Tech. Sgt. Airen Crichton:
In reply to The Marshall (msg # 741):
See but my concern is going inland presents us having to lose the boats and getting on the water means we have to try and lose 4 skiffs which probably can out run us and that is before we factor that damnable cannon on the river boat. Not to mention that if we go inland we lose all tactical initiative. Now if we had even a dirt bike maybe just maybe we could do something a little different.
I'm not sure if I specified this but Luke's boat is hidden and nowhere near where you are now. Well enough that at least you didn't see it out in the open! You might lose your raft, if it comes to it.
My opinion is the opposite, if you go mobile you retain initiative. If you make a stand where you are you lose the initiative. If you are out of sight in the woods you can set an ambush at the place of your choosing, or keep moving inland until they give up, assuming they only go so far.
I really wanted to make Grazing Fire done in 4-round bursts, but the weapons in DL have RoFs in multiples of 3. A 4-round burst would mean more or less 1 burst per Action, which kind of makes sense as Grazing Fire is supposed to be methodical, where you are not aiming nor hosing down a target with lead.
Tony