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Die Roll, Card and Chip Draws/Awards.

Posted by The MarshallFor group archive 0
Roadkill
player, 249 posts
Road Warrior
former Road Ganger
Sun 21 Aug 2011
at 01:57
  • msg #160

Re: next Turn

In reply to Rowan Dawson (msg #159):

you get 1 card plus 1 for rolling over 5 and another for rolling over 10.
Then drawing a card gives you the position in which you can use those actions.

Roadkill has a held card too.
The Marshall
GM, 710 posts
aka "helbent4"
aka Tony
Sun 21 Aug 2011
at 04:18
  • msg #161

Re: next Turn

In reply to Roadkill (msg #160):

Ian,

What Roadkill says.

You roll Quickness for numbers of Actions. Minimum of 1 + more, depending on how well your roll. 11 gives you 1 free card, 1 more for beating a TN of 5, and a 3rd for beating the TN by 5 or more (a "raise").

Initiative order depends on a Card draw, which is not directly influenced by Quickness. The draws are made from 2 physical card decks I have by my computer, a matched set of Winchester playing cards I got for this purpose. You can improve your Initiative draw by using a held card, if you have one. Chip draws are made from a set of Casino-grade chips my wife won at a work Poker tournament.

Tony
This message was last edited by the GM at 15:00, Sun 21 Aug 2011.
Rowan Dawson
player, 299 posts
Medic
Story-Teller
Sun 21 Aug 2011
at 07:57
  • msg #162

Re: next Turn

The Marshall:
In reply to Roadkill (msg #160):

Ian,

What Roadkill says.

You roll Quickness for numbers of Actions. Minimum of 1 + more, depending on how well your roll. 11 gives you 1 free card, 1 more for beating a TN of 5, and a 3rd for beating the TN by 5 of more (a "raise").

Initiative order depends on a Card draw, which is not directly influenced by Quickness. The draws are made from 2 physical card decks I have by my computer, a matched set of Winchester playing cards I got for this purpose. You can improve your Initiative draw by using a held card, if you have one. Chip draws are made from a set of Casino-grade chips my wife won at a work Poker tournament.

Tony

Thanks for the explanation
That clears it up
Trejo
player, 17 posts
Veteran Templar
Played by Richard
Mon 22 Aug 2011
at 17:03
  • msg #163

rollin'



09:58, Today: Trejo rolled 4 using 5d10-5, keeping the highest dice only, rerolling max with rolls of 7,7,3,9,3. Attack #2.
09:57, Today: Trejo rolled 16 using 5d10-1, keeping the highest dice only, rerolling max with rolls of (10+7)17,(10+1)11,7,4,4. Attack.

Assuming attack 2 misses, and if attack 1 hits here is the damage roll:
 10:00, Today: Trejo rolled 3,8 using 1d12,2d8+3, rerolling max with rolls of 3,2,3. Damage.
10:02, Today: Trejo rolled 3 using 1d12+2, rerolling max with rolls of 1. Blue Chip for Extra Damages.

Total of 14 Damage


Trejo
player, 19 posts
Veteran Templar
Played by Richard
Mon 29 Aug 2011
at 18:23
  • msg #164

Re: next Turn

failed all three stun checks

11:22, Today: Trejo rolled 6 using 3d6, rerolling max with rolls of 2,3,1. 3 stun checks.
Michaela Fukushima
NPC, 92 posts
Squire
Sun 4 Sep 2011
at 15:10
  • msg #165

Re: next Turn

In reply to Trejo (msg #164):

08:09, Today: Michaela Fukushima rolled 9 using 4d12-2, keeping the highest dice only, rerolling max with rolls of 10,7,11,3. Attaking with katana.

08:15, Today: Michaela Fukushima rolled 13 using 5d8, keeping the highest dice only, rerolling max with rolls of 1,(8+5)13,1,4,4. Damage from katana.
This message was last edited by unknown at 15:15, Sun 04 Sept 2011.
The Marshall
GM, 717 posts
aka "helbent4"
aka Tony
Sun 4 Sep 2011
at 19:46
  • msg #166

Re: next Turn

In reply to Michaela Fukushima (msg #165):

Just so I can figure out what she did, could you provide a little more details on what her actions were? She probably hit but the effects depend on if it was a called shot, and so on. Adding this "mechanical" detail is what the tac.bloc is good for!

