Shooting cannon. Three dice sry
22:59, Today: Vundra rolled 7 using 2d4, keeping the highest dice only, rerolling max with rolls of (4+3)7,3.  initiative.
Jane Guin
player, 654 posts
Renegade Black Hat
Former USAF Pilot
Sat 21 Nov 2015
at 00:52
  • msg #903

Re: Die Roll, Card and Chip Draws/Awards

Hellfire!  Hell, I didn't fire so well.  :)

8:51, Today: Jane Guin rolled 7 using 4d12, keeping the highest dice only, rerolling max with rolls of 7,2,4,3.  Shootin for Hellfire.
Peter Firecrow
player, 677 posts
Not that kind of Indian
Wanna buy a gun?
Sat 21 Nov 2015
at 22:07
  • msg #904

Re: Die Roll, Card and Chip Draws/Awards


15:06, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,5,6.  Quickness for Initiative.
Rowan Dawson
player, 1207 posts
Medic
Story-Teller
Sat 21 Nov 2015
at 22:09
  • msg #905

Re: Die Roll, Card and Chip Draws/Awards

Peter Firecrow:
15:06, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,5,6.  Quickness for Initiative.

22:09, Today: Rowan Dawson rolled 16 using 4d6, keeping the highest dice only, rerolling max (((6+3)9,3,2,(6+6+4)16)).
Smoker Nix
player, 782 posts
Scavenger & Tech
Truck Crew
Sun 22 Nov 2015
at 14:12
  • msg #906

Re: Die Roll, Card and Chip Draws/Awards

14:11, Today: Smoker Nix rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,5,3,2.  Initiative again.

14:12, Today: Smoker Nix rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,9,1,6.  and taking a potshot at a trog.
The Marshall
GM, 2200 posts
aka "helbent4"
aka Tony
Sun 22 Nov 2015
at 21:37
  • msg #907

Re: Die Roll, Card and Chip Draws/Awards

In reply to Smoker Nix (msg # 906):

Smoker gets 2 Actions with a 9. If he just takes 1 shot I assume it will be an aimed one. That is, the first action will be to Draw a Bead. Or he can hold the Card/Action for later.

Really, at this point I will only be drawing an actual card for Trask, as he's about to get into hand-to-hand.

Tony
COL Kurt L. Schaeffer
player, 432 posts
Fernspaeher
Ranger
Sun 22 Nov 2015
at 21:59
  • msg #908

Re: Die Roll, Card and Chip Draws/Awards

22:59, Today: COL Kurt L. Schaeffer rolled 9 using 2d10, keeping the highest dice only, rerolling max with rolls of 1,9.  Initiative.
The Marshall
GM, 2202 posts
aka "helbent4"
aka Tony
Mon 23 Nov 2015
at 21:03
  • msg #909

Re: Die Roll, Card and Chip Draws/Awards

In reply to COL Kurt L. Schaeffer (msg # 908):

13:02, Today: The Marshall drew the 2 cards: 9H, 6C using the Deadlands system.  Bad Guy Initiative.

2 Actions for the bad guys on 9 of Hearts.

12:57, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, drew the 2 cards: AC, 8S using the Deadlands system.  Initiative.

2 Actions for Schaeffer on Ace of Clubs.

I think I need an Initiative roll for Trask?

Tony
Increase Trask
player, 42 posts
Robo Hunter
Mon 23 Nov 2015
at 21:35
  • msg #910

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 909):

Increase Trask rolled 5 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,5,3,5.  Initiative.
COL Kurt L. Schaeffer
player, 434 posts
Fernspaeher
Ranger
Mon 23 Nov 2015
at 22:43
  • msg #911

Re: Die Roll, Card and Chip Draws/Awards

23:36, Today: COL Kurt L. Schaeffer rolled 13 using 7d12+2, keeping the highest dice only, rerolling max with rolls of 6,11,1,4,11,6,9.  Shoot trog in head.

