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Die Roll, Card and Chip Draws/Awards.

Posted by The MarshallFor group archive 0
COL Kurt L. Schaeffer
player, 86 posts
Fernspaher
Ranger
Fri 6 Aug 2010
at 07:19
  • msg #34

Re: Combat

09:11, Today: COL Kurt L. Schaeffer rolled 1 using 2d6-1, keeping the highest dice only, rerolling max with rolls of 2,1. Fear Check. 09:14, Today: COL Kurt L. Schaeffer rolled 3 using 1d6, rerolling max with rolls of 3. Red Chip roll. 09:15, Today: COL Kurt L. Schaeffer rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,4,1. Fear Check result. -> The Willies
09:17, Today: COL Kurt L. Schaeffer rolled 2 using 1d6, rerolling max with rolls of 2. Wind loss. 09:16, Today: COL Kurt L. Schaeffer rolled 2 using 2d10, keeping the highest dice only, rerolling max with rolls of 1,2. Initiative (even though it's pointless).

Marshall's Note: Card draw has been made and included as PM to player.

[Private to COL Kurt L. Schaeffer: You toss back an Ace Club.]
This message was last edited by the GM at 03:07, Sat 07 Aug 2010.
Smoker Nix
player, 68 posts
Scavenger & Tech
Fri 6 Aug 2010
at 12:19
  • msg #35

Re: Combat

The Marshall:
Marshall's Note: Those in close proximity (Roadkill, Dakota, Schaeffer, Smoker, and Rowan must take a TN 7 Fear check at -4 (roll 3d6 if failing) and a regular Initiative check.


Tony, I believe that Nix has passed this guts check (see below) but please can I double check some terminology for future reference.  Does a "TN 7 Fear check at -4" mean a TN 11 Fear check?

13:15, Today: Smoker Nix rolled 11 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,4,(6+5)11. Guts check.

I've also rolled well enough for 3 cards on the initiative check:

13:17, Today: Smoker Nix rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,2,(6+4)10,5. Initiative.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Smoker Nix: Queen Clubs, Ten Spades, Ten Hearts.]
This message was last edited by the GM at 03:07, Sat 07 Aug 2010.
Dakota Jack Cardinal
player, 114 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 13:22
  • msg #36

Re: Combat

08:21, Today: Dakota Jack Cardinal rolled 11 using 3d6 with rolls of 4,6,1. Failed Guts Check.
08:20, Today: Dakota Jack Cardinal rolled -2 using 2d6-4, keeping the highest dice only, rerolling max with rolls of 2,2. Guts Check.


Edit:

11:06, Today: Dakota Jack Cardinal rolled 3 using 1d6, rerolling max with rolls of 3.

That was my roll to fix it, adding 3 to the 11 from before so 14.

I gots Weak in the Knees!  Well I won't be doing much to help with this!

13:59, Today: Dakota Jack Cardinal rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,2,5,2. forgot to roll an Init roll.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Dakota Jack Cardinal: You toss back an Ace of Spades, Nine of Spades.]
This message was last edited by the GM at 03:06, Sat 07 Aug 2010.
Jane Guin
player, 34 posts
Renegade Black Hat
Former USAF
Fri 6 Aug 2010
at 15:35
  • msg #37

Re: Combat

16:33, Today: Jane Guin rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,3,7. Quickness.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Jane Guin: Don't bother using the dice roller for cards, I draw from a deck and so cards drawn will affect the probability of cards yet to be drawn. Also, I will be able to do things like reshuffle.

Luckily, you drew the Red Joker, as well as the Seven of Diamonds. You can act first if you like or hold this card and automatically pre-empt the Doombringer's attack without rolling, but you can't hold onto this card past the end of your turn.
]
This message was last edited by the GM at 11:26, Sun 08 Aug 2010.
Ian Roadkill Colby
player, 71 posts
Road Warrior
Fri 6 Aug 2010
at 18:34
  • msg #38

Re: Combat

12:33, Today: Ian Roadkill Colby rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,2,7. Quickness.
12:32, Today: Ian Roadkill Colby rolled 18 using 5d8-1, keeping the highest dice only, rerolling max with rolls of (8+8+3)19,1,1,3,4. Guts -4 fear level +2 brave.