Just edit your post to clarify what her actions are and the modifiers, add it at the end.

Tony
Michaela Fukushima
NPC, 93 posts
Squire
Sun 4 Sep 2011
at 21:16
  • msg #167

Re: next Turn

In reply to The Marshall (msg #166):

Micheala has rushed up and is striking the anti-bishop. She is trying to down the anti-bishop before it is able to stab Trejo.

She is placing all of her strength and coming from a charge she hope to cut it down or have it move to block the hit.

If it blocks the hit there is a chance that one of the other chars might be able to do something to help Trejo in the next round.

Does that help?
The Marshall
GM, 718 posts
aka "helbent4"
aka Tony
Sun 4 Sep 2011
at 21:43
  • msg #168

Re: next Turn

In reply to Michaela Fukushima (msg #167):

So she has 2 Actions, plus a held card.

1) Run forward 24 yards, holstering SMG along the way and getting 2-handed grip on Katana. (Movement happens on the first Action of your Initiative Card/Turn.)

2) Attack with Katana: 4d12, -4 for Running so TN is 9.

This would be a hit (assuming it's not a called shot to the Noggin, which is an additional -3).

However, the Bishop has a held card and will attempt to parry. His sword gives him an additional +5 in this. His roll is 14, and that becomes the new TN for her attack.

Tony
Michaela Fukushima
NPC, 94 posts
Squire
Sun 4 Sep 2011
at 21:54
  • msg #169

Re: next Turn

In reply to The Marshall (msg #168):

I still have a held card, can I use it for something?
Rowan Dawson
player, 302 posts
Medic
Story-Teller
Sun 4 Sep 2011
at 21:58
  • msg #170

Re: next Turn

Rowan rolled
22:56, Today: Rowan Dawson rolled 13 using 4d10+4, keeping the highest dice only, rerolling max with rolls of 8,2,1,9.
To hit the bishop in the head
The Marshall
GM, 730 posts
aka "helbent4"
aka Tony
Thu 22 Sep 2011
at 01:56
  • msg #171

Re: next Turn

The following initial damage is taken on the run through the Ghost Storm Wall:

Rowan:    8
Roadkill: 23
Smoker:   1
Michaela: 4
Trejo:    14

Everyone needs to make a Spirit roll, and subtract the result from this damage. The remainder is taken to the Guts.

Tony
This message was last edited by the GM at 03:25, Thu 22 Sept 2011.
Trejo
player, 23 posts
Veteran Templar
Played by Richard
Thu 22 Sep 2011
at 21:34
  • msg #172

Re: next Turn

In reply to The Marshall (msg #171):

14:33, Today: Trejo rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,2,1. Sprit Roll.

I've taken 9 damage, how do I figure out what "wound" level that puts me at?

Not even gonna bother rollin for Smoker as he cant roll lower than 1.
This message was last edited by the player at 21:40, Thu 22 Sept 2011.
The Marshall
GM, 735 posts
aka "helbent4"
aka Tony
Thu 22 Sep 2011
at 22:25
  • msg #173

Re: next Turn

In reply to Trejo (msg #172):

Richard,

Wounds are cumulative in the same hit location, and you only consider the most serious Wound Level to determine effects. Fortunately, Trejo was never previously injured in the torso, so 9 points only results in a Light Wound. He already has a more serious wound level (Serious) in his right leg, so another Light wound has no real effect.

Ian: I need a Vigor roll from you (and Roadkill, Michaela) to reduce the damage taken when going through the storm wall!

Tony
This message was last edited by the GM at 22:49, Thu 22 Sept 2011.
Roadkill
player, 256 posts
Road Warrior
former Road Ganger
Fri 23 Sep 2011
at 02:33
  • msg #174

Re: next Turn

In reply to The Marshall (msg #173):

10:32, Today: Roadkill rolled 9 using 2d10, keeping the highest dice only, rerolling max with rolls of 9,4. vigor.

crashing the skull gave roadkill more determination.
Rowan Dawson
player, 312 posts
Medic
Story-Teller
Fri 23 Sep 2011
at 06:18
  • msg #175

Re: next Turn

The Marshall:
Ian: I need a Vigor roll from you (and Roadkill, Michaela) to reduce the damage taken when going through the storm wall!