23:39, Today: COL Kurt L. Schaeffer rolled 11 using 6d8, keeping the highest dice only, rerolling max with rolls of 1,4,7,1,6,(8+3)11. 30 Damage.

23:41, Today: COL Kurt L. Schaeffer rolled 13 using 7d12+2, keeping the highest dice only, rerolling max with rolls of 11,2,1,1,8,3,7.  2nd shot trog in head.

23:42, Today: COL Kurt L. Schaeffer rolled 7 using 6d8, keeping the highest dice only, rerolling max with rolls of 1,5,6,5,7,5.  2nd shot damage. 28 damage.

23:47, Today: COL Kurt L. Schaeffer rolled 25 using 7d12+2, keeping the highest dice only, rerolling max with rolls of 6,7,9,8,8,11,(12+11)23.  first shot at trog.

23:49, Today: COL Kurt L. Schaeffer rolled 13 using 7d12+2, keeping the highest dice only, rerolling max ((11,3,4,9,5,3,2)).

23:50, Today: COL Kurt L. Schaeffer rolled 9 using 6d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,7,7,5,2,2.  damage headshot. 32 damage.

23:51, Today: COL Kurt L. Schaeffer rolled 10 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,(8+2)10,6,6.  2nd shot at running trog damage. 23 damage.
This message was last edited by the player at 22:51, Mon 23 Nov 2015.
Peter Firecrow
player, 678 posts
Not that kind of Indian
Wanna buy a gun?
Thu 26 Nov 2015
at 17:30
  • msg #912

Re: Die Roll, Card and Chip Draws/Awards

10:25, Today: Peter Firecrow rolled 6 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,1,6,3.  Shootin' Rifle 1.

10:25, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,3,7,9.  Shootin' Rifle 2.

10:27, Today: Peter Firecrow rolled 9 using 2d20, keeping the highest dice only, rerolling max with rolls of 9,8.  Rifle shot locations.

10:28, Today: Peter Firecrow rolled 7,5 using 3d8,3d8, keeping the highest dice only, rerolling max with rolls of 6,3,7,5,5,3.  Damage for rifle shots 1 and 2.


Wow. I suck. I forgot to take off the keep highest only on the damage and locations. <eyeroll> So that's 16 damage and 13 damage, not 7 and 5, bot to lower guts. Likley both shots to the same trog.
Smoker Nix
player, 785 posts
Scavenger & Tech
Truck Crew
Mon 30 Nov 2015
at 08:54
  • msg #913

Re: Die Roll, Card and Chip Draws/Awards

As requested: -

08:53, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,3,5,1.  Initiative yet again.

(Did I hit or not last round? Not mentioned in the summary.)
Vundra
player, 208 posts
Junker
Mon 30 Nov 2015
at 11:58
  • msg #914

Re: Die Roll, Card and Chip Draws/Awards

18:52, Today: Vundra rolled 21 using 6d6, keeping the highest dice only, rerolling max with rolls of 1,5,5,2,4,4.  Dmg.
18:51, Today: Vundra rolled 11 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+3)11,7,3.  Cannon.
18:51, Today: Vundra rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,1,1.  Cannon.
Jane Guin
player, 658 posts
Renegade Black Hat
Former USAF Pilot
Mon 30 Nov 2015
at 14:04
  • msg #915

Re: Die Roll, Card and Chip Draws/Awards


08:03, Today: Jane Guin rolled 5 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,5,5,2.  Jane Init
Increase Trask
player, 43 posts
Robo Hunter
Mon 30 Nov 2015
at 18:33
  • msg #916

Re: Die Roll, Card and Chip Draws/Awards


Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,3,6,3.  Initiative
Rowan Dawson
player, 1209 posts
Medic
Story-Teller
Mon 30 Nov 2015
at 19:33
  • msg #917

Re: Die Roll, Card and Chip Draws/Awards

Increase Trask:
Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,3,6,3.  Initiative



19:32, Today: Rowan Dawson rolled 8 using 4d6, keeping the highest dice only, rerolling max ((4,4,4,(6+2)8)).
Peter Firecrow
player, 681 posts
Not that kind of Indian
Wanna buy a gun?
Tue 1 Dec 2015
at 01:22
  • msg #918

Re: Die Roll, Card and Chip Draws/Awards

18:21, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,2,5.  Quickness for Initiative.

