RolePlay onLine RPoL Logo

, welcome to Deadlands: Hell on Earth

19:40, 19th April 2024 (GMT+0)

OOC Thread IV.

Posted by The MarshallFor group 0
Brother Edgar
player, 202 posts
Doomsayer
Church of the Holy Atom
Wed 9 May 2018
at 08:30
  • msg #524

Re: OOC Thread IV


I believe you mean to say A-MEN!

You have to /mean/ it, man.
Peter Firecrow
player, 870 posts
Not that kind of Indian
Wanna buy a gun?
Wed 16 May 2018
at 22:15
  • msg #525

Re: OOC Thread IV

Welcome back, original Brother of the Atom!

Tony, would it be hard for the technical to just push through the arm barrier since the gate behind it is open? I'd rather not get out and lift it for obvious reasons. Heh.
The Marshall
GM, 2665 posts
aka "helbent4"
aka Tony
Thu 17 May 2018
at 01:32
  • msg #526

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 525):

It should be possible to push your way through the barrier, which is basically a reinforced swing arm. It might take a couple turns to do it!

Thanks,

Tony
The Marshall
GM, 2669 posts
aka "helbent4"
aka Tony
Tue 29 May 2018
at 06:10
  • msg #527

Re: OOC Thread IV

In reply to The Marshall (msg # 526):

My apologies for the pause, I've had a lot on my plate at work and of course I try to spend as much time with family as possible. (As I work evenings during the week, weekends are the only chance I get.)

At any rate I don't intend to keep everyone in suspense for much longer! Sorry!

Thanks,

Tony
The Marshall
GM, 2678 posts
aka "helbent4"
aka Tony
Tue 26 Jun 2018
at 20:04
  • msg #528

Re: OOC Thread IV

In reply to The Marshall (msg # 527):

Turn chart has been added to the Dice Rolls thread. It's a new turn, so post your actions!

I didn't get a Quickness check from Crichton so he's been lumped in with Jane. He can still do that before he posts.

As a reminder, while most of you posted your card use in combat some did not and I had to make some guesses. Most combat actions take at least one card, but movement does not. As well, ammunition use, etc.

Peter must spend a card before the turn begins to drive as a "Continual Action". The vehicle then moves on the Ace, Jack, Eight, Five, Deuce cards. He can also make 1 Maneuver on those cards, like speed up, slow down, turn/drift/bootlegger, etc.. He has a sleeve card and a second action available (on this turn) and could therefore make additional maneuvers on his initiative card (king of Spades).

Clarified House Rule: increased TNs for Dodge and Fightin' depending on the situation stay in effect until the player's next Action. Dive for Cover actions are unchanged.

Thanks!

Tony
This message was last edited by the GM at 00:17, Wed 27 June 2018.
Peter Firecrow
player, 877 posts
Not that kind of Indian
Wanna buy a gun?
Thu 28 Jun 2018
at 01:43
  • msg #529

Re: OOC Thread IV

Is there a 'path' or 'opening' that could be driven through? I mean, I'm sure they aren't deliberately leaving any exits but was there any 'hole' in their ranks blow open by the blasts and such?
The Marshall
GM, 2679 posts
aka "helbent4"
aka Tony
Thu 28 Jun 2018
at 03:31
  • msg #530

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 529):

Are you referring to the attackers? There is a small clump more or less directly in front of you. You can go around to the right or left, although the rig is behind you and to the left. The others are scattered in a rough line across your front. Going around to the right or left means going into the fog.

Thanks,

Tony
Peter Firecrow
player, 878 posts
Not that kind of Indian
Wanna buy a gun?
Thu 28 Jun 2018
at 04:07
  • msg #531

Re: OOC Thread IV

Hmm. Okay gang. What do we want to do? Try to go around and in to the fog? Standing our ground and fighting I'm not sure is the best idea. Not sure we can drive over them either lol.
Smoker Nix
player, 977 posts
Scavenger & Tech
Truck Crew
Thu 28 Jun 2018
at 07:52
  • msg #532

Re: OOC Thread IV

Bug out.

If Kargo is still here, he's probably been eaten. If he's not, brawling with this lot is an even bigger waste of effort.
Brother Edgar
player, 209 posts
Doomsayer
Church of the Holy Atom
Mon 2 Jul 2018
at 05:39
  • msg #533

Re: OOC Thread IV

Being that Edgar's just riding shotgun in the truck, he's at the whims of the drivers.