Made my guts and should have 2 cards coming.


Marshall's Note: Card draw has been made and included as PM to player.

[Private to Ian Roadkill Colby: You drew Ten of Clubs and Four of Hearts.]
This message was last edited by the GM at 20:52, Sat 07 Aug 2010.
Michaela Fukushima
NPC, 24 posts
Squire
Sat 7 Aug 2010
at 01:58
  • msg #39

Re: Combat

18:58, Today: Michaela Fukushima rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,3,7,7. Quickness.


Marshall's Note: Card draw has been made and included as PM to player.
[Private to GM: King Hearts and Seven Diamonds]
This message was last edited by the player at 03:08, Sat 07 Aug 2010.
Brother Edgar
player, 96 posts
Doomsayer
Sat 7 Aug 2010
at 13:52
  • msg #40

Re: Combat

Inititative Total - 7

09:50, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,5,7. Initiative.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Brother Edgar: Jack of Spades, Five of Hearts.]
This message was last edited by the GM at 20:51, Sat 07 Aug 2010.
Arthur Dayne
player, 113 posts
Veteran Templar
Sword of the Morning
Sat 7 Aug 2010
at 15:54
  • msg #41

Re: Combat

10:53, Today: Arthur Dayne rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,8,9,3. Quickness.


Marshall's Note: Card draw has been made and included as PM to player.

[Private to Arthur Dayne: King Club, Pair o' Nines (Diamond/Club).]
This message was last edited by the GM at 20:49, Sat 07 Aug 2010.
The Marshall
GM, 289 posts
aka "helbent4"
aka Tony
Sun 8 Aug 2010
at 11:26
  • msg #42

Re: Combat

u>Initiative Draws</u>

Card    Name

Joker:  Jane

Ace:    Doombringer

King:   Arthur, Michaela, Rowan

Queen:  Smoker

Jack:   Brother Edgar

Ten:    Roadkill, Smoker, Smoker

Nine:   Arthur, Arthur

Eight:

Seven:  Michaela, Jane

Six:

Five:   Brother Edgar

Four:   Roadkill

Three:  Rowan

Deuce:


Note: Underlined Cards are vehicle movement phases (Ace, Queen,  Nine, Five, Deuce.
This message was last edited by the GM at 10:27, Mon 09 Aug 2010.
Jane Guin
player, 36 posts
Renegade Black Hat
Former USAF
Sun 8 Aug 2010
at 11:41
  • msg #43

Re: Combat

12:39, Today: Jane Guin rolled 20 using 4d10, (Cumulative score) with 6,10,2,2. Damage.

12:39, Today: Jane Guin rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,10,8,4,11. Firing (Pre-mods).

This message was last edited by the player at 11:42, Sun 08 Aug 2010.
Smoker Nix
player, 70 posts
Scavenger & Tech
Sun 8 Aug 2010
at 12:39
  • msg #44

Re: Combat

13:34, Today: Smoker Nix rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,4,2. TN12 Vigor check vs. Flashblindedness.

Spend White Chip:
13:36, Today: Smoker Nix rolled 7 using 1d8, rerolling max with rolls of 7.

Spend Red Chip:
13:37, Today: Smoker Nix rolled 5 using 1d8, rerolling max with rolls of 5. Red Chip adding to TN12 Vigor check.

I believe that that means that Nix has passed as he now has a total of 12 after the expenditure of 1 White and 1 Red chip.

Tony - I haven't yet removed those two chips from Nix's character sheet.  Are you happy for PCs to do that or do you like to do that yourself?

Thanks,

Andy.