Heh. I have a terrible plan for this round thanks to the Marshall.
This message was last edited by the player at 01:22, Tue 01 Dec 2015.
COL Kurt L. Schaeffer
player, 437 posts
Fernspaeher
Ranger
Tue 1 Dec 2015
at 11:14
  • msg #919

Re: Die Roll, Card and Chip Draws/Awards

12:09, Today: COL Kurt L. Schaeffer rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 8,8.  Initiative.


12:11, Today: COL Kurt L. Schaeffer rolled 7 using 2d8, keeping the highest dice only, rerolling max with rolls of 7,2.  Cognition.
Peter Firecrow
player, 682 posts
Not that kind of Indian
Wanna buy a gun?
Tue 1 Dec 2015
at 20:56
  • msg #920

Re: Die Roll, Card and Chip Draws/Awards

13:50, Today: Peter Firecrow rolled 5 using 1d6, rerolling max with rolls of 5.  Fire in the hole! Going APER in to the crowd of trogs.
13:53, Today: Peter Firecrow rolled 15 using 3d10, rerolling max with rolls of 4,9,2.  APER Damage, I believe Burst 3.
The Marshall
GM, 2214 posts
aka "helbent4"
aka Tony
Sat 12 Dec 2015
at 20:57
  • msg #921

Re: Die Roll, Card and Chip Draws/Awards

Trask can make a Trackin' roll at +2 if using his FLIR.

Tony
The Marshall
GM, 2220 posts
aka "helbent4"
aka Tony
Sun 20 Dec 2015
at 11:24
  • msg #922

Re: Die Roll, Card and Chip Draws/Awards

Jason can draw a card to contact Buck.

The comms in Trask's Wolverine is probably even more powerful. He can draw 2 cards if he wishes.

Tony
Jason Sinclair
player, 292 posts
Texas Ranger
Templar
Sun 20 Dec 2015
at 15:16
  • msg #923

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 922):

Fail! 4 of Hearts.
Increase Trask
player, 49 posts
Robo Hunter
Sun 20 Dec 2015
at 18:28
  • msg #924

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 922):

Increase Trask drew the 2 cards: 9S, 5S using a deck of 54 cards.
Jason Sinclair
player, 293 posts
Texas Ranger
Templar
Sun 20 Dec 2015
at 23:11
  • msg #925

Re: Die Roll, Card and Chip Draws/Awards

In reply to Increase Trask (msg # 924):

I hope that 9 is good enough.
The Marshall
GM, 2226 posts
aka "helbent4"
aka Tony
Fri 25 Dec 2015
at 09:19
  • msg #926

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 925):

Schaeffer can make a Search check.

As well, You're going to need to sort out marching order!

Tony
COL Kurt L. Schaeffer
player, 447 posts
Fernspaeher
Ranger
Fri 25 Dec 2015
at 10:12
  • msg #927

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
In reply to Jason Sinclair (msg # 925):

Schaeffer can make a Search check.

As well, You're going to need to sort out marching order!

Tony



Already did and posted it ;) But here it is again:


03:04, Today: COL Kurt L. Schaeffer rolled 14 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,(8+6)14,(8+2)10.  search.
The Marshall
GM, 2227 posts
aka "helbent4"
aka Tony
Fri 25 Dec 2015
at 11:00
  • msg #928

Re: Die Roll, Card and Chip Draws/Awards

In reply to COL Kurt L. Schaeffer (msg # 927):

Ha ha, right! Thanks.

Tony
COL Kurt L. Schaeffer
player, 448 posts
Fernspaeher
Ranger
Fri 25 Dec 2015
at 21:11
  • msg #929

Re: Die Roll, Card and Chip Draws/Awards

Tony,

are there any markings on the empty casing which would allow the Col. to identify where the casing's from? Meaning is it military and if yes, which country?

