Re: Boise
The ruins outside the Boise maelstrom looked like those around most other cities.
Buildings lay rubbled and blasted, scores of scorched cars filled the streets, and here and there old signs of the aftermath—battles fought between mutie bands over the last scraps of food—were evident.
Then you passed through that raging, violent maelstrom. It hurt—like it always
does—but seemed a knot or two slower than elsewhere. Maybe the Templars have something to do with it. Maybe you just got lucky.
Either way, you’re through it now.
Where you expected either more rubble, or perhaps a gleaming city of gold, there is neither. Instead, there are a few stone buildings and countless tents, lean-tos, and shacks made of scavenged debris. In this sea of temporary homes are several hundred people. Most mill about hastily built kiosks, bargaining for food with bags of salvage. Others sit despondently, waiting to petition the Grand Master for aid.
A much smaller number of young men and women look as if they hope to be squires. They duel with each other, most armed with little more than sticks or iron pipes. Compared to the semipermanent population of aid-seekers, your band must look like veteran warriors.
And you, the Templar, might just be the one who takes them away from
their misery and gives new meaning to their lives.
- From the memoirs of Jo, a Templar.
The posse arrived into the occupied part of Boise. Unlike the part of Wichita they'd seen when they were inside the Ghost Storm, Boise seemed to lack the subtle and somehow sinister warping of shapes and the strange leaching out of all natural colour. Instead, they passed by what looked a lot like normal ruins, save for the whirling storm wall all around.
There were several intact or rebuilt-looking buildings in the occupied part of downtown.
They pulled up in front of the Temple. Tasmin told them to wait. Getting off this bike, Trejo ignored her and strode off into a nearby tent city, looking for someone. In front of the tent city a handful of male and female prospective Squires practiced their martial arts, hand to hand and especially melee skills. They looked hopefully at Trejo and practiced just a little harder, showing off. Was he a Templar, would he take them as his Squire? But when he ignored them they just looked a little down, but soon were back at it again.
The Temple: neither a fortified citadel nor a palace, the Grand Temple was an old Freemason's hall was based on Idaho Lodge No. 1, an early 20th century 2-story gray brick office building modeled in Renaissance Revival style. The extensive damage repaired and new additions (and fortifications) made in stone and red brick.
The Hall of Heroes: An old church and graveyard on a nearby hill. The cremated remains of Templars are interred inside, the bodies of Squires and Companions were buried outside. This was where Michaela would be put to rest. They didn't have either Chance or Arthur's bodies, but there would be plaques honouring them placed inside.
The Hospice: A repaired 8-story apartment building next to the temple. Petitioners stay here, including those who seek armed intervention by the Templars, and those seeking healing for themselves or others. It's said the Templars can cure the sick and heal the wounded, and lacking a health care system many people believe they are their only prayer. Sometimes their prayers are answered.
The Barracks: an old hotel nearby. Templar housing.
Downtown: About fifty or so "Downtowners" live more or less permanently in the a shanty town beside the Town Square. Companions and Squires live in a tent city next door, as well as would-be Squires waiting for a Knight to take them on.
The Town Square: An intersection between the Hall of Heroes and the Temple. It's become a festive marketplace, serving the needs of the dozens of petitioners who come to Boise on a monthly basis. As well as the Downtowners who serve the Templars in ways (cleaning, cooking, weapons smiths, maintenance, mechanics).
Various tables, tents and carts have been set up to sell various goods like food, clothing, weapons, and religious icons and trinkets.
The Water Tower: Self-Explanatory. People gotta drink. On the hillside above the church. Water pumps are powered by solar power cells on the temple, barracks and Hospice roof.
This message was last edited by the GM at 12:44, Sat 05 May 2012.