As a player, is there enough room to turn the rig around or are we just gonna be backing this big rig back the way we came.  Of course, with Gilles the AI maybe that won't be so hard....  Speaking of Gilles, can he/does he relate the problem of the enemies behind the truck to those of us in the cab?

It seems like we do have the firepower to lay waste to pretty much everything here if we had a mind to stick it out.

Once I know if we're staying or trying to bug out, that'll let me know just how to unleash the Glow.
This message was last edited by the player at 05:41, Mon 02 July 2018.
Tech. Sgt. Airen Crichton
player, 146 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Tue 3 Jul 2018
at 18:34
  • msg #534

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 531):

 As the character would say leave and come back with flame throwers and spears.

 As a player Tony generally doesn't throw stuff we can't handle at us. That being said I have no idea how to handle this fracas
Peter Firecrow
player, 879 posts
Not that kind of Indian
Wanna buy a gun?
Tue 3 Jul 2018
at 21:50
  • msg #535

Re: OOC Thread IV

Brother Edgar:
Being that Edgar's just riding shotgun in the truck, he's at the whims of the drivers.

As a player, is there enough room to turn the rig around or are we just gonna be backing this big rig back the way we came.  Of course, with Gilles the AI maybe that won't be so hard....  Speaking of Gilles, can he/does he relate the problem of the enemies behind the truck to those of us in the cab?


Good questions. Tony - is there enough room for us (especially the semi) to go forward or go back to get out of there?
The Marshall
GM, 2680 posts
aka "helbent4"
aka Tony
Wed 4 Jul 2018
at 05:05
  • msg #536

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 535):

All good questions!

Speaking IC doesn't take an action, as long as it's short. I'll kinda assume your PCs are actually having this discussion.

Gilles doesn't have any cameras on the trailer. Maybe that would be a good idea but I just never thought of it (and neither did Roadkill). The gunners are supposed to be the rigs eyes to the rear. Smoker can warn the rest of the crew on his action.

As for turning around, it would be a major pain for the rig to do so. The glimpse you had before the fog closed in of the general area beyond the gates was of an intersection with 2-lane side streets right and left along the fenceline, and a wide 4-lane street ahead between two large 1-story warehouse-like buildings (on the right and left). Outside the gate is a cleared area marked with minefields, then thick forest.

I wouldn't usually try to completely overmatch the PCs, this is a tough enough game as it is and I want to be fair. That said it's a difficult balancing act and if I had to guess I would say that this situation is tilted less fairly, against the Posse, if you know what I mean. You do have considerable firepower, which counts for a lot, but if you get swarmed it could get real ugly for those not inside a vehicle. Depending on how strong these suckers are those inside might be in a pickle as well!

Thanks,

Tony
Smoker Nix
player, 978 posts
Scavenger & Tech
Truck Crew
Wed 4 Jul 2018
at 10:44
  • msg #537

Re: OOC Thread IV

Oops. I hadn't thought about saying anything, although opening fire is an indication that I can see bad guys. I shall rectify this omission next round.
The Marshall
GM, 2682 posts
aka "helbent4"
aka Tony
Fri 6 Jul 2018
at 03:47
  • msg #538

Re: OOC Thread IV

In reply to Smoker Nix (msg # 537):

I should have mentioned that the following format includes actions available:

Initiative Draws

Card    Name

Joker:

Ace:    Trask/H/3

King:   Peter*/S/2

Queen:

Jack:   Brother Edgar*/D/2

Ten:    Bad Guys/S/2

Nine:

Eight:

Seven:  Crichton*, Jane, Roadkill, Gilles/C/2

Six:

Five:   Smoker*/S/2

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)

Speaking of actions, Smoker took one of two actions available, and he has a sleeved card (held actions). Peter has 2 actions available (plus 1 sleeved card). Driving is one, is he doing anything for the second?

Thanks!

Tony
The Marshall
GM, 2683 posts
aka "helbent4"
aka Tony
Wed 11 Jul 2018
at 00:13
  • msg #539

Re: OOC Thread IV

In reply to The Marshall (msg # 538):

I've been under the weather the last few days and so not really up to snuff. My apologies!

That said I should have mentioned it's a new turn, so PCs that have not yet posted should do so now.

Thanks,

Tony
Peter Firecrow
player, 882 posts
Not that kind of Indian
Wanna buy a gun?
Thu 19 Jul 2018
at 05:28
  • msg #540

Re: OOC Thread IV

Sadly....those of us in the technical truck don't hear Smoker shouting I'm guessing unless he has a radio?