Marc
The Marshall
GM, 2229 posts
aka "helbent4"
aka Tony
Fri 25 Dec 2015
at 22:33
  • msg #930

Re: Die Roll, Card and Chip Draws/Awards

In reply to COL Kurt L. Schaeffer (msg # 929):

Ahem. For future reference you can phrase questions as IC inquiries, or post in the OOC thread. Don't worry about it now!

Tony
The Marshall
GM, 2232 posts
aka "helbent4"
aka Tony
Wed 30 Dec 2015
at 10:03
  • msg #931

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 930):

1 White chip for RP to Rowan, Trask and Jason. I have updated chips totals on your character sheets already.

Trask's initial chip draw has now been done.

Tony
The Marshall
GM, 2240 posts
aka "helbent4"
aka Tony
Mon 18 Jan 2016
at 04:55
  • msg #932

Re: Die Roll, Card and Chip Draws/Awards

Everyone make Search checks, and Quickness checks!

Tony
Increase Trask
player, 56 posts
Robo Hunter
Mon 18 Jan 2016
at 05:26
  • msg #933

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 932):

Increase Trask rolled 23 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,(8+8+7)23,2,3.  Search.

Increase Trask rolled 19 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,(8+8+3)19,7,3.  Quickness.

Vundra
player, 215 posts
Junker
Mon 18 Jan 2016
at 06:08
  • msg #934

Re: Die Roll, Card and Chip Draws/Awards

13:07, Today: Vundra rolled 7 using 2d4, rerolling max with rolls of 2,(4+1)5.  Quickness.
13:07, Today: Vundra rolled 5 using 1d6, rerolling max with rolls of 5.  Search
Smoker Nix
player, 797 posts
Scavenger & Tech
Truck Crew
Mon 18 Jan 2016
at 09:06
  • msg #935

Re: Die Roll, Card and Chip Draws/Awards

09:05, Today: Smoker Nix rolled 11 using 7d8, keeping the highest dice only, rerolling max with rolls of 6,5,(8+3)11,3,2,(8+2)10,7.  Search roll requested.


09:06, Today: Smoker Nix rolled 14 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,3,(6+2)8,(6+6+2)14.  Quickness check requested.
Jane Guin
player, 672 posts
Renegade Black Hat
Former USAF Pilot
Mon 18 Jan 2016
at 13:54
  • msg #936

Re: Die Roll, Card and Chip Draws/Awards


07:54, Today: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,3,2,9.  Jane's Quickness roll.

07:53, Today: Jane Guin rolled 15 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,5,(6+6+3)15.  Jane's search roll.
Peter Firecrow
player, 692 posts
Not that kind of Indian
Wanna buy a gun?
Mon 18 Jan 2016
at 17:26
  • msg #937

Re: Die Roll, Card and Chip Draws/Awards

Lol. I am so slow I think I'm first.

10:24, Today: Peter Firecrow rolled 9 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,1.  Search check.

10:25, Today: Peter Firecrow rolled 3 using 3d6, keeping the highest dice only, rerolling max with rolls of 2,2,3.  Quickness check.

Jason Sinclair
player, 304 posts
Texas Ranger
Templar
Mon 18 Jan 2016
at 23:52
  • msg #938

Re: Die Roll, Card and Chip Draws/Awards

Search is a 4. Quickness is a 7. I feel like needing to roll Nimbleness, but I shall wait on that.
The Marshall
GM, 2241 posts
aka "helbent4"
aka Tony
Sat 23 Jan 2016
at 22:17
  • msg #939

Re: Die Roll, Card and Chip Draws/Awards

Initiative Draws

Smoker drew a Black Joker (loses all actions).

