Roadkill:
In reply to The Marshall (msg #257):
Fact is i was just adding that post to keep the flow going.
I do appreciate you posting to keep the flow going!
As well, I believe you hadn't actually made a post for the combat turn so Roadkill would have simply traveled in a straight line otherwise.
Without posts for the current turn, Peter and Schaeffer will be moving in a straight line, absent a post during the combat turn from either player.
[
Private to Rowan Dawson: Rowan really needs a more detailed post as she's slowing down and getting off her bike, but I'll leave it for this turn.]
Posting general instructions is better than nothing. That said, I prefer specific information according to the rules so I'm not doing 100% of the work! I know you guys aren't beginners, you've been around the block and although DL is a little more complicated than (say) D&D 3.5 it's not radically different. (Road Warriors is a direct homage to Car Wars, which, granted, is fairly old school.)
Vehicles move in 5 pre-defined phases, while PCs move/act on a random phase. This can make acting a little difficult.
PCs can delay their actions until a later Initiative Card to make PC coordination and acting in concert with each others and vehicles easier. (For example, you could delay to act in cooperation with a slower PC, or wait until the end of the turn until after the vehicles move.) Waiting costs all Actions but one, and you use that Action on whichever following Card you like. This "held" Action can be used to Dodge or as a held card.
Example: Michaela has rolled 4 Actions and her Card is Queen. She wants to hop off her bike and attack but realises it will take until the end of the turn (vehicle movement phase in Deuce) to stop. She spends all but Action to Wait on Queen until the last vehicle phase, Deuce. At that point (when the bike has stopped) she can get off an attack.
Tony