EDIT - Chips removed as instructed.  Thanks.
This message was last edited by the player at 12:44, Sun 08 Aug 2010.
The Marshall
GM, 291 posts
aka "helbent4"
aka Tony
Sun 8 Aug 2010
at 12:42
  • msg #45

Re: Combat

In reply to Smoker Nix (msg #44):

Andy,

Yes, Smoker has passed his Vigor check.

Posse, please remove the chips yourselves! That's fine. I'll adjust my records, too.

Tony
This message was last edited by the GM at 12:52, Sun 08 Aug 2010.
Jane Guin
player, 37 posts
Renegade Black Hat
Former USAF
Sun 8 Aug 2010
at 12:44
  • msg #46

Re: Combat

13:43, Today: Jane Guin rolled 3 using 1d10, rerolling max with rolls of 3. Blindness.

13:42, Today: Jane Guin rolled 5 using 1d8, rerolling max with rolls of 5. Vigor.

COL Kurt L. Schaeffer
player, 89 posts
Fernspaher
Ranger
Sun 8 Aug 2010
at 14:56
  • msg #47

Re: Combat

16:56, Today: COL Kurt L. Schaeffer rolled 15 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,3,(10+5)15,9. Vigor.
Ian Roadkill Colby
player, 77 posts
Road Warrior
Sun 8 Aug 2010
at 15:45
  • msg #48

Re: Combat

09:33, Today: Ian Roadkill Colby rolled 3 using 2d10, keeping the highest dice only, rerolling max with rolls of 2,3. Vigor. 
Flashblinded!

[Private to GM: Yeah, I'll spend the white chip. And on the note of me chip whoring, it looks like Roadkill's eagerness to have a crack at some of the best gear got him into some trouble. Any chance for a chip for the greedy hindrance?]
Dakota Jack Cardinal
player, 121 posts
Gunslinger
aka Don
Sun 8 Aug 2010
at 16:23
  • msg #49

Re: Combat

11:20, Today: Dakota Jack Cardinal rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 8,4. Vigor Roll.

Flashblinded and Scart, insult to injury!

11:22, Today: Dakota Jack Cardinal rolled 1 using 1d10, rerolling max with rolls of 1.

I take all my cards are spent trying to pass the Guts check, which is nearly impossible for me at this point with all the penalties?
Brother Edgar
player, 97 posts
Doomsayer
Mon 9 Aug 2010
at 02:38
  • msg #50

Re: Combat

22:37, Today: Brother Edgar rolled 4 using 1d6, rerolling max with rolls of 4. Nimbleness vs. Maniac Driver.
This message was last edited by the GM at 05:41, Mon 09 Aug 2010.
Arthur Dayne
player, 116 posts
Veteran Templar
Sword of the Morning
Tue 10 Aug 2010
at 16:58
  • msg #51

Re: Combat

Using the Blessing of Saint Wyatt Earp, I'm going to use a White Chip to take an extra Action Card for Arthur. (Deducted it from my Character Sheet too)
This message was last edited by the player at 16:58, Tue 10 Aug 2010.
Smoker Nix
player, 74 posts
Scavenger & Tech
Tue 10 Aug 2010
at 22:52
  • msg #52

Re: Combat

Tony - dice rolls for Nix's two actions on 10, both called shots to the head as discussed via PMs.

23:39, Today: Smoker Nix rolled 3 using 4d4, keeping the highest dice only, rerolling max with rolls of 2,1,2,3. 1st shot at Doomsayer.

This roll was a screw up as I rolled 4d4 rather than 4d10 therefore I'm ignoring it - I hope that that is ok?

23:41, Today: Smoker Nix rolled 12 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+2)12,8,4,6. 1st shot at Doomsayer.

According to the PM conversation we had this should be a hit on a called shot to the head (TN11) and therefore should do 2 extra dice damage.

23:45, Today: Smoker Nix rolled 46 using 6d8, rerolling max with rolls of (8+8+6)22,6,6,4,5,3. Damage for 1st head hit.