Card    Name

Joker:

Ace:    Schaeffer, Knapp (2 Actions)

King:

Queen:  Vundra (2 Actions)

Jack:   Jason (1 Action) Peter (1 Action) Scrawler (2 Actions)

Ten:    Trask (4 Actions)

Nine:   Jane (2 Actions), Rowan (1 Action)

Eight:

Seven:

Six:

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
The Marshall
GM, 2243 posts
aka "helbent4"
aka Tony
Sun 24 Jan 2016
at 09:03
  • msg #940

Re: Die Roll, Card and Chip Draws/Awards

Everyone make a Terror Check. Guts, I believe!

[Private to Increase Trask: You don't need to roll Init again, but you will need to make a Terror check.]

Tony
Rowan Dawson
player, 1223 posts
Medic
Story-Teller
Sun 24 Jan 2016
at 11:50
  • msg #941

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 940):

11:49, Today: Rowan Dawson rolled 10 using 5d8+3, keeping the highest dice only, rerolling max ((4,7,3,3,3)).
Smoker Nix
player, 799 posts
Scavenger & Tech
Truck Crew
Sun 24 Jan 2016
at 14:15
  • msg #942

Re: Die Roll, Card and Chip Draws/Awards


14:14, Today: Smoker Nix rolled 6 using 3d6+3, keeping the highest dice only, rerolling max with rolls of 3,2,2.  Trying not to be TOO scared..

.. and failing miserably :)
Jason Sinclair
player, 306 posts
Texas Ranger
Templar
Sun 24 Jan 2016
at 14:41
  • msg #943

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 940):

Yep it's Guts.

As per IC thread got a 12.
Increase Trask
player, 58 posts
Robo Hunter
Sun 24 Jan 2016
at 19:26
  • msg #944

Re: Die Roll, Card and Chip Draws/Awards

Increase Trask rolled 5 using 3d10, keeping the highest dice only, rerolling max with rolls of 3,3,5.  Guts.
The Marshall
GM, 2244 posts
aka "helbent4"
aka Tony
Sun 24 Jan 2016
at 21:59
  • msg #945

Re: Die Roll, Card and Chip Draws/Awards

If you have chips to spend, now would be a good time. The TN is 11 due to the supernatural horror of this monster.

Tony
Rowan Dawson
player, 1224 posts
Medic
Story-Teller
Sun 24 Jan 2016
at 23:12
  • msg #946

Re: Die Roll, Card and Chip Draws/Awards

The Marshall:
If you have chips to spend, now would be a good time. The TN is 11 due to the supernatural horror of this monster.

Tony

 Spend a chip to reroll
Being so close can I use a chip to increase the roll I made
Spend the 3 chips please that were nessery to do this

23:33, Today: Rowan Dawson rolled 17 using 5d8+3, keeping the highest dice only, rerolling max (((8+6)14,4,2,6,(8+2)10)).
This message was last edited by the player at 23:34, Sun 24 Jan 2016.
The Marshall
GM, 2246 posts
aka "helbent4"
aka Tony
Mon 25 Jan 2016
at 04:58
  • msg #947

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 946):

Good news! Rowan actually has a +5. 3 Grit (+3) plus Brave (+2).

03:49, Today: Rowan Dawson rolled 10 using 5d8+3, keeping the highest dice only, rerolling max with rolls of 4,7,3,3,3.  Guts check.

Her roll really should be a 12.

Speaking of Grit, I believe there have been three encounters where you earned Grit. Some of the Posse was there for all three: ambushing the Doombringers outside Las Cruces, defeating the Anti-Bishop of Wichita in his Cathedral of Bone and slaying the undead coven of witches that served him, and of course killing Modeen on Skeleton Bluff outside Great Falls.

Rowan, Peter, Jane and Smoker were there for all three. Schaeffer skipped out before Wichita but returned for Modeen. Vundra and Trask do not have any Grit (yet) and neither does Fwbl. Knapp.

Tony
Peter Firecrow
player, 694 posts
Not that kind of Indian
Wanna buy a gun?
Mon 25 Jan 2016
at 23:36
  • msg #948

Re: Die Roll, Card and Chip Draws/Awards

WHOA! LOL! SUCH a good spend of a white chip! Dice roller tried to get me scart rolling nothing but 3s and below there! =)

So that's a 12 total on the last roll for fear, and then passed the Cognition check to act.