But we can see that the rig is in trouble, right, Tony? How hard would it be to stop and let Jane open up on the ones in front of the rig without hitting the rig? Or should we instead go back to help them? I mean, I don't wanna get overrun but...
The Marshall
GM, 2688 posts
aka "helbent4"
aka Tony
Thu 19 Jul 2018
at 10:04
  • msg #541

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 540):

I agree, you can see the horde converging on the Rig as it struggles to speed up, caught in the fencing.

You can make a Cognition check to hear Smoker. TN 7 for those inside the Technical, TN 5 for those in the bed and also TN 5 for those in the cab of the rig. Trask automatically hears Smoker.

It would be easy enough to stop, but tough to spray fire from an automatic weapon in the direction of the rig without accidentally hitting it. Jane would need to fire to one side or the other.

Now you are past the gate there is enough room between the buildings for the rig to easily get around you. There is still not enough space to turn the rig around!

Some guys can turn 'er on a dime
And some can turn downtown,
But give me forty acres and I'll turn this rig around!


https://www.youtube.com/watch?v=ctZ7hJBSrpM

Tony
Peter Firecrow
player, 883 posts
Not that kind of Indian
Wanna buy a gun?
Thu 19 Jul 2018
at 14:13
  • msg #542

Re: OOC Thread IV

And the rig is stuck so it can't easily go forwards or too far backwards?
The Marshall
GM, 2689 posts
aka "helbent4"
aka Tony
Fri 20 Jul 2018
at 02:59
  • msg #543

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 542):

It's difficult to tell but it doesn't look like it's actually stuck as it's still moving, if slowly. It looks like it's gotten hung up a little on the fence as it's dragging along a section behind it.

Tony
The Marshall
GM, 2691 posts
aka "helbent4"
aka Tony
Mon 23 Jul 2018
at 07:58
  • msg #544

Re: OOC Thread IV

In reply to The Marshall (msg # 543):

I need Quickness checks from Peter and especially Smoker and Trask! (If not already done.)

Thanks,

Tony
The Marshall
GM, 2694 posts
aka "helbent4"
aka Tony
Wed 1 Aug 2018
at 04:00
  • msg #545

Re: OOC Thread IV

In reply to The Marshall (msg # 544):

Sorry for the delay, I am getting ready to run a beta playtest of an RPG adventure ("Predatory Skies" for The Morrow Project 4th edition) for my sit-down group. As such much of my limited free time has gone to that. But current turn resolution is up! I admit I can't say I anticipated Brother Edgar's move, it was a pretty brilliant one!

Thanks,

Tony
Brother Edgar
player, 214 posts
Doomsayer
Church of the Holy Atom
Wed 1 Aug 2018
at 08:05
  • msg #546

Re: OOC Thread IV


Yay!  I did something right.

To clarify, that clears the big group around the cab of the truck.  Where else are the enemies?  At the rear of the truck?  Any around Firecrow's technical still?
Peter Firecrow
player, 887 posts
Not that kind of Indian
Wanna buy a gun?
Wed 1 Aug 2018
at 17:42
  • msg #547

Re: OOC Thread IV

In reply to Brother Edgar (msg # 546):

Good job!
The Marshall
GM, 2695 posts
aka "helbent4"
aka Tony
Wed 1 Aug 2018
at 20:38
  • msg #548

Re: OOC Thread IV

In reply to Brother Edgar (msg # 546):

It looks like the attackers are all toast, most are literally toasted. Peter drove by and through the main wave and although he did pull a U-Turn once they got up they were concentrating on the rig, and then focused on Brother Edgar. The handful coming from the rear got chopped up by Smoker and Trask.

To make combat flow a little smoother I might just roll everyone's initiative myself and do initiative card draws first, then post generally what the bad guys will do without being too detailed. Players then just need to post their actions in response. If players wish to improve their initiative by spending a sleeved card (held action) because they got a poor draw they can do it at that time. Then everything is resolved in order of the initiative draw, in greater detail. This eliminates players bothering to roll Quickness, and you will now have an idea what to expect in the coming turn without the bad guys' hand being tipped. Something like:

  1. Marshall rolls all Quickness checks, draws initiative cards and posts these results.
  2. Marshall then makes an IC post describing the tactical situation, including bad guys' general actions as far as you can see.
  3. (Players can then decide if they want to spend chips to improve their Quickness result or spend a sleeved card to get a better initiative card.) Players post detailed actions.
  4. Marshall resolves all turn actions. (Players can use sleeved cards to Dodge, Parry/Block, Dive for Cover.)


Just some thoughts!

Thanks,

Tony
Sign In