Tony


Tony tried to roll 1d6 for Vigor for yoy.
Board gave this message

You cannot drop or keep as many dice as you're rolling.
Sorry can not see what I am doing wrong

Can you with my blessing rol for me please to keep game moving
Ian
The Marshall
GM, 737 posts
aka "helbent4"
aka Tony
Fri 23 Sep 2011
at 06:58
  • msg #176

Re: next Turn

In reply to Rowan Dawson (msg #175):

For future reference, where it says "Keep Highest 1" erase the "1" in the blank.

Tony
Michaela Fukushima
player, 100 posts
Squire
Sun 25 Sep 2011
at 14:21
  • msg #177

Re: next Turn

In reply to The Marshall (msg #176):


Today: Michaela Fukushima rolled 6 using 2d10, keeping the highest dice only, rerolling max with rolls of 4,6. Ghost Storm Wall Damage.

Michaela takes no damage.
The Marshall
GM, 738 posts
aka "helbent4"
aka Tony
Mon 26 Sep 2011
at 09:08
  • msg #178

Re: next Turn

Posse,

Everyone has taken the following wounds (to the Guts):
Rowan:    None
Roadkill: Heavy (Upper Guts). Because of his Thick Skinned, he's only at -1 penalty.
Smoker:   None
Michaela: None
Trejo:    Light (Upper Guts)
Tony
This message was last edited by the GM at 09:17, Mon 26 Sept 2011.
The Marshall
GM, 938 posts
aka "helbent4"
aka Tony
Fri 13 Jan 2012
at 08:42
  • msg #179

Re: next Turn

Chip Draws:

Roadkill:  2 Blue, 1 White
Rowan:     2 Blue, 1 Red
Trejo:     3 White
Schaeffer: 1 Blue, 2 White
Sullivan:  2 White, 1 Red
Peter:     2 White
Jane:      1 White, 2 Red
Crichton:  1 White, 2 Red

Tony
This message was last edited by the GM at 08:52, Fri 13 Jan 2012.
Trejo
player, 46 posts
Veteran Templar
Played by Richard
Mon 16 Jan 2012
at 18:43
  • msg #180

Re: next Turn



10:42, Today: Trejo rolled 4 using 1d12+1, rerolling max with rolls of 3. Search.
The Marshall
GM, 953 posts
aka "helbent4"
aka Tony
Tue 17 Jan 2012
at 21:14
  • msg #181

Re: next Turn

quote:
The main problem he had with violence was that he didn't have any special powers or great skill in running up and chopping people up. That meant that every fight he was firing guns at their enemies....AND THAT WAS JUST LIKE THROWING MONEY OFF THE SIDE OF A BRIDGE!!! It was almost enough to make him cry some days.


That's awesome, worth a White chip for Greedy. He can always ask Jane to mount her HI SAW on the pintle, move the .50 to the hood so he can operate it. Or at least add a second pintle to the bed or elsewhere to allow for mounting Jane's HI SAW in addition to the Ma-Deuce.

Tony
Trejo
player, 50 posts
Veteran Templar
Played by Richard
Wed 25 Jan 2012
at 07:55
  • msg #182

Re: next Turn

23:55, Today: The Marshall, on behalf of Trejo, rolled 5 using 1d8, rerolling max with rolls of 5. Quickness.

-1 Action for Driving (Continuous Action)

1 Action: Queen Clubs
This message was last edited by the GM at 08:22, Wed 25 Jan 2012.
Michaela Fukushima
NPC, 120 posts
Squire
Wed 25 Jan 2012
at 07:57
  • msg #183

Re: next Turn

23:56, Today: The Marshall, on behalf of Michaela Fukushima, rolled 34 using 4d10, rerolling max with rolls of 9,2,(10+2)12,(10+1)11. Quickness.


-1 Action for Driving (Continuous Action)

2 Actions: Queen Diamond
This message was last edited by the player at 08:21, Wed 25 Jan 2012.
Smoker Nix
NPC, 203 posts
Scavenger & Tech
Truck Crew
Wed 25 Jan 2012
at 08:20
  • msg #184

Re: next Turn

00:18, Today: The Marshall, on behalf of Smoker Nix, rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,3,1,4. Quickness.

2 Actions: 5 Hearts
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