16:34, Today: Peter Firecrow rolled 3 using 5d6, keeping the highest dice only, rerolling max with rolls of 2,2,3,3,3.  Terror check, +3 to highest total.
16:35, Today: Peter Firecrow rolled 9 using 1d6, rerolling max with rolls of (6+3)9.  White chip on terror check.

16:38, Today: Peter Firecrow rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,5,(6+2)8,2.  Cognition check, TN5.

This message was last edited by the player at 23:39, Mon 25 Jan 2016.
Jane Guin
player, 673 posts
Renegade Black Hat
Former USAF Pilot
Tue 26 Jan 2016
at 02:19
  • msg #949

Re: Die Roll, Card and Chip Draws/Awards

Used a red chip roll to get better score...


20:16, Today: Jane Guin rolled 5 using 1d6, rerolling max with rolls of 5.  Jane red chip roll.

Adding that to my 9 from before gives me a 14.
Increase Trask
player, 59 posts
Robo Hunter
Tue 26 Jan 2016
at 02:22
  • msg #950

Re: Die Roll, Card and Chip Draws/Awards

Increase Trask rolled 4 using 1d10 with rolls of 4.  Red Chip.

+5 = 9
The Marshall
GM, 2253 posts
aka "helbent4"
aka Tony
Wed 27 Jan 2016
at 22:11
  • msg #951

Re: Die Roll, Card and Chip Draws/Awards

In reply to Increase Trask (msg # 950):

You can spend additional chips.

My Skype is tony.stroppa

Tony
Increase Trask
player, 61 posts
Robo Hunter
Wed 27 Jan 2016
at 22:20
  • msg #952

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 951):

Increase Trask rolled 4 using 1d10 with rolls of 4.  Red Chip.

4+5+4 = 13
The Marshall
GM, 2254 posts
aka "helbent4"
aka Tony
Tue 2 Feb 2016
at 21:02
  • msg #953

Re: Die Roll, Card and Chip Draws/Awards

Regarding Smoker's Fear check:

OK... I rolled 5d6 and got an effect of 13, bumped up to 18 due to blowing your roll by 5. An 18 is Dead Faint. He takes 3d6 Wind and loses 13 points. He has 14! Smoker remains conscious at 1 Wind (endurance) remaining, but otherwise unaffected after this turn. Lucky!

I notice that Smoker actually has a Guts of 4 but you only rolled 3d6. I rolled another die on your behalf but did not come up with a better result (2).

Has everyone who spent chips altered their chip totals on their sheets?

Tony
Jane Guin
player, 678 posts
Renegade Black Hat
Former USAF Pilot
Wed 3 Feb 2016
at 03:22
  • msg #954

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 953):

Yes Sir.  I subtracted the red chip.   :(
Vundra
player, 218 posts
Junker
Wed 3 Feb 2016
at 06:10
  • msg #955

Re: Die Roll, Card and Chip Draws/Awards

Yes i took my chip away.
The Marshall
GM, 2257 posts
aka "helbent4"
aka Tony
Thu 4 Feb 2016
at 02:43
  • msg #956

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 955):

You may as well roll your Dodge now. To be successful you need to beat the Scrawler's attack rolls (14 and 21).

Tony
Vundra
player, 219 posts
Junker
Thu 4 Feb 2016
at 07:53
  • msg #957

Re: Die Roll, Card and Chip Draws/Awards

24, Mon 25 Jan: Vundra rolled 19 using 1d12+10, rerolling max with rolls of 9.  Blue chip.
13:23, Mon 25 Jan: Vundra rolled 8 using 1d12, rerolling max with rolls of 8.  Spending white chip.
12:55, Mon 25 Jan: Vundra rolled 10 using 2d12, keeping the highest dice only, rerolling max with rolls of 7,10.  Dodge.