46 damage to the head with an AP2 round.

23:41, Today: Smoker Nix rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,4,2,7. 2nd shot at Doomsayer.

Initial roll is 7 so expended Red chip.  I have deducted this from Nix's character sheet.

23:42, Today: Smoker Nix rolled 8 using 1d10, rerolling max with rolls of 8. Red Chip adding to 2nd shot at Doomsayer.

Total attack roll is 15 which is also a successful called shot to the head (TN11) for 2 extra dice damage.

23:48, Today: Smoker Nix rolled 24 using 6d8, rerolling max with rolls of 3,2,2,7,4,6. Damage for 2nd head hit.

24 damage to the head with an AP2 round.

Hopefully that is all ok with you.  Obviously if there is some mystical armour in place or something then please adjust dice rolls as necessary.

Thanks,

Andy.
Brother Edgar
player, 100 posts
Doomsayer
Thu 12 Aug 2010
at 03:06
  • msg #53

Re: Combat

22:58, Today: Brother Edgar rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,1,7,5,5. Atomic Blast for the Doombringer (TN 8).
23:02, Today: Brother Edgar rolled 8 using 1d10, rerolling max with rolls of 8. Damage for Atomic Blast.


I'll chip it if there are any other modifiers to beat than just the +3 to TN for the 30 yards.

EDIT! Spent Red Chip to beat Modified Tn 10.  Result 13, which is a raise over Miracle's TN and adds another d10 Damage.  Bonus Damage result 6.  New Damage total 14.

06:10, Today: Brother Edgar rolled 4 using 1d12, rerolling max with rolls of 4. Red Chip Bonus for Blast.
06:14, Today: Brother Edgar rolled 6 using 1d10, rerolling max with rolls of 6. Bonus Raise Damage for Blast.

This message was last edited by the player at 10:16, Thu 12 Aug 2010.
The Marshall
GM, 308 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 07:07
  • msg #54

Re: Combat

In reply to Brother Edgar (msg #53):

I'd say that due to being in the back of a bouncing truck, add an additional -2 for being "Mounted". Let me know what chips you wanna spend. [Private to Brother Edgar: Sorry for any confusion, I meant that the dust won't have a direct effect, not that being in the back of the truck won't have an effect!]

Tony
This message was last edited by the GM at 07:07, Thu 12 Aug 2010.
Ian Roadkill Colby
player, 82 posts
Road Warrior
Sat 14 Aug 2010
at 12:07
  • msg #55

Re: Combat

It looks like we've finished off the round. Here is my new quickness roll

06:06, Today: Ian Roadkill Colby rolled 10 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,6,(8+2)10. Quickness.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Ian Roadkill Colby: 10D, 8D, 3D]
This message was last edited by the GM at 21:45, Sat 14 Aug 2010.
Smoker Nix
player, 81 posts
Scavenger & Tech
Sat 14 Aug 2010
at 21:10
  • msg #56

Re: Combat

22:10, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,5,2,2. Quickness roll for Initiative.

I make that 2 cards.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Smoker Nix: QH, 3S.]
This message was last edited by the GM at 21:44, Sat 14 Aug 2010.
Michaela Fukushima
NPC, 27 posts
Squire
Sat 14 Aug 2010
at 21:43
  • msg #57

Re: Combat

14:37, Today: Michaela Fukushima rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,5,6,9. Initiative Check.

2 Cards.

Marshall's Note: Card draw has been made and included as PM to player.

[Private to GM: 6H, 4S.]
Brother Edgar
player, 104 posts
Doomsayer
Sun 15 Aug 2010
at 06:16
  • msg #58

Re: Combat

02:14, Today: Brother Edgar rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,3,6. Initiative.

2 Cards I think

Marshall's Note: Card draw has been made and included as PM to player.

[Private to Brother Edgar: 5S, 2S.]
This message was last edited by the GM at 10:30, Sun 15 Aug 2010.
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