Re: Combat
Tony - dice rolls for Nix's two actions on 10, both called shots to the head as discussed via PMs.
23:39, Today: Smoker Nix rolled 3 using 4d4, keeping the highest dice only, rerolling max with rolls of 2,1,2,3. 1st shot at Doomsayer.
This roll was a screw up as I rolled 4d4 rather than 4d10 therefore I'm ignoring it - I hope that that is ok?
23:41, Today: Smoker Nix rolled 12 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+2)12,8,4,6. 1st shot at Doomsayer.
According to the PM conversation we had this should be a hit on a called shot to the head (TN11) and therefore should do 2 extra dice damage.
23:45, Today: Smoker Nix rolled 46 using 6d8, rerolling max with rolls of (8+8+6)22,6,6,4,5,3. Damage for 1st head hit.
46 damage to the head with an AP2 round.
23:41, Today: Smoker Nix rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,4,2,7. 2nd shot at Doomsayer.
Initial roll is 7 so expended Red chip. I have deducted this from Nix's character sheet.
23:42, Today: Smoker Nix rolled 8 using 1d10, rerolling max with rolls of 8. Red Chip adding to 2nd shot at Doomsayer.
Total attack roll is 15 which is also a successful called shot to the head (TN11) for 2 extra dice damage.
23:48, Today: Smoker Nix rolled 24 using 6d8, rerolling max with rolls of 3,2,2,7,4,6. Damage for 2nd head hit.
24 damage to the head with an AP2 round.
Hopefully that is all ok with you. Obviously if there is some mystical armour in place or something then please adjust dice rolls as necessary.
Thanks,
Andy.