I must have forgotten to post this.
The Marshall
GM, 2258 posts
aka "helbent4"
aka Tony
Fri 5 Feb 2016
at 04:55
  • msg #958

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 957):

Thanks. I think I have everyone's chip expenditures.

Tony
Rowan Dawson
player, 1231 posts
Medic
Story-Teller
Fri 5 Feb 2016
at 22:04
  • msg #959

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 957):

22:02, Today: Rowan Dawson rolled 23 using 4d10-1, keeping the highest dice only, rerolling max with rolls of 5,(10+10+4)24,8,(10+2)12.

22:02, Today: Rowan Dawson rolled 7 using 4d10-1, keeping the highest dice only, rerolling max with rolls of 1,4,8,6.

22:01, Today: Rowan Dawson rolled 20 using 4d10+1, keeping the highest dice only, rerolling max with rolls of 4,1,(10+9)19,9.  shooting.

All rolls need +1 adding due to targeting
Jason Sinclair
player, 314 posts
Texas Ranger
Templar
Sun 7 Feb 2016
at 16:46
  • msg #960

Re: Die Roll, Card and Chip Draws/Awards

10:45, Today: Jason Sinclair rolled 11 using 5d12, keeping the highest dice only, rerolling max ((10,8,2,11,10)).

Academia:Occult to figure out the monster.
Vundra
player, 221 posts
Junker
Fri 19 Feb 2016
at 16:46
  • msg #961

Re: Die Roll, Card and Chip Draws/Awards


23:46, Today: Vundra rolled 11 using 2d12, keeping the highest dice only, rerolling max with rolls of 11,7.  Academia occult.
Rowan Dawson
player, 1234 posts
Medic
Story-Teller
Fri 19 Feb 2016
at 19:17
  • msg #962

Re: Die Roll, Card and Chip Draws/Awards


19:16, Today: Rowan Dawson rolled 10 using 4d12, keeping the highest dice only, rerolling max ((10,4,5,7)).
Rowan Dawson
player, 1236 posts
Medic
Story-Teller
Wed 2 Mar 2016
at 19:55
  • msg #963

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 962):
Tracking roll
19:54, Today: Rowan Dawson rolled 3 using 1d6, rerolling max ((3)).
The Marshall
GM, 2267 posts
aka "helbent4"
aka Tony
Tue 15 Mar 2016
at 09:41
  • msg #964

Re: Die Roll, Card and Chip Draws/Awards

In reply to Rowan Dawson (msg # 963):

Other PCs may make a Tracking roll as well.

Tony
Jane Guin
player, 683 posts
Renegade Black Hat
Former USAF Pilot
Tue 15 Mar 2016
at 12:31
  • msg #965

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 964):

Ummm.  sure we can.  LOL.  and the reason for my chuckle.


07:30, Today: Jane Guin rolled 2 using 2d6, keeping the highest dice only, rerolling max with rolls of 2,2.  Jane trying to track something besides bullets.
Jason Sinclair
player, 319 posts
Texas Ranger
Templar
Wed 23 Mar 2016
at 20:41
  • msg #966

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 965):

Made a Search roll to find a door.

Roll was a 5
The Marshall
GM, 2269 posts
aka "helbent4"
aka Tony
Sun 27 Mar 2016
at 08:03
  • msg #967

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 966):

You found it! Not too difficult.

Tony
The Marshall
GM, 2270 posts
aka "helbent4"
aka Tony
Wed 30 Mar 2016
at 21:09
  • msg #968

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 967):

Everyone make a Cognition check, TN7!

Tony
Jane Guin
player, 684 posts
Renegade Black Hat
Former USAF Pilot
Wed 30 Mar 2016
at 21:15
  • msg #969

Re: Die Roll, Card and Chip Draws/Awards

In reply to The Marshall (msg # 968):

16:13, Today: Jane Guin rolled 22 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,(6+6+6+4)22,5.  Janes Cognition check

Ummm.  did I really roll that?  blink blink
Jason Sinclair
player, 320 posts
Texas Ranger
Templar
Thu 31 Mar 2016
at 00:31
  • msg #970

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jane Guin (msg # 969):

Whatever it was Jane saw it.

And Jason didn't. He got a 5.
This message was last edited by the player at 01:57, Thu 31 Mar 2016.
Rowan Dawson
player, 1239 posts
Medic
Story-Teller
Thu 31 Mar 2016
at 18:06
  • msg #971

Re: Die Roll, Card and Chip Draws/Awards

In reply to Jason Sinclair (msg # 970):
Crappy dice roll
19:05, Today: Rowan Dawson rolled 4 using 3d6, keeping the highest dice only, rerolling max ((1,4,3)).
Peter Firecrow
player, 702 posts
Not that kind of Indian
Wanna buy a gun?
Thu 31 Mar 2016
at 19:04
  • msg #972

Re: Die Roll, Card and Chip Draws/Awards

13:04, Today: Peter Firecrow rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,5,2,2.  Cognition check, TN7.
Jason Sinclair
player, 321 posts
Texas Ranger
Templar
Thu 31 Mar 2016
at 20:12
  • msg #973

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 972):

No room to talk Ian. Lol
Vundra
player, 225 posts
Junker
Fri 8 Apr 2016
at 06:10
  • msg #974

Re: Die Roll, Card and Chip Draws/Awards



12:40, Today: Vundra rolled 2 using 1d6, rerolling max with rolls of 2.  Search.
Jason Sinclair
player, 325 posts
Texas Ranger
Templar
Fri 8 Apr 2016
at 06:16
  • msg #975

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 974):

I got a 4.
Increase Trask
player, 68 posts
Robo Hunter
Fri 8 Apr 2016
at 06:18
  • msg #976

Re: Die Roll, Card and Chip Draws/Awards


Increase Trask rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,5,5.  Search.
The Marshall
GM, 2276 posts
aka "helbent4"
aka Tony
Sat 9 Apr 2016
at 01:33
  • msg #977

Re: Die Roll, Card and Chip Draws/Awards

In reply to Increase Trask (msg # 976):

Cognition checks for everyone! TN11.

Tony
Increase Trask
player, 69 posts
Robo Hunter
Sat 9 Apr 2016
at 01:58
  • msg #978

Re: Die Roll, Card and Chip Draws/Awards

Increase Trask rolled 4 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,2,4,2.  Cognition.
Vundra
player, 226 posts
Junker
Sat 9 Apr 2016
at 09:08
  • msg #979

Re: Die Roll, Card and Chip Draws/Awards


15:49, Today: Vundra rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,3,2,2.  Cognition.

Do i get a chip for being curious and get in trouble ? :P
The Marshall
GM, 2278 posts
aka "helbent4"
aka Tony
Sat 9 Apr 2016
at 10:51
  • msg #980

Re: Die Roll, Card and Chip Draws/Awards

In reply to Vundra (msg # 979):

I wondered if that was Vundra's Hindrance.

Yes, please give him a Red chip for his curiosity!

Tony
Peter Firecrow
player, 706 posts
Not that kind of Indian
Wanna buy a gun?
Sat 9 Apr 2016
at 19:08
  • msg #981

Re: Die Roll, Card and Chip Draws/Awards

13:08, Today: Peter Firecrow rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,(6+5)11,5.  Cognition check, TN 11.

Whoa.
Peter Firecrow
player, 708 posts
Not that kind of Indian
Wanna buy a gun?
Wed 13 Apr 2016
at 03:01
  • msg #982

Re: Die Roll, Card and Chip Draws/Awards

21:00, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,3,2.  Quickness.
The Marshall
GM, 2282 posts
aka "helbent4"
aka Tony
Wed 13 Apr 2016
at 09:31
  • msg #983

Re: Die Roll, Card and Chip Draws/Awards

In reply to Peter Firecrow (msg # 982):

Groovy, Peter gets 2 Actions. 1 is to Aim and the other to fire.

I am starting a new thread as this one is almost at its limit.

Tony
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